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File: forwhat.jpg (83 KB, 628x502)
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>What the heck is this
/indie/ is the general for all indie games, such as Age of Decadence, A Hat in Time, Axiom Verge, Baba Is You, Battle Brothers, Battlerite, Card City Nights 2, Cave Story, CrossCode, Cultist Simulator, Darkwood, DashBored, Dead Cells, The Desolate Hope, Disco Elysium, Environmental Station Alpha, FTL, Guacamelee!, Hollow Knight, Knytt, LISA, Lobotomy Corp, Machinarium, Middens, Monolith, Monster Train, Noita, OFF, OneShot, Rimworld, Rain World, Slap City, Slay the Spire, Starsector, Subnautica, Sunless Skies, Tooth and Tail, Underrail, VA-11 HALL-A, Yume Nikki, etc., as well as other games that just don't fit in any other general such as Atelier, Pillars of Eternity, Rayman, and Valkyria Chronicles. /jrpg/ is welcome. Idle games are cool too.

Mobile or consoles, Flash or Unity, freeware or early access. This place is a home for the indie game community and indie and obscure games that don't have a home. So be free to talk and share all your hidden gems, forgotten games and starving devs here.

>Can I talk about games that already have a general?
We mostly discuss games that are not popular enough for their own threads, however, all indie games are allowed. So talk about them if you want, but don't overdo it since you already have other generals for that.

