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Advanced Layout edition
Previous thread: >>564457225

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion, Besiege, Empyrion - Galactic Survival, From the Depths, Machinecraft, Robocraft, Scrap Mechanic, Space Engineers 2 +1, Sprocket, Starbase, Starship EVO, Stationeers, Stormworks: Build and Rescue, TerraTech, Timberborn, Trailmakers

Aerospace
>Chode - Children of a Dead Earth, Flyout, Kerbal Space Program, Highfleet

Logistics and factory management
>Autonauts, Captain of Industry, Dyson Sphere Program, Factorio, Factory town, Infinifactory, Oxygen not Included, Satisfactory, Shapez, Workers and Resources: Soviet Republic

Programming puzzles (or most of Zachtronics)
>Exapunks, Last Call BBS, Nandgame, Opus Magnum + De Re Metallica, Shenzhen I/O, SpaceChem, TIS-100, Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

(bad) OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio (pyserb)
>Stationeers (Monday@2100Z) (sometimes)
All IPs are in the pad for security reasons.
>>
You guys didn't die!
>>
Shouldn't Timberborn be in the logisitics section? I know it's voxel-based but it's not a builder
>>
baker, remove stationeers from server list
>>
>>565386397
he's a fraud that forces his shitty layout onto us
wait for a proper thread in a week
>>
>>565386524
honestly the best integration I've seen of the pipe system limit is in nullius where you have different size limits for tiers, but to be fair I miss 1.0 fluids
even if they were annoying to design about they were not literally belts with tires every now and then
>>
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>>564480523
Extra final call: the old thread is still alive so you have until it dies! (I'll be going to sleep soon so you'll probably actually have until some time tomorrow)
>>
>>565387985
a link to the gallery to see how all of em look would be nice
>>
>>565387985
Would it be wrong to use gear girl as the model for the factorio representative? I think it has a 3d model somewhere.
>>
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>>565388470
I never did finish that damn gallery, I really need to make it now that every player is unique. I started it so long ago that half the players were still just a spengie suit at the time

>>565388956
I was thinking of making one of the engineer (even a Gear Girl-esque cartoony one would do fine) now that I have a lot more 3D experience, there is a Gear Girl model but it's kinda horrendously unoptimised.
>>
>not even page 10
>>
>page 10
>>
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>>
/egg/
>>
>>565386397
I removed it the thread before last but the last one had a stationeers on monday, so it's back
>>
https://store.steampowered.com/app/4170200/Data_Center/
is this egg?
>>
>>565423228
It's such a low-effort cashgrab that it's egginess or lack thereof doesn't even matter.
>>
>>565423228
How is it any different from Shopkeep Simulator 5000?
>>
>>565423228
The "X Simulator" is the definition of vidiya slop.
I've seen so many fucking variations on torrents it's insane.
>>565423541 anon is absolutely right.
I've never seen a more blatant cashgrab.
>>
>>565424192
>you actually connect the data cables and have to manage throughput
then you're wrong, there's literally dozens of far worse cashgrabs where you don't even do that, you just plop down machine and machine give you money. including hydroneer.
>>
>>565424334
Makes me wonder how much of it is a vibe-coded mess.
Once you get into a serious AI use, the tendency is to push it as far as you can.
>>
>>565385205
>Endfield
Why not? :(
>>
>>565423228
yes but it looks kinda low effort as other anon said
>>
>>565423228
fuck I was working on something kinda like that, but you had to configure shit by yourself from command line and build out a whole mixed data center + residential network
>>
>>565428691
/egg/ is autism
autism and woman are opposing forces
therefore more woman = less /egg/
that's why satisfactory bad
but technically an /egg/ since woman is fat and ugly and sweaty
>>
is there seriously no "automatically paint stations based on the colors in the icon in the name" mod?
>>
>>565430430
https://mods.factorio.com/mod/Automatic_Train_Painter
>>
>>565430430
>>565430526
Woops sorry interaction I was thinking of was combining it with this https://mods.factorio.com/mod/automatic-station-painter but that would only work if you have single purpose trains.
>>
>>565430623
I run cybersyn so no. Also I don't want it to run 24/7, it only needs to do it on renames
fuck it I'll make it
>>
>>565430158
that's what Tunnet is for (Troonnet; you're forced to choose your own protagonist's pronouns)
>>
>>565430965
Why lie?
>>
>>565430836
I won't make it, can't get the pixel data of icons anywhere in the mod API
>>
>>565420208
perhaps so, but for the past month noone has joined, so i've shut it down
>>
>>565436697
just like pyserb...
>>
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I'm sure it'll be perfectly scalable and I didn't build myself into a corner (I literally just moved and rehooked an entire reproduction center to fit this)

it's good that ulric and vrauk food share 80% of ingredients
wonder if I can actually automate auog food here too for extra shits
>>
In factorio SA, how do you guys build space platforms from other planets than Nauvis? How to deal with asteroids while it's being constructed?
I want to build one over Fulgora because launching and building material is easier to get.
>>
>>565439030
The asteroids in orbit do pathetic damage compared to the ones you get while moving, just send up a stack of repair packs in your first supply rocket and it can keep itself alive for ages.
>>
>>565439030
I just built all of my platforms on Nauvis.
>>
>>565439307
Thanks I'll try that.

>>565439380
My Nauvis base has less rocket launching materials per minute so building a space platform takes ages there.
>>
why does satisfactory feel so tedious in the late game?
am i not autistic enough?
>>
Weird question, but are there any blueprints or schematics of ships in Hardspace Shipbreaker?

