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File: progress.mp4 (3.67 MB, 982x720)
3.67 MB
3.67 MB MP4
just like make game!

>Demon Day
NEXT: https://itch.io/jam/agdg-demo-day-69
Previous: https://itch.io/jam/agdg-demo-day-68

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
Use AI

>Previous Bread
>>569811949
>>
What game genre isn't saturated at this point?
>>
>>569903602
Volley ball games with boob and butt physics. With lolis, of course.
>>
is agdg tired with pixel games
>>
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I am right now at my point where I just wanna give up my idea and do an autobatter hentai pokemon clone with AI.
>>
>>569903369
kino
>>
>>569903776
yes
>>
>>569903776
I'm still working on my 9 thousandth hour of pixel art.
>>
>>569903845
isnt every game made of pixel?
>>
>>569903912
wow just 1000 more hours and you'll be a pro
just to check you are working on it 8 hours every day, 18 hours at the weekends? Don't slack off.
>>
>>569903783
>an autobatter hentai pokemon clone
already exists
>>
So being told to work on your games and skills really pissed off the nodevs huh?
>>
>>569904383
post game
>>
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>>569904383
No game?
>>
>huh, nodevs saying stupid shit boomerish shit about how yesdevs are too lazy nowadays really pissed off the yesdevs, huh?
>>
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>>569904665
>>569904684
Working on it right now
>>
NEW 'GOON LORE:


Looks like Faust` is powertripping again. In any case, I will answer a few replies before I was so rudely interrupted by the Great Devourer of Hot Pockets.
>>740609197
It's on a MacBook Pro with an M3 Max CPU and 48 GB RAM. These numbers are from running it in an Intel-based Unity Editor version via Metal with Claude agents running in the background. I hope to find a way to cram this fucker into my sister's PS VITA, but I doubt it will actually be able to run without wiping out her Dangonrompa games (I see it as a noble sacrifice, but I am not a girl).
>>740608697
I sent you an email with the most professional email address I have (which I will not share here).
>>
I know crumble irl, and he's posting his new game here under a pseudonym. just thought you guy should know
>>
>>569905005
wow, that's an impressive game. How many hours did this take? And how many hours did you put into it today and yesterday?
>>
Wow, 5 whole files. How many hours in are you?
>>
>>569905113
Hi crumble
>>
>>569905113
>I know crumble irl, and he's posting his new game here under a pseudonym.
Is it that shader dev from /v/? I find his behavior odd and he has never denied being crumble.
>>
>>569903602
Any genre that isn't over saturated is too niche to do well on steam - unless you're a nepobaby.
>>
please draw some map ideas for my game, top down layouts in paint saaars please
>>
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>>569903602
>>
>>569903845
I guess I gotta learn 3d now
>>
>569905005
>this nigga is working on account creation before he starts on the game
lol, he must have good game design documents
>>
>>569905516
kekypow
>>
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>>569905475
>>
>>569905516
he's a professional software engineer who has more talent in his pinky finger than this whole general btw

he's made things you wouldn't believe

tens of thousand of hours honing his skills, 8 hours every day, up to 80 hours every week. when he shows his game you WILL be btfo.
>>
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>>569905475
10k hours in paint for you, sir.
>>
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>>569903712
good idea
>>
>>569905774
cringiest nation on earth no cap
>>
>>569905186
I don't know how many hours exactly I have in it to be honest. Originally I was only the artist, designer, etc. so I have hundreds of hours in that but I am redoing the codebase from scratch which is probably at 20 hours or so? Idk. The code is coming quicker than the assets though.

>>569905223
5 scripts, and currently 14 scenes of the redo. Picture is the folder of all the assets.

>>569905516
Are you saying you think it's better to add the account structure and database and all networking elements after you finish the game? Sounds terrible.
>>
>>569905936
>he says this while talking like a street monkey
>>
>>569905978
may we see your game? I don't see what an image of a folder properties has to do with it.

I mean, this is your prime opportunity to utterly destroy us. Why won't you take it?
>>
>>569905936
>jealousy
>>
>>569903783
is this your dream game cris you always come back to it
>>
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>>569905978
My game would eat your game for lunch.
>>
>>569905978
that other anon mentions a good point if you are doing a game like this you better have a GDD or you'll end up burning in development hell
>>
>>569906151
No, I don't care to destroy you as I am not a child.

>>569906284
Cool.

>>569906532
Who doesn't have their game mapped out and documented as they come up with ideas and plans?
>>
>>569903369
>>How to WebM
>Use AI
chatyipiti doesn't support mkv format, what do?
>>
>>569906710
>I am not a child.
You say this a lot. Makes me wonder why you're so insecure about this.
>>
>>569905226
I'm not crumble.
>>569905392
No, that anons basically cris with a longer attention span.
>>
>Between sleep, work, and showering/eating they expend 16 hours a day on the bullshit and are left with 8 hours of free time every day max or less during the week. That's a whole secondary work week worth of hours to learn new skills and practice them or ~2000 hrs a year not including weekends and holidays. The rule of thumb when it comes to learning new skills is that it takes 100 hours to become competent in a skill and place you above others and 10,000 hours to master it with a large amount of difference inbetween. That means in 5 years if you worked on your game every day you'd be a master game dev. If you started at 18 you'd be a master game dev when you turned 23. You people are just lazy.


>Yes you did lmao. I have more real world experience than you probably ever will. I've also achieved many things in multiple fields. Also spending 40 hours a week working on skills isn't nonsense.

>I've spent 80 hours in a week before on one 3D model/sculpt easily. What do you mean "look up what" literally every accomplished professional has put in those hours.

>My gamedev progress is extremely varied depending on which skillset you want to describe. I have way over 5000 hours in music production for example. I probably have over 2000 in 3D rendering, and a few hundred in software/programming.

>Meanwhile I hit a bug or issue and I just brute force troubleshoot it for 8 hours straight and lose sleep then dream about it because I was dealing with it for so long.

he's actually right though.
>>
stop trying to dox and name everyone just because they act odd
yes, there are multiple autistic weirdos here welcome to gamedev
>>
>>569906710
>Who doesn't have their game mapped out and documented as they come up with ideas and plans?
people who actually develop games as opposed to "ideas" and "plans"
>>
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Reposting here in case someone has a solution instead of just laughing at me
>>
>>569906897
What's insecure about it. It's just a really obvious thing that's noticeable once you hit a certain point. The things that you worry about are things that are trivial and pointless to me. It's pretty much exactly this clip here https://www.youtube.com/watch?v=p69XxYjfx-k
>>
>>569907065
troubleshoot your computer nigga, we can't do it for you. unironically ask ai if you're not super tech proficient. Open a terminal and find out if your video card is detected, if its working, the drivers, known bugs in godot, etc.
>>
>>569907065
It literally tells you the solution. Your card doesn't support DX12.
>>
>>569907065
what happens when you try with that command --rendering-drive opengl3
>>
>>569907065
>godot
found the issue
>>
>>569907246
he probably doesnt want to develop for opengl, nodev
>>
>>569907170
You'll quit your game in 2 months then blame us.
>>
>>569907065
have you tried reading? go work a chocolate farm to buy a PC from this century, jamal k'wabe
>>
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I know I wasn't really working on this but still I've made camera orbiting thing today
>>
>>569907185
The card is detected, godot sees it in the debugging terminal
But it takes a gazillion years to load
I just updated the drivers and restarted the pc, issue persists
>>569907221
But its supposed to
It doesn't make sense, it's a 4060.
>>
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>I have more real world experience than you probably ever will. I've also achieved many things in multiple fields. Also spending 40 hours a week working on skills isn't nonsense.

>I probably have over 2000 [hours] in 3D rendering

>I've spent 80 hours in a week before on one 3D model/sculpt easily. What do you mean "look up what" literally every accomplished professional has put in those hours.

>You people are just lazy.
>>
>>569905497
can someone high IQ decipher this? why are there two types of values on the Y axis? what do the green bars mean? what does the line with the plot points mean? what idiot made this graph?
>>
>>569907015
No offense but if your game scope is anything beyond a simple game there's typically going to be some sort of planning.


>>569907065
You're old ass GPU doesn't support DX12, consider using godot in opengl and not directx mode.

>>569907386
I highly doubt after all the months of work I've already put in I would suddenly quit and it would be because of retards on an anime website.
>>
>>569907880
>highly doubt after all the months of work I've already put in
months of work for 5 files related to account creation. lmfao you'll finish your game by the time I'm dead
>>
>>569907880
>>569907590
>>
So is it a bad idea to follow tutorials instead of learning? i'm basically
>Want a mechanic?
>Watch a youtube tutorial
>implement it
>Repeat
>>
>>569908013
You have pretty bad reading comprehension don't you? I'm guessing ESL or poorly educated iphone baby zoomer? Maybe try rereading my posts and figuring out the actual time spent on the codebase so far, I know you can do it if you put your mind to it lil guy.
>>
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>>569907880
>You're old ass GPU doesn't support DX12
But its a fucking 4060!
Which godot sees!
>>
>>569908063
thats basically what gamedev is
>want an engine?
>read a book on game engines
>make engine with all the shit they gave you in the tutorials
>>
>>569907880
If you don't have a coherent game that can be fun-tested in like 3 weeks tops then your scope is way off, and you're working completely backwards judging by the script names.
>>
>>569903776
No, I'm gonna start making a pixel game.
>>
>>569908189
Juan doesn't know how to program stop using his shitheap engine
>>
>>569908063
it works until it doesn't. make sure you understand what you're doing and why at every step of a tutorial, and try to take time to do some things on your own to develop that skill. One day you'll want to do something but there's no tutorial for it.

>learning
ive always found this to be a bit of a meme. besides getting a decent understanding of the tools you're using the only real learning IMO comes from trying to create things. So long as you're working on something you're learning.
>>
>>569907554
>But its supposed to
>It doesn't make sense, it's a 4060.
Update your drivers, make sure you didn't buy your card from temu and test something else that has DX12.

>>569908168
>restarting your project resets your hours put in
Months of work for 5 fucking files, lmao.
>>
>>569907723
How does it feel like to be this stupid? Can you tie your shoes on your own or is there someone that helps you?
>>
>>569907590
How come you leave out the part where he says he only made that quickly as a shitpost here? I actually remember when those were being posted last year or something. He was making fun of a bunch of anons shitty art and was redoing their stuff quickly including fagoons causing fagoon to have a meltie.
>>
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How do I become a funny game developer with a sense of humor?
>>
>>569908168
>>569907590
Why are we not allowed to see anything about this game besides 5 random script names related to creating accounts?

>>569908418
because it's the only thing he offered to show off his 3d art?
>i only did it quickly its not my true skill trust
is the oldest excuse in the book
>>
>>569908427
Watch Jack Blacks entire filmography.
>>
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>>569908346
>>569908261
Started a new project, copy and pasted the same code, now it works instantly
Must have poisoned something in the project folder, somehow
>>
>>569908063
Nope that's exactly what gamedev is, used to be books, then websites and forums, then youtube tutorials, and now AI serves the same purpose.

>>569908189
Then update your driver or roll back your drivers and do a clean install, clearly you have a driver issue.
>>
>>569908427
ask grok lel
>>
Give me one reason why I shouldn't completely casualize my game and then add a central farming mechanic so that it becomes an incremental farm game with 10x the playtime while appealing to a genre that people can easily recognize
>>
>>569908427
>picrel
have you played it?
>>
>>569908063
Well I'm using youtube to learn
I assume I will eventually run into some issue I need to solve myself so I try to absorb everything I copy and understand why, even when I ask AI for code I ask to explain step by step
>>
>>569908791
I can't think of any reasons. Do it. (You won't)
>>
>>569908168
imagine accusing others of being ESL after
>You're old ass GPU
>>
>>569908219
I already have a coherent game, I'm redoing it and switching to solo. It'll be back to fun testing by the end of the week.

>>569908346
There's not even 5 files, there's 5 scripts. Secondly, yeah, if you fucking restart an entire codebase and change the entire structure then yeah someone elses months of work is irrelevant.

>>569908493
Because I don't want to show anything until it's slightly further along? "please please show game or your nodev, no no no not like that show more game or else" How about you show me your game?
>>
>>569908427
My understanding is that funny people are the ones who interact socially with frequency to be able to make comedy attempts and gauge the reaction of their audience. Other than that I believe it often takes a lot of creativity and quick thinking which might be innate and not be possible to learn but not being funny would not necessarily mean lack of those as there are also other factors.
>>
tutorial "devs" are so pathetic hahahahaha
>>
>>569909089
>or your nodev
>>
>>569909089
>doesn't even have a game and is already stuck in refactor hell
Then you have the gall to talk about scope.
>>
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>people are starting to believe me about my game
>>
>>569907458
cool melting effect
>>
>>569909089
>show more game
you didn't show any game?