>Recommendations
https://pastebin.com/ZbG0JPSn

>Booru
https://indiegame.booru.org/

>Steam Group
https://steamcommunity.com/groups/indiegamesgeneral

>Dead Thread (RIP) Pastebins:
https://pastebin.com/LcpyTzNP

Previous Thread: >>561884801
>>
>>562768851
>>562774379
Oh for sure, I'm fully aware that it's my own fault for settling so high up. I mean just looking at >>562727264 you'll see how the snowmelt has already started down in the valley, while up here it's still freezing.
But I'm pretty sure I'll spend this year building a boat and gathering supplies to sailing south.
Because I would love to build a cool medieval style house but I don't think it would fit in with my stone/bronze age hut.
>>
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>>562703098
I forgot to say before that I'd already seen a satyr in the first area that does the single attack per turn thing. Not sure if there's separately a single action per turn one, but it's a challenge to figure a way around at some point I guess. I just had the "scale much faster than you" slap me in the face for the first time. Didn't realize that on depth 38 (first time through Eternity's End) the dudes were already 60 and I'm like 44. Just means I can go level somewhere and see if I can find any other neat variants of things.
>>562706159
I remember fondly finding out about F.E.A.R. Rattata for the first time. I'm already leaning into the abject faggotry that is the Cleric stuff I've chosen. Pic kinda related. It's the slappening. They look like I normally do, minus the shells and minions.
>>
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>>562821618
Ask and ye shall receive. I haven't done anything yet, but I'll see how fucky this is. Three of this one and three of the one-attack dudes.
>>
>>562766445
>I personally have this obsession about making sure I find the perfect base location and postponing building one constantly.
Yeah that too.
>>
>>562819139
but they weren't an imminent threat
>>
>>562819139
game?
>>
>>562808803
Bro your zero cost cards?
>>
>>562821618
Your team is looking pretty similar to how mine was looking in the early game. Cleric sisters unite! It's definitely the nerdy girl in middle school to gigastacy in high school prestige.
>>
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>>562706159
If you build your team well, you can avoid so called run killers. To me Siralim Ultimate is more like single player modern Yugioh where the archetypes can slot in certain engines/ cards that help them deal with unideal situations. Like say I'm a combo deck in Yugioh and I run into a backrow guy, that's where my Harpie Feather Duster comes in. The Siralim equivalent is something like: say I'm x type of deck that will literally brick if I'm inflicted with y type of debuff, that's where my monster who has a Generous Spreading Plague gemstone equipped comes in clutch.
>>
>>562817495
I believe in you.
>>
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>>562824294
carrier command 2
>>
>>562828948
it's demotivating that I'm already stuck not even halfway through the main puzzles
>>
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>Think about reinstalling Onirism to play the Hunts maps
>62 GB
I had the game installed on my PC for so long i forgot how fucking big it is
>>
>>562833414
yet another reason to hide all onirism posts
>>
>>562833481
Just go and say you hate white people...
>>
>>562831881
Give it a break and play polimines.
>>
>>562833481
We get it, you're racist.
>>
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AA bros, we're eating good this month
>>
>>562840258
I'm curious about Samson
Hope it's as good as Sleeping Dogs
>>
>>562835536
I don't really like starting games before I finish others especially if they're the same type of game
>>
>>562843331
post the hard ones here. we can solve them together.
>>
>>562843612
I'm either doing them myself or not at all
>>
>>562840258
Alcoholic anonymous gamers, rise up.
>>
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collecting criminal convictions like a wisconsin resident
>>
>>562845803
I'm not seeing Rape, Arson, Public Indecency. You are but an amateur.
I'm worried about the kidnapping, though. You modded kids in your game?
>>
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>>562817873
For a split second, I thought /dadg/ was back.
>>
30 minutes till a new humble bundle reveal... what if something good happpens?
>>
>>562847632
Get real.
>>
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Possibly the most mid game
and for some reason the music loop is like 20 seconds.
>>
>>562850107
it's fine until it gets really grindy for absolutely no reason like 10 hours in. exact same thing applies to loop hero
>>
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pffffthahahaha
>>
Oh shit, Road to Vostok release totally snuck up on me out of nowhere. Been following this since it's been a basic tech demo on a gun range as part of next fest.
Shame that according to the few negative reviews it has it's still very undercooked. Tempted to try it anyways, because it's so cheap, has anyone already played it?
>>
>>562850763
>daemon x machina already in a humble bundle
mecha bros... what went so wrong... other than switching from mecha to power armor. which is a big enough offense i guess
>>
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>>562850928
I tried the demo and the graphics were all fucked to oblivion whenever i was trying to get out of the cabin, so i have no idea what the game looks like
>>
>>562850928
Whuh? Did it release or something? No way it's anywhere near finished yet
>>
Just beat Clair Obscur. Quite a good game that deserves most of the praise it receives, aside from the completely unnecessary and harmful parry system, which tanked the combat. Still, I grit through it and got a satisfying conclusion. I'll be looking forward to Sandfall's next project, so long as it isn't infested by QuickTime events
>>
Just started Clair Obscur. What a horrible game that depresses me and makes me feel bad about being 35. Why is the slowdown not on by default? Timing dodges is very hard, I literally need to retry every boss at least twice to learn their timings. I'll be looking forward to the porn with Maelle getting buttfucked, so long as it is infested with no lube, dry mode.
>>
>>562851219
Openworldslop
Also i heard it runs bad (Unreal 5)
>>
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https://www.youtube.com/watch?v=VfBFSCjAeWc&list=RDVfBFSCjAeWc&start_radio=1
>>
>>562853908
now that's a hot take
>>
https://store.steampowered.com/app/1913370/OPERATOR/
anyone played this?
looks solid
>>
>>562859386
LOOKS LIKE TACTICOOL SLOP
>>
>>562859901
I LOVE SLOP, CHARLIE
>>
>>562856304
Well, of plenty of people said as much before me, it's probably for good reason.

Anyways, what should I play next? I'm undecided between Arcanum, Pokemon Salt and Shadow, Sunless Sea, or maybe replay Dark Souls III (I beat it beforehand but didn't touch the dlc)
>>
>>562862910
>Pokemon Salt and Shadow
Dafuck is that?
>>
>>562852419
Early access since today
>>
Ah, Earth Dancer! Your dance has brought me joy and happiness. In gratitude, allow me to bestow upon you this recipe.
>>
>>562862957
A pokemon fan game that was designed by a professional dev, so it's likely a cut above the usual amateur pokeslop.
>>
>>562864675
Any sexy content where you can bend poketrainer against the wall and bang them, or is it an actual game?
>>
bump
>>
>>562856221
Heavy fortification
>>
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I'm REALLY liking this game
It's a word game like boggle except it's a Roguelike that's entirely centered around wildcards
Each wildcard has its own rules like there's numbers that can only be placed into that letter position (so for example you can write 1RI45)
Or there are chess pieces that can only connect by following chess rules
And in a balatro like manner you buy upgrade and multipliers that only works under specific condition like using only numbers or the more kind of wildcards you use the better
The game actively encourage you to write bullshit all made up of wildcards and for an ESL like me it who's not very good at these sort of games it feels very cathartic to see the game go "the fuck did you wrote? DISCOMBOBULATED?"
>>
>>562850107
>>562850375
The story mode is only for lore you likely won't care for and literally nothing else. Just play the mode where you jump right into the dungeon as it has everything unlocked that you were supposed to grind for.
>>
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well i dunno what i expected
>>
>>562883335
What do levels in dying do for you exactly?
>>
>>562862910
Dark souls 3 the ringed city is a kino ending for the trilogy imo, but id recommend playing ashes of ariendel first for the chronological order as some part of the lore is referenced to or part of main plot points.

