Assembler 3 is GREEN EditionPrevious thread: >>570814080This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Timberborn>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>Minecraft>EndfieldOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>FactorioAll IPs are in the pad for security reasons.
>>571251323Yellow.
Blanket don't increase the temperature of the room in any way.Fan increase the temperature of the room and the wind doesn't even reduce it in any way.Yet when I sleep under 3 blankets by 39°C, I get heatstroke but when I turn on the fan, I get better.Thermodynamics is fucking weird man.
what's currently the best overhaul mod that accounts for SA?>>571252336>t.
Old good new bad. The oil refinery looks fat now
>>571252948they both alter sweat evaporation, which removes heat during the phase transition
>>571253138What do you mean "that accounts for SA"? SA is itself an overhaul mod - there are planets that integrate into it, but it's not really compatible with other overhauls.Unless you mean actively use SA features (I assume primarily spoilage and quality) - elevated rails basically work with every other overhaul mod.
>>571253334reminds me of your mom
>>571253471SA is official so it's the base game. What overhaul require SA to function?
>>571253138afaik there's only Exotic Space Industries for now, in two versions. I didn't like it.Krastorio in space I wouldn't call an overhaul since it leaves 95% of the old techtree untouched and just adds new stuff, same with Nucular Engineering.
>>571225624I wonder if he'll bother porting IR3 to 2.1
>>571251323On one hand, the concept art does show clearly that the tier 3 assembler is greenOn another, I refuse to agree with ereandel's concept art
>>571253471I meant overhaul mods that also modify and add stuff to the DLC planets rather than being focused solely on Nauvis, while maybe adding their own planets as well>>571254393>Exotic Space Industrieswhat did you not like about it?
>>571254531lmao no.
>>571254889played the bigger one, Rememberanceit started to become a modpack of random shit the author likes, with no sense of balance. Exotic builds upon industrial revolution, so you get a 10-hour burner phase before reaching a 20-hour steam powered phase before actually getting electricity. The guy added a bunch of enemy mods, explosive biters, snappers, Fulgoran robots, etc. With no tools to fight them, since even basic damage upgrades were locked behind dozens of hours of tech progression. Then admitted to never finishing the mod himself and nerfed science costs into the ground, literally 10x lower. Just a mess.The other one claims to be more faithful to the original Exotic. But makes a bunch of ESL-tier typos right in the model description, so that turned me off from trying it.
>>571255987ew, yeah that doesn't sound like it's even worth trying, thanks for the heads up
I spaghetti'd both M1 and M2 in my starter space base, and even as I'm typing I can hear logi bots die, but I'm almost to the space elevator and the rail rebuild.It's going to be a pretty enormous undertaking, but it's so worth. Sciences are starting to be expensive now too (as this shows), so rebuilding with space to scale (which rail bases naturally do) will pay dividends.
>No fix for the uninteresting red rock collecting endgame, not even extra research>No enemies for Aquilo and Fulgora>Gleba enemies still hard countered by artillery since you have zero incentive to expand>Aquilo still feels unfinished >No active Demolisher threat, making them a huge waste (you fight them once in early Vulcanus and then never again, they die extremely easily in the late game)>No return of hard/expensive mode>No official any planet startFlipping inserters is cool I guess.
>571261138Also>No weapons of mass destruction from spaceIt's not important because you can solve everything with artillery + research levels but I'll love a cool canon on a space platform
Yet another beautiful example of Wube math, which is definitely not an oversight and totally an intended design decision:https://forums.factorio.com/viewtopic.php?p=694759
sweet baby jesus I hope that guy chokes on a chip
>>571262713yes, it trains you to link multiples in more than just a 1-1 way, and gives you a good way of building up/consuming a steam buffer.
>>571263007wtf are you on about, how is an inconsistent 5.87/10 instead of 6/10 ratio achieve anything you mentioned? it actually does the opposite and makes turbines consume less that they shouldwhat if steam boilers made the same mistake and produced 66.66 steam/s instead of 60/s, making the ratio 0.9-to-2 instead of 1-to-2, you'd also call this a feature not a bug?I swear this is "heated spacebar is inherent to by workflow" tier brain damage, when it's such an obvious oversight
Seriously where do these ass-lickers come from?
People already forgot that back in the day there was no clean ratio for boiler to steam engine either
>>571268284You're simply unable to see the Vision™. I pity you. Casuals like you took irrational ratios from us.
>>571268427Don't misunderstand, I'm not on either side of the debate here, just reminding people that Wube did this before and then changed itThey won't do it for nukes, but it's understandable, since the higher up the tech tree you go, the less clean numbers you get on ratios, especially when modules get involved
>>571268908God I hate post-factum rationalizing fagsIs it so difficult to admit that some nigger forgot about how fluid temperatures work and that it wasn't supposed to be that way?
>>571263836the fuck are you talking about.3 heater to 5 turbines is a SUPER basic ratio.and thats only at MAX consumption, which you rarely hit 100% of the time.so you cant the extra steam, and then is consumes that extra steam when you have an increase in requirement.the maths is fucking simple if you aren't brain dead.do you also complain that you need more blue science assemblers than any other science? or that all the sciences have different craft times?do you want to just stamp down the same 3 item in, 1 item out design 200 times and just change the occasional recipe? its a game, doing basic math is LITERALLY the bare minimum expectation.
>inb4 this breaks "game balance" because then nuclear reactors would need to cap out at 515*2=1030 degrees and this wasn't part of the design commitee desision (kovarex smoking a blunt 8 years ago)also WONTFIX because our typing system does not support temperature values above 1000.
>>571269813>the basic math in questionyou should be able to solve this
>>571269873what
>>571270008where are you getting 0.97 fromthe heat exchanger outputs 100 steam a secondthe turbine consumes 60 a secondliterally just multiply 60 until it hits an even multiple of 100the earliest is at 5x60, 300so you put 3 exchangers for 300 steam.which gets consumed by the 5 turbinesLITERAL first gade maths
lmfao at the factorio forum jannie moving my bug report into a "feature request" (because it's NOTABUG)
>>571270381do you send money to anime girls
>>571270381dude, seriously, what the fuck are you on about, this is the second time you've announced that wubes math is wrong, and both times its basic fucking maths you've failed to understand and INSISTED its because wube made a mistake that no-one elses before you has ever discovered.maybe, MAYBE you aren't smarter than the people who built the game engine.
>>571270621why are you being dumber than a sack of bricks and answering the obvious retard
>>571270621... sorry but you have to be trolling, at least read my bug report in full before posting
>>571270245>the heat exchanger outputs 100 steam a secondRead nigger, read
>>571270809im not going to read your blog mate.either post the actual information in the thread, or stop posting about off site dramayou're acting like the twitter screenshot posters
Dont bother arguing with him anon, hes the same guy who was bitching about the game not being open source so he could make his own game using its code and assets.
It would be more productive to debate whether or not Vulcanus rock formations are just demolisher turds at this point.
>>571262713sure hope someone gets fired and then murdered for THIS blunder.
>>571271616No one is going to reuse your spaghetti code kovarex.
>>571271856yes
>>571272413Yes it would be more productive or yes they are turds?
>>571269505It's obviously a mistake but it's also such a non-issue that it's hard to care about it
>>571271856of course not.the rocks are the remains of the demolishers the current one killed to take the territory.the poop is the tungsten calcite and coal deposits, which is why they get bigger in the larger demolisher zones.
>>571272729Okay then here's a fun one, which do *you* think is the correct ratio as implemented by the game right now? No wrong answers please, consult your floating point gods.1030-to-600 or 1000-to-582? you can't answer 10-to-6 because that's *obviously* not what they really meant to achieve here.
>>571272615both
>>571271856idk but they definitely need more contrast, vulcanus is ass to drive on alreadydude needs to make a post that actually explains what he's talking about and show evidence of whatever bug he found
>>571271616I wonder if it's the same retard that was bitching that the "main menu isn't optimised enough"
>>571272865I get it man, I'm just saying that I (and probably most players) don't really care about perfect ratios, especially in a case like this one where steam is slightly overproduced. If it was the inverse and steam was slightly under-produced it might have been an annoyance
factorio noob here, once your starting base gets big enough (mine is a mess now) and you've got trains is it best to transition to multiple 'specialized' bases? i.e ore mining bases, smelting bases, bases for intermediaries with similar inputs etc.
>>571273176its classic github wannabe shit.finds a project that's making progress and drowns out actual issues with infinite complaints on minor things.best case scenario, they get no traction, and fuck off to another project, worst case, they cause the devs to quit because its easier to literally trash a project and torch their online presence than put up with this type of guy
>>571273351But this is exactly what's happening right now, the floating point is likely rounded down and around 0.1% of the steam energy is being disappeared by the game>picrelYou can't make this up
>>571273497I generally start to build out once I have construction bots (since it sucks to do otherwise).At that point, I move to the more major things (ores, plates, circuits, oil and its products) being moved by trains to specialized sites (like a dedicated area to iron ore smelting). It makes it nice since then I can just place a train station anywhere I need iron plates, and a train will bring them there.Generally I import most of that into where my starting base was, and that slowly can get phased out as I build more and more on the rails. It always stays as my mall (place for building materials) though.
how fucking long has this guy been posting and yet never once has he said>steam turbines only consume 59 steam/s instead of 60 as the UI says they shouldeven in his forum writeup, he speaks of "due to this oversight" then only explains said oversight in the subsequent postcan we force all autists into writing therapy
>>571273497depends on how you want to play this run.i've had a LOT of fun making specialized bases for each science, but getting ore, plates and oil to all of them becomes a hastle.but also, try out making your ore smelt at the mines, they stack to 100 as plate instead of 50 as ore, and steel stacks even better.do whatever you thinks gonna be fun, and if its not fun, just pick it all up and place it somewhere better.or push through and do better next run.
>>571272967Excuse his acute schizophrenic episode, let me try to explain>when boiling water to steam the heat exchanger calculates the required energy by taking the target temperature (500) and subtracting the default temperature of the fluid (15 for steam) from it and multiplying that by the heat capacity>it does not actually care at what temperature the incoming water is for its calculations>the exchanger is locked to draw 10MW, so the amount of steam produced increases if the heat capacity or temperature difference decreases>similar problem for the steam turbine but in reverse>for boilers/steam engines, the target steam temperature is set to 165 instead of 150 to achieve a nice ratio for both buildings, the default temperature of 15 is subtracted and everything works because 150 is a nice number>for exchangers/turbines it doesn't, because 485 is not a nice number>increasing the target steam temperature to 515 makes heat exchangers produce exactly 100 steam/s and steam turbines would do 6MW
>>571273762that is a VERY raesonable response to your post though anon.its been that way for 9 years, no-one has ever made a mod to change this, even when there are mods to do the most banal shit.its a non-issue, will not be fixed.>>571274097that only matters if you're targeting exactly 500c, the SECOND the heat pipes hit the usual 700+ most people circuit for none of that matters.
>>571274238>that only matters if you're targeting exactly 500c, the SECOND the heat pipes hit the usual 700+ most people circuit for none of that matters.Wrong
>>571273934>but also, try out making your ore smelt at the mines, they stack to 100 as plate instead of 50 as ore, and steel stacks even better.in my experience this isn't worth it - it makes the overhead for setting up mines much higher, makes attacks at mines (always your most exposed areas) much more common, and just doesn't matter (even when I was using ~60 blue belts of iron ore alone, I didn't have congestion with an intentionally dense base).
>>571274238>bugs that stick around for long enough just become featuresBravo. You should fit right in most corporate cultures.
>>571274238>no-one has ever made a mod to change this
>>571274419anon, you must understand, sometimes things like this just aren't a priority.remember, fluids were suboptimal for the entire lifetime of factorio until space age.part of working on a large scale project is prioritising changes based on knock-on effects as well as the time it takes to investigate those possible effects.
>>571274832It's a THREE LINES FIX in the prototype definitions, I can do it in 5 seconds.
>>571275063is that going to effect the heat output of reactors? the heating of aquilo buildings, heat towers?is that going to be the end of your demands for minute balance changes?is it going to break a load of mods that use heat pipes?you're looking at this in the vacuum of a person whos never had to work on large scale project.you've literally posted this hours ago, and are enraged that its not been picked up as the primary priority when its less than a week to them publishing a major patch, which is already in the finalizing stage.get you head ot of your ass and look at the bigger picture, is this 'bug' game breaking? or is it a tiny annoyance?
