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File: 1729705441473433.jpg (924 KB, 2500x2500)
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Advanced Layout edition
Previous thread: >>564457225

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion, Besiege, Empyrion - Galactic Survival, From the Depths, Machinecraft, Robocraft, Scrap Mechanic, Space Engineers 2 +1, Sprocket, Starbase, Starship EVO, Stationeers, Stormworks: Build and Rescue, TerraTech, Timberborn, Trailmakers

Aerospace
>Chode - Children of a Dead Earth, Flyout, Kerbal Space Program, Highfleet

Logistics and factory management
>Autonauts, Captain of Industry, Dyson Sphere Program, Factorio, Factory town, Infinifactory, Oxygen not Included, Satisfactory, Shapez, Workers and Resources: Soviet Republic

Programming puzzles (or most of Zachtronics)
>Exapunks, Last Call BBS, Nandgame, Opus Magnum + De Re Metallica, Shenzhen I/O, SpaceChem, TIS-100, Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

(bad) OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio (pyserb)
>Stationeers (Monday@2100Z) (sometimes)
All IPs are in the pad for security reasons.
>>
You guys didn't die!
>>
Shouldn't Timberborn be in the logisitics section? I know it's voxel-based but it's not a builder
>>
baker, remove stationeers from server list
>>
>>565386397
he's a fraud that forces his shitty layout onto us
wait for a proper thread in a week
>>
>>565386524
honestly the best integration I've seen of the pipe system limit is in nullius where you have different size limits for tiers, but to be fair I miss 1.0 fluids
even if they were annoying to design about they were not literally belts with tires every now and then
>>
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>>564480523
Extra final call: the old thread is still alive so you have until it dies! (I'll be going to sleep soon so you'll probably actually have until some time tomorrow)
>>
>>565387985
a link to the gallery to see how all of em look would be nice
>>
>>565387985
Would it be wrong to use gear girl as the model for the factorio representative? I think it has a 3d model somewhere.
>>
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>>565388470
I never did finish that damn gallery, I really need to make it now that every player is unique. I started it so long ago that half the players were still just a spengie suit at the time

>>565388956
I was thinking of making one of the engineer (even a Gear Girl-esque cartoony one would do fine) now that I have a lot more 3D experience, there is a Gear Girl model but it's kinda horrendously unoptimised.
>>
>not even page 10
>>
>page 10
>>
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>>
/egg/
>>
>>565386397
I removed it the thread before last but the last one had a stationeers on monday, so it's back
>>
https://store.steampowered.com/app/4170200/Data_Center/
is this egg?
>>
>>565423228
It's such a low-effort cashgrab that it's egginess or lack thereof doesn't even matter.
>>
>>565423228
How is it any different from Shopkeep Simulator 5000?
>>
>>565423228
The "X Simulator" is the definition of vidiya slop.
I've seen so many fucking variations on torrents it's insane.
>>565423541 anon is absolutely right.
I've never seen a more blatant cashgrab.
>>
>>565424192
>you actually connect the data cables and have to manage throughput
then you're wrong, there's literally dozens of far worse cashgrabs where you don't even do that, you just plop down machine and machine give you money. including hydroneer.
>>
>>565424334
Makes me wonder how much of it is a vibe-coded mess.
Once you get into a serious AI use, the tendency is to push it as far as you can.
>>
>>565385205
>Endfield
Why not? :(
>>
>>565423228
yes but it looks kinda low effort as other anon said
>>
>>565423228
fuck I was working on something kinda like that, but you had to configure shit by yourself from command line and build out a whole mixed data center + residential network
>>
>>565428691
/egg/ is autism
autism and woman are opposing forces
therefore more woman = less /egg/
that's why satisfactory bad
but technically an /egg/ since woman is fat and ugly and sweaty
>>
is there seriously no "automatically paint stations based on the colors in the icon in the name" mod?
>>
>>565430430
https://mods.factorio.com/mod/Automatic_Train_Painter
>>
>>565430430
>>565430526
Woops sorry interaction I was thinking of was combining it with this https://mods.factorio.com/mod/automatic-station-painter but that would only work if you have single purpose trains.
>>
>>565430623
I run cybersyn so no. Also I don't want it to run 24/7, it only needs to do it on renames
fuck it I'll make it
>>
>>565430158
that's what Tunnet is for (Troonnet; you're forced to choose your own protagonist's pronouns)
>>
>>565430965
Why lie?
>>
>>565430836
I won't make it, can't get the pixel data of icons anywhere in the mod API
>>
>>565420208
perhaps so, but for the past month noone has joined, so i've shut it down
>>
>>565436697
just like pyserb...
>>
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I'm sure it'll be perfectly scalable and I didn't build myself into a corner (I literally just moved and rehooked an entire reproduction center to fit this)

