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File: 1784305049773643.png (892 KB, 1920x1017)
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contraption edition

► 1. WELCOME

We discuss modded Minceraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. NEWS

All Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

► 3. USEFUL LINKS

>Play modded now!
polymc.org/download/
prismlauncher.org/
github.com/FreesmTeam/FreesmLauncher (pirate-friendly fork of Prism)
pineconemc.ru/ (another pirate-friendly fork of prism)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.qzz.io
Prison Break Aeronautics Edition (1.21.1): 136.114.21.2 136.114.21.2/pack.zip STATUS UNKNOWN
Sprockets, Islands, and Airships (1.12.1): http://34.42.129.221/ for server&pack CURRENTLY DEAD
TENKU SENGOKU (1.21.1): https://files.catbox.moe/celri2.zip, 217.217.30.87:25565

Prev: >>572783598
>>
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>>574501891
TENKU SENGOKU
NeoForge 1.21.1 pack using a 1:100 scale map of Japan with custom quests centered around Sengoku Jedai along with Create and Create Aeronautics. Map was custom-built with all modded structures, ores, and biomes present.

Pack: https://files.catbox.moe/celri2.zip
Server: 217.217.30.87:25565
Bluemap: 217.217.30.87:25599
Discord (optional): rAXCNwSTG
Github: https://github.com/west3436/tenku-sengoku
>>
My LCRs are not cooperating
>overload an LCR with multiple recipes by adding a bunch of hatches
>set up multi-step processes inside one-two LCRs, like for example epoxy
>sometimes it works like a charm
>other times it just locks up
It feels like when an intermediate fills up, instead of searching for another valid recipe to execute on its inputs, the LCR just stubbornly stays on the recipe that's now backed up and ignores everything else it can make, just idling forever.
For example I make epichlorohydrin and feed it right back into the same reactor to make epoxy resin. Cool, but at some point the epichlorohydrin output hatch backed up. So now the reactor has:
>a full input hatch of epichlorohydrin
>all the other inputs supplied, too
>space in the output hatches for the epoxy resin (and the water byproduct)
>a full hatch of epichlorohydrin
And it just fucking does not make the epoxy resin, being stuck on the epichlorohydrin recipe forevermore. If I enable fluid voiding in the controller it just starts making (and voiding) more epichlorohydrin.

Is there a way to avoid this, or is it normal that it works this way and I simply need to build more LCRs and overload the recipes less?
>>
I thought it was the last /mmcg/
>>
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>build public services
>people start giving you shit for free
>people start maintaining your shit for you
>>
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So does Immersive Engineering's crusher multiblock have fucking issues or what? Throwing in a stack of ores it'll crush one then do nothing with the other 63, just sit on them in its internal buffer. I am NOT throwing in ores one by one by hand.
>>
>>574511252
Oh, I think I see what's happening. The ore is someone MISSING the collection point in the multiblock, despite it having a 3x3 hopper. Apparently only the middle of the fucking thing actually accepts shit, so if the ore slides to the edge it just sits there and despawns. VERY COOL.
>>
SIA is tentatively up again, at:
bareskyserb.tplinkdns.com
It might be possible to connect remotely without adding :25565, if someone can confirm that would be nice.
>>
Want to start my GTNH forever world, is beta 2.9 v2 okay or should I wait for release? Each major version of GTNH is so different. I heard they're revamping the terrain gen again on 2.10
>>
>>574516985
90% of the changes are IV and up, by the time you get there the update will be out
>>
>>574517215
nta but i only ever played on a single version and quit before patching would matter
how often do they push breaking changes? maybe from 2.8 to 2.9 but not from 2.9 beta to full release, right?
>>
>>574517215
>CropsNH
>New Terrain gen
>Flint tools removed in 2.8
Idk...why are they making so many changes nowadays? Are the trannies forcing Dreammaster?
>>
>>574517460
hardly any of the changes are ever breaking, esp anything from beta to release, definitely nothing you'll notice starting off, except maybe some qol they invent in the future
>>574517805
though i understand the apprehension to change due to how often nuversion mod authors ruin their own mods, if your first thought seeing gtnh fix age-old issues like the shitty crops system is trannies you have brain worms. not to mention people constantly shit on buobuo because he doesn't let trannies run the team and insert pride flags into the texturepack, or change the gtnh icon during june, etc
>>
>>574517805
i thought you started on flint tools, is it wood?
i remember you switch to the wacky build-a-tool system pretty quick but you had to do some stuff before that
>>
I have played too many automation/expert modpacks recently. Any suggestions for an RPG/exploration based modpack?
>>
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>>574516947
Well, SIA has been up for an hour and a half and it seems stable. The mini PC itself is running at idle fan speeds, so I think we're good. Might even be able to enable server-side LODs.