>>571275450>is that going to effect the heat output of reactors?No, it's unrelated.>the heating of aquilo buildings, heat towers?This isn't a heat interface change at all, plus they're all segmented.>is it going to break a load of mods that use heat pipes?It only affects the heat exchanger and turbines units.>you're looking at this in the vacuum of a person whos never had to work on large scale project.I know how the API and software works, if they don't work as intended -> that's a bug.BTW, you should be able to solve this.
>>571275450nta, please stop abusing paragraphs
KEK>This conversation appears to have heated up.He's literally larping as ebassy at this point.
i miss when the /egg/ schitzos were interesting.this guy is just demanding changes to rounding on maths that doesn't effect the gameplay, but does effect his ego.
schizos are never interesting
true
>autists complaining about a few degrees>nobody complains about being able to store steam indefinitely
>>571276131what about francis e. dec
>>571276131there was one on /diy/ (and partially /tg/s /3dpg threads) who was trying to build a miku sex doll, but couldn't figure out preventing literal shit from falling into his silicone face molds.was REAL interesting watching the project, until kiwi farms found him and started digging into his 3rd world wife and kids and his impending divorce, and then he stopped working on the miku doll, and instead spent days posting about how his wife was below him, leaching off him (who was leaching off his parents).at least gassing him up on the possibility his miku sex doll would be a comercially viable product and watching as he tried to paint and carve the mask to shape was interesting for a few years.
see? no one actually knows the answer, because there isn't any, the game is just inconsistentI don't even care about other players, since I can fix this for myself, just letting you know how blind you were until now
>>571273497Some people do play like that and it works well with trains, but you don't HAVE to do it, nor is it the only effective way to play. If you like the sound of it you can go ahead and do it. Personally I only do that later in the game when I want to scale up a lot, in the earlier parts I just bring in resources by train to the same base which I grow with more smelting and more builds.
>>571276483you sound depressing to be around
okay so now my thread is being moved from bug report -> feature request -> won't implement "for ones which won't be implemented for certain reasons">don't call us, we'll call you
BREAKINGIt's now official: it's a feature, not a bug.
why not just do the one line edit, publish the mod, and rake in e-peen from perfectionists adding it to their essential fixes mandatory download lists
>>571277701because it's literally notmyproblem
why not shut up
also wtf have they been doing the last few weeks? it's supposed to be the last crank before release and literally no bug has been fixed, they're just sitting in the forums on a saturday doing nothing
earendel assemblers or these modded ones?
>>571278034honestly the new assemblers remind me of these a bitbut these are garbage
>>571278034what's with the butterfly shapeI'd rather have squares
>>571275063> I can do it in 5 seconds.Then do it and shut up.
How much do you want to bet>I will ask other devs if we want to apply thisIs just a bold-faced lie? Like he asked himself and found himself non-guilty of any wrongdoing, then replied with his sentencing literal minutes later.
>>571278034haha benis
>>571278818I can't really blame him after the conversation has heated up.
>>571278818I'm sure it is. I bet he's going to print out your post and pin it on his wall to laugh at whenever he's feeling down.
>>571278947Do not reply if you have nothing to say.
>>571279045Yeah his schizo ass has just become the laughingstock of entire Factorio dev team
>>571279119I noticed Robert Eding lurking the thread, so you never know
>>571279095>nothingIf you can't read between the lines that's your own fault.
>day in the life of a Wube employee
Are they all like this?
skript kiddie melty
>inb4 they didn't fix it
>>571279720
>buffers( or any big 4x4 wide component) in UVS Nirmana>puzzles that use a buffer(or any big 4x4 wide component) in UVS Nirmana>puzzles that use multiple buffers(or any big 4x4 wide components) in UVS NirmanaI don't think I've hated a wiring system more than I do the one in this game.Wiring headaches aside I'm very much enjoying the bonus campaign. I could have shifted a few things around to use less flux but fuck it.
Man I really want to give this new vehicle path system a chance, but it's so fucking bad and glitchy that I'm beginning to feel like it's not worth bothering with.I've built some roads, put literally 1 single truck on them, now it's permanently stuck waiting at a junction that doesn't exist, in front of a curve. The retarded system somehow thinks that the curve is an intersection and at the same time it's stopped waiting despite the fact that there are literally no other vehicles on the map at all. I guess it's somehow blocking itself, or something?So the system is not only broken in that it considers a single path a junction, it's also broken in that the truck is waiting for nothing, since there are no other vehicles to block it.
Not a real engineer but is it just me or ate the new assembly machines and refineries just a rube goldberg machine with a bunch of random stuff added on just to look interesting? ngl might actually miss the older assembly machines along, never even thought there was a difference in detail between dlc machines and base game. Are the details on the refinery actual things or just visual clutter?
>>571279095Ola don't go nuclear on him, have a pipe. This exchange was a matter of degree.
>>571277831>not your problem>yet you are making such a massive issue out of a non issue Interesting
spage players: is it really a fact that the apparently hardcoded nauvis surface temperature of 15 the same everywhere? does that make sense at all? like, if you place a burner on colder planet, the burner produces less steam or cooler steam? or is that just not implemented at all
Still no way to *consistently* prevent quality nutrients from ending up in the fuel slot.
The final group match approaches (in about 30 minutes)! We're up against /hgg2d/, those goddamn perverts and two-time champions.I have bad news and bad news - first, these guys are good, and we need to beat them to ensure we move into the knockout rounds (there's some bullshit specific case where we can draw but it's best to ignore that).Second, I'm wageslaving as I post this. For better or worse, we are running on autopilot for this game.Praise the Omnissiah.https://cytube.implying.fun/c/vgleague
>>571284190Same for the EM plant. Though to be fair, it's not like the old assemblers made any more sense. Refinery is just weird as >>No.571177474 said, it shouldn't have visible moving parts.
>>571273497>is it best to transition to multiple 'specialized' bases?I've done that before but I prefer shipping raw materials into one location and having a big base there.The one exception is that I'll have a dedicated nuclear setup at a Uranium patch near Iron, shipping in acid to mine it but everything processed on-siteThere's no wrong answer though, just personal preference and what your goals are.
>>571290595How much influence did the troonster have over this?
>>571278034that shape is senseless unless it doubles as a tower/bunker
Convenient
Finally fast-breeding and burning depleted uranium but I don't know if I have the energy for the space probe nonsense
>>571290373does having the hand filter by quality only apply to ingredients, not burner fuel?alternatively: prevent it by not having any quality nutrients
I just realised that I've never used the displays that they added with factorio's 2.0, but I remember being pissed at the reveal because I wanted something more like the nixie tubes. Are they legitimately useful or were they a dud?
>>571293819They're frustratingly weak.
>>571286384The fix is in.https://mods.factorio.com/mod/steam_temperature_fix
>>571293959that's the impression I got, I just started fucking around with them and making a 6 digit counter and it doesn't even seem worth it, up close it sucks and it doesn't stand out and to see the number on the map you'd have to space out the displays a ton
I know it in my bones anyway, that whoever put in the values "500" and "60" when designing the nuclear power heat interface back in 0.15 (over 10 years ago mind you), they meant for them to be nice, round values, and not for them to end-up being "485" and "60" in a disgusting floating point division. Maybe they left Wube when they realized how poor their attention to details really was, and now we've been dealing with Team B all the same... but, I'll be busy keeping up the flame of this lone, rogue employee, who attempted to do the right thing in spite of everything, by fixing their fateful mistake.
>>571290469it's going rough...
>>571261138I honestly expected something cool out of 2.1 but so far it's extremely small changes that 90% of factorio players will never notice or care about. Maybe they'll finally add a circuit tutorial so new players know they even exist.
>>571290469CAMON /EGG/ERLANDSCORE SUM FAKKIN GOALS
>>571290469RIP
>>571290469/egg/bros...
>Don't mind me, just throwing in some floating-point math in my finite-state cellular automatonThey took us for absolute fools
Factorio 2.1 wishlist >Multiple landing platforms >Biolab build anywhere not just fucking nauvis>Train loader and unloader (hopper?)>Stone in space, asteroids have stone come the fuck onFactorio 2.1 actual:>Sprite changes >No space casino allowed f u if you liked it>Flip things in ways only the faggots on plebbit would wantThe only decent things are that cargo loader building and the legendary trains, which together im still not sure will be enough to make trains competitive/good to megabase with. Especially with the cargo loader having build limitations.
>>571279095Haven't seen this bastard outside of /g/ before lol
>>571290469Man...
that was pretty rough, have a blob as a consolation prize
>>571261138All of this shit would be great.>>571297204Same, it's been disappointing so far
>>571297825unfortunately one landing platform per planet is a simple wrong design choice that wube has selected and will not change their mindno stone truly is a strange decision, don't their Official Spaceship Designs use walls?
It's totally releasing on monday btw, it's saturday and the devs are in overdrive in the forums telling everyone about how their last-minute issue is #NOTABUG #NOTOURBUG #WONTFIX #CLOSED #DUPLICATE #MINOR #INVALID #FUCKYOU
he still has a melty huh
>>571273497 Here's my advice. Walk to the left a screen length or two and set down three big smelter stacks for iron plates,copper,and steel instead of trying to jam more shit in the area you already occupy. Work on feeding it enough raw resources (with trains or belts) and then use the output however you want to make more stuff. You can also read the tooltip of smelters to find out how fast they are and how many you can support using a single belt. The most important thing for your base is that steady flow or iron,copper,and steel and after you have enough of each you can route it wherever the hell you want to make. Not enough green chips? Double itNot enough red? Double it. Leaving yourself some room to expand or just moving away a bit before building a new thing is a good idea. Just don't forget to defend it from biters.
>another bold-faced liethis guy has plans... so trust the plan
>it's been known since day one that 2.1 will be just small changes>NOOO WHY DIDN'T THEY REWORK HALF THE GAME?!!??Are you stupid?
>>571298591I'm new to reading /egg/ but it seems like it's just one guy samefagging about 2.1 not being what he wanted, and another guy sperging out about something that literally does not matter to the game and was trivially modded to fit his 'tism, and last thread was retards arguing about colorsIs this what i can expect in general? Or is it just a kind of content drought that leads to this kind of thing?
>>571298874all me btw
>>571298874it's a recent sperg that only showed up in this threadjust ignore his faggot ass
>>571293626>does having the hand filter by quality only apply to ingredients, not burner fuel?Yes, thing is it's for the biochamber recipe. Needs quality nutrients as ingredients.
>>571299017I've been here longer than you have
>>571298776not him but I have an issue with giving myself space for some reason, I've got a biter-safe area 10 times bigger than what I currently occupy and yet I still try to cram shit and make spaghetti
>>571298776>don't plan don't think just bus and balance and put more stuff when you need itaverage factorio player btw, no wonder the devs dropped the bar so low
>>571262713Solar chads and fusion kings keep winning.Only steam cucks and nuclear fags affected.Non issue.
>>571299213>I have an issue with giving myself space for some reasonI'm the exact same, I do belt weaving and insane designs just to save a few squares on the infinite gridI also have trouble building factories on top of ores or oil, because it's "wasting" those potential resources
>>571299154aren't you busy bitching on the forumschop chop
>>571298858Yeah but it's like the final ever patch. No more after this.
>>571298858>called a major update>look inside>small changes
>>571298271They're a bit too rigid with their limitations in SA, was hoping 2.1 would overturn some of that since it's the last big patch we're getting, seems like that's not happening though.
>>571299009>>571299017Thanks anons.Looking forward to 2.1, and hoping for the 100% achievement changes they teasedI've always wanted to do a vanilla 100% single-map run
>>571299385>the devs dropped the bar so lowwhat factory games have a higher bar then?
>>571300226you might need to wait a few more years for that feature (since they can't delegate it to the concept artists)
>>571299657Seriously? That's pretty gay.They'll probably keep steadily increasing the price too kek.
>>571300415I hope soI got mine, fuck everyone who didn't
>>571299826>a bit>made an entire system for rocket weights separate from stack size specifically to prevent just importing ammo
>>571300330wut? Is this a shitpost or a reference to some upcoming game/mod?
>>571290469Alright, I'm back and uh... I've heard the damage (I won't actually see what went wrong until a recording comes out). I knew those girlies were rough in bed but it sounds like I've got some reviewing to do.Sorry lads, looks like leaving the groups will be our aim for next time instead. There'll be the friendlies somewhere in the meantime too, so when those happen I'll ask if anyone wants a roster shuffle and such. Ask/say/yell anything you want at me now, and we'll get em next time
>>571300852ignore that retardhe's butthurt the devs ignored his pointless autistic numbers
>>571300493this, boomers saw the value of the houses they bought for peanuts skyrocket, I have to be content with my copy of Factorio that I can't resell increasing in price
>>571276328What's the point? They'll move it to won't implement anyways. Factorio is on life support after 2.1
>>571300630Oh that shit fucking pissed me off quite a bit...
