[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


One of the most beautiful threads on /vg/

http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Check out our new wiki for vidya recommendations
https://vsrecommendedgames.gametechwiki.com/index.php/Main_Page

Previous thread: >>562670216
>>
What shader do people use for WonderSwan games? I tried a few of the LCD presets i had but they didn't look as good as i expected
>>
>>563575526
there is only one shader, the pvm2730 one
the rest is mental illness
>>
>>563575871
>wonderswan
>pvm
>>
>Get Genesis games
>never ever played a Genesis game
>not once I ever saw a Sega console that wasn't Dreamcast IRL
>cant get past the first 2-3 screens
kek, im either rusty or I have input lag, need to test further
>>
>>563577740
If you're familiar with arcade games you shouldn't struggle with Genesis ones
>>
>>
>>563571724
Nooo you don't understand it has to be a reference to some boomer pedowood film TheLastCiggyMan likes.
>>
Is there any hope for Switch emulation? Did sending ninjas to assassinate the emulation devs really help Nintendo at all?
>>
>>563575526
>they didn't look as good
The only thing that matters is that they look like a wonderswan.
>>
>>563580796
Eden is moving along somewhat. Yuzu only progressed that fast because they had stolen code and a financial motivation (Patreon) to do it, Eden is trying not to follow the same path and the same end
>>
>>563580796
Enden and Citron-neo (yeah it's not a prank) are being worked on regularly.
Apparently Sudachi still keep going behind the scenes a anon last thread found the latest version on archive.org.
>>
File: 1767097228935972.webm (3.86 MB, 1920x1080)
3.86 MB WEBM
>>563575526
>What shader do people use for WonderSwan games?

Bezel it.
>>
I need 4 more Ymir bugs.
>>
>>563573212
Anyone here have experience with PS1 emulation on the N3DS? I was gonna throw Silent Hill 1 and Metal Gear Solid 1 on it. I'm currently playing through Snatcher with it, and it's pretty fun.
>>
File: 1751157940286076.webm (3.91 MB, 880x672)
3.91 MB WEBM
We back.
>>
is screen tearing less noticeable on 60hz screens?
>>
Reposting this since the last thread hit bump limit. Have fun!
>>563572074
>>
>>
what shader to use for ps1 games with a lof of dithering like silent hill
>>
>>563575526
duimon handheld preset
>>
>>563570113
>imagine using a shader that emulates muddy and blurry piece of shit composite signal instead of rbg or scart, that's true mental illness right there
tfw this guy thinks he was an "RGB aristocrat" just because he had a SCART block, prob spent the whole 90s plugging his yellow-ended RCA poverty cables into a $2 plastic adapter. It's literally the same signal "Hans". The TV didn't even switch to the RGB channel because your poverty cable didn't have the voltage pin wired lmao. Spent a decade looking at color bleed and dot crawl thinking it was "European fidelity". HAHAHAHAHYHAHAHAAHJSDGS

>>563591245
Try the ones that come with DuckStation, or read this page or something:
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters
>>
>>563575526
>there's a Junji Ito video game
>it's for the Wonderswan

wtf
>>
https://youtu.be/4o5AU7J5gVI
https://youtu.be/8t-p1RH5iYM
>>
who fucked up the nintendo ds bios section in the wiki
what happened to all the other options
>>
>>563591245
You'll need something with composite/S-video in it to blend the dithering.
Try the guest-avanced-NTSC/ The Retro Crisis one or the Sonkun ones. Then, it's a matter of how much "I can't see shit" you can handle.
>>
>>563596542
>guest-avanced-NTSC/ The Retro Crisis one or the Sonkun ones
Good choice for the fully 240p systems (NES/SNES etc), but don't bother for the "High-Res/PSX 480i" content if you're on a 1080p SDR display.

The wiki warns against them for a reason: 1080p doesn't have enough vertical resolution to properly render TVL/scanlines and masks simultaneously without massive moiré patterns or crushing the brightness. On an SDR panel without local dimming, you can't compensate for the brightness lost from the mask and TVL/scanline simulation.

https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filters#Display_Hardware_Requirements
>>
>>563596889
The more I look at it, the more I thing all that shader craze is just a psy-ops to make us buy overpriced monitor.

Also, Sonkun worked like a charm for the Saturn, blending that stupid checkboard patern, smoothing the jaggies a little without darkening, bluring the shit out of the image. Something the precious SDTV preset was not even able to do.

As for PSX, I have still some testing to do.
>>
after testing retroarch for the last couple of days i think i prefer standalone emulators
>>
>>563598828
>all that shader craze is just a psy-ops to make us buy overpriced monitor
it’s sub-pixel math. You’re trying to fit a 400-TVL phosphor mask into 1080 horizontal lines. You literally do not have enough physical pixels to "draw" the mask and the image signal at the same time without massive moiré patterns or uneven scaling. It looks like dogshit because your hardware is the bottleneck, not because the wiki is a scam.

The other killer is SDR. Any decent mask or scanline shader works by "turning off" or darkening roughly 50-70% of your screen to simulate the gaps. Your 1080p office monitor maxes out at maybe 300 nits. Cut that to 50 nits (globally) and you’re looking at a dim, muddy mess that looks nothing like a real tube.

You need 4K+ for the density to align the mask properly (for 480 content), and you need HDR/OLED with proper dimming for the brightness headroom to lose 70% of your light and still have a punchy image.

The choices are simple:
Cope: Keep using raw pixels on your 1080p panel and pretend it looks "accurate enough".
Scavenge: Find a $20 SDTV on Marketplace that handles 240p/480 natively. Just avoid "HD CRTs" and VGA monitors if you want the actual consumer look.
Pay up: Buy a high-end display if you want the shader math to actually work. I don't recommend it though, fuck hyperconsumerism.
>>
Another day another rpcs3 regression.
>>
To the anon on the last thread that posted that pixeldrain on a screenshoot for a new PGS stand-alone build... You are a retarded nigger, you compiled a debug build not a release build so it can work if you don't have VSstudio installed because of some missing DLL, recompile it again properly.
>>
>>
>>563601016
It's time for Refraction to merge it and end this mickey mouse bullshit.
>NOOOO I'm getting mogged and bulled by a Vulkan engineer doing actual, meaningful work to the project
Eat fuck, faggot. Merge it.
>>
File: NESLMP88959.png (357 KB, 740x624)
357 KB PNG
>>563599283
>The choices are simple
or maybe use that SDTV preset for 480 content. I guess it doesn't try to simulate TVL, scanlines, or masks; it focuses on cable and signal aspects (w/ NTSC filters and shiet), interlaced flicker, gamma, and level remapping, along with some bezel and overlay effects etc etc.

This is your only option if you don't have a capable display but still want to simulate the characteristics of a 480p system.
>>
File: le meds.jpg (2.05 MB, 3781x1762)
2.05 MB JPG
>>563587725
Game blows goats. Glad it got emulated so we could fuck it, not call back, and not pay that pretentious frog fuck though.
>yuge captcha loadtimes
End this place for good soiteens.
>>
>>563601326
Parallel-blurry fags seething as usual.
>>
>>563601735
>"it's the early 90s"
>game's chock full of BDSM sex pervert shit, homoerotic imagery and bisexual colors
My childhood wasn't this gay.
>>
>>563599283
I don't care. I'm not afraid of Pixels compared to many here. I just don't like very specific dithering pattern that I find far more ugly that some jaggies. Perfect exemple of that would be the walls of the manor in Clock Tower or everytime the Saturn try to do a transparency effect. So I'm only interested in a shader that can allow that kind of blending.

Also, CRT shaders are useful only for 2D, for everything 3D upscaling/uprezing is always the superior choice.
>>
>>563602654
GSdx discord kitten sweeping it up for daddy.
>>
>>563601640
Your SDTV preset fail to blend the checkboard pattern on saturn game and bleach everything on screen. Thus, it's useless.
>>
>>563603296
>for everything 3D
>I don't care
>I just don't like very specific dithering pattern
In that case, you should probably just use an NTSC or PAL signal shader (same shit with SDTV preset). Why bother with scanline and mask simulations? They aren't even accurate for 480i/p content anyway.

https://emulation.gametechwiki.com/index.php/Dithering#Shaders:~:text=Use%20a%20blurring%20or%20NTSC%20composite%20shader
>>
>>563603478
Yeah, I'm actually going to remove that Ymir preset in the next update. I agree, it doesn't look good.
>>
>>563602798
>>game's chock full of BDSM sex pervert shit, homoerotic imagery and bisexual colors
idk that sounds like Final Fight to me
>>
How in the hell is Final Fight nearly as overt as Paprium, which had a marketing campaign gayer than Cho Aniki with some weird muscle faggot, was bundled with said character's speedo in the box, has dildos and a bunch of Mr Slave tier dudes in game, and all sorts of fruity colors everywhere? The one tranny no one would know about if it wasn't for the concept art? I can't believe people paid for something so grimy and weird.

(You)
>>
>>563605582
Yeah that sounds pretty bad and definitely worse than Final Fight, but you're still downplaying how gay Final Fight was.
There was a lot of weird gay shit in vidya in the late 90s and early 2000s.
>>
>>563603445
>GSdx discord kitten, "contributor", they/them, favorite game: latest AAA wokeslop
>>
>macho 80s/90s stuff or the rare instance of gay subculture leaking into games of the past is totally the same as the terminally online fetish-obsessed LGBT monoculture reflected in all media now
Fuck (You)
>>
GSdx has been outdated since 2025. Why do these retards keep working on it? How about solving EE emulation, now that would actually be useful
>>
File: bashit.jpg (20 KB, 400x401)
20 KB JPG
>>563612351
achhhtuaaallhyyyyyy

>macho 80s/90s stuff
based

>rare instance of gay subculture leaking into games of the past
Meh, it’s fine; it adds a nice bit of diversity.