I'm working on a basic ship in Starship EVO, aka Starwanderers, and it hit me that the way ships are built in HS might help me design my own stuff better.
If nothing else, it would at least look marginally better, than if I went full Tetris on it's internals as I usually do, and built an ugly-ass shell around it.

I remember the Mackerel class well enough inside and out, Javelin too, more or less - it's relatively simple structure-wise.
However, both the Atlas and the Gecko class ships have completely slipped my memory.
I remember the thrusters on Atlas being a pain to extract, but that's about it.
>>
>>565446534
Because it is rather tedious in the lategame. You never really get tools to scale up, so you're forced to use the same hand-building tools from earlier. Even the blueprint maker was added reluctantly, and it has much more severe limitations than any other tool of this genre
>>
>>
>>565455263
>no beacons
>no foundries
>>
>>565446534
Maybe because you're trying too hard. Just build more things elsewhere and expand outwards rather than trying to compact everything into one spot.
>>
>>565455523
foundries aren't base game, and diagrams of them aren't particularly interesting.
>>
>>565456197
>and diagrams of them aren't particularly interesting.
>>
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>>565455263
his criticism of option 2 vs 1 made sense, it's cheaper to make twice the furnaces than making all those modules
option 3 ignored the compounding effect of productivity
option 4 is the wrong hybrid kind, missing beacons
>>
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does this have too many solar panels
>>
>>565460502
this but unironically
>>
>>565460502
the tediousness of satisfactory is due to shitty game mechanics that are unavoidable. py is absolutely tedious, but it's a mod for people who want that. they are not the same, and you are dumb.
>>
>>565455263
Option 4, all green
2.8MW power consumption
>>
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>>565430305
>>
I am working for a submod for Rampant, which changes the entire game. Once it's working correctly, you can befriend biters and do quests for them. There will be an Elder Biter in each Nest and they will ask you to do a quest for them. If you do it, faction ranking will increase with it's faction, e.g. nuclear biters, but their enemies forest biters will be angry at you. Eventually the idea is that they will give you certain mutually-exclusive items, which you can take directly from egg sacks from their nest with inserters, load them on trains and use them in your factory. Depending on the combination of factions you support, you will have a completely unique build.
>>
>>565428691
The actual answer is because factory is about 5% of the playtime, you get to build something for about two hours every three months. Rest is the daily skinnerbox grind and Geshin combat+exploration.
>>
>>565464991
That's what i did for 2.0 release, miners too.
It was my first time ever not running any defense at the main base.
>>
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fat fucking bitch
>>
>>565464991
at some point prod + speed outpace efficiency in terms of power / item
>>
>>565476839
my math organ tells me that's theoretically possible, but you can't fit nearly enough modules onto one machine.
>>
>>565477402
the thing is prod mods compound over long processing chains, so for super complex products like blue chips it actually be less power.
>>
>>565471116
Good idea, except, it's trash. How about this: H-Rampant where the biters rape you and you try not to cum
>>
>>565478273
Sounds too much like work.
>>
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>>565478273
>hentai mod
>objective is try not to cum
i would call that a bad mod design
>>
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Alright, the moment of truth: as per the votes... almost ALL the old guard in the running have returned! Early Access Sandbox Game, M1 Bradley, Lemonhulk and Godforsaken Astronaut are back on the pitch, and sitting it out are Amazon Warehouse Wagie, DAKKA, >Handcrafting, Icarus and Rambot. The only old boy who didn't make it was Marek. #RIPBOZO stay gassed idiot.

You might have noticed an odd miscount there, 4 in but 5 out. That's because of our new mystery player this time around (who I've only mentioned like twice ages ago)...
>>
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>>565478854
...THIS BEAVER IS CONTAMINATED!
This furry little idiot is ready and willing to die for the colony, so hopefully he can manage something on the pitch before he drops dead.