>>571297825The basic mechanics are there, and it's rather easy to fix them with mods, so while their final decisions are a bit disappointing, it doesn't really matter in the end
>>571300926lmao what the fuck I thought that was a rampant joke until I picked up on the filename
>>571251323got into opus magnum, figured alchohol separation is a good showcase of actually knowing one's stuff, despite how early it is./egg/men, how is my solution in your eyes?
One thing is for sure:whoever picked the 165 degree number did know about the 15 degree offset and accounted for it to make the ratio manageable, therefore whoever picked the 500 degree number must have been a different person, which results in the design of factorio being neither coherent nor cohesiveThis is why you are supposed to have game designers, not just mindless developers who add stuff ad-hoc whenever it makes for a good FFF photo-op, and then call you "OCD" because you expect them to have standards
reeeeeeeeehow dare you invalidate my 100%
>>571300926better luck next cup
It's the same thing as the Quality factor being capped to integer precision, making modules progression inconsistent.Normal QA would have never let this pass, but apparently it's should be a feature, because any mistake can become a conscious decision if you stop caring enough.
>>571315035You can just go and play something else if you hate it so much
I guess the care that goes into the game is a reflection of the care player have for the game in the first place, when you look at how the average players deal with the constraints of the game, you can understand why it's marketed with such messy designs, you could not ask the average player to come up with a single original design that wasn't smugly copy-pasted without understanding how it works, as evidenced by the fact no one even reads tooltips anymore>>571315223It doesn't affect my gameplay experience since I can fix it myself (and have), it's just puzzling how no one have any quality standard these days, it's the same for most games actually, full of bugs no one cares about because why bother, I spent more time trying to fix game than playing them these days, it's just tiresome
>>571315573>I can fix it myself (and have)ah so you're just cheatingcool, good to know
>>571315681Yes, I have not beaten the game, because the game cheated me first.
>>571315817The game does what it's supposed to, cheater
>>571311934Seems decent, if I had to give advice I'd say that small loops of rails with more than one arms going around them are often way faster than pistons, since more than one can do the same job without the first arm needing to reset first
>>571315861Yes, it's supposed to disrespect me, my time, and my money, as a silly consumerI have learned my lesson
>>571311083suboptimal
You know in what game the devs wouldn't have let such sloppiness pass? Satisfactory
Why is it almost every single Factorio thread on Reddit has that fucking Alfonse215 glazer defending everything Wube does...
What is this kind of powerful autism called?
Who are you people
>>571315985cheers man, honestly the speed of a build is less of my concern, more so it's simplicity, though I **am** thinking on using rails on the rope build, so I may drag my polymer along
>>571317595I don't even notice because redditors fellating the devs is par for the course in any game's sub>>571317731suboptimal amount of bullying during childhood, either too much or too little
>>571317595idk but this is proof I'm not delusional in my expectations
>>571317731being bored on a weekend
>>571317595If I had a dollar for every time wube was wrong, I'd have 0 dollars.
>>571319436But I *DO* have zero dollars
Quality is gayBuil limitations are gay Trains are based but gay in SA
>>571319894Never knew being gay is such a good thing
Because it's not
>>571317895I'm youbut better
>>571319593be real, /egg/, you guys are investing, right?
>>571321875I'm shorting $WUBE on Euronext, that's for sure
>>571321875I invested into a length of rope to hang myself with once I'm tired of this world I guess
satisfactory at 100x made the game actually good because it forces you to use everything available at each tier, scale production + power and claw at each available resource node in reach while adding immense value to crash site resources for cheeky MAM unlocks. It really does feel like this is how the game was meant to played but a suit forced it to be shitter-friendly for sales which soured my first playthrough.
>>571317595Well, I wouldn't know about it. Why do you?
THE ASSEMBLING MACHINE... IS GREEN!
/egg/ for this feel?
>>571326139I really wanted to see it land
>>571326139https://mods.factorio.com/mod/Flammable_Oils
>>571287180inserter filtered to quality nutrients, reading the contents of the bio chamber only inserting when the regular nutrients is over 2.wont stack quality and non quality, so as long as there's more than 1 of the base one in the slot.not a bug, wont be fixed
>>571327665meant for >>571290373
>>571327263Neat, thanks.
>>571290373>middle-click the fuel slot>select basic quality nutrientsThere you go.
>>571327263>install this mod>now I just have to "airgap" flammable sections to prevent chain reactions, resulting in a spam of pumps, large gaps and circuitsThe concept is cool, but eh. And it only happens if the entity is destroyed, so basically never unless you install other mods which break your perimeter or insert conditions which damage your buildings.Otherwise the most likely trigger for it would be accidentally driving over a pipeline during early game.
>Can't rebind Satisfactory's rebar gun ammo type wheel.WHY THE FUCK NOT
>>571331616no use case.
>>571331616You only need one ammo type. You're tazing and kicking them while they're down, you're keeping range and shooting them, or you're fragging them (alternate to rifle).
>>571334383>>571334645It's worse than that. My keyboard layout is Colemak so R is backwards while reload is bound to P. Ammo type wheel is still stuck on R though so when I'm backpedaling, it opens my wheel.
>>571334912Ah. Idjits doing hard binds will never go away and your keyboard layout should either be fully programmable in custom profiles or easily swapped back to qwerty.
>>571334912so remap the keys outside the game then.you're not one of those folks who use custom keyboards without knowing how to customise them are you?
>>571334645just leave it with explosive rebar and ignore the noblisk
>>571335616Yes, I deliberately ended on that.
Automated containment
>>571293204update: I found the energy to do the space probe nonsenseasteroid landedthat means I win, right? That means I'm free and I can stop playing, right? There is so much else I need to do
I've got an extra key for Zero Caliber VR (off of Humble Bundle) and I've decided to drop it here in case any of my fellow factory enthusiasts also plays VR.TV63B-DB2KH-H7GHP
>>571338914im not falling for ANOTHER copy of badrats anon
>>571338903Yeah pretty much. I'm assuming you had no use for the iron from it either? That map has a shitload of resources on it and it would take thousands of years to mine them all.
>>571340172wow, RIP nucular power setup.Yeah. there is plenty of iron and copper left un-mined for me, the next bottleneck I'd be facing is plastic for my enormous advanced electronics requirements. I'm happy to call the asteroid the end-game achievement though, otherwise it would just go on forever. I've been playing this save for 3 months, God help me
guys....... if you hold down left click you can throw the nobelisk further.>189 hours
>>571347195never knew that and I have 0 hours in that game
>>571347195this is excusable retardation.no other part of the game requires you to click and hold.
>>571347195guys...money can be exchanged for goods and services
>>571300926I'm blaming you entirety for our failure but also why the hell did we get grouped with all star teams, is there some kind of backwards seeding system or what?
>>571326139what happened there?
>>571358246it blowed up
>>571358246Moscow was getting dicked on and the morons tried shooting a drone down and hit their own tank.
>>571347195Yup, indeed you can
>>571340172>controlled descent of asteroidsI didn't know that CoI got to crazy shit like this
>>571325609Because I notice things. Rabbid glazing fanboys like Alfonse215 absolutely everywhere is noticeable.
>>571368208Maybe you should leave this place and stay on reddit if you love using it so much that you notice and remember individual users
>>571368271Christ I bet it's you lmao... Take Wubes dick out your mouth faggot.
>>571358246new spacex prototype
I don't understand what this pathfinding overlay is showing me, is that enough clearance for my future dock?
I think I'd have a happier time with oxygen not included if job priorities not only had a distance calculation.This seems to be one of the many things agent based (logistics) game developers do nothing about.A perfect system would reserve jobs for nearby agents who are close to finishing their current errand, whereby the conclusion of it positions them closeby. And giving the the option of desiring minimal travel between jobs or minimal delay for new jobs (the former being preferable for most of these games).A good system would simply limit distance for new job reservations, perhaps interacting with priority. So someone on the other side of Pluto isn't tasked with mopping floors on Mercury.A system that I wouldn't find contemptible would be one where farmers who harvest crops or slaughter animals wouldn't leave the produce on the fucking floor to be eaten by wild animals. Or maybe one where if someone is fucking dying the nearest healthy person says "Oh shit, I don't care about my current job, I need to save him!" rather than, again, tasking the invalid on Pluto to rescue the Titan submarine off Newfoundland's coast because he finished his job first.An interesting, and perhaps more enjoyable system, would include queuing up for the toilet, and sinks, rather than ignoring their existence until their phone app says there's a free seat. Oh and perhaps have workers favour to hang around their "work area" and to do jobs near there, so a chef might be disinclined to go on a safari to gather rocks.I had this same problem with Two Point Hospital, and unlike ONI you can't lock your doctors into a specific building so that game falls apart the longer you play a level even before it starts chugging due to path calculations.
>>571375413>not only had a distance calculation.Somehow I fucked up my first sentence.I'd be happier if jobs had a distance calculation*
>>571374624Doesn't look like it. Methinks a line of solid green cells for your canal is what you should aiming for.
What is in your opinion the best weapon and tactic to use against Lightning Hoods in From the Depths? I have about 500k of materials and currently at war only with LH.
>>571349545The draw is based on placements from last time, so we got seriously unlucky with one from 'pot 1' (winners from last time), one from pot 2 (did pretty good so were in top half), us in pot 3 (didn't do great last time either), and a pot 4 (the other who... somehow fucked up so hard they came dead last? I don't fucking know what happened there)
>>571377343RNG on the draw, on whether the tactics work in testing, on whether PES decides they should work during match day and probably several other layers of bullshit
>>571375413After reading your post I kinda wonder if what you're looking for has more to do with something like interrupts in Factorio, where priority configuration can reassign jobs based on set conditions.I.e. rescue job is set as "greedy" first priority, "grabbing" the nearest agent whose job isn't set as "continue unless it's an emergency" and sends them to the rescue.Then there's the range setting on how far a job giver can "broadcast" it's task, so that only the local agents can "see" it pop up.tl;dr a DIY approach to job assignment and prioritization, where you can configure how exactly tasks are being assigned and whether or not other tasks can supersede the previous assignment.
>>571347195Standard throwing mechanic btw
>>571374624you can't be serious
>>571377616>something like interrupts in FactorioFactorio has job assignments?Yeah something like what you described be a very nice luxury.
>>571378213Why not? Seems unclear whether you need full green or dark green, it's clearly not red as in impassable.
>>571378249it's for trainswhich I guess is example of an "agent based logistics system" so yeah, factorio has job assignmentsis it on splatforms too? haven't played spage in a while but it better be.
>>571375413>more enjoyable system, would include queuing up for the toilet, and sinksThis small thing at least works https://steamcommunity.com/sharedfiles/filedetails/?id=1881925531They just stand around waiting, until the machine becomes either free or inoperable.
>>571378918>is it on splatforms too?Platforms are essentially trains with preset rail network design. This extends to interrupts too.
>>571378249It is very nice, trains in factorio feel great since they added those interrupts.
>>571327665Was already doing that of course. Sure it's useful for startup, or if there's a shortage of nutrients for some reason (really shouldn't happen though). The problem is spoilage. When the fuel stack spoils, the sneaky little cunt has just enough time to do one insert before the circuit condition updates and he's disallowed from moving, and he sometimes does it before the fuel inserter. Who wins seems largely random, I think.Minor bullshit I know, and if the biochamber is running fairly often then it's not really an issue so long as the stack size in the fuel slot is kept small (3 ish).
>>571328589Damn I should've checked the updates (or wiki), haven't played in quite a while. Thanks.
>>571328095Actually, sloppifying Factorio is pretty fun!
>>571381785
What do you guys send over your radar green/red channels?
>>571382068My train setup relies on furnace/refinery delivery stations actively saying "hey we got space for this shit" to turn on the train limit on supply stations at mines and oil sites so that my wildcard trains only go and pick shit up when it's actually needed instead of one trillion iron ore trains sitting and waiting to be unloaded before the station
>>571381785>>571381931crimes against humanitywhy is blud using fucking accumulators on vulcanus
>>571382314Because solar is really strong there and steam is limited. This was from my playthrough that used the smallest discovered area possible and everything that could be made infinite - was.