>terminally online fetish-obsessed LGBT monoculture reflected in all media now
eeeewwww, disgusting.
>>
File: 1764206991454333.png (1.01 MB, 1600x3788)
1.01 MB PNG
>>563584531
>Citron-neo
>https://citron-neo.github.io/
Uhhh...
>>
File: 1764705001303300.webm (3.93 MB, 1280x754)
3.93 MB WEBM
>>563613535
Did i fucking stutter?
>>
>>563615578
I get it's legit, I've seen the GitHub repo already.
That website though.
>>
File: hmm, nice bike.gif (1.36 MB, 640x382)
1.36 MB GIF
>>563615578
Nice interface desu, but I still think home menu emulation with .nsp games is the better way to go to emulate switch
>>
>>563600417
It is such a disappointing software. I get that The Cell(tm) is a bitch to emulate and even the original game devs had trouble with it (this is why Metal Gear Solid 4 is compiling so much shit, more than any other PS3 game afaik) but still... It has been 10 years and the progress has been slowly declining.
>>
emugenGODS, help a faggot to use this on winblows:

https://old.reddit.com/r/emulation/comments/1sl9lcu/goosestation_libretro_core/
>>
>>563613535
I will not run that shit on my computer.
>>
File: 1715923483087072.jpg (107 KB, 620x800)
107 KB JPG
>find what looks to be an extremely detailed Windows 98 installation guide for 86box
>get blasted with full-blown cow furry autism in the process
It looks like it would be helpful enough, but all the useless fluff makes it way harder to read than it should be:
https://github.com/PitBrat-moo/pasture-of-game-grazing/blob/main/guides/86Box_Win98_Gaming_Setup.txt
>>
>>563618689
lmao
>the terminally online fetish-obsessed LGBT monoculture reflected in all media now
Case and point. That Cathode Ray Dude guy is also a weird fat tranny dating scaly. I bumped into one of his guides on FMTowns when installing Win95 on it for myself. Of course, the Dunning-Kruger fuck's info was lacking, and I had to figure it out for myself. I must be one of like a dozen people outside of Japan to get it working in an emulator. I posted my progress here some threads ago.
>>
File: 1754244250753307.webm (3.92 MB, 960x696)
3.92 MB WEBM
Man captcha is taking forever to load, it was okay before the "maintenance".
>>
>>563586738
It can't even emulate SNES at full speed unless you use an ancient, buggy, low compatibility version of snes9x with broken audio, so i imagine PS1 emulation isn't going to happen.
>>
>>563602798
I hate retro throwback media that uses """synthwave""" music.
80s synth music was not that gay. It was kino. Synthwave is a product of modern times, and it sucks so much.
>>563587925
I stopped seeing screen tearing when i discovered what vsync and triple buffering does while using zsnes and nesticle in 1998.

Also to answer your question - no.
>>
>>563591245
I played silent hill on an atrocious hand-me-down CRT in 2000. You had to turn it on and leave it on for about 20 mins for the tubes to warm up and the screen to become visible.
The PS1 was hooked up with an RF cable.
You could still see the dithering clearly.

"blending dithering" with composite is a fucking meme. If you want to get rid of dithering, you have to lower the signal bandwidth (increase the blur) until it's gone. There's a shader called TV Out Tweaks that does just that. You have to set the horizontal blur/bandwidth/resolution to 160 to blend dithering. There is some collateral damage though - It's blurry as fuck, it makes everything look shit, it fucks up text, the entire screen looks awful, etc, but hey, at least SOME of your dots will be smeared together.

Your best bet is to just get used to it.
>>
>>563624085
just use duckstation with default graphics settings and built-in ntsc adaptive shader
>>
>>563624085
Or check the option in Duckstation to just get ride of it... or scale it in HD.
>>
What’s the best shader for PCSX2?
I tried some reshade presets from the wiki but none of them look that great, they all look totally different on my machine than the example videos
>>
>>563628703
https://emulation.gametechwiki.com/index.php/Shaders,_presets,_and_filters#Quick_Reference
SDTV preset?
>>563540986

>standalone pcsx2
>tried some reshade presets from the wiki but none of them look that great
https://emulation.gametechwiki.com/index.php/Shaders,_presets,_and_filters#ReShade
https://emulation.gametechwiki.com/index.php/Shaders,_presets,_and_filters#ShaderGlass
This is all we have; there isn't anything else out there.
>>
Uhhh, what the fuck? I don't remember this being a sequence in Pac-Man.
>>
>>563601016
https://files.catbox.moe/othf2e.zip
>>
File: 1765237368154976.jpg (760 KB, 2215x1658)
760 KB JPG
wtf did hiroshimoot do to the captcha
>>
>>563624085
>>563625637
>>563625765
you are right
i think im just going to use duckstation
i wanted to use retroarch for everything but having to deal with all its bullshit its annoying
standalones are easier to deal with
>>
>>563601184
>ivan
>schizo mode
>it's real
A well earned kek, cigs. Good find.
>>
>>563601184
Looks and runs like SHIT compared to the PS1 version. It was unfair just how badly the PS1 badly raped the Saturn in polygonal games.
>inb4 the /vr/ schizo who uses Street Racer as a counter, a game that offloaded the road to VDP2's "mode7" plane, which is what every 'impressive' Saturn game does
>>
File: 1759308394667244.png (166 KB, 826x737)
166 KB PNG
>>563631027
>a game that offloaded the road to VDP2's "mode7" plane
LOL, that's exactly the dirty secret I ended up finding out about "Sonic World".
>>
File: 1768926593141011.webm (3.99 MB, 1920x1080)
3.99 MB WEBM
>All these plebs don't even have a PVM to emulate.
>>
>>563633852
Sdtv experience preset vs duimon preset lets fuckin gooooooo
>>563540986
>>
>>563631681
To be fair that's just effective use of the hardware, but if the game calls for uneven terrain the shiturn's performance is fucked unless the dev has XL2 tier optimization skills.
>>
>>563633852
>that split in half PS2+CRT concept
That's so fucking retarded looking lmfao. Well memed.
>>563584803
This actually looks pretty good, but I would never sacrifice this much of the screen for this for a real play session.

Bezels just seem good for webms more than anything honestly. I don't know what kind of sick freak would play a game like this on purpose. Any time I play one of those arcade ports with borders? That shit gets turned off first thing. You DO know the only reason the Super Gameboy had them was because the SNES couldn't scale the Gameboy's resolution to full screen without issues, and they wanted to do something with all the blank space on screen, right? See for yourself. Try to get a Gameboy emulator working with integer scaling in progressive mode on an NTSC 15khz TV. The native 160x144 resolution won't work without a 240p container/being shrunk, and 320x288p won't work without rolling or cutoff, and the SNES sure as shit wasn't gonna hardware scale it to 480i with bilinear filtering. So the whole reason we have these stupid copes to begin with was because the SNES just couldn't fullscreen GB games.
>>
File: 1767673724528912.webm (3.78 MB, 958x676)
3.78 MB WEBM
Kek it was obvious this slow fat-ass wasn't the last boss.
The real deal is a bitch, i'm gonna change my build to use missiles and see i can deal with it.
>>
>>563624085
I dunno how much of what you perceived as dithering was PS1's lack of texture filtering + aliasing or an actual dithering pattern across the screen. That RF wouldn't blur it significantly is doubtful. The composhit meme is real, to an extent anyway. The waterfalls wouldn't work if it didn't.
>>
Is RPCS3 a lot better recently?

I tried it a few months ago and it crashed on literally every game almost immediately. I looked up recommended settings and all that, Tekken 5 ran fine but every other game I tried either wouldn't load, crashed in the menus, or crashed after a very short period of gameplay. Pretty much all the games I played were allegedly among the more stable ones too. Eventually I ragequit out of the whole thing and uninstalled it after way too much fucking around for almost no reward.

I'm using Linux Mint on a Legion 7 laptop with a 3080, 32gb ram, ryzen 9, so it should be comfortably good enough hardware. I ask because I've seen a lot of stuff saying it has drastically improved in recent months and now is stable on at least half the catalogue. But people were saying shit like that before I initially tried it too. Is it actually better now?

Is my experience normal? Because I see people raving about it and yeah I'm sure it's a great technical achievement to even get it to that level, but I don't see how anybody could recommend it to anyone even for novelty value based on the experience I had. But the same people raving about it will say 'yeah it will always crash eventually on every game lol you can't expect it to actually WORK'. Weird stuff. What's been your experience with it?
>>
File: 1766432479596945.webm (3.84 MB, 936x696)
3.84 MB WEBM
>>563636134
I DID IT!

Also i just take a look at Mathias and kek yeah i gonna need to make a new build from scratch for that.
>>
Remember when emulators used to be developed in private and devs only teased WIP screenshots
>>
>>563640749
>devs only teased WIP screenshots
I swear a modern emu still does that, it's called "RPCSX" or something.
>>
I need 2 more Ymir bugs
>>
>>563631027
NTA but Radiant Silvergun looks absolutely outstanding on Saturn and i'm not convinced it could run that well on the PS1.

There are a couple of examples of 3d games looking better on ps1, i've never heard of Street Racer being used as an example though.
>>
File: 1770303278461535.webm (3.8 MB, 854x480)
3.8 MB WEBM
Looks this time the "maintenance" actually work.
>>
>>563637815
>Is my experience normal?
Not the constant crashing, that is something on your part.Probably the laptop gpu.
But yes, Rpcs3 is a piece of shit is prone to crashing.
And it is getting worse with regressions and them not even fixing any errors if they don't actually have the hardware type of the report.
>>
File: 1758599718557285.webm (3.93 MB, 878x670)
3.93 MB WEBM
Apparently is taking some time for to post, maybe because everyone is trying to at the same time.
>>
File: 17762100620700439796.png (2.63 MB, 2547x1204)
2.63 MB PNG
You need 5K (2880p) to get anywhere close to emulating mask pitch of a Trinitron.
Even more for shadow mask.
>>
>>563645340
Depends on the Trinitron. A BVM (what I assume is the first image in your pic), yeah maybe, but a consumer-line TV should be much more doable with lower resolutions.
>>
is there any point in using shaders on a laptop with a 1366x768 screen?
>>
>>563651494
Probably not a CRT shader, but something like sharp-bilinear might still be OK.
>>
>>563651428
1080p isn't even optimal for 240p, regardless of TVL. It's "doable" at best, but for 480i/p? Not a chance. On top of that, you need HDR and some kind of local dimming.

https://emulation.gametechwiki.com/index.php/Shaders,_presets,_and_filters#Display_Hardware_Requirements
>>
>>563653972
Yeah, 1080p is definitely a non-starter for 480-line resolutions, but for 240p it's passable enough. It can simulate 540 and 360 TVL Trinitrons using 2-pixel and 3-pixel masks respectively, which roughly correspond to mid-range displays. Again, not ideal, but it can definitely work. It will, of course, require some kind of brightness compensation, so in a way it is cope, but well, if you're still stuck on 1080p in current year, you kinda have to do that regardless.

