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File: index.jpg (259 KB, 1245x722)
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Space shipyard edition

>What the heck is this
/indie/ is the general for all indie games, such as Age of Decadence, A Hat in Time, Axiom Verge, Baba Is You, Battle Brothers, Battlerite, Card City Nights 2, Cave Story, CrossCode, Cultist Simulator, Darkwood, DashBored, Dead Cells, The Desolate Hope, Disco Elysium, Environmental Station Alpha, FTL, Guacamelee!, Hollow Knight, Knytt, LISA, Lobotomy Corp, Machinarium, Middens, Monolith, Monster Train, Noita, OFF, OneShot, Rimworld, Rain World, Slap City, Slay the Spire, Starsector, Subnautica, Sunless Skies, Tooth and Tail, Underrail, VA-11 HALL-A, Yume Nikki, etc., as well as other games that just don't fit in any other general such as Atelier, Pillars of Eternity, Rayman, and Valkyria Chronicles. /jrpg/ is welcome. Idle games are cool too.

Mobile or consoles, Flash or Unity, freeware or early access. This place is a home for the indie game community and indie and obscure games that don't have a home. So be free to talk and share all your hidden gems, forgotten games and starving devs here.

>Can I talk about games that already have a general?
We mostly discuss games that are not popular enough for their own threads, however, all indie games are allowed. So talk about them if you want, but don't overdo it since you already have other generals for that.

>Recommendations
https://pastebin.com/ZbG0JPSn

>Booru
https://indiegame.booru.org/

>Steam Group
https://steamcommunity.com/groups/indiegamesgeneral

>OP's pastebin:
https://pastebin.com/JqqcnEHC
Previous Thread: >>56427265
>>
>>564970617
Fug, copypasted last thread like a retard >>564272659
>>
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>>564950732
It's just Ubisoft DESPERATELY trying to remember everyone of the one good game they did.
>>
Play any indie games lately bwos?
>>
>>564977324
I tried Valheim again. If it counts. Apparently it has a publisher now, so dunno if it counts anymore.
Also playing Runescape made me dislike it.
>>
>>564977324
I signed up for GamePass again to rent some games, unlocked 95% of the content in Vampire Crawlers, still playing Menace (fun) and Ball x Pit (eh), installed 1000xResist and No Man's Sky but haven't started them yet. Waiting patiently for Forza Horison 6.
>>
>>564977324
Been trying to get into unknown sector, which is some scifi isometric rpg, but ill admit the gameplay, janky animations and writing hardly entice me.
>>
>>564977324
1) Tiny Rogues. Really fun. Just unlocked the Shadow Realm and was a cunt hair from killing the boss.

2) Sol Cesto. Very interesting game, unique look and gameplay. Very cryptic. Still haven't made it to the bottom of the dungeon.

3) Slice and Dice. Perfect mobile game, can even play it in portrait. Finished a couple times on normal. Hard has me grabbing my ankles currently.

4) Hades 2. Put a lot of time into it on the Switch, got it again for the Steam Deck. One of the nicest looking games I've ever played. Absolutely beautiful art style. Gameplay is really fun, and to top it all off I love Greek mythology. Becoming one of my favorite games of the past several years.

