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File: 1774929710954339.jpg (108 KB, 701x1035)
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General for Shift games (Code Vein 1 and 2, and the God Eater series)

Adjacent IPs also welcome to discuss!

https://www.bandainamcoent.com/games/code-vein-ii/news
Feedback Survey: https://survey.bandainamcoent.co.jp/jfe/form/SV_cThTP5iiR12ZE6G
Newest Patch: https://www.bandainamcoent.com/news/code-vein-ii-patch-notes-version-1-0-7

>Wiki
Code Vein
https://codevein.wiki.fextralife.com/Code+Vein+Wiki
https://www.pcgamingwiki.com/wiki/Code_Vein
Code Vein 2
https://codevein2.wiki.fextralife.com/Code+Vein+2+Wiki
https://www.pcgamingwiki.com/wiki/Code_Vein_II

Online Password: cvg

Previous: >>563220495
>>
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Holly LOVE
>>
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Post fun builds
>>
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>>564497905
>>
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>>564498272
Not really a build.
>>564497905
>>
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>>564498643
I chose the wrong webm based on filename
>>
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>>564497165
>>
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https://docs.google.com/spreadsheets/d/1UCpVEDOhGYhI6D3Hit0WeMHyffTTVna-Z4rMDEtWlkU/edit?gid=565121332#gid=565121332
Should this be added to the OP?
>>
>>564499104
last Ng+ I used the same sword with sunblight but with the 1h booster and ended up exclusively spamming jump or vanishing hollow into heavy attack.
>>
>>564500120
>1H booster
Isn't it a 2H sword?
>>
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>>564500120
The Primeval Greatsword has some great scaling for a weapon you can get as soon as you leave the island. Also looks super cool.
>>
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>>564502126
>>
>>564501565
The 2h to 1h booster from Lyles bad blood code. Truth is using it the 1h booster actually also works on 2h swords as they are handled stat wise as 1h sword then.
>>
>>564503849
Ahh. How is the booster? Does it allow you to use 1H sword Formae with 2H swords?
>>
>>564496710
Best girl edition!
>>
>>564503941
Sadly not it also nerfs the 2h sword damage to be more in line with 1h sword. Still fun to use as you can do 2h sword primary and 1h sword as secondary
>>
>>564504842
That's a shame. Is the increased range at least better?
>>
Human women are simply superior to revenants and here is why
Revenant women are simply incapable to consensual sex, I will now use the main cast to illustrate my point
>Josee
Waits until you're asleep and rapes you, classic case of sexual assault, plain and simple
>Holly
Lures you into the baths first, giving a false sense of security before she rapes you under the pretense of healing, clear case of deception
>Lou
Traps you in the confluence where she attempts to rape you, fails, cries and then simply refuses to let you leave until you give in, kidnapping and coercion

As you can see, those filthy bloodsuckers are clearly untrustworthy.
>>
>>564505167
Gobbo, what on Earth convinced you to make this post
>>
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>>564496710
Infinite Holly LOVE!
>>
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>>564507232
>>564504663
Based Holly lovers
>>
So, now that everyone had their chance to play CV2 and probably replay CV1 - what game did you like more?
Specifically
>gameplay
>builds
>zones
>narrative
>characters
I assume with gameplay and builds choice would heavily fall into CV2, but what about story/characters?
Hard Mode: don't let Zenon carry entire CV2 character score on his shoulders.
>>
>>564508158
>Gameplay
CV2
>Builds
CV2
>Zones
About equal?
>Narrative
CV2
>Characters
About equal
>>
>>564505053
I think the formae itself still use the original damage it's just the weak attack chain that's replaced. I think it has more reach than a regular 1h sword but without seeing the hitbox it might be just an illusion. You single wield it but the size is slightly smaller.
>>
Holly saggers
>>
>>564508158
>gameplay
CV2
>builds
CV2, mostly because the weapon selection in 1 was kinda meh, rune blades really helped but I feel like more weapon types are needed still
>zones
CV2 is kinda bland on this one but CV1 has some real stinkers but also some cool ones, it really just comes down to the scenery, think CV1 wins here actually
>narrative
CV2, CV1 really just felt like you were holding forward instead of having an actual goal, guess it fits the theme of everything being fucked but eh, I like atleast knowing what I'm out there for
>Characters
CV2, total Lou marriage, Josee and Holly were great too, its actually hard to decide between them for once, but Lou deserves it the most
Zenon was cool but he really needed more screentime
>>
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>>564508845
Holly Maid!
>>
>>564508158
>gameplay
CV2, its just an overall improvement. Although I'd want to make blood code leveling a little less obnoxious, at least CV1 allows you to pretty much skip blood code juggling if you are willing to pay extra.
>builds
CV2. Sequel obviously improved upon CV1 by adding more things to work with, without changing formula too much.
>zones
Hard to say. Honestly, while Open World isnt as obnoxious as it was in Elden Ring, it still added fuckall to the actual game. I'd hope devs will finally drop that meme and instead settle on middle ground of larger, but better thought-out zones, if they REALLY want that sense of scale.
But if I compare "leady dungeons" of CV2 with CV1, its equal, I guess.
>narrative
CV1, although I liked CV2 too. There's a lot to say here.
>characters
CV2 is an obviously more character-heavy game which put a lot of effort into that aspect. CV1 is carried entirely by Io, and by a lesser extend Cruz's suffering.

