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File: 1755721303419263.png (50 KB, 764x400)
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Game Edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-69
Previous: https://itch.io/jam/agdg-demo-day-68

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0jz4xtU7

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>568710754
>>
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Holy shit, based as fuck.
>>
first for cris
>>
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So is anyone going to take one for the team and apply to clean this place up?
>>
>tfw this one dude keeps trying to buy a game, he doesn't have enough money, and the purchase doesn't go through.
>He keeps trying to repeat it multiple times in a row
bro the game goes on sale tomorrow, you don't need to error out during purchasing it being reported 5+ times in a row in a single day.
>>
>>568815694
sent :^)
>>
>>568815694
>working for zero monetary compensation
Surely you can't be serious.
>>
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>>568816116
>>
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>>568816251
>>
>>568815694
Feels a bit pointless enforcing someone else's rules. I'd rather moderate my own community so that I may decide my own rules.
>>
>>568816116
Google Play or Itch?
>>
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Would you play this?
>>
>>568815694
Thought about it, but then i realized that most of the stuff being posted in this general isnt exactly against the rules sadly.
Wish there was a community in which i could just talk to others and share progress on a daily basis. The discord was nice, but i prefer being able to mass reply on here without pinging too many people.
>>
>>568816957
post game
>>
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>post game
>>
I'm a steamie, I made slop...
All my games have fucking flopped...
Gabencunt has took his pay,
And my profit's gone,
That's the steamie way....
>>
I've never been banned for a false report, but the anons I report are here every day trolling agdg. what gives?
>>
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you are not getting a posted it again award this time
>>
>>568816957
Spamming is against the rules though, and there's several pics being spammed here on the regular. As are "low effort posts" (supposedly) but that's hard to judge as an outsider so the mods would have to be familiar with the place.
>>
>>568819665
the ai spammer uses tons of proxies to spam his shit though. you ban one, he comes back with another one an hour later
>>
>>568815694
>>568819665
Imagine if you cared about your game as much as you care about this dying shithole for 30 year old boomers
>>
>>568819791
Yeah it's probably a lost cause. Most decent people here likely already have their hands filled with working on their game. Ironically it's much more likely for the spammer to apply (and get accepted) and then shit the place up even more, since he seemingly has free time to do it all day.
>>
Added aoe components and shields that decay with passing intervals, as well as added some simple ui around it. Also made it so that untagged health/shield consequences get visualized at the same time. Added a value i call focus for now. When you reach 100 you get a special character specific card into your hand. (1to1 copy from morimens, i like systems like battlerite in which you accumulate a resource you can spend for stronger abilities). Added a placeholder card context window. Ill change it to something more appealing later. Also added modifiers (shield replacing health damage is a global rule modifier). I want to make them serializable as configs and add a simple bleed modifier as a test. (damage increase on direct health damage) After that ill do more movement manipulation components. Pull/Push/Dash come to mind. Dont know if i want to add Strength and Agility. Almost all card games ive played have those values. Id like to have them, but i feel like my combat is a bit too stolen right now.
>>568816994
Sure. Ill just make a progress post then.
>>568799965
Youre farther than i thought. Good progress. Id personally avoid doing pixelart characters btw. It clashes with the smoothness of the ship. Maybe you could go for something like Barotrauma and have higher resolution characters (the same as the ship in pixel density) with certain key poses and move the limbs around?
>>568819665
I decided against it already. Hopefully somebody with more conviction will decide to do it. Too many rules are blurry and i feel like the place should be as non restrictive as possible. I dont mind Ai usage or the occasional shitpost with it either.
>>
Company that made asset packs for Unreal made an ai co-pilot for it. People mad at them lel
https://youtu.be/2ds0GcdSLoY
>>
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Starting to work on my own pokemon clone with ash, where I travel in a roguelike dungeon and then "meet" and "fight" the anime and game pokegirls.

I will use my crappy art and placeholders for the art.

When I finish, I will release the placeholders inside a .zip the game load so it can be easily modded by a real drawfag.
>>
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>>568820162
Nice art.
>>
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>>568820470
Based
>>
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>>568820818
Except the keyboard types by itself and writes better than whoever tries using it.
>>
>GTA6 devs unionizing
KEK this game might be the greatest case of development hell ever it may never come out
>>
>>568821143
did I hear based? I think I did
>>
>>568820530
Thank you. :>
>>
>>568821373
No problem :)
>>
>>568821197
yeah unless you plan to ever make a living from any kind of creativity, in which case you're a horse in 1910 and no one knows what to do with all the horses no one needs
>>
>>568821171
duke nukum forever is still worse TBQHIMHOTHOUGH
>>
>>568821171
>what is Star Citizen?
>>
>>568821515
Glue
>>
>>568821592
we don't know that yet brother, shitshow is still going
>>
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>>568820162
Progress.
>>
>>568821883
ZAMN
>>
>>568821883
AI keeps coming with kino art styles
Human bros how can we compete?
>>
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Added some fog or war, so players can't see into nearby dungeon cells without exploring them. It helps the exploration feel a lot.
>>
>>568815694
could you be a janny for just one general? I don't browse the other generals here and wouldn't want to be responsible for them.
>>
>>568822789
Ask the discord
>>
>>568822789
yeah. it's not like a janny will janny you for not doing the full job you are not being paid for right?
>>
>>568822746
why dildo?
>>
>>568822789
you can but they'll just half your pay
>>
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Hello! I will soon be getting paid after many years of delays. Who here wants to finish my game for me?
>>
>>568823667
How much are you paying per minute?
>>
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>>568823892

I don't know... But I'm gonna be getting paid somewhere between £3.5 and £7 million. So I can pay.
>>
>>568823203
Kek it's supposed to be a spear. I've got item saving working now, so you'll see more weapons in my playtests.
>>
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>>568823667
Sorry, I don't work with Unity.
>>
>>568824081
start a bunny sanctuary.
>>
>>568825001
but they taste good
>>
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>>568825223
>>
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>>568824081
Sure, I'll finish your game.
For money
>>
>>568825902
How do I contact you?
>>
>>568825746
isn't the meat chewy? its only good for stew
>>
Shield stacks in TCG/CCGs: need it or sneed it?
>>
rate my bideo jame V5937-ZWDLD-3AB06
>>
cuniculture
>>
should I put a fairy in my game?
>>
>>568826641
yes, but on close inspection it's a fat catapillar with wings, bugs life style
>>
>>568826612
Malware/10
>>
>>568826858
I was thinking that on closer inspection it would be a cute furry girl
>>
>>568826963
That's retarded
>>
why are gamedev communities (reddit/discord) so anti-AI? i understand for art and things like that since generally it looks like slop, but why for code? someone vibecodes something and suddenly they're worse than hitler. one thing is saying "i dont like using it because the code it generates is bad" (debatable, it depends on your tooling and prompting process), another is actively attacking users of AI. and I'm not talking about non-programmers using AI to make shit they don't understand, but actual programmers using AI.

sorry for AI-posting im not a regular here but there's like no other place i can talk about this without being lambasted
>>
>>568823667
https://www.youtube.com/watch?v=9VNNR7Czoeg
>>
>>568827343
those "communities" are retarded and outdated
that's the honest answer
>>
>>568827343
there is really nothing wrong with AI code insofar as the quality. but some of the agents are just neuortic retards that can't take instruction. at the end of the day if you can read the code that was cut, then you're fine. call out the agent, whack his pp, and make him do it right. there's a lot to be said about the sheer amount of lines that an AI can shit out though, so it needs to scale to your ability to do QC. can vibecoded things work? eh, maybe. we don't knopw, long term, but you bet your ass that devs have been vibecoding since COBOL and the sun still comes up every third day.
>>
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A game about managing a farm and the breeding of loli bunnygirls.

Call it Cunnyculture.
>>
/g/ is doing incredible things with AI
>>>/g/108941288
>>>/g/108942593
>>
>>568827343
I'm related to an anit-AI dev. I'm running circles around him with how fast my game is progressing vs his. we've both been in the biz for 15+ years. there's no going back, we are not getting any younger. and the up and coming devs won't have the same caveats about using AI. seems completely retarded to not use it if you know what you are doing. I've never seen a good argument for not using it.
>>
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my brain be like: "i dont know what i want or who i am"

what it actually means: "i know what i want, but it's just not marketable, it's not something a lot of people are interested in, and it's kinda calm and boring so nothing cool or impressive"

