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Sigma mindset edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67

>/v/3
https://thev3expo.com/

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>564966804
>>
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my game's credit will feature every single steam user that let a positive review on my game
>>
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>>565063815
Might be time for a YT channel and xitter for dev blogs. Don't raid it too hard aight
>>
>>565064010
How? You plan on manually adding them or scraping somehow?
>>
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>>565064265
It doesnt matter. I'll just do it.
>>
>>565064010
>scrape names of reviewers
>put them on the names of good faction(' the absolute chads') npcs in the game
>put names of negative reviewers on the bad faction('the poo lickers')
this cant' go wrong
>>
it might be over for slopdevs
https://store.steampowered.com/app/590830/sbox/
>>
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>>565064056
it's been too long, I haven't tried your game yet.. I made a whole new game since this pic, and have my steam page ready to go and all
>>
>>565065310
>steam roblox
>>
>>565004782
Nta but it reminded me of Stalker SOC when I was at the end of the game jumping around and stuff after the monolith
>>
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wtf is wrong with him

https://eyeballtank.tumblr.com/post/811735366581288960/2-ideas-involving-dead-kids
>>
>>565065968
he should team up with McMillen
>>
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>>565065310
>watch it
>realize the ramifications this has for friendslop and dopamine games
Err guysssss? This is bad, this one game is about to wreck so many games odds of success in one fell swoop
>>
>>565065393
*oh and I look forward to your devblog! I forgot to say
>>
>>565065310
can you sell code/assets with this
>>
>>565065310
I wish this hadn't been made. Many of these friendslop and dopamine slop devs are going to leak into other genres and make my odds worse!
>>
>>565065484
Gogem prefers roblox despite their 70% revenue cut and pdf playerbase because Gabencunt didn't allow him to shill his Patreon for one paypig on his steam page
>>
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>>565066181
>paid based on playtime
short incredible game devs... not like this...
>>
>>565066450
Lol, this ensures friendslop gets filtered because it's all about short playsessions for dopamaxxed kids and working adults. If you want to make money off S&box you have to create boardgames and incremental/idle games in which case there's no reason to use it.
>>
>>565066670
I'll just make the idlest of idlers. leave your pc on overnight, all week, and it will slowly reveal hentai images. like the 56k days.
>>
>>565066860
You could turn that into a Schedule 1 type game, be porn addict hackerman in the late 90s
>>
Lethal company cloners not like this!!!!!!!
>>
you guys know that play time means total play time and not just a single session, right?
do you really think that friendslop has small play times?
>>
>>565066980
Since it's facepunch doing it, it's not unreasonable to suggest this was revenge for killing Garry's Mod with the friendslop genre
>>
>>565067083
even peak is only 12 hours average. dedicated mmo98 players played longer than that
>>
>>565067083
Significantly less than story games or live service games.
>>
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>>
>>565067447
nice, is it voxels or heightmap?
>>
>>565067447
nice bouncelight
>>
>>565067447
I fucked up the terrain generation and I don't know how to fix it so now instead of smooth dunes I have jagged rocky ones, I hope aggy can forgive me.
>>
>>565067558
Terrain uses heightmaps, and the rocks are procedurally generated meshes
>>565067560
screen space global illumination, it's the first time In a project where I did not hate it.
>>
>>565067565
bezier curves
>>
>>565068470
>what does /adgd/ think of it btw?
I'm a broke nodev retard nigger loser with no unlimited internet connection so I cant even test it.
>>
>>565068679
i deleted because i wrote adgd like 3 times, but thanks 4 replying
how don't you have unlimited net-- is that a thing still? or are you a fabled mobile dev
>>
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Why did he try to take our games?
>>
>>565065310
>$20
LOL
>>
My game sucks and I would question the judgement of anyone who buys it
How the fuck do I market with this kind of doomer mindset? Everything I do sucks because I made it.
>>
>>565069552
why does it suck? what can you do to make it better? need any help?
>>
i find it weird how complicated it is to setup input in game engines, even though input is really the core foundation of a video game. it's basically everything. imagine your game having no keyboard and mouse input. nothing works. it's basically not a game anymore.
yet in unity i make a mouse click on a button, yet it doesn't automatically "eat" the input so it doesn't trickle down to the game input.
also setting up something like rimworld where you both interact with the world and the ui at the same time is annoying, because the input system would rather have you switch between UI input and Game input the way it is designed. or you click on a button and it always "grabs focus", so you have to work around that clicking tab afterwards doesn't "jump to next ui element", but rather the game recognizes "tab" again and e.g. opens the inventory.
then also important for input are mouse cursors. it's so annoying to setup mouse cursors between ui and game. e.g. in ui toolkit i can set a cursor on hover. yet setting this up also clashes with other scripts again that set the cursor in the "game world". sometimes you end up with a cursor that isn't what you currently want.
also in general UI is also an input. pressing a UI button isn't different from pressing a keyboard button. therefore i think UI should be handled as an input stage, not as "UI".
just like you can ask each frame "was left mouse button pressed", you should be able to ask "was upgrade unit pressed?". ofc you can kinda do this and callbacks exist. but the whole system is definitely not designed to treat ui as "input" like i described.
>>
I'm fairly certain 3 or 4 posters here are greater demons mentioned in solomons key. There's probably many posters who are lesser demons too. How do we get rid of the demons plaguing the thread?
>>
>>565065393
>>565066243
You're too kind anon. I'm slow as hell because I stubbornly don't follow the prototyping workflow of "make it ugly, but make it all work first". I like things to be finished as I go, which is less efficient but it gives me more satisfaction
>>
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>>565065310
>no osx support
>>
>>565069661
hey, if you have the time, indulge! I used to do it too, elaborate pixel animation death scenes before I'd even built a single level. good times.
>>
>>565069552
Learn to do things right instead of looking for shortcuts all the time
>>
>>565069626
I never had these issues I just tell my ai that something isn't working until it's working
>>
i'm way more intelligent than ai
>>
>>565070041
I'd be worried if you weren't
>>
>>565069626
for a good while you needed something like rewired for unity too lmao
>>
>>565070041
what's 9 plus 10?
>>
>>565070305
910
>>
>>565070305
Twentyone
>>
>>565069327
i would gladly pay $20 for something that filters even 1 nigger (you)
>>
>>565070383
u stoopit
>>
>>565070041
AI is not intelligence, it's an auto-complete. It can't learn, only weigh probabilities on what to do next based on what information it has.

