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File: Elf Town.png (1.05 MB, 1280x720)
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This is NOT /g*g/. If you wanna talk about Gr*nd Strategy, fuck off to >>>/trash/ or >>>/vst/.


==NEWS==
Nebulous: Fleet Command, Campaign Act 1 will be released on May 29th: https://www.youtube.com/watch?v=D4BOaaB9I1Q
Galactic Civilizations IV, Dev Journal: Empires: https://store.steampowered.com/news/app/1357210/view/696512943113634097
Newstower Roadmap: https://store.steampowered.com/news/app/1649950/view/512989355492508053
Foundation, Devlog #21 - Refining the Experience: https://store.steampowered.com/news/app/690830/view/662735310818379393
Stellaris Dev Diary #413: https://store.steampowered.com/news/app/281990/view/521993383330187248
Airships: Conquer the Skies, version 1.2.11 update: https://store.steampowered.com/news/app/342560/view/519741583516501756
Laysara: Summit Kingdom released: https://store.steampowered.com/news/app/1823950/view/508480685901611544
C-Beams Devlog 52: https://www.youtube.com/watch?v=fmKiMD2LxhU
Distant Worlds 2, Mercantile Update: https://store.steampowered.com/news/app/1531540/view/499465877188511534
Falling Frontier Dev Update: Combat Overview: https://store.steampowered.com/news/app/1280190/view/542258317343326824
Frostpunk 2, Fractured Utopias dlc: https://store.steampowered.com/news/app/1601580/view/648085384362721315

== Pastebins ==
Alpha Centauri (new 14/06/22): https://pastebin.com/QgEvG3ET
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx https://stellaris.paradoxwikis.com/Stellaris_Wiki
Stellaris DLC guide: https://rentry.org/STDLC384
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6

Previous thread:
>>572161013
>>
bump
>>
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HAK HAK HAK
>>
You WILL give Paradox money and you WILL like it
>>
I will probably AoW4fag things up more once I burn myself out of Palworld
>>
>>573583836
Have fun.
I should install Palworld too.
>>
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Oh, forgot to say.
Dev says Tabletop Tavern isn't early access.

It kinda is: there are two more factions in the work (with "Olympians Archers", so probable Greekoids), and some stuff on the UI is unusable.
>>
>>573581942
I already did
>>
>>573585017
Do it again
>>
>>573587346
in october, during autumn sale
calculated my subscription to end on the 7th of Oct so i can buy all HoI4 DLCs
>>
...bump.
I guess.
>>
>>573593605
>girl (boy)
What compels a man to find this appealing?
>>
>>573593681
The almost permanent °W° face.
>>
>>
>achievements don't work for the GOG Linux version of Stellaris
>either have to run the windows version on wine or buy on steam
Fug :DDDDD
>>
>>573596850
who the fuck cares about achievements
>>
>>573599504
Me
>>
>>573599504
Sometimes I do especially if they are not boring like doing a basic thing in a game you would do anyway.
>>
>>573600962
ur mom
>>
>>573602935
Your mom jokes are old almost as old as your mom.
>>
>>573593681
Absolutelly nothing.
>>
>>573605703
Meaning they're dead.
Just like my mom ;_;.
>>
>>573605878
Look at the bright side of things, even one of you is one too many and this way we're safe from that repeating.
>>
This thread is not allowed to die!
>>
>>573613525
You're not the boss of me
>>
>>573583836
Sure, I never played AoW4, but AoW1 was my favorite. I wonder if they bring back the Lizardmen (NOT Draconians) back, finally. Also, I wonder if Naga from AoW3 are present in 4.
>>
playing Starcraft 2 campaign for the first time. the gameplay fits the narrative almost perfectly, it's just too good, especially HotS
>>
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>>573616569
I enjoyed replaying AoW1 very much a year ago, held up to my childbrain nostalgia
I didn't quite do EVERY campaign route though, only Elf/Highmen and Delf/Undead routes. So I have a reason to play it again to go leftfield with the Lizardmen routes
Lizardmen did come back in 4 actually, the first DLC added them as a racial form along with a lot of dragon stuff, playable Dragon Rulers included. They were well received, the 3rd most played racial form after humans and elves for over a year. Draconians were attainable too but not as a game-start pick, instead through a minor and major TF spell to tie it all together, but you can straight up just ignore that, have Lizardmen without that just fine turn 1
They're not amphibious by default tho
Naga are back too, just also as a major TF spell you can hit your people with, think another early DLC added the option if I remember right. Naga form in particular I like their perks and just having the feature of ignoring the hassle of water-embarking
Water tiles and combat in AoW4 is still kind of an afterthought. People are theorizing the next DLC cycle will bring more in depth water stuff, that's been a demand lately since the current cycle added shit people kept asking for like Vampire rulers
>>
>>573622686
Eh, sounds like a mess with races not really having a solid identity. Problem with later games (3 and it seems 4 even more so) is they went away from focus on races and race units to other things. I didn't mind class units in AoW3 of course, but being a fan of AoW1 I care about races being their own thing, distinct. AoW1 unit descriptions were cool and whole game has that Tolkien feeling.