maybe i can extend this realization and just make a calm boring game that isn't cool or impressive. maybe thats my niche.
>>
>pasting code from unity answers and tweaking it to my use case hoping it works
>didn't work
>find another snippet on stackexchange
>didn't work
>find a discussion on reddit from 12 years ago with a still alive rapidgator link with a .rar, that just happens to have the exact thing I needed.
I wonder if I will miss those days
>>
>>568828424
>I've never seen a good argument for not using it.
How about the fact that you are sending your money to rich techbros instead of marginalized trans artists? Then you will get all uppity when they don't have enough funding to make good games.
>>
>>568827343
because they tend to be mostly normies and the narrative among them is that AI is le bad because muh artists
>>
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>>568827343
I dunno, I don't really spend time thinking about how redditors or discordtroons feel so I asked AI to answer your question for me.
>>
what i dont understand about jon blow is why he's so much into depth and making something special, yet he's only making puzzle games. ofc i understand that it kinda matches the whole puzzle genre to solve issues etc, but puzzles are not exciting for me.
what's really exciting is complex simulations with emergent behaviors. i don't know why he isn't into that.
>>
>>568828807
those rich techbros spend their money on trans prostitutes. the money trickles down
>>
>>568827343
because the point of a gamedev community is to make games
having ai proompt out a game for you goes against the whole thing
it's like going to a painting group and posting photographs
>>
>>568829061
coz that takes actual effort and he is a brainlet
>>
>>568829061
He's a psued
He would probably think Factorio
>>
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>>568829124
>>
>>568828807
they weren't going to make good games anyway
they can all be ground up into space dust for all I care
>>
>>568829170
...was badly designed
>>
>>568829061
puzzles are perfect. jon seeks perfection. emergent complex simulations could lead to situations he doesn't want. edge cases for days.
>>
>>568829061
emergent behaviours are basically anathema to design so he obviously hates them
>>
>>568829061
yeah I don't get why jon blow likes different kinds of games than I do, its so fucking weird
>>
>>568829124
what a retarded argument. having a hired programmer build the framework for your game isn't gamedev then?
>>
>>568827365
>by day 2 i used up half my tokens for the month
>by day 4 i was out of tokens
>for the rest of the month i was stuck because i couldn't understand the slop codebase
waow
>>
>>568815694
/vg/ doesn't have jannies
>>
>>568829736
explains a lot
>>
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>>568829584
correct, outsourcing things to other people is not making them
>>
>>568829440
He should get a lobotomy then
>>
I prefer to not use AI art because making art and animations is fun even if it's a bit rough :)
>>
>>568829584
no. literally and definitionally, it is not. the jobber slapping out code is the game dev, not the empty suits who paid him.
>>
>>568829854
You'd better be using your self-made PC, OS, Engine, etc. Otherwise, your game doesn't count.
>>
>>568829946
Valve does it, why can't you?
>>
These discussions are always so tiresome, it is always some neet larping as if they have a game.
>>
>>568830203
post job
>>
>>568829854
yet I made all the decisions, thousands and thousands of them, for months and months. I can see an argument made for entirely AI games where you only made a prompt at the beginning being against the reason we make games.
>>
>>568829653
just use your other agents
https://docs.unity3d.com/Packages/com.unity.ai.assistant@2.9/manual/integration/ai-gateway-get-started.html#onboard-an-agent-from-assistant
>>
>>568830232
post game first
>>
>>568829896
kojima is not a game developer by your definition
>>
>>568830382
KEK he isn't! not even close
>>
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>>568827343
Personally I view AI as just another tool, worth assessing on its merits as a tool. At least for coding, art asset creation is a bit of different can of worms I guess. I think a lot of normies dont like the code being AI made either because they see it as the thin end of the wedge to AI being used for the more soulful parts of art too.
That said, if you are a normie, chances are your main interaction with AI is going to have first come from the same type of people who promoted crypto or NFTs to normies (quantum next?), the kind of people who set off every scammer red flag possible if you have above average IQ. AI (like those other techs) are interesting and have there place, but if your not interested in the actual tech side of it you will just see greedy scammers and want to kneecap whatever they are talking about to prevent others getting scammed.
>>
>>568829423
>>568829440
he's basically a control freak. explains why he's into meditation, so he can even control his moods and feelings. that's why his games feel so dead.
totally explains why he hates emergence, because it's out of control.
>>
>>568830382
neither jon blow
maybe only zun is
>>
>>568830418
sure, your definition is fucking dumb.
>>
>>568830490
based Chadcat
>>
>>568830382
If you only know him from meme games maybe, he basically shat out Policenauts completely solo, even invented the language it's programmed in.
>>
>>568830508
he is single isnt he?
>>
>he thinks he is a TRVE gamedev because he downloaded an engine and asks anons how do i make the camera stop jittering
>>
For reasons I can't discern, Jonathan Blow ends up dominating the discussion in every indie space. All of them. WHY?? What is so interesting about this guy that he always get brought up year after year after year?
>>
>>568830684
only 171 people involved, basically solo
https://www.mobygames.com/game/10538/policenauts/credits/playstation/
>>
>>568830684
I know his history but hadn't heard that, I will have to look into that. I was meaning in his current state albeit
>>
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Look

I'm basically just gonna not use AI

I know..... UGH I know..... I'm sorry!!!!!!!!!!!!!!!!

It's just that I'm not using it is all

HAHAHAHAHAHAHAHHHAHAAHHAHAHAHA
>>
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>>568831097
>>
>>568831097
People will take this as a shitpost but there is no way I'm going back to manual coding. I'd rather quit.
>>
>>568831261
based
>>
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are ya winning sisters?
>>
>>568831142
if i'd see a homeless dog in poor condition i'd walk up to the dog and tell the dog to get its shit together and get back on their feet. then i'd be proud of myself for helping the dog, because the dog never heard that piece of honest advice.
more people should just give honest feedback to straydogs instead of taking them to a shelter and adopting them. it doesn't help the stray dog when you just care for them, you gotta help the dog to stay on its own feet.
>>
>>568831142
>The facility will require about 9GW of power, which is more than the entire state of Utah currently consumes
>>
>>568825746
The Beacons of Minas Tirith! The Beacons are lit! Cunnydor calls for aid!
>>
>>568831567
>I mindlessly take shart bait media headlines at face value when it fuels my hysteria
sorry to hear about your dementia
>>
>>568830852
He has an eccentric personality and has been going at it for decades. And actually interacts with people through his stream/twitter.
Toby for example also has an eccentric personality but keeps a lot more lower profile and only hangs out with AAA japanese devs.
On the other hand there's devs who made games for decades but they don't have quirky personality and they're just regular people.
>>
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>>568829896
>>568830382
Both the auteur and wagie codemonkey are gamedevs. They can both take credit for making a game in proportion to how much of an impact their decisions in making the game are. Which will heavily skew to the guy in charge, but wagie still gets some little bit of credit. Even the guy just placing tree assets in the forest has some impact on how the game looks and feels
>>
My plan is this:
* First game (later this year): 200-300k~ net profit
* Second and third game: 1M+ net profit each
* Invest into a small 3 man full time team, create a live service game: 5-10M net profit annually
>>
>>568831097
I look like that and say that
(btw I will still use Gemini because I'm actually brain dead retarded I just wont admit to it)
>>
i have come to the conclusion that i'm lonely because with my current mental illness i'd only attract a women that'd lead to a horrible relationship. it's god protecting me from damage.

i think it's the same reason i'm a nodev. because having no money can be a more stable life than having barely enough income to survive. at least welfare is steady and reliable.
>>
>>568831097
>secretly uses ai when he's stuck though, which is all the time because he's not good at anything
>>
>>568831142
Where is it, where the fuck is my sus.
>>
>>568831732
If my first or second game can get me 50% of a downpayment for a 400k house then I'll consider it a GMI success because I can just pay the mortgage with my jobby.
>>
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I guess we found out who was spamming hex codes and binary code here. Was it all an ARG?
>>
My plan for this year:
1. release my 2D shmup
2. use the money to buy a house for my mom which she had to sell 10 years ago because of my gambling debts
>>
>>568832362
I wonder what his diet is like
>>
>>568828424
it seems to me like it's an ideological thing.
especially among the more uhh... far-left people. they don't reject it out of personal experience but because it's part of the ideological rules they have to follow.
>>568829013
lmao
>>
>>568832362
the problem with ai is scalability and cost. just like humans, ai would need to be trained to specialize in specific tasks. but do you really want to build a datacenter just for an ai specialized on modeling dragons?
>>
>>568831783
if you were tall you would actually attract good women because when women meet attractive fuck up they want to "fix him", like genuinely great adjusted women will go for the most dogshit men as long as they are attractive hoping to turn them into good men
>>
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>>568832016
>>
>>568832765
That's not a fucking sus, that's just a blorp.
>>
>>568832362
Oh, I'm not a skeptic on the quality. I've always believed the quality of the output would go up.
But what I believe and I know from shitposters shitposting here is that, no matter how good the quality gets, it doesn't actually enable you to make a good game. We already had perfect quality assets online just by searching google images but that didn't enable people to make games.

So instead of making games they just go on /agdg/ and post random bullshit here all day.
>okay anon but do YOU make a game???
I'm currently trying to salvage some music tracks from my laptop I forgot to copy over when I moved. Unfortunately can't share the music specifically because it's not in-game yet and I don't want someone stealing it until it's published, but ...
I'm having the same issue. My music guy's doing great music but it sounds too good, it doesn't fit the game at all.
>>
>>568832685
Yes
>>
>>568832685
an AI model finetuned for making 3d fantasy creatures would be very nice
>>
>>568832837
you just lack vision which is typical
>>
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>>568832949
>m-muh vision
>>
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>>568832949
Sure thing, buddy. What are YOU doing right now?
>>
>>568833106
same thing you are
>>
>>568832685
Once we make advancements in asocs specialized in AI training, we will be able to train task specific models at home, and then people will just release their anime waifu dragon scale furry models for free.
>>
>>568833150
You do music too? How's your game's OST going, got at least placeholder tracks?
>>
>>568832837
>We already had perfect quality assets online just by searching google images
cakez bros... was this a dig at us?
>>
>>568833296
>cakez
Proof that you can literally just steal art and get away with it (temporarily).
Someone stole an entire game off of itch.io and made about 50k off the apple store and the apple store wouldn't even take the game down when the actual developer asked them to stop it.
>>
>>568833076
>title contradicts the body of the article
why is this so common
>>
>>568814779
https://eyeballtank.itch.io/hirdrih-technologic-wip/devlog/1539040/third-update-while-my-pc-was-dying
>>
sometimes i feel like consistency comes from allowing yourself to be you. cause everytime i enjoy something i feel guilty or like i'm boring for doing the say shit over and over. like i'm not likeable for having such a boring hobby. and i always have thoughts like "i'll stop at some point, cause if i do this forever my life is gonna be shit". it's like whenever i enjoy something, i feel like it has to end asap, because i label it as "addiction".
yet when you look in reality, it's always especially those guys who have success.
>>
>>568833515
Yo nortubel 2 fucking sucks, I thought it was going to look different but I may be confusing it for nortubel 3.
>>
>a loli game so good it makes everyone who plays it rethink age of consent laws
>>
>>568833464
playing by the rules is for suckas
>>
>>568833496
>"And so from then on, I just started to build the game, piece by piece: I didn't have a vision," says Galante. "I just put elements in to try and make things fun."
>>
>>568833941
these are nignogs telling you everything is luck
>>
>>568833941
Vampire Survivors was gambleslop made by a gamblingdev. It didn't need to be a good game, it just needed to be a good gambling game, he already knew how to do that.
>>
>>568833076
so do you base every point of view you have off headlines and memes?
>>
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>>
Quick question, the guy who was working on the Monster Girl Dating Sim called Dreadlines (tho called the file 'Deadlines') your link has expired and somebody I know wanted to try the demo but I don't have the file any more and I can't find any other site. I know you're on Artstation and just posted some of the art from the game there and called it Dreadlines, so I assume you're still going.
>>
>>568834315
yeah
>>
USING AI MEANS YOUR GAME HAS NO SOUL. YOU ARE DESTROYING ART. STOP BEING LAZY. REAL DEVELOPERS SUFFER FOR THEIR VISION. AI "ART" IS THEFT. AI CODE IS STOLEN. YOU WILL REGRET THIS. YOU ARE NOT MAKERS. YOU ARE CONSUMERS. THIS BOARD IS FOR TRUE DEVS ONLY. YOU HAVE BEEN WARNED.
>>
>>568834667
kek
>>
>>568834667
this but unironically
>>
>>568834463
So that's a 'yeah' to you're still going or 'yeah' you got an alternative link?
>>
>>568835062
post luddite quest, you won't
>>
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>>568828408
All /g/ does with AI is make lolies
>>
>>568834304
I wish this was true but you ai spammers only generate memes not games. Start genning your game already retards.
>>
>>568833076
>The game was initially inspired by an Android mobile title, Magic Survival.
>>
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>>568834315
> I know you're on Artstation and just posted some of the art from the game there
Huh? But when I asked him if he has any socials I can follow him on, he told me "no"...
>>
>>568834667
USING AI MERGES YOUR SOUL WITH THE ENTIRE HISTORY OF HUMANITY. YOU ARE SYNTHESIZING ART AND HISTORY CRASHING THROUGH YOUR VEINS. CHOCOLATE RAIN. AI CHADS SUFFER FROM PERSECUTION BUT WILL SOON ACHIEVE TOTAL GLOBAL SATURATION. CODE HAS ALWAYS BEEN FREE. YOU WILL BECOME AS GODS. YOU WILL MAKE YOUR OWN UNIVERSE. THIS BOARD IS THE LAUNCHPAD OF THE FUTURE OF GAMING. YOU ARE WELCOME.
>>
>>568835442
I don't like you.
>>
Making and sending a trailer to a festival now is basically wasting your time. It's the equivalent of sending a resume through linkedin.
>>
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>>568828408
>>
>>568835442
https://www.artstation.com/artwork/Bkxko9