You don't have a game, despite claiming you do. That's an odd thing to do.
>>
>>569909089
>I already have a coherent game
Cool, post it.
>if you fucking restart an entire codebase and change the entire structure then yeah someone elses months of work is irrelevant.
Someone elses work? Lmfao.

Nigga you're gonna run into a wall and realize godot is underpowered for what you're trying to do then you're going to restart your project again. I 100% would put money on this. Now I only wonder what engine you'll choose after... probably Unreal.
>>
>>569908204
>>569908312
>>569908638
>>569908886
You guys made me feel a little better, but how did the people making the tutorials learned?
>>
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>>569909053
I'm just simply retarded sometimes
>>
>>569909434
they realized they weren't good enough to be gamedevs so started grifting with "tutorials"
>>
>>569909434
they followed other tutorials, duh
>>
>>569909434
>but how did the people making the tutorials learned?
It's called documentation. Try reading once in a while.
>>
>>569909089
>dude i have a game trust me i just dont want to show it till later why? um I just dont feel like it. It does exist though. look, here's five files I wrote to create a player account, I can show you that.
>>
>>569909562
But as i said i'm not learning like i can follow the tutorial and implement something to fit my game, but come next week and ask me to implement it again and i wouldn't know without tutorial
>>
>>569909242
who is stuck in refactor hell?

>>569909376
I've shown more than you.

>>569909429
What imaginary wall am I going to run into? Literally already had it working smoothly in godot and scope tested. Unity on the other hand was unable to handle it. Unreal is absolutely retarded for this type of game.
>>
>>569909716
more than you've shown
>>
>>569909807
>who is stuck in refactor hell?
You, rewriting shit before ever having a single playable frame of a game that you can show, and being far more preoccupied with defending his anonymous honor here instead of actually working on his nonexistent game. You only get to talk when you actually have a game you fucking idiot, now fuck off.
>>
>>569909434
>but how did the people making the tutorials learned?
There are many ways to learn other than tutorials, it's just that tutorials are easy to follow and in this day and age, readily available for a lot of topics.
Other ways of learning are: From teachers, books, studying the source code or equivalent made by others, joining a team and learning from your peers while working together
>>
>>569909807
>Literally already had it working smoothly in godot and scope tested.
So you have a game but you won't show it because you "restarted" the project. You are such a bad liar and I think you're lying to yourself on top of it all. You also slipped about restarting someone elses code so you likely haven't made shit at all. You're fucking pathetic. Stop responding to me, loser.
>>
>>569909978
so what? I'm not the one bragging about my game and calling all other devs lazy, while being unable to back it up. I don't post my game here, but you seem open to the idea yet still refuse to do it.
>>
>>569909434
They read the documentation
Probably learned some programming in school/uni too
>>
>>569909807
>already scope tested
what did that entail? Ignore everyone else, I'm interested in this. I'd like to use godot but am unsure if it's suitable for my idea, how do I find out?
>>
>>569910030
Tutorials being easy is exactly why they are bad for learning, it's just following steps. You need a struggle to actually understand things, and unfortunately a lot of people simply aren't built for tolerating that sort of struggle.
>>
>>569909807
a couple of times previously you say you've posted your game here before. What game? Why mention that, but refuse to say the game?
>>
>>569910039
the first thing I do when I restart the code for my game is to focus on the account creation system
>>
>>569910015
I have playable frames though? Who said I don't have playable frames?

>>569910039
Anon, I've previously shown the game here before in the past. In fact I've probably given enough context clues that anyone who isn't a retard has already figured out the game as it's pretty obvious. There is no lie lol, the game is being redone and completely managed by me. There is no slip about redoing the code, I was originally only doing UI and general game programming when adding new game functionality now I'm doing everything.

>>569910045
You post your game webm and I'll post an old webm of my game in response.

>>569910213
Just connected a bunch of different varying machines and instances of the game at once. I have access to a lot of systems of varying degrees which makes that testing easy for me. It's much harder if you don't have that and obviously requires getting testers.
>>
>>569910875
Fuck off petty retard, pretend your little spergout never happened then just post an actual game to talk about instead of being an idiotic egomaniac.
>>
>>569910802
Makes sense. Gotta have a good foundation. When I restarted my engine I focused on error handling, logging and tracing first after I learned some hard lessons.
>>
>>569910365
Because it usually makes a certain faggot here have a huge meltdown and spam AI CP and other bullshit and I'm trying to just casually discuss game devving which is clearly still impossible here.
>>
Retard, lmfao
>>
>>569910875
so what's the game then? Does anyone here know?

It's 3d multiplayer, that's all you've told us. Does anyone know what this is?
>>
>>569910802
Yeah, networking is usually something you want to have implemented early on, or at least have it planned to be added easily.
>>
I wish I was able to delude myself like this. On second thoughts, it's probably hellish when it all comes crashing down.
>>
>>569910993
Okay

>>569911131
It's not 3D, not sure where you got that from.
>>
>>569910993
I have over 10k hours in arguing on 4chan, be prepared to be sliced and diced after I set up this account creation window.
>>
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Pressure washer is looking ok-enough for me to move on to other things. Lacks polish and tweaking, but I see no bugs here, nope, none!
>>
apparently putting accounts and a login feature to your game makes the thread melt down?
>>
>>569910260
I think you have mistaken practicing for struggling.
>>
>>569911820
Are you surprised?
>>
>>569911873
They are one and the same. Cattle prefer comfort and that's why cattle don't accomplish anything of note.
>>
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For me it's Unc'd Choppedlatier
>>
>>569912001
For me practicing implies a certain understanding of what you're doing that isn't necessary for struggling.
>>
>>569911820
You won't be laughing at me once I set up my website fagar.io
>>
>>569907590
was he right?
>>
>>569911791
Make it a feature
>>
>>569913224
nah, he left
>>
>>569914437
You know I will :>
>>
>>569903776
yes just draw it or do it in 3d it's easier to animate anyway
>>
>>569911820
what doesn't make the thread melt down?
>>
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>>569912410
wtf? is this appropriate?
>>
>>569915083
it's an american game, ya ninny
>>
I have been lying to you, anons. I didn't implement a single feature in the last 3 weeks. I sat down to dev every day, but got bored and did something else after 5 mins. It's so over. I'm another lazy aggy neet.

I'm going to try again now. Hopefully I can muster the discipline to keep at it for the next four hours.
>>
>>569915601
Faggot. I'm hungover with a splitting headache and im working on my engine
>>
>>569910875
appropriate use of "post your game":
>hey here's a look at my game!
>looks like shit crab crab crab
>post your game

nonsensical use of "post your game"
>i have an awesome game and i work harder than everyone in this thread on it and I've posted it before and I'll post it at some unspecified point in the future
>can we see it?
>NO POST YOUR GAME POST YOUR GAME

hope this helps.
>>
>>569916631
Post your game! I bet it's good.
>>
>>569916631
Seems like you're creating a narrative in the second one that was never stated though
>>
>>569908392
I know that when graphs have two axes, they need to represent two sets of values
maybe the guy just doesn't know how to do any other type of graph?
>>
>>569916849
NTA but that's pretty much what happened
>>
>>569917156
I never saw the person state they work harder than everyone in the thread
>>
>>569917686
>I never saw the person state they work harder than everyone in the thread
They did in the previous thread.
>>
>>569917686
>the person
you can say him anon it won't hurt you I pinky swear
>>
>>569917686
they started out by saying "you're all lazy", and that they have worked up to 80 hour weeks, and that everyone has 8 hours of free time a day minimum that they could work on their games in. Stop being obtuse. I can get the direct quotes if you ask for them again.
>>
>>569917686
I don't know why you're defending that douchebag. he was saying how you're lazy if you aren't improving your skills 40 hours a week in addition to having a full-time job. he wasn't saying you can theoretically work on your skills for up to 40 hours a week but that you should and that everybody who's successful never spends a minute relaxing or socializing or preparing food or doing housework or anything that isn't work, improving skills or sleeping.
>>
>>569917780
Where?

>>569917816
okay fella

>>569917859
Oh you're talking about that post. I don't disagree with them. Most people are lazy. I have more than 8 hours of free time a day personally and I'm pretty fucking lazy /shrug
>>
>>569917686
>>569918206
yeah this pretty much. he was acting like an aggravating prick, which was much more annoying than his stupid philosophy and probably why he managed to rile up so many people
>>
>>569918206
I wouldn't say I'm defending them per se, I just don't see the big commotion. It especially seems that most people are reading the comment wrong which I can see why it's not well written, but they do state "8 hours or less" and I think that's true for most people that I know. I'm sitting in discord right now at 4:30pm with 4 friends who all have nice jobs of varying types (accounting/hr, welder, data analytics, engineer) I just asked the welder his schedule for today and he went to work at 6am, he got home at 230pm and he'll go to bed around 9pm (where he watches tv a bit before falling asleep). I know all he's going to do tonight is play Diablo IV and watch TV. He definitely did not say that you should work on your skills for 40 hour a week, he said that you theoretically could as the average person.

Not sure this is upsetting the thread so much, most of you are neets and nodevs who don't do shit anyway.
>>
>>569918942
maybe you should spend 100 hours improving your social skills before posting here
>>
>>569918942
it's annoying to be told that by someone who's very likely the exact same as everyone else here, who bigged himself up defending his shitty point and then refuses to post a shred of convincing evidence

also the thread just likes getting dramatic. If they show up again without posting their game I'll probably just ignore them, and if they do post the game (very unlikely) I'll judge it honestly.
>>
>>569919181
I beat Persons 4 that should be enough social skill for 4chan
>>
>>569918942
Implying I'm upset at the guy, lmao. I just think he's a lying retard and he clearly has no games while having an insane ego acting as if he's the only person making anything good. Mocking and making fun of a person does not mean we're upset lol what is this line of logic you retards have?
>nooo you can't make fun of someone that means you're MAD!
kek
>>
>>569918942
nigger acting like you aren't the same person lmao
>>
>>569919181
I'm probably more social than the majority of this thread lol

>>569919282
>also the thread just likes getting dramatic
the real truth

>>569919318
What exactly is the ego? I still don't see where he stated he was better than people or anything like that. All I see is him saying most people are lazy.
>>
>>569919591
dude fucking stop already, go shit up another general until you have an actual game to show
>>
>>569919591
>Yes you did lmao. I have more real world experience than you probably ever will. I've also achieved many things in multiple fields. Also spending 40 hours a week working on skills isn't nonsense.

>I've spent 80 hours in a week before on one 3D model/sculpt easily. What do you mean "look up what" literally every accomplished professional has put in those hours.

>My gamedev progress is extremely varied depending on which skillset you want to describe. I have way over 5000 hours in music production for example. I probably have over 2000 in 3D rendering, and a few hundred in software/programming.

>Meanwhile I hit a bug or issue and I just brute force troubleshoot it for 8 hours straight and lose sleep then dream about it because I was dealing with it for so long.

why are you defending this retard, while ignoring practically everything he typed? weird.

>inb4 at no point did he say the exact words "i am better than people"
>>
>>569909473
Why does bro have gay tranny hands?
>>
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>>569919448
I'm definitely not the same person. I am an even better person.
>>
>>569919591
>>569774073
>Yes you did lmao. I have more real world experience than you probably ever will. I've also achieved many things in multiple fields. Also spending 40 hours a week working on skills isn't nonsense. Look up any professional artist, musician, developer, etc. They literally have all done that. You're such a fucking moron.