Overall I am positively surprised about CV2, and I was really sceptical during reveal. About reboot, about time travel. Surprisingly, none of those things were an issue, if you liked CV1 there's pretty much a guarantee you will at the very least enjoy CV2.
>>
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>>
>>564511992
Holy cute.
>>
>>564511809
As for narrative.
-CV1 story is very simple, there aren't many plot twists besides that single one (which does not really change anything, really), but that simplicity makes story a lot more coherent and stable.
-CV1 is leaps ahead in terms of worldbuilding, revenants also feel like a natural part of the world. There's a lot of effort to justify their presence and make them realistic. Same goes with crysal memories. CV2 revenants are.. obviously fucking literal vampires, translators should've dropped CV1 term. CV2 incursion also feels like something that was added "because we had those walking segments in CV1".
-CV1 has a lot natural cross-character interations, something that barely happens in CV2, which really takes away from the overall feeling. Even during Spire heroes barely acknowledge each other's presence and operate in a vacuum, like what the fuck.
In CV2 defence:
-CV2 has a lot of really questionable moments, but during its top moments it truly shines. It a "higher highs, lower lows" situation for me, but I will understand anyone putting CV2 higher because of those.
-CV2 also heavily improved on the whole "save the heroes" part, while in CV1 you basically slap successor's memories back and un-ash them, even though just a moment ago story treated characters as if they were dying. Devs obviously added "restoration" part after they finished main story.
>no, Yakumo, your girl isn't dying, you already saw me reviving fox girl and that boy
It gets ridiculous by the last successor, when Jack feels like shit about Eva, and our entire team is just standing behind with "he does not know" expression.
>>
>>564512465
Yes. Holly cute.
>>
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Don't forget your beloved
>>
>>564512940
>CV1 is leaps ahead in terms of worldbuilding, revenants also feel like a natural part of the world. There's a lot of effort to justify their presence and make them realistic.
And then you don't get to see 90% of the cool stuff they mention because of how awful the game's development was.
Like, come on dude, why can't we run into some posh assholes wearing fancy bat suits or engineering nutjobs wielding explosive hammers? The only minor NPCs you see have nothing to do with anything interesting.
>>
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>>564514391
How could I? Post-introduction to her, everything I did was for her sake.
>Bonds End
>wake up
>see all my friends and my wife, Josee
>Noah gets up in my grill and takes my hand
Yes, thank you, Noah. I appreciate everything you've done for me, buddy. But right now you're literally standing between me and the woman I'm about to bend over every last piece of rubble in the Sunken City to break my century of somnolent celibacy with.
>>
>>564515630
Yeah CV as a franchise is clearly cursed with some absurd development issues, I wonder if its some usual publisher insanity.
It's pretty crazy that both times teams (are they even the same people after so many years) somehow managed to pull off decent games, even if with obvious pitfalls.
>>
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Do your best, /cvg/...
>>
>>564508158
CV2 is for me Shifts reattempt of CV but with the feedback survey they did years ago in mind improving basically everything. The open world kinda sucks but the way they implemented it it's "OK" and the zones tend to be good. Story is just flat out better in CV2 with significantly less plot holes even when you take Valentin and Gobbo retardation into account. I remember Silver in CV doing EVERYTHING wrong he could do wrong yet not being seen as antagonist.
>>
>>564515641
>Implying Josee won't be bending you over.
>>
>>564517796
Silva was basically trying to do best with the hand given to them
>letting the Lost out would be a massive problem because they are mini-Aragami that are impossible to kill and Aragami themselves are a problem in their own right, but keeping up the barrier is very costly
>the Queen is extra immortal, the best they could do without a miracle was shoving it into whoever could take it until they could get a better solution (they eventually did in the form of Io)
>Revenants need blood to not go nuts, but humans are limited in numbers and can only lose so much blood without dying; neither side can be favoured, but trying to appease both causes issues and a lot of blood has to go into maintaining the barrier
There's literally nothing he could have done better without foresight.
>>
>>564519193
shoving anyone they could find a BOR parasite up their arse and throwing them at the queen creating tons of lost seems pretty bad to me
>>
>>564519379
The alternative is the Queen just fucking killing everyone with no resistance
This is on top of Aragami making Revenants necessary so that they wouldn't just constantly respawn and eat everything
They were kinda just fucked on both fronts
>>
>>564519570
that's the thing. The queen would eventually walk into the aragami anyway. Unless they magically would have cooperated they were kinda doomed anyway. Reviving the dead and turning them potentially into beings of eternal suffering sounds like a much worse destiny than being just dead.
>>
>>564520027
The Queen would walk into the Aragami and kill them, but long after killing all humans around.
Making more revenants had its consequences, but they did ultimately manage to survive by doing that. That beats just going "guess we'll die" and guaranteeing everyone's death.
>>
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>>
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>>564508158
>gameplay
CV2 but we are sorely missing alternate attacks and backwards bayonet slide movement. I think their boss designs got more creative, the bleed mechanic is much better than backstabbing 20 times to increase max ichor, backstabs are still overpowered but not as awful, enemy poise is less retarded. Ammo for Bayonets instead of Ichor is a bit shit but I'll let it go. Jumping was underutilised in combat
Caveat - Game is way too easy, why do you infinitely resurrect on death? Infinitely resurrecting feels like some journalist cheat mode