>>571382462>steam is limited.bro your quality beacons with quality speed modules
>>571381785>>571381931Looks like it wouldn't be out of place as a Mechcommander 1 map.
>>571382574>You NEED to use the single tiny sulfuric acid well you have for steam power instead of absolutely free solar energy BECAUSE
>>571382785>BECAUSEbecause it's fucking retarded not to and because you get ~1 GW from unbeaconed pumpjacks even when depleted and also because you're spamming the planet where having no space is the main problem with the most space-dependent power sourcewhich will also never run outand basically, you're fucking stupidclick here for more
>>571382943I had more than enough space for my solar and accumulators and the entire factory. And freeing up the well for doing real production saved me from having to build a few extra asteroid farming ships to drop sulfur down. I still had to build them of course, but not as many as I would need if I fucking wasted this resource on something I can get for free like a retard.
imagine not playing the video game optimally
>>571383376I have respect with people that don't do that, I don't have respect for people who say that they don't do x because y is limited and then make up complete bullshit excuses for it in a way that makes them sound like complete idiotsjust say you wanted to use solar on vulcanus
>>571381931Erection.Erection.
>>571383376If you're not following a meta guide, are you even playing the game?
>>571382462>steam is limitedwut
>>571382068I send running clocks. Instead of having device specific clocks everywhere.
>>571383603>building less space platforms for the same exact result is a bullshit reason>>571383830>dude use that sulfuric acid to get result>"or I can not use it and still get result?">wtf
>>571382462What? Steam is basically free and it's 1 step away from shit that just comes out of the ground.
>>571384371Steam is made from sulfuric acid that I already need completely for other production. Space on the other hand, even with my self-imposed limitation, I have more than plenty of.
>>571384524Post your setup
>>571383376I don't bother with oil ratios, i just make it 1:1:1, put overflow pumps with sr latches, light oil to cubes for power and petroleum as backup cubes
I use solars as my main power source on Vulcanus.But, then again, I'm a retard that forgot to research nucolar power before jumping blaneds.I WILL rectify that and set up steam turbines once I get back with foundries, big drills, and a dozen stacks of irnbru flaks, though.But I'm keeping my solar substation for backup power.
>>571273762>But this is exactly what's happening right now, the floating point is likely rounded down2.0 switched to internal fixed point representation, which means nothing gets 'disappeared' randomly anymore.This was a whole thing with closed fluid loops, and thus the 2.0 change was announced with much fanfare.Didn't you get the memo?
>>571297825>Train loader and unloader (hopper?)Earendel was working on it, but 'couldn't get it working' in time anymore before he left Wube.Odds are he'll piece together a jank mod-based version of it eventually.
>>571299657It's not. It's the final QoL update, but they'll continue patching bugs and compatibility issues, as well as continue to patch in additional requests to the modding APIs.
>>571325545This is actually true. It removes the temptation of the box-crafting workaround where you just plop down a crafter to leisurely compose together your milestone requirements over a span of N real hours, because x100 turns those real hours into real fucking WEEKS. You're forced to actually play the game and go balls deep into proper automation with it.
>>571383830I also just used accumulators because I didn't realize I could throw stone into the lava so I figured I needed to mass produce reinforced concrete and since I was doing that I may as well clear ground to place it and there was all my space for the accumulators.
I made a calcite platform for vulcanus purely for power and the knowledge I would never have it black out on me nor the need to ever go look and hook up another calcite patchHighly recommend
>>571347195>This idiot has never thrown a grenade-type weapon in a videogame before.
>>571386324That's reasonable, and to be fair, solar is hypercharged on Vulcanus so I can see somebody thinking "That's my power solution"I also didn't realize you could chuck stuff into lava to get rid of it, and ended up making like 4 steel boxes full of landfill from my lava processing
>>571382943>produce infinite solar panels with iron/copper>produce infinite accumulators with iron/copper/sulfuric acid>profitAre you retarded? Space is literally free on vulcanus if you bulldoze shit with some explosives.
>coal is infinite on nauvis are you retarded why are you using uranium
>>571387419>Space is literally free on vulcanusHeard you were talking shit
>>571387626Silence, worm, before you meet my little friend - the portable railgun.
>>571387852Y-you've been to Aquilo?I'm very sorry for this misunderstanding, sir, I'll get out of your way now, I'm so sorry
>>571384524Sulfuric acid is ridiculously plentiful. I ran my entire Vulcanus power grid off of sulfuric acid even in the end-game when I was grinding legendary quality things and had a fairly big base, getting enough sulfuric acid is never a problem.I guess you might get fucked depending on what settings / limitations you're playing but normally it's all over the place and available in vast quantities.
>>571386008Aka shit that won't change anything
>>571385856That's a shame, maybe one of the other devs could pick up where he left off.
Nauvis>SolarVulcanis>SolarGleba>Heating towers until legendary solarFulgura>Accumulators and lighting rodAquilo >Solar then heating towers until fusionSpace>Solar until the need to get promethium then its fusionUpgrade all to legendary when available. If you do power any other way than this you're fucking retarded and I pity you.
>>571378213I'm completely serious, what do those dashed lines and bright green tiles mean?Are dashed line conditional paths depended on ship's draft/load or something?Nowhere in the tutorials it's explained in any way
>>571389225yeah but nuclear is kino
>tfw im not gonna beat the americans to the moon in RP-1fine, fuck the moon, I'm building a space station and sending a probe to uranus
>>571389819real life space programs had hacks and they were researching multiple different techs at the same time
>>571389819Too late, I already sent a probe to ur mum's anus
>>571389962my researchers are too autistic to do that, but to be fair they can go from being clueless to developing the Minuteman first stage in 14 days if I procrastinate enough on the SRB tech, so I guess they're not all bad
>>571390170I still want a military expansion/side mod for RP-1/ROI should be able to build and produce nukes for the government in exchange for funding
>>571297204>circuitI've read that they're allowing us to select output colors or something. So when using a decider, will we be able to send one output to green and the other output to red just like we can for the color for the inputs?
>>571297825>The only decent things are that cargo loader building and the legendary trainsAnd the circuit network improvementsAnd the circuit connection channels with space platforms and other planets on the radarAnd inter-platform logistics and item transferAnd the automated research queuing And the mixed rockets
>>5713905162.1 will let you select which wire an entity outputs on, so you can have a wire for the inputs going into the building without it being polluted by its outputs, so you'll be able to get clean input and output at the same time.
>>571390516>will we be able to send one output to green and the other output to red just like we can for the color for the inputs?Not exactly, noIt allows you to choose which of green/red will be used to evaluate the inputs and where to send the output signal
So uh, why DIDN'T it just have a checkbox for setting in/out to green/red before this? Same thing with silliness like not being able to read nuclear reactor temps directly?
>>571274395prolly depends on the world settings right, if you have infrequent but large and rich deposits it becomes easier to justify extra infrastructure on location.
>>571394074so you would have to be more creative with your solutions ;)
>>571389225here's where you're wrongit's fusion for everything
>>571389493I have never played this game but my first thought is that this is an indicator of shallow water, so ships can't pass there
>>571393053This would be the time to add another dozen colored wires.
>>571388938Can'tPlaying WoW
>>571394074Because it wasn't implemented yet.
I'm dumb. I don't get the point of being able to decide which circuit networks you want the input and output of machines to go to.
Reminder that if you care about ratios at all, let alone attempt to calculate them, instead of just "adding more stuff when you need it", then you have OCD.In fact, reading tooltips is for nerds, don't ever do that. Just add more machines, and then get excited for the next recipe.
Imagine if we had actual engineering games, instead of dingling keys for drooling morons.You would attempt to explain something like "quality is a threshold of quantity" and they would look at you with glassy eyes, asking about when the number goes up
>>571397451Imagine a space platform sushi belt with mixed asteroids on it, an asteroid collector that I want to filter based on need, and an inserter that I want to enable/filter only when it needs to refill the beltWithout separating the input/output, that setup is basically not possible because the filtering signals would overlap with the content signals and cause false positivesThere's workarounds and also just "Don't do that" but now it should be possible for smart engineers to optimize stuff like that, as well as making auto-malls to build whatever the factory needsIt really only matters for the true hyper-autists who do stuff like that, a normal player wouldn't really interact with it
Circuit networks are up there in my list of crimes against game designNot enjoying the game? Well, here is a turing complete logic system, have fun making up your own!Also, remember that one time where they exposed an API and then pretended that if using the API made the game crash, then you were using it wrong.They called it "desync with mods", and made a forum section just for the purpose of burrying any complaints in that regard.Similarly, most programming libraries have the issue tracker label "segfault with programs", which is evidentely classified as not-a-bug.
https://store.steampowered.com/app/4000770/Swarmdustry/New Factorio just dropped.Looks like complete ass.
>>571402631I mean, Factorio used to look like thisSo...https://www.youtube.com/watch?v=V1qOCAM9Syw
>>571402631Most Factorio-clones I've seen or played actually try to be their own thing.This just looks like Factorio but worse.
An actual engineering game wouldn't be a game anymore, they're just CAD and simulation softwares and you're given exercies to do.
>>571397451Imagine you have a requester chest. You want to read how much stuff is left in it and at the same time be able to set the request via circuit. Now you will be able to do that really easily by setting the read content on one wire and the set request on the other wire, without them conflicting.
>>571403129I feel like Turing Complete fits this criteria.
>So close to beating SA>My shit ship can't make enough rockets and bullets to get to the endSo close. Is it weird I find designing ammo prodcution on ships to be the hardest bit? It never makes much sense to me when you factor in railguns and rockets.
>>571404291>Is it weird I find designing ammo prodcution on ships to be the hardest bit?Nah that makes sense.It's hard to know exactly what your ammo consumption rate is gonna be.
>>571400358>>571403912neat thanks
>>571402631>copy paste functionalityIt has already surpassed satisfactory even before releasing
>>571402898you were not kidding huhexcept the height of stuff on belts makes undergrounds look like shit
I thought if I set Satisfactory 1.2 map gen settings to random, I would find SAM but I'm like 60 hours in and still haven't seen a thing. Are they still super rare and hidden? I was hoping they'd be a little more common than it is. Haven't even found a node.
>>571407247With default resource nodes you tend to find SAM in kinda "special" or hidden places. At the top of a really tall rock formation, deep within a large cave, in the middle of a crater lake and so on. There aren't that many nodes as far as I can tell, the "normal" resources far outnumber them in the end.If the nodes are fully randomized then the SAM is probably still going to be as rare as usual but it's going to be in - obviously - totally random spots so it will be hard to find.
>>571409032So hard to find that I'm getting bored of exploring and spelunking.
>>571251323you guys ever wanted to /egg/ but always found the /egg/ too hard?
>>571411158
you think "next week" means Monday or Friday?
>>571411572Wednesday
>>571411134I guess your only real option would be to exhaustively search all node locations in your surroundings. I'm sure you can look spawn locations up somewhere, at least that way you're not going at random and risking missing some.
>>571404291>>571404440Oh, I ended up just turning the platform hub into a massive ammo buffer and it did the trick. Holy shit I actually escaped the solar system despite being a shit engineer. Goodbye, Nauvis system. You were a lousy host. Next time I'll look up how people who know what they're doing build things and try and learn a thing or two.
>>571411158i found exapunks too hard the first time i tried it. i came back to it after a few years with a better mindset and beat it
>>571411650I suppose I asked for this. The challenge of random nodes has otherwise been refreshing.
when I saw Captain of Industry for the first time a few years ago I decided to wait for the full release, but now I looked it up and people talk about 1.0 still being years away and yet the game already has a dlc. Does this mean that they plan to add more stuff but that the game is fairly complete as it is now?
>>571411572Most public software releases like this happen on TuesdayMonday everybody's back in the office for last minute testing and validation, release Tuesday, then 3 full days to squash any major bugsSpage launched on Monday though, so we might get a surprise tomorrow
>>571389654It's not great, but not terrible
>>571391446Automated research queuing is decent. Rest... Meh.If they spent less time fucking around with stuff nobody asked for like mixed rockets and more time on useful shit we might actually have gotten train loaders and hoppers for unloading.
>>571398962I have OCD then. I need full belts wherever possible, if they back up it's fine.
>>571402882Wow, what are the saucer bot looking things flying around at 1:00? I thought bots were added to Factorio much later.And at 0:52 the biters were zombie's??I've only been playing since just before 1.0.
>>571412360I like how they use a picture of their own ship for that popup rather than whatever gay shit the player actually brought to the solar system edge.Cool brick tho. Brick supremacy!