bareskyserb.tplinkdns.com
>>
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>>574522682
WE'RE SO BACK !!
>>
>>574520540
id just like an automation/expert modpack that starts you with the basics and skips the incredibly tedious and boring first 30 minutes of every game that consists of 'punch tree, make wood tool, make farm, dig hole in ground and be forced to afk in it for 20 minutes during night because no bed because no wool because no iron'
yes i know i could just turn on creative mode and do that but god damnit i just want to start with it and not have to. ree.
>>
>>574516947
do you have a pack url?
>>
>>574505775
Welcome to small, high trust society socialism.
>>
>>574523718
That is the pack url. It’s a webpage with the pack download and other info.
>>
>>574505775
Should i move the enchant villagers be inside the walls of your sewers?
>>
>>574505775
have you considered sharing your privilege with blacks too? everyone would benefit
>>
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>>574527037
I hadn't thought of that. Make them feel at home.
>>
>>574516947
>>574522682
Looks like it has gone down for the moment.
>>
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>>574536062
forgot to include screenshot.
>>
>>574536403
should be up in a second, was testing systemctl restart scripts
i'm giving up on that for today
>>
>>574518270
So troons did ruin gtnh
>>
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having a blast on SIA and create. i feel create is to minecraft what space exploration was to factorio. feels good to play with new mechanics on a familiar surface.
>>
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>page cannot be open due to a (((((system error)))))
https://github.com/PolyMC/PolyMC/commit/ccf282593dcdbe189c99b81b8bc90cb203aed3ee
>>
>>574518270
>people constantly shit on buobuo because he doesn't let trannies run the team
I thought bobo is a troon xirself based on his tantrums about forced online mode wtf
>>
>>574523595
Nomifactory. You get a free mining hammer and ore prospector from the questbook, and can get some ores start setting up your void dimension base within 5 minutes of spawning
>>
>>574502578
Been there
>color hatches and buses
>inject a single recipe at a time in each color
>multiply recipes to max out input capacity, but not overload
>make sure outputs don't clog: ME outputs or giant output hatches
>upgrade to a mega LCR ASAP
t. used LCRs for AE2 crafting since LuV
>>
>>574543335
>>make sure outputs don't clog:
The thing is the output is literally the next step's input, it doesn't "clog" it backs up by design. Once the epichlorohydrin hatches are full, I don't need anymore, I need to start crafting it into epoxy.
I take it this isn't actually supposed to work and I need to redesign my layout and split it into multiple LCRs (or add a bunch of control logic to buffer epichlorohydrin externally and only provide the inputs for it if it's running low)?

>color hatches and buses
I've never tried this, does it have any practical impact for recipe selection? I thought it was purely cosmetic?
>>
>>574542795
Are you using PolyMC in current year? Take the Pinecone-pill.
>>
>>574543714
may switch soon, the gentoo overlay still ships broken ebuilds
can't we have a terminal-only launcher without the frills? when qt updates things break
>>
>>574543835
This sounds like a good hobbie project. The pessimistic on me says it'd writen in Node.js though, because I've seen CLI apps on that, and we can't have nice things on the brave new world.
>>
>>574545626
i considered making it before but iirc microsoft requires (((identity verification))) if your app wants to handle legit accounts
>>
Woah, great little mod for airplanes on Aero, it's called Wings Plus. I love the corner wing. The other ones can pass through power or make flaps without giant bearing shite.
https://modrinth.com/mod/create-wings-plus
>>
>>574543835
Mite b cool but also instance and modpack management seems like the kind of thing that does benefit from a GUI. I guess you could make a TUI for it though, don't have to go full CLI
>>574545813
Poly doesn't have identity verification, or do you mean the devs had to verify themselves to be able to do it? It's FOSS and anyone can build it, so it seems like whatever's required for it is built into the binary, and you can just fork it and grab the auth components to have them working for your own project.
>>
>>574547069
>the devs had to verify themselves to be able to do it
i remember there was bitching about how some launcher did not work because a microsoft token was not in the repo to "prevent abuse" so i guess obtaining it requires some extra steps
>>
>>574542795
what were you trying to look at? before the system error page it said the file was deleted. i'm not sure which one is correct (system error because the file is deleted or it defaulted to "file deleted" because of an error with the repository)
>>
>>574548314
The shitstorm and the meme reel in the comments
>>574543835
Use AI bro, programming is a solved problem
>>
>>574548573
ah, I tried loading it again and saw it was for the code of conduct. the comments are obviously still there, just jeetsoft things I guess.
>>
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Sometimes I spend more time maintaining my GTNH base instead of making progress. Even so, making things "properly" seems too laborious and not worth it, I never do it and get whacked by maintenance again and again.
>>
>>574522682
what mod makes snow have the side block texture?