>Builds
CV2. I really like the choices of defensive tools and the jigsaw design behind attribute burden which is a great idea. Using bloodcodes as FFT jobs is good. Passives could have been more creative, there aren't that many which change how you actually play your character. Having your whole appearance be transmogged from the beginning of the game is soulless though, finding or unlocking different outfits was a missed opportunity

>Zones
CV1's environment design was artistically dogshit, most of CV2's environment design is ALSO artistically dogshit, but is less consistent where there are a few set piece areas which look decent and a lot of very low effort open world slop that looks appalling. Game design wise they're mostly fine but don't often provide a novel challenge. It's hard to provide an interesting challenge anyway when the game automatically revives you on death and you get endless estus but I would have appreciated more standout moments which are real cunts to get past and feel memorable. Which novel challenging areas can you even remember? The one death pit room with the missile robot?

>Narrative
CV2. I love how the time travel plot is used to make sure every major boss is a well established character instead of just a monster in a room that you've never seen before, this really adds a lot. Too much pandering harem bs though

>Characters
They need to stop trying to make a dating sim
>>
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>>564505167
What if I have a rape fetish? Hunan women cant satisfy me like revenant women can.
>>
Rank the CV2 girls babycrazy levels
>>
>>564526332
Lavinia will be rank 1 after the golden ending
>>
>>564526332
Both Holly and Josee are pretty family oriented. Hmm...
>>
>>564522623
the first destroyed city area with the sunset is pretty cool in CV. Crystal cave comes to my mind but otherwise. Level design was... acceptable, I liked the Cathedral but visually it wasn't really good. CV2 visually is sometimes a bit odd as they recycled the goth style indoor assets randomly here and there but the clocktower and sanatorium look really cool. The random futuristic military bases combined with the classic may appear a bit random but I liked it. Also why the fuck does Holly say not a single word about the huge ass miliary research facility under the sanatorium
>>
>>564526332
>>
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>>564508158
>gameplay
Ichor system is way better. Jails are way better than Blood Veils. Parry/Shield/Flash Step being things you have to equip and they affect your stats and aren't going to fit on every build is a good change. Revival system not getting interrupted every fucking time is significantly less frustrating. Actually getting to 1v1 bosses with the revival system intact is way better.
They removed the shift attacks and dash attacks are neutered because you're meant to jump instead. Jump attacks are just kinda eh. Boss design is quite different. I prefer to be able to hit the boss more often than the break their shield and then you can hit them with a cinematic Jail attack, despite enjoying the cinematic Jail attacks. I would probably prefer the cinematics to be an actual Finisher between killing the boss and getting to the next story cinematic but the Ichor system relies on the cinematic to replenish you halfway into the fight.
It's undeniable that CV2 is a lot easier than CV1 so I don't think it's as clear as day that CV2's gameplay is better. But I probably have to side with CV2 as well.
>builds
CV2, and it's not close.
>zones