it's good that ulric and vrauk food share 80% of ingredients
wonder if I can actually automate auog food here too for extra shits
>>
In factorio SA, how do you guys build space platforms from other planets than Nauvis? How to deal with asteroids while it's being constructed?
I want to build one over Fulgora because launching and building material is easier to get.
>>
>>565439030
The asteroids in orbit do pathetic damage compared to the ones you get while moving, just send up a stack of repair packs in your first supply rocket and it can keep itself alive for ages.
>>
>>565439030
I just built all of my platforms on Nauvis.
>>
>>565439307
Thanks I'll try that.

>>565439380
My Nauvis base has less rocket launching materials per minute so building a space platform takes ages there.
>>
why does satisfactory feel so tedious in the late game?
am i not autistic enough?
>>
Weird question, but are there any blueprints or schematics of ships in Hardspace Shipbreaker?

I'm working on a basic ship in Starship EVO, aka Starwanderers, and it hit me that the way ships are built in HS might help me design my own stuff better.
If nothing else, it would at least look marginally better, than if I went full Tetris on it's internals as I usually do, and built an ugly-ass shell around it.

I remember the Mackerel class well enough inside and out, Javelin too, more or less - it's relatively simple structure-wise.
However, both the Atlas and the Gecko class ships have completely slipped my memory.
I remember the thrusters on Atlas being a pain to extract, but that's about it.
>>
>>565446534
Because it is rather tedious in the lategame. You never really get tools to scale up, so you're forced to use the same hand-building tools from earlier. Even the blueprint maker was added reluctantly, and it has much more severe limitations than any other tool of this genre
>>
>>
>>565455263
>no beacons
>no foundries
>>
>>565446534
Maybe because you're trying too hard. Just build more things elsewhere and expand outwards rather than trying to compact everything into one spot.
>>
>>565455523
foundries aren't base game, and diagrams of them aren't particularly interesting.
>>
>>565456197
>and diagrams of them aren't particularly interesting.
>>
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>>565455263
his criticism of option 2 vs 1 made sense, it's cheaper to make twice the furnaces than making all those modules
option 3 ignored the compounding effect of productivity
option 4 is the wrong hybrid kind, missing beacons
>>
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does this have too many solar panels
>>
>>565460502
this but unironically
>>
>>565460502
the tediousness of satisfactory is due to shitty game mechanics that are unavoidable. py is absolutely tedious, but it's a mod for people who want that. they are not the same, and you are dumb.
>>
>>565455263
Option 4, all green
2.8MW power consumption
>>
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>>565430305
>>
I am working for a submod for Rampant, which changes the entire game. Once it's working correctly, you can befriend biters and do quests for them. There will be an Elder Biter in each Nest and they will ask you to do a quest for them. If you do it, faction ranking will increase with it's faction, e.g. nuclear biters, but their enemies forest biters will be angry at you. Eventually the idea is that they will give you certain mutually-exclusive items, which you can take directly from egg sacks from their nest with inserters, load them on trains and use them in your factory. Depending on the combination of factions you support, you will have a completely unique build.
>>
>>565428691
The actual answer is because factory is about 5% of the playtime, you get to build something for about two hours every three months. Rest is the daily skinnerbox grind and Geshin combat+exploration.
>>
>>565464991
That's what i did for 2.0 release, miners too.
It was my first time ever not running any defense at the main base.
>>
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fat fucking bitch
>>
>>565464991
at some point prod + speed outpace efficiency in terms of power / item
>>
>>565476839
my math organ tells me that's theoretically possible, but you can't fit nearly enough modules onto one machine.
>>
>>565477402
the thing is prod mods compound over long processing chains, so for super complex products like blue chips it actually be less power.
>>
>>565471116
Good idea, except, it's trash. How about this: H-Rampant where the biters rape you and you try not to cum
>>
>>565478273
Sounds too much like work.
>>
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>>565478273
>hentai mod
>objective is try not to cum
i would call that a bad mod design
>>
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Alright, the moment of truth: as per the votes... almost ALL the old guard in the running have returned! Early Access Sandbox Game, M1 Bradley, Lemonhulk and Godforsaken Astronaut are back on the pitch, and sitting it out are Amazon Warehouse Wagie, DAKKA, >Handcrafting, Icarus and Rambot. The only old boy who didn't make it was Marek. #RIPBOZO stay gassed idiot.