>>574542507
and what mod adds physical apples growing on oak trees?
>>
>https://youtu.be/zyqovikqaNY
is the new ftb aero pack any good?
>>
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>>574555923
I feel you bro all my modpacks are a spaghetti mess from day 1 and I refactor shit designs into shit designs over and over
scary to think I've been a SWE for over 10 years
>>
Psi
Hex Casting
Trickster

Which one is best? I already know that the last two are made by troons but maybe they are good regardless?
>>
>TFW I had an ATM10 world where I was enjoying building machines and systems, had a big base build, and then really enjoyed building out a Minecolonies city around it.
>Lost the save when I changed PCs.

I'm not sure whether I want to do more ATM since I really do like the storage system, the machines, automation, etc., or just start in a purely Create/Minecolonies pack because I can't really be bothered with all of the actual RPG stuff in ATM.
>>
>>574547330
Ok maybe then
Anyway who even cares about microsoft auth, I say make the launcher first and then if people complain the feature can be added later
>>
>>574518270
buobuo is a piece of shit, got it
>>
>>574555923
My experience playing Nomifactory so far
>wow I got through steam age fast
>wow LV was fast
>wow I'm at MV and I can already make HV circuits!
>wow I can already make EV stuff! I'm gonna be at late game tech in no time! oh wait crafting literally anything is like pulling teeth at this point
>ok I guess time to set up AE2 properly with passive crafting
>now I guess I need to revamp half my infrastructure
>ok a single hopper into an LV thermal centrifuge won't cut it, time to build a proper oreproc setup
>ok I need to build a proper quad EBF
>also EV power requires engines, time to build a multiblock combustion engine
>wait I need to set up proper distillation and petrochem and wood pyrolysis and biomass fermentation and liquid air distillation
>also time to upgrade literally all my chemical lines with LCRs, and also passive all the basic chemicals
>and I guess I gotta make proper passive setups for all the other shit I need, like PTFE, rocket fuel, epoxy, elemental reduction fluid
>I need oil cracking too
>also time to massively overhaul my ore processing setup btw
>and now all my LV/MV autocrafting is a major bottleneck I gotta upgrade it all
>one (now two) combustion engines doesn't cut it, gotta make 12
>double my EBFs too
>I should double my ore processing too
>and now time to set up all the precursor lines for the stuff I'll need next but properly this time, so time for a passive tungsten setup, passive styrene-butadiene rubber setup, passive graphene reduction
>ok now I'm properly settled in EV and can start looking into actually breaking into IV!

I think it took me about 80-100h to "reach" my first EV crafts and since then about 200h to actually build up a proper base and get ready for IV
>>
>>574563705
the only reason gtnh has been around for 10 years instead of dissolving by way of modder/discord drama is precisely due to dream/buobuo keeping team members on a leash, it's a minecraft modpack not your personal sexuality blog
>>
very specific question: is there a way to use the "quick play" feature on polymc? (i.e. load into a world immediately, skipping the main menu and world selection screens)
minecraft 26.2.
the official minecraft launcher has it, prismlauncher has it using the --world flag, but polymc doesn't. i don't mind installing a mod for this, but all the ones i could find were for older versions only, and i currently play latest.
i don't want to use prismlauncher or the official launcher. if i can't do quick play on polymc i'll just live without it, i thought it would be worth asking on the off chance that anyone else has had the same problem.
>>
>>574560876
Psi is the most simple and the most unbalanced one
Hex and Trickster are extremely similar
Hex lets you do a lot more, but I personally like Trickster more, as it presents a number of unique challenges for you to solve with its mechanics, it also seems to be getting more active support and has a lot of upcoming features, while Hex has a ton of addons
also Hex is on older versions
>>
>>574563705
why do you feel the need to broadcast your sexuality, especially in completely irrelevant places?
>>
>>574570058
get a chinese LLM to look at the prismlauncher code that does it and add it to poly
>>
>>574571675
me no likey LLM's, sorry. i mean i could port it myself but i'm too lazy
>>
>>574560876
and the first one is made by a viler creature still, V*zkii
>>
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Found an infinite pebble generator at spawn, this is groundbreaking
>>
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>>574574664
Also, I know there's stuff in the barrels, but for some reason I can't interact with anything at spawn
>>
Ahh of course, the famous headbanging skull of Osaka. I have no clue
>>
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>>574577140
reminds me of this painting, very cool!
>>
>>574555923
One example is the waterline. The player is incentivized to run one step at a time at max capacity else you waste reagents. I end up making a lot manually which still eventually runs out. Full automatization is a complete ass unless you go full computercraft (cringe) or steves factory (also cringe).
>>
So starting a forever world on 2.9 beta 2 is okay?
>>
>>574580256
No
>>
>>574580309
Why
>>
>>574580402
Because I don't personally like it
>>
>>574580256
No because the devs will have vibeslopped more bugs that will be extremely annoying but not important enough for a 2.9.1 hotfix, will be delayed to 2.10 that will add more vibeslopped bugs and so on
>>
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Hauling a spawner to my above ground mob farm.
>>
>>574543835
If anything you’d fork or otherwise mod an existing launcher to use the same back-end code but different graphical code. Maybe X11, or a sufficiently visual terminal-based interface.
There’s already a barebones CLI, just for importing and launching instances with a single command, not for editing instances or even Java settings or arguments.