I'll be making an actual gallery for all the players soon, and the signups for VGL 26 are open literally tomorrow so I did this just in time, how convenient.
>>
>>565478854
>#RIPBOZO stay gassed idiot.
All Mareks should be gassed
>>
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primers, moss gene samples, 60 spm of py1, lab instruments, zogna, manure bacteria and optical sets all automated and preset to be scalable, with overflows set to caravans. Py2 soon.
>>
>>565391531
>what are you even doing there?
A self-contained power plant that could run on renewables, i picked woodchip because wood is plenty and it was a much better fuel than turning it into coal first, then i remembered that wood industry needed vehicles so i tried to cram in a self-contained hydrogen production (when the diesel cracking from fuel gas would've been easier)
Again, i was just being a knuckledragger
>>565378945
>This looks incredibly pop inefficient.
40% reduced food consumption, 80% increased rainwater yield, 50% increased farm yield, i have no shame about difficulty settings being set on easy mode if it mean i can spend my time setting up production lines instead of chasing after resources and fixing deficits every 2 hours
>>
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>>565479113
Oh yes, and I made sure to include at least one joke kit in the batch that you'll see in games like once
>>
>>565479113
that's a pretty rad beaver
>>
>>565483970
Seems excessive. <5spm will get you everything by the time you manage to pseudo-automate the next science.
>>
>>565485095
The only issue is giving anons weird ideas about what's viable, in what they assume to be a default game
>>
It's been quiet on the nucular front lately, I've started autisming instead of progressing towards aquilo. It was decided to rebuild the factory with 100% less sovl to increase efficiency.
>>
>>565490637
>autisming instead of progressing
based
>100% less sovl
extremely cringe. all the based has been cancelled out
>>
>>565489727
Excessive is a relative term. Keep in mind I have been in logistics for the past 100 hours, so I have been taking my time here. I'm shooting for 18 py2, which means 36 logi, which means 54 py2 and ~100 automation, all of which are already happening. Nothing in that screenshot gets better recipes before chemsci outside of lab instruments, which will be easily added to the feeding belt, and on top of that I'm within my rubber and antimony constraints. The entire setup is set and forget until it needs upgrading and it's easily scalable later on the line, given how caravans work.
>>
>>565491293
Sorry, the central planning committee has decided that sovl cannot fit into the substation grid.
>>
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anons, my hygiene is getting low - is there any way to clean myself without a shower?..
to make a shower, i need to prepare the room first - atmosphere, temperature, and pressure, as far as i understand
i didnt get this far yet
also, does anyone have an idea why my ice crusher stopped working?.. i drop the water ice in the receptacle, but i doesnt get “swallowed up” by the machine - it worked fine before, and i have managed to fill up 3 bottles before it stopped. The temperature in pipes is around 5 C, and they are not overpressured, as far as i can tell
>>
>>565492218
Your hygiene slowly goes up while not wearing a space suit. So you need a pressurized, breathable room either way.
>>
>>565492205
ok actually I think I really like it, it's a different kind of sovl. I thought it was just gonna be a big bot mall abomination. post more
>>
>>565478854
>>565479113
Thank you for your service to autism and futbol.
>>
>>565492775
I will once I built more, I still need to connect the new beaconed quality furnace stacks to the ore train stations and add a few belt connections for other high throughput items, but what you're seeing will be 30spm up to space science. Then I'll need to scale up to >6 rockets/m to shove enough uranium ore into a freighter going to aquilo, and actually build that freighter, to barely scratch 30 spm cryo science.
>>
>>565493626
I really like the map view on one beacon builds, looks like a populated PCB
>>
>>565492218
Hit F1 to open the ingame wiki and check the entry for water ice, it also contains 10% nitrogen. You need a gas pipe coming out of the ice crusher, and either let it out in your room or vent it outside.
>>
I'm considering transplanting Py's concrete into Nullius for that clean black look. Any thoughts on what the recipe should be?
>>
>>565493930
or point an atmospheric analyser tablet at the ice crusher and see that it is accumulating gas
>>
>>565473084
>The actual answer is
it has its own general.
>>
>>565494084
you mean the asphalt?
well the heaviest hydrocarbons you have access to are styrene, benzene and butadiene so pick either and then gravel
maybe some sulfur dioxide too IDK if it does anything or we just use sour oil for asphalt because it's more profitable then desulfurizing it
>>
>>565492440
ah, nice to know! at least i dont have to worry about building a shower right away
i will focus on making the room habitable

>>565493930
>>565494309
thank you anon! that makes sense!
i will vent it outside for now
>>
>>565478854
You really should include the images the next time you do a poll like that, I 100% would've voted for lemonhulk if I knew he looked like that.
>>
>you can get 150 hot air/s out of 2 coal miners forever
ridiculous
>>
>Factorio
if forward thinking is a sign of high IQ then I am clinically retarded. I guess I will start BUSSING. Should you bus coal? Grenades eat a ton but I haven't checked what else uses it later. I assume soon I will transfer over to solar power and batteries for night time.

Also I've seen people online say you need one belt to reach endgame. Is that true or will the time to research become unreasonable? I'm kind of tired of rebuilding shit. Right now my bus design is a single belt going one way and a parallel belt right next to it feeding back into the beginning
>>
>>565420195
I like that idea
>>
>>565502365
There should be a caveat with the forward thinking thing, I frequently get so far into my forwardness that after like a dozen steps ahead I'll snap back to reality (oh there goes gravity) and realise I've lost track of what I had been doing in the present
>>
>>565428691
the real answer is we have 2 schizos that endlessly shit up the thread whenever anything remotely anime is posted
and one of them autistically guards the op
>>
egg
>>
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>radio silence
>no new versions either since several months
2.1 incoming
>>
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grug brained chip setup
I am tired of them always jamming, always getting stuck
>>
>>565447109
> Tetris on it's internals as I usually do, and built an ugly-ass shell around it.
that's all the Hardspace ships. I'm not aware of any schematics, it feels like anyone into the game enough to do that would've just memorised all the layouts because there's so few of them.
>>565522218
it's annoying this has four times the throughput of the clever solution. It's about four times as expensive to build, I guess. It just feels backwards.
Unless it's different this patch, haven't played it yet
>>
EGG
>>
>>565529956
Shut up we're all over at /mmcg/'s place playing Create: Aeronautics.
>>
i dunno if i wanna do nickel and phosphorous on this nullius run or not
it looks like a giant pain honestly and it's not like i ever actually finished the mod before

>>565530398
but mmcg keeps hitting page 10 too
>>
>>565533837
>but mmcg keeps hitting page 10 too
Because everyone over there is playing factorio
>>
>>565522218
>>565524183
They even tell you should automate with a filter until you can afford to build more of them. This is the intended solution. I do it in three rows so it's a square, each row takes different resources.
>>
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>>565522218
There's no real downside to doing this if you can pay the power cost with the shitty primitive datacenter until you get the actual datacenters going.

