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Godot King for progress edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn (embed) (embed)

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>563481907
>>
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Mongol tower.
>>
My Game Engine that I have been working on for over 2 months just got forked by SumRandDude.

This is my original Repo: https://github.com/Puppyrjcw/Nebrix

This is theirs: https://github.com/SumRandDude/Nebrix

I specifically said in the license:
© 2026 Nebrix. All rights reserved.

What should I do?
>>
>>563597818
>wanting advice from aggy
u havin a giggle m8?
>>
>>563597818
>What should I do?
Cry about it on some anonymous Mongolian basket weaving forum.
>>
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https://thev3expo.com/

You won't want to skip this one.
>>
>>563598301
benchod
>>
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>>563597818
You agreed to Github's TOS and thus allowed anybody to press the fork button.
>>
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6 Ways to 7 is released! Thanks for all the help and feedback /agdg/

https://store.steampowered.com/app/4005440/6_Ways_To_7/
>>
just watched a jeff vogel talk and i really like the way he thinks. he seems like he just does what works instead of trying to make something work. e.g. he ignores all feedback, because he knows it ruins his progress. he uses free assets as much as he can, because this way he gets stuff done. he doesn't work on a game for longer than a year, because he knows he will grow tired of it. he says to keep your job until your game makes good money, otherwise its too much pressure. he thinks shipping is more important than quality. when asked if you should learn to draw he just said he cant draw and uses free assets and if he really has to he hires a freelancer. if someone complains about art quality he doesn't even know cause he doesn't even read feedback. doesn't give a shit about trends or having a hit, because caring doesn't help at all with the progress, it just distracts you.

0% ideology, 100% pragmatism
>>
extraction game but you're a corporation that cant be defeated and siphon resources from the land and dump chemicals in the water
>>
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>>563598882
>>
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usually I post meme ideas but this one is actually good:
>city builder but its set in a fantasy world so you have wizard schools and dragons destroyin your city 'n shit

you owe me 50% of your profits if you use this idea because you read it here. Immunity dog does not protect you from this
>>
>>563598681
free flash game slop
>>
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>>563598681
>Warren Buffet
>The Shining
>>
>>563598681
not my type of game but I like the vibe it has
>>
>>563598882
it isnt a bad mindset, but he also probably has a fanbase that fits that style. if you dont, you will just get brigade by "games dead" reviews if you dont update it for years after release.
>>
>>563599082
it's a bad poor idea
>>
>>563599151
Imagine if warren buffet invested in your game
>>
Question to anyone who finds himself on this list (or even to the whodevs who released a game but never posted it here):
How did you find your game's music/musician? Like specifically where did you start looking for and where did you end up at and why did you choose them?

Yeah I know, "search royalty-free music, fiverr", whatever, I know the standard way to get music, but I'm interested specifically in the personal accounts of what someone who released a game did, just to expand my range of options and worldview. (And yes you don't have to reveal your name or the musician's, just the method of how you got into contact with them and what criteria you had for choosing them.)
Thank you.
>>
>>563599997
>How did you find your game's music/musician?
I found him within myself.
>>
6 (ways to) 7
>>
6 (ways to) 7
>>
Anyone else sleepy?
>>
>>563599997
i'm on that list
friend of a friend saw the game and wanted to make music for it
he had no prior experience but i liked the stuff he was making and gave him a shot
never spoke to him beforehand.
>>
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>>563599997
I started composing music in 2017 then I studied music theory in 2021.
>>
Thinking about creating 2D multiplayer shooter similar to Soldat/Teewars. What engine should I pick? Does Defold have decent networking? Wanted to try programming in Lua for long time.
>>
>>563600387
The engine-source searches are too broad and wasting time.
>>
>>563600387
>Soldat
now thats a name i havent heard of in a decade. i used defold for a bit, not to do any networking though. wish you the best.
>>
>>563599997
There are a few guys that you can hire like a mercenary, but they are mostly mentally ill people with almost zero experience that want 500/1000 bucks per song because "they have a degree".
There are more affordable ppl that will set you back "only" a hundred per song, but even in that case it's not worth it. Not for your first game at least.
Consider that you might never release, or never make a profit. Musicfags wants to be payed right now, and are not invested in you or your project; but in the case your game succeedes they will put it in their portfolio and use it as an excuse to raise their fares.
More over, there is one case where a game was technically successful, but since devs spent 10k in music they went under.