>>574570058
No. You can automatically join a server, but not a single player world.
Take the PineconeMC pill.
>>
>>574574664
>>574574939
Huh. You know, I set a “do not interact” radius of like 64 blocks, but it didn’t seem to be working because players could break and place blocks just fine. Can you not interact enough to fly away in an airship?
Or maybe there’s some other problem.
>>
>>574581189
So when is it a good time?
>>
>>574582679
I can't interact with anything at spawn...blocks, airships, barrels, whatever
>>
>>574580256
yes it's fine, none of the changes affect the early game
>>
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Quite a cool fight in the nether, three kitted-out mages against an endgame iron's spells boss. Pretty damn sick with all the animations and even screenshake going on. The sound is quite something too. War. Don't let anybody tell you magic mods are only on 1.7.10.
And yeah tons of activity in japan land, you wouldn't know it of course nary a screenshot to be seen in the thread.
>>
>>574585415
aww i'm jealous i missed this, enjoy the soulshards! and yeah, people seem too busy playing to post screenies half the time
>>
>>574556617
Ecliptic Seasons adds the snow texture without snow layers. Works well with DH, sorta.
No Man's Land adds the apples.

>>574582679
>>574584106
Fixed now. Set the spawn protection radius to 0 blocks. No clue why it didn't have any effect before the server migration, whatever.
>>
>>574555923
what're you working on?
>>
>>574585415
man I love that mod
>>
>>574586004
Appreciate it! Just got disconnected though, server might be down
>>
>>574584593
what about the new world gen and crop systems nigga?
>>
>>574586004
can confirm that serb is down
>>574587501
was an anticlimactic departure hah
>>
>>574589780
Yeah, I hope my ship isn't in the water or something when I come back, kek
>>
>>574590362
no it should be fine, the entities behave like any other and dont move unless another player comes and updates it.
>>
>>574585415
>Open my base's nether portal in my new world
>It literally creates the portal right in the middle of the Citadel's main arena.

I suppose on the upside, it'll be a cool pre-built safe zone for all my nether shit...once I get around to the boss.
>>
>>574587087
I am about to start UHV, but I realized
>turbines ran out of niobium plasma
because I ran out of cobalt stockpile, so I put a void miner on Venus only to realize the yield is total shit so I put a huge ass ender miner for netherrack to be milled only to realize my milling setup is slow as shit etc etc
>ran out of fancy waterline waters
so made more manually >>574579110
>my bacterial vats clogged and wasted plutonium while I afk'd
so I fixed my retarded autocraft design (I will NOT look at the wiki page)
>naq autocrafting from, what, LuV? is too slow
so upgraded the neutron accelerators

