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It doesn't matter Edition

Previous thread: >>578511529

>Latest News/Updates

Darktide:
Patch 1.12.5 - Patch Notes
https://forums.fatsharkgames.com/t/hotfix-1-12-5-patch-notes/124954
Kuli's guides for beginners:
https://steamcommunity.com/id/kulii/myworkshopfiles/?section=guides&appid=1361210

Vermintide 2:
The Feast of Grimnir returns! Patch 6.12.0 patch notes
https://forums.fatsharkgames.com/t/the-feast-of-grimnir-returns-patch-6-12-0-patch-notes/125081

>Acknowledged but barely discussed :
Left4Dead
Deep Rock Galactic
Killing Floor
Payday
Earth Defense Force
WWZ
The Outlast Trials
Barotrauma
No More Room in Hell 2
alien fireteam elite 2

and others

>Future games
Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA
Deep Dish Dungeon - TBA

>Build planners:
Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor
>>
>the weapons in the aliens fireteam elite 2 $10 packs aren't just skins, they're actually unique side grade weapons
worrying
>>
>>578748448
It would have been kino to have the U5 but in Darktide. Fight me.

>no huge money spent into voice actors for each personality
>Aeldar companion
>>
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Cadia?
More like CACAdia!
>>
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>>578747464
>another redditspacer episode where he tells us players who didnt learn to melee all the way back in malice and need 3 other people to act as crutches and drag their dead body across the whole mission after going down 4 times and dying twice belong in (You)r havoc 40s so just invite them chud
>>
>>578749321
>putting a linebreak is reddit spacing
Oh look it's the most retarded nigger that frequents the general
Opinion discarded, not reading the rest of your dribble.
>>
>>578749387
Ok, but when will you learn English?
>>
>>578749617
>saaar you must of learning the English, euphemism hard me no understand.
Go be brown elsewhere.
>>
I accept your cum session
>>
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True Grit?
More like True Shit!
>>
>>578749387
>>578749728
you seem very aggressive and angry
>>
>>578749387
We are not dragging retard deadweights around in havoc 40.
If a retard can't melee and dodge competenently both melee and ranged enemies they do not belong in havoc.
Don't defend retarded players who do not belong in the difficulties they are too inexperienced and bad at playing.
>>
>>578750145
Why are you insisting that the player I described is a retarded deadweight constantly? I explicitly explained how they are not. Teamwork doesn't translate to being carried. I guess my read was right, you ARE some deformed FAS slavgroid freak. Fuck off back to your shithole.
>>
>>578749960
he didn't learn to melee the right way in malice.
>>
>h40
>okayish team that gets decently far but we wipe to some bullshit. far from being a hopeless team
>everyone just leaves the lobby
why do people do this. do they just love waiting?
>>
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Skitarii?
More like SHITarii!
>>
SLAAAAAAAAPFIIIIIIIIIIIIGHT
>>
>>578751018
A lot of people don't think beyond
>mission fail so team bad
>>
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>he bought
>>
>>578750315
You're the one who brought up how "individual player skill matters a fuck ton less" when it is blatantly WRONG >>578745353
Individual player skill matters the most even in havoc because realistically you cannot trust any fucking pubbie no matter even if they have TS title. All builds at this point have been solved and you can just look them up, meaning any retard can figure out how to allocate the points.
What they can't do is compensate for their shit fucking skills in the game they don't know how to play with a meta build.
And I'm not dragging these deadweights around.
>>
Is anyone hyped for Alien fireteam elite 2?
>>
>>578751370
Nuh uh
>>
>>578751261
>>578751370
You mean
>WE
>>
>>578751370
it came out 4 minutes ago, you're late >>578751261
>>
>>578751370
I'm waiting for reviews and first impressions I'll probably monitor what happens today and decide if I'm boughting tomorrow.
>>
>>578751440
>>578751448
damn, tell us if it's good.
I might wait a bit to consoom
>>
>>578751506
I will report back in a few hours, eating lunch while it downloads and then gonna turn on Alien vs Predator in the background because I already watched Aliens yesterday.
>>
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>no day one reviews
I wonder what is the reason...
>>
>>578751721
nobody played it yet, not even the testers
>>
>>578751823
what about the devs?
>>
>>578751917
maybe once or twice
>>
>>578751265
Vova, buddy, you will hopefully either one day realize that you're failing those missions with supposed dead weights because you are that overly selfish retard I brought up, or succumb to alcohol abuse. Either way this argument is pointless to have because you've proven time and again to be too fucking stupid and/or blind with rage after being called out and triggering your inferiority complex to the point of rage.
I regularly play and win with such players that you seem dead weights. Past a certain point even someone with a prefrontal cortex as pathologically underdeveloped as yours should realize that the only constant is yourself, and take responsibility.
>>
>>578751917
>Coop slop devs
>Playing their own games
Have you learned nothing?
>>
>>578751917
They're on summer break :)
>>
>>578751984
>seem
Deem
I'm taking a shit, phone posting makes me feel almost sub human
>>
sooo what happened with Toxic Commando?
>>
>>578752349
HHAHAHAHAHAHAHAAHAHAHA
Absolutly ZERO marketing and Reddit writing, mostly
>>
>WWZ has 5k players
impressive
>>
Does anybody play The Isle?
>>
>>578752349
I think John Carpenter likes it, for sure he likes the bag he got from it.
>>
>>578752349
same matchmaking and playerbase problems as SM2 along with the worst dialog ever written
>>
>>578751261
>>578751440
Hope you have fun. Report back with your thoughts on the game
>>
>>578752714
>matchmaking and playerbase problems as SM2
elaborate
>>
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>ayy lmao 2 is 50 bucks
>>
>>578752349
strong foundation but poor execution. Combined with extremely long lengths between patches and it functionally bled itself dry. The game can very easily be salvaged if anyone on the team cares to put in a bit of effort but currently it's pretty much doomed without a 2.0 overhaul that fixes the mission pacing, which we know they can do because the most recent new mission they added is actually perfect and the best map in the game by a country mile. So now they just have to backport it to all other missions and maps.
>>
>russian hivescum
>has hypercrit AND hyperviolence
>no pickpocket, hogging all the ammo
save me
>>
>>578754632
Stop being dead weight anon!
>>
>>578753490
its a little better than sm2 as theres no loadscreen for joining a party but the mission selection was very loose, it was putting me in games on missions i hadnt unlocked yet and the players were all retarded, along with only having like 10k at peak
>>
>>578754380
yeah no regional pricing? cause it looks expensive compared to most co op games
>>
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theres a pitch setting for voice that goes from -1.0 to 1.0 and
>>
>>578755618
https://streamable.com/fqyba0
>>
>>578752704
Carpenter stamps his name on literally anything these days because he wants money so absolutely
>>
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>>578744295
yes but your sloppy seconds game doesnt have THIS
https://www.youtube.com/watch?v=FaGjyqkgqe0
>inb4 coping and malding
>>
>>578755618
>>578755916
darktide needs this for all classes
>>
>>578756192
My sloppy game has engaging gameplay and an aesthetic that doesn't make me vomit so I play it and not the other one.
My sloppy game has players.
>>
>>578756192
or this
https://www.youtube.com/watch?v=lbuRDTZWjZM
and this
https://www.youtube.com/watch?v=lTH1KKqu4mM
>>
I like this
>>
>>578756414
>highest possibly pitch reverent
>highest possible pitch M loner
>lowest possible pitch maul with the coke can in his mouth
>>
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>loot goblins on Hard
God, I had one game on Hospital last night where two guys were never at the objectives (I had to do all 3 of the very first set where you break the alarms and input doctors' codes). Even when we were towards the end, they weren't helping. They broke into the morgue early and were talking in voice about all the sick loot they were getting. There was only one guy in the lobby who seemed competent. He had an Asian name, and I watched him run off in a weird direction after we did vents. A couple minutes later, when I saw those chucklefucks in morgue and just how generally incompetent the others were and went to early extract, I realized he'd done the same. I got those two retards twice in a row last night too.
>Last night I dropped some bandages for a guy that had a very bloody name and some retard just divebombed and got the bandage instead even though his name had no blood on it.
Same fucking thing happened to me with a medkit in a Raven Rock game.

I ended up with two 2H melee-focused builds. This is the one that's closer to how I want it, but I do think I like the bat better (other build has bat). Gonna replace the handgun with a satchel when I can.
>Deprived
I don't think that one's for me. I like still having a gun to fall back on, and I pick up as many explosives as I can. That said, 2kg might not be the worst loss if the base carry weight is like 10.
>>
>>578758267
so is this game worth it?
how grindy is it?
how good/bad is for solo bros?
how is the community?
answer or else...
>>
>>578755618
>>578755916
>>578757725
>>578758267
I don't play your games but you seem to care and they seem cool.
Post clips. I want to see some honest gameplay and not some sterilized curated slop. I don't want to be told whether to buy those games, I want to judge them myself based on their gameplay.
>>
>>578752349
I played it this past weekend with some friends. Single biggest issue I have with it is all the fucking driving. That part gets old fast. The rest of the game is pretty good though.
>>
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>>578756674
>https://www.youtube.com/watch?v=lbuRDTZWjZM
Peak marvelslop
Cousin Okri dialogue was devastating for Vermintide and ruined all writing in sequel. Pogger's bridge annihilated what's left. It's just meaningless quipping among superheres, utterly destroying all atmosphere
>>
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I appreciate how people still have accents in the semi-near future because it actually does make sense, makes the world feel much more grounded than just pretending everyone speaks with an American news anchor cadence.

>>578758427
I'll see about making some webms today of my first impressions, I can understand the sentiment of wanting to see what people who are just playing the game, not watching a streamer or reading a steam review (really steam reviews are becoming the new rotten tomatoes in the worst ways).
>>
>>578755618
>>578755916
I like it, it's a nice piece of character customization.
>>
>>578758360
>worth it yet?
I got it last week and have played about 30 hours so far. I played the first game ages ago and haven't been disappointed by this one. I don't know what the complaints in EA were besides performance (and I know there were others), but as far as performance goes, it runs just fine on medium-high 1440p on my 6700xt and 5700x3d, so that certainly seems much improved.
>grindy
As someone who's perpetually assmad when multiplayer shooters have any sort of progressive unlock system for guns/equipment, I don't have a problem with NMRIH2's grind. It unlocks expert versions of perks (so instead of +10% stamina, you'd get +20% for example) and starting equipment. If you start out on beginner/normal, neither of those things will really impact you negatively.
>for solo
I've played almost entirely on my own in matchmaking. Some games are certainly an experience with the retards and goblins you can get, but early extractions that save your character let you avoid suffering the consequences of being surrounded by idiots. If you mean true solo, I couldn't say beyond the solo mode not giving credits/xp (which seems retarded tbqhwyfam). I guess maybe they made it that way so that matchmaking times would stay healthier; that's the only reasonable justification for no solo rewards that I can think of.
>community
Lots of consolefags with open mics and who speak like dipshit stoners who learned a bastardized version of English. Otherwise, it's probably gonna depend on difficulty. I haven't played Nightmare and only just started playing Hard. So far, the people in Normal were unironically better team players than the people in Hard, but maybe I just had a few unlucky Hard games.

>>578758427
I saw a youtube channel that was posting a bunch of No Commentary NMRIH2 Nightmare missions on Youtube. You could look for that
>>
>>578758945
I like reading negative reviews from players with 200+ hours, they're usually informative. The entire community functionality of Steam is populated with peak retards and has been ever since its inception, but thankfully most of the retarded reviews are just memeworthy one-liners or can easily be ignored by virtue of having unintelligible thirdie grammar.

>>578759254
>You could look for that
Thanks I think I will.
>>
>>578751261
Please don't be shit I'm tired of Fatshark
>>
>>578759396
>Thanks I think I will.
Still had it in my watch history. Royal Gaming is the channel name
>>
>>578759254
>Lots of consolefags with open mics
am I the only one that turns voice chat instantly on any game?
>>
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>>578759583
>https://www.youtube.com/watch?v=Po-guhxAi0g
>eleven fucking hours of content
Kino, I'll scrub through and see how much I like it
>>
>>578759396
>I like reading negative reviews from players with 200+ hours, they're usually informative
These ones always feel like a mixed bag for me because half the time the problem described in the negative reviews is about a year old and been fixed yet the review has not changed and they are still adding more game hours. At the same time you are correct, it's very easy to feel out the bad faith ones, especially if you just look at some of their other reviews for other games.

>>578759690
NTA you were talking to, but I also picked it up during the sale and it's probably the only extraction type game I have ever enjoyed, it's quite a unique co-op experience. Has a nice sense of scale.
>>
>>578758360
It's good. Basically an updated version of the original mod at this point. It was ass in early access but they managed to clean things up for the 1.0 launch.
>>
>>578759690
Kek holy shit. I didn't see that one. In all the ones that I saw, he was playing with other people and would combine ~3 matches into 1 video. 11 hours is wild
>>
>gamescom
coop bros what should we expect? anything KINO?
>>
>>578760252
always bet on nothing
>>
>>578760252
Gears of War I guess
>>
are darktide dlc toons worth the shekels?
>>
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>feast of grimnir gets a patch note after like a week
>comments are just full of darkshitters seething over verminGODS
kekaroo
https://store.steampowered.com/news/app/552500/view/681885122980479254
>>
>>578760535
nobody does it in comments
take your meds
>>
>>578760464
aye, as long as you like the character's archetype
>>
>>578760464
>t(r)oons
All three DLC classes are good and fun.
>arbitrator
Retard easy mode, basically invulnerable if you build it right, will teach you bad habits if you're new at the game. Overpowered in the normal difficulties by virtue of being almost unkillable, scales to a different playstyle in the sweaty mode.
>scum
The polar opposite of arbitrator. The DEX retard build to arbitrator's CON build. Gofast zoom zoom, do drugs, kill heretics. Crutches are relatively limited, requires that you have very good basics. Plays like a stronger, more offensively geared pre-nerf zealot. If your fundamentals are bad, you will constantly eat shit. Probably best to avoid if you're super new. Scales all the way into the sweatiest of sweat difficulty levels, but relies entirely on player skill.
>skitarius
Has become my favorite class because the skull lets you skip many objectives, meaning you don't have to rely on your pubtards. The skill tree implies it's a melee class, but it's more of a generalist that is good at most things. Reasonably balanced, useful enough in all difficulties, becomes quite strong with a good build, and/or with relevant player skill, but has decent survivability if you still need training wheels.
>are they worth it though
If you are frothing at the mouth for more content, sure, buy all three. If you're poor or frugal with your money or don't want to give fatshark more money than necessary, buy whichever one of these seems the most fun. If you're new to the game and wondering whether to bother with DLC, I can only recommend skitarii, but I would instead suggest to play zealot until you're comfortable in at least heresy before you decide whether you want to play this game much more. You should know by then.
>>
>>578760464
I like Arbites and Skitarii a lot, I think Hive Scum is more of an acquired taste. It's not that I dislike it, just it's not exactly my favorite playstyle.

Skitarii I enjoy the most, really has a lot of fun options in the tree and servo skull is incredibly useful.
>>
>>578761141
>The skill tree implies it's a melee class,
Implies it's a ranged class, rather.
I consider melee to be a decent bit stronger in general, in part because arc rifle doesn't even require that you build around it to be very strong in auric and below. Also because the skull handles most of the ranged killing you MUST inevitably do.
>>
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>>578756664
>>578758520
NTA but you are free to cope however you want and desire.
Darktide will remain a bland, cheap copy of Vermintide (made exclusively to milk 40kfags) until they release what they promised years ago: a singleplayer mode with bots with an actual fucking storyline that isn't dripfed through FOMO events.

It's insane how hard you faggots cope about this.

>b-but it's a coop game! it doesnt need that!
You can literally buy and play Vermintide 1 with bots from start to finish, from recruit up to cataclysm.
You can play DRG with Bosco up to haz5+.
There is no argument against this, if you are then you the perfect target audience for Darktide; a retard who doesn't play for genuine fun and banter with other players, but only to buy overpriced skins and seethe when people are not playing "optimally" with your stupid scoreboard mod.
The fact that I can't install Darktide and select the map I actually want to play is a testament of how fucking mazed you cunts are.
No, I need to wait 30 minutes hoping the map I want to play will be in rotation. An insipid and poorly designed copy of DRG's mission system that actually worked, because maps were procedurally generated.
>BUT DARKTIDE HAS FOUR TIMES THE PLAYERS OF VERMINTIDE 2!! IT'S BETTER!
A game barely 3 years old has 8k players against the 2k of one that came out 8 years ago? This is not the own you think it is. Maybe if it had 15k players I'd understand.

Now go on, say the line Bart.
Call me a ratfag, a ratjeet, a brownoid, whatever you want.
It won't change the fact that Fatshark lied once more about something in one of their games, and you're all stupid faggots too fucking blind to notice.
But that's ok, right? The Krieg skins will come back to the GaaS shop soon!
Pitiable wretches.
>>
I haven´t had time to play darktide all week. And I'm keen to get back into vermintide 2 now as well, this thread has really whet my appetite. Thanks for reading my blog.
>>
>>578761564
>an entire essay-long meltie
Wow the ratfag ratjeet brownoid tranny sure got triggered
>>
>>578761564
You are retarded, because they fixed this already. I complained about this too and even kept review on negative for as long as you couldn't pick a mission you want.

But can now. Premade story, even with cutscenes is in game and you can pick any mission to play at any time at any difficulty you want
Main mission board simply works like unfucked Heroic Deeds now
>>
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>>578760768
i bet they will keep updating the game forever out of spite
>>578761564
most people that play darktide and post itt have never played vermintide
those that did have left the general a long time ago
it's pretty easy to tell, like when you ask fatshark to add block while writing in chat, and people call you a crutch shitter when that feature was native in vermintide 2 since 2019
fatshark doesnt care either, by doing the bare minimum with darktide they found a golden geese that keeps printing money
just stop, its pointless
>>
>>578758267
Deprived can be nullified by bringing a satchel to your loadout, but the main reason why I take it is because like I've said, in some matches I have abysmal teammates and my trusty baseball bat is all I have. The -2kg carrying capacity doesn't become an issue because there is nothing left to pick up kek.
>>
>>578761953
You are retarded
this post says that VT2 needs a rework, not DT
>>
>>578761892
>But can now. Premade story, even with cutscenes is in game and you can pick any mission to play at any time at any difficulty you want
Why do you lie, ESL-kun?
Selecting the map you want to get matchmade into is not the same as playing a mission in singleplayer with bots.
And the "premade story" is just the levelling experience, now with even more horseblinders.
>>
>>578761892
You can't reason someone out of a position they didn't reason themselves into. Anon is having an emotional episode, he's just going to continue his meltie in response to your post.