Tldr, imo stay far away from musicfags until you are sure you can finish a game and make a profit.
If you have a friend that can make music for you, that's another story
>>
>>563597818
>>563598631
their ability to "legally" fork your project is dependent on your license
>No permission is granted to use, copy, modify, or distribute this software
if it was a GPL license or some OSS license you could go cry to the FSF/whoever to threaten legal action on your behalf however youll need to do it yourself with All Rights Reserved
however this is a repository with 10 commits your code has already been scraped and fed into ChatGPT and probably whatever database is behind the sameanddude bot
dont use goyhub baka
>>
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>>563600387
>Thinking
You won't do shit.
>>
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>somebody streamed my game
>for 15 minutes before saying they hate it and uninstaling it
>>
>>563601238
Good.
>>
>>563597818
>>563601080
>still crying about muh license in age of AI scrape theft and LLMs
>>
>>563600942
>but since devs spent 10k in music they went under
https://youtu.be/v_g2vrTl7s4?t=176
not quite as bad but dont be like him
>>
>>563570260
>>563585453
if you want to make games as "art" then do so but give up the notion that you should become a millionaire for doing so that's the core issue you're having

there's nothing wrong with making games that are purely for entertainment

stop complaining about what other people make and turn your focus inward

>>563585880
the hardest part of making a game is turning a good idea into a good finished marketable game
>>
>>563601238
should have used godot king
>>
>>563600387
pick the engine you know how to use
>but I don't know how to use anything
then you also won't be making a multiplayer game so your question is pointless
>>
>>563598882
I looked him up and he seems to just makes the same game over and over again.
>>
>>563602403
I did!
>>
>>563602403
>godot
>king
more like yass kweeeen!!!!
>>
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>>563599293
fuck you
>>
>>563599082
what about city builder with different fantasy races with different needs and you have to control immigration and enact laws and theres race riots etc etc
it can be like "monster girl city builder" to appeal to coomers
>>
>>563602992
that could be an interesting angle
>>
they say mindset is offtopic, yet all of their problems come from depression, lack of motivation, hopelessness etc.

>>563602487
so what? seems like a successful strategy. as i said he doesnt care about optics.
>>
What about a game that exists as computer software instead of just a fantasy in your head?
>>
>>563602992
The monster girl zoo dev idea is a superior version.
>>
>>563601776
that's a fucking disaster.
>>
>>563598681
Where's
the
/v/
thread
coward?
>>
Wow, an offer of at least 100 USD to buy my game!
I think I may be getting rich!

Is this some sort of new scam?
>>
>>563602992
https://store.steampowered.com/app/4289020/Monstergirl_Hunters/
Mado is lightyears ahead of you.
>>
>>563603552
Dude, they are taking big RISKS promoting your game.
You should be thankful they're giving you the chance to get your Steam Fee money back.
>>
>>563603552
It very well may be a scam, but it's not an absurd idea. Devs can re-coup their steam fee + any sales they did get, and this place can sell 10$ for 10 games packages or some shit. If they have a wide enough reach to reach customers, it's not a bad idea.
>>
>>563603552
>hey, your game has under 500 reviews on steam, you are a failure give us your game

I can't wait for one of these too
steam's fucked enough that I'm completely unable to view 18+ games, no matter what country I live in, because my bank is in the UK and I don't have a credit card
>>
>>563604082
Fuck off no way thats real.
>>
>>563604082
If you're unable to do basic adult things like get a credit card and escape your shithole nanny state, then maybe you shouldn't be allowed to enjoy adult content.
>>
>>563604281
>basic adult things like get a credit card
Basic adult things like sign up for a cuckcard that can only exist by draining the poor and giving tot he rich? that is pushed on people because "muh credit score"?

There's a reason credit cards are more popular in the US, including the fact that usury is legal in the US
>>
>>563604082
I just recently ran into the issue that I couldn't email my wishlisters because the demo is 18+ and thus not available in my country => Steam thinks my demo page isn't up.
I had to ask the freelancer I work with to go to the steamworks dashboard of the game and click the button for me.