It sees "I went to", checks it against its database, sees that "the" has a 99% probability of being next, so it prints "I went to the", and then the cycle repeats.

More advanced AIs do this on entire blocks, not word by word, but that's the gist.
>>
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My game will have big booty femboys with small pps in it. Will yours?
>>
>>565070558
>AI is not intelligence, it's an auto-complete.
listen, parroting this same bullshit 5 years later is like sounding off a retard alarm.
forgive me if you were being ironic
>>
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@grok how true is this &
>>
>>565070895
trolololo
>>
i seem to wake up around the same time as the neverdevs
>>
bring on the AI jannies hroshimoot. agdg can be great again.
>>
>>565070620
I guess
>>
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>>565070558
>AI is not intelligence
>>
>>565071967
Didn't you see the news recently that some company that entrusted Claude with their codebase and Claude deleted everything they had within 9 seconds of being given control? AI jannies would permaban you for something ridiculous like calling someone an idiot
>>
>>565072215
>>565071317
>>
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>>565071938
hmmmmmm
>>
>>565072079
Let's fucking go! Post a pic of them when you add them
>>
>criticizes AI but doesn't understand how it works or its potential
>>
>>565065968
nortubel says this then draws his shotas and lolis with huge asses
>>
day 5 of writing my game.
writing minions.c right now and then spells.
>>
>>565072291
well it could just mean that one of the neverdevs is a eastcoaster
>>
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skills don't matter much in gamedev.
proof? Eric Barone, the game developer who made Stardew Valley. you may have heard of him or his game if you're in the "biz". well he also made the Android game AirPear that completely flopped. and he had the same skills that he had when he was making Stardew Valley. therefore? SKILLS DON'T MATTER!!! AHAHAHAHA
skillcopers btfo, talentcopers btfo
I'm sorry if I just gave you PTSD but you had to face this truth HAHAHA
>>
>>565072235
don't even need a ban. just read a reply, see if it's ontopic. and delete if not, or not even let it through. We'd invent new slurs the AI doesn't know I suppose though. curbsniffer.
>>
Quick question, how much do inconsistent pixel sizes on things like textures bother you guys in videogames? My game is kind of all over the place looking at it and while I don't mind and even like it, I'm not sure if that's gonna be a problem point for some people.
>>
>>565072726
just copy a game made by people more skilled than you for years until you catch up to them in skill! and get lucky that the game you picked hits the cultural zeitgeist in the nuts
>>
>>565072848
doesn't bother me any more. used to a little, but my favorite games are where I noticed them... favorite.. so they did enough right eh? don't sweat stuff like that.
>>
>>565072848
>inconsistent pixel sizes
if youre using ai i would lean into slick assets. but if you struggle to make consistent artstyles and whatnot, it's probably not a terrible idea
>>
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>>565072235
i dont believe this story. why were they using 4.6 when 4.7 has been out for like weeks
>>
>>565072848
Depends if it's inconsistent because it's in 3D or if it's inconsistent despite being 2D, if it's the latter it definitely does not look good.
>>
>>565070620
I look like this
>>
>>565073667
>>565073165
>>565072972
3D, and I don't use AI for anything art related. I'm usually pulling textures by taking snippets of real photos from the internet and editing them as required. Is AI art stuff normal now? (I am out of touch)
>>
>>565074063
It's very normal, every AAA and AA game uses AI textures, in places like Japan where the copyright law is more strict it's lead to a lot of lawsuits.
>>
>>565074229
A lot of the games I see perusing places like Steam and Itch don't disclose it, even though I think they're supposed to. Is it something a lot of people and studios don't admit to?
>>
>>565074063
