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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: bingus.png (1.38 MB, 3214x2677)
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Bingus Edition

>Marathon Youtube Channel:
https://www.youtube.com/@MarathonTheGame

>Marathon Game Home Page
https://www.marathonthegame.com/

>The Entire History of Marathon
https://marathon.bungie.org/story/

>Play the Original Marathon for Free
https://store.steampowered.com/app/2398450/Classic_Marathon/

Databases:
https://tauceti.world/
https://tauceti.gg/
https://marathonmeta.gg/
https://marathondb.gg/

News:
>Season 2 Announcement
https://www.bungie.net/7/en/News/Article/season_2_begins_june_2
>Mid-Season Update
https://www.bungie.net/7/en/News/Article/marathon_update_106
>SEASONS & ROADMAP
https://www.bungie.net/7/en/News/Article/introducing_seasons_marathon
>Introducing C.A.R.R.I.
https://www.bungie.net/7/en/News/Article/introducing_carri

Previous:
>>566530316
>>
So wait, there's no new prio contracts in season 2? Just the same fucking sequence of annoying shit, ending on the same spot story-wise?
>>
>>566868215
No, there should be more but they're parallel storysets supposedly
>>
I must reiterate for the new thread that this key based matchmaking shit is really gay and it’s incredibly blatant the it’s happening
>>
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>>566868953
I don't mind the PvP but I don't understand why Ziegler has to push it so fucking front and center that everything else is basically a boring afterthought in comparison. UESC? Objectives? Map Hazards? All piss easy unless other runners get involved.
>>
>>566867934
hopefully the Priority Contracts won't repeat themselves if you've already completed them, and they have new ones for season 2.
each Foundry said they'll be in touch so I assume that'll be the case.
>>
>>566868215
Let me tell you about a little thing called over delivery
>>
>>566869789
You get to skip the whole first contract for each faction then it’s back on the treadmill lmao
Maybe you’ll get like 3 new contracts
>>
No new map makes me want to delete the game. I'm not restarting on the same old maps.
>>
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>claim reward for lvl 75
How many quit, or haven't reached 75?
5% reached lvl100 (I'm always playing against top 5%, lol). And only 11% reached VIP with a single faction. Less than 11% reached VIP Arachne.
Only 52% have killed 14 players.
>>
>>566868215
You don’t like collecting lore entries at random and being drip fed everything? Hamster wheel starting to squeak? Steak not juicy enough? Stop playing live service “games.”
>>
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>>566871514
>>claim reward for lvl 75
>>
>>566869807
Yes, Marathon OVERdelivered so much their servers are OVERflowing, huh?
>>
>>566871514
What is fascinating to me is the fucking cliff between killing bots and looting containers achievement.
>>
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>>566872114
>cliff between killing bots and looting containers achievement.
Many players kill bots, and die to runners. They can't loot. Half of my kills, is someone knifing bots, and getting shot by me. The other half, is someone trying to exfiltrate...
>>
>>566871940
Plus you get the other level rewards, too
>>
>>566871514
idk if I'll be able to hit lvl 100, I'm currently 70.
that's all I got left out of the trophies on steam
>>
>>566867934
Season 2 changes look good
>>
>>566872723
You gotta kill a lot of bots, preferably on Cryo, there's more of them.
>>
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>>566872346
That is just... idk man, you do you. To me it looks like an absolute waste of playtime. There are better games for Battle Royale or Deathmatch.
>>
>>566871514
I'll probably reach level 75 by the time I'm done with the rest of the contracts.
>>
>>566872853
I think they should add a pVe mode for collecting lore pieces and stuff, and have decreased loot rarity chances.

it'd be cool to have a way to just explore the map
>>
>>566867934
DEAD TRANNY GAME
>>
>>566873572
Yup. PvE is the easiest thing that they can do right now, and it alleviates so many issues that not doing it makes them look like a bunch of genuine obstinate clinical retards.
>>
>>566873487
>There are better games for Battle Royale or Deathmatch.
I come from those games. That's why all I do is kill. I did grow out of it, and I let people leave, all the time. I used so many mercy kits.
>>
File: waste of playtime.webm (2.5 MB, 1250x702)
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2.5 MB WEBM
-1 playercount
>>
>>566873572
It ain't that kind of game
>>
>>566874094
Nice
>>
>>566874094
Nice. With upgrades you can tank that toxin damage, so no idea why he ran out of smoke, unless he did not bother with those upgrades.
>>
>>566875103
>why he ran out of smoke
Extra grenades forced him out, I have too many
>>
>>
>>566874094
>>566876231
You're a faggot but I'll hit you with a "based" for making people quit this shit game
>>
Still can’t believe these lazy worthless devs didn’t come up with some kind of streamlined loadout system. I wonder how many people just logged off one day and never came back after dying and deciding they didn’t quite feel like going back and forth between loadout/armory and six different store pages to set up another kit. Even after good runs I’m pretty fucking tired of having to reup on meds and ammo.
Amazing how clearly untested the entire UI setup is. Been weeks and they still can’t be bothered to fix one of the ok features that changed the icon on weapon mods in the store if they were compatible with guns in your load out. They launched this piece of shit and no one at any point of development thought players would want to be able to drag weapon mods on and off weapons, they had to add that basic ass feature in an update and their implantation is incompetent, not allowing you to just swap a mod between two equipped guns, gotta shove it in your backpack first.