Small indie company.
>>
>>563579795
As an artistic medium it might be new but the paints, brushes and canvases have been mostly figured out. Excuse my analogy.

Early gamedevs didn't have control standards, defined genres, game design tropes, commonly understood sub-mechanics and whatever else. Shit, even the entire literal art pipeline was getting remade every few years. From color palettes and pixel counts increasing, then 3d graphics and 3d itself going through massive changes. All of those things are fairly set in stone today. Yeah there's some slow development in the AAA graphics space and occasionally someone comes up with a new funky art style, and there's some new fusion genres like we've seen with roguelites and incremental games. In the grand scheme of things these are small changes to the medium. It is rare to see a game that's artistically new, be it from design, story or literal art point of view.
>>
>>563604431
Just pay it off ever month, faggot. It costs you nothing.
>>
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>>563603552
aren't you making like $2000 patreon bucks a month
>>
I barely did shit for a month
Back to obsessively following /agdg/ and working on my game
>>
Explain to me why it is a bad idea to buy rights to a failed AGDG steam game for 5 bucks and upload my game to their pages instead of paying the 100 fee?
>>
>>563603552
Is this from Betz? He's been talking about starting an /agdg/ publisher recently...
>>
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Game table.
https://files.catbox.moe/mqf54f.jpg
>>
>>563605446
wouldn't that fuck with the algorithm or some shit

>>563605482
nah that's just the new scam going around
>>
>>563603552
buying up the assets of failed competitors forced into liquidation is a classic capitalismism.
so yes a scam.
>>
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>>563605482
>>
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if anyone's looking for an artist to work on their game, I will have some time opening pretty soon.
Free for the right kind of hobby game, otherwise still pretty reasonable.

Tell me: 2D/3D (ok with either, more comfortable with 2D), genre, engine, scope (jam project or first game vs multiple years), any other details like other games you've made or style you're thinking of
>>
>>563606716
how much?
>>
>>563606901
Depends, but always reasonable.
Answer the questions and I'll be able to give you a better idea.
>>
I don't know how to make my game good, or fun.
>>
>>563607049
if it aint free, i cant afford you
besides i dont even know what I need at the moment. good luck tho
>>
>>563606716
4D
MidgetSex
V8
Sniper
president lincoln
>>
>>563606716
3d, puzzle, unity, multiple years at least 10
>>
>>563606716
3D,
tactics,
godot,
agdg jam project (will not extend beyond that date),

just need some crappy ui for now.

a main menu would be nice, with all the setting stuff.

Not looking for quality just quick shit, preferably in the same style as the buttons
>>
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>>563523497
Clicking spawns a bullet. Added some targets to shoot at and collision checking to disable bullet & target when you hit something.
Collisions are extremely simple (circle hitboxes only), so that's why you can see a bullet sail through the corner of a target.
I officially have gameplay.
>>
>>563608521
>6 misses out of 7 shots
>>
man seriously. if i can't make a game with all those free assets online. (pixel art on itch/opengameart or 3D with all the free unreal assets) then i might just be retarded.
>>
>>563603615
zamn monster girl hunters looks like that now?
i think i played a super early beta of it and didnt like it
also i swear it was a porn game, but i might be mixing it up with one of his other ones
i dont really like any mado games desu desu
>>
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>>563608647
I was trying to give you a better look at the bullets as they flew off at nothing
>>
4chan slow for anyone else today?
>>
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gemini is suprisingly better coder than me, lmao.

