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File: 1760393143496129.jpg (115 KB, 1265x1059)
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JUAN

► 1. WELCOME
We discuss Minecraft news, projects, build ideas, clients, etc. Share server stories and keep the screenshots coming, we want to see builds!

► 2. NEWS
>Tiny Takeover Hotfix 2 (Minecraft version 26.1.2) is out!
https://www.minecraft.net/en-us/article/minecraft-java-edition-26-1-2
>The next game drop, Chaos Cubed, is announced at Minecraft Live March 2026
https://www.minecraft.net/en-us/article/mclive_march2026_recap

► 3. USEFUL LINKS
>Fuck Microslop, play cracked Minecraft with these launchers:
https://polymc.org

>Mods that you will need 100% of the time:
https://modrinth.com/mod/no-chat-reports (removes telemetry and chat reporting)
https://modrinth.com/mod/sodium (optimizes (replaces) render engine)
https://modrinth.com/mod/lithium (optimizes various game mechanics)

>Recommended Resource Packs:
https://modrinth.com/resourcepack/c4music (removes non-C418 song and adds some album-only songs)
https://modrinth.com/resourcepack/acclimate (works with the above pack, but keeps a handful of newer songs that don't clash with C418's songs)
https://modrinth.com/resourcepack/golden-days (restores the beta look)
https://modrinth.com/resourcepack/programmer-art-plus (restores the pre-1.14 look)

>Not a fan of the new skins?
Use this resource pack to remove all new skins (Alex came out 11 years ago, sorry)
https://arweave.net/-ESwheeDiXbTpmFBqIhAb9ZtOqZoDRuYxY9WoOOv_nQ/[MC]%20Classic%20Skins.zip
or this mod to set your own
https://github.com/IMB11/SkinShuffle
>The Minecraft Wiki:
https://minecraft.wiki

>Tools and resources
https://www.chunkbase.com
https://blockcolors.app/
https://www.blockpalettes.com/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
https://github.com/lubinacourec/SeamlessAuth

>Servers
anon.minecraft.best
>>>/vm/minecraft

>FAQs:
https://pastebin.com/n42iBCWu (embed) (embed)
https://pastebin.com/xigRFjcK (embed) (embed)
https://pastebin.com/YedwJKFU (embed) (embed)

Previous thread: >>567923274
>>
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I'm looking forward to the autumn builds
>>
>>568912172
Java vibrant visuals are really ugly
>>
"The path to happiness is low expectations." - Jeb
>>
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>still no Ender Dolphin
>>
>people shat on the sulfur cube for being a useless gimmick mob
>now people are shitting on the new drop for NOT having a useless gimmick mob
???
>>
>>568912520
so they can keep slowly drip feeding their golems every year. They could add concrete stairs and every other missing block variation in this update too, but they won't. They'll save it for a later easy retexture drop.
>>
>>568913601
Juan is not a useless gimmick mob.

Juan is Juan.
>>
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how do I breed happy ghasts? Are they not renewable?
>>
>>568913951
you craft them
>>
I hope they actually add Juan to this update. It would be so funny.
>>
>>568913119
Java doesn’t have vibrant visuals yet
>>
juan could kick sulfur cubes ass
>>
>>568911945
Juan deidad
>>
>>568912520
small indie company, please understand
>>
>>568912520
But I wasn't looking for a mod, I wanted it to be a feature of vanilla. I'm not going to defend their development speed, but I'm still glad we're finally getting it. Not like Microsoft is or ever did get a single penny from me for Minecraft
>>
>>568912520
It's not laziness, it's policy. I fucking wish Mojang were as lazy as people claim they are. They do a shit ton of technical, under-the-hood changes with each update, and it is actually very useful and impressive, but also very annoying - the shit you can do with data packs and commands these days is mindblowing, but shit also breaks with every update because they keep introducing and changing things.

But that kind of stuff is niche and flies over most players' heads, while most of new user-facing content is indeed lackluster - and it is so by design. Mojang *could* give you concrete stairs and polished basalt bricks and 10 new wood and flower types, and it would take them only a small fraction of effort that they spent on developing a whole new mob with unique physics properties like the Sulfur Cube. Yet they focus more on the latter, because their policy is to deliberately dripfeed new content slowly, one biome and building material at a time, always leaving you wanting more so that you hang around (and hopefully keep spending money on merch and the Bedrock Marketplace), with emphasis on cutsey gimmicky mobs specifically engineered to go viral on social media to grab the attention of five-year-olds on TikTok (so that, again, they hopefully get their parents to spend money on merch and the Marketplace).

Also, they have a pretty large fanbase to cater to. Remember that for every player who says "they're lazy, they're not adding enough stuff!" there is always some nostalgic faggot who says "they're adding too much new stuff, the game is becoming unrecognizable!"
>>
>>568915007
>Mojang *could* give you concrete stairs
Not only could they, it would probably be very easy. I have to assume they have quite robust in-house tools, so it would likely be a case of simply checking the stairs and slab boxes and have the tool generate the required JSON file and registry entry for them. As in, it would unironically take a developer less than 5 minutes from sitting down at their computer until they have the blocks available in their dev build. I think that's part of why people get so annoyed, that on some level they understand just how easy it would be to add these things, and yet we get nothing
>>
>>568915340
Exactly. I'm sure they have in-house tools for automating most of the process but even without any such tools it's just a matter of copying some classes in the code and copying some json files in the in-built data and resource packs. A bit tedious, but extremely straightforward, it wouldn't even require creating new texture files. New mobs and associated new mechanics certainly take considerably more effort.
>>
>>568915007
You make a good point, and the sad truth is that an update that adds 100+ new blocks by filling all the current gaps (stairs, slabs, and walls for terracotta and concrete, walls for polished andesite, granite, diorite, prismarine, quartz, etc., slabs for smooth stone, and so on) would probably set the bar too high going forward. Players would start requesting more, and be disappointed when the next drop doesn't even add 5 new blocks. Also, being able to pull out concrete stairs at random to save a lackluster drop is a good trump card to keep in your hand
>>
>>568915340
that post you replied to literally told you the exact reasons why we "get nothing"
multiple reasons why and each one is correct, it's exactly why i'm tired of hearing people complain about updates. we know why they don't add more, there's no point complaining about it because it will never change ever. the only things that will change are complaints about upcoming content not feeling right and they may or may not tweak it before full release