>>564978937
I played BallXPit for a couple hours. The base building portion didn't interest me. Gameplay was fun enough although it seems to rely too much on luck. If you get a bad set of balls you can become unable to clear the stage in time before taking damage. I like when a game is hard, but make it so that a skilled player can overcome the difficulty even with a shit run of luck (Isaac).
>>
>>564977324
Sol Cesto (got my first true victory, might as well push a little more and try to 100% the game)
Wargroove (i really should download the "no tumblr noses" mod)
Morbid Metal (yes i know it's edited by Ubisoft but it has been an indie project for the longest time and HOLY SHIT welcome back Metal Gear Rising)
>>
>>564977324
Is My Time at Sandrock indie?
I played Master Key not too long ago. Pretty good Zelda-like.
>>
I can't buy anything on GoG, anyone else has an issue?
>>
>>564973348
I'm not even sure I'd call it good, it was mainly just a breath of fresh air after a slew of more and more similar games.
Yes the sailing and pirate shenanigans was a lot of fun, but the actual story missions sucked ass, it felt like half of them were trailing missions both on foot and the sea, and with your ability to mark your target and see them through walls it was more of a challenge than a chore.
The modern day story and gameplay was utter garbage and I think I'm one of the three people on the entire internet, who actually liked the Desmond segments back when I first played the game. Plus I remember how the climbing, at least in the wilderness, felt like a downgrade from III.
But to be fair none of that matters if you want to just nostalgiabait.
>>
>>564977324
Taking turns between Disco Elysium replay and Vintage Story
>>
>starminer in one month
still not sure if it's my kind of game but I think I'll give it a try
>>
>>564987559
I'm annoyed the protagonist we play in the present doesn't end up being an assassin.
>>
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>>564977324
Soulmask, Nightingale and Project Gorgon.
>>
>>564990391
Diana cute.
>>
Talking Backpack Battles here -
Is it possible someone could upload 1.1.3 patch player snapshots/data to catbox or the like? I want to try the game out but I think it needs this ingredient for it to work.
>>
Played Moss Moss and had a lovely little time.
Give it a try if you are up for a relaxing 30 minutes exploration platformer.
>>
>decide to spend the night forging some tools
>high rift activity, drifters are piling in my doorway
>portal opens up in the corner of my smithy, temporal stability dropping rapidly, even if I stand on the opposite side of the room
>try to make a run for it, but too many drifters are blocking the way and one of the higher tier ones kills me
>respawn in the middle of the night, absolutely no clue where I am (on account of the no map home rule)
>I hear a bear and just sprint in a random direction, while the grace period light is slowly fading
>lost in the wilderness while slowly starving
I swear to god, if I somehow survive until dusk and make out of here alive, I'll chisel a shrine to the gods
>>
>>564996685
Now I wonder if I really want to replay VS.
>>
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>>564996685
The sun is starting to come up...and I think I might have fallen into some sort of cave.
This shit is such a hope-dispair-rollercoaster. When I compared how quickly hunger kills me vs how fast time passes I realized I might actually make it to sunrise, but now I think I might miserably die down here...
>>564998057
I mean in part this is all thanks to my own foolishness and some self imposed challenge rules. Plus despite everything, this is a lot of fun, if I were to make it out of this, I'd be exhilarated.
>>
>>564998758
Better have some ladders.
>>
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>>564998953
No such luck. With some more light it might probably even have been possible to get out of there, but a stray drifter fell in just as the sun came up, knocked me deeper in and killed me.
Shame, it would have been such a cool moment, having to find my way home while in a race against time to get food.
>>
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Made it!
All the way to the Dawn rooms without going down the well or the winding stair, no cooking, no salons, no summoning visitors for languages, and sticking to villagers.
>>
>>564999236
Sadly, we aren't allowed kino. Also, dunno why monsters are so dangerous in Vintage Story. Since making and even wearing armor is such an investment, it sounds like a terrible idea to make monsters so common. I avoid caves as much as possible because of them.
>>
>>564982359
>Wargroove (i really should download the "no tumblr noses" mod)
It's baffling that (pixelization aside) the in-game art looks nothing like the key art, borderline false advertising.
>>
>>564996685
>>564998758
>>564999236
>>564999630
One thing that's making me genuinely sad right now, is that I had my first journal on me, that I've been writing in for multiple in-game months now and thanks to item despawn timers it's gone forever now. Didn't think I could get this attached to virtual things anymore to be honest.
I like item despawning as a punishment so I have to spend some time, building back up after dying with a set of tools on me, for example, but I hadn't even considered losing my book.
>Also, dunno why monsters are so dangerous in Vintage Story
I'm sometimes tempted to just turn them off, the wilderness is already dangerous enough half the time and usually all the monsters do is just make me pause what I'm doing and wait out high rift activity in my house or something.
Even spelunking can be dangerous without the monsters. The other day I almost got lost on my way back while low on food and that could have easily been the death of me.
But on the other hand I do enjoy the mystery and learning about the lore. And temporal storms are really cool
>>
>>565001427
Welp, that sucks. That just sucks. I'm sorry for you, dude.
>>
>>564999551
Doing it the hard way.
>>
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>>565004303
>>
>>565002435
Yeah man. I guess it still served its purpose of making me play a bit more intentional, I'll get over it soon and it will just be a fun detail of my story. But man, I would not have expected that this would bum me out so much.
>>
>>565004725
I've never played the game you're talking about, but it's totally despawned? You couldn't backtrack to your corpse and retrieve it? Sorry, pal.
>>
>>565005671
You can, but there is a 10min timer after which the items despawn. You can change that setting at any point, but I decided to keep it, because in my previous saves I had it disabled and felt like death didn't have enough consequences and having to remake some of your tools and potentially lose some resources felt like a nice setback to make death more punishing and reward preparation and careful play. It just never occurred to me I could lose something "irreplaceable" like that.
But unfortunately I didn't make it back in time, because it was the middle of the night, got lost in the woods and hat to wait until sunrise to find my way back.
The game even has a grace system, where when you respawn, you emanate some light in order to make respawning in the middle of the night less unfair. But I didn't manage to orient myself quick enough and getting chased by some dangerous wildlife hasn't helped either. At least this will certainly remain a very memorable moment.
>>
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Ah yes, fluttershy the black market arms dealer.
>>
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>>565006849
It's funny how people can get attached to their digital/game items. I played Warcraft for many years, from its inception up until the end of WOTLK. Throughout that time I had a mule character who'd hold all my extra stuff - weird oddities and rarities, "worthless" items that had sentimental value, gifts given by friends, and perhaps most importantly, letters. In that game you used to be able to go to the mailbox and type a letter to someone. When they received the letter, they could either delete it after reading, or click and make a copy. I had a couple dozen letters I'd saved over the years, the contents of which would be meaningless to anyone outside of myself and whomsoever had written them.

