Genshin Sluts Edition► 1. WELCOMEWe discuss modded Minceraft: mods, modpacks, projects, build ideas, etc.If you're working on a mod or a pack, keep us updated for feedback!Refer to the OP before asking about launchers.All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.► 2. NEWSAll Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.► 3. USEFUL LINKS>Play modded now!polymc.org/download/github.com/fn2006/PollyMC (pirate-friendly fork of PolyMC, Dead)prismlauncher.org/github.com/FreesmTeam/FreesmLauncher (pirate-friendly fork of Prism)github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)>Get modslegacy.curseforge.com/minecraft/mc-modsmcmodarchive.femtopedia.demodrinth.com/mods>Useful CurseForge searchsuperstormer.github.io/cf-searchgreasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)modpackindex.com>Optimization modssuperstormer.github.io/useful-mods/>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)github.com/lubinacourec/SeamlessAuth>Ideas, Albums, Resources & Inspirationdrive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharingimgur.com/a/JPif9imgur.com/a/2fz8MBt>General FAQ (read this before asking for mod making guides, where to download shit, etc.)pastebin.com/DkLVCD3k>Resources (mods, modpacks, and guides)pastebin.com/c8QNj7Q4>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.qzz.ioPrev: >>562189004
too round, wouldn't
Cum join the MEATserb. I have a sharter base ready.hoborific.com:25576http://hoborific.com/bouf/ziz_fizziks.zip
bee meteor
>>563130415but is there a meteor bee
>>563130415beat my meateor
>>563131028It doesn't work at all with the Stratospherical Expansion, no TFC stones or ores in sight. But the new Stratospherical Expansion generation is something I haven't seen anything like before; a layer of proper ground with a void and no bedrock below it, as well as a surface and no bedrock above it. Pic related. Exospherical is big relatively smooth floating islands above a void, Thermospherical is smaller floating islands and extremely spread out, Mesospherical is like a bunch of islands at around the same altitude intersecting one another but smoother, like the new Stratospherical but with gaps in the ground to the void, like the old Stratospherical mod. Tropospherical is like Thermospherical but with a sea underneath, and lithospherical is a typical bedrock-caveworld-bedrock sandwich (with amethyst breaking the top bedrock layer lmao). Then there's Asthenospherical, where there's bedrock above and void below, something I've always wanted to try, at least with the right skybox. Also it's generating TFC glue blocks as part of the prismarine stalactites, which is bizarre.These world types all feel kinda slapdash, and they can't be tweaked at all, but some of them are probably good enough to play with as-is. Just not the skylands over the sea alternative, that would be a slog for skylandpack.
Something ain't right.The fog is unreasonably thick/close, SimpleClouds is showing up pink and with constantly flickering occasional black spots, seems like the same as this: https://github.com/nonamecrackers2/simple-clouds/issues/242Guess I'll make a new instance and try to figure it out.
>>563142767forgot pic
mods for this feel?
>>563143256Ender Storage
>>563125467>only 139 members paylol
>>563141434Hey you did ask for wacky terrain.Honestly speaking you might get better luck in the 1.12 version with Biometweaker but that version is kind of unfinish
>>563143256gtnh
>>563145543I have a half decent idea of what content mods are on which versions, but terrain generation less so. If I understand terrain generation can be influenced with KubeJS and/or datapacks, but I wonder how they interface with an existing terrain generation mod?
>>563125467I've seen texture packs make more than that
>>563143256Create
>>563142913This isn't volumetric cloud at all. Once you're inside the whole thing is transparent. Unless I'm missing a setting.
>>563143256I have no idea what this image is supposed to convey
How do I make a good looking lighthouse? I've started with the foundation and it already looks kinda wrong and boringI've always been lawnbasing precisely for this reason, I just can't build anything that looks like it was worth the time spent
>>563159593Keep going for it, if you want my input then keep the stone brick base but begin constructing the rest of the tower slightly thinner than the stone base and maybe use white and red concrete blocks, alternating for each floor all the way to the top.
>>563142913Huh, the pink bullshit is caused by the mod "Oculus For Simple Clouds", which is apparently only compatible with one shader pack (Atmospheric), which looks like this when I load it. Into the trash it goes.
>>563159593depth and layers
>>563009075I playtested a bit of the concept and I think my execution was off. Unless I either outright remove the water wheels/sails or make them require even more obtuse materials than I edited them to need, the experience basically just boils down to thugging it out until you can make water wheels and then just playing the game normally afterwards. I can still use the building for an end portal structure, so all's well that ends well in that regard.Some things I think I wanna do>Make a more rudimentary starting island. I still want to have a building that you start out in with a bed and some storage, just not one that's too overbearing like the last one.>Switch out the Create storage system for a Refined Storage system, which requires RF generation to function. Naturally you can still just make a Create storage system, but putting the starting gear in an RF system forces the player to actually think about energy production.>Make Water Wheels, Sails, and Steam Engines require an End Rod so that the player MUST interface with the power generation system. They're provided with Electric motors, so it's not as though they can't do things with Create-- they will just need to generate electricity to use it.>Either heavily nerf Powah's power generation for everything except the reactors, or lock the player out of crafting anything higher than HardenedOf note: I'm not trying to tailor a super challenging experience. I'm just trying to set things up so that there's a particular focus on power generation in a skyblock. It's experimental and shit.
>>563143256The reason the blueguy hates Create is because it makes his obtuse implementation of quarries completely obsolete. The ironic part? Only Createniggas know about the quarries in Alex's Caves.
Do you nerf sprinting and/or base movement speed in your TOYMY to make movement speed gear and infrastructure better, and how do you go about it?
>>563162701Add a stamina bar
>>563163834The hunger bar already is a form of stamina, and more mods interact with hunger than any mod adding stamina by virtue of it being a vanilla mechanic.
>>563163985No retard the hunger bar is not a stamina barDo not ask time wasting questions and then give time wasting responses.
>>563164506Hunger and saturation drains when sprinting.
>>563164572>Hunger and saturation drains when sprinting.mod it so it doesnt and add a stamina bar
>>563164771>make the game easierRight, forgot, you all play MAWPC packs like Troontech New Genders.
>ask options>no i dont like that its how vanilla does it>change it with mods>huff, looks like you're trying to make the game easier, tranny
>>563164994time wasting questiontime wasting responses
Gotta optimize my gender so I can make the stargate and get the discord role gregsisters.
>>563159593Too wide base, you will need quite a tall tower for this to feel in proportion. Otherwise just keep going up, optionally reducing the radius as you go up. Also there is nothing wrong with a square base lighthouse, those are a little easier to build, just put stone brick or smooth stone on the corners and stone, tuff, andesite on the flat surfaces.Add in some cracked brick also. When you get to the top post another screenie and we'll help you with the light.
>>563162701Why nerf basic movement speed to begin with? It's already fairly slow (unless you are playing one of those retarded I-wish-I-was-playing-factorio-right-now packs where you just sit in your base 24/7 and never have to do any kind of exploration)In general I don't think anything in vanilla needs nerfing because any alternative added by mods will already be vastly superior anyway, no reason to make the discrepancy even larger
>>563166139>Why nerf basic movement speed to begin with? It's already fairly slowThe player moves faster than almost every mob in the vanilla game without sprinting.
>>563166734Combat is the #1 worst aspect of the game so anything that allows you to skip and/or bypass it is good in my book
>>563168046/gamemode 1
>>563125184while i think those particular models are too many polygons i do think the yes steve model is how i would do low poly models for players in a modern minecraft game
>nutinker boots get damaged just by walking around in themwhat gayass tranny retardation is this are they fucking insane
>install born in chaos>let me check the structures i need to make sure they spawn in the wasteland biome>18 'grave' structures for supporters
When faced with a ridiculously overpriced and grindy recipes in a pack, do you go and tweak the recipes yourself or do you just cheat in the most bullshit ones?
>>563179775I stop playing the pack or I just do the recipe you little bitch
>>563179775i enjoy solving automation puzzles, i do not play packs where the point is to get 5000 cum ingots to make something once
>>563179775MAWPC
>>563179775I have never encountered this problem before, I only play GTNH.
>100 hours into a pack>suddenly lose all desire to keep playing it>yearn for another pack>eventually give up fighting and switch>get 100 hours into a pack
what is a good launcher that does not have any ads? cause modrynth sucks mainly want to run vive craft
>>563184150anon that's like spending 13 days playing a video game full time what do you want
hmmmmmmmmmmi need to remove torches from spawning
>>563187226Not him but I personally have forever worlds I've been playing on and off on for years.
>>563188643okay and i usually cease on a world once i complete all the goals see that's what's cool about this game we can play how we want
>>563159593Are you doing a modern cape cod style lighthouse or a medieval fantasy one?The medieval ones are easy. You just make a fat cone with the tip shaved off, then you put a big brazier on top, then ignite a bunch of netherrack inside.
>>563187183Read the OP you stupid lazy nigger, then get PolyMC>no microslop account required>no ads>supports curse and modrinth downloads>available on all distros via flatpakIt's the only launcher you'll ever need
Why this guy keep seething over gregtech
reading the previous thread, genuinely, what the fuck do you want from Create that complimentary mods don't do already? the fuck?
>>563202373I'm currently seething over lack of gregposting. Now, I will never ever play greg myself, but it was fun following the progress of various anons last year.
>>562986267I was watching my favorite ghoul hunter and saw that Powah has a themo generator in it, got the wheels in my head turning since there's multiple tiers of this and (dont see a way to pump water in via Powah itself but) setting up a pump in create is relatively lightweight, oddly the generator counts as a transparent block but it functions exactly as i need to, even is smart enough to know it can't power more than 20 bulbs if you try to trick it by screwing with connectionsdo want to see what the hell all these other blocks are, it adds an ore which i'm not exactly looking for, i want this to be a "go through scary tunnels and loot bullets" not a factory mod
I don't get why powah got so popular, it's literally just a bunch of magic blocks that print energy without anything that would make them stand out. Why not just use the energy generation means provided by whichever tech mod you're using already? It feels like downloading a separate mod for a macerator when every single tech mod already includes one
>>563207924i mean at least for my case i need exactly what it's doing on the tin which is printing energy, i like that the tiered structures means i can control how much power the player has access to where in as example create crafts and additions FE is just tied to rotation speed (non issue) or in power grid you have to set up an actual electric generator with appropriate resistors so it doesn't explode
>>563184150I don't understand people who "play mods" or "play packs" I have goals that can't be achieved with vanilla minecraft and I use the bare minimum of mods necessary to make that goal possible.
>>563162701If anything you’d nerf inventory capacity, not speed, though both would end up tedious.>>563166734TechGuns>>563207924I have never heard of it before I saw it here a few days ago. It’s a Create addon that adds electricity in a fairly simplistic way, which I guess is somewhat in demand. Crafts and Additions and TFMG definitely seem more aesthetically consistent (who wants to go from making individual parts of a steam engine to plopping down a magic electrical box), but also more complex to use. But I haven’t played any of them so I’m just assuming. Not sure if it would be better when used alongside a conventional electricity mod, seems like those standalone electricity mods all add things that Create itself can do.
>>563209102okay, and I like playing through packs with quest packs with objective end pointsare you really that confounded at the concept of different people like different things?
So are the new Pathserb files gonna be posted tomorrow? Or are they already up
MillenaireNow that was kino
It's so hard to keep the ship stabilized without a gyro. I'm unironically being INT checked for aerodynamics
bump uhh do packs break if I update a mod? deceasedcraft or whatever uses 6.0.6 and not .7 so I can't use VSthis is a bump quick
>>563223840usually libraries or dependencies are what break a modpack, depends also how deep the development went, might want to check a backup version
>>563223840Cogslop is tricky because it's usually with a bunch of addons so maybe one of those is not updated and shit will break.
