Previous thread: >>569851590 Featured game by thumbnail: Path of Achra >Are mystery dungeon games allowed in this thread? Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes >Is Elin/Elona allowed? Yes, they are roguelikes. Please do not post your Little Sister farms >Is Dwarf Fortress allowed? If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs but you can share here too! >FAQ https://l.idrix.fr/J7sOv >What to Play https://l.idrix.fr/eYNOh >Individual Game Pastas https://l.idrix.fr/wXd8t >Roguelike Archive (Collection of pretty much every free roguelike there is) https://archive.org/details/ArchiveRL.7z >/rlg/'s "most popular" Cataclysm: DDA fork https://github.com/cataclysmbnteam/Cataclysm-BN/releases >RogueBasin News16 Jun 2026 - Sulphur Memories: Alchemist 0.4.2 released14 Jun 2026 - Rogue_Elements v1.006b "First Release" Itch.io12 Jun 2026 - Overworld v2.10.5 released10 Jun 2026 - Lost Labyrinth DX v3.0.0 [1]7 Jun 2026 - Gekokujo Jidai v0.1.0 "First Launch" Itch.io7 Jun 2026 - Flemenco v0.1.0 "First Launch" Itch.io6 Jun 2026 - ZMAngband VI.6 Itch >/rlg/'s shared DCSS online account User: rlgrobin Password: ownfault (or "robin" on Xtahua) Roguelike Servers
We have roguelike servers, but what about roguelike maids?
>>571229182I know just the person for the job
Any good Roguelikes with JRPG gameplay, and a focus on character building and development? (not a deckbuilder)I don't know why, but I'm in the mood for some good bite-sized turn based four niggas in a row style gameplay.
>>571229902I'm going to assume you are mistaken about the definition of a roguelike and are not baitingpic related is Rogueif the game is not like it, it is not a roguelikeYou cannot have a roguelike with JRPG gameplay; that's like saying you want a first person shooter in third person
Any brigandlikes?
>>571230751>that's like saying you want a first person shooter in third personi do want this though
I'm only missing 5 prestiges but they are fucking assThe last few I've gotten, horror, ice shah, inuqqa, briar mage and necromacer were already pretty awful. It's been so long since I played a prestige that actually made me feel more powerful instead of either being a trade of something good for something bad, a complete nothing-burger due to poor scaling or just extremely niche.Anyway, I've gotten 77 victories so far, of which 46 were on C32. Each with a different prestige.
I don't care for achra's scaling difficulty
Wait actually they weren't each with a different prestige, I got a few repeat victories with anroth iirc.Anroth is probably the strongest one of all but in C32 going out with a melee weapon and no special powers is very ill advised. Abdi Anroth with an arja spear or javelin is superb.Archmagus was also really good, as were bheit nochti, stormbringer, uspori, elementalist and a couple others.
>>571230751Okay fine then. Whenever I say Roguelike, just swap it out in your head with "game with procedurally generated content and randomly selected elements that requires you to start from the beginning each run"Because if the definition of Roguelike is just a game like Rogue, then it doesn't really work well for a genre name. I'd be all for using a new one that doesn't rely on relating it to another game. Just like how Doom-Clones evolved into First Person Shooters. We didn't then say that Shooter games are always top-down perspective, so the genre name is moot.So back to the original question, are there any games with procedurally generated content and randomly selected elements that require you to start from the beginning each run, with JRPG gameplay and a focus on character building and development?I've got a hankering for a group of niggas in a row if you catch my cold.
>>571232098the game you're looking for is rune factory
>>571232098many call first person shooters doomlikes
JRPGs are too white too be roguelikes (an inherently 100% black genre of which primary objective is looting)
>>571232098>"game with procedurally generated content and randomly selected elements that requires you to start from the beginning each run"Sure, that's what I assumed you thought.>then it doesn't really work well for a genre nameit works extremely well as there are tons of actual roguelikes and we all play them here, more than you can say for most generals. There are new roguelikes still being released, some original ones that border the definition and others faithful forks based off 30+ year old source code.That it's misused by people doesn't make the definition any less rooted in reality.>So back to the original question, are there any games with procedurally generated content and randomly selected elements that require you to start from the beginning each run, with JRPG gameplay and a focus on character building and development?Sir this is roguelike generaltry >>571088414or >>>/v/Maybe you'd like Etrian Odyssey, but those are dungeon crawlers and not traditional JRPGs nor roguelikes
>>571232864What do you suggest we call that other genre that isn't roguelike then?How like to rogue does a roguelike need to be to call itself a roguelike? What are the essential elements that define the appeals to the genre?
>>571233875>What do you suggest we call that other genre that isn't roguelike then?What genre? Procedural generated stuff with "perma"death and meta progression? I dunno, I feel like you could just describe most games as they are. Binding of Isaac is a twin stick shooter. Dead Cells is an action platformer. The normie way of referring to these features is "roguelite" but that's practically a nonsense marketing term.>How like to rogue does a roguelike need to be to call itself a roguelike? What are the essential elements that define the appeals to the genre?Well I'm glad you askedThere are two sources people often cite: the berlin interpretation(https://www.roguebasin.com/index.php/Berlin_Interpretation) and a youtube video(https://www.youtube.com/watch?v=-13LUfagQhY)I think the berlin interpretation is pretty needlessly complicated, and that guy's video doesn't put weight onto the importance of permadeath when it's a huge deal as to how you play. For instance as much as I love the pokemon mystery dungeon games, they're technically not trve roguelikes. As close to a roguelike as you could get while maintaining a long RPG story. Check those out btw if you haven't, great games, I recommended explorers of the sky.Anyway, I think as long as it's simultaneous turn based, tile based, and has true permadeath with no meta progression, then it's a roguelike.But the easiest way is to look at rogue and see if it's... like rogue. Hence roguelike.
>>571233875NTA but I believe they call those roguelites.>>571232098>Because if the definition of Roguelike is just a game like Rogue, then it doesn't really work well for a genre name.If you believe that a roguelike is any game similar to rogue in any capacity, then you end part of the droves of retards that call games like dead cells, hades, the binding of isaac, balatro, etc roguelikes just because they include some form of randomness. A roguelike is a game which has gameplay similar to that of rogue. I will agree that the name isn't great though.
>>571229327it really is autism, isn't it
>>571235028>doesn't write a single line of code>still contracts the Blob diseases normally spread via programmer sockIt's a mystery
>>571233875roguelikes have roguelike combatThe roguelike combat system inherently allows for the complex gameplay they're known for, the only real time games that come close are immersive sims, and those are a separate genre precisely because of their first person 3d rpg gameplay with light stealth elementsA mystery dungeon with saves and loads is more like rogue than any deckbuilder or survivors (oh look at that, 2 clear and distinct genres that describe what the games are better than "roguelike") with permadeath
>>571229902Mystery dungeon?
>>571229327Aren't maids supposed to clean up well?
>>571232810he's just jogging