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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: meditate_fel-3026723290.png (1.35 MB, 3000x2248)
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Previous thread: >>563277294

>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://thegamingemporium.com/categories/decompilations-recompilations/
https://libregamewiki.org/
https://osgameclones.com/

>Generic game launchers
https://github.com/bottlesdevs/Bottles https://github.com/lutris/lutris
https://github.com/Faugus/faugus-launcher

>Unofficial platform-specific launchers (*=CLI only)
LGOGDownloader (GOG)*: https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS)*: https://github.com/legendary-gl/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon)*: https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools https://github.com/ValveSoftware/Proton
https://github.com/GloriousEggroll/proton-ge-custom https://github.com/sonic2kk/steamtinkerlaunch
https://github.com/dreamer/boxtron
https://github.com/dreamer/roberta
https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
>>
Did we actually lose the thread in one day? Lol
>>
>>563480848
Like half the threads I keep open on /vg/ have died at least once in the past couple of weeks. Something is going on.
>>
Unfortunately NVIDIA Quadro P1000 can't handle Quake 4 at maximum settings :(
>>563483917
Apparently $40k spur.us doesn't help much against "bots" lol.
>>
https://github.com/CachyOS/proton-cachyos/releases/tag/cachyos-10.0-20260407-slr
>wine-cachyos packages on CachyOS repos will be built as wow64 due to a lot of multilib dependencies being removed from the Arch repos.
32-bit doom day is coming
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>finally get around to playing some video games
>thread nowhere to be found
damn
>>
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Path tracing is ON!
Btw: to enable ray tracing you gotta add /WineDetectionEnabled:False to the executable arguments (after %command% if you use steam(lol)).
It's not 100% perfect 'cause I cannot start some sections (the start of the game, and the Leon part in racoon city). It might be hardware related or whatever else. Maybe some other anons can test if it works for them
>>
>>563485945
Devs have to do something with particles and effects, they're awful. Is this the best Unity engine can provide?
>>
>>563486304
>Btw: to enable ray tracing you gotta add /WineDetectionEnabled:False to the executable arguments (after %command% if you use steam(lol)).
So this is so-called Linux Proton support I keep hearing about?
>>
>>563486918
Eh, it gets the job done. Forgivable for a solo dev project.
>>
>>563486974
The devs know we gnu/Linux users are high iq, they don't officially support playing through proton, so it's good that they give us a workaround in case we want to try ray tracing anyway
>>
LET'S GO
>>563490215
>so it's good that they give us a workaround in case we want to try ray tracing anyway
Dude, you're wrong. They just tried game with ray tracing once, saw it didn't work properly and made a condition check that disables ray tracing when Wine detected (and apparently it only checks wine, not problematic driver or vkd3d). In the future we might get ray tracing issue fixed in either driver (you didn't specify whether you're using AMD or NVIDIA, so I assume AMD) or vkd3d yet this retarded condition check will stay with us for ETERNITY since I guarantee you in 1 year developers won't bother to recheck if shit is working and disable it. So Linux users will always have to browse 3rd party sites looking for envar/command line argument to make things work that are just working on Windows.
That's why I HATE driver/OS conditions checks: these are selfish actions of developers who refuse to communicate with driver developers and just want to ship their game ASAP. They don't care about long term support.
>>
hah
classic
>>
>>563490686
And yeah, turns out it's Nvidia driver issue yet they make Wine conditional check so AMD users are fucked just because lol.
>>
>>563491601
WELL historically, AMD has had terrible RT performance......
>>
>>563480848
Half the board is gacha threads that spam anime girl images to compete with each other
>>
>>563496424
Yeah... it's crazy hoy Normie-infested 4chan is nowadays
>>
>>563496842
You can thank:
1. Mass media
2. Reddit banning r/donald (or whatever this shit was called)
>>
https://github.com/Etaash-mathamsetty/Proton/releases/tag/EM-10.0-37-HDR
https://github.com/CachyOS/proton-cachyos/releases/tag/cachyos-10.0-20260407-slr
I'll wait for proton-cachyos to check how minimizing alt focus switching works on wine wayland driver. Currently applications recognize focus switching only when you switch to another wine window.
>>
