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File: 1772675048375224.jpg (247 KB, 1360x1152)
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Doing mischief, Causing a ruckus, Being a rapscallion edition.
__________________________________________________________
>BugTrap, crash to desktop, freeze/lockup? Find your crash log, Stalker.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx.
Copy the last few lines from the log and paste them here if you want any help.

>Quickstart Guide
docs.google.com/document/d/1cnQeURGCjHTRPOGJH8G5ijP1fw5vbVWSE7opABcBpNk
>Start Guide, beginner tips, and much more
pastebin.com/FUPEbLiv
>Mod Guide
docs.google.com/document/d/1JPA0hQZVJ6mSvTsp6Sy3CoAkObJOKeoPHEamDC19Lio
>Miscellaneous Guide
docs.google.com/document/d/103nyaAM5PKgBwuZ35jRbv7VM7tEcvi1Scv6boOMe1RM
>HUD Guide, modding basics, mod reviews, and AMK mod guide
docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Performance Guides, Steam settings
pastebin.com/nzXEevG7
>Common misconceptions about Shadow of Chernobyl game mechanics
metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html

>Running S.T.A.L.K.E.R. on Linux
docs.google.com/document/d/11HcSFSyb0DX3ymModXZ9tNdpTuktTioC
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ

>Game Repacks + Modding Tools
mega.nz/folder/gSBHmYYK#9-5ONxPwwChJhYSPWdKb5Q
>Downgrade Patches (drag-and-drop)
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>S.T.A.L.K.E.R. Mod Portal Wiki
sdk.stalker-game.com/en/index.php?title=S.T.A.L.K.E.R._MOD_portal
__________________________________________________________
You can't change the current reality >>579612904
>>
Modlists

>C-Con Modlist
docs.google.com/spreadsheets/d/1GgBFCRIbc7TQ5DwWHvWaridX1G64PYoWItkLyr3pBPk

>Various Story Mod recs
cheeki.zone
__________________________________________________________________________
S.T.A.L.K.E.R. Trilogy Mods

>AMK AE 1.4.1+OWR+ARSENAL+SWO merge
mega.nz/#F!4Q5SmIaJ!hu6jptaxeY3wQbIF2GzbWQ

>Anon's /sg/ AMK repo
mega.nz/folder/KvhhSCwD#7pTnDImcvnVOvJfQUgImtw

>Oblivion Lost Remake 2.5
disk.yandex.ru/d/hmvQK9g8JDY_HA?w=1

>Vector of Alienation
drive.google.com/drive/folders/1N2ksZBmO7Qz4cdUWose7X1iJw0nFnG05

>OP 2.2 (Joint Pack, Cumulative Pack)
rentry.org/cumpack22
docs.google.com/spreadsheets/d/1me0bO3B_ZnwHLOYXqZDNyPfdFAL8nqp1oNkrbyFZ7cM

>Shadows Addon + Anon's English translation
ap-pro.ru/forums/topic/1639-shadows-addon-08/
files.catbox.moe/x1d4r5.7z

>Lost Alpha
moddb.com/mods/lost-alpha/downloads

>Goldsphere
drive.google.com/drive/folders/1lrrZiFZWaio1_SQsBMziCA8QNVAjqr8X

>Spatial Anomaly
moddb.com/mods/spatial-anomaly-update-4/downloads/spatial-anomaly-update-4-1-rus

>SoC: Update
vk.com/topic-147828435_49497922
__________________________________________________________________________
Call of Chernobyl Repos & Offshoots

>CoC Repo
mega.nz/folder/QfgQFR7J#_OXdHj2L13rfsX6UpFrVkA

>Anon's CoC Definitive Edition
drive.google.com/drive/folders/1-1AHa4OKy1RpO9K6dVGZ3ds2I13tpEKA

>Don't have Call of Pripyat but want to play Call of Chernobyl?
-skip_reg on the .exe starting path after " or if you're using CoC on Steam game>properties>set launch options
Alternatively, use this registry file mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>IWP
moddb.com/mods/stalker-improved-weapon-pack
moddb.com/mods/stalker-improved-weapon-pack/addons/cotz-quests-and-mechanics-for-iwp
__________________________________________________________________________
This Week's Spotlight

>Clear Sky GUNSLINGER
moddb.com/mods/clear-sky-gunslinger-mod
>>
>>579999085
there isn't too much craft to it, i shrimply wrote a design document and asked a claudecode instance with a budget of 10 Fable agents to build it for me. i'm working on a very large unrelated project with claude (starsector multiplayer) so i have all the tooling set up already.
>>
>>579999265
Every time I look at the leader of duty I think of this actor from a (bad) episode of star trek TNG.
>>
>>580000323
i don't remember that episode

is he one of those "stately leader of the colony who will not acquiesce to picard's request for cultural reasons" characters
>>
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>>579999658
I take it this path wasn't the ARG door. This suit seems OP as all fuck, that being said.
>>
>>580000436
>"stately leader of the colony who will not acquiesce to picard's request for cultural reasons"
Data in this case, but yes. The episode is The Ensigns of Command. The tl;dr
>planet bumfuck nowhere
>aliens who lay claim to it and think humans are insects tells the feds to get their goddamn roaches off their planet
>feds get confused as its radiation planet, humans can't live there
>enterprise rolls up and lo and behold, a colony
>'cuz radiation planet transporters don't work so data is sent down to organise an evacuation
>pictured leader man goes all "DON'T TREAD ON ME, WE SHALL FOREVER BE FREE!"
>data then intentionally sabotages their entire water supply because y'know, terrorism is a-okay when the aliens are planning genocide
>>
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>>579999756
>This Week's Spotlight
>
>>Clear Sky GUNSLINGER

beuno
glad you remembered
>>
>>580001001
That is arguably the best non-exo suit in the game. The other contender is the journo stash SSP-100 or whatever the fuck (the blue variant of the discovery suit).
>>
>>580001017
>>data then intentionally sabotages their entire water supply because y'know, terrorism is a-okay when the aliens are planning genocide
well brent spiner is jewish so it's just traditional
>>
>>580001197
When the light hits just right that pictured fense in game in stalker 2 gets damn close to the concept/promo art.
>>
>>580001001
I feel like a suit like that shouldn't be so easily given, same with the journalist one but I'm just an autist not a game designer
>>
>>580001297
>>580001479
Well I have an upgraded Sphere+Zircon combo that I won't be replacing for a while since I'm brokie so it's a moot point I guess. I dislike Exos. How the fuck do I get to the top of Malachite though, I don't see a path.
>>
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>>580000323
he looks like a really mean eastern euro uncle to me
the types that are generals in ukraine/russia rn sending the younguns to their death in the drone trenches due to some soviet doctrines
that's kinda what voronin looks like, he looks like a thug idk
purely based off looks though
>>
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>>580001745
Ah you have to run jump at the ladder on the big chimney, I'll get there.
>>
>>579997047
>>579996739
RAM and Saiga are best.
>>
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she looks so incredibly slavic like i've been to poland you see 10 bitches like this on every street
extremelyyy "basic slav woman" visage, I bet she's modeled off one of the team or some shit
>>
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>NPC wants a Sunrise suit
See? Being an OCD autist that keeps everything pays off.
>>
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ah damn
>>
Now we're talking.
>>
I sincerely cannot tell if the game really just spawned this fucking dude on top of me with how buggy the AI spawning has been in my game. This is a fucking joke
>>
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>go to krug atenna complex
>find snork rape dungeon
>>
i wonder
why are the shotgun shells blue
is it an ex-soviet thing or what
>>
Whoever did this I need to know as I want to buy you some vodka.
>>
>>580001017
Yeah, and in the same series, Picard feels incredible guilt for booting a bunch of native americans off a planet that is also laid claim by aliens. But the difference is that they get to stay in the end. Okay for one demographic but not for another.
>>
I wonder what DLC 2 will be about. GSC has said it will be a very different experience compared to DLC1, which was a faction vs faction conflict. If they make DLC2 more like Call of Pripyat then maybe its more open ended/exploration focused?
>>
>>580011686
prob yeah, i mean winter island for sure i guess
beyond that idk
>>
>>580011686
While it probably sounds better in my head i'd like to see a spooky dlc where some hunters recruit skif to help them stalk a super mutant of some type that is nibbling on stalkers in the night. Probably would be more suited for something smaller in scope that cost of hope but still.
>clever girl
>>
>>580011865
There was a dev map added to the game files in path 1.3 that showed what looked like planned expansions to Yaniv, Jupiter, and Pripyat areas. Adding in the Vent complex/Oasis to Yaniv, the Jupiter factory/associated anomalous areas to the Jupiter zone, and almost all of the rest of the City of Pripyat to the Pripyat area. Cold Island on top of that would make for a pretty logical DLC size given what we saw with Cost of Cope.
>>
>>580011686
>>580012440
I still think the reason we didn't see any new armor in cost of hope is because they're saving an entire class of armor for surviving the elements in cold island.
>>
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.
>>
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>>580013776
cyka...
>>
Seva-D is too good.
>>
>>580013776
the blyat witch...
>>
Do you think no matter what the developers do with multiplayer, people are going to be disappointed? Seems like most of the people playing stalker 2 now want coop/pve focused multiplayer (which shouldn't surprised anyone. Its a singleplayer game). But they said in the past that it wont be coop. Their statements a week ago sound like stalker 1 multiplayer is off the table. Finally the ceo said that it will be something that those with 2000 hours in their game will enjoy, and that they're not trying to copy other mechanics.
>>
>>580014181
seva-Deez NUTS!
>>
>>580012852
I'd find it very odd for them to introduce a new kind of armor just for Cold Island given how useless that would be in 95% of the rest of the game, and ,arguably, the rest of the DLC for the areas outside of Cold Island. One would also expect some of the higher end scientist outfits to get the job done.
>>
>>580004094
OZK gets the same rewards
>>
>>580014305
Yes. Any amount of multiplayer that isn't peer to peer and doesn't require dedicated server hosting will eventually die and be a big fucking waste of time that will just disappoint the fans of the SINGLE PLAYER game they want.

Co-op or bust. Anything else will probably just be some extraction shooter or Fortnite bullshit.
>>
>>580016672
>Co-op or bust.
Blowout soon, fellow stalker.
>>
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>>580015235
Not anon, but its important to keep in mind they've said something along the lines of the next DLC not being like CoH. So there's a lot of speculation on what that actually means for the game.