>>571413424Nigger everyone asked for mixed rockets
>>571414331I don't remember if bots were there during the very first version, but they were added very early on, when they were still actively communicating through the indiegogo campaign.
>>571267946maybe cracktorio isn't an overused joke after all
>>571414614I gave up in the end and made something even I thought looked awful, but a win is a win. I still wish they showed my garbage ship in the end instead of the stock one though.
This is bullshit. I shouldn't have to be hunting six hours for SAM.
sam I am
>>571414614>a picture of their own ship2.1 will fix this. Trust.
>>571418079Eggs are yellow.
>>571412732>but now I looked it up and people talk about 1.0 still being years awayThat's exactly why I avoid early access. I'll play it when it's done, devs are not reliable or trustworthy at all with their release estimates.>>571412468I never played with random nodes but I also haven't played enough Satisfactory to know the spawn locations. Still I imagine random nodes would be less "convenient" and as such logistics systems like the road vehicles and trains might be more important.>>571413424>Automated research queuing is decent. Rest... Meh.Most of those will significantly change how I play the game. You can do the same shit you've already been doing if that's what you want I guess.>nobody asked for like mixed rocketsI asked and so did shitloads of other people. Single-material rockets are annoying and profoundly retarded. Constantly overdelivering and cluttering the platform inventory with stacks of shit when I need like 3 items is extremely stupid.
>>571267946Alfonse215 is the biggest asslicker. He's Factorios Ebussi equivalent.
>>571419547Exactly. Random nodes have made for interesting logistics problems. What I can't figure out is why people on Steam forums are saying they have an abundance of SAM nodes in their starting locations and I haven't seen a single one. I'm annoyed. It doesn't feel random. Why isn't there a grant item console command? I want to cheat my way past this. I don't have unlimited fucking time.
>>571419547Okay mixed rockets sound significantly less gay than I initially thought.I still wanted biolab anywhere, multiple landing platforms, train loader, hopper and stone in space would have been a nice touch.
>>571383603>just say you wanted to use solar on vulcanusThis, and people would have clappedIt's like saying you're running out of water on nauvis...
Will 2.1 fix the ground junk being visible through concrete?>>571419547>That's exactly why I avoid early access.tbf nowadays there are games that stay in early access despite being more than enough content and polishing, and others that get a 1.0 despite still needing a lot of updates to really be complete
>>571375413You used this right? There's an automation-based queuing building too.
I see that there are now buildings to help unload landing pads. This means my design is no longer necessary.
My shipbuilding skills have definitely improved while playtesting nucularThis is my nuclear freighter for 2.1, 30 cargo bays, can tour the whole inner system with laser damage 7, even Aquilo is possible with some more research and slowing down to ~60km/s
>>571387852The portable Railgun is bullshit in the best possible way>Expect it to be weak because it's a mini handheld version of the Butcher of the Ort Cloud>Go to Vulcanus anyway to test it on the worms>Mediums die in about two shots, larges in a few with some lava geyser dodgingI don't think I've been this happy to fire a railgun since Quake 2.
>>571422251https://factoriobin.com/post/o3267there's mine that I made almost 2 years ago. I might redo do it one day. The image the site uses defaulted to the starter block for some reason.
>>571421685Fook sakes...
>>571422251Nuclear + Laser is my go-to for the inner planet logisticsI always worry about water but I see you're shipping bottled waterI'm wondering if I can just use inter-platform logistics to get enough ice asteroids to sustain them, or if I should start sending up water too
>>571423048>shipping bottled waterThat's haram, fresh ice water onlyAnd yes it is more than enough if you do the asteroid collectors right, I don't even use reprocessing.
>>571418079watch out for kleers and kamikazes, eggman sam
>>571423048As shit as I am at the game, ice on platforms was never a problem. You can get away with just two chemical planets processing the ice you grab normally and never have to worry.
>>571423386On the smaller version you posted earlier, the melting icon looked to my boomer eyes like the water barrel iconI see now that I was mistaken.Apologies for besmirching your design
>>571419873>It doesn't feel random.Maybe it's too random. If it's purely random you can get all of 'em to spawn in a single corner of the map or something. If it's not then maybe they're randomizing in some way that takes into account keeping a somewhat even distribution over the entire map, but maybe they aren't doing that and then proximity to your spawn point is just purely luck-based.>>571420034Multiple landing pads would've been nice, yes, but with the unloading bays I'm not sure how necessary they will feel going forward. I imagine unloading from the landing pad isn't even going to be worth thinking about unless you're building a fuckhuge megabase. I don't know what exactly you want when you're talking about train loaders. I mean if you want to load from a landing pad into a train you can do that with the new unloading bay. So what purpose would a dedicated train loader accomplish? The unloading bay as they have implemented it is more flexible than a train-only loader, you can use the unloading bay to unload into whatever you want and not just trains.
>>571423689Mostly I have problems with ice on platforms when the ship is first being builtGetting enough water for fuel and the nuke plant has given me trouble if I don't get lucky with whatever wanders into orbitNow that I think about it though, I may have turned asteroids down a bit at map generation, so this could just be a "me" problem
>>571422740He's a big guy>>571423798I forgive your aging eyesightAnyone else got some nice designs? We should do a small competition for the freighters people come up with that can visit all the planets reliably.Bonus points for going fast, lots of cargo, being cheap in both research and building materials and sustained throughput. Disqualify those with non-kovarex approved designs like stacked thrusters and external ammo supply.
>>571424975>external ammo supplyFirst time I play 2.1 I'm going to make a giant, stationary supply platform that just makes shit for other platforms so they can just carry shit all over the place without copy & pasting the same production chains on every ship. I wonder if a big enough but stationary platform would be able to get enough asteroids, or if I'll need to make dedicated "resource runner" ships that just hoover up resources and then bring them home.It's definitely going to be more interesting than making the same production chains on every ship, over and over.
>>571424168>unless you're building a fuckhuge megabaseThat's what I want to do. Multiple landing pads AND that cargo loader building would've been great. Right now it's an unknown if that cargo loader will be enough with it's limitations.Loading a train rapidly without any inserters.
I will not relapseI will NOT relapseI played a total of 700 hours of Krastorio 2 in Jan-AprAnd I just finished a 400 hour run of DSP a month agoI will not play ANY more factory automation games this year, no matter if 2.1 drops in less than a weekI WILL NOT RELAPSE
>>571426483>That's what I want to do. Multiple landing pads AND that cargo loader building would've been great.I haven't built a megabase in SA yet but from what I've seen other people build it seems they managed to hit the UPS wall already even without the unloaders, so it looks very unlikely to me that you're going to bottleneck on the new landing pad with unloaders before you bottleneck on performance.>Loading a train rapidly without any insertersBut why? I don't think this was ever on the table by the way, they were talking about a cargo pad unloader that was dedicated for trains and instead they made a generic one. A general train UNloader was never on the table and I don't think it will be, I don't think Wube would add an item in the game that serves literally no purpose but to trivialize train station design.
>>571427395good for you anon, it's not worth itnow go finish that game you've been working, no, the other one
>>571425450I am also planning on buildings tons of orbital infrastructure, but I don't see how centralizing production for ship consumables is worth it. Fuel has to be produced where it's used and ammo needs storage that is better spent hauling shit. There's so many asteroids, might as well grab them and use them where they are.
>>571427694Actually I just finished my 20-year-old copy of Harry Potter and the Chamber of Secrets I got as a gift on my 12th birthday. Charming little game.Currently playing Doom (2016).
>>571427758Here's my plan for the asteroid collector, still need to add fuel production, but it can do vulcanus - gleba reliably. A single one should be enough to run all the industry I could ever need in orbit and export calcite to planets. As an additional design I've tested replacing the belt weaving storage with a single quality recycler, and it still produces easy rare/epic, even legendary roids, albeit slowly.
>>571427758>Fuel has to be produced where it's usedWhy? I can only see this categorically being the case for a promethium ship or maybe very, very large ships. Other than those you can easily get enough fuel in a few tanks to last a round-trip to pick up some shit from another planet and the tanks will likely use less space than all the infrastructure required to actually make the fuel. This is especially true if you run your thrusters somewhere in the far higher efficiency region rather than having them go full tilt for little benefit.>ammo needs storage that is better spent hauling shitAgain the trips are not that long. If you replace all the ammo making infrastructure with cargo bays you will almost certainly come out ahead on cargo space, especially if you use higher quality ammo which has more "value" per stack and you can very easily afford to make on a stationary platform.Frankly the only problem I can imagine with external refueling of ships will be that you will have to transfer fuel via barrels, which would be annoying but I don't think it would be a major problem if you've got a lot of cargo bays on all platforms involved.
>>571293819If you think of them as primarily a static aignpost for documentation and such (as the devs apparently did), they're not bad, and the circuit functionality is fine for expanding that to adjacent uses.But if you think of them as primarily a display element for circuit networks, they're really pretty bad. And in the absence of a better display element, it's hard not to see them this way, and be frustrated.Oh, well. For this we have mods.
>>571428857You can't barrel fuel. Best you can do is send water, carbon and iron ore to a ship. At that point a few grabbers and a roundabout belt aren't that much more.I can see some value in like uncommon red ammo or explosive rockets, but maybe that's just my personal preference because I really like having a clean cargo bay for transports.
>>571428490>belt weaving storageonly the dead can know peace from this evil
>>571429432>You can't barrel fuel.You can't? I never tried because obviously there was never any possible need in 2.0, but I assumed you could just like any other fluid. Well fuck me I guess, unless they add it in 2.1 since it now has a very obvious use case.
why no friendslop egg
>>571430142I want to murder my one friend that plays the same casual egg as me just by what he says and his designs in the game. I'd actually track him down and stab him if I was playing a game together.
>>571430142Just play co-op MP, it's already there in some of them.
>>571430893no that's qualityslop that's only fun because it's good I want something that's only fun with friends
>>571429878The only Spage fluids you can barrel are the hot/cold Fluoroketone so that you can use fusionIt seems like it's a purposeful design choice so I'd be very surprised if they change it in 2.1
I am about to get back into factorio. Been awhile since I played. Where I last left off, I think I had just made it to gleba but my ship was all fucked up and I didn't have the materials to fix it. So I am effectively stranded on gleba. How fucked am I?
>>571434850You can build rockets from scratch and launch them on any of the inner planetsBut you're probably better off using the Map View to build yourself another spaceship above Nauvis, fill it with some rescue supplies, and then send it to Gleba to pick you upThat's assuming you have robots on Nauvis
>>571434850Depends do you have a flamethrower + ammo? Power armor 2?If yes, you're good. Go harvest trees manually and handfeed some shit until you can build a baseIf no, clench your butt cheeks, first stomper is going in dry
>>571435327My nauvis base wasn't properly secured when I left and some things are fucked up on it. I have primitive remote control setup on it. So I can't use my robots to build shit properly. Luckily the defenses are all okay and the base isn't falling apart. >>571435437I don't have a flame thrower unfortunately. I can get a base up but I will have to fuck around with the gleba mechanics before I can start shooting up rockets right? Seems daunting. But I guess thats part of the fun.
>>571436158>primitive remote control setupIn that case I think you have two options1) Learn Gleba and rebuild your spaceship from there (it's not as bad as a lot of people say, but it does have a learning curve)2) Reroll and do it again (which could be frustrating depending on how attached you are to the base)Personally I'm planning a completely new game when 2.1 gets released this week into the Experimental branchBut I like the early game more than I like endgame megabasing, so your mileage may vary
>>571436158No flamethrower means you need to stay clear from stompers and their big egg rafts. You could kill maybe one or even two if you really tried with a lot of red ammo and gun turrets, but the losses will hurt. Look at their stats, the weakest stompers are stronger than behemoth biters and walls won't save you.If you really can't get anything from Nauvis then you'll need to beeline for rocket turrets to get that coal synthesis and produce landmines and rockets. That's 1.5k fresh science + a small orbital station doing space science + the other science. Since every attack could be your last you'll probably have to do shit manually to not attract any attention. A full on >3 stomper attack is probably a reload unless you know what you're doing.The only thing you got going is that resources are very plentiful. Go around and strip mine stromatolites until you can afford what you need. A small, handfed pentapod egg setup for a few stacks of biochambers is also very nice. Jellynuts are amazing fuel for furnaces and power.
I manage to set my microwave on fire, let's fucking gooooooo!Now I'm calculating how many years of my life I've lost by breathing all the molten plastic and chemical while trying to ventilate all the smoke.I opted to not try to eat my meltdown-burger, never been a fan of radioactive steamed hams anyway.