>>563215814the beta technic packs.. now that was kino
>"expert pack">look inside>exact same progression in all mods except every single recipe needs 10x resources so you are forced to set up a printer/processing line for every resourceI fucking hate tech mods so much it's unrealIndustrial craft and its consequences were a fucking catastrophe for minecrafter race
>>563163985Kind of, but not really. You can still sprint basically everywhere/forever as long as you carry some bread with you.>>563163834>>563162701Stamina for Tweakers is the best if you're building a pack on 1.20 or above. Very customizable as the name suggests. I've seen it used to keep players relying on boats for everything other than short dives, I've used it to keep sprinting everywhere from being functional immunity to all mobs. Just add more ways to boost speed and probably also high-stepping to keep it from being a pain.
>>563234471It's a problem that Factorio overhaul modders have, too. They think that the only way to make the game harder is to make a bigger and more meaningless logistic challenge from the start, which just means you're dragging your ass in the slowest and most miserable part of the game and leaving skidmarks as you progress through what might take a few hours at most, over the course of a couple of days. They do not understand that people do not give a shit about realism as long as you maintain suspension of disbelief. No, I do not want to spend 10 hours in the Burner phase of Factorio. I want you to make burners work into the Nuclear phase. And I don't give a FUCK about the fact that my green circuits are being made on metal. I do not want to automate an entire exta system using rocks just to make a fundamental item for manufacturing.In case you're wondering, I'm talking about Space Exploration. The retarded faggot that made that mod padded the hell out of the early and midgame, added cool shit for all of 10 minutes, then the rest of it is just chores.
Made the dome for the observatory and finally came up with a name for the base. I also did this weird ornamentation thing around the base of the building, and I'm not sure I agree with it.
>>563234471what's a modpack that does this right? i thought sevtech was okay.
>>563243823susy
>>563243506it looks more soulless without the ornamentation, but that's authentic to its design as a purely utilitarian scientific outpost.
Minecraft horror mods be like:https://www.youtube.com/watch?v=rphe8-Kqz44
go back
>>563218909My expectation with my pack is that balloons or wanderlite make up a significant amount of the lift of any vehicle, at least for those that can hover. The buoyant blocks make a ship self-righting. Fixed wing planes are pretty easy to make stable enough to be flyable if I understand correctly.For helicopter stability, I know there are blocks that can measure attitude and altitude in the VS addon mods, you’d want to create an active stability feedback loop with them. Bang-bang control if nothing else, wish there was more air resistance to dampen out oscillations. It would probably be easier to make a quadcopter, assuming there aren’t any swash-plate like prop mechanics.
>>563251583Hmm, maybe I should add TIS-3D and TIS-VS to the islands and airships pack. I could retexture them to look wooden and rustic, and to have a slightly magical aesthetic. For anyone wanting to dive into assembly language, you could implement more complex stability algorithms. Because I have no idea how I’d make a PD or PID loop out of analogue redstone, though that does sound fun.
i've got stainless steel and hv circuits all ready to go but i justdon't wanna think about ae2that shit sucks manand if i build without it now it'll be hellish to fit in laterpatterns are just not enjoyable as a way to automate shit
>>563254801also fuck chrome'just throw a gigantic pile of redstone into oreproc and don't think more about it than that' fuck youat least ruby slurry exists but i sure don't have a good source of nitric acid yetor sulphuric. save me distillation
>>563254898Which pack are you playing? I assume not GT:NH since the ruby "processing line" doesn't take nitric.
>>563255849monifor some reason it wants aqua regia for ruby slurry instead of just sulphuric. i do not know whyalso maybe EV power i should doublecheck. shit's dumb
>>563243823gregtech
>incontrolThis mod makes me feel like a fucking retard, KubeJS is easier to understand than this and that mod has been rewritten so that no two versions use the same wording.
>>563234471it's really just avaritia and the rise of the kitchen sink and everyone trying to one-up eachotherthere's almost no good modpacks other than something that's actually thematic like blightfall and running red compared to toymy
>>563243823gtnh
>>563264117gtnh slumps around the halfway point and transitions from an ok modpack with interesting mechanics into a modpack whose sole existence is wasting your time for the sake of posting your voidworld lawnbase updates on discord every 50 hours.
>>563264337>wasting your time for the sake of posting your voidworld lawnbase updates on discord every 50 hours.is this required for progression or are you just projecting?
>>563243823TerraFirmaGreg
>>563264480>is this required for progression'Fraid so. I'm not sure how much you're caught up with the whole thing, but this is an actual quote from one of the guys that got to the endgame after a thousand hours or so.There's inherent, systematic problems with how to handle the lategame of the modpack and the devs genuinely follow this thought process if you check their discussion and discord (I can't recommend that).Basically they entrenched themselves into a clique of being "the hardest modpack" and also a bunch of stupid internet people drama, essentially nerfing things that are fun to play because they violate the sancity of the contract of it being a grueling slog.
nta, but it is true that GT:NH really becomes cookie clicker simulator.However, that's around ZPM and the stuff before that is still fun. It doesn't mean you shouldn't play it, it means you shouldn't expect to finish it.
>>563264902I'd say the moment it becomes cookie clicker starts from the first rocket launch with the moon reward, since they literally reward you with a void world to put all your little lagboxes in.
>There's inherent, systematic problems with how to handle the lategame of the modpack and the devs genuinely follow this thought process if you check their discussion and discord (I can't recommend that).>Basically they entrenched themselves into a clique of being "the hardest modpack" and also a bunch of stupid internet people drama, essentially nerfing things that are fun to play because they violate the sancity of the contract of it being a grueling slog.
https://clip.cafe/rick-morty-2013/my-people-have-saying/
blud mad that the end game of gtnh is just staring at a blueball for 500 hours
>>563265739>rakesh doesn't know how to parallelize and is blaming the game for it
Even IX complain about the slog that the endgame is and this faggot is defending it, wtf
>>563207924It is a mod that does precisely 1 thing, and that 1 thing is to generate power. That's it. It's really easy to use, and you can throw it into other mods that require power and reap the benefits from it, since Blazing-tier generators typically fulfill all of your energy demands. For instance; Mekanism? Get a Digital Miner and get Uraninite so that you can power a Powah reactor. Use the Mekanism reactor strictly for getting Polonium and nothing else. Wanna live forever? Charge any battery and equip it into your Curios slot so that your Mekk-Suit never runs out of power.Oritech? I tell you what, the power generation in that mod is fucking dogshit and any additions to it does it a world of good. Energy Cells, too. You could run it alongside Mekanism to fix that problem, but Powah is fundamentally a more lightweight mod to serve that role.Create? There's at least two electricity mods that add electric motors, with Crafts & Additions being the one that basically just gives you a pseudo-creative motor. Iron Furnaces? Iron Jetpacks? Both mods benefit from power generation, and the Jetpacks in particular benefit from the battery.It's simple. It does one thing, and it does that one thing well. It stays in its lane and people go to it for that reason.
>>563223840You're adding VS to DeceasedCraft? That's interesting. You don't like the helicopters it already has?Create 6.0.7 is an API breaking release, should have been called 6.1 really. That means that updating from 6.0.6 to 6.0.7 you should also update any Create addons. However I don't recall DeceasedCraft including any of those so you should be fine. If it crashes on startup check the log. Otherwise there's no issues, no removed blocks or anything.However I do remember DeceasedCraft changes a load of recipes of all the tech mods, do check if that's all still working after your update. Of course you should do all of this in a copy of your original instance.
>>563218909In the F3 menu you can show the center of gravity for VS ships which must be below the main rotor. Or perfectly centred between two of the same rotors spinning at the same speed. Use ballast blocks to easily accomplish this. Also your left rotor has two blades and the middle has three, this is making things extra difficult. I don't remember exactly but there is also something about the rotation direction of the two rotors, should be spinning opposite ways and the blade angles also opposite I think, not sure on that one though.
>>563254737Never heard of this computer mod TIS. Looks alright but you have to programme in assembly, which isn't for everybody. CC:VS has inbuilt PID controllers and is Lua. You can include both or put this up for a vote, since it's a strong matter of familiarity and personal preference.
>>563270915Ender Storage
>>563206731The ores you're seeing are probably the Uraninite, which are used for the nuclear reactors. If you don't think that the other people won't touch it then I'd recommend installing some KubeJS plugins so you can chuck those things in the energizing orb and make it fart out emeralds or something, whatever your modpack calls for, or use the FTB quest exchange system to give them resources for them.As an aside; the nuclear reactors aren't like Mekanism's reactors, in that you don't have to worry about the fucking exploding and irradiating the entire area around ground zero for upwards of 8 hours. If someone actually went through the effort to set one up, it'd be safe to use. They're also simple to use-- pipe water in to cool it, stick uraninite in to power it, and optionally insert redstone blocks or coal/carbon to increase its efficiency. No long-winded crafting chains for generating power (just 10,000 upcycles to get it from a Starter to anything above Hardened). They'll probably be better off just using smaller generators based on what you've said about your modpack.
>>563271142Forgot a pic for the reactor's interface. It's braindead simple, just stick shit where it needs to go and then let it run.
>>563270915Ice and Fire II
>>563270915GTNH
>>563214232It'll be in the announcement message you see when connecting to the serb, also you can be sure I will spam the link in the next 1000 threads.Last weekend we had an abortive attempt we had to roll back unfortunately. The link to that pack can be found in the previous thread, however I'm not reposting it here since we might get a slightly further updated version.
I don’t really get how counteracting the main rotor’s torque works. is tail rotor absolutely essential to prevent spinning uncontrollably in the air? also CoM is so critical for balance, I don’t see how VS encumbrance working nicely with helicopter
>>563277343Not essential no, if you have your two main rotors spinning in opposite directions then the forces cancel each other and you don't spin. You also need to flip the blade angle on the one going clockwise.Tail rotor makes steering easier because you can yaw. With main rotors only you can only roll.Your centre of gravity should be in between the two rotors no? Does this thing not flip over? Use heavy blocks under the oak planks and seat.
Trying to remember an older modpack (maybe 1.18 at the latest).It started you off on a flat plane of white. I know of Antimatter Chemistry, Encrypted_ and maybe Cuboid Outpost (snow instead of white). Are there others I've forgotten?It may have started with 'tek' something but the techopolis packs seem to be skyblocks.
waifumod status?
Help he's going to force his sins onto my stock keeper then turn it into dino nuggies.
>>563278095>older modpack (maybe 1.18 at the latest)uhhhh but anon 1.18 is new
>>563282083You're right, sorry. I've been in normgroid circles too long.
>>563282293its okay i forgive you, a girl i dated for a bit last year laughed at me for saying banners are a new feature
>>563269979>In the F3 menu you can show the center of gravity for VS shipsOh neat>there is also something about the rotation direction of the two rotorsYeah I get the feeling rotor torque is a thing, my single-prop airship kept slowly listing to one side. That makes quadcopters easier I guess.>>563270434It’s also a matter of balance and power levels. Computercraft seems intrinsically more powerful. No computer mod really suits a pack with no electricity, so whether I add one at all is up for debate. Ideally it’s possible to stabilise hovering craft without resorting to computer control, I’ll be testing that soon. Manually turning on and off components is perfectly fine on your small starter ship, large late-game ships will have plenty of room for redstone if that’s required. Ideally there’d be a middleground redstone computer mod where you manually place registers and adders and such to make a multiblock computer, and it could have an instruction bus and program memory, or it could be a special-purpose calculator with just logic between the clock and instructions.>>563277343Encumbrance means either sit in a seat under the COM, sit in a seat inline with the COM and use pitch control to set a permanent trim, or make it big and heavy enough that wandering about with a few stacks of stone doesn’t shift the ship too much. I’ll be nerfing Encumbrance so it’s not as influential. I don’t see many people using a helicopter anyhow.>>563282083Anything after 1.12.2 is new.