>>578761953
I played Vermintide 2 for like 12 hours and had adequate fun until I realized that the gearing system was pure RNG slop, and got frustrated by being locked into 1 of each class per game, and I couldn't play the class I wanted to play. I considered that intolerable and simply uninstalled because it took away more from the experience than I was getting from the gameplay. At least I only paid like 8 bucks for it.
>>
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>>578762026
yes, yes, well done
HOWEVER
>>
>>578762130
I did not lie about anything
You can pick any mission you want at any time now. Others can even quickplay into them. They, explicitly fixed this. Those missions even have unique dialogues now tied to narrative and cutscenes between them, as opposed to varied and random ones which are tied to modifiers in a Mission Board which again is just unfucked, functional, nongarbage Heroic Deeds
>>
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>>578762137
>got frustrated by being locked into 1 of each class per game, and I couldn't play the class I wanted to play. I considered that intolerable and simply uninstalled because it took away more from the experience than I was getting from the gameplay.
on second thought, please stay in darktide
vermintide is too complex for you, im afraid
>>
>>578762478
Proofs? You are full of shit.
Prove it here and now and I will install Darktide and buy all 3 premium classes this instant.
I will screenshot it too.
>>
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>>578762537
I couldn't tell you if that feature was even available at the time because the last time I touched that piece of shit was over five years ago.
>all lowercase reply
Need I say more?
>>
>>578761564
>a singleplayer mode
Nobody truely wants this, nobody would play it
>>
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>>578762661
NTA but lol, you gonna drink your own piss now, too?
>>
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>>578762661
I am not. That came with Arbites update iirc. All of those are constantly available and unique
>>
>>578762130
>Why do you lie
He didn't lie, the mission board specifically has "special assignments" tab on it which lets you play any of the missions in the game at any difficulty at any time.
>>
>>578763081
>>578763118
Bodied status?
>>
So when can we expect any news for the Darktide patch we should be getting next month?
>>
BODIED that freak
>>
>>578762026
>Deprived can be nullified by bringing a satchel to your loadout
Ah nice. I was wondering how that combination would work out since I don't know base weight, and Satchel weighs 0.5kg.
>but the main reason why I take it is because like I've said, in some matches I have abysmal teammates and my trusty baseball bat is all I have.
Yeah if that ends up being something I experience regularly, I'll definitely consider doing the same. So far, I've been fortunate even with a few extremely greedy cunts.
>>
hemorroids status?
>>
>>578762756
it must feel awful to be a tech illiterate retard that cant read basic options
>>
Stole his izzat.
>>
Raped&gaped his butthole all over the thread
>>
>>578763081
>>578763118
That wasn't there when Arbites came out, I did play that patch.
Pray tell, what happens when you click on one of those nodes?
Are you put in a singleplayer\private game with just yourself and the bots? Or will you get matched in a random game with that map, possibly with wannabe TS knife zealot niggers sprinting across the map?
>>
Hold his hand.
>>
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Tell me how fireteam 2 is or YOU'RE FIRED
>>
>>578763382
The next major update is roughly 4 weeks away, so most likely we'll probably get a teaser of the announcement that tells us there is going to be a 3rd update.
So the potential teaser is probably happening anywhere around 31st of August-11th of September. Maybe
>>
>>578763910
>That wasn't there when Arbites came out
Nta, but it was there during the arbites update too. It's the "special assignment" button.
>>
>>578763910
>what happens when you click on one of those nodes?
Matchmaking happens. Although I'm pretty sure selecting the mission from that screen doesn't backfill you. As far as I can tell, it only throws you into an ongoing mission before the first objective, after that it tries to start a new mission. Anyone can quickplay into an ongoing game though.
>possibly with wannabe TS knife zealot niggers sprinting across the map?
For one, those haven't existed for the better part of a year because zealot has been kneecapped to the point of making shitters unable to do anything on the class.
For two, tell me you're a laggard retard that constantly falls behind and anchors the team down, without saying it out loud.
>>
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damn
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>>578764329
good
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>>578764329
What's happening? Literally unplayable launch due to server stuff?
>>
can you buy the DLC already
>>
>>578764571
working just fine here
>>
>>578764062
It's at mostly negative already most people are complaining about the price and lack of content for the price
>>
>>578761564
The irony being you’re doing the same thing you’re accusing others of. FatShart screwed the pooch several times on Vermintide as well but you’re willing to overlook that because you care more about dunking on your Darkrivals than addressing that.
>There is no argument against this, if you are then you the perfect target
ESL.
>>
>>578764329
works on my machine
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>>578764062
>>578764329
>>578764571
>>578764724
Was this not the literal same thing they did with the first game that caused it to enter a slump in the first place? This dev team seems more interested in money than anything else.
>>
>>578764329
nothing these reviews are talking about could be gleaned from 3 hours of gameplay
>>
>>578765406
"shooting feels bad" is rather readily apparent in a shooter and it seems a common complaint
>>
>>578765674
People are also saying there aren't enough levels despite people pointing out they didn't play enough to unlock them all
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Sure is nice
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>>578765406
Gameplay not feeling fun or good, while not very descriptive is something you can figure out pretty quickly and matters a lot. Same goes for all of the mentions about performance, but a lot of games have shaky initial launches for me at least due to shaders compiling. Initial reviews being mostly negative isn't good, but I agree it will take a while before there are enough reviews and time logged to have a more meaningful analysis of the game.
>>
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Got this streak today. One of these days I'll surely get a 200+.
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what went wrong?
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>>578760464
>toons
>>
>>578766006
>a lot of games have shaky initial launches for me at least due to shaders compiling
Which can be solved by setting time aside to compile shaders. It's gay, it's annoying, it sucks, and it feels like these lazy cucks are using MY compute and MY electricity to do whatever job THEY should be doing, but this shit has been solved ages ago.
>launch the newest Forza carslop
>the game updated at some point
>forces me to sit through 3 minutes of mandatory starting cutscenes just so it can spend another 2 minutes compiling shaders
But afterwards everything just works.
>>
>>578766778
I mean, I do let new games sit for a bit to compile. More just citing it as an explanation for first load-ins being slow. So we'll see if performance smooths out for people overtime
>>
>>578767048
Oh I'm not complaining about any user error. You can't trust the user to not be retarded, so you force them to wait out the loading screen to compile shaders.
A perfect example of how exactly NOT to do it, is the most popular game here, Darktide. Every time some major update releases, the game's performance is utter shit, especially when loading in explosions, for the first couple matches, because these dumb Sw*des DON'T set loading time aside to compile shit. Yet at the same time you're forced to sit through a half minute loading screen just to log in, and then a minute loading screen to load into the retarded hub that only exists to shove premium cosmetics in your face, and then the same every time you finish a mission, which includes loading into a failed mission because matchmaking is retarded.
>>
>>578766006
>Gameplay not feeling fun or good
It's literally Mass Effect.
The other complaint is
>2015 graffix!
Which is the most ridiculous shit I've heard in a while.
>>
>>578766154
Early review bomb looks like because the game is $50 and owners of the first game aren't getting a discount.
>>
>>578762329
darksissies been real quiet after this dropped
>>
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>>578763079
Delicious cope, exactly as I said.
>>578764209
>>578764242
I don't remember any of that, and my memory is usually steelbound.
Sorry for not knowing about the balance changes, I'm glad kniggers are dead.
Could you provide a video of some of those cinematics as undeniable proof?
The ultimate test, one that would make the entire thing irrefutable.
I don't trust this general, you guys are rancid cunts.
>tell me you're a laggard retard that constantly falls behind and anchors the team down, without saying it out loud.
Disingenuous, there was no catching up with a knife zealot bound to movetech across the entire map.
>>578765045
That sentence is written in perfect English.
Sounds like you are the ESL, anon.
>>
>>578768864
>you guys are rancid cunts.
ironic
>>
>>578768864
google is your friend
https://www.youtube.com/watch?v=YVay6vgNLMM
>>
>>578768864
>Could you provide a video of some of those cinematics as undeniable proof?
https://www.youtube.com/watch?v=VY5tBWQFVNU
You can just find them online. I'm not gonna bother recording a tailor made webm for some retard who can't google.
>I don't trust this general, you guys are rancid cunts.
This may be the brownest general on /vg/ so I don't blame you.
>>
>>578769594
>This may be the brownest general on /vg/
nah thats any of the anime game generals with porn picture OPs
>>
>>578768864
https://www.youtube.com/watch?v=XQDfwWx1NFk&t=188s

you may now proceed to >>578762661
>>
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>>578769590
>>578769594
>>578769827
Huh.
Can you replay those missions even with a level 30+ existing character?
>>
>>578769890
Yes you can. Why are you asking all of these retarded questions instead of just going and doing it? You're exactly as retarded as the ratfag stereotype says you should be.
>>
>>578769890
yes
>>
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>auric, quickplay, event
>skit is almost playing faster than me, and we delete bosses in under 10 seconds, nice
>noob vet is doing truly terrible damage, but keeps throwing actually perfect smokes and keeps up with the team, unga player
>noob psyker is doing a decent job, also keeping up, but is clearly struggling, oh well, maybe I can keep both safe
>find some green stimms, decide to be nice and throw one to the vet
>hit the medicae, throw the other green stimm to the psyker
>psyker proceeds to blow himself up inside the airlock
>not even sure how he did it
>revive, tell the psyker to eat his green stimm
>predictably, he doesn't do that
>see a poxburster chasing us
>see the psyker charging his staff
>oh boy this is gonna be good
>take a step back
>it leaps
>it belly flops
>the psyker goes splat and drops the green stimm
>angry slavrunes in chat
Fucking kek, I knew I shouldn't have given the stimm to a potential retard. How come retards don't acknowledge that healy stimms exist?
>>
>me unga
>team bunga
white text
>>
>>578768864
>Delicious cope
It's the plain truth, not even the fags who constantly whine for it on the forums. It's the reason why Fatshark doesn't do it because there's nothing to be gained in it.
Also making a solomode would require the devs to then on always then take solomode into consideration if they ever change something balance wise, which just means more work for them, for a gamemode that practically nobody plays
>you guys are rancid cunts
Feeling's mutual
>>
>>578771320
lol it wasn't even that, what are you getting triggered over, fag
>>
>>578771629
What the fuck are you talking about, you fucking tourist tidenewfag?
Vermintide 1 and 2 have "solo" modes and they work perfectly fine, they don't have any special balancing nor they need special devtime.
It's literally so easy, just add bots that aren't fucking veterans dressed in rags and make private games not require 2 fucking people.
You stupid fucking retarded nigger. Your post is so fucking low IQ trillions of my braincells are dying with every character I'm typing right now.
>hurr no one would play it
But people will play it when there are no more people to actually play coop, like in VT1s case.
You just hate the fact that people might have some fun by themselves instead of having a scoreboard nigger like you ruin every game.
>>
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>>578769590
>>578769594
>>578769827
>>578769973
>>578769975
I'm a man of my word.
>>
i play darktide without mods, as the devs intended
i dont need crutches sorry
>>
>>578772203
lol
>>
>>578772203
...damn.
OK, you're alright ratfag.
>>
>>578772349
i play with cheats because its more fun
>>
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>>578771965
>just add bots that aren't fucking veterans dressed in rags and make private games not require 2 fucking people.
NTA and I'm engaging you in good faith because it seems that you are poorly informed.
I think fatshark are incompetent, mismanaged retards. I assume you know that too.
By that metric, they couldn't write proper bots if they tried. Existing bots are extremely basic, but they do a decent job at surviving in melee, and a surprisingly good job at surviving against bosses. This somehow even includes melee captains. This is all because they're actually decent at blocking, which is a skill that most pubtards do not possess.
The instant a singular shooter shows up, they crumble. A small handful of shooters will fucking mow down the bots, who cannot and will not deal with being shot at.
Instead of just boosting their stats high enough to survive in malice, making them survive auric would require actually teaching them how to dodge and slide, and make them utilize cover. I believe the map node system already marks cover since suppressed enemies run for cover, so it shouldn't be entirely impossible to do, but this is fatshark we're talking about.
They do not know how to slide.
They barely know how to dodge.
These niggers spam random light attacks instead of throwing a singular special or heavy attack on the dueling sword, and then huff their own farts in the livestream commentary despite proudly presenting the most embarrassing gameplay footage imaginable.
>hypothetically, what if they hired someone actually competent to make bots?
Good players stop having a reason to play with carried shitters, and carried shitters would either repeatedly wipe, be forced to lower the difficulty (lol as if), or get completely carried by the new vaguely competent bots.
The current shitter bots are already just about more competent than the average pubnigger. Unironically.

I also want solo mode, but it's not happening, and if it did happen, it wouldn't be good either.
>>
>>578772203
>tricked into this by lying dorktiders
>>
>>578772349
idk how anyone could play the faster weapons without autoswing, my fingers were dying after a few days of that
>>
>>578772203
>he actually did it
based.
>>
>>578769973
You actually got that that assraped cocksucker to stop moving the goalposts very impressive
>>
ratsissies they keep bullying us...
>>
>>578772979
All the anti-mod(=cheat) screeching is a microscopic handful of severely mentally ill trannies dilating because they're too retarded to follow instructions on how to install mods, and they're likewise too retarded to debug mods, which is the white man's privilege. Anyone else parroting such sentiments is just trolling, and anyone unironically playing max stamina shiv scum without an autoclicker is at most sixteen years old and off their ADHD meds.
>>
>>578772203
Kinda based actually. I suggest you level scum first, so you can feel the night and day difference playing the other two. It's fucking miserable to level, and pretty hard to play, especially if you're just returning and are rusty.
>>
>>578772203
based for keeping the word
>>
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>>578772693
Wow, a reply that isn't unabated anger and insults thrown at me.
That's a first for this general!
>I think fatshark are incompetent, mismanaged retards. I assume you know that too.
We all agree on that. No one here would ever defend them in any situation, your webm is from a funny stream I have fond memories of.
The bots in both VT1 and VT2 are terrible, DiffBots is a requirement in VT1 If you actually want to play cata with bots (and even then the bots are coded in a way that if you play like shit, so will they).
The bots in VT2 are a lost cause, the skeleton crew at the helm has decided to never approve any mod ever again, and they actually made mods like Bot Improvements modded realm only.
They are comically bad, and cataclysm is unplayable solo unless you play meta careers like WHC, IB, Merc, Shade, or BW. And you have to play them GOOD, barely existing won't be enough because if you go down in a mixed horde, the vanilla bots will never revive you.
I disagree that it would take them a gargantuan effort to code semi-decent bots, but I agree that it would still take resources.
While the gameplay complexity of Darktide could make fixing the bots a challenge for those godless swedes, I still think they should have NOT fucking promised a solo singleplayer mode many years ago, when the game was still in closed beta.
People will keep asking for it forever and ever, there is no stopping that.
Remember when the game came out and the "elite" challenges for every class were some of the most preposterous anti-coop bullshit ever?
Remember how they just flat-out made many of them not completable anywhere but in private games?
Remember when they made private games require 2 actual players?
They should remove that stupid limitation, and let people bitch about bots being dogshit and not being able to play in private games.
There are "mods" that make you play solo, with better bots, or even your own characters as bots.
Fatshark is just lazy and incompetent, as always.
>>
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>>578772203
based levels many brownoids itt wish they had
>>
>>578775038
>I disagree that it would take them a gargantuan effort to code semi-decent bots,
Oh I completely agree. I could draft up a conceptual brain that probably covers 80% of important cases in under an hour, and polish out any edge cases during playtesting. With the help of a clanker, writing a vaguely functioning bot system should take a workday at most, and someone that actually knows the codebase shouldn't need a clanker to help them. A lot of work obviously involves live testing and debugging with sufficient console output etc. but that's just usual game dev stuff. Writing a basic, competent bot AI really isn't hard, the actual difficulty is balancing them against the average retard and making sure they aren't 50x better players.
>Fatshark is just lazy and incompetent, as always.
This is the exact problem. See how I described how this would take a motivated coder like a day, maybe two at most? The Sw*de in all of his laziness, cannot work for longer than one consecutive hour without requiring an entire week's worth of vacation, ideally at the same time as the entire rest of the studio, ideally while some horrendous game-breaking bug is literally making certain things literally unironically not even exaggerating, unplayable.
The best example is exactly what you mentioned: Modders have written more useful bots than fatshark ever will.
>>
>>578775038
>if you go down in a mixed horde, the vanilla bots will never revive you.
They actually do if you put the instarevive talents on merc and/or WP. But I guess that still requires their ult to be up, which isn't guaranteed.
>>
https://store.steampowered.com/app/2440760/GRAVHOUNDS/
new coop slop coming
>>
new co-op shooter Gravhounds that looks like a DRG clone where you play as dog people fighting aliens
>>
>>578775964
nta but mercbot with OYFM is invaluable even in games with ppl
WPbot on the other hand will waste his ult in random useless situations and still stunlock himself into permablocking when more than 2 SVs are attacking him
>>
>>578772693
>>578775038
>>578775758
While I agree with all of you that the bots are just terrible and that Fatshark probably doesn't have the skill to make them good. But, are they not de-incentivized from making bots too good to encourage players to engage with each other? Still wish we had solo mode for darktide so people could get the private mode penances done on their own rather than be dependent on others. I think Fatshark set private to a minimum of 2 because Darktide is on AWS for game servers and were worried about server costs from too many solo players.
>>
>>578776217
>>
>>578776459
>are they not de-incentivized from making bots too good to encourage players to engage with each other?
Yes, I vaguely went over that. As I said, having at least 1 bot is already preferable over having THREE whole retards, because the bot will at least help disabled players, and is incapable of getting lost on the opposite side of the level because it teleports to you.
>inb4 skill issue just don't get disabled
I agree, pubniggers not even playing the game is what forced me to become good at dodging or killing disablers before they get me. The fact that this is necessary, is the frustrating part. Co-op games should feature cooperation. The dogshit afterthought difficulty gating letting every mouthbreather shit up auric is the actual problem. The inception of havoc dividing the playerbase and making a ton of actually competent players just play that instead, is also bad. I don't want to be forced to play exclusively havoc if I want a halfway decent teammate.
>>
>alienclick: the second
I never played the first one but basically it's Mass Effect co-op. The stuttering problem despite having excellent performance is real. I like it though. I foresee a lot of build crafting with the specialist class and weapon attachments.
>>
...GUYS???
>>
>>578777018
friendship with darktide ended
>>
>>578777018
Fuck off parasocial freak
>>
>>578776814
I don't think any co-op game really does a good job of teaching players to cooperate.
>>
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>>578775758
I'm happy that the game has received an actual campaign with a linear narrative that can be followed from start to finish, I wish I knew that sooner.
The singleplayer with bots thing was more or less what I wanted to experience that by myself, but it seems completely trivial now.
Despite the barrage of insults I have received (and my own ones), I'm looking forward to play Darktide tonight.
Thanks, you all have been less of a mob of brown cunts today.

