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>Previous
>>563616749

>WHAT IS HELLDIVERS 2?
HELLDIVERS 2 is a 2024 crossplay, co-op, squad-based, PvE 3rd person shooter for PC, PS5 and XBox Series X/S where players fight against hordes of alien insects, robots and squids to Spread Democracy™. Players wage war on contested planets, each with a different biome, completing as many objectives as possible in a procedurally generated level while constrained by a time limit. With enough successful missions, a planet can be defended or liberated, and the player base must combine their efforts as much as possible to Liberate™ the galaxy.
https://store.steampowered.com/app/553850/HELLDIVERS_2/
https://www.playstation.com/en-us/games/helldivers-2/
https://www.xbox.com/en-us/games/store/helldivers-2/9mx9wn9dfpgt

>WHAT ABOUT THE FIRST HELLDIVERS GAME?
Released in 2015 for PC, PS3/4 and PS Vita, the original HELLDIVERS is a shared screen top-down shooter in the same setting. Its mechanics were based primarily on Arrowhead's first game, Magicka.
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/
https://www.playstation.com/en-us/games/helldivers/


>LOBBY HOSTING
https://files.catbox.moe/83ixkr.png
>MODDING
https://files.catbox.moe/c81ogo.png

>INFORMATION RESOURCES
https://helldivers.wiki.gg/
https://helldiverscompanion.com/
https://democracy-hub.net
https://helldive.live

>MAJOR NEWS
Feb 10 Machinery of Oppression https://www.youtube.com/watch?v=gj5JS68ny14
Mar 17 Entrenched Division https://www.youtube.com/watch?v=k3zP5GWoQi0
Mar 17 Roadmap https://twitter.com/helldivers2/status/2033907671036743796
Mar 20 Uncover the Truth https://www.youtube.com/watch?v=rn_uyAaJ3Z0

>LATEST PATCHES
Mar 17 1.006.100 https://store.steampowered.com/news/app/553850/view/541133047968301984
Mar 25 1.006.101 https://store.steampowered.com/news/app/553850/view/507356684541232939
Apr 14 1.006.102 (PS5 Low Energy Mode and XBox fixes)
>>
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First for-
>>
Stalkers owe me sex
>>
Any questions?
>>
>>
>>563704954
it's okay
>>
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There is no way the Truth Enforcers will allow that OP image to stay up. Unless it was a gacha whore, of course.
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>>563705229
She approved it
>>
>>563704639
rip legodiver
>>
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>>563705430
Someday
>>
>>563705031
why do your videos never play for me?
>>
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AHHHHHHHHH!!!!!
>>
>>563706224
you knew that sentry was about to pull some malicious coding bs
>>
>>563706224
>sentry still got a shot off
Too close.
>>
>>563706182
The video or sound?
>>
>>563706224
The gatling sentry fears the helldiver, that's why they strike first.
>>
>>563706224
That fucking thing was 100% about to execute its reddit clip generator code.
>>
>>563706224
>>563706425
>>563706548
Do you think that this game's community will ever learn that this isn't team fortress 2 and that it isn't a particularly bright idea to place sentries within 1 meter of teammates?
>>
>>563706224
that mech getting sawed into pieces mid-air by the strafing run at the start was awesome
>>
>>563706634
the webm.
every single video on 4chan plays for me without a problem but yours (the ones that start with [sound=https%3A cryptic bullshit name) NEVER EVER
>>
>>563706735
there are too many instances where the sentry just straight up ignores massive clusters of enemies just to prioritize aiming at the enemy where a helldiver just so happens to stand between the enemy and the sentry.

This way we can't really prove there is malicious coding straight away (hurrr sentry is aiming at the enemy durr) but I swear from my own multiple hundred hour experience if I see an enemy and I stand between the sentry and the enemy the sentry ALWAYS prioritizes that enemy it is so predictable.
>>
>>563706779
That was pretty neat. I didn't notice at the time with my teammates doing the usual
>pose for pictures with the watcher
>summon many harvesters
>do not shoot the harvesters
routine. The HMG emplacement is the only thing keeping me sane. I don't know how pubbies manage to get buck broken by harvesters so hard when it's arguably the weakest of all of the heavies.
>>
>>563706983
>pose for pictures with the watcher
mild kek
>>
>>563706983
>how pubbies manage to get buck broken by harvesters
I know, they all go like
>"oh it is the illuminate, ez heavies, I will just pick whatever is fun and hope the other guys brings some AT for harvesters"
And then all pubbies in the team think the exact same.
yay.
>>
>>563706954
I've gotten a lot of value out of sentries, but placement is extremely important. The average pubbie seems to want to place their sentries smack dab in the middle of everything where they have clear lines of fire to shoot EVERYWHERE which means that they can potentially flag EVERYONE. I feel like sentries are more effective, and definitely safer, when they're deployed somewhere where they have more constrained lines of fire and they engage a clear sector. For example, if we're raising the flag I don't want to put the sentry on the damn flag where it can shoot everywhere. I want to toss the sentry to that intersection 40m to our south. It doesn't need to assist with shooting enemies to our north. The squad now no longer needs to devote as much concentration to south since the sentry is covering that, so they're free to focus their attention elsewhere. Ideally the sentry location physically can't even get LOS on the helldivers' positions. In a pinch at least toss them to the flanks on the left or right of the battle so that helldivers are less likely to get caught in the crossfire.
>>
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Realistically how many scavengers could you beat up? No guns
Im such a pussy and dont want to get my legs sliced up
Could take down maybe 3 if I have boots on
Would just be me running away hoping to mario stomp them
These things are as big as wild hogs right?
>>
>>563706830
That's weird. The [sound=] link is just something for users with the sound for other boards plugin to sync audio that I uploaded to litterbox with the video. As far as I know, if you don't have the plugin them your browser shouldn't bother reading the link.
>>
>>563707415
You don't even need AT to kill harvesters. A coyote can potentially kill an unshielded one with one magazine.
>but they're always shielded when I'm looking at them.
I feel like I'm the only one who is making a concerted effort to destroy their shield generators when given a chance. The coyote has enough rounds in a mag to pop the shield and destroy the generator. It can do that from very far away, and then you can go for the kill once it is close enough to reliably hit the hip.
>>
>>563706830
What browser are you using.
>>
>>563707775
Are the scavengers coming at me as a group or one at a time?
>>
>>563707909
I usually just pop the shield with my primary and then blow the leg off with a commando rocket to kill them. No reason to fiddle with the generators.
>>
>>563707983
Id say 2 at a time
>>
>>563707775
Probably one, maybie 2. The biggest thing is that their claws might get into you, or their massive mouth might clamp around your leg and you'd bleed out
>>
>>563707775
No weapons with boots? I think just the one, really. And that's with a solidly aimed kick to it's head that's a one and done deal. If I miss them I'm getting bit by the mandibles or sliced with it's front legs.
>>
>>563707996
If you have a commando, agreed. Generally I'm running coyote and de-escalator vs mecha squids. I can comfortably kill harvesters, but not at long ranges. I'll destroy the shield generators so that they are guaranteed to be vulnerable once they get within de-escalator range.
>>
>>563707775
if you had a baseball bat or something it'd be several, easy. especially if you have access to even basic armor like football pads or shin guards
unarmed and in regular clothing, I wouldn't bet on being able to fight off more than one
>>
How the fuck do I deal with Harvesters in an efficient manner?
>>
>>563707775
>These things are as big as wild hogs right?
If you're going by that size comparison pic of the scav and helldiver models in blender from last thread, you have to keep in mind that Helldivers are big compared to the average person (or maybe SEAF are really small).
Actually, how do scavengers stack up size-wise to SEAF soldiers?
>>
>>563708273
mmg/maxigun to a leg joint
>>
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>>563708056
>>563707983
>>563707775
I'm going to assume that a scavenger is at least as strong as a snapping turtle. They're probably too tough for me to kill with my bare hands and feet. Maybe if I had a heavy object to bludgeon them with, such as the fire extinguishers that the state mandates be close at hand within every public building.

If it was just one then I might be able to carefully pick the fucker up, but that might not be practical if multiple are coming at me at once.
>>
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>>563708062
>>563708075
Feels like 1 slice or bite and its over for most guys no matter how buff you are
Doubt any martial arts besides kicking would help either
>>563708247
Nah nothing
Imagine youre at an open grassy field with maybe some rocks to get on

>>563708292
We need science for this
I forget divers are NBA level freaks

>>563708548
Best bet would to flip them on their belly and curb stomp em
But if 1 leg is slice its kinda over
Snapping turtles and bite your hand off no problem too

Still I think I could get 3 down
But the last would be a total slug fest with both of us running on fumes
First guy is an instant kick kill
>>
Many people overestimate their ability to fight off wild animals. I'd like to remind everyone that a 90 pound dog is able to kill adult human beings and they do so regularly. Wild boars are even more dangerous, but they're a little bigger than scavengers, I think.
>>
>>563708273
Generally you shoot them here. Pick one hip and focus fire it. The tips of their toes are weak too, but those are only really worth shooting at if you're also baking their toes with pyrotech grenades. Medium pen weapons can score a kill in both the hip or the toes. I know diversdex is outdated, but I don't feel like doing math right now. According to diversdex a coyote AR can kill a harvester to that hip via 39 shots from its 45 round magazine. A variety of support weapons, and even primaries/sidearms can effectively damage that hip.

If you have a suspicion that you might not be able to quickly score lethal damage vs a hip, then take the time to target either of the horns to disable the shield generator.
>>
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>>563706954
You can prove malicious coding easily
>turrets/rovers can't see through solid objects and enemies, nor shoot through solid objects, enemies, and corpses
>rovers/turrets can see through helldivers entirely to shoot enemies through them
>>
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Why is there price tag in the armory if you tried to compare a weapon?
>>
>>563709146
Leftover from the game's old monetization. I don't have the old image but basically a typical battlepass was planned with cosmetics and armor/weapon camos. New weapons would cost super credits to buy alongside skins as well. I think the image had like the fucking lib concussive or something at 615 super credits. basically AH were fucking Jews
>>
>Visible giant rocket pod on Super Destroyer
>No orbital rocket strats
>>
>>563709582
shredder soon trust
>>
>>563709079
I was perched up on higher ground than a AC sentry once, no enemies in my direction on the map especially not at that angle towards the sky, and there was a breach off to the left right in front of the sentry, it shot some volleys at the breach a few times then suddenly turned and fired one shot up at me, killing me, then turned back to keep shooting at the enemies. There was no conceivable reason for it to do that other than malicious coding, I've started recording so that next time I'll be able to show it but I'm 100% convinced now.
>>
>>563709582
Orbital rocked pod would be nice to be able to compare it to eagle pods and see if its any better.
>>
>>563708273
>>563708827
unironically use recoiless rifle to onehit harvesters on this weakspot, assuming you are not an aimlet.
>>
>>563709658
As a heavy turret user (I play on a potato) I've seen exactly this several times
>>
>>563709658
yep, once got killed my a MG sentry which tried to shoot at a bug breach that was not in the sight of it at all as it was obstructed by higher ground.
once it killed me it kept shooting the ground in the general direction of the breach.
fuck swiggers.
>>
Lobby doko
>>
Got servants of freedom, should I get the drone grenades or portable hellbomb first? 1/3 buddy bunkers don’t let me use my warp pack through them which sucks and I always use the warp pack ever since I unlocked it, portable hellbomb seems useful for bot missions just in case they got a jammer
>>
>>563710140
is that furry male or female
protable hellbomb is infinitely more useful compared to gimmicky drone grenades which are only good for one-hitting bot gunships.
>>
>>563710140
you need to dive prone at the middle of the bunker doors to teleport through sometimes
>>
>>563708273
Spray and pray AA exosuit rounds, thermite, getting lucky using solo silo, leveler is too high risk

>>563710270
Female
I mean I usually fumble grenade throws or forget to use them, this week’s MO is squids so I won’t be playing bots

>>563710540
Noted, AH should never patch bubker warping since that pack is the main reason I any many other players bought it
Everything is meh
>>
>>563710650
drone grenades are pretty good against flying overseers, just make sure to throw them higher up so the closest enemy to it is an overseer so it doesnt fly towards a single voteless.