and so on and so on, when I should've started UHV already ffs I was in UV for too long
>>
>>574583489
last stable version (so non-beta non-RC nor other meme suffixes)
>>
>>574563705
Yeah he's the scum of the earth and main reason gtnh has gone to shit
>>
>>574577140
[MULTIPLE OVERLAPPING GUITAR RIFFS FROM BAD TO THE BONE]
>>
>>574589780
Ok it should be working again. Server crashed because of a strange interaction between FallingTrees and explosions, so I've set the explosion effect radius on falling trees to the minimum of 0.01 blocks. If that doesn't help then I'll disable the mod entirely. Next I enabled "restart server on crash" which somehow was set to false. Idk, I swear all my settings in this one config file got reset.
>>
>>574603819
haha that must have been me! a creeper exploded right next to a tree.
>>
Swap the trannies for the ruskis with PineconeMC.
>>
>>574605316
idk man i got trust issues with those people
>>
>>574603819
The physics trees are sick, I hope those can stay
>>
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>>574603819
IT'S DOWN AGAIN
Hope it isn't just my internet
>>
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>>574612416
My airship is gone and I've fallen into the water, so I can only guess that there is an airship flying North from spawn till it runs out of fuel
>>
>>574612416
serbs back up
>>
>>574612964
Don't you have a bed on your airship?
>>
>>574615995
I was too concerned about learning how to fly my ship, I forgot to set my spawn...I'm all good now though
>>
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does 1.21.X have a stable modding community now? or do people still just use 1.20.1 for nuversion modding?
>>
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That moment the server dies as you are running an excavator and hope it doesnt run wild when you return.
>>
>>574585415
Damn that's a really good capture of the fight. I really ought to ask you how you can make long, watchable & uploadable webms next time you're on.
>>
>>574618429
Most modded content are still on 1.20.1, but 1.21.1 is still slowly catching up, though i've seen some play will they/won't they with going straight for 26.1 because apparently is much more ergonomic to mod for. I am still on Nomifactory and CABIN until that shit gets sorted out.
>>
>>574622547
star technology is good too, if you liked monifactory
>>
>>574612416
The server crashed at ~23:46 UTC? Seems like it was just my restart script triggering, but I'm not sure why.

>>574616424
I'll be making more soon anyhow.
>>
Holy shit Immersive Petroleum is a lot more involved on new versions compared to the last time I played. I actually have to build a derrick to pound piping in and cement in place and get a good flow before I can pump it.
>>
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bumpy
>>
>>574618429
Are you living under a rock? 1.21.1 Neoforge has exploded due to Aeronautics. It's one of the most active versions of the game now. Tons of mods on there.
Looking at download numbers for popular mods it seems 1.21.11, 26.1 and 26.2 Fabric are currently the most played by a gigantic margin.
>>
>>574621585
I can explain it here in the thread anon, don't worry.
For the chan you need to know the max length is 120 seconds, no audio, 4 MB filesize. I had to cut the boss's death animation sadly the original video was slightly too long. For compression I use ffmpeg to scale the video to 720p and much reduced bitrate. Had to go down to 200k on this one, normally I use 330k.

The most crucial thing is to keep the camera fixed during the capture. Hands off the mouse and keyboard. If you're moving it balloons the filesize and you get awful compression artifacts.
>>
The japan serb...
Owari da...
>>
>>574635540
It's up, no worries
>>
>>574502578
>>574543335
After a bunch of testing btw I think I found a way to get it work: using redstone covers to disable the input hatch for epichlorohydrin's inputs, when the epi output hatch starts filling up (meaning the input hatch it's facing is full and there's a good buffer).
However (at least in this pack) the machine control cover only works on ME hatches for some fucking reason - "turning off" a normal input hatch just does absolutely fucking nothing. Fine by me but just annoyingly specific. Also stocking hatches are also very weird about it and I don't think they will work well either.
>>
>>574640441
It's still timu outo.
>>
how do iget back into gtnh bros?
so it got so many updates, i upgraded my setup, it no longer takes 30 minutes to load
>>
>>574642685
samu
>>
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listening to orinoco flow by enya
>>
>>574644913
https://www.youtube.com/watch?v=LDiqNEtf5Ew
>>
>>574642819
by uninstalling and installing nomifactory instead
>>
>>574645081
i have no words
>>
>>574542795
It shows some comments for half a second before showing the error. I was able to see a couple handfuls of the 412 comments by setting a breakpoint on DOM modification in the debugger and then (how can the page modify itself while paused in a debugger‽) printing a pdf. It's just a bunch of trannies coping, seething, and spamming over a simple 'git rm'. Probably the jeetware is crashing from too many copies of the Bee Movie script.
>>
if I make a base of cobblestone shitboxes I feel depressed
If I try to make something nicer it takes me forever to get results and I get bored of the pack
How fix????
>>
Nippon is so fucking back
>>
>>574647029
Take over some generated structures. Or copy some in with schematics.
>>
>>574647029
My current base is a flat plane of chisel's "embossed" cobblestone variant with chunk boundaries in stone slabs. It's grey but it unironically looks just clean enough to be tidy rather than cobble's or even stone's default texture, with the slabs providing enough detail to break it up so it's not a featureless flat plane.