like say if they add the sleeping bag things and they are 3 haybales, that WILL change because so many people will complain about it. but if you want 8 different new trees, 15 different new biomes and 20 new mobs, ain't gonna happen no matter how much you beg
>>
>>568916127
But I wasn't disagreeing with it? If anything I just underlined one of the point he made. There's a difference, however small, between "why we're not getting more" and "why people complain about not getting more"
>>
>>568912520
Quality over quantity.
>>
They should not have held a "proper" Minecraft Live for this, and they absolutely should not have hyped it up as "the next BIG drop" beforehand, they set expectations that they had no intention of meeting.
Dungeons 2 can just be shown off at the Xbox event anyway, in fact they didn't show any gameplay of it so it's guaranteed to just be shown off by Xbox next week, so this live show for Minecraft Live was utterly pointless fluff.
>>
>>568914474
Unironically yes. It's a small AA sized team, and I hope MS doesn't force a bunch of new devs onto the vanilla game team and turns it into a ubisoft studio.
>>
>>568915940
Another factor is that, for better or for worse, they try to bundle new content into "thematic" drops so that it doesn't feel completely disjointed. It's not a hard rule (e.g. the Shelf has little to do with the rest of the Cooper Age content) but it's something they seem to be aiming for with most of the drops. As a result, a lot of easy-to-add content unfortunately gets left out until there is a "right moment" to add it. They could have added wool stairs at any time, but they are only adding them now when they have a new structure that uses them and a new biome that comes with it.
>>
>>568917001
I mean, it is big, it feels even bigger than chaos cubed. One instagram post calls it a big drop and theorists latch onto that, ignoring that jeb acknowledged it was a mistake from the marketing team.
>>
>>568917762
It's about the same as the garden awakens, it only feels bigger because the last 2 drops have been small.
>ignoring that jeb acknowledged it was a mistake from the marketing team.
The vast majority of the community did not see those tweets, they saw the marketing. They saw that this was the first live show in years. They saw that mojang/ms went through the trouble of offering tickets to attend it in-person. All of this sets up high expectations, and you'd have to be as dumb as microsoft apparently is to not see that.
>>
>>568917337
There's a faint link between the copper golem's item sorting, and using shelves to display or organize items. It's not much, but without it I don't think they'd have added them
>>
>>568917890
why was this even so hyped up to begin with? I know it was mainly for dungeons 2, but they didn't even show anything but concept art. I hope dungeons 2 bites them in their ass for their creative bankruptcy. The only new enemies / bosses they made are golems and "what if warden but bigger".
>>
>>568919653
>why was this even so hyped up to begin with?
I honestly have no fucking clue either. That's why I'm saying they should not have hosted this event to begin with, it doesn't make sense.
>>
>>568916908
>quality over quantity
what quality ? stairs but wool ? nigga some underground unwashed forge gremlin can cook that shit in 5 minutes, its just daddy microslop doesnt want updates being pumped out to prolong shit like marketplace on bugrock
>>
>>568919653
It wasn't more hyped than usual, officially. It's just that theorists are waiting for the next major update and are taking every hint they can to confirm it and that creates hype for those terminally online.
And you can't seriously be thinking what they've shown of Dungeons 2 is literally everything there is in the game. There's also another Dungeons 2 presentation next week.
>>
>>568920116
>It wasn't more hyped than usual, officially.
Having an in-person event (a "proper" Minecraft Live, if you will) is in itself providing more hype than usual. They made a big deal on the fact this was the first official in-person Minecraft Live experience in a decade.
>>
>>568920380
they should do QnAs again. It would be a legendary return of the cringe comps, but the audience would probably be filled with colorful manchildren instead of autistic kids.
>>
>>568920380
>They made a big deal on the fact this was the first official in-person Minecraft Live experience in a decade.
When did they do that?
>>
I really hope they make the dappled forests big, I want them to replace regular forests in some areas. The pale garden biomes are extremely disappointing with how small they are and that was after they had to make them bigger and they're still tiny
>>
>>568921086
Are you slow?
This is the first in-person convention they've done in a decade
>>
>>568921487
We need a new dimension for the odd biomes. You can't keep adding more and more of them, cram them all into the same overworld, and expect it to make sense. You end up with fucking patchwork terrain
>>
>>568921641
Anon is asking "when did they make a big deal on the fact", not "when did they have the first official in-person Minecraft Live experience in a decade".
As far as my experience goes it seems this event wasn't as promoted as the regular ones, I only learned about it 2 weeks ago from a banner on the wiki main page
>>
>>568922095
The fact they decided to do an in-person event is what made it a big deal, numbnuts
>>
>>568921934
I really hope the deep dark dimension isn't just a "sculk everywhere" nether reskin. I also hope they don't give It a bedrock roof either. There's just no way mojang will do it justice
>>
>>568921934
>You can't keep adding more and more of them, cram them all into the same overworld, and expect it to make sense
Sure you can. Biomes aren't placed in a random patchwork these days, they are distributed according to heatmaps for a bunch of parameters like temperature, humidity, erosion etc.. It's not perfectly logical all the time, but you normally don't end up with deserts being right next to snowy mountains anymore at least. Also, plains and forests are currently the most common biomes, so a new temperate forest type to hopefully offset them is going to be welcome.
>>
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>rebuilt wool farm
>start thinking that was unnecessary cause i dont use wool at all
>this update hits
i feel vindicated a bit
>>
I don’t know why they didn’t release a single teaser for the new drop, that would have easily dispelled the fourth dimension rumors
>>
It didn't help that they've been doing some sort of cryptic ARG for Dungeons 2, involving the portal and teasing a new dimension, and if you're out the loop you might not even know that it's for Dungeons 2 with no relevance to the base game. They've posted teases of it for a while and none of them make clear that they're just for Dungeons 2 lol
>>
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>>568914193
that's weird
>>
>>568924286
The problem isn't continuity as much as it is scale. If you need 50 biomes within 5,000 block of the player, each biome needs to be considerably smaller than if you only needed to add 10 of them
>>
>>568926076
There is nothing that can be done about it though, other than to encourage the player to expand further and further away from Spawn to discover more biomes, for which the game fortunately offers a large variety of transportation and fast travel methods. Sure, they can start separating "odd" biomes like Pale Garden into some fantasy-oriented dimension, but there is always going to be a demand for new exotic overworld biomes based on real life environments.
>>
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>>568924346
Care to elaborate on the building on the right in the background?
>>
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>>568929836
ah yes, my sugarcane farm, had to redesign it couple of times cause it wasnt working that good, you like it ?
>>
>Dungeons 2 is confirmed open world
ehhhhh....
>>
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The house is finished, but I need a bridge. All the designs I find online don't really fit for a shallow lake, though. Only for elevated stuff.