Pic related fits in a smaller footprint but it was a giant pain in the ass to get it to work without jamming. I think you could have made yours slightly more space efficient if you have your conveyor lifts going horizontally.
>>
File deleted.
You could also do something like this if you wanted a massive amount of chips and several rows of machines. You can just add another lane and expand it further each time your demand gets higher.
>>
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>>565544717
My picture broke somehow.
>>
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>Just got married and moved in with husband
>talking about our Factorio save before bed
>”no anon you need to make copper on site, we can’t put wires on the bus”
>get in bed
>cuddling
>he gets handsy
>playing with my chest
Me: “You know”
>moaning
Me: “I think”
>feeling his warmth while he holds me close
Me: “I’m willing”
>I can feel his breath, we’re both breathing heavy
Me: “to build an extra line for the wires”

That’s how I interrupted our fun times
By accident and he laughed so hard we nearly rolled out of bed.
>>
In nullius I'm just about to unlock the green science
is it normal that half my time is spent fixing power issues?
>>
what kind of inbred moron belts wires
>>
>>565550042
gaaaaaay
>>
>>565502365
look at the items it makes
is there a lot of them? Do you think you'll be making a lot of them? is it easier to just make the item you'd be bussing on the spot?
>>
>>565550310
If you're already at green science you should probably have your power under control, you've got bots and all your power options except nuclear unlocked so whenever shit runs low you just copy+paste something you already built and let the bots handle it.
>>
>>565550587
I have tileable solar setup but the power is so shit it's better to drive out and add geothermal myself, expanding with chaining the range extenders and chargers is slow as fuck
>>
>>565550771
Wind costs peanuts.
While an ocean of batteries would make wind viable, it might be better to just have more wind and simply let the power go out every few minutes, particularly if you've got a lot of buildings set to surge mode. Only issue at that point is that wind gets in the way of every other build.
>>
>>565551387
oh shit you're right I forgot I unlocked wind 2
I only use battery setups on surge
>>
>>565524183
>that's all the Hardspace ships
To be fair, they aren't exactly complex in terms of shapes and whatnot.
Basically, a thick hull shape around a thin-walled branching corridor, with ship's guts mostly stuck between the two, usually on the inner hull.
It's the shapes themselves, how they fit together, small greebles and other details, that make what's an otherwise boring-ass design something decent enough to not cringe when looking at it.

Also, wind turbines in EVO, is there any reason to actually use them?
Solars seem to outstrip them in power production.
>why solars?
Because I need to power my electrolyzer setup to make me some fuel and oxygen.
>>
>wanted to get into Timberborn and had no idea the game was 100% sandbox with no goals or missions to works towards and you just kind of go on forever at whatever pace you want.

Man. I didn't know i hated that shit. I really need a goal to work with in these games.
>>
>>565560806
genuine golem
>>
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consumes electricity?
>>
>>565560806
I feel that.
Used to be different just a few years ago.
>>
>>565561925
it's a thermal tank.
>>
https://www.youtube.com/watch?v=Ii3AbcdtGnk
How do you like the quality assurance mechanic?
>>
>>565561925
I wonder if there's a reason for that power consumption to exactly match another parameter.
>>
>>565565261
Why would you want your heat storage to also generate heat?
>>
>>565571959
>storage
>>
>>565563694
If that were the case it would be a heat pipe with more heat capacity. This looks more like an electric heater, that just happens to also have high heat capacity.
>>
>>565571959
Why do you imagine want has anything to do with the matter?
>>
>>565572401
I think a heat pipe necessarily connects on all four sides, and the thermal tank does not, so they made it a """generator""" to enable more control over the connection points.
>>
>>565576429
Tools are tools because they serve the purpose for which they are defined.

I "want" a hammer to have traits that let it push a nail, because that is included in the idea of any hammer I might desire.
I don't particularly want the hammer to have traits that do other shit and potentially fail to push nails. Perhaps I will one day want to toast toast, and so I may want a "hammer" which is also a toaster, but that's a different kind of want which is not about definitions and is instead about my actual desires at the time.

So, if the heat tank fails to be a "heat tank" based on the purpose that name defines, and is instead some other kind of tool which might or might not be reasonably called a heat tank but is definitely called one anyway, then it would be real good to know for what purpose one might desire the heat tank to posses these traits that seem out of place.

My theory at current is that the heat tank is meant to operate like a nitrogen compressor, in that it stores electrical power, instead of doing what it sounds like it should do by stabilizing the heat energy supplied by solar collectors such that the temperature of heat pipes drops more slowly at night and doesn't max out and waste potential heat energy during the day.
Or maybe it can still do that, when denied power.
>>
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I'm genuinely surprised this actually works
>>
amazing how deep you can get into a playthrough and still have things go horribly wrong
>>
>>565565261
why is thermal storage a 100% efficient electric heat generator?
>>
>>565589630
that's the beauty of COI, you're never 100% safe
complacency is death, just like with real engineering
>>
>>565589630
what went wrong exactly?..
>>
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>>565385205
Slowly making progress on my train.

>Add in Mirco-Controllers
>Add in Relays
>>
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>>565599057
>>
py2
if you crack open 3 bitumen seeps and turn them over to crude oil, then crack only the low distillates for heavy oil, then turn that heavy oil into kerosene, you can use the inexpensive mk1 oil power plants to use the tier2 recipe with 2K C° steam to generate 5 GW of power with py1-tier equipment before needing red circuit boards and with half the footprint and half the plants needed from biomass powerplants. You can cool the 2k steam into twice the 1k too to use it in the mk1 turbines.

