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File: ksp new glen epic fail.png (574 KB, 1300x720)
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Space is Hard Edition
Previous thread: >>568187993

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
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>>568903216
ermskies you sure about that, sis?
>>
>>568903754
Thought it was a screenshot of Aurora for a sec.
>>
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found the GW spot
>>
>>568903754
>pirating factorio and downloading mods instad of paying wube
truly vatnik behavior.
>>
>>568909354
That's a lot of electrolysis. I've been using steam electrolysis and it's astounding how much faster and (electric) power-saving it is, but I understand not wanting to dedicate space to thermal solar.
I wonder if anyone has tried using geothermal plants to boil water instead of using them for stirling engines.
>>
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pls wube it would be so funny
>>
beat U.V.S. Nirmana
pretty good. i think the mechanics were cool and the flavor pretty interesting. this one might've had my favorite flavor of solitaire, makes me want to make my own standalone rip-off and play around with it
shame about the overall difficulty of the puzzles though, way too easy. most puzzles i was able to just solve in the first naive attempt and optimize in one more pass. no paradox to crack, no challenging my assumptions, no snag. just, lemme try this, seems obvious. oh. that's just the solution. alright.
and that's not even counting the tutorial-tier single-solution ones. way too many of those
i think only a single one gave me any trouble, and that was the second-before-last puzzle. which required finding "the" trick to make the only possible solution fit
>>
>>568911732
Related, but a shame we don't have combat roboports that consume the combat bot capsules as "ammo" whenever it spots biters in the area
>>
>>568911914
that would be awesome
>>
I assume nobody is playing Starminer yet?
>>
>>568914517
>>568913527
This kind of lowkey glazing is exactly what compels me to buy games so I guess I'll give it a go.

After I complete Outworld Station.
Don't really like it since once you set up storages with the correct send and receives for titanium or whatever the game becomes copy paste with a lot of Spore-like fetch grinding and a korean foid yapping at you, but I started it so I may as well finish it.
>>
>>568910080
They did go out of their way to shit on vatniks though (totally understandable, with the czechs and their fairly recent history with the soviet union) + the whole "paying a western company involves comitting a couple identity theft crimes", so it is not a surprise there is now a mod mirror
>>
>Finishing up on Vulcanus
>The base does very little, just makes science packs and has a machine for big drills and foundries
>There's also a fuck off massive ming purely for making circuits to feed the rocket silos
>Realise far too late the foundries can make copper wire super fast and more efficiently, so my mass of three wire machines to two circuit assemblers was pointless and a waste of space
FUCK.
For a planet with basically free resources I fucked this up pretty hard.
>>
>>568917843
>ming
*wing. The fuck uppery is contagious today.
>>
>>568914971
Be aware that the game has a fair amount of jank in it.
I have been trying to play the campaign but it's clearly not ready: missions sometimes don't trigger when they should; side quests are there but are impossible to start or finish because some crucial asset isn't in the game yet; there are a few very obvious situations where you can softlock yourself; there are a couple of exploits that you can easily discover by accident doing very mundane things that will trivialise a large portion of the initial struggle, and some mid-endgame plot points get spoiled way earlier with some glitches.
So yeah, it you want a campaign then maybe wait a bit.

If you are fine with sandboxing around, the game has great space-trucker/miner vibes, the modular building system is good, the 6DOF controls are perfectly adequate and you will feel right at home if you have ever played KSP, graphics are good, the tech tree is serviceable even though a bit limited and I like the ship-to-ship logistic system. I don't like how you gain science point for the tech tree (there is no material cost, just time as long as you have a specific module) and the only automation you can make is for resource transfers between vessels (which has a short range), but every ship needs to be piloted and babysit manually.

It needs some QoL and it's easy to run into minor bugs, most of which can be fixed just by reloading an autosave so no big deal.

I'd say it's worth it if you are fine with playing the sandbox or accepting that at some point your campaign run will end prematurely like mine did, at which point it becomes a sandbox. If you absolutely need a working campaign then avoid it for the moment.
>>
>>568917260
the mod mirror is old as time
>t. used it to play space exploration (after which i bought the game for myself and like 4 people)
>>
>>568917260
>They did go out of their way to shit on vatniks
based
>>
>>568918046
Example of jank that works in your favour: the mining drill.
So at the start of the game you can only mine with lasers: you get in range of an asteroid or debris, shoot it with lasers and they will spawn smaller chunks of resources that your tiny little hauling shuttles will collect and dump in your storage. Pretty standard stuff. As you mine them, asteroids get smaller until they disappear or the patch of materials that you care about runs out and you are left with garbage not worth mining.
Then you unlock the mining drill, which allows you to attach your ship to an asteroid and pump resources straight into your storage. No fucking around with laser ranges, no waiting for shuttles to pick up floating bits of stuff and it's much faster. Problem is, the asteroid never runs out with the mining drill, it doesn't shrink as you mind it, there is even a nice tooltip that tells you how many tons of resources are left and it never ticks down, you have just created an infinite spawn of resources and I'm pretty sure the game didn't really want that to happen.

Another time I encountered a vendor space station where you can buy and sell your stuff, except it was bugged so the game treated it as one of my ships as far as inventory exchange goes, so I was able to take whatever I wanted for free.
>>
>>568919329
I wouldn't call that jank I'd call that functionally broken.
>>
>>568919426
Yeah the mining drill is definitely broken and the free vendor stuff somehow fixed itself after a few minutes.
My point was that at least it's not game-ending shit. You can refrain from grabbing all the free stuff and you can only mine whatever you need and leave instead of alt-tabbing for half an hour and coming back with a bazillion resources, but still.
>>
>>568917260
>>568919042
>muh vatniks
Rent-free.
>>
>>568920429
>ivan can't even pay rent
>>
>>568920429
I'm a russian by birth, hard to ignore all the funny sides of logistics and economics towards Russia, if all my friends and a part of my family still live there.
>>
>>568921574
Shouldn't you be dying in a Ukrainian trench or something?
>>
low level racists practice being racist against white-adjacents like russians until they level up and can finally say the n word
>>
>>568929037
We CAN say the n-word, what with being snow niggers ourselves.
We're the honorary POCs, my cracker comrade.
>how_do_you_do_fellow_niggas.jpg
>>
>slavs
>white
>>
>/egg/ - World Happenings and Physiognomy
>>
>>568931176
Engineer me a plague to rid the world of problems
>>
>>568929037
The sole comfort of men who never dare talk back to a woman.
>>
>>568931328
you're making a pathogen that's directed to kill as many humans as possible?
>>
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>>568932596
mmmm... mutations.
>>
>>568910080
I simply don't like their business model, it's too smug for me
>>
>>568935370
You am play gods!
>>
>>568940464
technically we've been doing that for a good while now

https://www.youtube.com/watch?v=zxq60I5RSW8
>>
>>568935370
the Wolbachia...
>>
>>568936917
They also didn't finish aquilo so it's kind of a shit situation overall because even if you support wube's insane price increases and hate russians and didn't want to deal with them in multiplayer and heavily prefer the dlc over space exploration you still get fucked by them completely. But then again (nearly) no studio finishes games in 2020 so this is not a surprise.
>>
>Okay, I'm going to make everything I can on Vulcanus before leaving
>Green belts require a retarded amount of tungsten plates
Blue belts are fine.
>>
>>568919941
I'm hoping that the mining drill trick is a precursor to actual, semi permanent mines that you can set up on some gargantuan asteroid. Like, something that even has refineries and landing pads for other factions to come make pickups and stuff. That's what I was picturing when I heard about this game initially. As it is it's underwhelming but it does have that chill mining in space loop, and I like the physics when they aren't bugging out
>>
>>568943994
Don't be a bitch, bitch
>>
>dosh streaming again
so it wasn't just a two time thing
probably just a three time thing
>>
>>568944952
I mean, where do you even need green belts? Blue are pretty good.
>>
what's your most played zach game?
>>
>>568944613
I don't know about that permanent outpost plan but the drill as it is now is definitely broken because occasionally it works and it shrinks the asteroid down as you would expect.
The drill grab mechanic can be used to do what you said tho, definitely. As of now it essentially merges the asteroid with your craft and you can even move it around and the CoM updates correctly, so at least there is some margin to create some fuckoff huge tugs to haul big asteroids closer to a station where it's easier to transfer resources rather than having a dedicated truck doing hauls back and forth between a remote miner and a station.
Also you can use the drill as an anchor and simply build a station firmly planted on an asteroid.
>>
>>568947156
Kaizen
>>
>>568919329
There's plenty of issues, mainly it's trying to mix genres and then being ass at all of them. It's advertised as an RTS where you build your own fleet, but none of the ships can even move without your WASD input. In combat all guns are autofire with no target preference, and all you do is angle your ships so they can keep firing. It's trying to be a 6dof mining simulator, but the flying controls make no sense, there's no way to align engines with center of mass, auto-stabilization thrusters do not counteract engine-induced spin, and there's no gameplay depth to the actual mining. There's also a survival aspect for some reason, with workers and "water" as a resource that's constantly draining.

