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File: ultimatum.webm (3.98 MB, 1920x1080)
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The Strongest Edition
>Previous
>>575978767

>WHAT IS HELLDIVERS 2?
HELLDIVERS 2 is a 2024 crossplay, co-op, squad-based, PvE 3rd person shooter for PC, PS5 and XBox Series X/S where players fight against hordes of alien bugs, bots and squids to Spread Democracy™. Players wage war on contested planets, each with a different biome, completing as many objectives as possible in a procedurally generated level while constrained by a time limit. With enough successful missions, a planet can be defended or liberated, and the player base must combine their efforts as much as possible to Liberate™ the galaxy.
https://store.steampowered.com/app/553850/HELLDIVERS_2/
https://www.playstation.com/en-us/games/helldivers-2/
https://www.xbox.com/en-us/games/store/helldivers-2/9mx9wn9dfpgt

>WHAT ABOUT THE FIRST HELLDIVERS GAME?
Released in 2015 for PC, PS3/4 and PS Vita, the original HELLDIVERS is a shared screen top-down shooter in the same setting. Its mechanics were based primarily on Arrowhead's first game, Magicka.
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/
https://www.playstation.com/en-us/games/helldivers/


>LOBBY HOSTING
https://files.catbox.moe/83ixkr.png
>MODDING
https://files.catbox.moe/c81ogo.png

>INFORMATION RESOURCES
https://helldivers.wiki.gg/
https://helldiverscompanion.com/
https://democracy-hub.net
https://helldive.live

>MAJOR NEWS
Jul 14 Lightning Intercept https://www.youtube.com/watch?v=n7TqsET5yHM
Jul 23 Supply FRV full rollout https://store.steampowered.com/news/app/553850/view/680756051157452526
Jul 28 Permanent Enclosure https://www.youtube.com/watch?v=Afl_8m6Zl_E
Aug 12 Castellan's Creed https://www.youtube.com/watch?v=h-j-SpRxhHo

>LATEST PATCHES
Jun 16 1.006.300 https://store.steampowered.com/news/app/553850/view/676249280988579951
Jul 07 1.006.301 https://store.steampowered.com/news/app/553850/view/696516748689543612
>>
Go back to being dead.
>>
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>>
When's warbond?
>>
I'm out of the loop, why is everyone saying cultists are scrapped? There were gameplay videos leaked and they looked nearly finished.
>>
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>cult squids officially scrapped
So it's going to remain an unfinished piece of shit faction forever, huh?
>>
should had left it dead
>>
HELL yeah hdg!
Get it, because Helldivers? Get it? Huh? You get it? Do ya?
>>
>>576102826
The swedes probably cut them last minute. This explains why the squids we did get barely had any units on release and why they're still completely unfinished
>>
If you ever complained about enemies being too hard before the illuminates released you are responsible for the cultists being scrapped
>>
>>576103115
Shut the fuck up, Alexus.
>>
>>576102826
because they were. those were old pre-launch enemies that got scrapped
>>
Alright then fuck this game finally gonna just uninstall.
>>
>have an almost completed squid faction
>Scrap it
>Don't even make it a subfaction despite the entire faction being barebones
Swedish arrogance is something to behold
>>
Fuck you S1 you bitchass motherfucker
>>
let me cancel the hover pack early to save fuel
>>
A nice fuck you to the faggots that told me that the BFGL wasn't shit. It still has awful damage and a tiny aoe, it's a complete piece of shit
>>
>>576103195
It's the truth, if you saw the leaked gameplay you know I'm right
>>
>>576103078
Had to have been last minute. The Democracy officer still refers to them as a cult
>>
helloooooo
where is warbond?
>>
This kind of subpar professionalism is what I expect from Arrowhead, not my fellow divers.

>>576102826
New interview with the game director dropped. Basically what happened is that the Cultists were really, really far into production and then months from release (not sure if its before Omens or game launch, I think it was Omens) they got scrapped and fully redesigned.