Me? I think its going to introduce things that impact the entire game. Not just DLC areas. And some kind of weather mechanic where it shows could be possible. We could easily see a new type of resist in the stats of armor. "Cold Resist" that would impact this. So all other armors would get a new upgrade while a new set of armor would be designed with this new balance in mind. I can easily see the "fog" weather effect they recently added being the technical foundation to snow storms/blizzards. And these could occur in other parts of the zone. Probably longer than other weather effects. Maybe even leave snow on the ground like in the pic. While the "cold island" area would be perpetually snowing. And players would have to manage how long they're outside/away from fires. Frog hopping between warm areas. I think those games forked from the old stalker online have a cold area where its a similar concept. Hopping between warm areas.
>>
>>580017426
Hope you're right cause snowy stalker is underrated, it's eastern europe ffs
>>
>>580017426
>So there's a lot of speculation on what that actually means for the game.
Given that GSC compared Stalker 2 and its two story DLC as being a new trilogy, similar to the OG trilogy, I think we can make a guess.
-Base Stalker 2 was very much a parallel to Shadow of Chernobyl. Skif going acorss the zone, uncovering its secrets, and ending up at X-7 where he decides what to do with the zone(via the X-7 C-con pods) like how SoC ended with Strelok destroying them. Stalker 2 also let us find the SoC main menu location in-game.
-Cost of Hope has obvious Clear sky parallels. Not only does a Clear Sky member show up as part of the main plot, but there is a big emphasis on the faction war, and Limansk. Similarly to what base Stalker 2 did for SoC's main menu, cost of Hope let us find the Clear Sky main menu location in game.
-Following this trend we should probably expect DLC2 to parallel Call of Pripyat in some way. CoP was much more narratively loose compared to SoC and CS, and focused more on exploring the areas of Zaton, Jupiter, and Pripyat. I'd expect DLC2 to similar have a more loose main narrative, but focus more on exploration of Cold Island, as well as the expanded Yaniv, Jupiter, and Pripyat areas, while also including the CoP main menu area as a discoverable place in-game.
>>
>>580000323
Is it just me or did anyone else think his death was completely pointless and retarded. There was literally no reason to jump off the monorail and die in the explosion. It's a shame because otherwise the writing for Cost of Hope is pretty good.
>>
>>580020690
He jumped off the monorail because the detonator wasn't working and he had to manually set off the charges.
>>
>>580017426
Funny enough a mod for CoP already did this, Winter Sniper. Besides the cold mechanic its an interesting mod just for the player character being a monolithian.
>>
>>580020925
Maybe I am misremembering but wasn't the monorail already moving all during the fight with the controller and zulu? Like there would have been a good bit of distance between them and the charges anyways. I will have to rewatch the cutscene as maybe I am misremebering.
>>
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*Chuckles* I'm in danger.
>>
>>580014181
Those new SIRCAA armored science suits are great. I've been using the unique paypig version you find in the Burning Forest.
>>
>>580021863
Buckle up motherfucker, you're about to fight a goddamn shadow chimera. You can also find an RPG nearby for it. Good luck.
>>
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>>580022082
Never mind, I am the danger.
>>
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>>580019629
Going by that, it might also play more loosely with faction alignments, like how in CoP you could work for loners or bandits or remain neutral, which sometimes allied you with mercs. Same with freedom and duty. I also imagine that Cardan will probably return, as he was teased in the main game.
>>
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>>580022130
I have the Heart of a Shadow Chimera and a life time ban from the Limansk Zoo.
>>
>>579736201
>>579737246
>>579740331
>>579806109
>>579806162
>>579812574
>>579819337
Now that the dust has settled, who was in the wrong here?
>>
>>580023039
>>580023161
New thread, doesn't matter.
>>
>>580023039
>>580023161
kill yourself
>>
>>580023501
No fuck you, I just started playing S2.
>>
>>580023161
>>580023039
you were in the wrong for posting this
>>
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>>580023661
>>
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>>580023743
it's him... quagmire
>>
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>>580023661
oh no....
>>
>>580013776
the zone is too much for some
>>580014030
What The Fuck
Gay Little Monkey
>>
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>>580025594
forgot to attach pic, whoops
>>
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Doing Limansk on master was stressful but equally fun as fuck.
>>
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I hate to admit it but there were parts I had to abuse the autosave, like that fucking darkness chasing you through that building near the end. That shit was ridiculous.
>>
wtf
>>
>>580027912
careful... those doors can be lethal....
>>
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>>580026975
>like that fucking darkness chasing you through that building near the end.
That sounds terrifying. Is there like a new darkness anomaly, or is it something more paranormal that they added?
>>
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A squad of Zombies and a squad of Mercs just chilling west of the Fire Whirl. I can even ta-- attempt a conversation with a zombie.

>>580028430
It's either the Shadow Chimera that haunts Limansk manifesting some kind of creeping darkness or the spatial anomaly that is Limansk... shifting? There's plenty of places on your way through where a doorway or the space under the stairs will being this darkness and fog that seems freeze and choke you to death. The screen effect when you touch it looks like ice and the death animation is clutching at your throat.
>>
>>580028430
In the spatial bubble the darkness and fog can kill you, and when you get to the final area the lights are cutting out in rooms and you're sprinting like a mad bastard to elevators that don't shut down like the rest of the floors. If you fall too far behind it can instantly kill you, but small exposure to it can drain your health quickly.
>>
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>>580029304
>or the spatial anomaly that is Limansk... shifting?
That's what I thought it was. Limansk isn't really Limansk, there were parts of it that were taken from other stalker's memories, like part of the apartments, the guy was in the same childhood apartment and chose to stay there cozy until he died looking at a childhood photo of his family. Like memories it's imperfect and fleeting, stairways are longer because you remember it a pain to get up and down, alleys and corners don't always match roads or paths, some mutants like controllers can actively control the spatial areas around them, and that's why zombies kept appearing around every goddamn corner because it kept putting them there and itself kept ambushing you when you opened doors. The spatial anomaly was one that was purely of the mind, and stronger minds fared way better than weaker ones, which is why General Tachenko lasted so much longer than the rest of his men, to the point where his own memory of himself tried to stop you from getting the machine. The reason it was Limansk in the first place is that's where Chekhov turned the machine on to start the spatial anomaly in the first place, which then absorbed itself and became part of its own memory of the place it began. Kind of a bootstrap paradox.
>>
>>580027912
I saw a door levitate from under the ground and then latch back in place once
>>
>>580027912
You're not you when you're hungry.
>>
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RIP Ghost. Never even got a proper burial.
>>
Any other quests besides the ones in Zalissya that should be done before SIRCAA?
>>
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All these years since Strelok turned it off and nobody came in and destroyed it? Maybe people couldn't get inside.
>>
>>580032150
>Maybe people couldn't get inside.
I didn't even know you could. At least I don't remember seeing this in my first run. I did have over 300 hours, but I feel like I'd remember seeing a brain in a container.
>>
>checking sound settings because stalker 2 is quieter than other games I play
>think "there's a critical hit sound"?
>remember the bone crunching sound
Huh, didn't know those were critical hits for whatever reason.
>>
>>580032441
I think it's a new addition and part of Cost of Hope.
>>
>>580032441
I mean between SoC and STALKER 2.
>>
>>580033075
Oh! Makes sense then, cause I was sure I more or less combed through the game.

>>580033194
Oh I know, I was making a joke how I had never seen it before in 2 so I thought maybe I somehow missed it.
>>
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>>580032150
Well I died right after I killed Nord because I ran out of medkits and now since I'm on master I have to do it all over again. I think I'm done for the night.
>>
>>580032854
Yeah it's every time you headshot someone basically. Reminds me of when COD games starting adding that sound every time you'd kill someone. I think it started back in MW19?
>>
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This Duty boy is alright.
>>
>>580034723
He just says that so you don't feel uncomfortable when he takes you through mutant infested routes. I still like Jager though.
>>
>>580033406
I keep wanting to try master, but I'm afraid of this. I guess I could do a more straight through run. Or just do custom difficulty.
>>
>>580035648
I thought about just starting over on a custom difficulty but I'm so far into it I may as well keep going. In for a penny.
>>
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Other than Night Star, what am I missing?
>>
>>580035695
How far in? Does it still do multiple autosaves or is it just one?
>>
>tube mag longer than barrel
I like it.
>>
>>580037805
Just did the assault on Duga and killed Faust and I think I'm over half-way through the DLC, but at the same time this was the result of weeks of just doing whatever in-game enjoying it. I'm the dude with a 13 million coupon player inventory because I hoard so much. I have like a hundred artifacts and tens of thousands of rounds of ammunition, one of every armor, and lots of upgraded weapons. My save says I'm over 5 days into it, which means I'm over 100 real world hours of just fucking around. May as well keep going.
>>
>>580027912
how....dynamic
>>
>>580023039
>>580023161
imagine being this ass blasted lololol
>>
I never finished S2 when it came out, now I'm replaying it with the DLC. Honestly the biggest issue with the game is there's just absolutely no reason to give a fuck at all about any of the factions or characters. I legitimately cannot tell if Richter is even meant to be real or a weird hallucination because of how cryptic everything he says is, and the game is constantly forcing binary choices on me when I legitimately don't care and/or would prefer to just shoot everyone.
>>
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>>580038616
crimson chin looking shitpile.

the Combat Chaser mogs.
>>
>>580037805
Forgot to mention, you get one manual save in safe areas, and then a single auto save that only works when you enter or exit areas or close down the game, but that doesn't work during combat. It's more or less an iron man mode. That said the damage tables for it are pretty good. Mutants and stalkers both go down pretty quick, my saiga can kill a chimera within a single drum mag's capacity, so well under 20 shells of buckshot. Headshots can usually one hit any human with the right ammo, too. Feels balanced for how frustrating the save system is.
>>
>>580038910
>13 million coupon player inventory because I hoard so much
Based. I'm at 3.5mil atm. I should check my old save and see how much is on there. I don't know if I had that many artifacts but I'm pretty sure I had one of each at least. Also had one of every armor though, I'm pretty sure.
So been doing it since the DLC then? I'm only at 2 days, but I have other games that require my attention or I might have been close to 5 by now. Steam does say I have 70 hours over the last 2 weeks though.

>>580039962
>one manual save in safe areas
That works at least. I sometimes upgrade weapons to see how much it'd run me and if I like it enough to use all the dosh. That reminds me, I'm only on stalker difficulty, so I won't be ready for the harder economy.

>That said the damage tables for it are pretty good. Mutants and stalkers both go down pretty quick
Okay I actually like to hear that. Probably won't suddenly jump into master or custom just yet still.
>>
Huh, my old save is at 13mil.
>>
>>580040181
The economy is a lot less forgiving in master. Should add that. You need to get the artifacts that preserve item condition longer to save money. I regularly find myself doing gun runs in Rostok dumping off all the damaged weapons I pick up to sell to the Freedom sellers at full price and then all the red condition shit to Ragman. I hate that your carry weight caps out at 140 despite all the artifacts, exoskeletons, and drugs I have that I should be able to stack. It's damn frustrating.
>>
>salami
>smoked gouda
>cornichons and sliced pickles
>onions
>homemade sourdough
>vodka
Oh yeah, it's stalkan time.
>>
>>580040570
>The economy is a lot less forgiving in master.
Oh don't worry I'm aware of that. I wonder how it compares to the old veteran. Pretty sure the economy from back then. I started on veteran and after like 40 hours I just dropped to stalker.

>doing gun runs in Rostok
Nice, I do the same.

>then all the red condition shit to Ragman
Very good, that's when you know you're a real looter. 140 is lame, but I'd probably get myself into real trouble if I did.
>>
Looking for the old teaser trailer GSC put out for S2 around 2011, about 10s long, with some Stalker just walking through a very lush green swamp. The old S2, that was still supposed to run on X-Ray. Posting in the hope that someone might show up that still has it, since it's more or less gone from the internet.
>>
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Sit down Stalker. What stories do you have of your adventures in the zone today?
>>
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>>580042179
>exploran while it's raining
>sun comes back out
>oh shit a rainbow
>someone immediately starts shooting at it
And that's my story on how I found out stalkers hate rainbows. Ignore the rats.
>>
>>580042179
The S2 campfires are so lifeless, holy shit. I don't even understand why, but that comfy feel of the originals just ain't there.
>>
>>580041413
I don't remember S2 having any official trailers at all
Are you sure this wasn't some Survarium trailer?
>>
I really should stop prepping myself for when I go out, half the weight I get just ends up being all the ammo and meds I bring along with me.
>>
hello friends, when stalker 2 was coming out I made it my autistic mission to not learn anything about it because I went into the other games blind and they were awesome and I have managed to know literally nothing still. I'm both in need of a mild computer upgrade and money so I can't exactly play it, but I was just wondering if the game ended up being any good? My I'll forgive any story being mediocre if it's good enough to be immersive to just run around and do shit.
>>
>>580042625
Nope, it was even before Survarium. Concept art survived and you can still find it online but that particular video is just gone. And it's really the only reason I want to find it, to prove I'm not insane. Was beginning to think I was just remembering it wrong, but have found written traces, also got confirmations here that it was real. Just need to find someone that had the insight to archive it.
>>
>>580043241
If you don't mind spoilers look for ORB's reviews on youtube, he has a series of videos pointing out all the flaws in it. Guy does have some retarded takes in there comparing it to Gamma, but some 90%+ of his points stand.
All in all, it has serious issues, though for some reason a lot of guys even in here seem to have fun with it so eh, make of that what you will.
>>
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>>580042465
Nice to see a little color after a storm

>>580042557
Usually its a combination of nostalgia, graphics, and lighting. Like typically when I look at older games that aren't high fidelity graphics, they do feel "comfier" or "have more soul" than modern realistic ones. But its hard to say for me, because there's a sense of nostalgia as I played those games when their graphics were considered the latest. But I can still enjoy S2 campfires. There's some good ones there that are comfy at the right times of day imo.
>>
>>580043241
What are your specs? But yes it's some good fun if you just want to run around and do shit. I'd say it can get repetitive, but what game doesn't? If you just like exploring and finding shit, you'll be in for a good time. It's got its flaws compared to the original, but it's still fun.
>>
>>580043682
>ORB
Nah fuck that fag. He could say 1+1=2 and I'd disagree.
>>
>>580043362
Hmm yeah I wasn't able to find much.