Also there is so gimmick where the drone grenade prioritizes a target that you have pinged, so ping flying overseer, throw grenade towards it BUT quite higher than you would normally throw a grenade and you should be good.
>>
Is Mindless Masses still a snoozefest, or have they finally fixed D10 so that we actually see the "Masses" part of it?
>>
>>563711191
still a snoozefest, you'll literally only see the masses part of MM on d4
>>
lobby doko....
>>
>>563711320
everyone is asleep, you're like 6 hours too late my guy
>>
City squids + squid tractors, because I cant stay awake through Mindless

steam://joinlobby/553850/109775242089726026/
steam://joinlobby/553850/109775242089726026/
steam://joinlobby/553850/109775242089726026/
>>
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>>563710140
I started out on Helldivers 2 just as Cyberstan started. Looking back at it I didn't know what the FUCK I was doing but I like to think I learned well because of it. I just really love my anti-tank and I can't go without it, I feel naked if I do. Regardless of faction, you never know when you need AT. Always.
>>
warbond in t+14*24
>>
>>563708273
>equip machine gun
>bait out laser
>dive within licking distance
>shoot the tip of its foot where it meets the ground
>congrats you killed it in 1 second of fire
>>
>>563711493
2/4
>>
>>563711639
what the fuck am I reading
>>
>>563711762
most obvious bait and you fell for it.
>>
>>563711493
>lust provoking image
3/4
>>
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>>563711825
forgot my image
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>>563711789
wow he really got me. I guess.
>>
>>563711858
foxy lady~
>>
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Manifesting HD1 port for switch
>>
>>563711858
not human enough.
otherwise I would have joined your lobby.
>>
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>>563711540
I started during the war in the creek, had a LCD steam deck that got meh performance and dropped it, picked it up after I got a Rog Ally Z1E for my birthday with better specs after Darktide started getting stale
Used to play a lotta Deep Rock Galactic but I already got everything and am just grinding cosmetics

>>563711638
Was debating on saving my super shekels for it depending on if its good or not, I hope the claims of it being a vehicle warbond aren’t true since medals are a bitch to farm
Got democratic demolition, dust devils, control group, siege breakers and servants of freedom
I like the squid planet with the DSS because I had good luck finding super shekels from shuttles and bunkers
>>
>>563711493
diving as 3, last chance for (you)
>>
>>563712353
too busy wageslaving at work :(
>>
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>>563707775
>These things are as big as wild hogs right?
Yes, scavengers are huge and their claws can slice straight through exosuits and bastion tank armor like butter.
>>
>>563704459
/m/ thinks the principality of zeon could beat super earth
Once they down a gelgoog, reverse engineer it and find out how Minovsky particles work they’d be producing their own mobile suits
>>
>>563704459
holy
>>
>>563707775
Maybe 1 or 2
i think an understated issue is how slippery these fuckers are
like even if you kill one clean it's blood is literally fucking oil and it's been bred specifically to be fat with the stuff
It probably makes them real easy to rupture but it won't be long until you slip and get torn up something fierce
>>
>>563712353
let me get a drink
>>
>>563712478
>exosuits and bastion tank armor
we both know that's just a side effect of swiggotry
they can still rip through some pretty heavy body armor thoughever
>>
>>563711191
Snoozefest in multiplayer. Currently the only way to truly experience the true Mindless Masses endless voteless spawning experience is to play solo.
>>
I hate youtuber metaslavery.
Shitty randoms take most meta layouts and then just suck ass.
No experimental infusion isn't meta pick when you suck ass. Take localising confusion. Those 30 seconds means day and night when you suck and can't kill anything.
Take RR and shoot big boys. At least you are helping.
Don't use ultimatum. You just team kill everyone for 3 times.

How about you don't take anything and learn to keep moving and how to manage your resources.
>>
>>563712690
Squid spawning has always been so strange. Meatboys in d1. Shitload of enemies on low difficulty.
Now only way to have proper mayhem is to not to play on high difficulty
>>
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>>563711191
>>563712690
Oh yeah and if you have the mod menu then add "Enemy Force Increase" to the planet's modifiers to increase enemy patrol spawn rates, which in the case of Mindless Masses on D4 = more voteless.
>>
>>563706425
so why didn't it shoot AT him if it was coded to target him?
>>
>>563707775
the true answer for everyone on this board is 0
>>
>>563712825
But the funny Sergeant Diver tuber man said its meta!!!!!!
He made a tierlist!!!!!!
>>
>AH only spams war striders/vox engines to spite players
>even obtruder spawns are crazier
>when it comes to the actual zombie horde unit, they barely spawn them
Why are they so retarded?
>>
>>563711493
crashed again GGs for today.
>>
>>563713415
lower the difficulty unironically, it causes more voteless to spawn lol
>>
>>563711493
we lost an anon, 2/4
>>
>>563712968
can i acquire this menu without doxxing myself on discord?
>>
>>563712550
Zeon is jobbers
However Helldivers are retards
>>
>>563710140
>>563710650
>>563712179
Yiff in hell, tourist nigger
>>
>>563714568
that furfag probably started before you lol
>>
I wanted to write that these cocksuckers made the hordes really hordes, but no, the game will spawn 100 zombies next to you and after that all the fun ends for the next 5 minutes.
>>
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This is a joke, right?
https://x.com/helldivers2
>>
>>563713415
Yes. After everything we have seen from AH. Only explanation left is they are retarted.
>>
What happened to those mid sizes votless. Between fleshmob and votless. They got leaked last year before super earth. They looked like feature ready.
Shouldn't they be included to mindless mass
>>
>>563714904
would buy
>>
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Did they redesign these to fleshmobs?
It would make sense in mindless mass to have midsize zombie enemy too. You could remove overseers if you had these.
>>
>>563714904
>Bandai hamdo
kek
would buy and hotglue
post the horse one btw
>>
>>563715259
Hamdo made me laugh so hard for some reason
>>
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>>563715248
they do be lookin a lot more hd1 inspired, doesn't fit their zombie faction angle tho
>>
>>563715248
Mindless masses should've just tapped into body horror more. Give use a giant writhing snake of merged human bodies that slithers towards you. Make it a hostile tidal wave of flesh that will easily destroy any vehicle or destructible obstacle it comes into contact with.
>>
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>>563713189
I don't know where people get the idea from that they can take these things on.
Yeah they die easily when you're a literal superhuman genetically engineered to be the peak of your race and hopped up on performance enhancing drugs.
They don't die easily when you're a middling sedentary slopman.

I imagine scavengers are like a souped up boar. I wouldn't wanna tangle with that.

Best chance is to get behind it and try and lift it so you can doomp eet off a cliff or something.
>>
>>563715259
https://files.catbox.moe/0q243v.jpg
>>
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Scenes like these are happening all over the galaxy
>>
>>563711493
ggs, we put down those uppity laborers and their farm equipment.
>>
>>563711493
GGs
>>
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Appropriator megacity is just pure fucking pain
>>
>>563716121
Do the mechs bug through buildings like fleshmobs do?
>>
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>let's try descalator I haven't ever used this thing
>usually gets a few kills per shot, heavies take a full mag or two
>sometimes, for no apparent reason, it kills like 20 things in one shot and a heavy from 100 to 0 in the next two
???
>>
>>563714647
>I-I- I mean "he" has been here since last summer, he's a total oldfag!
Now do the "it's Current Year! You're not allowed to fursecute us anymore bigot!" one, that's my favorite. Then kill yourself
>>
>>563716195
They sometimes do, but the problem is it's hard to target that floating spawner among the endless seas of other floating shit it just constantly calling reinforcement behind a block
>>
>>563716195
Not as badly as fleshmobs, they're pretty tame actually. The real issue is the leviathans killing all your vehicles and the flying overseers and obtruders stacking up over time while you deal with the normal overseers and mechs rushing at you.
>>
>>563715614
>>563715614
Considering a weapon-butt or two from a helldiver kills it fairly often, I believe the hard exoskeleton of a scavenger is similar to a human skull. Assuming terminid physiology is close enough to insects, except scaled-up dramatically, it should be fairly susceptible to something as simple as a hard soccer-kick to it's side, although again assuming their bug-like properties they should be able to take quite a bit of punishment unless you crush the head.

As for claws and their damage, it's actually plausible since many bugs are capable of large amounts of explosive energy, although it might be less pronounced for a scavenger due to the increased mass of their bodies. Funnily enough, the speed they move at is very slow for their size, as many animals around their size IRL can easily double their top movement speed. What does this mean? It means that they're possibly equal or even less of a threat compared to a wild boar - an animal that's well documented and known for their resilience. Meanwhile, while a scavenger may pose a threat because of it's blade-like appendages, a straight kick could be more than enough to at least stun it, maybe enough to even crack the skullplate, although they still can show surprising amounts of speed and energy exertion into swiping with their claws, so maybe they're more dangerous than boars which typically rely on tackling and goring with their horns.
>>
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>>563716004
(You) could be next!
>>
super earth owes me sex with experimental humanoid bugs
>>
>>563716570
I don't know where you get the idea from that these things aren't sturdy.
A helldiver hits with enough force to stagger a literal machine that weighs upwards of 300kg. Trying to use a helldiver's prowess as a measuring stick for what some average bean can do is silly.
A scavenger also routinely breaks the limbs of aforementioned superhumans and that's through armor.

