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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Ammonite.gif (474 KB, 500x379)
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Cool ammonite edition

► 1. WELCOME
We discuss Minecraft news, projects, build ideas, clients, etc. Share server stories and keep the screenshots coming, we want to see builds!

► 2. NEWS
>Tiny Takeover Hotfix 2 (Minecraft version 26.1.2) is out!
https://www.minecraft.net/en-us/article/minecraft-java-edition-26-1-2
>The next game drop, Chaos Cubed, is announced at Minecraft Live March 2026
https://www.minecraft.net/en-us/article/mclive_march2026_recap

► 3. USEFUL LINKS
>Fuck Microslop, play cracked Minecraft with these launchers:
https://polymc.org

>Mods that you will need 100% of the time:
https://modrinth.com/mod/no-chat-reports (removes telemetry and chat reporting)
https://modrinth.com/mod/sodium (optimizes (replaces) render engine)
https://modrinth.com/mod/lithium (optimizes various game mechanics)

>Recommended Resource Packs:
https://modrinth.com/resourcepack/c4music (removes non-C418 song and adds some album-only songs)
https://modrinth.com/resourcepack/acclimate (works with the above pack, but keeps a handful of newer songs that don't clash with C418's songs)
https://modrinth.com/resourcepack/golden-days (restores the beta look)
https://modrinth.com/resourcepack/programmer-art-plus (restores the pre-1.14 look)

>Got turned into a nigger?
Use this resource pack to remove all new skins (Alex came out 11 years ago, sorry) https://arweave.net/-ESwheeDiXbTpmFBqIhAb9ZtOqZoDRuYxY9WoOOv_nQ/[MC]%20Classic%20Skins.zip
or this mod to set your own https://github.com/IMB11/SkinShuffle
>The Minecraft Wiki:
https://minecraft.wiki

>Tools and resources
https://www.chunkbase.com
https://blockcolors.app/
https://www.blockpalettes.com/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
https://github.com/lubinacourec/SeamlessAuth

>Servers
anon.minecraft.best
>>>/vm/minecraft

>FAQs:
https://pastebin.com/n42iBCWu
https://pastebin.com/xigRFjcK
https://pastebin.com/YedwJKFU

Previous Dog: >>563298596
>>
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First for still no ender slave
>>
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>>564161054
I don't want ender slaves, I want ender wives
>>
Why is the vanilla general so dead? Is HC that dead of a series?
>>
>>564164389
This isn't a general for HC. The problem with vanilla MC is that it's kind of a solitary game. You spend time building up your world, whether alone or with friends, but there's not much to talk about with a wider audience as it's fairly personal stuff. At most people can post their finished builds, or ask for advice or criticism on what they're building. There really isn't much to discuss beyond that, outside of complaining about Mojang
>>
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>>564162135
*happy ghast wife
>>
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>>564164389
Everyone is over at /mmcg/ having fun with the new create physics mod, if you haven't tried it yet I highly recommend you do
>>564161054
>2026
>still no End update
Will we ever see End reworked into a proper dimension with its own quirks, mechanics, flora, fauna and the like? Or is it doomed to forever remain a purely utilitarian space that serves precisely two gameplay purposes and might as well stop existing in your game once it has fulfilled both?
>>
>>564166697
>Everyone is over at /mmcg/ having fun with the new create physics mod.
Meanwhile I'm still having fun meddling around with my toymy.
>>
>>564114487
>That's bullshit. All of these forks are equally convenient to use.
By all means they absolutely should be, but in my experience Prism would sometimes flat out refuse to download modpacks for no discernible reason until I restart it completely, whereas Poly always works like clockwork with zero issues. Might be a linux issue I dunno
>>
>>564166870
...in 1.20.1
>>
>>564161054
still no autismcraft
>>
>>564166697
The end also serves as a tremendously fast starter friendly xp farm, as well as a source of portable storage, so there's a reas-wait shulkers are now renewable so you won't need to go back there for them
>>
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I built a starter house.
>>
>>564110872
>What could Jeb possibly offer that would get people even close to this level of excitement
A CUTE UTILITY MOB!
*applause*
We've heard you loud and clear, so this adorable little guy will solve the issue of
*spins the wheel*
Potion stacking! And he does so in a quirky, interesting, cute, fun and most needlessly overcomplicated way you can possibly imagine! See you in three months!
>>
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It's overlooking the entrance to Badlands biome. I'd like to try to mostly live in the dry areas, never done it before. There is a bit of plains and mangrove swamp behind but I'd like to do more in the Badlands and Desert. Mangrove wood looks really nice imo.