And in a scummy move the tutorials are designed to run over 2 hours, which is the refund window.
>>
>>568950379
>And in a scummy move the tutorials are designed to run over 2 hours, which is the refund window
Same with Factorio!
Both are awful games because of it
>>
>>568945257
Someone should say hi in the chat for us
>>
>>568950632
>rent free
>>
>>568950632
Factorio is not hiding a buggy mess behind the tutorial.
>>
>>568950379
Yeah I agree it tries to do too many things, but I find the controls pretty adequate.
Absolutely it needs a way for the player to check where the CoT is in relation to the CoM, that's annoying as fuck but I imagine it's high on the feedback requests.
Also you can absolutely set a weapon preference, you just have to click on an enemy module and if it's in range and in view, your weapons will fire at it. Good luck trying to pick something small when the enemy is kilometers away but if you just wanna blast a big hub module and having everything attached to it explode as a consequence, it's pretty easy to do.
>>
>>568950379
The jank is in full display in the tutorial too, especially in the second mission which is the longest.
No need to wait until the end of the tutorial to hate it and refund it.
>>
>>568951169
Compared to Kerbal doing WASDQE for rotation, IJKL+HN for RCS thrusters and having a main thrust slider. This has has WASDEQ for thrusters and Shift+WASDEQ for rotation which is pretty awkward, main thrust is a toggle and gimbal vectoring on it is limited to mouse sliders. They also flipped up and down compared to every other space and submarine game, for whatever reason. Hoping they patch the keyboard rebinding at least.
>>
>>568929825
we are, yes
unlike russians, who are mongols, not slavs
>>
>>568950915
hi in the chat
>>
>>568951869
My brother you are free to rebind the controls however you please.
I agree though, the default solution of using the same keys for translation and rotation means you can't do both at the same time, which sucks ass.
>>
>>568953541
oh yeah looks like they hotfixed the key rebinding
>>
what the fuck is his problem
>>
>>568950915
at least two people mentioned /egg/ directly
>>
>>568953785
Bad pathfinding that has it walk into spots it shouldn't and get stuck. And I guess Coffee Stain just decided "That's funny leave it like that."
>>
>>568954628
honestly those things should either be more interactive or just not exist
they have so much HP too, it's hard to get rid of them other than stacking dynamite
>>
>>568955176
Build a pit and push them into it with a truck. Collect a bunch of them and then gas the fuckers.
>>
>>568944952
>>568945707
Okay, I decided to do it anyway and it's actually not much effort since I already had the infrastructure up for blues and a patch of land to make a bunch of tungsten plate foundries.
>>
I should probably stop playing the furry game and go back to py.
>>
>>568951126
The whole game is a giant bug
Talk about hiding in plain sight
>>
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time for some FAST BREEDING
abundant hydrogen from seawater will surely solve all my problems, and it's close enough to the iron setup that I can send the oxygen byproduct over there for the blast furnaces
>>
>>568974418
I bet all your dates end up getting the fast breeding treatment.
>>
Unreal has some real ungraceful crashes, I tell you hwat. Twice now I've had Satisfactory's graphics thread crash while the rest keeps running. It takes like 30sec to be able to tab out, then I have to kill the processes, then another 30s before it locks me up again while its crash reporter does whatever the fuck.
>>
good morning /egg/
>>
Got shilled on mindustry by someone as they said i would enjoy it as i enjoy factorio
I dropped it after rotating belts used scroll wheel by default, not even sure if i change it as i cba anymore.
I just wanted something to fill the gap before factorio 2.1, but now i guess its a new modded playthrough, of what i am not sure so ill take any suggestions.
I have only ever finished Krastorio 2
>>
>>568978986
time to play nullius
>>
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>>568914517
>>568918046
Looks really comfy, love logistics games and love space games.

How is the shipbuilding? Is it /egg/ level or are you just adding modules to a premade hull or something?
Is there multiplayer?
>>
>>568978986
Yeah, the rotation controls can be set to whatever you want.
What made you quit mindustry? Did you get far?
>>
>>568935370
Interesting idea but I hope there's a highly competent team of individuals behind it since it seems like it could end badly if something goes wrong.
>filename
welp
>>
>>568981898
About halfway through the Serpulo campaign
The game itself overall in regards to wave based style defence. Maybe ill try survival.
>>
>>568914517
loaded it up and it sent my gpu to the surface of the sun so nothx
if it was actually graphically impressive I'd understand but I know it's really just 6billion poly greebles everywhere
>>
>hitting page 10 multiple times a week lately
boy, dosh starting streaming really killed engineering games huh
>>
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>>568974808
:^)

This works well but I feel like gigantic tanks of hydrogen and oxygen next to each other are a safety incident waiting to happen
>>
Just put a huge tank of fluorine gas between them
>>
Put a second hydrogen tank so it makes water instead of fire
>>
>>568992481
water is made out of fire, dumbass
>>
>>568991102
50% of the thread is Dosh. He can't samefag while he's streaming
>>
>>568993831
Wrong
>>
>>568950632
That's more of a problem of the refund system being bad than devs being malicious
Every dev should inform how long it takes to beat their game on average and the refund windows should be 20% of that
And Steam notifies you whenever you are about to go over it
>>
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>>568994880
>Insults
Yo! Elements is talkin' shit.
>>
>>568994880
This is true, I once shat myself so hard I became Goku.
>>
How do you make trains work when stacked green belts are just so much more convenient, especially the long-ass green underground belts?
>>
>>569003896
The point of trains is they're generic and a network rather than specific and a to b.
A train network is something you design once and then stamp down to expand. Belts are routed for each use case.

A bidirectional sushibelt highway is a funny idea though.
>>
>>569003896
2.1 will fix trains trust the plan
>>
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Fuck this contract and fuck atmospheric heating
>>
>>568977759
good morning sir
>>
>>569003896
they are not more convenient (for long distance) but they sure have great througput
but sure, you don't really need trans on gleba or quilus unless you megabase much harder than me (i stop when ups drops under 55)
>>
>>569003896
rails cheap and you can re-use 90% of the rail for any amount of materials.

if all you use trains for is getting ore to your base, then yes, green belts work better.

but if thats all you're doing then try out making a specialist plastics and rocket fuel base on a coal vein, and ship it back to base.
its real fun making small focused depots to cut down on raw material size.
>>
>>568994880
>water creates wood, creates fire, creates earth, creates metal
alright, I can see it
>metal creates water
...how?
and what do they even mean by "overacting"? are elements theater kids?
>>
>>569012735
the metal tap drips water
>>
>>569012735
Water vapor condenses on metal
>>
>>569012735
the heat of the metal cooks the water
>>
The only engineering game I've played is ONI and I rawdogged 500 hours in 1 month. Should I get Satisfactory now that I'm done/bored of ONI, any other recs?
>>
>>569018604
factorio is still the best, and very approachable.
>>
>>569018936
Looks like a 90' game
>>
>>569020161
Yeah it's great in a lot of ways like that.
What did you say you were playing before?
>>
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>>569020161
>Being a graphics whore for engineering games
I honestly though gen z couldn't stomach this genre.
>>
>>569020330
ONI
>>569020563
Gen Z are like 90% of the playerbase of any game (except Minecraft)
We are pretty old by now btw
>>
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>>569020161
I mean, it was released back in 2001
>>
>>569020563
Well to be fair ONI is not really "this genre". He could play those 500 hours messing with ranching and decor, inefficient solutions work fine and all automation is optional.
>>
>>569020881
looks hot, but the actual gameplay has way too few polygons
>>
>>569020161
you look like a 90s kid
>>
>>569020881
I have that game
>>
>>569011920
I'm guessing that's with Earth scale atmosphere? A regular spaceplane Kerbin orbital insertion hits 1500m/s at ~22km so it otherwise doesn't seem like a problem.
>>
>>569020563
>uhhhmmmm being visually pleasing is bad actually....
>ermmmm engineering games are SUPPOSED to have shit graphics.....
retard
>>
>>569023367
Factorio is visually pleasing, it's just 2D rather than 3D
>>
>>569023367
I'm sure you felt very intelligent writing that strawman.
>>
>>569023779
I'm sure you feel very intelligent using that word
>>
>>569023834
Yeah, I struck a nerve.
>>
>>569024081
totally man, I'm slamming my keyboard with each stroke and yelling so loud my neighbors are knocking
>>
>>568980940
You build with pre-made blocks, not too far from what KSP does but with a few more restrictions regarding the orientation of things (99% of blocks will only align in 12 directions at 45° intervals). For example you can't freely rotate, translate and clip modules in any direction like you'd do in KSP. You could also draw similarities with how you build in Spengies, but there are no shaped armor blocks so you don't have the same freedom to encase all your functional blocks into an external hull of sorts, everything will be exposed.
The resources needed to build things need to physically get to the part, so it's not just a matter of having the materials in storage and the part just pops into existence.

Modules need to align with certain attachment points on other modules and some of them need free space around to operate, so one module might prevent you from building another one next to it if their areas os operation overlap, which is fine, it kinda forces you to think a bit more how you arrange things.
Overall it's fun and you are free to build things in whichever retarded shape you wish and it will fly just as retardedly according to how thrusters and mass are distributed. So far there is no way to know how misaligned your thrust will be while you build, which is annoying, but there is a toggle in the options to ignore physics and have your contraption simply fly straight as if your thrust was perfectly aligned with your CoM at all times,
>>
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>>569024162
I mean, it IS the only one of those three responses you replied to
If you respond to either of the others you'll just look like a bitch now I've said this
>>
>>569024919
yeah because one's an opinion and one I have no experience with
would you like me to arbitrarily walk you through anything else?
>>
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Good timezone-specific greeting lads, it's nearly time for VGL 26!
We've been drawn in the first group this time, against last cup's winners for the literal opening game of the tournament on Friday (don't panic). I don't know anything about Reverse: 1999 apart from something to do with anime and time travel. Next are Limbus Company, another previous cup winner (don't panic) who we've previously gone against and drawn - hopefully this time we'll unbalance things in our favour! Finally are the perverts, who have slapped our shit in both official and friendlies before and ALSO won the league (twice) (possibly panic now).
Overall it'll definitely be an interesting time, so... stay tuned on that one.

We're now on a different edition of PES that allows for some very fancy tricks with the player models. Apart from the new guy I showed before (THIS BEAVER IS CONTAMINATED), I'll be keeping those a secret for now.
As always, reply if you want to see/understand something like a player, current roster or whatever
>>
>>568950632
but the demo is free both on steam and the factorio website?
>>
>>569023367
bruh u were playing ONI :skull: and now ur here yapping abt aesthetics :skull: :skull: :wilted_rose:
>>
>>569020487
there's a blueprint of this, and it can't be imported/exported from what i've seen
so the only way to spread it around is joining a server, making a copy and giving the blueprint item to the other guy and he puts it in his player blueprint book
real black market vibes
>>
>>569028939
Sounds like that guy who figured out there was a way to glitch Opus Magnum machine parts and elements on top of each other and started seeing how to make solutions as compact as physically possible
I think Zach even made a blog post/mini article on it because he found it so interesting
>>
>>569028939
Don't do this it spawns hounds of tindalos.
>>
>>569028798
hey retard, I don't even know what the fuck ONI is
p.s. go fuck yourself
>>
>>569026631
>As always, reply if you want to see/understand something like a player
I want to see the secret new player models
>>
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>>569030195
>>
>>569026631
Engineer me a cup win
>>
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Actually, here's some more engagement bait while I remember. Any time a team is playing at their home stadium, banners for them are displayed around the pitch that (You) design.
We've only got like 3 so far, so let's make some more to make it look less repetitive - here's one I just made in like 2 minutes from an old screenshot of mine. Let's shoot for at least one per /egg/!
They're only 512x96 and quite small whne seen from a distance, so do try to make them readable.

>>569030443
I'll fuckin give it a try, but that's only as much of a promise as it usually is
>>
>>569026631
I'd love to participate as I love football (aka soccer, not hand-egg) but as an adult I won't be able, I barely have enough time to play on my own, stopped watching professionals and won't be able to watch the mundial either.
just bought myself a new ball actually and it's great
god I wish I was in my 20s again and had more time to play/watch

actually maybe I could put engineering into football manager or one of its better clones...