With efficiency modules in the plants and speed modules in the seeps, that turns into 10 GW, and by that point you have red circuit boards and can just use the 2K steam directly without cooling it (less footprint, no other uses)
>>
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>>565599259
>>
NO PLEASE GIVE ME MORE TIME
It's fucking too hot to play again
>>
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>>565494084
rubber+sand+gravel?
alternative alkene synthesis which gives less ethylene/propene/benzene but makes tar which is then asphalted?
plastic pyrolysis/cracking into tar?
there is an actual oil fluid but it's rather lategame
>>
>>565599432
Why is everyone so obsessed with biomass? You have infinite coal, just dig it out and burn it.
>>
>>565600540
Titties are an abstract kind of biomass. You really need to ask yourself why you aren't obsessed with biomass.
>>
>>565609486
I'm more of an ass man myself
>>
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>>565593810
>decided to build a big copper smelting complex
>all trucks went across the map to take construction materials
>stopped delivering food to markets
>stopped getting health bonus from multiple foods
>flu hits with decreased health bonus
>>
>>565609752
just a reminder that truck drivers could destroy the economy in like 2 weeks tops if they just all parked their trucks and refused to work
>>
>>565494084
do you want asphalt specifically or just a black paving option? you could use ironsands
>>
>>565550384
leave his man-tits alone. they're clearly sensitive enough.
>>
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i have watched a quick intro to logic, and cooked up this setup to warm up the room to 23C
have to say that its way more complex, in a very needlessly annoying way, compared to for example, stormworks'
now its time to add oxygen! any tips? i guess that i have to melt some ice - its the easiest way.
i dont want to watch another 50 minute youtube tutorial - any of you anons have a suggestion for an automatic setup? Preferably with as little use of logic components as possible
also, how do i vent excessive pressure in case of emergency? i guess i can simply open the airlock doors for a moment
>>
>>565611139
that applies to basically any backbone profession, and it's why general strikes can be very effective. a general railway strike in the US would cause 50% of the nation to enter starvation within a week
>>
>>565611537
"very needlessly annoying" is the core design ethos of stationeers.
>>
>>565600540
>Why is everyone so obsessed with biomass?
Because it's predictible. Zero inputs. Internal operations running off of an internal generator which prioritizes steam reception via a valve.
Build once, lasts forever. Always auto-recovers from brownout. No surprises. It's the risk-averse dream scenario.
>>
>>565611537
passive vent -> backpressure regulator -> tank of some sort (or vent to atmos if you're fine with voiding it)
>>
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>>565561925
>>565571959
>>565581906
>>565590675
It isn't a failure in its purpose for a tool to do only as much as is possible subject to physical reality. Thermal loss is a thing not entirely forestalled by even a total fucking vacuum. Entropy is such that any work that maintains a state or process converts electricity into heat.

It's almost as if the people playing these games lack even the most fundamental knowledge of science.
>>
biomass is nice now that they added basic biomass burner with a belt input
>>
>>565611537
Wait what are you trying to do exactly? Keep the room at a constant temperature?.....You know there's an actual air conditioner unit you can build that does exactly this where only you enter the desired temperature on it? Hell I think you even spawn with one on normal difficulty but don't quote me on that. You do need to deal with the waste heat output from it which is either trivial or pretty difficult depending on the planet/moon you're on.
>how do i vent excessive pressure in case of emergency?
I'd be impressed if you found yourself in a situation where you needed to, but just place an active vent indoors connected to a passive vent outdoors; if an emergency happens you can manually turn on the active vent to pump the air outside.
>>
>>565621363
>why is thermal storage a 100% efficient electric heat generator?
>>
>>565624046
Your computer is a 100% efficient electric heat generator.
>>
>>565624170
holy shit my computer can emit photons, create other EM fields and move air FOR FREE?
>>
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nice starting oil dude
>>
steel or plastic pipes in null
>>
>>565629276
do you have steel to spare or plastic to spare?
>>
>>565609752
at that point I always have mono crop fertilized farms with a direct conveyor connection to the food markets.
>>
>>565630523
neither
>>
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seems cheap, I guess the game doesn't support per-recipe energy costs
for reference, ammonia production is about 2% of all global energy usage
>>
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testing the mercury launch escape system
seems to have worked well
>>
>>565621363
Thermal loss isn't happening, though.

Are you claiming that the heat tank is using that electricity to create a perfect vacuum, when heat pipes have no such requirement and nothing else in the game generates heat when burning electricity?
>>
>>565646864
The thermal storage device has an upkeep cost. It is reasonable to assume that it represents thermal loss and the electrical cost is to replace it by whatever means the heat is pumped in. They need not be the same amount.
>>
Anyone else giving spengies 2 a spin? There's some stuff already.
>>
Okay /egg/, half life. If my big green rock collection has a half life of 1 year and I got 10 tons of them, after 1 year I'd have 5 tons but then after another year I'd have 2.5 tons and after a third year I'd have 1.25 ton.
How the fuck does that make sense? The 1.25 ton left are 3 YEARS OLD!!! How comes I go from losing 5 tons to only losing 2.5 tons?
GOD PLEASE! PATCH REALITY DAMMIT! LEARN SOME GODDAMN MATH!
>>
>>565653372
probability, nigga
>>
>>565634954
>for reference, ammonia production is about 2% of all global energy usage
wait you're telling me that gregtech actually accurately represented how much of a pain in the ass ammonia synthesis is?
>>
>>565653435
Oh yeah? Well I licked uranium and smoked radium my entire life and I never got cancer. My onahole is made out of cobolt and my dick hasn't fell off yet. Checkmate, nuclear scientist. My lived experience disprove your statistical observation.
>>
>>565654645
On a long enough timeline everyone's dick falls off.
>>
>>565654645
Are you aware that at any moment all of the air in the room that you occupy could suddenly shift to one side leaving you in relative vacuum?
>>
>>565654876
Oh yeah? Well my uncle's sister's wife's brother's dog's owner lived in a room all of his life and he ended up just fine.
>>
>>565634954
The game does, the mod didn't use it though.
I guess the idea here was that you put energy into the gas compression instead.
>>
I dislike how Factorio's power is grossly inflated in everything. It doesn't take 2KW to keep an inserter operational while idle. That's fucking ridiculous. It takes 2W to keep the LED shining and some circuitry alive. You could unironically divide all power values in Factorio by 3 magnitudes and get a more realistic power level.
>>
>>565659158
factorio is incremental game first and engineering second
incremental games are simply about BIG bumbers GROWING even BIGGER fun
don't forget your simple roots, niggerman
go to church, it's Sunday
they are marvels of engineering
>>
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uhm
>>
>>565659158
On that note, why do machines even have passive drain? Yeah it makes some sense realistically but adds nothing to the game and probably wastes some UPS.
>>
Look at my module cross.
It makes modules.

