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File: Kenshiro.jpg (280 KB, 1280x720)
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Kenshiro is Released for Fatal Fury: City of the Wolves
>Fatal Fury: City of the Wolves: Legends Edition Now Available
https://www.youtube.com/watch?v=W4ur8WYwB0k
>https://store.steampowered.com/app/2492040/FATAL_FURY_City_of_the_Wolves/
>Season 2 January 22
https://youtu.be/tqe1RBmJ9S8
>KENSHIRO
https://www.youtube.com/watch?v=3s6VAxvedng
>MR KARATE
https://www.youtube.com/watch?v=WFdeTAz-Ca4
>Community resources
http://dreamcancel.com/how-to-play/
https://wiki.supercombo.gg/
https://docs.google.com/spreadsheets/d/1zg8H1AgpgPBbAdpPdsGC3WRUEmGVajbv2Ea6b-FZ1kI/edit?gid=0#gid=0
>DandyJ's beginner guide to KOF
https://youtu.be/Ye3KVgI1LvU
>KOFXV beginner guides
https://youtu.be/t-mYZnOFxlg
https://youtu.be/cqTpKMethDo
>KOF XV Grand Final SNK World Championship 2025
https://www.youtube.com/watch?v=_og0dUoTlFc
>/neog/ Discord:
https://discord.gg/HYAQYFh
>Official SNK Discord:
https://discord.gg/SNK
>KOFXV Discord
https://discord.gg/mePUQup755
>SNK Media Gallery
https://pastebin.com/R7uX3B5J
>Assorted Translations
https://kof.eu5.org/
>NEO-GEO FREAK Magazine Archive https://archive.org/details/@japanesemagazinesscans?sort=titleSorter&&and[]=subject%3A%22neo_geo_freak%22
>RedGGPO and romset
https://redggpo.com/
https://archive.org/details/2020_01_06_fbn
>KOF Official Site backup
https://drive.google.com/file/d/1n98CoBR6GPywr3kzyydNCT5UHTwMNW51/view
>>
Previous:
>>571427768
>>
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Tomorrow KOF XV vol.II.
>>
>>572589883
Good!
>>
Season 3 roster announcement when?
>>
>>572589883
I love sumo now!
>>
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*saves snk*
>>
>>572590726
Nah, we need more men
>>
>>572591192
Fuck you, Oda.
>>
*gets protected from replies*
kek
>>
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>>572591529
>>
rip cotw
https://www.youtube.com/watch?v=CVee_tJT6G4
>>
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Goenitz and Goeniko
>>
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>>572590726
Balance update + new characters for a 30 year old game is a new record. Why is no one talking about this?
>>
>>572590415
Either Thursday or next week, regardless if we don’t get it during that time frame I’m killing myself, also strong chance it leaks before time like last time
>>
>>572600072
It's hard to talk about it without any specifics.
We did speculate a bit about the origin of those sprites and what it means the last thread a for bit.
Also, it might not be just a balance update. There is a possibility that it is rebuilt from the ground up using AoF3 assets, seeing as Code Mystics aren't involved and that it might be easier to do this rather than inject two new characters into the old game along with all the other changes.
>>
>>572600072
Because it’s a franchise nobody cares about and nobody asked for. This is just another example of SNK wasting their time and effort on something completely irrelevant.
>>
>>572602801
>Because it’s a franchise nobody cares about and nobody asked for.
It does come to that for the most part, but I think it is a simplification. Also if you try hard enough, you can say that about everything that this thread is about, as evidenced by the buttmad shitposter.
>This is just another example of SNK wasting their time and effort on something completely irrelevant.
That is, however, incorrect for multiple reasons.
1. It generates publicity for both the AoF brand and SNK. That is also the reason why it was chosen for SWC over something more common.
2. It helps with training new hires to work with sprite based 2D games and teaches them to understand SNK visual style better
3. It is an investment into back catalogue which is a nice way to get passive revenue. It also helps with data collection on whether doing more than just releasing the game is helpful.
>>
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>>572604830
>It helps with training new hires to work
a good plan
>with sprite based 2D games
versatility is always welcome even though they should also train more on their 3d
>and teaches them to understand SNK visual style better
oh no
>>
>>572605741
Calm down, they are teaching them on AoF3, which is the best looking 2D game from the SNK and not on KoF12-13, which is puke in 2D form.
>>
>>572584942
The skin color edit was removed in the day 1 patch, meaning someone internally at snk told them to before any consumer got to complain.
>>
>>572600039
They act blasphemous toward religion thinking they’re free from laws and morality but will never dare say anything racist or homophobic. Such is goyim.
>>
>>572607269
they modeled their 3d (supposedly) based on nakata and or ogura's artworks and couldn't manage *that*
>>
>>572610414
Ogura's art is ass to begin with so that was their first mistake
>>
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>>572610971
pls even if that was the case it looked more like they were trying to model their sculpts after this image instead
>>
>>572611619
What?
>>
>>572610414
They managed that part fine enough, the problem that making it also look good and not dated is a non-trivial task.
Also what he said >>572610971
>>
>>572611619
Wow, Manon got a Monster Hunter Wilds skin
>>
>>572612480
>You see, bad looking realistic 3D is the same as cheap looking realistic-ish anime 3D. And modelling totally works like that, don't you know what sculpts are?
You shouldn't take what the bad faith faggot says seriously, he's not above saying braindead shit as long as it is against SNK.
>>
>>572618829
I'm just confused because it might be one of the most ESL ass thing that's ever replied to me. It was COMPLETELY incomprehensible
>>
>>572612767
>They managed that part fine enough
if we're hopping off what i joked, then yes unironically
>the problem that making it also look good and not dated
otherwise, exactly, and it's (otherwise) hard to find out where "fine enough" comes into play here
>>572620034
hold on let me make it even more esl

pls did that case was like that it looked like they were tries in model their sculpts by this image
>>
https://x.com/Erroratu/status/2071970265035059398
voice acting
>>
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>>572622618
nice graphics