>>569774232
>I will be sharing it in the coming weeks I believe. I am restarting part of it from scratch and need to finish getting back to a point I was at to be able to show off again. My gamedev progress is extremely varied depending on which skillset you want to describe. I have way over 5000 hours in music production for example. I probably have over 2000 in 3D rendering, and a few hundred in software/programming.
>>
>>569919591
why are you talking in third person? I'm confused.
>>
how many store page visits do you have and what did you do to get them? I have 200 impressions 450 non-bot visits after 4 days. this seems low. only got about 2000 total views across my marketing so far.
>>
>>569919789
So he never said he was better than anyone but you want to say that he did? Wow, shocker.
>>
Did fygoon's meltie finally end?
>>569919814
nevermind, bye
>>
>>569920042
I have more real world experience than you probably ever will. I've also achieved many things in multiple fields.
>>
starting to get fygoon vibes here
>>
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Lmao, I cannot believe one poster upset nodevs this much.
>>
>>569920406
You're a nodev, albiet
>>
>>569920406
found the nodev
>>
>>569920121
Just sounds like someone who is old
>>
test
>>
>>569920790
I am typically above most users.
>>
>>569920042
>>inb4 at no point did he say the exact words "i am better than people"
nigger fuck off, you're either being disingenuous or are practically braindead. pointless replying to you. Don't come back here after you realise you don't actually have a game and want revenge, please.
>>
>>569920042
I am typically above most users.
>>
>>569903602
sokoban-likes
>>
>>569922409
what's the eta for jon blow's stinky shart?
>>
>>569922680
He's waiting for bokube to drop so he can overshadow that retard
>>
>>569915601
>but got bored and did something else after 5 mins
what do you do when you're supposed to be devving? look at your interests carefully and try to combine at least one of them with your devving
>>
Ya'll are miserable and insufferable. No wonder no one wants to come here.
>>
>>569923992
I am typically above most users.
>>
>>569923992
I'm just half of those things.
>>
>>569923992
>Ya'll
>>
>>569923992
ok good you can fuck off now
>>
>>569923992
go back desu
>>
>>569924676
To where?
>>
>>569903369
until we release a game we're all worse than nortubel right
>>
music and sounds add a whole new level to your game. facts
>>
>>569924848
yeah
>>
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Wasted hours testing bullshit SAAS mesh generators when I could've just done this. Only needs 6 GB RAM.
>>
>>569903369
Havent been here in awhile. Who are the current "players" of aggydaggy?
The high profile devs n sheit. Is Fygoon still around? What about that guy that was making the 3D dwarf fortress game with the lolis?
>>
>>569924970
>no texture
it's ass m8
>>
>>569924970
...you seriously couldnt make that model in Blender in 5 minutes?
>>
>>569924846
y'all know where
>>
>>569919990
>my marketing
what'd you do?
>>
I really want to make a game.
>>
AI for code
AI for music

simple as
>>
>>569925257
Same...
>>
>>569925057
It has a texture generation feature, which I disabled. I have my own texture workflow and don't trust it to match my style.
>>
>>569924970
You could make this in blender in like 30 minutes lmao.

>>569925152
If it's the typical zoomer response I'd like to point out I've been using this shit hole for 21 years and I have used the other shit hole for like 15 years. Both are always open on a tab in my browser and pretty much always have been always.
>>
>>569925431
So you're going to let the AI make models that you could make yourself in minutes with 10 times lower polygon count, and then you're going to do the textures yourself..?
bruh
>>
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post your power level
>>
>>569923992
that's not true, I'm also ugly
>>
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>>569915601
It's okay sis I'm lazy too. Haven't done much with my game lately either. Just try to put in a little effort okay? Pwease?
>>
>>569925562
why tf would you have it on steam
>>
>>569925562
uhhh why is it running in steam?
>>
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>>569923992
how many times are you going to repeat the same crap before you leave to your containment shithole?
>>
>>569925141
No. I have zero artistic skill, I cannot make organic shapes.

What I do have is a proc gen Blender setup that makes foliage clumps from a selection of input meshes. Now I have infinite input meshes. Goodbye searching for free resource packs.
>>
wait was fagoon also the guy spamming that weird ass Alice in Wonderland cartoon, or was that a different guy
>>
>>569925706
>>569925745
why not? i don't care about c#
>>
>>569925824
dude it's a bunch of cylinders and half spheres jfc
you dont lack "artistic skill" you just never bothered to research how to actually model

watch some courses faggot
>>
>>569925856
yes, that's classic fygoon. He's obsessed with the thing, being a slavmutt. It also let him vent his pedo tendencies to a fictional drawing of a girl with a weird face
>>
>>569925257
stop posting and make one then!
>>
>>569923992
>Ya'll
please don't butcher Texas slang like that
>>
>steamies need every single app ever to be ran through steam while logged in to steam

its so fucking grim. gabe got a good return on investment buying up all those psychologists and gambling experts.
>>
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First time coming back to this general in probably 6 months or more. I'll post here every day for weeks, lose interest, and then forget /agdg/ even exists for a while. Then I'll suddenly get the urge to make a game again and come back. I've been coming here on an off since 2019, so around 7 years now. I still have not started a game, ever. The most I've ever done is watch tutorials of how to get a cube to more around with WASD in Unity.
What the fuck is wrong with me
>>
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>>569925562
how about posting your completed commercial games instead? here i'll start with biteme's list. you are calculating by results rather than time in an engine right anon?
>>
>>569925141
>>569925479
>>569925526
and the next wave of luddite cope and seethe begins
love to see it
>>
>>569926274
i will not reveal myself to you retard
>>
>>569926274
>here I'll post someone else's game list
>>
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>>569925562
not like this...
>>
>>569926265
don't worry that applies to most people here
>>
>>569926265
I know that feel bro
>>
>>569926474
well anon was trying to dab on me with his hours in engine as if though that is noteworthy compared to actually releasing a game. or is cris and bokube and marmo the best gamedevs here for solely being gamedevs for so long despite 0 commercial releases except for marmo who has released? results is what matters not participation.
>>
>>569926274
based marnixbro
>>
>>569926719
did I mog you this hard? ahahahahahah
>>
>>569926265
you are such a faggot just make something it isn't difficult, pick a simple existing kidn of game and just make a simlified version of it just to learn what you are doing stop wasting time on 4chan
>>
>>569925927
>dude it's a bunch of cylinders and half spheres jfc

If you hired an artist to produce mushroom assets and they gave you hemispheres on cylinders, you would fire them and demand whatever money you'd paid them back.

Could I learn to make assets in weeks/months if I followed a course? idk, free software is giving me all the meshes I need right now. I want to make a game, I don't want to become a 3D modeller.
>>
>>569926797
Mushrooms ARE just hemispheres on cylinders though
>>
>>569926719
actually i take that back, if we include non commercial releases cris also mogs anon since cris has multiple free games done.
>>
>>569926474
I've been following him so long I'm basically part of his family. Or at least that's what it feels like. You never got emotionally invested in someone you've been following for a long time?
>>
>>569925526
>that you could make yourself in minutes with 10 times lower polygon count

1) I couldn't make that in minutes. I couldn't make it if I had all day. Let alone the dozens of variants needed.
2) You choose the polygon count when you export. Blender has decimate anyways.
>>
>>569926885
mushrooms are modeled after my cock
>>
>>569926797
NO you don't understand you have to do everything in the most slow and painful way possible or you aren't a real dev
>>
>>569927068
This but unironically
>>
>>569926797
>>569926962
>nooo it takes TIME to learn!!!
Here's what gonna happen. I'll detail it to you nice and simple.
One year is going to pass, with nothing to show for it.
And you'll realize that if you had spent that year learning, you'd know how to get shit done by now.
>>
>>569926995
i use my penis for as many textures/models as possible in my game so anyone who plays it looks at my penis without knowing it
>>
>>569926274
kek despite the hate they get by loser redditards, they actually finish stuff. in fact they dab on us too, simply by not taking ages to release 1 poorly made game. they have like 3 games releasing in the next 4 months as well
>game 1, incremental pixel game
has solid 200+ review potential
>game 2, incremental 3d game
has solid 50-100 review potential unless it piques a very specific niche that's pushed a boring game to 2000+ reviews iirc
>game 3, anomaly type game
has solid 50-100 review potential
>>
>>569927319
get your butthole in there too
>>
>>569927358
wait, people actually hate on marnix? I expect most of it is down to that retarded blunt eastern european attitude. I'm impressed by their dev skills, it's a shame they seem so obsessed with trendchasing.
>>
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>>569926995
>>569927319
>>569927438
>>
>>569926274
that is some soulless trend-chasing shit right there
>>
>>569927267
He is getting shit done though which makes nodevs like you seethe.
>>
>>569927530
they workethic-mog 90% of devs here, including me. i respect their drive, if someone should make it, it really should be them. they should get a turn when slop wins all the time
>>
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>>569926885
woah dude, I'm seeing double
>>
>>569927698
See you in a year, where you'll be in the same position as now, but I'll have finished my game
>>
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>>569927726
Yes now click here
>>
>>569927358
wait i screwed up, it has solid 500+ review potential thanks to co-op and provided they tweak the game just right. i think it really comes down to the execution being done right that will make the difference on it hitting 500+ reviews.

>>569927530
>wait, people actually hate on marnix?
sadly yes. they don't have much in the way of art skills so i understand why they chase trends.

if you are here marnix/thomas/william know this, not all of us here hate you, i'm rooting for you guys!
>>
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i am contemplating making a smutty art piece for dd69 (rated M/18A - not XXX/Adult). are the game devs gonna be mad or happy about it is the question.
if you want your game included, please indicate so
>>
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>>569926796
>bro it's so easy to make a game just do it bro
This mentality is retarded. The type of people saying this are always autistic programmer nerds who've been writing code their entire lives and (due to their autism) are unable to comprehend that other people don't have the same experience with programming that they do. Or, like most programmers, they're just trying to flaunt their skills by making something complex seem easy.
There is no "just make game" for people who have never programmed before. I once tried to prototype a simple 2D point and click game that took place on a single screen. All you did was click on a drawer sprite to open it, click on a key to get the key, and click on the door sprite to unlock the door and "win" the game. It took me an entire day just to figure out how to make a menu screen with a start button to launch the game. It took me almost a week to get the first interaction opening the drawer to work, and then a few more days to be able to pick up the key (which then broke the former interaction). All of this was done with the help of countless tutorials which I would have been completely helpless without.
This hobby is completely inaccessible unless you already have some amount of programming experience to build upon, or working in a team with another person to handle the technical stuff. Do not let the autists misguide you.
>>
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>>569927726
Yeah, now take that bottom one and deform the shape.
>>
>>569928103
programming is the easiest part of making a game. it was the easiest part even before AI
I'm talking about complete games, not prototypes
>>
>>569928169
mehh
>>
>>569928103
you might just have an extremely low iq?
the real filter is art.
also i would bet big money that about 0.1% of people who start "making a game" finish it. maybe less.
>>
>>569928103
>Or, like most programmers, they're just trying to flaunt their skills by making something complex seem easy.
God I fucking hate code niggers. They do this all the time.
>>
post gamedev music
https://youtu.be/rpyZg1oviBU
>>
>>569927914
Anon, what did I say about tutorials? A fern growing out of a tree stump is being genned as I type this comment.

You're like one of those guys who wrote their own language and made their own engine in that language and will start making their game once they can debug the light renderer. It's a neat hobby, hope you enjoy yourself. But you need to tone down the evangelism. Not everyone else is interested in going through the same painful process you did. Most devs will use an existing language, an existing engine, and existing tools for asset generation. They want to make their games, not get bogged down in side-quests reinventing the wheel.
>>
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If one was going to make a stealth game similar to the Metal Gear Solid franchise, how can we make patrolling enemies more difficult to deal with than previous games? Besides better AI where they're more cautious to weird noises, more likely to bunch up when investigating weirdness, and just smarter AI in general, what else could be done? More drones? More military vehicles? More scouts, spotters, snipers? What sort of sci-fi could be used? What would YOU do to make a modern stealth game more difficult than what they were previously?
>>
>>569928418
Keep looking for shortcuts mate. Shortcuts, shortcuts.
In a year your shortcuts won't have taken you anywhere
>>
>>569928418
People who use off the shelf game engines are NGMI and are not real developers. Shrimple as can be.
>>
>>569924848
enough with the nortubel memes
getting sick of it
>>
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https://files.catbox.moe/i5lpru.mp4
added sounds to my game, pretty neato
>>
>>569928519
What retards like you call "shortcuts" have been growing in number every year since gamedev became a thing. You used to need million dollar workstations to even consider having 3d graphics in your game.
The other guy is right, you tards are obsessed with doing things the most painful way. Personally I think its just sour grapes - you are mad you "wasted" all that time struggling. Wouldn't be a waste if you swallowed your pride and just started using the tools like everyone else will be doing.
Clinging to the past kicking and screaming for no reason at all.
>>
>>569928519
So you're writing your own language, right? Not using C++ like some kind of lazy hack looking for a shortcut. You'd certainly never dream of using a game engine.
>>
>>569928864
You're wrong. You're lazy. You're brown.
Get mogged.
>>
>>569928864
just ignore lus, those comics are right about them
>>
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>>569928235
Shits easy, if I had a reference it'd probably be better but I just did it from my mind to shitpost.
>>
>>569928864
Remember: a year goes by, you got nothing to show for it, and if you had spent that year learning you'd know what to do!
Then another year will go by, and another, and another...