You might have noticed an odd miscount there, 4 in but 5 out. That's because of our new mystery player this time around (who I've only mentioned like twice ages ago)...
>>
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>>565478854
...THIS BEAVER IS CONTAMINATED!
This furry little idiot is ready and willing to die for the colony, so hopefully he can manage something on the pitch before he drops dead.

I'll be making an actual gallery for all the players soon, and the signups for VGL 26 are open literally tomorrow so I did this just in time, how convenient.
>>
>>565478854
>#RIPBOZO stay gassed idiot.
All Mareks should be gassed
>>
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primers, moss gene samples, 60 spm of py1, lab instruments, zogna, manure bacteria and optical sets all automated and preset to be scalable, with overflows set to caravans. Py2 soon.
>>
>>565391531
>what are you even doing there?
A self-contained power plant that could run on renewables, i picked woodchip because wood is plenty and it was a much better fuel than turning it into coal first, then i remembered that wood industry needed vehicles so i tried to cram in a self-contained hydrogen production (when the diesel cracking from fuel gas would've been easier)
Again, i was just being a knuckledragger
>>565378945
>This looks incredibly pop inefficient.
40% reduced food consumption, 80% increased rainwater yield, 50% increased farm yield, i have no shame about difficulty settings being set on easy mode if it mean i can spend my time setting up production lines instead of chasing after resources and fixing deficits every 2 hours
>>
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>>565479113
Oh yes, and I made sure to include at least one joke kit in the batch that you'll see in games like once
>>
>>565479113
that's a pretty rad beaver
>>
>>565483970
Seems excessive. <5spm will get you everything by the time you manage to pseudo-automate the next science.
>>
>>565485095
The only issue is giving anons weird ideas about what's viable, in what they assume to be a default game
>>
It's been quiet on the nucular front lately, I've started autisming instead of progressing towards aquilo. It was decided to rebuild the factory with 100% less sovl to increase efficiency.
>>
>>565490637
>autisming instead of progressing
based
>100% less sovl
extremely cringe. all the based has been cancelled out
>>
>>565489727
Excessive is a relative term. Keep in mind I have been in logistics for the past 100 hours, so I have been taking my time here. I'm shooting for 18 py2, which means 36 logi, which means 54 py2 and ~100 automation, all of which are already happening. Nothing in that screenshot gets better recipes before chemsci outside of lab instruments, which will be easily added to the feeding belt, and on top of that I'm within my rubber and antimony constraints. The entire setup is set and forget until it needs upgrading and it's easily scalable later on the line, given how caravans work.
>>
>>565491293
Sorry, the central planning committee has decided that sovl cannot fit into the substation grid.
>>
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anons, my hygiene is getting low - is there any way to clean myself without a shower?..
to make a shower, i need to prepare the room first - atmosphere, temperature, and pressure, as far as i understand
i didnt get this far yet
also, does anyone have an idea why my ice crusher stopped working?.. i drop the water ice in the receptacle, but i doesnt get “swallowed up” by the machine - it worked fine before, and i have managed to fill up 3 bottles before it stopped. The temperature in pipes is around 5 C, and they are not overpressured, as far as i can tell
>>
>>565492218
Your hygiene slowly goes up while not wearing a space suit. So you need a pressurized, breathable room either way.
>>
>>565492205
ok actually I think I really like it, it's a different kind of sovl. I thought it was just gonna be a big bot mall abomination. post more
>>
>>565478854
>>565479113
Thank you for your service to autism and futbol.
>>
>>565492775
I will once I built more, I still need to connect the new beaconed quality furnace stacks to the ore train stations and add a few belt connections for other high throughput items, but what you're seeing will be 30spm up to space science. Then I'll need to scale up to >6 rockets/m to shove enough uranium ore into a freighter going to aquilo, and actually build that freighter, to barely scratch 30 spm cryo science.
>>
>>565493626
I really like the map view on one beacon builds, looks like a populated PCB
>>
>>565492218
Hit F1 to open the ingame wiki and check the entry for water ice, it also contains 10% nitrogen. You need a gas pipe coming out of the ice crusher, and either let it out in your room or vent it outside.
>>
I'm considering transplanting Py's concrete into Nullius for that clean black look. Any thoughts on what the recipe should be?
>>
>>565493930
or point an atmospheric analyser tablet at the ice crusher and see that it is accumulating gas
>>
>>565473084
>The actual answer is
it has its own general.
>>
>>565494084
you mean the asphalt?
well the heaviest hydrocarbons you have access to are styrene, benzene and butadiene so pick either and then gravel
maybe some sulfur dioxide too IDK if it does anything or we just use sour oil for asphalt because it's more profitable then desulfurizing it
>>
>>565492440
ah, nice to know! at least i dont have to worry about building a shower right away
i will focus on making the room habitable