Any uhhh suggestions on wtf to do? Like, is there a nice looking pontoon bridge design or something? Maybe I could branch it out into floating plantations or somethign, but the point is that it looks stupid right now.
>>
>>568929134
But why? I mean, if pale gardens are so small no-one can ever build anything meaningful in them, why should they be part of the overworld? Wouldn't it be far better to make larger biomes in a new dimension?
>>
>>568932601
You could always give it a slight arch, that usually makes bridges a lot more interesting. Or you could give it a roof of some kind
>>
>>568932921
Well that's the issue anon, look at the image. The island sits at water level. The terrain on the shores of the lake sits at water level. If i arched it, it would look stupid, I'm fairly certain.

None of the designs i've found browsing look like they'd fit.
>>
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>>568932601
you could put something arching above it like this maybe?
>>
>>568933048
I was thinking you'd only raise the bridge by 1-2 blocks, using slabs for a very gradual curve. A completely flat design is always going to look, well, flat. But you're still in creative, right? You could always raise the house up a few blocks when you build it in survival, if you want more verticality to work with
>>
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>>568932348
You know exactly what building I'm talking about.
>>
>>568932787
Okay, so they move Pale Garden out of overworld to a new dimension. But what should they do when they decide to add Redwood forests? Maple woods? Tropical islands with palm trees? Should these not be in the overworld too despite being based on real life environments? Should they just not add them?
>>
>>568934912
They should look at how many biomes they have, and draw a line. At some point there are simply too many to fit into a single dimension, with the result that certain biomes end up too small, or the player would have to travel 20k blocks to find one. If you want to look ahead and say "we want to add this, this, and this", you factor that into the equation. Otherwise you simply add all new biomes to the new dimension instead. It could even be based around temperature, with one dimension for hot, one for cold, and one for temperate biomes (i.e. the current overworld)

It doesn't actually matter, and it's not like I think they're ever going to change it, but it seems like such a waste when a cool biome is added, and yet you can't use it because of how small it is
>>
>>568935776
If they weren't lazy they could do a different dimension for each season but that would necessitate a lot of new world 'clutter', they'd never do that.
>>
might be cool if instead of small frequent additions they did just one maybe once a year and put all their little ideas into one big drop and then they’d even have time to make big systemic changes like to world gen or adding dimensions too. i think that might be well received but idk
>>
>>568935776
The problem is the overworld is already established as the dimension for all the "real" biomes from hot deserts to cold icebergs, from flat plains to rocky mountain peaks. So it's a bit too late to start separating it into separate dimensions. Also it's just cool to have all the different extremes all in one world, where you can have a long journey from a desert to a tundra across a variety of landscapes.

I suppose one thing they can eventually do is expand the temperature zones so that each individual biome gets more space to shine at the expense of the distances between a desert and the nearest snowy biome becoming even larger, and to compensate you can find magic warps in desert temples that can take you to the nearest frozen tundra temple and vice versa. So the two locations could be so far apart they might as well be different dimensions and you would be better off portalling between them, but you can still technically travel in the overworld between them and even connect them with a long road if you want.
>>
reposting here since /vitagen/ is cancer
>>568937479
>https://altarofgaming.com/playstation-vita-models-color-variations-limited-editions
>Minecraft is the only western game that got an exclusive Vita variant
just how big PlayStation Vita Edition was in Japan?
>>
>>568936989
>might be cool if instead of small frequent additions they did just one maybe once a year and put all their little ideas into one big drop
Oh you mean like Minecraft 10 or so years ago? Sorry, that's now how it works anymore.
>>
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>>568937608
What are you talking about? There's a Call of Duty one right near the top of the page.
>>
>>568938424
My mind just completely ignores Black Ops Declassified existence kek
what a awful game
>>
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the red shrubs are cool an all but they look so out of place anywhere else, if they're not gonna let use take biome color grass and place it somewhere else then at least add a red peat moss like regular moss and pale moss so we can essentially create the new biome anywhere we want. they already kept pale leaves pale and are keeping the new dappled leaves the same color too no matter where they're placed, red/orange moss to go with them would be nice
>>
>>568937542
But that would still require a substantial change to terrain generation. I fear we'll keep seeing new biomes added over the next 10 years, and it will become increasingly obvious how small or far apart they end up being
>>
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>>568939926
The funny thing is that we already have red bushes, so I don't know what their thinking is. Should have been yellow-orange, like a mid point between dry grass and crimson roots
>>
>>568939926
>>568941532
I think Its fine. The new normal bush they did in the last drops should be darker imo. It just blends too well with the grass and is too short.
>>
>>568941304
>But that would still require a substantial change to terrain generation.
Not really, you just need to know which noise settings to tweak in a data pack to make biomes larger. The warping thing would be trickier to implement, but then the /locate command exists, so we have the technology.