I got banned from /g/ again. /vg/ is my new best friend
>>
>>563499376
>/g/
Judging from the board I guess you said something bad about Apple products
>>
>>563499721
Nah somebody wrote an off-topic reply about gays so I responded to that. The guy I responded to probably didn't get banned while I did. I guess its my fault for responding to off-topic replies.
>>
>>563499850
aw shit I did it again. Here is a game image to make it relevant. Look at that ass crack.
>>
Not gonna lie, I liked the previous Resident Evil's except 0 more than 4.
>>
He should've used his gun
>>
>>563485881
The fact that everyone seems to want 32-bit support killed when the problem of running 32-bit on 64-bit has been solved only for Windows software says a lot about the Linux community's utter disregard for native games.
Yes, most games have a Windows version to fall back on, and yes, a lot of native Linux games are 64-bit already or can be recompiled as such, but that doesn't mean there aren't closed-source 32-bit games. Steam for Linux defaults to Linux games, so when the Steam client goes 64-bit and all the Linux distributions drop 32-bit support because Steam was the last big holdout, all the 32-bit native games will stop working out of the box on most systems. With that, on top of the fact that so many Linux gamers already go around saying native games are bad and we should just use Proton for everything, I expect a lot of people will start calling for Valve to make Steam run Windows builds by default, and Valve might actually listen once every game with a 32-bit Linux port stops working out of the box for most users. If it happens, there goes any chance of Linux's growing user share inspiring developers to support Linux natively. Even as the number of people on Linux reaches new heights, the number of native games will plummet, because developers will see that almost no one is playing them if players have to jump through hoops to do so. Or worse, if Valve doesn't do this or takes too long to do it, developers will hear the complaints and just remove their Linux builds. It's not as if they would actually update them.
>>
>>563510951
... Assuming that Steam Linux Runtime having 32-bit libraries isn't enough to keep those games working (but I heard it's not because it doesn't provide 32-bit graphics drivers or something, so I think shit would still be fucked on distributions that completely remove 32-bit packages).
>>
>>563510951
Just how many native 32 bit Linux games do you know that are distributed through Steam? The only native 32 bit games that I played are SoF, Quake 4, Railroad Tycoon 2, SimCity 3000, Hexen2. They aren't distributed through Steam and to play them you need libstdc++5 and OSS emulation (and probably other obscure 32 bit libraries where even their 64 bit counterparts aren't distributed anymore), which already makes them unplayable for majority of Linux users. When I played them they were in such awful quality I would recommend everyone to use Proton instead.
Early Linux gaming days were rough and everything barely worked (like X11). Game devs who were developing for Linux quickly adopted x64 so there are not many native 32 bit Linux games released. If someone would really want to play native 32 bit jank in future they could just run old distro that has 32 bit support, virtio opengl driver would be just enough for them.
And maintaining 32 garbage (especially drivers, gstreamer etc) is a huge burden, especially for a few native games that nobody cares about. We're not Microsoft software engineers who promise infinite backwards compatibility, most people are working for free.
>>
I don't understand how 32 bit software doesn't run on 64bit architecture. Like, just use half the bits man
>>
>>563514330
I think this is roughly what wine wow64 does lol
>>
When Valve announced Arm device writing was in the wall for 32 bit packages: 32 bit x86 code couldn't be efficiently emulated on Arm device and Valve wouldn't ship 32 bit packages with Steam Frame. The reason why they released Steam 64 bit client beta is that they're planning on releasing native arm 64 Steam client later this year
>>
>>563516695
>later this year
Is this the new cope
>>
>>563485881
Windows compatible EAC enabled games still don't work with WOW64 lol
>>
>>563522550
Indeed
Well, maybe it will be fixed in Proton 11
>>
WE DID IT!
WINE WAYLAND IMPLEMENTED MINIMIZE AND FOCUS LOSS SUPPORT!
NOW ALT+TABBING FROM FALLOUT:NEW VEGAS IS JUST AS BROKEN AS ON WINDOWS AND X11! WHAT'S A TIME TO BE ALIVE.
>>
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I saw a couple crimson desert clips here and there and really think the game looks pretty nice. Being a rat through and through though, I will never be paying for that game unless it's for like 20 bucks.

