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File: markus.jpg (259 KB, 1440x1069)
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This could be (You) Edition

>Demo Days
PLAY: https://itch.io/jam/agdg-demo-day-68
Previous: https://itch.io/jam/agdg-demo-day-67

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
https://boards.4chan.org/vg/thread/566585987/
>>
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What are your key personal game design tenets?
>>
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why is Alphabet calling me out like this?
>>
nobody post their penis haha
>>
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>>566662621
For me, it's good tutorialization. Beyond that, it's just gamba, juice, and appeal.
>>
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>>566662402
> Its more me thinking how the fuck this guy got the game stable

By coding? Are you chicken dev?
>>
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I want to make an rpg so bad but I know it's a terrible idea as I'd get locked into it for at least 2 years
>>
>>566663176
Did you make this?
>>
day 4 of not being able to alert the chinese people to the existence of my game
>>
>>566663542
Chang here. Let's see it.
>>
File: NBApe.png (1.75 MB, 1672x941)
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reminder that in order to ericmaxx you should be watching basketball
>>
>>566663721
He's perfect and everyone knows it.
>>
>>566663684
you'll steal my idea before I release it
>>
>>566663802
Does Stardew have combat
>>
I'm cute
>>
>>566663096
This map looks almost identical to a game I like, that has used AI for voice over and stuff. Damn.
>>
>>566662621
does it make me smile
>>
>>566663805
Yes, but...
>>
>>566663897
yes
>>
>>566663163
I’m just angry at how I don’t feel like my game is stable.
>>
>>566663721
watching sports is gay
>>
>>566664260
it keeps crashing?
>>
Roosterdev is smarter than me but he's humbling himself with his ai and I just want him to show me him without ai on github
>>
>>566663960
you can see in the corner it was made with inkarnate which is a popular fantasy map program, which explains why it looks familiar
as for the content it just looks like truly meaningless word salad that states nothing
>>
Look i already said it proprietary devs don't go to heaven
>>
uuughhghghhgghghhghg
save me yesdevs...
>>
>>566664270
not watching sports is gay
>>
>>566664320
No, not at all actually.
I mean stable in that the enemy has a bad habit of just… Forgetting what it’s doing
>>
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>>
should I have incelcore and pornogrind music in my game or is that too far
I don't want a boomer soundtrack
>>
I think you should make your own music
>>
>>566663721
isn't that a sport for n-words?
>>
https://godotengine.org/article/dev-snapshot-godot-4-7-beta-2/
>>
>>566664260
>>566664660
Avoid doing state swaps outside of the currently active state. Put more things into functions. Make your states smaller and more specific.
>>
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>only ever made mobile slop
>now gives advice for a living on how to make games
where do these guys think they have any authority to give this advice? He can't code well, has made zero good games. What makes him think he knows any more than the average gamer?
>>
>>566666171
Where's your game
>>
>>566666171
he failed as a gamedev so now he has to be a gamedev youtuber
shrimple
>>
>>566666171
if he wasn't an "authority" he wouldn't be making videos and thus money, right? don't tell me you think people with authority as a whole have earned or deserve it
>>
>>566665987
Aren’t you supposed to switch states based on data?
>>
>>566666171
those who can't, teach
>>
if you don't make your own sfx you aren't a real dev
>>
>>566666920
I should release my game with all the placeholder sfx that are just my mouth sounds
>>
>>566666920
>if you don't make your own sfx you aren't a real dev
>>
>>566666920
I was surprised how easy it is to make sound fx. Even a violin note can be so many different things after you shape or mangle it.
>>
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>it bworks
>>
>>566665270
>isn't that a sport for n-words?
>>
if you dont smoke marijuana tha lettuce you probably arent devving with soul aha 420
>>
>>566667774
rotate grow up pls
>>
>>566667234
kys pedophile
>>
>>566667774
https://www.youtube.com/watch?v=5xghgfp3jwU
seems even zooms are growing skeptical of the herb
>>
>>566666171
The game he's working on right now looks pretty good. It's not a mobile game. So has in fact worked on non-mobile games.

>where do these guys think they have any authority to give this advice?
He has taught game design in college. Do you also need to have had cancer to teach medicine? Why do you think that the value of someone's statement is based on their "authority"? Do you have criticisms of anything he has actually said?

>What makes him think he knows any more than the average gamer?
A combination of education, experience and positive feedback (people report that they have learned valuable information from him, and his YouTube channel is very successful)
>>
>>566668002
>He has taught game design in college
kek
>>
>>566667938
how do you know its me unless the herb opened your third eye
>>566667987
not my nephew i heard from my sister he's still blazin it good family tradition i smoked it look at me and it made me hot
>>
>>566668002
>Why do you think that the value of someone's statement is based on their "authority"?
Low-IQs love appeal from authority. It's the only thing they can understand.
>>
>>566666920
i make all my sfx with my mouth
>>
>>566668002
there's no way he knows more than a gamer though, given that he doesn't actually play games
>>
>>566667774
Didn't you fucking listen to fygoon
>>
my brain was overheating from all the gamedev so I intentionally went bald to I could dev more efficiently, intentionally
>>
>>566668769
i'm 35 and still have all my youthful hair
>>
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and so it's come to this
>>
>>566667774
>>566668689
>>
>>566669180
programming book? in the age of ai?
laff
>>
>>566669241
ai doesn't teach discipline or proper form, and on top of that will not help you think in code and requires subscriptions to learn more than a page a day while retaining past information
>inb4 local
llms are incredibly resource intensive
>>
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>>566667234
can I see the proggy?
>>
i broughted a new synthesizer but i think im gonna use suno
why did i do it
>>
>>566669543
>llms are incredibly resource intensive
Really? Will they bust you like a grow op?
>>
>>566670040
if its a sovl synth then use it to make sovl
if its some behringer trash then you may as well use suno anyway same shit
>>
>>566670040
buying things with a goal of being productive often just gives you the productivity dopamine and then you neglect the thing you bought
>>
>>566667234
my wife looks like this
>>
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I dreamed that my mom found my AI-generated stash of pictures of my niece, now i am too stressed to dev
>>
>>566670040
>i broughted a new synthesizer but i think im gonna use suno
>why did i do it
>>
>>566668002
>taught game design in college
>had only made mobile slop at the time
my point still stands
>>
wait could i get a game design job as a professor?
>>
>Post progress
>No reply, only dramas
I see you guys are still scums and garbage
>>
the only real devs are the programmers artists and musicians are just doing their own thing it's not gamedev it's more like be a musician or a art person fake
>>
>>566670567
what about the AI-generated stash of pictures of your mom
>>
>>566664812
pleasant
>>
>>566670567
how do you generate pics of real people now that grok is gone? i don't want to generate of any family members just of hot female e-celebs
>>
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Does this do it for you? Like in the "Shit, he's coming to beat my ass" way?
>>
>>566664812
do a subdivision on the mesh to improve the vertex lighting
>>
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>>566671297
no, but I'm not about to tell you how to make your game anon
>>
>>566664812
I liek. This could be a nice P&C adventure game
>>
>>566671297
no he looks too grotesque to beat my ass
ugly things are meant to be bashed to death
>>
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>>566671297
it lacks the hip swap
>>
>>566671297
dude you should really take a month or so and just focus on learning to do good animations, like really study it, it will help you a lot.