>have positioned associate into making him play my modpack via favors and blackmail>should probably work on the questbook so hes not totally lost (man barely plays minecraft)>see that cold sweat has updated>can now junction the smokestack (says it works with create pipes but i couldn't get this working at least the basic version does work)neat, this is one of the things i didn't like about the mod previously, like you build a boiler and then that's it congrats you get 1 room that's heated
>>563283413>changed smokestack to 6 cobblestone for 4 stacks and no redstonethank fucking god like yeah obviously the boiler needs deepslate and if you're that far down you can find redstone but like the temperature mechanics is a matter of fuel logistics and distance to heat sources i don't want to play a crapshoot game of "find the funny red rock" before i can return to the surface
>>563283205From what I've seen now small ships are much less stable than large ones. Certainly with the encumbrance mod. This is going to give issues with small ships flipping and getting mega flung or ditching into the drink. No amount of redstone or computers is going to solve that, unless you have plenty of balloon blocks to keep the thing stable as you showed previously. It'll be interesting, expect lots of lost ships.If you have clockwork people are instinctively going to want to make planes, helis and quadcopters, this is natural.
>>563271291just when you thought bigreactors was fucking braindead
>change shader settings>RAM usage permanently increased by 500MbWhy shader devs suck this hard?
>>563266054dumb niggers are gonna niggereveryone knows the problem by now
>>563277918Thanks for the info. I made a few adjustments to the copter and it’s now much more comfy and stable. Using a gyro feels a bit cheaty but it’s kind of unavoidable unless I want to start strapping balloons to it which I’d rather not
>>563287381I personally don't like using Powah's nuclear reactors because it kind of detracts from the other power generation options the mod provides. It's nice that the multiblock builds itself at least. You still need to get all 36 pieces to actually build it, but once you place it down it does the rest itself. It's in "they gave a shit" territory in that regard.
>>563290487Lots of interesting things in your test copy of pathserb lmao.Are you using a creative motor or a real fuel consuming one? Can't quite see. Also those cheaty SU connectors are very useful on VS ships aren't they. Let's see if islandserb will also have these.
>>563290487Oh did you know you can make the blades longer by crafting them together? The max amount is normally 3 times I believe, but this is configurable. At 8x length it starts to look quite cool and realistic.
are you guys reading the minecraft manga?
>>563293752I'm up to chapter 44
>>563293752Is that the one where Steve calls a dark elf a nigger and then proceeds to have sex with her?
>>563294116
>>563293361the copter is powered entirely by just one stirling engine from VS Propulsion, with coal fed in from a side hopper. 4000su for only 2 blocks and built-in adjustable speed is real nice. those tube shaft is absolutely more than QoL lmao but yeah without those the ship size will get bloated
>>563293752No.
>>563295356That's fucking great, that's exactly what I wanted diesel engines to be. Nearly as convenient as a creative motor but requiring the upkeep of fueling it.In other news, I've been doing some repairing at spawn and I don't know how long it's been like this but looks like there was a big fire at the chav housing block.
>>563270915Spawn.https://www.youtube.com/watch?v=N_kGvDJXcf0
in the mood for a good dweller mod run, but haven't played minecraft in like 5 years. what good dwellers are out there these days?
>>563304829>good dweller modoxymoron
>>563304829the cave dweller is the only passable one but none are intended for long term play
>>563305153that's okay, i get bored and quit minecraft within 5 hours or so. i have 0% creativity, so once i'm stable, i go play something else
Last chance today to empty any chests attached to contraptions on Pathserb, late tonight or tomorrow morning I will update the server and any items remaining in chest could suffer loss.
>>563209102Same but my goal is to get a stabilized tier 10 microminer with a curated and well-paced progression tree up to that point. Other than that we're not that different
>>563243506>>563245925I think maybe if you remove the stairs? It looks almost like a brutalistic "ornamentation" feature already, the kind that would get thrown onto a utilitarian scientific building just as a bare minimum token attempt to not make it a completely featureless grey cuboid, to help the scientists not feel like they're working in a prison or something (with questionable success).The ornament-less grey walls above the bottom arches, the uniform windows everywhere, the completely uniform arches all around the building, the "columns" being made of the same drab grey as the rest of the block and the tops of the arches being a muddy beige all works well to this effect. Maybe if you remove the upside down stairs it'll lean into this even more.
>>563264817>CA 2024I vaguely heard they've been reworking the endgame in the last year or two, like adding more bigger machines specifically to let you build one complicated and expensive machine to craft stuff faster for the absurd endgame materials rather than having to spam 50 normal machines and then AFK for 20 hours cookie clicker style.
>>563254801>and if i build without it now it'll be hellish to fit in laternah, any process you automate by hand now can remain automated by hand, unless/until you want to rebuild it at scaleyou can just connect your AE storage to your input/output buffers whenever you feel like actually hooking it up, it's fineAE2 is an abomination anyway and completely trivialises all logistics and crafting with just a magic box that teleports items and fluids from anywhere to anywhere. I fully agree with avoiding it for as long as possible
>>563242381I've never touched factorio mods anon, at least they have the excuse of being made for a game that's actually about setting up conveyor lines and resource printers. Minecraft was never about that>>563243823Sevtech had its own problems and I've never finished it but yeah at least in the first half it didn't force you to mass produce tens of thousands of the same items, it was more about progression than automation>>563263331Avaritia devs need to be hanged and quartered and not only in minecraft, that's for sureBut I also blame tech mods in general, because they are now all designed with the assumption of everything being mass produced, automated, conveyored and so on
>>563312579unfortunately minecraft just isn't designed for heavy automation and logistics. create, despite being very well optimized, really fucks your fps and tps when you push it into full factory range. AE2 lets even shitty laptops handle something like gtnh. It really is the most powerful mod, for several reasons.
>>563283413Redpill me on your pack, is it like Winter Rescue? Ice age world and you have to keep a big furnace running at all times?
>>563271948Gotcha, thanks!
>>563290487Ok THIS is awesome
>>563314635Yeah which is why I don't think it's realistic to complete a large modpack (like even nomi/moni) without it, but it doesn't mean you have to rush it. GTNH gates it behind EV, and while that's because GTNH is designed to be as "hardcore epic gamer as possible", it does demonstrate that getting to EV just with item pipes is still feasible and honestly it's one of the least worst artificial gates GTNH adds. You absolutely don't need to rush AE2 in MV in nomi if you feel like playing around with manual logistics for a while longer.
>>563314992>is it like Winter RescueHuh never heard of this one, yeah in the same vein as this down to the theming of being on a space planetTo start with differneces by inspiration>Snow Piercer>AVP 2004 movie>Alien in general>The Thing>The Road>Frostpunk>IronlungI've added scorched guns and clanging howl along with Ad Astra, I'm still working on the mid game of the pack right now and want the end game to be blasting off to a place where all the aliens have their homeworld and it ends with a shoot out/boss rushI also added Thalasaphobia which I need to configure to play nicer with the rest of the pack, essentially this makes the oceans deadlier but apparently some of the critters can survive fine in the air so maybe want to add these as surface threats. Want to design a late midgame around managing freezing waters, big ass monsters in the water, and harvesting rare resources from the deepsAlso currently working on integration with biomancy, i'm just a sicko that likes flesh and i want to see what it does. Might have to remove farm animals in the long run so you have to get your flesh from fish or something
>>563314992I did look a bit into Winter Rescue and didn't see much on their 1.20.1 release, the 1.16 release seemed to have more of a focus on stone age grind which personally i skipped, think that if a mod is going to go toward the computer age any time you need to reset to 0 on the same file you're stuck fucking around banging rocks together for an hour
>>563269728I haven't tried the helicopters yet but I mostly wanted them to make simple tanks with the auto turrets too. Could be fun, especially considering the modpack already has diesel motors and such too.
>a total of 19 steel ingots, 12 treated wood planks and 12 iron ingots for a block that the original devs intended to be ubiquitous and easily spammableRapidly losing faith in decursio project
>>563285885>expect lots of lost shipsI do have two mods to help with that, Kinetic’s totems and SRS’s retrieval stations.> If you have clockwork people are instinctively going to want to make planes, helis and quadcopters, this is naturalHmm, my suspicion is that it is always cheaper to make a hot air balloon than a rotorcraft, if just for fuel consumption. For planes you always sit in a seat, I suspect they should be easy to make stable even with encumbrance, assuming you even have someplace to land. I did want to entirely remove the auto-stabilising gyroscope, but I’m having second guesses now. If it’s only used for light-to-medium rotorcraft I guess it’s ok.It would be nice if there was a weighted pressure plate mechanic where you can see how much a player weighs before they get on a vessel. Jumping on a friend’s ship with an inventory of gold blocks could be funny.>>563295356Huh, stirlings are stronger than I thought. Seems a bit too powerful, if I add diesel generators too I guess I’ll ensure there’s a power gradient between the two.
>>563333653Sevtech had cheaper recipes open up with new ages, maybe Decursio does something similar?
>>563333653needs to be more expensive tbdesu
>>563333653The depot is literally just a block with a groove in it, the fuck?
>>563333653I thought that was the spring thing but if it's just a depot then lmao.
>friends want to fuck around in MC>one of them wants to try out a lesser known mod>can literally only find that mod in rollslop modpacksevery goddamn time, the same goddamn misery
>>563335231>rollslop???
>>563336020trying to turn minecraft into dark souls. this shit where they give you a dodge/roll mod then have like 20 boss mods and the entire pack revolves around them and getting retarded oversized korean mmo looking weapons. one of the ones i looked at even has the ability to mine iron locked behind killing a boss.
>>563336509Ah I see, I've actually never seen nor touched such a pack, sounds quite nightmarishThen again combat in vanilla minecraft is dogshit to such immense degree that I can't help but endorse any attempt at reworking it, it can't possibly get any worse
>>563336509>one of the ones i looked at even has the ability to mine iron locked behind killing a boss.Do you remember what it’s called? I have to see that
>>563337329Linggango. They have a screenshot of the player getting cockblocked in their curseforge page.
>>563336509That's actually not too far off from what Notch wanted Minecraft to be.
Anons I need helpSo I decided to change some of decursio's recipes (starting with that depot one) to make them less insane while still keeping the intended gating. I went and changed a couple of crafttweaker recipes in Create.zs, started the game and somehow I've killed crafttweaker completely? Every single CT recipe is gone and reverted to its original recipe, and I mean every single one, not only create related, even though I haven't touched any file but Create.zs. I've double checked the syntax, I'm 100% sure there are no errors, I even have syntax highlighter for zenscript installed which would have highlighted any syntax errors. What gives? Could this be because I changed some simpler recipes into shapeless? Does CT keep a runtime log or anything like that somewhere?
>>563338103That happens if you fucked up one of the scripts. If one recipe is invalid, crafttweaker throws out all the scripts.CT should have a separate log file in the log directory, might mention the error. It may be as simple as missing a , or putting in } where you meant ]
>>563337519Tbqh I'd unironically rather play this than a yet another factorio pack, that's at least a nugget of original thought there
>>563338252My mistake, in 1.12.2 the crafttweaker.log file is in the main minecraft directory (same place you'd find options.txt), not sure about 1.16.5
Do you prefer server-sided or client-sided dynamic lights?