1440p is, I think, where it gets pretty swell, still not ideal, but nice enough where I think you can be satisfied unless you're hellbent on getting as close to the CRT experience as physically possible without an actual CRT. This resolution lets you go up to 720 TVL, which is very nice if you're shooting for a high-end PVM look, but it can go down to 360 TVL if you want a more consumer look, while doing it better than at 1080p. And here, I think, slot masks actually also become viable.
>>
File: lmao.png (56 KB, 1615x263)
56 KB PNG
I was reading the No Intro wiki about their naming conventions and I think not even Sonic fan wikis have this autismo.
>>
File: 1764161235905108.jpg (384 KB, 2248x3244)
384 KB JPG
>>563654952
I'm not even a BVM/PVM Pro broadcast CRT fetishist. I don't care about high TVL; I don't like that "barcode" look, and I never had it growing up anyway, so there's no nostalgia there for me. I don't care about RGB or S-Video either, most of us used Composite (or RF for older systems) back in the day.

But like you said, it’s still not an "optimal" setup. It doesn't look great even for 240p content. 1440p is fine for 240p, but it still falls short for 480i/p. Resolution is only one piece of the puzzle; you really need per-pixel emission and high enough luminance to make it work.

At this point, just use an actual SDTV or EDTV for 480p/i systems. Or, just drop the mask and scanline filters entirely and use presets like SDTV one on the wiki. No point in dropping thousands of bucks on a digital toy with a two-year lifespan.

I’m just hoping we eventually see proper analog signal emulation instead of just trying to simulate that with post-processing shaders.
https://emulation.gametechwiki.com/index.php/Shaders,_presets,_and_filters#Full_Signal_&_Cable_Emulation
>>
>>563657289
Indeed, at this point, the monitor itself is the key to everything. Even a 4K monitor will eat shit authenticity-wise if it's one of those cheap panels that can't go above 400 nits or so.

Still, if you are OK with a bit of cope, 480-line content IS doable even at 1440p. You just have to besmirch any semblance of scanlines and just focus on emulating the mask and fiddling with parameters to mitigate the hit to brightness, which shouldn't take much since you're not dealing with scanline gaps at all. Here's a lazy first attempt with a preset I already had on hand for 240p content, just adjusting so that it doesn't trigger interlacing and to reduce some vertical blur.
>>
>>563639796
A funny thing, of all the AC of the Arena, MAthias is the only one who always know where you are. You can't hide from him.
>>
>>
>>563658965
I used that scene for my demo as well lmao. Did you use any signal/cable/NTSC shder? It looks way too sharp (talking about the framebuffer output, not the shader). Did you increase the internal resolution in the emulator or something?
>>
>>563659408
>Did you use any signal/cable/NTSC shder?
Nope, it's using guest-crt-advanced-fast only.
>Did you increase the internal resolution in the emulator or something?
No, it's using the software renderer, though deinterlacing patches are on, so maybe that has something to do with the increased sharpness.
>>
>>
God I love emulation
>>
as a trans identifying xerson of unemployment emulation is literally killing us. How can I sell retro games if people can emulate them for free?
>>
File: jfoster.gif (305 KB, 220x186)
305 KB GIF
>>563663467
>>
File: aALY9xAV_700wv_0.mp4 (66 KB, 460x460)
66 KB MP4
>>563663467
If you're hot, you can always find some rich pervert who fetishizes you; but since you're one of those ugly fat 'alphabet' ones, sorry you're cooked.
>>
>>563663467
>How can I sell retro games if people can emulate them for free?
Insert a shitty Raspberry Pi in your cartridge and hope nobody HLEs it. It worked for SNES DOOM, and it almost worked for Paprium.
>>
>>563658965
The interlacing/flickering scanlines are only noticeable due to the static nature of the screenshot.

https://www.diffchecker.com/image-compare/pak3J3lQ/
>>
File: 5.jpg (153 KB, 1078x917)
153 KB JPG
>>563645340
Good enough, 1440p
>>
Why is PPSSPP the only emulator with actual texture scaling?

You figure something like PCSX2 should be able to add it pretty easily since they have all the code to support texture packs. It feels like you could just vibe code this into the emulator in an afternoon by pointing the AI at the way PPSSPP does it.
>>
>>563584531
Yes, I saw another anonymous user's recommendation in another thread and decided to test it myself. There really is an updated version of Sudachi on archive.org, available only for Windows. I confess I was quite surprised, as it ran my games with the latest update without any problems.
>>
>>563668043
With 1440p you can emulate most systems in integer scale in full screen, right?
>>
>>563592882
Two actually. No idea if they're good or not since i can't read Japanese but the sprites are pretty nice since they're ripped straight from the manga
>>
>>563668043
Lookin' sharp.
>>
>>563670791
https://emulation.gametechwiki.com/index.php/Shaders,_presets,_and_filters#Display_Hardware_Requirements:~:text=Integer%20Scaling%20%26%20Alignment%20(The%20Subpixel%20Budget)
>>
>>563641903
What's the endgame of getting a certain amount of Ymir bugs reported? Why is this significant to you or anyone else?
>>
File: 1759845946575915.webm (3.96 MB, 960x720)
3.96 MB WEBM
>>563659002
He's a cheating bastard, so i ended up cheesing him with the EMX-VLS241 vertical missile and the Abandoned Highway arena, just fly above him and let the missiles do their thing, after i drained my missile i just flew down and machine gun the cheater.
>>
>>563672086
Ciggy's hoping for a stenzek-style crashout, but StrikerX seems like the dedicated sort.
>>
>>563670860
LunaTranslator.
https://docs.lunatranslator.org/en/
Gookmoot I want to shove these dick shapes up your faggot absentee father gook ass.
>>
>>563672086
He's a miserable cunt hoping to drag others down to his mental state. Now watch him as he tells me to chop my dick off.
>>
>>563672259
>>563672510
I already knew that was the answer, some way to treat a dev who has been extremely cooperative and patient.
>>
>>563668043
now try pcsx2
>>
Is there anywhere I can read up on how complete redump and no-intro sets actually are? I mean officially released games obviously because the aftermarket crap is never going to end
>>
>>563633852
what's your setup anyway? PGS on RA? or pcsx2 with reshade?
also nice laser build
>>
Anyone got no interlacing patches for the FMA games?
>>
>>563674076
none of the built-in PCSX2 deinterlacing methods working?
>>
File: 1750939754819837.png (374 KB, 3691x2412)
374 KB PNG
>>563673884
That's just a bezel preset from duimon mega bezel pack.
I use PGS on RA as my main.
>>
>>563674281
They're all just variations of ghosted and blurry.
>>
>>563674915
If none of those work and there’s no patch available in the repository
https://github.com/PCSX2/pcsx2_patches
then you’re probably cooked. You can't solve dithering or interlacing problems with post-processing shaders.
>>
Not strictly emulation related but redump seems to have no standards when it comes to pc dumps.
Alien vs predator 2 primal hunt second cd is broken and can't be installed. And guess which version is used for ALMOST ALL of the iso you can find on the web minus the obscure russian sites?
Fucking clowns, i am gonna have to recheck manually every console game as well now.
>>
>>563624085
I just use composite on my crt and have the sharpness turned down a bit.
>>
>>563674915
PS2 games are meant to be blurry.
>>
>>563676496
That guy’s issue isn't actually hardware-accurate behavior, you shouldn't be seeing that blur from the deinterlacing method. But yeah, PS2 rendering pipeline was naturally blurry to begin with (+448i and composite signal blur etc)
>>
>>563674879
I see, ty I'll check the bezel pack
>>
>>563644820
Why wouldn't it, exactly? It's not that polygonally dense of a game and the PS1 can move plenty of sprites (as polygons) around. Maybe some of the larger 2D backgrounds would need to be nerfed, or a raster effect might need to get cut as seen in Silhouette Mirage or Mega Man 8 from Sat to PS1. It would run fine.
>>
>>563679469
nta but Thunderforce V had way less going on in term of 2D sprites and layers and yet the PSX version still couldn't run it without massive cuts to the 2D assets and removed a lot of effects and it looks very off in most of the game. There's no way Radiant would have looked anywhere near as good.
I still wish it was ported, the gameplay would have been the same anyway and I would have played it sooner if it was on psx.
>>
>>563645259
Sega's 16bit era was weird.
They made all these amazing arcade games and then didn't port them to the megadrive or saturn.
Instead, they made home versions that were different and not as good.
Examples are:
Shadow Dancer
Eswat
Moonwalker
Revenge of Death Adder
etc.
>>
>>563645340
You need millions of hz to simulate the electron beam accurately too.
>>
>>563675207
What happens? Is this due to securom?
That's why you download scene releases and clones from torrminatorr.
>>
>>563675207
What happens? Is this due to securom?
That's why you download scene releases and clones from torrminatorr.
>>
>>563679919
I think Thunderforce uses more VDP2 raster/mode7-y shit than RSG and to be fair I think more talented/less lazy hands could have ported it more faithfully. Not to say anything of Saturn's library but the hardware just isn't great and even its 2D edge isn't massive. It can do raster tricks like heat haze and refraction/water warp better, and it can have some slightly larger backgrounds in memory, but that's it. You have to keep in mind, the MO back then was to just cut it if the other platform didn't have the hardware feature, instead of recreating it for the other machine. In defense of the Saturn on the topic of 90s port quality: SOTN could have been much better on the Saturn if it was more adeptly retooled for it and wasn't handed to the C-team chucklefucks in Nagoya. Oh no, don't just expand the viewport for a native Saturn resolution like a human, frickin' scale the assets and bake in terrible aliasing everywhere.
>>
It's been two days, jan-jans, unclog this fucking toilet.
>>
>>563680809
Revenge of the Death Adder was a 32bit game and would have required the 32x at the least for a passable, but not great, port. System 18, which most of those were on, were generally ballsier than the Megadrive, faster CPU, better video hardware, but yeah... probably could have gotten a little bit closer to arcade on some of those, anyway. IMO Shadowdancer MD is better.
>>
>>563672086
Why is it significant that emulators work?
>>
>>563682658
The number in particular, though? Why 4 more or 2 more?
>>
>>563682962
Because 2 more would be 300.
>>
File: 1764341619566306.webm (2.69 MB, 640x486)
2.69 MB WEBM
Looks like we're back for real now.
>>
>>563684573
And to believe they quite literally stored an SFC ROM inside a GB ROM KEK.
>>
File: p3.jpg (780 KB, 1794x1346)
780 KB JPG
>>563672968
With interlacing shader it's no different than 240p in terms of your actual monitor's resolution

It just alternates lines each frame, which looks like shit in still screenshots

If you don't have interlacing shader it tries to render 448/480 (or whatever) lines which yes does look like shit at 1440p
>>
>>563684941
>>563684573
They released it standalone on the SNES as well, no? Is there any difference between that and the version stored on the GB cartridge?
>>
File: p3.jpg (777 KB, 1794x1346)
777 KB JPG
>>563672968
With interlacing shader it's no different than 240p in terms of your actual monitor's resolution

It just alternates lines each frame, which looks like shit in still screenshots

If you don't have interlacing shader it tries to render 448/480 (or whatever) lines which yes does look like shit at 1440p
>>
File: 1771142695771928.webm (2.95 MB, 512x448)
2.95 MB WEBM
>>563685610
>>563686549
The servers still acting up, damn Hiroshimoot.
>>
Did we die again?

