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File: let it die.jpg (168 KB, 604x873)
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Let it Die has officially died! But it lives on!

The Offline Version is now available!
https://store.steampowered.com/app/4444640/LET_IT_DIE_Offline_Key/
Save download available until November 30th!
(Multiple saves not natively supported, but as simple as backing up and replacing a folder in the root of your game directory!)

All mention of premium currency removed! Everything is now centered around a single earnable in-game currency (Kill Coins). Grind has been reduced, weapons rebalanced, systems changed. Completely rebalanced from the Online version! See the notes below:
https://www.letitdiethegame.com/news.html#/7580/aug-31-(mon.)-patch-notes:-ver.-5.0.1.0-/-ver.--1.85/

Collaboration decals and items (NMH, Deathverse, World of Tanks) and "UFR" now restored (available as an .exe installer or Python script):
https://www.reddit.com/r/LetItDie/comments/1w4v7we/collab_mod_v3_32_collab_decals_and_ufr/
https://github.com/s3er0i9ng/LetItDieOfflineSafeContentInstaller

Save editor:
https://mrzacarias.github.io/let-it-die-save-editor/
https://github.com/mrzacarias/let-it-die-save-editor

Let It Die Wiki:
https://letitdie.wiki.gg/

Current map rotations (automatically updates; but floor rotations, TDM reset time, and Uncle Prime box are now all bound to YOUR system clock):
https://docs.google.com/spreadsheets/d/1DvNDTmy_4P72C1ly4xMYItO6gb17EtdI3XuHFzAcX4Y/

Soon?: potential restoration of console exclusive collab items (Gravity Rush 2 armors)
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Kiwako Seto, my beloved
>>
>>579921552
PROTIPS:
The "express pass" refunds something like 80% of the cost of reviving a dead fighter. It's available for 160k coins or 30k coins for a day. 160k lasts an entire month! You can probably see the MASSIVE difference in value!

If you get the "Poison Eater" decal and can capture yourself a live Poison Snail, that Poison Snail is now a free infinite health battery (just don't accidentally eat him or something!)

Be sure to equip your free primo decal that you get at the start from your mail/drop box thing, it gives you +50% more Kill Coins.

Primo decals are not destroyed under any circumstances. Normal decals are destroyed when the fighter is killed or you try to remove the decal.

You can go into Gameplay > Config and turn on "BARB TOWER RADIO" to enable the OST to play while in your base or while climbing the tower. You can then go to the Arcade and to the radio next to the girl to select which song you want. You can select station number "00 - OBS NEEDLE SOUNDS" and it will play the entire soundtrack on shuffle.
If you go to Gameplay > Config where you saw the Radio Barb option, it will tell you at any time you check which artist is currently playing if you want to identify the song.

You can recycle blueprints for blueprint points. The machine you recycle them at has some special items for expensive blue print points, like the LONGSWORD or a fancy, super powerful variant of the Assault Rifle.

The "TOKYO DEATH METRO" function still exists, replacing online asynchronous multiplayer with NPC bases and enemies. It resets weekly. It can provide a LOT of Kill Coins and SPLithium. Once you progress so far in rank, you will hit a wall that you're unlikely to surpass soon. While farming Kill Coins can be tempting, you might be better off using your limited rank progression on SPLithium, as there are far fewer ways to obtain it, and you'll earn KC just by climbing and farming.
>>
https://www.youtube.com/watch?v=2gNWbUwcCtc

Really good video about changes from a veteran of the game.
>>
does the game run well on a steam deck?
>>
>>579932787
From what little I know, yes, it seems to.
>>
>>579932787
no cloud saves is kinda killer
>>
>>579932787
As >>579940847 said, no cloud save is a problem. It seems to run fine from videos I checked out when curious myself
>>
>>579921552
I remember being interested in this back in the day because I was a huge sudafag (idk if he actually had anything to do with this game but grashopper so eh), but being put off by the monetization. Is the offline version worth playing? Is the gameplay actually fun? I know soundtrack, characters etc. are up my alley.
>>
Need more hands testing this. Added all missing event quests that rotate on boot every week on schedule, plus their rewards from ps4 and collabs.
You will need the ps4 assets downloaded
Of course, everything is backed up before doing anything but you might as well back up your save files.
https://gitgud.io/ClaudiaDiva/LID-QuestRevival/
>>
After this, I'll think on getting myltiplayer, maybe through steam's spacewar? Don't hold your breath.
>>
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>>579957060
>>
>>579921552
Question

I'm still early in the game.. I seem to be only be able to make all-arounder characters.. Am I allowed to change their class later? Or is it only for making new characters?
>>
>>579957060
>>579960262
Neat. Is there anything else worth installing?
>>
>>579966189
You can scrap the characters and buy new bodies later, once you upgrade you character limit.
>>
>>579966189
You don't really need to worry since getting exp is extremely easy. Just need to find gold animals and bring them home, then equip the exp boost decals before killing them.
>>
Last game I expected to be playing in 2026
>>
>>579967315
Is there a difference between eating/killing gold animals exp-wise?
>>
>>579932787
Running it smoothly on proton though holy fuck it takes like 12gb of ram.
I do have to say that my 200$ kikebox side project had to become a 250$ kikebox for the extra ram.
Fuckin worth it.
>>
>>579979381
Killing them will give you the stronger mushrooms
>>
>>579957060
>>579957060
>>579960262
... YO WTF IS THIS???? HOLY SHIT!
HOW IS THIS NOT MENTIONED ON THE REDDIT?
>>
>>579957060
You're a goddamn hero, senpai
>>
Amazing how the death of online gave birth to /lidg/

Poetic...
>>
How are the collabs handled? I wanna restart on PC but on PS4 I have all my collab decals and blueprints from No More Heros Killer 7 and WoT
>>
>>579986697
we need more schizo ritualposting waifufaggots if we want to survive here...
>>
>>579957060
Quests all seem to work fine, the asset importing doesn't seem to work at all. Blueprints still have the same behavior as before, and forcing the item into your storage does nothing. The textures are still swizzled, too, they need to be exported with UPKExplorer which can handle PS4 textures.

This is what the guy who made the previous decal restoration mod said, if it might help or offer insight.
>The biggest problem was missing textures and cooked Unreal packages. Some decals worked mechanically but appeared as blank cards because their UI artwork was gone. My first attempt at rebuilding those packages looked correct when extracted, but the game would hang or crash while loading them. It turned out the game expected native top-level LZO compression. Rebuilding the packages in the wrong format was enough to make them unusable.
>After rebuilding them with the correct compression, the game loaded successfully and the decals remained stable during floor changes and combat.
>>
The quality of haters appears to be going up, maybe they are really all raiding eqch other and starting to hoard KC
>>
>>579990574
huh?
>>
>>579986854
Yea this isn't the place for a niche game like LiD, we'll get dumped out of the board in no time
we should still stay on /v/ and cross link the general, hoping that we don't get nuked out of there too
i suggest making LiD+Inferno on /vmg/ since it's a multiplayer board only
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>>579932787
I've been playing it a bit for free via wine-staging-11.16 since I wanted to know if it actually works before buying and I had two crashes while in the tower over ~6 hours of playing.
>>
Man a 'set tower' mod would be so fucking good
>>579957060
Kat outfit?
>>
>>579957060
.dll .ini check doesn't work, it just displays a different error message rather than the normal one. There's an .exe x64dbg patch on the modding Discord that works, might help.
https://cdn.discordapp.com/attachments/1445890742026244248/1545135569573777468/BRGGame_Offline_5.0.1_RemoveINIAssertion.1337?ex=6a9dae23&is=6a9c5ca3&hm=9af52f4703948a52488d31e2ee01b8a2eaf357ddedcd2eb66568872c6e191391&

Also,
>\tools\upkcompress.py", line 13, in <module>
>import lzo
>ModuleNotFoundError: No module named 'lzo'
>>
what was all that talk about .db online bypass i've seen mentioned a few times in the /v/ threads?
>>
>>580005251
idk. I just used smokeapi after downloading the free version of the game before they removed that option
>>
>>580004950
Sorry, haven't been home so I'm letting my AI do updates.
>>
Okay I'm starting my journey tonight, downloaded my save but backed it up to start fresh.
Any tips I might not know?

For context: I played casually since like 2018 on PC but didn't get higher than floor 31.
I only slowly learned as I went and didn't deep dive into any of the "meta" stuff, just picking stuff up through osmosis or occasionally looking up where to find mats and learning about stuff like the "hidden shop".
Like I learned how apparently the Longsword is SUPER good but by the time I got it I was already all in on the machetes/beam katana. Oh, and I got Uncle Death's scythe the red one for free or something? Apparently that was like a cheat item practically, super good.

tl;dr With the meta changed by KC, what are like some ground rules starting out? Should I rush the KC bank upgrades so I can get the monthly pass? Is that like objective number one for most people? I assume the Iron is still really useful but I literally never upgraded it, I was too far in by the time I learned it was supposedly really strong.
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>>580012740
I rushed to get enough KC bank to get the monthly pass then heard about the trick you can do with the 1-day pass. Its over for me
>>
>>580013138
... what's the trick? you just keep setting your system time back or something?
>>
>>580012740
>>580013138
Oh and in general, what I've sort of gathered already is, the Dustin5 thing being kill coins is kind of a noob trap. It's incredibly good and useful and gamechanging long term having it based on KC instead of death metals but you don't want to be using it early on, you need to focus on storage space and getting your upgrades and shit waaay more
>>
>>580013434
Set time/date to way in the future, buy day pass, and set it back to normal
>>
>>580013669
I have been skipping Dustin5 just because it is cheaper to return to the waiting room on top of leveling up when I'm using a new fighter. Definitely really good for the later floors/post game
>>
>>580013704
>>580013898
Are you guys using the Collab Restore mod thing? Apparently I just run it and forget it, it's all good?