Anyways, fingers crossed, godspeed
>>
>first time in fulgora
>ratio balancing hell
I should have taken it slow and plan it out feels like I should move to a new island and try again from there
>>
>>569040047
You can just recycle waste back and forth to destroy it.
>>
>>569040047
>ratio balancing
>fulgora
>>
>>569040047
God gave you recyclers for a reason.
>>
>>569040629
>>569042542
I have been recycling its just not at a point where I can leave the planet to work on something else without it being blocked or undersupplying a production line
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>>569042949
Recycle more.
>>
>>569042949
Recycle more fasterer.
Protip some recipes are even morer fasterer than others.
>>
>>569042949
You clearly aren't recycling enough then. You have the power to void any excess from scrap recycling.
>>
>>569042949
fulgora production has two problems: too little of something and too much of something
if you have too little of something, get more scrap
if you have too much of something, add more recyclers deleting it
the planet is now solved
>>
ffffuck phosphorous
>>
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p10 rescue bump
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>>569056631
>40 minutes
>on a workday
>page 10 rescue

anon you big silly.
>>
>>569057740
sorry, I'm oversensitive to the threat of the thread dying because I've frequented /rlg/ for the past 13 years
>>
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>>569058218
What an unfortunate string of words you just blurted out.
>>
>>569058440
at least the pictures I attach to my posts mock faggotry instead of giving turbo homo furry vibe like yours, nigger
>>
>>569020161
Dyson Sphere Program looks more modern and is very good
>>
>>569061136
How comes my code is so bad and how can I improve? I've watched 5000 hours of tutorial and read hundreds of books.
t. doesn't code, ever.
>>
It has been sixty minutes since dosh started streaming and nobody has mentioned how submissive he sounds today. Sad times.
>>
>>569064936
have you tried applying that knowledge?
t. applier and proud homophobe
>>
>>569066474
I don't watch streams.
I don't like them.
I don't like the format.
I want to watch an edited video.
I am cursed.
>>
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>>569066474
you're either projecting your own submissiveness onto him or you really crave a submissive man, projecting your homo fantasy onto the best streamer e-celeb that /vg/ has ever seen
there are no good endings for you after what you posted

now witness this pre-AI picture of an engineering marvel
>>
>>569066871
>cheese grater dildo
I think I might have seen one of those on e621
>>
>>569056631
thanks doc
>>
>>569064936
The flowchart starts with "play a game" as the FIRST step
It applies to improvement in general but the first step in your case will be "write some code"
>>
>>569066871
>this pre-AI picture of an engineering marvel
I have been completely ambivalent towards AI for years but honestly this actually made me sad
In this day and age if you post this picture without context, the reaction will not be "wow, someone actually made the famous cheese grater out of metal!", it'll just be an assumption that it's a very mildly amusing AI image resulting in a fraction of a second of "haha neat" before forgetting it
>>
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>>569071741
Or you could take another fraction of a second to do an image search if you care so much about making sure a funny image isn't AI. If it's before August 2022 it's probably not AI.
>>
>>569072305
Work on your reading comprehension, bub.
>>
Why aren't there any vampire based factory games yet? You know, with lots of tubes filled with blood zipping around your ever expanding mad scientist laboratory; different types of blood mix together to create even more potent vitae. Could even do a Frankenstein dlc where you make dead bodies and stuff.
>>
>>569074612
>why isn't there <X reskin> of factory games
It'd be the exact same shit but with just a different aesthetic coat. The fact is that there really are not that many non-shovelware factory games in the first place.
I would really imagine that a general fantasy/wizard themed factory game would be made before something niche like a vampire themed one, but we don't even have that yet.

Another thing you could do is make a factorio mod that just reskins everything to be themed with whatever you like, but for some reason people don't generally make mods like these. I'm guessing it probably feels uninteresting enough from a gameplay perspective, while taking a shitton of effort to develop all the assets, that nobody bothers.
>>
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I'm not by reason a particularly violent man, but these people should be round up and shot at.
>>
so why is nullius incompatible with angel's refining again
>>
>>569076624
>general fantasy/wizard themed factory game
MoteMancer
>>
>>569077874
oh wait wait, it only takes its graphics, I just remembered. Nevermind.
>>
>>569077963
Isn't that just an idle/incremental game
>>
>>569078141
No, it's a full-blown factorio clone. Feels harder than vanilla, though I only played an early version around September.
>>
>>569074612
>>569076624
I've been daydreaming about my take on the genre and was thinking magic as a big part of it would be good for the abstraction and arbitrary mechanics. I was also thinking about mechanics that are constructed like conventional logistics but solve more complicated conditional requirements.
>building that accepts a bunch of slight variations of its input
>receiving more of those variations improves its efficiency
>precursor buildings that can be directly tuned to produce each slight variation
>quickly becomes unwieldy to manually set them all
>instead have a system functionally similar to RLC circuits which can cycle precursor buildings through the variations
>add complexity by requiring different ratios, time varying ratios, having some inputs be maluses, etc
Then "academic/scientific study of magic" stuff in the logistics and production processes. Calibrated containment fields and ley line alignments. Arrange them like a particle accelerator or something as a precursor to a manufacturing building. Also have alchemical processes built like a great big chemistry set and are configured like a chemical engineering process.

Basically turn a bunch of abstracted proper engineering into magic or "magic" stuff to create pseudo puzzles that play in a similar way to assembling a factory and its logistics that make the core of the genre.
>>
>>569076790
I am a particularly violent man and I agree
>>
>>569078141
it's factorio but on a triangular grid
honestly it's pretty neat, though when i played when it first hit early access it still clearly needed a lot of work
>>
In your average /egg/ game you are tasked to take X, and make it into Y, using various contraptions that are connected to each other in various ways.
Usually this implies a structure where you have mines to get X from, and factory at place you chosen yourself, where magic happens and Y is born.
What are automation games that center specifically on the latter part? That is, you don't have to bother with collecting resources. You just need to make and optimize a production chain.
One game that I suppose works like this is Spacechem/Opus Magnum (played first one a bit myself, but only a bit), since you get resources right there, you just have to transform them properly, but it obviously looks vastly different from a "normal" automation game with buildings, machines and such.
Context - I'm looking for a game for friend, who plays Endfield, and after a bit of discussion he specifically stated he likes the process of making a factory in it, but doesn't like the idea of more involved building process where you get resources from there to here, which is why Factorio is no-go.
>inb4 gacha-addict won't play normal games
Still worth a try.
>>
>>569081330
If you say so.
>>
>>569082102
I think you're gonna have to mercykill your friend.
He doesn't look like he's going to breed anyway, so that's not a huge loss.
>>
>>569082102
Shapez 2.
You do have to make mines to bring stuff in but it's really extremely easy. Unlike something like Factorio, belts are free and instant to both build and delete, there are no biters and no space constraints, so getting stuff from A to B is EXTREMELY easy and about 99% of the game is just about building the factory itself that transforms shapes into other shapes.
>>
>>569082102
Trap him in a social situation where he's forced to play openttd with you and laugh hysterically
>>
>>569081330
hex grid
>>
can I actually contain this freakazoid as a pet forever bros
>>
>>569082102
imo the closest to Endfield is actually Satisfactory
Key difference being your build area is not limited and resources are not teleported into it, but they are infinite once set up
>>
>>569083629
I don't expect animals in this game to spawn where they were when you move far enough from them, so he'll probably return to his original spawn point, wherever it may be.
Plus animals specifically don't spawn near buildings, I think purely decorative stuff also counts. Your best bet would be making a jurrasic park-tier enclosure around the area where hogs appear, so it's technically a pen, but large enough so that parts of it won't force it to not respawn.

>>569083693
I play that game myself, and I don't think he'll be able to handle late-game stuff, since eventually you HAVE to connect your factories together, no place on the map that has everything you need. And that first time setup process will be painful.

>>569082448
Hm, okay, thanks for this one.
>>
>>569083629
>>569085382
Creatures are persistent. They don't despawn and respawn. If you build something near a spawner that would suppress it, you still have to kill what originally spawned there. People build lizard doggo farms by putting them in pens so that they can collect found items all in one spot. That specifically involves moving a creature from its spawn and it staying there after you get out of range.
>>
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I'm simultaneously annoyed it's a flying brick and happier with it than my Vulcanus ship. My only concern is it running out of calcite but it's got so much in storage it'll probably take forever. I should have named it the Amazon Prime because I overstocked it with supplies for Fulgora. I'm not repeating the floundering around for days on Vulcanus if I can help it.
>>
>>569088073
all factorio ships are flying bricks. nature of the game, sadly
>>
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>>569088073
physics demand it be a brick
>>
>>569078869
This would be my dream /egg/ if someone really went all out enough with the concept to justify it. Sadly for now I just have to cope with stuff like thaumcraft.
>>
How do I know if I'm actually one of those retards that doesn't get maths, or if I was just taught it poorly and I'm not as dumb as I think?
>>
>>569096826
There are different type of math. Try geometry or some shit.
>>
https://www.youtube.com/watch?v=T_SWo7Pw5LY
>>
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>>569096826
Try a few different approaches to learning. Videos, textbooks, ect. I only had calculus really 'click' for me after reading a textbook from fucking 1910.
>>
>>569097486
I want to achieve a void-free impregnation on this really cute woman I know
>>
>>569094708
An older idea that I gave some basic thought to was a spellcasting game built around the player figuring out the rules and technique. Part of that would be a scientific process evoking the idea of a mage studying texts and researching interactions and behaviors but I didn't brainstorm too much on that. Instead I was thinking more about getting good at casting, like having certain kinds of gestures composing a cast and the more accurately you match the target gesture path the more effective the spell is. Anyway, that kind of underlying rule system in an engineering game would be pretty rad but doing it in a way that both makes sense and justifies the processes that you implement would be particularly challenging. Realistically I think it would have to just be flavor and the recipes are arbitrary. Maybe have a meta puzzle at the end of the game where something is fleshed out well enough that you can turn it into a recipe that you are otherwise not told about, a hidden true end.

I should be making this shit but I exist in a special hell where I have the mind of a renaissance man but am hamstrung, unable to commit and get started beyond initial research and concepts, unable to realize the ambitions.
>>
>>569098216
>>569078869
Transmutation and summoning circles are rich material for magical engineering - runes placed in different sections of the circles, different number of concentric divisions, rune size, proximity to other types of rune...
Hell, developing it could be made easier and have funnier outcomes if you don't try to implement any kind of 'safeguard' mechanics and just see what happens when people put too many runes too close together. Noita, but you are the alchemist instead of the witch.
>>
Crowley is a hack fraud and le magick isn't real
>>
good morning /egg/
>>
>>569056631
Gracias Doktor
>>
>>568953785
I have one of these fuckers spawning literally inside one of my buildings. It's not even on the ground floor, but higher up. Like I said it's a building, the floor is completely enclosed, it cannot get in or out, but it just spawns in there.