>Upload Failed.
>>
It's now blocking you from posting images. I wonder if they're getting paid by the day or by the hour to keep the site broken.
>>
File: 1773541468152762.webm (2.96 MB, 512x448)
2.96 MB WEBM
Is 4chan kill?
>>
>>563688901
>I wonder if they're getting paid by the day or by the hour to keep the site broken.
Part of me thinks a second hack is about to happen.
>>
>>563691464
All of me thinks mossad doesn't want people discussing Iran.
>>
File: 1774474288474300.webm (2.98 MB, 640x480)
2.98 MB WEBM
Back again, wonder how long will last this time.
>>
File: 1757181901279507.png (95 KB, 898x601)
95 KB PNG
>rpcs3 makes great updates
>pcsx2 not feeling left out makes one..
>it's about retroachievemnts on install
Cool.. I guess
>>
>>563697126
Are achievements something people care about? I just play the game and enjoy it.
>>
>>563697209
You'd be surprised how serious people take them, look at how much people creamed over wii getting support
>>
>>563672259
congratulations faggot you got what you wanted. Ymir is on indefinite hiatus. How many projects have you killed now?
>>
>>563700550
Source?
>>
>>563701339
Dude's pulling shit out of his ass, StrikerX3 is still working on his emu.
>>
File: 1751709632955762.webm (3.91 MB, 960x696)
3.91 MB WEBM
Thought Another Age technical side would be exactly like AC2 but they amp a lot of stuff, especially the more subtle ones, there's much more lighting effects, the laser effects are better and the new places are ace but man...100 missions? I dunno if i'm up to that, gonna play more but i might just ended up going to AC3 instead.
>>
I see no evidence that anything is shutting down.
>>
File: 1759938013659995.webm (3.93 MB, 1440x1044)
3.93 MB WEBM
>>563704996
Smaller, better quality webum.
>>
>>563674915
Found a way around it, you can use merge sprite to remove the blur, This dulls the screen but then you can turn the shade boost brightness up a bit to cancel that out.
>>
>>563681183
Nah, the second disc is simply corrupted and everybody kept spreading the same corrupted file.
>>
>>563675207
>>563708378
Well it's called redump for a reason. If you have a copy of the disc you should make a dump yourself and add it to their database.
>>
where do you find redump pc releases
internet archive?
>>
File: 1760446961310851.png (218 KB, 1355x335)
218 KB PNG
What a weird and pointless project. I distinctly remember a Godot remake existing already, and it was JHDev2006's SMB1R. It's a neat novelty having an expanded view for the SMB Deluxe content, but I find SMB1R's physics too NSMB-like for my tastes. Gonna stick to emulating the original on Mesen.
>>
>>563710536
myrient
>>
>>563710702
The real answer is romsfun. If your ISP blocks it, TOR that bitch!
>>
>>563710702
that doesnt exist anymore
>>
File: Spoiler Image (27 KB, 640x480)
27 KB
27 KB JPG
>>563710834
>>
>>563710536
Archive, but old games.ru is better.
>>
>>563708185
this character looks so funny idk why
>>
>>563691340
the only good dragon ball game ever made
>>
>>563685610
this is over done, doesnt look good
>>
>>
>>563685610
desu, that one looks good aesthetically, but it’s nowhere near accurate for that specific hardware. 448i/480i and 240p are completely different animals, though I see the point you're making.

>If you don't have interlacing shader it tries to render 448/480 (or whatever) lines which yes does look like shit at 1440p
Even 4K struggles with 448i and 480-line content due to the scaling math:
1080p: 2.25× (Non-Integer) – uneven mess.

1440p: 3× (Integer) – Sharper, but "chunky"; not enough pixel budget for good mask simulation.

4K: 4.5× (Non-Integer) – Nah+requires interpolation.

5K: 6× (Integer) – The "sweet spot"; smooth, sharp, and acceptable/enough room.

8K: 9× (Integer) – Good, looks convincing.
>>
mednafen/bettle psx or duckstation?
which one is better?
>>
>>563720264
duckstation
>>
>>563720264
mednafen
>>
>>563720264
psxfin
>>
>>563720264
Xebra you uncultured swine.
>>
>>563723637
Does Xebra have -> proper <- deinterlacing and dithering solutions similar to those in DuckStation? Shader-based workarounds are falling short.
>>
https://youtu.be/tKgNcMSj1UM
>>
>>563704996
I wouldn't sleep on Another Age, they really had their fun with the missions diversity and, if you go to the very end, you'll unlock a bonus fight with a old friend from the first gen.
>>
File: 1776310555682627.jpg (2.64 MB, 1920x1080)
2.64 MB JPG
>>563725736
>>
>>563725117
>deinterlacing and dithering solutions
uncultured swine
>>
so i have been emulating on this old laptop
is it just me or are retroarch cores slower than the standalone emulators?
>>
>>563728482
>uncultured swine
??
If you’re implying I should just use a VGA CRT, that doesn't actually solve the interlacing or dithering issues with emulation. You either need the original hardware on an actual SDTV, or a proper internal fix. PP Shaders don't cut it.
>>
>>563728721
yes, bloatarch is bad
>>
>>
nons, I need your advice.
What's the budget yer good way to emulate up to 5th gen while displaying on a CRT?
A MiSTer? Does it have composite output?
I have a PC with HDMI; should I use an HDMI to YPbPr converter?
A Raspberry Pi?
Do I absolutely need a TV with component input?
Sorry but any help will be appreacitated
>>
>>563734316
>a CRT
what kind of CRT?

>What's the budget yer good way to emulate up to 5th gen
used Wii or early Xbox 360 with composite out
>>
>>563730618
>that doesn't actually solve the interlacing
It does if you run it at an interlaced resolution idiot.
>>
RPCS3 now fetches settings automatically from the wiki
>>
>>563735736
I don't think the 360 can output 240p.
>>
>>563719494
Use a 15khz CRT, apply a shader externally, or make a feature request for mesh blending and/or shaders.
>>
>>563708185
>>
File: getting cucked&cooked.jpg (59 KB, 600x600)
59 KB JPG
>>563735796
Nigga, calm down.

-> MOST <- VGA CRTs do not -> natively <- support interlaced scan modes. On top of that, an emulator's framebuffer output doesn't function like a raw analog signal; you can't simply toggle an 'interlaced' resolution mode and expect it to resolve the internal interlacing artifacts of a PCSX2 game on a VGA monitor.

You are missing the fundamental point: software emulation on a PC doesn't interface with hardware that way. Simply forcing an interlaced resolution in Windows won't magically transform a high-frequency PC monitor into a low-frequency consumer TV. Because the emulator renders to a digital buffer, you will never achieve the authentic phosphor bleed or the specific 'combing' effect produced by original hardware. To truly address interlacing and dithering on a VGA CRT, you must use the emulator’s internal deinterlacing solution and blending algorithm/methods. Relying on the monitor's physical scan method is a misunderstanding in your case; any other 'fix' is just a hack that fails to address how the software actually processes the image.
>>
>>563736338
Request to who?
>>
I don't want to work anymore. I just want to falsely report problems all day and self-fulfill prophecies of emudevs being malignant like a zionist rat.
>>
>>563736656
Guess you're screwed then.
>>
>>563737060
>le pretend I don't know what you're talking about
This is what a leftist does in discourse. I know you're not a fan of that kind of person, yet here you are acting like one. The Ymir dev obviously, if you're that retarded and forgot what we were talking about like a goldfish.
>>
>>563736656
(cont.)
Unless PCSX2 has a low-level way to bypass the host OS display stack and interact directly with the analog output timing (kinda like CRT emudriver but it should be built-in), which the devs will never bother with.

Modern GPUs and APIs abstract the hardware. The emulator doesn't 'see' your CRT in that way; it sees a virtual canvas. By the time that image reaches your VGA monitor, the 'fields' have already been mangled by the framebuffer logic. Even with CRT Emudriver, you're just seeing a pre-processed image already. You can't fix that at the monitor level.

>>563737440
Pretty much. Until they develop better algorithms that can actually fix it properly, we're stuck with these half-measure fixes like 'no-interlace' patches. The current deinterlacing methods just aren't good enough.
>>
>>563710669
Every Godot game or project I've tried feels like it's loosely held together by Elmer's glue and popsicle sticks.
>>
>>563741325
I was playing dome keeper (godot game) with my overclocked gpu and I press F to use a gadget and it literally shut down my computer, twice.
and the game shutters like a bitch when compiling shaders, it's a fucking pixel art game.
>>
>>563737926
Make a fucking issue on their github instead of whining on 4chan.
>>
>>563741724
Yeah, Cruelty Squad and its EA sequel have shader comp issues out the ass too.
>>
>20 years later
>more storage IO, RAM capacity and bandwidth, and IPC/threads than god
>GPUs several orders of magnitude faster than
>shader compilation makes it all moot
It's the sickest fucking joke. How do we break out of this paradigm?
>>
>>563735736
At the moment I have a 14'' which has stereo + composite RCA output.
All the guides and tutorials I've seen use SCART or YPbPr ouputs. HDMI to YPbPr converter seems to be the easiest, just need a CRT with component input but can't find one where I live.
>>
>>563741785
>which the devs will never bother with.
https://github.com/PCSX2/pcsx2/issues/6348
>>
File: 1748232609856970.webm (3.85 MB, 960x720)
3.85 MB WEBM
>>563733943
>>
>>563742838
>https://github.com/PCSX2/pcsx2/issues/6348
I say Bug Issue, not your autistic, unrealisable, "do it for me" Feature request, faggot.
>>
File: all night.webm (1.99 MB, 480x480)
1.99 MB WEBM
>>563741785
So, you’re admitting that I cooked you? Hand over my prize (your beautiful mom) so I can breed you a new sissy-ass sibling.
>>
>>563743772
>I say Bug Issue

They just don't care. They’ll never care. How many times do I have to mention that to you at this point?