>>563313192>I've never touched factorio mods anon, at least they have the excuse of being made for a game that's actually about setting up conveyor lines and resource printers>>563333653It's fundamentally the same issue, even if the games are built differently>Here's a bunch of cool content in this mod/modpack>HOWEVER! I want it to be hard. So I'm mucking up these blueprints to make everything an absolute slog!>Green circuits? A simple recipe involving iron plates and copper wires that's used for almost every recipe in the game, that you can trivially automate? What if we made it so that they require stone plates instead, which requires you to smelt stone into bricks, process the bricks into plates, and put them on your main production line so you can make this simple item?>Yellow belts? The easiest item to craft and automate in the entire game? What if we added a tier below them... SHITTY belts! That are slower than yellow belts, but require the same materials as yellow belts, are needed as an intermediate to make yellow belts, and ultimately make every belt you automate significantly more expensive?>I heard you like Steel. I heard you like making Steel by throwing iron into a furnace. What if we decided that isn't realistic enough and made you also process coal into coal coke so that you can make steel (another item that's extensively used throughout the game's crafting recipes)Like, their solution to making the game harder is just to make it shittier. I don't want to be smacking my ass against the pavement like some shit out of Ren & Stimpy just to do basic things, I want to see the cool things they're trying to show off. That's the tragedy of it, because they typically add something that's really cool, but not worth putting up with their bullshit.
>>563332425the fuck?pathserb has VS now?
>>563338252>>563338475Thanks anon, fixed it! Believe it or not but the log folder was the very first place I've checked yet somehow I missed itit was "items" where I meant "item"
Opinions on mods that add different reskins of blocks depending on what they're crafted with? Like chests made of different types of wood or furnaces made of different stones. >unneeded bloator>neat little detail
>>563341306whatever mod adds the reskinned chests in the pack I'm using is fine because you can turn them back to vanilla by just putting them in the grid again
>>563341306More blocks = more bloat. You should replace all logs with oak logs in your pack.
>>563341306As long as they're tagged properly so that they don't fuck up my crafting, and optionally are able to be turned into the standard item, I don't give a shit.>orTwo things can be true at the same time
>>563341306pure kino. idc if the recipes conflict, there's no excuse to not have Polymorph in this day and age. it also takes like 1 minute to fix in craft tweaker.
Is disabling Apotheosis' enchantment model the secret to making it balanced?
>>563341306I dislike them greatly. Things like chipped/chisel give me choice paralysis and things like quark chest variants are irritating.Shit, I have half a mind to make a datapack that removes most cosmetic variants (walls, fences etc) and use only a framed blocks mod. Too much work though.What really, REALLY pisses me off about modern modded is random blocks not having tools assigned to them. Holy FUCKING shit I rage every god damn fucking time I go to break a block and it takes 20 fucking seconds because hurrduur the fucking modder couldn't do a tags/minecraft/pickaxe/mineable.json fucking shit ass lazy fuckheads.
>>563353607that font is fucking abysmal, what is wrong with you
>my favorite mod?>heh.>/gamemode creativeyea, now we're minecrafting
>radium is incompatible with valkyrien skiesWhy the fuck did nobody tell me this?
>>563283413Having a pretty fun time designing the quest lines, think I'm going to config the nutrient paste related food to never expire and see what i can do about getting the flesh as a warm block (the cradle spread thankfully can be managed and by default doesn't go too far but does literally eat a lot of the surrounding natural area)Kind of wish there was some more useful stuff in the mod, it has a whole secondary potion brewing system for some pretty mid tier potions (don't think I'm including Pehkui, no reason to fuck around with another mod for just growing and shrinking), the armor does appear to hard counter witches which are an actual problem with the HP mechanics setup I have for this pack. Pretty cool the hopper maw solves vertical logistics for items, unironically the most annoying thing to do in create. Neat that there's a shulker equivalent too, considering removing diamond/netherite bags (ii just think they're over powered in genreal)need to remember to include a melon seed reward somewhere, no biomes have them and while they're okay to find in mineshafts/dungeons if you don't uh, well you don't and then can't do any flesh stuff
>tfw anthropic won't release claude mythos so i can slopcode my ultimate horny fantasies into minecraftwhy does anthropic hate me personally?
>>563366950like there's this temptation to say maybe the weird bio lab potion extraction things can be used to make crude oil? I did have an idea of doing something like that when i wanted to have no nether access be allowed but like what does it achieve
>>563361529I may or may not have run into it initially, blanked from my memory. What I did write down is the following incompatibilities:>Clockwork Additions>KubeVSTo get good looking skies, I recommend:>Simple Clouds>Embeddium Extras "Blue Sky Band" and "Sky Fog" turned off with Altitude installed, or "Blue Sky Band" and "Sky Fog" turned on without Altitude so long as you adjust the start and end distances for the fog to be a bit further awayI expect both to work well with Distant Horizons, but I haven't tried it yet. IIRC you need to increase the vertical resolution of DH such that floating islands don't show as being connected to the ground. There's a mod called Fog Overrides that can change the colour and other specs of various fogs in the game, but I don't think I need it. I was messing about with it because Embeddium's default fog distance is way too close for whatever reason.>>563367667triffid moment
>>563333824I'm kinda starting to doubt this encumbrance thing, sounds fun for a day and mega annoying afterwards. Especially when the consequence of unbalanced ships is so severe, namely you and your ship getting flung off or ditched into the ocean which is intended to be dangerous.You'd basically have to put your seat at the centre of gravity on all ships which is boring, I'd prefer a proper cockpit or crow's nest position. Not to mention you'd basically make airship expeditions impossible with multiple players.
>>563380420Again, lighter-than-air craft are self-righting if the balloons / wanderlite / hot air envelope are above the centre of mass. It’s meant to be a steampunk zeppelin modpack, not an interwar helicopter pack.As intended, Encumbrance acts to limit the number of blocks a player can hold before walking around gets slow and gliding can’t be done, in order to incentivise infrastructure or airship use. This incentivisation is a step in the right direction, but I think it’s too heavy-handed so I’ll be reducing the efficacy with which this happens, if not disabling it outright. Punishing a player for having 4 stacks of stone in his inventory isn't conducive to fun, especially in a world with a lot of caves and ores below sea level. If you could work around this with wanderlite-based baubles to increase carrying capacity, or even offset your gravity entirely, I’d consider it. I’m fine with punishing a player for having an inventory full of gold blocks though. At its ideal sensitivity, walking to either side of the small starter airship with a mostly full inventory will cause it to tilt by +/-15 degrees.And for less stable vehicles, you could have your cockpit at the front so long as you put your blocks in a chest under the COM. Items don’t count towards mass.
Has anyone tried recreating the classic Technic pack vibe on nuversions? AFAICT, it's either all in on Create or all in on Gregtech.
>>563243823GregTech Odyssey
>>563367002I don't think you want them to release mythos
JesseWe need to cook heterogenous halogenic monazite rare earth mixture dust (SmGd)
The 3x3 crafting grid is obsolete by now, remove it from the game already you useless nujank troons. Every single recipe must be shapeless and have no restrictions on the number of inputs (and outputs for that matter)Wonder if this would even be possible to mod? I'd even be willing to learn java for this (I'm a Cpp guy so wouldn't be much of an issue I reckon) but I don't really know how minecraft's internals are structured, are systems this fundamental even exposed to modding?
>>563384061It looks like blocks stored in a chest on a ship only weigh about 1/10 of their original weight(configurable) which seems good for incentivizing transporting with shipsAlso anon if you're serious about this, you’d need to significantly increase the weight of cart contraption so players can’t just stuff everything into them and carry on as usual. I think shulker is probably fine as they are as it's a late game option.
>>563388835the monkey paw curls and the avaritia workbench becomes the standard
Rumours of pathserb update greatly exaggerated??
I slept late. I'm going to backup > update pathserb now. Hope anyone involved has emptied their contraptions.
>>563389384Yippie :) Excited!
Finally started to work on exterior of my AE2 building
Pathserb 1.2 is up.Files.catbox.moe/jss6vz.zip
>>563390716downloaded this and the bomb in my pc went off
>>563390716i think i saw a flash of dolphin porn before i passed out from the mayonnaise gas
>>563379308>triffid momentexplain
>>563384257You can't with the mods of today.
I'm in! Happy days.Remember your client mods frens: Jade, Iris + flywheel compat, Auto-Run, maybe OrthoCam or FreeCam if you are so inclined. I'm trying Nemo's inventory sorting.Above all remember to enable resource pack and to set minimap rotation locked to north!!
>>563384257apparently searching "technic modpack" doesn't bring up an MC forum or curseforge link so he's a fandom list for Technic 7https://technicpack.fandom.com/wiki/Mod_listMajor Mods>Industrial CraftMekanism probably, closest in feel and types of addons>Red Power 2Can't think of one off the top of my head but surely the rest of the mods listed will have enough random redstone components added otherwise find one that adds custom circuits>Buildcraft 3Pretty sure there's a revival version on nuversions, otherwise pipes and quarries are a dime a dozen (create has the schematicannon :^))>EE2ProjectE>Thuamcraftcries I dunno maybe Occultism for something closer to tech, or ars nouveau closer to vibe? this one doesn't translate tragically maybe we'll get nu thaumcraft this yearNormal Mods>RailcraftOkay unironically create trains are more fun, otherwise what do you want from this, linked carts? I guess there's a mod out there that does it>Computer CraftCC: Tweaked>Balkon's WeaponModBalkon's WeaponMod: Legacy, or take your pick>Ender StorageWe have a modern version of this out there on a few different mods>Nether OresFew modern versions out there>Wireless Redstone Chicken Bone EditionSurely you can find a wireless redstone mod>NEIAgnis JOI>Power ConvertersKind of a non issue after FE was standardized, otherwise find as needed>Thermal ExpansionThermal Expansion>MystcraftAnother one probably not 1 to 1, there's a mod out there saying it's a successor but like, 170 DLs I ain't touchin that, reddit says RFTools Dimensions does the same thing mechanically and maybe fuck around with Ars or Immersive portals>Steve's CartsCreeperHost Presents Steve's Carts, though once again create does the same shit and my bet is create does it betterNot going to go over the minor mods, those all should have a modern equivalent, kind of surprising there's no formal storage network mod in this, a few aren't 1.21.1 but 1.20.1 is fine
>>563392480>apparently searching "technic modpack" doesn't bring up an MC forum [...] so he's a fandom list for Technic 7MCF got completely disembowelled when they changed owners a few years back, all the accounts and posts from members who did not consent to having their data transferred got completely wiped. They may as well have just shut the website down.
>>563391068>you can't with the mods of todaybrother didn't even try lookingoh and i was running out of characters so>>563392480>Industrial CraftForgot to mention there's probably 3 spiritual successors out there + every tech mod builds on its original ideas, it was literally babbies first factory>Mo' CreaturesIf you want to bloat your pack go ahead Alex's Mobs and uhhh I don't know born in chaos for the monsters I don't usually play with Mob ModsWant to take a look at some of the former mods though>millenaireMC Colonies, though desu they probably removed for same reason colonies is not as common (people don't actually want this / takes up RAM from NPC AI)>Hangable MapsHow far we've come>Better Dungeons/CARuinsOnce again, kind of a take your pick here turns out structure mods were easy to develop>Zeppelin mod by BlackmajikOh yeah that one takes me back, clearly we all remember it fondly given that there's a guy in thread who's autism project right now is flying machines. Think your only option is Valkyrien Skies which takes a hot minute to setup, definitely not as intuitive as the ancestor mod
>>563388858>It looks like blocks stored in a chest on a ship only weigh about 1/10 of their original weight(configurable) which seems good for incentivizing transporting with shipsI thought the default was also 1/10 for blocks on the player's inventory, though I've since changed that so who knows. I think it's sensible for the player inventory and the chest inventory dividers to be the same, I've set both to 1/64 but I could definitely go lower. Even then, having your entire base be a floating island means a double-chest of cobblestone is like having a solid chunk of stone on your ship, so it's still a bit of a pain. I could feasibly set it to be arbitrarily high such that chest mass isn't a factor at all, that might be worth doing.>cart contraptionDo those not count towards ship weight? Seems like a very difficult loophole to patch, I'd probably just let people cheese it if they really want. If there's some later game storage type that doesn't count as weight (e.g. wanderlite chest) that would be perfectly acceptable and a simpler method than making contraptions.More importantly, with Encumbrance it should be possible to steer a very small vessel by the player's own weight, i.e. a hoverboard. Pic related is how to power your hoverboard.>>563390902Triffids, famous from the science fiction book and subsequent adaptations "Day of the Triffids", are genetically engineered plants that produce a substitute for fossil fuels. They're also deadly killer plants.>>563392480Project Red is still being updated for nuversions. Most people ignore it because it fills the same niche as Create, but I still really like it. It has its own item pipe system and such that's sorta similar to BuildCraft.Also there's a Logistics Pipes port to nuversions, if anyone wants to wade into that shit again.
