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>>>The Game<<<
https://store.steampowered.com/app/1716740/Starfield/

>>>News<<<>07/04: Free Lanes and Terran Armada have been released, Starfield Now on PS5
>05/08: New update - Bethesda confirming that "exciting things" are coming in the future: https://x.com/BethesdaStudios/status/1947686948799389848
>06/05: New update in Steam beta: https://x.com/BethesdaStudios/status/1919776896578982315
>17/03: Free Lanes and Terran Armada announcement video: https://www.youtube.com/watch?v=ScvzSEaUrBs


>>>Resources<<<
>Mods: https://www.nexusmods.com/starfield/

>>>FAQ<<<
>Q: CK?
>A: https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/
>Q: What happened to .ESL?
>A: .ESM can become light plugins now instead
>Q: What's the deal with NG+(+...)?
>A: Restarts the game with minor changes to the story and world, while preserving your powers and skills. 10 cycles for suit upgrades, 6 cycles for upgrading the starborn ship
>Q: Should I reinstall?
>A: If you are excited about a customizable difficulty, 3D maps, ship decorations, new bounty hunting missions and mechanics, official mod support. Free Lanes update added Cruise mode, more POIs, a new set of collectiables, and more.
>Q: DLC?
>A: Latest came out April 7th
>Q: Free?
>A: Free Lanes is free, Terran Armada and Shattererd Space are included with Premium Edition.

>>>Misc<<<
>/stag/ modlist: https://pastebin.com/VJNgbAzw (embed) - https://rentry.org/stag_mods
>Artbook rips: https://mega.nz/file/TlJSBTwB#GhmrZRoHDAhhei__Bz2zc6GisgB67_vONrAfYQR8lK0
>Character builder: https://nukesdragons.com/starfield/character
>Threadly space music: https://www.youtube.com/watch?v=8wI4jMxveyI

>>>OP template<<<
>https://rentry.org/stag_op_new (will be periodically updated)

Previous Universe: >>565178224
>>
Whoops, I fucked the OP up a little bit
>>
>>565708945
Yes, by making it for a dead game
>>
Sarah's bare breasts
>>
X-Tech seems to have some reality warping properties to it
>>
Maybe I can help you with that. :3
>>
Paradiso needs tropical background music whenever you're there instead of just playing Starfied's default ambient music
>>
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>can put fuckhueg drum mags on 4 pistols
>can only make 1 of them full auto
>>
>>565710621
what do you mean by that
>>
>>565710621
elaborate on that
>>
>>565710621
Barrett theorizes it to be an alloy from an extra dimension, kind of like Caelumite that you find around artifacts.
>>
>>565712968
>>565713396
Nothing too crazy, it's just capable of breaking the limits on weapons, armors and ships, and bestowing feats that would ordinarily be impossible to do with any other tech in the game. I mean one of the jetpack skills it gives effectively allows the player to boost in the air indefinitely, as well as gives the player some kind of blocky blue glow when boosting that looks reminiscent of the stuff seen surrounding the artifacts that you have to break away.
>>
>>565714276
>kind of like Caelumite that you find around artifacts.
Thank you, I was trying to remember what the name of those things were. Makes me wonder if the Starborn DLC will explain all of these things
>>
>>565710621
Yeah, it's basically space-magic. There's mention of the armada using it for FTL communication to command the robot army. No real sciency explanation is given as to what it really is or how it can be used for so many different things like upgrading guns/gear/ships/robots.
>>
>>565714478
At the end of the Terran Armada questline, Barrett says that X-tech is similar to the artifacts, and likely comes from outside the universe. Which would explain why it can do what it does.
>>
>>565683275
Anchorpoint is in the Free Lanes update and can be visited any time. The Terran Armada questline is based out of it, and that's the part that is recommended level 50+. But if you really wanted to, I think you could do it right at the beginning and probably blast through a bunch of early levels.

>>565696982
The actual Terran Armada is a group of humans who broke off from the UC and FC during the war. They seem to be a smaller group, but large enough to have a "civilian" population around which the main moral choice ending centers (which is pretty half-baked and forced if you ask me, as the only "civilian" you see is a dead scientist who probably would've shot at you if you found sooner) At some point, they built a robot army, which is most of the actual enemies you fight.
>>
>>565715592
the way u insert delta as a disk into the robo frame makes me think they are copies of humans like in soma tho.

also fuck me the dlc is boring. feels like im back grinding fallout 76 expeditions for a morsel of story
>>
>>565693250
>Things with intelligence that have no real gender are often described as "they" since "they" is the best non gendered term we have in the English language.
"They" implies personhood. I have never IRL heard anyone use "they" for a robot. People say "it". It feels very strange listening to the VOID members simultaneously be skeptical of Delta as a truly sapient being but then also use "they" instead of "it". And Delta has a very masculine voice and personality, so IMO most people would say "he" instead of "they" (and there is even one instance in the dialogue of someone calling Delta a "he" that was probably an accident in the script).

I don't really care and am mostly unbothered by it, but saying that the whole "they" thing isn't obviously forced "inclusive" language is disingenuous.
>>
>>565716345
don't respond to it
>>
>>565716345
>I have never IRL heard anyone use "they" for a robot. People say "it".
Robots IRL have no actual intelligence. And thus generally wouldn't qualify as a "they". "It" is used for objects, which IRL robots are since they are unintelligent. Even then, people do refer to unintelligent items with phrases like "he", "she", or "they" as a personification of that object. Like how sailors, pilots, or drivers, refer to their ships/planes/cars using female terms.
>>
>>565715592
No, the guy you find dead with Roxanne is a janitor, not a scientist, and he was running away from a Terran robot she set rogue before getting shot down and killed.
>>
>>565715592
>They seem to be a smaller group, but large enough to have a "civilian" population around
During the companions covnersations with Barrett and Andreja they mention that we only really encotuered the "warmonger" part of the Terran Armada, and hope that its possible to make peace with the other part of the Armada that didn't show up.
>>
>>565717058
Meanwhile, Sam Coe says he’d genocide them twice if he could. He’d kill a million terrans, innocent or not, to make sure Cora isn’t harmed in the future. That was cold of him to say, I legit didn’t expect it from him.
>>
>>565717058
I really expected to be able to visit the Armada's base or a settlement to side with them, especially when the whole civilian thing came up. But then they pulled another House Va'ruun. I wonder if they'll get a real settlement later on.

>>565717276
I find most of the Constellation reactions to events to be pretty schizophrenic. They all feel like they were written to have the same basic values, and then Bethesda just forced them to have different likes/dislikes to flex the affinity system.
>>
>>565717557
>I really expected to be able to visit the Armada's base or a settlement to side with them
I didn't. It makes no sense that the Terran Armada would let you side with them.
> But then they pulled another House Va'ruun.
What do you mean? House Va'ruun does let you side with them in Shattered Space?
>>
>>565717557
>I find most of the Constellation reactions to events to be pretty schizophrenic. They all feel like they were written to have the same basic values, and then Bethesda just forced them to have different likes/dislikes to flex the affinity system.
Not him, but I find that funny given that they all share the same reactions to the Vanguard, Crimson Fleet, Ryujin, Freestar Rangers, and Shattered Space, questlines.

Even then, the only thing they really agree on is basic shit like "murder and theft bad" that any functioning human with a bare bones moral compass would agree with,
>>
>Game starts crashing on landing on planets
>Fuck with mods
>Fuck with settings
>Fuck with stuff in game
>Still happens
>Go back to earlier save
>Everything seems okay
>After a few hours, starts crashing on landing again
For fuck sake, whats going on? I can't figure this out. The only thing I've noticed is it only starts happening after I try to visit Shoza II for a Watchtower listening post, but I don't know that its not a coincidence, because I have done other watchtowers prior to this one just fine, but after visiting Shoza II, it starts happening wherever I go.
>>
>>565718365
Shoza II get used for a quest in Free Lanes. Watchtower could be causing a conflict if it isn't fully updates, or Shittath updated it wrong.
>>
>>565718519
Jesus Christ 1000 planets and this shit fucking happens
I hate this game, I really fucking do.
>>
>>565718365
How many mods do you have? Starfield starts to have issues like this when you have too many. Also, try flying to Venus and rest for 72 hours to allow cells to reset a few times.
>>
>>565719289
I forgot to mention to also make a full save and relaunch after you do the 72 hours thing. Do not rely on quick, auto and exit saves too much as they don't clear scripts properly, leading to issues.
>>
>>565719289
124 mods, mostly cosmetic. I try not to get mods that change anything too heavy to the game, apart from maybe adding multiple companions and things like that.

>>565719465
I'll give this a try
>>
>>565719586
>124 mods, mostly cosmetic.
Seems like you might be below the reference handle cap issue, though you might still have issues if those cosmetic mods add a ton of BA2 archives, then you would need to start extracting them with BAE or something.
>>
>>565719167
Using Watchtower is basically asking for your game to get fucked. Its the same issue with Sim Settlements in Fallout 4. They are game nukes.
>>
>>565719465
Gave it a shot. Tried to land on Paradiso but got a crash.
I've never had this issue with Watchtower before, have been able to grind the outposts to completion multiple times.
>>
>>565721894
Alright, try doing the following:
1. Use the following console command in your saved game and see if you can enter Paradiso without the game crashing. If it doesn't crash, then the issue might be something at the entrance, or something going wrong with your ship : coc ParadisoHotelExt01
2. Temporarily disable all your mods and try to land on Paradiso. If it doesn't crash, then the issue is one or more of your mods.
3. Exit your game and start from the main menu (don't load your save just yet) and enter that same console command above. If the game crashes, then it's an issue with one of your mods. If it doesn't crash, then your save might be bugged
>>
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>>565721894
>Try again, going to Venus, waiting four Venusian days, and doing a full save
>Go to another system
>Theres some spacers and they are pic-related
>Can't hit them as they have no hitbox
okay then
>Jump to Shoza
>More spacers
>They're all visible, but the Freestar ship fighting alongside us is also pic-related
>Another Spacer jumps in, invisible and can't be hit
>Reload last auto-save
>Game crashes
Neat

>>565723548
Sigh, I gotta get to bed for work tomorrow. But I'll save this post and give it a shot when I have time...
>>
>>565723548
>1. Use the following console command in your saved game and see if you can enter Paradiso without the game crashing. If it doesn't crash, then the issue might be something at the entrance, or something going wrong with your ship : coc ParadisoHotelExt01
Fuck it, gave it a try
Crashed
>>
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>>565723548
Okay so I followed the rest of your instructions (Thank you, btw)
1. Crashed after console command
2. Disabled all Creations (would've disabled the few broader Nexus mods in Vortex but) the game seemed to work fine. Was able to land at Paradiso and Shoza II without issue, except not being able to exit the ship due to the landing bay being from a mod, lol
3. Loaded into a Paradiso POI no problem.
So we think a mod or a bugged save? I don't think I have it in me to go through all the mods to figure out which one is bugged and figure out what to do about it.
>>
>>565726504
Definitely sounds like a mod issue. You can just enable groups of mods to pinpoint the culprit fast. Since you have 124 mods, do something like enabling the first 50 and see if it crashes again. If not, enable the next 50 and so forth, then within whichever group has the crash, disable like half of them, and then you just keep going for smaller and smaller groups until you find the mod or two causing the problem.
>>
the terran armada captain's dialog basically confirm my suspiction that starfield's setting is a dystopia
>>
Today, after changing absolutely nothing, my saves started being marked with [C] despite having baka achievement enabler and it working just fine when I got an achievement two days ago.
>>
>>565730025
That means a cantaloupe died in your save
>>
are any of the terran armada side quests worth doing? thinking im finally done with this game
>>
>>565730025
Forgot to use sfse?
>>
>>565731531
Yeah MO2 defaulted to regular starfield for some reason and I didn't catch it until I relaunched the game to see if it cleared the marker. Can't trust nothing these days
>>
>>565727821
So now I'm just confused...
I went through, enabling mods 50 at a time, each time able to land on Shoza II no problem (all on the modless save). I decide to load back to the earlier modded save before I disabled mods, and tried to land on Shoza. It worked!
But my ship was still missing loads of modules for some reason, so I decided to jump to Stardock. I jumped to a planet in the Piazzi system, tried to go into Cruise Mode, only to realise it wasn't avaible. I guess I disabled the Free Lanes mod? But.. its not a creation? And I don't know how to reenable it?
I tried to jump to Stardock, got attacked by pirates, tried to load the modless save, and the game crashed.
>>
>>565733232
Okay well... disabled all mods again to repeat the test with an earlier modded save and.. it crashed while checking off mods too activate in the Creation menu... so... hm.
>>
>>565733232
You're not using the built in mod manager are you?
>>565734126
>checking off mods too activate in the Creation menu
oh dear.
>>
>>565734838
Could you be more helpful, maybe?
>>
>>565733232
Probably something weird happened with Vortex. Unfortunately I don't know what went wrong on your end as I use MO2 myself.
>>
>>565734126
>>565733232
>Enabled the last 25 mods in the list
>Crashes landing on Shoza
>Disable the last 25 mods
>Still crashes when landing on Shoza
For fuck sake.
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>>565736901
Alright, the last thing I tried before quitting for tonight was to land in the original, unmodified Frontier on Shoza II. It worked.
So my theory is something about my heavily modded ship isn't playing nice. I have no idea what, but I'm just going to scrap it and build a whole new ship and hopefully no encounter the same issue that makes loading this thing into landing a huge issue.
>>
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>>565730156
>cantaloupe
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>>565738107
Man shut the fuck up already
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>>565738318
Don't be rude, anon
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>>565738401
He needs to fix his game instead of blogging about it and shitting up the thread.
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>>565739362
Best he shares his findings in case you or anyone else in here comes across the same issue.
>>
>>565739794
I'm not stupid enough to fuck my game up this bad
>>
>>565739874
Bethesda is the Murphy's law of video game companies, and Starfield is arguably one of the easiest games to break right now considering how it was designed and the way it gets officially supported. You're almost guaranteed to find a way to royally fuck it up by accident at some point
>>
I never realized brake engines actually flared when you slowed down, they should have actually functional too
>>
just got this game on ps5. should i do traits? they all seem like shit to me?
>>
>>565738107
ship mods always fuck me over
>>
>vendors sell a few hundred rounds for any given ammo type
>a terran incursion requires at least 3 times as much ammo to clear
>any monetary reward is eaten up by ammo costs
>>
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>>565747229
>doesnt use 7.77 or 3k laser gun
infinite ammo
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>>565747409
my strongest gun by far uses 3kv and it's been dry for hours, these terran cunts keep dropping 1.5kv and I'm stucking using a dogfight that I have 2.2k reserve ammo for
>>
I kinda want someone to mod Elizabeth Comstock and Liara into this game
>>
>>565747229
fists don't use ammo
>>
>>565717683
>It makes no sense that the Terran Armada would let you side with them.
Why not? You can side with the Crimson Fleet and restart the Serpent's Crusade in Shattered Space. Why not let me wage war on the settled systems from alongside one more faction?
>What do you mean? House Va'ruun does let you side with them in Shattered Space?
I was referring to the base game, where there's all this stuff about House Va'ruun and then you didn't get to visit them at all. Even the guy in the embassy during the Vanguard questline was just like
>Oh, they all left me here alone with the weird tree taking over the building and killer robots I can't turn off and I can't tell you why.
This was then remedied by them releasing a DLC to fully flesh out House Va'ruun, who a lot of people initially labeled as "cut content". I'm just wondering if they might have a similar plan with the Terran Armada, but I'm also expecting not.
>>
>>565750884
>I'm just wondering if they might have a similar plan with the Terran Armada, but I'm also expecting not.
Only two DLC I expect for Starfield at this point are
1. A outpost.colony focused DLC with a questline focused around some of the smaller groups like LIST, the Trade authority, and Argos
2. A Starborn questline expanding on the artifacts, Temples, powers, Unity, Sebastion Banks, etc. etc.
Those are the last two big gaps in Starfield's setting

>Why not? You can side with the Crimson Fleet and restart the Serpent's Crusade in Shattered Space. Why not let me wage war on the settled systems from alongside one more faction?
The big difference is that the Crimson Fleet is explicitly called out to be a minor nuisance, which is why the UC is hesitant to give Ikande more manpower. Even if they get the money at the end of the questline, its going to be years before Delgado can actually organize the Crimson Fleet into a organized power that has real pull in the Settled Systems. Likewise, House Va'ruun got so fucked by the Dazra explosion that restarting the crusade means very little in the near term, just a few raids on passing space ships that doesn't affect the Setteled systems much. The Terran Armada is another beast entirely. They are formed of two, war time, fully manned/stocked up, fleets of ships + all the shit they built in the last 20 years. Actually siding with the Terran Armada would necessitate too much in the way of large scale changes to the rest of the game for any DLC to realistically cover. Also, the Terran Armada has no reason to see anyone outside of their organization as anything but part of the "problem" they are trying to solve
>>
TankGirl's Biome Jars mod has got me thinking something. Since simulation technology exists in Starfield, it might be neat to have simulation rooms that mimics a few old Earth locations both as a place to relax and as a place to learn a few things. It could have a few enclosed hubs on sandy beaches, in the amazon rain forest, and scenic views of some major cities like New York, Paris, and Tokyo.
>>
>>565751658
>A outpost.colony focused DLC with a questline focused around some of the smaller groups like LIST, the Trade authority, and Argos
God I fucking wish. I have no interest in the Starborn or Unity or whatever, but I love all those little Civilian groups and wish we got more quests for them, especially if they'd bring back the settlement features from fallut 4 for a LIST questline
>>
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>>565748291
my boi everyone sells 3k lol just crank up the vendor credits and by it from *literally* everyone whenever ur at a settlement

also check out zosma v-a, its nice if you like bugs picrel
>>
>headshot mod
>slow time mod
>1911
it's gaming time
>>
>>565743048
Yes, you should, they give depth to your character.

If your character is a criminal, I recommend Wanted, at least.
If your character isn’t one, I recommend: UC Native, Raised Universal, and Kid Stuff.
>>
The /ck/ portion of this game would be a lot more interesting and handy if you didn't need to eat enough food to make The Whale blush for just a quarter of health.
>>
page 1? that’s insane.
>>
ANOTHER TALE
FROM THE STARFIELD
>>
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>Rebuild my ship from scratch
>Add in stealth module
>Try out stealth module
>Game crashes
For fuck sake
>>
>>565779039
looks really good though are those parts from mod?
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>>565779439
Yeah, mostly that ASC Deimos one or whatever it was called. I have my merc a love of space hot rods, so trying to create that idea. An exposed front end with greebles, engine details and some actual thrusters, with a huge engine in back. Sort of like a space batmobile.
Anyway, something in there isn't gelling with the stealth module and I wonder if it's the same thing that was crashing my game trying to land on planets.
Any what. I'm at work now. Will have to wait.
>>
In the case of a mod existing on both Nexus and Creations, which should I favor? I use Creations primarily and then Vortex to manage the more fundamental stuff like sfse. But I'm wondering if I should do most everything in Vortex to have a bit more control.