give me compliments.
>>
i keep avoiding building a mall and it keeps being a huge pain in the ass not having a mall
shapez is right to make buildings free
>>
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>>565654645
>ghoul hands typed this post.
>>
>>565654645
>cobolt
You know what, I think you're lying!
>>
>>565664394
You've reminded me Fallout 4 has a Factorio expansion.
>>
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>>
>>565659330
is that for one single purple science? that seems excessive in the sheer abundance of chlorine and ethane you're producing
wait you're producing twenty two thousand sodium hydroxide too, and a shitton of pure water
are you using brine electrolysis as your only hydrogen source or something
>>
>>565661373
so that you dont overbuild
>>
>>565664984
It ain't all that great imo, though, it's not all that bad either.
I think there were some mods that could enrich it with more stuff.
Lewd mods too, if one is so inclined.
>>
>>565666425
So I just overbuild energy structures?
>>
>>565666236
factoryplanner is just retarded
i needed 3/m styrene and it somehow turned into thousands of machines
i gave up and stopped using temu factoriolab and started using the real one
but they don't have an updated nulius (and no tricky/lambert) so i had to fix that too
>>
>>565666603
idk man
i asked factory planner for 3 styrene and 12 butadene and it worked out to this
it looks like you're just doing really weird shit with hydrogen sourcing for some reason
>>
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>>565666603
>select brine electrolysis recipe as the only hydrogen source
>it uses the brine electrolysis recipe as the only hydrogen source
>wooooooooow
>>
>>565668002
there isn't a single instance of brine electrolysis retard
>>
>>565668651
Sure, Mr. 22k sodium hydroxide byproduct
>>
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>>565668959
>>
>>565666484
>Lewd mods too, if one is so inclined.
At last, we have Fucktorio.
>>
>>565666484
It's just the standard bethesda situation, isn't it
somewhat okay of a game that gets absolutely carried by being a sequel in a long running beloved series and a thriving modding community
>>
>>565654148
yup
>>
>>565666603
yafc-ce nigga
>>
>>565659330
why does your bauxite look like shit
I would not try to tie the chemicals into science production, but do it as their own thing with caustic as one of the outputs
>>
>>565673972
thats not bauxite its phosphorite
>>
>>565614647
thank you anon! i will look into that

>>565622806
>air conditioner
as i understood, it requires having gas in pipes for cooling and such
i wanted to go with the most straightforward way of heating, to have as few variables as possible to troubleshoot in case something goes wrong ( even using only a wall heater, i had a seemingly unexplainable raise in temperature, even when i cut the wires to the heater - turns out that my ice crusher produced lots of uncontrollable heat on its own and i had to vent the whole room when temperature reached 55C )
>>
>>565680887
Try the air conditioner, even the portable one is fine
>>
>>565682497
d'egg
>>
>>565680887
iirc machines turn 10% of their power usage into waste heat, the ice crusher also heats the resulting fluid and gases to 15C which takes a lot of energy. You can set it co a lower value or zero
using logic chips, there's no manual dial.

>>565682497
The portable A/C now uses a bottle of cryogenic liquid as a heat sink. It's very efficient, but you only get one bottle of nitrogen to go with it and there's no way to control it using automation, it only has a manual on/off switch. The big A/C takes much more setup and power as it needs to work with pressurized pipes, but then you set a target temperature and that's it.
My favorite is the Wall Cooler, which transfers heat from the room's atmosphere into a heatsink pipe, and can be controlled with a Schmitt trigger just like the heater in >>565611537 pic
>>
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>watch the funny rock movie
>look up the ayylmaos
>their muscles are steam powered
I CAN'T ESCAPE.
>>
>>565698234
>>>/leddit/
>>
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why would I ever use this
>>
>>565624170
>he doesn't have gaymen LEDs emitting light
>he doesn't have fans emitting sound
>he doesn't have inductors emitting that ungodly shriek when the GPU is loaded just right
>>
>>565634954
doesn't this process release heat actually?
producing the hydrogen and purifying the nitrogen seems like the energy intensive part
>>
>>565702435
Same as the Py iron oxide. When you already have a belt/bus carrying iron products, and you don't want to set up another one for crushed iron ore just because some meme recipe needs it as a catalyst.
>>
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Peeking behind the curtain slightly, this is what I very enthusiastically prepared for any tiebreakers in the player vote. Not exactly high engineering but I made it look all nice and stuff
Of course you all managed to select a perfect number with no ambiguity, UGH
>>
>>565698234
Bat country, retard planet, flyover system, water-boiler galaxy.
Shrimple as.
>>
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ah, mined some cobalt and thought - even though i dont need it now, i will make some ingots for later