Whenever I want to get rid of the dumb thing I need to take out some windows, build a ramp for it to get down and then slap it around to make it GTFO.
>>
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>>569101047
>Noita, but you are the alchemist instead of the witch.
What could possibly go wrong?
I would like to find out.
>>
>>569074612
'Graveyard Keeper' is kind of like Frankenstein meets Harvest Moon. You can construct and deploy zombies in certain pre-determined places. The end-game is extremely grindy and boring, and I recommend not playing the game at all.
>>
For people who played both; did you enjoy Captain of Industry or Workers & Resources more?
>>
i started making steel and now i am using up so much iron that i'm super negative on the stuff relative to the supply from both nickel and ferronickel
it's fucked up honestly. guess i'll have to set up actual iron mining
but that can wait until after rubber and aluminum probably
>>
>>569088073
I am legally required to tell you that I really dislike your brick
>>
>>569127447
That's cool, I know it's a mess and I'm not autistic enough to come up with anything interesting or efficient.
>>
>>569129072
That's fair. I just think it's weird everyone makes bulky spaceships when space scaffolding is so expensive early on and space drag is a thing.
>>
>>568914517
Finally remembered what this kept reminding me of, Hostile Waters: Antaeus Rising. It's basically the same gameplay, except much more focused on exploration and combat instead of mining and construction. They're still there but in a simpler form.
>>
>>569129223
As long as you build the infrastructure to make a ton of platform foundation and the means to get it all up into space the game doesn't penalize you too hard for doing it. All that happens is the ship is slower (I still argue drag shouldn't exist in space and I hope 2.1 removes it because it's silly and wasn't even explained in game) and it looks ugly. Otherwise it just works. If there was some kind of reward or benefit other than speed for making smaller platforms I think more people would put effort into it.
>>
>>569131174
>I still argue drag shouldn't exist in space
It's a bit of an odd game mechanic but I don't really care much for it either way because I don't like building bulky ships by default, and then I found out about drag
the fact that there's no mod to remove it or lessen it, but only one that maximizes it, makes me think that in general not a lot of people care about it either
>>
>>569131174
Right, and there are only two routes where speed is important. Plus your personal transport, everything else can run on a single engine and add more cargo space instead.
>>
>>569131174
>wider ship gets hit by more asteroids
>results in drag
What's silly about it?
>>
>>569131924
If that were the case you could counteract it by grabbing those asteroids and throwing them behind you
>>
>>569132015
if you want to completely rewrite the spaceship interaction because you personally don't vibe with it, the mod portal's available
until then, the current implementation is perfectly functional
>>
>>569132015
boolets make drag
>>
>>569131924
No, you make a fair point. They still should explain it, but I don't mind taking a few more seconds to a minute to reach a destination generally.
>>
>>569132896
>They still should explain it
planet exploded and uhhh micrometeorites and they didn't even have the shattered planet before the lan and people need to make items in space
>>
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Almost time, my viggers.
>>
>>569133103
Oh, I mean the drag itself. Although it is a bit silly there are an insane amount of asteroids littering the Nauvis system, you can chalk that up to a gameplay decision. Mechanics need to be evident and explained though, which drag isn't.
>>
Dosh said most of the changes will be to quality during one of his streams. I hope this doesn't fuck my current playthrough if its releasing soon.
>>
>>569133407
I mean, there's nothing much in it other than a few bugfixes here and there
>>
>>569133874
if you built a quality farm and especially a space casino you should rightfully get fucked ngl
>>
>>569133876
As far as I was made aware, that is not true, that a lot of changes are coming, and that they are willing to change them based on beta feedback.

>>569133874
I hope every eceleb obsessed clown gets gassed :3 Including, if you are the eceleb clown posting about yourself
>>
Nothing is really NEEDED as such, but I'd like:
>Space platforms able to deliver to each other
>Either an in-game explanation of the drag mechanic or it just being removed I don't care which
>Make the visible planet mod official because it's neat
>Use the weird gasbag thing that was the only image from the expansion for a long time
>Maybe re-jig some of the techs and recipes. I still HATE that cliff explosives are arbitrarily locked behind Vulcanus. No, I don't care that they made terrain generation nicer with the starting area cliffs for Nauvis.
>Some official way to control space platform fuel use like they did with nuclear reactors
>Maybe tweak Gleba a little. It's not terrible, but it's absolutely the worst planet.
>>
Here's a thought. People keep building stupidly huge accumulator arrays on Fulgora so the base is lightning powered, but why not just ship in a bunch of nuclear fuel cells and have a reactor on the planet? You need cells in space after Gleba anyway.
>>
gleba is a fun word to say
>>
>>569135415
Because water has to be sourced from ice
because that space is free and quite literally made for that specific purpose with how islands are generated
because who's stopping you from playing like that, it's just suboptimal
>>
>>569135415
Water is annoying, otherwise it would be absolutely valid.
>>
>>569135160
train upgrade
>>
>>569133874
I hope we get to use mixed quality ingredients instead of the current system where you need to specify recipe quality every time.
>>
>>569137130
>>569135160
oh and modded mc barrel-like item train and chest prototypes, one slot that can hold more than the stack size so it's more UPS efficient
>>
>>569136414
Water is literally free. You end up recycling ice anyways.
Nuclear reactors provide more power per tile.
>>
>>569138416
>Water is literally free
it shouldn't be
>>
>>569138816
I would still rather burn solid fuel from the oil than import fuel cells.
>>
>>569138816
This is probably why accumulators scale with +100% on quality, as opposed to the +33% for most other things including reactor+exchanger+turbine. Fulgora is the place for it.
>>
>>569138870
That requires going to gleba first though, and I'd rather go there last out of the inner planets so I have all the tech to make it slightly more enjoyable.
I remember a /v/ thread around Space Age's release where some guy rushed to Gleba and got stranded there as his platform exploded in orbit and Nauvis shut down because he didn't plan ahead for its power supply. I wonder if he ever got out of that situation or he just quit.
>>
>>569138416
It's free, but it recycles slowly and it's much more of a pain in the ass to setup than stamping down a blueprint and having the bots print power from the air. As I said, opinions.
>>
>>569105480
>Tweaking some potion ingredient ratios
>Mercury seems to be too high, this always happens
>You hear a screech in the distance
>Uh-oh, that was the perimeter guard skull-on-a-spike
>...or was it the circle instability sk-
>Explosion
>Fuck it WAS the instability skull
>Teleport over
>Smoking crater where the main lead to gold transmutation loop was
>How the hell did this happen
>Test the circle design for a while
>Turns out with an asymmetrical speed rune layout the equipment starts vibrating more and more over the course of hours
>Increasing your abilities in arcane inscription only made things worse
Gods damn it
>>
>>569139106
Each recycler without modules produces 2.5 water per second. That's 2.5MW in a heat exchanger. The ice has to be disposed of anyways. Your opinion is wrong.
>>
>>569134334
I just hope wube doesn't take speed r*nners' "feedback" seriously this time.
>>
Why does wube keep changes secret anyways? Just tell us, like during early access. Shit worked really well for quick feedback.
It's like they've moved into their ivory tower since release, surrounded by eceleb whores sucking them off, very homosexual.
>>
>>569139106
imo it depends on the mapgen, if you picked a small island that won't reach anywhere with long power poles then you might have to go for a more compact power source
>>
>>569139901
>if you picked a small island that won't reach anywhere with long power poles
And why did you do that?
>>
>>569139761
>Dosh is on his knees as he stares in genuine fear at the massive throbbing changes Wube has planned for Factorio.
>He looks up at the devs towering over him, intimidated by their expectant stares and knowing smiles. One of them speaks:
>Well it's not going to playtest itself..."
>"W-wube, t-these quality changes are too intense, I - I don't know if my space casino will fit-"
>*Wube gently places a finger to Dosh's lips as the burly man and a half blushes*
>Shhhh... it's our... little secret
>>
>>569139450
>2.5 MW for every 2x3 tiles
>2.3 MW without the recycler's input
>on perfectly usable land, that has to be serviced
>average of 0.4 MW per tile
No, your math is wrong.
>>
>>569140248
because it's your first time on the planet
none of this talk makes any sense once you know what you're doing because they're all viable alternatives
>>
>>569140402
Nigger what else are you going to build on Fulgora if not recyclers. Meanwhile accumulators suck in regards to power density, even at higher quality.
>>
>>569139426
Kino. Give player a bunch of basic stuff, explain what it does, and let them wing it on their own.
No handholding, no long-winded tutorials, just controls and some basic example magic formulas.
That's it. It's a game about exploration and experimentation, as much as it is about factory-building.
Everything affects the outcome of a spell. Every tiny little detail.
From chosen runes to items used, to geometric shapes, to placement, to channeling of mana, and even it's element or lack thereof.

It's magic, you ain't 'splained shit. YOU are the one who should do the explaining.
You get a grimoire that you can save any symbol/shape/arrangement/etc. you found, which gives you a blank page for it.
After that you can pull a copy out of the grimoire, instead of your own ass, and add it to the formula you're drawing.
You're the wizard bucko, go and write that fucking documentation yourself.
Or be one of those lazy cunts that can't wipe their own ass without someone's input on the matter.
Do whatever you want, I'm not your dad.