porn when
>>
With sony and microsoft and nintendo shitting the bed, it’s time for SNK to go back to the console market. The prince has enough money to fund it
>>
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>>572624256
Based idea, anon!
Let's call it "NeoGeo One" because it will have only O N E G A M E
>>
>>572624986
and one buyer kek
>>
>>572623404
Nice, have they added Trevor yet?
>>
I still don't get what the guy means by one game.
>>
>>572632883
I'm not surprised you don't get it. Understanding simple things isn't exactly a strength for people with a single digit IQ
>>
>>572632883
>I still don't get what the guy means by one game
>>
Cute gay friends
>>
>>572637237
Sorry Angel but Leona already has a superior man. You never stood a chance
>>
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>>572638132
Rip geitenkun
>>
>>572635967
>>572636381
No, seriously. The most recent game like CotW is by default is one game, duh (though depending on definition they also support two other titles to different degrees and involved with other things like mobile games and re-releases, not to mention that we know about three more games in development).
Why is the meme about PS5 is notable in the context of SNK? If there is nothing it's easily the most moronic forced meme that I've seen in /neog/ and that says something.
>>
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>>572637237
Get back to /u/ faggit
>>
>>572638132
Isla... lost
>>
>>572638598
retard
>>
>>572638598
>mobile/gacha games, retro re-releases, in-development = 0 games
Easy, no?
>>
>>572607843
You know what the crazy part is? It's not like less people would buy the game if skin edit was added back in, it could only bring in more people who like customization. Not only do I think they should add it back, they should open the color wheel for it so we can get stuff like blue skin nightmare geese
>>
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Puta is enjoying the world cup!
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>>572638132
This is the real superior man
>>
>>572642627
>Jang
>>
>>572639428
Sure, but my question is so what? What is that supposed gotcha implying?
It's like if I'd say "Larian got... NO GAEMS". I'd be completely correct by the same definition, but that says nothing at all.
SNK got ONE GAME, that they released just a year ago and actively support (though they also added two new characters to their previous one). And that is mocked for it being just one? I get criticizing "graphics", roster, guests, stupid DJ music collaborations, using AST of Mojo despite fucky music license, fucking up promotion, modern gameplay, the way alternate character archetypes are treated, but this isn't criticism, it's pure nonsense.
>>
>>572642627
You all are not ready for this lore.
>>
>>572645754
This was supposed to be new beggining so people are expecting more from snk because they have talked big time and have not deliver yet, cotw failed to captivate an audience and therefore they are falling to irrelevancy not for having just one game but promoting one game that not many people care about and putting all their effort to get people to play that single game rather than keep going, they haven’t show cero anything for a new game outside “we are working hard” meanwhile every other publisher have at least two things going while promoting future projects.
>>
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Oddly symmetrical CvS2 Yamazaki
>>
>>572657263
SNK delivered pretty much what they said they would from the beginning, a fighting game continuing from where MotW ended. Supposedly with pretty much everything people asked there to be, except for alternate skins and a more involved story mode that isn't EoST, I guess. "Surprisingly" no one cared, aside from the core audience that they already had and which still prefers KoFXV and other older games.
Unless what you wanted them to deliver is to immediately hit big and make fighting games popular again or to win some kind of "console war" against other companies, they are doing just fine. I'd expect them to release 2-3 more new games until 2030.
>meanwhile every other publisher have at least two things going while promoting future projects.
Citation needed. A big corporation like Ubisoft for example got just two remakes of old shit announced (+ BG&E2 lol). Electronic Arts is completely dead aside from Sports games and some indie-tier tactics Star Wars game. Both are magnitudes larger than SNK.
Also, realistically, a game on SNK level takes at least 2-3 years to develop. Depending on how development is structured, what kind of games are they making, how much can they reuse and how many teams they got, it just makes sense how they haven't shown anything yet.
I'd expect at least two new non-mobile games by 2030.
>>
>>572662225
>SNK delivered pretty much what they said they would from the beginning
we're gonna have to check what they said from the beginning
>Supposedly with pretty much everything people asked there to be, except for alternate skins and a more involved story mode that isn't EoST
that's not exactly a small reduction
>Also, realistically, a game on SNK level takes at least 2-3 years to develop
and what level is that, B grade
>>
>>572666310
>that's not exactly a small reduction
It's a logical enough reduction. If something had to give, I'd rather it be those things.
>and what level is that, B grade
Sure, let's call it that. It doesn't get much faster, unless you want a D grade game.
>>
>>572667387
>Sure, let's call it that. It doesn't get much faster, unless you want a D grade game.
with how it looks and what it lacks, it's too easy to give nu-snk's general work that kind of grade, cotw does not look like a game that took 2-3 years
snk's biggest problems are its employees with their lack of talent, just because they are professionals doesn't mean they're experts or even close enough to serve the function, and they should at least be well acquainted with a lot of the things in fields like programming that they seem to not have quite the grasp at, that i'm even tempted to say that cris might even know more at this point than they do
>>
>>572662225
They are the ones taking about being top ten publisher by 2033, with that out put and quality I doubt they are going to be even top ten in people’s heart, if over 400 employees and even more now with the new Vsstudio they can only manage to release three non mobile games in ten years honestly they should be closed down unless we are taking about Elden ring or gta level games.
>>
>>572668350
>cotw does not look like a game that took 2-3 years
With how surprisingly little they actually reused? Might actually give it 4 years.
Such is the state of the modern video game industry. Could've been a year and a half back in PS2 days. Would have less graphical fidelity, even if it would look similar enough though.
>snk's biggest problems are its employees with their lack of talent, just because they are professionals doesn't mean they're experts or even close enough to serve the function, and they should at least be well acquainted with a lot of the things in fields like programming that they seem to not have quite the grasp at, that i'm even tempted to say that cris might even know more at this point than they do
Sounds like a bunch of buzzwords and slogans with no real insight, unless you can explain vague terms like "talent" or provide a source for the claim that their games are poorly programmed. Usually, it's not that hard to tell, like with Game Freak.
SNK's biggest problem is trying to make the kind of games that were barely relevant by the end of the 90s in 2020s. They are kind of like Nihon Falcom, but with a worse genre portfolio for the modern industry.
>>
>>572669036
By 2033? Doable, though a lot more realistic goal would be getting in the top five Japanese publisher by that point.
But even that is all assuming that Saudi will continue sponsor them and world wouldn't end tomorrow.
Also, I said at least three. By 2033 they might finally get to a game a year schedule, so the number of games they'll have by then is more like six to seven.
>>
>>572670595
>With how surprisingly little they actually reused? Might actually give it 4 years.
it's because of how low effort their models look even without reuse
>Sounds like a bunch of buzzwords and slogans with no real insight
if that's a bunch of buzzwords and slogans to you, then that's a you problem

there's weird bugs, weird programming habits causing problems that shouldn't have been problems alt costumes having different properties for strange things that mugen programming should have informed them about because mugen is essentially a reverse engineering of the genre, and even then, mugen's been used for various other things BESIDES fighting games: https://www.youtube.com/watch?v=41Yzkl-36AQ

if you ever heard of a thing called sf2ibm, of sfliu, or some other variation of it, it's a korean hack pc dos version of street fighter 2, and one thing about it is how you can edit the ascii data files which they're called .SEQ files, or SEQuence files, usually it contains data for animating and programming the character, so you can sort of modify properties and the animations

the first half is a channel/sequence number and some numbers usually referring to the second half of the file in sequence, then a terminator that's preceded by a sequence number, like 5 -1 where -1 is the terminator and 5 is the goto sequence

the second half is structured like, iirc,
>1 2 3 4 M00N0xx
which the first number is the index number that gets referred to in the first half of the file, and the 2 is the img/sprite definition reference given in another file for image/sprite data, then x/y translations, then properties defined in M00N0xx (or variations of this syntax, won't go into detail)
this was premugen ways of editing an fg besides the ascii thing i remember from long ago, and this was very poor and lacked a lot of versatility, and this was how you defined a single frame of action, and it only lasted for that frame
weaker than mugen
nu-snk is like that to me
>>
>>572672498
since i ran out of space in that post, and i missed a comma in one place specifically
you may have touched mugen editing in the past, so if you ever went with that first, and then tried out this sf2ibm thing, you'd realize the difference in power and control you have over what you can do vs what you can do in sf2ibm, the difference is dramatic
they both function on concepts of state machines, only that sf2ibm is closer to a moore diagram of such than a mealy one

this should come as no surprise, but not a lot of people know how to properly implement an automaton in programming, they just know syntax like "i know how to write an #include statement and how to do all that funny stuff with std:: like ios_base and whatnot!!"

a lot of people get to the syntax part and think that's all there is to it, but not a lot of people actually venture out into the tricks of the trade such as the most common ones, data structures and algorithms, and how to make event cycles, basically applying all that knowledge of syntax in clever arrangements rather than just merely "i can write a hello world program and ask you to say hello and check if you wrote hello!!!"