>I fear we'll keep seeing new biomes added over the next 10 years, and it will become increasingly obvious how small or far apart they end up being
It's also not as bad because they are only adding like 1 biome a year on average. The Pale Garden was a misstep because it somehow ended up being the rarest biome in the game according to the wiki, beating even the Mushroom Island, but the preceding Cherry Grove for example isn't that uncommon and I've seen some pretty large ones.
>>
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>>568939926
It looks kind of similar to Nether Wart as well too.w
>>
>>568932348
We see that evil temple there, anon.
>>
>>568913601
It's almost certainly gonna have a useless mod. The fact they didn't announce it initially with the patch like the cube/creaking means it's not going to be unique in a way. It's going to be pure filler instead
Watch them reskin the polar bear to a brown bear and call it a day. The laziest option
>>
The new mob with a The Dapper Creeper
it wears a mushroom cap as a hat
>>
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The new forest actually looks pretty nice without VV turning everything into plastic
>>
Does polymc work for modpacks? im trying to download modpack but it fails from both the zip and when downloading from polymc. it says it cant extcract modpack or create the instance
>>
>>568949759
Yeah that's why we've had resource packs adding autumn forests forever now
>>
>>568949759
I have no idea why they decided to show it off using unfinished java edition VV
>>
>>568949759
The new forest better be a large biome so you can actually build there stuff unlike the pale forest. The grass color there is nice
>>
>>568950769
>he doesnt play with large biomes
>>
>>568950895
NTA but fuck that. There is a badlands area in the world I play in that spans 3km with normal settings, it's no fun at all
>>
>>568950895
The existing "large biomes" because way too large with those. They just need to upgrade the "small" biomes like pale oak so it's more than just 2 chunks size. Especially with them adding new grass shading and biome fog effects to them now, it makes them appealing to build in but you just can't
>>
>>568950229
>unfinished java edition VV
I’m pretty sure that was bedrock
>>
>>568953578
It wasn't, it was definitely JE
>>
>>568950895
If I could manually control the sizes of all biomes then I would, I'm pretty sure there's something out there that messes around with world config in a data pack that I could find
>>
>>568955781
Hot but why does this art include a random render of a Hoglin?
>>
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>>568958627
artist sadly is a zoophile and worse, a bbc connoisseur (same thing desu)
>>
>>568958627
I'm guessing he either wants to pork her, or hog her all to himself
>>
>>568913601
How about giving us a useful mob you stupid retard?
>>
>>568955781
Efe would never. She's too pure

https://youtu.be/V2pmP3F_98g
>>
>>568932601
Make it three blocks wider on both sides, it's not flat enough.
>>
There is only Steve.
>>
>>568959878
I will not stand for Alex erasure
>>
>>568913601
You're confused because you're a subhuman with extremely low intelligence who doesn't understand what preferences are. The people screaming that the sulfur cube is a useless mob are not the same people who are begging for another useless mob in the dappled forest biome, we don't all share the same thoughts and opinions which is shocking because if you've had access to the internet for more than a day you'd already know this
>>
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>>568959767
comfy
>>568959878
It takes two to tango. A Steve needs an Alex. Efe is honorary minecraftian
>>
>>568932601
all the effort you put into making this as symmetrical as you could literally losing your shit over the build and you made sure the bridge didn't align with the door way
>>
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>>568900130
Agnes: Look at this beautiful door inspired by a traditional Swedish door architecture
Scar: We have the perfect toilet seat trapdoor guys

Based?
>>
>>568960569
I wanted to protest that none of the player skins beside Steven and Alex count or matter, but have to concede that Efe is the only one out of the news ones whom I even remember both in name and appearance.
>>
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>>568961206
Efe deserves our love. The rest can fuck off
>>
>>568943419
The mushroom island isn't that rare anymore I feel. Most of seeds have them within 5k blocks and they can be really big too.
>>
MOOSHROOMS
NOOOOOOOOO
>>
>>568960615
I love the way he's shitting on the update.
>>
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>>568963509
https://minecraft.wiki/w/Biome#Biome_distribution
>>
>>568964232
They need to tune down both versions of birch forests.
>>
>>568949834
PolyMC dev chases off all the tranny devs, it's now barely functional.
>>
>>568963263
I'm surprised this is the one character you people latched onto, given that she has tumblr hair and dark skin (personally, I'm not keen on her being full of golden accessories which kind of give a "spoiled brat" vibe, I gues)
>>
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>>568964976
>dark skin
I don't see the issue
>>
>>568964232
>Common biomes have fuck all to do in them
>Rare ones have all the cool blocks and spawns
At least make the desert useful for something other than ruining the whole biome farming sand. The mesa eventually gets spared once you have villagers
>>
>>568959878
truf
>>
>>568932601
You could use a bunch of trapdoors or slabs to make a raised bridge. Or make a dock on the house and cross via boats.
>>
>>568968370
Well, I wouldn't mind a boat, but they kinda suck in that they're annoying to dock. It would look weird.

Also, I think I like the idea of having the bridge branch out into a bunch of floating plantation platforms. You know, so I can get crop farms.
>>
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>>568966498
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>>568969460
Your data was not applicable to my case, so I amended it with the required information
>>
>>568969460
this is why you use a sulfur cube beforehand
>>
Ancient Builders cannot spread sexual diseases because they have no genitals and are thus free to build TNT cannons and Greek style temples instead of masturbating all day. Copulation happens via spamming the shift key.
>>
>>568973269
More like builders can't get STIs because STIs don't exist in a world where you can drink a potion to heal all wounds and cure all diseases. I can creampie Efe all night, and build monuments all day, without ever having to worry about even something as mundane as the common flu
>>
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Is this gonna be the biggest update yet ?
>>
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>>568977796
holy fuck
>>
>>568977796
You mean drop, right?
>>
>>568978021
Is a drop not an update
>>
>>568978193
Yes but the dapple forest update is tiny compared to major updates from the pre-drop era. It may be the biggest drop but it isn't even close to being the biggest update.
>>
>>568978432
Oh yeah you're right
>>
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>>568977796
>>
>>568979182
resin is okay with vanillatweaks desaturation
geysers are great
>>
>>568979182
>bundles
>nautilus
>geysers
>shit
Nah fuck off
>>
>>568979182
>bundles, more vegetation, copper golems
>fucking shit
>pale garden somehow isn't
kill yo self playa
>>
>>568979182
>bundles are bad
>more vegetation is bad
>more building materials is bad
>living scaffolding is bad
Actually kill yourself.
>>
>>568977796
I think this is going to be one of their bigger drops that they might even consider an update, it's definitely going to have more content than any other for a really long time. There's no way they'd show it off this early with only 6 new categories of "things"
>>
>>568977796
drops were a mistake. fuck the retards who cried about having to wait
it also screws over mods with the game updating so frequently too so it pleases nobody. mods can't update and there's fuck all content added anyway
>>
>>568977796
>>568980781
These kind of comparisons are misleading because not every item on the list has the same impact on the game, nor does it take the same time and effort to implement them. For example, making something craftable amounts to simply adding one small text file to the game, so to parade it around as a meaningful addition feels a bit disingenuous to me. Also this chart entirely fails to include any of the technical stuff which is often where the real meat of a drop is - data components, game tests, environment attributes, data driven mob variants/villager trades etc.
>>
>>568983184
>data components, game tests, environment attributes, data driven mob variants/villager trades etc.
Nobody can remember which update included each of these technical changes
>>
>>568983383
The wiki is right there
>>
>>568983184
If it's such a small change why don't they do it more often?
Sulfur can't even craft gunpowder, the entire fucking thing it's used for irl. Peaceful still has no gunpowder income besides loot chests
If crafting is simple to add then adding mob drops is even easier. Add sand to the husk's dropped items and you've solved a huge issue with sand being finite