Do you think it will interfere or have issues if I end up using our local Anon's restoration patch once he's got all the Gravity Rush stuff working and incorporated too?
>>
Should you start with a particular fighter class? Like, should I just go Striker/Attacker? Or if you have some experience with the game, maybe Collector or Lucky Star to begin? It's not like I've played a fresh save in the past 10 years but I think I can probably handle the first 7-9~ floors with a handicapped character if it means getting a lot more resources.
>>
>>580014076
I have no idea. I'm waiting and seeing to hear about others anon's experience before messing with it because of that exact concern. I already did the other decal/travis gear mods. Both were the same creator so I assume it was more an 'update' than switch for that.
>>
>>580014302
>Both were the same creator
Oh, do you mean Anon did a prior masters mod, then released this WIP one? Because I was talking about the Collab Restoration on reddit

And what about https://gitgud.io/ClaudiaDiva/LID-QuestRevival
>>
>>580014657
No I'm talking about the one I already use. It was on reddit before anon posted the masters mod
>>
>>580014076
You can run both. I didn't overlap the changes with the collab decals mod
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urrrh

For some reason, the game just wouldn't work on borderless window.
This tip from Steam helped.
https://steamcommunity.com/app/794600/discussions/0/1697221160912981423/
>>
Oops I fucked the daily box timer kek
>>
>>580016529
Thank you for your personal input, but I'm kind of confused/retarded on account of there having been multiple mods coming out restoring things at this point.

Is the Gravity Rush armor restored (I fucking love Gravity Rush) or is that still a WIP? If so, which mod do I use to restore that? I've lost it, I can't find it now.

And this mod https://www.reddit.com/r/LetItDie/comments/1w4v7we/collab_mod_v3_32_collab_decals_and_ufr/ (https://github.com/s3er0i9ng/LetItDieOfflineSafeContentInstaller) is fine to use with it? Or will it be redundant?
>>
>>580014076
You can use both https://github.com/s3er0i9ng/LetItDieOfflineSafeContentInstaller and quest revival now
>>
>>580020278
Well to be honest since I'm not in discord or reddit, i have been just going off whatever was posted in threads, but my mod restored the quests, events, special enemy spawns(Travis clones), seasonal events and mushroom spawns, etc. Which is why I have been asking for testers, because there's no way I can test everything myself, and since you can back up your save there's no harm in testing it, if I do it myself it's going to take several weeks
>>
>>580020787
My issue is I played the game casually and so wouldn't be able to report anything but most the glaring bugs or errors, and that could always be user error.
>>
im an old head from launch its great to see people enjoying the game again. it sucks ass that supertrick is retarded and kept trying new things but they just dont have the grasshopper magic like with the OG game
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>>580024523
I would buy Inferno if it actually had a playerbase and/or did not have the little bullshit MTX things
>>
>>579999192
Should be there
>>
I see no one really bother to repost links on ps4 assets from /v/ thread, so i guess it's a good time to do it myself.

https://gofile.io/d/EMK6NMS1
https://gofile.io/d/gSTxYaJJ

I hope someone find the way to compress all this shit, cause almost doubling the size of the game just for some new weapons and armor feels a bit ridiculous.
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>>579957060
>>579999192
>>580026057
Sorry if I'm a FUCKING retard but two questions:

1. The quest revival says it adds things to the normal timeline and based on historical data, i.e. "Valentines events to February, Gravity Rush to August" does this mean I can't get Gravity Rush events in the feed unless I switch my system clock to August, for example?

2. The page says,
>Collab gear: the Collab tab's "Download & install collab gear" button fetches a ready-made ~80 MB pack (the collab gear meshes, gear icons, and weapons: 77 packages, textures already de-swizzled, patched to a compact ~112 MB cache) and installs it, no PS4 dump, no tools, no 20 GB. Then the "* Collab Gear" entry in the Events tab adds 15 quests whose first-clear rewards are the collab blueprints (Kat, Tank Commander, WoT sets, GLIDER, KAMAS, Demon Gun). Rebuilding from a raw PS4 dump yourself is the Advanced path (see docs/collab-restoration.md).
... So do I need to download the 20gig package or not? I must, right? But then what is this 112mb cache?
>>
>>580027935
You no longer need need 20gb assets, most were duplicates that pc already had. I separated the exclusive/missing ones and uploaded it to git, it's all automated now. Ps you can run the .pyw GUI to force a specific event/season
>>
Fucking chargers aren't dropping shit
>>
I can't decide if it's better to just write a drop in . Dll or tell users to add the script to the launch arguments. Fucking hell I'm sick and can't exactly think or work
>>
>>580028507
Brilliant. >>580027348 will like this news.

So I clicked download and install collab gear, says ASSETS INSTALLED, all I need to do is click SYNC TO CALENDAR and it will just progress normally, right? Then if I want to force Gravity Rush, WOT, NMH I can just select those specifically in the event table and click enable? Then when I've obtained all of them I can disable them in the events tab?

If I force enable the 4million download event, does that enable Killer7 stuff?

p.s. general question: Is the free DLC Uncle Death Super Pack enabled/available by default in Offline mode? I have it in Steam, is it enabled for me by default at least?
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KAT MY BELOVED
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>>580030035
I wouldn't know honestly i haven't messed with DLC. Anything related to Death metals as rewards were converted to 5000 KC by the devs for offline release , which i felt eas stupid, so i swapped it to a rainbow TDM bag , which may or may not be overpowered? Its all editable by users though
>>
>>580030481
what a stinky looking decal
>>
>>580031791
they're saying she's the smelliest Fighter of all time
Haters get alerted from across the map by her smell alone
>>
>>580032503
It works? The outfits?
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>>580032980
That's from Google Images, but fuck it I can test it.
I mean, the dev is apparently in these threads and hasn't said that it *doesn't* work. I'd assume it does.
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>>580028507
>>580030590
I'm struggling to get this goretastic kill to even figure out what this gives, but anyway
all the Gravity Rush events are like this, without a UI icon
which is fine but this one, 11, doesn't say what it gives me, and none of the others seem to give blueprints for the outfit?
How do you get the outfit?
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>>580035470
Oh, just wanted to ask about this. I think it supposed to give a decal, but yeah, I also didn't get anything.
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>>580036762
>>580028507
>>580020787
I just cleared it along with the Travis ones. I got the Travis equipment but the Goretastic Gravity Rush #11 one gave a decal but the UI image for the decal was empty and there isn't one in my decal equip page after claiming it. So that's a problem.

I did some looking online, and the Kat armor pieces were bought through the Playstation store as part of a bundle. So maybe that's an issue and you need to add them to the game somehow otherwise?

ALSO, to the dev, I've noticed some of the quests in my tab had this "RMAP" reward, I'm not sure if that's a bug or what?
I just claimed it, and it gave me the UNCLE D2 Head 1. But yeah the reward just said RMAP.
>>
>>580038198
Fixed now. Run the repair script. Im home so i can test finally.
>>
>>580038325
>>580038198
Well prob have to revert to backup save meanwhile. There is a flag set for quest clear so even if you restart the event/season through the gui the quest might not give the same original reward again
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Ok everything looks good now, fkin japs and their dozen redundancy flags preventing asset loading. Gonna complete these and check
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>>580038325
My game crashes when I try to accept the blueprint, uh oh
>>
https://www.youtube.com/watch?v=rsiLtaurugY

Epic riveting gameplay guys
>>
>>580039489
Err did you run the repair script. Basically all those console items had a console=1 flag and the script changed that to off so it loaded on PC
>>
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>>580039980
Yeah. This is what I get when running it again, doesn't seem like it's changing anything anymore.
Did it work for you, did I fuck up along the way somewhere?
>>
>>580040238
No.. Ill make a backup of the save before turning in the quest so i should be able to reproduce it. My debugging hook should give some info.
>>
Nice. The save holds the quest's sprite/image type. So when i fixed the quest type to be event, so that their sprites showed up properly, the game no longer booted up, because the data base said the quest is supposed to have a proper image, while my save file said the quest has no image-crash the fuckin game!
10/10 nippon kamikaze coding
>>
I fucked up by backing up the wrong save gdi, cant load in nowwe.
>>
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Alright, when I turn in the Gravity Rush quests for the Kat blueprints, it gives me a nameless Blueprint, then when I turn it in to Hitler, it shows ITEM RECEIVED or whatever but there's no item displayed. Then when I check my R&D, it's just giving me ROGUE HELMET. I have 4 ROGUE HELMETS (TIER 1) I can research in my R&D now. This was on a "clean" save, clean masters.db, clean Collab Restore+Quest Revival install, with "sync to calendar", every event except MAKEUP active*.

Alright, I just updated it (you just download the zip fresh and overwrite or is there something specific you overwrite to update?) and I ran repair and it said fixed 82~ or something platform flags.

When I launch the game, it loads and plays fine. But when I talk to Hitler, Kat Body 1 pops up as a Blueprint being decoded/added and the game crashes.
Luckily I made a save before claiming them, so I'll backup the fucked-up-Hitler-save and then replace it.
Alright, the moment I even try to claim the blueprint from storage (Kat Body 1) it crashes my game.

I have an even older save backup I can use to, begrudgingly, redo those quests with a "clean slate".