>>565493930
>>565494309
thank you anon! that makes sense!
i will vent it outside for now
>>
>>565478854
You really should include the images the next time you do a poll like that, I 100% would've voted for lemonhulk if I knew he looked like that.
>>
>you can get 150 hot air/s out of 2 coal miners forever
ridiculous
>>
>Factorio
if forward thinking is a sign of high IQ then I am clinically retarded. I guess I will start BUSSING. Should you bus coal? Grenades eat a ton but I haven't checked what else uses it later. I assume soon I will transfer over to solar power and batteries for night time.

Also I've seen people online say you need one belt to reach endgame. Is that true or will the time to research become unreasonable? I'm kind of tired of rebuilding shit. Right now my bus design is a single belt going one way and a parallel belt right next to it feeding back into the beginning
>>
>>565420195
I like that idea
>>
>>565502365
There should be a caveat with the forward thinking thing, I frequently get so far into my forwardness that after like a dozen steps ahead I'll snap back to reality (oh there goes gravity) and realise I've lost track of what I had been doing in the present
>>
>>565428691
the real answer is we have 2 schizos that endlessly shit up the thread whenever anything remotely anime is posted
and one of them autistically guards the op
>>
egg
>>
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>radio silence
>no new versions either since several months
2.1 incoming
>>
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grug brained chip setup
I am tired of them always jamming, always getting stuck
>>
>>565447109
> Tetris on it's internals as I usually do, and built an ugly-ass shell around it.
that's all the Hardspace ships. I'm not aware of any schematics, it feels like anyone into the game enough to do that would've just memorised all the layouts because there's so few of them.
>>565522218
it's annoying this has four times the throughput of the clever solution. It's about four times as expensive to build, I guess. It just feels backwards.
Unless it's different this patch, haven't played it yet
>>
EGG
>>
>>565529956
Shut up we're all over at /mmcg/'s place playing Create: Aeronautics.
>>
i dunno if i wanna do nickel and phosphorous on this nullius run or not
it looks like a giant pain honestly and it's not like i ever actually finished the mod before

>>565530398
but mmcg keeps hitting page 10 too
>>
>>565533837
>but mmcg keeps hitting page 10 too
Because everyone over there is playing factorio
>>
>>565522218
>>565524183
They even tell you should automate with a filter until you can afford to build more of them. This is the intended solution. I do it in three rows so it's a square, each row takes different resources.
>>
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>>565522218
There's no real downside to doing this if you can pay the power cost with the shitty primitive datacenter until you get the actual datacenters going.