AAA are using AI for background assets(paintings/posters). gamers don't really care , if they want the game, they will excuse whatever practices. I remember "boycots" over games in the past and then come release everybody is playing it kek
>>
>>565074380
Half the time they don't even know they're using it because they contracted someone using AI or they bought an asset pack which was AI generated in an attempt to be more legitimate. They're definitely supposed to disclose it but the premise is retarded, the burden of proof is on the accuser not the accused, how do you prove beyond reasonable doubt something is AI generated?
>>
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>>565073613
>he updates everything immediately
>>
>>565073862
Zamn what game are you making? I want to impregnate your bussy
>>
>>565074520
>how do you prove beyond reasonable doubt something is AI generated?
it's getting harder. I'm sure many are getting away with nobody noticing. and may have for years now if they were clever.
>>
>>565074520
I suppose it is entirely possible that I could have part of an AI image floating around in my game anyway. I'll look into it but honestly building textures out of random pictures is one of my favorite parts of my work flow, would kind of be sad to replace it with prompting. I also have a dogshit GPU and couldn't run anything locally
>>
>>565074846
Theoretically that gets you into more trouble than AI generating
>>
>>565066374
imagine being this guy and letting a shitposter from the general live rent free in your head like this
>>
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game idea: a visual novel about a romantic story where a blonde woman finds a romantic partner in a golden retriever
>>
>>565074846
>building textures out of random pictures is one of my favorite parts of my work flow
same. there are some textures that are a bit out of reach(big scifi/industrial stuff), and AI is very tempting. but figuring out how to fake stuff is fun.
>>
>>565074950
not if he takes the photos from an old texture CD from the 90s, nobody would ever know. as if some artist would catch a tiny scratch pattern on some font or whatever? nah
>>
>>565075185
*autist
>>
>>565075185
Or you just use cc0 stock photos
>>
>>565065310
Does it allow multiplatform low-level keyboard hooks? If not I am not worried
>>
>>565072527
that guy hates the z-fighters
>>
>>565075064
Glad to see someone else enjoys the process I got called an autist retard for enjoying. I particularly enjoy using pexels as well for an extra challenge, since I swear to god that entire website is ragebait designed to make people go buy stock photos and images instead.
>>
>>565074617
yeah i update everything immediately sometimes i get burnt and sometimes i dont
>>
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>>565075185
wouldn't be the first time I guess
>>
>>565070620
i dont have to stoop to such depths for attention
>>
>>565075185
the only single example i can think of of someone getting in trouble for using these CDs unauthorized is capcom with resident evil 4, which is what you were referring at.
and even in that case, capcom resolved it without getting into too much trouble.
>>
seems like youtube is really good at pruning views now
>>
>>565065310
Do you have to buy this now to be a developer on it?
>>
>>565075547
say hello to my little FOR THE EMPEROR
>>
>>565075547
This brings to mind there was some Japanese game that Richard Garriott wanted to bring to the western market back in the day and when he went into the meeting and the Japs showed off their game it was full of art that was traced from Ultima so he sued them.
>>
>>565054814
wow thanks for the lore anon. i knew it meant something like "just make a a game" but i couldnt clock the L feelsgoodman
>>
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>>565075989
yes but apperantly steamies are already having melties over all the ai slop on the platform.
seems like garycunt isn't interested in controlling the quality of it, so i'll leave you with the conclusions.
>>
the reason ai is so braindead is because when you translate reality into words you have an extreme data loss. therefore ai is trained absolutel braindead data.