Slave Knight Gael is the MVP
>>
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My Wisp is a a nuclear missile interceptor
>>
>>562889180
They give vague bonuses to other skills, like lore, anatomy, or necromancy.
>>
>>562891549
max hp too I think.
>>
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I dunno what dragonkins are to dragons but they're probably losers and chumps.
>>
Brush Burial is so good I stopped developing my game because there's no way I can compete with it
>>
>>562893261
Runescape's dragons are a bit unusual lorewise.
Dragonkin are the original draconic race. They're incredibly powerful, strong enough to go toe to toe with lesser gods, and they live practically forever. However, they're not immortal and they can't reproduce, so they ran lots of genetic experiments in an attempt to fix that. Dragons are the failed product of those experiments - they're able to reproduce, but they're mindless beasts and orders of magnitude weaker physically than Dragonkin.
I don't know when Dragonwilds takes place, but iirc there are only 3 or 4 surviving Dragonkin by the time of Runescape.
>>
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>>562891503
>>
>>562901675
In my limited understanding, Dragonwilds take place before Runescape proper: the war between gods is over, and the dragons are the main threat, but the maharadjahs aren't an issue.
It's complicated, I play this coop with a friend and he was terrorized when we found dragonkin stuff.
>>
Jump in difficulty from A8 to A9 is fucked up.
Not looking forward to having to relearn the game after dozens of hours on every character.
>>
>>562817873
Niko...
>>
>>562891503
I didn't realize that was on your side. What do you do for spells?
>>
>>562920019
It's Monk's Fortified Spirit perk that buffs your defense after doing your counter attacks from dodging (Celerity Strikes). The Wisp has godly dodge and pulls the aggro of all attacks during a fight, so the longer it goes on, the more it snowballs out of control.
>>
Siralim seems like the kinda game of autistically building the biggest pile of unfair bullshit in an attempt to out-bullshit the other guy's big pile of unfair bullshit.
>>
>>562922664
That's because it is
>>
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bump
>>
>>562931585
Now put the nuclear capsule into the microwave.
>>
>>562931585
hehe
>>
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*ahem*
FUCK CATTAILS

Doing Vintage Story tutorial and my first thought is that the game needs more alternative early technology paths. Why can't I make this? Better than cattail weave basket.
>>
>>562939649
Are you using some weird world gen options? Because cattails should be all over the place.
>>
>>562939743
NTA but I also have failed to find any cattail.
>>
my winter car is driving me insane this PIECE OF SHIT WILL NOT TURN OVER cause the dev thinks its funny to make everything negative 50 kelvin
>>
https://store.steampowered.com/app/4383190/Intravenous_3/
>>
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we bangin BANGIN
>>
>>562945384
Yes, YES!
>>
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>Linear returns
>Exponential costs