>>563392985Mekanism is nowhere close to IC2circuits were not the only purpose to RedpowerCreate trains and Railcraft aren't even comparableThermal Expansion didn't exist at the time of technicI only skimmed your posts and I can tell you didn't play technic
>>563393231>Day of the Triffidsoh okay it was 5am and i just saw their spreading abilities, the techno flesh from clanging howl kind of matches the color so i was thinking about some kind of funny thing i could do with combining the two mods like occasionally it will spawn aliens or some shit
>>563393382>Mekanism is nowhere close to IC2sorry i was trying to think of something modern considering IC2 is a bunch of boxes and wires, maybe try naming something specific from that mod that you want that can't be found anywhere else>circuits were not the only purpose to RedpowerProject Red>Create trains and Railcraft aren't even comparableName something railcraft does that can't be found in another mod>Thermal Expansion didn't exist at the time of technic>Created 2013What specific version of the modpack are you even talking about everything is so old even the fucking buildcraft web page's first post only goes as far as 2012, sorry i can't remember a full modlist from 15 years ago
>>563393857You don't get it, and that's okay.
>>563393959Okay retard
>>563393382nta>Mekanism is nowhere close to IC2Mekanism is IC3, just a direct upgrade/replacement that has surpassed the original IC in everything (replaces BC too for that matter). And if you specifically want things done the IC way for nostalgia or whatever, Tech Reborn (afaik that's the name) is basically IC ported to nuversions>circuits were not the only purpose to RedpowerIt was the main one though. The only other thing I've used is those elevator blocks but create does that>RailcraftWho cares about railshit lmao nigga you have a jetpack
>>563394054>The only other thing I've used is those elevator blocks but create does thatsince when did redpower have elevators? Are you thinking of openblocks or rftools? Or are you referring to the frame and frame motors? Because those can do more than just go up and down like an elevator.
>>563395285Yes I was talking about the frame things. Could they do anything else but just move attached blocks in a line?
>>563390716CREATE V6 PATHSERB UPDATE, no rollback this time it's real, come hang out frens!
>tfw starting on final base>for the third time
>>563293752it just makes me wish for a game that was actually like the manga
>>563396548I assumed they were omnidirectional because my only experience with them was watching duncan from the yogscast making an airship out of them in his tekkit series
>>563392480https://litter.catbox.moe/wsje719g5dkzx1eu.zipDecided to make this into a pack cause fuck it i don't feel like working on FTB quests, some specific changes/exclusions>Computer Craft on curseforge isn't maintained on curse forge and that old version is incompatible with the current Create version, if you care enough about computer craft that you'd even make use of it add it yourself the mod is intended for late game specific use it's not something that's part of a core experience>yes the pack has create, it interacts with both the magic like mods and adds trains and a type of wireless redstone, the only other addon I included was power grid it's cool fuck you>no iron chests, those are a bad habit, set up a storage network with tom's occultism, or AE>added terralith, temperature bands, and Dungeons and Taverns, give you some sense of consistency in world exploration>no monsters/critters mods, think those are bloatish and had nothing to do with the rest of what the original factory mods did
test
>>563406720did it work
Oh, suddenly im not rangebanned. Catbox is being wierd, it just keeps saying "Uploads paused! Please wait..." but then nothing ever happens.Anyway, I updated the resource pack even further, adding support for the new barrel wood variants and all cabinets from farmers delight in pixel perfection palette.https://filebin.net/b1v7scvsnnvyg0wj
Anyone have a download for voxy 1.21.1? I followed instructions for building it from the git archive but it errors out and I can't be bothered troubleshooting, I'd rather just use distant horizonsthought I'd ask here anyway tho
>>563408339hate shit like this, too many hills. That beach/desert area should have a variance of 10 at the most, not 30+
>>563410463thats like 15-20 at the most
>>563408339What a great shot, nice custom trees too. Guess it really is worth doing an explore.We were teased about a turtle build. Which I guess would be somewhere in southern lands, no clue where though.
I love when my builds sort of resemble plausible irl floorplans on the minimap.
I want a mod that makes the world like 100,000 blocks wide at most and changes the generation to use a looping pattern, so that if you cross the world border you seamlessly go to the opposite side of the world and the biomes seamlessly loop around.
>log into single player world>all my Create machines are clogged because items that were partway washed/smelted reset their progress when i last logged offso this is the power of the most popular "must-have in every pack" tech mod out there huh?
>>563390716>>563396932Had a look around on the server. Jesus you guys have some mad building skillsLove the tcon smeltery
563422327
>>563412738Oh Im sorry I can see how this is misleading, these aren't screens from the serb, was testing out voxy in moonti's handpainting world to see how far the horizon can go
How similar java is to modern C++? Can an experienced Cigger transition into a minecraft modder? I took a preliminary look at the toolchain and that entire gradle thing already looks extremely confusing and overcomplicated
What's with the hate on abnormals mods? They seem to be fairly well done, even if mostly inconsequential. Are devs obnoxious troons or something?
>>563422327yes
>>563424597yeah you're right i only had to spend the past half hour redesigning any and all machines that used fan processing to make them clog-proof because i'm very committed to the bit
>installed 56 IV multiblock electrolyzers in UV
>>563427774all I know about anormals is his video on quasilore which was good
>>563427774the only bad thing i've heard about their mods is that their documentation is very lacking
>>563394054>Who cares about railshit lmao nigga you have a jetpackRailcraft is about transporting resources, tunnel-bores, the rock crusher coke oven and blast furnace, and medium-scale logistics. Personal transport through the highest-speed rails is nice too, but hardly all the mod is about. Instead of using pipes or conveyors, you could build an entire factory using carts, though you probably shouldn’t. For automated transfer of resources long distance it specifically adds chunk-loading carts.Because of the coke oven and blast furnace, I see it as a precursor to Immersive Engineering.>>563404678Same. It definitely overlaps with Create in that regard.
>>563433935>Railcraft is about transporting resources, tunnel-bores, the rock crusher coke oven and blast furnace, and medium-scale logistics. Personal transport through the highest-speed rails is nice too, but hardly all the mod is about. Instead of using pipes or conveyors, you could build an entire factory using carts, though you probably shouldn’t. For automated transfer of resources long distance it specifically adds chunk-loading carts.you can literally do that with create
>>563436158>calls rails useless because of jetpacks (Create doesn't have this without addons)>points out that rails are mainly for logistics and not personal transport>"uhm create does this...?"People should need to pass an IQ test before posting on this website.
>>563436158Broadly yes, but Railcraft is more about developing the infrastructure. You use simple carts on complicated networks of a whole bunch of different types of rails, Create does the other way around. There’s definitely an aesthetic difference. Anyhow, for the technic-style pack the other anon was talking about there’s a nuversion port of Railcraft. Create is a good mod, but it doesn’t fit into every modpack.
>hit EBF>immediately lose the will to play for over a weekTFG bros this wasnt meant to happen
>successfully grind all food types to almost 100%>that fucking turbonigger that spawns in basalt deltas and throws tiny versions of itself knocks me down into lava from a kilometer away>all foods at 0 againI hate alexs mobs so much it's unreal it makes nether fucking unplayable with all that stupid bullshit everywhere
>>563439815install psi (the best mod ever (a shame it was made by vazkii)) and make something that blinks -.1 every enemy nearby
>>563439475How many of the 12 days was tabbed out with the game paused? Feel like that's all I do these days.
>>563440549nta but I have like 20% more playtime (unpaused counted by mc) than the one counted by the launcher because I need to change instance so often
>>563440549a good few, launched the game to check just for you anon
>>563441072dude
>>563441479^_^ i leave the game running in the background while i play other stuff with my bf for the most part lol
>troon is an afkfag that quits after the first stepchecks out
>>563443224uhm no it was easter and then i was busy with course work actually. but also i confirmed with my bestie that we're gonna play gtnh agian over the summer once im done with these courses so i kinda lost my spark for TFG knowing that im basically just gonna redo it all in a month or two but in a modpack i enjoy more, im just hoping 2.9 is out by then
take it somewhere else
easter?
i deserve a girlfriend that shares my interests and wants to be around me
>>563444784I want to be around you, except I'm not a girl and I don't give a shit about your interests. I just want to rob your house.
>>563444959good enough
>>563444784you should find one anon its pretty easy
>>563444784obligatory "girl"friend
Is there a list of known incompatibilities for Create Power Grid?
>>563444959Wouldn't that be better accomplished if you weren't around him (meaning he wasn't home)?
incompatibilies are not really something you have to worry about
>>563440164I actually have psi here but I've never ever touched it before, I've heard it's kinda like ars nouveau? (which is also installed here lol)
>>563446474i haven't had any incompatibilities with it
>>563447414no, it's far betterwith the leggings you can kill every enemy in a 32 radius automatically and forever with that spell (costs 2 diamonds and 5 gold + whatever your cad is made of)
Electro Energetics for me.
>clanging howl is getting updated this monthyippee wahoo
reminder: it's not a hardcore modlist if it doesn't have tornadoes that destroy your base
Made decent progress on the launch site today. I burned through like 3,000 factory blocks so far making all the little greebles and doodads in this image, and I'm just getting started, so I might want to consider automating factory blocks.>>563450453I'm fine with softcore, thanks.
>dev for undermod will try to work on sewer configuration options in coming weeksyippee wahoo
>>563451702Ok I think that's enough greebling for tonight.My future task is going to be to figure out how to make a decent-looking large-ish radar dish on the flight control tower. I usually just do a bunch of iron bars stacked on top of each other, but I'd like to try something different this time.
>>563447521Well, I seem to have one that I can't pinpoint. Unfortunate, but Power Grid doesn't work on VS ships anyhow.
>>563143256>>563270915
new 88x31
>>563459101I do not understand what message any one of those three images is supposed to convey
>>563460290Alex's Caves was announced and released at the height of twitterjak's popularity, so the community that formed around it made twitterjaks about the mod.
>>563461951alex himself is a big jak fan boy.
why did you delete it the first time
>>563464816For what it's worth, Fabric is far more usable for modders than Forge or Neoforge. Forge is the industry standard, Fabric is some niche method that works way better but will never see widespread adoption, Neoforge is the industry standard in a different building.
i hate loot table creation so much>oops this mod wasn't configured right to appear in this structure mod you're using, looks like it's just cabbage seeds in this end game area>you want to make your own? okay, hope you're ready to spawn in a fuck ton of chests and just vibe out how balanced they feel because even with the noise generator site (if you can substitute dirt for whatever modded item you plan to use) good loot tables should spread around loot into smaller piles so it feels natural :)
>>563467085what would you suggest?I've been thinking about this for a while but I simply can't think of anything that can actually solve that without being extremely abusable or requiring modders to be competent and declaring the actual powerlessness of their items
>>563467641>powerlessnesspowerfulness* although that probably works too
>>563467641there isn't an easy solution for anyone, im frustrated of the realityi wish there was a mod that at the least could smooth out the planning of loot tables with a more friendly gui though
>>563467641Nta but the way I would have implemented them is>you define the Score of that particular chest/mob drop table>you list items and blocks that may appear in that table>you assign individual Score to each one of those items>done! The game now randomly draws items from the list until the Score quota is fulfilled, resulting in a good mix of weak-but-numerous and strong-but-rare loot across multiple chests/drops, and the overall amount of loot that the player receives on average is much more predictable
>>563486618why is this mirrored and in italian
>>563486618This could be (you) if you joined Meatserb.