Disingenuous or not they aren't even solving simple shit
>>
>>568983475
Now how do you represent those visually or succinctly in a chart?
>>
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>Defending nothing patches because muh data components and technical changes
Are we pretending that the major updates didn't also do that too?
>>
>>568984768
No?
Where did you pull that from, your ass?
>>
>>568984896
That anon was clearly defending it calling the technical stuff the real meat of the drop
>>
>>568985115
I'm pretty sure his point was that the technical changes should be highlighted when comparing the drops between themselves, he didn't say anything about comparing with the larger previous updates at all.
>>
*tinkers question*

can I put blaze blood on a normal smelter tank or it gotta be a foundry?
>>
>>568984272
>data components
Image of any item, ideally a tool or a weapon.
>game tests
Game instance block.
>environment attributes
Screenshot of a sky or water of a customized exotic color.
>data driven mob variants
A pig.
>data driven villager trades
A villager.

>>568984768
That comment was aimed only at how that specific chart (misre)presents information, including trivial shit but omitting bigger things.
But also, yes, the amount of technical changes skyrocketed at around the time of 1.20. Between 2018 and 2024 the data pack format went up from 4 to only 41, but there have been so many changes in the last couple of years that it is now 101.
>>
>>568983184
Probably because nobody gives a fuck about the technical stuff desu
>>
>>568986080
If nobody gave a shit about technical stuff there wouldn't be so many data packs out there (and mods, since a lot of their basic functionality is done though in-built data packs these days).
>>
>>568983184
That's specifically why I typed out the words "only 6 new categories of "things"" hoping someone wouldn't be stupid and misinterpret my post but that's my fault for expecting too much from people on 4chan
>>
>>568979182
Precipice is a good disk
>>
>>568986080
Modders do
>>
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>>568986080
I love the technical stuff, it allows me to do stuff like the core shaders in resource packs to make fog look better, or bright back the bright, large stars from beta, or make Nether fog start further away like it used to. Etc

And then in terms of datapacks you can do all sorts of stuff like change the world gen, add new custom biomes, etc.
>>
>>568950895
Large biomes removes good chunk of terrain clash from neighboring biomes. You play that if you want you terrain to be even more flat than vanilla MC. Also doesn't fix vanilla being 10% water 90% land.
>>
>>568982104
>it also screws over mods
This is Microsoft's wet dream and it finally comes to life.
>>
>>568997804
>Meanwhile they make millions off the MC marketplace
>And are putting in all these datapack tweaks in every drop
They definitely just want people to make mods so they can stop making content themselves
>>
It sucks that we're still getting this content drops type of bs but at least /mcg/ seems to be fairly active now.
>>
>>568924286
deserts being right next to snowy mountains was kinda awesome though
>>
I don't mind waiting a year for a new update. what I do mind is waiting a year for a new update after they already announced it and showed it off. you have the blocks already just let us play with them!
>>
>>568982104
Exactly this. It would be way better if they gave us one larger update per year. Like waiting a year is not that bad. Especially if we get something that is at least somewhat worthwhile.

This might also be the TF2 player in me talking. Since the last time that game that I also play got an update was nearly a decade ago. So yeah, waiting just one year for a major update is at least "ok" compared to that.
>>
the problem with the yearly updates wasn't that we had to wait a year, as mojang seems to assume. the problem was, we had to wait a year AND then the updates were still Juan-quality. like the Trails and Tales update was arguably worse than some of the smaller drops that have come after
>>
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>>568979182
Bundles have some great use cases. Resin is the best scaffolding block. The new vegetation is a nice addition. The additional copper stuff is great for building. Cinnabar and sulfur are good additions. Geysers are great and I've already played around with them in the snapshots, which I rarely do. You're far too negative
>>
>prerelease 2 removed attribute swapping
uh oh pvpfag melty
>>
>>569023081
Resin? What does it do better than scaffolding or the ancient slime blocks? I ask because i can't find fuck all of a pale forest but never bothered with wandering trades (I stay underground most of the time).
>>
>>569023579
I used Chunkbase to find a pale forest and then brought some hearts home to make a resin farm. It's great because it breaks instantly even without a tool, and doesn't have the limitations of scaffolding or the bounciness of slime. It's strong color also makes it really easy to spot for when you want to take it down
>>
>>569012723
I'd say they want Bedrock mods, since they get a cut for each one sold, but don't want Java mods, since they tend to make Mojang look bad in comparison. But the fact is that they've used Create in marketing, so who knows. Maybe even Microsoft doesn't know what they want, which would make sense considering their history
>>
>>569016556
This is tangential but still, one of the things I always loved about World of Warcraft was how the zones seemed to give no shits about what they were bordering. You could have all these different and interesting environments separated by a simple mountain chain or river or something. It added a lot of life to the world, and made me want to explore even when I didn't need to for leveling. It was always exciting to go to the next zone ones the current quests were completely. Minecraft is far too bland on that front. I really just hate realism, I guess
>>
>>569024171
Don't even care a lot if the biome distribution is samey, but the terrain itself can be too uniform. Is either uninformed castraded hills or uniform looong to traverse single mountains, sometimes spiced up by a river.
>>
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>>569024332
WoW zones look very different, both aesthetically and in terms of the terrain. Minecraft is striving for realism, while still wanting uniform distribution to ensure no one biome ends up too far away from world spawn
>>
>>569024673
If modern terrain looked more often like this I wouldn't mind it.
>>
>>569024332
"sometimes"? look at how many fucking rivers there are in >>568963509
PS what they should work on fucking proper rivers so they aren't just all at sea level
>>
>>569023579
Funnily enough I'm pretty sure I've obtained the ingredients for a creaking heart before I ever actually found a pale garden biome. I got pale saplings from a wandering trader, and resin clumps from woodland mansion chests. I did eventually find a pale garden biome later (it was disappointingly tiny) but the point is that hypothetically you can get a resin farm going without ever finding the biome
>>
>>569025557
Yeah I fucking hate this, a lot of the terrain is too elevated these days but rivers are always at sea level so they end up creating these steep valleys fucking everywhere. If they ever figure out how to properly do downflowing rivers that adapt to terrain elevation with waterfalls and shit, terrain generation would instantly become 10x better
>>
>>569027812
Mojang can't even figure out how to make villages generate on slopes without the roads being all fucked, so there's no way they're figuring out rivers any time soon
>>
>>569023081
>Bundles have some great use cases.
such as? I've never seen a reason to use them over shulker boxes
>The new vegetation is a nice addition.
I still think leaf litter looks awful. the rest are ok
>Cinnabar and sulfur are good additions.
they may be good building blocks, but the biomes look awful
I agree with the rest. not the original anon, btw
>>
>>569029345
I have several bundles in my ender chest (most are inside shulkers for further compression) for items I don't need that many of. One has a crafting table, a stone cutter, a furnace and some coal, and things like that. Another has saplings, since I'd rather have 1 bundle with 4 stacks of 16, than use 4 slots for full stacks. They're also really useful when exploring very early on, though I do stop bringing them once I get shulkers