A couple years ago my wife went back to play a while so I reactivated my account to see how it was looking all these years later. The first thing I noticed was that, despite server mergers, the place was a ghost town. During the height of the original game you could log in and there would be people everywhere, even on my small RP server. On the PVP servers it'd be even more filled with life. I hopped on the gryphon and flew to Iron forge, which was, at the time I played, the "main" hub where trading was done, guild meetings held, and new mounts and gear showed off to the envious noobs who made the journey after being cut loose from the starting area. Not a soul. I did a /who ironforge (a command that would list all players in a specific zone): just me.

Then I hopped over onto my bank character to reminisce, and to read the aforementioned letters. They were all blank and I had no idea why. I looked it up and learned that when a character was deleted, so too were the contents of all letters they'd sent. I felt that sadness, coupled with the fact that I wasn't young anymore and that the world had moved on.

Long winded rant to say, I'm sorry.
>>
>>564970617
>>What the heck is this
It's Fesh Pince, dad
>>
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>>
Working on a broken Monk team to clear out trash floors in Siralim Ultimate. Who knows though, maybe it will actually be so strong it just melts the god fights instantly. Would be pretty kino.
>>
>shift your sleep schedule
>/indie/ dies
Now hiring: off-hour bumpers
>>
>>565048790
you can't afford me
>>
>>
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I'm going to do it
I'm going to win with the fucking Peasant
I just need the "1 kill every 2 heal" tooth
>>
Holy fuck lockpicking in Kingdom Come is actually cancer.
>>
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I've gotten further. I have found an amazing creature. It spits lead slugs at extremely high speeds. In my direction. I have been out of ammo for a floor and a half of this rusty hole. I am very jealous and kinda wish I could domesticate this thing.
>>
>>565054813
It's really damn simple but the explanation is poor
>>
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It's fucking done
>>
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>>565056501
>>565055845
My cursor was spazzing the fuck out like my character had apex Parkinson's.
>>
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>>565056437
CARGO?
>>
>>565056680
It's an RPG and your stats are at level 0.
>>
>>565056795
Feels more like a slavjank movie game to me so far.
>>
>>565056963
name ten slavjank movie games
>>
>>565056680
Talk to Peshek, the miller guy who lets you sleep at his home. You can ask him to teach you lockpicking and he gives you some free lockpicks and let you use his training chest. The chest is easy to pick and you can relock it a couple of times. It should give you a couple of starting levels, so you'll only suffer early stages of Parkinsons.
>>
>>565058691
They guy obviously haven't left the tutorial yet
>>
>>565016825
>It's funny how people can get attached to their digital/game items
To be fair that's kind of how fiction works. In a story (doesn't matter if it's a game, a movie, a book etc.) you have to at least some extent perceive the characters as "real" people who you have some sort relationship with that feels real to you. Otherwise what's even the point of consuming fiction?
And I assume the same goes for games that are more open ended. Those virtual items hold real value for you, usually because you invested time and effort into them.
And in your case those were actually real memories. Reminds me of when I accidentally lost my Steam screenshots folder with all images older than about 2014ish
>>
Ah, Earth Dancer! Your dance has brought me joy and happiness. In gratitude, allow me to bestow upon you this recipe.
>>
>>565016825
>. They were all blank and I had no idea why. I looked it up and learned that when a character was deleted, so too were the contents of all letters they'd sent.
...ouch.
>>
http://store.steampowered.com/sale/egf2026
>chink sale
What do I buy?
>>
>>565066048
A brain.
>>
>>565066070
They don't make those in his size.
>>
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>>565066070
>t.
>>
>>565016825
Remind me of how I got the cbt treatment from Blizzard as a kid, as they permabanned my account forever over conflicting payment info, because years before my friend had made the account for me (had introduced me and gave me an acc so I could play with him) and used his name when creating it... Right after my BC trial ended, so I lost a lvl62 paladin and wasted money buying BC.