Never learn bro! It's hard and slow. Waste your time, that's better
>>
>>569929161
>if I had a reference it'd probably be better
I'll DM you a picture of my cock.
>>
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>>569928169
sorry anon, I prefer hunyuan-senpai's mushroom
>>
>>569929161
>looks worse
>took longer
>you require years of skills to even make something this good
>only one mushroom, ai can make hundreds of variations
>high poly

ai is better
>>
>>569929261
lus will actually say this looks worser
>>
lu melty in 3, 2, 1
>>
REEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>569929635
t. favela monkey
>>
>not a single ai game on v3
>>
>>569929286
Anon, he said it took hours in the original post, this was like 10 minutes of me shitposting. It doesn't take years of skills to make lmfao it's a fucking cylinder and hemisphere, anyone could hop into blender and do it. Also I could use geonodes to make variations and millions of them if I needed to. I also assume anything AI spits out is gonna be high poly and if anything you could give AI your mesh and ask it to retopo it and bake the details.
>>
>>569929924
stupid lu tranny, keep coping
>>
>>569929924
>geonodes

It's funny you should say that, cause mushroom anon has already mentioned he's using Blender proc gen >>569925824 to make variants from these base mushrooms
>>
>>569929261
DAMN AI LOOKS LIKE THAT?!?
>>
>>569928190
>>569928320
>let me prove that I'm not an autistic programmer but doubling down on programming (the ONLY requirement to make literally every single part of a video game function) being the easiest part of game development
Codemonkeys are never beating the autism allegations.
You can make games without making art. You cannot make games without programming. A game ceases to exists without the code to run it, and if you lack the ability to write that code you cannot make a game.
>>569928392
They're pathetic. Programming is the one singular thing in life which they excel in, so all of their natural male competitive energy is concentrated into making themselves seem like the smartest, bestest programmer in the room. Never ask them a question or else they'll seize the chance to use it as an opportunity to both demean your intelligence and suck themselves off.
I have a friend who was a TA in a computer science class who used to tell me all sorts of horror stories about students who would intentionally make basic homework assignments more difficult for themselves just to try and prove how smart they were, and then end up failing because they couldn't do it.
>>
>>569929286
See you in a year bro!!!
>>
>hmmm noo this is too hard, I'll take a shortcut
>this is also hard I'll take a shortcut
>ohhh that one didnt work let's look for another shortcut
>this shortcut requires 20 bucks a month... ahh fine
>okay I need a new shortcut

1 year later...
aaaaand nothing to show for it, didn't learn anything, nothing
>>
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>>569929924
It takes 30 seconds to generate, and that's on my 5 year old PC. Here's a stylised coral fungi.
>>
As an indie game developer, I’m going to use AI in my games, and I’m not going to attach the 'tag' they want.

The reason is simple. No matter what kind of game it is, even if the AI was trained ethically on publicly available, copyrighted material, people will try to attack it and bury it just because it has an AI tag. I know how to use AI without making it obvious. And companies are the same. They claim in public that they don’t use generative AI, but in reality, most of them do. Especially in the subculture scene.

every major game company I know uses it, lol. If you don’t believe me, go check the games yourself. Anyone who has used AI image generation a lot will be able to tell.

And even if they get caught, they’ll probably just say it was an artist’s independent decision, fire that person, and move on. This is exactly the kind of world the antis wanted and created. The ones who end up getting hurt are the artists themselves. Companies have always done this kind of thing, and they have no intention of stopping their cost-cutting.

Anyway, I’m the same. I have no intention of adding the tag they want. I could even say in public, “I don’t use generative AI. That isn’t art,” lol. All I’d have to do is create a fake artist name and delegate it to that persona. There are plenty of other techniques besides that.
>>
>>569930368
This is why nobody who's used an engine has ever released a game
>>
>>569930448
I'm not even gonna sell on steam lol
>>
>>569930285
>would intentionally make basic homework assignments more difficult for themselves just to try and prove how smart they were
it's called software engineering bud, design patterns exist for a reason and it's good to put them into practice early
>>
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r8 my shroom
>>
>>569929924
>It doesn't take years of skills to make lmfao it's a fucking cylinder and hemisphere, anyone could hop into blender and do it

Already got bodied by >>569927726 so hard lus were forced to reply admitting it's more than that
>>
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>>569922802
>what do you do when you're supposed to be devving?
watch youtube, tv shows, or play vidya. They help me turn off my brain and enter a comfort zone which is nice because I'm a little depressed. Wasting time makes me feel useless and more depressed which creates a self-perpetuating cycle. Gamedev is the only thing I haven't dropped after a few weeks because I genuinely enjoy it. Getting good at this and publishing games is the only way for me to make frens and feel useful, so it hits extra hard when waste weeks away lazing around.
I think I might try a dopamine detox. That's the only thing that's helped me before. I stopped taking ssri's and ritalin, a while ago because I didn't like how I felt when I was on them. Raw dogging life makes it a tad harder.
>>569925681
Thank you, sis. I will. Hope you make a lot of progress too!
>>
>>569930697
better than any ai garbage
>>
>>569930576
Engines are acceptable.
Not being able to make your own models? Yeah nah, NGMI
>>
>>569930443
Lmao that triangle count.
>>
>>569927319
There's a AAA game release in in 2008 with a devs pubes as a texture
>>
>>569930734
>jerk off all day every day
>end up on a forum with a bunch of gooners
damn..
>>
>>569931035
Just let his stupid game flop or never even get created. You're not going to convince these retards.
>>
>>569929286
>high poly
lmao
>>
well the thread is unusable for today so i'm off. later aggybros
>>
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>and that's on my 5 year old PC
>>
keep in mind lus are clutching pearls over mushrooms
not a main character or even npc, literal static mesh mushroom environment models
>>
lus got fucking bodied KEK
>>
high likelihood spammer is using l*to's shit
>>
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3.62 MB WEBM
mooore glowy bits
>>
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>10k triangle count for a fucking mushroom mesh
>>
>>569931035
I don't see the difference between using AI and paying someone to do it. Trick is it costs much less and you get the result instantly instead of playing around with some flakey BPD arttard.
>>
>>569931418
I saw this and I got really angry. I hope you're happy now.
>>
>>569928103
What you are complaining about isn't programming as much as game engines, the programming isn't the hard part the hard part is big game engines like unity/godot/unreal are so shit and overcomplicated and use gross bloated retarded languages so that it seems much harder than it actually is.

I have been programming since I was a kid but I literally cannot touch a normal game engine without physically recoiling they are the least intuitive most retardedly designed shit ever.
B/c im good at coding I can just do my own engine easily, however I do think there should be easier engines then the ones typically recommend.

Maybe love2d/lua? I'd just describe your situation to an AI and have it rec engines. It's not the programming itself that is retardedly complex it's literally just normal game engines are deranged. I do legitimately think leaning on more programming makes the programming way easier.

A normal game loop is literally you have some state:
The player character, the map, enemies, whatever.
Then you have a function that displays that on screen

You have that looping endlessly, and within it you listen for input with which you modify the state, which modifies the visuals it's literally
[code]
game state {
me: character
map: map
enemies: enemies list
}
while true {
//handle input
if(input.clicked){
gameState.me.shooting = true;
}
//update state based on input
if( player is looking at enemy and shooting = true){
enemy.dead = true
}

show it on screen ()
}
[/code]

Like that's literally it. You change the main state when you change "scenes"/maps, you have to deal with loading assets in/out when you do that. There maybe be some fancy stuff with how you want to display the game state but the programming itself just isn't that complicated

as
>>569928320
said the main issue is art, how you display that logic.

In unity/godot the actual game loop is obscured so programming is made 100x harder than it needs to be.
>>
>>569931457
KEKYPOW do 'dites really?
>>
>>569931549
Oh, absolutely, it's like trying to juggle flaming spaghetti while riding a unicycle on a rollercoaster made of marshmallows, totally overcomplicated and nonsensical in the most delightful way. The real tragedy is that game engines are basically like giant, bloated soufflés that refuse to rise, yet we're expected to bake masterpieces inside them without losing our minds or our sanity. If only we could harness the power of invisible unicorns to handle asset loading and scene transitions, then maybe, just maybe, programming would be as simple as petting a rainbow-colored octopus while singing lullabies to code demons. Instead, we're stuck deciphering arcane rituals embedded in menus and scripts, fighting through the labyrinthine chaos just to make a sprite blink, because apparently, simplicity is a conspiracy theory invented by aliens in lab coats.
>>
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>>
>>569931473
Why are those the only two options? Why not learn to do it yourself?
>b-but I caaaaant
Nobody was born knowing how to model you dumb fuck, instead of wasting your time looking for shortcuts, LEARN
>>
>>569931695
great reply, glad to see there are actual humans still writing replies in this thread!
>>
>>569931791
So you are doing all the music yourself? How's the soundtrack coming along?
>>
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Game engines are not overly complicated. Your IQ is simply too low to comprehend system as complex as those required to make a video game.

Complex systems will not survive the zoomer competency crisis.
>>
>>569931791
you are a tranny and you are brown
>>
>>569931907
We're talking 3D models here.
>>
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'dites lost
>>
>>569931948
Why draw the line there? Could it be because its the thing you are already good at and gives you the opportunity to look down on others? OHHH
>>
>>569931990
lud xisters our 'ponse to this??
>>
>>569931948
Watch a tutorial. Pick up an instrument. Stop being lazy and looking for a shortcut.
>>
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>>569932050
>Could it be because its the thing you are already good at
>>
>>569932169
No one was born good at music. Better get to it!
>>
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I warned you.
I told you to obtain skills.
But no, you wasted years looking for shortcuts.

Remember me when you admit defeat.
>>
>>569927530
He's not eastern european.
>>
>>569932236
music is absolutely not on the same level as 3D models for a 3D game, you dumb fucking retard
>>
>>569931990
>2050
>ermm can we not upload our consciousness to the satanic cyber hivemind???
sorry I won't be doing that
>>
>>569932169
That's exactly the point. You spent years learning a skill, now that skill is devalued and you're mad.
>>
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>>569928102
I'd be happy about it. But I might not have a demo for DD69.
>>
>>569932340
Why not? Genuinely asking as someone who listens to game soundtracks all the time and considers the OST to be one of the most important things in a game.
>>
>>569932409
No I'm making 3D models for my game that have good polycount (very light on performance) and good topology (deform well when animating)

>>569932502
No music = game sucks
No 3D models for a 3D game = game doesnt exist
>>
>>569813529
Nta but good point. Without enough content to screenshot I think there isn't much reason to make a steam page, at least a publicly viewable one.
>>
>>569924970
>shape generator
just buy your shapes from the shape store
https://www.youtube.com/shorts/I7pyAbHc654
>>
>>569932396
Oh you won't be doing at all for much longer.
>>
>>569932236
literally just find something with a chord progression you like, have something play the bass note, have something play a melody using chord tones and you are basically done. You can back it with something playing the chords as well if you want but that isn't necessary

The majority of music is insanely formulaic. The hard part is more recording/production just using some chiptune or soundfont thing so you don't have to worry about that is probably the easiest thing to do..

just go on
https://jummb.us/

set a key
>>
kek huge lu meltie
>>
>>569932654
remember me when you give up >>569932272
>>
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>>
>>569906039
Kek gottem