Why? They didn't fit the vibe of an 80s alien invasion movie.
>>
>"ermmmmm this wasnt any part of my shitty 80s action movie. Replace their armour with toilet parts and add zombie slop because i watched the walking dead once"
>>
>Remove cultists because it wasnt fitting a "fantasy"
Ah, I see the fantasy was to fight the most boring faction ever in a video game. They certainly nailed it.
>>
>>576103635
Sounds like a skill issue. You're not the kind of anon that has to rely on crutches to beat D10, are you?
>>
>>576104028
>Let us fight a glorified excavator tho
Now THIS is a fantasy worthy of helldivers
>>
>>576103405
yeah yeah i'll see you tommorow
>>
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return to /coopg/
>>
Recoilless rifle? More like BITCHLESS rifle. Amirite or amirite?
>>
>>576103635
It is truly awful and useless. I don't know what the swede logic is in regard to its stats.
>>
Help me understand the thought process behind scrapping the cultists. If This game was intended to be supported for multiple years then wouldn't the cultists be a great addition to the game? Are they seriously going to just keep a tiny handful of enemy forever? Is the plan going forward to drop a war bond every couple of months and fuck off? When the CEO said that this was a live service game that they planned to support, I thought they meant they would continue giving it substantial updates and not just pump out a cash grab war bond every once in awhile.
>>
Wow. I think this is like the third time the DSS orbital blockade can be considered useful in its attack blocking. ACKamar is the only planet available to stage an attack on Turing and it can't. Joel BTFO.
>>
Yes I'm sure the laziest video game studio cut an entire fully functional faction because of "fantasy"
Totally not because they went through HR training after the launch PR disasters so they're not allowed to say "we cut them because you're all retarded"
>>
>>576105180
Mark my words, Cult squids are the second "break in case of emergency" content if things get REALLY bad
>>
Every day its something new with this company. Always some kind of fuck up, each one sillier than the last.
>no cowboy hat in a cowboy warbond
>why?: against Super Earth dress code :)

>no loadouts despite the first game having them
>why?: it would limit loadout variety :)

>cut almost fully finished faction of aliens and outsource them into zombies
>why?: They didn't fit the fantasy :)
>>
File: folkacamar.mp4 (2.1 MB, 1280x720)
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>>
Where will bugchasers waste everyones time now?
>>
>>576105562
>AH cut Cultists because they're idiots
Or
>AH cut cultists because they're cowards