>inb4 lawnbasing
Yes it's a variant of lawnbasing, but IMO looks much better than just sticking everything literally on top of dirt and grass. And since you said building something nice takes too long and you get bored, you want to lawnbase anyway. You can always use it as a floor and build up a structure around it later if you do get in the mood for a bunch of building, anyway.
>>
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Fire up those bug reports, cause if you try to take something out of a simulated drawer it crashes the whole serb.
>>
dear Serb owners please replace diesel engines with petrochem thanks
>>
>>574647852
that feels spiritually bankrupt
>>574648104
but I like mountains
>>
>>574647029
Shitbox but with fancy pattern on the outside.
>>
>>574645453
https://www.youtube.com/watch?v=zxOunQxWrFo
>>
>>574652402
>that feels spiritually bankrupt
Copying schematics definitely is, don't do that
>but I like mountains
Do you mean building on mountains or in mountaints? If you're going dwarf mode then you don't even need to build anything, just dig out the rooms you need ez.
If you don't like the plain stone walls you can always use some kinda chisel or block replacer thing to replace them all with a single block of your choice, just pick one. Like I dunno some flavor of granite or whatever your pack has. Add some lightly textured variant or even a similar-looking stone in some basic patterns, like maybe lining the doorways or around your light fixtures or something or even just some geometric lines. Bam easy
>>
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What worldgen mod do (You) use?
I want pretty mountains and smoother biome transition but some of these seem kind of autistic to traverse in Survival mode
>>
>>574659960
whatever is shipped with GTNH
>inb4 but what if I don't...
shhhhhhh, only GTNH matters
>>
>>574659960
Lithosphere is clearly the best generation mod aesthetically. But triples chunk loading speed and plays poorly with DH.
>>
>>574659960
Klinbees_Vast_Vistas_Otherview
>>
I’ve been using the curseforge overwolf launcher for the longest time I didn’t realize there were flat out better and curated launchers out there. Just downloaded Prism and it’s already 1000x better.
>>
>>574659960
Every worldgen mod I've seen either looks like garbage or looks good but still feels like garbage to travel through. So I play with whatever and dig a hole and never come out until I have creative flight (or better) and teleports.
Jesus, even digging a hole is fucking pain now with giant-ass caverns everywhere and half the time are filled with water.
>>
>>574659960
Lots of biome mods that add great looking forests and mountains but is there anything that adds agricultural biomes? Like fuck-off huge wheat, potato, flower farms?
I've come to dislike having all these cool buildings generate in the middle of tall grass with little sign of civilisation around for miles.
>>
>>574672087
i distinctly remember biomes o plenty having a massive wheat field biome
>>
>>574659960
I've been testing Cascades + Tectonic, before that it was Cascades + Regions Unexplored. I think I like the Tectonic combo better.
>>
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>>574671414
What do you think about Cascades?
>>
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>>574673882
Probably still "garbage". The main trouble is that all biomes just have too much y-variance. When even "flat" biomes rise or fall by like 10 blocks over 10 x/y it's just retarded. Like imagine the real world and walking in your city (or... anywhere that isn't a literal mountain) and expecting yourself to have to climb over waist high cliffs everywhere.
>>
>>574674295
damn you're boring
>>
>>574674295
Cascades has a good balance of flat and hilly terrain for what I've been testing.
>>
>>574644913
https://www.youtube.com/watch?v=hXUnqJnJ5MQ
>>
>>574671414
>even digging a hole is fucking pain now with giant-ass caverns everywhere
I always made underground bases back then and after the cave update I can't do it. Shitty holes everywhere so I can't just dungeon keeper cut out my ideal base anymore, every minute I break into a fuckhuge cavern and even after walling it all up the zombies and spiders screech makes the whole experience shit.
Give a game dev procedural generation and he will manage to make it generate the worst shit imaginable.
>>
>>574647029
>I get bored when I play the game the way its meant to be played
maybe minecraft isn't for you, friend
>>
>>574622646
Thanks, I'll give it a shot
>>
https://www.youtube.com/watch?v=cOWYcxlanGY

Do any of you play this? Seems like a fun idea but all those new blocks look kinda weird.
>>
>>574677320
Kind of like that they actually made the Nether biomes mostly hostile and alien to the player, like the place was supposed to be. Is only missing some mobs.
>>
>>574671414
>and half the time are filled with water.
I am personally getting incredibly fucking annoyed by this. Every fucking ore vein I find is cut in half by water filled shitholes making it a nightmare to dig out.
>>
Anyone tried Voxy? How does it stack up vs DH?
Would try it myself but I'm lazy and want to know if it's worth it before I get it running on 1.21.1 neoforge
>>
>>574682109
I tried it on neo 1.21.1 with aero and seems to work better for me. The disadvantage is that you need to use chunky or similar to generate world far from you. But then you combine it with the GPU branch for C2ME and the worldgen speed is insanely fast.
>>
>>574682109
voxy uses mesh shader black magic shit so the far away chunks are more detailed but nobody cares about that and it doesn't work with shaders
>>
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>>574682109
the sengoku server gives the option for either, in my experience voxy runs significantly smoother than DH even through simytra connector, but everybody else on the server says DH runs better for them...it's worth testing both for a little bit to see for yourself
>>
>>574673882
vgh, so kino
reminds me of old worldgen
>>
When are we going to make /our/ modpack for 26.2?
>>
>>574672762
Cool, you might be right, I don't remember that at all. Just the massive redwood trees which are very satisfying to explode with treechopper. And the weird big flowers. Maybe I'll give BoP another chance but the bloat really turns me off.
>>
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>>574672762
>>574691115
yes, bop has a wheat (actually barley) field biome called pasture. I distinctly remember it because it's the biome where they recorded sjin's farm
>>
>>574650179
Wow am I glad I didn’t add storage drawers.