Ah yes, balance.
>>
>>562945663
multiplication is the enemy of balance
>>
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Thanks, babe
I'm prob gonna stop playing and wait for 1.0 to drop, I'm curious to see how they are gonna handle kids
>>
samson game is a certified hood classic
>only $25
>only 15 gb in size
>looks great, plays smoothly
>combat is good, bit jank
>game has painkillers but doesn't explain how to use them
>>
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Whoa, this is gamechanging. You can mark what's in crates!
Somehow you can draw full-color images of any item with a piece of charcoal on parchment.
>>
>>562949828
>you can draw full-color images of any item with a piece of charcoal
Writing on signs is less magical, the text color depends on the pigment. So with charcoal you get black, clalk is white, etc.
>>
>>562949828
Finally.
>>
>>562842323
40 minutes in, it's nowhere near the quality of Sleeping Dogs (not truly open world first off). AA is a stretch given how barren the game looks and feels, but the mission structure is interesting
>>
>>562951946
i'm still trying to find the best kbnm setup for combat
H is a hidden heal button and just now noticed you can do takedowns
game shows a controller R3 for takedown even though i'm on pc
>>
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I have to stop playing Demoncrawl
As soon as i close my eyes i see hypothetical grids and start solving them
>>
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Diana.
Cute.
>>
>>562941232
I've never had this problem over a dozen saves.
Then again I've been playing the same save since 1.19, so maybe Tyron fucked up the world gen since then.
>>
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I haven't played a single game with that fake-ps1-like aesthetic yet I already have fake-ps1-like aesthetic fatigue
>>
>>562956751
yeah that shit's no good
>>
>>562939743
>>562941232
>>562958723
I never said anything about not finding cattail.

I wanted to have another realistic tech path that I could do even IRL instead of a system of gated progression with zero horizontal breadth. If the game start is gonna be about weaving baskets why are you stuck using a specific shitty material for it when you have tools to cut down birch trees and split the logs? I bet the rest of it is going to be as linear and nonsensical.

Also if the game simulated getting wet, cold and ruining your clothes more realistically, then going waist-deep into every pond to gather reeds definitely wouldn't be the smartest early play.

0/10 inadequate as mongolian basket weaving simulator
>>
>>562963441
I want to french kiss you
>>
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Wish I knew what this was, there's no ID for it when I copy-paste the link
>>
>>562967287
Google it?
>>
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https://www.youtube.com/watch?v=9nrmJSgqYTI
I hope this is good, it's come a long way since the first time I saw it years ago
>>
>>562949828
Wait, is this vanilla, or a mod?
>>
>>562973392
Vanilla. It's just crate+parchment, then use any pigment on it like editing text on a sign.
>>
>>562974313
Nice. I'll keep it in mind once I get to that point. I've just reached the bronze age and am waiting for temperatures to rise enough to restart farming. Should happen any day now
>>
>>562876319
Funny enough I don't like how the game turns into a "random shit go!" kinda thing, you do something like
P2?4G*7 then try to get any letter you can with having no fucking clue that it's going to be PARAGON, I don't know.
desu this was a game I was going to show my mother because she likes scrabble and shit and that was a letdown, she plays wordatro and this is just way better done
Also fuck poker cards
>>
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Like two hours grinding goblenese.
>>
>>562975998
You can do that at the start of copper age since the biggest tech requirement is a saw for planks. There's two ways to make parchment. You can use fiber pulp from flax and a sieve. Or if you already have lime/borax for leathermaking, shearing scraped hides also works and saves your flax.
>>
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Completely explored The Resonance Archives for the first time. I had gotten there once before, but I was woefully underprepared back then. Now I had everything I needed and knew what to take with me on the journey.

Gotta say it was amazing. These major story locations are just insane. Overwhelming in scope, detail and the lore. Vintage Story really is at its best when you can just chill, build, progress and enjoy the nature at your own pace, but these adventures are a nice contrast to that.
Also my autism compelled me to bring ALL the lorebooks back home. Yes I know they're copied to your journal. It took only a few trips. There's still some loot left to bring back to my home collections...
>>
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My team's fucking awesome and yet it still somehow is far from optimal.
>>
>>562981763
Yeah, I'm really strapped for flax right now. I've only gotten a small harvest in last year and most of it was stunted by the cold and my main priority was to just fix up all my clothes with it and make some torches.
Also my main priority for parchment is making a book, because I really like the idea of having a notebook where I note down what I did in each session and what I plan to do in the next. I've heard someone suggest to do this for these kind of sandbox games to play them more intentionally and get more enjoyment out as a result, really want to try it.
Though I think books also need leather, if memory serves right.
>>562982373
Skimming over this, I have to say I've never much cared for the story locations, because it's all work in progress and so on. But you have piqued my curiosity just a bit.
Are they difficult? I assume there's lots of enemies, what kind of armor/weapons did you bring?
>>
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I think I'm gonna spend the next few seasons hanging out at home. Too tired from all the running back and forth. Chiseling details here and there is fun, even a basic 2x1 tunnel can look much nicer when you make it look a larger tunnel in progress. Too bad you can't leave pickaxes on the path floor.