*sidenote: When I first installed, none of the events showed active, I had to choose which ones I wanted active, I manually selected the WOT, GR, NMH ones at the time but I had issues (relating to the older version I guess), so just did a full reset/reinstall of everything, all of them except Collab Gear and Collab Gear makeup are "Active" by default now?
>>
>>580045003
It's never that easy, I guess.
Thank you for your work, I hope you can figure this stuff out.
>>
>>580046041
oh, I'm just a player trying to see if it works for me
I believe
>>580043101
>>580043612
is the dev
they're still pushing updates as recently as like 2 minutes ago
>>
>>580045003
Are you using the ..dll? It should rotate on its own, i mean it says so in the logs for me. Jn the Letitidie/binaries/win64/questrevival.log
>>
I may have fixed it.
>>
>>580046275
No, I didn't use the "Install Auto Rotation" .dll thing. I just clicked Sync to Calendar.

Because it says of the .dll "installs a small dinput8.dll... so every launch rotates the week by itself - no launch options, no clicking**

*every time I launch the game, the week rotates? I wouldn't want that. Or is it something else?

**Do you have to run Quest Revival in the BG or something? Do you have to manually click "sync to calendar" every week through the program if you don't have the .dll in use? I thought the game would just automatically detect it. Like if I clicked "sync to calendar" now, then didn't open the game until the week of October 20th, it would just automatically see it's that week with my system clock and enable that week's events.
>>
>>580046851
>>580046851
>every time I launch the game, the week rotates? I wouldn't want that. Or is it something else?
Eeeeh no. It checks the calendar and official event timers from back then, then calculates what event should be active, then edits the db to set those events active on launch. But if you forced a event through the gui, it will defer to it until you reset or the event expires. It's not gonna reroll every relaunch lul
>>
Progress
I could R&D it, but i crash on equipping it. Seems none of the textures are right.. they are causing the game to crash when attempted to render. Despite using the ps4 deswirler and unpadding
>>
>>580047095
>It checks the calendar and official event timers from back then, then calculates what event should be active, then edits the db to set those events active on launch.
i thought that's what clicking "Sync to calendar" does??
So "Sync to calendar" just syncs it to the current week, and when that runs out (on monday sep 07), it's back to unmodified behavior?
>>
>>580016661
Check if it breaks the crossair, last time i tried any of those borderless tricks it made me miss headshots unless i aimed slightly to the right
>>
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>giving mouse and keyboard a try
>"wow this is kind of awkward... fucking shift+S, +F to put it in your backpack?"
>2 hours later the muscle memory is taking hold and I feel like this
>>
>>580049228
I felt the same way lol. It's somehow really intuitive. Though i wish we could open the menu and go thru inventory while running the same as in souls
>>
thanks for the clarification in the readme commit about how it all works

>>580045003
>I have an even older save backup I can use to, begrudgingly, redo those quests with a "clean slate".
I redid shit completely "clean", I can take the Dusty decal reward from my reward box just fine, but if I try to claim Kat Body 1, Kat Boots 1, my game hitches then crashes. Inevitable. Exact same way it crashed with Hitler, just in the reward box interface instead. Freeze, little hitch, freeze hard crash.
>>
*Squeaaalll* *CRSHHHHHHHHH* *KA-BOOM!*
oh yeah i hate AI
Actually Indian
Average Indian
Abysmal Indian
Just had AI delete my work because "I give up, I can't figure it out" maybe giving the AI the personality of a woman was a bad idea.

Also , the 20GB pack does not have the materials for a few of these colab assets, ghuhhgh and some mipmap fuckery idk anything about
>>
>>580051558
Pause on this anon, thanks for your attempts. I realize there's a lot i need to dig into. But damn this isn't even 10% of the stuff. Still need to test the enemy spawns and seasonal shrooms and such
>>
>>580027348
Well i need to find out where who and how they got these assets, because they're incomplete. Its missing CH_Materials.upk, MT_CH_Main_Cloth.upk, and god knows how many other materials. 4 hours debugging these collab items aaaaaa and i dont even know if the other mod on git with the travis stuff works. Or how. Sleep time.
>>
so.... don't use the quest revival mod cuz it'll brick your game? or at the very least, the ps4 collab stuff will?
>>
>>580052435
The blueprints yuh. Everything else just werks. The quests are the most important anyway.
>>
>>580052435
It shouldn't be a problem if you just don't accept quests for collab armor, I guess. I did the other ones that give you KC and decal and it was fine.
>>
>>580052317
There's a full PS4 upload of 1.76 PS4 UPKs at https://gofile.io/d/TsHssSFm
You might need to be more specific, though. I don't see those two files present on either PS4 or PC, so I'm guessing they're inside something else. The only asset that should be missing is lighting.tfc, which I can grab later if it's actually needed.
>i dont even know if the other mod on git with the travis stuff works
The NMH collab came out after the PC version so all the files are already present for it, there's no asset restoration required.
>>
>>580052435
>>580052979
I'm not the dev and I haven't tried collecting the World of Tanks blueprint stuff. Only the Gravity Rush armor blueprints and decal mission. The decal mission gives me the Dusty decal just fine and I confirmed I can equip it (but I see now it's not even Primo, meaning it's a one off, so IMO basically worthless; of course the free decal isn't Primo lmao).

But trying to claim the Kat armor blueprints from reward box or trying to add them to R&D both crash my game.
>>
>"but if you sting me, I'll stomp you into a mushroom"
>"sasa" said the scorpion, "sasori"
>>
>>580053682
>*Drains your ten stacks of 100% dmg boost*
>>
>>580053885
I don't know enough about the game to know why this happens, tell me more
>>
>>580054213
Uhhhh there's a serial killer decal which gives you a stack of damage bonus per kill, up to ten, you lose all stacks the moment you take more than 0 damage
There have been many cases where I'd get stung by a stupid scorpion I didn't notice , which can make or break my run
>>
I got a "Your base has been attacked" notification and it actually "set in" for the first time that the whole era of it being online is over and any time I see "Your base has been attacked" it's just an NPC AI thing running a script or whatever at some set condition or time and not some rascal from across the world reminding me I'm not playing the game alone. Was a melancholy feeling.
>>
6am breakthrough!- actually nope. Tool error... The whole pipeline the last 5 hours was wrong.

I was hoping there'd be more anons from /v/ and actual competent modders picking up the game but I guess we're stuck with my 0iqass
>>
>>580058240
Sorry anon the looney troons are the only one that could help but if you ever mention AI or 4chan they'll have a meltdown and kick you out
>>
>>580058240
I tried to make it clear in the last /v/ thread there's a /vg/ thread now but I think most didn't notice and others don't care/have an anti-/vg/ stance

All I can suggest is contacting the modder of the Collab mod *maybe* or going to the Let It Die modder discord that apparently exists, but as >>580058623 pointed out that's possible and even someone not of *that* persuasion might just have retarded moral hangups about porting "stolen" assets.
>>
>>580058709
It's already been posted in the modding Discord, but most people aren't good enough or willing to spend the time to take a look at a project like that at the moment. Some could also be working in silence.

A lot of people might also just be assuming that the guy who made the decal mod is gonna do it, and he posted on R*ddit an hour ago:
>I got the demon gun mostly working. Currently traveling though so I don’t have a lot of time to work on it. Will try to post updates when I get back later in the week.
but he hasn't posted exactly how he got custom upks loaded, and if he doesn't share that then people are still gonna need to figure that out.

>but I think most didn't notice and others don't care/have an anti-/vg/ stance
I think there's just not much reason for it. The threads aren't gonna last long enough to justify being on /vg/, even when the PC version first came out the /v/ threads fizzled out after a few weeks. Unless modding really gets going, most are gonna burn out by early Tengoku just like when the game was online.
>>
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i dieded on the first floor
>>
>>580073096
anon...
you might be stupid...
>>
>>580025607
>little bullshit MTX things

there's even less MTX stuff compared to the original LiD.
All it is, is cosmetics, rage item and healing item. At least be informed correctly on why it's hated.

Inferno just isn't the original LiD, fans wanted more of the same. Biggest thing is progression, people don't want progression reset every time they play. (once every 3 months or so)
>>
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Someone on Reddit is making progress on bringing more PS4 exclusive DLC into the PC version
>>
we're too slow bros
>>
We're going to have to let it die and make our home in /vm/ where nobody ever visits...
>>
character body slots/character classes aren't locked behind MTX? Or are they locked behind a "deluxe" version?
that fucking faggot moistcritikal made it sound like the game was rife with MTX
>>
>>580091173
....bro?
>>
>>580092241
I meant in Inferno.
I fucking hate moistcritikal, I would personally kill him if I could get away with it, but I got ragebaited to watch his 10 minute? video about Inferno when it came out and I recall him literally showing "evidence" of the game being RIFE with microtransactions in addition to the basic purchase price points
now he's not just a fencesitting "cut off your kid's dick" retard but also apparently a full on LIAR RETARD
it's crazy the one time I actually give something of his the time of day he fucking lies to me about it; obviously I can't "check" the in-game shop myself
>>
>>580091173
I think you're mixing this up with Inferno, which does have 2 characters locked behind a more expensive edition (or $10 each, I think). They're not overpowered, or anything. Neither LiD nor Inferno are actually p2w despite non-stop bandwagoners claiming that they're p2w.
>>580092726
Oh, yeah, you did mean Inferno. You don't have slots in Inferno, you just have the characters. There was a problem at launch where the only way your "spine" storage (stuff that doesn't disappear when you die) could be big enough to store weapons was to buy the more expensive versions, but that was fixed. It also wasn't that big a deal in practice, just let you hoard shit that you'd probably never need nor use.