>>574651202
Too late. Maybe next pack. What makes it different? After diesel generators added the ability to control their throttle with a variable analog redstone signal, I quite like them.

>>574659960
Skylands Over The Sea. But I want to dry that -spherical Expansion preset with bedrock above and void stalactites below. With grappling hooks.

>>574674295
Are there any mods that big create areas of extremely flat terrain? For aeronautics cars.

>>574679536
I used to hate them too, but if you default to using a backtank and diving helmet all the time, it’s not really a big deal.

>>574682109
Voxy ran well for me on weebserb, but only after I gave it like 15GB of RAM to chew on. Idk.
>>
>>574501891
yeah whats the best and strongest host I can get that can handle playing/genning 30 billion biome/ structure mods also increased height and depth? I was running it myself but I can't do both, and I can barely run it enough for one person with my cpu buckling.
>>
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>>574692304
>Are there any mods that big create areas of extremely flat terrain? For aeronautics cars.
idk i only bitch about things and never try to solve the problems i have
>>
>>574693508
>whats the best and strongest host I can get
enterprise grade webservers
>>
>>574692145
> It has green grass under the wheat
Come on man, have these people ever seen irl farms? Why not a biome that spawns big farmland patches. or coarse dirt if the water would be a problem.

By the way is farmland drenching one of the most pointless mechanics in minecraft. Could have just made it biome dependent or add some kind of moisture gradient but noo. Gotta force everyone to put stupid 1x1 water pits in. Fuck off, I'm adding a mod to disable farmland ticking to every modpack from now on.
>>
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>come across a modded MC server playthrough
>all players are 20+
>everyone is cooperative and communicative
>get an itch to play on a server
>join one
>10yos spamming terrible in-jokes from discord
>SAAAR DO NOT REDEEM THE PICKAXE NOOO
>found some people to play with
>they grift your base next week for tiktok views
>NOO WHY DID YOU PLACE IT HERE I WANTED TO BUILD $THING YOU FUCKING DUMBASS MOOODS BAN HIM
>>
>>574694324
just join one of the /mmcg/ servers, they're both pretty active
>>
>>574694324
Ah yes it do be like that on the ol' Tenku Shitoku. Famously underage in there. Thanks for the tiktok views faggot, now i report u fr no cap.