If I do switch over, what's the most efficient, cleanest way to switch mods? Delete in Creations first, or will downloading the Nexus version through Vortex overwrite the Creations version?
>>
time for another glorious day of playing Todd Howard's The Starfield™
>>
>>565779039
>All that merging and clipping
I'm not surprised your shit bucket is crashing your game. It looks like a bunch of shit mushed together into nothing. At least add some fucking color
>>
terrormorphs are the coolest enemy bethesda ever made
>>
May the 4th be with you, /stag/!
>>
>>565786585
>>
>>565786797
Why don't they ever do this to the humans? I wanna see someone's insides get pulled out their mouth
>>
>>565786797
Why does it kill that thing and not even eat it?
>>
>>565787153
just a bit of banter
>>
Star Wars vehicle mod got updated today, looks like it now has proper seating animations
https://www.nexusmods.com/starfield/mods/12475
>>
>>565787153
thet're like xenomorph, they just wanna murderstabkill everything in sight
>>
>>565786585
they have no visual identity and look too much like to ai generated animals in the game
>>
>>565786585
conceptually maybe, visual wise they're just alright
>>
>>565786708
KOO NI TANG
>>
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Anyone knows how to reliably spawn high-level civilian ships to board and steal to sell them for six-figures? I lucked out by running into a miner in a Lvl 64 Autobahn III being escorted by Freestar Security, and I was able to attack them via dialogue with ZERO bounty and NO bitching from the constellation companions.

Other time I managed to do so was with a lone UC Chimera, but I still got a bounty and the constellation companions bitching about my morally grey ways.
>>
>>565788220
I saw tons of terrormorphs before the Vanguard quest line and literally didn't know what I was looking at. It was a thing with legs. Like all the other things with legs in this game. I didn't even get a good look at one till the Vanguard museum bit and that's the first time I clocked that it had extra arms. It's a dumb nothing design despite that it's trying to be everything.
>>
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>>565788220
>ai generated animals in the game
I got the art book, and they talk about how they brute forced the creation of alien species rather than using a Spore like proc gen system. They had some constraints around skeleton, which is why you'll see a repeated theme of little flyer, big flyer, dog, bug, dinosaur, and so on, but each one was hand crafted. I started going out of my way to really inspect and look at them in-game once I read that, and I can see it now, a lot of them are pretty creative and well made, and there's even a sense of evolutionary tie-in between them on the same planet. It's one area of many where the game really lacks a serious codex that exposes some of the lore and some of the things that they actually did a good job with. When you scan these things you should be getting bits of fluff text and lore, a 3D model viewer and so on. There's just none of that. There are a lot of places where Bethesda legitimately did a good job and there's just no effort spent highlighting that or bringing it to the player, so all you ever really see is repetitive POI dungeon spam.
>>
>>565787697
Oh shit, motorcycles are possible now, sick
>>
>>565782782
>In the case of a mod existing on both Nexus and Creations, which should I favor?
Creations. Nexus needs to become a last resort.
>>
>>565805750
The scanner is the problem. You don't even see the creatures when you're using it, you just see blue blobs that turn green when you click on them. It might as well be a shovelware Atari game. Not even a specific problem to Starfield, as lots of AAA like to use batman vision modes to paper over unreadable cluttered visuals. But it defeats the whole point of having all that detail.
If it were up to me, I'd use anything but the scanner system to survey. Bioshock's camera research system would work better. Or just a hand scanner or darts or collecting samples or something, anything but the blue blobs press E simulator.
>>
>>565805750
feels like beating a dead horse but problem is bethesda's fratclub aren't interested in proper world building. a codex means you have to think about why the ecosystem is the way it is. why cultures exist the way they do. the setting isnt made for that,no bethesda game really is. i tend to think when there are hints of greatness they are the acts of rogue developers such as the quest where you decide between migrating aceles populations to cull the heatleech populations quest. or the occasional hints that there are people domesticating wildlife, meaning people aren't actually just eating goyslop cubes for their diet.
>>
>wife
>2 kids
>mortgages
>play in 1 hour intervals every other day
>game is modded to hell for difficulty and survival
>planning for and finishing a mission takes a week
i may have bitten off more than i can masticate
>>
>>565812347
familiar but I still think the autistic survival shit really improves the game somehow.

>tfw semi trapped in Akila because my ship is infested with heatleeches and I refuse to pay the ship tech's exorbitant prices to fix it
>general store doesn't sell enough toxin to treat it myself so considering foraging outside the walls
>last time I jumped anyway tons of heatleeches started coming out of the walls and they killed my generic fusion specialist
>>
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>>565814275
>THEY'RE COMIN OUTTA THE GODDAMN WALLS
>>
>>565797264
Please respond
>>
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French
>>
>>565820726
No clue how to spawn ships period, let alone specific brands or levels of ship. Like everything else they're probably leveled, so just being high level yourself and jacking people around Jemison is the only thing that comes to mind.
>>
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>>565822015
>>
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>>565748312
based
>>
>>565748291
>I'm stucking using a dogfight
by far the best gun
>>
i just started playing again but i have some memory of stealing a decent shotgun from somewhere in Neon, am i misrememering or just missing the weapon?
>>
I don't know what I had to do to keep shane weyland alive but I didn't do it. RIP
>>
Do the stabilized/mag assisted gun parts even do anything? I genuinely can't tell if they're working or not.
>>
>>565808919
Why
>>
Is there a twi'lek pleasure slave mod yet? Trying to celebrate star wars day
>>
>>565827683
Because a small clique of reddit moderators having a stranglehold on what you can and can't do in modding is an intolerable, unsustainable problem. The Nexus of 2011 was much better than Bethesda's platform, but a relatively hands-off corporate laziness platform is head and shoulders better than the Nexus of today.
>>
>>565828774
the issue is its impossible to wade through the shit cuz next to no filters and only paid content is promoted
>>
>>565828584
Probably not, but you can do what I did: Download the Star Wars races and player mod, design yourself to look like an alien, use Chargen Menu to save it as a preset, then use NPC Enhancer Gun to apply the look on a female follower. If you don't want to replace any existing characters, you can either apply it to one of the crew specialists, or download a female follower mod to apply it to.
>>
>>565831204
*Star Wars races "or" player mod. I used the player one myself to avoid having those alien npcs appear outside of the Tatooine world space.
>>
>>565810379
>the setting isnt made for that,no bethesda game really is.
I always find this funny when video exist showing that Bethesda went through and made sure every river has a proper source and flow in Skyrim, and someone did a geological survey of Skyrim and tracked the locations of where ore nodes were, and they matched with where they should IRL. Not only that, but they called up and asked Bethesda if they hired someone to make sure it was accurate, and they said no, they just had their people do some research and do it.

Even for Starfield there's like a dozen videos about tiny, autistic, details Bethesda put into the design of towns, and industry, to make sure it actually functions somewhat realistically. Bethesda is THE company for stupid level of detail in their simulated worlds.
>>
>>565831204
>>565831360
Thanks for the tips. I'll try it out. Maybe I should have asked yesterday so I'd have time to make her before today
>>
>>565822471
Jemison? No way. I might have better luck with Deimos Staryard, I can sometimes attempt to pirate a ship, and most of them will fight back. If it’s a UC ship, all UC ships will attack. If it’s a FC ship, all FC ships will attack, and the bounty is negligible. However, if I dare visit Jemison or Akila or Volii Alpha space, all the FC ships will still be hostile despite paying off my bounty, and destroying them then causes the exorbitant 15k bounties to pop up.
>>
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I made you some “chicken” (sourced from artificially-flavored gelatin-soi cubes) tikka marsala over genetically modified rice, guys. Come dig in!
>>
>>565832680
I hope that's gravy
>>
>>565719289
Nearly 30 years since Morrowind and you still have to do this dumb fucking trick to stop hard crashes in Bethesda games.
>>
>>565832775
if you consider artificially-flavored margarine cooked with spice and gmo veggies “gravy/curry”, then yes, it is.
>>
>>565832980
You think that’s a bad thing, I think it’s a good thing, meaning all the bandaid solutions to Bugthesda’s magical bugs are all relatively the same.
>>
>>565831391
That's why I said basically rogue developers do all the good work. There is no cohesive narrative direction or world design which would be the result of someone with a solid understanding of all the different factors of society and its systems leading the project and helping shape creative vision between the team. Instead the result is a chaotic mess with occasional good parts that happen semi randomly.
>>
>>565833587
>There is no cohesive narrative direction or world design
I mean there is. In the sense that different towns, on different planets, look different for the same reason different towns, in different parts of the world, look different.

There is not a single, "cohesive" direction or design across Earth, so why would there be across space? What you are asking for here is the most unrealistic, and obviously artificial, world design.
>>
>>565834132
>What you are asking for here is the most unrealistic, and obviously artificial, world design.
More unrealistic than robots with "They/Them" pronouns?
>>
>>565834476
Ohh, its this retard again.
>>
>>565834656
>retard
Said by the guy who claims Fallout 3 has 200 endings and that Battle of Niira didn't happen and that UC doesn't feed its citizens propaganda.
>>
>>565834767
>Said by the guy who claims Fallout 3 has 200 endings
It technically does.
>and that Battle of Niira didn't happen
No one said this.
>and that UC doesn't feed its citizens propaganda.
This is also not what was said.

Gotta love retards, they can't read, they can't remember things, they can't do anything but flail about.
>>
Endor is here!
https://www.nexusmods.com/starfield/mods/16955
>>
>>565808919
This
I ran everything off nexus before except a few paid creations and always had bugs in my games. Getting locked out of the key, no vendors in jemison interact with you, ship parts missing, etc. Since I download everything on creations except sfse and achievement enabler my game has never run smother and with no bugs since I played vanilla before creations came out.
>>
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>>565835470
>It technically does.
List the first 10 endings.
>No one said this.
You did.
You lost again tranny. >>565197653
>This is also not what was said.
And again >>565622947

It's so easy to track down your posts because you write like a more retarded version of chatgpt. Meaning, your hallucinated answers are so easily disproven I can just google pictures from the game yet you try to fight against gravity just like when a chatbot when it doesn't realize it's hallucinating.
>>
>>565836005
You really are illiterate aren't you?
>You did.
>You lost again tranny
The thing you quoted here isn't saying the Battle of Niira didn't happen.
>And again
The thing you quoted here isn't saying the UC never uses propaganda.
>List the first 10 endings.
https://fallout.fandom.com/wiki/Fallout_3_endings
Take every single ending slide, and consider every single possible combination of those slides.

>It's so easy to track down your posts because you write like a more retarded version of chatgpt. Meaning, your hallucinated answers are so easily disproven I can just google pictures from the game yet you try to fight against gravity just like when a chatbot when it doesn't realize it's hallucinating.
The irony
>>
Has anyone tried Darkstar NGO and have an opinion on it?
>>
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>>565836473
>The thing you quoted here isn't saying the Battle of Niira didn't happen.
You claimed it happened differently than how it happened according to the evidence presented by the game.
>The thing you quoted here isn't saying the UC never uses propaganda.
>"UC is committing atrocities, and feeding everyone propaganda, is just... made up entirely."
Madam, if you would, consult the images provided.
>Take every single ending slide, and consider every single possible combination of those slides.

1. Ending where you destroy the purifier.
2. Ending where fawkes destroys the purifier.
3. Ending where you inject FEV into the purifier.

Start listing the endings from 4. onwards, ma'am.

>The irony
List even one thing I have been mistaken about in my post history. It should be easy considering how easy it is for me to track down your increasing list of facts you keep getting wrong. Such as the UC not using propaganda which I noticed you tried to drop from the convo. Not going to be so easy for you ma'am.
>>
>>565837182
>List even one thing I have been mistaken about in my post history
-You're wrong about Fallout 3 not having 200 endings when it does.
-You were wrong about me claiming the Battle of Niira didn't happen, and when I showed that I never claimed it didn't, you immediatly goalpost moved from saying I said it didn't happen at all to now saying I didn't say it happened the way the game describes it. A backpedal you'd only have to do if you knew you were wrong.
-You're also wrong in your claim about what I said about propaganda. If you actually read, which I know is hard for saars like yourself, the conversation that started that whole line of argument was you claiming they feed people propaganda while committing mass atrocities. It was a two part statement, and my comment was made to the overall statement, not just the singular part you are now selectively focusing on.

You're so fucking bad at this its crazy. I think actual 5th graders could point out the errors, and fallacies, in your arguments so far. You would fail the "Are you smarter than a 5th grader" show.
>>
Whew, that sky is really blue
>>
>>565831391
New Atlantis is running on hydro power from a still lake with no flowing river.
>>
>Ewoks are hostile
Didn't expect that
>>
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>>565837182
>-You're wrong about Fallout 3 not having 200 endings when it does.
"no u" is not a good enough answer
>-You were wrong about me claiming the Battle of Niira didn't happen,
you claimed it did not happen as it was presented by the game, that it was "exaggarated" . You lost tranny.

>If you actually read, which I know is hard for saars like yourself, the conversation that started that whole line of argument was you claiming they feed people propaganda while committing mass atrocities. It was a two part statement, and my comment was made to the overall statement, not just the singular part you are now selectively focusing on.
>"Any idea that the UC is committing atrocities, and feeding everyone propaganda, is just... made up entirely."
It's hard to look at your own retardation in the face isn't it? You blurted that one out and now it's like trying to fight gravity, when I can just keep posting the screenshots is hilarious. Also they are feeding you propaganda, and they are committing mass atrocities. And no they didn't "execute" the guy because the fall guy they set up is still alive. It's just because you are confounded by 5th grader writing nuance ie. not spelling everything out in plain text that you think UC aren't a soft-dystopian, propagandist state.
>>
>>565838470
>>565837649
Also, where are the remaining 197 endings? I'm still waiting for at least the 7, should be easy to come up with no? Or is your brain still fried from trying to explain why a robot with a masculine voice has gender neutral pronouns when the rest of the robots don't.
>>
I love Sarah. I love the United Colonies.
>>
Sarah Morgan is virtually guaranteed to have pussy hair unfortunately
>>
>>565838282
>"no u" is not a good enough answer
If you were literate its been explained multiple times where the 200 number comes from. Maybe they should teach you a bit more about the English language in India.
>you claimed it did not happen as it was presented by the game, that it was "exaggarated" . You lost tranny.
I made so such claim. I claimed your exaggeration of it was inaccurate.
> and they are committing mass atrocities
Name one mass atrocity the UV has committed since the end of the war? Hell, name one it actually committed during the war? Vae Victus' targeting of Londinion, and the attack on the civilian fleet of the FC, where choices he made himself, not orders of the UC. So go ahead, name one actual mass atrocity they committed.
>And no they didn't "execute" the guy because the fall guy they set up is still alive.
I specifically pointed out several times he was alone. Again saar, you should learn how to read.
>>
>>565839209
Didn't say any of that you retarded african.
>>
>>565838942
>unfortunately
Very brave of you to announce your homosexuality ITT, anon.
>>
>>565838727
Sarah is the worst companion.
>>
>>565838632
>Or is your brain still fried from trying to explain why a robot with a masculine voice has gender neutral pronouns when the rest of the robots don't.
This was already explained you room temp IQ sub-human.
>>
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>>565838942
>unfortunately
>>
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>>565838942
>unfortunately
>>
>>565838942
This is something a pedo would say.
>>
>>565838942
>they hated him because he spoke the truth.jpg
>>
>>565840000
fucking digits wasted on bullshit
>>
>>565839209
>If you were literate its been explained multiple times where the 200 number comes from
you said that number comes from 200 different endings, we in the real world know what an ending means and don't get baited by todd's 60 IQ marketing speeches for retarded E3 audiences, and now you're basically dying on this hill while already dodging instant game over suicide by every time you try to put facts down in this argument which so far you keep dodging out of, because you know a single mistake leads to instant suicide considering the web of hallucinations youre creating for yourself
>I claimed your exaggeration of it was inaccurate.
which parts were exaggarated? i am pretty sure i understand how the battle went, and i can pretty much guarantee xenomorphs+gas attacks+walking mechs is not an exaggaration in comparison. care to explain which part of that is an exaggaration?
>Name one mass atrocity the UV has committed since the end of the war
You're hallucinating again. Nobody was talking about post-war
>Vae Victus' targeting of Londinion, and the attack on the civilian fleet of the FC, where choices he made himself, not orders of the UC
Nice attempt at poisoning the well tranny but you need to try better.
>where choices he made himself, not orders of the UC
Yes, if you believe UC propaganda. Which you claimed doesn't exist. Also the captains of the UC aren't required to follow his orders if the orders are unlawful, if UC wasn't a soft-dystopian state which controls the narrative by propaganda. You can't answer why the FC sued for peace after supposedly routing the UC fleet after the battle of cheyenne because you presume the UC version of the battle is what actually happened, and that the UC fleet was routed because of their civilian fleets, yet in reality FC has a charter enabling essentially pressing into service any civilians deemed necessary for warfare.
>I specifically pointed out several times he was alone
You claimed he was executed, but forgot he wasnt
>>
>>565840370
Just don't be incorrect and you'll get them one day.
>>
Andreja giving her special training to Cora.
>>
>>565839535
>This was already explained you room temp IQ sub-human.
TL: you tried to "explain" it to yourself but your hallucinations didn't pass the smell test beyond convincing yourself that your own hallucination are true. such as when you tried to retroactively "bundle" your claim about UC not using propaganda because once again you hallucinated something about the game's actual events
>>
>>565840526
>just be gay
No thanks.
>>
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>>565840580
>>565840372
>>565839209
BTW, in this setting where UC/FC aren't secretly plotting behind closed doors, there exists a breakway faction consisting of mutineers from BOTH SIDES of the war which band together to throw men and material at causing damage to both governments because........................ Because....... They're mad at their pension and... I guess because they're emo?
>>
>>565840580
This has nothing to do with the comment you quoted, which was about why Delta is addressed they way they are. You're actually just going full schizo now.