>Increasing your abilities in arcane inscription only made things worse
Top lel, a good way to punish sloppy solutions.
>>
>>569142112
What I want from an autistic magic /egg/ is feng shui shit where the environment affects your designs and you need to geoengineer to get a location with the optical alignment of the elements, like diverting a river over a leyline so there's enough ambient water ki for your ritual or something.
>>
>>569142325
Might be worth just biting that Celestial Flame-Wreathed Jade TianLong Scale Bullet of Immortal Soul and start there - with a cultivation /egg/.
>>
>>569129223
Space drag being a thing means that your spaceship being rectangular is optimal. If any part of your ship is wider than any other, the widest part decides your drag, and you're giving up space for nothing on the narrower parts.
Scaffolding is a bit expensive but that anon is post-vulcanus which means it really isn't that expensive for relatively small ships like this.
>>
>>569133964
The current quality system deserves it
If they replace space casinos with a better mechanic for farming quality then I'm all for it. If they just nerf them and go "lol go build recycler loops for absolutely everything" then I'm just not updating lmao
>>
Vulcanus is the most boring planet in need of overhaul, change my mind.
>>
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>Damn why the fuck has my object count gone from ~2100 to ~2800 over the past 10 minutes, this is seriously lagging my game
>Go hunting
>Reach the place where iron ore gets dropped down a vertical shaft to a lower belt
>It's been off by one tile the entire time
Woops
>>
>Vulcanus
>"lol free evrything, no enemies, infinite metals, ENJOY!!! :DD"
>Fulgora
>mildly interesting logistics challenge (you can use bots to bypass it completely but at least there's something), also no enemies or basically danger
>Aquilo
>annoying base building challenge, at least it can't be bypassed like fulgora but your factory can be absolutely tiny and then you're done so you barely need to care, still no enemies or time pressure
>Gleba
>"here please learn this brand new factory building paradigm that's unlike literally anything else you've ever designed in factorio, oh also if you get anything wrong it death spirals until you manually fix it, also better not take your time before the giant hyper biters that expand across wate rand instakill walls and have 15k HP expand close enough to your factory and start evolving haha"

I love gleba now, but I really wish they balanced out the difficulty levels a bit between the planets
>>
the beast was not persistent :~(
>>
>>569147828
Everything I wrote is true even if you land on a fresh gleba. The evolution timer starting to tick if you ever get into orbit (I think? or else if you land and then fuck off but I think it's not even that) just adds even more salt to the wound, and really should be fixed, but even fixing that wouldn't change the fundamental issue gleba just frontloads everything
>actually challenging new factory logistics (with only aquilo being a distant second in building difficulty)
>death spiral mechanics, which don't exist ANYWHERE else in factorio except maybe in hyper rape deathworld low resource settings
>the most difficult enemies in the game, which are also the ONLY new enemies added in the entire DLC (demolishers are an environmental obstacle not an enemy you have to defend against)
All on the same planet.
>>
>>569148623
>giant space whales
Nah fuck that, imagine actual giant whales in Aquilo. They come up underneath your ice platforms and if you don't shoot them down, they surface and just destroy a massive chunk of your factory.
You get railguns so you can shoot them down, and set up defenses.

>fulgora needed automated turrets and bases defending the tiny trash emporium islands to teach players to start on one of the big landmasses
I think the lack of space is already enough to teach that. Honestly I don't know about fulgora, I do kinda like the abandoned aspect, I don't really like the robot ideas (and having at least one planet be just comfy and empty is kinda neat). Or maybe it could have some kind of oil sandworms?
Vulcanus absolutely needs some fucking enemies though, >>569146362 is absolutely correct.
>>
massive skill issues all around in this thread
>>
>>569149670
Gleba isn't interesting because it has enemies. Vulcanus won't be interesting if it gets actual enemies.
The problem with Vulcanus is that it's literally Nauvis 2. Even the demolishers are really similar to biters, where you just walk up to them prepared, take them down, and then claim the land. Biters aren't an issue as long as the pollution cloud doesn't reach them, which is easy to accomplish by simply clearing more land.
Which is also why the more simple minded people love Vulcanus so much. You can use the same blueprints as on Nauvis, sprinkle in some foundries and you're done. Since its infinite resources compliment Nauvis so well (metal on Vulcanus, oil on Nauvis) you're free to brute force the rest of the game. It's current existence really downgrades space age.
If I had to fix space age, I'd move the demolishers to Fulgora and delete Vulcanus in its entirety. Then go back to the drawing board on making a new planet.
>>
>>569150464
In fact, I believe Fulgora and Gleba could be even more different from Nauvis than they are now.
Gleba shouldn't have just egg rafts to spawn pentapods, that's just how they reproduce on the surface. They should also crawl out of the fucking marsh like the swamp thing if there's a pollution cloud hanging around for long enough. The planet is alive, pentapods are like cells in its body and they want those fruits you're growing. Landfill won't save you.
Fulgora could maybe have dust storm events, everything slowly takes damage while they last. Leave your shit unrepaired for a few of those storms and things start breaking.
>>
>>569150356
>I wish the other planets weren't so easy compared to gleba
>"hurr you have a skill issue"
Learn what relative comparisons are retard

>>569150464
Gleba is made more interesting by its enemies, and I think Vulcanus could have been too. Imagine if the gimmick on vulcanus had been that the enemies were extremely aggressive and tough, making the infinite metals with foundries actually useful for building infinite ammo and also making compact, easy to defend bases, which itself would be in opposition to the terrain so forcing you to work around the cliffs and lava for your defense perimeter. I don't know if aggressive demolisher expansion would be the play, or something like demolisher spawn/larvae rushing you, but something to really force you to put the infinite metals to good use churning out a huge amount of ammo at all times.

>Biters aren't an issue as long as the pollution cloud doesn't reach them, which is easy to accomplish by simply clearing more land.
I know some people play this way but my experience is always that my pollution cloud grows pretty gigantic and if I were to keep it entirely clear, I'd have to dedicate a shitton of time to just walking clearing it out the first time around plus clearing expansions over and over.
Even by the time I get artillery the cloud is always much larger than the artillery range I can reasonably research. Spidertrons help a bit but it's still a manual chore directing them around, and they don't become invincible mega death machines until after you set up legendary crafting for all kinds of equipment so it still requires babysitting for the longest time.
It feels like keeping the pollution cloud clear is only viable if you use elf modules or turn off expansion (or both).
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>>569151527
Dust storms sound like a nothingburger, everyone already has 100% roboport coverage on fulgora anyway so all this would mean is building one assembler for repair packs.
It's surprisingly hard to come up with ideas for new mechanics that are actually interesting in Factorio. Given that it's a game about automation, so much shit is either trivial to automate and therefore meaningless, or painful to automate and therefore breaks the gameplay loop. You need something that's just right for providing a logisitical and automation challenge. IMO there's a reason why after four years of a bunch of professional and highly experienced dev and designers working full-time, Wube only managed to put out one actually interesting planet, one a little bit mildly interesting and two complete nothingburgers. (And in the two years since not a single modder has done any better, either.)
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Again, I think the shattered planet should have been an actual "planet" where you build the planet from scratch out of floating asteroids and space platforms. Make it the ultimate challenge where you need resources from every other planet to create the final building that wins the game (either some kind of giant satellite array or a proper interstellar space ship launch platform).
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>>569150464
>>569148623
I have played modpacks that tried to address this, Fulgoran robot enemies and Vulcanus explosive biters, respectively. Main issue is there are no trees on either planet, so your pollution cloud is getting sucked up by bases on all sides. Explosive biters are somewhat interesting in that they play into Vulcanus' infinite resources theme. It's very difficult to defend against them without attrition because they're immune to fire and explode on death, so you end up having to automate walls, lasers and construction bots and keep replacing them. Fulrogan enemies are already overpowered on the numbers side, very high aoe damage and range. They can come at you from any angle due to the pollution spread with no chokepoints, shoot over walls and you don't have enough space to build a defense.
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>>569152290
>Fulgoran robot enemies and Vulcanus explosive biters, respectively.
That's just reskinned biters. There's nothing interesting about that.
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>>569152237
yeah, out of all the issues SA has, the fucking endgame and postgame are possibly the most egregious
the win condition is the biggest nothingburger ("launch a rocket to finally escape the planet!" is so much better as a win condition than "reach this arbitrary checkpoint in empty space" that it's not even funny), the postgame is annoying asteroid gathering shit, and the actual shattered planet being a destination of literal empty space is the biggest fucking insult. at least have the decency to make the journey to the shattered planet infinite
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>>569152505
Could still have promethium as a mechanic where you need to make ships that not only can blast their way through the dense asteroid field to the shattered planet's location but also take back promethium chunks to create unique resources on the original planets that are needed for the ultimate building.
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>>569152901
It's pandering to people who can't even make it partway, but still want to see all the tech. Which to be fair is most of their customer base.
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>>569152489
That's what I meant to imply, you need some new threats that aren't just a pain to deal with and constantly attack you.
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>>569151797
>gleba
>not easy
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>>569153703
Are you saying you had more trouble than this on fulgora and/or vulcanus? And then you have the gall to tell other people they have skill issues?
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>>569154381
>he's making less science per minute than he can put in space
1k spm and it was all being delivered on point with a runner.
>implying that's a blueprint
Are you done embarrassing yourself? That was literally my first run of the game.
I still don't understand what you people are complaining about gleba about. It's braindead.
>>569154064
Trouble?
Why should making a science be complicated? It's only variety.
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>>569155309
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>>569152505
>"launch a rocket to finally escape the planet!" is so much better as a win condition than "reach this arbitrary checkpoint in empty space" that it's not even funny
I mean, what else can they do? Have you go all the way to another star system? It's more of a test to say "yep, your ship is good enough to survive almost anything now you win".
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>>569156002
Reach the shattered planet, mine prometheum there (rather than the shitty asteroid minigame) and use that to build some kind of endgame building. Similar to how in the base game the win condition is crafting a rocket silo and launching it, which is also the first step to the postgame with space science for infinite researches.

Maybe even just reaching the shattered planet core could be a victory. Consider
>shattered planet is surrounded by a dense asteroid field
>the actual planet is disjointed asteroid surfaces separated by the void of space, but you can build there
>to get there you need to get through the thickest part of the debris field
>logically, if you can get past the debris field into the core fragments, your spaceship can also make it out of the other side again, so you basically broke outside the system
>make prometheum science only craftable ON the prometheum planet core, because uhh the chunks of prometheum you build on provide a unique environment for some shit like the other planetary restrictions
>now reaching the shattered planet is both actually eventful (new planet! cool shattered environment, new building mechanics across the disjointed asteroids!), useful for postgame (you can now build prometheum science) and makes sense (you got past the thickest part of the debris field and can exit the system if you wanted)
Actually harvesting prometheum could be done with either mines on the surface or still only asteroid fragments on the way in/out, depending on whether you really want to keep the asteroid harvesting minigame. Maybe mining is possible but really slow so you either need to expand a ton or just use a harvesting ship but it's up to you to decide.

Going beyond the shattered planet core could either just not be possible or it could be implemented for flavor as an infinite path with rarer and rarer asteroids, so you can use it for harvesting runs but you have to be careful not to run out of fuel by going too far.
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>>569155309
psss
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>>569157976
What is it, precious?
What IS it!?
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>>569157976
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>>569158065
quality wagons
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What's the objectively biggest change in 2.1 we don't know about?
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>>569159219
Sadly it does not feel like there are any "big" changes. It feels like it's all polish and QoL.

Not saying it is bad - it's just a bit underwhelming, I was expecting something exciting.
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>>569157976
Please God give me quality train wagons please God please
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>>569159393
So in essence they've doubled down on their design decisions for the DLC? That's disappointing to hear
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>>569161541
What did you want? A bunch of stuff to get harder? Go back to the old liquid mechanics?
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>>569159393
Did they do anything interesting with quality, other than removing the existing methods?
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>>569162132
>never retouched nauvis properly
>can't dock space platforms to other space platforms
>vulcanus is babbys first planet mod
>aquilo offensively boring and without content
>ending is really bad, as is promethium shit
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>>569162513
I personally feel like vulcanus is the best planet, where I had the most fun, and what felt most like factorio, but to each their own of course.