i like to think that's where snk's current employees are at
they understand programming, but they don't ~know~ programming

old konami and treasure and irem and taito, those guys knew what they were doing, and then there's ack-lame/ljn who'd make someone ask "why do these guys even have a job"

and *this* is why i have to question where snk's talent is at, and it has nothing to do with these so-called buzzwords
>>
>>572673907
and here's where i'm going to give snk credit, hallelujah, handling ronaldo's mechanics show that someone there at least can do something a wee bit more outside the box for snk, and that's why ronaldo to me is fun to watch in action compared to a lot of other characters, i'd love to see more like that from snk in general

but it worries me that they seem to have trouble giving us those extra lane stages and extra ringout stages, when programming things in a more versatile fashion should have solved that problem
>>
>>572672498
>it's because of how low effort their models look even without reuse
Looking low effort doesn't mean actual low effort.
Is what I would say, but actually they look higher effort than most Bamco releases even with shaders messing them up.
Want to see actual cheap graphics, you're welcome to look at Nen Impact.
>there's weird bugs, weird programming habits causing problems that shouldn't have been problems alt costumes having different properties for strange things
Wow, so SNK is NRS level? That's world class, man.
Seriously though, weird bugs is a fairly normal thing, what you should focus on is how numerous and how bad they are.
>alt costumes having different properties for strange things
That IS a problem indeed, but that is to be expected for the approach they took and should inform you that they never planned to make a lot of skins to begin with. Likely, because with their approach they'd have to cut down on the number of characters.
>>
>>572673907
What I hear from this that they don't have an actually capable old school senior programmer as a lead and that they depend on hires that can work with Unreal Engine. That's about right pretty much anywhere. If anything, from the point of view of someone who is familiar with the tools I'm surprised at how much they managed to customize it. I get that it is a wasted effort from the point of view of someone who just sees the end result.
>>572674502
>but it worries me that they seem to have trouble giving us those extra lane stages and extra ringout stages, when programming things in a more versatile fashion should have solved that problem
Lack of more multi-lane stages is a problem indeed, but then again that mode is extremely half-baked in the first place and would need a lot more polish.
Lack of ringout stages are more about extra assets and animations that they would need.
Personally, I wouldn't chalk the lack of to just the lack of versatility. If anything, I'd imagine that on a certain level those modes would be easy enough to enable, if not for caveats I mentioned.
>>
>>572674676
>Looking low effort doesn't mean actual low effort.
there's a southern phrase that goes like "going around your ass to get to your elbow"
rather than me provide an example this time, here's google's
>A coworker needs to edit a short PDF. Instead of opening it on their computer, they print the document, walk to the scanner, email the scanned PDF to themselves, download the scan, convert it to a Word document, make the text edits, convert it back to a PDF, and send it out

>If anything, from the point of view of someone who is familiar with the tools I'm surprised at how much they managed to customize it.
that's what everyone *should* be doing, it's called tailoring a solution
people can learn to apply the tools ue gives you, like physics handling etc, but being creative in optimizing the tools takes ingenuity so that it doesn't bog things down like for frame rate, which is important for fgs
and if anyone right now is the master of having tailored ue to their needs, it's arcsys
>Lack of ringout stages are more about extra assets and animations that they would need.
depends on if they go for sovlful individual unique animations for the ringout-ee or stock like kenshiro's zankai ken animations that happen to all, so i'll give you that
>>
Man this game is so fucked absolutely nobody wants to talk about it directly and just pretend to be armchair developers. Why the fuck did SNK wait to reveal Season 3? It's gonna launch this month

Like what is this shit gonna be, Rick, Duck, Kasumi and Laocorn? I guess probably whatever Krauser's son's name is too. I legit forgot already
>>
>>572680331
other than laocorn who's still a sausage, nobody really pops there, not even duck who i actually like
don't give a shit about fire emblem krauser
>>
>>572680794
Duck should've been brought back in KOFXV honestly. Waiting this long to bring him back in Fatal Fury is just baffling. Not even Season 2? And he's not even a given when Rick and Laocorn are, I could straight up be wrong

Main problem with FF's roster is it feels half the characters that are DLC should've been base game
>>
>>572677328
>there's a southern phrase that goes like "going around your ass to get to your elbow"
It's not applicable here.
In this specific case cutting corners would lead to a result in acceptably worse range, but it also would mean giving up on ever doing things better later on. Might be useful for optimization though.
>that's what everyone *should* be doing, it's called tailoring a solution
Sure, but usually it isn't that involved. At this point SNK could've started with Unity and arrived to their current solution.
>and if anyone right now is the master of having tailored ue to their needs, it's arcsys
I'm not sure that they tailored UE itself exactly. From what I've heard it's more like they sidestep UE to brute force the visuals, but yeah. They are lucky to start with UE3 too as it was a lot different back then.
I do think that more they refine their technique the more boring it looks though, but it might just be a problem with everything after Xrd, as Tokon seems better than their usual fair. SOVLwise they peaked at Battle Fantasia desu
>>
>>572680331
Maybe their daddy wanted something to show at EWC? It's, like, in a week or so.
>>
>>572681549
>Main problem with FF's roster is it feels half the characters that are DLC should've been base game
yes, that's true, all that flexing about kofxv being "made from scratch because it's a different engine" should have been called out for cotw which they could have argued the same circumstances, only to have half as many characters at launch, and i've yet to hear the excuse for that one

>>572682482
>It's not applicable here.
i would venture to say it is, and that's just opinion, but to me, it looks like they try to do things the long way to end up at a result that could have been done in less effort and shorter time
>From what I've heard it's more like they sidestep UE to brute force the visuals
now that is unfortunate but beyond opinion it does need evidence
>>
>>572682760
>yes, that's true, all that flexing about kofxv being "made from scratch because it's a different engine" should have been called out for cotw which they could have argued the same circumstances, only to have half as many characters at launch, and i've yet to hear the excuse for that one
Well the excuse is that they still could cheat by reusing some base assets from XIV and SNKH, even if they had to recode and touch up everything. CotW is much more honest in that regard.
>i would venture to say it is, and that's just opinion, but to me, it looks like they try to do things the long way to end up at a result that could have been done in less effort and shorter time
I feel like it will save them time in the future, so it is a good call. And who knows how their shaders will be at that point.
>now that is unfortunate but beyond opinion it does need evidence
I think it was mentioned at some GDC presentation years ago. Also, there's the entire thing with the way DBFZ modding works and how the recent SS4 Daima Goku DLC breaks ArcSys conventions.
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the most prominent fg developer in history
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>>572686253
Really looking forward to what he will do now
>>
>>572686253
>>572688249
First teaser/railer in 2028
Game in 2030 (with luck)

Yeah. Boring.
>>
I'd rather have one small game a year (like, you know, in the SNK glory days) than wait four or five years for some gAAAy game that will flop anyway.
>>
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>>572686253
>>
>>572689125
Oh no it takes time to make stuff, get a job nigga
>>
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>>572691434
Good stuff, yes. But PS2 stuff shouldn't take as long as it does for SNK to make—yet it does.
>>
>>572671601
>the number of games they'll have by then is more like six to seven.
>>
wtf Kof11 is.... FUN
https://www.youtube.com/watch?v=FFbdbJFf3oo
>>
imagine if color edit was still up, I can see the Super Sayian Marco with Red. White. Black, colors.
>>
>>572692746
since the ps2 version of kof 11 cant be ported to anything without sony bitching about it i wonder if they could rebuild it like aof3
>>
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Booted XV to check out the patch changes and then halfway going through the notes in training mode I had the realization...

