balls batty and dick edish'>Demo DaysNext: https://itch.io/jam/agdg-demo-day-70Previous: https://itch.io/jam/agdg-demo-day-69>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn>Helpful LinksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>575406927
same webm, new shotgun, holsters and grapple hook working in wheelchair horror game
>>575633657dont tell me i have to switch wheelchair hands manually
>>575633952Nah, looking to the left of the chair = left hand grabs stuff and vice versa.
this hobby is over sike, every day you can dev is a blessing
Proggy?
>>575634597>book cover
>>575633179garbage thread
just work hard with the best tools and best ideasthis is golden age
Okay, I think this text style looks good enough.
which game will release sooner bokube or kanna her game
>>575633179whats the deal with nortubel?
>>575637264My Steam page will go live later this week so I will ramp up marketing and I'm planning to release a full public demo with a trailer to submit to SAGExpo next month.I'm hoping to release sometime this year before December.
>>575638003ok but i cannot take you serious when you post cuterisu
>>575638003my honest reaction
edelnacho aka jose from chile's pdf 'cord couldnt keep the /bant/ thread alive huh? sad!
fellow idea guys how are we feeling about our post-AI redemption
>>575636285gemmy currencygemmy game
i think my videogame plays better if i zoom out to make things like 1/6th the normal size but all the sprites look bad i thinkis there some fancy way to scale it down better or like keep the black outlines on stuff or umm should i redraw every single sprite to have like LODs like a 3d game? should i ask /bant/ instead? maybe just force the player to own a 4k monitor?
>>575636285you should try making an actual level
>>575638827lives rent free in your mind thobeit
>>575639581
>>575639902you can do it sis. sometimes we keep working on specific shit when we don't even have a base objective
Basic scene transitions as a default is working fine. This was actually done yesterday, today I'm working on some new attacks but they're ugly so not going in the video.
>>575628864Your engine is comfy, but the game looks meh.
>>575642252Thats the ai spammer
>>575641847But the objective was to have procedurally generated levels?
>>575643148oh ok