The view from observatory point up top.
>>
>>564167812
>>564168467
Cool area to build in, is that vanilla terrain gen?
Also you should make a little bridge to your tiny island (it doesn't seem to be reachable by foot?) and add a roof to the observatory
>>
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>>564168857
Yeah, vanilla terrain generation. Was messing around with various seeds and thought that Badlands and Mangrove near spawn are cool. Maybe the size isn't huge but it also means it won't become overwhelming. Always wanted to build with mangrove but it was usually so far away it wasn't realistic to reach before getting elytra. Same for living in Badlands, by the time my world progressed enough to be ready for the move, I was already getting bored with Minecraft.
Indeed, wanted the first house to be on the island, a venture point for reaching the land (got surprised by a baby zombie in the middle of building the hut anyway, thought I spawn proofed the whole thing...) and will gradually develop things. I've always been more of a dwarf digging into a wall of a mountain and spending whole time underneath filling up hundreds of chests so it's a challenge to force myself to build anything at all.
>>
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>>564165903
*sulfur cube wife
>>
>>564180394
That's your daughter you sick fuck.
>>
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>still no ender steed
>>
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>>564166697
>create physics
It is pretty cool, not gonna lie. I'm not looking to play Create right now, though
>>
>>564182870
are the physics taxing on performance?
>>
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>>564180394
>>564181764
All grown up
>>
>>564186089
Probably, but it's not like the physics are activated for all blocks at all times. I haven't played with it myself, but many others seem to be able to run it without any issues. Maybe they're using your GPU for the calculations, since MC itself is mostly CPU based
>>
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the other (lame) theory besides a new vanilla mob is that’s for dungeons 2 which comes out this fall
>>
>>564186089
Not really. Like sure of course it's more demanding to have a physically simulated object than not to have one but I haven't had any performance issues with my zeppelins. You'll probably only have problems if your hardware struggles with the base minecraft already
People over at mmcg are even putting actual processing lines and electric engines and stuff on their ships and it just works
>>
>>564195574
it's a chonky rabbit easter egg boss
>>
mining n crafting
>>
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>>564195574
Apparently Dungeons already has similar mobs, so that's my new theory. I wouldn't even be mad, since I don't want new utility mobs in Minecraft
>>
>>564209928
the fact there are mobs in Minecraft spinoff games that still aren't in the actual game after years has always been strange to me
>>
>>564214614
Do you really want this >>564209928 crap in the actual game?
>>
>>564214614
That’s not entirely true
>dungeons had baby ghasts, wooly cows, and other passive mob variants, last year we got the ghastling and spring to life
>minecraft movie and legends concept art had rideable ghast balloons, last year we got the happy ghast and new lead mechanics
While there are differences, the general idea is the same. The same thing could happen again with a living cauldron >>564209928
>>
>>564180394
live
>>
>>564221898
unironically yes. more weird and wacky mobs need to be added to the game instead of just IRL animals that you are discouraged from doing anything with because "that would set a bad example"
>>
what are you working on today, /mcg/?
>>
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>>564232596
Updating my personal resource pack, took a break since like October so I had to update my vanilla core shaders in my resource pack(fog, bigger stars, classic-ish lighting with darker shadowy areas) and fix all the stuff that got changed or renamed since I last played.