It may have been decades ago, and it still kind of hurt thinking about it. Went to private servers afterward but it just never was the same, the magic of discovering that world was no more.
>>
>>565069574
Sorry, pal. You're right about the magic being gone. Back then there really was a TRUE mystery. Nowadays everything is solved and datamined instantly. A trillion forms of communication remove any need to build a real community with your server. Maybe I'm just a bitter old fuck.
>>
>>565070534
No, no, you're right. All the rumours I heard about the schoolyard as a kid, a friend writing me the code for Sonic 2 on a paper before I lost it, or asking to my brother what's behind that unreachable door.
>>
>>565070714
I remember one time back when Banjo Kazooie came out I was trying to find out how to reach one of the secrets. I haven't played the game in years so I don't remember what it was, only that it wasn't in one of the levels but the hub world, in a poison (?) area. My best friend at the time had discovered the secret. His dad was one of the OG IBM computer nerds. Had an office that looked like a parody of a hacker movie - monitors all around, wires running everywhere, the tiny "Ace Venture inside the rhino" fan to move the air around. Guy was old school, used to show us Doom and Tomb Raider and Worms on PC when we were little. But he was also very strict, believed in working to achieve goals and bettering yourself, etc. It's because of how rigid he was, I assume, that he forbade my friend to tell me how to get that Banjo Kazooie secret. Said I had to figure it out for myself. I eventually got the player's guide and found it that way.

I miss old asinine stories like that. Hadn't thought of that in decades, wow. And yet again I'm shitting up the thread with off topic posts.
>>
i remember asking my big brother to defeat the insaniquarium final boss for me and watching anxiously by his side and praying to the wall hoping he'll make it
>>
>>565072189
Oh yeah, but Banjo and Kazooie was especially dickish. Like, there's an ice key that you cannot get to, and even if you hack and get it, it does nothing. Rare focused all their evil to make this game.
>>
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what a deal
>>
>>565074802
That key is even worse because if you 100% the game, in the secret cutscene at the end of the game it shows the player getting the ice key and doing other similar stuff too.
>>
>>565076897
Yeah, the game is evil.
>>
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>>565004527
Full Dawn rooms.
>>
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>>564845416
Wasn't Tortuga a famous pirate haven or something? Why are the french in control of it? Whatever, this rando trader's paying me 28k to escort him here, I won't question it.
>>
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>>565085749
I've been wanting a Boatswain and this guy's the first one I've found, but 26 boarding is nothing to write home about and he's shit in a fight. Do I just take him or wait for something better?
>>
>>565085749
>Wasn't Tortuga a famous pirate haven or something?
Historically, I think Tortuga was British? It's just that the local governor was extremely tolerant of pirates.
>>
>>565085749
Most likely that there were tons of privateers, who were basically turncoat pirates turned bounty hunters against other nation trade fleet and the occasional pirate, but the port authority probably were quite lenient when it came to verifying the origin of fenced loot or preventing docking to coming ships, especially when one could easily just falseflag as an authorized merchant. The peoples who first colonized the island were French tho.
>>
>>565086430
Then the Br*ts stole the colony and started to tax and rape the locals, making them live in agony, the agony of living in a backward Monarchy.
>>
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Bump.
>>
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>>565086016
>Start a fight with two pirate ships
>In the time I'm wasting running around trying to catch up to and board one of them, a Spanish warship invades the battlefield and attacks one of the pirates
The fuck, that can happen? Well there's only one of him and we're at war with Spain so perhaps I can board him and take his ship in a brawl.
>>
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>>565095423
I could not, in fact, beat his Galleon or whateverthefuck, with my shitty starting Lugger.
>>
i ve played too much monster train 2
the theme loops in my haed i cannot sleep
a'hhhhhhhh
>>
>>565095908
this is a good thing
>>
>>565095908
and I've beaten the Titans once, is there more to the story? The credits didn't roll so i am thinking there is more to the main quest
>>
>>565095423
>cannons on the back
Huh????