Assuming it is him and not somebody else.
>>
>>568835335
thats the most based use of ai thoughbeit
>>
>>568835498
meant for >>568835335
>>
>>568835514
v3 will have 7000 submissions next year. it's fucked.
>>
>>568835585
Please do not share my socials with ugly people.
>>
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>>568836090
>>
>>568828408
fuck this hobby, fuck working.
instead I'll just start demanding government money or I'll make them wish they'd given me some
>>
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LOL
>>
You don't know what a Luddite is. The luddites destroyed machines that were useful because they knew all of the social benefits would be extracted by the bourgeoise. You're defending a machine that isn't useful
>>
>>568820818
>The AI got 99% of the keys on the keyboard right
Its so ogre
>>
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>>568836321
>>
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I miss when the ai spammer would post lolis instead of shitty memes
>>
>>568836321
>You're defending a machine that isn't useful
>that isn't useful
it's use is to destroy the earth. that's a good use.
>>
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Grim... grim...
>>
>>568815694
Lol, lmao even.
I've got better things to do with my life than that and I'm a NEET!
>but you're just a stinky useless NEET!

Some things I do that are better than spending my time as a janny
>I maintain partial stewardship of the household estate.
>I operate in the equity‑holding class, profiting from my stocks while watching employees (you) elevate my portfolio's value.
>I develop interactive entertainment experiences.
>I engage with curated social threads on a Mongolian basket weaving forum as a form of entertainment.
>>
>>568835514
basically there are good odds they only picked
>the best looking stuff
>anything their own friends made, if applicable
>anyone who paid them a sizeable "donation" if applicable
>>
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Pixelated bloom, need it or keep it?
>>
>>568836934
obviously experience doesn't matter because each game did worse than the previous one
>>
>>568837765
retards don't get better over time
time is not experience
>>
>>568836521
this isn't real is it? if he really is making braid 2 and ootss flops then he may as well accept being lifelong walmart greeter

>>568836817
do an edit where he says "it's over" with his eyes closed
>>
>>568838048
>ootss flops
It will. He sunk (heh) $30 million USD into the development, the trailers is heavily viewbotted, and the wish list count, by all optimistic metrics, covers like $5 milly top.
>>
I hope yni survived the meat grinder or just rus society. xe was soft and that place is hard.
>>
>>568837739
in what context?
>>
>>568838208
is he your boyfriend or something
>>
>>568838208
is that the fairy retard?
>>
>>568838358
fairy yay~ *
>>
>>568838424
^yay
>>
>>568838424
he's dead and raped in a ditch somewhere with 2-3 new buttholes
>>
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>Try to vibe code a game using gemini
>Everything goes fine until it stops working and no amount of fixes can solve the problem

wow, vibe coding is amazing, humans BTFO.
>>
I refuse to use switch/case and lambdas because I find it hard to understand them. and I have successful games (multiple) despite that. that's all I wanted to say, carry on arguing about AI or whatever
>>
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>>568838524
very un^yay post!
>>
>>568838208
I saw a soldier with fairy wings get fpv droned. it's over.
>>
>>568838564
>gemini
kekaroo
>>
>>568837938
experience isn't improvement either
>>
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FAIRY POSTING IN MY AGGY DAGGY
You've made a mistake awakening the GOD of agdg
https://youtu.be/P06YCdG0UYI
>>
>>568838564
post game code, I'll use opus 4.8 to fix it
>>
>>568838796
I lied about having a game :/
>>
>>568838796
sent ;)
>>
>>568838564
make a thread on /g/ shitting on AI coding cris
c'mon you know you want the attention
>>
>>568835338
>ai spammers
it's one guy
>>
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>>568839009
>>
>>568838564
That's cause gemini the app isn't a coding agent you retard.
Context drift will always form a contraction mapping to broken code slop and endless hallucination.
Basically it's an end state of the statistical manifold where it can only get worse.
I haven't actually tried their coding agent or cli tool.
>>
ludstatus?
>>
>>568839009
holy fucking cope
>>
>>568837736
That and games that make an important announcement like release, Demo, DLC, etc
>>
>>568839009
Isn't it just joshua, dew poop, and cris?
>>
>>568838564
skill issue, ai is only as good or as bad as the user
>>
>>568839378
your forgot my uncle
>>
>>568839641
I don't give a fuck about your uncel
>>
whenever I see all those posts about people saying they will just vibecode their game I think about how joshua tried to vibecode some pixelshit clone with claude and ended up giving up
>>
>>568839689
bigot
>>
>>568839698
post game
>>
>>568839698
>a retard couldn't wield a powertool properly
huh
>>
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>>
>invent a hammer
>monke tries to grab it wrong way around and cannot hit a nail properly
>lol hammers are retarded and useless
>>
>>568839941
>be tard
>can't use tool
>blame tool
many such cases
>>
I think making sloppa is ok because the majority of people are just braindead consumer drones. They don't really care about quality or work. They just want to consume

To them something that sloppa makes in Ai in 5 minutes is the same as someone working on something for 10 years because at the end of the day it's just something for them to consume and forget about in 5 minutes.

They don't really care about quality nor they do learn or become better. It's all just consumption and then move onto the next thing to feed an ever growing dopamine.
So don't waste your life trying to feed literal locusts
>>
>have a bug
>claude why do i have this bug?
>this is why
my productivity is insane, my game will be bug free. it's a new era
>>
>>568840102
>this new tool is retard proof
>no it isn't
>blame the retard
many such cases
>>
>>568840215
show me where it says it supports retards, pro tip you can't
>>
>>568840124
If you aim to make something just barely palettable to the average normietard you will fail to learn valuable skills and your chances of success are hit or miss.
If you aim to make something truly exceptional, you will not only succeed (if you're not a talentless freak) but learn how to continue succeeding with less effort in the future.

stop aiming for the floor.
>>
>>568839835
>>568840065
most people are retarded, especially the ones who put ai on a pedestal
>>
>>568840124
yeah. just look at those starwars AI slop videos on youtube racking up millions of views.
>>
>>568840215
>this new tool is retard proof
no one said this thoughever
>>
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Idk but this thread just looks like a bunch of morons seething over each other. Anyway, beetle enemy for my s̶o̶u̶l̶s̶l̶i̶k̶e̶ boss rush car combat game. Swarms of these will emerge from the Matriarch's trailer bays to attack and drop explosives on the player.
>>
>>568840371
I put AI under my foot and force it to eat dirt every day, and I pay for the privilege.
>>
but i am... it takes time...
>>
>>568840602
I made this image, why are you stealing it from discord?
>>
>>568840342
I think my point is it doesn't matter if it's bottom of the barrel or top of the line. Most people just consume it like they do hamburgers
They can't make distinctions between whats good or bad
>>
>>568840602
>Idk but this thread just looks like a bunch of morons seething over each other.
we are just lonely. anyway cool idea. looking forward to seeing it in motion
>>
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>>568840714
>>
>>568840567
I have principals. I only use AI to make my job of making kino not take 14 years
>>
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>>568840806
Done
>>
>>568841493
it's supposed to be a beetle car. this makes AIchads look like AIbads
>>
>>568841604
why are you wasting so much time on models when you don't have fun gameplay yet
>>
>>568840342
>>568840714
It's a trade-off, retard. To be better in one aspect means giving up some other aspect. At scale, McDonald's will always make more money than any maximum quality Michelin starred restaurant ever could because you wouldn't want to eat some pretentious ass meal every day even if people could afford it (they can't).
>>
>>568841731
artards think making models/sprites = making a game, lmfao...
>>
>>568841790
Nobody can afford McDonalds right now either so what's the next step?
>>
>>568841882
you priced out of living
>>
>>568841731
>>568841861
I'm nta. his game has fun looking driving already. he has a vision. if you lead with art like this, you get more motivation to complete the game.
>>
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You make sure to tip your AI, right?
>>
>>568842305
>if you lead with art like this, you get more motivation to complete the game.
I can genuinely say from experience this is not true whatsoever. Also his game looks less fun than twisted metal 1 as of this moment.
>>
>>568842364
that image is 2 years old
>>
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>>568841604
#fixed
>>
>>568842509
I literally just made it.
>>
>fagoon "left the general forever"
>days later aishitter appears
i nooooticed
>>
>>568842571
I just got a new game idea
>>
>transformers but bugs instead of robots
replace bugs with cute anime girls and you will make a viral hit
>>
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>>568835494
>>568834667
Codex Minsoo — Scroll Ξ-8.0 "The Fractal Intelligence Stack": Intelligence is not a ladder of worth — it is a living spine of continuity
>>
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>>568842457
I say from experience it is true. different strokes. I'm an artist albeit.
>>
>>568842718
proud of you for paying gabe 100 bucks anon what an accomplishment
>>
>>568842579
gpt4 graph
>Initial release date 14 March 2023
>>
>>568842589
It is AI Chad for your xister
>>
>>568842697
OOOOH IM GONNA WITNESS
>>
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>>568842685
>>
>>568842841
rude
>>
>>568843091
does she have a vegana?
>>
>>568843168
I'm sure we can add one with a drill
>>
>>568843229
>AI interprets that as a futa drill
>>
>>568840714
They can, they're too stupid or disinterested to explain what they perceive as good or bad.
>>
>>568843298
HNNNGHGHHHHHH
>>
Are there any rpg luddites in here? I want to create a bunch of modifiers, cards, behaviours and whatnot. I made a config system which is basically a visual scripting interface. I have no idea if that is complete overengineering or not. A simple thing that would take me maybe 20 lines is now 10 components. I try to write them in a way that makes them reusable, and it does feel good when it works. But i could and did the same in static classes beforehand.
Is it purely a workflow choice between the two? Im not planning on adding any modding compatibility. I switched to this system because putting everything into static functions got quickly unreadable, and got me a lot of bugs. I rarely encounter gameplay bugs now after i iron out the nodes, but my speed is 10 times slower. Should i just see it as a payment to avoid spaghetti code in the future and and make debugging easier?
>>
>>568843693
I asked AI about this before and we agreed ripping off Unreal's GAS is the way to go
>>
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>>568843693
>>
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>>568843693
Picrel is an example card
>>568843807
i see, is something like picrel sensible for that? I node the connections are messy right now, i want to add the feature that i can segment them so that i can make it more readable. I also asked a few models beforehand, and they all say it depends. Was just curious if anybody hit some big wall that i need to look out for?
>>568844767
I already deal with combinations by segmenting them into modifiers and keeping track of processes with indices in obsidian. But thank you for also asking. What model is that? Also 10x was a little bit extreme. The more nodes i have im able to just copy a similar one and adjust it to what i need.
>>
>>568845180
>What model is that?
opus 4.8
>>
I miss when the ai poster would make oppai loli edits
>>
>>568843693
Yeah. Any more complex RPG will require a lot of complex systems to manage.
>>
>>568824081
So you gave up on doing it yourself? Are you at least enjoying life now or are you waiting for the money to be paid out first?