>>571437579How do I defend myself against stompers if walls don't work? I actually had brought walls and bullets for my defenses. Unfortunate that the bullets probably aren't that useful. Also, the pentapods will only attack wherever you are harvesting the fruits right?
desu I like how there's more blue/green on the actual internal machinery in the concept art over what we're actually getting
final for comparisonalso in the concept art there's progressively more tier color in the internals which is also nice and
>>571438679>How do I defend myself against stompers if walls don't work?With flamethrowers and/or landmines. You either kill them before they stomp on your defenses or you accept the losses.Only harvesting fruits releases spore clouds, yes. But beware of their expansion parties.
are mods unrelated to the new stuff gonna break entirely when we move from 2.0 to 2.1? or can I just force enable them anyway
>>571438679the same way biters want to attack pollution-producing machines and will break anything in the way, pentapods want to attack spore-producing machines. as far as I know only the harvesters produce spores, so yeah.
>>571439491If the mechanics are not related then there's no interaction. It's a compartmentalized game, assembler gets a new sprite = no change to its function, recipe or item, new cargo bay = doesn't touch other types of cargo bays. Multiple of my mods have been made redundant and i will remove those mods.
Had a near miss on some asteroids - if they hit the reactors themselves, I think I would need to fly out to fix the resulting crater.
>>571434850I was in a similar position, but I opted to start again instead.
Surely your train stations are all straight right anon? You don't have any curved gay stations in your base right?
>There's an achievement for beating SA in 40 hoursHOW? I have no interest in doing this, but the idea of it is insane.
>>571443894It's not even that hard, you rush the bots then just spam the blueprint set you prepared before
>>571443894AntiElitz has the world record of 7h 31m with default settings, no blueprint import allowedhttps://www.youtube.com/watch?v=nVfgJjem_wkHe also recently got a 3h 29m world record on the RSNG+ category (random seed, any map settings allowed, blueprint imports)https://www.youtube.com/watch?v=M4S5vuORmO8I got an easy 25h hour cheater time by saving the game, designing the factory, saving the blueprint, and then reloading to paste and build the blueprint
>Dosh showing you can mix legacy rails from a grandfathered blueprint into modern rail lines to get tighter turns.What the FUCK
>>57144389440h doesn't sound that bad if you prepare for it, set enemy settings as low as possible, increase resources and then basically just go into it with bots and prepared blueprints. Honestly you probably don't even need to prepare BPs if you're very familiar with the game and already know what you're going to build, like if you don't spend time designing and thinking about builds.
>>571445186>no blueprint import allowed>7hAbsolutely bonkers
>>571443773I will now
>>571445263Aren't the old rails getting removed in 2.1 or something like that? I remember back when they first talked about the new rails they said the old ones would be left in for a while as a compatibility thing and would then be removed eventually.
>>571413094well it is only a beta release so bugs and a long period squashing them is expected, I doubt a Monday crunch would help with anything they haven't done until now
>>571434850the game makes bonus autosaves when you start going to a planet for the firstt time and you COULD reload from that point and be safe on nauvis to fix things before setting off with almost no loss of time..... but you arent a coward, right?
ooghthat was some good coffee
>>571438679Tesla turretsOr even better, artillery. You HAVE been to Vulcanus and/or Fulgora, right?
>>571445263>reddit's favorite youtuberHe abandoned us as soon as he became popular and in interviews where we was asked how his videos got so popular so fast when he was unknown, he didn't mention he posted his earlier videos here. He's ashamed of this place. Fuck that kike.
>>571445186>"He also recently got a 3h 29m world record">check time>2amok I guess I'm going to sleep at 5:30am today
>>571451308It's almost as if someone respects rules 1 and 2.Dosh still posts here and rarely even doxxes himself telling us about his new videos, but if the absence of guzzling e-celebrity cum gets to you, I'm terribly sorry.
>>571451308>Senpai didn't notice me
>>571451308you're upset he DIDN'T break containment? are you retarded?
IVA mods are far more kino than expected.
>>571461324And here is a pretty screenshot of Duna because why not.
i hate heating pipes
>>571462062is there a mod that does area heating yet?or at least make it so stuff like turbines that are using hot fluids dont require heating pipes anymore?that is my biggest gripe desu
>>5714620624 nuclear reactors heating a starter aquilo base is vile
>>571462062Eh. I think they're fine
>>571463848havent started using mods>>571465398its my first aquilo base...>>571465576i need to plan shit before using pipes and heating pipes, went as i researched everything
>>571466125neat, thats a lot of power
Give me some nicher overhaul mod recommendations for factorio i got the itch
>>571432590Oddsparks maybe? I never played it but it looks sloppy enough and it has multiplayer
>>571463848>is there a mod that does area heating yet?"more quality scaling" optionally makes quality heatpipes radiate in a larger area.Also, planet Cerys has some "radiative tower" that I assume does this directly using nuclear fuel, haven't reached it yet.
>>571476173are there any such mods themed around plumes of yellow/green gas?
>>571476327gleba is already the "imagine the smell" planet
after doing more reading now i feel dumb for doing this
>>571463848>is there a mod that does area heating yet?I used to hope that heat would basically end up implemented as a sort of pollution system, which would operate by having heaters which "pollute" the area and buildings which require a minimal level of "pollution" in order to run. As a bonus you could also have buildings which absorb heat when they operate (reduce pollution).I think that would've been a neat use of the pollution system for something different and it would've been more interesting than dragging heat pipe along every single entity.
>>571481028Pollution system is chunk based though so you would have immersion breaking shit like heating something 15 tiles away first but not something one tile away because it's in a different chunk
>>571482786That's a good point, but Wube probably could've implemented a heat system like that in the engine when they were making SA, if they wanted to. I'm just disappointed the heat thing on Aquilo is so basic and lazy.
>>571422251one one hand I like it, on the other laser internal ships always felt silly to methey're still dependent on fuel cells and laser damage scaling, which is basically useless later on in the game (promethium &co)just scale bullet until you can bust a medium asteroid in 1 instead
>>571427395bro out there playing goontorio
>>571483113I think the point is that you can skip the ammo production on the ship and fill it with more cargo bays instead, no?
>>571484113yes, but I still feel like you lose on practicalityI understand the point at least
>1 hour hunting the mod that sets fluid wagons to 50k >it's vanillaWouldn't be an engi game if i didn't need documentation, how's your private wiki?
>>571484273>how's your private wikGrowing slowly, but it doesn't have any Factorio content. Yet at least.
>>571484113Wouldn't ammo production take up far less space than a solar farm on the ship? Or save you ground infrastructure on lifting up fission/fusion fuel cells.
>>571484358The ships posted above uses nuclear, not solar. As for ground infrastructure, I'd say sending up fuel cells is rather trivial if you already have the infrastructure to make them anyway - like you're already using nuclear power on the ground.
>>571484592And by the time you have enough laser research to do this, rocket launches are practically free.
>>571451308First of all >>571456523, second of all it's not like 10-20 autists max from this place would've been enough to catapult his video into the algorithm. He clearly blew up out of nowhere just because it turns out long-form high effort factorio content was a woefully underfilled niche
>>571465398lmao why, nuclear fuel is freeI did the same thing except I had them in a line because of my spaghetti and because who cares about neighbour bonus
>>571411158>>571411345What game is this from?
>>571484113According to my favorite megabasing youtuber, ultra late game gun turrets are UPS optimal just because they kill asteroids so much faster. So if the UPS cost of having an entire setup with asteroid capture, processing, smelting and ammo manufacture is still better than just having a bunch of lasers firing at all times, I'm pretty sure there's no good usecase for lasers.>more cargo baysYou can add those extra cargo bays anyway, it's not an either/or
>>571465398My entire aquilo base runs off of nuclear
>>571472193I love what a retarded amount of power something that small can generate. I was worried two plasma generators wouldn't be enough, but it turned out to be excessive for what I made.
>>571485352Because you're supposed to come unprepared and then struggle while your ship makes a return trip to bring in supplies. Not loop up a guide in advance.
>>571485595i went with 1 reactor on my first trip because of the fear of heating towers wouldn't be enough and still the reactor got cold fast, later i learned about the neighbor bonus.leaving the reactors there for emergency now that i have fusion.went out of power 1 time and that made me put this shit.
>>571485356brave new wonders, notable because it has a gpt connection in game to make automations for you
>>571483113>>571484113>>571485473For me the main point is the dual purpose of also being able to do Aquilo with laser nukes. Logistics concerning it becomes equalized to the other three planets, only the trip takes longer. Throw the shit you want into the same interrupts and it just werks. All that for the low cost of ~200k research into laser damage.With kinetic ammo you need to specifically design a ship for Aquilo. It can't do promethium anyways, since those ships are even more specialized, and using it in the inner system also feels kind of bad because it's slow and multiple times as expensive as regular haulers. So that's the only thing it will ever do, fly between Nauvis and Aquilo. While all your other freighters can't leave the inner solar system. Aquilo is cut off from main logistics as a result.And since lasers are only useful for logistics between the planets, the damage research doesn't have to be researched into the millions. Once it flies reliably to Aquilo you're done with it.Simplifying ship design and a higher cargo bay ratio are a nice bonus though. Fuel cell consumption on this particular ship is ~0.3 fuel cells per minute while constantly flying, that's one rocket every 30 minutes.
>>571485473>I'm pretty sure there's no good usecase for lasersPeople might just make 'em because it's easier if you skip some otherwise required shit. I'm also not sure if what you're saying is true regarding UPS, I've looked at what some megabasing savants were doing as well and I've seen them use laser hauler ships and as far as I know asteroid grabbing is very UPS intensive.
>>571428490>>571429571> it's the four-type weavingfuckingmadman
>>571487552Ah, so the point is pushing damage so high those remaining 5% after resists can still break large asteroids fast enough. And then you have one ship design flying everywhere. But they all require fuel whereas normally they'd all be self-sufficient, even the Aquilo haulers.
>>571485595I didn't look up a guide, all I knew was from the official FFFsIn fact I got severely raped by ammonia voiding, because apparently the planet is balanced around burning rocket fuel in heating towers, while since I was using nuclear heat for everything I had to graft a setup to make ammonia into fuel and literally chuck it into recyclers to keep my spaghetti from constantly deadlockingAnd unlike >>571486138 I know about the neighbour bonus 10 years ago
>>571487552Yeah I was harsh with "no usecase", I should've specifically said no optimum usecase. They're still good for a set up and forget solution that's very suboptimal but simplifies logistics a lot - not too different from the role of lasers in nauvis defense in fact.>>571487580AFAIK people used to assume that, but nowadays the meta is back on gun turrets supposedly. abuc mentioned it in one of his semi-recent videos, though I don't remember where.
>>571429571I will defend this because it's unironically the fault of Wube's complete balancing retardation in this case. It's profoundly stupid that the dedicated item storage structure can store fewer asteroid chunks per tile of used space than fucking belts. I don't know what brand of autism pushes them to balance asteroid chunks like this, but clearly it's very potent.
>>571486138There is no worse feeling than when you go to check your Aquilo base and find it frozen overFor me it was because I wasn't voiding enough Ammonia and it filled the tanks, leading to no ice production and thus no waterI should've just gone for Fusion faster, I suppose
>>571490354I'm honestly surprised how Gleba and Aquilo didn't break on my first run. I was certain they would.
>>571490354>There is no worse feeling than when you go to check your Aquilo base and find it frozen overHow about when you check on your gleba base and it's spoiled over?At least on Aquilo there are no enemies, it's mildly annoying but you just go back there and kickstart it at your leisure. Meanwhile on gleba you might just get alerted that it's dead by the alarms from a pentapod taking a casual stroll through it
>>571390272There should be far more contract variety than there is, the military side of things currently is the film satellite contracts (which don't require going over any specific area) and downrange contracts (which can be done with cryogenically fueled nightmares that would never be accepted by a military). Also supersonic planes I guess but that's also incredibly limited)makes me think about trying to make a janky mod for extra missions, maybe an ICBM/SLBM/IRBM/whateverBM development program to start with, with requirements for hypergolic fuels, warhead weight downrange (maybe with a certain amount of lead ballast required) and maximum sizes/weights unless someones already done that.