you have to add more movement than just pitching, add some roll to the center body when that side leg is up, make the body go up and down when the feet hits the ground, look at videos and animations of velociraptors for reference.
>>
>>566671297
head should cycle forward and backward
>>
>>566670015
I will upload my proggy to YouTube later tonight.
>>
>>566671490
What could I do?
>>566671667
I mean he can throw out roundhouse kick combos
>>
>>566672008
>>566671835
hes actually getting tunnel vision with just 1 monster
better animations wont help as much as more enemy types unless his whole game is fighting costco chickens
>>
>>566671297
Bing "secondary motion"
>>
>>566672128
but learning animations now on his first enemy will improve every enemy that comes after
>>
>>566672043
nice
>>
>>566672040
Anon I intentionally avoided doing that because birds are gyroscopically stable
>>566671835
Hip swap?
>>566672128
Actually this is a separate monster from the usual chicken. It's the upgraded form.
Also I have multiple enemy types already.
>>
>>566672404
>Hip swap?
Hip sway*
>>
>>566671297
rig and animate this little fella https://models.spriters-resource.com/playstation_2/godofwar2/asset/332609/
>>
ludstatus?
>>
This is coming along nicely! I think i can release the new minigame at the latest tomorrow.
>>
Hey AI comic guy. Do comics with fygoon gong forward
>>
How do you guys think gamedev is going to adapt to the fact that AI means you can steal people's memetics before they've even been externalized?
Or that they can echo your flame and lawyers don't know what the fuck that means yet?
>>
>>566672631
winning
>>
>>566672864
ludliar
>>
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>>566672665
Fygoon admitted defeat to my game long ago.
>>
>>566672089
if you intend for the head to stay in position as it walks, you have to move the body more
the main body should go up and down as the knees bend, have it sway a little like anon said with hip swap
an interesting choice would be to have the neck scrunch and stretch, but the head remains smooth, almost inversely to how a bird moves. this could be especially good for effect when turning as it would pivot where its head is
I can't really explain that last point properly so you'll just have to imagine it
>>
>>566673039
You mean like, procedural animation? Get his head to turn just before he does?
>>
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>>566673039
>>566671667
>>566671835
>>566672128
Like what, this?
>>
>>566673561
make him move backwards more dramatically and add circus music
>>
>>566673561
google velociraptor animation
>>
>>566673561
me after someone pinched my nips
>>
>>566673561
son... just quit
>>
>>566673561
My advice is really think about it then do what you think is correct rather than what you assume other people think is correct
>>
>>566673561
i like this
make it mini me and make it purple
truss me
>>
>>566673980
What am I doing wrong?
>>
>>566663721
WHERE'S THE FUCKING VIDEO!?!?!?!?!
>>
>>566674138
But I don't trust my own judgement on anything.
How can I know if I'm doing something right if someone else, who's opinion is inherently more valuable than my own, doesn't say so?
I know it sounds like I'm baiting, but this is how I genuinely think, and I'm not sure if it's a bad mindset
>>
>>566674579
subscribe to espn or look for an illegal stream
>>
>trying to help as cris-tier dev
>>
>>566674607
bruh your real problem is anxiety and the only fix is to work on a smaller game first to up your confidence
you are in way over your head, don't take it as an insult you just aren't ready yet
>>
>>566674607
how are you ever gonna make any art if you can't commit? you just gonna rely on other peoples opinions? you have to be able to judge whether or not something looks good
>>
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>>
>>566674992
Confidence is for people who don't want to be better
>>
>>566674607
>How can I know if I'm doing something right if someone else, who's opinion is inherently more valuable than my own, doesn't say so?
False assumption unless you consider yourself an incompetent retard. Thing is if you keep asking and chasing feedback without understanding what the goal is (yourself) you'll only upset the people trying to help you.
>>
>>566675201
what in tarnation
>>
i have to make money...
i have to make money...
i have to make money...
i HAVE to MAKE MONEY
>>
>>566674998
I mean, they're more valuable than my own It's why I absolutely hate it, and in fact reject it as valid, when my friends or family say something I did is "Good" because they KNOW me.
Strangers opinions are the ONLY opinions that matter to me because they're untainted by previous knowledge of me.
>>566675304
I DO consider myself an incompetent retard because that's what I'm treated as around here. Thus, it's the truth.
>>
>>566675201
Having the confidence to fail spectacularly then try again is the fastest way to improve
>>
>>566675161
Where's the fygoon comic
>>
>>566675397
you need to reimagine your game as a gameboy advance or DS game or some shit
your current path is not sustainable
>>
>>566675424
Anon, I do nothing BUT fail spectacularly.
>>
>>566675397
>Strangers opinions are the ONLY opinions that matter to me because they're untainted by previous knowledge of me.
This is valid to a point
>I DO consider myself an incompetent retard because that's what I'm treated as around here. Thus, it's the truth.
Grow a pair, if someone calls you retarded prove them wrong don't just agree with them
>>
Should I make a game I like playing or one that I think will be popular?
>>
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You will never be this successful
>>
>>566675662
either, but not both
>>
>>566667234
Becky...
>>
stop whining and fix your animation
>>
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>>566675703
>>
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>>566675703
>Let's see what 1m wishlists amount to
What was that thing Zukowski said about unearned audiences?
>>
>>566676002
And yet how many people bought it?
>>
>>566676002
Im showing you how to market your game.
>>
im gonna add a stinky asmongold boss so this faggot has to mention my game.
>>
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>>566675502
>>
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>>566664812
Damn I was also fucking around with a green marble border for a VN last year
>>
>>566675950
No because it's not the problem
>>
>>566676214
It adds with engagement this twitter >>566675703 post has like 1k likes
>>
here's my workflow for pixel art
>rough model what I want in blender
>slap some materials on in substance painter
>get a 64x64 image of it in pixelover
>clean it up in aseprite
there has to be an easier way
>>
>>566676002
>>566676070
They are waiting for the 49 cent sale
>steamies
not even once
>>
>>566675703
Outbound got 1 million wishlists and is getting its cuffs busted.
>>
>>566676448
You can do all that shit in aseprite, just learn ar fundamentals & use blending modes properly
>>
>>566676448
My process is draw in aseprite and don't clean it up much.
>>
>>566676480
>getting its cuffs busted.
Even being #4 in global sales?
>>
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>>
>>566676448
why not use ai at that point
>>
>>566676448
here's my workflow
>ask ai to generate the pixel art
>>
>>566675703
clever way to get people to google your game
>>
>>566676932
bigot
>>
>>566676251
Fuck you this is the only good thing you've generated
>>
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>>566677152
>>
>>566676970
>his pixel art doesn't burn down forests as its brought into existence
fucking posers man
>>
>>566670187
its some crappy orange groove box from the 2001
>>
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>Someone downloaded one of my game's 148 times on itch.io
>>
>>566677647
sovl
>>
>>566678454
it's an ai bot scraping ur project btw
>>
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Stop existing.
>>
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give gamers what they want
>>
>>566663721
what was he doing in jew york?
>>
>>566679129
I don't know what gamers want.
>>
>>566679383
The gamers yearn for AI generated incremental games.
>>
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>>
>>566679494
Ok, I'll see what I can do.
>>
>>566676002
There are surely better "maker" ideas than this
>>
>>566676707
Idk the game score was low and the devs locked the subreddit and removed Russian language. Maybe it's not doing that bad...
>>
>>566663721
>didnt take girlfriend
>didnt take any of his boys
is eric just pretending to be a normalfag?
>>
>>566679689
>normalfag
What gave you that idea?
Bro was working a register while devving on the side for 5 years. Normals don't do that
>>
>>566679671
>removed Russian language
why?
>>
>>566679914
no russian
>>
Answer honestly.
If your game sold a million copies, and you made about $1.5 million after taxes.
Will you still be making games?
Or you will become lazy and find all kind of excuses then start & never finish projects?
>>
>>566680223
1.5m is not retirement money, you must be some thirdie lmao
>>
>>566680223
absolutely. in fact that's my plan. earn enough to make games untill my heart gives up because of sedentarism
>>
>>566679671
They didn't remove Russian, it's a bug and the fact another game with a similar name did remove it.
It's crazy how random rumors can fuck your launch.
>>
>>566680223
i would buy a cybertruck and put the rest in the stock market get lazy but still put out titles just to lord over agdg as supreme king
>>
>>566680223
I would need another two games like that to retire
>>
>>566680223
I'd move to Japan and start a gamedev company there and yes, I'd still be making games, but in Japan with a team.
>>
>>566680223
I would still make them, but not release them. Gamers do not deserve them
>>
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>>566678870
>AI bot scraping my AI generated code
>>
>>566680223
Hell yeah, now I can get a staff to make them faster!
>>
i have been thinking, anyone else?
>>
>>566680223
i would go to russia and become the protag to dna2
100 ruskie gamedev autists at my command
>>
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>>
>>566680950
kys kike
>>
>>566681003
ludmeltie
>>
>hire staff to make your next game if you get a milly
That's how you turn into Jon Blow who's spent 20 million+ on a basic box pushing game.
https://www.youtube.com/watch?v=llK5tk0jiN8&t=258s
>>
>>566680272
>Get 1.5m
>Not immediately move to Thailand and live like a king fucking shemale everyday
This is how I know you're a wage slave.
>>
>>566681060
>Basic
>Actually the biggest and most complex box pushing game of all time
>>
>>566680597
>gamedev in america
:(
>gamedev in japan
:o
>>
>>566681174
What about your friends and family?
>>
>>566681060
>>566681229
if he used AI he could have spent $5000 max and released it already
>>
When is odor of the stinky shart coming out?
>>
>>566679671
Aren't Russians reasonable about their language? I watched a YouTuber Russian review of a game from here and they talked about how the game didn't have a Russian localization but it was a one man game so they were understanding of it not being the case
>>
>>566681174
>End up in thailand jail because one of the shemales was scorned and decides to frame you with drugs
>>
>>566681039
>>566680950
so true AIbro, lets goon to celebrate total AIchad victory
>>>/aco/9190026
>>
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Made a start on the combat
https://i.4cdn.org/wsg/1778551116586842.webm
>>
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>>
>>566681346
AI can't into sokoban puzzles, it's a big deal in the AGI tests.
>>
>>566681643
proof?
>>
>>566681428
What was the game?
>>
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>>566676448
>there has to be an easier way
>>
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>>
>>566681894
shut the FUCK up loomis
>>
>>566681713
https://arcprize.org/arc-agi/3
https://arcprize.org/leaderboard
>>
>>566675528
Anon that's even harder
>>
>>566682063
virus
>>
>>566681750
Underspace
>>
>>566666171
idk man, whats the alternative? thomas brush? biteme? get real
>>
>what the heck was the hype on this game just for it to have a $25 price tag.....and all of you who say its justified, hear me out.....let me remind you Palia is 10x bigger of a game and way more story and stuff to do for longer game play and its FREE.