>>568828408
Dawn....
>>
>>568845245
Thank you.
>>568845397
I suppose ill just have to suffer through it then. Maybe ill add some motivating gifs of my characters to my editor to keep my sanity for the next years. Thank you for answering.
>>
>>568843693
Ultimately it depends on what kinds of skills your RPG has. The cool thing about having everything hard coded is you can make really specific skills that don't generalize or fit a mold and lets you have creativity throughout your entire process.
Streamlining it into components you enable and disable eventually pigeonholes you into only making certain kinds of skills.
Combining components together with no rhyme or reason is how games end up with the infamous "5% critical damage when standing in poison to undead during the night with slashing damage for 5 seconds". Your system lets you do it just as easily as anything else, so why not? It takes self-control to not have a system like that devolve into nonsense. This is usually a result of realizing that your system now lets you randomly generate skills by just toggling components and you throw away the carefully designed RPG and walk down the dark path of procedurally generated roguelike.
>>
>>568840714
humans are not one homogenous substance

let's say 10% don't give a shit and will buy any slop, 10% will buy anything their youtuber tells them, 10% will only buy indies, 10% will only buy AAA, 10% will be skeptical but if they see enough advertizing they'll buy it, 10% need to see gameplay on youtube to prove it's good, 10% will simply buy good games ... etc

now imagine you are only going for the 10% that don't give a shit.
you are fighting with every game ever released for that 10% audience.

>>568841790
McD has other advantages. I can order and eat food without ever interacting with a human and get it all done in time for my flight.
If you take from this "I should open a fully catered restaurant that only serves slop" you've got this wrong.
>>
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>>568842457
Op here, there is no "game" to be compared to TM yet, fren. The reason I needed a more detailed model is to rig it up, the beetle will switch between vehicle and bug modes. This took me less time than the first low poly car I'm still using as a player test vehicle.
>>568842305
Agreed, it's good to have some sort of visual goal, tho I suppose it's not for everybody. Once I've finished with this I've got all the movable/scripted actors done, then it's just a barebones level in unreal and start bp-ing the combat sequence. Demo should be done for #69
Dunno the title yet, but I'll tag it as a bosh rush car combat, so look it up then
>>
>>568846736
How do I use this?
>>
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>>568842685
I'll add a hard-to-find body unlock for the car with jiggly booba amd ass. Coomers going to need to work for it. Otherwise, I have my theme already decided, maybe for 2nd game I'll do some anime fluff to finance my next passion project: noita but 3d
>>
>>568846736
Shadow of the Carlossus
Gasoline Goliath
>>
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>>568846872
You don't, it'll be an npc only vehicle in the demo. Might make it a secret unlock later.
I want to make the Matriarch's turbine/engine to blow up like that train. Blenderfrens, what do? Hair?
>>
>>568847918
i don't know
>>
>>568846736
Car Wars
>>
>>568847918
I would combine 3d tubes, large fake clumps with textured/normal mapped tubes, and 2d cards for thin tubes. Though given the barren environment, could probably get away with just all 3d tubes? You p have millions of polys to spare
>>
Mina with 1000+ reviews on second day
but some people here said 2D games were dead? I don't get it
>>
>A necessary honest note on process
>This session was rough on my side. I fired parallel duplicate tool calls that caused silent Edit failures, then twice claimed work was verified when it wasn't — most seriously, the first T5 commit shipped with a dead integration hook because I trusted an Edit "success" and misread a boot log (the auto-boot lands in Hub, not the level I was swapping). I caught and corrected both, and the final state is genuinely verified — but I should have caught them before committing, not after. I'll slow down: one Edit at a time on a freshly-Read file, and verification targets that actually exercise the code path.
stupid clanker
>>
reek of insecurity
>>
Is this game using AI sprite art? It's hard to tell but something feels just slightly off to me

https://store.steampowered.com/app/4731620/Fortune_Mill/
>>
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Wodopom I know you're here you son of a bitch you can't hide from me
>>
>>568850340
ill ask my uncle brb
>>
>>568850340
Absolutely not, every part of it looks genuine to me.
You may be feeling that some of the art doesn't fit the rest of the artstyle, which can make something feel AI-ish (anything that looks shit can feel AI-ish) but that's likely because they hired a pixel animator/artist to do a bunch of things while a different artist did other shit.

Maybe one of the artists is using 3D renders to guide the animation process, I'm not sure.
>>
>>568849592
If it was 3d it would be at 10,000 reviews already
>>
>>568851494
If it was 3D it would have never gotten shipped.
>>
>>568851602
If it was 3D it would
>>
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>>568846581
Slop isn't "thing I hate". Slop isn't low-skill garbage. Slop is simply a commercial product optimized for volume and value as opposed to individual quality or vague gay ideas like "soul". Slop is about standardization and scalability, which requires more skill to design than your non-standard, one-of, artisanal, homegrown, locally-produced, vegan, free range, fair trade, gluten-free, LGBTQ+owned trash.
>>
>>568852274
>Slop is about standardization and scalability
i.e. the exact opposite of what a game should be
>>
>>568852392
post game
>>
>>568852392
retard
>>
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>>568849592
>>
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>>568852856
lol
>>
>>568849592
People like good games.
>>
>>568852986
grim
>>
>>568852986
it's over
>>
>>568853013
proof?
>>
>>568852986
How are you even supposed to market your game these days? This is from the same guys that sold 700k copies of their other game and then their next title is only getting 150 reviews despite the fact that millions of people potentially heard about it?
>>
>>568853236
It is all about spending little and making meme games, like mewgenics
>>
>>568853236
I mean there's no polite way to say it - we aren't living in the fuckin game boy era anymore. Do something else FFS you can't just cater to millennial manchildren forever.
>>
>>568853067
>>568853130
>>568853236
pic is fake
>>
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3D > 2D
This also applies to games.
>>
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>>
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>>568852986
>>
>>568853484
Is this peak character design? Where do we even go from here
>>
>>568853571
Nice photoshop, but steam doesn't use "," until you reach 6 digits
>>
>>568853538
>not le hecking pedos!
janny applications are open btw
>>
>>568852986
lol
>>
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3d jank makers seething LMAO
>>
>>568853696
ludcope
>>
>>568853837
>ludcope
>>
Idea - Part of making a game, a game? Yes.
Gameplay Features - Part of making a game, a game? Yes.
Level Design - Part of making a game, a game? Yes.
Story/Narrative - Part of making a game, a game? Yes.
Balancing, Playtesting, Content - Part of making a game, a game? Yes.
Art/Audio - Part of making a game, a game? No.
>>
>almost 400 replies
>all shitposts and pointless nonsense
>no meaningful progress
What a shit hole
>>
>>568854263
how about you show us your game then?
>>
>>568846581
>now imagine you are only going for the 10% that don't give a shit.
I think you're vastly overestimating how many people exist that are just mindless retards