>>569907065
Maybe your OS updated something and now its not compatible with the engine?
>>
>>569932618
don't know what you mean
>>
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>>
>>569932727
where is the sus
>>
>>569932829
there are 3 on the first panel you blind geezer
>>
>>569932654
the melties will be so good over the next 2 years
>>
>>569932829
floor of right panel
>>
>>569932340
It's normal for indie games to mainly/only use asset pack models. Music is far more individual. If you recognise the music in a game as generic copyright-free tracks it actively damages the experience.
>>
>>569932983
okok just remember me when you give up alright?
>>
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>>569932813
gress
>>
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>>569903369
Switched to blueprint spline roads instead of landscape, some alterations to boss size, starting on animating the boss wheel suspension tomorrow. Need to adjust the player vehicle handling, it's too sluggish to be fun in combat. Cut down the scope for demo to make the deadline for 69
>>
>>569932813
dayum bruh dat got sum sassss tuh it
>>
>>569932983
> Music is far more individual. If you recognise the music in a game as generic copyright-free tracks it actively damages the experience.
Meanwhile Schedule 1 exists
>>
>>569933204
i made this game
>>
>>569933204
Why would the camera zoom in while jumping? Shouldn't it zoom out?
>>
>>569933293
Well, how about you make your own game instead of criticizing mine?
>>
>>569932813
i wanna fug that shroom
>>
>>569933209
Schedule 1 is made by a nepo it don't count
>>
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>AI can't make gam-ACK
>>
>>569933439
You have no game so your opinion doesn't count.
>>
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>>569933204
Some "concept" concept art.
>>
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>>569933293
Don't listen to the other anon, he's an ai pretender. It's only a very basic set up at the moment, camera and car handling needs rework. I learning as I go
>>
>>569933357
Nta, but now that I see it. It does look weird
>>
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So I tried fixing T-posing when going from ik to ragdoll. and the fucker still throws in a tpose after everything else
>>
>>569932470
would you make a loop gif of her tiddy bounce i mean her idle stance?
>>
>>569933878
AI can fix this
>>
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I tinkered with the first level lighting quite a lot and I think my baked lighting abilities have finally improved a little. The player animations were altered slightly too to make them less erratic.
I added different ways enemies can spawn and move around the level which will hopefully add some variety.
The main progress is the score board which I tried to make look like an old cash register, the numbers flick down/up when they update which I like the look of. Also, the lady has a 'get hit' animation and a period of invincibilty. A few bugs were fixed too

Next progress I want to add the next part of the level and a small transistion from screen to screen. The camera also goes through walls or gets stuck behind scenery which I'll need to think about fixing.
>>
>>569933927
Make her a drag and this will sell like hot cakes
>>
>>569933780
Shit I just realized he fucked up typing your name. He typed "Disel". Should have noticed earlier, sorry bro.

You're a yesdev, so I'll give you a tip: look into texture atlases and trimsheets for your environments
>>
>>569933546
Redline and Mad Max vibes, kino
>>
>>569934072
Thanks anon, I really appreciate the tip!
>>
>>569930697
Good start, take the borttom of the hemisphere and cylinder and grid fill those 2 faces. Then add loop cuts to the cylinder and boom.
>>
>>569933895
I'll do that time I want to avatarfag.
>>
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>>
>>569934217
*Next time
>>
>>569931728
based
everyone here thinks it's either
>full AI
or
>no AI at all
when in reality you work at your best when you have the knowhow to do it yourself, and speed it up with AI
>>
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>>569933780
>I learning
Holy mother of esl, I'm tired. Anyway
>>569933467
>>569933790
My posts are numbered 1 out of whatever and I reply to myself, the other anon ain't me. Camera and handling will be updated at some point this week.
>>
>>569934495
kino
>>
>>569933927
>that spin dodge
Kek'd
>>
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>>
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>>569934072
Tnx, what's a yesdev?
>>
>>569935332
someone who actually posts working on their game
>>
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>>569935423
I was just jesting, but thank you!
>>
>>569936073
NTA but the opposite is a nodev, and there are sadly many here who shitpost regularly
>>
>>569935147
how do you know its gender?
>>
>>569907723
The green bars is the number of games with that tag, the black one is discoverability
RTS games are few in number but have high discoverability because it's clear what they are and people that want to play them easily find them.
VR has low discoverability because it's gated behind hardware and because of the way the tag works. Both v-capable and vr-only titles use that tag.
Shoot em up has low discoverability because of genre confusion, it should traditionally mean games like 1942 or Dodonpachi but people throw that tag on random games that have shooting in them.
Top-down-shooter is too wide of a genre, people might specially look for twin-stick or bullet heaven though.
>>
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>>569936249
>>
>>569937023
I'm glad you used my cock photos I sent you for reference.
>>
>>569936168
I've tripcoded my username, this clown (>>569936073) is a nodev.
>>569936073
Let me guess, grok?
>>
>>569937190
lmao
>>
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>>569936249
>>
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>>569930734
I know that feeling sis, I do those things too
I'll recommend you to search for some pattern(s) that you might not be aware of
>watch youtube, tv shows, or play vidya
make a list of your entertainment interests and look what they have in common
also look for your type of playing, all mammals discover the world through playing
combine how you play with your interests and your devving, your mind will go naturally to that once you find it
>>
>>569935147
>>569937023
legendary bread
>>
>He doesn't know he's talking to fagoon
Do we tell him?
>>
for anyone who wants a mushroom lmao
https://files.catbox.moe/90uxtf.fbx
>>
Do you guys keep pushing through spaghetti codes and build on top of it? Or do you restart the project?
I'm still in the prototyping phase and trying to figure out what the game should plays like.
And there's so many junk codes that I'm not even using anymore, and it's getting too messy to refactor them.
Do I just leave them be?
Or do I restart the project and do everything clean and better?
>>
>>569937494
NTA but tell me more? I get the feeling I think I know what you are alluding to.
>>
>>569938779
depends how bad and how close to finishing you are. if you're not close to done see if the ai can bring it to a usable architecture otherwise restart.
>>
>>569939138
>ai
Oh yeah, I forgot about that.
AI should be able to read all the files and tell me how to clean them up.
Are all the AIs that read files require to pay right now?
>>
>>569938779
that's what prototypes are for
>>
>>569935332
>>569936073
Are these your sketches? These are great. I haven't come here in a while so even if you've been posting these for a while they're still new to me.
>>
If you're a luddite and you know it, clap your hands!
If you're a luddite and you know it, clap your hands!
If you're a luddite and you know it, and you really want to show it;
If you're a luddite and you know it, clap your hands!
>>
>>569938648
>FBX
What year is it??? Thanks, though
>>
>>569903602
loli incremental games
>>
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Threadly reminder that fygoon is the AI schizo. He's sabotaging /agdg/ because he failed as a game dev and blames this general because reasons. His meltdown is textbook narcissistic rage of someone who really thought he could make games but whose ambition outpaced his talent and ability.
>>
who voices squilchan, bls respond
>>
>>569940315
what's wrong with FBX
>>
>>569940786
It's old and POOPY. LIKE YOU. I will not explain further.
>>
>>569940962
Does Blender even have animation layers yet or are you still in the stone age?
>>
>>569941302
There's addons for everything you IMBECILE.
>>
>>569905726
Is pee stored in the "entry points"?

>>569907458
Based. Especially the melting effect.

>>569911791
You should add fall damage but also secret areas you can reach by blasting yourself upwards like that.

>>569924970
Ugly topo though.

>>569930697
My dick looks like that but more sleek with less polys.

>>569933204
Ease up on the suspension there tiger lol.

>>569933927
Did this used to be a game with 2D characters?

>>569935332
>>569936073
Are you able to translate these into cool looking assets? I'm the opposite. I can't into art like this but I can just model shit from my imagination or references.
>>
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>>569938989
what I mean is to see work as play and have fun while working/devving, knowing your play "personality" can lead you to really enjoy what you do, it's like playing at making videogames
https://www.youtube.com/watch?v=MyMY_NpWQok&t=285s
>>
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Fucking LOL. LMAO even.
>>
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oh no no no, HAHA
>>
>>569941762
lol that's funny
>>
>>569941831
meant for >>569941802
>>
Dafuq ts lmao, nodev ahh.
>>
>>569941961
goblindev?
>>
>>569941762
Fucking SOVL. KINO even.
>>
>>569941762
>>569941961
ahahahaha how can someone be so autistic?
>>
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Proggy.
Got some art of Emi, gonna use it for the Steam and itch.io headers.
Now I'm going to make some actual progress on my game since DD is on the horizon.
>>
>>569927670
and yet where are your games? they've got better odds of success. i'd much rather put on trendslop, get rich, and then focus on my actual dream games. beats working on a dream game without needed funding for a decade and it flops because i needed 2 artists and a networking programmer
>>
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What da heeeeeeeeellllll *tiktok boom* ohhmahhggawwwddddd *sus horn* nowayayayayayay. Seriously though, I'd have given up too. What I wouldn't have done is bothered the people still engaging in my former hobby. I'd have just moved on with my life.
>>
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WTF!?
>>
>>569942193
you are a pdf :|
>>
>>569942193
Next time post feet.
>>
>>569942193
holy based
>>
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>>569942301
>>
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>>
>>569941546
> You should add fall damage but also secret areas you can reach by blasting yourself upwards like that.

Correct
>>
>>569942193
100% traced from that iconic Ocarina of Time image of Link shooting his bow
>>
>>569942439
>Janitor applications are now closed. Thanks to all who applied!
>>
>>569942806
its ludover
>>
>>569942193
good to see you proggy posting again kannaCHAD
>>
>final form of a luddite is a janny
>>
proggy
>>
>>569941546
>Are you able to translate these into cool looking assets?
Kinda, I sketch out a profile/side/top view and then use it as a rough reference, but then I learn some cool new feature in blender and suddenly it's nothing like the sketch. Which isn't necessarily a good thing, I suppose.
>>569939636
>..073 isn't, just some anon clowning around with AI, pretending to be me. I'm not that good at sketching (and neither is he).
>>
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>>569943286
>>
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A second proggy has hit my day
>>
>>569943932
when are you adding sex?
>>
more proggy
>>
>>569944043
fygoon if illumination
>>
>>569925745
>>569925706
To run on steam deck, duh
>>
wow ai sure is versatile! i can change artstyle with a single click! i feel like a trueaichaddev now!
>>
>>569944747
AI Chads just keep winning
>>
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>SpaceX IPO is in 4 days and stock market is already crashing
>>
>>569942193
LOLI ELF SEXOOO
>>
>>569944907
jewish money games
>>
>>569940590
Fagoon was banned earlier today, so he won't be posting for a while. Last I checked, most bans are for a month, so if the AI schizo is still posting, then he cannot be fagoon.
>>
I thought that the AIchad was a fygoon fan
>>
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Maybe he was right
>>
>>569945475
Does Fygoon use AI?
>>
man i felt kinda bad for fagoon when betz doxxed his sorry ass but now i see that he was right and he freed us from his disgusting proggy posts. i kneel...
>>
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Fate awaiting all of them.
>>
online education totally died when every loser noob started making a course as a side hustle.
>>
>>569946078
benchod
>>
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'dites see this and get angry
>>
>you know what's funny about vagueposting
>anybody can do it
>twam
>>
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i wiped 5 times and it was all bright red blood, should i be concerned?
>>
>>569947753
*murders you*
>>
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Oh no
>>
Make fun-sized games.
>>
>>569948430
Frequency shift. Will be even stronger towards 2027
>>
>>569947208
>the fire rises
>>
>>569943932
Based.
>>
>>569944043
>if the AI schizo could actually model 3D characters
And the character design is still shit lmao
>>
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where do i get a working pirated copy of clip studio paint with no viruses?
>>
>>569937494
>>569941756
Interesting, thanks. I was originally thinking you meant something more like
>what are my entertainment interests
>make games about that
Though maybe that is what you mean and I misunderstood this post? Narrowing my entertainment interests down into genre's/game type's, the game's that match me become a lot clearer. And comparing that to the games I've made it becomes interesting how development has progressed in each. My best game in terms of fun making it and fun playing it was the one that squarely landed on a personal yet generic enough entertainment interest of mine. Ironically the game after it landed in a more broad interest which makes me wonder if that's why it was mostly not fun to make nor fun to play, there's only a few games like it and the execution of it is extremely important as I only really enjoyed 1 of said games that falls under the broad interest.

TL;DR (you can skip this chunk, just genre's that interest me enough to probably influence development in a good way)
>roguelike's
Easy to scope, but I lack the more advanced programming knowledge for procedural generation. Unlikely to sell well. My only fun game to date is a roguelike.
>farming sims
Medium scope, but I lack art talent. Can sell well. Never made one.
>survival/sandbox
Large scope, not creative enough for the amount of content variety I would need. Can sell well.
>adventure/exploration genre games that are basically story based with a lot of player freedom and inside either scifi/fantasy settings
Extremely large scope, requires me to already have some wealth to hire others. This is simply not happening.

Anyways, thanks for the vid, haven't watched it yet.
>>
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>>
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>>569950085
why don't you use krita instead?
>>
>>569951740
its banned in my country
>>
I had sex with fygoon. I'm a guy.
>>
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>>569951740
because i was sent .clip files...
>>
>>569942193
That is some high quality art. Is the steam page coming soon?