I can play free games, why should I pay for yours!?!!? Ripoff!!!
>>
>>566682596
Jonas tyroller
>>
>>566682131
Russians like Underspace? Based.
>>
>>566682751
Most of Jonas's game design videos came out BEFORE he made any successful games. Was the information in his videos invalid back then because he hadn't made it yet? Does the information in the videos magically become more correct after he made it, even though the videos themselves never changed?
>>
so how does this eceleb infatuation work are you like in a relationship with them or what?
>>
>>566683536
Don't watch those. Watch his new stuff. Duh. He even made a 'i was wrong video'
>>
>>566683620
I jerk it while reading their posts over and over and especially the ones where we respond to each other
>>
>>566683620
branno got a fat hog!
>>
Is it possible to steal the nintendo audience? If you make something as good as classic nintendo games will the tendies come?
>>
>>566683620
I have no real friends
>>
>>566683683
His "I was wrong" video didn't 99% of the things he's said before. It was also more like nuanced clarifications like "flow is a component of fun" -> "fun IS flow". Why don't you just admit to yourself that you're a low-IQ who loves appeal from authority?

https://en.wikipedia.org/wiki/Argument_from_authority
>>
>>566683746
He showed us his flop?
>>
>>566683757
You can definitely capitalize on some nostalgia, but unless you have A+ art and polish, it's gonna feel amateur and "not the same".
Indie games that have that distinct "amateur 3D" always look and feel bad
>>
>>566683929
Hog games are the future.
>>
>>566683931
>but unless you have A+ art and polish
That's what I'm aiming for NGL
My stuff is developing a yoshi/mario RPG vibe
>>
>>566683917
Kek relax nigger. I just said his name and you went all schizo
>>
>>566683757
>>566684065
yeah that's not how that works
>>
>>566684190
then how does it work?

hard mode: DONT SAY AI
>>
>>566684089
Nah, kill yourself. You're never going to make a good game.
>>
>>566684245
you can't recreate an audience as fanatic as that with current market conditions
>>
>>566684245
nta, but you're probably not gonna magically make a competitive nintendo-like for your first few games.
It's something you'll have to build towards and refine with atleast several shipped games of experience.
>>
>>566684396
Hmm maybe not
But can you get a toby "radiation" fox level audience?
>>
>>566684461
I don't think so
>>
>>566683218
Not surprising. they love Morrowind
>>
>>566684263
You are projecting.
>>
>>566684445
>It's something you'll have to build towards and refine with atleast several shipped games of experience.
I'm unironically developing my games in the exact same way prime nintendo did, AKA, make a 30 second loop and spend months on that until it's perfect and then you can just copy+paste that out for a whole game and people will call it a masterpiece. I have spent the past 2 months on art style alone, it has to be perfect. and not i'm not gonna show what it looks like
>>
so what if an indie Sims competitgor was made?
>>
I'm making a Pragmata-like.
>>
>>566684530
We should make an easily localizable Morrowlike
>>
>>566684642
it'd get forgotten about like inzoi https://store.steampowered.com/app/2456740/inZOI/
A better idea is an expanded Lost In Blue / tropical island survival god-game
>>
>>566684672
so bored of social media "art" like this its potato chips empty calories
>>
>>566684870
inzoi didn't have any whimsical sovl that the Sims had.
>>
>>566684642
Paralives?
>>
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>>566684672
I saw one of those before
https://x.com/JuiceboxPixel/status/2053673922210758893
>>
>>566684970
true, i don't think koreans grasp "soul" yet
>>
>>566684642
Sim 4 is free so it would either have to be insanely good or it would have to be humorous in some way.
>>
>>566684916
Fan art is empty most of the time. Just an artist trying to feed himself by riding the FOTM wave
>>
cant wait for my game to completely bomb and the ai spammer posts my games store page with 3 reviews
>>
>>566684672
did you BEAT pragmata yet?
>>
>>566684672
>>566684998
This shit is just Bid Daddy and Little Sister as protagonits
>>
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>>566685239
>the ai chad posts my games store page with 3 reviews
>>
>>566685321
its much better than biocock ever was
>>
Bioschlong
>>
>>566682063
now this is what a real AICHAD would post, not what the other retard spams all day
>>
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>>566685795
>>
>>566683757
there's a huge overlap between nintendo and undertale
>>
>>566685795
rent free
>>
>uh oh, AIcuck meltie
>>
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>>566663519
No, but I got the basic workings of a pre-rendered scene in case I ever do go ahead.
>>
ludlosing can't be easy
>>
>>566686145
C'mon buddy lets talk it out what's your real beef with AI? You really like coding that much?
>>
>>566686241
nta but I do actually.
Learning different prog langs is fun
>>
>>566683536
hes so beautiful here. i hope he gets a hair transplant with his dev money
>>
>>566686310
show us what you made with them
>>
should I spam ai cunny now or save that for tomorrow?
>>
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>>566686241
NTA, but I enjoy AI. I hate faggots like you for ruining AI for others. Potential AI converts are turned off by your raging homosexuality.
>>
>>566686562
I think he is straight and based, unlike you.
>>
>>566686310
>Learning different prog langs is fun
kek this already feels like an archaic sentence
>>
>>566686241
I have no problem with AI, I'm just having fun with our AIlolcow
>>
>>566686370
early Xcb bindings and the start of software renderers, but they're just side-projects and nothing interesting to show off yet.
i need to focus on my main game
>>566686735
not really, considering current stuff still needs humans. You fundamentally can't trust a black box that can't coherently self-collect.
You were desperate for this argument weren't you?
>>
>>566686967
gamelet
>>
>>566686967
self-correct* :^)
>>
>>566686967
no argument to be had
>>
>>566687130
have grok generate a summary of my post so it can help you
>>
I'm making a game with AI >:)
>>
>>566687440
whats grok
>>
>>566663721
but philadelphia was the 7-seed this year, anon
>>
i just got a fucking amazing idea sisters but i wont share it
>>
>>566687692
assassins creed 4 but souls-like
thank me later ;)
>>
>>566687596
>whats grok
>>
assassins credd but mixed with that jap crap pdf game where you raise your own princess
>>
>>566687787
uhhhh why do you reveal my secrets?
>>
File deleted.
>>
>My Little Assassin Can't Be This Cute?! And How I Learned To Be A Father And Contract Killer!
>>
>>566665987
Honestly, I'm unsure as to how much more specific I could get
My problem seems to be twofold
>Movement gets locked when it shouldn't
>Rotation seems to get locked when it shouldn't
>>
>>566688326
damn nigguh it ain't just the animations the code is fuckin you two?
>>
>>566686937
ass too big
>>
>>566688447
Actually, it's less that the rotation gets locked and more that it gets desynced. Like, an enemy will just run at you ass-first for some reason
>>
How much water and electricity are being wasted genning these demoralization comics no one will read...
>>
>>566688326
make a copy of your project, and start deleting things until you aren't lost in the code anymore.
>>
>>566688448
>>566688598
They are getting cuter honeslty
>>
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>>566688314
>>
>>566688598
>demoralization
only if you identify as a loser ;)
>>
>>566688448
can you just generate the two girls kissing and spam that instead
>>
>>566688798
betz told me not to
>>
>>566688656
My enemy has a grand total of 6 states
>>
>>566688448
I thought AI couldn't keep characters consistent? How come it's churning out these comics just fine?
>>
>>566688872
If you don't have a solid mental model to know how to debug the state, then you've lost control and need to redo it.
>>
>>566689103
>fell for lus lies
grim
>>
>>566662343
me on the left
>>
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>>566668002
whats his game? i cant fucken...i cant fucking find it....
>>
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>>566689103
sorry about your face blindness anon
>>
>>566689103
That's been outdated for like a year. The newer models can handle it and even across multiple images.
We always hear about how good AI coding has gotten but everyone has their head in the sand when it comes to AI art. Its really funny. They're both good now.
>>
>>566689120
I just find it very strange that I've explicitly gone out of my way to make enemy rotation as controlled and player-locked as possible, only for it to desync time and time again. It's been a problem from day fucking one.
>>
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>>566689504
>>
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This is all it takes to win bigly
>>
>>566689626
guns and nuns if good
>>
>>566689450
yeah, it's the universe informing you that you need to fix your foundation before you move on.
Chances are, you have too many "sources of truth" (in flux game state) in your design, and need to reduce them (ideally to one)
>>
>>566689626
I have anime girl fatigue.
>>
>>566671434
in other words
tighten up the graphics on level 3
>>
>>566689719
how do you know?
>>
>>566689626
>DMC style bonus that means seemingly nothing in practice
>retarded character portrait that makes it look like a v-tuber screenshot
>John Wick ADD action
modern indie games are dreadful
>>
>>566689818
I'm gay
>>
>>566689626
troon slop
>>
>>566689719
Anime girls are flop-proof. The reason so many games here flop brutally is because they don't have anime girls or memes.
>>
>>566689684
I just did some debugging with a box collider, and I realized something.
It's the enemy model that's continuously desynced from the rotation of the foundational capsule, which is actually working just fine.
Which I find odd because I explicitly went out of my way to program in a method that makes the enemy model and capsule 1-1 with their rotation. Maybe that's just jittery?
>>
>>566689626
dev really needs to move the portrait to the bottom left
>>
>>566689868
Really?
>>
>>566689626
dopamine slop
>>
>>566689103
retards that still say that are delulu
>>
>>566689719
u r mr gay
>>
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>>566690345
it can't even stay consistent for 2 panels lol
>>
>>566690496
i hope you are trolling
>>
>>566690496
niggie you copin
>>
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OH NO I just HATE seeing anime girls with their beautiful faces and giant breasts and asscheeks EW NO get it away!!!!
>>
>>566690578
>>566690613
>NOOOO THAT FLAW DOESN'T COUNT
lmao
>>
>>566690496
that's normal eye behaviour when showing emotion, artlet
you should have shown her hat instead, where the flower mysteriously vanishes for only 1 panel
>>
>>566689626
>Monster form isn't an anthro woman it just gives her sharp teeth
Never dropped a game harder in my life
>>
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>lus see this cutie and feel anger
>>
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LMAO
>>
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>>566690094
In all honesty, the thing at the back of my mind that's bugging me on a game design level is the moveset of the player.
Here's how it actually works:
There is one attack button, no more. Your combos are determined entirely by if you tap, pause or hold your button down. It means I have no dedicated launcher or heavy attack button.
More importantly, the actual attacks in of themselves. Look at this attack. This is performed via attack-pause-attack. The animation is crude, yes, but that's besides the point. Problem is, should I even be using an attack such as this for such an input?
https://youtu.be/q6oWXg3ylwk?t=19
I look at DMC3 and they do a similar sort of thing on a base level for the same input, but I'm just not feeling it. Like, even if the animation was better, would it even be a worthwhile move?
>>
>>566690781
who are you talking to? who are you quoting? are you having a stroke?
>>
>>566690902
relax
>>
>>566690657
Im not a furry but yeah the awoo mode feels pretty lazy
>>
>>566690657
>Furry
Let's go a step further and have her turn into an actual fucking monster. Not even a sexy one.
>>
aitroon meltie
>>
Has anyone here actually made a game with AI?
>>
>>566691393
my uncle
>>
>>566691393
i remember that purposefully jank all-AI game an anon was making in unreal. I wonder what happened to him.
>>
>>566691393
I'm using AI as a tool. Vibe sloppers are just larpers.
>>
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AI cucks will never experience happyness becacuse their skill improve.