also raylib is amazing.
>>
>>563609692
Yeah. The captcha system is slow to load.
>>
>>563609692
yes, captcha takes ages to load.
>>
>>563603546
I always thought it was bad form to make a thread for your own game
>>
>>563609697
cris what happened to that not-rpgmaker engine? you were praising it yesterday
>>
>>563610236
It lacks documentation and tutorials.
>>
>>563604468
it's crazy what kind of incompetence gabencunt gets away with on steamworks
and because retarded gamercunts don't see that they don't care, and gamedevs are too cucked to get that fat ass to do anything about it
>>
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>>563598681
>3 players
>>
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>>563610872
>released 5 hours ago
>all-time peak 3 hours ago
>1 players right now
>>
>>563610872
>>563611050
I never had high hopes for the sales or players, based on my demo player cout, and I released with 400 wishlists.
But, I now occupy the "Craps roguelike" niche, which I'm hoping will give me a bit of a longer tail. That was how I got most of my demo fans, at least the people I asked.
>>
>>563611321
>he managed to capture a niche within a niche within a niche within a niche within a niche within a niche within a niche within a niche
>>
dead thread, dead hobby
>>
>>563611321
>I never had high hopes for the sales or players, based on my demo player cout, and I released with 400 wishlists.
what's the point of having it on steam if this is your level of effort?
>>
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>>563611541
I never claimed to be good at business.
>>
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>>563611834
Many such cases.
>>
>>563597664
So what's the best platform to make a platformer? Game maker? Godot? I just want to make a simple but fun 2D platformer with parallax scrolling
>>
>>563611820
I'm proud of the game I've built, and want to share it to as many as people as possible, and steam is the best market place to do that. If I make some money on the side, that's cool too.
>>
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Predictions?
I think 30+ reviews by Sunday and ~90 at the end of the month
>>
>tfw made progress but can't share it because phoneposting
>>
>>563612002
>0.6 time player
>Positive review
How do I find these players?
>>
>>563609953
As long as you're up front about being a shill and not trying to be sneaky
>>
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>>563611934
zukjeet nigger
>>
>>563606716
Artists are in demand but the problem is you have on idea if an artist posting "hey I'll work on a game" is who you need

experience in background, environment design? UI design? effects and animation? those matter a lot
the art style you usually work in matters a lot because a unique artstyle can sell a game just by itself.

so whenever I see someone post like this, I really wish they'd just post their portfolio. I hire artists all the time but that's because I'm following their work and I'm finding them on art servers and such.
>>
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>>563612291
Don't forget to buy my course.
>>
>>563612291
now link every frog and call them zukjeet too
>>
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The Steamie selfie humiliation ritual
>>
>>563612002
lucky to break 50 by the first year
>>
>>563611740
every board is slow right now cause of the captchas
>>
get zukjeeted, zukweaved, zukcheated, zukpunched

ZUKPOW!
>>
>>563612486
cope
>>
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Gamedev peaked in the 80s
>>
>>563600310
9 years of making music, you must be amazing by now, right?
>>
>>563612684
https://www.youtube.com/watch?v=h1oj4IksptM

dunno, lol.

but this is good.
>>
>>563598681
wait was the game always named after the meme or is this just a freaky coincidence
>>
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>>563612989
>>
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>>563612476
idk people have been wrong before...
>>
>>563612582
Wtf I wish gamedev was real
>>
>>563613191
it had momentum on launch day surprising that it did but easy to see that it was gonna turn out pretty well after that

19 after 5 days is ngmi tier
>>
>>563613067
A pair of 2 D6 will roll 7 a 6 different combinations, and 7 is a critical number in Craps. So it just happened to line up.
I think the meme has helped with marketing though
>>
>>563611985
Nta, 400 wishes tells me that you didn't market at all.
I can agree on pride to have reached release (dunno if this is your first), but you do a disservice to your work and your game by not searching your audience.
People will come to steam to buy, but they need to know your game exists. Otherwise how they can find it?
>>
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gamedev is great if you don't have any expectation of money and fame and winning the indiedev lottery, but focus more on gettting better at gamedev.
>>
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>>563613191
Currently working on badges and making the steam page for OST.
My plans for the future of the game is making more maps and guns.
>>
>>563612002

damn, this game looks solid. i feel like the numbers should be higher.
>>
You all have day jobs right?
>>
>>563613565
>People will come to steam to buy, but they need to know your game exists. Otherwise how they can find it?
zuk jeet convinced everyone on /agdg/ that steam doesn't throttle games and that good games always sell, despite both things being a lie. he's done insurmountable damage to devs in this thread.
>>
>>563613565
>Nta, 400 wishes tells me that you didn't market at all.
But aggy told me that marketing does nothing and only pleasing the Algorithm has any real effect?
>>
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Friendly reminder that "marketing" is not the problem. 90% of your marketing is your product. Just like make a good fun game that people want to play.