>>578776459
>But, are they not de-incentivized from making bots too good to encourage players to engage with each other?
No, it means nothing.
There are no coop games that are purely coop only, almost every single coop game on the market has a singleplayer-with-bots feature.
Regardless if it's fun to play like that or not, it exists and it used to be featured on the Darktide store page during closed beta.
>I think Fatshark set private to a minimum of 2 because Darktide is on AWS for game servers and were worried about server costs from too many solo players.
Part and parcel of having dedicated servers.
Remember when people asked for that back during the early days of VT2? Remember the very first (and last) roadmap they released featuring it?
P2P doesn't seem so bad now, does it.
>>
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https://store.steampowered.com/app/4039200/Exterminauts/
another coop slop
>>
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>>578776217
>>578776226
>>578776576
>>
>>578777441
>developer, Behaviour Interactive
hahahahaha, no, not a fucking chance, haha! nope!
>>
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>>578772203
Have fun, they are all a great addition to the game on the whole, lots of fun new weapons across the board.
>>
>>578777356
>P2P doesn't seem so bad now, does it.
The retarded part is that once you have netcode figured out for dedicated servers, setting up P2P is trivial. There is literally no reason not to have both.
I think P2P sucks ass because being in EU means most hosts are invariably going to be filthy turd-worlders playing on potatoes through some dogshit satellite connection and also ultra-tilting and ragequitting the picosecond something doesn't go their way, so lock it behind some hidden option that retards won't discover. It would also need to VPN through some official server if you don't want some obscenely mentally ill turbo schizo to stalk your IP address if you decide to play with /vg/, but that isn't too difficult to solve.
But I want the option to be available.
>>
>>578777676
what'd they make?
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>>578777752
Dead By Daylight
>>
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>>578777018
Has this general ever been so obsessed with a coopslop streamer since the days of jtcLIVE and his wommers delusion?
>>
>>578777829
oh fuck
>>
I'd like to pipe her.
>>
>>578776576
>>578776217
>>578776226
God I hate dogfuckers
>>
>>578775038
>gets proven wrong
>instant change of tone from >>578761564
classic
>>
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>>578776217
>https://store.steampowered.com/app/2440760/GRAVHOUNDS/
Yeah having actual dog heads with zero artistic flair tells me they've gone way too far done the furry rabbit hole, they're all knotted up.
>>
>>578777735
>playing on EU
>not stroking out in every game because of r*ssians
never gave a fuck about them until i started playing coop games
>>578778274
what did you want him to do? keep shitting up the general and calling everyone brown jeets until bump limit?
he didnt know about the special assignments tab, so he apologized and he kept his word of giving money to the snow jews
thats commendable considering how many actual brownoids live itt
>>
>>578777302
This isn't the problem. The problem is that the average gamer keeps getting dumber every year. Phones are ubiquitous in the turd world, and outdated computers are rapidly catching up to newer hardware because of the current AI boom making consumer-grade GPUs a dead market.
Most of the offending players are IN FACT SO RETARDED that you would have to quite literally lead them by the nose, FORCE their camera to stare at the disabled player for several seconds, and quite literally vignette tunnel their screen so their dopamine-fried brain can't get distracted. And they would still find a way to ignore the disabled player.
>>
Do pennances for not getting downed reset if everyone crashes
>>
>>578772203
Based
You're gonna love the Skitarii
>>
>>578777441
>>578777676
>>578777829
It’s them trying to expand again but it’s not the first and honestly their last few attempts weren’t anything… ‘good’
>>578776217
Looks shit
>>
>>578769594
>This may be the brownest general on /vg/
Not even remotely.
>>
>>578781443
Slavs are spiritually brown, which tips the scales.
>>
>>578781561
any anime gacha general on this board has significantly more active posters and each and every one of them are the brownest SEA monkey's you'd ever see
>>
>>578778909
>This isn't the problem.
NTA, but it is for darktide. None of the mechanisms or stats are properly explained in game.
No clue how anyone becomes decent without an experienced friend hand holding you the first 20 or so hours or GOOD outside resources
>>
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oh she's bricked alright, stacked like a brickhouse
>>
>>578783043
You raise a very point that I agree with, but it misses what I'm trying to address.
>teaching players to cooperate.
You don't need to know what your stats do, you don't need to know what your build does. You see a disabled player and hold your use key on them. It is that simple, and yet retards fail so spectacularly, and ubiquitously at performing such a simple task, that becoming immune to disablers is deeply ingrained in my muscle memory because I like winning.
>>
>>578783310
>you don't need to know what your build does. You see a disabled player and hold your use key on them.
You kinda do tho. Picking up a downed player is a group activity. Having a random squishy dive a pile to go pick up a fren is great and all but this usually makes the situation worse.
But yeah, i get what youre saying, there is a rather large population of actual retards playing these games.
>>
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I got the game a week ago
Do i really have to play havoc? i dont like competitive stuff in coop games
>>
>>578784779
Of course. Noobs are far too prone to doing exactly what you described and then eating shit, I see it often enough, but at least they're trying. They should ideally be playing lower difficulties, but they aren't the actual problem players I'm describing.
>>you don't need to know what your build does.
>You kinda do tho.
To a lesser extent. It doesn't take a 200 IQ genius to notice through the human brain's power of pattern recognition, that when you fire your gun at the shooty guys, the shooty guys begin to cower like any normal fucking human being under gunfire would. It then doesn't take a 200 IQ genius to spray their gun at the shooties so they don't get gunned down trying to revive their fren. It only takes some trial and error. Sure, they'll eat shit doing so, but that should be a learning experience.
Unfortunately most players are legitimately just completely mentally disabled or something. Completely incapable of learning or improving, just like the retard that shits up every thread lamenting how retarded he is.
>>
>>578785234
No, Havoc is kinda shitty anyway.
>>
>>578785234
>Do i really have to play havoc?
No, but winning the highest havoc available to you, once a week, is quite a lot of resource income.
>competitive stuff
It's not competitive. There is no leaderboard, just a rank system that filters out bad players, which they absolutely fucking deserve. Hitting h40 isn't even that special anymore, and even many retards have the shiny True Survivor title, so while it's not completely meaningless inb4 some retard has a meltie over me suggesting this, it has kinda lost a lot of meaning. Also a lot of True Shitters stop playing havoc and then revert to eating shit in auric, which happens to require a skill set of self-sufficiency while many True Survivors were carried by coordinated premades holding each other's hands.

Unlock havoc mode, win an auric maelstrom to boost your rank, and then try to play it casually. Maybe you end up liking it. Hopefully you end up liking it enough to tolerate winning one game a week for an influx of mats. But just playing the game normally should give you enough shit anyway. Don't forget to do your Melk assignments, and make multiple characters.
>>
>>578785234
Only if you want to and if you only want the cosmetics, climbing to 25 isn't that hard after you've learned the game. It's not competitive, it's a rank based on the highest difficulty you clear with it becoming harder than any of the regular difficulties. I wouldn't worry about it until later
>>
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>>578785234
Havoc is great, all the retarded sweats and passive-aggressive subhumans are relegated there.
I will never not laugh at some True Survivor retard eating an easily avoidable crusher overhead, then sperg in chat that we didn't peel hard enough.
>>
>>578785234
0.001% of the playerbase plays havoc, everyone else just plays auric quickplay
>>
>>578785305
>It doesn't take a 200 IQ genius to notice through the human brain's power of pattern recognition, that when you fire your gun at the shooty guys, the shooty guys begin to cower like any normal fucking human being under gunfire would
Naaa your asking a lot from new players. I didnt realize bots were reacting to me like that until i asked wtf the "suppression" stat meant. Is easy to assume that youre just seeing AI doing AI things. Especially when youre at a stage where youre mostly focused on not blowing up or getting butchered in melee.
>>
>>578786040
Havoc is also incredibly entertaining because it makes ASSlets seethe themselves into being admitted into a mental hospital when they fail to climb out of the 20-30s trench and then make posts like these instead of trying to improve.
>>
Like clockwork
>>
>>578787317
>Naaa your asking a lot from new players.
Am I? Because when I go
>wtf is going on
my reaction ISN'T to crank the difficulty to the absolute max and fumble my way into auric when I can barely even find my forward input. I stay in the lower difficulties and try to figure out what the fuck is going on.
This is obviously a failing on fatshark's part by making the difficulty gating too easy, but that's besides the point.
>>
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>>578787365
Seething TShitter LMAOOOO
>>
>>578785234
No. It's good for getting fast Diamantine for making more builds, but you can do that normally by just playing games.

If you care about the cosmetics and they appeal to you, go ahead. Otherwise, stick to Auric for high difficulty without extra faff, or Heresy/Damnation for casual heretic killing.
>>
>>578788101
Kinda weird how hard you're trying. Seems to me that you're mad that YWNBATS.
>>
Troon Survivor
>>
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>tsroon thinks anyone gives a fuck about his good boy title
>>
>>578785234
No. I would say the ideal is to really only do H40 until you've gotten all the stuff you want from it (i.e. true survivor, the resource rewards, etc) and then just kick back in comfy Auric Damnation, where the game shines; it presents a stimulating level of challenge while still being reasonably clutchable if shit hits the fan.
>>
>>578788567
Damn dude is everything okay at home?
>>
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>coping, seething, shitting, and farting that i dont recognize his shitter title
>>
>>578788894
buh buh buh bodied that fuuuhREAK
>>
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>tstroon buttmassively buttdestroyed & buttmongled buttfaggot lying in a pool of his own butt tears as he buttcries butthurt from his butt
>>
Which voice command mod doesn't send a message in chat?
>>
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I hate this fucking general so goddamn much.
>>
>>578789489
raped that troon!
>>
>>578789694
And you retards tried to disagree with me that this place is as brown as it can possibly get.
>>
>>578789694
Why do you stay here then?
>>
>>578789694
Same tee bee eych
>>
>>578789694
See you tomorrow faggot.
>>
>>578789798
You and other "white" neurotic spergs are part of the problem
>>
>>578789967
Objective fact: You only consider me to be a problem because I don't laugh at your retarded turd-worlder humor.
>>
>>578789694
it was worse during the ratfag era
>>
>>578789798
this is clearly a white autist interaction between these two retards
>>
>>578790053
Nta, you are just annoying. Autists are souless.
>>
>>578789694
The quality nosedives when amerimutts wake up
A tale as old as time
>>
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>>578789694
You can always drop a frencode and play a nice relaxing game of Warhammer 40000TM: DarktideTM: Kark Harder with your best frens instead of reading what dumb frogposters have to say
>>
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True Survivor?
More like True Shitter!
>>
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>>578787365
>make one prophetic post
>this triggers a 30 minute meltie from a seething ASSlet
>>
>>578777110
Say hi to youtube for me, Tanner!
>>
i play the game using the reject title, the default frame, and no insignia
using literally anything else is ego.
>>
>>578775038
>Wow, a reply that isn't unabated anger and insults thrown at me.
I can tell you're one of those faggots from the official forums.
You're the one furry with the umbreon pic aren't you?
>>
>>578789694
>all those samefag replies
brown o'clock
>>
>>578775038
>I still think they should have NOT fucking promised a solo singleplayer mode
Companies are allowed to go back on promises they have made.
>>
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>>578790985
>replying to a reply chain that has ended 2 hours ago
yep, brown o'clock indeed
>>578791173
>
>>
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True Survivor?
More like Truly CACArried!
>>
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>>578766154
It'll be blue by the end of the day. Seems like some fans of the first game were ready and waiting to take a fat shit on the new one despite buying it instantly.
>>
>>578791293
>>
I'm not wrong though? Companies are allowed to go back on promises, it's not the grave mortal sin you think it is. It's entirely normal and happens all the time in all job industries, even gaming.
It's really weird how entitled people get over solomode and stomp their feet.
>>
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>>578791960
>>
>>578789694
So leave then? No one is forcing you to be here listening to us. You have 3 other choices of forum to talk Darktide in.
>>
how does falling off a ledge in darktide work? i just tried to jump down some stairs to revive a teammate, it wasnt particularly high and ive fallen off similar heights and not even taken that much damage, but the game forced me into a ledge grab state, is it simply that certain areas are treated as "if you jump or fall down them, you will be downed"
>>
>>578792110
Companies being allowed to go back on their promises is a fact, it's not an opinion.
Sorry if that offends you?
>>
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>>578792120
>You have 3 other choices of forum to talk Darktide in
No one? Your mama? Shut up?
>>
>>578792351
same as in vermintide, ledges have a "grapple" hitbox that automatically vacuums you into the hanging animation
you can skip this by either busying yourself with another existing animation (throwing a grenade, using a stim\healkit, using an ability)
works in both ratclick and poxclick, because same engine
>>
>>578792417
What are you talking about? What is this bad AI slop image meant to even convey?
>>
>>578791430
Yeah not sure what they were all on about. Played several games earlier, and it seemed good. They managed to add FOV and camera distance settings which were going to be a huge letdown if left out. I do think some of the attachment numbers are weird.
>+4% max ammo
Like, what? Am I supposed to even consider that number?
>>
>>578792417
Brown people really love their AI slop
>>
>>578789489
>>578788894
>>578788567
>>578788101
Decently funny frogs can’t lie
>>
>>578793471
samefag
>>
>>578789694
You’re free to close the tab whenever junior
>>
>>578792991
>>578793348
https://files.catbox.moe/btpozc.mp4
>>
>>578768864
you need your eyes checked if you think anything about that was perfect rakesh
>>
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>>578789814
>>578792120
>>578793595
>WHY DO YOU STAY HERE HUH? OINK
>SO LEAVE THEN? OINK
>YOU'RE FREE TO CLOSE THE TAB! OINK
>>
>>578775038
>Wow, a reply that isn't unabated anger and insults thrown at me.
Not that this place isn’t performatively hostile a lot of times but what did you expect when that was what you came swinging in with retard
>>
>>578793743
nta but it's missing a comma and an "are"
an oversight that could easily be attributed by a lack of proof reading, or rewriting sentences mid-thought
or, in the case of this general, being a brown jeetoid
>>
>>578793596
bodied those freaks
>>
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>>578792417
>>578793596
>the purity seals on the dumpster
ok that kinda got me a little
>>
>>578793503
… I didn’t even agree with him? Out of all the posts in the thread made thus far that was the one that made your ‘samefag’ trigger clitty leak? Lol
>>
>>578792692
>you can skip this by either busying yourself with another existing animation (throwing a grenade, using a stim\healkit, using an ability)
wow i wish i knew that earlier, thanks
>>
>>578794284
The fact that you're getting upset over it confirms that you did indeed samefag lol
>>
>>578793775
Uh oh, melty!
>>
>2 femskittari in my lobby
>nonstop praise lines to me and the pysker the whole match
god im fucking drooling
>>
>>578794325
i actually didn't complete my post, i got distracted on my 3rd monitor.
you can skip that with an animation as i said, or getting hit as you drop off
it must not be a hit that DROPS you off
the hurt animation counts
>>
>>578794341
>if you point the silliness of my accusation it means you’re upset and guilty of it
Yeah man whatever makes you feel better
>>
>>578793775
I look like this and I'm happy
>>
>>578794571
>>578794284
cockslapped that raped mongrel
>>
>>578794492
thanks for the info, ill probably forget it in the heat of the moment though lol
>>
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Rannickpill me on the Shitarii, is it as fun as it looks?
I used to play Veteran because i like bieg ffucking plamsa
But then after the class reworks I was on permanent shout duty
>>
>>578793974
considering he actually doubled down on it I’m going to lean towards that last option yes
>>
>>578794735
to me skitarii with the servo skull targeting is what vet should have probably felt like, i see literally 0 point in playing vet over skitarii now
>>
>>578794735
My favorite of the DLC classes, but I was never much of a plasmafag.
>>
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I was looking for a funny webm and instead found my old ratclick folder
https://files.catbox.moe/tegx05.mp4
https://files.catbox.moe/kb42s7.mp4
This general would be so much better if we all learned to cohexist with each other
The enemy is Fatshark, not ourselves
Both games are fun
>>
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Found it
>average TS shitter
>>
>>578795465
>no visible title
>>
>>578793775
You’re mad cus it’s true
>>
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>>578795064
>The enemy is Fatshark, not ourselves
>>
>>578795465
its such an odd weapon to use, i never touch it and tried it recently, i was doing a shit ton of damage but it really didnt feel like it at all
>>
>>578772693
>stop having a reason to play with carried shitters
This is honestly how it works in VT2. I have zero actual reason to play below Cata with humans here. Ironbreaker Bot outperforms 99% of Legend playerbase alone, can dodge dance Roger and snipe enemies near instantly
>>
>>578795656
Is this webm just showing that they have the same anims?
>>
>>
>>578796034
kek, bodied that little freak
>>
>>578795064
kek
>>
>>578796110
>>
>>578791430
A lot of reviews had 0.01 hours played and mentioned shit like DEI and only having 5 maps. It was obviously people that booted the game, wrote a review and probably refunded it it made no sense.
>>
>>578796034
>>578796248
Impeccable filenames kek
>>
>>578793775
You're just asshurt because they are right.
Nobody is forcing you to be here besides yourself, if you don't like the discussion or the quality of it, leave.
>>
*fart* NIGGERS! :D
>>
I play on xbox but on PC because I get some goodboy points I can use for 5 bucks coupons with every purchase.
Every time I see someone turn crossplay off I feel left out and sad I'm not a console shitter I just buy where it's more convenient for me. Pretty much every game on Xbox has play anywhere these days.
>>
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>>578793775
>>
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>>578796034
>>578796248
KEK may I have more please
>>
>>578795657
It solves the most dangerous situations that exist (massed crushers, vanguards, or ragers) better than even the flame staff can (and safer, due to stagger) but it just does absolutely fucking nothing else
>>
>>578800672
>but it just does absolutely fucking nothing else
It has a brittleness blessing, or it can be built into Surge crits at the cheap cost of having to sink 1 point into True Aim to help its poor base crit rate.
I used to think the same but it actually can do some pretty decent things outside of being a stagger stick. The damage also isn't completely terrible either.
>>
does everyone have the darktide bug where if you join a match that has wiped and see the death screen, you'll just get infinite loading afterwards? such an annoying issue
>>
>>578801401
Yes, this has been around for years. Sw*des can't code.
>>
>Play zealot
>5 minutes into the mission
>Wonder why the fuck am I even playing zealot
What's he good at these days? everything he does the new DLC classes can do better
>>
>Zealot is better in melee than Arbitshitter (slightly less tanky) and only SLIGHTLY worse than DLC powercrept Hives Cum
>Has kind of bad keystones
>Zealotshitters seethe, shit, cum, and cry to Tanner about how UNPLAYABLE the class is because Heavy Sword is dogshit or something (please dont look at relic sword or heavy evisc those dont count)