Also, fun fact I remember about pic related you posted. I beat that mission in 2-3 turns. Just ended up casting the random teleportation spell and my leader's party with heroes ended up in the left top corner of the map. In the nearby small city there was the undead leader. I killed him the next turn and mission was over. kek
In AoW 1 you would end up rolling with Leader and heroes in one strong party, maybe plop them in air galley or with other tier 4 units.
>>
>>573624587
nta but in 2 every galley was an air galley with air domain. Good game.
>>
>use air to make flying boats
Actually, could you do that in 1 too? It's been too long and all I remember for certain is azrac horsemen and wraiths were busted.
>>
Top level players on Stellaris are claiming that the Burn option for Nomadic operational reserves needs to outright give you more debuffs because it's strong enough to keep pace with high and even some top tier meta at the press of a button rather than going through complicated interactions. Are they right?
>>
>>573630898
Who cares? Honestly? Stellaris is a singleplayer experience for 99% of the playerbase. There's zero reason to balance it for multiplayer. Total War fell into the same trap and its MP is still absolute dead while the singleplayer people have to accept that some units are shit because they made so multiplayer autist mad for kiting him too well
>>
>>573631820
It just kinda sucks to be at the mercy of these metafags. I'm so tired of looking for an interesting build and it's some fag going for virtuality or some kind of gay unity rush shit, but then I see something interesting and it has to get smashed into the ground because there's other people who treat these games like autists treat APM in an RTS.
>>
>>573631820
Anon here cares.
...for some reason.
>>
>>573631820
Not him obviously but I like seeing what strategies other people run although MPfags tend to run the most boring builds
>>
Are any of the casual indie city builders (that started appearing after Banished) not shit? I really wanted to enjoy Banished but its worker simulation causes a lot of obnoxious tedious shit even with a small population.
>>
A riddle, priest.
How do you make a portal to hell?
>>
>>573622686
>will bring more in depth water stuff
>in depth
>water stuff
heh
>>
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>go to war with America versus the Zulu
>America does fuck all and just takes the opportunity of the Zulu being distracted to settle 3 city’s in Africa (and one near me like a fucking prick in Europe)
>my Gatling guns, rifleman and cannons fucking swamped by like 20 impi warriors like its rourkes drift absorbing all the casualties and headache while america reaps the rewards
>>
>>573648993
Don't need one, my mother-in-law's house has a regular door.
>>
>>573650632
Scramble for Africa scenario?
>>
>>573651501
truestart large earth from “yet (not) another earth maps” mod in civ v
>>
penis
penis in butt
>>
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>>573658473
>>
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>>573658757
>>
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>>573658473
>>573658757
>>
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>play tabletop tavern
>kinda like it
>show it around
>friend's interested in it
>stream it two games
>first game does ok, reach mid-act 2 before losing
>second game goes poorly, can't even beat act 1
>later, friend tells me he got it and is playing it, complains it's hard
>try not to appear too smug
>later still, friend sends me a screencap
>he beat the game
>>
>>>/vst/2430168
Might be of interest for Spiderfag the Breton.
>>
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Welp, I gave it a try
The idea is great, but the execution..
Units get stuck on each other, maps lack variety, combat lacks oomph that even newer total wars had, unit stat comparison from total war is missing and this one might be on me, but my RTX 4070 ti super got really loud at this indie game although I did download it from cs.rin so could easily be a miner

To top it all, on my 3rd run I realised most units are the same and lack any difference, and fighting wood elves is cancer.