>>569161541
Yeah, so it feels. Rounded off a couple of sharp corners though. It also feels like there is an additional portion of things that are not yet revealed to us, but I do not expect much change there either.

>>569162497
Well you see the spoiler, I'd say that's the most interesting thing. There is another interesting thing, but its hard to tell without spoilering, and I am not here to directly spoiler.
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>>569163192
>I'd say that's the most interesting thing
I meant about quality crafting specifically.
I assume they removed asteroid cycling, and this means they replaced it with absolutely nothing, so you just have to cycle base products now, right? Horrendous.
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>>569163576
I'm not going to confirm or deny, but you can see my lack of enthusiasm
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>>569163192
>I personally feel like vulcanus is the best planet, where I had the most fun, and what felt most like factorio, but to each their own of course.
I mean yeah, it's a Nauvis reskin. But I expect more from a $35 DLC than a reskin.
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>>569089220
Wish space engineers had more depth to it, but anything mildly interesting always looks jank without excessive scripting or modding, gets the wrath of klang and is an objectively worse design to something more meta
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>>569163576
>>569163746
At least it's easy to mod back in. Or did they change something fundamental about quality?
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>>569164001
I hated space casinos and I am okay with them being removed, so no idea. Prolly? Almost anything is easy to mod in.
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>>569163746
Epic, absolutely epic.
Legendary even.
>>
In general it feels like they were not really interested in iterating over 2.0, did some fixes and QoL, and that's gonna be it. It's not necessary a bad thing, but it is a 180 on what was going on in 1.0. I guess it's just not a passion project anymore.
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>>569135619
it means soil in Polish and sounds cool, yes
you could also say "zaliczyć glebę" meaning to fall and hit the ground (soil)

linguistic egg when
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why are zesty niggas so salty
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>Land on Fulgora
>over 30 minutes of exploration and all I have are tiny islands and barely any scrap islands
Now I understand why some guy on /v/ called me a cheater last time I attempted this. I was blessed with a massive island back then.
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>>569173902
are you using the landing pad to quick scan a large area? I just place it down, it scans a big area, and then pick it up and go to the next area.
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>>569173902
No reason to not keep looking, eventually you'll find something. Just make sure you have a landing pad in your inventory so you can set up drops wherever you end up
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new update is out
https://www.youtube.com/watch?v=aoHCYhlYjlc
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>>569155309
Stop!!
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>>569176408
Why are her hips so wide
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>>569176408
Great I suppose, except game crashes upon launch for me. Something to do with Vulkan. I wonder how all the steam dick users are faring.
Optimization improvements my ass.
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>>569173113
paid $35 for an unfinished product and every single new game on steam is unfinished now. people thought the devs who were known for creating a very well put together product who were famed for their ethics and intelligence would be able to produce a miracle twice and then they turned around and backstabbed their whole community. Backstabbed their russian playerbase twice, hell.
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I did not pay, obviously, being a beta-tester. It's just over more than a decade I was so impressed by wube and what they did with factorio, that the SA feels below them in terms of polish&content.
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>>569180048
oh it's the vatniks
carry on
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>>569176408
We eatin' good tonight.
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>mix and match quality crafting
>unconditional placement of rail supports on deep oil ocean, move rail support foundation to Fulgora, or forbid it till Aquilo's foundations and change Fulgora's map gen
>reduce quality tiers to 3
>bigger rocket capacity for uranium
>4x cargo wagon capacity
This is my wishlist for 2.1
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>>569182567
Asses need to be bigger.
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>>569172573
ja pierdole gleba
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>>569177125
plap plap breed breed
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>>569182567
>june
>gaybow
no thank you
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>>569176408
>player models always jittering
great animation guys
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>>569176408
why people play this game, I'll never know
>selfie mode
>in an automation game
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>>569180887
>the game isn't polish enough
no wonder
on an unrelated note, the "your password is pwnd" makes me very uncomfortable because it seems to imply they're stored in plaintext
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>>569174179
Well I found somewhere now but this is a fantastic tip for next time.
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>>569187454
wait wait wait wait what
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>>569187397
It's Factorio for the reddit crowd.
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>>569187680
I'm surprised dosh liked it
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>>569187740
He liked fucking Marrow, dude
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>>569187397
What, praytell, is wrong with allowing that kind of feature in a 3d game?
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>>569187181
>his throughput-enhancing powers aren't strong enough to constantly vibrate every molecule in his body
ngmi
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>>569187397
sorry that you're too low IQ to handle 3 dimensions of automation and factory building
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>>569187454
They compare hashes retard
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>>569187967
marrow's alright for what it does

>>569188107
because it's objectively meaningless to take a selfie of your character with a helmet on that you can't even customize, when the entire point of the game is making a factory
screenshots of the factory make sense
having a selfie mode is just woman behavior
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>>569188594
>>569188594
>because it's objectively meaningless to take a selfie of your character with a helmet on that you can't even customize
It is a fun activity for people that want to do it. You aren't forced to interact with it.

>when the entire point of the game is making a factory
That's the point of Factorio. A big part of Satisfactory is making something that visually looks nice.

>having a selfie mode is just woman behavior
Complaining about things you're not obligated to interact with is bitch-made behavior. Almost every smartphone's built-in camera app these days has a selfie mode but nobody on heaven or earth is forcing you to reach your hand in front of your face like a faggot to take a photo of yourself.
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>>569188491
>wytepipo don season dey hashes
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>>569188458
I play GTNH, my IQ is higher than Hitler
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>>569189481
>shift-click recipe into a pattern
>place it into multiblock
>automatic do everything logistics mod does everything else
yeah that sounds real high IQ
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I've overbuilt power like crazy because it's just brainlessly stamping shit down when buffers full of stuff are full, but I'm still excited. I love nukaler power
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>>569159219
A new detection system to check if you're belt weaving so Kovarex can come to your house and kick you right in the nuts.
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>>569190509
Jokes on him, I have engineered a fake quality casino display as a distraction
His czech bussy will be mine
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>>569187680
>>569187740
>>569187967
>seethe about redditors
>follow-up by immediately gossiping about an e-celeb
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>>569190509
I fucking hate this but I'm not going to tell someone they can't do it
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>>569189257
hm... maybe it's alright after all?
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>>569192508
So it's definitely not a salted hash. Sad!
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>>569192508
>your factorio data is sent to a 3rd party
neat
quantum computing already cracked it
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>>569184483
Buy maybe she's ugly
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>>569192006
it is unimaginably lame, but people should have the right to hurt themselves and be objectively stupid and disgusting subhumans.
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>>569192682
>at login time
It is in plaintext at login time by definition
>>569192941
Newsflash: haveibeenpwned already had your password
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>>569192958
it's okay mask stays on
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>>569193737
Do you even know what a salted hash is?
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>>569194508
Yes. Do you even know that when you login, your browser sends your password in plaintext to the server? The only way around that is public key cryptography.
The fact that they then send an unsalted SHA1 to haveibeenpwned doesn't say anything about how they actually store the passwords in their database.
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The startup is painful and my solution is always spaghetti mixed with robots, but Fulgora is my favorite planet either way.
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>>569176408
>still no circuit logic
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>>569194930
Do you even know what https is?
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>>569197761
Your point being?
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>>569197949
Nvm, I get what you're saying now
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The whatnow...?
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>>569176408
She takes a piss without removing her jumpsuit, my kind of woman
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>>569190509
As disgusting as this is I kind of like it aesthetically when zoomed out, reminds me Starsector fuel tankers.
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good morning /egg/
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>>569148623
>>569212506 (gm)
Fulgora should have trash geysers & volcanoes whose spewing during lightning storms replenishes mines and can be boosted with artificial magnetic fields. Holmium should be replaced with pentapod egg-likes that spawn trashbots that run around gorging off belts, and the more variety of items they eat the more holmium plating they shit out when killed.
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Besiege 2 when
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>>569189135
>Complaining about things you're not obligated to interact with is bitch-made behavior.
>waste resources in trivial mental illness instead of making the game objectively better.
do a flip
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>>569180887
they expanded into hiring remoties like the flaming faggot who half-assed the new fluids. (was unfortunately in the live stream) when he was bragging about how he didn't like the system he quickly mashed together while the engine could still be re-worked and wasn't sealed so to speak, like it had been until the 2.0 migration. yet still fucking forced it through.
the fucking losers let reddit into the code and what is left is unpolished 'poggers' clout harvesting
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Is Space Engineers 2 better than 1?
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>>569218791
If you weren't a fucking moron you would know that that kind of thing is something a dev does on their own time or during downtime and does not come at the cost of doing something else.
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Managed to survive until getting steel on the oasis start in ONI. Honestly I wouldn't recommend it because it was boring as fuck waiting around and lucking into drecko/thimble weed fiber for atmo suits.
I tried digging without them and almost lost 2 dudes to the scalding temps when some sand fell.
Once I set up a cooling loop to cool my base down I pretty much win since I finally found a vent with infinite water.

>>569189135
>A big part of Satisfactory is making something that visually looks nice.
Going by most the screenshots I see here and on /v/ the point of satisfactory is making a big gay floating platform. I can't imagine how many hundreds of hours it takes to make some of the "nice" looking bases I've seen posted rarely. God forbid they do it unmodded without infinite zoop and better blueprints.
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>>569219510
sure, if you like games without content
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>>569220028
>Going by most the screenshots I see here and on /v/
You judge people for doing retarded shit in Factorio, right? Do their actions change what the point of Factorio is?
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>>568687519
I did this btw, this blog post came out only few days after I asked them for an update (doubtful it's just a coincidence)
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Yey
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>>569159219
new cheevos, according to the man himself
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Wish I had a friend to start up Satisfactory with.
Not the whole game, I just wanna do the start together.
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I should hire/force someone to build the tedious part that is starter base up until bots then play the rest myself
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>>569230964
But they'll do it wrong.
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>>569230964
what if we passed a single savefile between multiple anons every few hours or days to see if it's possible to beat factorio under that condition
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>>569231301
I just want to skip to the botted base. If it's barely efficient, I can fix her.
>>569231303
That was a real thing in Dwarf Fortress. Not sure if people still do that
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>>569223694
Playing the game normally isn't "retarded shit". Going out of your way to build some very nice looking box isn't how most people play the game. Go look at https://steamcommunity.com/app/526870/screenshots/?p=1&browsefilter=mostrecent

The average screenshot uploaded on steam is your standard spaghetti nightmare base. The really fancy bases only show up when you sort by updoots.
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>>569235541
Learn to read.
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>>569235680
I accept your concussion.
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>>569235541
>appeal to the majority
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>>569235541
The player is given tools to make something that is not ugly. There is an entire additional unlock system dedicated almost entirely to cosmetic stuff. The world is a 3D landscape deliberately designed as an interesting challenge to build around, deliberately chosen instead of a 2D plane. It is unquestionably "A big part of Satisfactory," something that the developers intended the player to do, and something that players who are not retards consider to be valuable. Ignoring it is as much "playing the game normally" as ignoring features in Factorio and consequently building something retarded. You are moving the goalposts. Just admit that what you said, as a reply to what you replied to, was fucking retarded.
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>>569220028
>>A big part of Satisfactory is making something that visually looks nice.
>Going by most the screenshots I see here and on /v/ the point of satisfactory is making a big gay floating platform.