Chuddies BTFO again.
>>
>>566691519
thank you for the laugh cris
>>
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Bro wtf AI art is actually good? That's choice.
>>
>>566691519
sometimes you gotta know when to stop...
>>
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>>566689626
>>566689823
Anime CAG already happened and it's not looking so good
>>
>>566692108
for cris, there's always a chance he can keep going and overflow the QUALITY to divine kino.
But then he'll just throw it away and remake pong in a random framework again
>>
>>566692262
this would have been huge 10 years ago
>>
>>566692472
>this would have been huge during the peak of the shovelware era
>>
>>566692560
crosscode was 2018, and this seems like a similar game that could have launched shortly before or after it and blow up.
>>
>>566692262
Was this really deserved?
>>
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>>566692842
is bro ok?
>>
>>566692948
he has terminal ludosis :(
>>
>>566692769
The game forgot to copy the gothic horror environments from DMC. There's a 100 things that it lacks despite that top-right tweet.
>>
>>566692660
>Average playtime: 47.4h
vs
>Average playtime: 4.4h
It's not even close.
>>
>>566693097
>>Average playtime: 4.4h
oh, rough
>>
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>>566693065
its like DMC because you can press buttons and kill stuff
>>
having money solves all your problems, yet chasing money worsens all your problems.
weird how life works
>>
>>566693367
https://www.youtube.com/watch?v=qAfob2BAkew
>>
>>566693624
money only favors people it can control
>>
>>566693624
Money isn't everything unless you don't have it
>>
>>566693065
Taunts?
>>
>>566689626
Isn't this basically Guns and Nuns?
>>
>>566691393
Define "made" I guess. I started experimenting with vibe coding a game idea I have to see whats its like and to prototype the idea. Been too scared to look at the actual code, I assume its a spaghetti nightmare
>>
>>566694730
The character art looks better than nuns but the environments are bland and uninspired unlike nuns.
>>
Fun fact:
I still have no name for my main character
>>
>>566695051
call him guy
>>
>>566695051
so just have the player choose a name
>>
>>566695151
That only works if the protagonist looks like a twink
>>
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>>566695051
His name is now "Mr. Protagonist"
>>
>>566694886
both games are empty
>>
>>566695051
do the gimmick where you occasionally try to tell the player his name but it gets interrupted
>>
I'm a programmer and I'm working with an artist but I'm also somewhat of an artist its just that our artstyles are not compatible. I like doing art stuff so I'm making two games at the same time with the same mechanics but radically different settings.
Is this retarded?
>>
>>566694664
I will list 10 things for (You), The game is lacking multiple weapons, hard bosses, a main badguy, original move names, competent voice acting, your MC being competent in cutscenes, optional side missions, enemy variety, castles, and your super form.
>>
>>566695249
>artstyles are not compatible
Skill issue. Any good artist can adapt to any art style, just like how any good programmer can program in any language/architecture.
>>
>>566695395
post art style
>>
Why It Sucks To Be a Solo Gamedev
>>
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>>566695493
>>
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>>566695493
>>
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>>566695493
>>
>>566693097
>>566692560
zukjeet niggerist
>>
>>566695281
There's VA work?
>>
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Been updating how damage works, and now I've changed up the damage numbers. It will have a little star next to it if it's crit damage. Crit damage will be specific to tactics used in combat, like strikes from behind.
>>
Is this stupid, scary, or both. At least I have all my basic animations for this model done.
>>
>>566696201
its beautiful
>>
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>>566696081
It has it. YouTubers say there's audio balance problems.
>>
>>566695395
Ye but that's not fun though and I like making art for fun
>>
>>566696519
Shame, seems the dev was passionate about it
>>
>>566696564
Passion and effort alone does not a good game make.
>>
>>566696660
That's harsh
>>
>>566696749
Reality is harsh.
>>
>>566696201
good
>>
>>566697041
>>566696391
I don't believe you
>>
>>566697115
Take a compliment ya turd
>>
>>566696201
looks like shit
>>
>>566697195
This man knows what's up. What can be better?
>>
>>566697338
I want you to look at this >>566691519 and try to explain how you would make it better.
>>
>>566697483
I can't. How can I improve a sexy momma like that?
>>
>>566697483
Boobs closer together and more proportionate.
>>
>>566697678
Then I can't improve your scrumptious poultry either.
>>
>>566697483
1. don't literally mirror the face
2.look up an actual female body so you can model a proper chest and breasts
>>
>>566697756
Anon that's not me
>>
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>>566696564
I see this as a good thing, this entire image should join that dev in the sub-80 reviews club.
>>
>>566698185
Why do people here use reviews as a success thing when we can literally look at the player count
>>
>>566698276
because most indie games rarely get amazing concurrent players, so reviews are a more stable metric for approximate success.
>>
>>566696749
do note that you were talking to a punjab retard who doesn't understand the difference between the words "good" and "successful"
>>
>>566698462
Yeah but isn't there like a chart stat that says how many dudes bought it?
>>
>>566698625
not a reliable one, no. Unless the dev talks about it, you typically extrapolate from reviews + word of mouth popularity (if any)
>>
does anybody else hate the
>dude just make small games to start off with
piece of advice? i literally cannot come up with any idea for a "small project" that actually interests me because small simple games are boring.
>>
>>566698838
pong
>>
>>566698727
That seems a tad unreliable.
Why write a review in this day and age when you can just go on social media and say you liked it?
>>
>>566698838
You hate it for the same reason you hate diet and exercise, fatty.
>>
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>>566667234
>bworks
>>
>>566698898
that's never the kind of game those people mean though, they mean "make and ship an actual small game"
pong isn't fun anyway
>>566698960
>just force yourself to spend months/years making a game you actually despise
>>
>>566698928
people who write reviews like validation and feel their opinion is important enough to share. That's also why valve added upvotes for them.
Twxtter (You)s are inflated and not worth much these days.
>>
>>566696201
Is it meant to be so cartoonish/silly?
>>
>>566699079
Learn to enjoy small games. If you only want to make bigger games, you should be trying to find a way to get a job at a studio.
>>
>>566699079
listen man if you want to gamedev you need at least 5 ideas for games to make so you can projecthop until you find your gem
>>
>>566699079
if you can't think of small game ideas you probably don't play them which could be a problem
>>
>>566699147
>Learn to enjoy small games
how does one learn to enjoy something?
>If you only want to make bigger games, you should be trying to find a way to get a job at a studio.
well, no, because i don't want to be a cog in a machine working to make some corporate asswipe's "vision" a reality. i want to make my OWN shit.
and i'm not saying i want to make something AAA, just more complicated than mobileslop or the typical 2d indie platformer. i like strategy and simulation.
>>
JMP
JUST MAKE PONG
>>
>>566692262
Twitter views is useless unless it breaks the gamedev circlejerk containment
>>
>>566689949
>Anime girls are flop-proof. The reason so many games here flop brutally is because they don't have anime girls or memes.
>>
>>566699325
>how does one learn to enjoy something?
By trying them out. As this anon points out >>566699194, you can't think of smaller games you want to make because you don't play them. There are plenty of small strategy and simulation games.
>>
>>566699181
i have plenty of ideas, but the problem with all of them is the same: the scope is too big
>>566699194
yeah i don't play small games. i'm too autistic to enjoy bing bing wahooing, i need something more mentally stimulating. like i said in my other post, strategy and simulation are my favourite elements in games.
>>566699483
i did that like 15 years ago with game maker
>>
>>566699325
Steam is full of strategy and sim games. People actually complain about how many are on Humble Bundle because of it.
>>
>>566699632
>i need something more mentally stimulating. like i said in my other post, strategy and simulation are my favourite elements in games.
play Thronefall
>>
>>566699128
I mean it's meant to look more distorted?
Like he's shattering his anatomy to do that shit
>>
>>566699632
post one of your ideas then
>>
>>566698838
>>566699079
A "small game" idea could literally just be whatever game you care about but the scope trimmed way down. Demon's Souls is a small game when you take into account that it eventually became Elden Ring.
>>
>>566699603
>There are plenty of small strategy and simulation games
are there actually? i've never heard of any
>>566699638
most of them are "simulations" in the same way that stardew valley is a "simulation" i.e. they are not actually simulations
when i say "simulation" i mean something like victoria 2 or dwarf fortress. numbers and shit.
>>
What is small?
>>
>>566699971
Pong
>>
>>566699971
Look in your pants.
>>
>>566699680
didnt thronefall take like 4 yrs to make? am i trippin
>>
The original Binding of Isaac was made in 3 months using Flash. Part-time development too btw. Not even full-time. If you can't figure out a game idea that's small but fun to play it's best you drop gamedev.
>>
>>566700091
3 years, but he's also a youtuber so the timeline getting dragged out makes a bit more sense.
>>
>>566699971
Small game anon always says to make small games but also judges a games worth based on how long the average playtime. So a small game in his mind is one you can make in two months that has infinite replayability AKA an actual million dollar idea.
>>
>>566699680
that actually looks interesting, it has a nice artstyle too
>>566699757
the one i've put the most thought into (as in countless hours of maladaptive daydreaming) is a space piracy simulator. you would captain a customizable (you can swap components like engines, weapons, warp drives, etc) ship and eventually a small fleet. your crew (and enemy crews) would be simulated in a similar manner to how victoria 2's pop system works, plus procedurally generated characters who serve as your bridge crew. you would directly control your own ship and can give orders to your fleet.
sort of like a mix of sid meier's pirates and eve online (but singleplayer, and actually fun)
>>566700241
binding of isaac is exactly the sort of game i have 0 interest in playing, let alone developing.
>>
>>566700241
Baby mode era of game development. The first version of minecraft was made in six days.
>>
>>566662343
nighttime vibes
>>
>>566700814
Have you played FTL?
>>
>>566700734
>AKA an actual million dollar idea.
If you don't think your game idea has a shot at breaking a mere milli, then you're NGMI.
>>
>>566700814
your idea sounds pretty doable solo. since its in space you don't need to create a map or tiles. just focus on the modular system of the ships and that's it
>>
>>566700927
Niceeee
>>
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>>566700984
>>566700814
ZAMN.. daddy just hatched an original game idea
thanks
>>
>>566700821
It's baby mode era *now*. It's never been easier to do this shit.
>>
>>566700984
a little bit actually, but i was never able to fully get into it.
one major difference is in my game you wouldn't actually see the inside of your ship or your crew. the interior of the ship would be vaguely simulated for the purpose of determining weapon damage but you wouldn't be ordering crew members to go down to engineering and fix something; your engineers would just do that, if they're still alive (for example getting hit with something that penetrates into the engineering section would disproportionately kill engineers. your ship would probably just explode before you ran out of engineers though).
also unlike FTL there would be no set path you have to follow, you'd be free to roam around space looking for ships to pirate and stuff.
>>566701108
i think it IS doable, its just intimidating. especially because i suck fucking ass at art, so i have to learn everything related to 3d modeling AND c++ (though i at least know the basics of programming. unlike a lot of wannabe game devs i can actually write a for loop)
>>
>>566701440
That its easier is why its harder
>>
>>566699703
Looks like some looney tunes type shit, I thought that was intentional, is it supposed to be scary?
>>
>>566701342
if you steal my idea then you better make sure the game turns out fun
because if it does then i will play it
>>
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>1.5 million wishlists
>only 240 reviews after 1 day
I mean it's still good, but you'd expect more from literal millions of wishlists
wtf is going on bros? are wishlists dead?
>>
>>566701581
focus on learning 3d then and avoid making a game engine from scratch. it is not worth it. you can make your own engine once you make it and have time to develop it. just use godot.
>>
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>>566701581
>he's proud of himself for knowing how to write a for loop
>and he wants to make some ship simulator
I thought maybe you'd be at least be a codeslave wagie, but holy fuck lmao. Start with Pong, faggot.
>>
>>566701774
u cant really judge a games scariness by a test anim on 4chan
>>
>>566701815
i was just gonna make ftl but less autistic
>>
>>566701818
Most people don't review games until they're finished playing it, retard.
>>
>>566701831
i was planning to use unreal. i have no desire to make an engine and this game wouldn't need a custom one anyway. only ideas i've ever had that would are voxel-based ones which this is not.
>>
>>566701095
An idea for a game that will break a mili and an idea for a game that can be made in 2 months and break a mili are two very very different things though.
>>
>>566701858
ok sure, but I didn't say the anything about the game overall being scary.