Not a good look either way
>>
>massive squid storyline involving ripping a hole in space and time
>bro cultists are cut content, yeah they’re just not doing them
there’s no way you niggers are this dumb
>>
>>576105958
I don't get it, where was the mortar beacon?
>>
>>576105763
The cowboy hat is pure unfiltered reddit shit though
>>
>>576102958
yeah you tard, accept it already
>>
>>576104716
we just visited there, that place is a wasteland
the brute poster was a bit funny though
>>
>>576106051
It's back to Phact Bay, of course!
>>
>>576105763
I do like the zombies to be fair, they remind me of Black Ops zombies. That being said, it is very much disappointing that we didn't get the actual Illuminate. Hopefully they bring them back somewhere along the line.
>>
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>>
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Ironically Illuminate have always had Zombies. The Ghoul is just a Squid zombie. Which is actually kinda cool and makes them a mirror of Super Earth as they use their own people as brainwashed cannon fodder. They basically just made them an infinitely lamer version of what came before lol.
>>
>>576106535
>willingly playing the game like this
>on piss and shit filter planets no less
shiggy diggy
>>
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>>576106121
it was the extract beacon
>>
They made the illuminate zombies because people kept complaining that hordes weren't big enough and that anti-tank is "meta", so they made a faction with zombie hordes where anti-tank is useless (even though people STILL bring the recoilless rifle on D10 despite how bad it is).
>>
>>576106659
it's a troon, xheir entire existence revolves around suffering
>>
>>576106383
The zombies are kinda neat but would be way better if they were their own faction instead of being tacked onto a faction (like they are in HD1 and 2).
Like, I can imagine a scenario where Super Earth finds the (NOT)Marker and uses it, only for a zombie outbreak to occur and then they go
>"how could the Automatons do this...anyway, lets build five hundred more"
Zombies only really work when they're the main focus imo.
>>
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AH has stamped out the last flicker of optimism I had left. I was sure illuminate cultists would arrive and save the faction from being zombieslop. But now it's truly over.
>>
>>576107545
If they had plans to add them later, would they ever say so?
>>
>>576107106
Didn’t play the first game award.
Illuminate being the faction where AT sucked and you need something high fire rate to get through their shields is 1:1 with the first game.
>>
File: whydidhedoitvros.mp4 (1.26 MB, 1280x720)
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>>
>>576107106
Cultists are pretty much old bots but with a focus on mobility and shields over armor
The community would have absolutely hated it, and Arrowhead couldn't risk another reviewbomb
>>
>>576105763
>the "fantasy" wasn't strong enough
>so we cut a complete roster and substituted it with 3 units + zombie spam
You don't hate Sweden enough.
>>
>>576107785
No they were a mix of old bots and even more aggressive bugs with the ability to teleport to you and melee you. Basically the ultimate shitter filter.
>>
>>576107885
>ultimate shitter filter.
I wonder why Arrowhead would hesitate to add them.
>>
>>576107463
Honestly that would be cooler. They could even lean into the inspiration and have them be the result of SE experimentation gone wrong, or have them be controlled by demon-like aliens (or actual demons). That would be sick.
>>
>>576107637
Mashallah brother the void will bring the cultists, do not lose hope.
>>
I'm sure the eruptor loving crowd would love teleporting melee cultists and would adapt their loadout instead of instantly reviewbombing the game.
I just can't understand why arrowhead would do this
>>
>>576107785
Versus the illuminate we got which are such a fucking snoozefest the playerbase actively avoids playing them?
>>
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>>576103908
>Any new illuminate units will be a sub faction rather than being added to the permanent roster
I guarantee it.
>>
File: tuffvalley.mp4 (1.79 MB, 1280x720)
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1.79 MB MP4
>>
At least the appropriators were pretty cool. Bet they outsourced their development.
>>
>>576108570
Fucking quasimodo over here.
Of course it's gonna be a subfaction. It'll be the cyborg equivalent.
>>
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>>576107985
It would also be a way to introduce Helldivers as enemies. Because then you could have non-gibbed divers come back as zombies. And if they had support weapons you have to kill them again to get it back.
>look on my radar
>D4 is coming right to me
>think nothing of it
>"wait, D4 died. Then S3 reinforced him on the other side of the map"
>mfw
>>
>it's now August
>the BFGL is still dogshit
>>
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>>576109158
Ohhhh yeah, them using guns like the zombies in Doom would be so fucking sick.
>>
give a BFGL Chad 4 resupplies and he'll give you a dead factory strider maybe
>>
>>576103635
i dont know if it attests the viability of the weapon or retardation of the playerbase, but my dad regularly outdamages pubbies with it
>>
>>576103635
back to crutching on eruptor + ultimatum for you then, sar
>>
File: expieofficer.jpg (454 KB, 1920x1080)
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My fetish mod fits the game unlike your fetish mod.
>>
>>576109647
I deleted my fetish mod off of Nexus, it was probably immoral to let other people have access to it. I'm keeping it for myself though, my girlfriend got a kick out of me making it.
>>
>>576106535
lole
>>
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billions have to die man.
>>
>>576105180
You heard what the director man said.
He watched some boomer flick and decided "today i will tell my team that they have wasted a year of their lives"
>>
It's genuinely baffling that a cool idea such as a voteless-fied Helldivers isn't even a thing on the illuminate. AH can't even do anything with the already lame concept they have
>>
>>576109925