Seriously why post this here when we have multiple servers you could join in the op and even being talked about in posts right above yours. Haul your ass in the luddite aeroserb right this instance >>574522682
or wapanese modpack >>574501998
>>
anyone still playing raspberry flavored as the vanilla+ modpack or are there better ones out there?
>>
>>574675532
now THIS is good
>>
>>574696390
I am waiting until they add the new rebalancing to enchantments, meanwhile I never fully finished E2:E so i'm doing that.
>>
>>574694324
I wanted to post a link to the socrates and the traveler tale but I can't find any good ones, so I'll just call you retarded while hoping for nothing but a painful end to modern search engines and everyone associated with them
>>
>>574694324
>doesnt join a /mmcg/ serb exclusively containing senior citizen card holding users
what did you expect?
>>
are 1.21.X neoforge mods compatible with other 1.21.X versions? For example I install a 1.21.5 mod on a 1.21.11 version of the game
>>
>>574708967
nope, some might by pure chance but they are architecturally very distinct versions
>>
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fffffuuuuck I should have tested the sacred oak sapling in a creative world first
>>
>>574711750
having a forest of those as the backdrop of your base looks great till you learn about the existence of thunderstorms
>>
did the aero trains mod(s) ever come out, are they good? I just saw a mod that adds rail networks to the worldgen so maybe they would go well together
>>
can only be so many
>>
How do we feel about Supersymmetry?
>>
>>574729654
will be cool when it's finished, i wouldn't say it's playable atm
>>
>>574729654
I literally came after seeing that picture
>>
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Any way to increase the height of the water in this lake other than bucketing?
>>
>>574729654
Better than GTNH
>>
i've been thinking, are there any horror mods or packs that aren't novelty jumpscare fests centered around some cliche cryptid? just raising the tension and adding spookier aesthetics instead, actually playable like a survival game.
>>
>>574692304
>Skylands Over The Sea
Its really neat and I liked the week I spent on SIA but there is too much that is lost by this. too many mods and minecraft make a lot of assumptions that are really only filled with normal land generation. I've been trying out continents + angel islands and its works pretty well. Obviously missing the resource scarcity that makes sia tick however. I think I'll just have to lock some resourcse to the sky islands or torpedo the ore rarity on land or something.
>>
>>574694324
all pubbies are subhumans, simple as
Even harder modpacks are infested by 80 IQ favela monkeys
>>
>>574737262
well to answer that we need to know what your modlist is you fuckwit
>>
>>574747386
Yeah datapacks are ultimately too limiting in how they interact with other terrain and biome mods. There are some floating island mods I never got around to testing:
>Aerolith - different heights of islands above the sea
>Aero Islands - Fabric, is over the void, but it adds void dimensions that could be useful for biome-dependant flying mob spawns
>Aeroworld - covers thousands of blocks of verticality, with lots of strange stuff, could be interesting but probably slop
>Sky World - has no images, idk
>>
>>574729654
I'm really looking forward to playing it in like 3-5 years. I genuinely hope the project doesn't just get abandoned halfway nor get taken over by trannies or whatever, if they deliver on what they're promising it's absolutely going to be my favourite modpack
>>
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SIAnons,, I finally found a ruined portal. Location is 1665, -1343. I wasn't brave enough, but there is a nether fortress and bastion right next to the portal.
>>
>>574753119
Neat, but there is one like 500 blocks from spawn.
Any warped forests?
>>
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>>574753213
No warped forests. Though, I only went ~50 blocks from the portal (frightened)
>>
>>574747701
You could assume nothing in my current list helps with the described task, faggot.
>>
>>574758358
It's usually more accurate to assume you don't know all the tools you have available.
>>
>>574753119
nice
>>
the modded minecraft experience
>>
>>574753119
Sadly aero ships cannot fly through portals. But the nether generation is pretty open and suitable for airship flying, which is a lot safer than walking since you can bring your spawn point with you.
Just don't dip in the lava that would be a catastrophe.
>>
Speaking of aero I gotta thank you guys for answering all those questions from a few daya ago! This has way more going for it then VS and now I feel silly I didn't try it out sooner
I still think balloons look gay tho.
Zeppelins are cute and all but quadcopter flying pirate ships are the way to go imo!
>>
>>574775589
oh yeah? https://www.curseforge.com/minecraft/mc-mods/create-aeroportals
heh, nothing personel kid
>>
>>574780686
Woah sick. I don't check curse so I missed this one. That's great. I'll add it to the evergrowing list of mandatory but maybe subtly bugged addons, hope it gets integrated properly some day.
>>
bump
>>
>join samurai team on Yakushima and help build mighty castle
>want to start spending time on Create autism since the build looks nice enough now
>realize a small mountainous island full of nothing but bamboo is the worst possible location for Create builds
owari da...
>>
>>574793803
simply uphold the japanese tradition of compactmaxxing
>>
>>574793803
Mighty castle my ass. Pics or it didn't happen.
>>
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>>574795634
okay it's not that mighty but i like it!
>>
>>574795960
Haha, looking great anon. You should be proud. I'll admit I had a peep on the bluemap and figured this build was worth sharing with the thread.
>>
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>>574795960
it looks great for its scale, it has a lot of detailing considering it's 1/5th scale or so!! a second castle will be hitting the server within the next week or two!!
>>
bampu
>>
Is Nu-craft in a terminal state? The split since the 26.x renaming is atrocious, half of the already tiny fraction of mods there are in 26.1.2 and the other in 26.2. It'll be even more likely than 1.12.2 reborns than either of them becoming stable targets. At this point, CABIN and Oceanblock are the only relevant nu-packs that will endure the test of time. Yes, I know about le Memenal Industries, is diet Stoneblock. Only true autists devoted to the art like the Skia one will be able to make this work.
>>
>>574810625
it's like a few months old dude give it some years and I assure you mojang is going to fuck it up so badly this will look like a child's game
>>
>>574810625
Once Asha finds out Java makes 0 money and yet they still keep updating it she will nuke the Java team and focus it on Bedrock. If she's smart she will frame it as a gift, a step so modders consolidate in the one version. Or that's my hope at least.



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