>>565096316
>and I've beaten the Titans once
So did Zeus, you're not special.
>>
>>565096713
Yes? Some / most armed sailing ships would have at least a few chase guns, so if they're running from the enemy they can at least shoot back a bit and give them pause.
>>
>Spiders is officially dead
Dark days for eurojank enjoyers
>>
>>565099859
frogwares will have to pick up the slack.
>>
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>>565099859
>>
>>565100580
Your days are fucking numbered
>>
>>565099996
>>565099859
Funny thing. They're owned by the company that tried to fuck over frogwares. Said company is the reason spiders is getting shut down.
Yet another of the many reasons to never entangle yourself with public companies.
>>
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>>565100654
Oh thank god.
>>
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>>565099859
I forgot about this. I played it but stopped after that tree monster boss. The plot was interesting until shortly after arriving at the island. And the combat was fucking joke as I picked the magick ring thingy that stopped time or slowed it down, and just whacked everything with my hammer. Even did that underground fighting ring thing and didn't managed to die not even once.
The other only thing I remember is trying to stealth to get some papers to help the brother.
The brother was the best character and when he got sick with native aids, it kinda went meh.
>>
>>565101802
>The brother was the best character and when he got sick with native aids, it kinda went meh.
He remains an important character for the whole game, don't worry anon.
>>
>>565010985
looks cool now i can finally try a magic tower game that isnt hideous furshit
>>
>>565104197
Surely you don't mean TN?
>>
>>565104282
i do
>>
>>565104357
animal characters make it furshit?
Is that really a issue?
>>
>>565104514
it's definitely made by furries dont be disingenuous
>>
>>565104686
Sure, but furshit kind of implies that the furriness is somehow a detriment to the game, but its just the npc sprites. It's not like its a game about yiffing. Does just the idea that they are furry characters bother you?
>>
>>565104980
>Does just the idea that they are furry characters bother you?
yes, most non-furries don't want to see furries in their games
>>
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>>565105087
You're delusional if you think anthro characters is some kind of out there idea for games.
If just the sight of these sprites somehow bother you because they depict animal characters, then you might have autism. It would make sense if maybe there was some dialogue or if the npcs actually did anything besides stand there. But they're just stationary fellers that you attack.
>>
>>565105827
Turn off the projector, sweetie.
>>
>>565106187
I don't have an issue with the game, so i'm not sure how my post would be projection.
>>
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>>565095638
I'm tempted to reload, this Spanish nigger has been riding my dick for the last 20 irl minutes, his ship is like 0.1% slower than me so I'm able to outrun him, but I'm still not actually far enough from him to be disengaged so I can go to the world map.
>>
>>565105827
Ignore the schizo.
>>
>>565106187
You pissed it off so much that it's anwering itself.
>>
>>
>>565105087
Nobody had this problem with starfox or sly cooper or crash bandicoot, etc.
>>
Is Don't Starve together an indie game?
>>
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>>565107353
Okay yeah this is a reload, there's three of them after me now it's impossible for me to get away in this ship.
>>
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>>565111076
I think I'll just buy the next tier of ship and invest a bit of money into it, it's nice and fast and the special bonus it comes with is pretty useful to me.
>>
>>565108493
What game? Please don't be rollercoaster tycoon...
>>
>>565115821
car park capital
>>
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>>565116557
...heck.
>>
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WHERE ARE THE GOOD GAMES?!
>>
>>565119991
Forever trapped in my backlog
>>
>>565108493
car centrism propaganda
>>
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>>565112963
>Hey, if you take me to this port on the entire other side of the Caribbean, I'll give you a bunch of money!
>Travel all that way
>Spanish port
ffs
>>
I miss Sim Theme Park
>>
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>>565099859
Wait, I was waiting for Greedfall 2 to become good.
>>
Slowly getting back on my feet in Vintage Story.
Losing your items on death was a harsher penalty than I expected it to be but I hope this has made me learn my lesson.
Though on the other hand it's quite satisfying, seeing how far I've come when I realize how much infrastructure and stockpiled resources I have so that even dying with a full inventory including all my coal for instance I can get back most of it in a matter of days. And I'm lucky I postponed making iron tools, would have been real frustrating to lose those right away.
Only having enough leather for only 2 backpacks is a shame though.
>>
>>565101106
>>565099996
I'm happy they seemingly finally got their shit back. Too bad it took so long and I've kinda lost interest in Sinking City now, but better late then never.
>>
I thought this meant it gave 100% to whichever was higher and inflicted it with the respective debuff. My disappointment is immeasurable, and my build is ruined.
>>
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Finally
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>>564992585
Backpack Battles update -
I'm able to play the game. It is quite fun. I believe I could get more opponents if someone could upload their runs_sw.cache file.
For the steam game it is in C:\users\xxxx\appdata\roaming\godot\app_userdata\Backpack Battles\
If you run the game and let it do its Connecting... thing for a minute on the top left of the main menu til it goes away, it should have an up to date meta roster of opponents. Theoretically.
>>
no die
>>
Dwarf fortress has been in active development for so long that players who started playing it at the beginning could have had children at the same time and had those children grow old enough to have their own children who are themselves old enough to play dwarf fortress by now.
>>
All right indie, keep a good eye on the place for me, make sure you squash any spiders you see flat with a shoe or whatever.
>>
>>565172678
But I like spiders..
>>
>>565172678
Man the spider on my porch is so big my backyard door's been replaced with a fuckin fog gate, I ain't messing with that.
>>
My best Siralim build ideas always come during night walks.
>>
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>>565173505
>>
>weekly humiliation ritual of opening my wishlist to see if anything got a release date
>>
>>565093617
These characters are great.
But their game purely running off of that. It has no merits whatsoever beyond the characters.