>"man I'm too old to be re-learning safe jumps, new gimmicks, and hitbox changes for a 61 character game"

And then immediately uninstalled

(I'm 29)

Is it over for me?
>>
>>572696995
As someone older than you with two kids, yes. A good adult would've mashed buttons
>>
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SHERMIE
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Hear me out. Animated Netflix KOF series. 9 episodes + movie. Each episode is about 45-60 minutes long with JJK fights. Divided into 3 volumes:

Vol. 1:
Episode 1 (retelling of KOF '94 + '95)
Episode 2 (retelling of KOF '96)
Episode 3 (retelling of KOF '97)

Vol. 2:
Episode 4 (retelling of KOF '99)
Episode 5 (retelling of KOF 2000)
Episode 6 (retelling of KOF 2001)

Vol. 3:
Episode 7 (retelling of KOF 2003)
Episode 8 (retelling of KOF XI)
Episode 9 (retelling of KOF XIII)

Movie (KOF XIV + XV + whatever extra crap that was left out)

Promote the shit out of it and amass an army of shills. SNK now has power in the TV scene, now people will start giving a shit about them.

Hire me, SNK.
>>
>>572704438
>JJK fights
elaborate
>>
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>>572704565
https://www.youtube.com/watch?v=BoY9o-9DT3Y
https://www.youtube.com/watch?v=JQchHJ8o3Ps
https://www.youtube.com/watch?v=HQpipG1Pr5Y
https://www.youtube.com/watch?v=CARcWG8XoCY
https://www.youtube.com/watch?v=9xnSDHDW5QQ

Now, imagine if this was like Kyo vs Iori, K' vs Krizalid, Ash vs Elisabeth, Duo Lon and Shen Woo or some shit. People will coom all over visuals and absolve SNK of any faults.
>>
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>>572705842
>People will coom all over visuals and absolve SNK of any faults.
Kind of how like Jujutsu Kaisen's author gets absolved of his hack writing because the anime hard carries him.
Who knows, if things work out for SNK, we could also get some kino SamSho shows down the line.
>>
>>572686253
Sakurai looks different from what I remember him.
>>
>>572686253
True, but you'd have to watch the video until the end to see him, as it begins with Harada.
>>
>>572696671
Technology to put PS2 games on PC with only limited "emulation" is out there. As an alternative, AI is pretty alright at reverse engineering tasks, though you still need to check and touch up the code.
>>
>>572705842
>>572706434
Didn't this also happen with Cyberpunk? 2099 had a shitshow of a launch, but then everyone loved Edgerunners?
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>>572704438
>>
>>572704438
>>572705842
>>572717948
it's over, kofanimebro:
https://www.youtube.com/watch?v=mV7451mcw-E
>>
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>>572724770
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>>572704438
Holy
>>
I can't believe Kyo's ass killed /neog/
>>
>>572692746
XI is Japan's favorite KOF and there's a bunch of arcades that still do streams of casuals/tourneys for it today. I also wish they'd do something with it, like put it on a collection at least. Also the tag combo system is way more fun to watch than EX move spam max mode from the previous entries
>>
>zoomers really think that jjk's "fight scenes" that consist of 70% stills of characters doing exposition of their techniques followed by less than 2 minutes of impact frames and smears is considered good action
>actually thinks SNK should copy this
Grim
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SAY IT AGAIN
HIS GAME
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>>572733621
Obviously not.
XI was made when arcades were more about different kind of games in Japan. 98 is still the king there. And I mean the original not UM(FE).
For China it is 97, for MENA it is 00, for Latin America it is 02
XI does have a sect of devoted fans in Japan though. Not that it says much. Buriki One got one as well.
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place your bets
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>>572737226
The most newbie friendly ranking?
Sure. It is still Billy's game though. Always was.
>>
>>572738259
Your mom getting railed by oda
>>
>>572738386
WE HAVE A COPER
>>
>>572738259
Max Verstappen
>>
>>572738443
Unfortunately Oda's micro dick (just like yours) has zero effect on sex.
>>
>>572738259
King and Yuri
>>
>>572738443
>>572739074
https://www.youtube.com/watch?v=iF__hntgQW8
>>
>>572738259
Hello Kitty
>>
>>572738259
I have a feeling that they will actually add Jeff Bogard.
>>
>>572738259
Hein
>>
>>572738619
Bro, this list overrates Terry, Krauser, Geese and Mary.
Mr. Karate is only this high because he carries scrubs. Pure skill issue.
>>
>>572743205
To AoF4
>>
>>572717948
2077 was kind of already decent by the time edgerunners came out
>>
>>572743205
Yeah. Me too.
>>
>>572739074
Literally how a woman’s reply. Faggot.
>>
>>572738223
That reminds me Garou MOTW had a (relatively) massive scene in London at the time of release.
>MENA it is 00
Yep. Saw a few 00 cabinets when visiting Tripoli last year.
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>>572704438
>>572705842
What if we had a slice of life/comedy Kof anime?
>>
>>572739335
You heard of Rocket jumping are you ready for rocket kicking?
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>>572746742
a comeback +1 hour later? Did your attempt to kill yourself fail? Do you want help?
>>
>>572748428
Sylvie: Kukri, I'm a lesbian.
Kukri: What?
Mian: Kukri, I'm also a lesbian.
Kukri: Is there anyone on my team who likes men?
*Cut to Ash*

Idk. I feel like KOF fits better with action/drama. Comedy fits Metal Slug better.
>>
>>572748428
Would watch "Kula Adventures in lollipop land"
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>>572750559
Holy shit! Kukri is perfect for anime. just have him go from team to team, trolling everyone in their daily routines.
>>
BURIKI ONE LIVE ACTION TRAILER NETFLIX:

https://www.youtube.com/watch?v=Enhe7joKtMk
>>
>>572753669
Ironically, it could work, but it never will because for it to succeed, you’d need a combination of a longtime SNK fan and a truly great film director (not woke). And that combination simply doesn't exist.
>>
How based is kenshiro in this game? Is he broken? I hope he’s broken
>>
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>Thank you for all the support with FATAL FURY: City of the Wolves Season 2!

>Look forward to Season 3 later this month

They're going to drop the trailer a random day of the week, aren't they?
>>
>>572756890
When you want to hype up your game with significant accomplishments but the only accomplishment your game managed is "made it to Season 3"
>>
Ice puta and mexican puta are getting Oshi Works mini figures
>>
>>572757340
What is the difference with Nendos?
>>
It’s pointless to talk about this game’s financial situation, it’s continuing regardless, they have money to burn and the saudis don’t mind. It’s honestly getting redundant. And that’s from someone who always shits on them.
>>
>>572756105
Live action won’t work, but an anime with similar beats to Hajime no ippo and Baki definitely would.
>>
>>572757721
Unlike Nendos, these are static and way more affordable.
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You can make a dark and edgy SamSho anime, with drama and gore. It'll be a mega-hit.