Scavengers are not push-overs when facing ordinary humans.
>>
>>563715732
It's not loading.
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How many gorillas could take down a Bile Titan
Unlimited gorilla supply
How many would it take
I say 80 if they all climb up and beat its ass
>>
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>10 pages of blocked players that have kicked me in the past
>>
>>563717229
catbox.moe is banned by most ISPs.
Change your DNS to cloudflare to unblock it.
>>
>>563717229
>>563717301
Using cloudflare myself and its not working I think it might just be down desu
>>
warbond doko
>>
>>563716195
Squid mechs don't get stuck under floors or phase through buildings like fleshmobs love to, but the melee mechs love to charge straight up and over walls and terrain to smack you when you think you should be out of reach.
For example, I saw a clip of a squid melee mech doing exactly what the BT does in webmrelated. They'll just charge right over stuff.
>>
>>563717456
"See exotic new lifeforms" ahh kill
>>
>>563717456
shaky hands, not-locked in, lucky shot rookie.
>>
>>563712690
>>563712968
D10 solo is rough at least. 1500 kills and barely able to get time to do the objectives. The real problem is the harvesters reach critical mass because you don't have the time to shoot them with the 5+ fleshmobs on you and 50 voteless.
>>
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>>563717957
>abdoslop inspired anime art
idk how to feel about this
>>
>>563717957
my leandiver on the right
>>
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Her hobby is crushing nerds at the gym.
>>
Helldivers fan art needs to be more inspired by Lupin and Shin Chan instead of basic bitch anime style
>>
>>563717957
the duality of a leandiver
>>
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?
>>
This mounting bug is getting out of hand I think
>>
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>>563718592
Why the fuck are voteless strong enough to throw around metal constructs that tower over them?
>>
>>563718592
300 IQ pre-stim ngl nice job diver
>>
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>>563718712
Ants are strong too.
>>
>>563719185
mechs and tanks literally made out of cardboard bro...
>>
But what is the purpose of carrying EATs undeployed?
>>
>>563719970
I throw em whenever I get them
Especially if I know the path we're on will take us back to extract later
My tubes sitting and waiting
>>
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I read someone say that you can use the Reinforce stratagem ball to determine if a surface will bounce your stratagem ball or not. I'll try it out tomorrow.
The idea is since you can call for reinforcements even if no one is dead, you can use the blue ball to test suspicious surfaces.
If the reinforcement ball disappears instantly, the surface is valid.
If it bounces, invalid.
>>
>>563720098
>you can call for reinforcements even if no one is dead
me when i fucking lie on the internet
>>
>>563720098
>The idea is since you can call for reinforcements even if no one is dead,
You can only do this by activating the ball code and then someone else beats you to the punch.
>>
>>563720049
No, I mean you have to extend them after equipping them.
>>
>>563718712
Holy shit, he german suplex'd a car.
>>
>>563720251
It bugs out pretty frequently letting you call it with no effect. Especially if you join a mission just as someone dies.
>>
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>>563623538
It happened again and I saved a clip this time. May Lady Liberty have mercy on that Helldiver because the squids sure didn't. I'd like to get a female voice next time because they're funnier.
https://vocaroo.com/14UGPPW628CE
>>
>game just randomly decides to close on launch
Worked fine yesterday.
Literally nothing has changed.
The fuck?
>>
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>>563721004
Don't play coy.
You know why.
>>
>>563721004
The game can sense a bad soul
>>
>>563719970
to save space
>>
>>563721130
No I don't.
I just refuses to launch now.
>>
>>563720927
reminds me of when the game first came out on PS5 and there was a glitch where your character wouldn't stop screaming even after you put the flame out, it was funny until I tried with a girldiver's voice and got a boner
>>
>Entrenched Division Trailer
Tuesday, March 10th

>Siege Breakers Trailer
Tuesday, January 27th

>Redacted Regiment Trailer
Tuesday, January 13th

>Killzone Legendary Warbond Trailer
Thursday, December 11th

>Python Commandos Trailer
Tuesday, November 25th

>Dust Devils Trailer
Thursday, August 28th

>Halo Legendary Warbond
Tuesday, August 19th

>Control Group Trailer
Thursday, July 10th

>Force of Law Trailer
Thursday, June 5th

Announcements consistently happen between 1pm and 2pm British Standard Time.

So the Warbond announcement is either in roughly 1-3 hours today, IF it's happening at all today. Otherwise it's next Tuesday or next Thursday.
>>
>>563721004
>>563721247
>restart computer
>game launches as normal
Still changed fucking nothing.
Fucking hate this game. Cobbled together by nothing but duct-tape and spaghetti.
>>
>>563721281
>had to switch to voice 2 from random because anons would get horny whenever I took damage
>>
Helldiver 1 voices the hot smiling friends lady
>>
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>>563720927
>every single diver that extracts is forced to listen to their fellow squadmates who got left behind getting graped during the entire trip back to the Super Destroyer
>>
>>563721192
You carry larger support weapons without needing to compact them just fine.
>>
>>563715732
Need this thing
>>
>>563715732
God I bet her asshole tastes like the charged end of a battery.
>>
d10 any steam://joinlobby/553850/109775242099379189/76561198066017633
>>
>>563719970
IRL the M72 LAW its based on is waterproof when its collapsed, but it loses its waterproofing as soon as its unfolded, even if you refold it later. I'd also assume it makes it less cumbersome to carry around.
>>
>>563708273
>>563708827
there's also specifically aiming for his left joint that will kill faster rigfht?
>>
>>563721876
>graped
Faggot spotted
>>
>>563721883
ackhychually because of overrially capitalist helldivers who non stop call in eats, half the mass of a super destroyer is actually eats so they need to be as smol as possible in storage

fact checked by ministry of trvth btw
>>
>Bringing back mech stratagem launcher
My expendable spam for the team will be grotesque. I will be dumping EATs/Commandos/Levellers at your feet every fucking second possible
>>
I want to like the maxigun, but it's just so unwieldy, ammo-inefficient and non-versatile. I'd much rather just be using the AC.
>>
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>>563722323
>>563722323
>>563722323
2/4! JOIN NOW!
>>
>>563722323
2/4
>>
>>563721004
forgot to turn off CheatEngine lil bro
>>
warbond trailer doko
>>
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>>563722323
Still 2/4...
>>
>>563723849
its real dead hours homie
every real nigga is at w*rk rn
>>
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>>563723885
don't say the w word i might shit my pants
>>
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>>563722323
3/4
>>
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>>563704954
>let me guess... you need more
>>
Are there actual use cases for rocket pods?
>>
>>563722323
Diving. What a dead fucking general. 3/4.
>>
>>563725352
400 hours in and never used them so idk
>>
>>563725352
Maybe if they gave it 8 uses before eagle-1 had to restock.
>>
>>563722323
Divin with 3
>>
>>563725352
Fix its accuracy, give it 5 charges between restocks, and it'd actually have a damn use. It'd be a solid plug if you don't want to take an AT support weapon.
>>
>>563725489
currently in a round, fellow democraceer
>>
cant join mid-game for 3/4 lobbies?
>>
>>563725352
Not unless you want to simulate what the old -1 stratagem slot modifier was like.
>>
>>563714904
Wait where do I get one, I can't find it??
>>
>>563726639
>politically correct DEI infested shithole
>would actually make an attractive biological female looking figurine
what a hopeless fucking gooner...
>>
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>>563714904
I prefer the medic model personally
>>
content?
>>
>>563714904
This isn't real... Right?
>>
>>563726956
>>563725256
>>
>>563727010
Yeah. I'm waiting to see if the next warbond is fun looking before I buy the control group for the epoch and warp pack.
>>
>>563726814
Also comes with a code to unlock the Rep-80
>>
>>563726964
ngmi
>>
I would pay real money for a clinician figurine...
>>
>>563727408
We had some cool figures announced a while ago
Idk when they'll be sold
>>
>>563727610
that doesn't look half bad, hmmm
>>
I yearn to consume diver toys
>>
>>563714904
>>563726814
wtf??
>>
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>>563726964
Its not. But this is.
>>
>>563727610
>>563727868
ahhhh... im gonna..... consoooooom
>>
>AIslopper getting uppity again because a bunch of jeets fell for it
>>
>>563727942
god I wish that were me
>>
>>563727732
>>563727954
Join me bruddas
I take solace in knowing the money will go into Mr. Spawn's pockets than sweden
>>
>>563728061
I masterbated to a few of his pics of his waifu.
Now she will never be pure.
Jokes on him!
>>
>>563720336
No? I throw reinforcements balls at people all the time just because.
>>
all the lobbies.... they got dokod...
>>
>>563728816
You literally can't do this if everybody is alive. Stop lying.
>>
>>563728887
Maybe you can't because you're a host :)
>>
I'm new on this thread,what is lobby doko?
>>
>>563729036
Literally not possible even when not hosting.
>>
>>563729243
basically a request asking someone to host a /hdg/ lobby
Why those people never host a lobby themselves is a real fucking mistery.
>>
>>563729338
thank you
>>
I have never understood why being a host it's such a different experience to being a non host,is really stingray engine code so fucked up?
>>
>>563706224
absolutely justified, always put sentries up high or down in a pit, never on the same level as teammates, this has cut my sentry uff by over 90%
>>
>>563729338
>Why those people never host a lobby themselves is a real fucking mystery.
its because I've got pub aids
>>
I need the cheese armor after 300 hundred hours in the game I yearn for it,just put in the superstore Sweden
>>
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Are the cluster bomb reds any good?
>>
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>>563729309
Have you considered trying it?
>>
>>563729338
Because im a smelly xboxdiver and dont want to fuck up your games
>>
>>563730221
no, but you can throw it at your feet and hover up with hover pack and remain unhurt
>>
>>563730221
They're great for killing team mates and lightly armored enemies
>>
>>563729848
Did you miss the part where for almost a month majority of bugs would attack the host only???
>>
>>563730263
how can consoledivers even join hosted lobbies here?
>>
>>563730527
ask the hosting anon to drop their friend code instead
>>
>>563730527
I think if I have someone added from here thats it
But I dont want to be laughed at lol
>>
>>563730439
I'm new,I play this game almost everyday,I didn't know that, although I noticed how the chargers are very capable of doing a 360 on you as a host and other shenanigans but yeah.....lovely gane though it's fun
>>
>>563730221
somewhat...but the call-in time ruined it
>>
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>>563730221
Orbital -Ackburst is fun to use
>>
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>want to bring the HMG or Maxigun to mech squid
>realizes they both have dogshit ergonomic and I don't want to pay peak physique tax to use it
>>
>>563731620
>peak physique tax
It's called the git gud tax.
>>
>>563722323
gg bros everything is coming undone
>>
>>563731620
isn't HMG more of a reduced recoil perk tax?

>>563731392
I thought 50 meters is a safe distance for any red stratagem wtf
>>
>>563731810
How do I hone my skills of making the true aim circle follow my mouse aim faster?
>>
>>563731810
>bro just drag your mouse across the table to move it!
it's shit game design
>>
>>563722323
>>
>>563732108
there is this swigger code where your weapon's so-called circle moves faster the further it is away from your actual aiming spot.

So if you want the circle to reach the destination faster, over-aim much further and then then quickly snap back to the intended aiming spot

e.g. you want to aim at the bug that is 90 degrees to your left. instead moving your mouse 90 degrees, you move it 180 degrees to your left.
the circle is now forced to move really fast to your current aiming position. when it is halfway there you quickly turn RIGHT 90 degrees and basically stop in in it's tracks right somewhere around the bug.
This saves you like 1-1.5 seconds but we know that 1 second can be really important when our helldivers are made out of playdough.
>>
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>>563722323
gg
>>
>>563722323
1
>>
>>
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>Squid MO
Guess Im doing another NG of Elden Ring.
>>
someone post the horse
>>
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>>563732761
>>
Welp, no Warbond announcement today.