The player is given a variety of tools to beautify their bases and it's their prerogative whether or not they want to use those tools to build something pretty or focus solely on automation. What you're doing is effectively the same thing as ignoring the millions of cosmetic block variants that Minecraft adds and the entire redstone system because that shit has nothing to do with killing the Ender Dragon. It's not an aspect of the game you give a shit about, and that's fine, but the developers make that shit because other people do.
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>>569231303
>>569231505
i'd be up for a factorio succession game, give each payer a 2-4 hour of game time, just long enough to finish if you're a speedrunner, short enough you'll waste a lot of it trying to figure out what the jackass before you was doing with the train signals
if you dont return the file in 3 days the previous save gets passed to the next anon instead.
question is, do you promote liveposting/ post game reports of your progress like SA DF of old, or do you keep it a surprise for later anons?

new idea for after nulius dosh, every x hours one of your patreon players gets to spend an hour 'fixing' your save
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>>569219439
Irnonically, I like both raiguard, I think he is a fun guy, and the new fluid system, the old one was too restrictive, imo. Placing a pump every six pipes was really annoying, but I agree, that it feels like a symptom.
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ngl Nullius feels harder than anything I've ever done at work or university, even the early game makes me feel like a brainlet with how interconnected everything is.
Do people just make humongeous buses or how the fuck do you even organize a base in this?
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GIF vs JIF debate is so dumb because we all know it's pronounced "gay-friend".
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>>569242454
>question is, do you promote liveposting/ post game reports of your progress like SA DF of old, or do you keep it a surprise for later anons?
i think it should be up to the individual anons whether they want to add a description or not
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>>569247326
the first time i played nullius i spent a shitton of time in red science setting up automation for all the different buildings and intermediates
this time i'm handcrafting everything more complex than a motor and just carrying a stack of plates/rods/motors/etc with me. i'll make an actual mall once i get bots up
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>>569248081
For mall stuff I set up a sushi loop, everything just pulls and puts stuff back in two shared belts. Throughput is low but it kinda works.
The fluid chemistry stuff though? It's hell. You can't handcraft any of that, routing pipes is a pain and needs way more space than belts, you need tanks and overflow handling for everything. Everything recycles into something else and even if I'm fine with just voiding everything, the flare stacks take even more space and you need long pipes going to the nearest lake for outflow. It's maddening.
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>>569247326
i got halfway through a few years back by just duming EVERYTHING onto a train, and just sending it away until i had a use for it.

i never ended up having a use for most of the stuff i made, but 2000 chests sorted most of that out.
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>>569235541
nta but I have literally never known a single person who uploads photos on steam
what a bizarre point of reference
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>>569248339
I did a filtered train wagon mall to build bots and a windfarm. Until then just automate science and put intermediaries in a chest, handcraft everything. Now with a botmall and sizing up to a rail network I'm hoping for more curveballs, but I'll be happy enough with a slightly more elaborate train base.
The fluid byproducts, prioritisation and voiding doesn't feel that difficult after CoI. Chlorine's the only one that's given me much trouble, mostly because I forgot about the tier 1 plastic recipe after getting the tier 2 one.

It's definitely really nice having 2.0's flipping for the fluids.
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>>569231303
don't really see the benefit of this, we have enough people to sustain a normal server
on a less popular board / vidyagaem, it might work better
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>>569231303
boatmurdered mindbroke an entire generation of millennials
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>>569252250
They didn't invent cooperative singleplayer you fuckass. Do you think the rollercoaster tycoon thread passing a save file around to build collab parks together was the result of boatmurdered?
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>>569252898
yes.
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hello /egg/ please pick up your local autist from >>>/g/dpt/ he's screeching about factorio being unoptimized while crying about fff-215 for the 258th time again
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>>569254176
Nah we don't want him back
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>>569254176
Mock him as much as possible
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>>569228639
oh yea? well the blog post came the day after I wrote "2.1 when" with my poop on the ceiling above earandel's bed, so...
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>>569251904
I think it would be more interesting that rather than doing a single file, it's a rotation
Everyone does their own save for some time, then passes to the next person
Could do it with space age or overhaul mods so that it doesn't end too soon as well
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>>569254176
>oh I bet it's someone shittalking nukes they're objectively correct on tha-
>it's just some sperg crying about memory allocations and how the game isn't hardcoded for WINDOWS

Seriously though how come they still haven't fixed nukes, why are they so fucking chuggy?
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>>569254176
No. /g/ deserves that and worse, you chose your own monsters.
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>>569254176
keep him there
we don't want him
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Feels kinda weird to see a link to earendel 's patreon in wube's latest FFF ngl
>>
Nukes are pretty expensive for what you get. I only make them for the hell of it when I end up with more uranium than I know what to do with.
>>
>>569260026
The entire last FFF is kinda weird
I'm honestly surprised nobody on the forums seems to have mentioned that. A lot of earendel's shit has been plausibly deniable and really a matter of taste, none of what he's posted in previous FFFs has really been particularly egregious especially if you don't already have existing opinions on SeX's design philosophy, but this last one is just so over the top I really expected people to call it out.
>>
>>569261409
I think people are just "ok bye" and don't want the drama queen to bodily block the exit

also generally speaking most people don't really give a shit about meaningless crap like this
and that's good
>>
>>569261887
>I think people are just "ok bye" and don't want the drama queen to bodily block the exit
I can kinda understand that at Wube, I don't see how this would apply to random people posting in the forums though.
Actually I can't really understand this at Wube either, it's fucking normal to edit public releases and it's not normal to write first-person exaltations of yourself in a post about multiple people leaving and other major game news.

>most people don't really give a shit about meaningless crap like this
I suppose, but I also saw quite a few comments around "aww Earendel is leaving? sad, I hope he does well in the future!" so they clearly paid attention and cared
>>
>>569262198
with meaningless crap I mean hatting on earendel
a lot of the flak and pushback about the dude I just got it from here, even from people that played a lot of SE
you really have to go and search and go on his discord and know personally about the crap he does to really get annoyed at the dude, otherwise he's just a random ass modder
and few people have that level of nolifing e-stalking required to be bothered by it *and* play factorio
they usually stick to g*cha and vtubers and pseudosocial games

like let's be honest here nobody really should give a fuck about earendel as a person and almost all the changes in his mod can be overridden and need researching
he's a fag but it doesn't come up unless you look for it and why would you
>>
>>569262430
>a lot of the flak and pushback about the dude I just got it from here
Well yes and my point was that I also didn't really bother with most of it either
The last FFF was just THAT weird that even I took notice

>paragraph written from the perspective of the team, posting a thankful but short and sweet goodbye to major team members from the early days of Wube
>entire section written by Earendel himself, about himself, talking about how amazing he was, how he literally was the only person in the world who could've done what he did, how he did incredible things at Wube that he "cannot talk about" yet, then shilling links to his patreon and other games pages and whatever the fuck
It's just extremely weird to fellate yourself in first-person rather than getting the team to thank you on the way out. If it wasn't written in such a deeply narcissistic way, it would come off as that nobody at Wube wanted to actually thank him or say anything to him as he was leaving, so he had to write it himself. But thankfully he managed to avoid giving off that impression by instead making it clear that he likely insisted on taking charge of the section in order to be able to sing hymns about his own talent.

Like my point is that I never bothered hating earendel before but this blog is just so incredibly weird
>>
>>569236705
>There is an entire additional unlock system dedicated almost entirely to cosmetic stuff.
Yes, and to get to the point where you actually CAN do fancy stuff (that is, when you unlock everything), you are stuck with floating platforms and sphagetti bases. By the time player NATURALLY unlocks cosmetic buildings (note "Naturally" here, it means by playing game normally and not meta-gaming out of ass by beelining straight to closest uranium deposit as very first thing you do after starting game), rebuilding the fuckmess is out of the question for most people.
>The world is a 3D landscape deliberately designed as an interesting challenge to build around
Correction - the world is deliberately designed to be a fucking chore to build anything worthwhile in. Humongous production machines rarely fit into millions of hills and crevices (one, sure, it will fit. You aren't getting anywhere with one, however). Numerous "features" of landscape exist solely to cockblock you, like those rib-like structures that pop up everywhere. And since the only terramorphing player can do is downing some trees and destroying an arbirtrary selection of rocks, sooner or later player realizes that the only winning move is building a floating platform. Especially after said player understands that making things nice and not clipping into each other is as optional as it can possibly get.
>nigger-ass char limit, to be continued
>>
>>569263597
Point of Satisfactory MAY be in making nice things (except we know point of Satisfactory WAS climbing random landscape protrusions to collect shit, and after that point became something else, no one cared to change landscape to fit the new goal), but game sure as hell is not built to support you in achieving that goal. If anything, it actively fights you by forcing you to do insane amount of repetetive and ridiculous tasks.
I mean, this is easily proven by the latest patch notes.
>After several years of seeing you all use signs as lights and building thousands of them we finally caved in, Signs can now be zooped :)
They see that people use signs as decorative lights (because actual lights are unwieldy, humongous and severely limited in what they can do, like, lmao, 8 preset colors that are universal for EVERY SINGLE OTHER LIGHT IN WORLD, unreal fucking engine 5 everyone, the power was given to the devs, maybe UE6 will let us bump it to 10 colors), and what do they do? No, they don't add normal lights, they let you plaster signs all over the place instead. If adding a light-emitting cosmetic object that doesn't interact with factory simulation in any way is so difficult that THIS is what they resort to instead, then yeah, selfie mode absolutely did took time and resources that could be spent on something else.
>>
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>>569263597
You don't need to metagame to unlock the basic pieces to build a nice looking factory, at the very worst you need a steady supply of steel, quartz and concrete which doesn't take long at all to set up
You're also able to just mine a few stacks manually with an autominer or by hand, ideal for super early game when you just want a few windows or lights for your factory

>>569263706
>Point of Satisfactory MAY be in making nice things
I mean it's kinda hard to argue otherwise when the main menu for the new update is literally this
>>
>>569263154
Well, all I'm left wondering if is anyone will ever end up implementing SA with SE nowadays after this
>>
>>569263706
>If adding a light-emitting cosmetic object that doesn't interact with factory simulation in any way is so difficult that THIS is what they resort to instead
Probably because it's Unreal and adding 100 dynamic light sources would reduce your frame rate to near zero instantly.
>>
I'm gonna say you

You guys here on /egg/ are autistic as fuck when it comes to shitting on Satisfactory.
You're like a guy who's only watched Boss Baby complaining that Terminator is a bad movie because it doesn't have any boss babies in it.
They're different games. Satisfactory isn't bad because you don't have construction bots, that's not even a considered feature.
A Satisfactory player would be just as autistic if they complained that Factorio was bad because it doesn't have signs.