>>563439475I forgot polly gave you the option to add custom images.
when I die bury me with my goggles on
>>563388835Yes, absolutely possible.
Added a lil guestbook to the pathserb info center. Come sign it you nerds
>>563494448I now wonder if there's a mod that lets you keep a stampbook and design stamps you can place at stations for other players to gather
>https://www.curseforge.com/minecraft/mc-mods/better-than-wolves-modern-port>This is not a rewrite. The port runs the original FC game code verbatim on top of a compatibility bridge that translates modern Minecraft's APIs back into the APIs FC was written against.Fucking why? Surely it'd be easier to port Better With Mods to newer versions than do whatever the fuck this is?
>>563242381>>563338714Factorio is a logistics game, the normal way to make it harder is to add more logistics. What else is there to do? Add more enemies? You can just play vanilla deathworld (but there are mods that add 50 different kinds of enemies if you're into that, it's about as mediocre as you'd expect).For the really over-the-top mods like pyanodon's, taking 20 hours to get to green circuits sounds like a lot, but when the modpack is designed to take 1000+ hours to complete it's really just a matter of perspective. If you're playing pY you're expecting to spend literally months of your life on this, a longer early game is not a problem for people who like that kind of autism. (Also the ash logistics are neat at the very start.)There are plenty of mods that don't make the early game gruelling, for example Space Exploration which focuses on adding end-game content-->In case you're wondering, I'm talking about Space Exploration. The retarded faggot that made that mod padded the hell out of the early and midgameNigger what the fuck are you talking about. The burner phase lasts 1 hour at most, yeah it's not very necessary but it's not some gigatic sin. Stone plates for green circuits is absolutely trivial and like >>563313192 said, Factorio is a game about conveyor belts and resource printers, if you can't set up a stone printer and conveyor belt it to some furnaces and then to your green circuit build and you consider this to be "padded the hell out" then you have actual brain damage, and should stick to vanilla with biters disable and resource richness at max.
>Still zero mods that add in biologically accurate chimpanzee
>>563500508I don't think people would want to play a Minecraft mod with that much violence in it anon.
>>563487916its prism but yeah its my cat :]
>>563450453That's not from the normal tornado mod, is that a nuversion clone?
>>563498318It would neither be easier nor necessarily more performant (though it *probably* would be, depends entirely on the INT stat of whoever is coding it). I've never looked at BTW's source but if it's some undocumented entangled fucking mess that hasn't been touched in 15 years then yeah I'd rather just pipe it into a compatibility interface too
>>563498318>not for 1.7also yes
What mods change the enchanting system? Not enchantments but the underlying system itself. I hate it and I want it gone. I'm aware of the tetris enchanting in quark but I'm not exactly a huge fan of it either (still miles ahead of vanilla of course), but are there any other options? Ideally>no RNG>no use of vanilla XP
>>563506668tinkers construct
>>563506746Anon please stop playing the shitty genie game with meYes you are technically correct but you know very well that's not what I was asking for. I need something that can be used on non-tinker stuff from mods
>>563506668Not sure specifically what you mean by underlying system.enderio has the enchanter that lets you just make books directly without RNG, though compat is limited so you'd have to make your own recipes if you want it for something other than vanilla or common modded enchants.In theory you could do the same thing with datapacked recipes without needing the enderio mod itself.
>>563506668What do you want exactly? Materials more or other than Lapis Lazuli to enchant your stuff?
automate automate automate automate automateautomatically automate the automation of automated automationsautomate conveyors automate reactors automate furnaces automate mining automate herding automate building automate pipes then automate ducts then automate wires then automate channels then automate mass production of 99999999 items/t so you can automate more of your automationi need automate i want automate i must automate i vill automate everything and i vill be happy
>>563507835>>563507897Like that anon mentioned I want something like tinker's upgrades, but for non-tinker items. I don't want to deal with fucking korean mmo rng mechanics, I don't want to grind zombies for XP, I don't want to dance around the enchanting seed and so on. I want the game to simply tell me "give me five of this and three of this and in return I give you silk touch" so I can just go and get that done without any guesswork
>>563506668https://legacy.curseforge.com/minecraft/mc-mods/enchanting-infuserRequires XP.
https://www.curseforge.com/minecraft/mc-mods/modern-industrializationIs this just gaypridetech but better (and in nuversions)? As in, less tedious and sloppy? Still looks just as ugly though
>>563508541does tetra not work?they're still special tools but you can turn a regular vanilla tool into the tetra version by just putting it on the crafting grid
>>563510608Play StaTech Industry. The pack is built around that mod (+ optionally Create). Its comfy nu-greg without the grind
>>563508198yes
What if there was greg with pokemon?>masterballs are only accessible after stargate and needs trillions of power per craft and is a chance based craft and only becomes guaranteed at max power>certain pokemon can only be found in certain areas only possible to get into with gear made at zpm>you need to craft coordinate crystals and better stargates to get to legendary pokemon's dimensions>fossils are only available at luv>changing IV values is only available at uv and requires billions of power
>>563514545why have pokemons at all at that point, it's more efficient to avoid them all together and just focus on greg
>>563514797Because you would be the player that wants to play with pokemon.
>>563508541artifice used to do this on older versions. Heat and climate on 1.12 has a somewhat in-depth "chemistry" system that lets you mix various minerals, liquids, and gasses together to make weapon and armor "coatings" which are just non-magic-themed enchantment tomes.I assume there's gotta be something for nuversions.
>>563508198I HATE MINECRAFT I HATE VIDEOGAMES THE BEST VIDEOGAMES ARE THE ONES THAT PLAY ITSELF
>>563514545If you have an adventure pack that you can completely bypass by going autismhog on GT then yeah.Normies can play by like capturing pokemon and selling them or whatever they do in the nromal games to buy more balls but autismochad breaks the economy by spending 10,000 hours compressing stars into 2147483647 pokeballs.
>>563514545We have a saying in my country: You can't fuck someone's ass while licking his balls. You have to do them separately.
>>563506668https://www.curseforge.com/minecraft/mc-mods/immersive-enchantingi've been meaning to actually play with this but this one looks like it has better gameplay (keep doing other stuff in the modpack before I care about setting up enchanting)
>the automation enjoy"hmm, lets see, i'll need 200 plutonium and 35 neutronite satchels if i want to advance to the next stage of the game, let me plan out a build that will make efficient use of my fuel">the automation brainlet"I install lucky blocks because I can't have fun otherwise"
>>563514545let me force electric and fire mons to generate power and i'll think about it
>>563514545do people even play pokemon mods in singleplayer? it always seemed like one of those mods you need an entire server engaging with it to enjoy properly
>>563518657if i was more content brained i could do single player cobblemoncozy building and shitmake little terrariums for the pokemon to pasture inmaybe we'll get a better radical trainers mod that lets players do more single player battles
>>563500508
I'm thinking about moving the spawnpoint for new players on pathserb. Doesn't really change much for existing players, but I'm thinking it might encourage another organic hub of building etc.Is this something people would be excited about? And if so, what sort of biome or area would be best?
>>563519867im sorry anon part of the reason i didn't stick around was the world gen in general like just giving feedback it's a pain in the ass to setup things like a house when i'm waiting for each individual tree to grow
>>563444784you don't want a woman, you want a man with aspergers.
>>563520027No problem anon, I know the worldgen is a bit expansive for some people, lot of hills and varying height terrain, can be difficult to traverse. Its certainly not to everyone's tastes.That said perhaps I don't understand what that has to do with a tree growing? Tree growth on pathserb is 100% vanilla, it doesn't take any longer than usual.
>>563520278In that if I have to start from stone tools and play vanilla minecraft, I would like a vanilla minecraft forest where I can chop down enough trees to get a roof on my head without needing to wait and grow my own trees
>>563520274>i want a girl that plays minecraft or likes scifi as opposed to the majority of girls i've dated who either don't care for video games or if they do it's just phone gaming and very girly anime interests
>>563520962Ah I see, and of course I respect your pov, but factually forest biomes are untouched by tectonic worldgen. The only biomes on pathserb that have boosted y variance are biomes that are categorized as hilly.Pic related is a normal forest biome from the serb, its literally vanilla. If you didn't like the mountains why didn't you just settle in a flat biome? Even the spawn is a massive flat plain.
>>563518371consider for a moment if you will: the second person has exponentially more fun than the first, despite the first claiming his fun is higher quality.He lives a better life, and doesn't waste his time making passive aggressive posts about how he's having fun better than others, because he's simply having fun.Funny, how that works.
and heres max render distance (32 chunks) of a birch biome to prove I'm not cherry-picking areas. If you wanna take issue with birch being just piss as far as the eye can see then I am on board haha
>>563521623well i guess that is my opinion there of a better place to drop new players in, i would the open planes next to sparse hills a bit too discouraging as a blank canvas, a forest however is ripe for terraforming
>>563520962respectfully, you're a bit retarded. there are free iron tools and gear at spawn, iron at literally everyone's base near spawn, and a 2 minute train ride would get you to villagers where you can trade for diamond tools. I had full diamond gear in like 10 minutes when I first joined. also the vast majority of biomes within 4000 blocks of spawn are straight up forest, idk what you're talking about with the trees nonsense.
>>563522203Yeah I guess in less harsh words I agree with >>563522356, the serb philosophy is to encourage a bit of exploration, other than a few large mountain ranges, even on foot you can find copious flat forested areas within a 5 minute walk from spawn, thats not even mentioning the extensive train lines. But I guess berating your viewpoint is not going to draw you back haha so lets just say live and let live.
>>563519867I have seen that our spawn is a little intimidating for new players who join. Did some advertising last week on /v/ which brought a couple people on to check it out, but I can understand it's a bit overwhelming. I also noticed people don't like getting handouts or starter gear from other players. Maybe there could be a way of giving newbies a few things that make life easier, without them feeling guilty about it?For the new area I was going to suggest some open plain areas which there's some really nice ones on the west continent. But maybe a forest next to coast is not that bad of an idea. After all, many of the legendary towns we have on the serb are located in the middle of forests.The problem will always be access to Nether fortress which is a hard requirement for Create progression. I don't know that we ever found another one of those. Maybe locate one and set the spawn in the overworld there? Or at least close by?Moving spawn might also save a bit of tps with the machines under the town not being loaded anymore. Although the update has made the world a lot less laggy which is much appreciated.
>>563523837I could make spawn outside of the world and then have 2 teleports, one to a random spot and one to the regular spawn.I actually checked when we updated because i wanted to set it so there are actually no spawn chunks, nothing loaded if no one is on, but its actually always been configured for 0 spawn chunks.
>>563510941I have very little experience with tetra but I don't think it allows you to modify and upgrade tools from other mods? Like sure you can convert a vanilla pickaxe into a tetra pickaxe but not modded ones>>563515581>there's gotta be something for nuversionsI sure hope so anon
>>563520962Not those guys, but there is forest everywhere on the serb, flat and expansive areas too. Especially with the tree-chopping mod or whatever, it's super easy to get tons of wood.
>>563524783This would be a good choice IMO. If a new player wants a wildy spawn, he's got it. But otherwise you still will have the normal town spawn. Although, it is a neat experience in itself to venture out of town via the various trains too.
>>563518657I'm playing single player Cobblemon because none of my friends (me included) know how to AND want to set up a server.