>Haohmaru kills Amakusa
>Japan is peaceful, until...
>Haohmaru duels Kyoshiro
>Kyoshiro turns out to be way crueler and violent than usual
>Haohamu has to kill him
>Turns out Amakusa's evil spread all over Japan, it can corrupt the hearts of anyone and make them evil (It'll be like if Bust/Rasetsu had lore)
>Haohmaru tries to uncover the case with Nakoruru
>Turns out they're in a lose-lose situation, and they can't do shit until Amakusa revives so they can seal him properly
>Killing revives Amakusa faster, whether they kill or be killed
>Anyone can suddenly turn evil, some are obvious, others are way more subtle, trust becomes impossible
>Haohmaru debates whether he has to kill innocents, thinks about suicide, has grief because he wants to blame himself for Amakusa's trap, etc...
>Fan favorite characters can die at any moment, so the series it's just "Our favorite characters fight jobbers and randoms until they reach Amakusa"
>Earthquake kills Charlotte
>Ukyo kills evil Genjuro
>Nakoruru can't kill evil Rimururu, so Haohmaru kills her instead
>Haohmaru almost kills evil Ukyo, but Ukyo briefly overcomes Amakusa's corruption and chooses to kill himself
>Cham Cham has to watch Tam Tam sacrifice himself to protect her from evil Hanzo
>Cham Cham kills evil Hanzo
>Basara kills Shizumaru
>And more examples. You get the idea

Would be kino.
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>>572759623
thanks, chatgpt.
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>>572757748
No one here actually plays the games as you can tell with anyone asking a question relating to the games being ignored and the only discussion being mentally ill browns playing armchair devs, talking about how SNK COULD BE SAVED IF IT DID THIS while never having had a job in their worthless lives
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>>572761564
Nice projection, bro.
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>>572761564
>the only discussion being mentally ill browns playing armchair devs, talking about how SNK COULD BE SAVED IF IT DID THIS while never having had a job in their worthless lives
This is pretty much why this general died
>>
Robert or Ryo?
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>>572766465
>This is pretty much why this general died

>capcom games in 2026
Resident Evil Requiem
Monster Hunter Stories 3: Twisted Reflection
Pragmata
>next games
Onimusha: Way of the Sword
Dragon's Dogma 2: Dark Arisen

>SNK games in 2026
...

>next games
...


you nigger
>>
>>572770258
Yuri
>>
It was crazy to think snk made a kof series from 1994 to 2003 with one edition of the game for year.
It sure was pleasing to the fans but monetary speaking it sure had alotsa of risks.
>>
>silvia nerfeada
se acabo....
>>
>>572771264
It's less risky when you realize
>They were all built on the same engine
>They were arcade releases and not console game releases
>They reused characters and graphics every year
>Some of them were straight up unfinished like KOF97 and KOF99
>SNK went out of business because of other actual more risky ventures like Fatal Fury flopping several years in a row, the Hyper Neo Geo 64 burning a hole in their wallet and trying to run a fucking theme park
>>
>>572771264
Meanwhile, FIFA...
>>
>>572696995
it's a one of those end of life patches where they buff everyone and give them silly shit

they gave athena unreactable fullscreen mixups off of ex fireballs for some reason
>>
>new patch
>no sale
they just don't care right
even goysys are practically giving away their dead game
>>
>>572776823
Is Najd usable now?
>>
Yup
>>
>>572770396
It really shows how easy it is to put up with something bad when there are better options under the same umbrella to focus on than to bother with the underwhelming, directly

Please just make fucking anything else that isn't Live Service this is literally the answer
>>
>>572772446
What's that? King of Fighters Ultimate Team with yearly resets?
>>
>>572770396
It's almost like they are two different companies doing different kinds of games and can only be compared at few little points of intersection.
>>
>>572804651
Yeah, one is making games and the other isn't
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>>572806525
One got ~4000 employees and the other got ~400
You can't blame SNK for releasing on average 10 times less games in a year :^)
>>
>>572806886
400 employees can at least make 4 games if they were focused on making specifically just a game and not live service pipeline slop. The latter Sony can't even do despite how many studios they buy solely to attempt them. SNK's saving grace is unironically their cheap ass production spin. Saudi Prince would've probably dumped them if they spent a real AAA budget on the actual game
>>
FotNS author having some fun with Kenshiro
https://www.youtube.com/watch?v=IDYKyGgg2OI
>>
>>572807189
Cool speculation that barely got anything to do with current day world reality and challenges.
>>
>>572806886
Bruh ~4,000 employees is insane, but ~400 is also a lot of people. Celeste, Hades, Hollow Knight. if you put the three together, that’s ~40 people. The problem with the current SNK is its mediocre management and leadership. This was common knowledge even before the Prince's acquisition.
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Reminder it's chinger fault, not Snk fault.
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>>572809675
Uh-huh. And how often do they make new games? What kind of games are they?
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>>572812129
not like snk is making one (>ONE) high grade game
it's an amateur grade by itself that they could have done with 75% less people working for them total
when they have actually impressively packaged games to release especially at launch, then we can talk about how snk is so burdened, but it's not even the case
dragon's crown, with its hand-drawn assets, got by on less with way more going for it, and snk's modern games have generally looked like they were put together by a team of 20 in 1.5 years despite the supposed 2-3 cycle, and while someone can say that they spent a year planning, it doesn't mean that things can't be done in parallel, and it surely doesn't mean that a mere sample of their PRIMARY game models should look like they threw it all together in less than a week, a demo alone should give a really good first impression of visuals
>>
>>572772316
>SNK went out of business because of other actual more risky ventures like Fatal Fury flopping several years in a row, the Hyper Neo Geo 64 burning a hole in their wallet and trying to run a fucking theme park
Also the NGPC
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>>572818231
Kawasaki was delusional and wanted to become Nintendo and Sega. They didn’t even have a mascot on the level of Mario or Sonic, why a theme park retard?
>>
why can't they just do what marvel did and like give out perms/license and shit to others. i mean marvel had solo action games, a shooter game, a beat em up, etc.
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>>572822663
Snk isn't marvel
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>>572823554
But they need to try to be, if they want to become AAA

At this rate, they’ll only reach AA in 2033
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>>572822663
You guys should just shut the fuck up instead of saying retarded shit like this
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>>572818231
Precisely the color wasn't a failure in any mesure. It sold 2 millions of units in 2 years.

Gameboy sold 2 million of units in Japan each year.
Yep, ngp sold ONLY the half than motherfucking - pokemon - system.

Pocket was viable. Neo Geo simply had far more pressing problems to address.
>>
>>572812894
>high grade
>amateur grade
>impressively packaged
>have generally looked like they were put together by a team of 20
>PRIMARY game models should look like they threw it all together in less than a week
All highly subjective and don't address the underlying problem.
In real world no one cares about this shit THIS much. Which is also how you get some AA and indie games (as well as tendieshit) being more successful than AAA stuff.
SNK will never be successful as long as they are making games for the so called "FGC" + their old fans.
>>572822663
>implying they don't
Metal Slug Tactics isn't even two years old FFS.
>>572824339
Having other people do their games will never make them AAA.
>>
>>572824339
That isn't how it works
Also being a medium level developer and publisher is good niche in this market
>>
Is kenshiro good? I missed the sale on this game and as much as I like Terry and kenshiro I cannot justify paying over 30 bucks for something I’m going to probably play every 2-3 days
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I will make my own godot kof parody with non pedophile SNK girls.