There are 0-weight healing items that you can buy, but you can only carry a max of 2, if I recall, and it's just the same shit as buying continues in LiD: if you need to use them, then you're not beating that shit, anyway. Player weight capacity has also skyrocketed compared to the start, so they're even less valuable now.

Oh, and all the lobby customization is paid, like it was in LiD. I guess that pads out the amount of paid stuff quite heavily but I never interact with the NPC that sells all that stuff.
>>
yea way too slow
bake on /vm/
>>
>>580098837
I don't like splitting the threads but I don't like this forced bumping either (even though almost every other less than popular thread on /vg/ does it too). I can and will make one but it's not a multiplayer game...

Thread that should be allowed to exist for a long, long time (unless jannies delete it, which they shouldn't because it includes LET IT DIE INFERNO):
>>>/vm/2919975
>>
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>>
>>580114256
IS IT HAPPENING?

I'm just holding off on playing right now cause I'm hoping for Kat
>>
>>580116067
cringe waifufaggot
>>
>>580048730
I believed it as soon as I got the revolver. There doesn't seem to be any offset, but the revolver itself has a pretty hefty spread, and it's not upgraded, so I can't be 100% sure.
>>
>>580116067
Not yet, still some regressions I need to go through and fix. Fixing one thing breaks the next...
>>
Wait is there not a way to get the red scythe?
>>
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> upgraded bat and saw
> bought a new fighter
> he lacks stats
>>
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>>580125895
A few more hours maybe, but it all mostly shows up now. I still dont know if the blueprint switch on upgrade will work but lets see
>>
>>580118203
>Grim Reaper's Scythe R1
>This Blueprint is delivered to you after downloading the Uncle Death Super Pack.
I have the Uncle Death Super Pack on my legit copy and haven't gotten far enough in a vanilla new game to know if it works.
>>
>>580133810
I have the red scythe, I think I got it after beating floor 40 back when the game was online. Either that or doing the stamps perfectly
>>
>>580131152
I saw that it's updated?
I dragged and dropped the latest zip to overwrite/update
I ran it and used the "download & install collab gear" button which according to the commit says will fix it.
I didn't click "Remove", it didn't tell me to click remove. Just "download and install". Trying to claim the Blueprints from the Reward Box crashed my game as usual
then used Remove, then "download & install collab gear", ran repair command. Crash.
I tried claiming the quest then taking it out using an older save, etc.etc.etc.etc.etc.etc. still crashed at reward box.

so I guess I'm loading an OLDER save and killing 10 haters again, which is like, it's not the end of the world, but fuck off already honestly, I'm tired of doing it

also, my entire shit is fucked so I'm just reverting to a VERY old save and deleting and reinstalling my entire folder

because everything got turned around because of this little sidequest;
""DELETE `UI_SKL_NDFALL_AUSTEALTH*.upk` from `BrgGame\CookedPCConsole` if you installed an older pack, then hit Refresh status in that installer.""
well I guess I'm tired fed up sleep deprived and retarded cause a series of mis-steps fucked my entire shit
the blueprints are worse than they ever were now! not even named or having icons! masters.db is fucked!
but is that worse? because they WERE crashing MY GAME
also, what the fuck does "refresh status" even do?
how is anyone supposed to know?
does it commit a change? why do I need to press it?

So I'm just deleting the entire fucking folder and starting over
I have a fucking headache already from some chemical smell??? and caffeine withdrawals and arguing with an AI for 4 fucking hours prior

honestly a full reset like these mods never touched my game to begin with, eradication, sounds better than trying to fix anything or taking half measures slowly rolling back again and again
just fucking nuke it start over CLEAN and SIMPLE and install this shit fresh
10 minutes instead of an hour long headache
>>
for fighters your using for TDM defense and the adventures, is there any point to giving them healing items or other other usable shrooms, it is only armor and one left and right weapon?
>>
>>580131152
>>580137721
all that aside now that I've rested my eyes for 10 minutes and don't quite feel like I'm both drowning and homicidal, THANKS FOR YOUR CONTINUED WORK ON THIS PROJECT!
>>
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This is fucking funny shit.
>>
>>580142376
NYOOOOO NOT THE TOILET ASS SPLITHIUM DRAINER NYOOOOOOO *insert female hater scream.mp3*
>>
>>580142376
wait until you see what happens when they're fully drained and you go into the bathroom to release them
>>
>>580137721
Thank you anon for still testing. I'm now going to eat my own poison and nuke my game folder, then install the mod again the same as others would.
>>
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>>580144071
well, no need to drink the hemlock if you don't have to lmao
I feel a lot better now! I'm fine!
>>
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> still no table for the cheat engine
>>
>>580144760
That would be nice to fix the daily login timer for meself
>>
>>580144847
Just fast forward? Claim, then revert? Whats it stuck at? You can use the save editor too
>>
>>580145237
That is how it ended up at 211+ hours. I checked the save editors. I don't think I saw anything about timers let alone that specific one
>>
>>580144071
Just saw the commits. Sounds excellent, going above and beyond for the user experience and general clarity.
Oh, but the GUI needs work now. I assume you're on a higher resolution than 1080p. I am on 1080p. With the addition of more content in the window, you need to add a scrollbar functionality. Before, expanding the window by the corner was sufficient, but now I can't even reach the Seasonal Mushrooms options with it maximized or stretched on a 1080 resolution.

Also, a persistent problem from the beginning which I never mentioned but which is now an unresolvable issue because of the above: if the window is not expanded large enough, you cannot see the bottom left outside border edge of it where it normally says its status in the empty space, i.e. "running" "done" or whatever. Being able to stretch the window large enough fixed this, but now it not only can't be stretched or maximized large enough to even see main window content, let alone information relegated to the overhang. If that makes sense.
>>
>>580147503
oh, I see you seemingly fixed that in the time it took to notice/report it. will check shortly.
>>
>>580144071
>>580147648
GUI looks great now.

Alright, fresh install, did the Collab Patch shit first, ran the most up to date version of yours, clicked the simple first of 3 (1. install collab gear) and got this:

[03:49:51] working...
[03:49:51] downloading collab gear pack v1.9...
[03:49:54] downloaded 91.5 MB
[03:49:54] installing collab_gear_pack.zip v1.9...
[03:49:55] downloading WoT wave 1 addon v1.3...
[03:49:56] downloaded 38.7 MB
[03:49:56] installing collab_wave1_pack.zip v1.3...
[03:49:57] ERROR: FileNotFoundError: [WinError 3] The system cannot find the path specified
[03:49:57] error
[03:50:42] working...
[03:50:42] installing collab_gear_pack.zip v1.9...
[03:50:43] installing collab_wave1_pack.zip v1.3...
[03:50:43] ERROR: FileNotFoundError: [WinError 3] The system cannot find the path specified
[03:50:43] error

Tried it multiple times, kept throwing up the error despite showing the green X checkmark next to it after the error. So said fuck it and did 3. (auto rotation dll install) and then 2. (Enable quest batches; don't ask me why that order, I'm a man of impulse) and then redid 1 and it worked clean with no error?

[03:51:21] collab quest batches enabled (Events tab shows them as ACTIVE)

[03:51:33] working...
[03:51:33] installing collab_gear_pack.zip v1.9...
[03:51:34] installing collab_wave1_pack.zip v1.3...
[03:51:34] registered 171 packages with the engine
[03:51:34] backing up the game exe (one-time, ~43 MB)...
[03:51:34] INI-check patch applied: the game no longer aborts over the config edits this tool makes.
[03:51:34] running database repair...
[03:51:35] backup: x:[...]\LET IT DIE\QuestRevivalData\backups\masters_20260907_035135.db
[03:51:35] repaired: 0 text rows, 35 quest icons, 11 event-tab tags, 15 icon categories, 1 skill rewards, 6 platform flags, 40 item names (integrity: ok)
[03:51:35] verifying the install end to end...

Also reading the readme, I probably have duplicate quests from Collab Offline, cause I'm tarded? but oh well
>>
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I used up my weekend on this and slept at 6 twice aaaaaaaa
>>
>>580150064
Yeep should be fixed. Another case of "writing to folders that you made on your side but others don't have it"
>>
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>>580150928
>Demon Gun too
oh man is it just the glinty magnum or is it crazy sick I wonder... anyway
You're a hero of the LiD community, friend. Glad to have helped with my retard-patchnotes.
>>
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Oh yeah, now this is gaming.
Thanks a lot mod dev anon!
>>
>>580152531
Thats a strong Kat...
>>
>>580122278
It's easier to check with KAMAS, but yea i tried it too and it doesn't seem to stretch it
>>580150928
godspeed anon
>>
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>>580151973
I dl'd the most recent quest revival thing, pressed the first button, it worked, the second button shot this error in my face, but the third button worked
>>
>>580153201
not the dev
now try pressing the 2nd button again, then the first?
>>
>start a fresh save abandoning 600 hours >bottlenecked by DOD green metal again