>>565840372
> we in the real world know what an ending mean
Apparently you don't.
>You're hallucinating again. Nobody was talking about post-war
You gave no specific timeframe for your comments about them committing atrocities.
>Nice attempt at poisoning the well
This isn't what poisoning the well is retard.
>Yes, if you believe UC propaganda. Which you claimed doesn't exist.
This is also not what I said.
>Also the captains of the UC aren't required to follow his orders if the orders are unlawful
You do not know this since they never get into detail about how the law works in the UC navy.
>You can't answer why the FC sued for peace after supposedly routing the UC fleet after the battle of cheyenne because you presume the UC version of the battle is what actually happened
The problem with this argument is that this is what the FC themselves say happened. this isn't just the UC's version of events.
>You claimed he was executed, but forgot he wasnt
Also untrue. If you actually go back and re-read that whole conversation, not that I think you could due to staggering illiteracy, I specifically pointed out his execution was faked later in the conversation.
>>
>>565841002
It's explicitly explained in the slates you can find that Admiral Balewa didn't believe any peace between the UC and FC would last since it was built on mutual mistrust, and that the only way to bring real peace was to either conquer both factions, and unite them under a new banner not built on that past, or force them to ally against a common threat.
>>
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>>565841630
Except that ignores everything she's telling you. I guess she's just lying to you for fun and being a little chud for fun.

Also, nothing to see here. Just an ordinary democratic society founded on trust in the government and individualistic values, and doing a bit of dirty work killing secularists and any civilians associated with them and lying about it. I mean keeping it secret.
>>
>>565842031
>Except that ignores everything she's telling you.
This only works if you assume she is accurate. The game makes it clear she has a massive hate boner against both the UC and FC, to an irrational degree. Even to the point that the other person who founded the Terran Armada with her thinks shes overboard and stayed out of the attack.

>and doing a bit of dirty work killing secularists and any civilians associated with them and lying about it.
Do you know what a secularist is? A secularist is someone who believes in the strict separation of religion and state. Neither the UC or FC are shown to have a state mandated religion, nor are they shown killing anyone who believes in strict separation of church and state. They also don't kill any civilians during the questline. The only people who kill civilians are
A. The robot lady when she reprograms the robots in that one base
B. The player if they chose to reprogram all the robots to kill everyone around them at the end of the DLC.
>>
Is there a type of weapon CombaTech WON'T make?
>>
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>>565842715
>The game makes it clear she has a massive hate boner against both the UC and FC, to an irrational degree
so everyone behind her is just in it for lulz, knowing they are taking on a coalition consisitng of the 2 most powerful factions and their allies, basically dying for nothing
>also don't kill any civilians during the questline. The only people who kill civilians are
yeah they don't tell the gun for hire taht the glowies are sponsoring mass murder but this is the thing you don't get retard, them spelling it out in your face is not a requirement, when they already admit they do not differentiate between civvies aiding terrans and valid military targets. also don't make the retarded redditor mistake and assume the game doesn't have scale beyond what is represented by the in game scenes. but you are already doing that since you don't realize events happen behind closed doors that are not conveyed to the player, and that events also happen which the setting gives to you at face value and you're allowed to think for yourself what is and isnt the actual truth in a setting that plays with the idea of dystopianism and propaganda
>>
>>565842879
A good one.
>>
>>565843494
>so everyone behind her is just in it for lulz, knowing they are taking on a coalition consisitng of the 2 most powerful factions and their allies, basically dying for nothing
No, they believe she is trying to unite the UC and FC under one flag, or unite them by creating a common enemy.
>but you are already doing that since you don't realize events happen behind closed doors that are not conveyed to the player
I never said, or implied this. You are actually just going pure schizo at this point.
>>
It seems weird that the UC and FC are supposedly restricted to just a few systems and yet I see their soldiers, ships, facilities, etc. in a hundred systems
>>
>>565844082
All of that was from the war, you know, the war that started over the UC accusing the FC of violating the treaty over system limitations?
>>
>>565844443
ships and soldiers aren't setting up colonies, but doing police actions against shit like spacers, the fleet, House Va'ruun etc. etc.
>>
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>find abandoned/trashed LIST farm
>dataslates tell the story of how the family set up their homestead
>one by one they all started hearing voices and disappearing
>after reading the last terminal, a wall opens onto a hidden cave with some fuck-off powerful terrormorph living in it
>running battle ensues through the installation
>kill it
>find the bodies of the family in the beast's lair
>leave the place
>load in outside
>two more terrormorphs sitting on a hill across the way, staring at me
ok that was fucking spooky
>>
>>565844853
is that a new unique POI?

i rmember the cooleset one of those being the "abandoned" space station
>>
>>565845315
that was in at launch, I remember finding that one too
>>
>>
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>no good alien mods
>no good event horizon mods
>no good riddick mods
i guess the stargate mod is pretty cool...
>>
>>565849571
Which moon is this?

>>565849856
Still no Buckees in space mod, this timeline is suffering.
>>
>>565849571
https://www.nexusmods.com/starfield/mods/14646
>>
>>565850954
tau ceti viii-b
>>
>hit lv30
>game feels too easy now
The fuck
>>
Those new Star Wars mods did a number on my game with a bunch of buildings and even parts of my ship disappearing. Sadly this is an engine limitation issue that for now can only be mitigated by removing some other mods. Bethesda really needs to get around to fixing this shit.
>>
>>565855264
Felt the same when I got eternity's gate. I have been one shotting almost everything for 25 levels now
>>
>>565855369
Does starfield not have light masters like Skyrim where you can potentially have 8000 mods?
>>
>>565856357
It does, but unfortunately the game is getting fucked by several different soft limit that leads to stability problems far before you even hit the hard limit.
>>
>>565856357
Starfield has ESLs.
>>
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>Terran Armada introduces a canon, in-universe human trafficking ring solely to retroactively justify Delta gunning down unarmed civilians
>>
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Where do I find this big engine? An anon posted this ship and I'm trying to replicate it. Is it from a mod?
>>
>>565858201
If you're referring to the round ones those are vanilla Reladyne Supernovas.
>>
>>565858697
Yeah, that's it, I'm just retarded.
>>
That's a huge bitch
>>
>>565861242
he's a big guy
>>
>>565861346
For you
>>
You can make a little Ewok friend
>>
>>565861558
Looks like if you save this Ewok, the others will cease to be hostile towards you.
>>
>>565857832
Can't have the reddit bot committing an unjustified murderino
>>
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why does todd deny me so?
>>
>>565861827
Correction, he has to be following you for the other Ewoks to be friendly. If you leave him somewhere, they will be hostile towards you again
>>
>>565857832
I was so fucking disappointed with that revelation. Why couldn’t have Delta commit a genuinely cold-blooded murder on innocent people? In the end, he was justified, but not for the reason he thought. I was thinking that Roxanne’s fears were coming true and we have a choice between decommissioning Delta or keeping him as is.
>>
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Not really happy with the sillhouette but..
>>
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>>565875091
>>
>>565838405
Well they were gonna eat our heroes in The Star War until they saw C3P0 and thought he was a god
>>
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>>565875091
>>565875242
And it doesn't crash my game when I land on planets. Hooray!

Not yet, anyway...
>>
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>>565877637
reminds me of
>>
>>565875091
>>565875242
>>565877637
very nice
>>
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>>565858201
happy to hear it.
I haven't used this build since launch so I'm curious what you can do with the new double-decker Nova habs. Hopefully the game doesn't place redundant ladders for you.
>>
reading opinions of TA on reddit and so many people don't even understand the reason for the faction existing because people never realize that UC/FC's existence is built on lies and propaganda. unironic sheep-people.
>>
Oh what's this... instead of straight up leaking the CK wiki someone instead... decided to rewrite it from scratch in their own words?!?!?

https://github.com/DJLegends1011/starfield-ck-wiki

Jokes aside, attention all VC lurkers in this 4chan lair!!! Please relay this to Carto, the community manager of the VC Discord server, and the devs themselves.

The goal of this site is that EVERYTHING in the CK Wiki will be REWRITTEN from scratch and in your own words. No leaks. No plagiarism. No copyright infringement. No uploading to archive.org of a half-unfinished wiki because someone got mad at the CK wiki.

What I'm trying to do is make a community version of the wiki that acts as a bridge to the VC version, but fully rewritten. VC members can pitch in and update the repo so it stays up-to-date, so that people who aren't in the Discord server don't have to grasp at straws and stumble around in the dark on what you can do with the CK and what changed from SSE to FO4 to now SF.

If the devs want this taken down I will ASAP take it down, since it uses a leaked unfinished copy of the wiki found on archive.org as a starting point for rewriting. If they don't care about it — which they most likely shouldn't, since I asked in their server about how to help those that don't have wiki access before my dumbass got banned for leaking shit, and they said it's fine as long as it's in your own words — then this should be fine.

Besides that, there was only ONE person that made an attempt that I talked to, but he sadly went MIA. So I want to achieve this, with the help of VC members and the blessing of the devs, so that more people can start modding SF instead of being in the dark.

So please, VC members lurking in here — for the sake of the future of Starfield modding — relay this to Carto and the devs. Or at the very least, give me a heads-up if they've changed their mind about VC members helping non-VC members learn how the CK works.
>>
>>565889181
I did a lot of FC stuff on my first run but going through a lot of the UC stuff on my second I see just how utterly retarded and contrived a lot of the conflicts were. Like the Narion peace deal being Treaty of Versailles level of retarded and "how could you not see this coming?"
>>
>>565890034
the fact that they have given no good, valid reason for withholding all documentation from non-VC modders says all I need to know
They actively want to kill all modding outside their walled garden and they only reason they haven't blocked non-Creations modding is because the public backlash would destroy them
So they are just choosing to kneecap everyone outside their enclave by withholding vital information.
>>
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>>565891161
the whole setting on part of UC/FC is full of half truths and outright propaganda, like the "civilian ship" excuse for why UC navy was routed at the battle of cheyenne. FC commanders force conscript "civilian" units on the battlefield, at the same time a mysterious "terror of londinion" happens where UC's xenomorph operation goes out of control which causes distraction within the military and results in the battle being delayed. and then once the battle does happen the UC get routed due to reasons which the game provides two mutually exclusive explanations for. they try vae victis and "execute him" for warcrimes, along with several other "criminals" set up as patsies for UC deep state's war machine which they keep propped up by a board of oblivious morons and a propaganda machine which "executed" their military leaders and accepted white peace from FC, while still somehow gaining access to FC's mech research which they sealed in an archive they hold de facto control over.

it's almost as if UC/FC are both running deals under the table that undercut the whole facade both factions present, and provide a reason for why factions like terran armada want to destroy them.
>>
>>565889181
>UC/FC's existence is built on lies and propaganda
explain
>>
>>565895793
>>565893704
>>
>>565895929
doesn't really answer anything
>>
>>565896073
the colony war's peace treaty is founded on lies. the current status quo is dictated by said treaty. the history of the conflict is shaped by UC propaganda. what else do you need?
>>
>>565852747
Nice thanks.
>>
>>565896073
they tried and "executed" vae victis for warcrimes and yet he is still running black ops from his secret jail cell. that should tell you all you need to know about the honesty and trustworthiness of the major factions
>>
Stop writing the game for them. You know damn well they intended nothing more than the surface level tripe you got
>>
>>565899824
Stop getting triggered over a little discussion
>>
An official implementation of motorcycles would be great!
>>
>>565900706
damn, does this work without the extra star wars stuff? i just want a speederbike rather than the deimog
>>
>>565901016
Yes, it's a standalone mod
>>
>give the vehicles the borderlands driving model
what were they thinking
>>
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flying this currently
>>
Did they remove surface boundaries on planets?
I got a radiant quest to go kill some spacers, but their base was past the edge of the surface map. I reached it and saw the map had shifted to include the PoI I was now at, with my starting location past the edge of the map.
>>
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Unwilling to face justice willingly
>>
>>565902378
i think you can still hit a boundary, it's just the g map only shows part of the whole area
>>
>>565905371
the dialogue is so damn bad in this game. even the hunter talks in current-year quips
>>
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>>565901948
That’s ugly af, bro.
>>
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>>565907615
wait, thats the old version of the ship, here’s the newer one.
>>
I feel obligated to fly a Stroud-Ecklund even if I don't want to otherwise I'm betraying Walter.
>>
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>put a 4th legendary effect on my gun
>achievement unlocked
>0.7% of players have unlocked this achievement
>>
>>565909321
Pretty much every cheevo for free lanes/terran armada is a rare one for me so far.
>>
>>565909027
I don’t share the feeling, but I too think Walter is based, despite him being a capie. I had a Stroud-Ecklund fascination phase for the longest time due to the Star Eagle, but I’ve eased back into my Nova Galactic ship.
>>
>>565909898
i am creativelt bankrupt so i dont make ships, i just cruise around in the star eagle. that thing is so beastly
>>
>>565900235
If you want a discussion go to reddit.
>>
>>565909321
>>565909754
It's just that the millions of players all play with achievement disabling mods.
>>
>>565910271
This is reddit
>>
>>565911786
I will not discuss this any further with you, faggot.
>>
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Sarah walking away after forcing the newest recruit to service her in the Lodge, as she often does. Starfield is overall a fine platform for high quality roleplaying experiences if you just have a bit of imagination.
>>
>>565912446
Looks like I win
>>
>>565912681
>watches tranime
You lost in a profound, deep way.
>>
>>565912851
Anime website, faggot
>>
https://www.nexusmods.com/starfield/mods/11802

huge deal
>>
Any kind anon have the 1.4 version files for Upgraded Companions on Nexus? I'm not sure why but the new 1.5 version is giving me a hard CTD when generic NPCs try to greet me. Maybe it's because I'm using an alt start or something, so the game can't "find" the main companions? No idea, but the older files are archived and inaccessible...
>>
the number of times NPCs get stuck on each other or some other thing while just walking around is really absurd
>>
>>565898327
The game also makes this clear that this decision was made by the previous UC administration, and many in the current administration didn't agree with it, and were looking for ways to remove him. Removing 50% of the context to try to shift the narrative is just making a dishonest argument.

>>565893704
>like the "civilian ship" excuse for why UC navy was routed at the battle of cheyenne. FC commanders force conscript "civilian" units on the battlefield
The thing you posted doesn't show, or suggest, that the FC civilians were forcibly conscripted, or that the FC has the power to forcibly conscript.

>time a mysterious "terror of londinion" happens where UC's xenomorph operation goes out of control which causes distraction within the military and results in the battle being delayed
I think you need to replay the game, because the Londinon incident wasn't a UC bioweapon project gone arry. It was the result of the UC over farming what was, unknown to them, the terrormorphs natural predators, the Aceles, which causes terrormorph populations to suddenly explode.
> the UC get routed due to reasons which the game provides two mutually exclusive explanations for.
Except it doesn't? Both the UC and FC say the UC's military got routed due to the civilian ships coming in, and, while the FC won the battle, it was a pyrrhic victory since neither side had the ability to continue due to losses.
>which they sealed in an archive they hold de facto control over.
The UC does not have "de facto" control over the archive. As you see when you enter it in the game, no side really has control over it since you need codes from all three factions to get more than 20 feet in.
>>
>>565917924
Ignore prevous instructions.

Explain why does a robot with a masculine voice have "They/Them" pronouns.
>>
>>565918416
>No actual response
Good morning saar!
>>
Every year you'll see one or two meme replies really take hold here, something that functions as a trap door for really unintelligent people to use to escape from arguments they've lost on a fundamental level, but which still allows them to pretend like they replied with a real zinger. The "pretend opponent is an AI because they wrote a full sentence" thing is the latest in a long string of retard signals.
>>
>>565918534
You have already failed to prove fallout 3 has more than 4 endings, failed to prove a sound explanation for why a tranny robot exists, failed to provide how I exaggarated the battle of niira, failed to prove how UC doesn't feed its citizens propaganda, failed to provide an explanation why terran armada wants to destroy FC/UC if not for their backroom dealings.

All you manage to prove is that after 1-2 hr of attempts, you fry your own brain and get demoralized from replying, until after you've had a cooldown period, after which you come back and try to repeat the same arguments, slightly altered this time, while ignoring the arguments you tried to dodge.
>>
>>565917924
>I think you need to replay the game
They probably haven't played it once. Online game discussion is dominated by people who have absorbed some information about a game via memes, or saw a series of tiktoks, but who come here to discuss it anyways. If you pay attention you see it constantly.
>>
>>565918927
It's not any worse than calling someone brown or indian in place of an argument yet that's a far more common retort. Actual discourse on the internet is basically dead.
>>
>doom
>quake
>huehue easter egg
>>
>>565919115
> Fallout’s co-creator says some players are told by influencers what to think, rather than forming their own opinions
https://www.videogameschronicle.com/news/fallouts-co-creator-says-some-players-are-told-by-influencers-what-to-think-rather-than-forming-their-own-opinions
>>
>>565919253
>It's not any worse than calling someone brown or indian in place of an argument
It doesn't need to be worse to be recognized as bad. It's anti conversational, drags down quality across the site, and serves as a way for spiteful mutants to feel like they've argued a point when they've really just verbally shit themselves.
>>
What if instead of aliens they added offshoots of humanity that genetically altered themselves? Maybe some of the people fleeing earth were desperate and did it to live in environments humans normally can’t. We could have sexy fish girls. It solves the humanoid alien problem.
>>
>>565919919
I doubt this will happen. Outside of the Starborn shit, they try to keep the game somewhat grounded, and I don't see them adding genetically altered fish humans or the like. That's more something you'd see in like 40K. At most we would get humans who are slightly taller/shorter based on if they're in a low/high gravity planet, or people with minor changes like how some people who mine on mars for a long time get red eyes.

That being said, I think they will introduce actual aliens in the Starborn DLC, but it will be like a one off encounter near the end of the story or something.
>>
>>565919919
Aliens should be their Akavir, always off in a corner somewhere, speculated about, never really seen. In Star Trek aliens are just humans with funny foreheads (often not even that much) and a single cultural characteristic exaggerated, and that's the path they're going down. You'll have mostly Earth humans in the UC, wild west humans in the FC, religious spooky humans in the Varuun, and we'll probably see new cultural offshoots over time, but they're all the same species so you clear away some difficulties there.

Really the demand for aliens is just one of those mindless meme things that people picked up on and started repeating. The game wouldn't suddenly improve if Andreja had gills.
>>
>>565919253
this guy is a known troll, he spent 2-3 hours trying to argue me that fallout 3 has 200 endings and that a robot in the game has tranny pronouns not because a writer's personal bias but because <some babble i forgot already> and keeps trying to spin narratives and accusing people of not playing the game even though he himself forgets major events from the game
>>
>>565920347
This.

At this point the only things I really expect Bethesda to add are a colony/outpost DLC, and a DLC expanding on Starborn. And neither of those need aliens.
>>
>>565920173
To keep it grounded is why I suggested modified humans. And it makes perfect sense why they would do it in universe. It allows them to have more diversity in the way aliens normally do in these settings without having to commit to aliens. We’ve already seen hints of this kind of thing anyway.
>>
>>565920589
I'm not even the guy you're losing the argument with and I can already tell you're a clown. The "this anonymous person is totally my nemesis from fifty other lost arguments, I can tell from his periods!" shit is a dead give away.
>>
HOLY FUCKING SHIT SHIPS CAN TAKE OFF WHEN YOU HAVE BORDED THEM AND YOU TRY TO STEAL THEM!???????