From release until now, Zealotiggers remain a fucking disease
>>
i play melee psyker
>>
>>578801605
>What's he good at these days?
Chorus remains an S-tier ability despite the spine-breaking cooldown nerfs, purity aura + 10% crit aura are still incredible team support. Flamer can apply brittleness on a relic blade horde clearing build, which incidentally has pretty good monster damage even without unyielding on the RB. Crusher spam for brittleness + Skullcrusher with bolt pistol for the explosion blessing is also very strong support.
>what the fuck, all of this is just support whoring
Yeah, that's what zealot is actually good at. Being a support whore in havoc.
>but I don't play havoc
Then all you have left is being in permanent max Martyrdom stacks and egomaxxing your build if you want to keep up with a remotely decent build. Zealot was nerfed too hard and too often, unfortunately.
>I want old zealot back
Play scum, it's old zealot on crack (literally).
>>
>>578801939
i play ranged ogryn
>>
>>578801960
but zealot has kino weapons, scum does not
>>
>>578802147
If you want to shove the entire length of your greatsword down a heretic's throat, play melee psyker then.
>>
>>578802059
we'd make a great team you and i
>>
>>578802232
i dont want to play the freak either, i want a big chainsword
>>
>>578802323
>I want to use a dumb paddle that takes 2 business days to kill armor and otherwise just spams light attacks in the most boring fashion imaginable
Bad taste or sobtroon?
>>
>>578802389
i just want to go RAUGUAGHUAGHAUGHAUGHAUH
>>
>>578802389
>cant imagine a weapon being good instead of bad
how would you feel if you didn't have breakfast this morning?
>>
>>578801803
>implying there aren't like 3 classes that can easily dwarf Zealot's damage
It's not unplayable by any means, but unless you're supporting on it in Havoc, you're better off playing any other class.
>>
>>578802528
Staminamaxxed scum with attack speed stimm and chain axe does that. It's hardly meta but pretty formidable nonetheless. You just can't really unga bunga on scum because it's made of paper.
>>578802634
Relying on a FotF exploit to even make it usable isn't enough of a red flag for you?
>>
>>578802719
that doesnt solve the problem of: no kino weapons
>>
>>578802389
Mk XV Eviscerator is alright on a Martyr build. The heavies are actually useful on it since they do a mini-saw attack. Gets easily outclassed by powercreep classes, of course.
>>
>>578795064
I like both Tide games, but I wish VT2 had more players because peer to peer connection with low playerbase isn't great. I don't want other players to have the same problem if I host the room either. In before just playing with bots, I'm sure I can have much better single player experience elsewhere.
>>
>>578801803
>only SLIGHTLY worse than DLC powercrept Hives Cum
Only if you are a dogshit scum player
>>
dead game
dead general
dead orbit
>>
>>578809189
You should've just let it die
>>
ngl the second someone makes a cheat table for aliens fireteam elite 2 that lets you just max out every class I'm gonna fuckin' do it
>>
>>578809898
You mean you don't love grinding unlocks and just want to play games for the gameplay? Woooooow
>>
>>578810284
well that, and it feels silly having to grind every class except specialist just so that you can eventually play specialist for the build crafting
>>
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>max ammo +2.5%
>>
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the node to the left is 10% ranged damage, the node to the right is 10% melee damage

is it just me or is the middle one being +1 stamina weird for a psyker, feels like they just chose a random stat there
>>
why did you bump for a fucking nothingburger you actual unironic nigger.
>>
>>578811428
bump
>>
>>578811428
Why are you getting mad over a bump?
>>
>>578812905
he HATES /coopg/
>>
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Did they add new non-premium cosmetics to ratclick at some point? I swear I don't remember ever seeing this headgear in the shop or equipped on anyone else's pyromancer before. It looks pretty cool so you'd think it'd be something lots of pyros would wear.
>>
>you have to do the entire fucking campaign in alienclick to unlock horde mode
>horde mode is the endgame, essentially
well here we fucking go, time to see what this is like
>>
>>578811283
Stamina is pretty valuable, especially since you can take a blessing that lets your force swords block ranged attacks.
>>
>plasma Mk.3 basic shot cannot pierce through a single poxwalker even with the cleave aura and 60% bonus cleave from ACD
So they just artificially limited this gun for the sake of protecting the Mk.2 from total irrelevance, right?
>>
>>578813945
It's for splodin not piercin
>>
>>578814089
Well yes I know that, but it's ridiculous you can't even cleave a single basic enemy with it even if you invest as deeply into cleave as possible. 'splodin is fun and I'm trying to make it work, but giving up the cleave for hitting elites through enemies really hurts and I was trying to offset it to some degree.
>>
>>578814216
The rumbler don't pierce non neither cause it's fer splodin too
>>
>>578814312
Well when you're right you're right, I just think it's silly, the Mk.2 outclasses the shit out of it even though it's new because the 'splosion doesn't even do that much to elites
>>
>>578814490
It's like a small blitz and you get lots of them
>>
>>578813945
What you described is the exact reason I stopped using it. I still think it's pretty good even if gimmicky, but the lack of cleave quite confidently makes it rather impractical.
>>578814490
Its biggest strength is firing point blank explosions while you're surrounded as a bail-out. It's pretty good at keeping your ass safe, similar to the explodey boltgun. It is COMPLETELY pointless if you do not ever (need to) use it this way (because your build can handle those scenarios in other ways). But it's good in that niche and deals solid enough damage on more melee centric builds.
It's like a low B-tier gun imo, to the other mark's high A to S-tier with the right tech.
>>
>>578814756
Yeah it doesn't do what I want from it, which is to feel like devastating artillery from the back-line. It does feel so good to pop an entire horde into red mist, but maybe it's for the best that it drags behind in the main point of a gun (sniping important targets), because if it was good enough for everyone to be using it I imagine people would start getting annoyed with all of the hordes getting vaporized before they can even fight them.
>>
>>578815142
It's definitely quite underwhelming at doing what it's designed to do, because it was designed for malice difficulty no doubt.
Still, it's nowhere near as bad as detractors say it is. It's definitely much better than the other mark at dealing with dense balls of melee elites, and as you already identified, it just evaporates trash. My biggest problem is that, even at the thing it's strong at, it takes a little bit too much time, since you usually need 3-4 shots to pull this off, and will have to cool it down between them.
It's definitely one of those guns you should probably use for fun, rather than pretending it's optimal. It's good enough that you won't regret using it, but you can certainly do better.
>>
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>>578815501
>definitely
>definitely
>definitely TRIPLE COMBO
Yeah okay my vocabulary is turning retarded, it's time to sleep. Good night /coopg/.
>>
>>578815667
You should definitely go to sleep
>>
i just spent like 35000 melkcoins and didnt get a single 17% toughness curio
>>
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>>578811283
It paths directly into another node below it that gives you +2 stamina and if you're taking both you can skip using a stamina curio on builds that would otherwise need one.
>>
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>using the claw turns off active weapons like arc maul and power falchion
Just say you want it to be used exclusively with transonics, Fatshark.
>>
>>578816545
makes sense
>>
>>578813138
like 7 years ago after bogenhafen came out
>>
>>578816827
I guess it's weird I haven't seen it before in that case. But then, it seems pyromancer is among the least popular classes.
>>
>>578816557
The mars power sword exists???
>>
>>578817248
Fair and I do like that thing, I don't think it really suits a claw build though. Like it works fine, but the transonics easily outclass it at everything. I was hoping the extra strength from redline would make the power falchion a beast with claw, but not if I have to turn the fucker back on every time I hit F
>>
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>>
The inquisition set looks really cool. Should I buy it? Are there any sets cooler than this one?
>>
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>>578818230
You should always buy everything
>>
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>>578818230
There's a mod that will let you see every cosmetic, including the ones not currently in the shop, if you'd like to browse.
>>578818790
Hell yeah
>>
ive done the event like 20+ times and only now got a mission that actually felt like endless hordes, got 1.5k kills with the rest of the team getting about 1k

the end of the prismata crystals mission is usually boring as fuck but that was really fun
>>
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Praise the omnissiah am I right fellow cogheads?
>>
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>>578810724
>Regen 1% ammo every 60 seconds
>>
>>578816557
Or they just didn't test it enough with various weapons, which is the more likely option. Seriously they keep dumping bullshit penances and scale them back after mass paid testing and early weapons values are also just bad. Fatshark most likely does not have the funds to do meaningful tests on such things and just offload everything past the initial testing on the players. I'm worried they will declare bankruptcy soon. The "secret project" is not worth much considering how they've burned all goodwill at this point
>>
>>578821586
>The "secret project" is not worth much
whats this, a new game?
>>
How build veteran shovel?
>>
>>578816557
The claw is treated like a weapon swap, swapping weapons while they're active has always turned them off
>>
>>578812905
He seethes about this place 24/7
>>578790116
Many such cases
>>
>>578821943
ACD doesn't do that even though it literally swaps the weapon. Seriously, when you switch back to an activated weapon after using ACD to take your gun out, it will still be active. :^)
>>
>>578818051
God if only they would look like this
>>
>>578821893
Mark 3 sapper shovel with flak and carapace damage and skullcrusher and decimator blessings.
>>
>>578822089
That's probably the one exception, since shut off happens when you swap to blitz as well, so ACD not shutting the active weapons off is the bug. Like hell I'll report it though.
>>
>>578821737
It's listed in every job Fatshark has listed online. There is some "new project" that they are in a weird relationship of hiring for a new thing but denying they are working on something new. However, the engine Darktide and Vermintide are using is dead. The Stingray engine has no more support from the company that made it. However, a few people at Fatshark helped make it which is why they use it. Basically Darktide and Vermintide are in a bad place because the engine they use is dead and the company behind the games really needs to transition to another engine if they want to survive in the future.
>>
>>578822273
Right, I don't disagree just thought it was funny. Programming claw as a weapon swap was just a dumb decision for them to make because it breaks the flow of melee combat for multiple weapons.
>>
>>578822372
It's to prevent melee weapon blessings from affecting the claw
>>
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>>578819298
When was the last time you fucked a toaster brother?
>>
>>578822365
damn that's actually quite concerning regarding the engine, hope it doesn't affect darktide's future too much (VT2 at least already has a ton of content)
>>
>>578822571
Sounds reasonable, but the explosive blessing on the bolt pistol still affects grenades and they haven't fixed that, so that can't be it.
>>
So hows fireteam elite 2? worth 50 v-bucks or not you fags had all day to play
>>
>>578822728
Programmed entierly differently
>>
>>578822703
How new are you? No insult meant btw. VT2 is safe because it's locally hosted. If it works now, it's good enough. Darktide is hosted on AWS so it's more complex and probably why there is no solo play. However, Darktide, VM2, and Helldivers2 all use the same dead engine so there is a real problem that some problems will be unable to be fixed because it involves the engine that no one cares to update. This general is both intelligent and absolutely retarded at the same time so be careful. https://www.linkedin.com/company/fatshark-ab
https://www.glassdoor.com/Reviews/Fatshark-Reviews-E575820.htm
>>
>>578823087
The engine ain't stopping them from properly balancing the terrible powercreep, borderline useless weapons (all ogryn rangeds even) and copy pasted talents everywhere.
I think that's why DLC classes powercrept the shit out of base classes for all purposes except maybe havoc shit (I don't play havok) they just copy pasted all the good shit and added stuff that synergizes well.
>>
>>578823087
only really started coming to this general recently, had no clue about any of this
>>
>>578823243
At the same time, a lot of the important parts of that team already fucked off and made their own company. Currently forgetting the name, but they are now contracted by Arrowhead(Helldivers 2 company) to help them and it was most of the core team that handled the balance of classes and weapons in Darktide. So there is a real chance there are not enough people that understand the core systems to balance weapons. I think there was an interview saying the lead devs that made their own company bailed around the first class reworks. I'm falling asleep on an airmattress at work so it's hard to find the proof right now. work is on fire, might not be here for a while.
>>
>>578763081
these are low intensity only btw
>>
>>578825020
low intensity is only a thing at the lowest difficulty no?
>>
>>578825240
Dunno but those missions you can select have super low spawns regardless of difficulty. They also don't have a lot of dialogue
>>
>>578823310
>>578822703
It’s generally agreed that the abysmal rate of content for Darktide is largely because of this, they just don’t know how to code certain things into the game anymore because the people with that knowledge are gone. This is also probably why the secret forever game is taking forever. They’re just not in a position to do anything too substantial (combined with their usual laziness most likely).
>>
>>578823873
The combat dev leaving Fatshark post
https://www.linkedin.com/posts/mats-andersson-4061603_i-have-left-fatshark-after-8-years-of-activity-7115700766832549888-uLIM
And his new company with some more ex-Fatshark devs
https://www.discogaragegames.com/
>>
Oh, hang on, aliens fireteam elite 2 uses a .sav file you can just convert to raw json...could be I begin enjoying specialist to its fullest tonight
>>
>>578827628
Oh, that's my alien fireteam elite 1 save file from a pirated copy, nevermind, fuck, what did they call the save folder for fireteam elite 2
>>
>>578827628
>>578827765
Let us know if you get it figured out. I'd absolutely cheat my credits at least
>>
>>578827828
You can cheat your currency by just doing the usual cheat engine search of the current value, modifying the value by making a purchase in game, and then doing next scan of the updated value while comparing to the first scan.
I warn you though, a large part of the late game progression is receiving every little small purchase in the shop (emotes, decals, outfit pieces, skins) as an RNG mission reward.
>>
>>578823087
>However, Darktide, VM2, and Helldivers2 all use the same dead engine so there is a real problem that some problems will be unable to be fixed because it involves the engine that no one cares to update.
Funnily enough, Fatshark MADE that engine. That's theirs, their initial entry into the video game industry was engine development. They sold it to autodesk and kept the rights to keep developing themselves.
This however no longer matters because their technical director left for Arrowhead (which also uses that engine with a similar contract) so now Fatshark is stuck with an engine that they could technically keep updating, but nobody in their dev team apparently knows how anymore.

This is most likely why their next project is on UE5, they literally got utterly cucked by Arrowhead poaching their tech director
>>
>>578828053
It's not like HD 2 is doing any better every update breaks more things than it fixes and the game is an even worse balance nightmare than dorktide
>>
>>578827628
>it's .sav but you can't convert it to json
did they get pissy about the previous game having a save editor
fuck
>>
>>578827956
>Cheat Engine works
Amazing
>>
>>578828154
I'm not sure how to phrase this but you can totally tell that they have someone technically competent at AH right now though. Like HD2 even if it's a buggy mess actually does totally new shit still like that huge worm boss

All the new additions to darktide are just reskinned existing things because they don't know how to add anything new anymore. They're literally hardstuck. They haven't even added a new boss like ever. All of them are just captain reskins. They don't know how to add anything else to the engine anymore, all the key people left
>>
>>578828425
actually I forgot about the packmaster who is just a crusher reskin with two dog reskins so my point stands. They could never add anything like a new nurgle demon boss or a chaos sorcerer with actual mechanics or anything like that. It's just always going to be a re-rig of something that exists and the only bespoke mechanics will be buffs/debuffs you can define in a .lua easily
>>
>>578828425
Are pack masters a captain reskin?
>>
>>578828672
It's a plague ogryn reskin
>>
are you sub-fucking-human
>>
yes
>>
>>578828425
Also they know how to make new levels they just choose not to. Which is way worse. Expeditions and mortis are technically new stuff and I'm pretty sure at least one of those came out after that guy left the studio.
>>
feeding years of chatlogs and DMs into chatGPT to create simulacrums of all my friends, so that I can gauge their reactions to questions and conversation topics before engaging the real version of them with it.
>>
>>578828672
see >>578828640
you can apply this to all new additions they did

like I know you're probably itching to call my point reductionism but compare this

>darktide adds a new enemy
>it's a plasma gunner, who kind of just does what captains already did but with a different model and diff health values and slightly different AI

>vermintide 2 added a new enemy
>it's a beastman with completely new mechanic that puts a banner down that you have to break, none of this was done before and it was all created out of nothing other than fundamental NPC code

similar argument applies to the HD2 worm. You can call it reductionism but there is a massive difference between creating something unique you had no template of and just pasting templates and changing them.
>>
Feeding years of chatlogs and DMs into chatGPT to create simulacrums of all my onlyfans, pizza hut customer support, and hadron so that I can gauge their reactions to having simulated sex before I make it order pizza for me
>>
>>578829150
kek I meant that shitpost for a different thread
>>
>>578829150
What thel fuck did I just read
>>
>>578829207
Link it.
>>
nigger
>>
>>578829113
Trying to think of enemies that were added to heckdiners after release pretty much everything up to the latest batch of illuminates was abysmal to play against. Just off the top of my head:
>robots with no weakpoints at all that vomit a barrage of ragdoll grenades
>giant artillery robots that come in packs of 5 and each requires either your entire team firing rockets at it or a minigame in melee while smaller enemies phase through its legs and dropkick you
>bug strains that universally burrow and become immune to damage until they pop up and unreactably hit you for free unless you spend explosives against every single bug
>we took the big bug enemy and made it fly so now you have one person locked into a long range support weapon against the close range rush faction
>fleshmobs straight up ignoring terrain, disappearing into a wall and hitting you from inside it
>leviathans that onetap you across the whole map, theres multiple in the sky at any time and if you kill one it just spawns another
Just because they can add new things doesn't mean those things are worth adding, even after they've spent weeks changing them to something that doesn't make you turn the game off
>>
I KNOW YOU LOVE ME
I KNOW YOU CARE
JUST SHOUT WHENEVER
AND I'LL BE THERE
>>
>>578831127
>Just because they can add new things doesn't mean those things are worth adding,
oh that wasn't my intent to argue. I'm just saying I don't think Fatshark can actually add TRULY new things anymore even if they wanted to
>>
the way that one female skitarii voice says "Yes!" lives in my head
>>
>>578829150
>>578828951
You have to stop
>>
I'm gonna do it.
>>
The 4 original classes should have gotten both arbites and mechanicus related premium skins. It would've been cool
>>
>>578829113
>>it's a plasma gunner, who kind of just does what captains already did but with a different model and diff health values and slightly different AI
Plasmagunners more accurately are just reskinned scab shotgunners. They work exactly the same.
>>
>>578828672
It's just a plague ogryn with an electric beat stick.
>>
>>578831127
His argument wasn't that Helldivers 2 has better enemy design or conception or quality, simply that there are signs the team can add enemies with new mechanics, which demonstrates control over the engine.

That said, and with the caveat I have no idea about programming, I don't agree. Adding a new mission mode and new classes with followers indicates they can control the engine well enough that if they wanted to add enemies with new mechanics they could.
It's just that they have shit taste and opinions.
>>
>>578833798
theyre launch shotgunners
>>
>dip my toes back into Darktide
>create new chars to get a feel for the state of the game again
>buy Arbites
>get baited into buying Hive Scum too
>still don't own all classes
I didn't realise we had Mechanicus in the game too.
Somewhat unrelated, but even on Malice I'm useless, game's fucking difficult for shitters like me.
>>
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>just want to craft specialist builds all day in alien fireteam elite 2
>game demands I invest 120+ hours first before I'm allowed to do so
please let there be a cheat table for this shit within a week
>>
>>578837360
You'll get there bro just keep getting your reps in, you're going to be really weak until you have a full talent tree and upgraded weapons and especially curios anyway.
>>
>>578837360
Press the funny dodge button, learn to slide and shove when in melee.
>>
>>578837360
blocking is for chumps, just dodge and be aggressive
https://www.youtube.com/watch?v=V2XGp5ix8HE
>>
>>578837360
Muscle memory and experience go a long way to helping you stay cool under pressure. Don't forget to block, remember that blocks work in 360 degrees, it just costs more stamina blocking attacks that hit you from behind, blocking is one of your strongest stay alive strategies.
>>
>>578834154
>Adding a new mission mode and new classes with followers indicates they can control the engine
Not really.
Think about what the No Man's Land mission actually is.
It's just you running from A to B and the final of the mission is just you getting into fortress and killing the enemies inside it. There isn't even a auspex minigame you need to worry about.
This is basically like 90% of darktide missions.
It doesn't even have a timer like Rolling Steel had, the only other Operations mission.

As for followers these aren't impressive either.
We already know that the cyber-mastiff was based on the pox hound, the devs literally admitted this in an arbites devblog. It acts the same the poxhound and uses all the same animations, even the monstrostity latch animation isn't new because it just reuses the regular pounce animation and glues the dog to the monstrosity for like 1-2 seconds. Even the AI behaviour is based on the pox hound.
The mastiff occasionally spazzes out in the same ways as the pox hound and also hates corners, it avoids them. It also exhibits that weird behaviour where it sometimes has to "line up" to pounce on a target, while other times it just jumps the enemy instantly when you tag one, just like pox hounds. You can see this clearly when the mastiff just suddenly jumps like a rocket to the other side of the room if you tag an enemy.
Only thing they really did is just change the tags for what the pox hound AI targets. Which is very simple to do.