Feels good to make leona into a hot thick bitch.
>>
>>572826582
>All highly subjective and don't address the underlying problem.
it seems to me given your rhetoric that you want to attribute snk's lack of success to them simply only making fighting games
you'll see that you're wrong when snk starts branching out and faces very little success elsewhere genre-wise, if they keep up the level that they're working at
and it's not that they shouldn't be making different genres, it's that the problems are much more deep-seated than that
>In real world no one cares about this shit THIS much.
or snk
>SNK will never be successful as long as they are making games for the so called "FGC" + their old fans.
it does not mean they can't do better than where they're at, and it's not just the excuse of making fighting games, snk's so much on the lower rung in that realm because their capabilities are very low, like they're like their own tier of niche
it's not like arcsys is doing resident evil or monster hunter here, they have "matt damon baby" and some blazblue spinoff and they're still better off than snk

the bottom line is one you want to pretend isn't the issue, and it's that snk's employees just suck at their jobs and suck at coming up with ideas that anybody would ever care about
>>
That nerd girl who fights like Joe has one of the worst designs I’ve ever seen. Tf is she fighting with glasses on for? Fucking goof
>>
>>572834272
would you hit a girl wearing glasses? and is in a wheelchair and also can't hear
checkmate, atheist
>>
I bought the wrong kof. I got xiv instead of the other one, only kinda pissed because I like Nelson
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>>572833294
That's not my rhetoric, making normal-ass fighting games does put a hard cap on how succesful the game can be outside of the established audience.
>you'll see that you're wrong when snk starts branching out and faces very little success elsewhere genre-wise, if they keep up the level that they're working at
That's a likely outcome in general, regardless of what nebulous thing like "level that they're working at". They never made big games in the genres that are relevant today. You'd have to hit the lottery since even getting actual specialists like Platinum Games doesn't make your game be successful by default. Even RGG Studios just relies on Yakuza games first and foremost.
>and it's not just the excuse of making fighting games, snk's so much on the lower rung in that realm because their capabilities are very low, like they're like their own tier of niche
CotW is pretty good game though. There's just no audience for it, simple as. And no, there won't be a meaningfully larger amount of people playing it if it "looked good".
>it's not like arcsys is doing resident evil or monster hunter here, they have "matt damon baby" and some blazblue spinoff and they're still better off than snk
You'd have to define being better off. I mean, on one hand you got the company that's making low quality trash like Double Dragon Revive and Kunio-kun roguelite. On other hand you got a company chilling with Saudi money in the pocket.
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>>572837254
>that's making low quality trash
bUt ThAtS AlL hIgHlY sUbJeCtIvE
like cotw
>On other hand you got a company chilling with Saudi money in the pocket.
that's right, they don't have any incentive to not fail because it has a safety net
mark booking

>And no, there won't be a meaningfully larger amount of people playing it if it "looked good".
no, there won't, but every little bit counts toward the bigger picture and snk isn't even in that direction yet, so what is your point then, is it a linkin park reference perchance
>>
>>572837785
>bUt ThAtS AlL hIgHlY sUbJeCtIvE
Shit controls aren't what I'd personally call subjective, especially in a game that cost more than CotW with all DLC, but I guess there are peoople that like CBT as well.
>they don't have any incentive to not fail because it has a safety net
Depends on definition of failure. SNK games do well enough to continue making them, so that's fine.
>but every little bit counts toward the bigger picture
That's not what you said when talking about model quality.
>>
>>572839234
>Depends on definition of failure. SNK games do well enough to continue making them, so that's fine.
you know full well it's not selling well that's keeping them afloat, you're just denying it
all that talk about infinite sowdey monies and now it's wHaT tHe DeFiNiTiOn Of "iT" iS
>That's not what you said when talking about model quality.
i never said anything in particular about how it would sell with relationship to their model quality, i only pointed to their skill levels and ability to get eyes drawn to the product, and i don't mean shoving the product in their faces like some ad wizards here seem to believe

and i've also said ~baby steps~
>>
>>572837254
At this point they should just make a real bout version separate from cotw with different characters and battle system for the non esport players, with lanes and out of bounds and refine models, all the guess characters can stay in cotw adding more traditional characters for all the moralist and people who don’t like the dj, that’s the only way to get more people playing, just adding more stages with lanes and ring outs to cotw would be a waste of money.
>>
>>572840361
>would be a waste of money
why is that all of a sudden a concern now, thought it was all about the passion
there's so much flipflopping on this point it's nuts
money somehow matters when it's a convenient excuse to not do something, but it's also a counterpoint against critics saying snk will face things like going bankrupt or looking like a failure company that's ngmi
>>
>>572818231
Pocket was killed by Aruze, it wasn't a flop. If Aruze actually cared about money and not just lazy IP ownership like modern corpos did, they would've let the NGPC persist
>>
>>572840251
>you know full well it's not selling well that's keeping them afloat, you're just denying it
Selling well is only one of many definitions of success.
>all that talk about infinite sowdey monies and now it's wHaT tHe DeFiNiTiOn Of "iT" iS
They were making those kind of games since KoFXIV though. Saudi money lets them invest in other areas, like their mocap studio.
>>572840361
That would be neat, but ultimately even if I love Real Bout I don't see the point. You can already play the existing RBFF games, this would be just a pointless remake.
I doubt it will bring much more players regardless. Even people complaining about Ronaldo and Salvatore are just the loud minority. Most people are indifferent to them, with the caveat that they also don't care about CotW period.
>>
I think I found my problem with combos. In practice mode, you must hit the second hit immediately otherwise it registers as a counter hit again and that shit has a slight delay. I guess indeed my input wasn’t clean, but it’s very hard I got tired…
>>
SNK should make a souls game based on Crystalis ip.
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>>572840361
I think they’re waiting for season 3 which will include the Real Bout characters and then they will release more lane stages. I don’t think it’s hard to add lanes for all the current stages and by this you can make everyone happy.
>>
>>572846756
>SNK should make a souls game based on Athena ip
Fixed.
>>
>>572855548
>Souls
I'd actually want to play it, thank you. Give me something actually closer to the source material like a cute beat-em-up platformer so it actually is cheap and stands out in this fucking era of every goddamn AAA game being the same 5 genres
>>
>SNK should make...
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photorealistic akari
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>>572857519
Remember when they gave her big boobs in KoF XV? Good times.
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Oh, boy! Look at the time!

It's Ralf harassment time!
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>>572696995
That's one of the many problems of "patch culture". Every game was its own thing with its own tricks. Now, they're constantly patched, and devs want you to be glued to their game 24/7. Cool in theory. But people only have so much time, so the top 3 games in any live service genre will kill all non-top 3 games by siphoning off players' time in this 10-year per game, constant updating loop. People start having time to only play 1 game. Then add in tribal shit, parasocial communities, and yeah. Flops galore.
>>
>>572776823
They made j.CD's scale more, but I wish they just made J.CD's less favorable compared to standard Jump attacks across the board.
>>
PUTA
>>
MBS demands you make a game from SNK that will sell a milly in a week.
Fail, and be beheaded in public. What do?
>>
Leverless/Hitbox players

How the hell am I supposed to (consistently) do Leona/Heidern flask kick specials into their 214236 supers? I can do that cancel fine on stick, but can't do it once in training mode on leverless.

[2]147236+AC? That's what I assume the input is, but either I'm fucking it up, the SOCD is fucking it up, or I have the wrong timing entirely for it and fucking it up that way.
>>
>>572876764
Do 21478236+AC
You want to hit the jump input before quickly going to qcf.
>>
>>572876596
najd is so cool bros
wish i had the hands and time to lab her combos
>>
>>572877051
>Do 21478236+AC
>You want to hit the jump input before quickly going to qcf.