Also creating all the color variant textures for mobs
>>
>>564232596
nothing
>>
>>564232596
I'm doing naqline
>>
I dont want a living cauldron.
I want an End Update(but not in the style of the nether one).
>>
now that create aeronautics is out, will etho do a new modding series?
as a vanilla player myself i of course would never touch the mod but if my favorite hermitcrafter played it i would gladly watch.
>>
>>564221898
While I don't want a living cauldron, I'd rather Mojang took some chances with oddball idea - like >>564231846 said - than focus on realism or educational elements. Old Minecraft, for all its flaws, at least had a devil-may-care attitude that made new updates more exciting. Everything's so sensible these days
>>
>>564164389
I don't see why someone would want to talk about the game with people who don't play it, but who only have indirect contact with it, via a specific subset of ecelebs.

btw. what a coincidence that those ecelebs completely tank right after they run a cancellation campaign on one of their own, because he consensually talked to an over 30 year old woman once
>>
>>564231846
>there shouldn't be more animals, because mojang would make them cringe
battered housewife syndrom
>>
>>564262418
Don't use terms you don't understand.
>>
>>564237535
Hm, green piglins work pretty well as goblins. You should add a shortstack model for the adults
>>
>>564262185
>cancellation campaign on one of their own
quick rundown?
>>
>>564263896
A guy tried to build a harem of discord mod wives and that made them feel uncomfortable. He was asked to apologise but he just quit Hermitcraft.
>>
>>564265861
>A guy
who
>>
>>564263896
Iskall85 flirted with one of his Discord(?) mods (an adult woman), and she was made to feel uncomfortable. She made a call-out post and HC gave him an hour to join an internal meeting, which he declined to do after talking to the police, so he was kicked from the server. As far as I know, nothing's happened since
>>
>>564262418
The nautilus is one of the animal that surprisingly broke the animal rule of mojang. Instead of just adding the realistic animal, they just tape in a bunch of fantasy mechanics to it. The vanilla nautilus is the only animal mob that mogs all modded implementations due to that sheer fact.
>>
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>>564269016
>>
>>564269016
A few centuries later this era we live in will be referred to as The Dark Ages II and our own descendants will be ashamed of us
>>
>>564262418
That statement is unironically true though? I don't want animals that do literally nothing but just exist and eat TPS with their pathfinding routine
>>
>the Warden is meant to be "a force of nature" and "you don't try to kill it - you run away!"
>the only way to find this out is to read it on the wiki because hitting the Warden produces the exact same damage effect as hitting any other mob and mojank never bothers to convey to the player that Warden has more health than dragon and wither combined and that there will be no amazing loot dropping from him
Truly the undisputed kings of mediocre ideas awfully implemented
>>
>>564269259
They might genuinely have missed the fact that nautili are real animals, or they made an exception for it because nautilus shells are already a thing, implying the existence of a nautilus in the Minecraft world
>>
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>>564270476
It's funny how the current era reflects the dark age so much. Religious persecution? Check, since people have made their politics their religion. Cultural decline? Check, just watch any Hollywood movie or play any AAA game from the last decade. Intellectual decline? Check, experts are either bought and paid for, or too scared to go against social or political dogma. Feudalism? Check, just with a corporation/wage slave twist. Economic decline? Check, GNP might go up, but the buying power of average citizens is going down. We truly live in a soc- I mean, Digital Dark Age
>>
>>564274012
So...how will the Renaissance II be like?
>>
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>>564160989
>https://polymc.org
POLYMCBROS WE ARE BEING CANCELLED BY R*DDIT
>>
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>>564274715
I guess a return to tradition? I have no clue how to "fix" society, but I think focusing more on family and less on political tribes is a good start. Don't vote for people who hate you or want to make your life worse for the sake of others
>>
https://www.minecraft.net/en-us/article/minecraft-26-2-snapshot-4
new snapshot, sulfur caves now generate with granite and tuff, sulfur cubes can spawn in peaceful
>>
>>564278159
So I guess we've already seen everything of worth for this drop huh
>>
>>564273351
one thing that is kind of bothering me about the nautilus is its size in conjunction with the shell item, the shell seems normal size while the actual shell itself on the mob have nearly the size of a full block.
>>
>>564278159
>clock in at mojang
>make sulfur caves look like badly done block vomit
>clock out for the rest of the week
>>
>>564279243
called it when they hurriedly added retextured dripstone after the disappointed initial reaction to the cum cube. Nujang really thought that cube would enough for a full update
>>
Literally how fucking hard is it to add a crafting recipe for gunpowder, put a sulfur spike with some coal and maybe bonemeal and that’s it? How hard is it to make it so right clicking copper with a sulfur spike instantly oxidizes it? Instead they spent a week making an already weird looking biome look even shittier
>>
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>>564278159
>Added sounds for when using a bucket on a Sulfur Cube
>>
>>564279415
Any block in item form is also smaller than its block, so that's fine. Minecraft isn't very consistent with sizes
>>
>>564281768
they didn't think of those ideas, so they will not add them. Nujang does not take criticism well
>>
>>564281768
Uhhh buddy we don't do that "just right click it" shit here, you want instant oxidization? That's gonna be an utility mob in six months, assuming you behave well
>>
>>564278159
Nice that ores generate there now.
>>564280070
They added granite because a bunch of people demanded an orange block between the red and yellow, because gradients are the new obsession. I don't think it looks that bad, but they're changing it next snapshot anyway.
>>
They’re trying to address ores not generating in sulfur caves while avoiding making specific sulfur/cinnabar variants of all the ores, so that’s why they added the granite and tuff. The problem now though is that sulfur caves generate above and below y=0, but tuff generates with deep slate ores and granite with stone ores so it’s all mixed up now
>>
>>564285089
>avoiding making specific sulfur/cinnabar variants of all the ores
Why not? I thought the ore chunk thing was added specifically to mitigate this exact issue? Or have they reached such unfathomable depths of laziness that simply just taking an existing texture and overlaying another existing texture on top is too much now?
>>
>>564285089
No, jappa said it's because everyone complained about the contrast of the biome, aka this >>564284976
>>564286134
That would add 16 redundant new blocks, and it's not something they do whenever they add a new stone type, why would they suddenly do it for these ones?
>>
>>564161054
You can make a mod for it