/watch?v=JpBj7bn4nlU , watch?v=tARvfX7Q8JI

Those are the only old supposed trailers i was able to find. Then there's the art and such that you mentioned, like these in game screenshots. https://dezodor.artstation.com/projects/28rwlY
>>
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I wonder if moonshroom still works on the port, but waits for the final update/level sources, or abandoned the port

>>580044924
do you use the CGIM2 port?
>>
>>580043982
Again, aside from the retarded Gamma comparisons everything he points out is legit. Stood through his entire 3h long video and he was just spitting facts. You can disagree all you want, doesn't make him any less right.
>>
>>580033406
Also I forgot to ask, how does the enemy AI feel? Does it feel like it's actually smarter, or just about the same? I know stealth is a worry, but will they actually try to come at me as I run and cower in a corner to heal myself?
>>
>>580045757
>t. ORB
Total GAMMAfag Death
>>
>>580041413
>>580043362
Typing "stalker teaser trailer before:2012" into youtube led me to find this: https://youtu.be/FFw03B3jKrg
It kinda fits your description, however it doesn't seem official at all, looks like a fanmade video
>>
>>580044924
>Full auto ADS a x2 scope at point blank
>Wasting ammo for a mutant that stands still for 2 seconds each time
>Not swapping to a shotgun and point firing center mass
This webm made me cringe spiritually
>>
>>580046038
>>580044308
Mh, from what I remember it was very lush green, and the Stalker was putting on a gasmask half way through the teaser, akin to the Metro series animations.
Also in-game teasers are pretty cool too, yeah, but was mostly talking about these in reference to the concept art:
https://stalker.fandom.com/ru/wiki/S.T.A.L.K.E.R._2_(2011)/Кoнцeпт-apты_и_cкpиншoты
>>
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>>580045142
>CGIM2 port
Yes. It's great!

>>580046146
I won't even bother responding to your post.
>>
>>580046402
Great, the cyrillic fucking breaks the link. Not as many reference images on the English version, but was talking about these:
https://stalker.fandom.com/wiki/S.T.A.L.K.E.R._2_(2012)
>>
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kek 99% of artifact hunters give up before they find a gem like THIS
https://youtu.be/bKs_Mnr7jM8
>>
>>580046901
KEK, fucking masterpiece.
>>
I just like autumn aurora 2.
>>
>>580006276
Mine are blue, you can get them in loads of colours
>>
Does the gear enemies carry in side missions also change when progressing the game? As if, if I wait to do a mission you can get to pretty early, but do it later, will they still be carrying Viper-5s or will they also change gear?
>>
Are you all excited for the upcoming Stalker Series?
https://youtu.be/kDBqGueIff8
>>
>>580038616
Is there an addon for the Desolation Redux that makes traders sell weapons? That's my main gripe besides the cluttered context menu and being able to spam U and get infinite mags and ammo (fun for azazel though).
>>
>>580048343
What's Redux? I play New Age and traders do sell weapons.
>>
Hip, birch, harpy and mavka are fine additions to the zone.
>>
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>>580048854
push him in it
>>
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The Zone is a very mysterious place indeed.
>>
>>579940754
this but unironically
>>
luv me communism
>>
stalker 2 bros
i started the dlc from the slag heap
is the iron forest just a small contained one or is this all the dlc offers?
it feels pretty small
>>
>>580050117
It doesn't only take place in the iron forest, it just starts there.
>>
>>580048572
Yeah it's New Age, I'm just forgetful. Turns out I had the 0.4 version installed, so I guess 0.5 actually has what I'm looking for lol.
>>
>>580046591
>I won't even bother responding to your post.
you just did.
>>
>>580048196
Believe it or not, I've seen this when it came out and remember being super fucking hyped something might actually be getting made.
>>
>>580050051
This is OUR Zone, comrade!
>>
Does every artifact have radiation now? I don't remember pre 2.0 being like this
>>
>>580050661
No
>>
>>580050661
LOOK CLOSER LENNY
>>
>>580051364
>pmm as 3rd weapon
>>
>>580050953
>>580051364
well what the fuck! Every one I'm finding in the lesser zone gives radiation, I hate it here
>>
>>580051412
Skif's pistol. Since you can't ditch it I leave it there to stop random weapons I pick up filling that slot.
>>
>>580051754
why not use the shoty
>>
>>580051439
>lesser zone shitter
You will take your weird ball and you will like it!
>>
So whats the quest called where you go to sirca and everything changes?
Which areas should you do before that?
>>
>>580051781
'cuz shotguns are for fags, bandits and freedom

>>580051883
sircca catching fire doesn't change anything beyond monolithians rolling around the place.
>>
>>580051951
>'cuz shotguns are for fags, bandits and freedom
shotungs are the best weapons against mutants
and lol sircca changes the whole map
>>
>>580051995
>what is expansive ammo
>>
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1942

MANDATORY
>>
https://www.nexusmods.com/stalker2heartofchornobyl/mods/2439

ths one too
>>
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>>580054570
>>580054759
>>
I've been playing for a bit using Alifeplus and...I don't notice much of a difference.
>>
>>580054930
>random tweaks intended for a function that doesn't actually work
>can't notice any difference
Pikachu is indeed surprised.
>>
>>580055716
Your post confuses me, are you implying Alife doesn't function?
>>
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Be wary of the cum splurt anomaly
>>
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So quit fucking shitposting for a moment and help me out.
A dear friend of mine wants to play the original trilogy, and not the dogshit remasters.
I already made sure to gift them the original bundle.
What kind of mods shoudl I recommend him for a first play?
Complete is out of the equation of course.
Don't tell me the usual ZRP bullshit, he wants good graphix and semi-modernized gameplay.
Of course I bashed his fucking head in when he said that, but I know for sure than once he sees the dated models and textures, he will most likely drop the games.
So help me out.
There has to be something similar to Complete without the gay faggot aids.
>>
>>580054570
>>580054759
are they compatible with each other?
>>
>>580059241
>he wants good graphix
i forget if autumn aurora 2 has a graphics only option, but if it does i'd send him that
>and semi-modernized gameplay
elaborate what exactly you'd mean by that, otherwise i'd just recommend using OWR or something
>>
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how does anthology work exactly?
can you play all the storylines back to back or do you have to make a new save every single time?
>>
>>580060620
Basically GAMMA if Grok was drunk, violent, and Russian.
Funny story, write "Ukraine" or "Укpaинe" in any of their discord channels to get an instant permaban.
>>
>>580050051
That's not communism lmao, that's empowering the common man.
>>
>>580061257
>real communism has never been tried
>>
>>580059241
Gamma obviously.
>>
No True Communism
>>
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>>580059241
>good graphix and semi-modernized gameplay
>without the gay faggot aids
Mutually exclusive
Memories of The Zone is pretty much as vanilla+ as it gets, so you could try that
If the gay faggot aids concentration isn't high enough, try radiophobia
>>
>>580061657
He literally doesn't mention stealing anything from anybody or any sort of real collective. He just wants to give the common man future tech.
>>
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thank god for the yellow paint around the button housing almost missed it
>>
>>580061784
>>580061657
>akshully it's good that baby eating satanists control gravity tech ya fuckin tankie!
>>
>>580062789
whose gonna control it if not corporations with resources, bluesky posters in their homeless shelter? schizos in their basement? please nigga
someone has to control it historically its been the industrial class being kept in check by the mass of wagies revolting if they go too far
>>
>>580062702
but that's literally how emergency shutoff buttons in factories using machinery are designed irl
>>
>>580062702
the mutants keep polishing the red buttons for us

how nice of them
>>
>>580062964
>whose gonna control it if not corporations with resources
Anon, in Chekhov's scenario, Corpos would get access. The common man can get this tech and start an enterprise. Public corps could also adopt the tech and enahnce our live globally. Do you not get that SIRCAA would make the gains completely secret and mostly use them to live forever, kill dissidents and torture children before/during/after eating/raping them?

When will dishonest bootlicking NIGGERS stop pretending Freedom is about Anarchism or Communism. Their goal is "Zone Tech: Open Sourced"
>>
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FUCKKK NO AM I GONNA GO AGAINST BEARD FOR THE FAT GYPSY WOMAN
>>
>>580064482
Gypsy women are not worth it, fat or no.
>>
>>580065378
Reminder Gypsies are just Jeet diaspora.
>>
>>580061809
Why would you ever tell someone to play radiophobia?
>>
>>580061809
>>580065878
what's wrong with it? radiophobia is great if you want gamma-like gameplay with SoC story instead of aimless roamslop
i play it sometimes, the graphics are gorgeous and the guns are great
>>
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AAAAAAAAAAAA
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>>580066739
CYKA! GET IN THE BUILDING NOW!!!
>>
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nooo :(
>>
>>580066116
>the graphics are gorgeous and the guns are great
That's true, I also really like how different ways were implemented to get stashes with (often really great) rewards; however, the extra questlines added by the dev are first of all, big textwalls that overwhelm any player reading them (and they contrast sharply with the original short, concise dialogue of SoC, which makes them all the more noticeable), and second, they feel really like fan-fic tier. They are not very well written, so I understand why some people dislike R3.
>>
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is every single controller in the zone just one of those kids or whatever they were experimenting on in the lab? or can they multiply somehow
>>
>>580067446
> big textwalls that overwhelm any player reading them
More like the dev's barely disguised autism. This entire text dump can be summed up as "reeeeeeeeeeeeeeeeee no sexy female snorks fuck you fuck you fuck you"
>>
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Rate muh loadout before Limansk. Wasn't planning on keeping the tank machinegun but the guy that asked for it croaked before I could return it. Also have SRP running so artifacts actually respawn now and made a shitload of rubles off of Sid.
>>
>>580069082
>no sexy female snorks fuck you
uhh is it
pretty natural to wonder how the mutants reproduce, especially shit like snorks
>>
>>580069301
the only thing it's missing is an exo, otherwise this is a fucking awesome loadout
>>
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feels bad man
>>
>>580059241
>wants to play a nearly 20 year old old game series
>but can't stand that it's nearly 20 years old
This friend sounds like a normgroid faggot. Radiophobia 3 sounds like more his speed. SWR is what I would suggest if you absolutely must mod it, but that might be too vanilla. Or you could start him on OP2.2.
>>
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was looking around the clear sky base then realized i don't have the deluxe ed FUCK
>>
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I'm playing S2 right now.
Not very far (just got to the first hub and did a main mission + a side one)
first impressions being that exploration is very good, especially tight spaces and buildings.

but on the other hand, there's too many lengthy animations (switching weapons, eating food, climbing ladders, turning switches)
also, how goddamn tanky are the mutants?
i think i've only killed a couple of bloodsuckers + 1 ghost and everytime it took me 100 rounds.
it doesn't help that every repair, upgrade, or new gun cost a quadrillion koupons.

is it just me?
should i keep at it?
if not, are there mods to balance things out?
>>
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>>580070304
>Or you could start him on OP2.2.
>>
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>this fog
worth the 50% fps hit actually

>>580071423
playing on stalker difficulty so I had no problem getting enough money early to upgrade and repair my shit u get a ton of stuff
the early weps are very very very bad, kinda like vanilla SoC/CS, when you get a decent shotgun mutants are not a big deal, they have headshot dmg now, my shotgun kills fleshes in 1-2 hits, dogs in one on headshot, snorks in 1 headshot or 2 body, etc, bloodsuckers just spam headshot on em as they're coming, so stick with it for a while I'd say till ur more geared up, and do side missions
>there's too many lengthy animations (switching weapons, eating food, climbing ladders, turning switches)
yeah this is immersion gamma gunslinger type autism that gripped the series including the devs, there might be mods to remove it but I got used to it
>>
>>580071423
>mutants are tanks with my baby hobo guns
Get better guns. Even just moving from TOZ to a Cracker is huge.
>>
>>580071636
>>580071712
Seriously though. Eventually you'll be two tapping Poltergeists and easily magdumping anything smaller than a Chinera/Pseudogiant.