It's incredible that like half a year into developing a concept you can have your design lead say "nah, I don't really like the vibe anymore" and now you just have to scrap the whole fucking thing. At least it's not as bad as scrapping the APC because of "balance".
>>
>>576110285
>At least it's not as bad as scrapping the APC because of "balance".
things that never happened for 500, alex
>>
>>576110379
That was fake but with devs like this the real reason might be worse
>>
File: bakery2.png (357 KB, 346x856)
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Force boydivers to have STRAIGHT SEX with abdosisters
steam://joinlobby/553850/109775245098461399/76561198410446740
kill em all 2188
Kepler Prime is a fuck
I am bug man
235,829,183,419,237 dead bugs
>>
>>576110379
Give me a better reason we haven't seen it and I'll believe you. They tied themselves in knots trying to balance enemy durable damage output around the Bastion. There's no way they wouldn't have a fit if the APC actually performs as it should (double so if it's a HD1 equivalent and a straight upgrade to the Bastion).
>>
>>576110586
But APCs were in the 80's? Are they not?
>>
576110664
kill yourself
>>
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>>
>>576110023
>voteless Helldiver
>it just stands on places of interest it wants to defend, saluting and humming super earth's hymn, and waits for you to get close before engaging and will otherwise ignore you if you don't enter its aggro range, will even tell you to run away in zombiefied voice if you get closer
>once engaged it won't leave you alone until one of you dies
>massive health pool
>can stim
>can oneshot you with many weapons
>can oneshot you with melee
>can call in Stingray
>can call in illuminate dropships
>killing it rewards XYZ samples, 5SC and drops its primary, support weapon and backpack
>themed after warbonds
>>
>>576110664
Too much muscle, not enough fat.
>>
>>576110847
Why would a dead Helldiver have tons of health?
>>
>>576110736
>double so if it's a HD1 equivalent and a straight upgrade to the Bastion
huh
>>
I think I'm gonna puke
>>
There should be a helldiver helmet amongst the heads of fleshmob
>>
>>576110943
agreed
>>
>>576111195
She should have a big belly, like she should be pear-shaped with an ass so fat it should be considered a lethal weapon.
>>
>>576110664
please post sex offender registry status and/or aids diagnosis when joining
>>
*literally coolest thing ever*
>uh this looks like SHIT replace it with zombies NOW
>>
>>576110736
>There's no way they wouldn't have a fit if the APC actually performs as it should
a 4 seater with less HP and armour than the bastion but more than the FRV, an autocannon turret, and stalwarts for the passengers instead of their own support weapons? how is that hard to balance?
>>
>>576111394
>erm that dosen't really fits with our milsim grunt fantasy scrap it
why are they like this
>>
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These devs bro...
>>
>>576111545
I don't get that because yes it does? It definitely fits.
>>
>>576110946
Voteless have way more health and deal way more damage than regular civilians, therefore that's the squid logic.
>>
>>576110664
uh fvll?
>>
>>576111783
2/4
>>
>>576111394
Well that explains everything.
>console shitters cant track the enemy with a controller
>scrap it for daddy sony
>>
>>576111352
agreed
>>
Bugs dont make sense. There's no way they can dig to a specific location that fast. It sucks.
>>
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I don't think I've seen something like this happen in a co-op game before
>>
>>576111394
>shoot at an enemy once
>it teleports across 50 meters ignoring vertical terrain
>hmm i wonder why they were cut
So this was the balanced high-difficulty cultist faction you were glazing. Remind me never to trust you faggots on matters of game balance.
>>
>>576112594
I think the teleporting looks cool, but people hate elevated overseers and they have a similar dodging gimmick, so I can't imagine the blinking cultist would be well liked.
>>
>>576112139
Her ass isn't just lethal because of the size. That same diet that gives her all that weight also wreaks havoc on her bowels. She will clog your destroyer's toilet, and her farts are so potent that she is used by the Ministry of Truth to interrogate dissidents.
>>
>>576112792
They don't have a dodging mechanic. Its just the terrain fucks up their pathing making them erratic. And unlike Jetpacks, Outcasts are unshielded and have no health and armor, so the counter to them teleporting is to kill them.
>>
>>576112792
Overseers dont react at all anymore. They are nerfed too shit like everything else.
The only enemy that still coveres its weak point is the hulk which does fucking contortionist twists to move its arm over its head if you aim at it.
>>
why does the literal tank not have tank controls?
why am I stuck awkwardly backing up doing 70 point turns just to turn around?
>>
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>>576113625
anon....
>>
>>576113745
AI clip
>>
>>576112883
haha gross, you're so crazy anon
>>
>>576111482
>enough mobility to avoid most damage
>enough armour to shrug off the smallest attacks
>a large enough gun to deal with most threats it'll face
It's an FRV but tankier and with an actually useful armament. In HD1 the HAV entirely supplanted the Bastion.
>>
>>576113841
I can do 3D, I should be able to make a render of this.
>>
>>576114585
I think you're forgetting that there was both the HAV and the APC, not just the HAV. the APC was only armed with an autocannon turret
>>
The ironic thing about redditors asking why would people enjoy fighting Cultists if it was made by the same devs who made the shitty illuminate. Is that the shitty illuminate were made by a third party studio, not by arrowhead.
>>
>>576113625
You have to play the game once per MO to get the extra reward. Not just logging in for the medals. 1 single game.
>>
>>576114726
The APC turret has already been recycled into the E-711 extraction vehicle and it performs well enough there.
>>
>the HAV was so powerful that people forgot the APC even existed
Woah...
>>
Remember the new ship modules?
When's that coming? After the Void storyarc?