>>564162135
You can make a mod for it
>>
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I name this place "Garbage in a Pile of Shit".
>>
>>564293369
Polished diorite is a good looking building material. And oxidized copper looks good too.
>>
>>564160989
is /v/craft down?
>>
>>564289123
Will she tie up and rape me if I look at her without wearing a pumpkin on my head?
>>
>>564287636
There'd be nothing redundant about those blocks. Original ores were all overlays over Stone because there was no other stone block other than Stone. Now that they keep adding new types of stones, they should add appropriate ores too. If the sheer number of blocks in the game is an issue (it clearly isn't but let's pretend it is), the solution would be to have only 1 block for each ore and then set its texture dynamically as NBT data to match the surrounding stone
>>
>>564275103
Just use FreesmLauncher.
>>
>>564289123
>You can make a mod for it
You can make a mod for anything
>>
>>564296821
No, she'll look at you with disdain and click her tongue for thinking she's an easy lay
>>
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>>564297890
Wow what a surprisingly realistic mechanic
>>
I don't like those small biomes being added in drops. I wish they would add multiple biomes in one big update and then left the game alone for a couple of years in terms of biomes. It's a pain to have a long lasting world if they keep drip feeding new biomes.

>>564297138
>the solution would be to have only 1 block for each ore and then set its texture dynamically as NBT data to match the surrounding stone
That would go against the spirit of Minecraft.

