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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Nautilus_mob.png (29 KB, 715x573)
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10,000 leagues under the sea - Nautilus Edition


► 1. WELCOME

We discuss modded Minceraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. NEWS

All Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

► 3. USEFUL LINKS

>Play modded now!
polymc.org/download/
github.com/fn2006/PollyMC (pirate-friendly fork of PolyMC, Dead)
prismlauncher.org/
github.com/FreesmTeam/FreesmLauncher (pirate-friendly fork of Prism)
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k (embed)

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4 (embed)

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.qzz.io

Previous: >>563887428
>>
First for mods for this feel?
>>
post your aeronautics creations
>>
File: 1745535182954933.mp4 (3.89 MB, 1280x720)
3.89 MB MP4
Things get a little wonky when you start cranking up the speed. You can still walk around but you move like a drunk person. Also things start to disjoint a little bit but in a kind of stable manner

webm bitrate raped to death sorry
>>
i remember retro magitek anon back in the day had some plans for making an airship modpack, back then with VS.
i wonder if hes still around now.
>>
>>564216007
Say, large veins of copper are only found in cold biomes, large veins of iron are only found in humid biomes, and large veins of zinc are only found in hot biomes. Maybe you'd get more specific than that. The size of the floating islands means you wouldn't get a cold biome next to a hot biome, so incentivising travel from mining outposts. Having Y level seperation (e.g. iron only spawns below Y level 128, copper only spawns above) would still require travel between different floating islands, but if the islands are close together enough you could just build between them. Structures between islands are really cool looking, but airships are more important.

You'd probably still have all ores generating everywhere to some extent, otherwise the early-game would be a pain in the ass.

>i wonder if you can make breezes spawn day and night without it being obnoxious
I thought of phantoms, there's a few mods that overhaul how phantoms work, but in all cases I suspect they only spawn on blocks within a radius of the player. Instead you'd want them to spawn in the open air. Maybe phantoms could still be made to work since they may be able to spawn above the player even if you're in the void, but you'd want to prevent them spawning on islands. So maybe make them only spawn at night, above Y=64, and only in ocean biomes? I think ocean biomes are in between Skylands Over The Sea's islands, but I'm not sure how close they get to the islands. Getting pestered while walking the islands would be awful. I'd even consider disabling ground hostile mob spawns above sea level, or at least in view of sky light.

>nether
For now I've got the Atmospheric Nether mod, makes the nether tall and wide open in most parts, should be fun to travel in there. There's a nether floating island generator mod or two, but I prefer this I think. Actually that reminds me, I'll need to nerf nether 8x distance travel to 1x.

>>564216186
Am I likely to run into this with Create?
>>
>>564218739
imagine the man-made horrors beyond comprehension you can create (pun intended) with this mod if you really tried
>>
>>564218883
Imagine Acid Interstate but with Aeronautics.
>>
Also while you can reduce the power output of the coal-powered Aeronautics engines (by colour), you can't limit fuel types. And you can't change the maximum altitude to which balloons or levitite can reach, which is a bit of a downer.
>>
>>564218769
>Actually that reminds me, I'll need to nerf nether 8x distance travel to 1x.
how do you do that? are you actively working on a modpack? also how do you configure ore generation and mob spawning?
>>
>>564219157
>And you can't change the maximum altitude to which balloons or levitite can reach, which is a bit of a downer.
supposedly you can
>>
>>564219157
>which is a bit of a downer
eh, considering what anon above is saying about flaot im starting to think flaot is the way to go with aeronautics, not those realistic terrain gen mods.
>>
>>564219646
Nah, go for amplified. That's what they were using in the trailer, iirc.
>>
>>564218608
Ender Storage
>>
>>564219457
>how do you do that?
There's a mod that does that for me, "Nether Portal Coordinate Scale".
>are you actively working on a modpack?
Yes.
>also how do you configure ore generation and mob spawning?
If you're good, with a datapack. If you're me, by looking for mods that do what I want and typing shit into their config file.

>>564219583
Just put this shit in the config files, jesus.