Gyakufunsha is the only way, rng on these trap rooms has been garbage, 4 down in 11-20f and all blue metals
>>
If there are any new issues... I probably won't be able to fix them today, hahaw
>>
>>580155781
isn't there the repeatable t2 quest to kill 40 screamers for each of the faction's greens?
>>
>>580157472
Haven't seen it unlocked yet, only just hit 20 to be fair
>>
>>580153873
i dunno but my save isnt bricked so i'll just ignore it
>>
>>580157508
I assume you get it once you beat 20, I'm at 35 and haven't got the one for reds yet
>>
>tdm rewards didn't ship to inbox properly
Goddam how do you fix that
>>
>>579957060
It doesn't go past the "pick your folder" part for me
I see a game_path.json and it's correct, but nothing happens after that
moving it back to steamapps/common/ didn't fix it either
>>
>>580157709
Fair enough, not like i need it for jackson anyway, gonna brute force this fruity fuck with a couple assault rifles coz the explosive shot spam is pissing me off, i swear tower dons have been buffed since offline mode
>>
>>580158048
lid_questmod.py has a line where it points to common hard drive letters, you can edit that in notepad and it should find the path easily enough after
i had to add my specific drive letter in there cuz it's a weird one (i have a lot of individual drives)
>>
Its KC farming day(every Monday) btw, gold animals spawn everywhere (rarely) and Kankamata 4F has a lot of chests filled with KC. Best time to make use of your KC decals.
>>
>>580158270
Nope, doesn't work
Even reinstalled the game, should it pick up the folder by itself unless i moved it somewhere else?
>>
>>580158847
What happens when you move the mod to the games folder and run the check anyways?
>>
>>580158882
That's what i've been doing to avoid issues, it ask me to pick the game folder and then shows nothing
It creates the pycache folder and game_path.json
I'm running it from the LET IT DIE\QUEST\
I've tried in both
D:\Steam Games\steamapps\common\LET IT DIE\QUEST\
D:\Games\LET IT DIE\QUEST\
>>
>>580158537
Nevermind this is actually pointless. That floor alone with 50% boost only gave like 15k. Used to be much more...
>>
>>580159179
Pirated copy? Maybe paths are hardcoded... Try just gitcloning the repo? Maybe you're region locked?
>>
>Assault Master G
Ah shit, my bad. I coulda uploaded the .upks for just that if you asked (or the CH and WP folders) so you didn't have to download the full thing.

>>580152054
Demon Gun is more accurate, holds twice as much in the cylinder, and has the K7 blood effect on headshots. Don't remember about the damage.
>>
>>580160969
The non steam path has goldberg installed
The steam one is a fresh f2p copy with nothing else in it(i also let steam check my files after install to be sure)
Both are from my steam, clean master.db(also tried by changing it first with the safe content installer decal unlock)
I don't think there's different versions but i'm using the EU one, we don't have any weird game regulations here where i live
I've also tried setting my locale to EN(USA) since i was using JP but it still does nothing
Gitcloning has the same issue
I'll just wait for dev anon to wake up
W10, py3.10.6
>>
>>580162093
Run again and report the errors with the latest version
>>
I'm on CachyOS and the events mod seems to be working well. I wanted to test if every ps4 item works and I have a problem with quick quests. They just don't appear in the events tab for some reason. I added a quest for demon gun manually by editing one of the default quests and that worked.
>>
>>580163860
I'm letting steam download the whole thing again just to be sure, but here's what it says with the goldberg one

Could not find the LET IT DIE install. Set the LID_DB environment variable to the full path of BrgGame\Content\masters.db

The folder was saved to game_path.json but the engine still could not use it.

game_path.json has this written in it and it matches
{"masters_db": "D:/Games/LET IT DIE\\BrgGame\\Content\\masters.db"}
>>
>>580164674
My nyagga
Fixed
>>
>>580165424
There we go, now it works
>>
>>580165424
Here's more issues for (you)
[assets]
ok 176 tracked files on disk
ok pack version: 176 files (current)
ok TexturP4.tfc present and non-trivial
ok 171 packages registered in the engine INI
[database]
ok EVENT_20170810_90 -> ITMP_SPE_HEAD_003
ok EVENT_20170810_91 -> ITMP_SPE_TOPS_003
ok EVENT_20170810_92 -> ITMP_SPE_BTM_003
ok EVENT_20171130_100 -> ITMP_ARM_WP025_0K1
ok EVENT_20171130_101 -> ITMP_ARM_WP031_0A1
ok EVENT_20171130_102 -> ITMP_ARM_WP017_0A1
ok EVENT_20171130_103 -> ITMP_MIL_HEAD_1001
ok EVENT_20171130_104 -> ITMP_MIL_TOPS_1001
ok EVENT_20171130_105 -> ITMP_MIL_BTM_1001
ok EVENT_20171130_106 -> ITMP_MIL_HEAD_1002
ok EVENT_20171130_107 -> ITMP_MIL_TOPS_1002
ok EVENT_20171130_108 -> ITMP_MIL_BTM_1002
FAIL EVENT_20171130_90 -> ITMP_ARM_WP025_0A4 (name text)
ok EVENT_20171130_91 -> ITMP_SPE_HEAD_011
ok EVENT_20171130_92 -> ITMP_SPE_TOPS_011
ok EVENT_20171130_93 -> ITMP_SPE_BTM_011
ok EVENT_20171130_94 -> ITMP_MIL_HEAD_1005
ok EVENT_20171130_95 -> ITMP_MIL_TOPS_1005
ok EVENT_20171130_96 -> ITMP_MIL_BTM_1005
ok EVENT_20171130_97 -> ITMP_MIL_HEAD_1108
ok EVENT_20171130_98 -> ITMP_MIL_TOPS_1108
ok EVENT_20171130_99 -> ITMP_MIL_BTM_1108
[TDM]
ok a fort season is running (ranked weekly rewards)
[decals]
ok every unlocked decal has its artwork
[events] 780 event quests staged
1 check(s) FAILED - paste this whole output when reporting an issue
>>
>>580167264
Actually a false positive. Everything else works fine tho right, didnt prevent playing?
>>
>>580170027
Yea it works, lets me boot/take quests/climb with no issues
>>
TDM said I got 12k kc and splithium as well as several bags as rewards but the only actual thing I got was 100 kc and 100 splithium in the reward box?
>>
Btw I have a few extra patches here if anyone wants to test
https://gitgud.io/ClaudiaDiva/LID-Patches/
One I'd like to test is the d3d9 texture import/export , its a substitute for SpecialK, but d3d9 hook is really outdated. Maybe someone should upgrade the game renderer to dx11 or 12

Also a database injection mod which renamed the floor display names to include most common resource
>>
>>580171372
I'm working on fixing that too. That's server controlled, but since we're offline, the save never updates that weekly server provided value. In latest dll of quest revival it should be handled
>>
>>580172696
If it's in your intended scope, would it be possible to freeze TDM points through the .dll or some other way? You can park rank through a db edit, but it's a messy way to do it especially when you're ready to move up. A cleaner solution might be good for players that don't want to or don't know how to mess with that stuff.

Not something a single person cares about, but quest creation seems to be missing tubers. quest_param_int controls the target "Mk," so if you made a KILL_TUBERS_040 quest to kill Scatch Tuber Mk4, you would fill KILL_TUBERS_040, 0, 4 into quest_param_int.

I can't test anything in-game right now, but installation went fine.
>>
8am... SLEEPING. HOPE NOTHING BREAKS
>>
>>
Don't exit the game (on pirated version) using Alt+F4, my save profile was completely reset even though I was in the hub
>>
>>580178506
I woke up and updated, more problems than last night?
Or different features to the point of being confusing.
ITried to ensure everything "updated" was getting this

[13:05:49] [TDM]
[13:05:49] FAIL weekly bonus matches your rank (hold TDM_RANK_01_01, paid as ?: unknown)
[13:05:49] -> offline nothing updates last_tdm_rank, so the weekly mail pays the lowest bracket. Install the DLL (it fixes this at every launch), or run patch_tdm_weekly.py from LID-Patches once.
[13:05:49] [decals]
[13:05:49] ok every unlocked decal has its artwork
[13:05:49] [events] 780 event quests staged, 134 inside a live window, 43 collab blueprint quests checked
[13:05:49] [result] 1 check(s) FAILED - QuestRevival 1.33
[13:05:49] paste this whole output, from [versions] down, when reporting an issue
[13:05:49] installed, but verify flagged 1 problem(s) - run 'python lid_questmod.py verify' and paste the output when reporting
[13:05:50] done
??? so...

python lid_questmod.py verify
[assets]
ok 176 tracked files on disk
ok pack version: 176 files (current)
ok TexturP4.tfc present and non-trivial
ok 171 packages registered in the engine INI
[database]
ok QRC_COLLAB_001
[cropped] ->
ok QRC_COLLAB_021 -> ITMP_MIL_BTM_1002
[events] 780 event quests staged
all checks passed - paste this whole output when reporting an issue

PLUS, the events tab now had a bunch of new more indepth statuses next to the events (which is good), along with a column showing their projected future run-dates (good), BUT also (and here's the key), ALMOST ALL OF THEM WERE A VARIANT OF "NOT RUNNING/EXPIRED" when they were ACTIVE just prior to updating? ALSO, the entire COLLAB QUEST with 15 entries or whatever, the main fucking thing, is missing. Nowhere in the list. There was only COLLAB MAKEUP left (not enabled).

So yeah I nuked the whole folder again; yeah there's a "RESTORE EVERYTHING" but I don't trust it lmao
>>
WoT DUKE-13 BP, R&D, shopping all work, and it seems to function completely normally from limited combat testing. I wonder why it was cut from the collab, maybe they already knew K7 was happening by then.
Kat set, GLIDER, and Demon Gun all working fine; Harman's decal also has the K7 blood effect, as far as I can tell. Not a part of QR but I haven't seen anyone mention that it works.
Tuber quest generation works in limited testing -- used it to get the DUKE BP.

Basically nothing to report, everything I've tried and tested so far worked fine. I did see a screenshot of someone getting Assault Force pants from Uncle Prince, though.
>>
>>580194110
I dunno the breadth of or extent to which you wanna go, but can you test specifically the KAT DECAL? It gives a unique animation effect on drop kick attacks. Makes it look like Kat's gravity kick and gives it an AOE FX and effect.