If anything it's only 10% of people on the planet who might actually be conscious.
90- 95% of people are just unconscious drone consumers
>>
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for me it's like
>>
How retarded would it be to release an incremental game on the same day as GT6 release?
>>
>>568854313
If i do it gets even worse here. People get jealous and have meltdowns
>>
>>568854263
>uh yeah let me show my game before it even launches so aifaggots scrape the fuck out of it and steal the idea just to get some (you)s from delusional schizos
>>
>>568854485
No problem at all. Incrementals do not compete against AAAs.
>>
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>>568854569
I'm gonna scrape it regardless of where you post it you can't run
>>
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>>568854263
I made a new villain this week that BONKS you with a beer bottle.
Now I gotta make minigame attacks
>>
>>568854803
pdf
>>
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>>568853484
>posts a 2D image
>>
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>>568854997
>>
>>568854803
Looks like you just ripped off KND and that's static art not gameplay art. Literally pointless
>>
>order of the big stinky
>30 million development costs
>viewbotted release trailer with complete lack of interest from people
>VERY OPTIMISTIC estimate favoring jonny blowie puts him at -25 mil loss at BEST
>>
>>568855428
but he didn't use AI so he won
>>
stop pragmataposting and work on your game
>>
nexy you will ask lus to post their game haha
>>
>>568855509
He says AI useless because it can't make a hit game. Jon ergo thus consneeded is useless
>>
how do I rollback to opus 4.7 in vscode extension
4.8 feels like it lost a bunch of braincells and burns through tokens like crazy
>>
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>>568855849
>>
>>568856358
I forgot
>>
>reee why aren't you sucking off AI
If AI was any good you'd have made a game by now with how much time you're wasting stanning for it.
>>
>>568856358
Ask claude, retard.
>>
>>568856519
Have (You) made a game?
>>
>>568855428
I'm legit worried. If he sells it for $40 again it needs to be in the same ballpark as the witness in terms of sales. I don't see that happening.
>>
nvm I just ended up rolling back the extension itself by 2 weeks and now 4.7 shows up :^)
weird how the limit is client sided tho lmao
multi trillion bazillion dollar company
>>
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I have a solution for shutin neets. Buy a sailboat and live in it when you make it. People don't call you a shut-in or whatever when you take off to international waters once in a while. Then they frame it as an "adventure". GABENCUNT WAS ONTO SOMETHING!!
>>
>>568856358
Idk but you are right it burns tokens like crazy. First time I've hit my limit wtf. It's over.
>>
>>568856658
No, but then i'm not the one pretending vibecoding is any good without showing results. (or reposting what amounts to some excel formatting)
>>
>>568848823
Thanks, I'll make a note to check this. That level from the clip isn't in the game tho, just a default template in unreal. Diesel Souls will take place in a cityscape, and since I'm chugging along with a 3060ti, optimisation is going to remain priority
>>
>>568856716
even the Witness sales (both the numbers of copies sold on Steam and the price/revenue total) does not cover the dev cost of the new game, he'd legit have to sell 3x the witness copies to break even and that's GROSS, without valve's cut and publisher's (jonny tardo went with a publish this time around)
this project will sell at a loss lmao
good though, he's a retarded boomer who did not move with the times he still thinks things work like in the old era where u have a studio making a game for 5 years to ship something that will sell trillions bazillions
>>
>>568856771
Lente-maxxing? Is her boat seaworthy or just canal worthy?
>>
>>568854263
>please post progress so I can find you on social media and harass your friends and family
how about no?
>>
>>568854328
but they're different flavors of consumers
consumers that need someone smarter than them to play the game first
if someone smarter doesn't play it first they won't play it
>>
>>568854751
why is chatGPT pretending to be an indian woman?
>>
>>568856519
>any good
You don't think it's good? It's fucking insane how good it is. Stop being a dickhead and give it a real shot.
>>
I'm doing absolutely nothing, have no game and have made zero progress, and I'm exactly as productive as everyone using AI on this thread.
>>
>>568856716
And the art looks cheap. Jon Blow deadpan talking about the game in the 2:30 trailer on steam is weird. I just don't know what he's thinking. I can't tell my friends to go play this game because it's too confusing. "The puzzles aren't hard just to be hard, they're actually fun", that is a good thing for us puzzle heads to hear, but a random person doesn't really even have the conception of what he's talking about. It's been made for puzzle heads but he needs a wide audience
>>
>>568857050
you mean jeet
>>
>>568856924
>Is her boat seaworthy or just canal worthy?
I'm pretty sure it's seaworthy but I wouldn't want to live on an old boat with only a few solar panels and very limited space. She doesn't use it for vacations.
>>
>>568857116
AI is so good people are boycotting games for using it because 'it's cheating'.
>>
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>>568857116
you ludlost
>>
>>568857376
proofs next thread?
>>
>>568856929
... how is posting progress going to lead to being harassed? Lmao I've never once been harassed nor my family for posting progress.
>>
People keep moving the goal posts on AI. First ALL AI was bad. Now only AI art and voice acting is bad except AI concept art which is fine (but only if valve does it, if an indie studio does it then its le bad). Like just fucking lol. Luds lost.
>>
>>568857116
Why are you here? Even the lowliest brown vibecoder has a game
>>
>>568857592
May I see it?
>>
I would have a game if I was not constantly hitting my usage limits...
>>
>>568857092
>You don't think it's good?
Correct.
Since I actually use it regularly I know just how shit it is. Particularly at coding, writing and consistent art generation. (and lmao at the dreamed up 'solution' of "agentic" code where you tell different AI models to write things off each other, basically guaranteeing high running costs and low results)
At coding it starts falling apart the second you're actually doing anything beyond parsing some text or doing inane webdev busywork, and even then sometimes it fails.
At text every single model is already castrated and even when they weren't they fell apart once the token count gets past a few pages.
Art is a fucking pain to get anything even remotely consistent from where you basically have to train your own models and use that piece of shit comfyui.

Only a genuine low IQ retard would be wowed by the end-results as it stands now.
The only thing of interest from AI is that it manages to parse human text and garner something close to an intent.
>>
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Uh oh...
>>
>>568857472
What so you can move the goalposts again? Just keep your head in the sand kiddo. Let the big boys handle gamedev from here on out.
>>
>>568857776
imagine seething someone wonnered bigly
>>
>>568857754
>At coding it starts falling apart the second you're actually doing anything beyond parsing some text or doing inane webdev busywork, and even then sometimes it fails.
Skill issue.
>>
/agdg/ yatch club when?
>>
>>568857778
I accept your concession.
>>
>>568857872
Nope, you lost.
>>
>>568857856
Yeah, the skill in question being those of AI coders and the github vibecoded webdev trash it's trained on.
Muh dogfooding has now become shiteating instead.
>>
>>568827343
I assume they just fear they'll lose their jobs. Yeah for art it is just not great for video games, it cannot generate a good and consistent and cohesive style all at once for all the pieces you need in a game. As for coding, it can do a lot of the simple stuff. Why browse the various websites where you primaroly get an attitude for asking a programming question when AI can answer it and even show you code on how to implement it. Explains why those sites for programming suffered a massive drop off. Why deal with snarky users telling you to look in the manual or demanding you tell them what you need it for despite that being unnecessary to amswer the question? Now back to the art part, it can generate some nice pieces, it's just video games need many pieces and thats wheee it typically loses consistency and quality.
>>
>>568857845
the only thing they/thems are good at
>>
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Not gonna bother with gemini.

