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/vg/ - Video Game Generals


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Previous Thread: >>575326749

>Guides, Resources and useful links:
https://rentry.org/bagguides
>/bag/Circles/Clubs/Friends:
https://rentry.org/holdingthebag
>4koma, Manga, Side Content, PVs & Shorts
https://rentry.org/bacontent

>>(JP) – JST
>Banners:
>7/22 11:00 – 7/29 10:59
Makoto (Limited)
Ako (Dress – Limited)
Satsuki
Chiaki
Kanna (Swimsuit)

>News:
5.5th Anniversary Livestream: https://www.youtube.com/live/tQ4z_gAngHc – 7/26 15:00
Patch notes: https://bluearchive.jp/news/newsJump/673
>Events:
Balancing Schale's Books with the General Student Council – 7/22 11:00 – 7/29 10:59
>Content:
Limit Break Assault: Tiphareth (Indoor – w/Elastic Armor) – 6/25 11:00 – 7/29 3:59
2x Normal – 7/22 4:00 – 7/29 3:59

>>(GLOBAL) – UTC
>Banners:
>7/21 After Maint – 8/4 1:59
Rena
Konoka
Hare (Camp)
Kotama (Camp)
Maki (Camp)
Misaki

>News:
Patch notes: https://forum.nexon.com/bluearchive-en/board_view?thread=3501827
>Events:
Kivotos' Unsolved Mystery: In Search of Tsuchinoko, the Unknown Creature – 7/21 After Maint – 8/4 1:59
Arona's Dice Game Event! – 6/23 After Maint – 8/18 1:59
My Office: https://bluearchive.nexon.com/user/myoffice
>Content:
Total Assault: Goz (Field) – 7/28 2:00 – 8/3 18:59
Limit Break Assault: Tiphareth (Indoor – w/Elastic Armor) – 7/22 2:00 – 8/17 18:59
2x Bounty – 7/20 19:00 – 7/27 18:59
2x Normal – 7/27 19:00 – 8/3 18:59
>>
Pyrox planner must have been a Nexon insider
He saw the gacha changes and dipped before he had to deal with that.
>>
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STOP THE COUNT
STOP THE COUNT
STOP THE COUNT
>>
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Imagine being a huge fucking nexon bootlicker and unironically thinking the genshittification of the pity system is in any way acceptable. You guys deserve everything if you fags won't organize
>>
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>>
who wonned?
who losted?
>>
>>575331773
I won.
I lost.
>>
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THEY WON
https://www.youtube.com/watch?v=FzJjz4EwmIw
>>
How much shit at their door will it take for Nexon to reverse the change?
>>
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Sparking is superior for maximizing value. It treats your currency as a secondary shop currency. It lets you capitalize on early luck and gives you absolute choice over exclusive shop pools. The Guaranteed Milestone system acts more like a forced pity tracker that often penalizes you for getting lucky too early.
>>
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I wish this event had something worthwhile to buy
>>
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Pull for her or you are gay
>>
>>575332276
One truck infront of their hq in Korea hired by a chinese with an electronic post in japanese should do it
>>
>>575332323
>penalizes you for getting lucky too early
Good. Get fucked luck niggers.
>>
>>575330863
>Better on average
>Worse in general
What did he mean by this?
>>
>>575333832
you are rewarded for pulling casually
you are punished for pulling using a plan
>>
>>575334172
>punished for pulling using a plan
Yeah, previously you needed 48k pyros saved up for 2 students and now you need.... uhhhh... um.....
>>
>>575334353

Read

>>575327760
>>575328585
>>575329518

The new system is strictly better if you're sure you want to pull 1 student, but if you want 2 or more or is unsure this is where it get tricky. In the old system you have an insane odd to "cash out" at 200, but the new one has much more variance, more gambling if you will, in it's results. It is harder to predict how much you'll roll because the distribution is much more evened out, hence it's harder to make a plan. But let's imagine you really want both chars so you expected 400 anyway, then nothing change indeed.

But take the average banner you want to roll, It is pretty common as far as I know to expect to put 200 in it, and if your student drop early you're happy and is done, if it drop late you can continue to 200 for more ligmas or another student, and if it doesn't drop you have your expected result and still get it with the spark.
Now compare to the new system, you also expect to roll to 200, but instead of the very predictable, clear and reproductible above mentioned plan, you just go at it and see what happen. Your char roll early you're happy, your char roll at 100 or between 100-200? Great, but what now? Do you invest potentially 200 more for another char? You have no idea how long it'll take ! Could be 100 more rolls or 200 !
See how shrewd this is? Instead of a predictable result "if I continue 100 more I'll get a second char" you have randomness.
Supposedly, this added randomness help reckless spending and ultimately bring more money to nexon, but personally it just turns me off. There is plenty of chars I rolled knowing I would get them for less than 100 rolls, and this is what I was willing to pay to get them,if I had to start from 0 I wouldn't have continued at all. So I expect to roll less shit going forward and don't see the interesting part of the new system but I guess we'll see how it play out.
>>
>>575344219
Now that I wrote it down I guess I can see the appeal, actually.
If you have a clear plan of rolling for sure either 1 or 2 student, I think the new system isn't that bad. But indecisive people will get baited into rolling in hope of winning the coinflip and this is where the money come from I guess?
>>
>wasted a full spark on Konoka
>gacha gets reworked the day after for fes
This is all her fault and her luck debuff aura. Fuck you, pig.



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