>Once the decals are successfully added you can change a value in the shopgacha master_skill table in masters.db.. I believe it's called is_nosale and then you can just buy them from mushroom gal. No RNG needed.
for testing/anyone in the thread who doesn't wanna have to do Gacha for them (I'm a layman and can't guarantee this won't fuck something up, backup save/master I guess)
>>
>>580196387
Kat decal works the same as it did on PS4
https://twitter.com/i/videos/895685584106262528
>>
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Is it confirmed (in the vanilla game) that the Uncle Death Scythe R1 (the red one from the UNCLE DEATH SUPER PACK free dlc or whatever) is available to everyone now? Like confirmed for new players who might not have the DLC itself? This guy says so. The only save I have that would be high enough floor to check if it automatically shows up already has it unlocked. I guess I'll just take it on faith that it does.

>>580198696
Awesome, great to know, thank you.
>>
>>579921552
Is there an unoffical online scene, or going to be? Is it fun even without the multiplayer features?
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>>580202297
No word on any online private server type scene, who knows what someone might be cooking up, but no word so far afaik. But I'm not in any modding discords.

Is it fun without online? Yes. Some would argue more fun with the removal of MTX stuff. And you can still do the online stuff just offline, with NPC AI enemies. Apparently you can even still send fighters on expeditions? That's what I just recently read.

But as for the actual online being missing, it's fine, it was really just asynchronous stuff... But as a player who played casually since its release, this is how I felt about it while playing the other day >>580056727
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Any new players OR returning players who have a new save, and who are making their way up the tower, who can confirm if they have the "Grim Reaper's Scythe R1" quest available to them? Might be under the 5 star section. It SHOULD be a universally available quest if you meet its mystery conditions to appear (probably "Highest Climbed Floor" related)

>Fighter Grade 3 unlocked on Floor 16
If it's constrained by player floor level, I already know it's not available by floor 11, anyone higher than Floor 16 or Floor 20/21 able to confirm/deny? Maybe Floor 25?
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>>580200240
yeah its a quest where you have to go from 1st floor to the last so i just edited in the bp lmao

also someone needs to make a mod to hold more quests
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>>580207339
Thanks a lot, I really needed to confirm that.

And it makes sense, it's very very strong, lowkey was kind of an insane easy mode weapon as free "here have this" DLC, and even stronger now since they saw fit to BUFF it.
Still as an owner of the free FOMO DLC who is using a new save it's kind of annoying to *not* get it for free... I WAS THERE, MOTHERFUCKER! I WALKED UNCLE DEATH ON STAGE IN 1979!
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>>580202870
Yes, expeditions are working.
>>
so still no simple borderless fullscreen fix that doesn't require 3 different applications and a registry edit or some bullshit?
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>>580194110
Map resources works, everything seems correct from what I checked (not far enough to check every floor and wasn't thorough) but the rarities are off by one. 2* materials are listed in Metro, 3* in the city, etc.
WarDogs quest tracking works but it's not actually spawning WarDogs and just counting any hater as all grades. Checked 6 haters in Groups D/E/F and didn't get a real WarDog spawn.
Same with Travis: ran 15 more times across D/E/F with WarDogs turned off and didn't run into one. Any hater counted towards all quests.
While typing this I realized that I forgot to check the quests with A/B/C sets: Set A still triggers NMH quest progression.

In the GUI, "reset" seems to work very selectively. I'm not sure if it's intended to replace the old disable button since it's very inconsistent at archiving quests for me. For example, I can force archive WoT and NMH, but not Collab Gear, Custom Quest, or Battle Rush Eve (golden beasts).

If it's possible, having an "advanced" or "debug" setting to allow writing to masters.db while the game is open would help with testing things a lot. With a DB browser, you can edit it without restarting the entire game
if you're in the lobby while making changes and return to title screen.

>>580207339
>also someone needs to make a mod to hold more quests
Need to edit BrgGame.upk. Haven't really looked at it so I don't know where. It's probably somewhere in a GameCenterNaomi script, but finding it is probably out of my ability range.
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>>580194110
>>580178506
>>580215272
okay so when I try to click "enable the collab blueprint quests" it says

[16:47:32] done
[16:48:13] working...
[16:48:13] backup: x:\x\LET IT DIE\QuestRevivalData\backups\masters_20260907_164813.db
[16:48:13] ERROR: no online-only quests for EVENT_20171130 [looking at the docs, this is the WOT collab. Assume it tries this first, encounters the error, then stops and doesn't do any of the others subsequently]
[16:48:13] error

Install collab gear works, install auto-rotation dll works, forcing events live works activating and resetting stuff, but "2. Enable Collab blueprint quests" gives that error, will not "activate", and before or after there is no "Collab Gear" thing to activate or deactivate under Events, only "COLLAB GEAR MAKEUP"
Checking event docs, the 4million Downloads event also isn't there (cause it was a ps4 quest so is stuck not ?)

ALSO: I thought the GUI issues on 1080p were fixed by the fixed scrollbars but it's not. Still cannot see the Seasonal Mushroom option (if it's still there, I cannot possibly know), and at the very least I'm sure it's cutting off the full view and options of "Collab Enemy Spawns" section. It's cut off, I can't touch the dropdown or checkbox to choose Travis/WOT enemies (whether they actually work or not).

I tried using command line and event doc to enable the 3 game collabs and 4mil download events manually, didn't work, post to follow
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>>580215929
So I tried the command line, oddly it seems to suggest it had to disable old events to enable them? But I checked in game and they are nowhere to be found.

This is the command line history:
x:\x\LET IT DIE\Collab and Quest\LID-QuestRevival-master>python lid_questmod.py enable EVENT_20170810
another batch enabled; reverting it first
reverted SEASON_20220912
backup: x:/x/LET IT DIE\QuestRevivalData\backups\masters_20260907_174743.db
enabled EVENT_20170810: 14 quests active until 2026-09-14 10:00 UTC

x:\x\LET IT DIE\Collab and Quest\LID-QuestRevival-master>python lid_questmod.py enable EVENT_20171130
another batch enabled; reverting it first
reverted EVENT_20170810
backup: x:/x/LET IT DIE\QuestRevivalData\backups\masters_20260907_174809.db
enabled EVENT_20171130: 31 quests active until 2026-09-14 10:00 UTC

x:\x\LET IT DIE\Collab and Quest\LID-QuestRevival-master>python lid_questmod.py enable EVENT_20181115
another batch enabled; reverting it first
reverted EVENT_20171130
backup: x:/x/LET IT DIE\QuestRevivalData\backups\masters_20260907_174822.db
enabled EVENT_20181115: 12 quests active until 2026-09-14 10:00 UTC

x:\x\LET IT DIE\Collab and Quest\LID-QuestRevival-master>python lid_questmod.py enable EVENT_20180402
another batch enabled; reverting it first
reverted EVENT_20181115
backup: x:/x/LET IT DIE\QuestRevivalData\backups\masters_20260907_174829.db
enabled EVENT_20180402: 9 quests active until 2026-09-14 10:00 UTC

NOWHERE TO BE FOUND. 1.32 was more functional I think.
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>>580184823
what the fuck is her problem
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>>580207339
Turns out someone posted how just a little bit ago.

Download UPK Explorer, load the game's folder into it.
Search these and edit mMaxActiveQuest
Create game patch
Install game patch with TFCInstaller
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>>580216667
Okay, so I did your "FULL RESET (NUCLEAR OPTION)" and it did the Steam validation thing and downloaded 5.7mb.
NOTHING is active it's a reset state in your mod, and the Gravity Rush, WOT, NMH and 4mil events are available to enable or whatever in the EVENTS tab, where they were not before.
I opened the COLLAB OfflineSafeContent installer and its "default" state after nuking and validating with your mod is pic related.
Collab decal artwork is installed and verified 105/105.
Mushroom Club RNG Pool is at 0/36 decals.
Safe one-time blueprint quests is at 0/7.

So, to the dev: what is the answer here? Are you supposed to not enable the 7 quests offered by the Offline Safe Collab Mod? I've really gone through the readme. It has to be a conflict here. That I reset it fully, and open it prior to installing the LID Offline Safe Content Installer, and suddenly the collab events are present in the event tabs?
Either that, or it's an issue with having used "sync to calendar"???
Even then if it is sync to calendar, the quests literally don't appear there to even "force live".
>>
>>580219785
alright I don't even fucking know what the deal is
some one off fucking problem???
I decided to go through the steps and see if events would randomly disappear from the Event tab if I enabled the OTHER Collab Mod.
I activated all of its options including the 7 quests.

I clicked 1., worked.
I clicked 2., no error it just says
[18:45:47] working...
[18:45:48] collab blueprint quests enabled: World of Tanks Collab, Gravity Rush 2 Collab (dropkicks)
I click 3., works.

2 despite not throwing up errors and saying it did something does not in fact do anything though. It doesn't make the events live even without "Sync to Calendar" active. You just have to force them live. Which... [checking]
Worked. They are now in my quest list in game (note I say quest list, under difficulty 2, not Events tab, I assume this is intentional).

I cannot explain WHY the prior error was happening. It was on a completely fresh install of both the game and both the mods.