What channels do I need to follow to know when it's properly cracked, like "run this .exe through wine and yoou good"-cracked. Is that even possible? Normally I only torrent movies and series so idk about pirated games on linux. Is this scenario even realistic?
>>
>>563524964
>What channels do I need to follow to know when it's properly cracked, like "run this .exe through wine and yoou good"-cracked. Is that even possible?
https://www.reddit.com/r/CrackWatch/
>>
Even Call of Duty general needed to escape /vg/ to /vm/ because they could not keep up with the gatcha spam and ended up dying every so often.
Too bad this thread can't go anywhere because /vg/ is the only category. As if... there was /vggg/ (vidya gatcha game generals).
>>
>>563524964
To be honest 99% of the new games are not worth even pirating. I've been eyeing upon Crimson Desert too. I think there is a slight chance that a real crack is incoming from voices38, in a month or two.
>>
Typed mkfs.ext4 instead of tune2fs
KEK! Thankfully it was just my timeshift and music drive all games were spared
>>
>>563524964
Voices38 will probably crack crimson in a couple weeks if it is his next game. He might go for another one first, in which case it will take longer
>>
>>563527651
Thanks

>>563528128
>>563531568
Nice, I'll w8
>>
>>563370506
Had it happen again.
I didn't see any red text.
Now what do I do to check what is causing these resets?
>>
>>563532569
Updating my Fedora build.
Here's hoping that fixes things. It just feels weird with this glitch happening and I'm trying to narrow down what the issue may be so I can do proper research on solving it.
Never had it happen while playing Wizard101, but to be honest that game doesn't push a high end PC's hardware as much as modern video games would.
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They're blind like newborn puppies
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That was close
>>
>>563523467
Really? ah fuck, I had to add a hack for that in the gpu screen recorder overlay. Normally when you open a new window it will minimize the fullscreen game because of focus loss (and some games break when that happens). I added a hack where the overlay doesn't steal focus but still receives input. This hack only works when the games run with x11.

What the fuck should I do now then.
>>
>>563541731
>What the fuck should I do now then.
https://wayland.app/protocols/wlr-layer-shell-unstable-v1
>but ghnoume
fuck gn*me
>>
>>563541887
That steals the focus so it still breaks
>>
>>563542009
I actually had this discussion with a cosmic wayland dev and the outcome of that is that is just how wayland is designed. There is no workaround for that issue on wayland.