>>562983738
The first story location is 100% finished and so are ones after it.

There aren't actually that many enemies. Normal random spawns don't happen in story locations. The enemy encounters are more scripted and meaningful in nature.

The reason my last attempt didn't work out wasn't due to bad combat gear but lack of supplies. This time I brought a bed, kitchenware, enough food for a month, more meds and four double chests for loot.
As far as weapons and armor go I was waaaay overgeared. Meteoric iron falx and 2 sets of armor, the usual everyday leather and steel chain which I ended up wearing only twice.
>>
Anyone else have an issue with Starsector where it randomly eats 100% of your GPU and slows the game down to <5 FPS until a restart? Sometimes it happens in the main menu the moment the game boots, but mostly happens with battles once the deployment window closes, but never the same battle twice.
>>
>>562986547
Does it actually eat 100% of your GPU? Fans spinning up like mad and so on? Or does it just leave the GPU in some kind of desktop powersaving mode where it doesn't have the oomph to do much of anything?
>>
>>562986547
Do you have mods?
I ran the java experimental mod and the graphics lib one.
>>
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The game told me I'm allowed to make 11x11x11 charcoal pits so that's exactly what I'm going to do.
In hindsight that might have been slightly optimistic, but I needed a quarry and a place to start dumping excess firewood. On the plus side, the echo in this chamber was amazing before I started filling it with firewood. Should also give me a lifetime supply of coal in a few years when it's filled and fired.
>>
>>562988813
Yep, from 20-40% normal usage (it's an oldass 1060) up to 100%, and from ~35*C up to ~60*C if I let it run too long.
>>562988849
I do have mods, but this has happened for years (since 0.91) with several different modlists.
>>
>I think I'm gonna spend the next few seasons hanging out at home
Sounds cozy, especially if you have shit to do. I always struggle with Year 0 winter, because by then I've usually just about set up the basics and after a few days of clay forming there's little I can actually do during the long nights.
As for the story location, I'll definitely check those out sometime.
>>562989440
Even with my 3x3x2 pit I underestimate how much wood it takes to fill up every single time. Don't even want to imagine the swaths of deforested land you'll leave in your wake.
>>
>>562990432
My old charcoal pit is 3x4x3 because that much firewood neatly fits into two 16 and 20 slot crates.

I don't actually deforest anything. There would be no point trying to collect this massive amount of wood from distant forests because inventory space severely limits your logistics.
I have a section of forest dedicated to renewable wood production right above both the charcoal pits. There's space for about 100 trees and I replant new ones immediately after cutting them.
>>
what was that puzzle game whose demo people in here were playing a couple months ago or something? it was some logic game
>>
>>562993547
DEG
>>
>>562993909
that's it, thanks
>>
>>562963441
Iirc the mod primitive survival add other means to make storage, both personal and proper, using "canes" sticks which drop from certain species.