turns out it doesnt like to be heated in the Arc Furnace - the whole room caught fire
luckily it was in the Martian atmosphere, so it only heated up to around 200C as i found out later
i was rather shocked by what happened, when the whole screen turned orange and i was sure that those were my last moments - but the suit withstood the heat and the flames got vented out by the time i found a fire extinguisher in the supplies
it would probably be more dramatic in my pressurized room, filled with O2 to around 65kpa
>>
>>565709720
Nigga always check what your ore is gonna be off-gassing.
Unless you do want a nitrous fuel mix in your room.
>>
>>565709720
The ore contains small amounts of volatiles, which are flammable. It also doesn't turn into ingots, it's just an additive in some-high-end alloys.
>>
>>565590675
>100% efficient electric heat generator
Why would an electric heat generator be anything other than 100% efficient?
>>
>>565705295
When that light or that sound is absorbed by the paint on your walls or the curtains over your windows is that energy destroyed? Or maybe it turns into...
>>
>>565711445
Electric things tend to make sounds. Hot metal tends to make light. These things aren't heat yet and will often escape the intended containment before becoming heat, and so they represent an inefficiency.
>>
>>565713808
Obligatory image.
>>
>>565713808
>don't bring up heat loss to environment
>don't bring up electric transmission losses
>bring up this shit
bro fuck you
>>
>>565706093
yea the reaction itself is exothermic but it requires high heat and pressure, getting the nitrogen is pretty easy, getting the hydrogen ain't
>>
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>>565714525
>>Hot metal tends to make light
>don't bring up heat loss to environment
>>
I hate the nullius trigger techs that requires you to make shit that has no use
>>
>>565717537
>I hate trigger techs
fixed
>>
>>565713808
>>565716978
Hey hot stuff, are you made out of metal? Cause you're radiant today!
>>
>>565717789
you don't have to be made out of metal to radiate
>>
>>565717537
>trigger techs
what's a trigger tech?
>>
>>565714525
Heat loss to the environment is still heat generation, and so it is subjective if that still counts as an inefficiency or a perfectly ideal function. This makes it a bad argument to use in response to someone who's current definitions imply that all heaters are space heaters.

Electric transmission losses occur in the cables outside of the device, and as such are not part of the efficiency of the device itself. It would not be appropriate to argue that, because any inefficiency exists within the universe, that means every device is inefficient.

Instead, heat and light are used as obvious and verifiable examples, because a person can directly detect them and easily comprehend the improper transfer of energy which results.
>>
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Also. I didn't know Medieval Engineers had proper engineering to it. I would like to learn a proper engineering game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1374827092&searchtext=

>>565599057
One step closer.
>>
>>565718873
You're such a obnoxious cunt man. You're just changing the point you're arguing every post to defend your previous post.

Like what the fuck are you even getting at? Formalize an actual argument that is coherent and non-contradictory accounting for all these posts or shut the fuck up.

>>565561925
>>565590675
>>565713808
>>565718873
>>
>>565717789
you know too much, meatbag
>>
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>>565718496
techs that get researched by doing something not burning science packs
I think they use custom scripts instead built-in trigger techs added in 2.0
>>
why can't my volcanic gas go above 50% in pipe
>>
>>565724638
are you using a top up pump at some point?
pre-2.0 nullius also had some weird stuff with certain tiers of pumps or machines not being able to fill past a certain level but i don't know if that's still in
basically post the pipeline
>>
>>565717537
Like what?

>>565724638
For whatever reason the gas jacks can only fill a pipe halfway. Don't ask me why
>>
>>565662598
You mean dirt modules?
From all the dirt the components pick up when they touch the ground?
I wonder if there's the occasional grass leaf in there
>>
>>565709720
That's how you learn to always do smelting outside
>>
How can compression be lossless if compilation is a lossy process? Checkmate uh big compressor???
>>
>>565739619
u wot
>>
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>>565716978
>mfw I become so intelegent I start associating blue with hot
>>
>>565740341
Like if you put a hamster under a hydraulic press, it won't come out as lossless, I can tell you that much. Well some funny people are trying to claim that you can put files under a hydraulic press to reduce the size without killing a hamster to which I say, fuck you dude, when you turn code into binary you can't really reserve it so why would compression be reversible? You can't unsquish the hamster.
>>
>>565740834
It operates under Prestige rules. For every hamster that is made unsquished, one must be squished irrevocably.
>>
>*unsquishes your hamster*
>>
>>565741248
>>565741693
So when my big brother killed my hamster with his hydraulic press when I was 8, he actually made one "unsquished"?
>>
>>565740834
binary numbers have a lot of zeros but the zeros don't mean anything
you can cut them out to save on storage space
>>
>>565741814
yeah I have it right here
>>
>>565741814
>he doesn't know about the Squishers Union
>>
>>565741932
>Removes all 0 in your binary
No need to thank me.
>>
>>565741932
Unary system is objectively the most optimal computing system. Who needs number 2 when you can do a number 1? That's why I advocate for urinary computing. Binary is the enshittification of computing.
>>
>>565724905
soda ash, concrete before that
>>
>>565739619
what the fuck does compilation have to do with anything?
lossless compression is just an exclusive bidirectional mapping between two numbers
some numbers "compressed" actually result in a bigger number, but numbers in nature and created by humans follow certain patterns ( https://en.wikipedia.org/wiki/Benford%27s_law) so we target the compression algorithm to give us the best compression ratios in real-world use cases
>>
>>565744056
>Haha guys we totally are innocent
You won't get me big compiler. I know what you are. I don't know who that Benford fellow is but I'm sure he's one of your little friend right? Completely innocent man. Not paid by big computer at all. It's totally just "nature dude". Yep, totally believe you. You remove the zeros and can add them back later without any mistake. That's totally how it works. Sure.
>>
>>565739619
>lossless
>lossy
how would you even know if something is lossy or not?
>>
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>>565740830
If blue hot why rocket engine covered in ice? Checkmate engineers
>>
>>565744056
>>
>>565747374
Where do you think the heat comes from?
>>
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I Need more Girl JuiceTM
:
>>
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I'm very pleased with how simple this is
The landcaping update really spoiled us
>>
>"challenge" run
>"btw i edited the resources, enemy behaviour and everything else"
What a fucking hack fraud
https://youtu.be/DELXfLPAp2w
>>
>>565748360
Would that girl juice happen to be white?
>>
>>565748802
Is it juice FROM girls or juice FOR girls?
...or BOTH?
>>
>>565742583
Oh you mean two things you need to make chemical science?