>it clearly isn't but let's pretend it is
I'm pretty sure that's what the anon meant by saying they would be redundant blocks.
>>
>>564297138
That would annoy silk touch users.
>>
>Features that inhibit natural creativity or can already be done in other ways
This exact same sentence can be applied verbatim to LITERALLY EVERY SINGLE THING PRESENT IN THE GAME RIGHT NOW
How do you even define "inhibit creativity"??? Do they fucking measure it? How can they tell that vertical slabs inhibit creativity but horizontal ones don't? Why have glass panes when it can be done via normal glass blocks? Why have granite when it can be done with stone? Can we measure exactly how much creativity was inhibited when they added pale forests?
I hate mojang I hate agnes I hate jeb I hope they get hanged and beheaded both in and outside of minecraft
>>
>>564301173
They probably will add bigger biomes in big updates in the future.
>>
>>564301917
Jeb said that's bullshit and he didn't even know it existed, now that page is marked as archived until they make a new one. The actual problem is implementing vertical slabs, how do you do you place slabs vertically without messing with how people place slabs normally?
And Notch regrets adding slabs.
>>
>>564301808
You mean different ores won't stack in the inventory despite being technically the same block, just like books and such? I mean yeah they wouldn't but why would you even silk touch ores to begin with? I don't think anyone has ever built something entirely out of ore blocks. In modded you might want to silk touch the block to then process it in your ore quintupling factory or whatever but then again modded minecraft is essentially a different game and it provides plenty of solutions for the inventory issue
>>564301917
>he fell for an ugly smug foid's low-quality ragebait
Not to mention that list is completely pointless. There's no need to have a list of "don't suggest this" things when anything suggested by the community will be ignored/rejected by default anyway, regardless of whether it's in that list or not
>>
>>564302940
>but why would you even silk touch ores to begin with
Did you start playing Minecraft yesterday??
Never watched SMP either?
>>
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>>564301917
Jeb himself clarified he doesn’t actually know where “inhibits creativity” comes from, they consider vertical slabs a UX problem
>>
>>564302870
>how do you do you place slabs vertically without messing with how people place slabs normally?
By having vertical slabs as a new block type. That's the way they'd do it. Otherwise you'd need some sort of placement overlay (which Mojang won't do), or a modifier button (which won't work well on console or mobile)
>>
>dead general
>post that shits on nujank drops
>instantly multiple replies defending nujank
10 MineCoins™ have been deposited to your Microsoft account
>>
>>564302870
Modders did this in two ways
1. Vertical slabs as separate blocks
2. Slab's placement depends on what part and side of an existing block you're looking at when placing a slab, just like stairs work right now
I've tried both and the second approach is better in every way
>>
>>564303408
>yesterday
Since beta
>SMP
I neither watch nor play multiplayer
Do enlighten me because I legitimately don't know why would you need specifically the ore block (and not the ore chunk it drops) outside of using them in tech mods
>>
>>564302870
>>564303591
The tranny that made the Quark mod casually solved that made-up "problem" by simply showing you an outline of the slab you are about to place, as intuitive as it can possibly get and works like clockwork. It's not an UI/UX problem, it's a "lmao chill microsoft's gonna pay our salaries anyway no matter what" problem
>Notch regrets
Nobody fucking cares, he and his opinions are just a relic of the past now
>Jeb didn't know about the page
Are you telling me that whore just wrote all that behind his back? I highly doubt that but if it's true then lmao nice company management you're doing jeb
>>
>>564302940
Minecraft boomers are used to silk touching ores, building a big tower of ores and mining them again with fortune 3. They don't know it's more inventory space efficient and time efficient to mine them with fortune directly and craft them into blocks. It's also annoying to carry two pickaxes and swap beteeen them when you need a lot of stone or you don't want to break your endet chest.
>>
>>564306284
>Quark mod casually solved that made-up "problem" by simply showing you an outline of the slab you are about to place
not familiar with that mod, how does it allow you to choose slab orientation?
>>
>>564306682
Aim at a block you're about to place a slab against. If you aim at the center, slab will be placed flat right on the surface/side of that block you're aiming at. If you aim at the edges, it will be placed perpendicular to that surface on that edge's side. Might sound convoluted the way I described it but it's actually extremely easy and intuitive, it's kinda like vanilla stairs except you don't have to guess whether this particular spot is considered this half or that half since it just shows you the outline