>>571490354i just remote remove the ammonia tank with a construction robot then place it again
>>571490602>There should be far more contract variety than there isAgreed>Also supersonic planes I guess but that's also incredibly limitedIf KSP supported it, would be cool to have contracts to design missiles or planes with certain capabilities
>>571287180Fun fact, 15degC is a baseline temperature for oil products. Due to density /temperature/volume correlation, volume changes with temperature , so in all documents they use weight/volume/volume@15c
>>571287180Factorio temperature in general is very half-baked. It's technically a real property of fluids, but it's completely unused in vanilla to the point of being completely cosmetic.>burners work the same on nauvis, vulcanus (lava planet) and aquilo (frozen planet)>aquilo's freezing mechanic ignores fluid temperature entirely, you can have frozen pipes of molten iron (the iron is still molten but the pipe doesn't let it flow because it's frozen lmao)>you literally get a coolant loop fusion reactor (clearly inspired by modded shit like space exploration), but "hot fluoroketone" and "cold fluoroketone" are two entirely different fluids for some reason, reactors take cold and output hot, and there's a recipe to turn hot back into cold in a cryoplantThe fact that boilers and heat exchangers produce the same fluid (steam) at different temperatures, and that turbines and large turbines can each take any steam but only produce energy based on temperature, it the ONLY place in the game where temperature is actually used and it comes from early pre-1.0 days where they first implemented nuclear. Looks almost like an experiment they just completely forgot about, and never bothered touching the temperature mechanic since.
>doing purified gold>aiming for minimum area>300+ cycles per production>couldn't even use loops to help because this thing's effectively a binary counter>can't even upload solution because it's over 4MBwho wants to see a most cursed creation?
>>571492498I'm sure planes with certain capabilities can be done to an extent, given the X-plane contracts can give bonuses for landing on the runway at a certain angle I'm sure that could be adapted. Even if they can be cheesed with some bullshit, who cares, they'd still work to people that care. I want a reason to make VTOL aircraft, swing wing planes, STOL aircraft, helicopters, all that fun stuff. I mean they give you big turbofans towards the end of the tree, and seemingly nothing to do with them.
>>571493550>>can't even upload solution because it's over 4MBjust scale it down bro
no monday release I guess, sadgeI was hoping I'd have it for my night shift
whew
>>571493325Aquilo's temperature system certainly shows how retarded Factorio's rules can be. I always loved how having extremely hot fluids or machines meant fuck all unless they were the CHOSEN machines or pipes, so lol enjoy your simultaneously red hot and frozen steam you can't use!
>>571493653>given the X-plane contracts can give bonuses for landing on the runway at a certain angle I'm sure that could be adaptedsucks that the KSC's runway stays the same size unless you modify it yourself
my 1st legendary item
>>571494115I think to a certain degree it's fine for things to be gamified. A lot in factorio doesn't make sense because it's abstracted. But Aquilo specifically overlaps with the existing temperature mechanics in a completely nonsensical way, which is just particularly silly when you have steam that is both explicitly 500*C and frozen at the same time.
>>571494362throw it into the ocean
>>571493827I am going to be real, resizing it would, NOT sit right with me. given to get it under the limit I'd need to cut it down by ~75%anyway https://files.catbox.moe/gktws2.gif have a link to the solution
>>571494520would aquillo be better if steam pipes heated like heat pipes, but dropped temp as they went if not next to heat pipes?would it be worth the programming overheat to make that work?keep in mind, the engineer can hold almost 100 rocket launch pads in his pockets at a time without issue.
why is there such a big diference in science points for transmiting experiment data over satelite vs bringing it back in person for kerbal?
Speaking of temperature, i tried to mod the minimum temp on Aquilo to unfreeze things but i think it wasn't possible to change that value because it was internal, so do you think in 2.1 we'll be able to?
>>571494674Be careful, the fish might absorb its power.
>>571495179but then you can use the legendary fish to create a legendary spidertron
>>571494887Because things are better examined in person and the base game is very arcadey. I think you can change the settings to change that, or use mods to make it more realistically dependent on the type of experiment.
>>571494710all pipes with steam or hot fluroketone just need to be self sufficient temp wise and have no need for heat pipesthis goes for fusion turbines, steam turbines as wellthat lets you actually worry about laying heat pipes for production
>>571494887Because you can transmit as many times as you want. Otherwise there would be no incentive to return missions.
>>571494710I don't know what the solution is, but maybe the gimmick needed to be thought out better.Steam pipes - or for that matter molten metal pipes - could, as an initial quick fix, simply never freeze over. It would have minimal gameplay impact but would avoid the extremely silly look right now. There's probably no need to make them heat other tiles around them like heat pipes, that part can easily be accepted as a gameplay abstraction.There's already precedent for specific entities not needing heat pipes to operate, too, like solar panels or electric poles.>keep in mind, the engineer can hold almost 100 rocket launch pads in his pockets at a time without issue.Yeah, that's the kind of thing that can be abstracted away as a game mechanic. Inventories are a standard thing in games, and it's fine not to be too autistic about it. Shit like a massive heating tower not being able to unfreeze things a single tile away is clearly a natural game mechanic, it'd either trivialise the challenge or be uninutitive and annoying if different things had varying heating area. You can build shit directly next to vulcanus lava pools without electronics suffering from overheating because it'd clearly just be annoying as a game mechanic. Melting ice takes the same amount of electricity on vulcanus as on aquilo, because temperature-dependent recipes would be way too autistic, and it's obvious that ice melting is just a straightforward recipe (just like magically turning coal and petroleum into plastic bars) and not an actual physical melting process.Aquilo just goes way too far because it explicitly pretends to be physics-based by introducing heating as a mechanic, and even having shit like bots being slower "due to the cold" (for a gameplay balance reason, yes, but still keeping up the charade of having a physical cause). So when you have frozen 500*C steam it just looks beyond retarded, while nobody questions why you can have a chest of ice on vulcanus.
>>571495447if you can transmit as many times as yo want then what incentive is there to return missions?
>>571490791can't you just flush the tank?
>>571495525see, im still find with it, because its not ACTUALY about heat, its about a new challenge of getting pipes to touch every building.they could have just made it underwater, and needed you to piipe in o2, or in space, and need o2.i like the way it forced me to rethink long inserters, undergrounds, and trains.making fully sufficient heated pumping outposts was a fun challenge, but making a train with a jet fuel cargo bay to drop as it collected was also fun.its a challenge, without getting stuck on the reality of the videogame.
>>571495656By what I understand, you get diminishing returns, so at first you get a percentage of it (say 50%), then a smaller (50%+25%) and so on. At some point it stops being worth it.You totally can keep sending high value science, that's why it's worth to do manned orbital experiments (reseting with a scientist) on a station.In the end, it's more of a player time issue rather than a hard cap.
>>571495965 (me)Wait, I just checked the wiki and there's this bit:https://wiki.kerbalspaceprogram.com/wiki/Science#Modules>The transmission efficiency caps the maximum returnable science with the experiment via antennae. To gather all scientific value experiments needs to be recovered. With the release of 1.0, transmission efficiency drops radically on experiments that have already been performed and transmitted. If an experiment is recovered, transmission efficiency for that experiment drops to zero (situation and biome specific). So you are hard capped by how much you can send back.
nice.>>571495829you can?
>>571495829man i feel so retarded.
>>571496158>you can?I haven't played Factorio in a while but unless they removed it tanks should have a button in the GUI to flush the system
>>571495934>because its not ACTUALY about heat, its about a new challenge of getting pipes to touch every building.But it is written as heat.>they could have just made it underwater, and needed you to piipe in o2, or in space, and need o2.They could have but they didn't.I don't mind the gameplay gimmick, I just mind the way they present it with physical simulation and even snowed-in sprites and stuff, and then shit all over what that actually means for existing temperature stuff in the game.For example when you put 100 rocket silos into your pocket, there's no system that says "wow a rocket silo is super heavy!" that makes it sound like it's unrealistic how much you can carry. Rocket silos comfortably go into chests, a single construction bot can carry a rocket silo or a nuclear reactor or a train locomotive, all this shit is abstracted away and the game doesn't pretend to reference real physics here in any way. It's like I said, nobody minds being able to build a chest full of ice on vulcanus directly next to a lava pool, or being able to pump molten iron through solid iron pipes (or lava for that matter), because the game doesn't pretend to simulate material heat. And everyone with two braincells understands that a comprehensive physical simulation would be completely out of scope and also probably very unfun for the game as it is now, so nobody minds that iron pipes can carry molten iron without problems.But Aquilo explicitly adds heat simulation as a very, very explicit mechanic. They could've made it whatever else, but they didn't. They explicitly made it so you can put 500*C steam into a pipe, and then watch that pipe literally freeze over, not just as some minor flavor text, but even as a DEDICATED FROZEN SPRITE they explicitly created for this very purpose.
bro literally lacked the knowledge
>>571496386i just saw a red button and i thought it was not necessary...
>>571490791bro, just set up a circuit void
>>571496568it adds heat in a "keep it between 50 and 1000" it mostyl just requires the heat pipe to be active, and next to a building.its not 'heat' its a neat visual with an abstraction of a concept already in the game.
>>571340172how feasible is it to bring down a mountain from space with parachutes and some chemical thrusters? the potential energy must be crazy but it's even more crazy to not harvest it.
>>571497564Aren't asteroids pretty loose as opposed to being one solid hunk of rock?Pretty sure that they will break apart in atmosphere during reentry
>>571497758Depends on the asteroid.
>>571497347>its not 'heat' its a neat visualAnd I think that's where I disagree.>called "heat", officially>planet is ice themed>have to use HEAT pipes to unfreeze things>when the buildings don't have enough heat, they get frozen, with basically every single building in the game getting a special snowed-in sprite just to show hold COLD it is when there's no HEAT>heating things repurposes the existing mechanics like HEAT towers and nuclear reactors that provide a temperature reading>and even robots drain their batteries faster "because it's cold", officially, not just for random balance reasons like on space platforms but explicitly because of the coldOn space platforms they said you can't use bots "because we want a new logistics challenge and bots would ruin it". On aquilo they nerfed bots "because it's cold".It is absolutely heat. The only way in which it's not heat is just because obviously it's a video game so everything is just some C++ code running a game update loop, nothing is actually real. But within the context of the game, it is very, very clear that they went to great efforts to make it look like Aquilo is so cold that it freezes your machines and that you need to HEAT them up to unfreeze them.They could've done lots of other things, they could have even just forced a gimmick with no explanation (I bring up space platforms again, where for example you can't use chests because "it would ruin the logistics", not because of some grand in-universe physical explanation), they could also have gamified it even more and not gone to great lengths to make it feel like it REALLY is heat, but no, they tripled down including making buildings visibly freeze in the absence of heat.Call it what whatever you want but you cannot argue that the devs intentionally made it such that a pipe of superheated steam gets drawn with a frozen sprite. I will keep repeating this point because it's the crux of the issue.
>>571497564You can try it out in KSP
>>571497564For a soft landing it'd be insane amounts of required thrust/drag neededFor a hard landing where it's still usable with some ablation and damage to the landing site accepted, still hard but not that bad
>>571488057https://factoriobin.com/post/59w161You can try it out, it can do the whole trip at around damage 15, which isn't that much at that point of the game.
>>571497948>pipes made from iron can transport molten iron>this is fine>pipes containing steam can freeze>nooooooo
>>571494071I was going to do something with legendary quality, but that would have involved more time and effort so I opted not to.
>>571496798I'm pretty sure I never paid attention to it either until I read a random post somewhere about manually flushing a system
>>571497758most of them are just soft collections of dust yea (if they don't come from planetary or neutron star collisions). there was a landing mission recently where the lander went right through it.>>571498093does the game have space elevators? that could make use of the potential energy. potential energy of a few meters is being used by australian mining companies to power infinity trains that run without fuel.
>>571498451>game never claims to simulate material issues due to items or reagents, anywhere in the game>pipes carrying sulfuric acid don't corrode, electronics exposed to raw U-235 don't experience issues, etc.>accordingly, pipes carrying hot liquids don't melt>this is fineIndeed>game claims to keep track of temperature on aquilo, and entities freeze below a specific value, namely 30*C>game claims to keep track of temperature of certain fluids, explicitly showing the value, e.g. 500*C>pipe on aquilo carrying 500*C fluid is considered to be below 30*C>noooooooooIndeed
>>571501224>his specific strain of autism is not represented by the game>REEEEEEEEEEE
>>571501769>game contradicts itself>"hurr your autism is not represented"I have no idea what you even mean by represented here. If you somehow think I'm saying the game should have a more accurate simulation, then re-read the reply chain
>>571502016no he has a point and you're being sillythis is all game abstraction and you're specifically focusing on the strain that annoys youstop itget some help
>>571501224well according to spage planets are standing still in space, are a couple Mm apart, you gotta dig through rock to get from one to another, propelled by wobbling chimneys, and when you arrive you're halted by the ether and magically spawn rockets out of nothing to shoot your cargo down in small bits. it makes perfect sense.