>>563521093>phone gaming and very girly anime interestsAlready impressive, no girl that I dated has ever evolved past the most basic instagram and tiktok drivel, they were like those clueless zoomers in those videos where they can't name the planet they're on
>>563530402Seeing your post, I'm remembering why zoomzooms are fascinated by lost or just niche media
Why am I the only person using Dynamic Trees? You can watch your trees grow, you can bonsai them however you see fit, in dense forests you can clearly see smaller trees deprived of light by bigger ones, they fall down beautifully when chopped, I hate the word "immersive" but yes this is as IMMERSIVE as it can possibly get>muh TPSNot even nearly as bad as you'd assume, a moderately complex Create contraption eats as many ticks as being in the middle of a forest, let alone more heavy processing setups
>>563525125wut shaders
>>563531134In the few packs I've used it, I didn't like how slow they were to grow and how slowly they fell over when you chopped them. Like it took a full 10 seconds before you could collect the drops of a tree. It would get to the point that I'd place a block opposite of where I chopped so the trunk would hit it and end the animation faster.I kind of see the immersive argument, but it just feels too inconvenient for me.Compare to something like the tree falls in Eco, which sperg out sometimes but at least they are not a rigid animation.
>>563524783I like it but the nether fort problem remains important. Wouldn't want to waste hours of people's time bumbling about in the nether, we had enough of that in the first week of the serb. Blaze is absolutely essential for Create progression. Maybe you could make them spawn naturally in the normal netherrack biome? With a low percent chance, similar to how magma cubes will rarely spawn in basalt.
>neither of the create oil addons have actual liquid oil deposits, they both handle it through blocksLame.
>>563531134the animations make collecting wood take an arbitrarily long timeit's cool the first few times but the second you need it in large quantities it gets old
>>563535408Just set up blaze spawners at locations that are more easily accessed. It's trivial to move them.
>>563538612Senseless comment. You are exactly the type of guy that would fucking waste hours of his life and then complain afterwards. The nether forts are thousands upon thousands of blocks apart due to 1:1 nether mod bro, this is our problem. "Just" move the singular discovered blaze spawner on the entire serb, what are you talking about.
>>563530402she had no job prospects, was very immature despite being 30, didn't take care of herself physically, had essentially no home skills, amongst other things that just made her unfun to be around, it really sucks i had a crush on her for so long it turns out that cute aloof personality was just masking schizoid tendencies
What's the point of the pathserb? I mean like are you trying to simulate a victorian society there, or are you trying to beat some grindy pack together, or are you building a fully featured city or anything like that? Or is it just free for all with no theme
>>563540336buildan
>>563531698>>563538212While I agree that the animation is quite long, I've never considered that an issue because while one tree is falling, I'm already in the process of cutting down the next one
>>563540940I'm happy for you
>>563541018Thank you anon I hope you're doing great too
>>563540336Trains. The point is trains, and to have trains you also need places for trains to go.
whens allthenons serb
>>563525652it's easy
Nuchads, what's the main modding version past 1.18? I'm finally ready to move on from 1.12
>>5635421741.20.1 but 1.21.1 is more or less taking overneoforge is really pleasant
>>563540940Which causes you to literally double the amount of walking you have to do as you constantly go back and forth from the tree you just chopped.
>>563506668I think the best you can hope for is either a tool mod that sidesteps enchanting for its own modifier system, and then maybe disabling vanilla tools (and modded enchantable tools), or you find a mod that replaces the RNG with tech and adds easier ways of obtaining XP, like digital enchanting machines and diamond spikes.If you don’t mind keeping the magic aesthetic, I think Create Enchantment Industry and maybe Bibliocraft allow you to copy enchanted books, so you just need to get through a small patch of RNG to get them in the first place. There’s also villagers for getting those.>>563542335What’s the advantages of 1.21.1 or of NeoForge?
>>563542174It's 1.20.1, but people keep trying to force 1.21.1, making it feel worse than it is.
Put up the ugly prison wall and continued to add to the launch area.Probably gonna want to modify the guard towers, because they're looking pretty bad right now.
>>563544354Looks cool anon
>>563499865>What else is there to do?Gee I dunno shitforbrains... what do you think that a mod that adds content is supposed to do? I know! Make the early game a massive fucking slog! Making up your own cool logistic challenges, adding new toys to play with, maybe taking advantage of Space Age's planet system if you're making your own dedicated planet... nuh uh, let's make it so that automating Inserters sucks fucking cock.>if you can't set up a stone printer and conveyor belt it to some furnaces and then to your green circuit build and you consider this to be "padded the hell out" then you have actual brain damage, and should stick to vanilla with biters disable and resource richness at max.Yeah, nevermind the fact that SE devours Stone more than any other resource, and the only benefit is going to copypasted versions of Nauvis that don't actually add anything. Go fuck yourself, Earendel. Lousy fucking furry FAGGOT.
>>563386338And why the fuck not
>>563545269Thanks. Overall, I think it's coming along ok, but I think it's starting to become evident in certain parts that I'm rushing to just get it over with.I just really want to go to space. Apparently I can mine asteroids with one of my galacticraft addons which I'm eager to start doing because I'm running out of various metals.
>>563460290The original image is just about something like "there is no evidence good architecture is more beautiful than commieblocks" or something (phrased in a more politically correct way obviously), and the jak makes fun of the article and in general people who just go "source?? do you have peer reviewed citations for your claim????" to everything, even self-evident or subjective ones
Made a list of recommended client-side only mods to add to the PathSerb zip: https://pastebin.com/EanYXsx4
>>563546520Could probably add my resource pack in there, makes the Create toolboxes more distinct color wise.
>>563546520forgot pic>>563546626would it be worth creating a packwiz project and throw it on github? anons can contribute then
>>563545805>SE devours Stone more than any other resource,By the midgame tons of processes produce stone as a byproduct, it's practically a meme for SE. Early game just set up more patches.>the only benefit is going to copypasted versions of Nauvis that don't actually add anythingI was never particularly interested in SE for this reason specifically, but if you can't handle slightly changed early game recipes and consider that "a massive slog" then it's entirely a fucking (You) problem.The entire conversation started about difficulty padding in minecraft and the poster child for that is GTNH endgame. Almost nobody cares about the early game anymore, just like the early game in SE is a complete non-issue, and even the early game of pY is at worst a filter and a non-issue relative to the entire pY tech tree like I said.The only really bad early game in Factorio is the one in Seablock, which notoriously has people installing a fast-forward mod. But it's bad precisely because it blocks automation (because of the limited land area) in an automation game.
restart serb to update configs pls
>>563542897>What’s the advantages of 1.21.1 or of NeoForge?neoforge just runs like butter, really really good performance even with heavy modlistsmods that have been a bit dead for a while are starting to get updated for 1.21.1 as well (first things that come to mind for me are dimensional doors and (unofficial) alex's mobs port)
>>5635488211.21 just runs well by default, as much as people prentend otherwise.
is the vulkan thing a non-nothingburger?
>>563548989well yeah that helps but as far as mods go 400 mods on forge and 400 mods on neoforge is a noticeable difference
>>563549125vulkan mogs opengl heavily
Pathserb could use a player market. Maybe the next big community build. The new shop system in v6 allows you to ship material from anywhere in the map as long as you have the transit infrastructure for it.
>>563549125there is a negligible difference between vulkan and opengl unless you want hardware raytracing. non graphics people insist it will make the game run twice as fast for some reason. the big thing with vulkan is the cpu side bottleneck being removed but minecraft is actually gpu bottlenecked with sodium.
>>563549125now I have to post: "maybe"
>>563551640>minecraft is actually gpu bottlenecked with sodiumSo, the base game performance is getting closer to what it's been like with performance enhancing mods for 5+ years?
>>563552000yes, the path for the trannies making sodium is a long way down...
minecraft desperately needs native chunk multithreading
>>563552971multithread this chunk
Create but its just a decorations mod and not plaguing every fucking modpack
>>563554624>me when I'm retarded and can't put jar files in a folder myself
>>563554736like I'd be caught playing nuversions, imagine that
>>563554875I hate to tell you, but if you're complaining about Create, you're playing on nuversions
>>5635421741.20 still has objectively more mods but yeah 1.21 runs better and has trial chambers which are pretty cool and if your modpack involves villagers you dont have to deal with the shitty raid mechanics
>>563555004kinda wrong but doesn't matter
pretty
>>563542897>of NeoForgeit's not fabric yet it doesn't have the megaturbogiganiggerfagot of l*x on top, I'd prefer the Rothschilds themselves to lead the main modloader than l*x
>>563555358im gonna cum in you
>>563556410sounds gay
>>563555358You got pretty far out, where all have you explored?
>>563554624Literally what stops you from using create for decoration purposes only
>>563556542I explored further out on my macbook, before switching to my gaming pc so I could get distant horizons to work with better graphics. Currently waiting on the train at Dosh's station to bring me back to spawn.
>>563556026What did lux even do to deserve this much hate from literally everyone from reddit to trooncord to here
>>563556721when at spawn take the green train to the Bigshot (skyrail), then from there the Brass Bullet and then the Bidrone
>>563556710NTA but you have to set up a saw and mechanical press if you want access to all the basic building blocks + get burners running if you want anything brasslike I very much enjoy create but getting brass is pretty shitty
>>563556943Ah I see. But doesn't every pack in existence add a brass recipe in IE's alloy kiln? Or you can even just add it directly to the normal crafting if you don't care about realism, It's literally a single crafttweaker declaration
>>563556882He just tended to stonewall development of new features/support in forge and was mostly egotistical.
>>563556882some time ago I started writing a post about it and I soon found myself running out of characters>>551062096>have a good thing going in 1.12, many mods and a good ecosystem>1.13, releases, seems like it isn't getting a forge version for a long time, not because noble resistance to version chasers but because lex (the gigafaggot supreme, sitting at the top of the dick throne of forge) is a lazy fuck>every time the fagman is asked about 1.13 it he has a melty, every time he mentions the flaws on 1.12's version he has a melty, every time someone critiscizes him he has a melty>some guys decide to make a new modloader no one asked for(yet), expectedly it dies out>the dickhead on top gets even more annoying and insufferable, surprising many who didn't believe it was possible>1.14, new version, forge still lagging behind, new modloader by people with their feefees hurt, this one seems to gain a lot more traction, it's name is faggric>it finally reaches the tipping point of relevance when the best performace mod so far is faggric exclusive (much to the distaste of another lil bitch and his toy optifine, but thats another story)>assblasted by the underdog having a modicum of success, the cockslurper rex gets a melty every time faggric gets even it's existance aknowledged, starts a janitorial spree on the forums ten times larger than anything seen before>this only makes more people leave forge, still a tiny fraction all things considered, but friction is strong, fagric is a much smaller project so it gets ported a lot faster>the phalus gourmand wants to compete, and delivers a subpar product, faggric has flaws and a much smaller ecoaystem but technically it's improving a lot faster than forge, and it's heavyweight sodium is noticed by vanilla, taking with them a big portion of people who only used forge for optifine and client side mods
>>563545805>Yeah, nevermind the fact that SE devours Stone more than any other resourcehuh?... huh?SE shits out stone from every single thing and doesn't give you any way to sink it at allthe only time you run into stone shortages is if you're playing k2se like a doltthe mod is dumb as shit for plenty of reasons but 'can't get enough stone' is nonsense
>>563557434>curseforge sells out to an israeli company(אוברוולף בע"מ) and modrinth is born around here, partitioning the ecosystem even more>mojang's turn to fuck shit up, they announce a really big update, but they want goy to consume product so instead of taking their time to deliver a high quality update they just release the incomplete pieces one by one (1.17,18,19,20 were originally a single update)>everyone, the whole of forge, is tired of obeying lex, and his insistence on porting to an incomplete product just because faggric did it too>THE WHOLE dev team sans lex start a secret project, theyre going to fork forge, they have a secret discord to coordinate it>no one knows why or how, the clown appears out of nowhere and starts reading the whole thing, the cat is out of the box, it's now or nevernow the fun part begins>since the whole team was on it, they had control of most forge stuff, most notably the discord (forgecord) owned by cpw, so he just changes it to the neoforge discord>they make 1.20.1 (the last create supported) cross compatible with forge, to snipe the whole ecosystem>they get along with the faggric team, ensuring they're not neutral>forge is lex's company, and has been so for over a decade, after little more than a week it's now in shamblesYou can probably guess what was lex's reaction, suffice to say it managed to push away most of the modders still naively supporting himIn the end, version chasing is to blame, but lex has been a parasite for way too long, he had to be dealt with eventuallyThe reason everyone left for fagric in the first palce was because the turbofaggot of lex, there is now a non-zero chance of them merging again with neoforge, they've already made some changes to favor that outcome but it's still a long way till we get there, only time can tellI haven't read it since so I'm probably missing some stuff, but I don't really care
>>563557206>stonewall development of new features/support in forge and was mostly egotisticalMany such cases
I think putting a bunch of random shit on the roof like aircon units and vents and etc. really helped sell this as a soulless government office building.If only I could get the lighting to be not shit.