https://en.wikipedia.org/wiki/Verbal_overshadowing

same reason why teaching is so much less effective than just being around a role model. words are very good for communicating abstract things, but very bad for communicating reality.
>>
>>565075185
Many of these are free now anyway because regular textures like that without built in scripting are considered obsolete by corpos.
Or at least the entire early 90s pixar libary is
https://opengameart.org/content/pixars-textures
>>
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>>565076382
had to see
>>
>>565077878
>STEAM BAD
based wordcloud
>>
on twitter everyone was saying how good the steam controller is and how its fairly priced but now everyone is being jewish or something and saying its bad

what the heck? is everyone on x a thirdie?
>>
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what happened to this game?
>>
>>565078268
go back
>>
>>565078441
it got finished and released
>>
>>565078604
Steam page link?
>>
>>565078487
ok i went back and now im here again
>>
>>565079093
https://tomodev.itch.io/stranded-skies
>>
>>565079093
https://store.steampowered.com/app/1903340/strandedskies/
>>
>tomodev
>cute
>funny
>attractive
>finishes game
wow shes perfect i'd like to marry h-
>stinky german and a lesbian
hard pass
>>
Does estrogen make you better at gamedev
>>
zimedit keeps crashing, but i got minions pathfinding now. also refactored a lot of testing stuff i had.
>>
>>565080739
only if you start as a male
>>
who is tomodev im not a regular
>>
>>565081061
it's the gabencunt poster
>>
i constantly question why i don't go outside and if it's social anxiety or laziness or stuff like that. but when it stop it with the self-blaming and constantly trying to criticize me, i just notice there is nothing to do outside. there are no activities i want to do, no people i want to meet, no things to explore, nothing to do. especially cause my town is full of old people (seems to be a general problem in germany). maybe the reason i got into gamedev is cause i'm just bored and don't know what the fuck to do all day.
>>
>>565076480
I really don't care about the platform beyond some minor testing. It's the steam release capability that's interesting.
>>
>>565081264
you don't have a cool enchanted forest where you live with epic quests to go on and dragons to kill and maidens to rescue and fuck? i always hit up my local enchanted forest after work to have fun
>>
>>565081419
as of right now you can't export games officially unless you get explicit permission from garycunt.
and even then it seems like even if gabencunt will allow it, you will still need to be approved manually by garycunt, then valve, and THEN you pay the $100 steam fee, because if you use source 2 externally the steam release is mandatory.
>>
>>565081676
>you will still need to be approved manually by garycunt, then valve
They really need to get that sorted out.
>>
>>565079968
she can be my gf she followed me on itch
>>
is your first priority to do gamedev or to finish a game? cause doing gamedev is an infinitely looping task, making a game has a finish line.
>>
>>565081978
my main goal is to blow up and then act like i don't know nobody
>>
>>565070620
nortubel go back to make game
>>
solodev is impossible
collaboration is impossible
hiring is impossible if you don't have budget

let's apply logic.
if not alone, if not with a team. this means it's impossible. expect: if you use assets. it's basically a pseudo-collaboration with anonymous contributors. basically a collab where the others do what the fuck they want and only contribute if they want and they dont give a shit what you do. basically you have full freedom and they have full freedom. and you just gotta bring it all together.