I guess I'll have to contribute to wine, pressure them to not break shit on focus lost. But the issue is that it also happens in some non-wine games, such as owlboy.
>>
>>563542327
Well, that's unfortunate
>>
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Finished RE 4, 99% of the game is combat, the rest pushing buttons.
Still have to check out other modes before moving onto 5.
>>
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they fixededed Death Stranding 2 proton performance, noice. Now its about the same as windows on my machine anyway (arch linux 9070 xt)
>>
>>563551405
Oh yeah now I do remember.
This is why it ran so much better on Wine than using Proton.
Curious. Already deleted this game though...
>>
>>563533270
It just happened with W101.
Is there some kind of update that has broken something over from Red Hat?
The first graphics reset was from yesterday.
>>
>>563551996
yeah for some reason there was a bug with cpu usage that got patched in proton and nixxes also did their own performance patch that helped. i went from 32 fps to like 70
>>
>>563560359
Now I wish I didn't delete that game. I was wondering why my CPU usage was so high it was choking everything else.
>>
>>563512718
How many? Don't know. I can think of a few, though some of them happen to be bad examples for various reasons.
I think Psychonauts is 32-bit. I believe it also has some (mostly fixable) issues that are not in the Windows version, so I'm guessing people already say it's better with Proton. But I already sunk time into getting the native version (mostly) working, lol.
Planescape: Torment: Enhanced Edition comes with 32-bit and 64-bit executables, so it's not a real issue for playability, but Steam only launches the 32-bit one. Running the 64-bit one is still possible — I don't remember whether it's DRM-free and can be run outside of Steam, but one can make Steam run the 64-bit executable with a bit of admittedly cryptic %command%-editing shell magic in the launch options field — so if the 32-bit one doesn't work, nothing is really lost except for convenience. Still, I've learned in my years of gaming on Linux that most Linux gamers are (despite stereotypes) unwilling to troubleshoot at all, and upon seeing Steam fail to run this game's 32-bit executable, will immediately switch to the Windows version and then run off to ProtonDB to say "native is broken, use Proton".
Apparently the Linux port of Costume Quest is 32-bit (though I'm going by PCGW because I don't have it installed on this computer to verify it). I guess that's a good-enough example. I don't remember anything being wrong with the Linux port, at least not with the libraries already provided by Steam Linux Runtime. (By the way, is >>563512114 in fact correct about SLR not providing everything needed to run 32-bit native games on an otherwise all-64-bit system?)
The Linux port of Cave Story+ is also 32-bit (again just going by PCGW). But people will shit on you for playing the "+" version anyway. I don't know about the original Cave Story.
>>
>>563512718
>>563568798
>native 32 bit games
fullbore
risk of rain
fistful of frags
pirates, knights & vikings 2
half life
worlds
killing floor
aquaria (has source port)
from my library, going to note that games developed by two tribes (toki tori, rush, rive) have 64 bit executables but steam launches the 32 bit ones by default iirc, and unity games as early as unity 4 have 64 bit executables too. That leaves goldsrc, source 1 games that never got a 64 bit upgrade and just about every other old linux port that is on steam. That isn't a lot but Steam on desktop downloads the Linux version of a game by default iirc.
>>
>>563574167
Half Life could be easily recompiled by Valve to 64 bit though
>>
>>563575098
But honestly, Valve should've just released these games on Linux in 64 bit back in 2013
>>
>>563542852
Just like every distribution inevitably dropping 32-bit support, the post-X11 future will be fine as long as all those unmaintained closed-source games get updated to confirm to modern standards. (Use case for games that will never be updated for Wayland??) What really matters is that everyone stops using X11.
>>
Is it possible to run a game with nvidia on tails with conty?
>>
>>563578714
>(Use case for games that will never be updated for Wayland??) What really matters is that everyone stops using X11.
It was already stated that Xwayland is here to stay, and a lot of SDL games are running just fine with Wayland native driver using sdl2-compat.
Games that aren't running natively on Wayland are directly using X11 despite being SDL applications, statically linked against SDL2 (most unity games) or being native X11 clients (GameMaker games).
In all cases it's developer fault for doing such retarded shit that hurts end user in the end (most of mentioned games have windowing/input problems compared to pure SDL titles).
>>
https://invent.kde.org/plasma/kwin/-/merge_requests/9042
>Signed-off-by: Rahul Rameshbabu rrameshbabu@nvidia.com
SAAAAAAAAAAAAAAAAAAAAAR