So, to sum up outstanding? issues:
1. Seasonal mushrooms selection drop down, and Travis Imposter/WOT are cut off even with window maximized in 1080p resolution, needs a scrollbar or something (and anon above >>580215272 says he never saw a single one in game with it enabled)
2. For whatever reason, clicking "2. Enable the collab blueprint quests" does not enable any of them in the GUI Events tab if that's what it's meant to do (and it doesn't add them as options either because they existed there in a brand new state after reset, where they RANDOMLY DIDN'T before)

anyway my shit is working so I'm done for now
>>
>they hate ai slop on the discord so I can't show my face or ask for help
Sasuga
>>
>>580228256
don't like 80% of all "real" coders (meaning coders actually working on real projects and not silly little videogame mods for free) use fucking Claude anyway?
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Nice, guess I can carry less healing now.
>>580219490
Hell yeah, this is good.
>>
>keep TDM points through the weekly reset
Thanks, but I meant freezing your current value so you don't functionally gain any points at all from winning. In hindsight, I shoulda said "remove point gain" rather than freezing.
The dummy groups in TDM are extremely squished because there aren't enough ranks to work for them, so fresh files get hard stuck on SPL; finding ways around that has been one of the popular modding topics. Dudes in Bronze 1 are already using Candle Wolf gear, and you're fighting G6 bodies at Gold 1.

Though freezing it through the weekly is still a nifty feature.

>>580228256
Yeah, and the owner of the server hasn't even done anything for modding. You'd either have to post it and hope nobody says anything, or start PMing people which might get ignored. I think the "main" server also has modding discussion, but it requires a fucking phone verified account to even see it, so fuck that and fuck everyone in it.

The best choice might be begrudgingly making a Reddit account, posting a thread, and hoping for the best, I guess. I saw like 12 vibe coded save editors so they don't seem to give a shit over there.
>>
>>580228256
that discord is 99% ideas guys anyways, you won't really find anything useful there.
>>
Hey Dev
How the fuck do I delete custom quests? I don't want this custom quest anymore.
Clicking reset doesn't do anything. Reset all didn't do anything either.
Also the Dusty decal quest doesn't give me shit, again.
>>
>>580235352
Decals, i didnt touch em. Thats all on the other decal modder.
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>>580235352
Did you set a duration for them? Would have been a good idea so they auto remove themselves. Also if you delete those quests from the db the game will break if your save references that quest at all. So im just gonna mark it as hidden in the db. Which might get bloated over time. Update the tool.
>>
>>580235352
Turns out quite a lot of stuff was just clipped and unscrollable. Fixing it all hopefully soon
>>
Oh... the chargers literally can't drop their blueprints...of fucking course
>>
Bros, I spent 50k on a premium decal. Could have used it for a lot of other things, but I said fuck it, give me the good shit.
I got a 1 star def+ 10% ..
I thought you can only get 4 and 5 star from that thing.
What the fuck mane?
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>>580239909
The worst part is, I thought that if i get a shitty 4 or 5 star one, I can just recycle it and would be one step closer to the Kamas.
I lost everything.
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Hmmm need to figure out how to fix this for this and the daily box
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Uh oh
I hope this doesn't break anything
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>>580236014
Yeah I set a time limit for them, they'll run out, I just thought you could clean them up after.
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>>580241792
BROOOO WTF IS THIS LMAO

Dude after 3~ days of troubleshooting and fucking with mods they put out a 3 gig fucking update? I just *know* it's gonna break shit. I'm glad I have an unmodified save.
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>>580242456
It was only 300mb for me.
Game loads though. After a quick look all of the collab stuff is gone, I'll try reapplying everything now.
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>>580241792
https://steamdb.info/patchnotes/25136512/
It seems like all it did was add a poster. Might just need to repatch the .exe and edit engine.ini again.
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>>580242961
from the site
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Itss fixed.
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They FUCKING NERFED BLOOD GAIN LOL WHY???? Greedy japs i swear to God
Easily reversible by editing the database though
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>>579957060
the safe content installer mod is a little borked now because the files arent the same after the update so it refuses to patch anything, can the quest revival mod just install that shit too so we aren't waiting for him to update it?
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From what I can tell you can more or less safely re-enable everything back no problem.
>>580245553
I just tossed all the files from collab_decal_art folder into CookedPCConsole folder for good measure and re-enabled everything, so far everything seems okay.
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>>580245798
oh, that worked too
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>>580245798
>>580246521
So you guys are saying you activate the Safe Content Installer stuff normally then drag and drop "collab_decal_art" content into CookedPCConsole and that works?
And the Quest Revival mod works and is all updated?

p.s. I noticed the Gravity Rush missions are all GORETASTIC now, they were Hater kills before. Way more of a pain to get now.
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>>580246698
>So you guys are saying you activate the Safe Content Installer stuff normally then drag and drop "collab_decal_art" content into CookedPCConsole and that works?
ye
>And the Quest Revival mod works and is all updated?
Also ye
But I only quickly got into game to check if it doesn't crash or anything, but otherwise seems fine
>>
>>580245553
Yeah I auto patch the exe now. Should all work on latest version.
>>
What gear should I be aiming for to make it through floors 42-50?
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>>580246698
>p.s. I noticed the Gravity Rush missions are all GORETASTIC now, they were Hater kills before. Way more of a pain to get now.
Sorry, that's how it was officially I think. The safe installer mod might also be fighting it and overriding the database. Of course, you can manually edit quests to your liking thru the gui
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>>580250306
Wait nevermind. Fuck. There was a bug.
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now we playn
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>>580250597
i can't get the makeup quests to actually show up ingame
the state only ever says "ACTIVE" unlike the other events that show expired or LIVE NOW or upcoming
can't reset it either and hitting force live just says it's already enabled
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>>580250306
>>580250597
>**Gravity Rush 2 quests want Dropkicks, not Goretastic kills.** Its seven attack quests hit the fallback above, and the collab is built around Kat's gravity kick (the decal it awards is named "Kat"). The three blueprint quests this tool adds for the Kat gear now match.
SICK! NICE CHANGE! Makes way more sense thematically.
But does it actually reward the Kat decal? the Kat decal is a Primo stew decal, the rewarded one is seemingly Dusty (her cat companion who gives her gravity powers) which removes fall damage (and the free one isn't Primo).
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>>580253076
The other mod added those decals I thought?
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>>580253686
Fuck it man, he's been active on reddit but not on the repo so im just merging his stuff into mine.
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>>580255935
I wanted to suggest that, but didn't know if it's bad modding etiquette or something, or maybe you can't be bothered to do it.
Having one mod to do it all would be great.
Good luck anon, you're a hero.
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>>580255935
oh shit lmao
is it added now?
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Very goode
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>>580264417
yooo what's this? new mod?
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>>580255935
Hey, the Gravity Rush quests for Kat's body items are titled "DROPKICK" and the quest reward says RMAP
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>>580265173
Can you update and run repair
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>>580266831
Was in the tower fighting for my life lmao
updated manually just in case
backed up save
pasted old save where they weren't completed
ran verify
showed small error
ran repair
might have had to run the install collab button again
either way checked in game and they look good again
>>
Dev anon can you let loose one of your AIbot and see if that master.db offline dlc bypass is real or not, i just noticed it's in the "don't talk about this" rules of the modding discord
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>>580271403
Couldn't you just cream API it?
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>>580273197
I'm just curious, it's been mentioned a few times between discord and /v/ threads
>>
I didn't get to play at all this weekend.
Someone should make a /v/ thread!
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Hey dev, Nexus page is up if you want to go that route.
https://www.nexusmods.com/games/letitdie
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Inferno update is out.
Game has gone full 180*.
>No PvPvE, just PvP now
>Maps shrunk, improves performance big time
>To upgrade body rank, you need to fight a mini boss, and a "boss", you can't just bug out early
Shit has changed a lot since Season 1.
On the right path, but who knows how many patches it'll need before it actually is set up.
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>>580274563
>>No PvPvE, just PvP now
You meant just PvE, right? Thought that's what they were going for.
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>>580274708
Yeah my bad, brainrot, PvE only now.
But it's most likely deathverse weekend is still a thing. But we won't know till the weekend.
Maps are also looking they spawn more crabs(compared to season 1/2), well, only on the first layer I've done so far.
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>>580274848
I feel a little bit bad I've refunded the game after a demo. Will probably get it again later, especially if performance has been improved.
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>>580274960
While the devs in supertrick games is only a company of 30-40 or so I last checked, I hope they fix some things first in Let it Die first that are critical before they fully focus on Inferno.
While a save editor now exists for Let it Die, they REALLY need to add cloud saves.

I suspect they'll re-do some story stuff in inferno too, there's references to meeting raiders down there, and there's this achievement.
Unless they add "raiders" as haters or something.
>>
>>580274563
>>580274848
Did they add FSR3-4 to the game yet?
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>Maps shrunk, improves performance big time
I take that fucking BACK.
Second map is now the ship again and the performance is still as bad, but one floor followed by boss. So you're being forced to do the first map now any-more.

>>580275378
No idea.
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>>580274848
>But it's most likely deathverse weekend is still a thing
Death Jamboree is gone or did you just forget about it? I couldn't finish the character quests because of it. The patch notes mention KIL Matches, so the weekend PvP is still in.
I hope they stop resetting story progress and body masteries after this season.
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>>580277024
>Death Jamboree is gone or did you just forget about it?
What? I thought they were only removing PvPvE? Death Jamboree is still selectable in game. Or is that a future thing?
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>>580277304
The way you worded your post made it sound like Jamboree was also gone, so I was asking about it. Poorly worded sentence on my part now that I'm reading it back.
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>>580264417
Is that the every room available always mod I was asking for?
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>>580271403
>Dev anon can you let loose one of your AIbot and see if that master.db offline dlc bypass is real or not,
CS rin ru has it. It's a drag and drop file into LID directory.
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>>580277304
Ok, so raiders DO turn up now, but they're NPC humanoids who just are buffed.
Guess you could compare them to haters, they even attack monsters too.
3rd floor is 1 floor of green gear, and then 2nd floor of blue gears.