Prove me wrong.
>>
>>565093617
now you've really crossed the line
>>
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>>565180145
>>
>>565181884
Where's My Summer Gun (Road To Vostok)?
>>
>>565181952
Is that any good by the way?
I played the very first demo and it looked promising.
The negative reviews say that the enemy AI is a little busted, which doesn't sound fun in a permadeath extraction shooter
>>
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>>565181952
Here
>>
>>565182081
It's good, the foundation is rock solid but it needs a lot more content. Early access is early access. And it's not full permadeath, only the endgame zones are.

I looked at the reviews complaining about AI and I'm gonna say skill issue. Someone said "they can kill you from a mile away, shooting at you from 1–2 km" when the daytime detection range is 400m, nighttime 50m and they have to see through your camo (the AI needs to go through rudimentary image/color recognition thing to detect the player) so that's not a problem unless you're rocking the santa suit, a colorful duffel pack and ninjarunning in the middle of a street. It's a game that gets FPS fundamentals right and rewards patience, situational awareness and sharp eyes. Very refreshing in the modern era of temporally blurred "cinematic" game renderers.
>>
>>565183204
AI vision feels a bit wonky until you unlearn pvp habits.

When scanning the environment from a position of concealment but no hard cover, constant movement is bad. Staying motionless is good. Nobody's gonna headshot you with impossible accuracy the moment you stand still, but doing a silly little strafing dance will make them more likely to notice you from the motion.
>>
Ostranauts got an update recently.
Is it still laggy? Optimizer mod still mandatory?
>>
>>565074802
>>565076897
>>565077236
Don't claim evil when it's just pure incompetence. Rare found out that the n64 could keep a game's ram active for about 15 seconds after taking out the cartridge. They thought they could do something clever with this to be able to transfer a variable to open doors or make items appear in a different game, basically you play a game and you get told that you just opened a door in a different game, you then switch cartridge and the door is open and you get an item, you can then use the same cartridge switching trick to then send the item to another game and basically do a big loop of transferring items between different Rare games.
Pretty clever right? Wrong. When they told Nintendo about this idea, Nintendo told them it was a truly terrible idea because there are different models of N64 and other models would have the ram completely flushed after 3 seconds or less and on top of that it was very risky both for the console and the cartridge. And that was the end of it, it became a huge running gag. Well actually they thought they could maybe salvage the idea by adding cheat codes as failsafe but it just completely killed the fun of it so it was scrapped and turned into a joke.