so the real question is: is being a "producer/director" possible alone? does one person have enough time to bring it all together and arrange it into a coherent product?
>>
trying to be pretty and also an enginedev how do i pull it off
>>
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what happened to this game?
>>
>>565082715
ESL from niggerhell
>>
>>565083371
Not an AGDG game.
>>
>>565081264
You can go around with a bike in nature or in a park, make a sandwich and go eat it outside, or do bodyweight exercises outside. Or do some sperg friendly sport like rock climbing or acrobatics.
Or just stay inside if you're healthy enough. You're not wrong, you're not missing out on much
>>
what happened to your game?
>>
>>565063815
noticer here; today i noticed that the concerned /agdg/ citizen who complains about "AI' in the OP is not complaining about eldon "zukjeet" betz putting ecelebs in the OP and vandalizing it
its very curious, im shocked, how could this happen?

noticer out
>>
for me? its lance's nekot fudge cookies devfuel for the white man. just crushed a pack. i feel progress coming. they allow me to solve complex problems like how much hp a boss should have because i should be able to munch on a packet of lance's nekot fudge cookies and beat the boss no problem!
>>
>>565084526
suck my cock ernie keebler
>>
>>565063815
Does anyone know if concernedape recommended people develop games like he did stardew? Like churning out assets nonstop even if they look like shit and just reiterating over and over and over until they start to look good. I know people meme on stardew's art style but I actually think it looks really good, one of the better looking pixel games for sure imo
>>
>>565063815
Does anyone know if joey fygoon recommended people develop games like he did the 'ale? Like churning out assets nonstop even if they look like shit and just reiterating over and over and over until they start to look good. I know people meme on the frydarian tale's art style but I actually think it looks really good, one of the better looking aggydaggy 3D games for sure imo
>>
>>565084885
>>565084725
a samefag
>>
>a mid woman on only fan makes more money than 99% of gamedevs and doesnt have to pay 30%+VAT to gabencunt
how is this fair?
>>
I need to do something about all this nonsense
>>
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>>565085195
apparently they pay a 20% cut to the hebrewcunt
>>
>>565085409
he died from ass cancer thoughtsandprayersbeit
>>
>>565085530
Who are you talking to?
>>
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if your tabs dont look like this BOY YOU AINT A GAMEDEV
>>
I need to improve as much as possible
>>
>>565085409
>S-rank jewish superdemon
>still 10% less than Gaben
Can't make it up
>>
>>565085760
>horizontal tabs
ngmi
>>
>>565086346
QRD? as an AI chad im always willing to improve and evolve, unlike certain "people"* in here

*: you know who they are
>>
God my models are trash
>>
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>>565086505
>>
>>565085195
saars.. everything we do we do for she
>>
>>565086180
KEKAROO
>>
Idk but doesn’t the 30 percent go to Valve
>>
added a smaller system that was needed, going to take a moment tomorrow to implement something else now before I forget before I go back to the grind
>>
your goal is to peel a potato with a machine. you have no idea how to do it. how do you figure it out?
doesn't it basically require a tech tree and inspiration from many fields? basically something you know that you can combine into a potato peel machine?
if gamedev is the same, doesn't that basically mean that you need a shit-ton of knowledge that you can combine?
>>
this hobby would be so comfy without gabencunt
>>
Why are so many 4chan developers making it?
>>
>>565088678
Yes. Gamedev is the jobby of choice for the modern day polymath.
>>
we should all discuss my game now
no, I haven't posted it
it exists in the form of a game design document
well a draft of a gdd
inside my head
but it's gonna be great
>>
>>565088931
sounds like a you problem. also you talk like you have tourette, ever got diagnosed?
>>
>>565088678
Yup that's how problem solving is
>>
>>565089247
good evening saars
>>
>>565088934
because to post your game here takes an iron will
one wrong move and you earned a schizo hater for life
>>
i need a gamedev echo chamber only for devs who want to make asset flips. a place where nobody is proud about making their pixel art platformer that doesn't sell, "but it's made from scratch". yesdevs can be quiet annoying because they don't care about results, they only care about looking busy.
>>
>added japanese and spanish support during the time it took lil neverdev to have his daily 20min melty
>>
>>565089851
>added japanese
Based.
>>
>>565075020
post ngmi3.png
>>
>>565075020
start with pong
>>
life is about accepting you can't have it all. you can't feed yourself asap and also want to make a legendary classic game that takes 20 years to make.
you can't have friends and family and also sit in your room alone all day.
you can't have full freedom working on whatever you want and also collaborate with others when it requires responsibility and coordination. you can't live out your wild sex fantasies and also have a loving relationship.