https://github.com/PCSX2/pcsx2/issues/6348#issuecomment-2364081640
>>
>>563744169
If you take a sip of beer for every scaling/resolution issue a emudev said they won't fix or is low priority you're gonna need to stay clear of fires for a few months
>>
>>563744637
They'll just rely on workarounds like no-interlace patches or 'half-assed' algorithms such as MA, until they find a better solution/algorithm worth baking into the emulator. It makes sense, as they have to prioritize more crucial tasks with their limited "resources".
>>
>>563742414
Stop using shaders.
>>
File: wut.gif (915 KB, 444x250)
915 KB GIF
>>563745576
>>
>>563745787
Emulator graphics backends should all be written for dx9.
>>
>>563744169
Not a bug issue, try again, I don't care about your crt autismo. If you thing it a deinterlacing bug, create a bug issue for that game.
>>
>>563745576
Tell that to the faggot game devs, OS devs, and GPU/driver engineers. It's an unholy faggot alliance. They need to figure it out.
>just precompile it for minutes like you're waiting for a C64 tape in 1983
>just eat stutters despite hardware 100x better
>now we're expected to pay more for the same hardware
Unacceptable. I refuse to believe no one between the game engine, OS, and GPU can find a way to accelerate shaders despite it being a woe even normies have known about for years now.
>>
>>563746465
Some guy explained it in his blog sometimes ago, we're still using shaders like it was the early 2000's, problem is shaders where lightweights thing back then. With today muh UE5 graphics and muh low-level API, shaders are bloated things that can't be compiled seamlessly anymore unless you recode the whole way we do shader or we stop wanting more and more photorealistic graphics, but the GPU manufacturers will never allow that (Even if the IA is now their main customer, not the PC gamers).
>>
File: Prize, now!.jpg (110 KB, 1278x780)
110 KB JPG
>>563746403
>I don't care
this
Thanks for proving my point. No one cares dude. Bug issues, feature requests, fuck requests, whatever. No one is ever going to care.

Now, bring me your beautiful mom and stop coping. I win.
>>
>>563746957
You lose, you'll never be a real crt screen.
>>
File: crt screen.png (23 KB, 360x360)
23 KB PNG
>>563747101
>Loud degaussing noise*
>High-pitched whine of the electron gun warming up*

Keep coping. I’m already glowing... Your mom, now!
>>
So many unhappy motherfuckers (in some cases literal) on here, lol. I am no exception
>>
>>563741325
that's because godot is like that

people who use it to make commercial games are insane
>>
>>563750762
Yeah, I presume they're the types to make everything in their life a gay protest because... I don't know, Unity made some sort of corporate blunder like every company is gonna do at some point. Their socials are probably plastered with topical e-bumper stickers and their fetishes/genderfuckery are barely if at all contained. So yeah, insane, like you said.
>>
>>563750762
Halls of Torment is godot but it's pretty basic
>>
I think later versions of Godot use Vulkan and have some shader comp/async built in but of course the Cruelty Squad faggots don't use it.
>>
>>563751525
the only reason godot is even included in the discussion with unity and unreal is that it was shilled into that position by exactly those people

it has no fucking business being talked about in the same breath as unreal or unity and there are so many other lesser known engines that are way better than godot

>>563752396
I remember it being quite jank on launch with full screen and such like every time you launched the game it would be a bit of a battle to get it running normally
>>
>>563752557
>other lesser known engines that are way better than godot
Like Clickteam? I remember that being a decent engine. (It used to be a whole lot worse when it was "The Games Factory")
>>
>>563752557
>there are so many other lesser know engines that are way better than godot.
If you seem to know so much of them, then, please, give me some exemples.
>>
>Emulate(?)/wrap/launch O.N.G.E.K.I. after figuring out all the Allnet server and launcher autism
>game's judgment is dull as fuck and will pass you even if you do a quarter-ass job on a hard song
What a waste of an interesting control scheme and gimmicks.
>>
TES 6: https://www.youtube.com/watch?v=Rf7ROU2_8UA
>>
>>563753589
can't be, todd howard would never make a good game in his life
>>
>>563753330
I'm not so sure about clickteam it was sort of a meme engine when I tried one of their old versions back in the day

>>563753336
well most recently there's s&box though to be fair it wasn't really an option when godot first started getting shilled but today it is a much better option now that they have sorted out the licensing with valve

there's unigine, flax engine, o3de, for 2d focused stuff there's construct, sdl, löve just to name a few of course there's gamemaker but I can't in good conscience recommend that to anyone making games in 2026
>>
>>563754898
>löve
Of course, how could I forget that engine!? There was an incredibly soulful Pac-Man remake made on that engine that goes above and beyond any remake I've played thus far. (It goes out of its way to not only include mazes from official Pac-Man games, but also various clones, hacks, and fangames.) It's only in the demo phase so far, but from what's available, it's REALLY good.
>>
emu
>>
>>
>>563700550
Oh no, a pointless emulator with several superior, established alternatives has disappeared whatever will we do
>>
>>563708185
The amount of time people spend trying to make 25 year old games not look like 25 year old games astonishes me.
>>
>>563720264
Mednafen/beetle sw.
It's the gold standard.
>>
>>563734316
Probably mister.
But you're better off with PC because you end up with more features and you can do 6th/7th gen as well.
>Do I absolutely need a TV with component input?
You should be aiming for that yes.
>>563735736
Wii absolutely cannot do 5th gen.
>>
>>563700550
The last commit was 5 hours ago, so show us your proof of that.
>>
File: 1747418989899357.png (780 KB, 1245x2958)
780 KB PNG
>>563770080
That anon has no proof. I'm the anon here who already called it out. >>563703936
Striker's extremely active in the sega_misc channel of an emudev Discord.
>>
File: 1716925086960727.jpg (92 KB, 960x720)
92 KB JPG
Man, feature creep is real. Every time I think to myself, "my Windows/DOS pack is just about done," I think of something else to add, change, or tweak to make it a teensy bit better. I've been told that it's not a good idea to have DirectX 8.1 on Windows 98, since it can lead to some compatibility issues, so I tested a utility to remove it and install DirectX 7.0a instead. So far it looks to be working perfectly, but more testing is needed, as we all know how Windows 9x can quickly become unstable when you take shit out and put other shit in that wasn't present in the original installation. And I'm still not done testing the DOS stuff, either. I also feel like I could add just a couple more games... it never ends.
>>
>>563711504
archive.org has the entire 80TB set? I thought it got taken down
>>
>>563772050
https://archive.org/download/IBMPCCompatibleARedump.org20190615
I meant this one, even after logging in it's gone
>>
File: BRAZIIIL.png (20 KB, 261x193)
20 KB PNG
turn off the lights, room goes pitch black, fire up the Trinitron SDTV, the high-voltage 'thump' resonates in my chest, look at the screen: it’s not just a flat image, it’s three electron guns firing a stream of particles at 20,000 volts, hitting the aperture grille with microscopic precision, the phosphors glow with a depth that makes the sprites look like 3D jewels, motion is so fluid it feels like looking through a window, not at a screen, realize we traded this literal miracle of physics for "thinness" and motion blur, cultural stagnation all the way, we're cooked.
https://youtu.be/sj1fBCCK72Q

AAIIIYY AAIIIYYY
>>
>>563734316
MisterPi or an ewastebox + legacy AMD card (I can vouch for a 7870) + vga-to-component transcoder (~$40) + GroovyArcade (Arch Linux distro designed around CRTs... prepare to talk to LLMs and devs on Discord to get it working how you want) are the best ways to go about it. I have both hooked up.

The ewaste setup will run 6th gen and even PGS at native res, but machines without run ahead will be a frame or two slower than Mister and you'll be fucking with it a lot more. Mister is far less fiddly and runs equivalent to about +1 runahead Retroarch setups, but you're limited to 5th gen. That said, it has some moments where it'll outshine current Saturn emulators, or even PS1 emulators, but they are very few and into "ciggy-core" territory. Both routes will cost you about the same unless you have the parts for the PC on hand. MisterPi is reasonably priced at $170 or so for the full version the addons you want. For composite + MisterPi you'll want this https://is.gd/VekgTL or similar. You'll need a different transcoder on PC for composite, the VGA-to-component one won't work.
On PC, you WILL need a transcoder + analog-out card to get lagless 240p out instead of 480i. If you cheap out and use a simple converter or card with RCA/svid out, you won't get the desired results.
>>
>>563775957
[cont]
GroovyArcade does have 240p out support for analog Intel and Nvidia cards/motherboards, but it's a bit dicier overall. You could also just use CRTemudrivers + Windows but it's limited to AMD, and in my experience it's just not as fleshed out as GroovyArcade. Changing display types between 15khz and 31khz or 31khz + 120hz if you're using a VGA monitor and a TV isn't as graceful.
>>
>>563775943
>a chink larping as a hue
Never thought I'd see the day.
>>
>>563777524
you again?
...
dude
>>
>>563777793
The anti-composite anon? Not him, I thought you were killjew or one of his ilk for a second.
>>
File: file.png (346 KB, 1280x720)
346 KB PNG
TELL ME ABOUT KILLJEW
WHY DOES HE HIDE THE SOURCE?
>>
>>563737858
That screenshot is retroarch.
>>
File: anonconfusion.jpg (70 KB, 800x735)
70 KB JPG
>>563777909
>>563778308
>>563777793
>>563777524
>>
File: 1751047167931524.webm (3.92 MB, 960x720)
3.92 MB WEBM
>>
>>563778308
Can no anon around here really afford 90 bucks or whatever it is to grab his shit?
>>
>>563787796
>only NINETY (90) United States (US) dollars ($) to experience a dubiously commercial fork of pain-in-the-ass QEMU that still sucks to set up and use, but you (might) get a few more games working in it
That's a big shig-aroo from me, dawg.
>>
>>563693557
what game?
>>
>>563787796
A lotta loyalty for a paying customer.
>>
>>563791405
Tales of Destiny Director's Cut.
>>
File: time to get MESSY.png (2.25 MB, 2577x1697)
2.25 MB PNG
Oh shit, Big Matt put out a new vid recently.
https://youtu.be/_UoxU8S6Mis
>>
whats the best site to get 3ds games?
>>
I dunno, cigs, I just don't see it. He seems like he spends too much time playing and collecting dumb shit to develop anything.
>>
at this point he needs it to be true, he's in too deep to admit he's been wrong all this time
>>
>they actually ported artcnn to retroarch
I used to joke about this on /g/ a few years ago. didn't even think it was possible
>>
>>563787796
That's like 3 years salary for me.
>>
File: melonDS ArtCNN.png (683 KB, 2045x824)
683 KB PNG
>>563669158
Vibe coded ArtCNN 2D layer upscaling and texture scaling for melonDS. It just works which is surprising. Took like half a day to do with Codex.
>>
>>563791465
Or perhaps he's wondering why you would beg a man for executables before compensating him for his hard work.
>>
>>563801936
and might I say, it's LOOKIN GOOD
>>
>>563802049
My nigger, it's at least 95% someone else's work he tweaked a bit.
>>
>>563802198
It doesn't matter whose work it was, what matters are the results.
No one cared what QEMU was about until he put on the wrappers.
>>
>>563669158
Funny enough they got that right but screen scaling wrong, they’ve put several shaders (like Spline and FSR‑EASU) which are intended for screen scaling in the post-processing effects menu. Hopefully once vibe coding gets more accurate people can just properly port stuff like>>563801936 did
>>
File: 1765830033562883.webm (3.92 MB, 960x720)
3.92 MB WEBM
>Having problem with an AC at the end of a long mission because i'm get there drained and don't want to move to a fat-ass build since Another Age is all Mission no Arena, want a fast boi to fly around.
>Remember the LASER BOY Karasawa.