I just said that animation looks like it's out of looney tunes and asked if scary is the intended goal.
>>
>>566702076
that hairy red guy was fucking scary real shit
>>
>>566701942
i still recommend godot. it's pretty solodev friendly
>>
>>566701818
why play this game for $25 when there are free games with micro transactions? that's what i gathered from the steam comments
>>
>>566701838
i didn't say i was proud of myself lmao. i'm actually incredibly disappointed in myself because, had i continued to learn gamedev/programming as a kid, i would already be making my game.
i was just pointing out that i'm not starting off with absolutely no knowledge of programming. i have some understanding of the basics.
>>
>>566701939
@gornk is that true?
>>
>>566702076
I mean, how would you make a bite animation freaky but noticeable?
>>
>>566701939
>Most people don't review games until they're finished playing it, retard.
It's a sandbox game retard, and you can still extrapolate how many reviews it will get from the first day
>>
>>566696176
Nice, i remember having fun playing the demo for this. spent way to long figuring out the pipe puzzles in the first dungeon
>>
>>566701908
oh i see
i'm trying to make it MORE autistic, or maybe just a different kind of autistic. i want to look at bar graphs showing how much my space pirate crew approves of me leaving no survivors
>>
Is the new meta just Boomer shooters with female protagonists looking down to see your tits?
>>
>>566702556
i wanted my space pirate crew to have dumb quips like in space nobody can hear you say yarrrg!!
>>
i just killed the thread with my joss whedon quotes
>>
>>566702731
agpmaxxing your game? I guess I could do it with a poker game...
>>
>>566702378
I want you to think about a solution for yourself before looking at what I propose, give yourself some time. Here's a hint: I think the problem is in the lips

I think the mouth/lips should not lead the head in the animation, the jaw can open wide downward, but no reason for the lips to bounce forward and back like that. Looks rubbery in a silly way.


Other touch ups is that from the front the mouth is open big but not wide. Maybe add some visible teeth as well. Maybe take a look at that meme with the laughing girl with the big mouth
>>
>>566696176
>my fav dd game is back
I'm happy to know u are not ded.
(as I told you years ago, make 4-5 dungeons like your first lava one and ship it)
>>
>>566702731
>Is the new meta just Boomer shooters with female protagonists looking down to see your tits?
>>
>>566696176
I forgot feedback,
That's not a star but a plus sign. Seems pretty confusing
>>
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you aren't making slop, are you anon?
>>
>>566639664
Thanks for the details sis. I think I need to get better at finding the right games to make but even then it takes time to just make the game.
>>
>>566703956
>listening to a grimlock schizo
>>
>>566703956
i read that as "can use both firearms and your breast powers"
>>
>>566698838
I might hated it at the time, but it's a great advice.
You need to update you pov:
>these small games dosen't need to be tier commercial level of polish
Your 'first game' can be a capsule that moves in a level, avoids obstacles in a linear level and won by touching a flag. That's pretty good for someone that wants to make a platformer

>these small games dosen't need to be released for money. Or released to the public at all.
So you train to become a painter, and you wanna sell your first draw ever? No ulyou train making random shit, and when you have some skills you start making a job out of it.
>>
>>566702547
Yeah that test dungeon is a bit ass.
>>566703669
Thank you. I will do my best.
>>566703739
Yeah star, gleam, glint, something like that. It's not too clear. I'll have to fuck with the graphic.
>>
>>566703669
seems like only a month ago this nigga was testing poison tiles..
>>
>>566663176
Is that you Boku? Style kinda looks like yours.

>>566672641
You are still updating this game instead of moving onto a new one? Does it get sales each time you drop an update?