CV1 has the Cathedral and CV2 doesn't have the Cathedral. I dunno but this seems like a big win for CV1. I love that CV2's open world isn't so fuck huge waste of space that you can't memorize the map the way you can in a linear game. They did a great job. But then the question becomes is open world beneficial to Souls-likes or not and given that CV2 did such a great job but I'm still asking the question of whether or not it was worthwhile. I have to assume the answer is no.
>narrative
CV2 and despite my enjoyment of handshakes and Mido this is once again not close.
>characters
About the same, both casts are excellent. Big selling point of the series is how consistently good they are at creating likeable, cool, fun and sexy characters you genuinely care about.
>>
>>564522623
>I love how the time travel plot is used to make sure every major boss is a well established character instead of just a monster in a room
except for the monster in a room in the webm ofc
>>
>>564530815
That's technically Lou, isn't it?
>>
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>>
>>564534958
Tell me about Jadwiga
Why does she like cheap food so much
>>
>>564531038
No she's just in a cage in its belly for completely undislosed reasons
>>
>>564537956
It's the Resurgence; Lou sealed it but in her mind she's caged by the Resurgence and unable to wake up. But thanks to your connection with her, you're eventually prompted to wake up by your friends and they give you power-ups to fight back and unshackle Lou.
>>
>>564535987
NEET coded. Lazy. From the sloth bloodline.
>>
>>564535987
The real question is why it all goes to her tits
>>
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>>564534958
>>
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Josee!
>>
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>>564554339
Josee and Lise
>>
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>>
>>564555985
At the same time.
>>
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>>564559204
I like these silly comics
>>
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>>564564275
>>
GER question. Is there a list of all the possible compound skills you can find on abandoned god arcs in English?
I found one in Japanese, but obviously, that's more of a pain in the ass to utilize.
>>
>>564569304
I found this
https://docs.google.com/spreadsheets/d/1GgsBU1G-MxYtFhQXMhvwPz5YCQJRjJLuVY0vIQYUP3M/edit?gid=0#gid=0
From here
https://steamcommunity.com/app/460870/discussions/0/152391995419952201/
>>
>>564569663
Thank you, anon. I'll check this out.
>>
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LET'S GO GAMBLING
>>
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Good night, /cvg/
>>
>>564579030
Nice Jolyene
>>
>>564577379
All in on Holly stocks
>>
>>564582790
Raising with my all-in on Josee stock.
>>
>>564582790
Investing in Iris coin
>>
>>564599610
It's like getting taxed for burning money
>>
>>564599610
Who
>>
>>564599610
Bullish on ZNN stocks, atm.
>>
>>564580295
Are there equally dumb outfits in 2
>>
>>564617140
No Veils, unfortunately
>>
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>>
>>564619572
Damn woman, you live like this?
>>
>>564621941
She's depressed over not seeing you, please understand
>>
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>>
>>564619572
>>564619572
>「キスしないと出られない部屋」
>"A room you can't leave unless you kiss"
>これって貴方と…
>This, with you...
>ちょっと待って
>Wait a minute
>そんないきなり
>This is so sudden
>ダメよ 心の準備が
>I can't, I'm not mentally prepared
>私、初めてでどうしたらいいか
>It's my first time, I don't know what I should do
>sfx: キャっ、ドン、ベキ、ガシャッ、イタッ、コロコロ
>sfx: kya-, thud, snap, clatter, owie, rolling
>ちょっと…待って… こほ
>Wait... a second... *cough*
>「まだ何もしてない」
>[Hasn't done anything yet]