Kek, really the "problem solver" of the series.
>>
File: p.png (82 KB, 1301x966)
82 KB PNG
>>
>>563802442
Cool, great, the free shit he's given is decent enough and I simply don't think a questionably 'better' version of it is worth the $90 plunge unless you feel like gargling his balls or thanking him for what's out there for free. This shit combined with his bonkers behavior would make Marat blush.
>>
>>563804825
Sorry anon, I'm memeing you, I'm bored and just saw an opportunity to banepost, was hoping you'd catch on.
>>
>>563801936
LOOKING FUGLY
>>
>>563805053
I caught the reference, fren, I thought you were also making a point.
>>
File: 1773537992946160.webm (3.74 MB, 956x598)
3.74 MB WEBM
EEEMMMUUULLLAAATTTIIIOOONNN!!!
>>
should i use azahar-wayland or non wayland?
>>
There. 301 reports.
>>
File: lines.png (610 KB, 756x543)
610 KB PNG
this is how a crt shader should look, just thin lines creating a pixelated effect, nothing else, that's 90% of the "crt look" without all the nerd gay shit in it
>>
The improvements to RPCS3 are no joke, the ratchet games are running much better than last time I played in early 2025 and the VRR is nice
>>
why does it seem like ds emulation is more resource intensive than 3ds emulation?
>>
>>563818289
Who gives a fuck, it still randomly crashes.
>>
if I downloaded the european version of bloodborne, the complete version ircc, does it have all the dlc already in it? because I can only find usa version dlcs online.
>>
File: 6509.jpg (250 KB, 2560x960)
250 KB JPG
>>563801936
NDS, 3DS and PSP work best with CRT shaders
>>
>>563828104
wrong, those are all lcd devices
>>
>>563828237
dunning kruger moment
>>
>>563796189
it's been a while since I downloaded anything new for 3ds but wasn't freeshop replaced by some websites that you could use to download them

though maybe those are hard to get running on emulators idk
>>
has anybody here played the zero escape games?
which version of Virtues Last Reward do i play, pc or 3ds?
>>
>>563834501
pc always
>>
File: 1641237005876.jpg (43 KB, 615x593)
43 KB JPG
>>563801936
>>563802093
>>
>>563814529
How many are "might be" issues that the dev and serious tests have to waste valuable time deciphering? How many did you bother to compare to known hardware footage? How many are just the game relying on a CRT?
>inb4 none
You've demonstrably done this several times. You're unreliable as a tester and deceitful.
>>
>>563816515
>uneven lines from bad scaling
lOoKiN aLiaSed
also, wrong, you faggot
>>
>>563843605
>t. gay nerd shit lover
>>
>>563843819
>discernment bad
If it wasn't for white people caring about doing things properly, you wouldn't even be able to communicate this dumb shit to me. You'd still be living in whatever hut your useless swarthoid people could cobble together eating shit.
>>
>>563842745
0
Any that also happen in Mednafen
1 which I'll close when shaders are added
>>
>>563844187
>You'd still be living in whatever hut your useless swarthoid people could cobble together eating shit
lol, better than being a spineless cuck in clownworld westoid, where your own "leaders" betray you, your women dance and twerk like animals, and everyone spits on your faith, your bloodline, and your ancestors, turning your civilization into a complete degenerate freak show.

>>563816515
horrible

>>563818289
elad? is that you?
>>
>>563816515
nice bait
>>
>>563845029
fair but there's still doing thing right on a technical level and recognizing what's proper, and nigger rigging things or ironing the wrinkles out of your brain with a "just want to grill" mentality.
>>
>>563845029
Meanwhile another russhit refinery got droned.
>>
File: amDEWNwB_700w_0.jpg (62 KB, 499x615)
62 KB JPG
>>563845283
I'm not even Russian, but okay...
Just another day of Eastern Slavs killing each other. White on white.
Jeez, I wonder who's really gaining from this.
What's the heritage of the leader of "Slava Ukraini" again?
Third Rome vs some group's obsession with Yerushalayim over Rome... hmm.
Funny how the Holodomor gets memory-holed while the other one gets 24/7 entertainment industry coverage. Really makes you think.

>>563842019
wait until you see PCSX2's CRT Lottes, lol.

>>563818573
>it seem like ds emulation is more resource intensive than 3ds emulation
Standalone melonds or melonds ds libretro core?
>>
/emugen/ - third positionist takes on global conflict
>>
>>563846115
Keep playing your soulful old games while you still can, westoid.
Soon...
https://youtu.be/1tJqtO0Kywk

>>563795958
Is that guy actually Stenzek or is it just a meme?

>>563782521
Man, you're still playing that game? You really liked that one, huh?
>>
File: 1756439418464499.png (158 KB, 790x1531)
158 KB PNG
>>563846480
>Man, you're still playing that game?

Aaa naive summer child...
>>
>>563846641
I know the series lol, I love the game too btw.
>>
Just never could get into any mecha game. They're a bit more fun when you have a stupidly elaborate control stick/throttle setup like Mechwarrior with HOTAS or Steel Battalion, but always a little ways in I'm like "yep, got it" and saunter away. I love From's dungeonslop though, even those janky PS1 games. They're like Ultima Underworld for retards, never could get my head around all the runes and weird shit in that game, and comfy.
>>
>>563846641
I could never enjoy those games, I don't think they ever made a good mecha game, all gundam games are awful awful awful
>>
>>563847779
I think mechs require you to have puzzle-piece train-brain and soi out at the mere concept of a walking tank. People who like these games basically have a fetish. You either got it or you don't.
>>
>>563847991
it's such a shame because you can see the pieces for a great game are there, creating your own mecha, mixing and matching different weapons/body parts, big robots fighting, pilot skills/levels, etc
and yet all games are mid at best
>>
>I've got a 400th issue with your name on it, Striker
>>
>>563801936
xBRZ-looking filter.
Yikes.
>>
>>563848435
I kinda liked Front Mission 3 anyway, but what you're talking about is another issue with these games; they are bogged down with the fetishistic micromanagement of the weight/components and other fiddly shit and when it comes to managing a squad it gets to be a little much when you just want to engage in the core combat/strategy. Into The Breach actually ended up being a bit more fun to me because it's more to-the-point. Front Mission 3 also has this weird system of skills triggering randomly. Still a cool game, though.
>>
>>563848327
hitler had to emulate being aryan because he was too jewish to play on real hardware
>>
File: oy vei.jpg (15 KB, 262x192)
15 KB JPG
>>563850229
So it was all a lie after all... how pathetic.
Well, hardware was expensive as fuck during "Die Weltwirtschaftskrise", so emulation was the only way, you know...
>>
>>563845772
Standalone, you can assign screens to different monitors and otherwise separate them to different windows, which has some useful applications. Also, last I checked the core doesn't have the DSi DSP/sound fixes so some games will run at 2fps and/or sound like shit. It's also just a huge bitch to sideload DSi games and you end up needing the standalone anyway. The only thing the core has going for is built-in librashaders. You have to apply them via shaderglass standalone.
>>
File: melonDS xBRZ.png (59 KB, 2041x824)
59 KB PNG
>>563848893
I added xBRZ too.
>>
File: our boi.jpg (374 KB, 832x1248)
374 KB JPG
>>
>>563857812
this looks awful
>>
>>563857812
It's what I've always wanted, the whole game to look like it was drawn by a palsied child with sharpees.
>>
ArtCNN is a mpv scaling shader made for watching 1080p anime in 4K. When is RetroArch going to add a AI shader that was actually made for old games?
>>
>>563787796
I told you niggas before, if you manage to tear his project down I'm releasing everything
any updates on that? An anon had sent emails to QEMU and WineHQ allegedly
>>
can't believe no one made the perfect crt shader using Claude already
>>
>>563865294
CRT shaders require a lot of pixel peeping if you want it to be accurate, Claude is not good enough for that yet
>>
>>563865759
just feed it enough samples and nerd shit and it'll spit out the .slangp numbers
>>
just noticed eden nightly repo was taken down, where's the new nightly repo?
>>
and their host for the stable releases is down, uh oh
>>
it's back up
>>
>>563862682(me)
Oh yeah btw here's how it looks like on a PS1 anime FMV
>>
>>563846641
Those games seem far better than whatever the hell Left Alive was. A mech game where you're on-foot? Gaaaaaaaaaaay!
>>
>ps1 game recs doesn't mention which games require analog face buttons for optimal experience
>>
>>563870227
>ps1
>analog face buttons
Wasn't that something you only had to worry about in the PS2 era? I doubt PS1 games used analog face buttons.
>>
>>563870834
oh i'm retarded then/traumatized from emulating mgs3
>>
File: 1661449677268584.gif (905 KB, 220x220)
905 KB GIF
So I have an important question.
How the fuck is /tg/ able to have a pdf share thread in the open and /a/ able to have their own secret manga archive and yet neither this thread nor /vr/ or even /v/ can have their own? Even if it just covered up to 5th gen that would be enough for most people.
>>
File: soul_nomad.jpg (142 KB, 1024x576)
142 KB JPG
>>563573212
I haven't played emulated ps2 for a while. Some search said that retroarch ps2 emulation is still unstable on Alpha, and PCSX2 would be a better option, but the thing I enjoy doing is using saveslots to savescum a lot (mostly on RPG games to test routes/choices), but last time I checked PCSX2, only the nightly version had a "controller compatibility" for the use of saveslots, and they suddenly added a patch which broke the save system, and made any game crash when trying to save/load with slots.
That was some time ago (not sure how long, maybe 1-2 years). Have there been any changes and is there a stable version with controller support for the menu? Any recommendations?
>>
>>563775943
>we traded this literal miracle of physics for "thinness"
What's worse is, we had the choice between LCD (garbage) and Plasma (perfect blacks and zero motion blur).
And everyone chose LCD and today we still haven't got panels today that are as good as plasmas as OLEDs are riddled with motion blur and about half a dozen other serious flaws.