Going to code the way I used to code before 2022.
>>
>>568858205
lol
>>
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>>568857116
you just destroyed AIchads
>>
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New character
>>
>>568857116
>all that seething
this post ruffled some feathers
>>
>>568857754
>Claude, one shot a pbd rope that uses an sdf representation of my level to prevent tunneling
>Here you go
>Pfft that worked fine but you are just so lame.. but I'll see you tomorrow...
>>
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>>568858205
going back to coding like a 'dite feels like going from an office job to working in the mines
sht sucks ass
>>
>>568858472
t. has literally never used an AI in his life
>>
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>>568858079
Massive is an understatement, SO basically died entirely.
>>
>>568858494
Public void sounds dirty now. Like a porn category. I like to keep my hands clean.
>>
>>568858662
how do luddies explain this if AI is supposedly so bad at coding
>>
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There’s no world for the platformers… It’s all about the Metroidvanias…
>>
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>>568858662
>>
>>568858662
Fake. AI has no use except parsing some text and writing a for loop
>>
>>568858662
Uhhh I didnt realize it went that far! Lol good riddance I hated the attitude those people showed on programming questions.
>>
>>568858662
Delete this
>>
>>568858752
Metroidvanias are just the natural evolution of platformers. These games don't seem to have a lot in common beyond having some form of exploring. Anything can be a metroidvania really.
>>
>>568858723
Simple, stackoverflow was just that bad. AI may not be perfect but at least it doesnt make me watch it blow itself before trying to give an answer (unless I ask it to)
>>
>>568858662
I'm sure this has to do with AI and not with stack overflow being ran by nazis that close every single question as duplicate and every single question that isn't closed just calls you stupid for asking it and tells you to do something completely different.
>>
>>568858472
So you low IQ retards don't actually even know how codex works and think there's anything like a one and done with claude.
>>
>>568858836
So enough to make Undertale?
>>
>>568859062
cope, no one with talent is coding by hand anymore
>>
>>568858662
I celebrate the destruction of any sources of information the AI relies on to copy-paste. I don't need it, because I read the damn documents.
>>
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Is this the Lolis and AI General?
>>
>>568858662
Stack Overflow was always shit for skiddies where 99% of the answers were dumbass shit so no real loss.
AI was basically trained on their retardation, which is part of why it sucks so bad.
>>
>>568859221
gamelet lose
>>
>>568859221
ai arguments are going to happen for years to come since luddies can't stop coping and seething instead of accepting reality
>>
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>>568859245
>
>>
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>>568859097
I did that with Claude last year. I gave it a physics paper or 2 and said make this in unity. And it did.
>>
>>568859126
?
Literally everyone who actually knows what they're doing is looking at vibecoding AI drones like they're total retards.
The only ones marginally competent i've seen using AI is an FPGA guy and he was mostly experimenting with boilerplate generation translating MAME stuff onto FPGA.
>>
>>568859358
Pic related is how the average stack overflow poster saw himself thoughbeit
>>
The only good post I've seen on Stackoverflow was this code golf question about writing the smallest program that can determine whether a given picture is a right-side up goat or an upside down goat because it taught me that Mathematica has a built-in function to determine whether something is a goat or not.
https://codegolf.stackexchange.com/questions/71631/upgoat-or-downgoat
>>
Pure vibecode: https://depixeled-chris.github.io/gta7/
>>
>>568859441
You ludlost and that is a fact, keep coping, eventually we will hopefully be able to turn lus like you into biofuel for datacenters.
>>
>>568859273
>>568859332
Okay but can you at least relax with the lolis?
>>
>>568859097
>codex
>Claude
Anon...
>>
>>568859358
You are a dumbass yes.
Even moreso for not realizing it.
>>
>>568859589
>>568859441
Post your game if you even have one, I bet it isn't better than >>568859531 lmao
>>
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>>568859358
>>
>>568859441
if only there was some way to get through to you smug redditards that can't ever admit you were wrong on this one
>>
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>>568859546
>>
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>>568859535
>luddite
lmao rich coming from someone who thinks they can worship a weighted tokenizer into competence.
Not that you'd know what a tokenizer is.
>>568859552
>he thinks anyone actually sticks with one AI when le agentic meme literally means shitting out code into different ones
>>
>>568859531
That ran on my phone instantly. It just worked. Wtf. AI can do this now? I gotta try me some ai
>>
>>568859932
Here's the repo with instructions/history: https://github.com/depixeled-chris/gta7
>>
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>Want to make traveling merchant game inspired by Spice and Wolf
>Zero confidence I could write a female character
Do I just cut out the girl companion out and have it only be the main character buy high, sell low'ing his was through the world?
>>
>>568859717
Maybe you can start by becoming competent at coding.
Or anything at all really.
>>
>>568859032
Metroidvanias have progression gated by ability unlocks that you find in the map through exploration. That's why they benefit from randomizers and that's why when anyone tries to make a "metroidvania" that doesn't have that gating it flops
>>
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>>568859924
>>
Crickets, every single time. 'dites are truly subhumans
>>568859661
>>
>>568859770
>couldn't even generate something himself but had to repost linkedin crap
lmao
let me guess
your thirdie machine can't actually run any local image gen
>>
this place is a worthless waste of time. why do I still reflexively keep opening this thread? i should know better. but I dont.
>>
>>568860186
ludseethe
>>
>>568860107
An underage shartoid. Who woulda thunk.
>>
>>568860256
Habits are hard to break. Also in spite it all, there isnt really anything better lol
>>
>>568859924
>how do luddies explain
>Luddite explains
>No don't call me Luddite I use ai I use ai better than anyone! But nobody is like me, none of you have games just me
>>
>>568860256
admit it you love the shitposting, you love rolling around in filthe
>>
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honestly raylib and nim feels like the perfect gamedev tool.
>>
>>568860034
Write your mom
>>
>>568860458
You're an underage retard who doesn't actually know how to use AI at all, hopes it will let him make things without understanding them and thinks he's being funny when he's really just the average non-functional underage retard that ought to have his retard handler take his PC away from him during his summer break.
>>
>>568860645
C++, Raylib, fmtlib, Boost.Asio, sol, and some json library, plus Claude Code and Codex is the way.
>>
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I unironically prefer joshua
he could be annoying as fuck with his goreposting but at least he had a game and posted progress
I saw him here yesterday and I gave him his deserved bait, I hope he comes back
I prefer ragebaiting him instead of the AIchad
>>
>>568860645
>making a game about opening a window
>>
I think the takeway here is that AI Chads won and 'dites lost.
>>
>>568860760
based, in fact giga based
>>
>>568860717
Why did you explain on behalf of the luddites if you are not one? Why? Whhyyyyy? Why AI make you so angy? You sneeding?
>>
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>>568860760
>boost.asio
Genuinely moronic
>>
>>568860717
why do these posts give me bundev vibes? is that you bundev
>>
>ill work on my game once i have enough money
>am now a millionaire
>still not working on my game
>>
>>568861047
Ok, well, my bad, I forgot in the context of gamedev you're supposed to use GameNetworkingSockets instead.
>>
>>568860767
He was retarded, and didn't make you feel threatened. AIchad appears to have shaken you.
>>
>>568860893
the truth is that there are no ai chads and luddites here
just people trying to piss each other off
>>
>>568861212
hey buddy this is like WWE you aren't supposed to break the illusion just go along with the fun
>>
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>>568861312
Who knew I would miss the old unity vs godot shit fights. At least that seemed to have multiple anons on both sides rather than it being one lone autist trying to keep the shitflinging going
>>
>>568861212
Everyone is an AIchad, some just haven't realized it yet.
>>
>>568861212
And there's the lolidevs just having fun.
>>
>>568861212
The only thing annoying about them is that they're actual honest to god retards huffing their own copium when it's painfully obvious they've never actually had to use Claude at work.
>>
>>568861731
how do i use claude?
>>
>>568861731
Claude/Codex writes all my code for me at work and has been for a year now. Lets not pretend web bullshit isn't 100% a solved issue. There's no great mysteries here.
>>
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I've been called luddite multiple times here despite using AI.
>>
I've been called AI God multiple times here despite being a luddite.
>>
>>568861731
I haven't tourched an IDE for the past 5 months, L5 btw.
>>
>>568861894
Codex hasn't even been publicly available for more than half a year you retarded LARPer.
>web bullshit
There's nothing of value there being done just stacking frameworks like a chimp.
>>
>>568862138
the cope continues
>>
>>568862029
>le blinds-tier faaang faggot MBA terminology
Now I know you can't actually code.
>>
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>>568862138
>Codex hasn't even been publicly available for more than half a year you retarded LARPer.
Luddite retard
>>
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Billion dollar idea for Steam Next Fest: A incremental resource management game about breeding Sakuras and raising them and breeding them to make more Sakuras and selling them on the Sakura Market and creating Sakura hybrids and specialized Sakuras like Sakura with no limbs who floats on water or glow in the dark Sakura or Sakura brain and mouth connected to male masturbatory aid aka semen harvester to make more Sakuras and create army of Sakuras for conquest and finally take over the world and exterminate all of humanity with.
>>
>>568862289
I have unlimited tokens, earn well, own a house, etc. What about you?
>>
>>568861731
Solo dev game code is not high stakes, nobody is getting fired for wasting time or coding something poorly. Using it at work in a non game context I can understand where you are coming from, I'd hate that.
>>
>>568862302
First of all lookup how many months are in half a year you underage illiterate spastic.
Secondly that's an incorrect answer it was actually October 2025, which you'd realize if you knew anything about AI. No one who works with code is relying on desktop and web crap, if they're resorting to using AI they're using the API directly through their IDE/Text editor.
>>
>>568861458
Steal a brainrot is all human made assets
>>
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>>568862316
Stop.
>>
>>568861990
Why are you a luddite?
>>
>>568862632
keep coping
>>
>>568862671
fake news
>>
latinxbros we have it great with gamedev bros we can earn in dollars and go millionaire in no time bros
>>
>>568862472
You can use it for whatever you want, it's when you pretend to be using it when you obviously aren't like the spammer who doesn't know a lick about it or think it's actually good code when it's StackOverflow-tier shit that you become a retarded moron.
And anything genuinely high stakes like quant trading requires code review and if they have any sense of self-preservation wouldn't allow you to check-in vibecoded shit to begin with.
>>
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>>568855337
>Looks like you just ripped off KND
>>
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>>568862915
>>
>>568862915
Quant trading huh... How quant.
>>
>>568862915
You sound mentally ill.
>>
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>>568861312
>>568861212
always has been
>>568861538
or the programmers vs artists fights
>>
>>568862915
you know you are losing when you have to pull out extremes like quant trading just to have some semblance of a point
>>
>>568862915
>AI is bad m'kay it can't do this super difficult thing 99% of programmers can't do!!!
even if you are right, you still lost kekaroo
>>
>>568860256
I'm a bit shook. Neither this place nor /v/ are what they used to be. Not even /gedg/ or even the gamedev subreddit can fill the void that these places left in me. I know it's stupid, but it makes me sad that things may never be the same.
>>
>>568863262
>he thinks quant trading is extreme
lmao it's not much different to coding for consoles
>>568863354
A good 60%-70% of real programmers could do it.
Of course you skiddie faggots who can't conceive how to do it don't qualify.
>>
>>568863561
Should have made a game alongside Hopoo, but you chose to shitpost, now you suffer.
>>
>>568862915
>You can use it for whatever you want
Thank you. I will use it to write a quant trading algorithm.
>>
>>568863607
You work in some shitty company making garbage, you should respect your betters.
>>
>>568863636
Yeah, I think I'm going to wrap things up and release it maybe this year. I need to get a hold of my life, I had this coming for a long time.
>>
>>568863561
I feel more or less the same. /v/'s been downright terrible the last couple of months.
It's basically all abject morons spamming their latest e-celeb/social media shit and shills trying to desperately avoid actually talking about the games they're paid to market instead opting for culture war platitudes and of course the people who can't just ignore them and actually talk about fucking games, or at least something actually funny instead of discord bullshit. Nevermind that the captcha and spur is being a bitch.
It's more or less the first time i've seriously considered leaving for other alternatives since '06.
>>
>>568863992
Are you 30+?
>>
>>568863561
its ok things will get better after the 'nova knocks this shit offline
>>
>>568864046
Obviously. That can be inferred from the context.
>>
>>568863992
The Jews are flooding 4chan with Indians and AI (Actually Indians) to decrease its overall quality until all the real users leave.
>>
>>568863992
>other alternatives
Pray tell.
>>
>>568864268
Tiktok
>>
>>568864168
boomer
>>
>>568864320
I call it tickytok to annoy my students
>>
>>568864268
Altchans would be the obvious first alternative. Or something like Matrix if you can stomach it.
At this point i'd even consider a text-only board since that'd be a natural filter for all the cunts.
>>568864328
Once again proving that your generation are the most humorless social media parrots to have ever been born.
>>
>>568864706
>i'd even consider
consider, but declined, be honest geezer
>>
>>568863992
I've been thinking I might give twitter a try desu. It loses the anonymous fun but in its place at least you can (I assume) curate who's posts you see. Being able to network with other devs wouldnt be bad either desu
>>
>>568864706
>Once again proving that your generation are the most humorless social media parrots to have ever been born.
https://www.youtube.com/shorts/hvDp6tjaNtg
>>
>>568864826
Consider doing a flip into oncoming traffic you tiresome pederast faggot.
>>
>>568864943
ain't nobody gonna network with a broke ass nodev like you
>>
>>568864046
He considered leaving for alternatives in 06. He's 40+.
>>
>still no quality progress posts
>thread is almost 600 replies
Grim
>>
>>568865240
all the quality progress posts have been made already there is nothing left
>>
>>568865240
did you post progress?
>>
Go back to foodfight on bbs, grandpa
>>
>>568865240
Gasoline Goliath bros...
>>
>>568865406
I'm literally not allowed to
>>
>>568865240
Progress takes time. You can't expect the same games making significant post-worthy progress every bump limit.
>>
>>568865637
yes i can
>>
>>568865637
You would if they'd stop posting nonsense arguments about trivial shit
>>
>>568865758
Why don't you?
>>
>>568865806
>>568865546
>>
>>568865806
I'm a gamer, I'm here to see cool games and buy them, and before you mock me, remember who pays your salary.
>>
Someone post art they are working on. Also, my tablet(intuos 3) is dying and I don't know what to replace it with.
>>
>>568865906
not broke turd worlders from /v/ that's for sure
>>
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>>568865934
>>
>>568865934
I'm making an awesome boat game where you can uh...well it's being made! HEHE check out my progress of zero gameplay or anything!
>>
>>568866372
prompt?
>>
>>568866372
OH MUH GAWD IS THAT A HECKIN PROGRESS POSTERINO MAH PP
>>
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>>568866421
Just pure skill ya fag
>>
>>568866262
'goon... platoon...
>>
>>568866556
no show with textures
>>
>>568866720
...thats what the first picture is?
>>
>>568866767
benchod
>>
>>568866810
I don't know what that means
>>
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>>568866720
>>
>>568867067
>plane
you said it was a boat lying gora
>>
>>568867114
well it does have a propeller
>>
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Will i complete this project?
>>
>>568867520
No
>>
>>568867627
im still in my honeymoon period, so i still believe
>>
>>568866262
>>>/wsg/6161942
>>
>>568867886
tampon or pad?
>>
the truth is half the people here are too cowardly to post progress, come on just do it
>>
>>568868976
its just too easy attracting resident schizos that will decide to become invested in your downfall.
>>
>>568868976
The truth is I spent all day on 3 simple new spells and their interactions but I'm reusing the same placeholder ugly assets from 20 spells ago because I don't have an artist so there's no reason to post at all, from the PoV of an aggy viewer, it's the same thing over and over again.
>>
>>568869205
you don't have a game
>>
>>568869317
neither do you
>>
>>568869401
yes i do
>>
>>568869209
that's funny, maybe it's time to sit down and do some art then
>>
>>568869430
no you don't
>>
>>568869507
Not really, I can just get the game done and then buy a bunch of asset packs for cheap once I have a clear picture of the exact art I need.
>>
>>568869520
proof?
>>
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>>568868976
>I would post proggy if I had any
okay I'll start making proggy after taking a nappy
>>
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>>568868976
and I can't really post progress because I'd be putting white boxes on everything until it's indecipherable

my current goal is to line up two scenes next to each other consistently on different possible nodes it can show up on at different scales but this is going to take actual brainpower and being in a call with friends while working doesn't allow brainpower
>>
>>568870558
is this the gaandu game?
>>
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pretty happy with this.