>>566675960
Is this real? I looked at his Steam page and the game doesn't have all that many reviews. Game is not really my cup of tea desu it felt meh.

>>566679689
I wish I could be friends with Eric but I understand why he won't. Oh what joys we could've had screaming it from the top of our lungs from the top floor with the windows wide open. Oh what fun we could've had playing DBD and screaming "ack" through our mics when facing off against that one character. Oh what fun we could've had mocking redd*tors who like our games and don't realize just how based we are. What could've been....
>>
so basically the nervous system needs to regulate itself. as a child, you need your parents to regulate it. if you have developmental issues you don't develop strategies to regulate your nervous system. that's why you become so dependent on women to regulate your nervous system, because you aren't able to do it yourself or you don't have male friends or parents to help your regulate it.

so isn't that a perfect value of a video game? if it can help you regulate your nervous system? especially because it helps you regulating it yourself, with a co-dependency? you could argue that it can become a drug this way, but shredding your e-guitar is basically the same, or taking a walk. although real activities might be more physical and therefore more effective.
>>
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Given that the bar is so low for games nowadays. I have a game idea for /agdg/ that's guaranteed to print money.

Jingling Keys
It's a game, where you jingle keys.
You can unlock more keys, keychains, bobbles, etc. and colors. And the key gameplay is shaking the keychain and it makes noise.
It will automatically be a hit.
>>
>>566704079
Torpedo Tits DLC
>>
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>>566703956
Yes, I am.
>>
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it workded it workded
>>
>>566704470
I would spend so much GamerZZBuxX at the gatchpon machines to get they keychain I want. there would have to be an online component to let me show others that I'm a baller of the metaverse
>>
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>>566680223
>$1.5m after taxes
I'm taking a long break from gamedev after I finish all the content updates/DLC. Idk if I will return thoughever, pretty exhausted of it with little reward. Do I really want to try again and end up failing or move on and go back to being a gamer? I very much would like to help my family out of the wagecage and find myself a wife. So probably not.
>>
>>566704470
Im curipus but why would you hand out your ideas like this if you sincerely believe they will succeed? Why not make it yourself?
>>
>>566703360
So it’s a matter of lips and teeth texture.
I actually tried to get the teeth more visible, but it just looked strange
The jaw unhinging is fine right?
>>
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>>566704695
Maybe I should make an AI doujin with the v3 girls and all those ugly bastard luddites the ai comic spammer schizo has but they win instead
>>
>>566683536
If we assume that Jonas got to his success following his own advice then yeah they're still valid. You could also assume that his more recent videos have more refined advice that comes backed with experience but it could also be that he made the wrong assumptions about his successes and so he is giving bad advice. I have only watched a couple of his videos so I don't really know if in the grand scale it's good.
>>
I don’t know if I’m doing any better
>>
>>566694886
>but the environments are bland
bro it's literally unfinished greybox levels
>>
>Now I have the smoking gun. BeginSongIntro() calls _audioSrc.Pause() and sets a 3-second countdown timer. so the music pauses forever after one frame.

why did they make claude retarded again
>>
Sometimes I wonder if making the game free is a bad idea.
>>
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139 days left. Still working on updates for my existing games. There's been a lot of reported bugs and it feels good just going down the list and fixing them, like I'm achieving something. Of course the games are mostly dead and not many players will appreciate the updates but I'm hoping I can use the games for cross promotion.
>>
>>566704945
Dont ruinmy waifus. Idk what a doujoin is but I just think she's very pretty and sweet looking
>>
>>566704695
wtf i look like this
>>
>>566703956
Mr smiley is not smiling
>>
>>566704494
>>566705032
kill yourself
>>
>>566705547
>>566705514
what games
>>
think I may very well make a Sims-like, /v/ros...
>>
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>>566703956
>THE SAME FIVE GAMES THE SAME FIVE GAMES. THE GAMER PIGS BUY THE SAME FIVE GAMES. THE GAMER PIGS BUY THE SAME FUCK GAME
Why don't gamer pigs vote with their wallet
>But I already don't buy those games
Quiet piggy.
Voting with your wallet means BUYING the games that DO appeal to you not just ignoring games that don't
>>
>>566705768
pigs are not evil
>>
I’m millennial and I still think the bacon meme was fun
>>
>>566705918
Epic bacon wafflez and llamas with friggin laser beam eyes?
>>
I wish I knew what the fuck I was doing
>>
heh... blue waffle..
>>
>>566698276
player count heavily favors multiplayer games and infinitely replayable types of games

it's a far more biased metric than review count
>>
>>566705957
I don’t remember the llamas but yeah, everything with bacon strips bacon strips and more bacon strips
>>
>>566705663
this
>>
twitter is not fucking real i just saw a post about people being nostalgic for fucking iomega zip disks

they are not a good metric at all
>>
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>vote with your wallet gaymers
>no I'm not gonna do market research
>no I'm not gonna experiment
>I'm gonna make the most effortless slop
>watch me pull the gamba
>aw dangit
>>
I wish I knew exactly what I had to do to program, model, texture, and animate everything the correct way
>>
>>566706458
>the correct way
you're not gonna like the answer
>>
>>566706523
There is no correct way?
>>
>>566706458
>I wish I knew exactly what I had to do to program, model, texture, and animate everything the correct way
>>
>>566698838
There's a number of reasons why it's good to start with small games. First of all your skill develops so rapidly that you outpace the project and the code quality in it. Then there's the side of being able to develop your skills for all parts of gamedev if you actually "finish" a small project. If it's for learning purposes you don't need to polish it to the same level as a Steam release but you should look into making UI, settings menus and stuff like that. Of course there's the whole scope question. Making a game that's not a "small game" and doing it alone is often a multi-year project. Doing that is difficult enough for someone with experience in gamedev but to do it as a noob who has yet to learn the basics that would be almost impossible. Even if you manage to stick with it you will constantly run into the problem of having to rework parts of the game because they look like shit or work like shit compared to your newer stuff in the project. Then there's the whole question of being able to make it good and appealing to people so that it has any hopes of getting sales. That's something you gotta learn and doing small games helps you learn it faster. You pretty much need to fail to learn. You don't have to learn with commercial projects but you wouldn't want to learn with multi-year projects if you can learn doing couple months per project.

It took me a while to be able to start thinking of ideas for small games. Probably helped that I actually played some small games. It's a different kind of approach. It's far too easy to go wide with an idea.
>>
>>566706563
More than that, it's almost more accurate to say there's a correct program, model, texture and animation based on how you do it.
>>
>>566706701
So there is a correct way then
>>
i wish i was the ceo of zenimax and could suc lynda carters fat tits while whipping todd howard into making skyrim again
>>
>>566704492
you're so close to making something good if you weren't a pdf
>>
>>566707064
trainwiz no..
>>
>>566707064
she must be in her 70s now
and how many times is Todd supposed to make Skyrim?
I'd have him do a remake of Morrowind just so fans can shut up about it already. Okay, we get it, you think left clicking toward endless cliff racers while they slowly drift down is peak gameplay and immersion
>>
I would have todd solo develop an rpg in godot. I need to see what he's made of
>>
>>566704545
>>566705663
>>566706251
kill yourself
>>
>>566703956
Depends on what you count as slop
>>
>>566703956
not slop, so I will have to return to the wage cage as punishment for making a quality game that pushes the medium forward
>>
>>566707535
Lol, what's your quality game?
>>
>>566707581
have you ever heard of dinosaur planet kid?
>>
I could make a masterpiece and nobody would care
>>
>>566708153
>I could make a masterpiece and nobody would care
>>
There's a difference between a masterpiece and the master's piece
>>
>>566707581
you guys keep making fun of the name so I'm not saying it this time
>>
>>566708153
what are you a master off?
>>
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You got LESS THAN 2 WEEKS to get your game into /v/3 2026.
Full trailer sign up: https://forms.gle/VVtUdRNhPRKi8CvX9
Quickshot sign up: https://forms.gle/px1hN3jKBxa1Dep48