What the game did give me is the desire to try out that new slay the spire mod for Warhammer 3.
>>
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Add the fact the range unit positioning doesn't matter at all as they won't harm your own troops and will shoot through them and you get same thing as Mark of Chaos did.
>>
>>573581758
HYUK HYUK HYUK
>>573629557
Yes, actually. Not sure if it was cheaper than having just an air galley. Of course would get destroyed if dispel magic was used. You could also get water walking or mountain walking spells.
>>
>>573667697
WHERE IS LA IRE
>>
>>573658473
Haha benis :D
>>
>>573671487
La Hire? I'm sure he is in.
Speaking of that. Also, Spiderfag, did you play this?
https://www.myabandonware.com/game/wars-and-warriors-joan-of-arc-d29
I think I have posted this before...
>>
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>>573673441
Nope, bit too old. Through I had my eyes on a similar game, a Might and Magic one. I think it was Messiah?
And of course this.
>>
>>573673587
Not really, those games are different, because Wars and Warriors is hack and slash + rts, actually. I thin closes to this would be Dynasty Warriors (some of them) but I have not played those. And maybe few others, like that one rts hack and slash hybrid with sexy drow women and scantly clad vampire (or sorceress) woman, but I forget the name.
But personally, I have not played other games that mix hack and slash with rts.
>>
>>573665196
git gud
>>
>>573675596
Oh, Kingdom Under Fire? Or Tears of Metal?
>>
>>573670164
That's neat. Should really play it again one of these days.
>>
>>573679275
>Kingdom Under Fire
That one.
>>
>>573680156
>oh my god he's RIPPED
>>
bump
>>
What are we playing today?
>>
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>>573693934
Syrian Warfare on Ironman difficulty.
I have been absolutely obsessed with it since I bought it in the Steam sale.
>>
>>573693934
Project Zomboid.
>>
>>573694270
Good luck.
>>
>>573693934
Rogue Trader.
May give Distant Worlds 2 another try later.
>>
>>573693934
aneurysm IV
>>
Playing Repterra and pretending I'm Professor Hojo.
>>
>>573694270
Uff. That's the only game that managed to scratch that sudden strike itch for me.
>>
Is there any game that has the same income system than Age of the Ring? I really like how off-hand it is.
>>
bump
>>
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>>
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Man I wanna love Sins 2 but the balance is absolute horrendous dogshit, Vasari (doesn't matter which subfaction really) just shit all over the TEC and Advent at every single stage of the game. The best ships, the best economy, the easiest and most reliable access to exotics, the most supply for the biggest fleets...
My favorite thing is that the TEC, whose whole hat is that they're the giga rich industrial faction, needs to invest giant amounts of resources into trading posts and logistic slots just so to uplift its awful baseline economy to be on par with the glorious Vasari masterrace.
Genuninely zero reason to play anything but Vasari in MP, even after the tiny nerf they got that forces them to use more than one ship and that the tech they need to destroy the other factions in wars of attrition got slightly more expensive.
I'm 90% sure the game is """balanced""" by faggot devs that play only Vasari, dawn of eldar style.
>>
>>573722596
Didn't play 2 that much but that was also a thing in 1.
>>
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Oh fuck, that's a beefy boy.
>>
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Found a weird one, called Moduwar.
I struggle to define it, but it's one of these campaigns-only, no skirmish strategy games.
>>
>>573735993
Good man.
>>
lmao
>>
Should I watch a quick begginners guide for Stellaris? I've been trying to get into off and on but the start feels super slow, I kinda just feel like I'm watching my science ships and waiting for materials to expand my territory. i have no idea what else I should be doing or what small goals I should be working towards. i have over 1000 hours in Rimworld so slow starts/game is no problem but I have no idea what I'm a ctually supposed to be doing or when i should think about building upmy fleet.
>>
>>573746138
The best beginner guide is to jump in to the pool at the deep end.
Do not conform to the ideas or demands of others.
>>
>>573749635
That's kind wha I figured
>>
>>
>>573746138
early game really is just idler where you wait for the bars to fill to empty them to make them fill faster. the trick is that many possible options are traps that will make them fill slower instead, or just not worth the initial investment in the short term and should be left alone until later.
>>
>>573746138
you can if you think it'll help