As soon as you get semi auto shotguns, mutants start eating shit. Ammo types matter a lot too. Mostly the expa sive ammo is best but Hornhead/Chimera/Pseudogiant all have big armor values and need AP rounds
>>
Well i'm spooked.
>>
>>580071636
>>580071712
well, i'll keep at it for the time being. hopefully the game is clement in not pitching me against mutants, because i'm all out of non-broken guns except 1, which only has like 50 bullets total atm.

but i'll frankly strongly consider an economy balance mod if things don't change fast. the fuckers have been cheap on the artifacts spawns too, and i've only found 2, one of which i gave away so i'm strapped for cash as well
>>
>>580038616
Am LONG now
>>
>>580072345
Did this last night. Loved it. Likely will be bored on replays though. Kinda long.

I liked the haunted dolls
>>
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found a sexy usp
>>
>>580072375
Do missions dude. Are you trying to just freeroam a ton right off? You'll find good shit exploring as you go between missions. You wont find the game very satisfying if you linger too long in Zalissya trying to grind. Also, if you're on Master Mode as a first playthrough, that's silly. They make the economy CBT as fuck on Master.
>>
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>>580072523
It's pretty cool but no suppressor iirc. I'm using like the basic bitch I am
>>
>>580072762
Nightstalker fucks
>>
>>580072601
nah, i've been pretty much beelining whatever mission objective striked my fancy.
I've started off on the 3rd difficulty, but i toned it down to the 2nd after a while
>>
errrrrr..........
>>
>>580073312
Okay cool. Good luck.
>>
>>580072835
>Nightstalker fucks
>>
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>>580073312
if you're playin on stalker, just do missions and hunt artifacts when u can
artifacts are plentiful, mission rewards are good, u can sell lots of shit, it's honestly a bit too easy, but i'm gonna finish this run on stalker
rolling in dosh rn
>>
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always cool how separate this place looks from the rest of the zone
>>
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>>580074384
>>
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time to drink all their milk
>>
>>579999692
wake me up when they gammafy s2
>>
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mass effect type shi
>>
Stalker clones ranked best to worst
Stalzone
Into the Radius
Chernobylite
Stalker 2
Some crap I played on roblox once
GAMMA
>>
>>580075782
made me chuckle
>>
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>>580072417
Spooked me pretty hard because I impulsively smack those little dolls into pieces whenever I see them while exploring. Thought those creepy little niggas were gonna do a revenge on me.
>>
>>580076801
Yeah I wasted some buckshot on them lol
>>
Project Silverfish > Tunguska: The Visitation >>> Road to Vostok >>>>> [power gap] >>>>> >>580075782
>>
BANG BANG BANGING SAIGAS
>>
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>>580059241
>good graphix and semi-modernized gameplay
like the other anon >>580061809
said, it's kinda mutually exclusive. The only possibility would be in my opinion IX-Ray with PBR Gunslinger, but it's currently unreleased
>>
>>580079612
screenshot is ass, cuz I had to compress it
>>
>>580069082
Isn't this OGSE dialogue?
>>
And the stalker gets angry the ward's in control the ward's in control they control the artifacts, so who will control the artifacts, YOU? You compare yourself to the professionals you don't see their blessing by Dalin, it's good for you that they run the zone and they run the slag heap and they run the artifact trade
>>
>>580079760
google 4chan-neXT
>>
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>mfw cost of hope goes silent hill 2 mode
>>
>>580080565
It's not Vanilla, that's for sure.
>>
>>580055716
they should have never given a lot of people internet access...
>>
>>580069082
>>580080565
>>580086031
what's the big deal
it's literally explaining snork behavior and anatomy and then you can ask the logical question of are there female snorks or how do they make new ones

that guy said it was snork fetish material or something and idk what he's talkinga bout
>>
>>580084508
OH MY GOD
>>
>>580059241
complete.
>>
>>580069082
Not sure if I read it in Radiophobia or somewhere else, but there was someone that was saying the snorks were no longer the remnants of old soldiers caught in the first disaster as the lore mentions but more like identical copies of each other, molds if you will. I mean sure, headcanon and all that, but it did make sense. First of all you have the mutated animals that have been confirmed to reproduce, explaining their numbers. Then you have the creatures that came out of lab experiments, like the controller, burer, poltergeist etc. but those are very rare to the normal Stalker and their low numbers would make sense if the ones created in labs are the only ones that were ever in existence. But when you get to the snorks things get really weird since those were once humans, just like the zombies. Though unlike the zombies that increase their numbers every time a Stalker gets his brain fried, they were humans that were present at the first disaster and that drastically cuts into their numbers as they eventually should have been exterminated. Yet somehow they keep coming. So yeah, reading that theory the first time around just made a lot of sense. Oh and don't ask me about bloodsuckers though, I believe they were confirmed to be unable to reproduce yet they still pop out everywhere and don't really seem like something lab-made either.

tl;dr Yeah, it's headcanon but it kinda worked.
>>
>>580087663
>believe they were confirmed to be unable to reproduce
what
isn't that what they do in those bloodsucker nests like in CoP
>>
>>580061970
they never say the fucked up shit parts out loud.
ask iran in 46-47
>>
>>580087875
Read it in a lore dump, but fuck me if I remember where. Though I definitely do remember reading about them being researched on by the scientists and being found to be unable to reproduce, making their numbers a mistery.
>>
>>580084508
I take it back, we evil within nao.
>>
>beat the DLC last night
>sided with Zulu because he's a G
>randomly remembered that Mavka was the arena announcer at Rostok
>didn't even get to Rostok on my playthrough yet
This on top of doming a few dozen Freedom niggas... I take it the arena isn't available anymore assuming that Freedom isn't hostile to me now?
>>
>>580088405
>freedom might hate you
and nothing of value was lost
>>
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He's just sitting there taking in the sights
>>
>>580067446
>>580069082
>2 paragraphs of a discussion
>text walls
fucking browns man....
>>
Getting real fucking tired of shotgun ammo being in 90% of crates.
>>
Excuse me what the fuck.
>>
So this is just a stalker 2 marketing thread now?
>>
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>NOOO you can't talk about the game in the franchise that just got a brand new major update a week ago
>>
Bros why is Hunter missing from his cabin? I did his quest ages ago and he's gone....
>>
>>580091073
Yes. Talking about stalker 2 rustles my jimmies as any discussion is blatantly artificially manufactured. A post wasted on stalker 2 slop is a post that could've been used for discussing the latest modpack developments.
>>
>>580091358
Same
I never even got his rifle
>>
>>580091358
Also every time I sleep it's still foggy outside. I wanted to sell him some mutant parts.
>>
>>580004094
>Being an OCD autist
nah, just a hoarder
>>
>>580091497
I have his rifle but it's perma-Silent Hiull fog here and no matter how often I rest he doesn't show up.
>>
>>580091368
There's discussion and then there's 90% of the thread being stalker 2 posts and strings of pictures showcasing the game. It reeks of marketing.
>>
>>580091931
It's gonna be like that you worthless fucking faggot.

Fucking filter it and fuck off. Months od dedthred and update speculation was not better than actually discussing S2. Go whore your sister to buy some PC upgrades or stfu.
>>
>>580092093
Yeah fuck off, I hit the nail on the head. >the shill cries out as he strikes you
>>
>>580091073
seeing as how I've spent 90 euros on stalker 2 so far would greatly appreciate any GSC marketer itt giving me back that money or at least ultimate edition for free to get the next dlc for free cause I bought their shit day 1 and waited 2 years for it to be playable, reward the faithful
>>
Have they fixed the shooting in this game yet? Or do enemies still not flinch when you shoot them?
>>
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Is the compass doing anything for me here or is the defence stat capped when the bar is full?

Also poast loadouts
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>>580091931
>strings of pictures showcasing the game
posting cool screenshots of the game you're playing on a /vg/ thread for said game is that foreign a concept for you? really?
>>
>>580092407
>AKSHULLY ONLY A SHILL WOULD HATE IT WHEN I CUNT AROUND LIKE A WHINY NIGGER
>>
>>580092887
It is obvious marketing.
>>
>>580092751
When the bar is full any additional protection does nothing.
>>
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>>580093070
yeah you're right gsc paid me to post screenshots of the DLC I spent 30 euros on so I can shill to the 20 ish anons itt, here's a webm from 2024 I have playing on release day
I remember that area not only running 40-50 FPS to begin with, but also that bug happening with every single mutant I come across, and ragdoll physics being delayed like that, bodies only reacted a full ass second or so after being shot, felt horrible, on latest ver they fixed this shi tho
>>
I played the full game on like 1.0, will it work on that save after all the updates or will it all be bugged and shit?

I really don't want to play through the story again because it was boring as shit, but I wanna do stalkan
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>>580093338
another common bug at the time

>>580093358
only one way to find out I guess
I quit 1.0 after the sircaa quest because performance only got worse n worse till it was unplayable, and I had to use a console command to get past a scripted scene w the wish granter in sirca, fuck no, consider that save bricked and glad I started a new playthrough, there are new quests I noticed that they added on the way to sirca this time around, not counting the dlc shi
>>
>>580093208

Thank you styalker
>>
I tell ya anons increased durability artefacts may have diminishing returns but bah gawd they have cut down on my repair costs significantly.
>>
>>580092751
Defense stat is capped and you're literally wasting artifact slots with that loadout. Also
>Exo
Cringe
>>
How often do you guys find artefacts in anomalies? I can't tell if I'm just having shitty luck or if the game is bugged but I fucking run around half the zone and come out with like 3-4 artefacts
>>
>>580093970
what difficulty? on stalker almost every anomaly has an artifacti n 2 lol
super common
>>
>>580038616
>>580072416
Mod name?
>>
>>580093951
>>Exo
>Cringe

Tell me another suit that has four shielded slots stalker and I will use it

I want to use my beloved SEVA but it has shitty stats and shitty upgrades

>you're literally wasting artifact slots with that loadout

Why do you think I was asking, genius. Do the thunderberries stack at least?
>>
>>580094025
Stalker diff. How often do they respawn in anomalies? Because I found artefacts the first time I went around hunting but then after that it's like they are rare as fuck
>>
>>580093970
Anon, it's not just "any" anomaly.