Pic related fits in a smaller footprint but it was a giant pain in the ass to get it to work without jamming. I think you could have made yours slightly more space efficient if you have your conveyor lifts going horizontally.
>>
File deleted.
You could also do something like this if you wanted a massive amount of chips and several rows of machines. You can just add another lane and expand it further each time your demand gets higher.
>>
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>>565544717
My picture broke somehow.
>>
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>Just got married and moved in with husband
>talking about our Factorio save before bed
>”no anon you need to make copper on site, we can’t put wires on the bus”
>get in bed
>cuddling
>he gets handsy
>playing with my chest
Me: “You know”
>moaning
Me: “I think”
>feeling his warmth while he holds me close
Me: “I’m willing”
>I can feel his breath, we’re both breathing heavy
Me: “to build an extra line for the wires”

That’s how I interrupted our fun times
By accident and he laughed so hard we nearly rolled out of bed.
>>
In nullius I'm just about to unlock the green science
is it normal that half my time is spent fixing power issues?
>>
what kind of inbred moron belts wires
>>
>>565550042
gaaaaaay
>>
>>565502365
look at the items it makes
is there a lot of them? Do you think you'll be making a lot of them? is it easier to just make the item you'd be bussing on the spot?
>>
>>565550310
If you're already at green science you should probably have your power under control, you've got bots and all your power options except nuclear unlocked so whenever shit runs low you just copy+paste something you already built and let the bots handle it.
>>
>>565550587
I have tileable solar setup but the power is so shit it's better to drive out and add geothermal myself, expanding with chaining the range extenders and chargers is slow as fuck
>>
>>565550771
Wind costs peanuts.
While an ocean of batteries would make wind viable, it might be better to just have more wind and simply let the power go out every few minutes, particularly if you've got a lot of buildings set to surge mode. Only issue at that point is that wind gets in the way of every other build.
>>
>>565551387
oh shit you're right I forgot I unlocked wind 2
I only use battery setups on surge
>>
>>565524183
>that's all the Hardspace ships
To be fair, they aren't exactly complex in terms of shapes and whatnot.
Basically, a thick hull shape around a thin-walled branching corridor, with ship's guts mostly stuck between the two, usually on the inner hull.
It's the shapes themselves, how they fit together, small greebles and other details, that make what's an otherwise boring-ass design something decent enough to not cringe when looking at it.

Also, wind turbines in EVO, is there any reason to actually use them?
Solars seem to outstrip them in power production.
>why solars?
Because I need to power my electrolyzer setup to make me some fuel and oxygen.
>>
>wanted to get into Timberborn and had no idea the game was 100% sandbox with no goals or missions to works towards and you just kind of go on forever at whatever pace you want.

Man. I didn't know i hated that shit. I really need a goal to work with in these games.
>>
>>565560806
genuine golem
>>
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consumes electricity?
>>
>>565560806
I feel that.
Used to be different just a few years ago.
>>
>>565561925
it's a thermal tank.
>>
https://www.youtube.com/watch?v=Ii3AbcdtGnk
How do you like the quality assurance mechanic?
>>
>>565561925
I wonder if there's a reason for that power consumption to exactly match another parameter.
>>
>>565565261
Why would you want your heat storage to also generate heat?
>>
>>565571959
>storage
>>
>>565563694
If that were the case it would be a heat pipe with more heat capacity. This looks more like an electric heater, that just happens to also have high heat capacity.



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