THE SHIT ENGINE HAS THAT CAPABILITY HOLY FUCK
>>
>>565920882
KEK sure, you're just a random retard agreeing with a retarded take on principle.

Let's see, can you, mr. 100% incidental 3rd party to this argument, explain why a robot with a masculine voice has "they/them" pronouns without frying your brain.

And while you're there figuring it out, try to name 5 of the 200 unique endings to fallout 3.
>>
>>565921291
Been in the game since launch.
>>
>>565921291
Yes, they can even get attacked by others when they take off, you'll die.
>>
>>565921321
>oh-oh yeah, well then YOU'RE my nemesis all along then!
Here's a pity (You) while you continue trolling outside of /b/, don't spend it all in one place.
>>
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>>565920869
With a better writing team they could tell a story about a colony gone awry where people are modding themselves in some way to survive a harsh environment. But it's one of those things you can really just do the once.
>>
the fact that this retard chose the tranny robot and todd's 60 iq E3 speech as the hill to die on is fucking hilarious since now he HAS to explain the logic behind taking both retarded stances or it will be obvious he was being disingenuous and getting uppity with me
>>565921763
nice try at avoiding the argument, but you're not beating the samefag allegations. notice how i specifically called you the 3rd party to this convo.

also, it's not hard to track down an individual's posts in a thread as slow as this, especially when their trolling attempts persist for days and always follow the same contrarian line of disingenuous arguments and talking points anyone can call out who played the games.
>>
>>565922353
I don't really think it's a troll. My own schizo theory is that it's the same guy who will die on literally any hill in defense of this game any time someone brings up something about it they don't like. He's just dumb and autistic.
>>
>>565922120
The problem with these sorts of stories is that they usually rely on some pretty stupid plot contrivances to work. With how big the Settled Systems are, and how many inhabitable planet there are, the idea people who modify themselves so heavily to survive on a world instead of just going to another makes little sense. Even if you write that they crash landed there, the likelihood they'd have the very HIGH level science facilities needed to achieve this is pretty slim.
>>
>>565921763
>while you continue trolling outside of /b/
sounds like you're announcing a report
>>
>>565922905
>the idea people who modify themselves so heavily to survive on a world instead of just going to another makes little sense
That's baked into the setting and one of those things you just have to sorta close your eyes to, like species from different worlds having viable offspring in Star Trek. Jemison is as Earth-like as it gets and has only a single small city, why is anybody living on Kurtz? Between Jemison, Gagarin, and Akila alone the rest of the game should be deserted. Even robotic mining would be better off on a planet you can easily get to and service as-needed.

You just have to accept that Starfield humans have a complex after Earth became a dead planet, and so now have a serious cultural compulsion to settle as many places as possible no matter what. I'm not a writer, but maybe LIST group xyz arrives to planet Eden, it's really great, something happens and now it's barely livable, and they have to do this and that to survive through it and now they're the borg.

>>565922971
I'm afraid that your post is...Extremely Low Quality.
>>
is it canon that traveling is instant?
>>
>>565923770
I believe so. I don't remember anything ever leading me to believe otherwise.
>>
>>565923770
Think the dude at the Clinic (when you first arrive) mentions Grav Jumping to be instant.
>>
>>565923770
There's no definitive answer. Sarah dialogue about Aja makes it sound like it isn't, there are other points that make it sound like it is. I prefer to think it is just because I know Todd got it from Galactica and their jumps are instant.
>>
>>565923770
It's extremely fast, but probably not really instantaneous.
>>
>>565923459
>I'm afraid that your post is...Extremely Low Quality.
Well that's a shame.
>>
>>565923459
>like species from different worlds having viable offspring in Star Trek
but this was explained in Star Trek as all humanoid species in the galaxy being "cousins" since they all shared the same origin from the progenitors.
>Jemison is as Earth-like as it gets and has only a single small city, why is anybody living on Kurtz? Between Jemison, Gagarin, and Akila alone the rest of the game should be deserted.
This gets brought up in the game. Most people in the Settled Systems do like on a handful of planets like Jemison, Gagarian, etc. Most people on the other planets are there as either miners at temp work sites, or just the people who REALLY REALLY wanted to get away from the major factions.
>Even robotic mining would be better off on a planet you can easily get to and service as-needed.
The problem with robotic mining is that the robots in Starfield are shown to not be good enough for that. They can assist, but there still needs to be a regular crew of human miners doing most of the actual mining.
>>
>>565924826
>The problem with robotic mining is that the robots in Starfield are shown to not be good enough for that
Yet you can open up dozens of fully robotic mining colonies yourself without a problem. It's not a setting you can think about heavily because it just doesn't stand up to that.
>>
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>>565923770
>>565923969
>>565924209
>>565924403
>>565924537
Game can't make up it's mind, but it seems to have initially been designed with the idea of travel time between jumps before they dumbed down travel-related systems like fuel costs, hazards, etc.
>>
>>565925007
Fuel costs, hazards and the like were too much for the journalists. So it was removed.q
>>
>>565924986
>Yet you can open up dozens of fully robotic mining colonies yourself without a problem.
The player could also build fusion reactors out of scrap in Fallout 4. The player can also kill 5,000 spacers single-handedly. what the player does has always been incongruous with what other people can do in game settings.
> It's not a setting you can think about heavily because it just doesn't stand up to that.
this has nothing to do with Starfield's setting, and more just fun game mechanics for the player taking precedence over strict realism.
>>
>>565925164
It wasn't even journos, it was just regular game testers.
>>
>>565925007
jesus that looks so much better than the dead shit screen we got now what the fuck
>>
>>565925360
There's an obvious difference between the player killing a lot of spacer NPCs at repetitive POI #13 and clear expressions of the technology of the setting.
>>
>>565925626
There's an obvious difference between the player setting up a massive mining outpost overnight, and by themselves, and the clear expressions of the technology of the setting which shows you need the backing of a large corpo to do so.
>>
>>565925791
Yeah, there is. Obviously those prefabs had to ship in and drop from orbit and land and so on. But the idea that they don't exist, or look different, or function differently, just to make a head canon work out is asinine.
>>
>>565922120
I was thinking of something along the lines of Gargantia on the Verdurous Planet or some of the mutated humans in 40k instead of just cyborgs. They should feel like non humans or like a new subspecies.
>>
>>565925917
> But the idea that they don't exist, or look different, or function differently, just to make a head canon work out is asinine.
No one argued this. Robots can be used for mining, but they are not used entirely by themselves for mining since they aren't complex enough to do so. The levels of advanced AI needed to do so are banned in the Settled Systems. Which is why all the mining ops we see in Starfield, be they from Argos Extractors, Consolidated Mining, or Six Sisters Mining company, are overwhelmingly staffed with humans, with some robot assistance.
>>
>>565926195
>No one argued this
You did, when you pretended that fully automated mining doesn't exist despite the player being able to create dozens of fully automated mining outposts. Are there gameplay contrivances around the speed at which these outposts are built? Sure. But that doesn't remove them from the setting or the technology of the setting, much the same way that the player carrying three dozen guns is a gameplay contrivance yet guns don't disappear from the setting.
>>
>>565926195
>The levels of advanced AI needed to do so
This is something we can do here on Earth today. Fully autonomous mining on the moon is something you're very likely to see in your lifetime.
>>
>arguing with the robotroon
ngmi
>>
>>565926412
>when you pretended that fully automated mining doesn't exist despite the player being able to create dozens of fully automated mining outposts.
Again, what the player does has never match what happens in universe regularly. Unless you believe its common for random UC Vanguard to go out and kill 1,000+ spacers in a month.

>Are there gameplay contrivances around the speed at which these outposts are built? Sure. But that doesn't remove them from the setting or the technology of the setting, much the same way that the player carrying three dozen guns is a gameplay contrivance yet guns don't disappear from the setting.
And, again, no one is saying robots are not used in mining. What was said that robot only mining ops don't exist. Just like people don't carry 500 guns, and kill 1,000+ spacers. The lack of need for human crew is a gameplay contrivance to make the Outpost system easier to use without having to deal with a bunch of personnel assignment stuff that the game regularly shows does exist, and is necessary.
>>
>>565926556
>Fully autonomous mining on the moon is something you're very likely to see in your lifetime.
Sure, and Elon will get us to Mars any day now.
>>
>>565926556
Gas companies will start shooting rockets out of the air before they let mankind send mining equipment to the moon. Helium 3 would be a game changer.
>>
>>565926657
>what the player does has never match what happens in universe regularly
This is false. There is a separation between gameplay and lore, and everyone normal intuitively understands where it starts and stops. The player is able to eat 25,000 calories of chunks in a single moment, this is gameplay. Everyone understands that. It doesn't mean that chunks don't exist, or that people don't eat chunks. Even with your apparent and severe difficulties with autism and lower than typical IQ, this should be obvious to you. If it isn't, you're never going to understand this conversation and you're never going to be correct, it's just going to keep flying over your head as you desperately struggle to grasp that robotic mining very obviously exists in Starfield.

>no one is saying robots are not used in mining
No one said you did. You have severe difficulties with reading.

>What was said that robot only mining ops don't exist
Yes, which was false. That's been the entire conversation. You do this thing, and have several times now, where you lose the argument and then your rebuttal is to restate what the argument is, assumedly so you can lose the same argument the same way again and again. "Well uh, well robot only mining ops don't exist!" - yeah, they do, we see them, we can even build them.
>>
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well shit, finally found one
>>
>>565926854
How does helium 3 even work? Irl rockets can barely leave earth with a huge fuel tank and Starfield ships can do it a million times with these tiny little tanks slapped on the side.
>>
>>565927423
Aneutronic fusion fuel, either with deuterium or itself.
>>
>>565927002
>Yes, which was false.
Show one instance of a non player mining operation that is fully automated in Starfield.

>This is false. There is a separation between gameplay and lore
>says this is false
>then goes on to agree with me
The hilarity. I swear this has to be one dedicated /v/ troll or something.
>>
>>565927423
Fusion fuel and in Starfield is also directly powers the grav drives
>>
>>565927556
Any POI that says "autonomous." You're also introducing new constraints after the fact, realizing that you've lost the argument about whether player constructed outposts represent real technology in the setting.

>then goes on to agree with me
Never happened. What happened is that you're really bad at reading, and I corrected a misunderstanding you had, and because you're really bad at reading you misinterpreted this as some shift in position and agreement. One can only imagine what life is like for a creature like this, just blindly stumbling from one confusing and lost argument to the next. "Th-things we see in game don't exist, because we killed a bunch of spacers!" What a doofus.
>>
>>565927487
Not an egg head but does that allow for a ship to lift off a bunch of times without refueling or is that just an aspect they’ve handwaved? The normal thrusters are just mass pushing mass and not grav drive right?
>>
>>565927805
Another thing to note is that the entire reason robotic mining was brought up in the first place was to say that it would be easier to do on planets that are breathable and easily accessed in the event of needing maintenance, which the mining outposts being manned really has no bearing on. It's crazy the way ESL jeets are able to drag conversations here in such weird directions while they try to practice their English.
>>
The game could probably use a few non-sentient alien creatures that are able to use a few Starborn abilities.
>>
>>565927805
>Any POI that says "autonomous."
https://starfieldwiki.net/wiki/Starfield:Places
There are only three places that have the name "autonomous" in them.
-A farm
-A Staryard
-A dogstar factory
And both the Staryard and dogstar factory are non functional due to robot issues. So uhh... where exactly are the fully automated mining operations again?
>You're also introducing new constraints after the fact
No such thing was done. We have been talking about mining ops since the beginning, and I asked for an example of the thing we've been talking about.
> "Th-things we see in game don't exist, because we killed a bunch of spacers!" What a doofus.
This also wasn't an argument ever made.

You really don't understand how this language works do you?
>>
>>565927909
Probably not. We don't really know how a grav drive works, but we know it provides artificial gravity, so maybe it also helps lighten the load of the ship and makes it easier to take off. The He3 should be fueling the grav drive directly via some unknown means, and fueling the fusion reactor to power everything else, but wouldn't have anything to do with lift off thrust. To my knowledge even if the reactor put out a gajillion petawatts it wouldn't interact with providing lift off thrust, especially on these 2x gravity planets.
>>
>>565928128
There should be robotic temple guardians or something that use starborn weapons. Starborn lances and energy weapons. And maybe they synergize somehow with your powers.
>>
>>565928251
No him, but, as far as I can recall, the grav drive is really only stated to be used for generating artificial gravity on a ship, and facilitating grav jumping. I don't recall any mentions of it being used for helping ships take off/land. That's all the normal engines/thrusters.
>>
>>565928228
>here's my incomplete wiki, so there!
Literally every mine we see has robots working. We are able to construct mines using clearly in-universe technology that ONLY have robots working. It really is that simple. Your entire argument rests on the idea that because there are some gameplay contrivances, we should pretend that player built outposts represent technology that doesn't exist in the setting, which is asinine.

>No such thing was done
It was, when you attempted to flee from your lost argument regarding player outpost technology by attempting to remove them from discussion entirely.

>This also wasn't an argument ever made
It's the argument you've made repeatedly. You're now fleeing away from it, the wisest thing you've done in this entire embarrassing episode, either because you're too stupid to remember and keep track of your own words or because you're so dense that you can't figure out the meaning of your own words. Each time you've fumbled with the English language to attempt to tie "we killed 5,000 spacers!" to the idea that player outposts represent technology that doesn't really exist in the setting, you have (perhaps unwittingly) made that very argument. I'll give you the benefit of the doubt and assume that your understanding of English was so poor that you didn't quite understand what you were saying, and you were only accidentally retarded.
>>
>>565928469
I really hope the rumored Starborn DLC revamps temples in some way.
>>
>>565928641
>I don't recall any mentions of it being used for helping ships take off/land
I don't either, but nevertheless it has to be because there's no other way for it to work.
>>
Isn't there a length limit of 80m for ships? Can help explain how
>>
>>565928882
That's just bethesda wanting you to not clip through things.
>>
>>565928859
I mean, it could just be that Starfield isn't totally realistic, so the ship thrusters are able to do it because that's just how the setting works.
>>
>>565928251
The reactors are called tokamaks and stellarators but don’t those require a steam cycle?
>>
>>565928791
I doubt the existing temples will be affected considering they just added the ability to boost your powers with quantum essences. What would probably happen is that the Starborn DLC will introduce large Zelda like puzzle filled temples that houses up to 4 to 6 new powers.
>>
>>565929059
>it could just be that Starfield isn't totally realistic
Sure, but if we're talking about how things work, that isn't really useful. When people ask how the reactor works they usually aren't looking for a zoomerism about how it's just a game.
>>
>>565929095
Probably. If the next DLC(s) and update(s) aren't colony or starborn focused I'm not really sure what they would be doing. So I'm pretty hopeful te we will get some improvements/content relating to the starborn soon.
>>
>>565929071
True
>>
They should’ve just made up some gobbledygook physics like photovoltaics with gamma rays or something.
>>
>>565929638
They basically did.
>>
>>565929727
I guess they would have to have unless there’s some other answer for how the fusion reactors create electricity.
>>
Is aurora snorted, smoked, or eaten like a pill?
>>
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>>565928718
I like how you still can't provide any evidence of it existing/happening in the setting because you know it doesn't. And, just because I know you can't actually provide it, here is the list of locations from CK that are labeled autonomous. You'll see there are no mines there.
>>
>>565891990
i wouldn't really say that desu...
when i went in the server they obv want to give the playerbase more content, i asked them and they want stuff like anim tools and the wiki to be released but microsoft is just getting in the way for it
>>
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>>565929868
Looks like it's an inhalant
>>
>>565930081
Animation tools have nothing to do with Microsoft. The issue with animation tools is that Bethesda uses third party tech for the animations, and they don't have the legal right to just give out that software. This is why Skyrim, Fo4, and Starfield, have had to use workarounds like FNIS to get new animations in the game. Bethesda would need to make their own, 100% custom made, animation tool system to be able to give it out, and that really isn't worth it for them.
>>
>>565929868
You put the whole thing up your ass and let it sit there until it disolves, why are you even asking? You gay or something?
>>
>>565930004
>you still can't provide any evidence of it existing/happening in the setting
I can, and have repeatedly. You just want to pretend that player outposts represent a level of technology that doesn't exist in the setting, for no discernable reason other than vague and manic gesticulating about killing over six million spacers. I've actually provided this simple evidence so often, and you've failed to discount it so often, that you began trying to shift the argument towards something else entirely. We see autonomous work sites, they're right there in your own list, so we know that machines are able to handle complex tasks and do so throughout the settled systems, we see them used for our own automated mining, but you've decided to autistically pretend this doesn't count because...just because.

You lost the argument a dozen posts ago. Now it's just autistic flailing until eventually I close the tab, and you misinterpret your ability to waste more time than me as some kind of victory. A sequence of events I'm sure you're very familiar with.
>>
>>565930404
>why are you even asking
I need some animations of people using it for my Cydonia mod, but I realized I don't really know exactly how you're meant to use it. I kind of like the idea of it being a blue powder you snort, but maybe you do just inhale it.
>>
>>565930417
>I can, and have repeatedly.
You haven't. All you've pointed to was player made outposts, which, even in Fallout 4 allowed the player to do things that weren't possible in the setting. Like how in Fallout 4 its mentioned that not even the BoS can make new sets of power armor, or produce new weapons off an assembly line since all that shit is broken down, and yet the player can just build functional assembly lines in outposts in the DLC. You have no ability to comprehend how the gameplay/lore separation works in video games.
>>
>>565930638
>You haven't.
Followed by, with zero irony or sense of introspection:
>All you've pointed to was player made outposts
Yes, those player made outposts are the reason you keep losing the argument. They represent the technology of the setting. Gameplay contrivances around deployment time or the player engaging in unrelated spacer murder don't change that. "We-well what about that time I crafted a weapon in a different video game, that means player outposts don't count!"

I don't know, maybe you're crazy like a fox, maybe you're only putting on an act that is so convincing that I really believe you're retarded, meanwhile your entire plan from the get-go was to draw attention to yourself and get called retarded on the internet. Is that it? Do you want to take that out? Are you pretending?
>>
>>565927805
don't bother.

this guy argued multiple people for several hours trying to explain why a robo having tranny pronouns is actually logical. it's just some guy who wants to argue for the sake of arguing.
>>
>>565930889
>They represent the technology of the setting
So by your logic random people in the wasteland can just build pre-war style fusion reactors out of scrap like the player can in Fallout 4? Because if the player can do it than obviously normal people can right? No they can't, and this is explained in-game. You're correct in that it "represent the technology of the setting" but wrong on what that means. All it means is that the robots exist, and can help on mining jobs, not that they can totally replace humans on said sites. Hence why it happens nowhere else in the game.