But what about stop n swop? Well, the idea of smuggling active ram values from a game to another through cartridge swapping is a real thing and was in fact used to finish super mario bros 3 in 5 nanoseconds but it's not done on real hardware for obvious reasons (in this speedrun's case, because it requires several extremely precise swaps to basically do a form of arbitrary code execution).
Swop is an uncommon UK spelling of the word swap. Stop n swop was "implemented" in the xbox 360 versions but it's a lot less fun and the reward was just xbox profile pictures and background.
>>
I never played an extraction shooter in my lifs. Until weeks ago I didn't even knew this is a thing.
>>
>>565190612
I wish there were more of them you could play in singleplayer.
I like the general idea, how having some permadeath-adjacent aspects that make death more punishing, without just wiping all of your progress just because you got careless or unlucky.
But pairing that with multiplayer, where some fucker who has a thousand hours in the game will dome you across the map, because you haven't memorized every square meter of the level yet doesn't sound like my cup of tea
>>
>>565179146
Dont they email you when something releases?
>>
>>565191053
>some fucker who has a thousand hours in the game
That's not the problem.
The problem is that 99% of the playerbase are barely sapient, but uses cheats
>>
>>565191053
>>565193054
I am too old and tired for this shit. Been playing mostly cozy or casual low stakes games lately.

Maybe I will try that duck game at some point tho.
>>
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>>565181884
>grimrock
>weird and sadistic
Pah! The only sadistic thing about it is they stopped at 2 and made a much worse game before fucking off
Just like the songs of conquest devs
>>
>>565189669
Okay but you're wrong.
>>
Gonna play animal parade.
I need to choose between playing one of the stupid looking male characters or installing the gay mod and playing the much better looking female character.
>>
>>
>>565189669
Okay but Banjo Kazooie is still the second most overrated game of all time.
>>
>>565193054
Yeah, that too
>>565195337
It's not quite the same, but I found the Stalker freeplay mods (Anomaly, Gamma and whatever all of them are called be warned /sg/ has some strong opinions on them) to be quite cozy, when you return from an excursion and spend the night sitting by the campfire with a smoke, a beer and a can of beans, while someone is playing the guitar and talking about their recent adventures.
Too bad there are some limitations, like map size, they inherit from the base game that kill some of the fun for me.
>>
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>>565187334
Ok, testing ostranauts now and it seems to run better than the last time. Still uses a shit ton of memory and cpu cores even when it's paused.

Is any of this stuff is even worth flying out here and back to station?
Guess it'll have to do, I don't have time to start salvaging anything big, my battery will barely last the trip back.
>>
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Pulled through with a BLOATED AF run, STS niggas where we AT!!!
>>
>>564990391
how are they?
>>
>>565220032
Conan Exiles but with Goa'ulds. Conan Exiles but with faes. Conan Exiles but a MMO with some Runescape grinding.
>>
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>>565220032
>how are they?
Fun. All of them.
>>
>>565219730
>51 cards in deck
!
>>
Bump.
I wish to sex a cute loli.
>>
>>565224391
Calm down Ahmed.
>>
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>>565077498
Interesting to see what skills end up high level when only using their own lessons from books on them.
Not too surprised about the forge and knock one, I know they have several high challenge books with three lessons, and Inks of revelation also had enough.
I'm surprised about Weaving though, didn't think there was so much, or that Rites would end up so high. It's my only high Nectar skill.
Scale is an absolute dearth though. I think my highest scale skill by the end of the game is level 4. Moon only wasn't as big a blocker because Inks of Revelation churns out asimel really easily.
Taking the lessons learned as votes, this went to a Knock victory. Cool one, too.
>>
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>>565125082
All right, plan B since I can't just mosey on up into the port as a frog, let's try and dock at some shallows and walk to town since I only need to reach the tavern. Perhaps they won't question the shit accent or gay look.
>>
>>565230453
I still don't know if I should get the DLC too. I bought the BoH ages ago, and haven't started to play due to waiting for the DLC to get a good sale, as I barely played(as in less than 20 hours) CultSim, and something tells me I will find BoH as hard as CS.

>>565224848
>Calm down Ahmed.
But I want consensual sex with a cute loli.
>>
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>>565235567
This is actually pretty cool, I had like five or six layers to try and improve my odds of entering or reroll my failures before I fucked up anyway. There's a decent depth to the multiple choice system.



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