It's the big ones on the maps with names. Those "fields" of anomalies spawn them. There's also a few fields that aren't marked on the map or named that can also produce artifacts. I always mark them on my map with a pin when I find them.
>>
>>580094413
i dunno, try sleeping
i find artifacts all the fuckin time
try using shilka it's gen 2, think it detects more than bear
>>
Was this always in the game? I don't remember encountering it in my last playthrough. I did find a safe with a key in it but the description is just "a modern key" so no idea what it is for.
>>
>>580094857
That's not a mechanic in this. You can find S Tier artifacts even day 1 with the shitty basic detector
>>
>>580094925
yes, and my first run I found the secret to that now I couldn't be asked, idk if it was a quest that took you there or supposed to open all those
>>
>>580093970
Better detectors give more spawns in practical terms.
>>
>>580094925
There's a locked safe in one of the safes and yes it's been here since the start.

As a scripted event bandits will ambush you there when you open the chest pretty sure.

>>580095079
This is completely unproven and I've been an artifact stacker since day 1
>>
>>580095079
I'm already using veles bro
>>
>>580094427
I have found artefacts around the random smaller anomalies before, but yeah seems less common.
>>
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>>579999692
Finally started S2 now that I can run it (so far).

What are good, essential, recommended mods I could add to enhance it? I'm looking mostly for some rebalancing, QoL, item additions, weapons expansion (like more optics), performance configs, audio enhancements, etc. Looks like Desolation and the BloodFX Gore Overhaul mods would be good to start with.
>>
>>580095254
I have had that happen exactly once and it was in like 1.0 which was insanely bugged.

Since then on my second playthrough I often run around with my detector out and only "known spawner" type spots have given me anything this time. You might have been tricked by a very small minor spawner. There's one by the side of the road on the path to Garbage in Cordon. That little van with the glass anomalies? That's a full on spawner. Worth checking regularly like it was the Circus or Claw or anything else.

But I have found like a dogshit f tier artifact that was seemingly spawned by a lone whirligig or whatever so I dunno. Like I said, prolly a bug.
>>
>>580067446
>R3's added quests
They fucking suck. The Golden sphere quest with the controller at the end is dogshit and completely blueballs the player. That one may have been ported from a different mod (I think most of them are), but it's legitimately not worth your time.
>>
>>580070392
They knew exactly what they were doing, the most kino SEVA loacked behind paypig content, pissed me off too man
>>
>>580097509
You were supposed to redeem the dexlue
>>
>>580095521
Lmao I'm the one who posted that photo. let me know if you have any questions about the game and welcome. If this is your first playthrough with S2, I would be safe with some mods. Patch is still kind of fresh, so a lot of them are broken. Especially if you're not confident in your machine to run the game. For example, desolation mod comments are saying it hasn't been updated in a year and can break your game. So use with caution. Gore mod has been updated, but may cause performance issues. Most up to date/compatible mods either make the game easier or harder in certain aspects. Economy stuff, loot, more things to loot, more survival elements, etc.

Personally, I'd just play the game as is. Then when you find something that needs adjusting, look to see if there's a mod for it. There are also the custom difficulty sliders now. They're not super clear on what they do, but typically just change things around how much damage the player takes or economy. For example, the mutant slider only changes how much damage they deal to you. Not how much health they have.
>>
>>580097747
I did not redeem
>>
>>580097509
Eh it's just a cosmetic change. Same exact stats as the loner seva. Only reason to care about it is if you want to wear gear that looks monolith.Only armor from the special editions that have unique stats is the light merc suit. If you pre-ordered, the tourist suit also has better stats than its normal counterpart. But that's it.

Not sure about weapons though, haven't compared them all.
>>
>Official website has always shown the season pass including two sotry DLC and other other future DLC
>Do you think they will do a 3rd DLC, even if its non story based?
>>
>>580098905
I've said it a couple of times in the past 2-3 threads already, there was an interview a couple of weeks ago where they talked about the second DLC and MP. The second DLC is going to be a different kind of story, more involved or something. MP is not going to be arena shooter or Counter-Strike-like (they specified the latter); I'm expecting extraction shooter stuff.
>>
>>580098295
>Only reason to care about it is if you want to wear gear that looks monolith
That's exactly the reason why I care Anon
>>
>>580099434
One thing I know for sure is the multiplayer will suck a lot of dick, I just know it in my soul

Back in the old stalkan threads on /v/ in like 2008 we used to circlejerk for hours about how good an MMO stalker could be but we now live in a totally different age. It will just be tarkovslop.
>>
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>>580099434
>I'm expecting extraction shooter stuff.
Oh I hope so.
>>
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>Unironic S2 discussion on MY /sg/
Why are you dorks like this? Why didn't you bury this dumpster fire with a metric ton of dirt like SupCom fanbase did to SupCom 2?
>>
>>
>>580102834
uh... because they made it good
it's actually playable and fun now
I wouldn't say GREAT
the zone still feels dead as fuck compared to the freeroam mods in trilogy
but even alife is far improved
>>
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>>580103039
>they made it good
>the zone still feels dead as fuck
So it's still a metro+farcry generic unreal forest shooter clone like it was at release?
There is no fixing this complete abortion of a sequel, especially not after they raped the lore into the dirt.
>>
>>580101004
It will be hard to say. I'll wait and see. A stalker mmo is a lot of work, on top of MMORPG genre being in the absolute shitter lately. Nobody wants to invest in it. MMO-Lites seem to be filling that gap. So a stalker mmo lite may work. Thought it would arguably be its own game due to the work. Doubt it will be an update (free or paid) to stalker 2.

But I agree, I'm cautious on expecting any sort of success from a multiplayer mode IF it involves PvP. Average person playing stalker 2 right now is really bad at the game and most of them would not want to get involved in pvp.

I've play practically ever version of a multiplayer game that is stalker like. Including the "stalker online" back in the day. The problem usually stems from PvP in all these games. Everyone turns into a pvp focused bandit and eventually PvP is all the game is about. It wasn't uncommon to meet people in these games who didn't care for the actual STALKER games, they just wanted the PvP. Getting sniped from max view distance from some dude hiding in bushes, every inch of road seemingly having bandits/robbers, etc. None of them came close to actual nailing the feel of the singleplayer games.
>>
The main problem with stalker 2 is it deviates too far from the EFT formula which is how it should play.
>>
>>580103568
no, that's not fair to the work they put in, it feels much more alive than release, overall it's like a different game with how much shit is fixed and polished, but CoC freeroam alife is something that was perfected over the course of decades by x engine modder autists so it's hard to top... maybe in 3.0 of stalker 2

regardless it's a fun game tho, the dlc is great, around halfway through with it now
>>
>>580101004
>>580103586
I expect a Battle Royale large player number situation where they can just strap us into particular map zones or possibly the whole map with goals to complete.

PvPvE could be good.
>>
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Not being able to quicksave in combat makes the Mavka boss fight impossible on hard
>Dude just to go around pressing buttons and shooting a million targets while getting shot with a sniper rifle with 100% aimbot accuracy and an anomaly that follows you
Holy fuck I may start hitting that g_god 1 cause this is getting insane
>>
>>580103586
>>580107334
I would kill for a persistent world type thing where you can join a faction and have bases and can roam around while either avoiding the other factions or killing them. Think Grayzone Warfare; it could have PvE only or PvPvE servers. Not really an extraction shooter per se but borrowing a lot from it; buy some gear from the traders, do some missions like go X spot on the map to kill Y or artifact hunting or mutant hunting and then return to get better gear, endgame would be CNPP or some new zone we haven't seen.
>>
>>580107594
Acquire more physical protection and medkits.
>>
>>580107594
Oh and I forgot
>Do that MULTIPLE TIMES
>>
>>580107738
Yeah I mean they could make something akin to GTA RP and it would be absolute fucking super kino but I think what's more likely is something like Hunt Showdown.
>>
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>Going to get the Weird Pot
>As soon as I hit the fog an Emission starts
>Bloodsucker running outside
>I'm just watching the door in full auto with AP rounds
I nearly shat myself
>>
>>580109060
A prepared stalker is a surviving stalker.
>>
>>580102970
well that's just fucking great isn't it
>>
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>>580109370
Yeah, I'm just hitting all the landmarks now and there's a storm and its pitch black without the nods and the sounds these helicopters make are making me jittery. This game can be scary when it wants to.
>>
>>580110028
2.0 really ramped up the mood of the game and I love it.
>>
>>580110281
>>580110028
>foggy
>walking around at night
>there's snork sounds
>a lightning bolt strikes the tree behind me [I'm in burnt forest]
>Almost shit myself completely
>>
>>580110374
You haven't lived if lighting hasn't stricken you at night
>>
>>580109421
STCoP weapons pack 3.8 just does that sometimes.
lot less polished than 3.7.
>>
>>580110374
>>580111076
Playing with HDR on makes lightning extra intense.
>>
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FUCK YOU FUCK YOU YEEEES, DIE YOU FUCKING BITCH
>>
>>580103568
>>580102834
leave now, and never come back
>>
>>580112391
okay shill
>>
>>580112508
>>580112391
Ignore the anti-shills bro. They get bored if you ignore them.
>>
>>580068343
>>580069082
I was wondering that too. Especially with Snorks, they seem to like dark tunnel complexes like that asshole's stash in CoP or the Snork Nest Nimble was blowing up in 2. The layout of their caves definitely seem to suggest they would be breeding, but they're all male and mutant test experiments? Why are they roaming in packs of about a dozen of them? How are there so many of the fuckers?
>>
>>580112885
idk if gsc ever bothered explaining this, the story of snorks are soldiers from the first wave def sounds cool but yeah by now they're not gonna be a common mutant lol
with controllers etc u can headcanon it away i guess, they're meant to be rare like that anon said
poltergeists also seem rly fuckin common tho
they ought to be breeding somehow
>>
>>580112885
>>580113114
yeah the lore was always that they were disaster cleanup crew workers and wave 1 fodder who got captured. At this point though, they're gonna need to use some Zone magic to justify them.
>>
>>580070392
I'm pretty sure its upgrade layout is the best of all the SEVA suits and can get +Stamina and +Weight while others are either or or don't even have them.

>>580076801
>>580076935
I know even a stiff wind would probably shatter them to dust, but blasting them with a Shotgun Rhino was really fucking satisfying.

>>580074930
>They let in some dirty stalker?
>Oh no, I'm on my lunch break, why is he here now
>Wha-what's he doing? Why is taking all the water, energy drinks, and cans of condensed milk?

And just imagine Skif waltz through the rest of the facility with all that still in his arms and a devious grin on his face because he's going to be eating good tonight.

>>580092751
There's a kind of damage buffer that gets worn down as you take damage. Catching your first bullet in the fight does less damage because of this buffer. As you take more and more damage, the buffer runs out and you start taking full damage. If you have excess physical protection, the buffer should last longer so it should, technically, be doing something. But it is a Stalker game.
>>
>>580113114
>poltergeists also seem rly fuckin common tho
Polters could've been mass produced. Controllers are so smart that them constantly turning up and hiding well makes good sense.

It's only Snorks and Amok that need lore. Even Pseudos and Chimeras don't need it. But Amok and Snork do.
>>
Lol
https://www.youtube.com/shorts/BzXsSbwJDss
>>
>Izlom has yet to be canonized
I want Izlom so badly. Make them rare as fuck and mostly SCARY but then also add some lore like they have little hideouts they make where they gather loot. Then you'd have this interesting situation where you have to maybe track one to it's lair before killing it while also having rare but scary Izloms speaking clear human language at you sometimes.

I don't want Burer or Controller to speak. They're too far gone. But Izlom being FULL sentient could be neato.
>>
Weren't snorks the result of a design contest GSC did?
>>
>>580114851
Yes. But now they doubled down with Snork and it's not like Controller/Burer don't exist either. They put way too many "used to be human" monsters in. They're gonna have to justify it someday.
>>
>>580114938
Sorry I mean doubled down with Amok.
>>
>>580108090
>>580107738
>>580103586
Yeah back in the day when we were fantasising about it, something akin to GTA Online is basically what we imagined, not a true MMO but you know a persistent world, and mostly PVE format, that's the important part. The Stalker experience but with your buddies.