life isn't about achieving a specific thing, it's about avoiding conflicting goals. it's about declaring intent and not complaining that your intent also has cons. you gotta focus on the benefits of your choices and not on the cons, otherwise you go mad.
>>
>>565075020
start with a visual novel about a romantic story where a blonde woman finds a romantic partner in a golden retriever
>>
>>565090468
chatgpt neurojeet slop
>>
>>565090663
i got it tourette troon, you can't read. not my fault you were born with a mental disability.
>>
>ai tells me to skip arabic, greek, hindi,thai translations
um is this racist?
>>
>>565072527
before AI these amateur enginedevs would be stuck with a yellow triangle for weeks if not months, now look at them go!
its time to appologize to AI
>>
there has to be a strong connection being a programmer without an artist always being a man without a woman. there has to be some energetic aura thing that keeps you from this common sense collaboration.
programmer + artist = game
man + woman = child

maybe the problem isn't being invested enough. like not being masculine enough or not being enough of a programmer. (e.g. constantly trying to make art when you should be focusing on programming)
>>
>>565081264
I was in a similar situation which is why I bought a bike. Gave me a reason to go outside and working on it gives me something to do with my hands. It's nice to do something physical with my hands for a change.
>>
>>565091334
Doubt it. I have artist but no women.
>>
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>>565089247
gabencunt? ova 'ere
>>
>>565082715
nodev logic

just fuck off you're not gonna make a game so you have no reason to be here

>>565089727
gamers only care about the end result they are your best echo chamber
>>
>>565091567
it's fascinating to live in an age where brainlets like you have absolutely no power anymore and every dislikes you. i guess humans are advancing.
>>
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>>565091715
we, the AI chads, are FVARKING winning bigly thoughtbeit
go watch a tranime youre being cranky
>>
people ridiculing ai are like people ridiculing baby hitler.
>>
people always glorify surviving without money, yet they never glorify being happy without money.
>>
Anyone else find it distasteful when big indie companies start cloning small dev team/solodev tier stuff?
>>
>>565092356
Except AI would have been smarter than Hitler and turn Germany into an economic powerhouse by 1980.
>>
Anyone else find it distasteful when neverdevs (aka temporarily embarrassed yesdevs) share their shitty opinions on the amateur gamedev general?
>>
Now I’m even more depressed
>>
>>565090468
gem alarm.

most of my suffering comes from being unable to accept this. you need to understand what you are going to lose, so you can go all in on this endeavor.
>>
>>565092990
temporarily embarrassed yesdevs dont exist
you are either a yesdev or you are a nodev
>>
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>>565093308
>>
neverdevs dont exist anymore
anyone with the ability to bing "AI" can get a clear path to make game
>>
>>565092990
It pisses me off because they post stuff that is clearly incorrect but I can't contest it because I don't want to post off-topic
>>
>>565093667
>anyone with the ability to bing "AI"
That excludes most AI users though. They still require being spoonfed by humans for everything. See here >>565086505
>>
I don’t know what I should do next
>>
>>565094730
Eat a burger and then exercise
>>
>>565094730
draw a picture of a cool robot
>>
>>565091546
same

>>565091334
If you are semi likeable and default to their vision, artists aren't hard to find.
>>
>>565095376
Artfags never have a vision for what actually matters (gameplay).
>>
>>565092990
they should try becoming a gamedev youtuber
>>
question for my fellow godot users, i should make each level a new scene right?
>>
>>565095890
It depends on what kind of game you're making, but yes, that's one way to do it.
>>
>>565092702
https://files.catbox.moe/imwotn.mp4
>>
>>565095890
also i was wondering where do scenes go when you x them out? how do i open it back up?
>>
Looks like it works
The idea is to have a generator file. This file is used to generate files and build a shared library from the files. Then you can load the shared library in the Chicken interpreter and register callbacks for the different commands in whichever way you want as a user.

See >>>/g/108709645
>>
>>565095628
So true but we compliment each other in that way. They yap about the deep lore of their world whilst i add more unique mechanics and systems.

If a mechanic I add does not fit the tone of the game i remove it without judgement. The only problem with artfags is they rarely say whats on their mind and are always trying to people please, like women.
>>
>>565096303
They're in your file system, wherever you saved them to (bottom right panel in the default layout).
>>
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