>>569947753
>bright red
Probably hemorrhoids. Stand up and walk around for 5 minutes every hour sister.

>>569951740
>Krita
>Kita
Coincidence?!?!?

>>569953723
Can't you open those files with other software and thus gain access to the art?
>>
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>Sand
>Trees popping out
Was pixel art always this weird?
>>
>real schizopost hours
>i know your game
>where you playing the same one
>>
>>569956370
ever heard of palm trees
>>
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>>569956370
????
>>
>>569956370
What is weird exactly?
>>
how com /agdg/ slows down so much around this time? is it mostly euros in here?
>>
>>569957252
It's probably all indians and they are currently slaving away at the feet factories and call centers.
>>
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Wtf this "gamedev" grifter girl is pissing me off. Wtf Timmy, you give her money but no exclusivity contract for my game? Seriously!? Literally starts a game jam and she's got three sponsors, one of which is Unreal. Take a hint which fem-gamedev grifter it is? No peeking until you guess. Juniper dev

REEEEEEE TIMMY YOU SIMP! Idgaf if its only $250 in fab credits, you probably gave more on top of that. Aieeeeee Timmy why not put my game up on your storefront for an exclusive period and give me money for it???? You crustaceous cheapskate!
>>
>>569926265
I knew that feel until I finally committed to it and started really making game. Now I have a project I really. Even took a month hiatus and just went right back into working on it instead of scrapping it/starting over as usual
Just remember that game in your head is simply not going to get made unless you just like make it
>>
>>569960046
>a project I really
LIKE
>>
You're either a grifter or a goyim
>>
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>>569956182
>Is the steam page coming soon?
SoonTM
>>
Fygoon? Yeah, he's pretty great at schizo AI posting. But 3D models? Even Cris sama mogs his ugly mutt ass, lmao.
>>
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Why are 4chan devs like this?
>>
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>>569950089
what I mean is that within your interests you could find some hidden truth about yourself, and combining that with your play personality can lead you where your passion is
it takes time because it requires a lot of introspection, but I see that you've been working on that, that's also part of making proggy, but sadness doesn't let us see it like that
>>569956182
>>Krita
>>Kita
>Coincidence?!?!?
>>>/wsg/6168398
>>569947753
bocchi...
>>
>>569963487
wtf he stole my game idea
>>
You know what pisses me off about AI (at least gemini) it fucking makes up lines when it trys to help you. It doesnt matter if you fucking manually attach the script when prompting or add a screen or whatever it loves to just be like "oh yeah on line 54 do this" meanwhile thats actually like 77 or some bullshit and it ends up being an empty line unrelated to the function.
>>
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>>569957252
A slow /agdg/ is a clean /agdg/. /agdg/ is never fast because of progress posts or productive discussion. The vast majority of our worst posters are europoors living the jewish daycare life for excess males. This thread will speed up and go to shit when the creature wakes up once again.
>>
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>>569958613
I saw her game jam while looking through her videos but didn't know the details
>>
'An Ode to Fygoon aka the AI Schizo'

One thread to troll them all,
One thread to annoy them,
One schizo posting shit,
Because no game dev would employ them.
>>
>>569905497
>number of games with steam tag "farming" is very low

this graph is omega outdated and can be safely discarded. is there an updated graph?
>>
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>every AI company suddenly implemented usage limits, even for paid services
>>
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>>569958613
>>569966486
needs to show her tummy again
>>
>>569969143
Low-IQs like you believe that your extremely limited and biased personal sample size based on cope and seethe must reflect the realities of the full dataset (it doesn't).

https://games-stats.com/steam/tags
>>
>>569969916
Very kissable tum tum. Thanks for sharing.
>>
>>569966486
that's a man.
>>
>>569969916
fugly ahh bihhh
>>
>>569942198
I'm focusing on my dream game immediately
>>
>>569944736
You can run the normal non-steam version on steam deck just fine
>>
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>>569970338
>>569970639
>>
>>569970858
Relax juniper nodev
>>
>>569970858
Would that I could give her motivational foot rubs as she devs. Speaking of which, whatever happened to Tomodev?
>>
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>>569970924
>>
>>569951739
good job fucking up the last panel, that's not how the meme works
>>
>>569971441
Is she talking to herself? where is xer game?
>>
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>>569972624
>>
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>>569928102
ZAMN! If you're making art like that, then I'll definitely be joining in!
I missed the last three but I really mean it this time!
>>
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>>569973086
fugly ahh bihh aint got no games
>>
>>569942193
I will play your game.
>>
>>569928103
Try using construct 3 or gdevelop. They both don't require any coding knowledge. They have event sheets so you can just focus on art for the most part.
>>
>>569943932
What engine? Does this kind of stuff need much coding or is it more about slapping together stuff that physics engine handles?
>>
>>569928103
dont listen to
>>569974242
Spending two months learning how to code is way better than wasting a year on those shit engines thinking you're making progress
>>
>>569928392
>>569928103
>>569930285
Nobody was born knowing how to program. We all learned.
Sit your bitch ass down and follow a course.
>>
>>569928103
>There is no "just make game" for people who have never programmed before
That's where you're wrong kiddo. Some of us learned by taking a course but some of us learned as best we could in YouTube tutorial hell. This video unironically changed my life. I was once where you are now and this video set me on the path to make the impossible possible. Tonight after dinner I am going to sit down and later one of my scripts which has a bad guy simply move around patrol points in a cycle. I'm going to alter it so that he can switch between designated clusters of patrol points depending on where the player is in the level. I won't need to google anything or watch any videos. I'll just sit down and do it. If you told me 6 years ago that would be the case I'd have creamed my pants but ultimately wouldn't have believed you.
https://www.youtube.com/watch?v=5-iST0a69cI
>>
>>569907723
the right y axis is for the line graph and the left is for the bar graph
>>
need a tip from yesdevs. Steam store page got approved but demo hasn't yet. Should I start promoting yet or wait for the demo to be approved?
>>
>>569977060
>and alter* one of my scripts
>>
>>569977212
I've got a youtube channel for the dev log, but haven't thought about the steam page at all yet.
Not quite sure what I'm "supposed" to do
>>
>>569928103
>game maker
>rpg maker
>adventure game maker
>scratch
so many custom software to make games without knowing how to code, and some of these offer "visual coding" which is a good intermediary step if you don't want to start with coding.
>>
>>569977275
according to the guide on steam and 2 videos I watched on youtube the best thing to do is to farm wishlists all the way up to release, because the more wishlists you have the more steam pushes you on the algo. If you get 7000 or 70000 or something you even get featured on trending but that's way more than I'm aiming for to be honest. Both also say that a demo helps increase wishlists a lot, and I assume that translates to sales.
>>
>>569977456
Yeah but growing a YT channel is just the same thing, really.
Once the channel is big enough I'll make the steam page, and people will go to it all at once from the YT channel.
Whereas if I create a steam page from the very beginning when nobody knows me, it'll be much slower.
So, really, it's not the steam page specifically that needs to be curated, but your game's popularity in general. It just needs to be well known in one place, be it youtube, instagram, twitter, etc
>>
>>569977456
outdated advice as of last week or so, wishlists still help but steam have changed it so you need about 200,000 wishlists for popular upcoming

indies must rely on some new calendar invention or something, look it up. The results are apparently mixed, it's possible you'd do better with the new system.
>>
Do any of you sell assets? Is it worth trying?
>>
>>569973086
Fygoon needs to edit the text to say something about dites and also make her look obviously AI generated, maybe looking hotter.
>>
>>569977785
8 years ago it would have been great.
>>
>>569977785
my gut feeling is the total spend on assets will have dropped a lot due to AI, so probably a rough time to get into it.
>>
>>569978171
Sad but true. Once AI generated movies start making hundreds of millions of dollars at the box office I would guess less than 1% of humanity will then truly see that we are genuinely surrounded by soulless nigger cattle.
>>
>>569977785
Bad idea.
1. You likely underestimate the scope. You can't make one bucket and sell it, you need an entire set of modular pieces for a medieval village, or a whole tileset, and so on
2. They get pirated ALL the time. There are websites and telegram servers dedicated entirely to pirating courses and game assets
3. AI is a thing and people would rather pay 20 bucks a month and make "whatever they want" than pay you 15 bucks for that one set you made
>>
just asked claude how to make a game, WAGMI
>>
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>>569969624
Wait until they have to start adding ads even on the paid version like Nigflix lmao. I don't know how else you could monetise this bullshit because the second it is paywalled, most people will just walk away and go back to living their lives like before. There will be no bubble burst but a massive correction is inevitable.
>>
>>569978369
>2. They get pirated ALL the time. There are websites and telegram servers dedicated entirely to pirating courses and game assets
God damn I hate Indians, Russians and Chinks.
>>
>>569978641
Yeah, well, they don't get anywhere. They are allergic to learning, so they always look for shortcuts.
They'll spend years and years jumping from one shortcut to another, not realizing they could have learned to do things the proper way in that time.
They're really funny and they're NGMI.
>>
I am never modeling an insect for a game ever again. All the AI body horror shit I found on google while searching for reference pics has scarred me for life
>>
>>569979697
Show us father
>>
>>569977785
If you have an asset pack you already made and you're done with, might as well sell it. But I wouldn't bother making dedicated asset packs to sell. More of a supplementary income kind of thing.
>>
Can I get the ETA on bokube?
>>
>>569980632
No
>>
I've figured it out: I will make a small non-porn game to get money then use it to make a small porn game to get money and use it to make a big non-porn game.
>>
>>569980680
Bokube plz
my balls are #0000FF and I’m about to crash out
I need the release!
>>
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Another shitty day of not eating sweets. It's like 30% of what I think about. Another 30% is about my game and the remaining is how much shittier life is going to be shit when my game flops and I run out of money. It could be the heat that's pushing me into doomerism. I wasn't like this in the winter.
111 days left. Today I'll be working on some in-game reports and game over conditions.
>>
>>569981325
Nanners are sweet though
>>
>>569981325
what is the game about?
>>
>>569940776
more importantly, what booru hosts their big, bushy and untrimmed art. I have a need.
>>
>>569982427
There's no porn of them surprisingly. Go ask on /aco/ or something
>>
>>569942193
NICE
>>
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>mfw fell for the 2D animation meme
so time consuming
>>
>>569981730
Barely. A spoon of honey with oats is sweet but it's not the same as donuts and croissants and donut holes and mini croissants and cakes and cookies.

>>569981837
Imagine something that's ordinarily accessible like Vampire Survivors but you have to take out loans to buy powers and those loans have crippling interest rates and each time you underperform even a little bit you'll sink deeper into a death spiral and it's played ironman mode so you can't even reload. It's not that exactly but it's pretty close. I'm fucking doomed
>>
>>569940776
she's on the v3 discord server
join it and find out
>>
So this is how it all ends? No eulogies for /agdg/
>>
>>569983243
Wdym?
>>
>>569981325
just wanted to let you know that i'm kind of in a similar dire situation and your posts always remind me to open up godot and not wallow in overthinkingness...
>>
>>569983087
idk that kind of sounds fun. I like survivors games for like the first 4 hours i put into them each time so I'd buy yours to support an aggydev
>>
>>569983642
this is also great because i can debtmaxx then never play the game again
>>
>>569983390
Glad I could be of service. Thinking is for planning stages only, the rest of the time I try to turn it down as much as possible and act like an automaton.