Some mods take the different approach and add vertical slab variants of their own blocks simply as separate blocks which are always placed vertically no matter what, but that seems like unnecessary tedium to me (having to constantly recraft the slab shape you want instead of having one that can be placed any way you want)
>>
Now that it's all but confirmed the next update won't include anything else:
What's your honest actual opinion on the cum cube? (and cum caves for that matter)
>>
>>564309395
Probably the worst drop so far
>>
>>564308363
That sounds fiddly to do for phonefags playing pocket edition yes I know it hasn't been called PE in years but that's besides the point
>>
>>564309395
Missing crafting recipe for cinnabar.
Missing tile variants of sulfur/cinnabar.
Overworld sulfur structure looks like shit.
There's no interesting challenge or use found in sulfur biome.
Wasted potential on the cum cube, it does nothing.
Haven't tested it but does the cum cube break vines, kelp, sugar cane those type of blocks?
You could maybe feed it some specific type of block so that it interacts with those.
I want to smack it around and farm kelp, leaves and amethyst crystals.
Maybe it should be possible to give it tools for this effect (after given a block like usual).
I should be able to give it a chest and then feed it items and see it expand until it explodes. You can smack around the chest cube or leash it.
Man they aren't doing anything with it.
>>
>>564309395
Was it a huge disappointment? Of course it was
Was it a huger disappointment than previous update? Difficult to say, probably not, I'd still rather take the cum cube over the botched birch forest update for example. The modding community undercutting mojunk with a groundbreaking release that mogs the cum cube to hell and back in every conceivable regard certainly didn't help either
The cube itself is an interesting idea, has a ton of gimmicks and could have been a cool and useful addition but in classic nujank fashion it's deliberately impractical and "quirky" (in a bad way) so only a fraction of its features will see actual use
All in all I guess this drop could be summed up as
>It's exactly as disappointing as I expected it to be
>>
>>564282951
>>564302940
They always listen to the community, I have no idea how you can say this unless you're blind to all the things they have added and changed based on feedback, bitter that they don't add what you want or just trolling.
>>
>>564309395
I'm honestly confused more than anything.
Who asked for this?
Why did mojang come up with this?
It both visually and conceptually feels as out of place as the Sniffer does (sidenote: it's already been 3 years since the Sniffer was added and it STILL looks completely out of place with the rest of thre game)
The community almost immediately figured out a flying setup with the cum cube that apparently nobody at mojang even considered trying? Are they retarded? Now they'll more than likely be nerfing it, pleasing nobody.
Also the sulphur caves look like shit.
>>
>>564311558
Eh maybe, can't comment on that since I only play with m&k. But at least with the mouse It Just Works and I can't even imagine not having vertical slabs in my game. Contrary to what those useless purple haired cumguzzlers say, it ENHANCES and ENABLES creativity, not inhibits it. Plus it's simply logical and consistent
>>
Bedrock beta just added a thing in the code that detects the redstone signal strength at an entity's position. It's for the sulfur cube, right? What else could it be?
>>
>>564312265
Post your boobs first agnes
>>
>>564312672
>Contrary to what those useless purple haired cumguzzlers say, it ENHANCES and ENABLES creativity, not inhibits it
iirc the page that said that was a Q&A on several highly-requested features, and the slab response was a copy-paste of another feature (I think regarding chairs?), so my speculation is they accidentally pasted the same response twice. Either way, it's obvious jeb didn't agree with it nor had any idea that page existed.
Still, whenever mojang says something is a UI/UX problem they almost always mean for mobile and consoles. Each update is supposed to have feature parity between java / bedrock, although mojang have been pretty bad at maintaining parity anyway across both so who the fuck knows...
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>>564312523
I'll admit that a slime that eats different blocks and gains different properties is a cool and novel idea with much potential, but they completely fucking wasted it, barely any interactions are useful or even interesting. In the hands of a developer that actually gives a shit, this could have been huge
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>>564312672
>Contrary to what those useless purple haired cumguzzlers say
Nodody but that random page says that, you're making strawmen for something nobody even agrees with.
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>>564313231
the worst is you know that they'll never return to the cum cubes and give them more interactions. They never fucking do.
>fletching tables have had no purpose for 8 years and counting
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>>564301917
>but why would you even silk touch ores to begin with?