The servoskull is even less impressive really. It's just a servoskull model, which already existed, hovering near your top left corner that shoots enemies based on a timer, and said shots apply a bit of Burn and a +15% damage-taken debuff onto enemies.
Even the revive part isn't impressive because the baseline bots have always been able to do it.
>>
>>578821586
>Fatshark most likely does not have the funds to do meaningful tests on such things and just offload everything past the initial testing on the players.
Which doesn't really matter anyway because literally refuse to do anything with the information that the players give them.
>please buff vigilant autoguns and heavy sword
>proceed to nerf them and then dress it up as "buff"
>please buff thunder hammer
>has been touched like 1 time after launch and this was years ago too
>>
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I'm going to the grocery store. Does anybody want anything?
>>
>>578841647
One medium large with a double triple, thanks.
>>
>>578841647
Can you get some chili chips?
>>
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>>578841712
>>578841714
Here's your stuff I peed on it.
>>
>>578841647
Can I get uhhh a large izzat fight with a small inferno staff rant sprinkled with havoc stolen valor?
>>
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>>578842171
No it's too late you fucking nigger
>>
>>578813945
>a relevant gun needs protection from an irrelevant gun
what did he mean by that?
>>
>>578842675
I'm turning you black and blue for this, rat!
>>
>>578841647
Cornetto
>>
>>578842882
The Mk.3 would be better than the Mk.2 if it could pierce some targets, is what I meant by that.
>>
>>578837360
>>578837807
>>578837813
>>578839074
>>578839503
Thanks for the insights.
Is Mechanicus worth getting or can I wait for a discount?
Where can I find build info? I'm having trouble finding anything that isn't outdated and they added quite a few systems for weapons and classes.
>>
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>>578843413
Explosive marks for bolter and bolt pistol taught you nothing
>>
>>578843831
The explosive marks for both of those can't charge up and disintegrate an entire horde in one shot, that's a retarded comparison.
>>
>>578843736
>Is Mechanicus worth getting or can I wait for a discount?
It's a really good class, but if you're already having fun with what you've got then maybe wait on it, because it gets a few things that defy the normal rules of the game and will become hard for you to play without if you let it crutch for you. The big examples being automatically doing hacking objectives or reviving people from range.
>builds
Dunno about that one sorry
>>
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>>578841873
Fucking rat!
>>
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In Darktide, how quickly do shotgunner enemies fire?
Before today I've never had a problem with them. They seemed to take a beat to aim, shoot, rack the gun with the distinctive noise, then shoot again. That sort of rhythm.

But then in two games 1 (one) shotgunner fucking deleted my toughness and health by seeming shooting rapidfire. They racked the gun once then unloaded as I was winding up for a melee in their face: the time for them to fire 3 to 5 shots was maybe 1.5 seconds. And I noticeably got pushed back like I was trying to rush a flamer.
I've never seen that before.
>>
>>578843736
>Build
Either use gamelantern as a reference, aka as a starter. Since there are lots of questionable builds on there, but they'll work out in normal game mode at least, not the try hard Havoc.
Checking out multiple builds to see which talents are usually picked for certain playstyle. Play it out accordingly to your preference.
Otherwise, use gamelantern build editor, make a build, talents, curios and weapons there. Then ask for people opinion here, few will give you some advice.
>>
>>578844651
I have never seen them rapidfire but they have very high damage falloff. From a distance they do low damage, but If you get close, they can delete you with a single shot.
>>
>>578844816
>Either use gamelantern as a reference
Very bad advice, don't take gameslantern builds serisously unless you got a link from here. As much as I hate some people itt, any copeg shitter can make a 200% better build than whatever you find at the top of gameslantern.
>>
>tranner becoming a nmrih 2 expert
is this the return of the /copeg/ messiah? our saviour?
>>
>>578845230
Why is xhe always so angry and confrontational?
>>
>>578845230
>coopg
>solo nightmare players
I'm new to this thread but is this person retarded? Who cares about people soloing content in a coop game?
>>
>>578844651
bro somehow got the launch version of the game
>>
>>578845230
Tranner troonbergs thing is to be the first guy to have an opinion on something while being aggressive about it to show confidence and to deter people from disagreeing openly
>>
>>578845393
it is pretty retarded, you are getting 8 players worth of resources with zombies being scaled down for 1 player.
>>
>>578845838
oh shit zeds are scaled in this game? never knew that nice
>>
>>578845230
>infection can only happen at under 50% hp
interesting design choices
In the first game it could only happen at under 95% hp but they changed it to be possible at any time
Did they acknowledge that decision was retarded?
>>
>>578846103
Infection only being possible below 50% HP opens up avenues for perk design, which is another thing they added. A lot of perks with damage resistance or increased health would be worthless if you could get infected from the very first hit. It's also worth mentioning in the first game there was no real punishment for dying meanwhile you can lose your responder in the second game along with their perks, so it makes sense that being infected is less RNG dependent.
>>
unironically this is one of the least troonfested generals
>>
>>578846103
He means from hits i should mention, bites at any HP are a 100% chance
>>
>>578846308
*raises paw*
I'm trans and I know that at least 20 of my discord sisters post here every day
>>
>>578846308
It's great isn't it?
>>
>>578846308
rare
>>
>>578846308
Yeah, because it's full of brown people instead
>>
>>578847496
You're all brown trannies as far as i'm concerned
>>
>>578846308
very true we got kind of lucky and even then we still have the ones that pop up with new updates
>>
I am death! >:3
>>
>>578847862
They are very easily noticable too
>call every character "she"
>their humor is just severe porn addiction
>can't keep their extreme political opinions to themselves
>>
>>578845230
>e-celeb faggotry
This should be a bannable offense.
>>
>>578847936
Didn't know death could be so cute...
>>
every time i play helldivers 2 i'm shocked by how it's somehow someway more buggy than darktide
>>
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>been almost 2 years since ogryn got any weapons
>last ones were sniper rifles to the retard caveman class who canonically are not that good at shooting accurately
>next weapon is probably just a plain hammer with similiar moveset to the pickaxe
Grim
>>
>>578849760
Sobbers of battle or weapons pack next
I think i might prefer a weapons pack
>>
>>578850007
weapons weapons weapons weapons and new maps please god
>>
>>578850102
I'd actually like the hammer if it was like the thunder hammer except it had strong non-activated attacks
>>
>>578850176
I'd like the thunder hammer if they made it good.
>>
>>578850209
Zealots have all the backstab, stealth stuff needed to make thunder hammers hit super hard, but the hammers themselves just don't play into the zealot's crit and finesse focus and that's why i'd prefer it to be an ogryn weapon
>>
>>578850007
Weapon pack 100% anyday, fuck sob, we don't need more DLC classes for a while.
But I already know there's going to be one in December.
>>
>>578850328
>Zealots have all the backstab, stealth stuff needed to make thunder hammers hit super hard
Not him, but that's is the dumb part, I shouldn't need fuck load of skills to make a god damn HAMMER hit like a HAMMER.
Also the only real way to make backstab gameplay even work on zealot is by using shroudfield, but I don't want to use that, I want to use FotF to be a human blender.
>>
>>578850618
Yeah there's a good reason why the thunder hammer isn't all that popular, especially since the relic blades can hit massive backstabs too
>>
>>578845230
the fact he doesn't even understand the infection shit makes his seething doubly funny
>>
>>578850696
You need to hit headshots with RB and backstab headshot on a target taller than you is not trivial
Good part of thammer is that energized attacks do not care about weakspots (the same applies to arc maul on skit btw) so you can just hit anywhere in the back for maximum damage.
>>
>achievement requires you to suicide
>no private party option
cool
>>
>>578852865
If you mean the Psyker penance, then can't that be done with the survive Peril if you take out an elite talent?
>>
>>578852989
No clue, but even then, this would revive you the one time you succeed, not the 50 times before that when you try to suicide into an enemy elite without that elite being killed by your team and/or bots or dying yourself.
>>
>>578795465
>already down one wound
>and then some damage on top of that
>standing still and charging the staff instead of sliding
>not using shriek as CC
>not having basic human (white man) empathy to help out your fellow man
>instead sneers in game and in online forums at someone universally considered better than them and rejoices when they fall
>like a fucking inhuman brownoid rat they are

AAAAAAAAAAHAHAHAHAH
YOU WILL NEVER BE A TRUE SURVIVOR
YOU WILL NEVER BE WHITE
COPE
SEETHE
KILL YOURSELF LMFAO AAAGHAHAHAHSAEGNDSRUFK
>>
>>578852865
If you just play psyker normally and aren't an absolute god that literally never fucks up peril management you'll get it eventually.
>>
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>>578849760
>similiar moveset to the pickaxe
imagine they make it like warrior priests' The Warhammer (â„¢), but with massive innate cleave and stagger
>>
>>578855342
But it probably won't have skullcrusher
>>
>>578856141
nigga there's NO WAY a giant fuckoff hammer won't have skullcrusher
...right?
>>
>>578857153
;^)
>>
>>578857153
New weapons get weaker versions of blessings and not a single one new weapon got skullcrusher, not even arbites shock maul.
>>
>>578858483
>rampage on trannysanic blades is 16%
why, god
>>
>>578858483
>not a single one new weapon got skullcrusher, not even arbites shock maul.
grim
>>
Damn smokes are kinda cracked huh? I'm seeing them more and more now in aurics.
>>
>>578854456
Half of the achievements are some stupid niche gimmick shit that nobody can achieve with bots or players unless the entire party just works towards getting it for one player. Years after release I come back and solo play or any control over your experience is still not something Fagshart is willing to give their players.
>>
>>578861032
lol, in auric you can just facetank ranged enemies with how much toughness we have.
maybe they're practicing. Or doing the penance.
>>
>>578861316
I think it's just people trying new things, like the adaptation away from having to deal with huge packs of crushers is finally trickling down into auric games
>>
>>578823087
>Darktide is hosted on AWS so it's more complex and probably why there is no solo play.
That ain't it. The complexity has nothing to do with it, you can locally host games just fine. The actual bottleneck mods and the like can't get around is being forced to log in, because the game forces you to access the server to do all your inventory and character management shit.
I haven't too closely followed EU law, but there's a non-zero chance they might get forced to write a sunset patch if/when they decide to abandon it, that makes most, if not all, of this functionality usable without relying on full-on server support, and potentially includes the same peer to peer systems that VT uses. Also I'm fairly sure that just hosting the login and inventory management server is the cheapest part of this all, so while we may lose dedicated servers and potentially even matchmaking, I doubt they'd need to invest the effort of unfucking the game and making it fully offline.
The actual scary part is in case fatshark runs out of money for some reason, because they've proven every time that they're too retarded to competently code just about fucking anything, so if they do have to shut down the servers entirely, and then half-ass the patch because they're retarded hacks...
>>
>>578861032
Smokes are strong, and noticeable even in auric. The problem is that they simply aren't necessary in auric whatsoever because of what >>578861316 said. If you aren't completely retarded, you already likely have 2 possibly 3 gunner resist on your curios because it's the cheapest and best survivability you can slot on them, so gunners and reapers kinda tickle you, especially on classes with big toughness regen. Shooters are a non-issue unless there's a dozen of them, and without havoc fire rate buffs you can just dodge and slide through them.
Which is to say, I do appreciate when a vet throws a smoke on me while I'm in melee and surrounded by gunners, I really do, because it makes shit a lot easier. But I don't need it, and the team would likely get more out of just throwing krak grenades at a daemonhost that's sitting in the way, or a boss in a dangerous part of the map. In general, pubbies are absolutely terrible at dealing with both of those, so effortlessly stunlocking and removing them has quite a lot of value. Certainly more than smokes.

I also agree with the other anon(s) that this is either penance farming or mindless trickle-down from havoc. A ton of noobs just tardslantern "OP HAVOC BUILD OP OP EZ CARRY H40 TRUEST GIGASOLO PINKIE PROMISE" with the some ebin mémé picture, blindly copy everything without reading a single sentence in the description, and call it a day.
Smokes are the best choice in havoc of course, mostly for their ability to completely replace the useless cuckbubble (although you can run both if you're that scared of bullets), but there's kind of no reason to bring them in the lower difficulties.
>>
>>578862190
I have smokes pretty much on all of my builds because they are either meant for havoc or I couldn't bother with grenade tinkerer and kraks are useless without it
>>
>>578862190
Oh right
>inb4 you don't need smokes OR bubble
I don't. (You) might not. Most pubbies do and I'd rather bring smokes than wipe. I'm not some weird cuckold that enjoys losing for some retarded reason.
>>578862427
>or I couldn't bother with grenade tinkerer and kraks are useless without it
kek this is true. I personally wouldn't like giving up kraks in auric because bosses tend to just kill 1-2 tards without them, and vet isn't great at doing objectives. Thankfully my favorite build (stealth laspistol) can handle bosses and objectives without relying on grenades, but even there I like taking bleed nades with regen, so I can effortlessly clear out entire rapes of ragers that would also potentially kill 2 of my retards.
>>
>>578861404
>I haven't too closely followed EU law, but there's a non-zero chance they might get forced to write a sunset patch if/when they decide to abandon it, that makes most, if not all, of this functionality usable without relying on full-on server support,
no, that would only apply to new games, old games are grandfathered
>>
>>578862804
I believe you without looking it up.
Sounds kinda gay, I bet fatshark would just drop the game lol.
>>
>>578862190
>Smokes are the best choice in havoc of course
Just bring kraks for boss rape and a shriek psyker for ranged enemies, ranged enemies are a non-issue in havoc too.
>>
>>578863335
See >>578862641
You and I agree, but most players won't, and I've had too many runs wipe because retards who can't slide got gunned down.
>inb4 another slavgroid deadweight meltie
>>
>>578862864
nah, its a good faith comprise thats part of the thing, because its unrealistic to fix every single game a dev made, so its mostly to prevent game devs from designing new games that would relay on a central server
>>
>>578863567
More like it's the only thing they could get through legislation because the people making the rules are retarded lead-brained out-of-touch boomers who get scammed twice a month by AI and Indians because they're criminally tech illiterate. One can easily include obvious exceptions for PURELY live-service games (think MMO slop) where the only patch they have to release is some low effort server selector, and instead just release the server files so anyone can host a private server. That's super lazy low effort stuff on the developer's part.
>>
>>578864001
no, it was like that from the beginning, it was never about saving old games, only to prevent new games from falling into the same fate
>>
>>578861073
There aren't that many that demand you coordinate with anyone else. Are there any you need help with? Maybe the general would be willing to assist.
>>
>>578864389
I was trying to get the class specific achievements while leveling but so far most seem to be rather difficult for me to get through normal play.
I thought I could get them out of the way while I play on lower difficulties and focus on properly learning one strong class later, but this fucking sucks.
I appreciate the thought, but I don't think I'll make any friends by wasting people's time failing at achievements most people consider irrelevant.
>>
Will Darktide show anything for gamescom?
>>
>>578862190
>A ton of noobs just tardslantern "OP HAVOC BUILD OP OP EZ CARRY H40 TRUEST GIGASOLO PINKIE PROMISE"

It's true, but some of those builds are decent to use for the most part, and it gives me a build to make that I can feel conifdent in, instead of just going on my own and risking looking like a idiot.
>>
>>578862641
>I'm not some weird cuckold that enjoys losing for some retarded reason.

I think people overuse cuckhold. Losing sucks, but why bring cucking into it?
>>
>>578865483
hahahahahahaahahahahahahahahahaha
>>
>>578865483
I doubt it. there was no lead up. The only Warhammer thing right now is a showcase of Total War 40k, and along that the End Times stuff for Total Warhammer 3
>>
>>578865483
I doubt it because they usually announce it on their twitter. However they don't have a CM currently so who knows
>>
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Went and had a LLM calculate my average score across 122 matches that lasted 21+ minutes. Skitty is pretty good, huh.
>>
>>578865483
They'll just shill skitarii there if they bother to do anything.
Don't expect any news about the next update or new class.
>>
>>578865483
Why would they? Most of their announcements have been reserved for stuff like Skulls
>>
>>578867685
Pretty low sample size. Skitty is inflated by arc rifle tards, ogryn and arbitrator suffer from having some of the dumbest niggers playing the classes.
Skitarii are decent. Definitely top 3 in auric, but they fall off slowly the higher you go in havoc.
Also obligatory scoreboard damage score doesn't mean as much as you would like for it to mean.
>>
>>578867685
>ogryn and zealot last
Grim
>>
>>578868164
Yeah I'm aware, anything with infinite cleave will always deal more damage than anything without it assuming the players are all on the same skill level. (rumbler and purgatus for example) It's just fun to see stats. Though I actually prefer the new explody plasma over the arc rifle.
>>
>>578868387
Flame staff also falls behind leftclick staff builds in auric because you get kill stolen before your burn can do anything, and are kinda bad against ranged threats. It's hugely overrated by havoc parroting/LARPing ASSlets that don't know even how to make a good auric build, and that havoc and auric might as well be completely different games because they don't play havoc.
Rumbler is an excellent example, because it should by all accounts just solo the entire level and not even let anyone get any damage in. But most ogryns run the most retarded builds imaginable and get full use out of their +1 extra wound by being dogshit.