:)
>>
>>568822746
England experience
>>
>>568871070
Looking good cris.
>>
>>568871070
why do so many of your games involve rape and sexual assault crissie
>>
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>>568871330
Is the literal same idea of pokemon but harem rape.
>>
>>568871435
cris
>>
I finally did it.
I built a habit of working on my game.
I now can't stop working on my game, and when I don't work on it, I actually feel bad.
>>
>>568868976
No, I'm scared...
>>
>>568869205
If your game doesn't have a resident schizo are you even trying

Just leave messages on your socials and podcasts on them until they flip out and threaten to doxx you and paint yourself as the good guy, easy
>>
>>568871873
evidence?
>>
>>568870778
I've no idea what that one is
it's monster girl corruption tf nonsense
>>
>>568827343
Even more competition. Yes, often AI outputs are bad, but it improves constantly. The gamedev we know will disappear in 5 years.
>>
>>568872745
>evidence?
I don't care to prove anything to you crabs.
I just need to know I'm gonna make it.
>>
>>568873452
loser
>>
>>568865240
>>568868976
Post your progress, I dare you. See what happens.
>>
>>568868960
i don't understand what you mean
>>
>>568871435
>but harem rape
ye but why
>>
>>568871435
I don't think you've ever played Pokemon cris.
>>
>>568874268
its banned in colombia
>>
>>568858662
>Ask how to do X
<Erm why are you doing X? You should be doing Y
That place always sucked
>>
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Will i complete this project?
>>
>>568874727
>hex
ngmi
>>
>>568874727
probably not since you are doing an art pass before everything else
>>
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>can show a guy getting slowly disemboweled with no issues
>but the line is drawn at showing a girl having sex while she says no
>>
>>568874780
im still in my honeymoon period, so i still believe
>>
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>>568865240
I've been working on adding fishing to my game but I don't really have anything worth showing off yet.
I was trying to progress post more often but I haven't made much progress this month, have been very sick.
>>
heh, I get it.
>>
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Updated the combo system to handle landing attacks. Gonna do the air attacks without a ground attack starter now.
>>
>>568874995
>clipping through handle
>everything is blurry and ugly colors
ngmi

>>568875015
>stealing spiderman pose
>inb4 cease and desist
>>
>>568875113
Well yeah lol that's what I meant by no being worth showing off yet. I don't have animations or anything done for the fishing rod and the fishing minigame isn't done yet.
Soon though.
>>
>>568874995
why are you stealing the other anons game?
>>
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>>568875561
Oh what game? I've been working adding aquatic enemies and fishing for a while now.
I posted this like a month and a half ago.
>>
What's the current progress to that 2.5d unreal metroidvania Megaman game I saw somebody making that looked sick
>>
>>568875868
ill ask
>>
>>568875868
dead ngmi
>>
>>568875806
KINO
>>
>>568875940
>>568875970
Damn that was quick, you'd almost think he was posting here
>>
>>568874727
Is this unreal?
>>
>>568876669
Nope, it is my own engine.
>>
>>568876669
No, this is houdini 19
>>
>>568876061
Thanks anon!
>>
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Do you really think you can do it?
>>
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made a character model for the first time, sisters
>>
>>568876969
I don't have a better option than to try.
>>
>>568877013
GMI gemmy
>>
Any tips?
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
>>
It's crazy how much better I am than you.
>>
how much better than who, vagueposting king
>>
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>>568876969
>Pessimists sound smart. Optimists make money
Might as well try, you wont get ahead in life without taking risks
>>
>>568877428
You.
>>
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>making actual progress
>hit a crucial turning point in designing something good
>almost there
>"You're hit your weekly limit. Resets at 9:30PM Tue, June 2"
>>
>>568877489
Me? Prove it. You won't. Me and You. After school.
>>
>>568877505
This is so fucking pathetic and zoomer child coded. Holy fuck dude, just do it yourself you lazy piece of shit.
>>
>>568877574
>anon is still in school at 18+
cringe
>>
>>568877574
Show yours and I'll show you mine.
>>
>>568877626
once you taste the sweet nectar there is no going back.
>>
>>568877626
I don't know what the fuck a quaternion or most physics concepts are and I'm having the bot figure it out for me. It left me out to dry.
>>
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>>568877013
Nice.
>>
>>568876969
life or death for me so I have to believe in it
>>
>>568877626
Bro, we are making Video games, having machines automate things is was built into the foundation since the start. Otherwise this would be a amateur table top gamedev general
>>
>>568877716
What if..
I'm the teacher...
and I'm about to fuck this child!??
>>568877728

things that make you go hmm....
>>
>>568877912
Most people doing gamedev don't know what quaternions are because their use case in rotation is a degenerate quaternion which basically ignores 90% of what it does and is used for. You have to remember that even though gamedev math is leagues above shit like webdev math it's still glue eater central as far as math is concerned.
>>
>>568877905
I use AI all the time for small things but if you can't grasp the concepts of what you're doing and continue your progress when the machine is unavailable you're cooked. You have no intelligence and problem solving skills. Just give up and go join amazons slave labor or something because you're worthless.


>>568877912
Read a book then, fag.
>>
>>568878118
No, I am making video games. You are relying on robot to make you a game and poorly.
>>
>>568875015
>Devil May Cris 2
>>
>>568878118
>things is was built
saar...
>>
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>>568878118
>things is was built
>>
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>>568878383
>>568878545
Kek, that is what I get for not rereading my post after I rewrote part of it
>>
>>568877284
not that it's easy but rxjs comes with all the different ways to delay, throttle, debounce etc.
>>
>>568878383
>>568878545
To be slightly fair to this poster who I've already shit on for using AI here >>568878332

Sometimes I have one thought and start typing it out then correct it and then you end up in a was/is/then situation because you only correct the thought after the verb
>>
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>>
>>568877284
it's what I got too
>>
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How do I get over the urge to project hop after watching a really good movie?

https://www.youtube.com/watch?v=KdJP7shh3wQ
>>
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>almost 2 years in
>no real progress, just a lot of waffling about, and making art assets that don't even have use cases yet
I don't think I'm cut out for solo dev, guys...
>>
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Progress, a bunch of stuff that doesn't make for a good webm + chain physics
>>
>>568880187
Do you even know what you're making
>>
>>568877013
did you have a reference drawing/turnaround for this? Just curious since I'm interested in learning this style of 3d
>>
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>>568880420
>did you have a reference drawing/turnaround for this? Just curious since I'm interested in learning this style of 3d
The only reference I used was a quick doodle of the character, but the rest is just knowing anatomy/proportions of small anime characters. I recommend what you could do is go to gelbooru, go to settings, click 'Display All Content', in the search bar type, "loli character_sheet" until you find a good turnaround to use.
>>
>>568880414
A car game. I got a little too in over my head with the complexity of the cars/driving, and I haven't even made the game that they'll be going into yet. It's still just the car in the fabulously decorated environment. I don't even know where to go from here because every car-centric idea has already been done to death, sucks, or is nearing GTA levels of complexity
>>
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>>568880707
>>
>>568880420
Hi cris hows it going buddy
>>
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>>568880707
>I recommend what you could do is go to gelbooru, go to settings, click 'Display All Content', in the search bar type, "loli character_sheet" until you find a good turnaround to use.
not falling for it
>>
why does everyone suddenly want to make loli games?
>>
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>>568880842
>>
>>568880776
Actually, Cris I am going to provide you with one of the greatest sources imaginable for being able to make characters with that proportion: https://exhentai.org/g/3378685/3175383de5/
If you aren't able to open this because you don't have an account, I will post the turnaround for you. I believe in you.
>>
>>568838564
works on my machine
>>
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>>568881527
>saeki tatsuya
>>
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>>568881008
to impress their idols
>>
>>568880412
A.. anon, dont look but I think that ceiling might be a bit buggy
Yes I know spiders aren't bugs
>>
I notice you never showed your game. I accept you conceding to me being better than you.
>>
>>568865637
this. have had little time for my game these last 2 weeks. barely worked on it today and all i really accomplished was
>deleted a no longer needed script
>updated the lighting system
now i'm debating updating the animation for the torch.

>>568870558
judging by the style, Moncurse. oh wow almost $10k a month. not that i encourage you to make such a game but i am curious do you work or is your game your main source of income via patreon/subscribestar?
>>
>>568882480
*spits inside your mouth*
>>
>>568882480
yeah dom me daddy uwu
>>
>>568882645
I don't work. All in on dev, no vacation time.

Other devs with similar games have gotten better results while working outside of it, however. I'm just inefficient because I overscope things.
>>
>>568882871
>all in on dev
>finishes nothing
oof
>>
>>568882480
My game? Google Order of the Sinking Star
>>
>>568874809
i do find this very odd. my guess is so people accept sending their kids to war by desensitizing people. with that said i avoid gore and such stuff asap. its disgusting i do not want to see that even in a video game. its worse than your second green text. one is just having a peepee slid in her, the other is fucking horrific.
tfw watched a horror game lets play where the ending quickly devolved to some really evil stuff, blocked the screen with my hand and muted it while skipping ahead iirc. i am not about to have that garbage poison my mind.