>>569983642
Sadly my oversharing here prevents me from shilling my game, but I appreciate the sentiment
>>
>>569982995
what sort of 2d animation? fully drawn? if so then lmao
>>
>>569984727
im using spine for a lot of things but many things need to be drawn frame by frame eventually like the explosions and other special effects
its a pain
if i could go back id just switch to 3d but im too far in now
>>
do you recommend polden guys? what are their terms, are they predatory?
>>
>>569984935
>polden
I've literally never heard of them before but their steam looks respectable, decent looking games. What are they offering you?
>>
>>569985110
nothing yet but I saw their offer. they say they do paid influencer campaign for selected games, if the game reaches 30K wishlist they sign the deal, if not they walk away and the dev keeps the wishlists. I wonder if there is a catch
>>
>>569984935
>>569985110
>>569985228
https://4chan.org/advertise
>>
>>569985228
i mean the catch is that they think your game can get 30K wishlists so it's a good deal for them. (at which point it might have been better for you to not have taken it) Doesn't sound particularly scummy at face value, just make sure that actually is the deal.
>>
>>569985423
schizo, i dont know about the other guy but im just replying. fuck polden what a bunch of niggers kekaroooonee or whatever you want to hear me say
>>
>>569985440
>at which point it might have been better for you to not have taken it
that’s the point I wonder about: can I walk away after seeing my game’s enormous potential. I’d probably have to pay back their ad spend.
>>
I submitted my game to previous demo day and I just now released the full version's demo. Would appreciate some feedback.
https://biggreggames.itch.io/the-disappearing-municipality-worker-demo
>>
I've noticed that developers have a drastic skill increase when their game ideas "click". For example, hotline miami devs made a lot of games that were nothing special and even ugly looking but once they found their gem they got insanely good and delivered a soulful game. Did your game click yet anon?
>>
>>569982995
I'm learning IK so my 2d animated creatures etc can just animate themselves
>>
>>569986219
I thought it did. But it's hard to tell. My skills did go up a lot, but not in every area. Shouting about my game into the void isn't doing much. Good steam page conversion but steam has only shown 200 users my capsule.
>>
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are chatroom games viable in 2026? i wanna make a funny gambling chatroom game with voice chat
>>
>>56986447
Sure, in 2026 we have all the technology to make it viable.
>>
>>569986080
I'm going to guess no
>>
>>569986515
Meant for >>569986447 I mistyped your post number
>>
>>569986615
you know if you click on a post number it gets automatically inserted as a reply in your post
>>
>>569986121
Got stuck at the guy's apartment, don't know what to do.
Door code is a pain in the ass to enter. I happened to remember it but I don't know how I'd find it again if I didn't remember it.
I don't know how the evidence screen works, it's confusing. When I select something I can't switch tabs until I click the back button in the top right even though the tabs look the same as before and not disabled. Why wouldn't you let the player switch tabs at any time?
When I click on items of interest, the detective tag is pulsing and I need to click back, when I click on Evidence, case information is pulsing and I need to click back. When I click on Testimony & questions one of the items starts pulsing and I have to click back. But then the tab is still selected but I can't click on any of the items below unless I click on Testimony & questions tab again. It's confusing and a pain in the ass.
>>
>>569986219
it's just luck, they stumbled onto something that players liked and you think it's good just because players liked it
>>
>>569986945
retard
>>
>>569986121
please try and get a proof reader, or ask AI if that's completely impossible. Your english skills aren't great which is a major turn-off for a game like this. I'll keep playing and come back if there's anything else.
>>
>>569986837
I got into the secret room. The puzzles were nonsensical and what's in the secret room makes even less sense, like a dream. I can't play this
>>
>>569986515
yeah but will people play it instead of roblox or joining a gooning discord server etc
>>
>>569987146
the very first line is, and i quote
"very important to know how to detective"

Playing through a bit more there's just a general inconsistency in punctuation, grammar, word choice, tone, etc. I'm guessing english is a second language? Better you find out from me.
>>
>>569987476
Thank you. The first line was meant as a joke like how to adult memes. You're not the first person to react negatively to it so maybe it's better just to scrap it. I'll look into the inconsistencies.
>>
I have a game idea
my peenus weenus!
>>
>>569987698
I don't know what "End of game" is supposed to mean in the menu but if it's meant to be a way to exit the game, it should say exit game
>>
>>569986615
you manually type the post number when you reply?
>>
>>569987775
good idea. probably taken though
>>
>>569987807
Not always, sometimes I copypaste it
>>
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Don't ever go for Epic Games.

If you've got Achievements configured on steam, they'll check for that and won't let you publish until you implement achievements in Epic Store.
How hard could it be?
Been a week, as it turns out, you better fucking use latest unreal version, or the plugin for Epic Online System will be outdated and configuration shall not be working on its own.
You'll need to implement parts of the functionality yourself, which is loads of fun, especially if you want both steam and EOS integration in one build.
On top of that, Epic doesn't let you test deployed version, which is the only reliable way to tell why your fucking build ain't working in deployment.
Wish I never tried that platform.
>>
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>>569988530
can AI implement it for you?
>>
>>569988530
steamie falseflag. your game with a steam page?
>>
I feel like RimWorld is less a story generator and more a sentence generator.

Like, "My pawn ate its own baby to survive!!" makes a good YouTube title, but the fact that your pawn eats their own baby is not properly reflected by the game by anything other than a mood debuff.
The pawn's psychology, reputation or social interactions feel completely disconnected from that event.
>>
Why don't you just swallow your pride and make a visual novel?
>>
>>569988739
Yes neanderthalanon my game with a steam page
My game with epic games page
My game both store fronts, me play both sides, me win two times

>>569988670
Nope, openai and grok are too fucking stupid and claude helps me dig into plugins source code, and yet it still don't work
>>
>>569988530
When I saw they charge 100 dollars just to put your game on their store I abandoned any plans of having my game there. If it was like 10 bucks maybe but they think they're Steam
>>
fuckkk....i do NOT want to work.....i am generally quite uninspired these days.

i have a vision for my game in the future that requires me to do something boring the next few days to reach it. Not that this is new, but for some reason, it broke me today and yesterday. I'll keep crawling
>>
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>>569988859
Get checked for ADHD or depression. I am on bupropion and it fixed my motivation issues.
>>
>>569988409
>>569986615
I've been on 4chan for 13 years and never in my life have I seen this
>>
>>569988740
and once a pawn get a mental breakdown from having to eat their own baby to survive, you could just imprison them and instantly releasing them to immediately knock them out of said mental breakdown
>>
>>569986615
>>569988409
kek
how do you not use 4chanX lmao
>>
>>569989254
>just use random browser extensions bro
>they're totally not malware and spyware
>>
>>569988909
https://4chan.org/advertise
>>
>>569988409
bro, you can just click the number.
>>
>>569988819
haha really? 100? timmy is so funny
>>
game idea: A game that feels like being pissed on by a bratty loli
>>
>>569989527
[-]
>>
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>>569989563
>>569988409
>>
>>569989579
I quite like that idea
>>
>>569989750
you guys get 3 steps captcha? I only get one step
>>
>>569989860
i'm white so I get rate limited
>>
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>>569988819
Why are you so poor? The $100 barrier is to keep unserious games out.
>>
>>569988909
maybe. i really think i have ADHD looking back on my childhood, i was just smurfing so i never had to get diagnosed.

>>569988819
KEK timmy... a man should dream
>>
>>569990491
And I'll gladly pay it for Steam since it offers enough value in exchange for 100 dollars, but not for Epic. Honestly, they should be paying me to have my game on their store.
>>
>>569990753
Adults with undiagnosed ADHD usually learn ways to mask it, making it more difficult to diagnose.
>>
>>569991027
im that anon but yea. the reason i never got diagnosed is because i usually flip from "I have adhd" to "maybe unrestricted access to short form content over a decade has permanently disabled my brain".

anyway, time to dev.
>>
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I wonder how many nights a week fygoon lays awake torturing himself over failing as a game dev.
>>
>>569992196
i like his goblin game
>>
I don't understand social media marketing.
I'm unc'd
nothing is working.
>>
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Good grief, the delusions of grandeur. The psychological fall from these heights of unwarranted self esteem are always devastating. This is how schizo posters are made.
>>
>>569992570
appealing games market themselves
if your game is not getting any traction, it doesn't look appealing
have AI do several plausible variations and post those and see if they do a lot better. if they do, change the game to look like that
>>
>>569991910
>Still using the v3 girls
>After they called AI "literal dogshit" and shot to death the AI dog
>After they used the slopper's hentai image as toilet paper
It has to be a humiliation fetish
>>
I should make wallpapers of my game
>>
>>569992941
We try not to reply directly to fygoon around here. Getting Yous is his stated goal. Although his real goal is sabotaging the general because he himself failed to make games so he's taking his narcissistic rage out on those who still have a chance.
>>
>>569992941
you ludlost

>>569993095
you are the fagoon
>>
Is the 'goon intertwined with the Central Intelligence Agency?
>>
>>569992905
No, it is appealing. I have an 8% conversion rate for my page. it's just not shown to anyone as I am starting from 0 followers and no idea how reddit works.
>>
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>>569994069
how do I use AI to market my game. pls help. I used it to make it. I'm now an AIchad. but marketing isn't working because social media downvote anything AI.
>>
>>569993651
8% conversion from what to what on what?
if you mean capsule to page view on Steam, that's not good.
if you mean page view to wishlist on Steam, that's okay.
>>
>>569994538
A true AI Chad would ask AI.
>>
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>569995234
Mmm yeah... Winning... Uhuh....
>>
>>569995595
post game
>>
>>569995026
page visit to wishlist
>>
>>569995137
I did and the suggestions were to use people. I want to use AI, not people. maybe a bot? but that's not nice.
>>
>>569995978
Proof?
>>
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>>569995816
>>
>>569996037
ask AI for proof
>>
wish the aichad spent his tokens on genning progress instead of comics that no one reads
>>
>>569992196
i do that
>>
>>569994069
PVRE HANDMADE TITAN
vs
pathetic slopbot poop shovelling buggy

i think the lus might have wonnered this one...
>>
>>569992570
Present all the main Features of your Game. If you exhausted everything that is worth showing and nothing caught a spark, Project hop to a new prototype
>>
>>569994538
Lu Bros as Long As this is true we still can be hopeful about our Projects!
>>
>>569994538
@gork incinerate this luddite
>>
>>569996965
maybe my expectations were a bit off. I knew steam didn't do much to promote your game, but I didn't know they did nothing at all
>>
I have a great idea for a interactive musical comedy.
>>
Mongol here. Bad news, I'm no longer insane. Legally. :') speaking.
Because of changed in law regarding disability n shit, being a schizoid is no longer considered enough to get wellfare. :'(
>>
>>569998098
What country are you from? If you want we can marry and you can reside here.
>>
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>>569998008
No you don't.
>>
>>569998152
Romania. I'm a bum, a neet now. They only hired me because of my "disabilty".
>>
>>569986447
This game got destroyed by hackers, and the dev got doxxed
>>
>>569998098
don't worry, when the 1000s of schizos that were kicked off disability go marching they will repeal that.
>>
>>569998585
getting doxxed is not as scary as it sounds
>>
>>569998585
i mean they also sold like 1 million copies. I'd happily get my asshole doxxed for that.
>>
>>569998610
Most of them don't have legs, hell, where I live, these retards can't even crawl.
>>
anyone here deeply familiar with gamemaker?
we imported a sprite, shrunk ti down, yet it looks pixelated
its not a problem with the source file.
we tried a lot of shit but nothing seems to remove it
>>
>>569998914
i can only request that you don't use gamemaker in 2026. I used it when I was a teenager and it was a piece of shit then. No idea about your problem, sorry.
>>
>>569956370
This game has bigger problems than aesthetics.
>>
You know what's hilarious to me? Fagoon still hasn't released or made any new progress in his game in over a year.

What a fucking loser. I've made over 5k in my game in the past 4 months.
>>
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>>569998098
I am schizotypal, but I wish I was schizoid.
Schizotypal is like the ugly brother that no one likes.

I would probably not be a game developer if it weren't for my mental state, though.
>>
>>569999750
fr? did u make incrementslop?
>>
>>569981325
>>569983087
Americans with blown out taste buds. Ripe bananas are extremely sweet
>>
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>erhmmm the dlcs cost too much (even though version 1.0 was feature complete and had no dlcs)
You're not allowed to make money anymore.
>>
>>569903254
>3DSmax
ah so you enjoy things taking fucking forever, interesting
>>
>>570001637
wtf schizo we already had this debate a week ago old man.

dlc should be content not features. imagine locking raising a child in a colony sim mechanic behind DLC kek
>>
>>570001637
did you make rimworld? no? then why the fuck are you posting this?
>>
>>570002017
>>570002028
>unsolicited seethe
You hate to see gamercattle jump on the hate train against small indie devs.
No, not really. You are literally boosting my ego by being mindless sheep.
>>
>>569931728
hasnt been refuted yet
>>
>>570002146
gamercattle are your audience and everything they say is irrelevant. At the end of the day this fucking retard spent 80 CAD on the game on top of the base price.
>>
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>>570002329
RW is in constant development and the DLCs are a way to continue funding the devs.
It's like donating to a gamedev's Patreon, except, better.