This show is shaping up to be something special this year. Don't miss out.
>>
>>566708497
jacking off
>>
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...
>>
>"fuck man, I can probably make a VN, I'm not amazing, but I've drawn some lines before, did essays and used to program for work"
>think of idea
>seems good
>write prologue
>seems good
>"I'll just streamline some shit so it doesn't take too much of my time, as well as use some free assets"
>get free pictures
>oilify
>seems good "I can do this!"
>start drawing
>style don't match the bg
fml
>>
>>566708514
Betz what is your official statement on the people making porn of the v3 characters
>>
>>566708652
you didn't type the konami code into the v3 website?
>>
>>566708652
their official bust size is G.
>>
>>566708529
yo blud drop dat fog shader fo a nigga
>>
>>566708519
depending on where you make your masterpiece, lots of people will care. and call the police! that would be exciting for you.
>>
>>566708789
enable flog in unity my man and make the color the same as the camera background
>>
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>>566662343
More enemy animations for Heralds Of Heroism
>>
I’m gonna do it
>>
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>>566708757
and their penis sizes?
>>
all these dead projects...
it keeps happening...
>>
>>566662343
let's say you make a game, how are you gonna market it? will it market itself like minecraft did?
>>
>>566708641
it’s just kino if it doesn’t match
>>
There are no longer old obscure games that you can easily just copy for your own game because video games are now mainstream and every normoid knows about mizzurna falls
>>
>>566689626
the evolution of fps game meta:

doom: cool buff warrior guy portrait -> no portrait for 30 years -> hot anime girl portrait

this alone shows how coomer brained people are these days
>>
>>566708869
will the end goal for this game to be an idle game or will add more abilities to manage dmg, health, mana etc?
>>
>>566708652
Why someone is latching onto the girls specifically for AI grifting is beyond me.
>>566708731
Yeah I mean it's not like there isn't official porn of them if you look and it's not like there hasn't been another one commissioned for the show day.
>>
>>566710137
The schizo making the comics and the guy making the lewd pics are different people I think
>>
>>566708514
I’d be there but irl stuff happened
I’ll be watching it live though when it premieres (or next morning because I’m europoor)
>>
>>566708529
isn't that an old as fuck project?
>>
>>566708869
The neet-blanket orcs are sweet as
>>
>>566710196
Maybe. Regardless I don't understand why it started happening all the sudden yesterday. The only thing I'll say about the AI comics is that my animator is confused as to how he keeps slopping a consistent style.
>>
>>566709731
Few know about hero's heart. Slap anime girls on it and make a buck
>>
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company probably going under in 3 months, i could give myself an extra 3 months of neetdom on unemployment benefits. thats 6 months of almost all full time work on my gaym. will it work bros
>>
>>566708652
i made porn of squill once and he didn't seem to mind
>>
>>566711456
Let's see it anon
>>
>>566711642
nah its kinda shit. i ought to redo some of these old pieces
>>
What's the point of making it if people don't see you as a Trans melanie Martinez
https://open.spotify.com/track/4fRzunTZ51UC0oNwoVqiKB?si=ek7G2T27Rv-I0Rz0QzHaRw
>>
>>566712086
>What's the point of making it if people don't see you as a Trans melanie Martinez
>https://open.spotify.com/track/4fRzunTZ51UC0oNwoVqiKB?si=ek7G2T27Rv-I0Rz0QzHaRw
>>
>>566712086
sorry, but I only listen to k-pop
>>
>>566712062
Lame. Stand by your work.
>>
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>>566662343
which agdg dev has a baraag account again?
>>
>>566708652
we need a porn game of agdg and v3 characters
>>
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doin some experimentation and genning pixelshit npcs with AI might be possible but gameplay viable sprites still seem a bit difficult to handle even if you were to make the type of game where you can get away with no animations

maybe you could do JRPG style combat sprites for enemies but that's about it
>>
>>566713201
>which agdg dev has a baraag account again?
>>
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Watching the Road to Vostok devlogs makes me feel like I'm a retarded kid playing around with his toys in the sand.
It's unreal how this is his first game and how good his game's progression looks like over 3 years.
>>
>>566713391
It's a little stiff, but other than that it looks alright. There are probably gooners interested in that sort of artstyle and concept
>>
>>566714632
Military discipline
>>
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>>566708514
>>
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what will be his legacy when he dies?
>>
>>566713305
>cris and the two v3 girls making out
>>
>>566715076
>566715076
what the dog doin?
>>
>>566714632
this is what it looked like 4 years ago
https://youtu.be/9OmnsnopobM?t=1080
>>
>>566715076
If you're gonna use this style one of them needs to be a large dick futa and fucking the other one.
>>
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>>566714651
it's on a level where it could probably fool a bunch of retards but the problem really is that what kind of game can you even make when it's this limited

the two I can think of are a DQ style JRPG where the fight screen is a popup with the enemy sprites and player characters have portraits but that still needs the overworld sprites probably from assets and the other is an oldschool Wizardry style first person dungeon crawl but nobody buys that shit it's a dead genre

I tried making some 64x64 sprites but the results are quite hit or miss and dependant on other loras to deliver fitting characters
>>
>>566715119
G胖
>>
>>566715460
Yeah and this is how it looked like after only 1 year.
https://youtu.be/UdZDrRhEizc?t=426
All around it just looks so good and smooth, everything fits perfectly together as a unified whole. And it doesn't even use PBR.
My game looks like Frankenstein's monster by comparison, with stitches and odd parts out forcefully sewn together.
>>
>>566715761
I don't see that much difference in graphics
>>
>>566715674
That resolution is ideal for roguelikes, Vampiresloppa or even Turn-based Strategy
>>
>>566714632
>>566715460
>>566715761
I-is he a solodev? Creating all the assets also??
>>
>>566715076
If only you knew what the dog in Betz's picture was referring to... Kek...
>>
>>566716002
Yeah you kinda need to see all the videos to notice the changes, but it's basically in smoothness of animation, the adjustment of gun recoil, improvements for gun adds and UI.
https://youtu.be/UdZDrRhEizc?t=705
There's a HUGE amount of attention to detail basically.
>>
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>>
Question:

I've been thinking on how to implement a relationship system. Since it perthans how one NPC feel about another, logically you'd implement it as a list on NPCID's and values. But that's messy as fuck. Then I though, how about a 2 dimensonal array of NPC ID's on both axis? This would basically hold how EVERY npc feel about EVERY npc. This does become a problem as the nuumberof NPC's increae. And what if you want ot model a relationship in a more compelx manner (not 1 value, but lets you you have values like love, like, hate). I guess you could make an array of custom structure, but don't know how well that would work, or even if you can have it be dynamic, rather than declare a fixed size up front. any ideas?
>>
>>566715761
>>566716002
>>566716265
It's funny the unity demo from back then looks better than the godot EA release version. Him ditching unity was such a mistake.

>>566716208
He's been using some freelancers and his plans were to make more use of them now that the game's making money so he has more money to spend on them.
>>
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>>566716113
>roguelike
I don't have any special ideas for this and I don't see the point in making yet another generic roguelike
>tbs
same as above
>vampiresloppa
I think we are past the point where you could pull off static sprites in that genre because the expectations have gone up with so many of them coming out
>>
>>566716407
So you want to have all the data in one?
Use a dictionary of dictionaries, or a struct of structs. You can also use json or yaml then parse it.
>>
>>566716896
Make asset packs then for people who want to make them honestly. Almost all of them are 7% plagiarized SNES sprites as it is. Make "300 RPG sprites pack"
>>
>>566716407
> I guess you could make an array of custom structure

I used a Relation class. so if npc A knows 5/5000 people, theyd just have a list or map containing 5 Relation objects.

struct Relation{
int human_id; //target
int opinion{0};
};
>>
branno has a fat floppy cock
>>
>>566717514
go on…
>>
>>566717624
there's not much else to say
his cock is big and floppy
>>
>>566717514
Is that something you can use to market your game?
>>
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Got multi tile characters to work with the input classes. Also started on implementing combat. Hopefully i can have at least one test fight for the next DD.. Also want to redesign a lot of stuff and retouch the colours to be less saturated in every spot, but that can wait.
No idea how i feel about all the ai art and comics, but i can appreciate people using new tools even if i dont want to.
>>566715674
i think this turned out the best of the three. if you dont need rotations and are willing to clean them up i think it could work and fool most people.
>>
>>566718245
come back...
>>
>>566715167
almost every agdg game is full of waifus
>>
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>>566718614
No, im an emotionally unstable retard who occasionally throws hissyfits over my own stuff. No need to shit up channels if i cant regulate my own moods. Maybe in the future when my mind is less volatile, as being in the server was motivating :> Thank you though.
>>
>>566710087
You will gain more abilities and your previous abilities will become more abundant. Eventually things will reach a point where you just set some of the old spells to autocast and work out how to use the more powerful but limited new spells.
So it is idle at your own pace but you can use the abilities in an active way if you think you can use them better.
>>
>>566707330
kill yourself
>>
>>566719156
wow thats amazing art man
>>
I'm tired of making prototype.
I want to make a game.
>>
I'm tired of making game.
I want to make prototype
>>
>>566720039
I'll bait.
Why a prototype is not a game?
>>
I'll consuuuuum the living AND the DEAD
(by making an actual video game this time)
>>
>>566720039
>think of game you want to make
>make prototype of game
>if it's good, then keep adding to it
>>
my game still isnt fun, but its starting to become alive!!! 1!! !!!
>>
>>566717371
Yeah, that's how I initally though to do it. When you have to do checks that means you have to go trough every single NPC's relations struct and search. Highly inefficient.
Which is why I though of holding it all in one place, rather than in individual NPCs own data.