Better luck next week, niggers.
>>
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>>563705229
>>563704459
>>
>>563706224
I remember doing something like this when a badly placed sentry was mowing down evacuation targets only to get team killed by the retarded host with a shovel then kicked
>>
>>563732415
You can't be serious, it works like THAT? Why the fuck wouldn't you just code a flat tracking speed that increases with ergo?!
>>
>>563732092
Not even 80 meters is safe at times.
t. killed by a 380 barrage at 93 meters while standing on a hill
>>
>>563733327
Because that makes even less sense than the current system
>>
>squigger MO
>no new warbond trailer
dead game dead general
>>
>>563732108
When you dive to the ground, your aim circle quickly snaps to your mouse position so that you can do sweet action movie shots.
>>
>>563730221
Clusterbombs wipe your teammates faster than any other strategems
>>
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>warp ships incoming
>be me, literally driving a huge ass tank around
>pubniggers decided the best course of action is to run around like headless chickens, spamming 500kg and grenades at a massive horde of biomechs and harvesters instead of getting in the tank and mow them down
Holy shit bro....
>>
>>563733996
>Getting in the jank tank and dying to it exploding because it went over a rock funny and got jettisoned into space
Nope.
>>
>>563734096
It doesn't do that any more thoughbeit
>>
Anons, the portable hellbomb is growing on me.
It’s unexpectedly fun carrying this thing around - sometimes it really helps.
But I’ve got another question: are there any plans for content like longer expeditions or something similar? There are so many beautiful maps, but there’s often neither the time nor much reason to really explore them.
>>
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>>563733996
i guarantee most people who don't get in the tank, fully assume it plays like the scorpion in halo where you don't really need anyone in it other than maybe for the machine gun.
Had a pubby get in with me and he fired one shell off and never reloaded until i told him he could. and then he shot once more before giving up and just machine gunning for another 30 seconds and then got out
>>
>>563733410
How wouldn't it make sense? It keeps the spirit of the ergonomics and true aim gimmicks without the bullshit where overshooting your targets makes you aim at them faster for some fucking reason.
>>
>>563734096
rundiverfags get the rope, fucking ADHD niggers.
>>
>>563734312
It would feel and look retarded.
When you lug around a huge machinegun and want to quickly aim it at something to your left you will naturally overshoot it and then correct afterwards instead of slowly dragging it over.
>>
>>563733996
>try to climb in as 3rd
>tank slowly rotating is cancelling out my climb
OPEN THE FUCKING DOOOOOOOOOOOR
>>
>>563734534
Your FACE looks and feels retarded. No, when I want to aim at something I just look straight at it, you nimrod.
>>
>>563734587
I know mantling is also broken but even when it wasn't the little ladders on the sides of the Bastion not really doing anything bother me.
>>
>>563733996
I literally never saw the Bastion being used outside of /hdg/ lobbies
>>
>>563734696
Yo mama so retarded they give helldivers requisition for shooting her
>>
>>563733996
It's called, get in or get under.
Works everytime.
>>
Initiating FTL jump to
Yo mama's house
>>
>>563734273
Needing to initiate the loading process at all feels completely superfluous.
Reloading doesn't actually stop you from doing anything, it doesn't impact your gameplay in any way, it would be like if you had to initiate the recharge on the quasar.
It's clearly an autoloader based on the fact you can still operate the weaponry during the reloading process and a single man wouldn't be reloading a 120mm gun that fast anyway, you just need to tell it to start reloading for some reason, it's not like you can select from multiple shell types that would perhaps make you want to select a shell type before reloading.
>>
>autocannon
>i have to manually shoot it
SWEEEEDEEENNNNN
>>
>>563722498
It makes no difference, people who tell you this can't read the wiki properly
>>
>>563712968
where do I get this fucking menu I swear I will host left 4 dead lobbies
>>
>>563736489
>if you shoot flak ammo to cloose there is a high chance that one of the flaks will hit you directly in the head and instantly kill you if you are not wearing armor above 100 rating
what did swedes mean by this
>>
>>563736905
You will have to give your anal virginity to discord groomers
>>
u won't
you will only cheat in sc and fuck right off
>>
>>563725352
Sorta. I like it because it synergizes perfectly with the Epoch, one Rocket Pod calldown and one fully-charged Epoch shot is usually enough to kill a regular heavy, so you can circumvent the biggest complaint about Epoch which is the whole "you need to take two shots to kill something" bullshit. Beyond that, it can kill Fabricators in one shot, which is super useful, and with a double Eagle stratagem setup you can use it three times and then do a faster Rearm.
>>
>>563737017
Do light sissies really die to some puny flak fragment?
>>
>>563737040
its OK I will use my alt account

>>563737041
I already have 10k from using the cheatengine table, I don't need SCs, I need fun
Unless there is a way to edit modifiers while using some CE table only?
>>
>>563737220
even mediumfags are not safe bro
>>
>>563737091
One charged and one uncharged epoch shot will just kill a hulk btw, making the 2 shot thing way easier and faster.
>>
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>>563734892
I have seen it rarely.
>>
>>563737479
That's what i said, light sissies.
>>
>>563737660
based heavychud
>>
>>563737493
So will a charged shot to the eye. But given how wonky it is to manage the Epoch's ammo, sometimes it's easier to just use the Eagle strat since those are "free" so long as you stay on top of the Rearm.
>>
>>563737479
>>563737220
>>563737017
Check this shit out.
>>
>>563738047
malicious coding status?
>>
>>563737330

https://litter.catbox.moe/sp5r5whka76cie0v.rar

Extract, put everything in the hd2 folder (I think it goes in the bin folder), launch the exe after the game is open.
Press insert key to open/close menu.
Fuck Swiggers
>>
>>563738047
Vitality booster btw.
>>
>>563738047
OH MY GOD I KNEW THIS IS REAL
AND ANONS IN THIS GENERAL CALLED ME A SHIZO FOR TAKING DAMAGE WHILE USING FLAKS 50+ METERS AWAY
>>
>>563715608
Full on nercomorphs from dead space. Down to limb system
>>
>>563738047
???
Is there actually some trigger in the code that makes a piece of shrapnel triangulate a headshot on you?
>>
>>563738406
I don't think so. I had to shimmy into it. It's just there are so many bits of shrapnel and the pattern sends 1-3 of them in your general direction.
It also depends on the angle of the surface you're hitting and so on.
>>
>>563738240
thank you kind man.
gonna test if it actually works and host a left 4 dead lobby if it ACTUALLY increases voteless spam
>>
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>>
>>563738907
"penguin yay one"
>>
>>563738047
They don't have damage falloff/drag?
>>
>>563738406
Yes

It used to be a lot worse. When they changed the ricochet mechanics for all guns, the first initial pass had all bouncing bullets just blatantly heat seek you and teammates. It wasn't even subtle, the stream of rounds would just fly perfectly back in your direction.
>>
>>563739175
Good old days of eagle cluster nuking whole team
>>
>>563738047
>light sissy moment
>>
>>563739069
They do. But as with all helldiver weapons, its base damage of 110 is massively higher than nearly all enemy attacks, so the headshot multiplier puts it in instagib range.
>>
>>563727610
>Idk when they'll be sold
spring 2026, so soon. info is available on the internet (the thing you are using to post on 4chan)
>>
>>563739069
I expect drag to be calculated by distance from the player, not travel distance of the projectile.
>>
People have been pretty critical of the backpack grenadelauncher but since I got it I feel like it performs pretty decently? It can tear down most heavy units pretty easily while still mowing down chaff. I'm not saying it's the strongest thing ever but I expected it to be way worse from what I've read here.
>>
>>563740046
now try base gl launcher
>>
>>563740046
It's a fraction as effective as the regular grenade launcher, so it was a massive disappointment.
>>
>>563740046
It doesn't even come close to rivalling the power of either the stock GL or the De-Escalator. Both pack way more of a punch in their smaller bursts and free up your backpack slot for an alternative, better option.
>>
>>563740261
>>563740316
gl can't hurt heavy armor no?
>>
>>563740261
Nta, but BFGL is way better and nicer to use unless you're running crutch pack.
>>
Warbond trailer when?
>>
>>563740963
See >>563721492

Nothing dropped today, so at earliest it's the 21st, next Tuesday.
>>
>>563707775
>>563712478
Considering scavengers are comparable in size to Great Danes and equipped with much better weaponry, I could probably take one of them if it was alone and I could manage to get behind it and grab a back leg.
I imagine they aren't super flexible like cats so they couldn't harm me from that position but getting there isn't going to be easy.

If I had a metal pipe or similar I could probably take two or even three at once if I'm not cornered. I have zero confidence I could take any other bug, including pouncers and spitters.
>>
>>563738301
I feel you bro I got the same shit from fags here
>>
>>563740539
yeah but the bfgl does so little damage that you're better off using an at option anyway
>>
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chinadivers are kinda cute sometimes...........
>>
>>563740046
When it first released, it came at the same time that the regular Grenade Launcher got a buff to its armor pen, so it was literally worse in almost every metric that mattered. After Grenade Launcher got reduced back to AP3 and the BFGL got an ammo buff, it's still slightly worse but at least it isn't completely eclipsed anymore.

>>563740516
The De-Escalator suffers from an identity crisis and I hate it for that. It was originally advertised as a "less-lethal crowd control grenade launcher" which would make you think it was good at stunning shit. But instead, it's the "dump all the rounds into a heavy's head and kill it because the armor pen and wonky arcing damage mechanics lets you do that" weapon that isn't even good at stunning crowds of enemies.

Not even joking, I would use it more often if it had its damage nerfed greatly, but in exchange each grenade dealt at least Stun Grenade tiers of stun in a wide area. Let me actually crowd control with the thing.
>>
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Bulwark with no vitality booster.
>>
>>563732727
>couch potato botdiver
Make her fatter, "please"
>>
>>563740539
It briefly could with the introduction of the belt fed grenade launcher but I suppose they rolled that back to give the belt fed grenade launcher at least a small reason to exist.
>>
Bulwark with vitality booster.
>>
>>563741756
And once again the classic argument of "why would I stun them when I could just kill them for the same investment? rears its head
>>
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>>563742002
>>
>>563741413
>yeah but the bfgl does so little damage that you're better off using an at option anyway
BFGL does 2,000 damage against AP4 in the time it takes a recoilless to reload in addition to being an obviously better mobbing tool and not requiring you to stay still.
>>
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>>563737220
>>
>>563742225
No big boom = bad weapon
>>
>>563738856
Status?
>>
>accidentally set my teammate on fire
>he salutes and dies as the squids come to bitchslap him
>they catch on fire
>>
>>563742225
>BFGL does 2,000 damage against AP4
You are dealing 90 damage per shot against AP4 after the armor damage reduction, and then a further 25% explosive damage resist reducing it further to 67.5 for parts not 100% resistant entirely.

Enemies in this category have health pools in the thousands just in their heads. The Charger's head is 1200. It takes 17 shots to a Charger's head to kill it.
>>
>>563742847
>Charger's head is 1200
anon...
>>
I think that the BFGL is pretty good at killing fleshmobs.
>>
>>563742154
Crowd control by itself is dogshit when you don't have enough killing power to actually dispose of the stunned enemies. But in a teamwork environment where there's actual killing power, crowd control makes the enemies a lot easier to kill and prevents the team from being overwhelmed. Why do you think Gas Mines and EMS/Gas Mortars are so useful in Spread Democracy missions?
>>
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>>563743003
anon...
>>
>>563743003
???
>>
>>563742847
So it only takes 3.1875 seconds to kill a charger with the BFGL?
That's almost as fast as the quasar.
>>
>>563743204
>>563743162
Look at my D6-lets, they are so cute
>>
>>563743137
>Why do you think Gas Mines and EMS/Gas Mortars are so useful in Spread Democracy missions?
The EMS Mortar is advantageous because it provides stun over terrain you can't see normally. Its niche is in how it delivers the stun, not so much that all it does is stun.