Is hitting the 7 in the input important for this? Is that really mandatory for me to include it and Tiger Knee up to the Jump/8 input?

For leverless that would just be a standard 214 (a quick strum left on the down and left buttons), then tapping the jump button, and then 236 (strum to the right on the down and right buttons) during the pre jump frames (however many it is)?
>>
I really like k’ playstyle but man he seems so gay as a character. His outfit is shit that looks like a throwaway final fantasy character and his flames look gayer
>>
>>572877754
How is she after update?
>>
>>572589684
Who do you guys recommend if I like to rushdown go in in kof? Terry is always going to be on my team but I need two others. I used to like shen woo in kof xi but I don’t see him in XV
>>
>>572855548
All you brainless latinx do is post goon slop with retarded buzzwords genuinely cattle
>>
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>>572880765
Kyo, Iori, Vanessa, K', Kim, yamazaki, angel are combo and rushdown heavy.

My advice is go for Kim, Iorfi, Kyo if you want a rushdown team.
>>
Is there any reason why the kof update is 20 GIGABYTE ?
>>
>>572884671
Actually why is the game so big in the first place?
>>
>>572885241
Nothing stops you from going through the assets, anon.
>>
>>572878395
>Is hitting the 7 in the input important for this? Is that really mandatory for me to include it and Tiger Knee up to the Jump/8 input?
You have to hit the diagonal yes, KOF is not Street Fighter you cant easily shortcut it.
>For leverless that would just be a standard 214 (a quick strum left on the down and left buttons), then tapping the jump button, and then 236 (strum to the right on the down and right buttons) during the pre jump frames (however many it is)?
About right as long as you hit the diagonals.
>>
>>572887247
I'm a console poorfag
>>
>>572885241
Your mom got added as dlc
>>
>online fix stopped working
fuck
>>
>>572884671
COTW tax.

Every character is a combofiend now and makes huge damage.
>>
if you don't like modern SNK, why don't you make your own games then huh?
>>
>>572843507
>Selling well is only one of many definitions of success.
is flopping wildly in spite of all the advertisements and logo plants the other definition
>They were making those kind of games since KoFXIV though
maybe doing things the way they are doing isn't exactly working out for them
it's like making a plan of sticking a knife into an electrical outlet and then if it fails, keep doing it because it's been your gameplan
>Saudi money lets them invest in other areas, like their mocap studio.
tools can only go as far as the person's ingenuity in using them
>>572846756
crystalis is something i think they should do something for, but not because it would make money spoilers, it wouldn't
>>
>>572876596
i would demand that mbs cut their own heads off because they already failed from the beginning, kek @ their'y're lives
>>
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> >OOooooOOOOO
>EIGHT YEARS ODA! IT'S BEEN 8 YEARS!
>WHERE'S MY ROSTER SLOT!
>>
>>572901106
>is flopping wildly in spite of all the advertisements and logo plants the other definition
If that was the goal then it would be unironically correct. I can see collecting data like that as something useful.
>maybe doing things the way they are doing isn't exactly working out for them
Maybe, maybe not. Unless there are public reports claiming this there's no way to really tell.
>tools can only go as far as the person's ingenuity in using them
Wow, another profound sounding statement with no real meaning behind it. Let me try making one: "With some ingenuity one can discern a success within a percieved failure".
Mocap is useful. SNK is already using it. Results are at least decent so far and it would only get better.
>>
>>572882441
Thanks I love Kim and iori so far, kyo takes some use for me
>>
>>572906327
>Maybe, maybe not. Unless there are public reports claiming this there's no way to really tell.
there's looking to the crowd and numbers that we can see, and we can tell it's not drawing the big crowds OR the players, and the people have to literally beg you to play this game and it doesn't work because begging is pathetic, just like shinji ikari
>Mocap is useful. SNK is already using it. Results are at least decent so far and it would only get better.
a hammer is useful but that doesn't mean people who use one are useful with it

#SNKsponsored
>>
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>>572589684
How are we feeling about this tierlist?
https://www.youtube.com/watch?v=o-o-aHkEpMI

Personally? Everything he said is on point. Specially everything about Mr. Boby. God fucking damn it.

When can we expect the balance patch?
>>
>>572912290
Probably 2 weeks from now or with the announcement of s3
>>
My goat Dune won
>>
>>572921071
Top 1 Saar in India!
>>
>>572912290
Raise the following characters one tier:
Krauser
Geese
Kevin
Vox
B Jenet
Blue Kim
Lower the following one tier:
Joe
Marco
Andy
Billy
I will always contend that Geese is underrated
>>
>>572925170
I can see where you are coming from with raising characters a tier, but lowering is crazy.
>>
>>572926110
Joe, Marco, and Billy are shit. Andy is good but not that good.
>>
>>572926284
I'd just swap Marco and Gato placements in the high tier desu.
Joe is pretty much appropriately rated: not good, but I wouldn't put him below Jenet and Jae.
Billy might not be braindead, but he is a top tier.
>>
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We'll get Biggy Smalls if we're lucky
>>
>>572726426
kaeda's property
>>
>>572927563
We'll get Shaq Diesel showing his Shaq Fu
>>
>>572928062
It would be great
>>
>>572927938
Wtf
>>
>>572927938
>>
Nora placement for it
>>
>>572928794
>>572929717
It's a lot less gay within context, on Kaeda's end. Kyo blushing over a man asking to see his ass though...
>>
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ODA WON
>>
>>572932345
>tfw your product is so mid that, to succeed, your opponent needs to make a huge mistake and blow it
>>
>>572932345
People wanted this. They wanted no competition. They wanted digital only. They supported disc-less consoles and on and on. So whatever. kek.
>>
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Is this true?
>>
ryo and robert if they were gay
and glaugan too
>>
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>>572932345
>sony is still trying to push psn down everyones throats after helldivers 2
>>
>>572941271
They want to create their own steam
>>
>>572942584
It's funny companies keep trying to make viscerally unappealing things and go "you can't interact with us unless you use this piece of shit garbage data that is completely inferior to its competitor in every conceivable way"

Right?
>>
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>>572907730
I do find kyo combos to be much easier than Iori ones.