I mean, I guess you don't technically need soda ash for chemical science but making the extra glass using the basic bitch glass recipe is unsustainable

The only time I found trigger techs annoying is the logistics ones because most shit in Nullius is needed at small quantities so I didn't feel like I NEEDED to rush out and make blue belts just so I could research buildings I needed far more
>>
>>565754379
for me it was water canisters
>>
>>565748142
The fire, duh

>>565756039
Were you the one who didn't know there was no such thing as a personal generator and you can cram one in your gear?
>>
>>565756245
given that it was several years ago probably not
but i also did not know that and just drove my car around a bunch
>>
>>565718965
Give it a roof rack.
>>
>>565719826


>>565561925
not me
>>565590675
not me
>>565713808
Anon asked why a heat generator would not be 100% efficient, so I told him.
>>565718873
Anon suggested that I use two more significant examples, so I explained why those examples would be less appropriate and why I chose the examples I chose.
>>
>>565600540
Ash byproduct first
Second, the t2 coal powerplant is the only one that produces 2k steam, which means more expensive powerplants are needed by default instead of by choice
Also also, the coal power plants give 25 molten salt at any tier
They are genuinely garbage beyond the first tier and are surpassed by literally everything else. Biomass has the added input of just not having failure points. Gas works too but the condensates requirements are wack, it's 100 condensates/GW conpared to 10 wood/GW. Yes you can crack oil for condensates as well, but you only get so much. Shale works better but guess what shale isn't
Infinite
So once again, biomass.
>>
I just tried Satisfactory and I'm feeling rather put off by the absolute fuckton of handcrafting just for the tutorial milestones. Like it's altogether probably ten minutes of just holding a craft button down. What the actual fuck. That *IS* going to go away almost entirely after I handcraft several constructors, right?
>>
>>565774360
Click once and it stays pushed down.

Yeah I know, there's a lot of makework stupidity before you can build a decent walkable 500m tall megastructure with polished concrete floors and paint but please be patient.

I want to go back for 1.2 after they refactor vehicles so I can do a dunes start and build a massive highway network.
I know the initial grind to dimensional storage and blueprints is gonna be ass but I'm still gonna do it.
>>
>>565774360
After that it's hand-feeding power generators. Please look forward to it.
>>
>>565775196
Turning leaves into biomass and keeping those fed doesn't seem so bad compared to making 200 ingots as precursor to eight different items. And I assume water-fed power gen is not long after.
>>
>>565775287
>And I assume water-fed power gen is not long after.
who's gonna tell him
>>
>>565776295
I assumed it was a falseflag in the first place, since you have no way of knowing water is gonna be a resource.
>>
>>565776615
A falseflag on what? the game being boring slop?
>>
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>>565776615
An attentive player is clued into that fact. One of the starter areas specifically refers to water as a resource easily available.
>>
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>>565748360
does he know?
>>
Nirmana launching in 7 hours
>>
Remember nuclear design bureau? Well Germany has it on its naughty list and steam gives out a 404 when accessing its page
https://gist.github.com/bignutty/72605ba7970a92898ead575a93e1dcad
Gamer uprising when
>>
>>565782718
apparently this is just because the dev didn't bother filing paperwork to the german government about the game's age rating
>>
>>565783920
Imagine if every country screeched autistically if you didn't file their paperworks in their retard language to release a game on steam
>>
>>565784003
yeah I was just trying to point out it's not censorship, just bureaucratic retardation
>>
>>565784003
The entire crux is Germany insisting on their own age rating agency instead of just rolling with PEGI.
German steam has less games than chinese steam, I wish I was joking
>>
>>565784003
I wube can file the paperwork, so can other studios
>>
>>565754379
>oh you mean the one thing you need for a sidegrade recipe (which you haven't unlocked yet) for an input, combined with another input for a science pack YOU ALSO HAVEN'T UNLOCKED YET
about halfway through writing your post you should've realized how retarded you position is and scrapped it
at least in vanilla the annoying triggers needs just 1 and it's a raw resource, not 1000s of intermediates you have no use for
>>
>>565756039
that one is actually good tho
>>
>>565774360
>playing an "automation game" that added a heckin doggo petting mechanic and heckin arachnophobia mode before automation mechanics
>>
pet mod for factorio when where you can get a little biter pet
>>
How do you make Space Age replayable?
Mods? Trying a different build (hard to do when it's so railroaded)?
>>
>>565795450
Different planet sequences or mods like only gleba.
I'm doin a gleba first run right now but I'm stuck on nauvis trying to perfect a bot smart mall circuit.
Gleba is the ideal place to actually use smart malls or circuit controlled recipes because you can burst your production to minimize spoilage, since biochambers don't use power.
So if I crack it on the head on nauvis then shoot over I can crush the planet in style.
>>
>>565794661
I vaguely remember an overhaul mod that gave you a starting item that summoned a biter that would fight for you
>>
>>565785325
>Game shows you what's important so you don't get to a science pack and have absolutely nothing it needs or are missing an item that's used for a bunch of recipes
>Bitch and moan
Ok



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