Can’t even buy multiple stacks of ammo or meds in the store, gotta fucking press and hold 10x times. You can select bigger stacks from your own vault so I can only assume you can’t do it in the armory because the people making this game enjoy specifically wasting players time
>>
>Console UI
>>
Think about how cool the people with high level season 1 ranked rewards will be
>>
>freekit is over
No wonder all I see are killer giganigger deathsquads at level 300 and gold or higher rank in marsh
>>
>>566881779
Yes because a couple of fucking deluxe CyAc kits would be such a boon right.
>>
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>>566882053
like the skins you get for higher ranks
>>
Assuming that well be getting the same amount on priority contracts in season 2 as we did in season 1:
>Only 4 factions had priority contracts chains, CyAc and Arachne were just kind of there
>Each chain was 3 chapters long
>3 * 4 = 12, and 12 / 6 = 2
We might get 2 chapter contract chains for each faction.
>>
How is it that people have more fun shit talking a game than playing some other game that they do like? Seems odd to me. Is it autism?
>>
>>566882290
I read "high level" and failed to register "ranked" because of that. Yeah the Bully skin looks dope but not dope enough for me to suffer through ranked bullshit.
>>
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>Be new player
>Get Marathon for season 2
>Could have started earlier, but everyone told you that late season is a total sweatfest
>Join in expecting everyone to be on the same baseline
>The first team you run across in non-beginner Perimeter is a squad of purples
>Those aren't even the sweats, they are just mostly normal players who didn't even reach level 100
I don't think these kit gifts are a good idea.
>>
Perimiter and dire marsh are just squads running snipers, what a boring ass game. Real fun just trading potshots and spamming self revives and heals. SHit game desu
>>
>>566883056
they're clearly not playing the game, idk who is making these garbage decisions.
>>
>>566883180
S2 is not going to fix snipers
S2 is not going to fix self-revives
S2 is not going to fix player skill level discrepancy
>>
>>566882459
>why do you care so much chud
>>
>>566883509
free kit queue was so much better than this endgame meta.
>>
>>566884993
It literally unironically was.
>>
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As a pretty new player what should I make sure to grind out before the season ends? Clicking trough the codex is very exhausting.
I'm level 15 btw.
>>
>>566886064
finish the liaison contracts
>>
>>566886064
Unlock all factions. Then I'd say its NuCal, maybe? It's probably biggest value out of all corps.
>>
>>566884993
>fewer snipers
>didn't have to run through the humiliation ritual of sorting through 400 menus to rebuild my loadout every time i died
we didnt know how good we had it
>>
>people complaining about loadout making time
>in tarkov you have to flea market tons and tons of shit between runs if you die
huh?
>>
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>>566883056
LMAO not to mention sweats will just pick these off the people who casually got to 75, so basically streamers are being given free purples at the very start of the season for free. Imagine having to face the post-cryo sweats who know all the spawn locations BEFORE cryo even opens for the season. What a shitshow
>>
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>>566883509
There is no logical way to fix snipers in any game that snipers exist in. However, snipers and shotguns are expected in any shooter. It is a conundrum of sorts. Especially in extraction shooters probably. They are expected but impossible to balance. Actually, has there ever been a game that had balanced snipers and shotties?
>>
>>566887306
Why are people ever concerned about sweats in any game played? There is NO WAY to mitigate sweatiness. A unemployed mother fucker playing 30 hours a day is most likely going to shit on many people. Its simple math. Its like that in real life too. You think some of these sports players weren't doing serious hours in their given sport? I am not a sweat but I understand that humans naturally get better at something by doing it said action frequently.
>>
>>566887502
I wonder if they need to be made a lot clunkier. Higher ADS time, stuff like that.
>>
>>566888137
Maybe. I do think movement would be one way to limit at least snipers. OR make more ways to fuck with snipers. indirect options that don't require you peak them manually. Drone attacks might be an idea. As for shotguns, they are impossible to balance. They are supposed to dumpsters people at close range obviously but what ends up happening is that any game with shotguns, the shotgun ends up being the defacto weapon to do anything close range. So other relatively close range weapons are complete dogshit because they won't kill instantly up close.
>>
I think what they could do for snipers and shotguns is maybe add different shield types that deal with different kinds of damage more effectively. Maybe one type of shield is really good at mitigating SINGLE hits to it within a certain time frame but get overwhelmed by pellet like weapons or weapons with fast rate of fire. Or a shield that is very good at mitigating high rate of fire but does poorly against massive single damage instances. They have options I'd say. But in general, balancing snipers and shotguns in any game is just hard as hell.
>>
>>566887502
There's no way for a shooter to emulate how cumbersome snipers rifles are to use, really. They should have drastic and erratic sway without being deployed properly - and deployment should take more than a second. And then retards would whine they are unusable and overnerfed.
>>
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>outpost fill
>the other two guys are Purples and so am I
>silence throughout the map
>suddenly, gunfire between processing and dorms
>we show up, all three other teams are in a death match
>kill everyone and two curious Rooks
>only three minutes have passed since match start
>rest of the lobby is ours
>Red Room, Command Wing, all of Pinwheel
>neat.jpg
>>
>>566887789
There's quite a few people in these threads who are less than genuine about their concerns for the game. Like whatever those kits have, someone sweaty enough will have that shit within 90 minutes of the season starting anyways, unless it's throwing unique gold weapons at you.
>>
>>566888627
>no wstr/misriah/v85
>no longshot/outland/v99
>we get more stealthy and/or high risk knife combat in exchange
>repeater/twin tap/stryder become useful
>players are given more opportunities to play and communicate when fights aren’t over before they’ve begun
are there any downsides at all
>>
>>566887502
It'd be easy
Make the report loud as fuck and send UESC to come kill you
The UESC are way too passive and they don't roam around in squads like they do in the trailer which was dissapointing
>>
make it take like 1 second to pull out the sniper
another second or so to aim down sights
make them bolt action