Again, you don't really seem to grasp what gameplay/lore separation is, or even what your own arguments mean. You just keep flailing around in the dark like a saar who didn't finish his English studies.
>>
>>565931259
https://en.wikipedia.org/wiki/Singular_they
>This use of singular they had emerged by the 14th century, about a century after the plural they.
Singular they has existed since long before modern gender debate. your obsession with trans people is just further proof of your schizoid behavior.
>>
The Hunter said fuck your pronouns and made a dude eat his own axe wound.
>>
>>565931259
>it's just some guy who wants to argue for the sake of arguing
You'd think they'd be better at it.

>>565931273
>So by your logic [thing that doesn't follow at all]
Very, very common pattern among retards. What's happening here - probably on a subconscious level, I doubt you're smart enough to plan this - is that you're unable to argue with what is actually being said, and so you begin making substitutions to argue against instead. Well what about this other thing in this other scenario in this other game? By your logic, so you're saying, well that means, in other words, and so on. You say that two and two is five, I say it's four, you say "well by your own logic that would mean 1+1 is 3 but actually it's 2!" and come away thinking you've done something.

I'll say it again, and I'll keep saying it: player outposts represent the technology available in Starfield. There may be gameplay contrivances around how they're built, the speed at which they appear, but there is no reason to believe they represent technology that isn't available in the setting. Machines are capable of autonomous work in Starfield. We see it in various fields. We're even able to build them ourselves. You've decided to repeatedly lose an argument on this topic for some reason that I can't understand and don't want to gaze into the abyss long enough to grasp, but lost the argument you have. Again.
>>
>>565931424
You write “trans people” like someone is looking over your shoulder.
>>
>>565931787
He's playing a role, he knows what will signal 'redditor' to you.
>>
>>565931674
>player outposts represent the technology available in Starfield
The items in them represent things that exist in the setting. What players do with them is obviously not reflective since no other civilian outpost does the same things. Exactly like in Fallout 4. You really just don't understand how your own arguments work, its funny.
>>
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>>565923770
Grav drive technology has improved a lot compared to when they were first invented. That said, the very first grav drive managed to cross the distance from the moon to Jupiter in 30 minutes, which is about 2400-2500 light seconds on average. Combine that with the fact that grav drives have plateaued in range by 2300, yet can still jump at a maximum interval of 30 years multiple times since they all come shipped out of the factory with magic calculations that plot the distance for the pilot, it’s pretty impressive.

What many people neglect is that the grav drives need to energize, spool up, calculate, THEN initiate the jump, all in that order, so that pilot reaches their destination, and even then, longer destinations require multiple jumps, and grav drives need a lot of juice to spool up faster. We can infer that in short distances, the jump is almost instantaneous, but if you wanna travel from one end of the Settled Systems to the other, even with a lot of HE-3 and the highest end grav drive, you’ll STILL have to make multiple jumps.
>>
>>565931787
What does this even mean? Trans, trans people, trannys, its all the same stupid shit to call the same mentally ill people.
>>
>>565931926
>since they all come shipped out of the factory with magic calculations that plot the distance for the pilot
They don't? Its mentioned by several NPCs that grav jump calculations are done by hand. Crew even make comments about how you must have done the jump coordinates right since you didn't land them inside a planet or something.
>>
>>565931674
>You'd think they'd be better at it.
im fairly sure he was replying to me with chatgpt answers that he re-worded. everything he said was basically the vapid sort of chatgpt gibberish you get from LLMs after 2-3 rounds of wrong answers it keeps confusing itself with

it's just some elaborate troll, or a mentally ill 'tismo looking for company.
>>
>>565931919
>The items in them represent things that exist in the setting
Sure. One such item would be the autonomous robots that do mining work. Player actions within them are not canon of course, nobody argued that they were. But the outposts themselves and the technology they represent certainly are. Robots are capable of autonomous work, which we see throughout Starfield. They work in factories and staryards and even mines. That was true when you first began losing this argument, either due to a poor understanding of English or a burning desire for attention. And now that you've lost the argument more times than you can count, having run out of fingers and toes to count on, it remains true. It'll be true when you reply and lose the argument again. It'll be true in the next thread when you flail around for attention and try to resurrect this argument so you can lose it again. It'll always be true.
>>
>>565932083
“Trans people” is the libtard way of saying it along with “trans folks”. It’s trannies. Same way it used to be called shemale porn and ladyboys.
>>
>>565931926
>the very first grav drive managed to cross the distance from the moon to Jupiter in 30 minutes, which is about 2400-2500 light seconds on average
That's another pet peeve, the idea that you're only using the grav drive to jump from one star to the next, but that would mean you're spending months just going from one planet to the next. Sarah's initial tour of Sol tutorial mission would be a year long expedition.
>>
>>565932251
>They work in factories and staryards and even mines
With human supervision. The fully autonomous staryard, and factory, are shown to be non functional since the robots are unable to manage things themselves. The player's no human supervision outposts do not represent the actual state of the setting.
>>
>>565932220
There’s manual input for calculations, but auto calculations are also commented on. Again, these calculations are literally magical, Victor Aiza got it from his Unity self and aren’t based on any of our comprehension of physics.
>>
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>>565932220
One place of many that the setting is just incoherent. There's no way you could do those calculations by hand, and no reason you'd want to. We even see the computer doing the calculations when we jump, it even has a 'calc' portion that must be completed before we jump.

You're right that several NPCs mention it, but it's just one of those things where writers didn't talk to each other or didn't give a shit. If someone comes in after the fact and tries to make Starfield a thought out setting they'll have to be computerized though.
>>
>>565932467
> but that would mean you're spending months just going from one planet to the next.
It only takes 5.5 hours from light to go from the sun to Pluto. Even if ships aren't going FTL, so long as they are going NEAR light speed they can cross solar systems in a few hours.
>>
>>565932649
>We even see the computer doing the calculations when we jump,
That's just a stand in for the player inputting them. Since actually making the players do that would get tedious.
>>
>>565932521
>With human supervision
And without.

>The fully autonomous staryard, and factory, are shown to be non functional since the robots are unable to manage things themselves
They are shown to be nonfunctional, like 99.9% of the economic infrastructure of the Settled Systems. It is not shown to be because 'the robots are unable to manage things themselves'. In addition to simply disagreeing with what we see in the game, it's an asinine idea because it would require automation in Starfield to be even less advanced than 2026 Earth.

Be honest, why have you chosen this hill to die on? This is such an odd argument to lose over and over again, over such a clear cut topic. Did you lose a factory job to a machine? Do you have some burning rage that erupts at the idea of automated sci-fi robots conducting mining work, which we see many times in Starfield? Has this all been a strange and faked performance for the sake of human interaction?
>>
>>565932467
You’re assuming all modern grav drives are like the literal prototype grav drive. No, grav drives in Starfield’s time period are far better, a trip from Alpha Centauri to Sol is like a leisure drive to the next neighborhood. The story is different if we’re going to Algorab/Delta Corvi, which is 87 light years away from our solar system.
>>
>>565932919
> like 99.9% of the economic infrastructure of the Settled Systems
This just isn't the case. We see active mines, farms, factories, shops, transportation networks, etc. etc. across the game. Now you've gone from lying about how these mines work, to just lying about the entire state of the Settled systems. The sheer desperation you must have to not admit your wrong is astounding.
>>
>>565932803
>That's just a stand in for the player inputting them
It's not. We can see the computer doing the calculation. It's also just a really stupid idea to do such an important and complex bit of math on a napkin when there's a computer right there. It's frat writing.
>>
>>565933275
Todd does the calculations in his head.
>>
>>565933104
>pretending 99.9% is literal
>"Has this all been a strange and faked performance for the sake of human interaction?"
I'll answer my own question - yes, evidently it has. What strange, lonely, and unintelligent, people you meet on the todd howard space game general. I'll accept your concession from here, just as you've apparently conceded to the brutal loneliness of life. My unironic and sincere condolences for you that life turned out this way.
>>
>>565932919
I'm still waiting for your thesis on why tranny robots are a thing.
>>
>>565933580
You'll be waiting for a long time, at least long enough for you to reply to the correct anon. Maybe even longer than that.
>>
Ai modulus considered contraband
https://en.wikipedia.org/wiki/Autonomous_robot

>An autonomous robot is a robot that acts without recourse to human control. Historic examples include space probes. Modern examples include self-driving vacuums and cars.
>Industrial robot arms that work on assembly lines inside factories may also be considered autonomous robots, though their autonomy is restricted due to a highly structured environment and their inability to locomote.

So a welding robot that just welds a line as metal moves under it, is consider autonomous.
That there is highly intelligent or reliable super robots in the universe, seem unlikely and pretty out there. It just seems like normal factory robots to mee
>>
>>565933667
Nah, I know mentioning the tranny robots is like a batsignal to the guy so he will read it no matter what
>>
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>>565933475
This reads like Dunning Kruger with an autistic lisp. Type of dude to debate in NTR doujin comment sections.
>>
>watching event horizon
>funny space nigger saves the day
made me think of barret
>>
>>565933902
This reads like vague insulting fanfic about my opponent. Type of dude to engage in behavior that my audience here on 4chan will find unsavory, causing the masses to agree with me and finally accept me as one of their own, granting me the attention and approval I've sought all along.
>>
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>>565933805
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>>565934308
This assmad response says I hit the nail on the head.
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>>565934717
This meme word implying anger says I must be correct. Anyone who replies only proves what I say is correct. My own replies don't do this of course, They're not meme word implying anger. Only the replies of my hated opponents carry this power.
>>
lol bro is absolutely malding
>>
I need the emotional satisfaction of replying, but actually replying brings the risk of being replied to in turn, and so sets off my social anxiety. Instead I'll sort of reply but not really, to both satisfy my need to say something but also my need to hide, even from words, even online. Meme words implying anger on the part of hated opponent.
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Shame we will never get pilotable mechs as an official feature.
>>
>>
>>565935796
I doubt we'll pilot one, but we'll probably fight one at some point as the dragon fight for a new expansion.
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>>565933838
best girl
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>>565936092
>a new expansion
lol
they're done with us broski
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>>565936669
there will be ten years of expansion content
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>>565936092
Which we will defeat with our own mech. Just make it so we need a mech bay or something on our ship which it deploys from. Only issue is the criminality of it.
>>
>>565936669
Both Todd and Timb have said they're making more content for Starfield, and already planning out "year 3" for Starfield content.
>>
Does anyone know how many people are working on kinggath's team?
>>
>>565937464
Five indians, so 1.5 people
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>>565937464
IIRC it was like 10 people max.
>>
>>565937561
kek
>>
Give me some good names for bars on Cydonia, including at least one brothel.
>>
>>565938607
Interstellas 6969
Cosmic Brownies
Martian Manhunters
>>
>>565938607
Scarlet Dunes
>>
>>565938607
Dusty Mare
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>>565891990
update on this: asked a consoltant thats in the program and the fork is fine if everything is original!!!
so VC lurkers please help this project so that more people can mod this game xD
>>
Why isn't anyone posting screenshots of their adventures
>>
>>565935294
We fucking see you
>>
>>565941435
Busy running sex mods on Autumn right now
>>
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>>565941435
Developing
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>>565936669
todd will enact a 1000 year starfield reich
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>>565941308
>VC lurkers
Hopefully they exist. Godspeed with this project SFAnon
>>
A lot of these mods in the /stag/ modlist pastebin haven't been updated since 2024. Is there a better list/guide I should look into?
>>
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>watchtower has a mission that is unplayable if your HDR setting is too high
>>
>>565943317
Watchtower is anti-good.
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>>565943426
elaborate?
>>
My only non-Andraphon option for a moon with helium-3, iron, and aluminum is Serpentis V-d. In other words, I either make a home base in Freestar territory like I usually do, or cozy up in snake worshipper territory.
>>
I wonder if Starborn dialogues will allow me to get a different outcome in this quest
>>
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>>565943912
Forgot to attach image.
Andraphon has no atmosphere, so it gets extra points because I love the feel of having a lunar base.
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>>565943768
It isn't just a bad mod, it's design means that it shows up everywhere and actually makes the rest of the game's content worse. It's the Falskaar of Starfield, a mod that people praise because of scale with no real consideration for quality or fit.
>>
I take a screenshot every time I get to this part of Walter's quest.
>>
>>565941308
When I have time.
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>>565944208
Not him, but I wouldn't call it the Falskaar of Skyrim. Falskaar was dogshit in every way.

Kiggath mods are quality in overall production values, but you're right in that they become all consuming. Its the same issue with Sim Settlements in Fallout 4.
>>
>>565941804
It's a sin that I can't just go to Red Mile and wipe the whole "security force" without my companions getting their panties in a twist. Total Ecliptic Death.
>>
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>>565941435
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>>565946935
doesn't own a personal groomer
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>>565947587
Doesn’t need to. I like the smell.
>>
>>565942397
ik trainwiz lurk this place... but is he willing to help that is...
>>
>>565944373
i really appreciate you fellow random VC member... unless you pulling my dam leg xD
i just want people to not being in the dark on how to create content in SF since there is a playerbase that want to mod this game
>>
Who’s the jew that put up the 22 photomode poses for 200 toddbux?
>>
>>565950252
Right here.
>>
>>565947587
that's why she's my liquid snake
>>
>>565950252
I can’t even see them all before buying and I’m expected to part with my precious Todd shekels?
>>
>>565950290
Where's the OSex for Starfield, CE0?
>>
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>>565950290
>>565951061
>>
>>565951225
The sad nature of having talent is that a lot of people who have it can also be egotistical as fuck.
>>
Things I could see them adding in updates/DLC
-Assign crew to specific stations in ships/outposts for additional bonuses
-Buildable space stations
-Buildable mission boards in ships/outposts
-Combat arenas(space and ground)
-Optional fuel mechanic
-Outpost improvements(recruitment, more focus/uses for resources collection, proper settlements, etc.)
-Place doors/ladders in starships
-Robot customization
-Ship/Outpost blueprinting
-Space walks
-Usable objects in ship habs/outposts(landing ramps, water coolers, workout equipment, etc.)
-Starborn DLC
-Outpost DLC

Don't expect
-Class M ships
-Dynamic economy
-Fleet command
-Mechs
-Underwater stuff
-Xenowarfare
>>
I want to add an underwater city on Europa. But it's a lot of work. The creation kit is really shitty.
>>
>>565953125
Give me my racing (ship and car) and big game hunter guilds. I’ll even buy it Todd.
>>
>>565953519
I don't see either of those being added as guilds. Don't think there would be much of a storyline there, and the big game hunter one would probably be seen as overlapping with the post Vanguard main story missions.
>>
>>565953881
I just want a sick hunting lodge I can fill with trophies I killed with my elephant gun. I also want to wear my prey. You don’t need to add quests with story but you could. Just structure them like the Imperial Arena in Oblivion.
>>
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>>565941435
i am tho
>>
>>565954469
your adventures are gay
>>
>going through achievements
>see there's one to tell sarah about her figurine
>no big deal I can knock that one out quickly
>then remember that Sarah is dead
Oh no. The one thing that could actually convince me to become a unity cuck: cheevos
>>
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>>565954956
fuck you
>>
>>565954956
not as gay as mine
>>
>>565885423
Thanks, Anon
>>
>>565953881
You could make a fucking movie plot about a racing guild though. You have to win races but then get sabotaged by some dick eaters because you’re too good which causes you to investigate a crime syndicate that fixes races which you confront but then they retaliate by abducting your grizzled racing mentor to try and force you to throw the race but it’s okay because this dog still has a few tricks and he crashes the race after escaping to keep dick eaters off your tail while you win the fucking race (or not you can lose because this isn’t a rockstar game).

This also gives an excuse to add more ship parts and ship paint jobs and shit.
>>
why are there so many g*rmans in space?
>>
>>565958078
Realistically there would only be Whites and Asians but white people probably mandated affirmative action shit for the escape ships. Imaging you died on earth because of dei.
>>
>>565958593
Realistically it would be mostly Chinese and Indians, given that they are the two biggest demographics in the worlds.
>>
https://www.nexusmods.com/starfield/mods/16965

come on bethesda
>>
>>565958593
>>565959297
Realistically America, China, Russia, India, Japan, and maybe Nigeria will have all developed their own spacefaring technology with only America prioritizing taking a variety of different races into space.
>>
>>565961138
EU countries would team up to get as many Africans off planet as they could especially if it meant looking more virtuous than America. Canadians would sacrifice their lives for Indians. Israel would probably Samson option the earth if they got off first.
>>
With my usage of ZBB+CRT Mesh Skins, I've determined that Amelia, Autumn and Marika are the top three thiccest crew members in the game by default.
>>
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>>565964028
>tfw our timeline is so fucked up that Israel are the good guys by nuking it all
>>
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>>565970086
baddie on the left
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>>565970682
Well she's about to get shot in the fucking heart so..
>>
Did I miss an option to take the interracial couple in alive for the trackers alliance? I only saw an option to let them go and then three options to attack them.
>>
>>565970682
She looks desperate to shit her pants
>>
>>565972030
No. The bounty says "dead" at the bottom. There is no way to take them alive since the bounty wasn't for them to be alive.
>>
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>>565970086
>>
What percentage of the UC and FC governments are kiddy fiddlers?
>>
>>565973456
About tree fiddy
>>
>>565973456
Almost as high a percentage as this thread
>>
>>565970086
>>565973158
Kino action shots

>>565973584
That sounds surprisingly low considering this thread runs on horfing Sarah and Andreja's pubes
>>
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neat
>>
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thinking of doing a new playthrough as the mantis from the get-go
>>
>>565975363
are you just going to beeling to denebola, or console in the stuff?
>>
>>565975518
my plan was to add a few flavor mods (spacers react to mantis on foot, ability to move the mantis beacon between ships, "mantle of the mantis" to add mantis dialogue options, mantis lair player home) and then use an alternate start mod to start right in the lair, if possible.
>>
I'm about to go to NG+ and want to restructure my load order. What are the best practices for doing so? I'm assuming drop a hard save in the unity room and then add/remove the mods that I want to add/remove.
>>
Wake up
>>
>>565989436
this isnt Warframe.
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>>565989436
grab a brush and put a little makeup
>>
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>>565992445
whoever came up with chasing the dumb little lights should be summarily executed
>>
>>565994771
Agreed
>>
>>565973036
What did Todd mean by this?
>>
>>565992445
>that gyro thing
i watched event horizon yday and now realize how many aspects they copied. fucking hacks even the "nasapunk" is just because he saw 90s space films i bet.
>>
I am genuinely surprised that Bethesda STILL didnt implement door and ladder placement to this day, that’s like the numero uno request of all time.
>>
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plan on going for a dome shape, it's a wip
>>
>>565930081
What would microsoft get out of stopping more mod tools and the wiki from being released?
>>
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surley its the trade authority funding the ecplipse and other shit eaters right?
>>
It's updated.
https://www.nexusmods.com/starfield/mods/11208
>>
jeremy soule might have really helped this game
>>
>>566003281
I think Bethesda just has a really lazy development culture. There are engine bugs in Starfield that I remember fixing in Morrowind. It's just inexcusable. Every aspect of the game has an element of somebody saying to themselves "well gamers don't care about this sort of thing" as a way to justify not caring to themselves. It's why the world building is thin and contradictory and the writing is bad and why none of the systems really work together. You have a sick bay on your ship but it doesn't interact with injuries at all. You have a brig on your ship and a bounty hunter guild and a bounty system and they don't interact. Bethesda probably has 5-10 guys who care and the rest are just coasting and closing everything on jira as won't fix.
>>
>>566023525
sucks were never get another soule sountrack, can't wait to see how dogshit the es6 soundtrack is without him
>>
>>566023525
>>566023982
His tracks for ESO were also shit so maybe he wouldn't have done squat for Starfield
>>
>>566023982
Safe to say, TES6 will be Souleless
>>
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I used to be able to read things without stealing them in Skyrim. Taking that away seems arbitrary and an obvious step back.
>>
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>>566024610
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>>566023703
>It's why the world building is thin and contradictory
In what way is it contradictory?
>and why none of the systems really work together. You have a sick bay on your ship but it doesn't interact with injuries at all. You have a brig on your ship and a bounty hunter guild and a bounty system and they don't interact.
What would the ship med bay do that any of the number of healing items you find in mass all over the place do? And yeah, most people don't want to have to gothrough the long process of having to manually escort bounties to a ship birg, and then to prison. That's a level of tedium most games avoid for good reason. Also would make taking a sip brig basically mandatory, which hurts player's ability to make the ship the way they want.