His bread and butter from C to super is much easier for kyo than for iori.
>>
>>572912290
Tizoc would never rise to mid tier in a game where:
1. You can't threaten people to not jump.
2. All your failed attempts have 40f recovery and cause Wild counter.
You just can't.
>>
>>572876596
Am I allowed to make the game free and give you free stuff in a non-SNK game as a collab if you download it?
>>
In Samurai Shodown 6, two new characters were introduced, and they were kind of like the "protagonists" of that game.
One arguably became more popular than the entire series itself, and other was not ever mentioned in any way, ever.
Happy United States Semiquincentennial.
>>
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>>572704438
>>572705842
Your Kof anime, sir.
>>
>>572955790
What series?
>>
>>572957898
Pedo show
>>
>>572958002
Okay, the actual name?
>>
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>>572957898
>>572958417
Mushoku Tensei
>>
>>572958515
Thanks
>>
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>>572958768
You're welcome, anon. enjoy the show.
>>
>>572955279
Sure, I can spare some time playing as Andrew.
Dunno if he's THE protagonist though. SS6 still pushed Yoshitora in your face.
>>
>>572932345
>not having to deal with third worlders playing on their potato wifi
I don't see the issue with this?
>>
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Terry in GG soon
>>
>>572969619
No, it's Rayman
>>
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oh no
>>
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>>572978426
The ninja fear the dogs.
>>
>>572980101
Galford...
>>
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>>572969619
>Baiken was a guest in SamSho
>KOF All Star collabed with Guilty Gear
>KOF XV got a balance update and is still on the SWC
>COTW could get more guests down the line
>Coming Winter, and Strive is an easy game, so an easy character would fit so Strivers don't get filtered, and SNK fans don't bitch about their character getting butchered
Yup, it's Kula time, hopefully she brings Diana and Foxy to hang in the background and use as assists. I'm guessing her supers are Diamond Edge and Neo Freeze Execution. Would be cool if she uses the latter, the entire stage freezes as a reference to her KOF 2000 debut.
>>
>>572981784
Imagine her theme.
>>
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>>572981784
Sorry, cunnybro.
>>
>>572983742
I hate this chinger charger
>>
>>572983742
You know what? It should be vaan just to mass with people or lightning with the announcement of ff13 trilogy remaster
>>
>>572983742
>HERE COMES DAREDEVIL!
>Tokon devs
Uh-huh.
>>
>>572969619
Theyre gonna steal the Frieren collab from us...
>>
>>572980101
>TFW Geese backhands Anton in his intro Vs. Mary
>>
>>572985126
But they already have a blind guy.
>>
Athena will be in Arcana Heart 4. That is a while away though.
>>
>>572955279
>In Samurai Shodown 6, two new characters were introduced, and they were kind of like the "protagonists" of that game.
Sugoroku and Ocha-Maro... forgotten
>>
>>572955790
why is someone doing that, it's blatant murder attempt, but of course it's also japan i guess where it is dishonolabu to report murder attempts
like how in the uk it's dishonorable to do it when immies are the committers
>>
>>572978426
>make the belt the same color as her skin and shade it like it's her bare ass
Intentional?
>>
>>572978426
It looks like her nipples are hard
>>
What games do you recommend for someone who’s really into Terry Bogard? I think he’s such the shit
>>
>>573013651
Fatal Fury Special, KOF98, CVS2, Smash Ult

SNK has fumbled too many times with him to truly show off what makes him appealing. But also his SF6 appearance is ass and overshadowed by Mai
>>
>>573014017
His face aside, he's actually a lot cooler in SF6 than Mai is gameplaywise.
>>
>>573013651
Real Bout Fatal Fury 2.
>>
>>573014497
Doesn't matter if he's cooler because SF6fags legitimately do not give a shit about Terry so you'll never see him, and when you do he's not really much different than most of SF6's roster anyway
>>
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>>573015717
You know you can look up character usage rates instead of just saying shit, right?
>>
>>573018397
Player ranks aren't about how good characters are, they're about how good the players are with said characters. 50 people who know how to play Terry will have a higher rank than 100 people who don't know how to play Mai
>>
>>573019465
What does that have to do with what >>573015717 said?
>>
>>573019678
If you pay attention to the number drop off, Terry is more or less tying with characters above and lower than him. The highest quantity of players flock to the shotos because they're the easiest characters to play in the game. You see Alex is already dropping significantly in usage because he's no longer new toy syndrome. If every fucking character is at a 4% usage rate does that really make them more significantly played than others? Especially when at tourneys suddenly none of these fuckers show up and it's all shit like Sagat and Mai?

This is what a system mechanics game looks like. Everyone's balanced, but some are more balanced than others
>>
>>573014017
>KOF98
Solid iteration of the character.
>>573014573
RB2 is a great game, but I find odd how both Power Charge and Power Dunk are implemented.
>>
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>>572686253
Oda is screwed. Harada is going to take his place, and that's a good thing.
>>
>>573034710
VS Studio is pretty much independant though
>>
>>573034710
Wouldn't he talk about Bamco?
Unless you want to provide examples of how thoes five points refer to SNK.
>>
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>>572969619
GG is about weapons, so it's going to be a Samsho or Last Blade character. It could be Genjuuro, but I'd like Setsuna.
>>
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Aerith DLC COTW. Trust the plan.
>>
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>>573039559
>>
what is with the AI commentating the EWC tournament
>>
>>573043153
It begins
>>
>>572686253
>>573034710
The only really bad thing about Harada going to SNK is that we're unlikely to see Kof vs Kekken or SNK vs Bamco in the future.
>>
>>573046669
nobody wants that
>>
Hotaru's walk back animation is so cute but I miss when she used to ride you
>>
Hypothetically, how would you see COTW doing right now if it launched in the state it was at the end of S1 + Jae Hoon, with all the UI and QOL adjustments that came up to the Krauser patch. Blue Mary would be the first (teased) DLC and the first Season would just be her, Krauser, Karate, and guest Kenshiro (Nig. Geese stays as boss only).
>>
>>573055384
nothing would change but it would help if they didn't cover up mai so much and added more kof girls or just more women in general
>>
>>573055751
Not really
>>
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>tune into EWC
>they spelled Xiaohai's name wrong
Nice multi million dollar production lmao. Saudi sandnigs are far too rich for how incompetent they are.
>>
>EWC commentators openly whining on mic about having to watch Billy mirrors in GF
Why is SNK's balance so shit?
>>
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>>573064060
How stupid are you?
It's not Xiaohai
>>
>>573064060
>>573065074
K'ek
>>
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Congratz, ABAO!
>>
>>573065074
>chinese guy
>plays billy with the black color scheme
Yeah I think you're the stupid one here saudicuck lmao. Maybe next time they should spend some of their oil and blood money on spellcheck
>>
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She's fucking disgusting omg
>>
>>573066165
>she
>>
>>573019916
Okay, but that doesn't change the fact that saying you'll never run into Terry in SF6 is just wrong. Never mind that there are several notable pro players who still main and get results with him, even if he's weaker than Mai and Saggot.
>>
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>>573064060
>>573065074
Retard doomposter BTFO lmao
>>
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>>573066165
>>
>>573055384
It will not sell 1 million but it would certainly receives a far better reception and might become a cult classic. The best fight that nobody plays.
>>
>>573067114
Original point was Terry is underwhelming in SF6 and if you actually want good Terry, you play games where Terry actually feels like a relevant part of the roster or game's identity. Going "no players play him" in the currently most played fighting game of the decade doesn't mean anything. Terry is top 3 in CotW right now, higher than his placement in SF6, does that mean anything? No it doesn't, because people don't play CotW. But by the metric you're trying to use, CotW is a better game for Terry than SF6 is
>>
>>573055384
Maybe marginally better, but then we'd just have overtuned Karate and Kenshiro terrorizing season 1 instead of overtuned base roster characters.
>>
>>573070172
It should’ve been Kyo instead of Terry but oda is a subhuman.
>>
>>573070172
>Terry is underwhelming in SF6 and if you actually want good Terry, you play games where Terry actually feels like a relevant part of the roster or game's identity.
Except none of this is true. The point then got deflected to how nobody plays him here >>573015717

>Terry is top 3 in CotW right now, higher than his placement in SF6, does that mean anything? No it doesn't, because people don't play CotW. But by the metric you're trying to use, CotW is a better game for Terry than SF6 is
He's the 7th most played character in ranked (once you get past the tutorial ranks) in the most popular fighting game since the death of the arcade. In a roster with like 30 characters, that's very good. Cotw is irrelevant to the conversation.



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