Gas disorientates AND kills.
>>
>>563743162
>>563743204
Anons...
I think he was trying to say you should shoot the ass.
>>
>>563739426
Even king Homer needs vitality booster in this scenario it seems.
>>
>>563742847
>It takes 17 shots to a Charger's head to kill it.
That's like 3-4 seconds though
>>
>>563743314
Are you arguing for or against the BFGL? Because it only gets worse above D6.

The Charger was used as an example enemy, not some talk about difficulty.
>>
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>>563743314
regular chargers still spawn on d10, and spore chargers have the same amount of health... and it would take even more shots to kill a charger behemoth with the bfgl if you shot the head. you are a retard
>>
"Crowd control" is only worthwhile if the opportunity cost to kill the enemy is very high while the opportunity cost to stun them is very low. With the exception of gas making enemies retarded, all of the crowd control effects in this game have extremely fucking high opportunity costs because Alexus is a retard.

Honorable mention to:
>using explosive weapons like xbow as a sound lure to divert patrols before they ever engage the party
>using lure mines to troll leviathans
>>
>>563743438
he didn't try to say anything at all, he just posted the text equivalent of a smug anime girl with no explanation and expected us to read his mind
>>
>>563743715
Knockback and stagger are good though.
>>
I concede, anon has a point for the bfgl being decent for at
>>
>>563743447
>make shotgun slugs and pistol bullets lose 50% or more of their damage at 50m
>but not shrapnel which is not aerodynamic and is easily stopped by basic body armor and steel helmets dating back to ww1
I want to get off sweden's wild ride
>>
Sorry but if its cooldown is longer than 80 seconds I don't give a fuck about it.

>This post brought to you by the Orbital Gatling/Orbital Gas/EAT/MG Sentry gang
>>
>>563744482
Luv me MG sentry i'll fuck it if i could
>>
>>563744482
Cool down there, hothead
>>
>>563744035
Not on their own. Only when stapled to something that is killing the target at the same time.
>>
>>563744482
I'm the opposite, I take the longest CD shit because my brain is easily overloaded by having to manage cooldowns
>>
>>563744240
Anon, shoot a teammate with the sg88 break action shotgun, that thing will just evicerate teammates at range.
>>
>>563744482
NEATs are alright because I only use them vs squid drops and their cooldown lines up with squid drop cooldowns.
>>
>>563744807
I'm the opposite, i completely forget i have a 380 or walking.
>>
>>563744703
MG Sentry is the lovable workhorse of this game. Should have been a learning experience for AH tbqhwyf, proof that some stratagems really do just need a cooldown reduction and suddenly they're top tier.
>>
>>563744841
none of this shit makes any sense, buckshot has 50% drag, pistols boolets have 120%, slugs have 200% (lol)
>>
>>563745017
also I am pretty sure mg sentry was light pen before until it was given medium pen, it probably would have less use it stayed light pen
>>
>>563745017
Yeah, like the spear.
>>
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>>563745372
Yeah...
>>
>>563739489
>>563739774
Damage falloff should be 0.4 damage per meter. Headshot is 150%.
Damage is 275. To survive. It needs to travel over 400m. Basically anywhere you can shoot is close enough to headshot
>>
>>563746201
Shrapnel does 110 damage and has negligible drag, only slightly higher than ARs and machine guns at 40%. No idea why you think it's 0.4 damage/meter when no one actually knows what the drag calculation is.
>>
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steam://joinlobby/553850/109775242127773411
Since the other guy hasn't posted his zombie lobby, I'll give a go at mine.
Vid related is an initial test of an all voteless ICBM mission on the Mindless Masses planet with the biome swapped to spooky swamps. And also with an exostorm.
House rules can be discussed and established in-lobby.
>>
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>>563746702
OH MY GOD I WAS JUST ABOUT TO POST IT

wtf do I do now?
>>
>>563746950
Join my lobby for ideas and inspiration for what to do better next time.
>>
>>563747295
oke disregard mine, joining yours
>>
How'd you guys feel if the dropship could explode during extract
>>
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>Orbital Gatling Barrage is FREEE
>HOWEVER
>>
>>563746702
3/4
>>
>>563743306
quacksar can do it from 10 miles away
>>
>>563746702
3/4 lets ZOMBIEEES
>>
>>563746702
We are full.
>>
>>563745017
Dunno why so many people pick gatling when it's prone to team killing and has a longer cd
>>
>>563747579
Just imagine if pelican called in that your current position is to hot and marks a new extract somewhere else on the map with a short amount of time to reach before he just extracts.
>>
>>563716254
Arc effects (damage, how many targets the arc will jump to, stun duration) feel random. One shot might get the maximum number of jumps while another one doesn't.

You're getting bad information though. Kill counts on certain weapons / backpacks are broken. Guard dog and arc-based weapons seem particularly susceptible to this. I've regularly seen single kills get counted as 3-4. The K9 backpack is the pinnacle of both problems. It seems to pull inflated kill counts, is extremely inconsistent, and is a TK machine on top of it. That's why I love it so much.
>>
>>563747962
It has its uses, it's more likely to survive and kill more in situations where the enemy is right on top of you.
That's probably not the reason those people pick it though.
>>
>>563748135
>if pelican called in that your current position is to hot
Not sure if it was a fever dream, but I recall that actually happening on launch when there was a bile titan or something blocking the landing area.
The pelican just didn't land until the area was clear.
>>
>>563747962
It's a lot better at not getting overrun by squid mechs for one.
>>
>>563748190
Went with a full arc loadout against mindless masses and it's hilariously stupid how you can sit inside your arc grenade, point blank descalator shots while k9 zaps to get hilarious numbers. Harvest can't even kill you if you get up close because they only use the taser
>>
>>563748384
could have been the situation where, because there was so much going on in the landing zone, the players were out of the range which causes the pelican to hover until they come back in. but also i'm not here to deny your actual experience if that wasn't the case
>>
>>563747962
You need a higher IQ to start valuing things like uptime on your skills. Most people prefer flashy big effects.
>>
>>563747962
90% of people have an IQ below 120.
>>
>>563748585
I remember him actually having a voice line calling out that the extraction area was too hot.
It's not on the wiki though, so I probably saw it in a dream.
>>
>>563749152
Sure you just didn't mix it up with the lines for when the extraction expires from players leaving the area?
>>
>>563747962
It also has more ammo and DPS, and if you pick sentries you clearly don't care about friendly fire.
>>
>>563749264
Gatling's effective ammo is far less than its total ammo because it wastes a ton swinging between targets and takes about a second to stop shooting after the target dies.
>>
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>>563749237
I saw it in a dream, nigger, that means it's real.
>>
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>>563733996
I don't get in it because it's fucking boring and lame

Of course the Swedes couldn't make it an actually useful tank because muh difficulty. They could have made a cool tank and countered it by giving enemies AT units but that would be difficult and Swedes have Somali penises that need servicing
>>
>>563738047
Jesus what do they make those helmets out of
https://youtu.be/W0yY4DCShog
>>
>>563749743
You want to give bugs rocketlaunchers?
Are you with the super CIA or something?
>>
>>563747962
Because in the absence of enemies that are capable of instantly killing your sentry like Chargers and Harvesters (or if you're good at staying on top of killing them before they can kill your sentry), Gatling is far better at "I will kill every non-heavy enemy in this general area and leave nothing to worry about, and even still stick around in case some unexpected stragglers pop up." The MG Sentry is slower at killing, oftentimes runs out of ammo before all the enemies die, and in some situations can get surrounded and destroyed by chaff while it tries to kill them. It's worse at uptime and "efficiency," but if you don't need to throw something down every 100 seconds, the Gatling is better for stand-and-fight situations.
>>
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>>563749793
Put this on, Helldiver!
>>
>>563749793
>>563750504
>20mm
it dont matter what helmet u wear, its not getting stopped bozos
>>
content when
>>
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>>563731620
I started running peak physique lately for the hmg, and decided to use that opportunity to try out the other abysmal dogshit ergo primaries like the one-two, dominator etc
I'm having more fun now than I've had in ages
Every single fucking gun feels good now, even D tier shit like the counter sniper
I don't want to go back
>>
>>563750737
Wrong.
Wrong.
>>
>>563750463
Doesn't MG have better uptime?
Either way uptime is often a bad thing for sentries, just increases the likely hood of it shooting you in the back.
I find myself shooting turrets that served their purpose to prevent them from shooting me in the back 10 seconds later.
>>
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>>563750949
ok retard
>>
>>563750737
It's not a 20mm shell, it's shrapnel from a 20mm shell.
Pretty much the exact thing helmets have been designed to protect against for over 100 years now.
I'd be more surprised if you found a military grade helmet that didn't protect against long range low caliber autocannon shrapnel.
>>
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the illuminate have taught the bugs how to use magic
>>
>>563751150
>20mm
Wrong. It's 10mm shrapnel.
>Not getting stopped.
>>563742141
>>
>>563751156
>long range
>50 meters
Anon...
>>
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>player count dropped so low from it being a squid MO that the bug fuckers are actually taking Acrux IX
genuinely funny
>>
>>563751335
Vax status?
>>
>>563750952
Pretty sure all sentries have the same timer that makes it automatically retract even if it has ammo remaining. The MG Sentry's cooldown is low enough that if your first one doesn't run out of ammo or die, you can toss a second one and have two at the same time for a short period of time. Don't think I've ever done that with the Gatling.
>>
I got bonked by some trash or a ricochet on the shooting range that flew back at me. Gave me a headache 15 minutes later that was about as bad as it got. If I wore a helmet I would have been fine. Unless it was a helldiver helmet then my head would have exploded.
>>
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>>563751385
>>563751156
shrapnel of a 20mm could very well be compared to 50bmg, and helmets dont stop that, could it be done? yes but those odds are slim at that short range
>>
>>563751757
Nu uh, retard. You died. You're dead right now.
>>
>>563751618
I think it's more a case of botdivers being raped so hard they barely make up 10% of the playerbase
>>
>>563750189
Bugs would be the easiest because you could just make it so chargers and titans can flip it

Bots they could just make certain of the little units spawn with AT missiles, if the current bots aren't tough enough on their own

Squids they could make the tank a bit weak versus their energy weapons, so you could mow down zombies but have to be careful about projectiles