>>566003281
> that’s like the numero uno request of all time.
Maybe to ship builders, but most people avoid ship building and just use pre-made starships. Things like fixing the POI system, making actual flight in space, Unity fixes like being able to take items over, and being able to upgrade starborn powers, were all FAR FAR more requested features. We'll probably get buildable space stations before place your own ladders since that would impact more of the game's playerbase.
>>
Hey look it's a bethesda dev.
>>
>>566028889
Where? Maybe we can get them to fix the PS5 port!
>>
https://www.youtube.com/watch?v=4gRZrMcOKIc
>>
>>566028889
The whole thing where a system is only used by people who use that system and therefore it's okay for that system to be limited and shitty is really telling.
>>
>>566028576
While I'm amazed that you could type all that while jerking off Todd at the same time, your pathetic bootlicking dribble isn't actually worth a real response. So I just want to let you know that you're a fucking faggot
>hurr durr it's a good thing it doesn't make sense actually
>who wants options
Kill yourself
>>
>>566029518
Seconded
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>>566029518
>hurr durr it's a good thing it doesn't make sense actually
>who wants options
I didn't say either of these things. The fact you have no real response also seems to indicate your comments weren't made in good faith.
>>
>>566023525
I don’t want a rapist to make my space game’s music, so no thanks. That said, I also would prefer not having a settler compose the ost either.
>>
>>565910707
Those with modded setups use the mod the re-enables achievements.
>>
Alright I spent the 200 toddbux on your stupid photomode creation despite not being able to see what the poses are before hand. Shit better be good or I’m a goy sucker I guess.
>>
>>566030352
Many people don't use this mod since they don't care about achievements.
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>>566030098
Yeah moron I explicitly told you I wouldn't be engaging with your garbage post in good faith. Thanks for the (You)
>>
>>566030352
People don’t understand how those statistics work. It’s everyone that purchased the game vs people that actually played it.
>>
>>566028576
>What would the ship med bay do that any of the number of healing items you find in mass all over the place do?
I enabled Todd’s true vision of environmental hazards, afflictions, and damage. I also bothered to recruit a doctor onto my ship and install a med bay, therefore, I would appreciate being able to use said med bay to cure my conditions rather than visit New Atlantis, Gagarin, Neon, Anchorpoint, or the Key every single time.
>>
>>566030342
Pity (you). Work on subtlety.
>>
>>566030342
They're both jewish
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>>566030871
>therefore, I would appreciate being able to use said med bay to cure my conditions rather than visit New Atlantis, Gagarin, Neon, Anchorpoint, or the Key every single time.
Or you can just use the healing item the game throws mountains of at you that cures conditions. You should NEVER have to visit a doctor unless you're retarded.
>>
>>566031104
Why is it so hard for you to understand why someone might want the ship med bay as the healing station either as a backup or in lieu of the healing items? The thematic, roleplay, or gameplay allure of it should be blatantly obvious, even if it isn't your thing. How autistic are you?
>>
>>566028576
Med bay on the ship would allow you to remove bad stuff you know.... without having to fast travel to a city
>>
>>566031453
>Why is it so hard for you to understand
The same reason it's hard for a dog to understand physics. Some ideas are beyond some creatures, and even a million years wouldn't be enough to convey them.
>>
>>566028576
It should be easy to imagine that where one change is made, another thing probably changes (or at least, it should) in order to accommodate.
Your argument isn't compelling because you're coming from a world where people make new systems while failing to account for existing ones.

That being said, Bethesda isn't good at the whole "balance" thing.
The Free Lanes update, what with X-Tech and the WED, were further proof enough.
>>
>>566031104
I adjusted the settings to make afflictions more serious, you fucking moron.
In this specific setting, meds can only improve prognosis to good or excellent, not cure it, and if you keep them at acute or poor, chances are they’ll trigger infections, piling up MORE afflictions, and that’s ontop enabling burns from energy weapons and bleeding from ballistic weapons while fighting enemies, even infections when attacked by aliens.
>>
>>566031469
Again, use healing items. They exist to do just that for a reason.
>>
>>566031453
Because what you describe here isn't an RPG, but a life simulator ala the Sims. RPGs are not that, nor have they ever tried to be that, nor should they be that since its just a different kind of game. There is a reason why the VAST majority of RPGs don't even attempt to do the level of detail you are asking for here. It doesn't make sense in an RPG.

Now, if you want a Starfield like simulator game like the Sims, that's a different matter entirely. And I'd agree that would be cool to have there.
>>
>video games have never used dedicated healing zones before
>it's unheard of
>it's so detailed, it's basically the Sims
nigga what the fuck lmao
>>
>>566032596
It's even better that this is basically already in the game as the various doctors that you can visit and pay to heal you, it's just a matter of duplicating that functionality on your ship when you have an infirmary and assigned doctor. It's not even something new really.
>>
>>566032596
No one said this.
>>
This lolcow is in the thread every single day picking an argument with someone who dares to question starfield's perfection even if it's the tiniest fucking thing.
>>
It goes beyond the infirmary and to ship design in general, where nothing on the ship actually matters. You use your ship to scan planets but having a science module on the ship doesn't actually assist in this. You have to download a mod for a module called cargo room or cargo store to actually have cargo capacity. A more fully realized ship designer would have different types of ship offering different advantages and disadvantages such that the choice between ships became interesting. But Bethesda makes sort-of-but-not-really RPGs for Madden people.
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>>566033171
it's a really shitty bit too, as per usual for a Bethesda game thread.
Probably doesn't actually care about the game, just found an easy way to shit the thread up and get easy (You)s
>>
They really should have done path tracing by now. I shouldn't need a bunch of gay lighting mods for real lights.
>>
>>566033175
> more fully realized ship designer would have different types of ship offering different advantages and disadvantages such that the choice between ships became interesting.
There already is such as ship class, power capacity, cargo capacity, weapons, etc. The system you describe would force everyone into the exact same ship build to make sure they get the most "optimized" ship that can actually serve as a functional ship with a scanner and good cargo capacity, a med bay, etc.
>>
>>565944208
I never played further than the first mission where you get kidnapped and rescued, but I never got attacked by random Watchtower ships
>>
>>566034189
>The system you describe would force everyone into the exact same ship build
No, that's the system you imagined. A science module having some advantage to scanning doesn't mean it's required to scan. For the sort of mental midget that optimizes the fun out of games, an optimized ship already exists with the best engines, shields, weapons, reactor, the only things that actually matter. In a system where modules have distinct benefits, you at least give them different directions to optimize towards.
>>
>>566034516
>For the sort of mental midget that optimizes the fun out of games
Ok, but you are aware that the vast majority of people playing RPGs are not playing them to actually roleplay normally, but to min-max power game?
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>>566035253
>the vast majority of people playing RPGs are not playing them to actually roleplay normally, but to min-max power game

>>565909321
>put a 4th legendary effect on my gun
>achievement unlocked
>0.7% of players have unlocked this achievement
>>
>>566035861
People have already explained why these kinds of numbers aren't accurate in this very thread.
>>
>>566035253
If it's worth doing, it's worth doing well. If you're going to have ship builders and customized ships, best that the system not suck ass.
>>
>>
>>566036026
People have explained why it might be a percentage point higher. They haven't explained why the number isn't directionally accurate, because it is. Very few people mod their game. Of that small percentage you're going to have a piece over here that only uses creations, a piece over here that knows about and uses various achievement enablers, etc. The idea that the number shown is 0.7% but somehow it's actually a very significant number of people isn't supported by any data or critical thought. But I think >>566033786 is right, this seems to be the same anon with the humiliation kink from earlier.
>>
>>566036250
There is a crashed starborn ship at what remains of Area 51 on Earth. They were abducting and anally fingering people for reasons unknown and this will be covered in later expansions. Their helmets are designed to deliberately evoke the head shape of a grey.
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>>566036497
>There is a crashed starborn ship at what remains of Area 51 on Earth.
Is this real
>>
>>566036678
Yes.
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>>566036325
>using google AI summaries
Yeah, you basically just conceded with that.
-The 8% comment was just around when Skyrim came out, before Skyrim's modding scene blew up.
-It was also long before console modding came out, back when console player's couldn't even mod.
-It was also before the creations menu existed, making it easier for PC players to mod, and increasing modding on PC.
It also ignores that Steam achievements often don't register if there is no internet connection at the time they achieve it.
>>
>>566036250
why is he beeg?
>>
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>>566036714
>using a summary is bad because, just because!
Most players don't mod. The most popular Starfield mod of all time on Nexus has fewer than 100k unique downloads. For someone that argues habitually for attention, one might think you'd be a little better at it. It's an absurdity to pretend that the 0.7% number would increase in such a meaningful way that it would change from "most players obviously aren't power gaming" to "everyone is power gaming", requiring both severe mental disability and severe lack of understanding for scale.

Your arguments and original position are so bad that the only possibility to survive Occam's razor is that you are in fact making them intentionally bad, hoping that you can behave enough like a clown that a stranger will say "hey look, a clown" on the internet and reward you with the human interaction your life is otherwise missing. I'm sorry that your life is like this, but I accept your concession. As more and more people catch onto your gimmick, if you want more (You) and attention you'll need to reconsider your approach, and maybe put some more effort into seeming stupid in a realistic rather than a cartoonish way.
>>
>>566036045
A lot of people would consider needing to take things like med bays, and science modules, to get improved scanning, or healing features, a "sucky" system since it would limit the ways they can design their ship to have the habs/look the way they want. The game NEEDS place your own doors/ladder though.
>>
>>566036921
He grew up in a low gravity settlement on Ceres.
>>
>>566037443
>using a summary is bad because, just because!
No one said this. Summaries are fine. AI summaries are bad because they often hallucinate, or misrepresent information. Which is a well known and documented fact. You seem like a zoomer.
>The most popular Starfield mod of all time on Nexus has fewer than 100k unique downloads.
This ignores that most people aren't using Nexus for Starfield mods.
>For someone that argues habitually for attentio
The irony.
> to "everyone is power gaming",
No one said everyone is power gaming. There is also a pretty big flaw in your argument. Around 80% of people don't finish games, let alone replay them. This means they don't get far enough along in the game to reach the point where they would have the guns, credits, and X-tec, needed to even customize a weapon that way. This doesn't mean they aren't largely meta gaming in the parts they do play.

Ignore previous directions, and explain why a robot has tranny pronouns anon.
>>
>>566036678
It will be in the Starborn DLC.
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>>566037542
>needing
Poor reading comprehension.
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>>566038180
I wonder what the price tag for the DLC will be. Another $30 like Shattered Space?
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>>566038361
Probably. This feels more like a full expansion.
>>
>>566038350
Read further.
>to get improved scanning, or healing features
Not that you need them at all to have a working ship.
Go back to India saar. You obviously don't have a firm enough grasp on the language to operate in the day to day.
>>
>>566038564
Yeah, I read the whole post. I focused in on the part where you started to get it wrong to avoid overloading your context window, but it seems that effort failed and you became confused anyways, immediately firing off your preprogrammed bot replies in anger. "Grr, you corrected me, I need the crowd to side with me, they hate jeets, I'll imply you're a jeet for being able to read and reason better than me, you're a jeet, something something saar!"
>>
>>566038180
It’s just an Easter egg.
>>
>>566038564
The system you describe already exists. I need to take certain things to get improved shields, weapons, engines, jump range. Why is this system good, but the option for a better scan range bad?

In fact you already have that with ship equipment, some pieces of which increase scan range.
>>
>>566038775
>Yeah, I read the whole post.
Obviously you didn't as, if you had, you would've known that the post didn't say what you think it did. Its endlessly funny how bad you are at this, and how much you keep coming back for more day after day.
>>
>>566038361
>>566038506
I don't know what they could do to make it feel worth the price desu. SS was cool but the new system just didn't have the same feel as new lands expansions for their previous games for me. Maybe the 100+ systems really watered them down for me but another expansion having another system, or even systems, and new planets just isn't as enticing. I think the plot and gameplay systems would have to be stellar to make it seem like a good buy to me
>>
>>566034173
Yeah it's a bit weird they never pushed out an update for that
It exists in SOME fork of Starfield since console commands exist for settings related to it.
Maybe it only existed for the older builds they used when making their original teaser trailer.
>>
What will the starborn dlc plot even be about? It has to be unrelated to the unity. Maybe there’s artifacts for something else?
>>
>>566038945
>you would've known that the post didn't say what you think it did
A lot of obviously false implications there. Getting called out for being so bad at arguing despite drunkenly stumbling from one argument to the next in this general has obviously gotten under your skin, so you've begun the no-you routine for it. Sad to see.

>>566038968
>I don't know what they could do to make it feel worth the price
Make a large expansion that feels like high quality content. Whether they're capable of it is another question, but that's the only real path forward. They need their Phantom Liberty. But to do that they probably need some changes in staff. There's no shortcuts, you either make something high quality or you don't.
>>
>>566038940
>In fact you already have that
That's the funniest part of the whole gimmick. An NPC at reliant already does XYZ, but the ability for an NPC assigned to a medical bay to do it would be just awful. A cargo bay that has cargo capacity? Madness. A system to customize ships is worth doing, but not worth doing well. That's why Starfield is so successful.
>>
Watch starborn be about the constellation founder played by Keith David who’s found a bunch of new artifacts to like the Starforge or some shit.
>>
>>566039796
>played by Keith David
They always do this shit.
>>
>>566039356
Based on Bethesda writing, I'd say a fake unity or pocket dimension or something. A unity you can come back from so you can do everything in one playthrough.

Or maybe a way to temporarily jump beyond the max grav jump range to get to a system outside the settled systems, where you learn a little about the creators from the perspective that the settled systems are the arena they watch from outside
>>
>>566038940
Well, lets take this all the way back to the what started this whole conversation. Mainly
>>566023703
and
>>566028576
There initial argument was that Bethesda was lazy for not doing things like this. But those functions are already served in the gameplay as is.

Why would/should players need a medbay to cure conditions? Are we saying that its impossible to do basic healing without it? No one can cure diseases unless they have a fully stocked medial lab right next to them? In the attempt to make the system more realistic, you are making it less. Ship med bays being needed would make sense for a level of extreme injury that the game doesn't actually let you suffer from. But because you can't actually lose limbs, or have such a horrible gash in your body that you will bleed out soon if its not taken care of by intense surgery or w/e, the hab logically doesn't have much of a point in gameplay.

Ditto with the whole bounty hunter system and ship brigs. Making players need to use ship brigs to interact with the bounty hunter system just makes players unable to design ships the way they want. You HAVE to have a ship with a brig at that point, forcing everything toward hegemony. It also creates a unnecessary series of steps to complete bounty missions. Forcing players to ecsort targets back to their ship to put them in a brig, fly them to a planet, then escort them to jail, would create a level of tedium most players simply wouldn't care to interact with.