Leaf litter can look bad sometimes when it's littering the entire forest, but it looks great when used with more purpose. And since building is what I'm interested in, rather than naturally generation, I see it as a good addition. They could dial the spawn rate down a bit, though

As for the sulfur caves, again, I don't care about the terrain as much as I care about the blocks. They could have done a better job designing the caves, but I'm not going to be spending much time in them either way. I'm just glad we get some primary colors to play with
>>
>>569029345
>such as? I've never seen a reason to use them over shulker boxes
Are you trolling? Shulker boxes and bundles play completely different roles, for one you don't need to place a bundle down to use it, but more importantly the point of bundles is to bundle together various things that you have small quantities of so that you get a mixed stack taking up just a single inventory slot, things that otherwise would have taken an entire row of inventory or container slots. This means less inventory clutter, and now you can bring more loot, or more building materials, or whatever you are doing, using fewer shulker boxes. If you don't see how that's useful I have genuinely wonder if you even play the game.
>>
>>569030115
>>569029345
leaf litter would've looked better if it wasn't autistically spammed everywhere. It should only generate near the trunk of a tree and almost never over clear sky.
>>
>>569031023
It should be part of the tree generation. When a tree is planted, a 5x5 or 7x7 area centered on the log should be populated with leaf litter, with a lower chance of spawning the further from the center you go
>>
>>569031327
It should come from leaf decay, not tree growth. Only in chunkgen would it populate around trees just to make it part of worldgen.
PS get rid of sticks from leaf decay, stupid fucking idea. Have a 1:1 craft saplings into sticks.
>>
>>569031921
That's what I meant by tree generation, but I probably should have made that more clear. I don't want leaf litter to appear when a tree grows from a sapling. I'm also not a fan of the idea of having it spawn from leaf decay, since I don't want extra work while clearing out a forest and you can already dry out leaves in a furnace to create litter
>>
I'm bored, I'm building Atlantis.
>>
>>569025557
Rivers are so tiny it just feels like a they were just hills.
>>
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I thought alex was a young sweaty fit tomboy
>>
>>569032418
My bad, I did interpret it as spawning when a tree grows. ("Tree generation" in terms of, the code that runs when it decides what shape a tree takes, which happens whenever a sapling grows, not just during worldgen)
You make a good point about additional work when clearing trees, I can accept it instead being just the furnace recipe as you say, with only initial worldgen being the only natural sources otherwise.
>>
>>569030115
>>569030510
I've never actually played in a version with bundles. please forgive
>>
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>>569034493
I thought Steve was a young, physically-fit alpha chad. Guess we were both wrong
>>
big fat alex
>>
>>569038501
How about average-height voluptuous Alex?
>>
>>569045552
No. This is unconditional.
>>
>randomly discover missing versions of Minecraft
how do I report this to omniarchive without registering a pisscord account
>>
That fucking Minecraft World redevelopment got rid of a ride that I really liked as a kid fuck you Jeb.
>>
>>569046154
send them a mail with the files in a cd
>>
>>569052358
they don't have a PO address on their website
>>
>>569052670
email?
>>
Happy Birthday, Notch!
>>
>>569052837
Nope, literally nothing
>>
>>569045637
>>
>>569046154
upload it here, and maybe someone else will do it for you
>>
>>569055124
>upload
here's the kicker: I didn't download anything, I just found links to necessary files on Sony servers (lost versions of Console Edition, yeah)
from what I understand the cunts just indexed NoPayStation database, which is incomplete, and didn't try to research further than that
>>
>>569055456
so post the links here and maybe someone with connections to omniarchive will see it later (after this thread hits limit or on external archives)
no need to be cagey about it
maybe someone in >>>/g/asdiq/ (current archiving general, looks like the old data hoarding general died) will be interested too
>>
>>569053215
Huh. Did not know he was born on the 1st of June.
>>
happy pride month /mcg/!!
>>
>>569057478
tldr what I did is that I looked up CDN links on archive.org and got .pkg files that aren't available in NPS database
https://web.archive.org/web/*/http://gs.ww.np.dl.playstation.net/ppkg/np/PCSB00560*
https://web.archive.org/web/*/http://gs.ww.np.dl.playstation.net/ppkg/np/PCSE00491*
https://web.archive.org/web/*/http://gs.ww.np.dl.playstation.net/ppkg/np/PCSG00302*
(That's for PS Vita, don't want to look at PS3 stuff atm)
so far I've spotted some 1.1x patches that were previously unavailable
>>
>>569059843
also yeah someone should check other potential archives (archive.today, megalodon, etc) for ANYTHING that might've been saved over the years
>>
effo
https://www.youtube.com/watch?v=BhNrqXsGHQw
>>
How do you know what kind of base to build?
>>
>>569069876
You walk around your world and think about what might look good in it
>>
>>569075647
You might as well ask some AI about that. Seems unlikely that someone here would know
>>
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Two more weeks and I'm turning this thing into a monorail
>>
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>>569024673
I'm glad they're adding a fall-like biome. We do need more grass/water tint and fog changes for biomes though. Give me a magical forest with a blue/turquoise grass with a blue fog glow
They don't even have to add new blocks or plants to it. The fact it's just a different environment aesthetic gives a ton more inspiration and builds you can make there.
>>
does anyone on /mcg/ actually care about Dungeons 2?
>>
>>569092551
no one cares about Dungeons 2, period.
>>
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>>569090661
i really hope the addition of the dappled forest was inspired by hytales autumnal biome because that means a magic forest like you described might be in the near future too. i know people don't want minecraft to copy hytale or hytale to copy minecraft, but if they inspire each other to make similar content in their own way that's a win for everyone. i've always been a fan of mystic forests in video games, the less green and more blue/purple the better
>>
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>>569094497
It's amazing what a simple grass/water biome tint does. It can change the entire feel of a biome without actually adding any new blocks
Like there's a reason people prefer to build in jungles, not because the jungle trees. but just because how vibrant everything else also is. if there were more blue, purple ect ones it would have the same appeal
>>
>>569095938
Why am I only now realizing sugar cane uses biome tints?
>>
>>569095938
What's that 6th one?
>>
>>568912172
I'm looking forward to not having to bloat my shit up with biomes o plenty to get a comfy forest cabin too
Shame it'll take 40 gorillion years and five more forge forks for that to happen
>>
>>569098173
I only realized that a couple of months ago, when I noticed that part of my sugar can farm in a Dark Forest biome was overlapping with a river biome and some of the sugar canes were lighter than the rest.
>>
>>569100561
nta but i think the 6th one is the cherrygrove biome colours
>>
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>>569105458
Huh I think it is. I've never noticed it was that light before. All the pink there skewed the perception. Since you don't really find water that high either to see that water color either
>>
>no pride month tweets or pfps from @Minecraft or @Microsoft