Or image you have to remove a character- you'd also want ot remove all relationship data ideally too, no?
>>
claude occasionally slips in an 'amazing gamejam game!' when I use it to diff my files for progress reports. It hurts a little
>>
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>>566715434
?
>>
>>566720657
>leave in hacky prototyping code(it werks!)
>project collapses under the weight of technical debt
>>
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>>566720972
>>
>>566720972
L-Lewd...
>>
Is there an AI that can create an image with layers so I can manipulate it in gimp? For example, a characters head but the hair is a separate layer.
Luddites need not respond
>>
>>566720373
>>566720657
Do you guys even know what a prototype is?
Imagine making megaman.
But instead of making the game's level and stuffs.
You're just making some random boss weapons, and then some random obstacles.
That's not a game. That's a prototype.
>>
>>566721247
Not really that I know of
>>
>>566721247
you could try to get it to make some sort of paper cut out paper doll stuff where it spreads the body parts and then you gotta cut them out in gimp and position them properly yourself

>Luddites
why am I even replying it's not like you're gonna do anything you're just shitposting
>>
What do you think of Singapore as a gamedev country?
>>
>>566722067
I don't think of it
>>
>>566721596
>that's a prototype

I love when people defeats themselves.
>>
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I think I will use some tool like makehuman to create realistic accurate depth controlnet references to give to an AI model to generate the final reference to model my wifis and then paintover the end result.
>>
>>566720881
>When you have to do checks that means you have to go trough every single NPC's relations struct and search.

for my case, i was down to just iterate through every element in my list to find the relationship. it's o(n) so it doesnt seem too costly. I dont know for your game, but for mine, i never need to search through every single relation to find something. At most, it is just a list iteration in a chosen npc.


but, if you did need to access anything quickly, maybe use a map and id system. maybe each relation has an id, and an NPC has a list of relation ids that point to the global relations map. But i dont know enough fundamentals to see the cons to that other than it breaking cache locality idk
>>
>Start working on a new game
>Think about all the work it will take
>Stop trying
Now I get why most devs never make a new game.
>>
>>566719929
Thank you :>
>>
>>566721596
what? a prototype is an minimal viable product, no? so itd be the opposite of what you said.

a prototype would be making the games levels and stuff. playable state as soon as possible
>>
>>566723306
It does take a special kind of masochist to keep making games alone.
The smart move is to learn networking to either acquire funds or convince people to work for you but I'm just terminally bad at that.
>>
>>566720972
You just know
>>
>>566723306
im worried i will be the 80% of people that quit after their first game.

I made a game, and i didnt make another one for 6 years. im back and i hope i stick around
>>
Why do so few indie developers make 3d games? Why do so few indie developers make RPGs? And why do so few indie developers make 3D RPGs? Is it really so impossibly hard that everyone just sticks to 2D or boomer shooters?
>>
>>566723834
Yep.
>>
>>566723834
Only if you ignore the RPGMaker scene.
>>
>>566723834
indies favor creating systems that create emergent gameplay. way less work. roguelikes.

rpgs and narrative story games means you gotta make every single inch of the content yourself. fuck that
>>
https://www.youtube.com/watch?v=k7WFcFsIe_c

its over for shut-ins
>>
>>566723940
>>566723886

Goddamnit that is a shame. I really want to make a game but the only game I want to make is a 3D RPG. I guess the closest indie game I can think of (not in theme but just game basics) is something like .45 parabellum bloodhound but with multiple controllable party members
>>
>>566704492
emi...
>>
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Progress:
Spawned enemies don't just come out of thin air anymore (except they kinda do desu).

>>566718245
>retouch the colours to be less saturated in every spot.

I don't really like the sound of that. At least show some before/after pics before committing.

>>566719156
I'm mogged
>>
>>566724317
if youre not in it for money then it might be worth it in a spiritual sense. if youre new to gamedev, you should start with incredibly short narrative games and work your way up. then you can network and work with people to create your game.

>.45 parabellum bloodhound
holy fuck this looks kino. i get why it inspires you. you can copy this style if youre good at 3d, that is manageable. the type of game is what costs so much time usually. if u keep it small you can sell a similar vibe. merchant64 artmaxxed and made 20k.
>>
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Whatever happened to Jason Weimann?
>>
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>>566720972
>>
>>566723834
>Why do so few indie developers make 3d games?
They're all making millennialbait 3D now though because it's in vogue
>>
>>566689949
anime girls didn't save marmoreal
>>
>>566723834
>3d
So I not only need to draw well, I need to know how to model well & animate well too?
No thanks.
>>
>>566725732
I feel like 3d modelling is more intuitive than drawing
>>
>>566721247
maybe this https://github.com/shitagaki-lab/see-through
>>
>>566725385
Marmoreal is not even out of early access yet
>>
>>566727471

Hi Marmo!
>>
>>566724317
obviously 2D games are faster to make and most indie devs like to make small games because the game industry right now is basically gambling and people want money, which means releasing many small games and hoping for the best.

RPGs usually have many characters, which is the most time consuming thing you can do in 3D. It can be done though, and some devs make a generator and just click a randomize button to make NPCs, e.g. mount and blade, morrowind.
>>
>>566726038
nta but that's quite interesting yet I'm not quite sure how one would use it in a game

2d skeletal animation never looks that good in my opinion but I suppose you could use it to animate npc portraits or maybe if you had vn style scenes in your game animate those
>>
>>566723097
>all that effort for it to end up looking like the usual cris mutt art
why? just make a game cris
>>
>>566723834
I remember making this post 6 years ago
https://arch.b4k.dev/vg/thread/281257867/#281327503
No, I still don't have a game.
>>
>>566720972
Someone send this picture to betz
>>
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Why do AI bros when they claim to be now geniuses thanks to AI, you see their games, and they look like this?

And then they think is good enough to sell at 20 usd on steam.
>>
>>566728185
>Why?
To make it look professional?

Why is bad to want to improve in art?
>>
>>566727914
I wanted to maybe try to copy in a legal way the models ripped from PS2 and psp games like crisis core or FF12 but I genuinely have no clue how to do that in blender
>>
>>566728720
Cris please just try buying or torrenting an actual guide or workshop from some pro artist and learn from them instead of throwing your head against the wall, you'll make much faster art gains. There's some decent free guides too but most actually good ones are paid
>>
>>566724670
looks good. makes me want to animate
>>
>>566729026
I already studied that shit.

Again, the issue isn't in the technical skill, but following a reference made from imagination.
>>
i dont know why you guys attempt to reason with cris at all
>>
>>566723834
tldr it is too much work

it's much easier to cheap out on art with 2d while 3d games require a lot of assets to look right unless you're making some game that could as well be 2d

rpgs that aren't minimizing some aspect(s) of it take a lot of work so making a 3d rpg is like multiplying the workload so you gotta cut corners somehow to reach a project scope that's manageable

devil spire dev had his first game be just really simple dungeon crawl and for the second game he went wide in scope so he made the art style something he could manage and as a result the game looks poop and entirely relies on people buying into the concept and systems of it which luckily worked for him

monomyth dev didn't want to cut corners so he spent a decade working on the game and it's still not done

>>566723940
you can make rpgs that are about the emergent gameplay I'd argue devil spire falls is one of those
>>
>>566728856
there's no point in copying low poly models if you can't texture them
>>
>>566723442
hire me
>>
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I'm going to dev in a bit. You may wish me luck.
>>
>>566731265
fuck you.
>>
>>566731265
luck you.
>>
>>566731265
GOOOOOOOOOOOOOD LUUUUUUUUUUCK AAAAAAAANOOOOOOOOOOOONNNNNNNN
hope that was slow enough for you
>>
>>566731265
break a finger
>>
>>566729798
it's healthy. it make you better at battling your inner cris.
>>
>>566731972
>>566731614
kek. Thanks, frens.
>>
>>566728604
because they unironically believe that knowledge and experience is a luddite thing, that's what AI is for, and when certain grifters like https://www.youtube.com/shorts/5CT9eUeWpBs tells them what they want to hear, they go deeper into their delusion
>>
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>>566723834
trying to make environment art work at scale, working on a trimsheet approach with really simple geometry. my hope is to create different trimsheet sets and swap them out for different biomes.
>>
>>566732685
that guy is a fudge packer
>>
>>566723834
I'm making an isometric crpg so its technically a 3d rpg
>>
>>566723834
im working on one i don't expect it to be done for like 4 years at the minimum
the assets are the main issue im partly going 3d because all my attempts at 2d I was just not happy with how it looked visually but i can make 3d look good so im just doing that instead
>>
nobody boughted my game...
>>
Idk why but I started liking fygoon
>>
>>566733581
let me guess it looks horrible
>>
>>566733664
where does he even post anymore, the /v/ threads?
>>
rotate here whos dick do i suck to get assets
>>
STOP UNWISHLISTING MY GAME
>>
>>566734442
post it and I'll whislist it
>>
someone make me a placeholder moba map please
>>
>>566734143
sorry rotate, you're not cute anymore. Back when you wore skirts THEN we could have traded some assets.
>>
I'm gonna work for video games!
>>
>>566734646
but i .. do wear skirts.
>>
>>566734845
https://www.youtube.com/watch?v=BRWvfMLl4ho
>>
>>566734610
store.steampowered.com/app/1053020/Loli_Harem
>>
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>>566734442
I will personally see to the netherlands getting submerged
>>
>>566735054
>100 games release on Steam alone EACH DAY!!!!!!
>>
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You can measure how good a game is by the quality of the juice it has.
>>
>>566735641
are you gonna take that back?

https://www.youtube.com/watch?v=vzKcJ8QFbMk
>>
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https://www.youtube.com/watch?v=X2hl7e64qDg&

dev soundtrack.

GO DEV!
>>
I wonder how the girls from V3 are doing today.....



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