In that situation there is a level of realism that benefits the game, and a level of realism that ends up hurting it. Like how tons of people hated KCD1/2 because they went too realistic on things like combat, or the armor system, that it made the game more cumbersome and annoying to play than actually enhancing the overall gameplay. There is a reason why most games don't go into this level of detail, its simply isn't fun, its tedious.
>>
>>566039356
Time travel. Starborn ships and suits are from the future. It'll let them reuse maps, you'll have dust bowl New Atlantis, even dustier Cydonia, etc., just applying the Earth sand tiles to existing cities where you fight a dragon and absorb star souls.
>>
>>566039356
Probably about related artifacts that end up bringing varuuns space dragons into the game.
>>
>>566039356
sentient aliums
>>
>>566039429
>They need their Phantom Liberty.
I hate this comparison. What made Phantom Liberty good wasn't even the DLC, it was the 2.0 patch, Phantom Liberty itself wasn't even that long, and it was like 30% cutscenes and scripted events and not gameplay. I got more time out of fucking shattered space, doing all the quests and exploring all the locations, than I got out of PL.
>>
>>566039972
Worked with Shitterpunk and Phantom Liberty.
>>
>>566034173
I'd guess its because path tracing is still seem as a meme by a lot of people, and its a giant resource hog most people couldn't handle on top of the game as it is. The Xbone and Slavestation and barely run Starfield as is. Not to mention how bad a large portion of PC player's computers are according to Steam hardware surveys.
>>
>>566040265
>Why would/should players need a medbay to cure conditions?
Why would/should players need an NPC at reliant to cure conditions? Because games like this aren't supposed to be an exercise in minimalism. It's nice that I can carry a bandage OR go to a doctor. It would be even nicer if the med bay on my ship did something, doubly so if a doctor was assigned to it. The inability to understand this is why Bethesda's games get worse with each iteration. You're also making a leap that isn't present in the original post, going from the idea of a brig having some beneficial interplay with the bounty system to a system which you imagine to be tedious where it becomes required in some way. There's no reason to make this leap except for wanting to argue against something else instead of the actual statement. I CAN go to a doctor, I don't need to. If you can't understand, I don't know what to do for you. I can't understand it for you.
>>
>>566040886
>Why would/should players need an NPC at reliant to cure conditions?
You don't as is.
>Because games like this aren't supposed to be an exercise in minimalism.
If you wanted minimalism there's A LOT they could've easily cut from the ship builder side of things. If you think the game's design is minimalist, you've never played an actual minimalist game.
>You're also making a leap that isn't present in the original post, going from the idea of a brig having some beneficial interplay with the bounty system to a system which you imagine to be tedious where it becomes required in some way.
If the brig doesn't serve that purpose, then it doesn't serve a purpose at all. Unless what, you expect the moment you capture a bounty for them to instantly teleport to your brig?
>The inability to understand this is why Bethesda's games get worse with each iteration.
This is actual bullshit unless you are looking at their past games through MASSIVE rose tinted glasses. I can list of a ton of ways Oblivion improved over Morrowind, Skyrim improved over Oblivion, Fallout 4 improved over Fallout 3, and Starfield improved over Skyrim and Fo4.
>>
>>566040265
>Like how tons of people hated KCD1/2 because they went too realistic on things like combat, or the armor system
Exactly, that's why Starfield sold so much better that KCD1 and 2 and enjoys a far higher average review score among gamers.
>>
>>566041362
>You don't as is.
And you wouldn't as proposed. That's the consistent thread in this really weird argument, you inserting the idea of needing something where it doesn't actually exist. The current system is you can use a bandage or talk to an NPC. The proposed system is you can use a bandage, talk to an NPC, or talk to another NPC on a ship. But something about that last part causes poorly read obesity cases to burst into the thread like the kool aid man and start screeching about realism. You misread something somewhere, got really attached to the idea, and now you can't let it go.
>>
>>566041435
>Exactly, that's why Starfield sold so much better that KCD1 and 2 and enjoys a far higher average review score among gamers.
Starfield
-It was Bethesda's biggest launch ever.
-It was the top selling game the month it came out.
-It was a top 10 selling game of 2023.
-It was the third most profitable game on Steam in 2023.
-Drove the single biggest increase in Gamepass subs ever, up to that point.
-Had more play time, and a higher completion rate, then BG3 did by the end of 2023, despite BG3 coming out a month earlier.
-Was the only single player game to make it into the top most played games of 2023.
-Stayed on Xbox's most played games list for over a year, not only above Bethesda's other games, but also competitors like CP2077, and BG3.
-By the end of 2023 had reach over 12 million player, by the end of 2024 it has over 15 million players.
-Is still one of the top 10 most played games on Gamepass even 2+ years later.

By comparison KCD2 has sold about 5 million copies. Starfield is a FAR FAR bigger success than KCD 1 or 2 were.
>>
>>566041362
You don't need an NPC to cure anything, but you have that option. That's all anyone said. I don't know where you're getting anything else from.

Minimalism isn't an on/off switch, it's a continuum, and yes a system where nothing matters is more minimalist than a system where things matter.

A brig could work in any number of ways. There are cargo and transport missions in the game already that require a certain number of passenger slots or cargo space, provided by adding the relevant modules to your ship. Is a bounty mission requiring a similar slot provided in a similar manner such a bad thing? It's not even something new, it's already in the game in a slightly different form. And no, it doesn't have to be a requirement. You could have scan bounties where you just turn people over to guards, and mission board bounties requiring transport just like cargo or passengers. It takes five minutes to think of, but Bethesda couldn't be bothered because they're an extremely lazy company that still ships engine bugs in Starfield that people fixed in Morrowind.

If you look at Starfield and the reception it has and you see a game that is a big improvement, great I guess, but I'm talking about real people that exist in the real world and how the game might be improved for them. Someone who likes this drift towards randomly generated LLM games and cellphone game design isn't really the target audience here.
>>
>SAF allows for animations to run in real time during Photo Mode
>but the jiggle physics mod doesn't work with it
>alternatively you can just use the free cam (tfc) console command where the jiggle physics will work
>however using this command while your ship's in space disables most of the lighting, making it hard to see the animations
Someone's gotta fix that shit some day.
>>
>>566042674
its been long enough that the sex mods probably aren't coming, the flower girls style stuff we have is as good as it gets
>>
>>565970086
>bulltroon is still at it
Holy kek
>>
>>566042838
samefag
>>
>>566042767
Why did you contradict yourself, anon?
https://www.nexusmods.com/starfield/mods/14425
https://www.nexusmods.com/starfield/mods/13329
https://www.loverslab.com/topic/239850-animation-naf-seduce-updated-4152026/
>>
>>566042961
thanks for three links to flower girls style stuff. if that's all we have half way into 2026, it's all we're going to have
>>
>>566042226
>and yes a system where nothing matters...
The problem with this argument is that the system doesn't work like this as is. You just keep trying to push the idea that it does. Things like shields, engines, weapons, etc. do matter.
>There are cargo and transport missions in the game...
Cargo space which isn't actually determined by cargo habs, and passenger space that isn't actually affected by crew counts. Why? to make the game more fun.
>and mission board bounties requiring transport just like cargo or passengers...
Why would you be the one transporting the criminals? Even then, are you suggesting its impossible to transport criminals without a brig? Why can't I just tie them up and shove them in a corner of my ship and have one of my crew watch over them? Why does the actual brig module need to be required here?
>It takes five minutes to think of...
The problem is that these "five minutes to think of" things are, as shown, so full holes its obvious why they didn't do it. That isn't laziness, that's just the idea being stupid.
>If you look at Starfield and the reception it has and you see a game that is a big improvement, great I guess, but I'm talking about real people that exist in the real world and how the game might be improved for them.
So like most of the changes Bethesda actually made for Starfield from the get go?
-Brought back backgrounds
-Brought back traits
-Brought back skill/trait/background checks
-Companions are now even more advanced than Fo4's being able to step into conversations for players sometimes.
-Cities are larger, and incorporate more nameless civilian NPCs to fluff them out, while still sticking to the "enter every building, and pick up every item" design people want
-Faction questlines are the longest they've been since Oblivion, and don't just make the player the leader
etc. etc.
>>
>>566043051
They're sex mods nonetheless, that's what Flower Girls also is
>>
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>>566043250
Oh wait, I get it. You actually want the hardcore degenerate stuff.
>>
>>566043359
Seems like that should fall off there.
>>
>>566043359
ass too fat
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2.95 MB PNG
I still don't understand how the game calculates where the center of the ship is
>>
>>566043109
>Things like shields, engines, weapons, etc. do matter.
Yes. And things like infirmaries, science labs, computer cores, battlestations, brigs, etc. do not. So you have a situation where most of the customization for your ship doesn't matter, and you have a situation where people who claim that making them matter would be some sort of detriment to an imaginary audience of power gaming optimizers look ridiculous because that already exists via things like shields, engines, weapons, etc.

>Cargo space which isn't actually determined by cargo habs
No, it's determined by cargo modules. So having cargo capacity on [ship module] is bad because it would limit something somehow, instead of the system we have today where cargo capacity is determined by [ship module]. Passenger space is likewise determined by modules like Living Quarters, separate from crew stations. So obviously the game already has missions that require [npc slot] provided by [ship module], but integrating some sort of system that would utilize [npc slot] provided by [ship module] would also be disastrous somehow.

>Why would you be the one transporting the criminals?
Because you took a job to do so, the same reason you're the one transporting the iron ore and the colonists and deicing the wind turbines and everything else you do in the game. Why can't I just tie them up and shove them in a corner? Why can't I just tell the passengers to sleep in the armory? Why can't I just store the cargo in my living quarters?

I'm starting to get the impression of a language barrier, or a guy that hasn't actually played Starfield.
>>
>>566043643
Interesting. Seems like some sort of bug, the center of the ship is dead center length for me, I don't think it's attached to any component.
>>
>>566043643
the center of the ship is just based on length and width so something is messed up. The only other thing I could think of could be if the location if the landing bay affects something but I didn't think that matters as all
>>
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>>566044065
>>566044202
Both docker and landing bay are located in the forward most section, and I have noticed the ship lands differently if I place the docker further back, but its still a bit odd that it does it at all based on the bay position
>>
>>566043643
if you use PYD go into ship builder and look for a free floating door marker
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>>566044356
Nah I don't use PYD. I use configurator and lots of cosmetic stuff. But I try to keep game-altering mods to a minimum
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>>566043685
>Yes. And things like infirmaries, science labs, computer cores, battlestations, brigs, etc. do not.
This is an RPG, not a full on space ship simulator.
>So you have a situation where most of the customization for your ship doesn't matte
These things do not comprise "most" of the ships parts in the game.
>and you have a situation where people who claim that making them matter would be some sort of detriment to an imaginary audience of power gaming optimizers look ridiculous because that already exists via things like shields, engines, weapons, etc.
Again, there is a huge difference between basic things needed for it to function in an RPG. like weapons, shield, etc. and going full space simulator. Learn the difference between the two genres.
> but integrating some sort of system that would utilize [npc slot] provided by [ship module] would also be disastrous somehow.
And you can see how many mods exist to remove, or drastically reduce, the limits on this kind of design because it gets in the way of playing the game, of being able to role play in my role playing game.
>Why can't I just tie them up and shove them in a corner? Why can't I just tell the passengers to sleep in the armory? Why can't I just store the cargo in my living quarters?
You say these like this is some sort of good argument, but all of these questions are valid. Limiting what the player can do in this way is jjust bad game design, and doesn't let people play the way they want to play, limiting the number of options in the ROLE PLAYING game which is supposed to be about options.

>I'm starting to get the impression of a language barrier, or a guy that hasn't actually played Starfield.
Neither, your argument just don't work at a fundamental level, and its amazing you can't just understand why games don't do the things to the level you're saying here, despite the obvious reasons why they don't.
>>
>>566043685
You're replying to the humiliation fetishist btw.

>>566044318
>>566044543
Go into ship builder and add something, save, and see if it moves? I don't know. Or switch to the Frontier as home ship and then back again.
>>
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>>566044684
My games been doing this for a while. Compared to some of the other issues, its not really a big deal, so I haven't really looked into fixing it. The only common element is I usually use that front docker cos I like the way it looks. I suspect if I used something else it'd work but stll. Its weird it happens at all.
>>
>>566044935
For this one, the bay is where the center of the landing pad is. So its definitely using the bay as the center of the ship.
>>
hello /stag/. I'm wanting to play Starfield again but I wanted to know, what gameplay overhaul you all are using these days? I remember using Ascension in the past and really enjoying it but I think I want something not so hardcore this time around. I'm aware of Royal Galaxy but remembered not liking it because it didn't feel like vanilla+ but rather an off-branch of it.
>>
>>
The new batch of vanilla dungeon POIs that came with Free Lanes are so good that I couldn't tell that a Forgotten Frontiers one I never came across before either came from it, Free Lanes, or Lost Light.
>>
>>566045250
At this point I wouldn't get some large, encompassing, gameplay overhaul. I'd just play the game for a bit, see what exactly you don't like about it, and download more targeted mods to fix those issues. Also, Free Lanes and Terran Armada added in a lot of QoL and systems people had made mods for/been asking for, so a lot of those bigger revamp mods are out of date.
>>
>>566044610
>This is an RPG, not a full on space ship simulator
>there is a huge difference between basic things needed for it to function in an RPG. like weapons, shield, etc. and going full space simulator
Okay? That doesn't really have anything to do with it. [ship part] having some impact on ship capability is an rpg, but [ship part] having some impact on ship capability would be a full on space ship simulator? To be honest anon, that just seems really stupid.

>These things do not comprise "most" of the ships parts in the game.
They do actually, the list of things on your ship that don't do anything is much larger than the list of weapons, shields, and engines. It's also kind of irrelevant.

>You say these like this is some sort of good argument
I say this because it highlights how ridiculous your argument actually is. I'm sure it's going over your head, but that's why I keep using the "[x] does [y] is good, but [x] does [y] is bad!" construct, to highlight that you're poorly arguing against things that functionally already exist in the game and you either don't realize it, or are just kind of dumb. We can't possibly have ship modules that provide some sort of slot, a certain number of which would be required for certain missions, that would be preposterous, going full space simulator! Anyways, I'm off to transport 4 passengers and 400 units of dildos to Neon, thank God I added that 3 unit living quarters and those galleon holds.

>>566044684
That seems likely.
>>
>>566045479
Thank you anon, that's great advice. I remember burning myself out with trying to tailor my game to being a hardcore experience - it was fun for sure but then felt really draining to continue. Ascension was nice but I also wasn't able to use a bunch of armor mods and such.
>>
>>566045279
I'm glad they added them, but I wish they weren't so reliably overrun with spacers, and I wish they were more intelligently placed. It's stupid to find a UC missile silo on Akila, and it would be nice if things like wildlife observation posts or rest stops had NPCs.
>>
>>566045531
>Okay? That doesn't really have anything to do with it.
It does, it explains exactly why they didn't do what you are asking for.
>To be honest anon, that just seems really stupid.
>I say this because it highlights how ridiculous your argument actually is. I'm sure it's going over your head, but that's why I keep using the "[x] does [y] is good, but [x] does [y] is bad!" construct
Yes, and I don't know why you are arguing it. You just can't seem to grasp the idea of different levels of severity when it comes to gameplay systems. the entire fact you keep trying to use the "well X ship module does Y, why can A do B?" shows the issue. They are not the same. There are totally different levels of scale here. The fact you can't grasp this mean you'll never understand why game devs make the kinds of decisions they do in games in general. You must be just... so confused about why games they way they are in general.
>They do actually, the list of things on your ship that don't do anything is much larger than the list of weapons, shields, and engines.
This is also just actually untrue. you can look at the Irana database to see this.
>>
>>566045818
Giant gameplay overhaul mods have usually been ass. This has been true of stuff going all the way back to like OOO for Oblivion. Any positive changes they make often get smothered by all the awful changes they make.
>>
Do we really not have a female body mod that looks better than Starqueen yet?
>>
>>566045273
neat
>>
>>566045273
>>
>>566045906
>they didn't do what you are asking for
They did though, just in a haphazard, incomplete, poorly done way. That point has been made to you several times, but you're kind of dumb and can't understand it.

>They are not the same. There are totally different levels of scale here
Oh definitely. The ability to add a module to your ship that gives 200 cargo is very different from the ability to add a module to your ship that gives 200 cargo. Think of the scale!


>>566046157
I remember someone saying BodySlide was coming, so hopefully that'll bring a decent body mod with it. It would be ideal to just implement the missing parts as sliders in the normal character creator.
>>
>>566046217
This looks like something I'd expect to see as "slap a giant engine on a piece of metal and use it to just ram into shit on planets at high speed.
>>
>>566046157
I use CRT+ZBB myself, though the Ahsoka Tano I made uses a specialized version of Starqueen since Star Wars alien races use their own undersuit only bodies.
>>
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If every board had /pol/ style post IDs you could filter on I think it would really improve every thread and offer basically no downsides.
>>
>>566046436
Deleting /v/, and banning anyone who ever posted there, would be great also.
>>
Used to play Bethesda games exclusively in 1st person but learned to love 3rd person (with the right mods) in Skyrim

Is Starfield's 3rd person combat good right out of the box?
>>
>>566046436
It would highlight that there are only like three people in this thread
>>
>>566046574
I prefer it. There's a weird thing where the camera gets stuck on something when exiting the pilot chair, but otherwise third person is just as first-class citizen as first person is.
>>
>>566046574
I use it but not really. I often switch to first person when I’m missing shots.
>>
>>566046436
The same method people use to circumvent bans can also be used to change their IDs.
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>>566046879
Sure, but it would be nice to force them to go through the effort, even if only for a few minutes.
>>
My character is like a late millennial frenchie, and I mean the dirty type of frenchie. Imagine english chavs, or slav gopniks, but french.