That's just off the top of my head, and they don't even have to make new units. But even that is too much work for the lazy swigger, who makes the average nigger look like an Irish sandhog from the 1910s
>>
I love the MG sentry but there's some malicious swede code that spawns a charger half the time when you deploy it
>>
I haven't played in a month.
Should I come back?
>>
>>563751468
As far as shrapnel goes, yeah. Especially for such a small explosive.
Grenades usually have a effective shrapnel range well below that, any injuries caused further than that are almost freak accidents, and even the most ridiculously packed 20mm shells will have a small fraction the explosive filler of a hand grenade.
>>
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>>563752041
>we'll make the tank better by making it die faster
>>
>>563746702
I crashed.
>>
>>563752234
nah
no content as usual, just lazy swigger MOs
>>
>>563751914
20mm shrapnel isn't hitting anywhere close to as hard as a full size 12.7mm bullet man.
>>
>>563747962
>gatling
>prone to team killing
What?
>>
>>563752140
Chargers are the sole reason that I never bring sentries to bugs. Maybe if they one day fix the Charger AI so that it doesn't automatically treat sentries as maximum priority targets, I might change my mind.
>>
>>563752493
or you could just git gud and put your sentries in good spots
>>
I would like to make everyone aware that there are real life man portable armor plates that are rated to protect against multiple hits from 14.5x114mm.
>>
>>563752454
Yes, that's what sentries are known for.
>>
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An Anti-Gloom containment haz-op diver warbond would be kewl
>>
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>>563752765
Wouldn't that fuck you up even if it stopped it?
>>
>>563753068
Collab warbond with the new MENACE game
>>
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clear skies :)
>>
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Corroboration post.
>>
The shrapnel of the AC flak round does more damage and penetration moving at 30 meters a second (slower than a baseball pitch) compared to the liberator round moving at 900 meters a second.
I think this is Swedish.
>>
>>563745017
>>563747962
MG sentry made for lovey dovey sex in missionary.
Gatling Sentry is made for rough hate sex.
>>
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>>563753401
They are both made for RAPE
>>
>>563744703
>>563753401
t. cyborg radical
>>
>>563753214
The sheer weight of the plate might let you get away with just some broken ribs but it allows you to choose between a gigantic HMG hole in your chest or some broken ribs.
>>
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>>563752765
>>563753214
>>563753542
>armor plates for 14.5
lmao no, also
>rated =/= will
>what is blunt force trauma
do u also think body armor is fully covering?
>>563753358
20mm shrapnel is a big ass pencil and the liberator is a small fast pencil so it would chunk more flesh but not pen as much
>>
>>563752454
The gatling sentry doesn't immediately stop firing once it finishes killing a target. It takes a second to finish spinning down first. Not only does this waste TREMENDOUS sums of ammo, completely negating its "advantage" of having more ammo than MG sentry, but it will happily keep mag dumping the whole time after killing one target as it spins 180 degrees to kill something else in the other direction. This will cut teammates in half as it happily spins around in circles while holding the trigger down and flagging the entire fucking world.

You must have 20 minutes of game time to not have noticed this.
>>
>>563753640
You're not killing anyone by picking up a piece of shrapnel and throwing it at them major league style.
They need to make the shrapnel travel faster.
>>
Does securing cities in a defence campaign do anything?
>>
>>563753891
didn't say it was perfect, i bet the game doesn't calculate speed of the shrapnel at all just that it is shrapnel and if u get hit in the head u die
>>
probably a stupid question but, what are the best loadouts for soloing higher difficulties on bugs & bots
>>
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>>563752140
I can confirm this.
>>
>>563734892
I often see the bastion in pub lobbies because I usually bring and drive it
>>
>>563753935
Yes.
>>
>>563755138
Helldiver scum committing crimes against botmanity
>>
>>563754542
Honestly hard to answer everyone has a different flavor of solodiving so I cant help either
>>
>>563752261
No, you make it better by making it an actual tank, like with a turret and armor and stuff like an actual tank, but then give the enemy ways to deal with it that keep you from steamrolling the map. You know... like a tank

Instead of whatever bullshit we got
>>
>>563754542
idk about others but I always pack EATs
60 second CD and fast drop times make them very good for emergencies or staging ahead of time, as well as sniping things from a distance
>>
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There should be missions that take place in the area an ICBM is targeted
In ICBM missions they go off a dozen miles away
But there should be a giant red zone that appears on maps that tells you to run away or else you'll all die unless you go to the non-red zone
Just to make the planets feel a lil more connected
>>
>>563754542
I've had some success with triple sentry + AC on D10 warstrider seeds. Might be the best chance for shitters on bots solo.
>>
>>563756108
Anon, an ICBM blast range is fucking massive. The speed it reaches the destination during ICBM missions means it's a close target, and the mission area is already skirting the edge of the safe zone of it's blast radius.

Now if instead you made it an overground mission that can turn into underground mission, you have something special.
>>
>>563756108
>a random mission that has 0 reinforcements left gets nuked every time another group finishes an ICBM objective
Make it happen swedes
>>
>>563756108
interesting idea, ill be sure to let our indian outsourcers get right on it!
>>
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ggs from zombby lobby, weird how sandstorms weren't synced but the rainstorms were.
>>
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>>563756679
A little bit better of a view where the chasing watcher highlighted the sand particles that were part of the exostorm weather effect.
>>
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>>563756497
It could strike at the very edge of a mission map and even if youre in the safe spot everyone even baddies get blown away off their feet
Omicron bug missions would be fun yes to stay safe underground
Itd just be a nice bit of danger flavor to add
Maybe it could trigger during the last 7 minutes of a mission to punish slowdivers into hurrying up
>>
>>563756679
bro thinks he's democracy itself
>>
>>563752493
Stop thinking of your sentry as a main damage dealer.

Start thinking of your sentry as a disposable SEAF battle buddy you can call in and deploy on demand to provide flanking fire damage multiplication and or serve as a distraction while you run away.

This is why the regular machine gun sentry is a a battlefield king. You will almost always have something available to provide covering fire for a seconds on demand
>>
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I'm not playing Appropriators on megacity again
Bunch of floating freaks just bounces everywhere
>>
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>>563752817
>>563753869
I'm a retard and thought he was talking about the barrage. I'm sorry.
>>
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>>563757206
Open the super schools
>>
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>>563753401
Agreed. And she has the shortest cooldown of all sentries.
>>
>>563757142
It's amazing the leviathans are still the fun police like a year later
>>
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>Two medic trannies struggling on D10 Evacuate
>Show up
>Singlehandedly turn the tide
>They decide to kill the fourth guy who joined because he was a little too far from the Pelican
>Punch one of them right as they were about to enter the dropship
>Get in
>Can't hit me because he's got the Scorcher and the hitbox shits itself inside the ship
>Rages in chat
>You have been kicked
>>
>>563757506
Your lure mine?
>>
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i need a generalist loadout to carry retards on d10 appropriators
there's so much shit to deal with because they all just keep running
SHOOT THE FUCKING ENEMIES
>>
>>563757887
Maxigun or AC (on flak), everything else is free slots.
>>
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>>563732727
>>
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Finally 1000k, when do you guys started playing?
>December 2024
I remember playing this game religiously every day, stopping like in April or May, then picking it up again in September and I've playing it almost every day ever since into the unjust came out.
I decided to run some games using the standard loadout (Liberator, peace maker, frag nades, orbital strike, mg, sentry and EAT's) against bugs and mindless hordes and it was quite fun.
Frag nades are easily a 10/10, the liberator is so reliable and never lets me down, same goes for the EAT's, the orb strike and MG are really underwhelming, idk what is it with the MG, it just feels weak for some reason.
>>
>>563743563
>>563743517
I have never seen any discussion on this board about "chargers" that is not implicitly referencing behemoths. Why even talk about sub-D7 enemies?
Hilarious that normal chargers were your default reference as if you play sub-D7 regularly, you don't right?

Anyway, BFGL is still great against bugs since they get fucked by explosive damage anyway and thermites/ultimatum are always useful for any chargers not killed by your teammates. It also isn't bad against BTs in a pinch. Note that I said not bad and not that it is efficient at it.
Excellent against bots too due sustained firing, strong AP, and damage type. Surprisingly good against War Striders and can be used to take down Gunships on occasion.
Idk about Illuminate, I still don't respect them as a faction.
>>
>>563758367
this nigga played for 114 years
>>
>>563757887
Maximise the amount of bullets you fire.
>maxigun
>gatling sentry
>gatling barrage
>mg sentry
>>
>>563758476
Nigger it doesn't matter what heavy enemy is used as an example, that's pure missing the forest for the trees.
>>
>>563758616
There is a sentence here but not a point. At least not one that makes sense.
>>
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>>563757439
Indeed her cooldown is so short you can have TWO mg sentries up at the same time.
>>
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>>563758367
>1000k
go back to school
>>
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>>563758476
All bug heavies chargers, like how all armored vehichles are just tanks.
>>
>>563752493
You're a retard for putting the sentries alongside your squad like they're one of the boys. A sentry's ability to draw aggro is not a downside, it is one of its greatest strengths that you should be leveraging. Toss the sentry over to the flanks or slightly behind the breach at something like the 11 o'clock or 1 o'clock positions. Now, when the chargers spawn, they turn to face the sentry. The charger's ass is now exposed and it can be easily killed by the helldivers with all sorts of weapons. ACs/eruptors/grenade launchers/machineguns/what have you. Now you have an easily killed charger without needing to use full blown AT to do it.

TECHNOLOGIA.
>>
>>563739175
>When they changed the ricochet mechanics for all guns, the first initial pass had all bouncing bullets just blatantly heat seek you and teammates.
what is this retarded imagined bullshit?
the "ricochets will now properly hit the helldiver that fired them" patch didn't make them into fucking player seeking missiles. prior to that a ricochet could hurt other enemies or other players but not the person who fired the shot that bounced. all that patch did was enable self damage on ricochets
>>
>>563758367
I wish the orb strike was like a single 380MM bomb
It feels like the game just slaps an "explosion.png" on the map and kills maybe 2 things
It should be a big sucker punch from the sky
>>
>>563760190
>I wish the orb strike was like a single 380MM bomb
anon... orbital precision strike is a single 380mm shell
>>
>>563758741
Getting uppity because someone used a Charger as an example is not only not the point of the argument, in which the BFGL is naff against big enemies, it's more damning for the BFGL. It struggles to kill a Charger head on with 15% of its ammo pool. It takes roughly 22% for a Behemoth. Meanwhile the De-Escalator, a non-backpack weapon, can also kill a basic ass Charger in 15% of its ammo pool (6 shots). Granted there's a dice roll involved, but it's capable, and your ass is free for a Warp Pack, or a Supply Pack, or a Guard Dog etc.
>>
>>563759880
>the "ricochets will now properly hit the helldiver that fired them" patch didn't make them into fucking player seeking missiles
It quite literally did. Shut up newfag.
>>
>>563760295
Ah well its a bad one!
3.80MM more like
>>
>>563760331
Can or will makes a large difference though.
Also not reloading is great.
>>
>>563760295
>>563760562
Finding out how anaemic the high explosive orbital strike projectile is is an important part in any helldiver's career.
>>
>>563758482
>>563759323
oops
>>563760190
>>563760562
Feels really weak, they could al least lower the cooldown for it or something.
>>
>>563760331
Recoilless takes 1/6 (16.66%) of it's ammo pool to kill a charger.
BFGL still kills a behemoth (I would say charger but that would confuse you) shooting the head within the time it takes for a recoilless to reload and uses 21 nades or 17.5% of it's total ammo.
>>
>>563760756
Orbital Gatling could never betray me
Love me a hard wall of damage
>>
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>>563757887
Here's what I've been using
>heavy space-cop armor to negate the threat of a flying oveersaars deciding to properly aim today and nail you with a full fucking burst to the chest. medium space-cop if the terrain is really shitty like snow/mud.
>coyote
>warrant or grenade pistol. Pick your poison between a sidearm that is good at quickly killing watchers/flying oversaars/shield broken mech pilots/melee oversaar in your face, or something extra for destroying UFOs and arc towers
>arc grenade
>De-escalator
>supply pack
>HMG emplacement
>AT emplacement
Coyote is good at dealing with obrtruders/oversaars, and can be used to destroy harvester shield generators if given the opportunity. In a pinch you can kill harvesters outright with it. De-escalator basically fucks over everything on the mechasquid front (just don't shoot it near friendlies). If the enemy force starts reaching critical mass, arc grenades are very effective at killing groups of oversaars and even mecha squids. Just don't toss the arc grenades uphill because they'll probably bounce downhill. The HMG emplacement is THE best in class weapon to solo entire fucking squid drops. You just need the breathing room to set the thing up (arc grenades can create that breathing room). AT emplacement is basically a slightly weaker HMG emplacement vs the squid forces, but it also gives you an option for clearing out landed warpships since this loadout otherwise is a bit lacking in terms of demo force for destroying spawners.
>>
>>563760502
it didn't retard. the reason there was so much hysteria over it was because people read that patch and then went and fired their eruptor and got killed by the orbital airbust tier shrapnel it prodeded and misattributed it to this change. normal bullets riocheting didn't start magically seeking player heads. all the hysteria was over the eruptor killing the user because people were now aware that "something changed" and blamed it, which eventually lead to the the eruptor having its shrapnel removed
>>
>>563760818
The only change that it needs is having its lopsided kinetic vs explosive damage ratio fixed. It used to be a 1:2 kinetic to explosive damage ratio, until the 60 day patch where the kinetic damage got cranked way up while the blast stayed the same, turning it into a 3.5:1 ratio, while a lot of the enemies had their health increased, which effectively nerfed the explosive part of the strike.
>>
>>563760902
Also who shoots the head instead of the ass. If you shoot the ass it mogs every AT i'm pretty sure.
>>
>>563760756
OPS was meta* before the 60 day patch. Back when its splash damage was enough to actually kill a charger/bile titan.