When the original version of Day Z came out, there was a brief magical time early on in its life where people didn't just instantly kill you on sight, you co-operated with strangers, you had crazy adventures, and it was fun as fuck. That was almost the Stalker online experience we had been dreaming of. Very similar vibe. But predictably, the nature of online play with open PVP (and any degree of popularity) always results in a meta that isn't fun for anyone who isn't a massive sweatlord.

I just really don't enjoy the mechanics of these modern PvPvE extraction shooters. Maybe I'm just too old and don't get it because I didn't grow up with PubG and Fortnite but they all feel like soulless copy-pastes of each other. I'd hate to see that template just with a Stalker skin on it.
>>
>>580072345
I liked when it started going all MC Escher and I was like "lol when is the G-Man gonna pop out".

Also neat that the TVs were playing the indoctrination footage from SoC if I'm not mistaken
>>
>>580114938
>They put way too many "used to be human" monsters in.
It fit when it was more survival horror kinda atmosphere, and the zone itself was a lot more mysterious and paranormal. It's almost like they changed their mind and settled on the whole c-consciousness explanation late in development.
>>
>>580115429
I'm convinced the long(ish) section where you have to cheese it can't be done if you are on yellow carry capacity. With the nerfing of energy drink chugging you simply can't move fast enough and have enough stamina to make the few jumps while staying ahead.
>>
>>580115812
Well now that we can have pocket dimension anomalies where memories and history become physicalized... We can just say c-con mutie labs got cloned in a dimensional anomaly and they keep slipping out of that world into ours.
>>
>>580116168
Yeah you can't be overweight and expect to beat a running segment.

Why aren't you carrying some Hercules or the Strange WateR?
>>
>>580116168
I'm a loot goblin. I had to drop my shit down to Yellow to get past the "Escape the Darkness" sections.

I was on Stalker difficulty, and my heels were nipped at the end of one of the sections, so it might be difficulty dependent.
>>
>>580116353
I was using Strange Water, a Fly Trap, and a suit with +Carry Weight, but these asshohols have a hard cap of 140 KG.
>>
>>580116221
Ah, the ol' 40k excuse
>chaos did it, ain't gotta explain shit
>>
>>580116168
I played most of it drunk on my wacky water because I was already carrying a bunch of shit before I went in and didn't expect the mission to be that fucking long

I ended up dumping my haul of yellow condition guns because by the end of it I'd picked up enough pristine guns and two suits, made a cool 90,000 coubles when I got back
>>
>>580116353
>>580116728
this is why I'm always using +stamina artefacts, you hit the weight limit just with an exo and wierd water, but the thunderberry plus energy drink makes your stamina recharge in barely even a second
>>
>>580118561
I also had 3 Thunderberries and Wander suit with the +5% Stamina upgrade.
>>
>>580118834
Skill issue then desu senpai, I did that part in two tries on yellow weight and the death was only because I fell in the hole
>>
My main issue with stalker 2 is when you reload a save when sneaking through a base/camp/whatever the a.i doesn't immediately do a sonar ping that ignores geometry and instantly becomes hostile.
>>
>>580119332
That's what I said, I had to drop my stuff down to yellow to do it. It might be less possible in harder difficulties since I did take a tiny bit of damage at the end of one of them, but that could also just be a poorly timed Sip that slowed me down just a bit.
>>
>>580064482
Do the quest anyway.
>>
>>580001772
>he looks like a really mean eastern euro uncle to me
He looks 100% Bri'ish lmao, pure "gangster boss in ITV police proceedural" look.
>>
B is for bandit
B is for buggery

>>580120538
I'm sure inspector morse arrested him at one point.
>>
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>>580112508
>>
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Why do I have more input lag when FG off than on lmao
>>
When is the best time to start the DLC?
>>
>>580093358
I opened the save I had on 1.0. Or it might have been 1.x because I played it for like months when it released. Still, I have a new run going but I opened up my old one and it opened just fine.
>>
>>580123534
It opens and plays, what I am concerned about is when you sink hours in only to discover that something or other had been bugged and not working the whole time and you didn't realise.

I guess I will start a new playthrough when I have time off work, it's getting darker on a night now, comfy gaming nights are back in baby
>>
>>580124407
Fair, in which case there really is only one way to find out. Though GSC talked about how players could use old saves to get straight into the DLC. They can apparently rip themselves out of the Point of No Return too if that's the only saves they have left for some reason. So GSC seems confident old saves are going to be perfectly fine with new content. Of course you gotta take their word for it.
>>
>>580123534
just start a new game
>>
>>580107334
Seeing how ark raiders turned out in the whole PvPvE situation, I'm not positive. Ark raiders started out as that and you still had this huge push for a PvE mode. Marathon started out as a pvp extraction game, and now they're experimenting with a pve only mode due to popular demand. Stalker has started out as a singleplayer mode. I fear the precedent set by other games is going to be proven again that these players have no interest in anything pvp related. The minute they get killed and loose their progress, they're going to go back to singleplayer. GTA Online I think was able to pull this off due to private sessions and passive mode. So the PvErs could play online without worrying about getting ganked/airstriked none stop.

>>580115108
Yeap I feel you. I'd love something like that. And I agree on the PvPvE situation. I don't think you're alone and a majority of the current stalker playerbase feels the same way. They're not going to be happy to losing progress due to a player kill. If they do some kind of open world thing, they need to make PvP optional IF they want to appeal to their current playerbase. If their goal is to attract a new playerbase, then do PvPvE. But at that point, I'd just release a new game. I think the closest success case for what we're imaging for STALKER coop would be Fallout 76. Huge map, 27 random players put into one map. You basically play solo while certain endgame "dungeons" or world events bring players together. No forced PvP (they had forced pvp at the start, people hated it and they shifted gears). Occasional story updates (like GTA Online) to keep people interested. And a MTX shop where they are printing money due to selling skins and such. Something like that would work. Entire stalker 2 map. 30 players per session. Random world events, "lab raids", and the such to bring players together. And to make it worth investing into. Put in rooms you can rent in the major areas that you can decorate. Skins to buy, etc
>>
>>580125361
I mean I have. I even said "I have a new run going".
>>
>>580123292
When it becomes available. Its story gated, in that you need to progress the main story to continue it as certain parts. The loot and such you get in the open world also follows this. As in early on in the DLC, the static loot you can find in the new dlc zones are about what you'd expect to find if you were to had start it as soon as it was available.

So do the main story, when you see the DLC quest pop up; go do it. Once the DLC is "story locked" go back to playing the main story. Rinse and repeat.
>>
>>580125964
Part 2 does have a little jump in loot since you can get a Svarog and 8X Scope. Svarog isn't too much of a jump since there's only like 2 main quests after Cost of Hope Part 2 starts, but the 8X Scope is only in Pripyat as far as I am aware and that's quite a few main quests later.
>>
>>580125964
>The loot and such you get in the open world also follows this.
So you're saying even if I wait until point of no return to start, all I'm going to find at the beginning of the DLC is busted Viper-5s, PMTs, and Toz-34s?

Also how fast does it affect my relationships with Duty and Freedom?
>>
Quickfire from about 10 hours in to a save, Forgotten Zone so far is an outstanding mod. Aside from a few niggles;
>Textures breaking on the pump shotgun
>Minimap vanishing
>Toggle crouch not enabling
>1 instance of having to restart game, all UI elements vanished
It's been an amazing ride so far. The A life still feels a touch cheated but it's been very nice to see squads and individuals in places you don't expect or doing solid work (Bandit hit squad killed the Military and took over the rail bridge in Cordon), progression feels great and very true to form, almost as if you're playing for the first time again and the graphic/sound design are a great throwback with some nice new additions as well. Couple of smaller things as well, I love the addition of the skill system, the simplified repair/maintenance/upgrade system, personal safe house options and there's a lot more to chat to NPC's about. An easy recommend from a long time fan and player, it's about as close to feeling like a fresh playthrough as I've ever seen.
>>
I should finish Goldensphere.
>>
>skif wtf I hope the zone kills you
>skif~ heard there's a new strelok in town ;)
kek
>>
I forgot, are you stuck at SIRCAA once you enter? I kinda just want to get the Deadeye, but then I don't want to have to carry the damn scanner around either. But then I don't want to make the side decision choice just yet. I want to do a few things before the Ward hates me.
>>
>>580132093
Yes. Don't go to SIRCAA until you're happy with every sidequesdt you have and feel ready to spend 2-3 hours with your box. You will get good loot and come out wealthy if you do it right but the gun/suit damage will be real.
>>
>>580125418
my bad, I must not have read that part.
>>
Are the Enhanced editions alright to play? I read that ZRP is not compatible with that version
>>
>>580128065
It will depend. I don't think all the newest gear is best in slot, so to speak. Like the new weapons and such. I need to do a comparison, but things like the Kharod are still better than the newer stuff added. You technically unlock all of the CoH story missions after you do the Duga story (Minor Incident is the name of the quest). Which means a majority of the loot acquired through the CoH story fits in that progression restraint.

Lets take the Iron Forest, the first DLC area. If you look at the static loot. That is the loot that is guaranteed to be there no matter what (so not loot in bags. Not quest rewards or anything like that). You'll see things like M20 Sphere Helmets, SSp-99 Ecologist suits, Super snipers, Gp37, loner SEVA suit, and a new unique weapon that is around the same as an AS Lavina from the balance ladder perspective. As you start nearing the end of the DLC. You will start seeing more endgame stuff like Kharod or close items.

You wont be seeing Vipers/PMTs/ToZ outside of A-life npc drops or generic loot bags if you roll them. So yeah, the DLC is designed to just be done alongside the main story.
>>
I don't usually care about achievements, but are there any different story achievements for both Ward and Spark side after SIRCAA? By that I mean do you get achievements locked by only doing the Spark side of the quests and vice versa?
>>
>>580134328
>So yeah, the DLC is designed to just be done alongside the main story.
Guess I'll get started on it then. Thanks for the info.
>>
>>580133457
No worries my stalka.
>>
Someone said vehicles wouldn't work since they more or less shit on the balance that Stamina and Carry Weight maintain. Alright, lets do bicycles then. Both Stamina and Carry Weight can still factor in, you could feasibly pack up and carry your bike with you, especially if there's a tier system or an upgrade tree, and they could handle the terrain of the zone quite well.

And another thing, I wish Detectors had upgrades as well. Range, accuracy, artifact catalogs, and for Veles/Svarog some kind of upgrade for the screen so you can read it with Night Vision easier.

>>580128065
>Also how fast does it affect my relationships with Duty and Freedom?