to build with? have you ever tried making a naturally cliff, or a mountain, or a cave, or a tunnel, etc.? ore blocks work great to make those kinds of build look more natural without having to resort to block vomit. also, I'm always using a silk touch pick because I'm always carrying around an ender chest. I don't want to have to change picks just to mine ores. I just silk touch them and take them back to my base before fortuning them
>>564309395
I didn't think they could do any worse than the Tiny Takeover drop, but somehow they've managed
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>>564313003
Can't they make it so simply selecting the already selected slot with the slab switches between vertical and horizontal? On keyboard you press the slot number twice, on mobile you tap the slot twice, on console just have a simple two button combo to flip the slab type
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>>564313640
idk, maybe?
I've never played on any platform other than PC and I'm not familiar with BE's UI framework either. Surely they must have tested ideas out for vertical slabs in the past, it's such a highly requested feature ever since slabs were implemented, there's got to be something with BE or non-PC platform restrictions holding them back from trying.
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>>564313447
fuck, meant for >>564302940
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>>564313003
The most glaring parity issues between Java and Bedrock pertain to combat, even hunger pertains to combat. I think they wanted to wait for the new combat update to do all those parity changes.
There's also redstone parity, but that's a very touchy issue for java redstoners, they get very angry very easily. And lets not even talk about the nether roof.
Otherwise, parity between new features has been good, and seed parity feels like a miracle.
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>>564309395
I doubt we’re getting any new blocks beyond the spikes, what I actually want now are things like crafting gunpowder with sulfur, using sulfur to oxidize copper, and letting you stand on sulfur cubes or stack them like they’re actually solid objects. All of that should be possible considering we’re only four snapshots (more like three since one was a hotfix) into the cycle, and jappa basically confirmed that the caves still need work. This week’s snapshot was objectively bad, but the update isn’t out until mid June
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>>564314182
isn't offhand completely different in bedrock?
also everything to do with datapacks is java exclusive, while bedrock has a scripting API instead
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>>564313381
Rewriting history now agnes?
>random page
Except that this random page is an OFFICIAL MINECRAFT.NET PAGE accessible directly from the official website
>but it's archived!
So what? This list has never been neither openly declared null and void nor obsoleted and replaced with a "maintained" version, and not a single thing in that list has been implemented in the game so it's clearly still an accurate representation of mojang's collective opinion on community suggestions. So yes, the cumguzzlers still agree with everything said on that official page (written by themselves no less) because they have yet to present any evidence to the contrary
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>>564316560
>>but it's archived!
It wasn't archived for like 10 years, which says a lot
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>>564314701
Offhand is combat related, as it was added in the combat update, and being able to put any item there is useful for combat. Anyway, they recently said they're fixing the offhand on bedrock in a future update.
Parity is only for vanilla gameplay features, that stuff doesn't count.
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>>564318507
>Parity is only for vanilla gameplay features, that stuff doesn't count.
datapacks ARE a vanilla feature, even some of the experimental versions have used datapacks so they can be somewhat version-agnostic when players test them. The fact the two engines have entirely different vanilla toolkits for user-generated content is fucking weird anon
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>>564318507
Combat is not a >vanilla gameplay feature ?
I also don't understand their staunch refusal to just duplicate all redstone behavior the way it is on java (given that legacy java redstone builds are supposedly the reason for redstone disparity)
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>>564316560
>not a single thing in that list has been implemented in the game
Baby dolphins were added.
Just because it was considered the official stance of Mojang doesn't mean the devs agreed with it, you think they never wanna add stuff that Jeb doesn't let them?
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>>564318784
Vanilla as in not modifying the game. Just normal survival and creative. The experiments aren't actually just data packs, the data packs enable the features that are in the game's code, all that code isn't in the data packs. Data packs aren't that powerful just yet.