https://www.youtube.com/watch?v=LCzhyUsDHPE
>>
a game where you play as a wizard but you put people in chokeholds and armbars
>>
>563613943
and the subhuman creatue is back right as the word "marketing" is posted. truly a digusting vermin.
>>
>>563613920
U got memed.
>>
>>563613852
Nice, go get em yesdev
>>563613943
trvke
>>
>>563613852
Didn't you have art of her making a cross with her guns. I always thought that would've made a better capsule image. Also how many copies have you sold?
>>
>>563613453
>looked up the itch.io page
>march 2025
damn
>>
>>563613191
wrong? we were right about this
it was obviously going to succeed

>>563613943
Market research IS marketing
>>
>>563614210
>>563613943
a samefag
>>
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>>563611050
>>563610872
>5 players
>>
>>563614136
hi fagtroon
>>
>>563613565
>Nta, 400 wishes tells me that you didn't market at all.
You aren't wrong, although my marketing plan was kneecapped by a very poorly timed reddit ban. Twitter did not work out well (but did find me some cool people and fans). I never tried youtube shorts, because I hate editing. I've posted about it in various craps groups, which is my target audience.I always get a few good replies from those groups, so I'll probably keep that up.

>People will come to steam to buy, but they need to know your game exists.
Most people tell me they find the game by thinking "is there a craps roguelike?" and then googling it to find my game, which sounds perfect to me.
>>
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>>563614334
I used her face in the capsule image because those images are very small, a big crazy face is more easy to read visually and it call the attention of the viewer more easily That's what I belief I am making an update to include all the poses I made.
>>
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>>563614465
>5 all-time peak 21 minutes ago
>3 players right now
>>
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>>563614451
I'm gonna save his image just to fuck with your head
>>
White devs fucking suck.
>>
>>563614780
His head is already all kinds of fucked.
>>
>>563615017
>>563614780
>said the samefagging bosci tranny
>>
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>>563615152
I didn't even get to post a boccher in the thread yet shits so slow. Smells like projection too.
>>
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>>563615152
rent free
>>
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>>563613852
>>
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Why are those content creators asking for a DM from the developer instead of just making a video with his game if they wanted to?
>>
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>>563615903
so they can discuss payment of showcasing your game in private duh
>>
>>563613852
>>563614669
Post her naked
>>
>>563615903
They usually want affiliate links or such, it's pretty common and I don't think CCs reaching out like this to indies expect them to have any money to sponsor with. So instead they like to raffle out keys
>>
>>563615903
just another pindujeet steam key scam
>>
i think the problem of the internet is that the customer is too close to the producer now. never before have producers be bombarded like that with feedback. also never before had producers so much access to customers opinions.
think about it. in the 90s, nobody knew what's on the mind of customers. it was just anonymous strangers and the only way to quantify their opinion was by sales numbers. now you can go to youtube or reddit and read what's on their mind. we have way too much access to what people think. it makes us too obsessed with what others want or think.
>>
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Small proggy today.

Had an autistic episode and created a super modular system for abilities.

Im going to fiddle with it just a bit more and then add some more ui to the game
>>
>>563616820
goy cattle don't have opinions worth listening to bruv
burn the internet down and start over
>>
>>563616820
Producers in the 90s wished they had access to this kind of power. It's the power to hyper-optimize our products through real metrics. You're really just complaining about the race-to-the-bottom this newfound power has created because you're a fucking loser who doesn't want to keep with the times and play the meta.
>>
>>563617027
Which game is this?
>>
>>563617027
ecs is such cancer
>>
>>563617501
This one

>>563617563
Its barely ECS, i tried early on but got bored and stopped.

Im just used to the naming structure at this point
>>
>>563617563
t. (p)OOP dev
no seriously what's wrong with ecs
>>
>>563617106

NTA
yeah, that sounds boring as fuck. i wanna make my game, not another perfectly scoped 3 hour subpar game with high appeal and extremely mediocre gameplay.

Also is anyone having trouble loading the captcha
>>
>>563617501
New Godot Project 132
>>
I need a small scale idea within my means to make...