at the beginning of the game, you should
>colonize your guaranteed habitables
>survey and do easy anomalies (don't bother doing ones that will take 2+ years, wait for your scientists to level up)
>make sure you don't have civilians on any planet
>claim chokepoint systems
>prioritize grabbing systems with yellow or green habitable planets

the beginning can be pretty slow if you don't have to do an early war
>>
>stellaris
Are wars still an absolute clusterfuck with every minor skirmish becoming Galactic War 3 because of the new join ongoing war features coupled with the braindead AI?
>>
>>573752084
latest beta hotfix for a test branch prevents vassals from joining wars as opponents of their overlords.
other than that it's still the same clusterfuck that the devs said is working as intended and would not release significant changes until next major.
>>
>>573752675
>other than that it's still the same clusterfuck that the devs said is working as intended and would not release significant changes until next major.
Unsurprising. In that case I'll probably hold off for a few major update cycles and see how things are then.
>>
>>573752084
The joining wars without generating player notifications is unbelievably stupid. I refuse to believe a supposed game developer added something like that without play testing it and haven't changed it since.
>>
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>>
FUCKING CHOSEN CUNT they caught me off guard while i was vassalizing my neighbour, took three of my forge world and exterminated thousands of my pops WTF
>>
>>573765232
>macao
...?
That a Chinese town?
>>
Trying nomads, ships is pretty fun but it get me really fucking mad that the extra module from millitary arkship seems are shit

If i put on the laser district they'll be stuck as coilgun forever, if i put the ammo line they turn to laser. What's the fucking point to give free slots if you refuse to let us use the fucking thing right

If there's a fix would be glad to hear it
>>
>>573760229
Paradox is pretty legendary with the bad notifications
>A major power joins against you mid war? *crickets*
>ALERT ALERT the most useless thing ever is happening YOU CAN NOT DISABLE THIS ALERT
>>
>>573773983
You are a raider!
>>
Has anyone here played Software inc.?
>>
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Gotta love how much of an utter bitch these AOW4 campaigns are when the deck is stacked against you in a dozen ways. Reminds me of the old days of gaming.
>>
>>573787157
I mean, if you wanted a fair fight, you'd play a custom map;
>>
>>573788575
These days campaigns are considered a tutorial rather than facing overwhelming odds. We need to return to the Warcraft 3 days where the enemy has demons and chaos damage and level 10 heroes while you got half your tools still locked and your heroes capped.

(also I managed to beat off this fight thank god for Swift Marchers letting me cross half the map in 3 turns)
>>
>>573788960
I don't, I don't mind that. I have a strong dislike of campaigns in strategy anyway because they're always as you describe, you have most of your tech tree locked out, your heroes at capped at level 1,1, and the enemy is equipped with strap-on and paddles and is hungry for your ass.
This is what turned me away form Warrior King Battles despite how often Anon recommends me to play it.

>only archers and pikemen
>not even flame arrows or supply wagons
>meant to win
>>
>>573787157
>Arcalot
Fucking nightmare of a map that was
>>
>>573768348
https://en.wikipedia.org/wiki/Macau
>>
Finally, we meet the best fantasy race ever, the loli- I mean the dwarves.
>>
I like Lessaria, but damn.
The constants interruptions are a pain in the ass. Here I am, building some barracks for my knights, putting down a sawmill, and the advisor who sounds like the Majesty guy interrupts me.
I think I know a thing or two about pains in the ass, but this is stil something else.
>>
After a lot of work (putting down ironworks, quarry, and a sawmill, and organizing all my heroes into parties), I finally managed to break into the goblin camp.
Only to learn that the blueprints for the objective aren't in that camp but in another.
I immediately Israel'd that camp as well, got the plan, and finally the dragon get rekt whenever it attacks.