It's ya girl (failure), Holly!
>>
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>>564633717
you fixed your greentext but now you double quoted. thanks for translation
>>
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>>
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>>564633717
Thanks, anon.
Holly is a DORK
>>
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>>564649246
FIX YOUR SHOULDER STRAP
>>
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>>564649796
No way fag
>>
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>>564649796
>>
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Best girl coming through.
>>
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>>564660897
>>
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>>564665026
>>
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>>564665592
>>
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Not!Jadwiga or Sybil.
>>
>>564660897
>>564665026
>>564665592
>>564669650
Who gave Jack working internet?
>>
>>564681780
It was a reward for helping save the world (He used Coffin Breaker at a pivotal moment).
>>
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>>
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>Shoots you
>>
>>564690347
I finally figured out how to dodge their charge attack...
>>
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Remember
>>
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>>
>>564696591
Cute and comfy
>>
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Good night, /cvg/ bros.
>>
>>564696264
I know WHY they got rid of it, but I still wonder what would have happened if they actually fixed the PvP for CV2
>>
>>564700429
My revenant in the top row
>>
>>564692684
The spin one? How? I keep on getting hit even when I sprint.
>>
>>564706193
Just sprint to the side and jump
>>
>>564707543
Bro...
It even hits me when I try to block it. What is that hitbox? How?
>>
>>564700429
It's been so long
>>
>>564708723
In the face of certain death, etc etc.
At least Nya and Eldeer and Biker are still here...
>>
>>564707807
There are a surprising amount if attacks that are easier to dodge by just running and jumping. Metagen's fireballs are another.
>>564708723
>>564710212
Here is to even more years, haha...
>>
Why are there so many Moon Envoys???
Who thought giving them 5 trillion HP and 90 damage reduction was a good idea?
>>
>>564712686
they are meant to serve as a warning for exploring the modern day, but yeah they just kinda suck
>>
>>564712686
They're the reason why I always make sure to have an upgraded bayonet. Makes fighting them much less of a hassle.
>>
>>564712686
they give a cool weapon
>>
>>564508158
>gameplay
CV1. Something about the movement and attack animations (especially jumping attacks) in CV2 feels stiff to me, and the Burden system makes switching Blood Codes less seamless than in CV1, requiring more annoying micromanagement of your Forma, Boosters, etc. each and every time I switched.
>builds
CV2. It has more weapon classes.
>zones
CV1. CV2's open world is just okay. While I appreciate some aspects of the time travel gimmick, such as the Village Beneath the Dam being revealed in the Present Era, or certain sections of Insula Carcere being only explorable in Free Exploration, it also adds some annoyances. Pretty much every single miscellaneous minor quest random NPCs give you is locked to Free Exploration, but there's no indicator they exist on the map. The likelihood of any given player not exploring the brunt of each region in the Hero Eras and Present Eras, and then sifting through them for a third time with a comb for NPCs is very slim.
>narrative
CV1. Both games have familiar narrative concepts, tropes, and story beats. But since CV1 did these first, I have to credit it for originality.
>characters
No preference. CV2 characters generally had more screentime to develop them, courtesy of their respective side quests; but CV1's companions had less "overwhelming" personalities and subtler characterisation, Yakumo aside.
>>
>>564718921
>the Burden system makes switching Blood Codes less seamless than in CV1, requiring more annoying micromanagement of your Forma, Boosters, etc. each and every time I switched.
Not allowing players to save build presets is a huge oversight.
>>
>>564700429
>Nya Ella Depression-kun Eldeer Bilge
>Cat-kun SSR Raven Eyescar Crow-chan
Did I get them right?
>>
>>564718921
the micromanagement is the gameplay
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>>564700429
good... uh, morning
>>
>>564718921
>and the Burden system makes switching Blood Codes less seamless than in CV1
I find it pretty hard to get fat role. A stat being overburdened also has positive effects though the negative ones tend to be more annoying. Given that CV1 had like Noble Silver and uhhh... Noble Silver? as decent gear options ruined the whole build system for me.
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>>564735213
Yeah, I think CV1s micromanaging was just plain worse. Learning individual skills out of the Bloodcodes was boring. And if you were looking for a certain skill then you better remember which bloodcode had it. The amount of bloodveils that work with your weapon of choice always felt limited. CV1 also has 8 spell spots which I liked but that's a lot of options to micromanage.



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