>>563617690
looks interesting anon..., I dont really get the artistic vision though
>>
>>563615903
nobody actually runs their content creation business like this unless they are trying to scam developers
its pointless to interact with them. at best they are going to put your shovelware slop on a channel with a bunch of other shovelware slop to get watched by 100 thousand bots. at worse they will keybeg and then sell them on g2a
>>563616228
retard
>>
>>563617691
I mean just look at that slopfest image
>health component
>ap ring component
>move componet
>attack component
>defence component
>target consideration component
>effect projectile component
>action effect component
>action projectile component
>action effect action cost component
>action health control component
>pointer component

like what the fucking fuck how does ANYONE find that enjoyable to work with?
>welp need a new feature time to add six more components to my nice and tidy little hobby engine
>>
>>563617720
The market doesn't care about your narcissistic feelings.
>>
>>563617791
There barely is one but i think as we get closer to demoday it will emerge.

>>563617691
OOP/Inheritance coding was peak autism era for me
>>
>>563613882
Yes, and sadly since getting a job I haven't had time for side project. Hoping to retire in 5 or 10 years so I can get back to gamedev for myself instead of for studios
>>
>>563617851
>zero-sum third world retard can't comprehend basic business acumen
>>
>>563617919
Alright tough guy how would you do somthing like that
>>
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>>563617956
thats true, but my narcissistic feelings have deluded me into thinking my game will succeed.

if i want to play it, if i get addicted to my own game, wouldnt other people? i picked a popular genre, too.

Being serious, though, I notice a lot of games with dog shit appeal. I just cant imagine the developer wanting to play the game themselves, like they just made slop for an audience in mind.I just feel like I'm outside that group.
>>
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>>563618394
progress
>>
>>563617106
>>563617956
you are a dravidian ape and should go back to indiachan already.
>>
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>>563618869
You want to play the delusion in your mind and not the resulting piece of computer software. Video games are a form of interactive media and are not complete until they interact with the audience.
>>
>>563619269
aren't you the "owner"
>>
saw this scene while coloring the tergain and I thought of this being a biome with beetle people warring against mole people.
>>
>>563619803
You speak with a lot of authority, are you a yesdev?
>>
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>>563619803
you've been posting your nodev drivel since july 2025 and in that time you could've already released a game. you don't even follow what you preach.
>>
>>563618394
>>563619269
great crunchy ludokino progs
>>
>>563620107
Yes.

>>563620197
I preach making better games, and that's really what upsets you the most.
>>
might be a very dumb question but how do guns in fpses work? by that i mean do games have the bullets actually come out of the 3d gun model? if not then how to they simulate tracer vfx where it looks like the bullet is coming out of the barrel?
>>
>>563620412
you have never actually posted a single screenshot of your supposed "games" that you clain to have made. let alone links to their listings on itch.io or anything else.
>>
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>>563601238
At least you made something. Now do something again.
>>
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>>563620810
>>563620940
Nice try, but I'm obviously going to leave room for plausible disability between my dev identity and my identity where I call mentally ill losers like you "nigger faggot".
>>
>>563620808
Unless the game is an ultra-realistic military sim, bullets come out your eyeballs. Often there's a visual-only "bullet" that comes out the barrel, but this isn't what damages enemies.
>>
>>563621214
all that word salad just to admit that you don't have a game.
>>
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word salad? yummy
>>
>>563595517
Anyone who thinks UNDERTALE is a Earthbound clone has played neither of the games.
>>
>>563622039
ill admit i stopped playing undertale after the fish lady but i beat earthbound
>>
You need to scam and grift your way to the top.
>>
>>563622039
Yeah Earthbound sucks monkey butt, Undertale doesn't.
>>
>>563622860
how come we never did a charlie kirk gamejam
>>
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just learned this about Joshua wtf
>>
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I'll make a roguelike game
>>
>>563623168
WE ARE AGDG
WE CARRY THE PROGRESS
WE FIGHT FOR THE STEAMIES
WE CARRY GABENS WEIGHT
WE ARE AGDG
OUR SLOP IS OUR OWN
>>
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I just realized that i had a horrible n^2 loop in my game.
Did a small refactor and it's now gone down to 180ms to 1.4ms.
>>
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>>563624676
Good Work.
>>
>>563624495
Not Joshua's fault journalists are retarded
>>
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>>563624879
thanks
>>
>>563620019
cool
>>
>>563624495
you know i seen this pic for like 10 years now and i never noticed that build doesnt even have a gpu
>>
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feels good to vibe code my game using raylib, chuddies.

This is amazing.
lmao.



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