Thank fuck.
>>
Out of the blue, after I cleared a mine out of rock golems and freed two miners, these bitches show up.
I have no idea what the fuck they're doing on this map.
>>
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After struggling with health issues a lot (and losing a lot of wizards), I decide to give up, and pick a side.
This mission is the first where I have access to all factions buildings, but I decide to play safe, and side with "good".
So I get to recruit healers, paladins and angels. Who are all pretty awful fighters, save for the paladins, but are excellent supports.

Once I have a few healers up (they're capped at 2 recruits per healer building), I shuffle my parties a bit for more versatility.
Parties in Lessaria are kinda fun: the first member of the party is the leader, and the party will follow him around. So it's a good idea to make rangers leaders in the early game, but keep one party with a knight leader: these are more defensive-minded.
>>
>boss of the map, the dragon
>15 000 HP
>AoE attacks
>teeth ground sharp and eyes glowing red
>fingers like snakes and spider is my hair
>>
>paladin look like Arthas with a goatee
HAHAHAHAHA
>>
So is this game google translated?
>dwarf
>visibly a dwarf
>called a dwarf
>open tooltip
>"that gnome..."
>>
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>"build a turret"
>"it constructs a turret"
Wait, I thought using "it" to talk about someone would make English people tut sternly?
>>
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I miss Majesty's tooltips.
>level 1 temple: "Constructed of gold and marble, these temples display Dauros' dual aspects of morality and economy. Fair trade and justice for all are the foremeost agenda of the Law Keeper. The first Temple of Dauros was the converted royal library of king Teevus. Unintentionally, the library's features became characteristic for all Temples to Dauros since that time."
>level 2: "At this advanced level, the hall of True Reflection is added to the end of the Grand colonnade. This chamber serves as place of the meditation for the Monks. The Hall's domed roof is usually fill of dense cloud of incence smoke."
>level 3: "The most advanced state of the Temple to Dauros, this building has more space dedicated to study and meditation. Thanks to this, the Monks can further perfect their use of mystical energies."

Meanwhile, Lessaria...
>>
>>573795486
the translation looks fucked desu
>>
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GUYS
GUYS
CRITICAL THINKING, PLEASE
90% of you sheeps accept to fight a dragon for chump money because the knights leading your parties look for challenges!

>>573795648
Honestly, yeah, it's very fucked at time.
Bonus points for the female ranger who goes around "his business".
>>
>fight starts
>angel immediately casts chains on the dragon, preventing it from moving
>meaning it get locked in melee with very well-equipped knights and golems, unable to attack the thieves tearning it a new asshole (I played a fuckload of Thief and it still annoys me when a rogue is mistaken for a thief: a thief doesn't kill), or the ranger pelting it with arrows, or the wizards spamming fireballs
>get rekt
>>
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Oh hey.
Gnomes are back to being dwarves.
And they have "turets".