Well, I do think its from primitive survival, may be wrong.
>>
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>>562997161
I can think of a fun way to use canes.
It involves elf butt.
>>
My favorite part about the metroidvania style castlevania is learning about a glitch and then exploiting it in every way possible to skip as much as possible just because I can. More often than not, I need to reset my emulator but sometimes I manage to do stuff like instantly getting all souls in dawn of sorrow and skipping half the bosses (I do them later) or currently seeing how far I can get without entering portraits. I somehow managed to zip to the end of tower of death.
Reverse boss order is a classic of metroidvania style games.
>>
>>563001541
Breaking game sequence using glitches in a metroidvania is always bice, but it comes with the risk of soft/hard lock depending on the level design.
>>
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Monk on monk violence.
>>
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The Void Creatures mod is a neat idea, but damn does it need a balance pass.
>>
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i did it!!! I was panicking really hard at the end there
>>
>>563008719
>damage to CR
Hitler made this mod
>>
>>563010989
Now imagine 5 cruiser-tier armored bugs loaded with those fuckers eating your Oldslaught from about three inches away.
>>
>>563010776
I don't understand this game. If punching gives you HP, what stops you from just punching the enemy to death?
>>
How do I stop my campaign fleet from becoming a Legion/Onslaught blob again?
>>
>>563014973
1. punching does very little damage
2. punching doesn't actually give you HP, being near an enemy when they bleed out does
3. getting hit lowers your max HP for a few seconds, so standing right next to an enemy and trying to punch them to death won't work against tougher enemies
4. punching is also a parry
>>
>>563015321
...fascinating. It's a shooter where you're encouraged by the gameplay to not actually to too far from enemies, and it's done in a way that doesn't involve fucking with your accuracy. I love this.
>>
>>563014975
Install a shitload of mods and make yourself only use unique ships (plus civilian utilities).
Granted, 90% of it would probably just be various UAF supercarriers.
>>
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>>563014975
I failed
>>
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Yep, it's dogshit
>>
>>563026336
If a guy started a-posing at me and sliding around without moving a muscle I'd be walking the other way tbdesu
>>
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>following sea demo is out
...okay, I have many questions, but this mostly just highlight how little I know about boats. Like, here, the underdeck is flooded.
>>
>attack a coronal hypershunt
>just 2 doritoes this'll be fine
>by the time the first one's dead, they've killed my UAF supercarrier and my best destroyers
>getting the second to start splitting cost Sierra and another cruiser
>kill it, Oldslaught's missing a vambrace and is down to 4000hp (started at 63000)
They just got some lucky hits in, next fight will go better.
>>
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And surprisingly, I don't need a bucket to remove the water. Just a pump.
HOW?
>>
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...right. I really need a sword.
>>
>>563028934
Is this a Morrowind reference?
>>
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this won't come out this year, will it...
>>
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>>563029056
Why the hell would it be???
>>
>>563027896
https://en.wikipedia.org/wiki/Bilge_pump
>>
>>563034567
what is this magic
>>
>>563027879
I can't wait for the next update where the Doritos will have a few Radiants as backup
>>
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>We Harvest Shadows
>Release date: TBA
>Last post: October
>>
>>563034872
Please don't jinx it, I have high hopes for it...
>>
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Upgrades, people. Upgrades.
>>
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>save elevation
HUH?
>>
>>563035531
Pixels too big
am disgusted.
>>
>>563034763
>has a mod that adds Remnantslaughts
I keep screaming but god won't listen
>>
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>>563034872
having never-evers at the top of your wishlist really is a surefire way to give yourself depression, huh
>radio the universe dev might actually be dead, who knows
>freaked fleapit was too busy only shilling their grab bag every update, last update last july
>scramble vice dev too busy drawing tomboy art, posted some in december
I might just banish them all the way to the bottom at this point.
>>
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>>563035952
>2023 and 2024
You're like a little baby
At this point i'm just waiting for the 10 year anniversary of EITR to remove it
>>
>>563035531
What is bro cooking up here?
>>
I have a game in my pirated folder called Starmetal Crusaders. I don't remember ever downloading it. Its release date is TBA
What in the fuck
>>
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>>563035531
I... hadn't fused anything I've used that were different classes. I forgot and it surprised me. He Doomguy now though, so that's neat.
>>563036125
It's my first playthrough. He's my only attacker, everyone else casts multi-hit stuff or a little utility. With hitting so many times (even on his first turn due to beginning of battle casting) he usually gains Splashing fairly regularly due to Cleric and trait freebuffs.
>>563035670
It's not always that large.
>>
>>563036228
[Aztec Dubstep intensifies]
>>
>>563034682
sea witchery
>>
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fuuuck
>>
>>563027879
Bring phase frigates when fighting doritoes.
They will spin in place unable to do anyting.
>>
>>563043923
Bald
>>
>>563043923
peak
>>
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>>563036919
Za Warudo
>>
>>563046925
yeah she's def bald down there
>>
I'm plagued by Vintage Story indecision.
I want to build a quarry, and building it underground seems a bit boring.
And I can't decide where to build it and if I'll regret putting a scar like that on the beautiful landscape. On one hand it will be cool to put my mark on the world, on the other I wonder I'll end up hating it at some point.
Maybe I'll just return to my plan of connecting everything with a vast unilluminated tunnel network.

Also can I take a second to complain about how google images is just full of AI shit now, when you want to find some generic image like this? At leas watermarked stock images were real
>>
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>>563005947
My first encounter of something that looks like your wall.
>>
alright alright i'm buyin siralim it's only $10 anyways



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