Whatever telemetry fatshark collects (if any??) must be really interesting, given how incredibly retarded most players are.
>>
>>578868292
Zealot has always had to work harder
Ogryns are played by fucking morons
And skitty has a bunch of over damage options
>>
>>578865432
Just be more patient. There's plenty of time to do those penances in auric difficulty, which is still a point at which you're learning the game, to be frank.
If you don't want to drag people into your games for them, maybe I could still give you some tips if you namedropped any specific problem penances?
>>
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>>578868594
redid it with ALL players in my matches rather than just my own characters, across 306 games of auric+havoc.
god I hope fatshark doesn't use stats like these for balance changes when most players are just insanely stupid.
>>
>>578854285
holy melty
>>
>>578870165
I got full 'chievs too, not counting the skull ones and snoozepeditions

can you do the skull ones solo or do you have to rely on your auric teammates?
>>
>>578870259
YWNBATS tranny nigger lmao
>>
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>>578870206
>decent enough sample size to almost be statistically relevant
>arbitrator at 41% win rate
>>
>>578870362
Some can be done solo, others require at least one other person to care. The guide for them should specify which is which. The majority of times that I asked for help in auric quickplay people humoured me, but YMMV.
>>
You will never be a bat.
>>
You will never be.
>>
But i think.
>>
I am the Night.
>>
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>>578871279
>>578871325
>>578871391
>>578871487
>>
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>heavier than the MC-15 with lower capacity
>rarer to drop on maps, will sometimes never show up until the very end
>doesnt share its ammo with anything else and not as common as the .45 ACP, the other ammo with only 1 gun (with the M1911 also being easier to find than this gun)
>has a full auto function despite the scarcity
>only real difference between it and the MC-15 is that it can kill 2 zombies with 1 headshot
What a waste of a gun
>>
You.
>>
>>578870718
>41% win rate
Really makes you think about the intended demographics, huh
>>
>>578871993
Yeah idk what they're thinking with the balancing for this thing. If you need a gun that instantly drops zombies then pretty much everything that isnt .22 or 9mm does that already and are way more common to find. Guess it's accurate to the real thing. Meme gun in real life, meme gun in game.
>>
>>578871993
Maybe it one taps military zombies on a headshot? Does MC-15 also do the same? Also, double kills on headshot is not that bad especially when you line zombies.
>>
>>578872179
You got what I need.
>>
>>578871993
Yeah it's extremely hard to try and run it. Carrying 6.8 ammo around all game in mere hopes of finding the gun is brutal. I pretty much only try on my Scavenger Mohawk build
>>
Man, speaking of the 1911, I usually hate the 1911 in games. But it's fucking top tier in NMRIH2. Love running it with my 2H melee characters
>>
>>578872716
>>578873707
Yeah and also for some reason, WIN and .357 ammo drops higher too and while the .357 is inconsistent on 1taps, at least youll run into a Rochester or a Model 13 more often
>>578872783
MC-15 and by extension, the Gruber Ranch which uses the same ammo, are consistent 1taps, the only issue id say is they have higher recoil but that doesnt matter with guns that cant full auto and you wouldnt ever want to full auto in this game anyways, rendering M7A1s full auto mode even more useless
>>578874197
Its a consistent 1 tap, if im not running shotgun or NATO ammo I will always run .45 ACP ammo
>>
>>578867685
>>578870206
These are mostly for aurics, right?
>>
>>578764242
>Anyone can quickplay into an ongoing game though.
One thing to add to this, you can opt out of quickplaying into story missions woth the settings on the mission board.
>>
>>578852194
>Good part of thammer is that energized attacks do not care about weakspots (the same applies to arc maul on skit btw) so you can just hit anywhere in the back for maximum damage
There is no way you believe this, this has to be bait. The only way you could think this is if you're employed by fatshark
>>
>>578874596
True, but the option isn't saved when you quit the game (unless you use a mod to do that for you) and it's hidden in a menu that nobody ever uses, so nobody turns this option off.
>>
>>578873634
But you said he's just a friend.
>>
>>578874576
about 2/3 are havoc, recorded from july 2 to now. rest are auric
>>
Also the Tree Trimmer is overrated, I prefer the Baseball Bat in NMRIH2
>2 taps with strong attacks on the head while having higher stagger
>meanwhile Tree Trimmer doesnt stagger and can let some zombies hit you through your attacks
>>
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>>578875278
>about 2/3 are havoc
>arbitrator 41%
>>
>>578875278
I asked because these seem a tad low for high havoc. Even mediocre psykers should be hitting 1M damage easily and these stats don't seem to reflect that kind of performance.
>>
>>578874596
I've only played ducktide for under a month but from my experience that setting still puts you into missions already in progress, just not in the 2nd or 3rd stage of them.
I noticed this because it was my first time playing the missions and I thought I had to start from the beginning to understand the lore or campaign or story or whatever. I'd ticked this option to stop me quickplaying but then I kept getting put into missions already in progress.
Little did I know the beginning of the mission doesn't improve the coherency of the story. It has no coherency.
>>
>>578874963
But you said he's just a friend.
>>
>>578875606
NTA, I think it would be even more interesting if this were mostly trench levels, because I can totally see the usual bubblecuck that takes a knee twice a horde, struggling to reach 1m even in a 30 minute game.
>>
>>578875321
Charged attacks of baseball bat are ridiculous. Technically tree trimmer has a noticeably faster time to kill but 9 out of 10 baseball bat's knockback will prove more useful by stopping a horde. Baseball bat's regular and strong attacks are atrocious though, that weapon only exists to be used with charged attacks and it does that job well thankfully.
>>
>>578801803
But heavy sword is good now?
>>
>>578870165
>>578870362
I absolutely will not master all classes that have achievements tied to them. I will probably never even touch higher difficulties because I am a shitter.
>>
>>578875778
The charged attack it shares with the sledgehammer really is so useful and yeah, the sledgehammer technically has the same issues lol. I always use charged attacks no matter, its better to use a shove or kick unless its the fire axe which rapes with any attack.
>>
>>578875514
Yeah, I'm not gonna lie, I've probably lost 90% of matches that have had an arbitrator player in them. Actual assignment rank 40, true survivor, true level 200+, good builds, it didn't really matter. Somehow the people playing this class are insanely bad.
>>578875606
Keep in mind that it's the EU servers.
>>
>>578876240
There are some niche weapons with good heavy attacks, 2h large wrench comes to mind. You're right though, heavy attacks definitely need a small buff. Maybe overall higher stagger so they can be used for horde control.
>>
>>578801803
His other builds are good in aurics, but his dps falls off incredibly hard in havoc, and he is just not the melee rapist class he used to be. Zealot doesn't even do like a fifth of the damage potential melee scum does in havoc where the increased numbers matter. Nobody is saying that he is unplayable or overly weak, just that he got powercrept hard and isn't what he used to be (hilariously broken.)
Hell you used to have infinite charges on fotf which I remember fondly and miss. I distinctly remember being 5 rooms ahead of my team very often because I just kept chainkilling with fotf. I know why they removed it, but by god I want it back.
>>
>>578876383
I only ever use heavy attacks on accident, would be nice if they were buffed a bit, I never see a reason to use it, windup takes forever and ive been hit way too often during it.
>>
>>578876276
>Somehow the people playing this class are insanely bad.
Anons here wouldn't believe me when I reported that it feels like every arbitrator ever seems to skip Soulguilt + TtW, and that half of them are completely fucking useless stancetards, or all the total morons misusing LW shock mines and not being useful at all. Funny to have actual evidence of this. Same for all the fucking retards that kept waffling on about
>le arbitrator is just better ogryn
when the reality couldn't be further from the truth, especially with a bad build.
The good ones use BTL/AV or rendingmaxx with weird weapons you wouldn't expect to do well but then somehow deal close to 2 million damage.

>>578876572
The main problem with the zealot nerfs is that they completely paralyzed the class by cutting the available cooldown reduction down to like 1/3 of what used to be possible, because of chorus, without any compensatory buffs for non-chorus abilities. Halve the cooldown of FotF, buff stealth's cooldown reduction node by a lot, and zealot will feel a lot better. Maybe buff the overall damage of the class and nerf Martyrdom slightly, so these DUMB FUCKING SWEDISH NIGGERS stop balancing around the assumption that every zealot is permanently in max Martyrdom and balancing the damage around achieving parity while in this memetastic state. Martyrdom is shit, SHIT in havoc, because damage zealot is fucking worthless.
>>
>>578876116
You probably won't if you continue to tell yourself that it is so, but otherwise it's not that difficult.
>>
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>>578761564
>>578768864
>>578772203
>jeet ratfag finds the light and plays the better game
many such cases!
>>
>>578875761
OH BABY YOU.
>>
>>578876886
>arbitrator is just better ogryn
Wild that people would think this when every good player knows how good Taunt is. I don't think there's any world where I'd choose to have an Arbitrator over a taunt Ogryn. Hell, even Indomitable Ogryn is preferable.
>>
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>>578877658
Please don't poke him any further.
>>
>>578876276
>Somehow the people playing this class are insanely bad.
Or arbites is actually underpowered. Or it's both, complete tards play him AND his damage output is just plain awful.
>>
>>578877798
Arbites is a better melee ogryn than a melee ogryn is.
However rumbler ogryn blows both out of the water, but that build blows everything out of the water, so...
>>
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If you play the ratclick in the big '26 you are either brown 3rdworlder poojeet or a slav (so non-white either way)

don't @ me this is facts

get a job, buy a better hardware, play the better game.

and get some goddamn taste fantasyshit is bland as fuck.
>>
>>578877798
Havoc LARPers and trenchshitters are a fucking plague on actual darktide discussion, yet it seems they're a fucking majority. Anyone who thinks stance is even remotely decent and genuinely worth using for anything other than just silly fun, should be shamed into committing suicide.
>>578878287
No, no, arbites players really are just that unfathomably fucking retarded. If you haven't played havoc recently and are willing to see for yourself, try hosting and inspecting the arbitrators that apply. They will almost exclusively have severely retarded builds, I fucking guarantee it. Naturally they also play accordingly.
Actually strong arbitrator builds are fine. I don't think you can reasonably buff arbitrator without making the class even more retardedly overpowered in auric than it already is. Stance certainly needs further buffs because of how completely useless it is, Nuncio could use some slight buffs, the middle keystone needs a complete rework because it sucks ass, but NONE of these have anything to do with the peak performance that BTL/AV or BTL/EO(rending) offers. I also think Lone Wolf is bad but wouldn't want any buffs to it because it attracts actual real life retards.
>>
>>578875321
Tree Trimmer's heavy-light kill combo is nice, but I do prefer the stagger on bat. Much safer to use. Does Headhunter give meaningful breakpoints on either?
>>
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>>578878452
Arbites being better in melee doesn't mean the class is more useful than ogryn. No amount of BTL spam can outcope the utility of forcing aggro away from your squishies. Also ogryn uses Skullcrusher better, as you have to use arguably meme weapons on arbitrator to get access to the blessing, AND arbitrator has no good source of brittleness unlike even melee ogryn who just pulls out the GG and fires a couple shots. Arbitrator yellow nodes are also all completely worthless, compared to ogryn's fucking +20% wholesale toughness generation for everybody, that FOR SOME REASON NOBODY TAKES???? It's retards all the way down.
>>
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>>578878728
>Anyone who thinks stance is even remotely decent and genuinely worth using for anything other than just silly fun
>implying the BTL larpers are any better

I agree, my main grip with Arby's in H40 is that they feel like they don't do anything, it's like having (at best) a worse vet with no infinite ammo, no upgraded crates and no pisshout, or a worse unnecessary ogryn that can't and won't peel for his teammates

How would (You) unfuck the Castrated tranny stance, anon?
Even more damage? Lesser cooldown? Make it last longer on elite kills?
I thought about it for a long time and I've got nothin'.
Giving it a pseudo-taunt would take away from the ogryn, but the entire fucking class is already ogryn 2.0 so might as well.
>>
>>578877798
I find that the remote detonation build tends to keep up in damage with other classes when they're built to be similarly good at staggering shit and holding their ground, maybe it even outdoes those.
The only real drawback to arbitrator compared to those is that he doesn't have access to skullcrusher on any of the really good weapons the way ogryn does, but I honestly think that blessing is slightly overrated. It seems that everyone forgets that skullcrusher is only active during stagger animations.
>>
>>578879243
>>implying the BTL larpers are any better
The knockdown trannies aren't any better, no. I mean very specifically using BTL to bully mutants out of relevance, and using it as an Arbites Vigilant engine to deal 2 million damage and very little else. BTL knocking over armored hordes is nice but flashbang and putting down Nuncio actually kills them faster because you aren't making every crusher's head unreachable for your teammates.

>How would (You) unfuck the Castrated tranny stance, anon?
Ammo refunds. Not magazine refunds, I demand a free bullet.
Give it a small amount of gold toughness that you can regenerate into, and make it linger. Or rework True Grit to do that.
Give it some kind of health bar or stacking buff, that ticks up based on damage taken, and gives you a substantial damage buff for your next attack(s) so you are actually strategically incentivized to stand in gunner fire like a fucking drooling retard. If this turns out to be too much, dial back the damage resistance.
Taunt would be nice, but isn't strictly necessary. Or maybe make it the one ability that guarantees a taunt on a boss, so it fills a niche that ogryn can't, without stepping on ogryn's toes.

Also as a dog enjoyer, I'm angry that Voltaic Mandibles and Canine Morale are literally the only useful dog nodes that exist in the entire tree. Razor-Jaw is also alright but usually not worth the opportunity cost. Execution Order is obviously good, but that has nothing to do with the dog damage buffs. Where the fuck is my +100% dog strength keystone? Where is my +1 extra dog keystone? Why do we have fucking Tard Warrant that exists only for pissing away your ammo? New Terminal Decree is actually surprisingly strong btw, but playing it is pure cancer with how much you have to weapon swap to spam its activation condition.
>>
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>>578879327
Wow anon, no offense but everything in your post is just plain wrong. Remote Detonation isn't bad but it doesn't do much for damage itself and is more used for stunning stuff. Skullcrusher is available on the Crusher and the Shock Maul, both of which are great on Arbitrator.
>It seems that everyone forgets that skullcrusher is only active during stagger animations.
See pic. Skullcrusher is one of the strongest blessings in the game and you'd be crazy not to take it on any weapon that can use it.
>>
>>578879243
>implying the BTL larpers are any better
You mean constant CC that gives the Arby both flat damage and potentially strength isn't good? Tough sell on that one, chief. The only issue with BTL is that it comparatively falls off in high Havoc compared to Nuncio, but the ability in and of itself is still quite good.
>>
>>578876116
There's no need to sweat about the achievements, all they unlock are cosmetics and most of them aren't all that interesting. Plus there's a shop where you can buy recolors of many of the achievement cosmetics without premium currency, just the dockets you get from finishing missions. Like, for instance, you can have your operatives look like this without spending any money or unlocking any achievements.
>>
I still need Sturdy Body on this, but other that that, how's my shooty build looking? I'll probably reroll Eagle Eye and/or the reload perk for stuff like revive speed/medic/carry weight/athlete.
>>
>>578880386
>you can have your operatives look like shit without spending any money or unlocking any achievements
what if you wanted to have them look nice?
>>
>>578880001
>Remote Detonation isn't bad but it doesn't do much for damage itself and is more used for stunning stuff.
NTA but this isn't entirely true. Remote det's damage is underappreciated, it really does soften up a horde, and blows up trash quite well. The main problem is that it's so incredibly clunky to use, since you can't accurately control where your dog is going to be, and it always has HUGE lag between when you want it to go off, and when it actually can go off, because the dog needs to physically be there.
>Crusher and the Shock Maul, both of which are great on Arbitrator.
They are mediocre on arbitrator. They are severely outclassed in the damage department when it comes to actual practical gameplay scenarios where you can't perfectly psykhaniumsissy singular enemies in the head with every strike. Yes, I know about the crusher, I use it on zealot, it is very good for spreading Skullcrusher and brittleness, but that has exactly nothing to do with arbitrator's skill tree, and in fact wastes arbitrator's huge damage potential on a really terrible weapon. If all you do is play stagger stick, why not just play zealot instead and do the literal same, but with incredible team auras and fucking chorus? It's just not worth bothering with it in havoc.

>>578880241
NTA but see >>578879864
BTL is the best ability the class has access to, but it's simultaneously massively overrated. The things that it does (controlling enemies + damage increase), ogryn is indeed better at, which was the original point we were talking about.
>>
>>578837638
>wake up
>check da cheets
>there's a table, but it's actually a fake table with a script to send you to a trainer website
>it's malware
>there's a trainer, but it doesn't actually do anything other than prompt you to register
>accounts are paid only
>there's another table
>it's ESP, aimbots, and godmode
>no XP cheats of any kind
holy FUCK has anyone figured out how to cheat xp in this game yet
>>
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>>578880495
And I forgot my image like a fucking idiot
>>
>>578879864
>spoiler
Nigga I tried to make it work so many times, it's gigacancer and I hate the weapon swap talents already, the game dictates what you should be doing at any given moment, trying to weave Weapon spec (and firing plasma into crowds like a nigger because there's no spec/elite atm around) or just letting it drop makes my penis the small penis.

>>578880241
Yes, I mean the tranny
>I am a woman and I'm hecking useful and valid with my le CC
ability.
>both flat damage and potentially strength
nigger I do not care about your 5% more of dogshit damage, you're not fucking doing anything
>inb4 sissy psyker whining about not having a taunt diaper
I play everything but the cop, for a good reason
and that reason is the cop feels good for the player that's operating it and brings next to nothing to the team

you knocking a pack of crushers on their ass for like 3 seconds is worthless when a hive scum can rocket them or just fucking blend them where they stand with Rampage + stimm
>>
>>578880510
Well in that case you probably have to buy premium currency, since just about all the really good cosmetics are in the cash shop. I'm just saying you don't need to look like a complete hobo even if you're just playing casually.
>>
>>578880001
>Remote Detonation isn't bad but it doesn't do much for damage itself and is more used for stunning stuff.
It does both. It's a big infinite cleave aoe that can kill h40 poxwalkers by itself, but even when you don't deliberately waste it into trash mobs to farm damage you'll just incidentally farm hundreds of thousands of damage from using the stagger when it's most applicable.
>Skullcrusher is available on the Crusher and the Shock Maul, both of which are great on Arbitrator.
You either speedread my post or are blissfully unaware of how much worse those weapons are than arbi maul and maul plus shield.
>See pic.
Yes, I've looked at the arbitrator talent tree as well anon. You'd unironically be better off putting arbi and ogryn into the same comp and having them synergise for skullcrusher triggers than making the arbi cuck himself with a substantially worse weapon pick.
>>
>>578880529
>The things that it does (controlling enemies + damage increase), ogryn is indeed better at, which was the original point we were talking about.
Oh, missed that. My bad

>>578880801
While the other anon has a good point, you just sound like assmad retard.
>when a Hive Scum can rocket them
Indeed a retard. Imagine comparing a low cooldown, infinite resource to a limited, high-value resource.
>>
>>578880801
>Nigga I tried to make it work so many times, it's gigacancer
Oh yeah absolutely, but I would argue that it's one of those things where the value isn't immediately obvious. I say this because I had some matches with an arbitrator that very much indeed intentionally did the autistic weapon swap gameplay, and I really, really felt like I had an infinite influx of toughness. The required gameplay obviously makes it borderline unusable and probably completely non-viable in havoc, BUT I really felt the toughness gains in that auric I played with the dude.
Alas, it's just a shitty skitty toughness aura on an otherwise selfish class.

>taunt diaper
kekked
>>
>>578877658
>>578878496
Truth nuke…
>>
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>>578880923
I am assmad (for reasons unrelated), but I disagree on the retard part lol

Dogman, the dogger of dogs really is fucking useless you nigger, and nades are not really that limited if half of the fucking team regens them passively/doesn't need them in the first place.

My point is not that BLT is worse than the rocket, my point is that the entire fucking class is worse than the rocket and nigga I'd rather, what, feed a grenade pick up to a HS and get an entire fucking (useful) player in my team on top of that?

cmon
>>
>>578881385
*BTL not BLT lmao I'm hongry
>>
>>578881164
>I really felt the toughness gains in that auric I played with the dude.
maybe that's the answer?

havoc TN regen/regain is really not that noticeable because either your class can regain out the ass and doesn't need it, or gets bursted in a second and wouldn't need it anyway (and should not be taking that much damage in the first place).

maybe here's where they put the golden toughness? or some fucky equivalent of it, like idk TDR, DR or some shit

make it more situational to proc, give it a cooldown, but make it useful - and less cancer by letting you bank the ranged/melee hits in a smarter way
>>
>>578881385
I wasn't trying to argue that there weren't better Havoc picks. I just thought it was silly to act like BTL wasn't a good ability. And bringing up nades is a stretch. You are still dependent on getting nade boxes, which can be pretty hit or miss. Though a Vet who isn't running a megaretard build will help smooth that out a bit.
>useless
Overshadowed, yes. Useless, I disagree. The real issue is that most Arby players are abject morons who can't play the game and end up on Arby in order to not die.

>>578881531
A club sandwich sounds fucking awesome now, and I slightly resent you for putting the thought in my head.
>>
>>578881385
>the entire fucking class is worse than the rocket
I wouldn't go that far. Or, well.
It's a matter of theory vs practice, or average vs peak performance.
Arbitrators are collectively probably the dumbest motherfuckers that play this game. I like to think I'm well informed because it's my most played class by overall playtime even if I've stopped playing it very much recently. The accurate exaction shotgun can snipe with the best of them thanks to its truly retarded ammo efficiency if you spam away your special shells and take only small ammo pickups. The dog is a surprisingly good disabler for locking down colored kek pun intended enemies as well as a free sniper killer for annoying modifiers like vent purge. The best weapons on the class also completely delete void shields, and the shotgun likewise does really frightening amounts of damage to monsters, even without either of the two monster damage nodes. It's just that boltertrannies start dilating when shooting at a monster takes longer than 5 seconds, so everybody immediately discards it.