I'm getting so frustrated, I'm going to harass the devs until they let me proofread the whole game.
>>
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Fucking dwarves used me to clean up their mess after they awakened a dragon.
They manipûlated me, these twats!
>>
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Okay, the tooltips for golems is surprisingly cool.
>>
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>>573793640
That's going into the book.
>>
>>573796917
>>
>you caught my attention
I played enough Fire Emblem to know I have a dragon daughteru coming at my palace's gate soon.
>>
And that's it for the map.
The campaign is halfway done, but we got all the faction buildings, all that's missing are allies buildings.
For some reason, these are different from factions, factions are good, neutral and evil, but allies are unique non-humans.
>>
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After playing that map, I checked out "sandbox" out of curiousity.
It's weird. Sandbox is actually a skirmish, with another player? I literally never played or even heard of a Majesty-like with another AI opponent.
>>
Paradox what the fuck are you doing.
Mysterious pod spawned ON the global map, not IN the system.
>>
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>>573796965
And they called it a mine, a MINE!
>>
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>>
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>>573801763
?
>>
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>>573801763
>>
>>573801763
why were the devs were so keen on using Towers of Hanoi as puzzle gimmick for their games?
>Mass Effect
>Kotor
>Black and White
>>
I tried my first synthetic fertility run yesterday and after restarting because I realized I put off the origin situation for too long, I realize why it's such a strong origin when you have a building pumping out 100+ of each research in the first 25 years
>>
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bruh they stole all my land while I was busy fending off a turn 14 rush from a level 12 ruler with t5 unit
>>
>>573807816
>>
>>573807816
Oh fuck this looks like the Grexolis mission
Good luck buddy. You're gonna need it with allies like that
>>
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Farming barbarian camps with Caesar in Civ VI sure is Fair and Balanced™
>>
>>573807816
>turn 14 rush from a level 12 ruler with t5 unit
>>
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https://store.steampowered.com/app/42881/Majesty_2_Kingmaker/
Majesty 2 had more expansions than just Monster Kingdom?
>>
>>573746138
the entire early game is waiting for influence number to go up so you can expand and it fucking sucks
if you dont want to mod extra influence per month into your game play a fanatic xenophobe to reduce influence cost of claiming systems by 40% and/or authoritarian for extra influence per month
vanilla stellaris is pretty fucking shit desu
>>
>>573804410
I played a puzzle game where each platform opened a door when stacked with the tower so you had to move it more than once to navigate. I was fucking irate.
>>
>>573802010
how does the mirror see the egg?
>>
>>573802010
You are so dumb. You are really dumb. For real.
>>
>>573732070
Looks weird, tell us more.
>>573721591
Reminds me of this
https://www.myabandonware.com/game/times-of-conflict-dj0
for some reason.
>>
>>573828686
>>573721591
For me it was more like -
https://www.myabandonware.com/game/armored-moon-the-next-eden-bla
>>
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>>573828686
UNF.

And the first one is Moduwar, a weird linear strategy game. No sandbox mode, only a campaign.
You play as a modu, a creature that can grow and expand as much as it wants, following an hexagon-based system.
Basically, the modu grows new hexagon. Every new hexagon slows the modu's movement but raises it ressource stockpile, and it offers new slots to place organs, like maws (attack in melee), turrets (attack at range), brains (speeds up everyone), and so on.
I struggle a big to understand it because it seems you get ressources infinitely, just slowly? This might be bugged.
And also, a LOT of the game is about splitting Modu into slower modus, for less HP/armor but more mobility and coverage. I struggled a lot with the first boss because she threw rocks and moved a lot around a small island.
>>
When will spiderfag address the allegations?
>>
>>573829592
She was 18.
>>
>>573828686
oh and i forgot
moduwar has real life cutscenes
>>
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>purifiers declare war on me
>their empire disappears
>a month later get this popup
Based retards, thanks for the free territories
>>
>>573829592
Your honor.
League of Legends.
>>
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>>573829592
>allegations
He'd need to be near a woman for one to mane any allegations. The only other allegations are that he's a bottom who enjoys "catching", but he's already all but confirmed those.
>>
Am I retarded or did paradox fuck up something again?
Google says replacing my starting shroud contact with whisperers should have re-allowed forging my own path.
>>
>>573836801
>Am I retarded or did paradox fuck up
Always the latter.
>>
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First time to meet another Uboat.
>>
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SCARED
>>
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>dryad
>dryads are not your friend, and they wish you'd stop stepping on her friend's roots because she hears him howling in pain every time
>>
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>manga i've been reading for three weeks is over
>feel empty
So what's a game to... I dunno, something.
>>
PARADOX?!
>>
>>573857353
Design choice
>>
Fake time strategy games
>>
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>>573864826
>>
>Try that apocalyptic cataclysm event in a sandbox map with a few other map modifiers in like the Crystal Conclave and Shrouded Isles
>after near fifty turns of war with neighbors because everyone keeps triggering magic-fracturing cataclysms
>finally do a Fated region quest to get my first Unmaker artifact
>been spreading sands this entire time since the idea behind this faction was beetle riding bug bandits in the desert
my economy is about to explode I think
Also everyone's miscast chance for any spell has reached 100%, it's so fucking hilarious



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