>>563556906Would take me all the way south it looks like. I'll explore there another day. Gotta find me some resources.
>>563557189If you're playing IE and have Create you should learn to appreciate create a bit, and if you're just adding things for decoration why are you playing in survival
>>563557898way down south, brought to you by Big Southern Railways, the brass train is inspired by this song https://www.youtube.com/watch?v=WRcCBI5rFfM because I saw a blue tower inspired by a song too somewheresome day I'll hop back on the serb and finish it but sadly no time yet
>>563557434>>563557550Thanks anon, that was an entertaining read. I'm not sure I want Fabric and Neoforge to merge though, some friendly competition never hurt anyoneBy the way if you're so proficient in mmc drama lore, can I get a qrd on Quilt? I know it's a bunch of troons that split off Fabric because it wasn't pozzed enough for their taste, and since its reason for existence was purely artificial I expected it to die within a few months, except it's somehow still a thing?
>>563557951>If you're playing IE and have Create you should learn to appreciate create a bit???Are you implying I shouldn't use IE with Create? Why? I love IE's wires, items and general aesthetic, IE and Create are the only two tech mods that I always drop into any pack I'm making because they are unobtrusive and I know I'll always find some use for them no matter what>if you're just adding things for decorationThat anon wasn't me. My point was that if you want to use create's brass for decoration but can't be bothered to obtain it the proper way than just use crafttweaker or IE
>>563558370as far as I remember quilt was is superset of fabric not a replacement, so it's got a "lot" of content by default, and it's fabric's fabric which means the bad and the good are amplified, I've never actually tried it for anything of note but it is(should be, again never tested it) even more performant than fabric with few practical downsides, I'm actually surprised it isn't as popular unless there's some obvious technical flaw I'm unaware of
>>563558913>supersetwell, it has default cross-compat, if that means what I think it does (best effort no guarantees) then it's like playing with sinytra connector except you don't get a bigger not smaller ecosystem, I hope I'm wrong tho
Do nuversions have anything even 1/100th like this?https://www.youtube.com/watch?v=xSwMkW35N74
>>563560682Sovlslop
>>563556026the monkey paw is digging its nails into its palm at this point
https://www.youtube.com/watch?v=xn8DgW0BQ24>guy develops entire biome overhaul>doesn't even link textures as resource
>install multiple worldgen mods>they all conflict to create a really unique worldI know I shouldn't do this but it's cool.
>>563565528wasn't there a 1.8 mod that added a gigantic worm? I've always wanted to fight such a boss on a world that looks like that
>>563503898protomanly's weather mod
>>563565528as long as it doesn't mod there's no reason not to>amendments>cold sweatwhat are you doing btw
>>563567249>protomanly's weather modlooks interestin->Neoforge only>nuest of nuversiondarn
>>563567594Just tossing mods that look cool together. Are amendments and cold sweat particularly bad for performance?
>>563568916Cold Sweat yeahhhh kind of, it calculates temp from a lot of different blocks but moreso just curious I really enjoy temperature gameplay (i'm the jackass working on the cold world factory)
>>563568916nta but every time I've had amendments I've used absolutely nothing and walked away with no thoughts beyond "that lantern animation is cool"
>>563569273It's basically just an advanced resource pack for my use case. I also have this tendency of adding every addon or cross-compat I can find, I have Supplementaries, so I have Amendments too.
Which world gen give the most alien landscape ?
I like my pipes sloshy
I'd like to open a discussion on nuversion magic mods (specifically 1.21.1 cause that's what i'm researching atm)Here are mods I'm aware of /want to know more of>Ars NoveauOne of the big modern ones, very stylized towards high magic aesthetics but covers a broad range of spells with high customizability, an addon for nearly every mod, biggest downsides is getting into it takes a bit more effort than I like (too much gold and special grey wood) and end game power level is insane>ApotheosisI don't know why this counts as a magic mod, everytime I see it it's just a melee power scaling mod with boss spawning special vanilla mobs>OccultismSurprise it's actually an automation and base mod with extra steps, it at least "feels" magicky but more for the homebody mage rather than adventuring mage>Iron SpellsSurprisingly I know next to nothing about this one but seems to lean towards adventuring>Forbidden and ArcanusI have 0 idea what this does, it has ponders, guessing closer to homebody mage>Mahou TsukaiThis seems insane, would like to know how balanced the progression is>RPG SeriesGrouping all the mods together here, a bit linear but honestly something low powered and simple isn't too bad depending on pack goals>Mallum & EidolonGoing to loop these two together, very detailed homebody mage type mods>VampirismFun mod, some of the models/items are a bit goofy>HexereiVery immersive progress, very low power also, focused on a specific kind of swamp witch feel
>>563574032https://modrinth.com/mod/psi is the best one
>>563571973>learn to write data packs that change your world noise (you can even change the liquid don't pick lava though it's hard coded to fill air pockets up to sea level)>use biome replacer to change out/disable biome generation as you like
>>563574032>Iron Spellsit's like electroblob's wizardy but better in most regards, many addons too but the best one (TO addons or something like that) isn't for .21 yet I think, best played with the big and bloaty adventuring mods (Alex's's, TeamAbnormals's, Ender's Cataclysm, etc)>Mahou Tsukai>balancedlol
>>563574032Hex Casting is fantastic if you like being an autistic mage drawing magic symbols. It's one of the better balanced mods out there, but genuinely requires a certain level of autism. If you like math/programming it'll be right up your alley. It's all about making custom spells with simple pieces. Kind of like Psi.
>>563574774psi is better tho
>>563574032arse is too OP for my tastes, but I guess that's the point of the mod
>>563575029psi is easier to put to use, but hex spells can get absolutely crazy, since they have effectively infinite depth, provided you can pay the price. psi is basically free, too.
Looks like Supplementaries Faucets still aren't filling Create tanks, even after serb restart. I would definitely like to see it enabled; fps and tps savings will be enormous if people swap over.
>>563575352My issue is that you being able to craft a spell at any moment kind of makes any situation trivial. One of the addons has a different book where you can add spell parchments. So what I did was that the regular spellbook was something I could only use at home. Basically I made it so I couldn't craft spells outside my base. That helped a little bit and felt kind of cool.
>>563574032>Ars NoveauThe Draconic dildo of magic mod >Apotheosiswrong tag>OccultismWitchery at 2%>Iron SpellsEbwizadry but with actual mana bar>Forbidden and ArcanusThaumcraft addon ahh mod>Mahou Tsukailollmao>RPG SeriesNot a magic mod>Mallum & EidolonRoots with extra flair>Vampirismrelic from the past, also not a magic mod>Hexerei PSI but not made by VazxxxkillMy recomendation is Scriptor Magicae
>>563574032apoth is a rpg/PoE dungeon loot mod, not a magic nor tech mod
>>563576840og vampirism was half magic, nuvampirism is 75% magic mod
>>563576840you're confusing Hexerei with Hex Casting
>>563577558yeah my bad, there are too many Witchery clone
>>563576432Oh shit I'd love that, would save so many waterwheels. Yeah it's OP as hell but who cares. Actually I'd use it with oil into diesel engines as well.Might be a bug in the Fabric version, thankfully those devs shit out a lot of updates so could get fixed pretty fast maybe.
>>563546520Iris flywheel compat will give you a ton of fps back, at the risk of a bit of crashing.Then I'd add Bridging mod and Auto-Run
>>563584771Flywheel compat is not compatible on fabric with the new create version, you wont be able to join the serb. You need colorhweel and the patcher addon
>>563588763I'm messing around with colorwheel and euphoria patches, trying to see if I can squeeze out some extra FPS.I'll update the pastebin somewhere later today. Bridging Mod and Auto-Run seem like welcome additions for this pack.
>>563588763I see. I also got some kotlin related error when I tried Inventory Profiles which worked fine before, might need a bit of testing. Not really important.
New pastebin for extra client-only mods to add to PathSerb (my personal recommendation):https://pastebin.com/2SCrupYs>>563588763No need for the patcher addon since complimentary 5.7. They added official support for Colorwheel>>563590503Try install Fabric Language Kotlin mod
>>563590606screenie
>>563590606>>563590503Try downgrading Kotlin, 1.13.2+kotlin.2.1.20 works fine alongside Inventory Profiles
Wasn't there a Create addon that added weak creative motors for survival?
>>563574032What about Psi? It's tech-stylized but at its core it's a magic modWhat about Eidolon? Older versions were kinda shitty and unfinished but apparently there's some sort of a remake for latest nuversions that's allegedly a massive improvement (dropping the whole chanting crap and all) but I have yet to try it myself
2026 and despicable nujank niggers are STILL adding shit that modders can do better, instead of tackling fundamental engine issues like lack of coloured lights, lack of a proper weather system, limited world height, outdated inventory system, obsolete crafting system and so onGod please drop a meteor on their HQ or something and deliver our world of their existence
>>563594923>lack of coloured lights, lack of a proper weather system, limited world height, outdated inventory system, obsolete crafting systemNone of those are fundamental engine issues.
>>563595057Fuck off gregsissy, just because your lagbox simulator wouldn't benefit from these issues getting fixed doesn't mean they shouldn't get fixed
>>563593387https://www.curseforge.com/minecraft/mc-mods/create-fuel-motor
>>563595196>coloured lights, weather system, unlimited world height, better inventory system, better crafting systemGTNH is getting all of those thobeit
>>563551640>minecraft is actually gpu bottlenecked with sodiumEven with mods?
> 90 posts without mentioning GTNH
>no argument
>>563557434>>563557550yes but which one is the most transphobic
>>563596343Actually wait, mmcg is saved >>563596186
>>563571973randomised mystcraft worlds
>create: connected's kinetic batteries don't charge or discharge properly when placed on valkyrien skies ships, charged batteries are free rotation while empty batteries can't be filled at allWell that's shitty. Might just drop Valkyrien then, it wasn't very practical or integral to the pack anyhow, but god is it cool.
>>563596343we had entire threads like that at some point
>load game>look at base>GARBAGE EVERYWHERE>try to lay out new base>place 1 footprint>looks like shit>ragequitmy brain is fucking cooked, god damn it
>>563599047I don't think you can count 2018 before gtnh even became popular
>>563605892i don't remember making this post
>>563598934Just keep them on static blocks then? If create's docking thingy works, you can dock your ship to a mid-air outpost for refuel and then move on, IMO that's even cooler
>>563605892>>563606237GET OUT OF ME HEAD
>>563592537Thanks so much. I use maybe 5% of IPN's features and turn everything else off, but a very useful mod. The other inventory mods I tried were either shit, ugly or needed server install also.
>>563605892>build a big exterior rectangle and tell myself I'll detail and vary it over time as I add rooms>just dig into the ground and hollow out rooms so I don't have to build
serb ded, it's so over
>>563610027I have given up and embraced the cobblestone parallelepiped
GregTech
more like gegtech
>>563612823Pathserb more alive than it has been in weeks, months maybe even
>mfw I'm constipated