You fuckers won't be happy until Satisfactory is just Factorio, 2d and all. You won't be happy until even other games like Fortnite are reshaped to be Factorio
>>
>>569278854
these threads always have retarded in-fighting anon, that's just the nature of 4chan
stalker general has trilogy players vs anomaly/freeplayers
minecraft and modded minecraft legitimately cannot share a thread because of autism
path of exile and path of exile 2 were split for a while until they realized they can't keep threads alive without both
don't think about it too much and realize 99% of the people here are more concerned with how other people have fun than having fun themselves
>>
>>569278854
It's a bad game despite your coping
what even is a boss baby
>>
>>569278854
The reason it's judged like Factorio is because it's constantly compared to Factorio. It was marketed as 3D Factorio. People talk about it like 3D Factorio. People often talk about either "the main two factory games" (Factorio and Satisfactory), or somethings "the big three" (Factorio, Satisfactory and DSP). Normies talk about playing factory games like Satisfactory and think they know Factorio. People compare the sales and performance of Factorio and Satisfactory.
And Satisfactory also has a lot of the features of Factorio, like a good amount of pretty similar factory logistics, with a decent amount of endgame complexity in its recipe chains. So a lot of people try to play Satisfactory like 3D Factorio. It's not just /egg/ complaining about bots; Satisfactory is a hugely normie popular game and they added their shitty limited blueprints after longstanding popular demand. /egg/ has nowhere near enough influence on the game to cause that. There was simply enough demand from the actual normie gamers for a blueprinting system, because the game includes factory building systems, the game requires you to build pretty large factories by the end, and building large factories is made much more enjoyable by having a way to automate building already-designed and assembled sections.

>autistic if they complained that Factorio was bad because it doesn't have signs.
The opposite doesn't work because Factorio does not have many relevant features from Satisfactory. Factorio does not have structural building components, base building materials, decoratives, complex flora, scenic vistas, exploration, etc.
There is, however, a mod to add signs to Factorio anyway, mostly used for labelling sections of the factory. Inasmuch as this is practically useful, the devs have in fact added map labels and also floating text display circuit elements to Factorio.
>>
>>569262430
what did he do?
>>
>>569279868
I don't reply to morons
why are you
>>
if satisfactory wanted me to make cool builds, they wouldn't have made their building tools suck fat ass. the building system is designed for big blocky plains of foundation with only the barest of decoration on top. any 'cool' build you've seen is a million pieces all clipping into one another with gay nudges and homoerotic angled zooping
>>
>>569215730
good question, but the original is still one of a kind and near excellent
>>
>>569254176
he hasn't been here in a while
glad to see he hasn't recovered at all though
>>
>>569220028
Yeah, that map is very boring. You can use biobots or a rover to mine out all the hot stuff. But it's better to just get a vacuum wall around your base, add a liquid lock, mine all the hot stuff, cover it up, and forget about it. And then you will get: congratulations: you spent 200 cycles on: nothing. It's a boring map.
>>
>>569215730
If you're asking that you probably missed the news (from a fair whlie ago now)
https://store.steampowered.com/app/3639470/Besiege_The_Broken_Beyond/
>>
>>569286918
That or just dig to the outside, you can dump heat into some useless or abundant element then vent it outside. I think the worst one is inverted asteroid. The lava pool stops you from getting any of the more interesting techs, and mass cooling lava is where they would be the most useful.
>>
>>569278854
Circuit logic now
>>
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>>569137758
chest size no longer affects UPS
>>
>>569297598
wait wait wait wait what
>>
>>569297598
>inserter performance improved
incredibly nice
that kills most py bases
>>
>>569297598
am i retarded and reading it wrong or is this for inserting items into an inventory only, and not taking them out?
bigly either way
>>
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>>569297670
its actually a year old and here's the context why
>>
>>569298132
Oh
but like, does that work for huge modded buildings with hundreds of slots
>>
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>>569298390
yes
>>
>>569298618
damn that's nice
>>
Alright.
0 - Continue LWOTC despite every member of every team panicking when a chosen pops up
1 - Rimworld Anomaly focused playthrough because I bought the DLC on launch and literally have never once engaged with it (coinflip for Milira vs Wolfein start)
2 - Beyond Citadel. No notes
3 - New Satisfactory 1.2 playthrough to celebrate 1.2 release but I'll probably quit it in a week
4 - Reinstall Dark Messiah but probably never actually launch it
5 - New Factorio playthrough with some chill Krastorio (Spaced Out edition)
6 - New Factorio playthrough with some chill Nullius
7 - New Cataclysm DDA run
8 - Finish Altered Carbon
9 - jack off for the fifth time today

Doubles on any number == minesweeper
>>
>>569298917
>dubs on /vg/
cmon nigga
>>
>>569298917
amazing, now fuck off retard
>>
>>569299041
zero dubs exist
>>
>>569299180
only trips and up
>>
>>569299319
oh really
guess i misremembered
>>
>>569300629
I mean, we can check really easily
>>569300600 dubs
>>569300000 quints
>>
>>569300748
number of braincells remaining
>>
>>569298917
Play Bright Nights you coward
>>
>>569298618
must suck to be playing Factorio bedrock edition
>>
Just doing the basic 101 shit is giving me a nice sense of achievement.
>>
>>569284346
Doesn't matter when Factorio just looks like shit at all times. Doesnt matter how advanced and efficient it is, its just a bunch of Windows 98 graphic assets smashed together.
>>
>>569308398
Skill issue.
>>
>>569176408
>Satisfactory 1.2
Lots of graphical problems on Linux w/ Vulkan.
>>
>>569062912
>still can't fucking adjust the UI font size
No.
>>
>>569284346
It's supposed to feel like shit. Building things one click at a time builds character.
>>
>>569297598
But does it still affect bra size?
>>
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Got a stupid new player question about Timberborn.
I have this river, it can handle all the water produced by the sources upstream without overflowing. Now I've built a floodgate, why does the river briefly overflow whenever I rause its level? Shouldn't it still be the same amount of water coming through?
After a while the flooding recedes and everything seems to reach a stable configuration again, but when I then raise the gate a bit again, the river also overflows again as soon as the water comes over the floodgate.
Am I missing something?
>>
>>569307896
I rarely skip the tutorial, just because there is something cozy about it. Coming to this new planet and getting your basics established.
Sometimes I even let my autism take over and while I wait for some resources to slowly pile up, I let my engineer sit in the base while I go and cook dinner, pretending like the engineer is doing the same while waiting.
>>
>>569317224
I think it's supposed to simulate the water's momentum. Anyway it should clear out quickly.
>>
>>569318941
Yeah it went away quite quickly, but still is a little annoying, especially since I assume it's gonna happen every time I want to change the water level upstream like after a drought
>>
>>569317408
>>569307896
tutorial is the best part as the entire game is just a downhill roll in quality
>>
>>569319289
That's normal and annoying.
>>
>>569263597
>Yes, and to get to the point where you actually CAN do fancy stuff (that is, when you unlock everything), you are stuck with floating platforms and sphagetti bases
You are seriously straining to not admit that you're wrong, dude. Foundations and walls can both be had almost immediately and you can lay out your shit in a sane matter as it comes online. You may have floating foundations until walls connect them but they are the floors of a building, not a plane paving over the underworld or a series of islands with random strands connecting them.
>Correction - the world is deliberately designed to be a fucking chore to build anything worthwhile in
The start selection includes a note on how difficult it will be to build. Multiple biomes are just open plains. More difficult biomes encourage you to build taller narrower buildings. And you are encouraged to EXPLORE, another "big part of Satisfactory," to find a suitable spot to build. Your second post is just repeating yourself in ever more ridiculous and clueless ways.
>>
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>>569317224
As a fellow Timberborn rookie it is funny seeing the commonalities between our starting areas. As for the flooding, it -might- be actually 'down stream' water going back upstream, your downstream water level (near your water pumps) is pretty high (compare it to mine) which makes me think that you maybe have a very high floodgate downstream out of view. When you raise the gates you stop upstream water from pushing all flow downhill allowing upstream water pressure to creep up. Just spitballing here.
>>
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Hrngh... Delectable Kraspaghetti... Two...
>>
I got like 500 hrs in factorio and I avoid any sort of wire system or programming (derogatory) on principle
Either the factory works or it doesn't
>>
>>569284346
You might as well call it gay to do anything with a paintbrush other than sweeping strokes. No pointillism, no fanning, no whatever other techniques (I'm not a painter). And what you describe applies to basically any game with creative building tools. There is always some obtuse bullshit workaround to get something the way you want because the developer doesn't allow you to arbitrarily set what the game creates behind the scenes (object with coordinates and rotation) and because you're snapping together pieces that can't be resized. Regardless you can make things that look nice in Satisfactory without any tricks by using the same principles as any other building game - break up the lines so it isn't a featureless box.
>>
>>569319765
I dont want to shit on the game because I have no stake in this Factorio vs Satisfactory nonsense with no loyalty to either, but it is already starting to feel a bit overwhelming. It wants me to build multiple floors? With what, ramps? Awkward.
>>
>>569327751
How is that any different than having a staircase?
>>
>>569328401
When you want to go upstairs do you go up a ramp? No, you go up stairs.
But the point was just that its too much to build.
>>
>>569328592
You're in for a rude awakening when you need to build 40 smelters followed by 120 constructors in one spot.
>>
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>>569328882
Im just gonna wait for Whiskerwood to get out of EA.
>>
>>569328984
You can use a combination of overclocking (requires exploring) and a mod for multiplied machines to reduce that down quite a bit. I didn't want to go overboard so I did 4x machines with 250% overclock for a total of 10x reduction of structures to build.
>>
>>569328882
>>569328984
>>569329969
That's also later in the game that you need to build that much. Early on it's like 4 smelters to a resource node and one node is enough.
>>
>>569329969
By mod do you mean some kind of mod you can unlock in-game or mod mod? Ive only just done tier 2.
>>
if stationeers
then space engineers
?
>>
are there any RTS-like factorio mods? something like building a factory to produce army units to send out or anything remotely like that



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