Speaking of the void, are the cultists coming after that, or have they been cut?
>>
>>576113625
I know you're a retard and other anons are grilling you for it, but I do think it would be cool if we had controls for each track. Unfortunately it would be very awkward on console because they would lose camera control, and on PC it would probably require some awkward button remapping and replacing universal binds like q and/or e.
>>
>>576115325
The HAV will never make it to HD2 so you might as well enjoy the memory of it. They're shit scared of even adding the APC.
>>
>>576115363
New ships will probably come with void major update. Another reference to 40k with the Imperial fleet.
>Cultists
New interview dropped all but officially confirming they've been cut. And the community is currently in the stages of another shitstorm because Arrowhead just can't seem to help themselves.
>>
>>576115363
The game director confirmed they were cut.
>>
>Free orbital retard napalm for the retarded fucking monkeys.
Thanks AH. Shits unplayable with these mongoloids.
>I-is that a breach?
>Oh the team has it under control.and are relatively close to it?
>Oh fugg oh noes I can't hold iiiiiittt!
>Orrrrrbbbbbiiiiitttttaaaaaaaallllll nigpalm I choose youuuuuuuuuu!
Boring ass shit.
>>
Federation's Blade is a better armor than Salamander and I'm tired of pretending its not.

>Negligible fire damage difference
>Burn damage is a joke since you should always DIVE ASAP the moment you're on fire
>Allows you to tank bile spewer pukes and explosions
>Allows you to tank bile titan puke
>Makes you take even smaller chip damage from gas
>Allows you to survive arc dogs at full health if you bring Vitality booster
>Allows you to tank both squid teslas and harvester teslas

Salamander is only useful for dickle build, Federation's Blade is a better armor for flamers
>>
>>576116387
I'll take those kills to go, you can watch the rain of fire.
>>
>>576116387
>Niggers kept throwing Orbital Napalm on the oil rig objective to 'clear it'
>Waste our time waiting for the napalm to end
>Another nigger threw it again at the oil rig right after it ended

I fucking hate Orbital Nigger Barrage so fucking much
>>
>>576116772
Salamander can stand inside an orbital napalm barrage and live, though.
>>
>>576117029
You can survive it on Federation's Blade too but you won't survive the shell impact explosion on either armor anyway.

You should be getting the hell out since its not the fire damage that's going to kill you, it's the shells impact
>>
>>576117029
Incorrect. The explosion from the shells will kill you. The fire willl not.
>>
>>576117262
You survive the shell on salamander's armor while prone though, federation dies from the fire tick.
>>
>>576110664
GGs
Thanks for the achievement
>>
>>576110664
3/4 grand errant tiem
>>
>>576117353
I tried Salamander and I still die from the shell impact from a random nigger throwing it at me anon

I guess if you're feeling TOASTY, you can use Salamander but Federation's Blade a far more useful armor for me since I love using flamers on both bugs and squids
>>
>>576114849
1. False, you just have to log in and that's it.
2. Who are you quoting?
>>
>>576116772
It won't save you from deescalator cunts, they're far more dangerous than arc dogs.

At least you can stay away from arc dogs divers, descalator niggers will kill you from anywhere



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