sisters...
>>
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>>569106231
What about the wool stairs tent
>>
>>569109597
The old flag without the triangle bit on the side to honor black indigenous trannies is problematic now so they'd never reference it anymore.
>>
>>569106231
there's a global pride nuking going on
check out runescape they fired all trannies
>>
>>569112595
as someone who still plays osrs i remember that shit storm and how they claimed that when they all leave (the players) runescape will be doomed. someone did the numbers like a month later and the player count didn't change from the usual average. they either kept on playing or the numbers were so insignificant that they in fact did nothing to harm either game. i think everyone is just fatigued
>>
>>569112595
based if true
>>
>>569106207
>you don't really find water that high
so do all bodies of water in a standard MC world really just spawn at sea level?

I mean things like rivers and those small ponds.
>>
>>569118234
> just spawn at sea level?
Yeah you wont see a pond/river in a cherry grove or pale oak forest really. So seeing those water colors is rare without you placing them yourself

It's a bit of a shame really, having water spawn at higher elevations would make some cool natural ponds that could trickle into waterfalls
>>
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>>
>>569119976
>>569118234
this is one of my biggest complaints with world gen, i remember there used to be random pools of water everywhere
>>
>>569120653
>They want world gen to be realistic
>No mountain lakes/rivers which are necessary for the water cycle
The flat rivers we have don't make much sense anyway. If water sources spawned on mountains they would flow down into natural rivers giving them an "origin" point.
>>
I dream of proper waterfall worldgen
>>
>>569119976
>>569120653
>>569121872
>>569125164
Maybe when we get an actual major update...they'll also work on the worldgen a bit? We can hope. Until then, we at least have datapacks and mods.
>>
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>>569120653
>See a cliff face with 1 water/lava source creating a water/lavafall
>Literally never see that anymore
Terrain is all rounded out instead of flat faces and liquids don't spawn there anymore..
>>
>>569126474
I've always been hesitant about using a datapack for different world gen
How does it work if you start spawning chunks without it on? (Due to a new update or it breaking) Do you get ugly chunk borders?
How does it work with stuff like seed map? Can you still location biomes/structures with that if you're using a datapack for worldgen?
>>
So what was the update that neutered worldgen again? I cannot remember.
>>
>>569126742
Shit, those are really good questions. Never really thought about all that.
>>
1.7 ruined the game with its worldgen
>>
>>569129998
this but beta 1.8
>>
>>569126752
beta 1.8
I dropped my world soon after "upgrading" from b1.7.2 because after checking out some structures I realized it's no longer fun to explore.
It only became okay again in caves & cliffs - didn't go back to previous world gen, didn't restore almost anything that was taken away, but offered a lot of great looking completely new aspects which largely make up for what we lost. I still miss most of what was unique to beta, but playing new versions is a better experience.
Actual beaches.
Waterbed which isn't ugly patches.
Crazy world gen including floating islands and overhangs outside of eroded savanna and rarely couple other places.
Mix of proper cliffs with flat terrain and not just rolling hills everyfuckingwhere.
Probably forgetting some.

New mountain ranges or caves are spectacular though, caving especially is so much better nowadays. Higher build limit does wonders too. There are too many ravines but I love the large holes in the ground or mountain sides which never happened before. So many new biomes and blocks to choose from.

>>569120653
I think nostalgia is clouding your judgement a bit, there weren't very many water pools outside of sea level back in beta. Remember things looked different because of much smaller scale.
>>569126543
Random (lava)waterfalls still happen and can be much grander. Go visit more mountainous biomes like cherry grove and meadow.
>>
>>569131304
>it only became okay again in caves & cliffs
The overworld generation was fixed somewhat but I still don't like the caves desu
They're fuckhuge and everywhere. And since almost all of them have overworld entrances it kinda also ruins it in a way because you can spawn in next to a cave, drop down a waterfall, and then have diamonds within 5 minutes. I would honestly rather the older caves with the newer cave biomes
>>
>>569126543
Unfortunately I see this way too often in my world and I wish I didn't, there shouldn't be random bursts of lava flowing down hillsides and setting fires to everything. I mostly see them flowing between two high areas of plains broken up with a river and the lava runs down into the water turning it to stone. My autism has me remove them all and wait for the lava to stop flowing and repair any damage that's done, which includes replanting trees that burned down
>>
>>569090661
>>569094497
You'll get teal and you'll like it. Jokes aside, I've been wanting dyable grass and leaves for a long time, but I think Mojang have decided against that. I'd love more colors to use in building natural terrain, but an end update or a new dimension is probably the only way we'd get any. The overworld is still locked down as "mostly realistic"
>>
>>569095938
Shame there's no way of changing the biome in an area so you can choose what colors you want. Especially since it's possible through commands, so all we'd need is some new splash potion
>>
>>569126934
Yeah I've always been curious how it worked. There's really not too much info surrounding datapack worldgen integration with vanilla. Might have to be a hands on test to see how the biomes match up with a seed map. And generate some chunks after disabling it to see how it blends(if it blends at all?)
It could change the biome shape borders or where they're positioned entirely, or just alter the terrain instead while keep the vanilla biome borders. I'm not sure how datapacks for it work. Anyone have experience with world gen datapacks to offer any knowledge?
>>
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>Poplar tree
>It's FUCKING RED
>Poplar trees' leaves actually only ever get yellow, or slightly orange
>It's fucking tiny
Did anyone at Mojang ever see a poplar tree?
>>
>>569137186
That's a black poplar.
>>
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>>569137449
You can't say it on 4channel, man.
>>
>>569137186
I never bothered to translate it until now. WTF it's topola. The hell was Mojang thinking? It's the light, thinnest/most vertical tree but they made it a dark ball.