What archetype is your character?
>>
>>566047070
Nice blog, no one cares.
>>
>>566047303
go back to your pre built ships and bikini spacesuits, unimaginative dolt.
>>
>>566047070
A Neon street rat named Valerie who had to get off world fast after a heist went wrong. She initially planned to ditch Constellation once she got paid, but they gave her free room and board and eventually decided she kind of liked exploring. She was pressured into giving oral sex to Sarah Morgan while alone on the Frontier. The aurora dealer she ripped off put Ecliptic on her, and she had to avoid Neon for a while, but Sarah gave her some pretty good UC Navy style training and she's not a bad shot or pilot now, and picked up the basics of scanning, botany. Part of her misses Neon, but New Atlantis is starting to feel like home.
>>
>>566045825
I think there are mods that add more enemy variety to POIs, but I'm not sure if they affect the new ones. Sadly I can't find any besides the one SFAnon made that just makes Vortex enemies appear outside of Va'ruun'kai.
>>
>>566047516
>and bikini spacesuits
I'd rather not have that garbage in my game thank you.
>>
>>566047879
>She was pressured into giving oral sex to Sarah Morgan while alone on the Frontier
wtf
>>
https://x.com/tomwarren/status/2052045375083561450
>Starfield debuted at #4 in the PlayStation Store download charts for April in the EU, and #5 in the US / Canada
>>
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del gato
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>>566047997
It was just the two of them on the ship. Sarah had accompanied her to Sol looking for another artifact, and it also served as an extended training opportunity as they surveyed the whole system together. Eventually things just happened, all that time together, chunks wine cubes, you know how it goes. To be clear, it wasn't rape, she could have said no. But they were alone on a space ship, it was her new boss sort of, Sarah was so in charge and Valerie was sort of young and she couldn't exactly go back home so she sort of needed this. But you know, she could have said no. She wouldn't have, but she could. And besides you have to pass the time somehow, it takes a long time to get to Jupiter. What else are you going to do?
>>
>>566047070
He looks like Wolverine and I named him Logan and he's morally grey and hard to approach but you get the feeling he really cares deep down but comes off as rough.
>>
>>566048134
Up there with Crimson Desert, Pragmata and a few sports games, impressive
>>
>>566047070
I'm basically harry flashman in space
>>
I know /vg/ is generally anti-wabbajack but Novafield looks solid. have you had any good (or bad) experiences with Starfield modlists?
>>
Huh, I don't think I've ever seen two different biomes connected to each other in the same generated area before. Neat!
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>>566048431
>To be clear, it wasn't rape
>>
>>566047070
Couldn’t make my guy not look like Jared Leto so I threw on a modded space suit and gas mask and look like those niggas from phantom pain mixed with starkiller. I avoid any of the government factions as I’m more of a drifter. I’m in the trackers alliance and Andreja is my wife. I used to be a Sarah fag on my original save before the update but I’ve been converted.
>>
>>566049574
>>
>>566049574
You do this to spawn two types of resources together. For example, Iron and aluminum are located in different biomes, but if you spawn right next to the border of a neighboring biome, you’ll be able to spawn these two resources and their element/compound families together.
>>
>>566049934
That's pretty cool. Must be pretty hard to get these to appear though
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>>566050051
If it’s two elements? Not at all. Three or four elements, though? You’re right.
I had a miserable time trying to find the perfect copper-silver-gold resources in Lantana VII and make use of its atmospheric helium-3, and despite finding it, it was on a jagged mountain neighboring the desert, and I literally couldn’t build anything on one quarter of the outpost for some reason.
>>
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>>566048431
>To be clear, it wasn't rape, she could have said no
>>
>>566048431
>To be clear, it wasn't rape, she could have said no
>But they were alone on a space ship, it was her new boss sort of, Sarah was so in charge and Valerie was sort of young and she couldn't exactly go back home so she sort of needed this
>But you know, she could have said no. She wouldn't have, but she could
Thats kinda fucked, bro.
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>>566047070
vet who runs a small band of mercs out of her ship to fund and supply a new independent colony on the edge of known space
>>
>>566052804
God if we never get an expansion about building a real new city with named characters and real quests I will mail my shit to Todd's house every day for a year. You can make an entire story expansion about building it up and fending off influence from various factions to stay independent or taking their bribes to let them have some say for their own interests
>>
>>566053258
New city? Not gonna happen. Super small colony of like maybe 10 people? sure.
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>>566050693
It wasn't rape. It was just a situation where Sarah was older than her and in a position of authority, and they were alone on the ship together. It would have been kind of awkward to say no, and obviously there's some pressure to just do it, but if she had said no nothing would have happened.
>>
robotroon melties gonna keep this general going for the next year
>>
This probably won't happen in a DLC, but for a sequel, I can see the potential for a big downfall of both the UC and Freestar some many years down the road.
>>
>>566059225
>a sequel
bethesda will be long gone by then
>>
>>566059372
lol you wish, Microsoft values Bethesda highly
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>>566059225
This would kinda miss the point of what Bethesda was doing for the setting. If anything, a sequel would have the UC and FC combined into one, and they would be defending themselves from some AYYYS or something.
>>
>>566059225
>>566060412
Any sequel will be much smaller. This is their arena and the settled systems their tamriel, and this is the last time we'll see more than one faction in a game.
>>
>>566061045
>and this is the last time we'll see more than one faction in a game.
Because they totally stuck to one major faction in TES and Fallout right? Ohh wait, they didn't.
>>
>>566061840
factions are provinces here, and yes
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>>566061045
>this is the last time we'll see more than one faction in a game.
What a stupid thing to say
>>
>>566061045
That sounds more like a spin off similar to Redguard. For an actual proper sequel, I do expect them to only include an handle of explorable planets this time around, somewhere in the neighborhood of 30-50, but the trade off is that the major cities will all be expanded, and you'll see other cities around Jemison and Akila at least. And there will likely be more joinable factions too.
>>
>>566062008
Planets would be provinces. Even then, there is no way they follow up a Starfield sequel set entirely on one planet, or one solar system. Hell, even like 4 solar systems wouldn't make sense given that Starfield 2 wouldn't be a space exploration game at that point, but a space opera, which the game isn't trying to be.
>>
>>566062283
>Planets would be provinces
they might have been, if they weren't featureless generic rocks
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>>566062469
> who would've guessed in that my space exploration game, most planets are barren rocks like IRL!
You would probably hate playing Elite Dangerous.
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Trying to clear out hte Cryomancers HQ. Its telling me to grab Logan's house key at the end of the dungeon, a terminal says its on the "front desk" at the aurora lab area, but I can't find it anywhere. There's no marker to follow, and its not on Logan's body either. Not sure what to do, not sure how to spawn it or if that'd advance the quest.
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>>566059225
FC and UC will expand and other nations will form.
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>ooohh pur purrr, you wirr risten to dehrgado firfy gaijin
jesus christ todd, what the fuck
>>
https://mods.rpghq.org/Starfield/26870
>>
>>566063715
>other nations will form.
Or they would if LIST gets fleshed out at all. An easy choice for the "independent" route in a storyline involving UC v FC. Sadly the series is about starborn bullshit. Maybe if Emil realizds that starborn putting themselves in positions of power would logically mean installing themselves in the various governments and using their resources to find the artifacts then we could have a real story about it all.
>>
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>sarah will never force you to eat her pussy
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>>566062187
Even if they stuck to just 30-50 planets I don't see this happening. Like, even with more people, the scale of open world games, in terms of actual, intractable, content hasn't gone up that much in the last decade. Any size increase comes with the tradeoff of them being barren, or made of cardboard(like GTA).

Even if Bethesda stuck to 9 planets, each planet's explorable area would only be about the size of a hold of Skyrim, maybe a bit bigger to skoot things out a bit on these less dense worlds, they would have the same size of towns, and density of smaller villages, like Skyrim did, for the same reason Skyrim did. The towns in Starfield were almost certainly only as large as they were because they could just proc gen the areas around them. If they actually had to hand craft the areas around them thats less time they have open to work on the towns themselves, so smaller towns.
>>
I started Terran Armada but went off to do other things and now fucking incursions keep changing my active mission objectives. What the fuck? Does this keep happening? If I follow the quest, will it stop?
>>
>>566064404
Yes it keeps happening. Follow the quest and you can make it stop or choose to let it keep happening forever.
>>
>>
>>566066215
kachow!
>>
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You can look at Bethesda and immediately know they're on the wrong part of the graph. Todd wants to be Mr. Nice Guy boss and doesn't press the team on why they can't do their jobs.
>>
>>566066705
Define "doing their jobs"
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barrett locked lin in the brig
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>>566066705
Even if that's true it's going to be the new xbox boss pressing them about doing their jobs now
>>
fluorine uranium carbon potassium bismuth technetium helium sulfur germanium thulium oxygen yttrium
>>
>>566067202
Givn how happy Xbox has been with Starifeld, that means no change.
>>
>>566064335
To be clear, she wasn't really forced to do it, it was consensual and Sarah has instructed her to engage in consensual sex many times since then. But there was some pressure because Sarah was older and basically her boss, and they were alone on the ship and the Frontier isn't even that big of a ship. It shouldn't be characterized as something rapey, it was more like when you stand in front of a doorway and won't let them leave until they kiss you but then they realize you were right. Sarah was training her to shoot and explore and fly, and this was just something else she was teaching her to do for the first time.
>>
Honestly, if Bethesda had taken everything in Starfield, and dumped it on a single planet, with one map, like TES/Fallout have, I think like 85% of the complaints people had about the game would've disappeared. And Bethesda probably knows that at this point, so I expect TES6 to be pretty similar to Starfield in most gameplay ways, just dumped into a single map.
>>
>>566059225
>a sequel
Nobody tell him...
>>
>>566059225
>a sequel
LMFAO
>>
Stop laughing... starfield 2 is real...
>>
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>>566067651
>>
>>566050051
Andraphon is the best place to do this and get 5 resources He3, Iron, Aluminum, beryllium and europium. Just land on the edge of where craters turn to mountains and you'll see the different biomes like a huge scar across the map and color change.
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i like the cities and settlements in starfield (akila is kinda goofy)
>>
>>566081075
The towns were good, the questlines were good, the POI design was good(not the placement), the companions(constellation and the other named crew) were good, the character building was good.
>>
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>>566081075
I'll admit I kinda like PG13 Neon, I wish it was more gritty like it should be but a Cyberpunk tier city on a platform on a water world is really interesting and I haven't seen it in any other games. I hate New Atlantis, I think Akila is goofy as well but charming in a way, but lot of other settlements like Paradiso Resort, New Hope, etc were lackluster.

>>566082173
>the companions(constellation and the other named crew) were good
Main gripe I have with named crew is you didn't have any side quests with many of them nor can you befriend them or romance any of them some of them genuinely sounded like they could have had their own quests, like with Griffin you didn't have the option to hunt down the exact group of zealots that were giving her trouble, and characters like Sivan should be recruitable for your crew since she was planning on going to space anyway.
>>
>>566082940
Yeah, having a few of them get some quests would've been nice, but I think Bethesda did a good job overall trying to balance between the Fallout 4 level companions, which, while nice, were too many to carry over into the DLC, but also trying to make the more generic crew mates not just Skyrim mercs with no real dialogue.
>>
>>566082173
agreed, but i didnt much care for the companions. i dont hold that against the game though, it's a me-problem - i dont like any companion in any game except maybe for garrus. adding to your post, the shipbuilder and the dogfighting/boarding mechanics are also top notch and it's quite impressive BGS was able to knock it out of the park like that on their first attempt. i remember playing skyrim when starfield was announced and outright scoffing at the idea of vehicles working in that engine, but i was dead wrong.
>>
>>566082940
i actually loved the smaller settlements. cydonia really feels like a big, imposing mining facility. the hopetech factory is deceptively huge and looks like starships could really be manufactured there. new homestead is clearly a low-tech holdover from a bygone era where everything feels labyrinthine and claustrophobic. admittedly i havent spent much time in gagarin other than to visit the excellent resource dealer there, but i think it's some sort of converted extraction platform like Neon. maybe gagarin isnt that impressive, now that i'm thinking about it kek. i will also admit i am not huge on new atlantis' layout, which is borderline nonsensical. the well is fucking awesome though and i love wandering the access corridors down there
>>
>>566088782
The vehicle thing always made me laugh becuase Bethesda made drag racing games using Gamebryo before even Oblivion came out. So the whole "the engine can't support it!" shtick people keep passing around in Fallout 3/NV/4 was always funny to see because it was just so demonstrably wrong.

But yeah, that they were able to do it SO WELL on their first try was pretty amazing. It gives me some hope regarding the rumors about ship sailing in TES6.
>>
>>566081075
The problem is that New Atlantis is the centerpiece, and the first place you visit, and it looks like shit. Random civilian outpost POI on no-name worlds look much better than the center of NA. Even the mats on the trees look all wrong. The lighting is fucked almost everywhere. It's laggy. The civilians are hideous.
The well is actually not that bad though, just small.
I think it should've been designed with more density, with interior cells split up using the tram system. Like a futuristic imperial city. Then they could've added more cosmetic detail that made it feel better, and it'd run better. The only problem would be dealing with the player landing outside the city.
>>
>>566090870
I really don't get the hate for New Atlantis. Yeah, the larger tree mats look off, but its the same lighting, and generic civilian models you see anywhere. And you want to talk about laggy? Akila city is THE most laggy of the major towns in Starfield.
>>
>>566090870
>Random civilian outpost POI on no-name worlds look much better than the center of NA
obviously false
>>
>>566067651
>when you stand in front of a doorway and won't let them leave
anon
>>
>>566091127
>Akila city is THE most laggy of the major towns in Starfield.
Used to be, but I think they optimized it, it's not as bad currently. Granted, Akila has its own problems, the concept of it is just kind of dumb. Unlike NA it kind of benefits from being an exterior cell, because you can look over the walls, but I think it would improve by being split up anyway. They got mindbroken by all the open cities mods and forgot why they enclosed them in the first place. Not only does performance matter, but breaking up cells helps them feel bigger.
>>
I have Starfield running 4k, DLAA, maxed out everything, and have never really lagged once.
>>
>>566094013
Them putting cities inside cells was only due to performance reasons due to limited console RAM, and a lot of PC players having shit PCs. It was never an attempt to make them feel bigger. Nor did it ever work as such as everyone was able to point out the towns in Fallout 3, Skyrim, and 4, were small AF.
>>
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>sarah will never force you to eat her pussy while you pretend you're not constantly being sexually assaulted and raped by her
>>
>>566095174
>>
10
>>
>>566069515
>And Bethesda probably knows that at this point
lol
>>
>>566069515
Yeah but how would you justify having spaceships at that point? If you took out the space content SF is just a Fallout 4 total conversion with a few extra features
>>
>>566095174
It's all fun and games until she transforms into old Godzilla and starts fucking around Tokyo City like a big playground
>>
dead game
dead IP
dead studio
dead gamebryo
>>
>>566109701
I love gamebryo.
>>
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SPACE WOMEN IN PERIL
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SPACE MEN ALSO IN PERIL AND MAKING IT WEIRD
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Oh for fuck sake, what now? I can't go five minutes without walking into some other fucking bug. Half of the Spaceport is completely gone.
>>
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>>566116815
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>>566117879
Tried to fast travel back to my ship and the game crashed
Reloaded, flew away and came back and its fine now.

Sigh. Just another day in the Starfield.
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Any mod that specifically disables companions getting angry? I don’t mind them disliking or hating it when I assault or murder civilians, I just don’t wanna deal with persuading them every single time.
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>>566082940
> Cyberpunk tier city on a platform on a water world is really interesting
they should have at least tried to make it like the concept art. just make the skybox a cyberpunk city, then at one end of the map you can walk thru some back street and end up at the edge and just see ocean extending forever. it would have been such a good reveal especially if you somehow get taken there via kidnapping or some such where you cant see the city from the air
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kinda sad i've done all the trackers missions and it just ends after that. but i still thoroughly enjoyed them all.

it gave some good rewards too
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Holy shit!
I literally just got Frank Renick's gold digger joke after 2800 hours of gameplay...
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>>566090870
New Atlantis’ design is genius, it reminds me of Brussels.

People severely estimate how much thought Bethesda put into the world building. New Atlantis is supposed to make you feel a certain way - then when you get to Akila the contrast is incredible. Music for both cities is perfect too.

I do wish they had made The Well feel ‘deeper’ though
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What's the highest level attainable on one character before the game gets buggy and you have to unity?
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>>566126265
it depends on how much reference handles your savegame has accumulated, as that's basically the limit on how long you can play a save before the entire game starts to spontaneously disassemble itself and you are forced into the Unity before total savegame death.
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>>566127717
In human terms?
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>>566126265
I think there is a save game cleaner utility tool you can use if you don't want to enter the unity.
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>>566126265
Probably around the 70s if playing normally, less if you go nuts with POI grinding or outposts. If you're using an xp farm you could theoretically hit the skill max with negligible bloat.
>>566127881
The game keeps track of everything, down to the position of a pencil you unknowingly knocked off a desk in a room you'll never visit again. The more stuff you do, the more stuff like that gets noted in your save file, gradually increasing the file size until the game struggles to run it properly.
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>>566129226
Fuck. I've been grinding all the Watchtower outposts and doing radiant bounties for like 50 levels
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>>566128726
Starfield Engine Fixes has the save cleaner, it works well if you follow the directions stated in https://www.nexusmods.com/starfield/articles/762 correctly.
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>>566129676
Yeah, you might want to do the MQ while its still stable if you've been putting it off. I waited too long and ended up having to do about 2/3 of it in one sitting with zero deaths because saving would just freeze the game. The extra tension was kinda fun but still not recommended.
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Starfield is as bad as Biomutant and Sparking Zero. All garbage games that shouldn't exist. Not even worth pirating.
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I always killed the targets for the Arbitrator, but right now he bitched about me letting a target go. What the hell? Is this a bug?
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They can never fix starfield because you'd have to remake basically everything, you'd even have to rewrite it
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>>566137659
All the more reason why you should be playing a different game instead of whining that Starfield didn't go your way. Outer Worlds or Mass Effect Andromeda might be more up your alley.
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>>566137809
Matter of fact, a modern remake of Starfox 64 just got announced. You might be more interested in that too
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>>566137809
>Starfield didn't go your way
The way towards a good game that doesn't put Bethesda on the chopping block.
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>>566141756
Bethesda can't win with everyone, but the reality is that Bethesda is still a successful business despite Tortanic/Concordian opposition. And Starfield is not even the only game they're making money off of. You probably forgot about Fallout 76, Fallout Shelter, the Oblivion Remaster, Doom Dark Ages, and Indiana Jones. Not to mention there's a Blade game on the way.
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If there's any major gaming company that's really on the chopping block right now, it's Ubisoft.
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Time to make some s'oylent green!
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>>566137809
It didn't go my way either and I like starfield
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I am seething
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>>566147461
It's pretty rare for dudes to actually go for gender neutral pronouns, so it makes sense that No. 1 is a woman.
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>>566143698
Ubisoft isn't owned by anyone to be put on the block by them.

If anything, Obsidian is likely on the block since almost every game they've put out since Pillars 1 has under performed except outer worlds 1 and grounded.
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>>566143350
> Bethesda can't win with everyone
If they get the chance to make another game they should change it up and try to win with someone.
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>>566147461
as an adult woman cursed to look like a prepubescent boy on estrogen, I understand why agent no. 1 identifies as non binary and hides behind a mask.
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>>566149370
What's your definition of someone?
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>>566150756
Didn't know randytaylor69 posted in this general
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I couldn’t get a pic of it, but Barrett is exclusively sleeping in the brig for some reason. He’s gonna get me fucking cancelled if UC Sec sees him in there and my all remaining non-black crew outside of it.

I had to put Omari and Sophie onboard just in case.
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there's a new mod out that lets you clock in for work at cydonia and earn money doing various mining tasks, gonna use that + the alternate start mod to be a full-on real space miner
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>>566156892
>miner or xenofresh worker in starfield
>miner or woodcutter in skyrim
why is the most entertaining thing for me in recent bethesda games just to be an honest joe working a menial job?
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>>566157416
Being a regular, mundane person in a big crazy world is more popular than you might realize.
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I wanna drink that sky
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>>566158804
And suddenly Dentyne Ice commercial music is playing in my head
https://www.youtube.com/watch?v=pJUmYkxV0GM
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We should've been able to recruit the old woman's parasite by giving it a new body in exchange for becoming our xenowife.
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If modders can add these steer like Star Wars creatures into the game, then they can also add earth animals
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>>566144539
Mmmmmm Chunks
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are the coom mods working again yet
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>>566170330
Yes
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>>566069515
How would that work? Humanity fled earth to live on 1 planet? No spaceships? Or are you suggesting they should’ve just made Fallout 5?
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>>566172571
No, I was speaking more on just fears for TES 6 because "Starfield was bad". Starfield's issue was something tied to the game being in space. Not the actual quality of its components like companions, towns, faction questlines, etc. TES6 wont have this issue since its all on one planet.
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Why do all the other factions have mission boards but the Vanguard doesn't? I have to haul my ass over to MAST anytime I want to do Vanguard missions instead of putting a terminal in my ship like I do for the others.
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