Masses will always choose form over function.
>>
>>563782521
Armored Omega Core Boost feat. Cybernator-Vulkan Wolf Fang
>>
>>563878872
wasn't plasma the one which got burned images if they were paused for a while?
>>
>>563879083
Meant to quote >>563791405
>>
>>563828237
Doesn't matter. Low res graphics look better with CRT shaders. You absolute retard.

Jesus, if you want to get technical then emulating arcade games must only be done with a slot mask shader instead of an aperture grille shader and it must have a specific TVL count that has to be set manually in the parameters....
>>
>>563801936
Remember "eagle engine" and "2xSAI" that came standard with zsnes. They looked like that, and even back then, everyone laughed at how SHIT they were.
>>
>>563816515
>ive never used a real CRT
Yeah we know.
>>
File: ASSHOLE.png (643 KB, 800x600)
643 KB PNG
>>563879591
If that's the case, explain this masterpiece.
>>
>>563879087
Yes, and some arcade CRT monitors also have some nasty burn-in. I've witnessed a few Ms. Pac-Man and DK machines with burn-in, with the most recent being a "Class of 81" Ms. Pac-Man/Galaga cab that has Ms. Pac-Man's maze burned into the screen.
>>
>>563816515
Peoples here like to pretend the like to play older games but they in fact hate how they look and just can't stand the sight of some pixels, so they will destroy their image by turning it in a blurry mess and then gaslight themselves into thinking it's how it's supposed to look. They don't want CRT shaders, what they want in bilinear filtering for 2D graphics.
They are the reason the PS2 is that blurry, because some vaseline on the screen was better that the dreaded pixel.
>>
>>563879420
Its about authenticity not "looking better"
>>
anyone familiar with winlator? Is it any good? can it run games on reasonably good android phones?
>>
>>563884557
There was an anon who kept posting screenshots of Winlator, but we didn't see him for quite sometimes now.
>>
i think melonds runs faster on windows with software rendering than it does on linux even with opengl rendering
>>
>>563873516
Size matters
>>563886416
Is OpenGL still the only way to render MelonDS on hardware? Jesus
>>
>>563886804
yes only opengl
testing azahar with vulkan made me realize how slow opengl truly is
>>
played the silent bomber demo as a kid and feel nostalgic about it and i could play the actual game on an emulator but i'm not gonna
>>
File: 1761821993970719.jpg (2.39 MB, 3840x2160)
2.39 MB JPG
THE PLAYSTATION 2 IS PURE LATE NIGHT GAMING KINO!
>>
>>563893593
>pic unrelated
>>
>>563893593
what emulator are you using for that?
>>
>>563897750
Look at the top left of the screen.
>>
>>563897750
Play!
>>
>>563898692
>>563893593
didn't notice, had to open the image in a new tab and zoom it, thanks.
>PCSX2 v2.7.270
is that a nightly or stable version?
The last oneI got was 1.7.3555 and I'm not even sure if it's an stable version (had it since years ago)
>>
File: 1747322059052004.png (2.5 MB, 2907x1262)
2.5 MB PNG
>>563902964
>is that a nightly or stable version?
Nightly.
>>
are there any settings i can tweak on pcsx2 so that my shitty laptop can run the games at fulll speed
dont care about accuracy
>>
>>563903575
Thank you.
Can you savescum with slots?
I remember having issues with that when I tried the current nightly years ago.
Also, can you set it for not suddenly get forced uptades so my saves don't get messed up if the format changes or something?
>>
>>563903895
>Can you savescum with slots?
I think you can.
>Also, can you set it for not suddenly get forced uptades so my saves don't get messed up if the format changes or something?
That i dunno, but the update windows has a warning about save states not working after an update when that happens.
>>
>>
File: 1762807752587481.webm (2.93 MB, 640x480)
2.93 MB WEBM
>>
Not sure if anyone here may know but...
is there any tool I could use to "auto translate" what is being played on my PC?
I mean, I have heard of some "auto translators" you can install in yout cell phone (but actually don't even know if they are real) and I wonder if something similar may exist which I could use to place a "screen area" which would be auto translated.
There's a bunch of old games who never got translated which I wanna play.
>>
did the recent pcsx3 update lower the system requirements? i wonder if i'd be able to play demon's souls on my 16gb hd630 laptop
>>
>>
File: 1763800914497175.png (29 KB, 1275x753)
29 KB PNG
I feel like an idiot because I completely forgot how to use yuzu and its forks. Haven't touched yuzu/eden/criton in months and now its telling me my area key can't be found whatever that is. I have the prod keys and firmware installed. I was just using it last year perfectly, now I forgot what I did to run games. Also this little error locks my Windows Explorer completely in Sudachi until I click ok.

Ryujinx and its forks however, work perfectly so I don't remember what I did to get yuzu/eden/criton/sudachi working.
>>
>>563920234
Have you tried keys and firmware from 19.0.1? Supposedly, newer firmware won't work on the latest Sudachi.
>>
File: 1766467075555222.png (155 KB, 844x842)
155 KB PNG
>>563920547
Just check the prod key page. Didn't realized there were different prodkeys for different emulators. Whatever old one I had must have been for Ryujinx and probably deleted my old yuzu based one. I ended up downloading the latest one for Yuzu and it works on sudachi. Real confusing mess.
>>
>>563921074
>Just check the prod key page.
where
>>
>>563921179
From the wiki

https://prodkeys.net/prod-keys/
>>
>>563921274
could never find this in the wiki, wth
I've been using the same prod.keys from long ago with updated firmwares and stuff works, idk if that's normal
>>
Give me pussy or give me death
>>
they recompiled the n64 megaman game I always wanted to play that to the end when I was a kid, maybe it's time to do it now
>>
How long before the diaperfur hoarding most of the unreleased virtual boy games finds trans joy between the 20th floor and the sidewalk.
>>
>>563921365
Been a long time since I played this version of the game. I recall actually liking it. What say you about it?
>>
>>563923064
Their post history/username(s) please? I gotta see this.
>>
so I'm a complete fucking noob when it comes to emulation and I really want to emulate the PS2 for Psychonauts, God of War, Sly cooper series and Silent Hill.

I know that emulators have system reqs but that doesn't mean it'll run any game properly if they clear it. I have picrel as a PC, it's pretty mid imo but it runs BG3 with no issues so...will it run the entire library PS2?
>>
>>563925953
Psychonauts PS@ was a bad port from the Xbox, which it was designed for. Just WINE the newer PC version. It's decent.
>>
>>563926732
what about XEMU?
>>
>>563863958
>crickets
>>
File: maxresdefault.jpg (103 KB, 1280x720)
103 KB JPG
I don't keep up with MAME drama. Is there a reason why Evil Night is on the do not fix list? Did mamehaze botch his DIY sex change while it was running in the background?
>>
emu
>>
>>563927181
Sucks.
>>
I enjoy Ares for the Genesis.
>>
>>563945491
Yeah ares has a good genesis core.
>>
Do emulators ever regress or can i always update?
>>
>>563953684
It depend on the emulator. Sometimes it's both, they fix things, but also can introduce regression somewhere else.
>>
>>563927181
It's probably okay? Check vids/compat list/issues.
>>563942946
It doesn't suck as much as this anon lets on. Most games work, but it's not close to perfect.
>>
>>563932128
Proof? It's 3DO M2 which is probably a bit beyond most of their skills at this point, and certainly Haze's. From what I gather Haze is more of their PR guy and as far as dev goes he only contributes low-tier retard word like emulating bootleg Dollar Tree toys. He's hardly anyone that'll be tackling complex 3D hardware emulation.
>>
>>563954781
They go back and fourth really
>>
>>563958126
>4.0 Dolphin
It was more than a decade ago and that just how emulator development goes, just play the fucking games.
>>
File: 1760887214875393.webm (3.92 MB, 480x344)
3.92 MB WEBM
FUCK THIS FAGGOT SHITTING MISSILES ON ME, FUCKING COWARD HIM AND HIS BUTT BUDDY!
Old Avalon is amazing, fucking RAVEN'S NEST, damn you anon that made keep playing Another Age, i'm already at 70 missions completed.
>>
>>563958126
Making your emulator work with games agnostically instead of through hacks is hardly silly. Who knows what little known ciggy-core shit it also fixed.
>>
>no wontfix/do-not-fix for evilngt/Evil Night anywhere in github or Mame Testers
>he's some spurious nonsense because that's how BPD schizos roll
Oh, you.
>>
>>563957137
>Most games work
They work the same way ffx worked 20 years ago on pcsx2.Not something that can resemble playable.
Wanna play Kotor? Save bug.
Wanna play Halo? A huge list of problems.
Wanna play splinter cell? Enjoy wonky shadows.
Wanna play crimson skies? Performance sucks.
List goes on. It still can't handle cutscenes on most games without entering slowmo.
>>
>>563953684
If an emulator is still being updates past 2020, there is constant regressions. There Is no longer any real testing period, modern emudevs just make random changes and push it out and then fix it by breaking something else.
The R in Rpcs3 stands for regressions.
>>
>>563962180
Stated it's far from perfect, but it's at least at "give it a shot, it might be okay" level for most titles. You're not given many choices for exclusives outside of buying hardware anyway. Also stated he should just play the newer PC version of Psychonauts.
>>
>>563962467
Seriously. The amount of bootlicking RPCS3 gets on twitter just because they do some useless shit like getting 20 fps on Mac is insane. Like, why is Mac support even a thing to begin with? Meanwhile they are breaking games that used to run fine 3 years ago. Most people just benchmark God of War and then never touch on it.
It's annoying how everyone boosts on how Cell is le meme cpu and we should be grateful just by the emulator existance. In reality, Cell was very well documented by IBM. This emulator has existed for over a decade by now and the requirements to run it just get higher every day. They make a lot of money from donations, too.
I don't really hate it but they are simply doing the bare minimum, no need for drooling over it
>>
>>563962180
Crimson Skies is the only one of those one would reasonably want an emulator for. Apparently this is a regression and it used to run better? Dunno about Vulkan vs GL on it, would have to see for myself.
>>
>>563963591
> Apparently this is a regression and it used to run better?
Yup, remember testing it years ago and working fine performance wise. Sigh.
>20 fps on Mac is insane
If only they actually focused on something desktop related. Most of their updates are stupid shit like ARM/PI or getting 2-3 extra fps in a game that can't hold stable 30.
>Most people just benchmark God of War and then never touch on it.
I would say it is demon souls. Everybody just focuses on that. And even that game got worse. Didn't used to need color buffers and performance is much worse than years ago.
>run it just get higher every day
Can't wait until they require windows 11 and its AI bullshit, tanking even more performance.
>>
>>563964695
Meant the second part for >>563963438
>>
I have given up on crt shaders for ps1 games. Downsampling is all i need.
>>
>>563975378
I put a simple scanline filter on top of it, both on PS1 and PS2, because of the fmv's and low res 2d elements like hud and assorted sprites.
>>
>>563953684
Hello emugen newfag
>>
>>563977064
>PS2
Doesn't need it.
>>
>>563978947
The HUD and sprites do, they're mangled without it, really bad.
>>
>>563979103
Just use a crt shader intended for 480i content and then turn off anti blur in the options. Sony had that blur there for a reason.
>>
File: 1750378184992545.webm (3.92 MB, 960x720)
3.92 MB WEBM
>>563977064
That's what i do, downsampling (paraLLEI-GS) with a scanline.slang.
Bretty gud.
Also look who's back.
>>
>>563873516
What are you asking?
Both /v/ and emugen have their own wikis.
If you mean downloads - hosting games is a bit different to hosting manga coz the size and bandwidth involved is enormous.
So, there is a page on the emugen wiki with hundreds of links to download sources.
>>
>>563904310
Taito arcade games are amazing.
>>
File: 1751302516646862.webm (3.85 MB, 960x694)
3.85 MB WEBM
My god this was ANNOYING as fuck.
>>
>>563989407
Once I understood I don't needed to destroy all his parts and just hitting mass center was enough, I strapled two shoulder-mounder plasma cannons and killed him pretty fast.
>>
>>563866236
https://git.eden-emu.dev/eden-ci/nightly/releases/latest
FYI we have Citron-neo now too.
>>
>>563884557
>Is it any good?
It does what it's supposed to, so yes.