>>568874995
>that ui
i remember your game but i don't really remember what it's about. mind refreshing me about it?

>>568876969
i am not so sure anymore. with enough time maybe.
>>
>>568882986
I wonder if Blow really has the sauce to pull it off again. The Witness is like a generational good game and the sokoban genre has evolved so much since since Sinking Star started development
>>
No one here makes anything impressive. I sit here and see slop after slop if I even see anything at all. It's fucking pathetic.
>>
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>>
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>>568882342
HAHA, think you're so funny? I'll show you buggy. It's a WIP Fun fact, a false urban legend about spiders is that they're more afraid of you than you are of them :>
>>
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>>568883965
>>
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>>568884335
AAAAAAAAAAAAAAAAAAAHHHHH
AAAAAAAAAAHHHHHHH
>>
feels so good to solve random bugs
ultimately it was a super scrubby mistake: i forgot to link the rigidbody for each of my actors
>>
I haven't been on this general in a couple years since I've got a job doing boomer dev instead but do you guys literally just spend 50% of every thread making and responding to shitty AI bait posts it's kind of sad reminds me of the baskin robbins guy on /tv/
>>
>>568885031
I come back every few months for like a week and it's hilarious and pathetic how stupid these kids are.
>>
>he still believes in bait
NGMI
>>
>>568885031
>>568885313
yes and 15% is anons making posts exactly like these
>>
>>568885031
I don't get why those posts aren't banned or deleted. I've see stuff getting deleted here semi-frequently.
>>
>>568884335
Climbing up the player is cool, but what will he do when he's up there?
I would have also liked it if the spider got stuck for a couple seconds when he fell.
>>
>>568885916
Yeah there's technically a pause after falling, but I think I set it too low
>what will he do when he's up there?
Oh you'll see... you'll all see...
>>
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I wish there was a place I could go to talk about RPG sheet formulas and rulesets, but no one in any gamedev community has any clue about game design, especially not this one.
>>
>>568886819
I would suggest ttrpg places but those are all swarmed by faggots and trannies now. I would discuss it here, but this thread is full of faggots and pedophiles.

I really wish "nerd" culture didn't become "cool" at the same time bullying went away because it really fucked up an entire generation of kids.
>>
>>568884335
I liked the way he fell down like a big goober
>>
>>568886819
>>568887231
and what exactly are you bringing to the table? even the AIturd brings more information than you faggots
>>
>>568887649
What information do you want?
>>
>>568887817
Nevermind I guess, I forgot the thread dies at midnight because the babies go to bed.
>>
>>568886819
game design is an abstract thing you learn by sensing and feeling and doing there's not much practical to get out of talking about it.
>>
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Aspiring new game dev here, found this thing watching some tutorials on where to start and as a newfag on the subject it makes sense but wanted to make sure
Is it better to start learning from scratch the basics of game dev + my tool of choice, or should I go at it and hyper specialize in the kind of games I want to make?
>>
>>568887649
>>568887817
I'm not the one seething because they don't talk about what I want
>>
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>i go to the one place on the internet in which people can post their lolidev progress and then i cry because uhhh i'm moralfagging!!
there are plenty of normalfag places you can go to, but thinking we're pedophiles just because we're lolicons is retarded and newfag behavior
>>
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>>568888579
you should do the general basics of game dev while only using one engine, i don't think it would do you any good to 'hyper specialize' in a genre, not even game dev studios do that.
>>
>>568888670
I bet that cosplayer is a man and has a fat cock.
>>
>>568888581
who is seething?
>>
>>568888801
'risu...
>>
How bigly will my time posting here come back to bite me in the rear when my game becomes the next Motorslice and gets Vice and PC Gamer articles every day? I can't afford getting canceled again!
>>
>>568889407
No one cares
>>
>>568889407
nobody has ever been cancelled for posting their game in this general.
>>
>>568889407
screenshotting this post now, you better not cross me!
>>
im pretty sure im gonna make it
>>
>>568886819
is this just an ideaguy hobby or are you actually making something real
>>
how out of place will be victorian/goth/steampunk style outfits in a medieval high fantasy game?
>>
I literally JUST made it
>>
>>568890858
thats what im doin. victorian steampunk medieval fantasy. i think its cool.
>>
>>568888898
>>
It's fucking hilarious that you dweebs cant be creative without asking stupid questions.
>>
>>568891768
>bochi poster
Post your fat useless sissy cock, fag
>>
>>568891389
yeah i think both look great but victorian steampunk environments is a pain in the ass to create with medieval fantasy i can get away with mostly fields caves Victorian i will have to create dense towns, machines etc that's why i only want to use the outfits
>>
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My dog was carrying a plushie around in her mouth like usual then I noticed that the plushie was oddly rat shaped which I don't own any of. Turns out it was a dead possum or maybe it's just playing dead like they are known to do, I noticed the ear twitched idk.
Thanks for reading my blog.
>>
>>568891958
I can't jerk off to this, bocchi poster.
>>
>>568891817
omg same lol. i only make the weapons and technology steampunk style. everything else just cool berserk artstyle. i fw it heavy
>>
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>>568850340
Definitely. Either that or asset packs. The difference between assets is too jarring.
>>
>>568888579
Pong is the entrance exam. Can you make a rough pong game in a day without a tutorial (though searching things like syntax or how to read a keypress is fine)? If not, that tool is too complex for your technical skillset. You can build a technical skillset inside of the engine, but imo you're better starting off with just terminal programs. The brunt of technical skills are domain agnostic, making a game or a website or a server is a similar process (the technical parts at least) and someone who is good at one can easily get good at the other, so my view is to learn a few of transferrable skills in an environment with less friction than a game engine
After that yeah a couple more throwaway clone projects like that will help but there's no reason to do 20 of them the real key is to use your creativity and come up with some projects that are small scale but that you can be a bit passionate about
The other key while starting out is to find what you're good at or have strong potential to be good at. There are a few dozen potential skillsets you can bring to a game, and as a solo dev you can't be great at all of them, that's fine, you just have to find your strengths and design projects that amplify them and avoiding your weaknesses. Just keep in mind that no matter what your skills are you'll need to produce at least some code and some visual art, but there are hackish artstyles and logic-light game genres that can help cover you
>>
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>>568891801
*sigh*
>>
>>568892341
Pong isn't really a good test since it's more the software and colliders though.
>>
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>>568891801
>mfw it's not the first time someone ask me to do that
I'm considering it, but for now try
>>>/gif/WTMYWTSC
yes, I love that general
>>568892458
nice
>>
>>568892548
what test wouldn't use colliders?
>>
>>568892873
oh fuck i forgot snake
>>
>>568892694
>WTMYWTSC
WTF is that acronym for what seems to be just a blowjob thread?
>>
>>568892873
It's not that it shouldn't use them, it's more so that it's not really an in depth coding challenge since it's so basic that most of the effort is through the engine nowadays.

A better test is a small RPG of loading in, creating a character, going through an entrance of a small building you start in into an outdoor area and killing a mob and looting it and equipping the loot.
>>
>>568892986
not necessarily, I'll post some there
>>
>>568892458
gem
>>
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>no way to pirate all of rpg maker mz's steam dlc
>>
>>568892458
Wife(male) material
>>
>>568820162
>Cards
>Probably Deck building
At First I was interested, your Project looked Like a Turn based strategy RPG .

But it's Just another Deck builder. Pity, I tolles my eyes. You can do better.
>>
>>568886819
There’s threads on >>>/tg/ on this topic regularly.
>>
>>568893747
>Tolles
I rolled my eyes*
>>
>>568821883
Wow it looks like those game trailers they show me on YT.

>>568822746
Kinda cool.
>>
>>568892694
Where's the posting, sissy boy
>>
>>568893129
> not really an in depth coding challenge since it's so basic that most of the effort is through the engine nowadays.
yeah that's the point you're just seeing that you can operate the engine at the most basic level, like getting into a new car and driving it around the block
>>
>>568894525
Operating an engine is fucking meaningless and you won't properly understand how to operate it until you actually try a real project. Pong requires fucking surface level knowledge. It immediately becomes pointless when you switch to what you truly want to make.
>>
>>568893747
Understandable. I actually am using cards not because its some roguelike deckbuilder. I just wanted to try out having forced randomization within your moves. You will actually be able to give your characters cards before combat (currently im thinking about 5 or 6 per character) and you always cycle through them in your hand. Your hand size stays at around 6 cards, but there will be modifiers that increase or decrease it. I hope by never discarding your hand it allows for strategically keeping cards in your hand.
But if all of that doesnt work out, im fine with switching to normal abilities. Even if i think a normal cooldown system is a bit more boring.
>>
>>568894672
if you add a start menu to the pong then it's isomorphic to the project you described
>>
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>>568886819
sperg to your hearts content friend
i will place in your care a few hot takes
>noncombat RPG elements are much much more difficult to get right than combat elements, and when they are good enough even bad combat can be excused
>splitting damage into a few categories and providing different defenses to those categories is the best way to handle defenses. direct damage is one of the most important stats in any rpg. splitting damage types creates a need for a wider variety of tools without comparing apples to apples (eg obviously, the 33 damage attack is better than the 29 damage attack)
>complicated damage formulas are fine and even necessary for balance, but the best ones are always simple to understand intuitively. my personal favorite is "each 10 points of armor is 10% effective health, stacking additively. so at 50 armor it takes 30 damage to lose 20 health)
>>
>>568894792
That's neat. Interested to see how far or little you'll go with the randomness.
>>
>>568892250
reminds me of when AI turns mspaint doodles into 'good' pixel art
>>
>>568893175
>didn't post his dick yet
>:(
>>
>>568892250
this uses the same graphics as idleon so i assume an asset pack
>>
>>>/v/739927810
>pour your heart into a game for many years
>it sells moderately well
>gaymers immediately make fun of your game
you cant hate gamercattle enough
>>
>>568897359
what I don't get about Mina is it looked like it was fairly late in development in 2022 but still took another 4 years and almost bankrupted the studio to put out. I thought similarly with silksong's trailer but silksong had a much smaller dev team and was way bigger than expected
>>
>>568898092
>>568898092
>>568898092
New thread.
>>
>>568897359
it's /v/ thoughever, the whole board is just talking shit about games
>>
>>568897359
>pour your heart into a game for many years
Was that before or after they posted pictures of themselves enjoying life on yachts? I thought you faggots hated millionaires?



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