>>569137449
It's called poplar, NOT black poplar.
>>
>>569121872
That would require a complete overhaul of worldgen since biome distribution would have to be built around rivers and lakes.
Or maybe I am overthinking it and you'd do current gen and then do a second pass with the river's origin and path to a swamp/large lake/ocean biome. But I assume trying to layer what's essentially a very large procedurally generated structure over worldgen would cause big chunk delay (like spawning in and then a river spawns on top of you).
>>
>>569137747
Wait until you find out what the black pine is called
>>
>>568912172
Are all the leaves just fixed their relative colour? Autumn Leaves are nice but just having a tree with orange leaves is a super cheap solution
>>
>>569120653
Those small pools were absolute fucking cancer. They're ugly as fuck and leave trees and tall flowers half-cut and hanging in the air. Good riddance if they actually removed them. I wouldn't know though because I've had them and their lava counterparts disabled via data packs for years. The lava ones are even worse because they cause random forest fires. Both can go fuck themselves though. Unfortunately I've had to do a lot of road building in old chunks lately where the terrain is still riddled with that shit and I've had to backfill so many of them. Fuck those pools and fuck everyone who liked them.
>>
>>569142773
How is it cheap? Azalea leaves are always green, and poplar leaves are always yellow, orange, or red
>>
>>569142651
hitler pine?
>>
>>569143259
No, you're thinking of the anophthalmus hitleri
>>
>>569137782
>It's called poplar, NOT black poplar.
They probably want to avoid it's real name, which is actually "populus nigra"
Not all birch trees are white, but here we are. In game they're silver birch trees, but just called birch for an all round term
>>
>>569143653
Except everybody knows birch as the one tree type with white bark and small black spots. Meanwhile black poplar is some niche variant opposite of what everybody thinks when you say "poplar".
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>>569126742
>>569136917
It depends on what exactly the data pack changes.

Data packs that only tweak the existing biomes blend with vanilla chunks seamlessly, since the underlying terrain generation is not controlled by the biomes themselves and therefore is not affected by the data pack. Theoretically, all structures should also remain in the exact same locations as in vanilla. One such data pack I like is Arboria, although it has some stupid features that I've had to disable manually.

Data packs that modify the underlying terrain generation are trickier, but the game still tries to smoothen out the transitions, just like it does between pre- and post-Caves and Cliffs chunks. Picrel shows a transition between the terrain before and after the Tectonic data pack was enabled. It's not perfect, you can see where the terrain suddenly begins rising up and there are even some partial hard cut chunk borders, but IMO it's tolerable.
However, you can also see that the biome distribution changes slightly (the biomes on land continue as they were in vanilla, but the land and the oceans themselves aren't necessarily always in the same places as in vanilla). As a result structures are not necessarily going to be found in the same locations as vanilla, if you care about that. A bigger issue with structures though is that near these terrain transitions you will sometimes see structures generate at the wrong altitude (e.g. floating in the air), which happens because their location would have already been determined by old terrain if it is close enough to existing chunks.

Data packs that add new custom biomes, however, haven't been safe at all in my experience. I've tried Terralith a couple of times in the past and it creates hard cut chunk borders everywhere. Also they'll corrupt your world if you remove them, since the game shits itself if it sees a biome ID it doesn't recognize (the wiki has an instruction on how to repair that, but I have never tried it).
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>>569146864
Well consider this an educational lesson for you and anyone else who has the same issue, that there's more than one type of poplar tree
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Yeah I ain't reading allat but from what I skimmed the new trees are nigger trees or something so lol.
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>>569143653
I, for one, am glad they're calling it poplar instead of black poplar. It's about time we race swapped something in the other direction
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>>569023423
https://feedback.minecraft.net/hc/en-us/community/posts/46289008937357-Revert-attribute-swapping-changes
There was another post asking to bring back attribute swapping that was coming close to 10k votes but I don’t see it anymore, it might have been removed? From what I understand, how they fixed it means you can’t swap to an item and use it in the same tick, which makes a bunch of advanced pvp tech basically impossible
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>>569151862
Is attribute swapping like wave dashing in SSB Melee? Seems kind of dumb
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>owned by Microsoft
>still use Jira instead of GitHub
why? Jira blows
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https://www.minecraft.net/en-us/article/minecraft-26-2-pre-release-3
new prerelease, they reverted the patch to attribute swapping but clarified that it’s not “supported functionality”, and will still be fixed in a future snapshot
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I don't understand why mojang hates fun. who gives a fuck if attribute swapping is an uninteded mechanic? the majority of players will never see or use it. just let the autists who spend the time to learn this niche mechanic use it. it doesn't break the game or anything
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>>569154523
It's the result of a fundamental flaw of item attributes so it should be patched, HOWEVER they should also embrace the community that liks that behavior and implement an intentional way to keep it in the code.
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>>569155354
how does the flaw affect normal gameplay negatively? if there is no answer to this, why does it need to be patched?
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>>569156476
it affects datapacks & mods
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>>569156620
how so? genuine question because I don't use datapacks or mods
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>>569155354
>implement an intentional way to keep it in the code.
I'd rather get an enchantment update that adds new gimmicky enchantments that give every weapon type different combat strategies.
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>>569153385
GitHub doesn't have a full-on bug tracker, though. Isn't it just a simple forum for issues?
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>>569154523
>it doesn't break the game or anything
Isn't it basically required for "high-level" PVP? You could argue that's breaking the game by forcing people to learn a mechanic the game doesn't support or teach, just so they can keep up with veterans
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>>569160351
Or that create synergies. Like hitting someone with an axe causes you to shoot up into the air, allowing you to swap to a mace for when you land. Another, much simpler, idea would be that one weapon applies a debuff that another weapon procs for bonus damage



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