>>
Wow, I completely missed that Sunshine implemented portal-based screen capture on Wayland
https://github.com/LizardByte/Sunshine/pull/4417
>>
>>563580194
What?
>>
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based?
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>>563588164
Downscaling is probably the best form of AA. Too bad we don't have DLDSR
>>
With non-steam games with a launcher, do you add the launcher executable or do you just add the game executable? I know some games let you go through the executable, but I don't think all of them do.
>>
>>563590452
Yeah it depends on the game. I usually go for game.exe directly, but sometimes (seldomly) you need to go through the launcher. I don't remember off the top of my head which game told me to go to the launcher. Might have been the last of us
>>
>>563588252
If you need SSAA so bad you should consider buying 4K HIDPI monitor and don't use any AA at all, it's better than using expensive AA just to downscale it with some filter and hoping for a good result.
>>
>>563590452
That doesn't depend on Steam but on your game and your preference.
>>
>>563590452
Depends on a game
>pirate windows version of Songs of Syx
>launcher.exe
>game.jar
>>
>>563592060
Yes I've been looking to buy a 4k monitor for months. Prices are just too fucked in my country for them to be worth it. Even a 1440p IPS can cost upward of 400 USD. 4k starts at like 1000 USD for a shitty one. Im fine with 1080p. Its all you need anyway
>>
>>563592764
I'll shill you Xiaomi Redmi G Pro 27U if you have access to these. It's a 27" 4K VRR 1600 nit HDR miniLED monitor, and it costed me only $400. Unfortunately they're only for Chinese market so you might look for them in unusual places (e.g. smugglers).
>>
>>563592018
>>563592074
I'm more or less wondering if I do add it via launcher, will steam still use Proton on the game or not on the launched game.
I guess I could try it myself but not able to till later.
>>
>>563593148
>will steam still use Proton on the game or not on the launched game.
Yes it will. Game will be just a child process created by launcher in the same Wine environment.
>>
>>563593203
>child process
Ah right, that makes sense now. Don't know why I didn't think about it like that. Thanks!
>>
Almost fucked it up
>>
I played this game so many times, yet I didn't know you can break this trash can and find a roach inside it.
>>
LMAO wtf was that?
>>
fucking retard
>>
>>563588164
Valve have abandoned gamescope a long time ago.
>>
>>563598970
They didn't entirely abandon it though, they maintaining it just enough to satisfy their own needs (Deck and Frame).
>>
fuck
>>
>>
>>563588164
Gave it a try with MH Rise. Looked nice downscaling from 4k, but my 9070 can't keep a locked 120 FPS there...
Yet I can run it at 200% render scale with a mod just fine. Weird!
>>
>>563604090
Actually weird. Assuming your on 1080p, maybe 200% scale means 1.41x multiplier to vertical resolution maybe? In which case 4k would be 400%.
Or maybe dogshit code on whatever side isnt working properly
>>
>>563607375
>1.41x multiplier to vertical resolution maybe? In which case 4k would be 400%.
This sounds retarded
>>
>>563598970
>>563599965
Valve is so lazy but I guess it is not in their interest to update gamescope because it is specced for steam deck.
I still think they should improve fps limiting among other things. Now it just defaults to 1/2 refresh rate and that's just shitty all in all.
Luckily I'm not dependent on using goyscope.
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All bark no bite
>>
re ehnanced and classic rebirth mods working on linux. i got re and re2 working, not sure why hd textures wont load for re3 tho.
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They're just beating their captain while I'm stabbing him lol
>>563619350
/v/ would scream "SOVLESS" but imo looks pretty good
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Eventually I disabled motion blur. Lately I just graphics options to ultra in every game but this shit is just unbearable.
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>I'll feed you to my Caragors
>Get's eaten by his Caragor
Oh, the irony!
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Finished the 2 Ada side content, only missing the mercenary mode.
After that, I'll try professional difficulty or just move straight onto 5.
>>
>>563623273
>>563619350
Do these still have tank controls? Might check em out anyway.
>>
>>563624826
>Do these still have tank controls?
Yep
>>
>no time for GNU gaming today
damn

also 4chan's captcha thing is super fucked today
>>
>>563636472
>also 4chan's captcha thing is super fucked today
Yes that's why I didn't bother posting today
>>
>>563636472
>>563640603
Since 4cucks is blocked in my cunt I had to buy goypass and I still mad about it, even though I donated for 4 months to Leto's site
>>
we are back
>>
>>563643636
going a day without downtime challenge (impossible)



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