>* except on operations with the "your reds just miss. LMAO" modifier.
>>
>>563761151
all 120/380 orbitals and eagle airstrike/500kg bombs need their projectile and explosive damage values just straight up swapped. would fix them intantly
>>
>>563761204
Again, missing the forest for the trees when saying just shoot it in the ass. The math is identical with scaling adjustments whether it's a Bile Titan or a War Strider.
>>
>running around squid outpost
>run into tesla spire that blended into the background
>not this time squiggers
>jump backwards literally as soon as it turns on
>die anyway
>reinforced into a 380 barrage that kills me as soon as I step out of the hellpod
I'll just call it a day
>>
>>563761413
did you know you can blow up a chargers ass from the front by just shooting the ground underneath it?
>>
>>563760902
>>563761204
Shouldn't the BFGL leg-meta the chargers? That's 1000 AP4 armor to defeat + 800 AP2 to defeat, compared to 1600 AP4 for the head. In addition to opening the door for alternative weapons to finish off the exposed legflesh, I think it's effectively less HP going for the legs than purely going for the head once you factor in the armor/AP match damage reduction.
>>
>>563761134
No, it literally did, newfag. The amount of people I killed with HMG ricochet was absurd.
>>
>>563761256
>Back when its splash damage was enough to actually kill a charger/bile titan.
Bile titans only if the explosion hit multiple body parts with high damage transfer to main, right?
>>
>>563761704
I think shooting the head might let you splash multiple parts.
>>
Gas or fire grenades?
>>
>>563761704
It's good in theory but the legs are constantly moving. Better to hit the torso from the side than try to track the legs imo

>>563761413
No idea what you are talking about. If you have used the BFGL you would now how good it is against many heavies.
>>
>>563761582
>Again, missing the forest for the trees when saying just shoot it in the ass. The math is identical with scaling adjustments whether it's a Bile Titan or a War Strider.

Look, here, I'll make it simple for you.

We're shooting a new enemy, it's a sphere that's AP4 all around with a 25% explosive resist. It has no weakpoint to exploit, it is a vague representation of all AP4+ enemies in the game emulsified into a ball.
>>
honestly I don't know the math but BFGL does fuck up chargers fast which is really convenient on top of being pretty good for chaff and mid-sized targets
it does chew through a lot of ammo on BTs though so that sucks
>>
>>563762047
>If you have used the BFGL you would now how good it is against many heavies.
It's dogshit compared to both the standard GL and the De-Escalator. I don't know how you fags can even stomach using the BFGL, it's garbage.
>>
>>563762034
Gas. The lingering effect on fire nades sucks ass, enemies will often just walk through that without catching on fire, but everything more or less instantly gets gassed.
>>
>>563761887
and the day the patch dropped I took the MMG, found a charger, and unloaded multiple full boxes into it to cause ricochets to fuck around with it and the only ones that ever hit me were ones I purposely positioned to bounce back at me.
why wasn't I buzzsawing my head off every time I hit the charger no matter the angle? because it wasn't fucking programmed to,dumb fuck.
>>
>>563762052
But most enemies have some form of lower armour weakpoint that AP4 weapons can abuse.
The whole point of AT is to ignore weakspots in favour of just having high damage.
>>
>>563762034
sex
>>
>>563762052
>>563762192
I am thoroughly convinced you have not used it or are simply bad.
>>
>>563762192
Standard GL can't do shit against heavy armored enemies and the De-Escalator is unreliable at best.
>>
>>563762112
>it does chew through a lot of ammo on BTs though so that sucks
if it didn't it would be the most OP weapon in the game. anti-chaff/anti-medium weapon should not also efficiently kill top tier heavies.
>>
I have yet to see a good argument for using the BFGL when the AC exists
>>
>>563762192
>BFGL, it's garbage.
I love it. You can equally effectively destroy hordes of enemies and not be defenseless against heavy enemies. You can kill two titans, maybe even ammo enough for three.
>>
>>563762327
I have used it, and it's doodoo.
>>
>>563762489
well it's not exactly stellar at chaff and medium either, it's just kinda decent
>>563762609
well it doesn't have to reload constantly, but yeah the AC is sorta just more of a long range BFGL
>>
>>563762609
You can actually full auto the BFGL and you don't have to remember to reload after every fifth shot.
>>
>>
>>563762840
Yeah, but you need like five shots for every enemy and you'll run out of ammo way faster than the AC
>>
>>563762921
Greenery certainly makes the city map look less shit.
>>
>>563762921
comfy
>>
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>>563762670
Ah gee yeah this support really sucks man it took a whole 3 seconds to kill this charger just shooting it inaccurately.
>>
>>563762921
I can never find these kino ass maps
Just red white ice bot worlds and stinky green pee bug worlds
>>
>>563762951
The AC runs out of ammo pretty fast as well.
Plus, killing bile titans is viable with the BFGL unlike with the AC.
The crazy recoil of the AC doesn't let you kill heavies fast enough when they're gunning for your ass.
>>
>>563763217
Yeah, it does suck, that's a massive waste of ammo for what it does versus the slots it occupies.
>>
>>563763217
It seems to me that this is not the maximum fire rate.
>>
>why can't my support weapon destroy the entire map with one set of ammunition
Creamatorniggers absolutely inadequate
>>
why are people bothering with the Illuminate defense, we could have everyone on acrux and phact bay
>>
>>563763645
No, it's more like the BFGL is spread too thin in what it can do and the ammo suffers from it. Either be good at killing chaff or good at killing heavies, not mid at both. Yes, it's mid at chaff clear.
>>
>>563762613
This, it's sorta like the AC but more auto.
>>
>>563763362
>massive waste of ammo
What in the world are you saving your ammo for, the next mission?
Do you never pick up resupplies or ammo boxes?
Do you never switch to your primary or secondary?
>>
>>563763362
1 stratagem slot.
That's a pretty good deal.
>>
>>563763841
BFGL has more total damage than the regular GL, and that's without taking armour pen in account.
>>
>>563763242
Its guys using the cheat menu to force biomes, they arent things you can find naturally. You should be cursing the swedes for keeping them disabled.
>>
>>563764250
It's also without taking the massive difference in aoe into account. The regular GL can easily hit 5+ enemies at once, the BFGL struggles to hit more than two per shot.
>>
I remember a while back people were debating if post-buff RR was actually a good support because EATs "had a shorter cooldown and you got a hellpod". You can always get more retarded BFGL hating anon. Not that you should aspire to that.
>>
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squigger lobby
steam://joinlobby/553850/109775242144835184/76561198008364447
>>
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>>563764331
fuck!!!!!
>>
>>563763362
alright now you're just mad that you're bad
>>
>>563764435
I find the BFGL better at killing stuff when it's slightly spread out because it has 3 times the ammo and doesn't massively overkill almost everything.
>>
>>563764057
>Do you never pick up resupplies or ammo boxes?
When you're playing on city missions, 50% of the time they bug out and don't spawn. The map is just littered with empty POIs.
>>
>>563762921
SOVL
>>
>>563765196
bot megacities are especially egregious at this. those stepped pit POI's are always fucking empty
>>
>>563764796
That big tree corridor was also technically out of bounds. Another technical note is that all I did was change the planet's biome to the same as Bore Rock's (the Basic Swamp one) and replace the normal missions with a megacity version.
When megacities are available on any basic swamp biome, these features should be able to spawn without cheating them in.
>>
>>563762609
BFGL pulls ahead of AC when there's 5 fleshmobs coming at you.
>>
>engineering kit armour passive
it's pretty good. Siege ready has been pleasing me lately, too. I kind of wish Peak Physiques ergo buff wasn't stuck on something otherwise useless.
>>
>>563762609
My character looks cooler with the BFGL.
>>
>>563762609
can't kill chargers easily with the AC

>>563765880
also this
>>
>>563766260
>can't kill chargers easily with the AC
3 shots to the ass and it just fucking dies and shooting the front staggers it.
>>
>>563765538
>tree corridor was also technically out of bounds
What the FUCK is wrong with swedes. Livid.
>>
>>563766506
or I can just stand my ground and unload grenades in its face until it keels over without having to figure out a way to get behind it during a breach
>>
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>>563766762
There's a lot of stuff that generates out of bounds so the map border is more concealed.
>>
>>563766506
I mean he did say "as easily"
running around behind it or waiting for it to charge you then matador-baiting it not as easily as just shooting it in the face from afar for a second
>>
>>563766982
Couldn't the AC also just shoot its face though?
>>
>>563767097
armor penetration too low
>>
>>563766796
>>563766982
>>563767097
10 APHE shots to the face of a behemoth
>>
so we're totally getting a warbond trailer today right?
right...?
>>
>>563766506
Not arguing for or against, BFGL does the ass in 7 so they're similar for ammo usage % in this case.
>>
>>563767254
it's well past working hours in Sweden, its past 10pm
>>
AC just feels a little weak
Like for a gun so big the damage feels like dogshit
It's flak rounds are way better than it's AP
but that's just me
i dun like how it plays so i dun use it much
simple as
>>
>>563716274
idk what you're on about but you should take your meds, you're below furfaggots
>>
>>563767256
I like both.
But anon pretending AC doesn't easily kill chargers is just silly.
>>
>>563767156
>4 pen AC can't penetrate the 4 armor of a charger head
anon.....
>>
>>563767232
so you either reload halfway, or do the long reload after. I'll still take the nade launcher. it's just less of a pain in the ass on bugs. AC is probably better on bots tho.
>>
>>563767456
Those fuckin C U Next Tuesdays
>>
>>563767097
>>563767156
Should be 8 to the face, 7 to the leg.
>>
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>>563767254
No, see
>>563721492