When I play arbitrator in h40, the class feels fine. I win with it. Flashbang feels great, the shotguns both feel great, it fits into most lineups without feeling like a detriment.
However, when it comes to the frontliner/generalist role with high boss damage, skitarii are kind of just better in every conceivable way, and provide more for the team.
>>
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>>578881909
>most Arby players are abject morons who can't play the game and end up on Arby in order to not die.
idk how much of a percentage of that causes what I'm talking about (arby feeling like a jackass jerking off to 3 ragers somewhere in the frontline), I bet it's like a solid 90% lol
class is mid AND it's piloted by retards

>>578881995
I have a tendency of dramatizing stuff and also being correct, nigga
I genuinely do mean that, in havocs arbys are easily the stupidest, carried by their class motherfuckers, right above (and only slightly so) the zealots.
Which I despise, cause I love the preacherman but it is what it is.

>However, when it comes to the frontliner/generalist role with high boss damage, skitarii are kind of just better in every conceivable way

there's the crux of my autistic meltdown.
Did an arbiter/arby player break into my house, killed my wife and fucked my dog? No.
Is it unplayable nigger dogshit? Also no.
But seeing what a capable scum/greatsword zealot/boomstaff psyker/tauntgryn/plasma (or hellbore) vet can do, yeah.
Arby is useless. Opportunity cost, nigga

also dissapointment MAN the class looks so cool why does it fucking suck to have in a team
>>
>>578881909
go to a nearest gas station and have a treat, nigga
its the XXI century fuck being hungry
>>
>>578882640
>class is mid AND it's piloted by retards
Yeah that's probably the most accurate description, if you wanted to sum up h40 arbitrator in one sentence.
>in havocs arbys are easily the stupidest, carried by their class motherfuckers, right above (and only slightly so) the zealots.
I wonder about that. Zealot is a lot harder to brick your skill tree on, and when you see a support zealot build, they usually do well enough. I'm obviously a big proponent of auto declining anyone who doesn't use chorus and doesn't take purity + crit aura.
I think the overall lowest average performance, even on good builds, probably goes to bubble psykers. They're consistently just really mediocre players that are mostly there as the token psyker, but just about never stand out and actually do anything. At least ever since bubble has become generally accepted as "le meta" regardless of whether it is actually good.
I would give the second dumbest spot to scum, actually. Now, the good scum players are among the best players in the game, but those are also unicorns. Most scum I see in havoc just run a completely useless crate build that doesn't provide anything. They literally exist exclusively to provide corruption immunity, and then do nothing else. Barely 1 million damage, no boss killing, no objectives, most run the wrong aura, none ever run high viscosity stimms. Actually just a complete waste of a slot when you could bring a zealot instead.
>>
>>578882780
>gas station
Depending on where he lives (lots of variance here) that might not be the best suggestion
>>
good to see this is still basically /darktidegeneral/ except it still has to tolerate other games to keep itself alive
>>
>>578883403
Kill yourself splitfag
>>
>>578882640
>class is mid AND it's piloted by retards
I can certainly agree with that. The latter has become even more true over time with the two new DLC classes having pulled away a lot of the better players who don't need their hands held by Arby's safety.
>>
>>578883432
struck a nerve?
>>
>>578883206
>I'm obviously a big proponent of auto declining anyone who doesn't use chorus and doesn't take purity + crit aura.
Really bums me out that Zealot has been like that since Havoc launched. I wanted so badly to be able to melee build Zealot in Havoc back when it came out, but it's just too lackluster at it, and the opportunity cost is too great, even after the tree rework.
>>
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>>578883206
agreed on the scum, but I rarely see the cratetards nowadays
they fill a niche that is not needed - zealot is there to cleanse the occasional corruption you get from the accidental dip in the blight, you're not meant to stand in them in the first place
and bringing HS just so you can rush through the shrek cum pools sounds less useful than a team of 5 arbiters

as per psykers - there's a reason we laugh at the resident bubble poster lol

>>578883385
I'd argue that most of the EU lives within 10 minutes of a gas station, just take a walk
and if not (or if you're from NA) you got a car for that exact reason
what, the gas is too expensive?
yeah it fucking is kill me fuck my nigger life
>>
Why is Broadway such an easy fucking map? Where are all the zambambies?
>>
>>578884025
>even after the tree rework.
I think the tree rework made the opportunity cost even greater. It used to be that stealth zealot could chain stealth with such reliability that a good zealot really was just fucking invulnerable and could kind of solo most havoc missions with a lot of patience. It was the perfect ego trip solo carry class. I've played with a handful of those players (EU had like... 3 good ones iirc), and it definitely led to some frustrating games when the other 2 retards didn't adjust their play to keep up and then kept dying, but it was undeniably effective nevertheless.
You can't do that anymore. Those players now play scum.
>>
>>578883403
>good to see that the /darktidegeneral/ is alive and doing well AND it still tolerates other games even though they are fucking irrelevant
FTFY
>>
>>578871993
They needed an 8th ammo type so there would be less people using the same caliber in a match, mmmkay? I wish it had been hunting arrows instead...
>>578872783
It can one-shot headshot PRIME national guard without any perks.
>>578873707
Wouldn't recommend doing it outside of Raven Rock honestly, it feels like that map's the most likely to spawn this thing.
>>
>>578884459
>>578883432
murdered that lowlife
>>
>>578883403
If you want, I can talk with you about far far west :) How bout them there ice spells and melee weapons?
>>
anyone wants to do a few VT2 runs with me? I'm currently doing champion and dipping my toes into legendary
>>
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>>578884025
I've seen some decent FotF/Martyrdom zealots on EU, played with some
They ended up dealing like 1.6 mil damage on average, not too far behind a scoom

Zealot really would need like a dedicated
>I am a 100% DPS now
aura, Zealous is fucking useless and never picked.
I understand the idea behind balancing the damage output with damage resistance - if you're tankier, you deal less etc.
I do not understand the actual in-game balancing - Hive Scum does not take damage in the first place and still deals orders of magnitude more, why? Where's the logic?
>>
Bros, was the stimm lab just fatshark practicing a different skill tree so skits could be what they are now?
>>
>>578886537
>I do not understand the actual in-game balancing - Hive Scum does not take damage in the first place and still deals orders of magnitude more, why? Where's the logic?
Scum dies when you mash left mouse button in malice without dodging a single time.
See vidrel in >>578772693 for a demonstration of how the devs think you should play the game.
>>
>>578886537
>Where's the logic?
in heresy
>>
>>578886773
yeah? they pretty much said so outright lol
>>
>>578886783
god that fucking hurt to look at
>>
>>578878496
heres my (You), it looked like you needed it you poor soul
>>
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test
>>
>>578887342
>(You)
>ungulent
brown
>>
>>578885275
>Wouldn't recommend doing it outside of Raven Rock honestly, it feels like that map's the most likely to spawn this thing.
Yeah, I usually end up grabbing the ammo and running another gun, at which point I drop whatever 6.8 I picked up. I'm not gonna try to force it and shoot myself in the foot in my attempt
>>
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https://files.catbox.moe/yd3nmh.mp4
>>
>>578886537
>Zealot really would need like a dedicated
>>I am a 100% DPS now
>aura

hmm
>Convert all % Toughness damage reduction into half of that % Melee damage increase
>due to the way the damage increase works in this game it wouldn't be actually that much, and you would be glasscanon paper-thin
yay/nay?
>>
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>>578888023
KEK
>>
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>>578888023
The omnissiah said FUCK YOU specifically to that one skitarii
>>
>>578888023
kek I had that happen to me once. I wonder how the fuck that's even possible.
I'll forgive you for using that build because you're low level and probably penance farming, but what the fuck is that UI?
>>
>>578888023
The fuck kind of melta bombs was that burster packing?
>>
>>578888367
i assume it happens when getting hit by 2 bursters at the right time and distance with enough life to survive it
>>
These are tempting me quite a bit, which one is the most worthwhile? Are the cosmetics cool?
>>
>>578888023
Lmao
>>
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>>578888367
>but what the fuck is that UI?
i like it nice and centered...
>>
>>578886537
>I understand the idea behind balancing the damage output with damage resistance - if you're tankier, you deal less etc.
Worse part is that they aren't even consistent on this though?
Psyker is meant to be a "glass cannon" and it's one of the more tanky classes now.
Arbites is also a tanky class and its shits out damage like no tomorrow.
Zealot has the best tanking skill, Until Death, and can do retard amounts of damage too on top.
Only class where this more tanky class = they do less damage is ogryn. But that is mainly due to the devs neglecting the fucking class and the playtesters are all spastic trannies who hate ogryn and don't want him to be good.
It even extends to the rest of the playerbase, PBB ogryn with rumbler is the best damage dealer currently, but you'll be basically auto-declined if you try to apply with it.
I've unironically had people leave havocs mid mission because they were pissed I was out-damaging them on ogryn.
>>
>>578748448
Had to refund fire team elite 2 I can't get into a coop game without disconnecting and it keeps crashing on the first level when I hit the cutscene
>>
>>578888505
whats even the difference between legacy and legacy+. Just some shitty skins?
>>
>>578888367
Burster knockback power stacks.
>>
>>578889080
Make sure to leave a negative review!
>>
>>578889752
I've been tossed around like a $2 whore in Tijuana by three bursters before and I've never noticed them stack to that degree
>>
>>578884138
I meant that the food might suck and probably kill him lol
>>
>>578890413
oh right, you guys have that going for you right now, I forgot about it lol
>>
>>578888505
The cosmetics are mostly recolours with just different headgears, not worth the price at all
I would get the legacy edition if you are thinking of spending 100+ hours because the DLC maps are cool (although you can play these if you stay grouped with a host who owns the DLC) and the new weapons are also cool
>>
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>>578888023
...people actually play with custom ui mods?
>>
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>>578888505
Buy the Legacy+ edition.
>are the cosmetics cool
No but they will make you look like less of a shitter.
Unless you play cata, where running default skins and no frame is actually meta.
>>
>>578891675
NTA, but I move my shit around with Custom Hud, hide a lot of buffs entirely, and put only a couple, key buffs near the middle of my screen, yeah. The default UI is pretty bad
>>
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Wowowowow, what the fuck happened?
Did they lower the prices or were they always this low?
I'm the cunt from yesterday.
>>
>>578885275
>They needed an 8th ammo type so there would be less people using the same caliber in a match
>everyone in my lobbies tries to trade up to the MC-15 even when theres already 2 people using it then get mad "theyre stealing all the ammo"
Great solution
>>578878791
Im not sure, I think it takes 4 to kill still with light attacks and 2 heavies for a kill
>>
>>578892329
they were always this low
tho the 4k offer is a new thing for returning players iirc
>>
>>578888023
>https://files.catbox.moe/yd3nmh.mp4

>someone goes through this much effort to autistically customize their HUD
>but doesn't get rid of the retarded giant objective pop-up that sits in the middle of your screen blocking your view for 5 seconds

That was one of the first things I did when I started playing this game
>>
>>578880681
If you plan on using the Cleaver the entire game and need more skill slots you can either:
>Drop Headhunter and use a charged headshot+strong headshot combo to kill regular zombies.
>Drop both melee perks and use two charged headshots to kill regular zombies.
I'd also argue that +reload speed is unnecessary unless you're playing Survival, and even then the 10 shots minimum every rifle (except the .22) has is enough to clear the way and buy you time to reload.
>>578884196
They're asleep until you get the helicopter extract, at which point you get a pack of 7 runners on YOUR ass specifically along with 3 shamblers about to call reinforcements.
>>
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>>578892329
>ratjeet is a thirdie
>>
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>I'm gonna getcha~
>>
>>578892710
europe is not third world
retarded faggot kys
>>
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>>578893121
>>
uh oh ratjeet melty!
>>
>>578892710
>>578893247
>Countries that use EUR include Croatia, Estonia, Latvia, Lithuania, Portugal, Slovakia, Slovenia, France...
As a yuropoor myself I wanted to argue "no not really", but the list is looking pretty dire actually.
>>
uh oh amerimutt melty!
>>
>>578893473
Most of those countries have higher GDP per capita than 90% of all USA states.
>>
>>578880626
>>578837638
came here just to find this, at least i can buy out all the attachments in the shop for now
>>
>>578893646
I would argue that "third world" as a term has shifted its meaning to describe a certain mentality, and no longer a measure of GDP. Hell it had some heavy political implications very early on anyhow. I know we're just arguing semantics, but I wanted to make clear what I mean.
Anyway this is very offtopic.
>>
Are barrels actually beneficial in dealing with enemies? They honestly seem more like a stage hazard that shuts off areas with fire and launch teammates off of ledges.
>>
>>578892704
>Drop Headhunter and use a charged headshot+strong headshot combo to kill regular zombies.
Good point
>I'd also argue that +reload speed is unnecessary unless you're playing Survival
Yeah, I was planning on dropping it. Just hadn't gotten to rerolling it when I posted. Finally picked up Sturdy Body after several attempts.
>>
>>578893987
Fire barrels can quite effectively help you thin out a horde. Explosive barrels have a miserable small aoe but can clear a few enemies.
>>
>>578893987
I mean sometimes, it's nice to shoot the fire ones and watch the horde run through them/elite stand on the fire as you wail on them, or dash back and shoot the explodey ones to knock elites on the ground
I routinely use them as a psyker in h40, mainly just so my team doesn't accidentally proc them (ogryns, mostly, with their wide as fuck swings)
>>
>>578893987
They are, but not in the way they are intended to be.
The intended use is to shoot a barrel to kill enemies near it. The existence of a penance for this, proves the intent. That penance has been around for ages, and has been complete asscancer for ages, because the low difficulties don't spawn enough enemies for barrels to be useful, and higher difficulties don't scale barrel damage so you can frequently blow up a barrel and have poxwalkers shrug it with like 15% health remaining.

The ACTUAL use for barrels, is a quick stagger, and using the knockback to rocket jump with. Red barrels are your friend here, because they deal no damage and give you a lot of distance while kiting/clutching. That is all they're good for. Most of the time they are more hazardous to you than to the enemies, ESPECIALLY when playing with retarded pubniggers that just randomly blow up every barrel and somehow have a talent for hitting every barrel you're standing next to, while playing a low health class that actually takes some 25% health damage from it.
>>
>>578893987
Some clutches only become possible because there are barrels for you to blow up while kiting.
>>
>>578893085
Why pink? Slaanesh influence? She’s horny?
>>
Any mods to replace the awful radio music from NMRIH2 that sounds like its AI generated?
>>
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can i have a qrd on the new classes?
what are good for, how do they play, what are their strengths and weaknesses, how p2w are they
>>
>>578894665
See >>578761141
>spoiler
Arbitrator is so retarded overpowered in lower difficulties that it will teach you all of the wrong habits.
>>
>>578894665
missing a "they" in there
>inb4 WE DONT HELP JEETS FUCK OFF
>>
>>578894761
>>578761141
okay how is arby overpowered?
elaborate on that
>>
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>>578761141
>>578894761
NTA, so you're saying as a slayer main in ratclick, I can play hive scum and basically be an unkillable god?
>>
>>578894929
The dog is a specialist/elite seeking missile, low difficulties don't spawn enough of them, so having a dog literally eliminates them from even being a factor. This was extremely apparent during arbitrator release where many teams were 3-4 arbitrators, and you could level a new character without even once having to fight a specialist or elite because a dog would immediately just maul them.
As difficulties progress, defensive stats become more relevant. Arbitrator has infinite toughness. Like, actually so much toughness generation that you can easily go overboard and start neglecting toughness curios because you just have too fucking much of it. That is, on top of having melee weapons and a skill tree geared toward staggering everything around you, so you're also immune to melee.
It makes the game play itself, basically.
>>578895119
I don't play ratgame.
>>
>>578894660
But anon, that might be so illegal
>>
>>578895164
>I don't play ratgame.
https://www.youtube.com/watch?v=GSF3jgq1t3Q
>>
>>578895381
Oh that class. Yeah I've seen some videos and scrubbed through the one you just linked.
It's similar, although I've seen people compare it more to elf. Again, I don't play ratgame so I can't confirm or deny.
What I can say though, is that the enemy density in vidrel is much less than in Darktide, to the point where positioning and kiting looks downright trivial. You WILL get choked in enemies on all sides in Darktide if you don't constantly move in circles or J-shapes. It's similar, but requires slightly different movement patterns.
Also you will be under gunfire 24/7.
>>
>>578895164
thanks anon
that sounds fun
what happened to zealot?
>>
>>578895119
No. Slayer has wayy less mobility and dodges, relies on pushing often, and generates a lot of THP.
Scum is dodging basically constantly, pushes sometimes, and also generates a lot of toughness on-hit but rarely loses toughness in the first place.

if you got VERY, and I mean VERY good at slayer you can become good on the scum, but you won't start with l33t skillz instantly

I'd say go for it, have fun
>>
>>578895616
The spawns in Vermintide are different from Darktide, you don't get immediately swarmed by hordes and ambients as soon as you enter a map.
Some do, actually. Like:
https://www.youtube.com/watch?v=TcEop2HRL-g
But overall unless you're running a deed, Vermintide has more enemies with overall more effective hp than Darktide.
>>
>>578895668
>what happened to zealot?
Havoc happened to zealot.
Chorus is a truly stupidly strong ability, and zealot had several ways of stacking cooldown reduction, including a niche health build that could throw 2-3 chorus back to back with barely any downtime in-between. This needed nerfing, so they did, and the overall cooldown nerfs (I think) have been very healthy for chorus. The ability feels mostly fair now, since you can no longer just stack CDR. You actually need a yellow stimm to do that now, and that is fine.
However, the other two abilities also relied on that CDR to be competitive. While I do think some of the nerfs to stealth were warranted, because a good zealot could be perma invis to the point of soloing h40 with some effort, FotF is just utter dogshit now compared to what it once was.

On the other side of things, there was a lot of power creep (more enemy spawns, more elite spawns, eventual toning down of crusher spam translating to the director having more budget to spawn EVEN MORE SHIT, enemy HP buffs) which every other class mostly kept up with, but zealot only received relatively minor buffs. The common conjecture is that fatshark assumes zealot is 24/7 in max Martyrdom stacks, but being there only puts you at roughly equal damage output with another generic build, in auric. I probably don't need to explain why being at "a poxburster one-shots me" levels of health is a bad idea when playing in the difficulty overpopulated with drooling retards.
In havoc, zealot has been completely obsoleted in the damage role. Stealth boss one-shots are a gimmick because they have too much downtime when the director decides to throw five bosses at you. A scum just turns on rampage and blends them.