>>571502232>>571502408The difference is that in the aquilo case the game explicitly tells you "Stuff unfreezes above 30*C. Heat being one tile away is sufficient to unfreeze it. There is 500*C heat ON this tile. It is still frozen."Again most shit is just clear abstractions that the game does not try to reconcile. The space drag and the planet distances are kind of silly but again the game does not claim to have any sort of accurate orbital or space mechanics whatsoever, so you're not led to believe it "should" work realistically.While on Aquilo it explicitly uses temperature and then ignores temperature. Being above 30*C is enough to unfreeze but being at 500*C is not enough.If they had used any other method of forcing a similar spaghetti gimmick it would've been fine. For that matter if the game simply didn't have a temperature stat, and steam was just an abstract fluid like any other, it'd also be a lot less noticeable or interesting. But the game EXPLICITLY tells you "this pipe is at 500*C but it's below 30*C", with units and numbers, all documented in the tooltip.
>>571504646The game never tells you that the pipe is at 500C. It tells you the fluid inside the pipe is at 500C.>hurmhurddurr but that's the sameOh so you're nitpicking the dumbest shit but suddenly you just asoooming n shiet that the pipe is uninsulated and has the same temperature as the liquid inside? Shut up you stupid nigger. You ridiculous buffoon.
>>571496369Don't feel too bad, if I remember right, that feature was added pretty late in development
>>571505263A heat pipe one tile away is enough to unfreeze the pipe, why is the fluid INSIDE the pipe not applying?>pipe is uninsulatedObviously pipes are uninsulated, else them freezing on the outside would never be an issue.
say, any tips for a new player? I want to try out the dlcs but I've only barely made it past cycle 25~ where you need to incorporate water, rock crushers and taming of geysers
Thank goodness my fusion reactor is properly heated
>>571505632>Obviously pipes are uninsulatedAssumption>freezing on the outside would never be an issueAssumptionYou fucking gorilla monkey negroid
>>571505896How is it an assumption you fucking baboon>Aquilo is cold (this is the entire premise)>put pipe section, unheated, on the cold ground>put normal flowing fluid into the pipe>unheated section doesn't let the fluid flow because it's too cold (from the outside (because Aquilo is cold (meaning the environment, OUTSIDE the pipe, is too cold for the fluid to flow INSIDE the pipe)))Have you even played the game at all or are you just a sissyfactory shitposter who hasn't touched a heating tower in his life
>>571505762You don't "need" to touch geysers until cycle 100+. 200 if you stay on a lower pop count.
>>571506316Satisfactory might be more like your kind of game considering how much of a fucking soidditor you are
This is what happens when you care about anons' opinions
I want to do a science cost multiplier run for 2.1, which value do you recommend that's harder without being too grindy?4x? 10x? 20x? even higher?
>>571509892whatever you think is appropriate, multiply it by 10
>>571511187So 100x?
>>571511264read >>571511187 and tell me again
>>571511689But I wanted to do 10x and multiplied it to 100xNow I need to multiply that to 1000x, then to 10 000x...
>>571511829now you get it! enjoy that 100'000x run, I look forward to seeing how 1'000'000x gameplay turns out.
>>571504646>The difference is that i-care about thing and not the other we have established that drop your tantrum
>>571511829>>571512054and remember to do it on 'death world' biter settings
Today I will design a Factorio ship that isn't just a perfectly square brick
>>571522916bro made a pretty good egg >>571422251
>>571524197More like smegg
>>571481028>I used to hope that heat would basically end up implemented as a sort of pollution systemi'd like this actually it reminds me of uh, frostpunkit's probably just end up too straightforward given how heat works though, especially compared to the pain in the ass that is current heat piping
Honestly heat should melt aquilo ice platforms
>>571526828There's mods that do that, it's just busywork
How to acquire my true factoriautism? I've been unable to pass blue science.
>>571527310maybe the lobotomy wasn't that good an idea as you once thought
>>571525792You could probably spice it up by giving certain buildings (or recipes rather) more narrow temperature ranges they work in, having recipes which produce and recipes which absorb heat and so on so you'd have to puzzle out layouts, preventing freezing if the heat-producing machines back up and idle, scale heat production with power consumption and so on. If they wanted to make it even more high-effort on the mechanics side, the ability to make "enclosed" buildings where you have to control the temperature within could also have been done, the "factory hall" could just be a space enclosed with some special type of wall, maybe with vents you could control via the circuit network.Overall I think the temperature mechanic on Aquilo is half-baked and incredibly lazy, one of the biggest disappointments in 2.0 for me. It just feels like they did not want to put in any effort for any sort of unique mechanic with more depth and just decided on something extremely basic and low-effort instead.
>>571384371solar is actually free tho
>>571446603>Aren't the old rails getting removed in 2.1 or something like that?Yes. But keep in mind that Dosh admitted he already has alpha access to 2.1, but can't say more than that since he's under NDA.So we can assume he knows something we don't - like the fact that since 2.1 is the final QoL update anyway, Wube is just not going to bother removing the legacy rails anymore.
>>571448529>oogh>that was some good coffeeThe kind you have to pour very very slowly - and then cut off with a pair of scissors. Yum. It's my instantly-awake-at-10PM fixer-upper.
>>571465576Designing with heatpipes really makes you appreciate the cross-hatching design with belts running North-South and beacons/lines of machines running East-West, or vice-versa.
>>571531180Yeah but it's tedious and annoying to set up because it takes up shitloads of space. Acid neutralization on Vulcanus will never run out and is much more convenient.
>>571482995>I'm just disappointed the heat thing on Aquilo is so basic and lazy.https://lua-api.factorio.com/latest/prototypes/HeatInterfacePrototype.html#heating_radiusYou can change the radius for various different types of heat pipe.Technically, you can make 'radiators' that are just glorified heat pipe entities but have e.g. a heating radius of 10.
>>571531180not if you take into account the cost in cliff explosives and anti-demolisher ammo
>>571428490wait a minute, that ship...
>>571493325>Factorio temperature in general is very half-baked.It's actually completely fucking broken.See examples like Pyanodon's oil burners fed with 100 degrees Celsius water and actually producing 90/60 steam p/sec.Yes- it literally renders 90/60 in the UI and depending on the Factorio version you're using breaks the rendering of the 'progress bar' used for the fill rate.
>>571490354>I should've just gone for Fusion faster, I supposeNo. You should've just set up a dedicated fluid voider.Take a chem plant with a combinator driven recipe selection - something which consumes ammonia - which blanks out the recipe when the ammonia in the machine (using read contents) reaches a certain peak value. Place a pump directly up against the entry port of the chem plant for pumping in the ammonia.If a machine unselects the recipe, only solids go into trash slots. Fluid tries to 'find a way out' and will backflow from input ports - IF IT CAN. If it can't - e.g. because you're being a smug little fucker that knows how to exploit the engine; and pushed a pump RIGHT UP AGAINST IT - then the fluid SIMPLY VANISHES.(Yes; if for some reason you have residual petroleum gas after oil cracking back on Nauvis, and for gods know whatever reason you aren't making enough plastic from it - you can use this same trick there to completely trivialise oil-product balancing into the most laughing-stock nothing-burger in the entire game.)
>>571532589>90/60Fucking what - does it literally render it as a fraction? The fuck
>>571532052just use both
>>571527310The jump to oil processing is legitimately one of the hardest hurdles to overcomeI firmly believe there is zero shame in looking up a beginner tutorial on Youtube to follow along with your first couple of timeshttps://www.youtube.com/watch?v=BIrOR8Sm1mQ
>>571531993I hate beacon overload and resolve to use even fewer next time. Heat pipes preventing it didn't really change my designs much though I like how some turned out anyway
>>571527310I dunno just keep at it. I beat Factorio twice years apart only to finally have the autism click at some point and become a victim who barely plays anything elseFactorio supporting micro play sessions really well (Keep it open and unpause to pick at it every once in a while) certainly helps. Can't really do that with Elden Ring without it being a pain in the ass
wait a minute this isn't water
>>571536534uh oh stinky
>>571536534>this isn't waterOn the plus side, you can use it to clean your spaceship
>>571536534It's PEEEEEEEEEEEEEEEEEEEEEEEEEEOr at smells like it at least
Is nobody else playing Spacieged? It's pretty fun. Personally for me it's like KSP 2 because I loved Besiege when I played it way back when. Here's an auto stabilized shit thing I made with the new (for me) sensor blocks.
As much as I am loathe to cite mr FRIES here,https://www.youtube.com/watch?v=r-y6I6E82YU~6:50 mark. Nilaus literally just dropped the bombshell that Space Age feels like "We want you to play it this way; and not the other way"Well- he did modded runs of Space Exploration before.It surprise me he isn't able to put 2 and 2 together.Or maybe he just hasn't obtained Earendel's consent to explicitly bitch-talk about him, who knows ...
>>571537512>Nilaus literally just dropped the bombshellDo they pay you to do this or are you this pathetic on your spare time brotherman
>>571537635:: shrug :: do you have reading comprehension issues, anon?I specifically lead with:>As much as I am loathe to cite mr FRIES here,Regardless of anything you may think personally (and you're probably right) - he's still a massively popular influencer for Factorio, with a comparatively huge audience drinking his every word. And this might actually get a few people thinking. Especially if you consider his closing remarks, where he calls out all the remaining balance issues.
>>571538339>huge audience drinking his every wordAnd yet when you look at the comments, they're mostly shitting on him for looking at it only from the "I have 2 million hours in the game and you should play it like I do" perspective
>>571538339you have unironically watched some dumb little unlikable e-celeb retard talk for 20 minutes about the FFF enough to pinpoint his literal words halfway through the thing and all he, quite literally, did say by following that timestamp was his personal impression like it had any more value than a fart in the wind, calling it a BOMBSHELL !!!!you are literally fucking retarded brotherman billI say this without malice it's a miracle you can read and write
>>571539060>it's a miracle you can read and writeThanks- but I can assure you I'm not plagued by the 70% functional illiteracy rate of US adults, because I'm not American.
>>571539817I think that disability would have probably helped your case at least, that just means you have no excusesthis entire conversation is just sad man just walk out of itfirst for giving a shit about what some literallywho sayssecond for watching that literallywhothird for thinking that it was worth bringing to anyone's attentionfourth thinking that any of that has any value in the first placeyou sad pathetic mewling thingbe better
https://forums.factorio.com/viewtopic.php?t=134086They're actually letting Factorio go EOL after 2.1 aren't they?
>he's still seething about floats
Oh fuck, the floating point sperg is backAt this point I'd rather argue about the color of the fucking T3 assembler for fuck's sake
they can't hurt you if you don't acknowledge them
>booted up starmade for the first time in a decade>two crash to desktop null pointer errors when trying to warp>a gpu usage spike so hard I had to restart the computerthat was fun, uninstalled until the next decade or so
>>571540110> A pile of shortsighted assumptionsThe first one being: I never said I gave a shit. I said *others* might give a shit. And anon- 250k subscribers and 20k viewers are more than the 10~20 people commenting that the guy is being a hypocrite. Who reads Youtube comments anyway (Seriously; you don't actually read YouTube comments - do you?)The second one being: I didn't actually watch the full thing as if I'd have interest in it. It came up in a Youtube rotation of videos and I just plonked it to play in the background and have a giggle at his 'opinion' on things. It's what I've been doing with a few 'hot takes' on Space Age 2.1 changes thus far. Good comedy.The third being: Space Age being a half-bake is something of a common point that reoccurs on /egg/ with fair frequency. Someone with 250k outreach - no matter what you might actually think of them - finally calling it, might actually ruffle some feathers. You know- as opposed to this coffin of an echo-chamber we have going here?The fourth being: see previous - there's your relevance. You just don't want to acknowledge that this place isn't the center of the carefully crafted false universe around which your self-worth is built. Your opinion is worth shit-all. Shave. Shower. Get a job. Stop living in your parents' basement. The opinion of someone with 250k potential outreach going against the grain like that? That could actually trigger something. Even if you think they're a douche. (And yes- that's one thing you're right about. They are. Not as much as *you* though.)
>>571541289After fluids moved to fixed point calculations, does it really surprise you they found something else to latch onto?
bro
I present my spaghetti for judgement