Zero chance of a trailer until next Tuesday at the earliest. Trailers are always dropped Tuesday or Thursday between 1-2pm BST.
>>
>>563767459
I agree, I think the Aphet rounds should go through enemies like how the harpoon gun does.
>>
>>563767513
>>563767663
I could have sworn it bounced off chargers. Guess I'm wrong. I'm still not kneeling down to reload on bugs tho. Fuck that noise.
>>
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the spear needs to be like the one in metal gear solid 5,why you ask? because it's cooler,oh and just give it a buff like the autocannon please Sweden I'll give you more immigrants I know you love them
>>
>>563767950
APHET are explosive it would make zero sense for them to pierce. They'd need to add another type.
>>
>>563768136
Are they actually though? I swear the flak rounds feel like they actually explode and the APHET rounds just feel like slugs.
>>
>>563767950
>I think the Aphet rounds should go through enemies
I don't think you understand how an APHE shell works. APHE stands for "armour piercing, high explosive" which means even though it is an armour piercing shell, it contains a high explosive bursting charge designed to explode inside the target after penetrating armour. If an APHE shell is going through multple targets it means it's not detonating. in game terms that means it would have its 150 damage secondary explosion on impact and the projectile would have a much lower durable damage ratio since the HE part is what is contributing to its 80% durable damage ratio (was 100% before it got a damage buff)
>>
>>563767961
it used to be like that long ago because chargers and BTs had tank armor
I was surprised when I came back a month ago because I could now mow down chargers with stuff like the HMG and AC
>>
>>563768343
>in game terms that means it would have its 150 damage secondary explosion on impact
it would not*
>>
>>563725352
they can be good on bugs, though they act more like an unupgraded 500kg in that it usually takes two uses to kill a bile titan, and you only get 4 uses, so you only have "two uses" of it. they're more consistent than 500kg though in that they'll never fail to do dmg despite exploding directly on an enemy
>>
>>563768118
The monkey's paw curls. AC now does explosive damage for it's APHET shells! This means it no longer gets reduced by durable damage at all! (every heavy with exdr gets way tankier and behemoth heads take 11 shots now)
>>
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Just make the heavy machine gun have more ammo and a tiny little bit of damage and it would be S tier,why you ask? because BRTTTTTTTTTTTT it's stinger than tun tun tun
pic unrelated-i just like dinosaurs
>>
>>563727241
buy control group now so you can farm for the warbond which is gonna be revealed next week
>>
>>563752140
I genuinely believe this.
>>
>>563767961
Chargers have lots of angles so in practice some shots will bounce and it'll take a couple more.
>>
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>>563768783
>>
>>563768783
>What if humans never hunted animals?
We'd still live in trees and caves because big brain needs big energy and wild plants can't provide that
>>
>>563767961
It bounced off of old chargers. They used to be armor level 5 and the AC would bounce off them. Then ages ago they nerfed charger armor to appease the babies. Digbug chargers have level 5 heads
>>
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>>563769009
>>
>>563769061
I Just posted the image with the dinosaur with the big tits and ass without a second thought,maybe in the future we could have them,a man can dream
>>
>>563769375
If you can't knock up a beast girl, you're just not trying hard enough.
>>
>>563768783
>if humans didn't hunt animals dinosaurs would come back
i.. what
>>
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>Every single top mod on nexus rn is gooner shit
>>
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>>563769375
>>563769623
Interspecies families are canon in TES. The child inherits the species of the mother.
>>
>>563769623
True
>>563769624
Big dinosaur with fat pussy and titties,don't take the vegan nonsense into account although I'll make sure the next time I take out that part
>>
>>563769961
Canon that no man or mer has ever crossbred with the beast races.
>>
>>563739000
nice digits
huh
>>
>>563769961
if you think about it a reptile with a human it's the best combination also I only played Skyrim on the Xbox 360 so I'm uncultured with the rest of the series but I would try Morrowind when I get it on discount
>>
Where's my primary single shot bolt action marksman rifle that's heavy penetration but slow as fuck to re-chamber and reload?
>>
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>>563769786
The people yearn for thick helldivers gf
>>
Lobby doko
>>
>>563770396
The Eruptor fits this description literally 100%.
>>
>>563770905
No, the Eruptor is all explosive damage. I want a real AMR, a single-shot, single-target ass raper that doesn't even need to headshot Devastators. It just splits them in half when you hit the gut in one shot. In exchange for this 800+ damage, it's the must cumbersome 10 ergo slow as fuck reload pseudo support weapon imaginable in your primary shot.
>>
>>563771169
>No, the Eruptor is all explosive damage.
>does more ballistic damage than explosive damage without even factoring in the shrapnel into account
what did he mean by this
>>
>>563767893
sauce on pic?
>>
>>563745489
this isn't happening because the spear is bad, it's happening because the harvester specifically has a good matchup against rockets unless they're hitting the unshielded leg joint
>>
>>563771338
You know what I mean, and you know it's not the same as what I'm proposing. This is like saying the Sweeper is redundant because we have the M90A.
>>
>>563771169
Whenever you come to terms with how unlikely something like that is, the Eruptor will be there to greet you with open arms.
>>
Getting bored, might jack off to fat rumped Leandivers.
>>
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>>563753068
>halos look like generic extraction shooter army guys now
bruhhh
>>
>>563753068
I hate the overly complex generic military sci fi aesthetic so much bros
>>
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>>563770445
yes, so true!
>>
>>563755591
true, there's no wrong answer as long as it works for you though

>>563756051
gonna try this on bugs first

>>563756436
this worked pretty well until a very zesty warstrider seeded blitz mission. due to ragdolling rodeo, i didn't evac but still got mission complete
>>
>>563773889
Replace one of the sentries with EAT and it'll help with the spicy warstrider seeds a bit, and also the blitz. AC, rocket+AC sentry, EAT17.
>>
>>563754542
this guy has good content on what loadouts to bring and why
https://youtu.be/znHUbYZLvuA
>>
How would you fix Eagle rocket pods? My idea:
>revert explosion back to AP5
>increase explosion inner radius to 3m
>increase impact damage to 800
>add a spread pattern to decrease accuracy to an area about 10m wide
>revert uses to base 2
Now you have an airstrike that can target a heavy in a group or one massive enemy, either dealing high damage to multiple heavies and their supporting units, or spreading a lot of damage out across several parts of something big.

I think that would differentiate it enough from EAS, 500kg and ORC while also fulfilling a niche that doesn't exist in any of the reds.
>>
>>563771582
Maybe make it loud as hell so you get patrols zerging you and you have to reposition after each shot. Doesn't make much sense when rocket launchers and machine guns don't have the same effect but w/e, I'm just thinking of downsides that would convince the swiggers to implement such a weapon.

Not that I personally have an issue with it as you described, I'm all for OP weapons and power creep, I think that's what keeps the game zesty and moving forward
>>
>>563775765
110mm rockets are supposed to be the eagle equivalent of the orbital railcannon strike. giving it big splash radius and area of effect goes against its identity
what it actually needs is even tighter spread so most of the rockets actually hit the same part, and it needs medium units like scout striders and brood commanders removed from its targeting pool
>>
>>563775765
2 uses is too little. 110mm pods are meant to be a red alternative to support weapons, and a weaker version of the railcannon. The problem is it consistently feels weaker than support weapons and doesn't have as much uptime either.

If the 110mms were both consistent and had 4-5 uses, they'd be a fantastic plug for people running the Stalwart/MMG/Laser Cannon etc. who need a punchier option against bigger targets with less critical weakpoints.
>>
>>563771396
pretty sure its AI
>>
>>563775765
make three of the rockets HE-TBX and have the other two retain HEAT properties and further evolve it into a gambler's weapon of choice
buff the HEAT rockets damage to at least 1300, reduce splash to like 50
nerf the other three to 500 but give it a gas confusion effect and heavy fire DOT to further simulate the TBX part, maybe even create a minor smoke curtain
and remove the autoaim
>>
>>563774617
cool, i'll give that a shot

>>563775107
thanks dude
>>
>>563776653
>have the other two retain
three
>>
>>563776078
>>563776208
Maybe it just needs the AP5 explosion back. Nerfing it to AP3 was a weird decision that took away a lot of its consistency and made that entire aspect of the damage model useless because most of the shit you use it against takes no damage from medium AP explosives.
>>
>>563776943
it's a HEAT rocket, not a high explosive rocket, the secondary explosion is incidental. having the damage front-loaded into the projectile is better since it bypasses exDR. on paper the rockets do a combined 3600 AP7 100% durable projectile damage and could kill chargers, hulks, tanks, and even warstriders with a single call-in. the problem is it just doesn't always deliver all that damage to the same part, or it misses completely. yes yes making it a big boom would solve that but you also don't want it to have a big explosion so you can use it close to friendlies like the ORC can.
they don't need to rework it and make it into something it isn't, they just need to tighten the bolts on the spread pattern of the rocket, both in each volley and between each volley.
>>
>>563775107
He states during his commentary, at 29:12, that the devs confirmed they coded the sentries to shoot at you on purpose "because it would be funny" but doesn't give a source on that. I'm assuming they said something in the discord once.
Anyone have a screenshot of them saying something to this effect?
>>
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>>563778438
My experience is it's not so much the game is coded that the turrets will shoot at you on purpose, but what I incidentally feel is true in my bones is that the game will intentionally spawn enemies in such a direction that the sentry has to cross your path to shoot them.

This is very noticeable on Squids who get spawned in by their portals when direct reinforcements aren't involved. You'll watch your Gatling Sentry swing in your direction to shoot Voteless that just appeared directly behind you.
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>>563777749
Yeah, that's what I'm saying in the post you replied to. On launch, it had a small(1.5-5m) AP5 explosive effect which tacked on an extra 200 per rocket. It got nerfed to AP3 around the time of the heavy enemy rework, which means that 200 damage is now effectively missing from it on anything with a heavy armored main.

Having that small AP5 explosive effect adds consistency by overlapping the explosive damage in the space between the aiming points. That also opens up the ability to hit multiple parts and stack additional damage to make up for any that hit non-effective targets like Vox cannons.
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>>563775765
Maybe have the rocket pod eagle have an armament of 8 or 12 rockets, and you can choose whether to use 2, 4 or all of them. But once they are expended either they are gone for good or the eagle has an extended rearm
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>That armor you really like the look of but it's got a dog shit passive
Name her
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>>563780968
every single armor with servo assisted
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>>563780968
The heavy Dust Devil set

>+20% throwing range which just fucks up your innate sense of distance on the toss
>Meaningless +40% protection to all elements

I also like the look of the fat set from Control Group, and that passive is just straight up worse medic and will actually kill you in situations you could have survived, because the passive has a tendency to activate at <10% HP
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>>563753068
NEVEC never disappointed the Ministry of Expansion!
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>>563781390
And vs shotgun would be cool
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>>563781196
I run servo-assisted, so Dust Devils was actually a godsend for MY innate sense of throwing distance when I was sick and fucking tired of getting lit on fire on certain planets and against the Incel Core.
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>April 30th is a Thursday
You think they'll wait that long for the rest of the roadmap content?
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I hate bugs so much. Why the fuck do they just have so much fucking life and there's always way too many. God damn I will kill 50 million bugs but one of them is glitched inside of a tree or something and summons 50 million more.



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