It's not weird, the code between java and bedrock is entirely different, it would be an immense undertaking. They also have different philosophies. Add-ons are for creators and brands to make mods that make money. A core aspect of add-ons is that they don't break between versions, so you don't lose what you paid for with updates. Data packs are a by-product of devs rewriting hardcoded code to make it easier for them to develop. They break all the time, just like normal mods, because they're not mainly made with third party creators in mind.
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>>564321786
>Add-ons are for creators and brands to make mods that make money.
and this is why they'll never have complete parity btw. A clause for how add-ons are approved means that creators are required to support future versions, meaning that add-ons that relied on Bedrock exclusive behaviors will break with proper parity. This is likely why they haven't touched the offhand issue in so long, they don't want to break existing add-ons that may have relied on the existing behavior.
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>>564287636
the granite works decently with sulfur and cinnabar, but I have no clue what they were thinking with the tuff, in every before/after comparison I see it just mangles the shit out of the biome
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minecraft should have chimps
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>>564327938
We already do, looking at the thread.
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>>564327938
>the second most obnoxious primate
no thanks, I'd rather gorillas or monkeys
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>>564329408
>>564330483
>>
>>564330483
what's the first?
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>>564333003
I think he doesn't like humans
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>>564333003
>>564333193
correcto
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blub will save us, s-surely…
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now that minecraft is dead, what can be said to be the change that truly killed the game? the sniffer?
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>>564342857
>minecraft is DEAD! For REAL this time!
in all seriousness though the sniffer really epitomizes everything bad about nujang updates, the only thing I’d say comes close in terms of doing that is the creaking
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… bump…
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>>564354395
I like to imagine this convo also happened behind the scenes lmao
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deadcraft
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>>564326892
This is, by far, the most slapdash drop they've done. I still don't get the link between a bouncy ball and sulfur, so I have to assume they wanted to do the mob and jammed the biome in there as filler. So far they've desaturated the blocks, re-saturated the blocks, changed the textures of the blocks, added sulfur vents to the surface by copying azalea trees, added sulfur spikes by copying dripstone, and changed the biome's look by adding tuff and granite as gradient blocks. I might even be forgetting something. They clearly didn't expect the negative feedback, or else thought the sulfur cube would be such a big hit that people would ignore the rest
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>>564372935
I have no idea why they specially chose sulfur only to (presumably) do nothing with it beyond adding another stone block, the sulfur cube could have just been a tamed slime with slime chunks being replaced with slime cave biomes
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>2026
>still no enderfemboys
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>>564383395
I think they were focused on the cube and just needed anything to go with it, so they looked through the various ideas their employees have pitched during all their meetings, and happened to land on sulfur caves. There's no way it happened the other way around, because no-one associates sulfur with slimes, elasticity, or bounciness (even though, yes, sulfur can be made bouncy temporarily)
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>>564304859
Mojang should just divide the entire build space by 9 and have ninths blocks. Like video and bits. Conduit size supports.
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>>564390771
*Chisel and Bits
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>>564390771
4 would make more sense, since it matches stairs. Though it would actually be a division of 8, since you'd need 8 smaller blocks to make up one regular block. It's not a feature I'd actually want, though. Never used Chisel & Bits either, since it seems really fiddly and time consuming to work with that level of detail
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>>564390771
What do you mean by 9? You can't divide blocks by 9. Anon, this is 3rd grade math, you should be doing homework or playing football with cans, not shitposting on 4chan.
Do you mean dividing the surface of a block by 9? Then that would mean the block is divided by 27.
Anyway that would be horrible with bit structure of Minecraft where everything is a factor of 2.
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>>564393689
>he doesn't know
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