>can it run games on reasonably good android phones?
Depends on the game.
Look up the model of your phone or its CPU accompanied by the word "winlator" on youtube and check things out.
Alternatively check gamehub or gamenative videos too.
>>
>>563909563
Yes.
I tested https://github.com/bquenin/interpreter sometime ago with the PSP version of Corpse Party on PPSSPP (for reasons) and it worked decently.
It's MTL at the end of the day, but the sentences were readable enough.
>>
>>563993032
>that VN
The most unforgettable horror porn game I've ever played. No other game had a bunch of elementary schoolers gangbang a teenage girl against a wall. And the teenage girl loved it. No other game I've played had a 17 year old bishonen guy drink a 14 year old girl's piss and chase her down the hall to rape her, only to wind up getting anally raped by a 32 year old fat man. I still remember the scene where a 16-17 girl was hiding under a bed as her same age best friend was having sex with that same 32 year old fat guy on top. She heard every moan, bed shake and sound. In the wrong end she was discovered under the bed by her friend and made to join. A most terrifying scene was when an unwilling girl relives another girl's sex memories. The girl in the memory consented but the reliving girl didn't. It didn't matter that she was mentally screaming, her body in the memory did all the motions and actions as in history. It's like mind control rape except the victim was fully aware. Another scene the same girl and a friend were almost raped in a magic sex ritual, saved by the girl's older sister, and the backlash made the older sister want to rape her younger sister and friend.

The loli in this pic is freakishly lewd and once disguised herself as a teenage girl, fucked a boy until he nearly came, transformed back saying
>You thought you were having sex with a highschooler weren't you? I'm an elementary schooler all along!
And leglocks that boy, forcing him to cum inside her unprotected, when he screams in fear upon learning this. This isn't even getting into the tentacles, the gay sex, the lesbian sex, the incest, the sequel's mother/daughter lesbian scene, etc. The first chapter alone contains lots of lesbian sex scenes with an unavoidable girl masturbating in the bathroom. Truly horror is intrinsically connected with sexuality.
>>
File: 1745700950165319.webm (3.93 MB, 480x348)
3.93 MB WEBM
emu
>>
File: 1767868004867473.webm (3.92 MB, 640x480)
3.92 MB WEBM
gen
>>
>>563993032
>https://github.com/bquenin/interpreter
thank you, I'm going to try that.
There's a lot of psx/gba games I remember playing without understanding anything at all, and I wanna try them again.
btw, is it needed to use it from console for it to work, I'm not sure how to use git stuff?
>>
>>564007626
>>563993032
>Offline screen translator for Japanese retro games. Captures text from any window, performs OCR, translates to English, and displays subtitles in a floating overlay.

uh... I wonder how will this work with item menus...
>>
>>564007626
>btw, is it needed to use it from console for it to work
Powershell, but yes.

>I'm not sure how to use git stuff?
You don't need to use Git at all.
Git is a version control system and it has no relation to interpreter's functionality.
You have the instructions of usage right there n the readme.
>powershell -c "irm https://raw.githubusercontent.com/bquenin/interpreter/main/install.ps1 | iex"
>Then run with interpreter-v2.
>>
File: 1749612741887674.webm (3.92 MB, 960x720)
3.92 MB WEBM
Oh shit.
>>
>>564008876
The old friend is back to conclude the OG timeline.
>>
>>564008876
which game is this, for which console, and which emulator is being used?
looks too good to be ps2.
>>
>>564010768
Armored Core 2: Another Age. PS2. PCSX2 with PGS I think. SSAA to the max plus hi-res scanout and super-sampled texture option on. Work like a charm on these games.
>>
>>564011281
Thank you.
I'm guesing my 1060 card wouldn't be able to handle something like that...
>>
>>564011437
PGS is very heavy on the GPU at max setting. Regular PCSX2 with his Gsdx will achieve a similar look while being less demanding, but the hud and UI will look funky here and here. Nothing unplayable.
>>
>>564010768
This >>564011281
I also took a pic of my settings earlier on the thread: >>563674879

Seraph is wiping his metal ass with my face kek, i'm gonna cheese this cheater like i did with Mathias.
>>
File: screenshot.png (598 KB, 1920x1080)
598 KB PNG
>>563993032
>>564007626
managed to make it run and it seems to work...
Any recommendations on how to change the game screen position so it doesn't block my view? in the git page seems to have a border for the game, but I'm not sure on how to do that on retroarch.
>>
File: screenshot2.png (600 KB, 1920x1080)
600 KB PNG
>>564013886
It seems the "inplace" option instead of "banner" and reducing the font size is better, it blocks the view, but helps a lot. Thank you again.
>>
>>564014336
>>564013886
and again I realized the "inplace" translates line by line and sometimes it makes less sense. So... how can I move the game window so I place the banner sometimes and switch to inplace other times when needed?
I'm not sure which option may help me, I'm using retroarch with swanstation for psx.
>>
>>563993032
>>563909563
Can never have enough tools like this, and I'll be trying it. I've had decent luck with
https://docs.lunatranslator.org/en/
This can actually dig a game's Japanese text strings out of memory as well as capture via OCR (online and offline options)
>>
File: screenshot.png (3.26 MB, 3454x2160)
3.26 MB PNG
>>564014741
I mean, I want to do something like in the example image, but I have no idea how (if possible without strange images in the border thing).
>>
So I'm trying to play the Saturn version of Crime Patrol in Mednafen and not only is there distracting garbage at the bottom of the screen, the game is unplayable because certain enemies don't respond to being shot. The "accurate options" falls on its ass once again.
>>
>>564017572
Well, does Ymir or SSF have the same problem?
>>
>>564018037
Ymir doesn't. Isn't SSF what women on onlyfans take?
>>
>>564017572
That would be way into the over scan on a crt.
>>
>>564020060
It's not. Here's Ymir with the whole area visible.
>>
>>563958330
Make me~ ;3
>>
File: image.png (19 KB, 2290x650)
19 KB PNG
>>564016521
I mean this.
Which settings from retroarch do I need to move so my game goes from the first to something like the second?
>>
crt-mattias remains undefeated, you do not need more
>>
>>
>>564020836
does anyone have an idea on how to do this?
>>
File: 1756500782355824.webm (3.94 MB, 640x480)
3.94 MB WEBM
>>564008876
>>564011906
>i'm gonna cheese this cheater like i did with Mathias.

Kek, done.
>>
>>564036970
Play Mobile Suit Gundam Side Story III: Sabakareshi Mono
>>
File: screenshot.png (480 KB, 1920x1080)
480 KB PNG
>>564030987
>>564020836
>>564014741
Nevermind, I managed to do it after a lot of try and error, had to go to the settings>video>scale and then to quick menu>override to save it just for that game, then had to open another game to return the settings to how they were for default for everything else. Not sure if there's a better way, but this kind of seems to work (coudln't scale lower because I'm not sure how it'd take a "non-scale" resolution).
>>
so how long do you guys figure it will take for a proper Silent Hill port, now that decompilation is almost finished?
>>
File: 1345876873753.png (326 KB, 1472x276)
326 KB PNG
>>563923498
NTA but decent fun, just make sure you activate the instant movement cheat, this one and mega man powered up has this weird annoying short "stop" before any movement
>>
did anyone ever check if those denuvo hypervisor cracks fix the tremendous CPU load denuvo forces on the games?
>>
File: file.png (49 KB, 1006x313)
49 KB PNG
okay so what the hell is up with azahar? i just got it and alright, sure, .3ds isn't supposed to work anymore... so why does this one .3ds game work, but the others don't, as per the screenshot? If it's because they're encrypted, then I tried running them through the decryptor, but nothing happened... I assume they're decrypted? So apparently changing the file extension from .3ds to .cci works... but except it doesn't, so what's going on here? the roms work normally on citra, so uh
>>
>>564045685
azaharplus
>>
>>564045774
Thanks that did the trick, I just don't understand what the problem is, one .3ds works but the others don't? Strange
>>
>>564046343
they supposedly reverted the 3ds stuff and you should be able to use all of them but who knows or cares really
>>
azahar plus is not recommended in the wiki
why is that
>>
>>564046472
Yeah, that's why SMT IV works, but I just don't understand why the others don't, maybe it's a specific type of decryption or like of the rom that it just doesn't like? who knows
>>564046513
Probably because it's the same thing as azahar except it has support for .3ds roms
>>
>>564047598
so why is that .3ds is not supported anymore?
all the games on vimm are .cci anyways and thats where im getting them from
>>
>>564048581
>.3ds is not supported anymore
what?
doesn't citra support these anymore or am I missing something? (all my roms are .3ds and I haven't played since like 2 years ago).
>>
>>564048837
you said that azahar plus supports .3ds so i assume azahara doesnt?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.