>>564219646
I was thinking about flaot but taller, I really like vertical stacking of islands. Ideally you'd have some tiny islands really high up with rarer resources or something like that. I guess you might be able to get up there with fixed wing aircraft, If that's true that should be fine.
But before all that, I'm using a datapack for flaot generation in the first place, no clue how it would work if I added a datapack to change world height, chances are it would break something as it didn't work very well in my VS2 pack. Beyond that, I'd have to figure out how I'd generate resources high up. But hey, I'll try it.
>>
https://www.youtube.com/watch?v=IDZQRE9F1JE
>>
File: hihg.png (873 KB, 735x1965)
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>>564218769
>I think ocean biomes are in between Skylands Over The Sea's islands
Nope, ocean biome stops at Y=96. Aether mod had the right idea with its void biome. Also there's no angel block mod for this version.

>>564220775
Well, some guy's Ymax=512 datapack seems to work fine. Time to see if I can make large ore veins generate in mid-air.

Simple Clouds is kinda a pain, because it looks like shit when you're inside them, and I can't see any way of increasing the cloud altitude. Any settings I'm missing?
>>
>>564221432
it begins...
>>
>>564221432
get in your coffins gamers
>>
>>564221605
I wish the world would have dynamically generated points of interest instead of having the same 10 prefabbed structures with the same handful of loot pools
>>
GTNH
without aerodynamics, it's a toy to play with one, maybe two days
>>
File: ore.png (2.67 MB, 1920x1647)
2.67 MB PNG
>>564218769
Looks like default minecraft ore generation will spawn basically no copper on the islands. Not sure about Create's Zinc. I guess I'll have to modify that too, somehow.

>>564223694
With structure blocks you can piece together sub-chunks of structures, done right you could make some very dynamic structures. Ideally there'd be a way of altering their block palettes without making custom structures for each, say the ruins could have stone or blackstone or tuff or whatever other similar blocks.
>>
Gregtech: Aeronautics
>>
> Aeronautics
Yeah, this, not
> aerodynamics
>>564224041
>>
File: QBpUGet5_400x400.jpg (39 KB, 400x400)
39 KB JPG
>page 10
>>
we died forever
>>
do you think there's any way ice and fire 2 will have realisitc mating animations for the dragons?
is there any way to have realistic mating animations for the dragons in ice and fire 1
are there any mods or resource packs that add the missing bits to the dragons
>>
If we had a serb then we wouldn't be dead.
>>
>>564218769
>Am I likely to run into this with Create?
If your buddies are retarded jackasses that keep particularly large minecart contraptions in their pockets at all times, likely. If they're normal, then not likely. You could just nuke their death history to clear up the issue, and I think there's also config options to make the game de-register the corpses after a given amount of time.
>>
>download craftoria since i want some casual high quality big mod pack gameplay
>spend a bit of time doing the usual diamond backpack rush
>notice there's mechanism and powah in the pack along with AE2
>okay cool i'll need a power source, I remember from last week that the magma generator from powah is basically free energy even in smallest form
>components need either blaze powder or lava along with a bunch of clay and coal
>create recipe reduces costs but looks like it might eat the lava bucket
>hm well i'll need more blaze powder/rods down the line, what ways are there to craft them in the pack?
>see one line which requires occultism
>okay cool sure, most of the stuff for the ritual isn't too bad
>notice that the quest book has all the chalks in a specific order
>go to summon the blaze
>ritual requires skeleton skulls and 3 different chalk colors
>obviously check ways to get skeleton skulls, remember i had an encounter with 1 in the mines that dropped it but that may have been a random spawn
>you can summon skeletons with occultism that guarantee the drop
>okay lets prep the skeleton ritual
>needs yellow chalk
>recipe requires stuff that's made via mechanism
>realize the blaze recipe is 4 chalk tiers down
>next chalk tier requires crushed end stone
okay interesting seems the dev spent some time changing recipes, i can enjoy a puzzle
>>
File: 1760014095419018.png (1.41 MB, 1920x1057)
1.41 MB PNG
Which hole, meat man?
>>
>>564233083
tell dream to release 2.9 already
>>
>try to get Pam's garden + fruit tree to spawm less
>Even at the lowest possible value i can still find them within 100 block walking
Should i just stop them from spawming all together and make the seed and fruit drop from tall grass and leaves respectively
>inb4 kidneystonecraft
Im in 1.7.10, there not much choices for farming mod



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