Seems to be a lot easier than it use to be, because previously you could make it to the 3rd floor in green gear. Then get ganked by the stalking dreamweaver, or by simply being outgeared.
Also doesn't rush you out of the map after you kill the boss, makes sense now that PvPvE is gone.

>Had to kill Kiwako
>>
>>580279292
Those are cracks aren't they? I only see rune/goldberg/cream/smokeapi ones
There's been mention of something into the db file itself but no proof of it being real
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>>580279581
Fourth floor was more or less the same, boss that spawns mobs.
One was a bit rough by spawning a dream weather and a bird buff fucker.
Fifth floor felt like a actual let it die boss where you have to fight through a bunch of monsters meanwhile the boss launches projectiles, tries to AOE you, and calls on enemies
Once you're done with the boss, you can go into the central area that has epic or legendry gear.
>>
>it does the thing where it rewrites the entire 40GB game to my SSD to patch a few megabyte of an UEslop game
Thanks, I hate it.
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>>580284872
Died on floor 6 before getting to the boss.(it was my "first" body if you ignore the tutorial)
Plenty of enemies in the tower, but I was pretty much doing it in Rare gear, when back in Season 1/2 you needed legendary.
Looking at the other fags it'll more or less just grant you hard mode.
Guess they actually want people to feel like they're progressing in the story.
>>
>>580286857
>UEslop
>it's UE3
the more things change
the more they stay the same
>>
TDM Pin doesn't seem to work, points still go up and down. Not sure if it helps you, but I checked it in CE and TDM points surprisingly have a static address, BrgGame-Steam.exe+F89EFB0. Can be edited and frozen freely, at least while in the lobby.

Only the K7 hater kill quest shows up in-game, the K7 boss kill ones don't. Didn't have time to try adding a custom one.

Dropkicks track properly.
The Dusty decal given from the quest in 2017 wasn't premium. However, I doubt that's something people care about being accurate.

I don't know if you changed anything regarding haters the past day, but just in case I ran from 1-13 on Set D+WarDogs and there were no changes from before. WoT and NMH events active just in case that matters.

Unrelated side note since there's still no cheat table: HP is current+1. If you have 220 HP, search for 221. Wanted to find it so I could run through floors like a haphazard retard while testing stuff.
>>
>>580291330
It's because of their stupid "cooked" archive files that all get changed if you change one single thing among one of them. They could just add one more pak file containing overriding changes without "cooking" that version anew and Steam would just download that file and place it into the game folder and be done with it.
When I googled about this I also found people in the Stalker 2 Steam forums complaining about it. But in the case for Stalker 2 the game is 150 fucking gigabytes.
>>
>>580294517
i feel the tdm modifications should be outside this tool's scope, it's already too bloated with random features
>>
Collab mod is updated, missing the restored cut content DUKE and Assault Master G2 compared to Revival. Still using the fucked up decal art instead of the clean ones.

>>580296918
Yeah, I mentioned that it might be out-of-scope when I first brought it up. TDM Pin and Freeze might not even be something other people want, but it's hard to know since there's nowhere to talk about the tool but here, and I don't really need the options myself since I know how to do it in other ways.
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>>580300287
The holographic sticker effect adds so much to the decals in game. They look so fucking cool.
I have the INVADER sticker in my old save and it looks SO FUCKING COOL.
>>
>>580304458
yuge missed merch opportunity, they should've sold physical versions
>>
I guess the real LetItDie were the friends we made along the way.
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>>580294517
In the tower settings there's a toggle to enable both, wonder if that works. Probably needs more experimenting.
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>>580310313
I feel blessed we got an offline version, could've been worse.
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>>580294517
I don't think any decal ever obtained from quests was premium was it? I think have only ever gotten premiums from stews...
>>
>open silver briefcase on floor 12
>get my first not normal blueprint
>it's a golden one
>identify it
>it's flamethrower
>nice
>develop it for way too much blue juice
>costs 15k in shop
Bro i can't pay that. That's too much money. I developed it for nothing.
>>
>>580323389
15k is nothing. Thats 1 TDM win
>>
later weapons at max upgrade cost more than 250k buddy
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>>580323389
On floor like 21 with a Lucky Star character with the free kill coin decal (I don't even know if either of these stats affect this) I get 5.2k from a single money box I open on the floor
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>>580324793
I get like 2k. My best weapon costs 3k.
>>580324943
That's a lot of money.
>>580326791
Does luck effect money gains?
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>>580333574
Pretty much the only thing of consequence that LUCK does is increase Kill Coin gains yes. Also affects crits. But you use a Lucky Star character with maxed Luck to do tower runs.
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>>580300287
does it play nicely with the quest revival mod or are there conflicts?
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>>580334121
thanks anon i check it out.
btw i just did TDM against an opponent who had a flamethrower. that beam only phased me a nano second and did 3/4 of my hp. i think it might be worth having a closer look at it.
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Still no luck on collab hater spawns. Only tested Set H on 4 or 5 floors, so it's possible I simply didn't pass one that has the spawn enabled.
K7 boss quests still not showing up -- tested archiving and re-enabling. Custom boss kill quests show up and worked, tested only on Max Sharp.
Assault Force/Master G from the WoT quests have weird stats, but I'm guessing it's because they're the cut G2 versions.
GUI nitpick: when you tab out of Tower, the selection box won't show your selected sets until you click them.

Dunno if those updates were even ready for testing yet since it didn't version bump.

Might be a good idea to make a /v/ thread when the dev is actively working to try and get more people testing and helping. He's active while I'm sleeping so I can't.

>>580334249
I didn't try installing it since Revive merged the decals when it wasn't working. It didn't add anything that QR wasn't already doing, as far as I know.
>>
>>580339161
Might be better to makes an anchor post in here/vm so we can keep everything in one place
>>
can someone post the mod to Nexus before other fags copy and steal it from dev
>>
>>580352459
Isn't that more his prerogative?
I don't know why he doesn't post it to the Nexus on a burner, probably ideologically opposed to Nexusmods if I had to guess (given he uses gitgud instead of github). It's up to him.
>>
https://www.youtube.com/watch?v=Y9R_HUM0bL4
this actually looks... cool?
>>
>>580357572
Zzzz... Mimimimi
>>
>every faggot retard on the internet calls Inferno "AI slop" as if they vibecoded the whole fucking game with Grok or something
>this is the extent of their fucking AI use

https://store.steampowered.com/news/app/2576150/view/506221276630614029

much like disingenuous rat leftists, we need to kill these people
>>
>>580357572
i might grab it when they do another 70% off sale
it's basically a soulslike diablo clone aint it? especially now that it's just pve only?
>>
>>580363641
>diablo clone
In the sense that everything gets reset every season. Except in Diablo, some cosmetics or whatever carry across all accounts, and once the reset happens the characters are moved to the "eternal" server which is where every character goes, and can still be played in perpetuity just not, like sending a horse "to the farm" but it's actually a horse retirement farm. Inferno just full resets.

There are people here (or in the /vm/ thread) who have actually played it mind you and even completed all of its content so far, so it'd be nice if they chimed in.
>>
Shhhhooo does the collab event spawn work properly? There's like a 50% chance
>>
>>580364637
What are you referring to? Spawning the Travis Imposters/World of Tanks haters?
>>
>>580362895
why even use AI at that point you stupid nigger
>>
>>580369292
35 employee studio, using tools
woe is me
also answer "why does it matter", retard?
someone should shoot you in the fucking head
>>
>>580369539
If it doesn't matter then it didn't affect sales boohoo retard, leftists don't buy games anyway remember? Stop crying.
>>
can the 50k decal gacha give duplicates? can you even equip duplicate decals?
>>
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>>580373930
you can pull duplicate premium decals afaik
a premium decal can stack with the same, non-premium decal on the same fighter

different decals affecting the same shit can stack
like the free premium decal everybody got that increases kill coins by 50%, and for example (to illustrate it) a premium Lucky Cat decal giving +15% kill coins, PLUS a non-premium Lucky Cat decal also giving 15%
APPARENTLY, decals in the same group/same effect stack additively, but multiple decals from different groups affecting the same stat start multiplying each other, which ramps up over time

>Example: base 100 damage, equip a Kamas Addict decal (+30% Weapon Damage) and a Serial Killer decal (+100% Base Attack at max stacks)
>damage = 100*(1.0+0.30)*(1.0+1.0); i.e. 100*1.3*2.0 = 260.
>If they were additive, it would only be a 130% total boost, resulting in 230 damage

>avoid stacking too many decals of the exact same type
>"cross-pollinate" your build by combining a generic attack buff, a faction buff, a weapon addict decal, and a critical hit decal to force big multiplicative scaling

SECRET OF MY SUCCESS!!!!
>>
>>580374508
>stacking buffs from different pools to do more damage
it's just like I'm playing granblue again!
>>
How does data transfer work?
>>
>>580374656
you buy the offline key dlc to gain access to the game and servers
you open the game and it asks you immediately "would you like to check the servers for your save?"
you click yes or no
if you click yes and you had a save when it was free, it finds it and downloads it to the "savedata" folder in the root of your let it die folder as a .sav file
you can make infinite copies of this, move it and redo it, move it and choose no and start a new game, move that save and start a third game, continue forever, technically infinite saves it all just saves as the same single filename.sav in that savedata folder locally

you can always remove the file from savedata so there's no .sav and get the "download your save" message back to redo it, as it was last seen by the servers before it shut down, until november 30th
>>
Fucking hell my memory was not incorrect. The jump with crowley's area. Fug



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