fixed
>>
>>566890534
The only one I can think of is that the Misriah is satisfying to use. Would be worth removing it though. I don't even think you'd need to remove the Circuit Breaker, it has to charge, which you can hear and thus play around.
>>
>>566876441
>making people quit this shit game
doubt it, guys a shitter ive killed him a few times he always spews out what i assume are slurs in his third worlder baboon language
>>
>>566890534
the twin tap is good wtf
>>
Man this game just fucking sucks
>>
>>566887502
There is. The solution is always there, but devs dont use it because streamers and sweats and other unsavoury types will cry, and DO cry, bitch tears.
Solution is simple: bullet drop, windage, stabilisation time. Especially stabilisation time, so you dont get the stupid bullshit like 360-no-scope-boom-headshot. Sniper rifles are not hitscan, unlike railguns, or laser beam weapons.
>>
>>566899056
the maps are way too small for that shit to matter except for stabilization time and then at that point your target is already gone or you're dead
>>
>>566890039
>thief
The only thing i envy you out of that haul are valuables for codex.
>lvl 171
>thief
Hm... i suspect i may have been one of the rooks you wasted. Not nice of you anon, not nice.
>>
>>566899190
So? What are precision rifles for then?
>maps too smol
No, maps are good, too many people on them though.
>>
>>566871514
My friend has over 120 hours in the game but he hasn't reached 75 yet because he mostly plays solo instead of crew fill, solo only players are getting fucked by the XP disparity
>>
>>566900042
Yes, and contracts dont give xp on completion either.
>>
>>566900042
Solo in general is just not fuckin balanced or considered almost at all. Like woo we got a bandaid self-res so the mutual downs don't always result in two sad bags, but bosses/priority contracts tend to just fuckin suck on solo, particularly Scorch Warden, that fucker should have triple the cooldown on his shield comin back for solos.
>>
>>566899434
>Not nice of you anon, not nice.
getting downed by a rook and having to hunt them after the fact is too much work.
>>
>>566899434
Thou shall not suffer a Rook to live.
>>
This game is actually fucking unplayable right now on any map that isn't sponsored. Just the sweatiest most bitchless teams imaginable on Darsh, all with snipers, all with rezzes, all with purps. Matchmaking making me play with players 100 levels higher than me, literally, as I'm level 63 matching into teams of coordinated trios at 168.
>>
>>566904235
yeah i think they are going to need a permanent sponsored queue...
>>
>>566904235
have you tried not being shit
>>
>>566904417
have you tried abstaining from cock
>>
>>566904235
>game isn’t fun
>game dies
>>
>>566904508
no, yummy cummies in my tummy makes me feel fuzzy
just kill them lol, lmao, just click on their heads
>>
raped dogshit game made by faggots for faggots
>>
>>566904306
The sponsored queue is the reason that this is a problem.

Casuals are so scared of running into a single person better geared than them that they spend all their time in la-la risk-free land.

Meaning that instead of lobbies having one sweat and 4 casual squads they're just always 5 sweats now
>>
>>566905597
>one sweat and 4 casual squads
Hasn't been the case since week three, at the latest
>>
>>566905597
Sponsored queue is gone now and the problem remains. There aren't enough players and the gear fear is so nil now that it means you will fight Cryofags every match.
>>
its not fun running into snipers, bubble shields, and self-rez every single raid. just gets boring after a while. need a new meta or variety.



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