>TL;DR
Kneejerk nerfs in reaction to havoc performance, only adequately nerfing one build while the other two got crippled into irrelevance, power creep, and a lack of compensatory buffs.
>>
>>578894660
Sorry, no mod support yet and the chinaman that made a HUNK model swap is keeping the know-how to himself.
Besides, why wouldn't you wanna listen to jams such as...
https://www.youtube.com/watch?v=mNklpt1Ea-A
>>
>>578895940
>Slayer has wayy less mobility and dodges
https://files.catbox.moe/6h8cgl.mp4
>>
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>>578896101
>The common conjecture is that fatshark assumes zealot is 24/7 in max Martyrdom stacks
>I probably don't need to explain why being at "a poxburster one-shots me" levels of health is a bad idea
Baffling that they managed to fix this issue with Zealot in ratclick, but once again they learned nothing from the previous game and are still doing stupid shit like this.
I think I understand why so many ratclickers hate poxclick.
>>
>>578896167
>https://files.catbox.moe/6h8cgl.mp4
yeah, now go watch a h40 scum, nigga
I've played VT2 for like 1500 hours I know what I'm talking about lol

this is standing in place compared to scum

like I said, go try it out but don't expect to be instagood. If you are - great, have a blast I think you will like it if you like slayer but scum is wet toilet tissue compared to GRIMNIRRRRRRRRRRRRman
>>
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>there's a cheating jap in my alienclick 2 lobby
>all he's doing is spamming marauder's 2 abilities over and over
>get to end mission screen
>he did 61k damage
>I did 60k
>>
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>>578896512
>harmless meme webm
>YEAH NIGGA GO PLAY HAVOC NIGGA SHITTER NIGGA I HAVE FIFTEEN TRILLION HOURS IN RATCLICK NIGGA FUCK OFF NIGGA YEAH NIGGA BITCH RATJEET NIGGA
>>
>>578896664
>ask a question
>receive an answer
>meltdown because someone doesn't suck your cock
??
kys
>>
>>578896469
How did they fix it in ratclick? Not having poxbursters? Not having barrels every couple meters?
Because in Darktide, for every retard that wants to screech
>le skill issue
there's like twenty level 50 teammates fresh out of damnation that have this unique propensity to shoot every barrel whenever the 20 health zealot is near, and fuck up every single poxburster encounter.
>>
>>578896815
by having a layer of THP on top of your 1 actual hit point
you lose it if you stop killing, and you can still fuck up in melee and die, but you don't get randomly poked from behind and die
who am I kidding, it's ratclick, you always get stabbed in the back by a pink rat 24/7
>>
>>578896664
you sound insecure. daddy issues?
>>
bodied that freak
>>
>>578897286
>>578896790
bodied that freak
>>
>>578897120
Right, yeah. Darktide has that in the form of toughness, except these dumb Sw*ggers made poxbursters and barrels completely ignore those, so optimal zealot play in auric with 3 griefing, out-of-place maliceniggers actually involves fucking running away when you hear a poxburster, and giving barrels a wide, wide berth (and/or shooting them), if you want to use Martyrdom. Which in turn just wastes your time and worsens your positioning, and God forbid you actually do go down, because that means -1 competent player dealing damage, which translates into a wipe within 30 or so seconds since your publets belong at least 2 difficulties lower.
>>
>>578897505
>giving barrels a wide, wide berth (and/or shooting them)
yep
seeing a barrel is a -2 knifes tax
and god forbid it's the fire one, because now you have to sit on your ass like a cuck and wait for it to burn out AND you have one direction less to run away if you hear a poxburster
shit's fucked
>>
>>578897763
>and god forbid it's the fire one,
You can bunny hop fire barrels.
Yes, they explicitly patched out bhopping bomber and flamer fire, but barrels are exempt. Every class can just bounce over it.
>>
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>>578896815
>>578897505
Vermintide 2 has a different hp system, an attempt by Fatshark to fix another very old issue with Vermintide 1 and the good old days of the bloodlust/regrowth meta traits.
Killing, damaging, slapping, or stunning enemies will give you "temp hp", which is essentially a temporary heal that builds an white buffer on your healthbar.
Any attack from any source will deplete THP first, before your actual green hp.

Darktide has a similar system but heavily reworked, as you may know very well already: Toughness replaced THP and is essentially a "shield" that will always take damage first in any situation, unless the first iteration of damage you take is from a melee attack.
Then subsequent melee attacks will also harm your hp.
You regenerate toughness by being in "coherency" with your teammates, or the usual regen perks\traits\abilities from your class.

Now heres the thing: Zealot in Vermintide 2 works exactly like the zealot in Darktide (the Darktide one is a literal carbon copy of VT2's), and when VT2 first came out, Zealot was actually completely unaplayable because when you tried to get on low health on purpose (to gain buffs from the ratclick equivalent of martyrdom stacks), you would easily lose everything the moment you started hitting rats, because the TPH health destroyed the stacks completely.
They changed this by making THP not affect the stacks at all, so thats why in ratclick the first thing every Zealot does is eating an overhead from an elite to lose all of their hp, then never heal for the rest of the match because their hp bar is fully white/THP.
As I said before, the fact that they didn't fix this in Darktide is yet another eternal reminider of how fucking incompetent they all are.
It has nothing to do with barrels or explosive specials.
>>
>>578897763
knives*
I'm tired

>>578897848
>barrels are exempt
I did not know that
I know that you can bhop the green goop
>>
>>578897871
Thanks for the detailed explanation, I already figured something similar but it's nice to have confirmation.
>>
>>578896815
>unique propensity to shoot every barrel whenever the 20 health zealot is near
I refuse to believe they're not doing it on purpose, no one is that retarded. It's just griefing with plausible deniability.
>>
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>>578898019
The way they could fix this in Darktide is by increasing the toughness of zealots by 300%, and by removing from any damage source the ability to bypass it, so melee attacks, poxbursters, barrels, DHs, and whatever else they've added since then.
Why won't they do it, thoughbeit?
Pic related, straight outta 2016.
>>
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ratniggers are a cancer upon this general
>>
>>578898075
Could be a slavgroid with scoreboard mod trying to crab bucket the guy dealing 5x as much damage as him.
Could be a retard spamming his fully automatic weapon into every poxwalker he sees (strategically ignoring every elite/specialist of course) which includes the zealot, and the barrel on the other side of the zealot.
Could be the average GG ogryn spamming it at literally everything and blowing up every barrel ever.
Could be a well-meaning noob that shoots barrels because he's seen people get blown off cliffs by them, or has had that happen to himself often, so he does the thing without investing a singular critical thought and checking whether anyone is nearby.

Hanlon's razor is applicable here.
>don't attribute to malice what can be explained by incompetence

>>578898356
It's piss easy to fix. Give Martyrdom a special clause where being below a certain health threshold gives you 1 (ONE) gold toughness you can regenerate into. This gates barrels and bursters.
>>
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ratfriends are a blessing upon this general
>>
>>578891675
Almost like the default ui layout sucks ass? Its hard to do worse
>>
>>578898556
This being on the internet makes for an extremely high possibility that the video is older than one year. THAT RAT IS DEAD.
>>
>>578898556
cute!
>>
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>>578898634
>>578898556

>THAT RAT IS DEAD
good.
a good rat is a dead rat
>>
>>578892329
Retard
>>
nigger
>>
>>578892329
based handsome genius
>>
>>578893987
They can work sometimes.
For example you can use the explosive barrels to stun monstrosities. And fire barrels help with some extra damage even if it isn't much.
Explosive barrels are yellow and fire ones red.
There's also a 3rd barrel variant that is BOTH explosive and fire, and they are orange.
>>
>>578899514
the hanging ones, worth adding
so he doesn't feel like a schizo looking at 10000 standing barrels and finding none of them to be this rare mystical orange type
>>
>>578899514
>There's also a 3rd barrel variant that is BOTH explosive and fire, and they are orange.
I'm gonna need picture proof because I only recall red and yellow barrels clipping into each other, because of course that's a thing with a Sw*doid game.
>>
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>>578899801
this thing
>>
>>578900096
Huh. I guess I never acknowledged their existence, because I always shoot every hanging barrel when nobody is close since they're almost impossible to keep track of when a retard triggers one.
>>
>>578900096
There's also regular non-hanging barrel versions too, they are kinda rare though
>>
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>>578900832
>>
>>578898556
>>578898634
If they lived any longer than a year and didn’t have the other issues I would probably consider keeping one
>>578896634
Cute
>>
Anyone plaing Mycopunk? Or does it belong in another general?
>>
>>578903267
I tried it on release. Got old quickly, and I hated how bullet spongey enemies were. No idea what it's like these days
>>
>>578893646
None of those countries have a higher GDP per capita than a single state in the US
>>
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>>578905459
Germany alone is higher than California, the state with the highest GDP in all of USA.
Croatia has higher GDP than Vermont, Wyoming, Alaska, both Dakotas, Rhode Island, Maine, Delaware, West Viirginia, Hawaii, and New Hampshire.
Lithuania and Slovenia have higher GDP than Wyoming, Alaska, both Dakotas, Rhode Island, and Maine.
Slovakia's higher than Vermont, Wyoming, Alaska, both Dakotas, Rhode Island, Maine, Delaware, West Virginia, Hawaii, New Hampshire, I daho, New Mexico, and Mississipi.
Portugal is one of the richest countries in Europe thanks to centuries of exploration and gold-digging in the new world.
Its GDP is higher than more than half the states in the Union, specifically Vermont, Wyoming, Alaska, both Dakotas, Rhode Island, Maine, Delaware, West Viiginia, Hawaii, New Hampshire, Idaho, New Mexico, Mississippi, Arkansas, Kansas, Nevada, Oklahoma, Iowa, Kentucky, Louisiana, Alabama, Oregon, South Carolina, Connecticut, and Utah.

Do you want a diaper to cover the absolute gaping asshole I have just left you with, anon?
>>
SLAMMED that freak
>>
>>578906708
>Portugal is one of the richest countries in Europe
PppfpfpfffffffffffHAHAHAHAHAHAHAA
>>
Lectured that freak.
>>
>>578906967
>conquered almost all of south america before spain kicked their teeth in
>HHAHAHA THEY ARE POOR AND THIRDIES!
>>
>>578906708
None of the countries listed in the earlier post has a higher GDP per capita than mississippi, retard
>>
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>vermintide event reward is just shillings
>>
>>578906708
Ah yes, looking at raw GDP numbers without taking into account the population numbers, the way you do when you are trying to measure wealth in good faith.
>>
>>578907086
That's cool, nigger, how about the present days? fucking kek
>>
DISPUTED that freak.
>>
>>578907086
>when you climb out of your casket for the first time in several centuries and immediately start trolling the humans again
Go back to bed, Vlad
>>
IMPALED that freak.
>>
>>578906708
Turd worlder insecurity is one of the single most pathetic thing you will ever witness. Holy shit
>>
>>578895668
>Be fatshark balance guy
>Check the data
>Implement a buff or a nerf
>Break the game
>Do something retarded to fix it
>Cycle continues
It's a guy trying to pad his performance reviews
Most infamously
>Duelling sword being OP
>Rather than acknowledge the issue of hordes of armor or how fucked stagger is let's just change the weapon completely
And here's the kicker
>With minimal testing so we have tasks and deliverables we can report at the end of our quarterly performance review
Either that or FS is retarded
>>
>>578907312
Check Lohner, he sells a lot of extra stuff for shillings during the event.
>>
>>578907086
You sound exactly like a muslim
>>
>>578907920
Bloody bitch bastard...
>>
TOOK THE IZZAT of that freak.
>>
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Is there a way to remove the "play an auric maelstrom mission" stupid shit when you go back to the ship?
I'm a shitter and I will never do that, so it bothers me.
>>
>bolt pistol in Darktide feels amazing
>bolt pistol in Helldivers feels amazing
>all variations of boltgun in Space Marine 1 and 2 feel like pure unfettered dogshit
what gives
>>
>>578908474
Doesn't playing and losing the mission remove the prompt? I imagine you have to see the mission end screen, but I don't recall whether you have to win it.
>>
>>578908563
Oh nice, I didn't know that.
Thanks anon! Time to throw an auric maelstrom game.
>>
>>578908510
Space marine 2 is designed by fucking morons who don't play their game, and believe tedium and stat inflation are acceptable ways to implement difficulty
>>
>>578908630
I'm guessing, don't take my suggestion for gospel. It can't hurt to try. With some luck you'll run into someone who carries you to the finish line anyway, who knows. If it requires a W post a friend code, I might just join lol
>>
>>578908017
>And here's the kicker
Is this written by AI?
>>
>>578908510
In the case of SM I think it's because it's the default pistol that it feels underwhelming.
>>
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>>578908756
You apologize to the kicker right meow.
>>
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i am going to say the n word, varlet
>>
>>578908779
>All the bolt weapons have unacceptable hip fire accuracy
>All the full auto weapons have huge spread bloom
>The bolter, a rocket propelled gun with a notoriously large explosive payload almost exclusively relies on headshots
>The heavy bolter has a ramp up to make it unnecessarily awkward and janky to use, because max fire rate usually happens when you're half overheated and when recoil bloom is maxed out
>Also the heavy bolter still relies on headshots
Judy a retarded set of decisions and "articifical depth" in a game that foundationally is too arcadey
>>
aliens fireteam 2 EXP cheats doko
>>
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>>578909289
Noosphere?
>>
>>578909289
Nico nico nii
>>
>>578909517
If you have/are the medic the 2 damage per kill 15 heal per 10 is a fucking joke for 75% more xp
>>
>>578888023
There is nothing I can say about that UI configuration that is objectively wrong, but it's so off in every way compared to the normal it's just funny to me.
It's like it was designed to give people a weird feeling.
>>
>>578909915
>Clear unobstructed vision on the sides
>Statistical information in the center
Ah anon is a fucking fish
Anon is either a
>>
>>578909915
It's fine for an MMO game, but so hideous for a FPS game
>>
>>578910269
Either a day or a fish*
>>
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What is this, exactly? Can you complete older events?
>>
>>578911010
>Can you complete older events?
No, they're pure FOMO slop. This page exists only to rub it in your face.
>>
>>578911010
NOPE LMAO
>>
>>578907312
Lost knowledge please understand
>>578906708
>no one backing him up
Damn
>>
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>>578911106
>>578911109
>>
>>578908510
>>578908779
I feel like the subpar sound design on all of the guns plays a role in that too.
>>
>>578911157
>no one backing him up
He's wrong and embarrassing
>>
...What the fuck is this expedition thing i'm seeing? Tarkov meets Chaos Wastes?
>>
>>578911696
Poop meets pee
>>
>>578911106
Tbf, The day of atonement marks Fatshark 20 years milestone and that events page doesn't have all previous events either
>>
>>578911696
Imagine a drunk homeless guy taking a huge, liquid shit on a pizza, then he turns around and vomit all over it and the homless guy yells "THIS IS THE BIGGEST CONTENT UPDATE"
>>
https://www.youtube.com/watch?v=VnO2lKT8-k0
>>
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>>578911906
>>578912146
Can I have a proper answer.
>>
>>578911696
>>578912295
You get a fuckhuge map and are tasked to complete objectives on it. It's kinda sorta free roam, and there's a bunch of loot for you to goblin.
The loot is completely meaningless and only good for advancing the mode's map (lol) and a penance (lmao), and the most relevant update they've given the mode has made it so your griefing sub-human double-nigger teammates can permanently drop resources YOU collected if (when) they die.
>>
>>578912295
It's a shitty helldivers rip-off mode that sucks ass
>>
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>>578912316
Well now I'm upset it's as bad as the memes implied.
>>
>>578912295
It's a kinda extraction shooter wannabe, you go scavenge "salvage" based on location on your radar. Except that these salvages are just score and provide zero benefits for your next run, at best you can only trade them for resources (ammo, health) or some powerful explosives in sanctuaries each run. There are a total of 3 zones each run, so 2 sancs you can visit if you don't want to extract early. At best, you play the game mode for penances and cosmetics, no point playing higher diff than Malice because salvage value doesn't scale up.
>>
>>578912674
Yeah, it really is that bad.
Give it a try, you might have fun for a couple games, there's some cute novelty stuff there, but it is ultimately completely fucking pointless, and not even well executed either.
Oh and it was dead on arrival. Nobody played the higher difficulties even during the first couple weeks, and it completely tanked when everyone realized they could just grind the lowest difficulty for the penance and then forever abandon it.
It was also horrendously buggy on release. As in, half of all runs crashed the entire lobby at some point.
>>
>>578908510
SM2 is just bullet sponge enemies with dogshit weapons that need 9 gorillion hours of grinding to start feeling just decent. The devs don't understand satisfying combat
>>
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>>578912796
>>578912878
Meh, are the cosmetics even nice?
Does ANYONE ever use anything that isn't pigged from the commodore? And do people even recognize where a specific "unlocked" cosmetic comes from?
>>
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Yes, I will take my Fire Axe, some meds, a 1911 with some ammo, and then every throwable+radio that I can find. This is truly the optimal loadout, and nothing will convince me otherwise.
>>
>>578913510
>Meh, are the cosmetics even nice?
I like the brown set a lot. The black version isn't that much better and takes longer to grind iirc. I forgot, I 100%ed it and never looked back. Technically I only got halfway to the title, and then they nerfed the requirement to like 1/5 of what it was, so I'm happy I no longer have to play that shitty mode after they made it so your retards can grief you by dying
>Does ANYONE ever use anything that isn't pigged from the commodore?
Sure. There's a handful of good looking free cosmetics. It just depends on your class, and many of them look retarded. Zealot wears diapers on their face.
>do people even recognize where a specific "unlocked" cosmetic comes from?
Not for most of them, though exceptions exist. Anons here will have meltdowns over someone wearing the black havoc armor even though the requirements are piss easy to fulfill lol.
>>
>>578913510
The cosmetics are okay but you have to grind like a fucking retard running around in a hundred missions picking up shit off the floor to get the top tier chestplate which is a fucking joke
>>
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>>578913746
>the hardest cosmetics you can unlock are all-black slop
Derivative.
>>
>>578914056
>>the hardest cosmetics you can unlock are all-black slop
Yep, correct.
>>
>>578914056
It's grim and dark bro you just don't get it
>>
>>578914056
kek
>>
>>578914056
That's what we're getting when they try to satisfy SoBbers and ratlingers at the same time
>>
>>578914960
>>578914960
>>578914960
>>578914960

MOVE OUT
>>
>>578903471
It's been pretty fun. The actual customization and grid system on the guns feels very well put together. Been enjoying the Rougelite mode the most so far. It's a great way of testing out gun's and being able to afford a single gun-changing mod or more depending on how far you get feels very rewarding. I have managed to turn the shotgun into a flamethrower and I'm currently annihilating everything.

I think it may be unintended, but the flamethrower mode is affected by all damage increases and it's completely nuts, I also think firing speeds affects it, and the mode doesn't need ammo, so it's just an infinite stream of death
>>
>>578911696
It's fatshart's reply to helldivers. It isn't good and no one likes it and recently they made it even worse. You can grind the lowest level for cosmetic pennances
>>
>>578915008
Might have to give it another look then. When I was playing, it felt like you had to dump tons of rounds into most shit for it to die, and getting mods for stuff was infuriatingly slow.
>>
bastards keep cutting the feast of grimnir mission short
first of all
>you don't need to kill all 3 secret bosses in one mission to get the achievement, you can do them one by one in 3 separate missions
and also
>you don't need all the barrels you get at the start of the mission, there's keys that open secret rooms with extra barrels close to the places where you need to put them
>>
>>578915210
Can't say much about how it used to work, but I feel like I have gotten a decent amount of upgrades in the 10 hours I have played. But the rougelite mode let's you buy whatever you pick up during the run, so it makes it way easier to target specific mods. Pictured is the end of game screen from that mode, and the list of stuff you can buy. Also an example of the rarest mods I think? and what they cost
>>
>>578915652
Yeah that sounds way better. I remember doing a mission and getting maybe 1-2 mods (sometimes none) after 20 minutes or whatever. I'm sure there were proper farms, but getting fucked for playing normally was gay as hell.
>>
>>578915795
I think I can relate. Not knowing what to do, and joining someone random was quite fucking rough. But I feel like it's getting better as I play. Also another thing I just noticed about the rougelite mode, you can extract after defeating a special boss around every 30 room/wave, you can then contiune the same run, but you still retain the option to buy what you have found so far, or go back and farm more stages in order to buy whatever you couldn't afford. Quite nice desu



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