>At the end of the day this fucking retard spent 80 CAD on the game on top of the base price.
What's the issue? Many people have 1000+ hours in the game.
>>
is anyone watching the direct? v3 expo rightfully mogs this dog shit....wtf...why do japs have horrible taste in literally everything.
>>
>>570001637
gamercattle see no problem paying 10x as much to their favorite twitch ewhore
remember that they hate us. not EA, not Activision, not whoever made Genshin but us, indies and solodevs
>>
>>570002801
insane to me how /v/ is sucking off that button mashy vanillaware dogshit
>>
>>570002146
dude fuck off. literally recycling agdg peer reviewed content to soothe your retarded ego.
your hate for the steamie has blinded you to assuming the exact behavior you despise.

literally complaining that people complain about DLC. be a man you pussy. sell DLC and dont care when some minority dislikes your game for it. thats just part of the deal
>>
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>>569996124
that's not a game
>>
>>570002510
why? I know how to make games and I can watch more entertaining things on youtube
>>
>>569940590
Man, FUCK this Fygoon guy
>>
>Software X is better because I'M using it and if you use software Y I fucking hate you and think you're a retard
That is all, children.
>>
>>569940590
That... makes a whole lot of sense, actually.
>>
>>570003668
Are we schizo vagueposting now?

>Game's up, Pickle Boy
>>
I really hope my favorite vtubers will play my game.
>>
>>570003646
>>570003767
samefags
>>
>>570004192
all me
>>
>>569992731
does someone have to be schizo to make shit like that, or does someone become schizo because they made shit like that?
real chicken and the egg situation we have going on here.
>>
>>570003090
that's what the filename meant
if you take anything on that list seriously you're ngmi
>>
>>570004279
Schizo is just a meaningless buzzword people give to delusional spammers.
Fygoon's delusions are more akin to Chris-Chan's than a schizophrenic's.
Fygoon is a middle-functioning autist (as opposed to high-functioning or low-functioning).
>>
>>569940590
Did we need a reminder? He's been doing it for over a year now since YTC got banned.
>>
>>570004475
i think "schizophrenic" is used for fygoon due to his propensity for talking to himself and inventing different personas to talk to himself and compliment himself with. I agree he's probably not actually schizophrenic but the word has become a meme.
>>
guys
..... Am I Fygoon!?
>>
>>569996616
>fygoon
>progress
Oh dear
>>
does anybody else feel like 4chan is just being used for psychic warfare these days
>>
>>570006731
Only at certain hours. It's like a playground for schizos. Another nighttime in my timezone, it chills out.
>>
>>570006731
You can blame Discord and Twitter for that.
People aren't using 4chan as their main means of communication anymore. This place has become a toy for people to fuck around in.
>>
>>570007031
>Another nighttime in my timezone, it chills out
Yeah when fygoon sucumbs to the darkness of his dreams.
>>
>>570006731
The whole internet feels like that now. Have you seen xitter? Niggers really getting paid to spread hate, disinformation, and retard takes to incite outrage. Reddit, insta, etc are all geared to fuck with you in one way or another.
>>
>>570006731
its been confirmed in the files. psyop playground to breed division against the various races and cultures. its strange how awareness of the psy-op does not stop it, but almost strengthens it. the complacency is the point
>>
>>570006731
No, because I don't use 4chan for psychic warfare so I know for a fact it isn't JUST being used for that. But I do get the feeling a lot of the posts are like that. Good thing I'm immune to it.
>>
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Sometimes you encounter an image and think to yourself "I want to make a game out of this!" but it turns out there is no way to convey the feeling of the image to a game.
>>
>>570008154
>but it turns out there is no way to convey the feeling of the image to a game.
Lack of creativity issue
>>
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literally 2 more weeks til deltarune

Toby won
>>
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>>
i went to /trash/ and saw a TDM thread, very cute, now i want to make a game using TDM style characters with the elements of DepraviA. In rpg maker since it's the easiest, and it's the only game engine i open in the last month
>>570008154
i was just writing a post about something similar! :v
>>
>>570008419
Seeing Toby feels me with rage
>>
>>570008786
why?
>>
>>570008154
Seeing it I want to make a game out of it too
>>
>>570008786
how do you know that's toby? it could be foby or doby
>>
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We need a time machine to kill Vampire Survivors
>>
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Day 6 of vibecoding an Anno clone and feeling great.
New additions:
>meal system
>day/night cycle with production impact
>automated shipping lanes (cargo transfer between islands)
>bigger map + more islands
>island diversity (more terrain types)

Doing pop tax tweaking now, which is harder than I thought. Then it's designing new production type buildings for the new terrain types.
>>
>>570006731
>these days
>>
>>570006731
Yes, and no, and not in the way you're thinking. Gen Z has been severely fucked up mentally from their algorithms but it's not unique to 4chan. Although largely affecting Gen Z the most(especially with the parasocial bullshit) I've seen folks from all generations be fucked by it. The echo chambers people lock themselves into with algorithms pumping shit directly into their eyes 24/7 is fucked.

I really really wish I could properly show/explain how different the world was like 20 years ago before this shit because it's insane how divided and insane people have become because of this.
>>
>>570008953
An overrated dev with childish fans >>570009224.
>>
I'm gonna make a vampire survivors-like except you manually aim and fire and it's in first person.
>>
garbage general. I had something new this time but really fleshed our but I wont be submitting my demo ever again to this shithole.
>>
>>570009684
bye faggot, your games suck I'd rather have a buffalo take a diarrhea dump in my ear.
WHAT WERE YOU THINKING?
>>
>>570009631
Dude that shit was so annoying in the Nintendo Direct live chat. Like holy fucking shit what the fuck is that fanbase? Is it mentally ill trannies or something? Like, shut the fuck up. I like watching the global reaction to each individual trailer and gauging how people feel about certain games and stuff and the entire time it was just faggots spamming deltarune repeatedly. I hope they all suffer greatly in life.
>>
>>570009631
I am childish but I'm not a fan, bounced when I met some annoying skeletons
>>
>>569942193
bro just made zelda and called her Emi
>>
>>570009675
it's called DOOM
>>
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>>570009684
>another whining faggot that contribute to the general even less than the AI spammer
>>
>>570008419
I really don't like his brand of humor. It's extremely infantile and corny, but maybe I am getting old (I am 28)
>>
noob question, when you UV unwrap a model and go to make a texture, how do you know what parts of the UV correspond to the model? Like if I want to make iterative changes do I have to keep re-importing the texture to Blender every time I change something to see if it looks good?
>>
>>570002510
>filename
I'm amazed there's an entire YouTube ecosystem about making games. Like, the entire devlog thing seems antithetical to making video games. If part of your dev cycles includes making a 15-minute YouTube video about your progress that week, maybe you should use that time for more developing instead. At a certain point, you have to believe these people want to be YouTubers, not game developers.
>>
>>569931549
bruh, stop trying to get people into enginedev
go over there:
>>>/g/gedg
and spend next 10 years implementing: 3D object support, 3D skeletal animations, 3D physics/collisions, 3D path finding, 3D level editor, 3D audio, shaders, etc. etc.
then come back here and admit you need all those things and you wasted your life reinventing the wheel
>>
>>570012184
mark seams
>>
>>570012635
unity sucks, godot sucks, unreal sucks, you suck, suck it
>>
>>570012635
It doesn't take 10 years to build tools you want for your own purposes. It can be unnecessary extra time for most use cases, but people were building their tools as solo devs for 40 years now.
>>
>>570012635
Living in the past unc
>>
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>>
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>>570012184
>>
>>570012184
paint the model directly in blender or use something like substance.
>>
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>>570012184
Just use AI
>>
i wonder if my game will ever have good gameplay
>>
>>570014338
if you use ai
>>
>>570014253
the amount of people who seethe at this is so fucking funny.

>here is a tool so everyone can create whatever they imagine quickly
AIEEEEEEEEEEEEE NO NO NO NO NO EVERYONE HAS TO SUFFER AND NEVER CREATE ANYTHING
>>
>be me
>game dev
>only make anti ai post on other communities
>encourage other devs waste their money on over priced "artists" for shitty assets or a mix generic asset packs that clash art direction wise
>make sure no one post AI art so the fresh stream of training data is uncontaminated/compromised
>say using an LLM is just as bad as using genAI to make images
>cause a lot of infighting in the communities
>mfw I cause a lot of indie devs to either lie about not using AI or make them take much longer than they should

Who else likes to stir the pot like me? The autists fall for it everytime..
>>
>>570014554
all us yesdevs do this
>>
>>570014554
That's not the AI Chad way!
>>
>>570014430
No you don't understand I WANT TO SUFFER I love staring at a screen doing Uvs for hours!
>>
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>>570014554
>>
>>570002510
noclip makes cool documentaries
>>
>>570012184
Draw some marks on the texture in blender to know what is what and export the UV layout
>>
>>570015119
can you show me?
>>
>>570014815
This, these AI schizos don't understand we enjoy wasting our time.
>>
>>570014554
I lie about using AI. I don't use it, but say I do. I need a fall guy
>>
new
>>570015462
>>570015462
>>570015462
>>570015462
>>570015462
>>
>>570012635
There are plenty of more coding focused engines like HAXE, love2d, etc. which is what I actually recommended and avoids the issue of the giant shit ones most people use.

There are also libraries for everything if you do decide to do a custom engine and most of what you described could just have AI generate the code for where it can explain what each line does and how it works and you can understand it from the ground up rather then it just being some black box that does 1000 other things you don't need.

The idea the option is between writing everything in unity or C and vulkan (though that's what i do) is just a completely false dichotomy
There are a ton of libraries of specific parts you can wire together to construct your own engine, I'm just particularly insane and refuse to use any of them!
>>
indiegamejoe said he would tweet about my game. I'm GMI
real in my head
>>
real thread
>>570016339
>>570016339
>>570016339
>>570016339
>>570016339
>>
>>569970858
>>569971441
>>569973086
Is this fygoons new thing?
>>
>>570014430
>CREATE
can you?
>>
>>569981325
just eat a sweet, it's not a big deal if you do a lot of cardio vascular exercise and thinking with your brain then sugar really isn't a big deal.
>>
>>569981325
your body won't explode from eating just one
>>
>>569982995
yeah the problem if that 3D animation is just as time consuming but gives you infinitely more.
honestly in 2026 my advice for getting better at 2D animation is to learn 3d animation.
>>
>>569988601
>AjeetI
lmao this mf retarded
small teams are already mogging AAA teams, look up clair obscur
>>
>>569988601
> AGI will compress 2 decades of R&D into 5 minutes bros!
> Just prompt a whole engine into existence, anon!
> Surely a solo dev can manage a multi-gigabyte codebase written entirely by a black box LLM!
Unbelievable cope. Tell me you’ve never opened an IDE or looked at a profiler without telling me.
The Debugging Nightmare: If an AI generates 100,000 lines of highly optimized, esoteric C++ or custom engine boilerplate, and a game-breaking race condition happens on frame 4000 only on specific AMD cards, who is fixing it? The solo dev with a propeller hat? He didn't write the architecture. He doesn't know how the memory allocator works. He’s going to spend 3 weeks prompting the AI to "fix the bug pretty please" while the AI hallucinates variables that don't exist.
The Asset Flip Singularity: We already have free engines, Megascans, and thousands of ready-made marketplace assets. Did this result in a golden age of solo indie masterpieces? No, it flooded Steam with unplayable, unoptimized asset flips because techbro midwits think "more assets = good game." The bottleneck isn't generating content, it's curation, pacing, and making the loop actually fun.
Optimization isn't Magic: You cannot "AI prompt" your way past hardware bottlenecks. AI doesn't magically invent more memory bandwidth or bypass the physical limitations of silicon. It compiles down to the same machine code. If your procedural generation algorithm causes massive cache misses because the AI didn't layout data contiguously in memory, your game runs at 14 FPS regardless of how many buzzwords you used to build it.
Go back to your transcords hugbox. You still need to understand computer science to build complex software, no matter how hard you pray (prompt) to the silicon falsegod (jewish men).
>>
>>570017916
the ai will fix it
your cope is delicious
you lost
>>
>>569992941
Joshgoon clearly wasted all his tokens and frogot to update his spambot.
He's using some russian proxy site and just spamming these in each thread.
>>
>>570018135
it's very likely l*to's site
>>
>>569996871
shit and poop robot
>>569996124
/v/etz wonned... holy fuark
>>
next thread
>>570016339
>>570016339
>>570016339
>>570016339
>>570016339
>>
>>570018383
no
>>
>>570019468
begone shartyfag



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