After Part 1 in the Iron Forest, I was green with both of them and I had never been to Rostok or Cement Factory before Iron Forest. I do recommend you at least visit those places before entering the Iron Forest just to get a feel for the vibe since it changes after Part 1.
>>
>>580128065
Also to add onto what >>580135662 , it doesn't "lock you out" of a faction's reputation. That is after you complete the CoH story and its quests, you can then hop over to the factions mainbase and pay off an NPC to put your reputation to neutral for a set amount of coupons.
>>
>>580134328
Do you know if there's any side content that is missable if I wanted to start the first part after SIRCAA?
>>
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>>580070304
>or you could start him on OP 2.2
>>
>looking at what i gain and lose between spark and ward
>told if i side with ward I lose access to rostok and ragman
>chose ward last time, but was still able to go to rostok just fine
Did something bug out when I first played and then they fixed it?
>>
>>580136445
Not that I'm aware of. The only thing that should be noted is that if you didn't side with the Ward in the main story quest (where you get a ward badge), then you miss out on one of the endings for a DLC side quest. But outside of that, nah. Not that I'm aware of.
>>
>>580137013
Alright cheers, I wanted to know just in case. I don't really like the idea of getting so close to CNPP that early in the game when you get sent to the Iron Forest. I prefer more of a build up
>>
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>>580128584
I'm fascinated by this mod, tell me more. Is this like OLR?
>>
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[CЭШ]
>>
Should I do Untold Stories before or after SIRCAA?
>>
Was Mavka always named when doing Arena or is that new? I swear it was just "announcer" before, but my memory isn't good.
>>
>>580139571
Always been named. You can find playthroughs in 2024 of that being her name.
>>
>>580140262
Ah, I probably just forgot. I have screenshots and videos from back then, but they're all on external.
>>
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Have been playing the DSH mod and believe it or not, everything's been going great until now.
>character is tired as shit
>there's also an emission said to be happening "late tonight"
>decide to sleep in rookie village
>go to sleep
>almost immediately woken up a few hours later
>entire rookie village is aggro and marked as "enemy"
>even Sidorovich
>reload save and wait by the campfire
>everything's fine until exactly 22:00 when everyone starts magdumping me and this message pops up (original on top)
Anyone know what the fuck is going on?
>>
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When the droplets come out sizzlin'!
>>
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Mavka this, Mavka that
Hip here, Hip there
Infidels will be put down, you shall only love the Monolith.
>>
>>580142030
Could those crazy bastards have coded a kind of witness and reporting system that someone you accidentally friendly fired, or saw you do it, made it back to camp and reported you?

>>580144817
I like their callouts. Brother this, brother that, and they have the cool Immortan Joe voice from their gas mask vox.
>>
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>>580144817
blya
>>
>>580145093
>>580142030
Luckily I had a save not too far back. Turns out that a wounded bandit I revived and killed before heading to the Cordon was considered a loner kill in my PDA, which is bullshit. Bizarre that the loners all decided to wait until exactly 22:00 to punish me for it though.
>>
Hello anons I haven't played stalker since AMK 1.4 was cool.
The landscape seems a bit daunting.
Do I just go back and play AMK 1.4 is there something in this crazy new world of source mods that I should look into? I mostly preferred SoC. CoP's open world level design didn't appeal to me as much though I did do a misery iron man playthrough that I enjoyed a lot until I got jumped by some snorks hiding in a bush
>>
>>580094245
Desolation: New Age

Check it out:
https://www.moddb.com/mods/desolation-new-age
>>
>>580138591
Only just stopped playing sorry anon, late ass reply. Not really like OLR no, it's Anomaly and the Old World mod but pretty well enhanced. There are story quests to do, more than usual but it's still Freeplay at heart, if you can't make your fun just being in the Zone then it's same old same and you've played it before. For me it just really feels like a fresh take, it's much more comprehensive than Old World and because the progression is pretty well gated, you aren't out of the hobo phase a lot later than you would be with say, IWP. Unlike Gamma and even base Anomaly, it's not overly complicated or overly bullshit either, it's fun to play, if a little difficult (Cordon/Garbage/Swamp are all hot as fuck, between Bandits and Military).
>>
>>580134382
Probably the endings if I had to guess, I gave up caring after the mod that lets you get achievements with mods was giving me crashes and my X360/PS3 days of getting the platinum in games like Dark Souls are well behind me. Crouching without a retarded vignette and having more ambient music is more important to me despite the browbeating that GSC gives you for thinking you're cheating.
You can always look at the Steam global achievement stats if there's something that I'm probably forgetting. Maybe the boss fights with Strelok/Scar/Korshunov etc. give you something?
>>
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>Doing Banzai questline
>Found all the squad
>Rascal buys broken weapons
That alone is worth the effort 100%
>>
bro wtf is wrong with STCoP 3.8
>>
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>Exploring southern Duga
>Emission starts
>Run into a building for shelter
>Find comfy room
>Take screenshot
>Immediately after get jumped by military seeking shelter as well
Too bad the AI doesn't respect the "don't be an asshole and shoot people in a shelter" unspoken Zone rule
>>
>>580138878
IIRC, it's story-gated so do it ASAP.
>>
>>580149425
Oh wait, that's the Banzai quest, isn't it. Do it whenever. The Sealed Truth quest is the story-gated one.
>>
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>See death sign
>See bodies in the distance
>See wormhole below me
>Think surely they wouldn't
>Jump into wormhole
>My dead body joins those 3
>SurprisedPikachu.jpg
>>
I see they made all the Arena matches obtainable earlier on than before.
>>
>>580149504
>The Sealed Truth
Think I have access to that one. I was starting it, but didn't feel like getting spooked then.
>>
>>580147045
It still depends on what you're after. A focus on story, freeplay or perhaps unfiltered wacky shit? Either way i think consulting the graph and the C-Con modlist is the way to go. Plenty of SoC mods in there to dive into.
>>
>>580138730
jupiter jupiter jupiter sesh
>>
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>>580151731
Hm I think this is what I want. This seems close to the AMK experience.
>>
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>>580154717
Wait fuck
>a leveling system
Nani I guess when I read "SoC build atmosphere" that means something different to me than what the author of that chart intended.

I guess this is probably what I actually want.
>>
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>>580147045
>Do I just go back and play AMK 1.4

Yes

We never needed anything else, all mods before or since have merely being trying to imitate a fraction of AMK1.4 and OL2.2's power

AMK Autumn Edition
>>
>>580155268
>AMK Autumn Edition
What happened to sid edition?
>>
Been doing a bit of brainstorming for shits and giggles on what the multiplayer could be. Over analyzing since I'm bored. What we know followed by what it could be

> Not session based
To me, this indicates something that doesn't have an end. So games like fortnite, cs go, eft, etc.
>Something people with 2000 hours in the game would like
The gameplay loop needs to share a lot with the current experience that players of a singleplayer game would like it. Makes me think that a PvP focused mode may not be on the table.
>not coop
To me, this could easily be restricted to just "you can't play stalker 2 as it currently is with friends. No playing through the main quest line with another person type of deal. Or the side quests.

Theories:
>Free play mode
Basically take on the role of an A-Life NPC. Walking around exploring, gathering artifacts, killing NPCs. You just "join a world" with other players also walking around.
>Persistent extraction mode
Some kind of extraction mode where the world/session technically never ends. Again, you just join some kind of in progress world. Maybe an "emission" resets it, but the session doesn't technically end. Would be similar to free play mode, but have some kind of objective. I.E gather items/artifacts/whatever before emission hits.

They could be PvPvE, but will be interesting to see what the singleplayers think of that. The 2000 hour statement makes me think its may not involve pvp.
>>
>>580154717
>>580154841
LR is the CoC experience with SoC look and feel while OWA is Anomaly without the bullshit and with actual Stalker look and feel so, go about which oneseems more interesting to you.

>>580155497
MP will be exactly the same as it wasin SoC and maybe have a couple extra gamemodes two like Hardcore TDM or "Kill the mutant" and not much else.
>>
>>580136875
I don't think you ever lose access to rostok regardless of choice. You can however lose access to malachite which personally is - from a pure gameplay perspective - retarded as there are no other main camps that side of the map so loot runs take forever.
>>
>>580148037
Rascal also gives horrifically shit rates on non-broken stuff.
>>
Is it worth investing into upgrading the cuirass exo when I have a fully upgraded ssp-100m in stalker 2? The cost is enormous (thanks master) and so are the repair fees so i'm hesitant.
>>
>>580155725
If that is what the MP is, then they really dropped the ball on communications. Setting themselves up for a blowback. Being coy about it and giving these vague hints like it not being session based.
>>580156054
I don't think you lose access to malachite either. I could have sworn you could still access it no matter which one you did. Either through the bottom/back entry or the main.
>>
>>580155725
NTA but GSC specifically said it's not going to be session-based like Counter-Strike, which that anon mentioned. So they probably want to make it more substantial than what SoC had.
>>
>>580157194

Don't bother investing in an exo until you get the Daimond Exo. It's still expensive but once you are at endgame you will be getting loot that massively outweighs your repair costs.
>>
>>580157280
>I don't think you lose access to malachite either.
You do - I forget the exact reasoning but either it gets raided or everyone evacuates but either way it is possible for it to be abandoned.
>>
>>580157479
Alright you made me log in and check on my saves
>Ward
Reputation with ecologist takes a hit. They dislike you. Barkeep/food seller disappears. Rest of vendors still there.
>Spark
Normal relations with Ecologists. Barkeep also gone. Rest of vendors are still there.

So I'm not seeing it. I think what you may be thinking about is that in the past, if you choose the spark version, you would become shoot on sight for the guards (which become Ward). This meant that to get in, you had to take the sewer pipe entry. however, it looks like that is no longer a thing. Even though I'm red/hated by the Ward on my Spark save, the ward guards at malachite don't react to me.
>>
>Click on bread to heal myself
>Ears blessed by 15 second 192khz surround sound audio file of someone chewing into a microphone
This is a warcrime.
>>
>>580158748
>he's never eaten 12 loaves in a row to avoid using a single medkit
>>
Single shot head-popping with my trusty AK never gets old.
>>
>shoot mutant baby in the head
>get blinded by what happens next because I play with HDR on
Basically pic related.
>>
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So is Stalker 2 at least as good as the trilogy now?
I don't really care about all the faggotry that analmeme brought.
>>
>Duga Journalist Stash
>There's a Burer hiding all the way in the back
>The moment I step inside he picks up like 30 guns in the armory and guns me down in .1 seconds
Guess I'm throwing 30 grenades over the boxes to see if I hit him
>>
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>>580164498
Got him from the window on the second level
TBD
>>
That X16 fight in cost of hope is utter bullshit on the harder difficulties - you can basically be instantly killed with absolutely no way to prevent it and the fun part is its all RNG. Doing the same thing will get you different results.
>>
>>580163617
It plays the closest to CoP. Essentially there are three things to do in the game: explore, hunt for artifacts, do quests.

Exploration is pretty good incomewise. You basically have to solve a small environmental puzzle at each point of interest to get the best loot. However, there is not a lot of loot variety, i.e., you can sell shit for nice profit but if you're autistic, you'll just hoard every armor, attachment, ammo box, and weapon piece.

Artifact hunting is basically the same as in CoP, not much to say here. Fun as always.

Quests have some notorious difficulty spikes, mostly related to the number of enemies you have to kill and the fact that you cannot save mid-combat; the final encounter in particular is brutal. However, you can loot everything you need to survive in the levels themselves most of the time.

Does it have issues? Sure does. The map itself is very themeparky, just like CoP. Online A-Life radius is only 100m (this does NOT mean the simulation stops at 100m, it just becomes approximated without rendering), although mods can improve that. Some people say the economy is too harsh, but I haven't had any issues on Veteran. AI is not perfect, they're a lot like autistic terminators sometimes, although I heard that has been improved since 2.0 (they're just autistic most of the time). A lot of A-Life is toned down until a certain main quests when it opens up completely. Graphics are great a lot of the time, but there still is some annoying UE5 shit.

All in all, flawed, but still fun. The best part is still roaming and artifact hunting. I'd put it at the level of CoP right now, maybe a bit more since the Zone is huge. It's also very non-linear storywise, which is nice. I heard that the DLC is also good (haven't got around to it yet), or at least the Duty parts are.
>>
>>580157194
Cuirass is the only exo that doesn't allow a sprint upgrade, so keep that in mind.
>>
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>if you sequence break into Duga by jumping over the fence you get instantly killed by a "sniper" even if you're inside a building
Got the message
>>
>>580164684
TBD
>>
Is the Brummbar exo worth it to upgrade? Bar in mind i've gotten it through the dlc and have no reached pripyat yet in the main story.
>>
>>580165267
>A lot of A-Life is toned down until a certain main quests when it opens up completely.
Which quest? NTA.
>>
>>580163617

Discounting the main story, it's basically Call of Chernobyl, but official, and with way more graphics. Or, to look at it another way, Anomaly without the Misery faggotry, and way more graphics.

They took basically every feature that stalker mods have added, and fans have come to expect over the years (which were all based on scrappy leftover alpha code anyway) and added them in as much more polished mechanics. For all the shit this game got on launch, man, the 2.0 release actually just feels like exactly what I wanted the game to be, really. I can't complain at all.

Only mod I've installed was one that makes stashes more random. The fact you don't need a ton of mods says a lot dezu
>>
>>580166451
SIRCAA.
>>
>>580166723
Oh really? That explains why Shay's Living Zone is such a clusterfuck.
Thanks anon, I was just exploring and fucking about instead of doing the main quests.
>>
>>580166723
I can't say I noticed a difference before/after that, (albeit I played through the story on on 1.0), what was does it "open up" in terms of A-life behaviour?
>>
>>580166969
Now this is something I heard in this here thread, but besides the Monolith obviously becoming active, Freedom, Duty, and Corps start getting out of their respective areas and shit hits the fan. Before SIRCAA, it's just bandits all the way down.

>1.0
There was no offline A-Life there, because it was cut "as part of aggressive optimization efforts," as they put it in patch notes that turned it back on.
>>
>>580167563
Can confirm on the Corps at least
Post-SIRCAA I saw them as far down as Duga and Zaton.
>>
>>580166264
If you're okay with not being able to sprint in it until you get its requisite blueprint from pripyat.
>>
>>580167563
>turned it back on.
lol no - the a-life is still nowhere to be found in stalker 2.
>>
>>580167923
Proof?
>>
>>580168316
Anyone with eyes who has played for more than 10 minutes.
>>
>>580169151
so, nothing. figured.
>>
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Me and my homie waiting for another Emission to pass
>>580169483
These cunts don't even know what A-Life is or does, don't give them (You)s
>>
>>580169696
I know, but I like to pull their card.
https://www.youtube.com/watch?v=mYn6Vz9X0VQ
>>
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I don't know if it's 2.0 or what but I just got attacked by 3 Deer at the same time, almost got gored to death
>>
>>580169483
>>580169696
I think they should really allow you to see some (though maybe not all) squads on the pda map to see them interact in real time.
>>
>>579999692
Why are Stalker 2 NPCs so stiff and lifeless? They're just unnerving to look at, especially in dialogues. OG NPCs are way more animate.
>>
>>580170651
and why would your pda have that information if you don't know who the hell they are and have their info?
>>
>>580170527
Mutant lairs and spawns are still bugged, meaning you'll often get like 2-3 times the spawns you usually should be getting.
>>
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>>580171084
Well the whole time I was in Duga I kept getting Deers every 20 or so minutes, I'm not complaining mind you since they're rare as fuck and Viktoria pays premium for their horns, but 3 in the span of 2 minutes almost took my life.
>>
>>580170815
Stalker 2 npc's don't have the 'cow chewing on cud' lip movement which I can understand some people struggling with.
>>
>>580171043
Nta but you could join a faction and have that faction's squads appear? It actually does that in Cost of Hope during Territorial War, where you can see the assault squad leader's position on your PDA
>>
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>>580171084
Is that why there's a huge packs of snorks EVERYWHERE I go?
>>
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>Quest to stand in line to buy bread
Funny but kinda cool that they actually explain how there's so much fucking bread everywhere in the Zone
>>
>>580172624

They never explain where they are getting the flour.
>>
>>580172749
It's Freedom. It's "flour." Connect the dots.
>>
>>580172801

Anon I am a Monolithian I can't think for myself, you will have to spell it out
>>
>>580173057
They put "coke" in Coca-Cola.
They're part of that whole Yale thing.
They see them rolling, they hating.
>>
>>580172749
>>580173057
Yeah, well you never explain where you get all your advanced, color-coded gear.
>>
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This motherfucker almost killed me by sniping me through pixel perfect openings. These mercs are getting stronger every day. All I wanted was the Limited Edition can man
>>
>>580173492
I just woke up with it bro
>>
>>580172201
yeah that would make sense seeing where your faction members are via pda signal.
but what if they dont want to be seen?
>>
>>580172749
corpse starch
>>
>>580150020
>>580149504
FUCK ME I MISSED THAT ONE.
>>
>>580167563
>>580166969
>>580166723
Yeah after SIRCAA A-life simply gets more exciting and lifelike. I agree completely, you start to see more factions out and about and it's less lolmorebanditslol
>>
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>>580174421
MONOLITH PROVIDES
>>
ahem
FUCK MAVKA
end of emission
>>
>>580164498
>>580164684
Kindred spirit!
>>
When does malachite woman refresh her mutant part requests?
>>
>>579999692
been playing G.A.M.M.A. for a few days now and it's easily the best survival sim I ever played
>>
The night stalker basically invalidates the need to carry a shotgun and ammo for it is even more common.
>>
>>580178142
Sleep twice (so 24h)
>>
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>>580176761
>FUCK MAVKA
Don't mind if I do
>>
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Nice looking game GSC, nice update to 5.5.4
>>
>>580180214
>dlss5 on
>>
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Left is Ultra+, right is PRZ. Which way stalker man?
>>
>>580180470
not sure if you think i have dlss5 on or you're just making a joke
>>
>>580180562
right but less contrast
or left but more contrast :^)
>>
>>580174737
Well, in clear sky you could see all faction squads, regardless of who you joined, if anyone. There's also lines in 2 that somewhat support it. I can't remember who, but you can talk to a corps guy in yanov who said someone tried to sneak into pripyat by turning off his pda to avoid detection and tracking, but died since he got no emission notification. I think there's also the beginning of the game in a cutscene where wardens say they can detect a stalker pda in the building.
>>
>>580155497
It would be cool if the extraction mode had the in-game bars and bases as lobbies, propbably more practical than the free play as far as netcoding and server maintenance long term too.
>>
>>580180562
left looks like alice in wonderland
right looks okay but not enough grit
>>
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>>580180562
I hate the tree design in 2 so goddamn much.
>>
>>580180562
Does PRZ rape performance as much as ultra+?
>>
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Does anyone know if there is a key for this door? During Cost of Hope, when you attack Lab X-16 infiltrating in Mavka's route, right after the cool area with the UV lights and Snort ambush. I killed everyone in the cafeteria, checked all the bodies between the two points of no return, sniffed around as many drawers, ceiling tiles, toilets, sinks, as possible, nothing.
>>
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>>580184687
Bonus, this fucking asshole walking through walls while I search for a key.
>>
>>580184619
they're literally mutated, you can find similar stuff in chernobyl
>>
>>580129624
me too, but every time I try I get a headache after 2 hours from all the jank. My earliest save is from 2 years ago kek
>>
>>580184619
Anon, they literally look like this IRL
https://www.google.com/maps/@51.3912049,30.0652014,113a,75y,276.17h,78.91t/data=!3m7!1e1!3m5!1sK4aCntQmOk_o38VvtaNUQw!2e0!6shttps:%2F%2Fstreetviewpixels-pa.googleapis.com%2Fv1%2Fthumbnail%3Fcb_client%3Dmaps_sv.tactile%26w%3D900%26h%3D600%26pitch%3D11.085491207652993%26panoid%3DK4aCntQmOk_o38VvtaNUQw%26yaw%3D276.1666451660675!7i13312!8i6656?entry=ttu&g_ep=EgoyMDI2MDkwMi4wIKXMDSoASAFQAw%3D%3D

The gigantic oaks from the OGs are not real :(
>>
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>>580184682
I actually think it runs better with PRZ, frametime wise. I think Ultra+ cranks too many things up and PRZ actually just cheats the look, if that makes sense. It might just be system dependant, too.
>>580184452
I actually want more film grain and chromatic aberration. I'm playing with the default presets but I'm also convinced this modder faggot just made a bare bones thing to funnel people to the paid RELOOK version that I can't find online at all "for free".
>>
>>580186097
Huh, that's interesting.
>>
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>>580149719
Does S2 have many signs warning of dangers, anomalies and such? It always kinda bugged me that in the trilogy, no faction marked or closed off anomalies in bases with cones or "wet floor" signs or whatever
>>
>>580154841
Or try Forgotten Zone
https://www.moddb.com/mods/stalker-forgotten-zone
>>
Why is it so hard to make a freeplay mod for S2?
>>
>>580187250
But there is one already.
https://www.nexusmods.com/stalker2heartofchornobyl/mods/2253
>>
>>580180562
the one that doesnt run at 30fps because of dlss5
>>
>>580187369
It doesn't work with the DLC stuff.
>>
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>>580158748
Replace the sound files with files of animals eating, like a dog or something cute. I heard people that are sensitive to humans chew sounds can tolerate animals sounds no problem
>>
>>580186982
Or rope off some anomaly that sits right outside a main base with some trash at least. Like the Whirlygigs right outside the back door of the White Noise base.
>>
>>580187250
'cuz it is UE5 slop
>>
>>580187565
Well, Zone Kit 2.0 lets you edit quests easily, so making a freeplay mod shouldn't be that hard, at least now.
>>
>>580187828
I will FUCKING KILL you if you say that shit to me ever again.
>>
>>580187891
wow rude
>>
>>580187891
least deranged coc player
>>
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>>580187891
>
>>
is this true?
>>
So I am pretty undecided between installing GAMMA again or trying my luck in A.N.T.H.O.L.O.G.Y.
Anyone itt has any experience with the latter?
>>
>>580158748
Get filtered, weak-gened autist. I used to buy a bag of Sun Chips after college and just get my chomp on in CS:GO and TF2 voice chats just to piss people like you off.
>>
10/10 writing
>>
>>580186982
Tons yes. Ignore Radation signs at your own risk.
>>
>>580190816
I love funny little easter egg memes in my video games. Can't wait to see "eat spicy tourist's delight... LIKE A BOSS!" in the second DLC.
>>
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people that play with mask overlays need to be hanged
>>
>poltergeist casually throws a tin pot through a solid wall to one-shot me
>>
>>580188382
you already know what you're getting with GAMMA, do the latter solely to experience it
>>
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I hope 1700 rounds of assault rifle ammo will be enough for the CNPP in cost of hope.
>>
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Total Merc Death
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>>580195180
this except freedom
>>
>>580195180
>>580195421
>Walking to Malachite
>Spark dilth at the Campfire as usual
>Blast them with my 40mm
>All 4 dead instantly
>Loot them 100%
>Sell the loot to Vikky
>>
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>>580190996
Ah right right, I forgot. They are so numerous that I disregarded them. But there's no universally accepted symbol for anomalies that is used in the zone, which is weird
>>
The Fora 230 is ridiculously OP, no favoritism here boys!
Also there's no way that extended mag that is half the size of the MP5 drum mag holds 40 rounds.
>>
>>580196012
I think sometimes people draw little swirly things but skulls usually work where an anomaly warning would exist.

>>580196165
>falls off right around midgame as enemy starts getting more armored
I mean if you want to stubbornly use something that's worse in every respected when compared to Dnipro, Kharod and ARev. Have fun needing to land 3-4 headshots on exo guys outside of close range and use AP ammo just to cope.
>>
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>>580195932
>He sided with Ward and not Strider
>>
>>580196012
Aren't anomalies supposed to be shifting around after emissions according to the lore?
>>
>>580196374
I did Spark path into Strelok end at launch. I'm going full VARTA this time and then my next run I'm gonna do the full Spark route or maybe Spark route ending with Doctor.
>>
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>Waiting for Emission at the Krug Antenna Complex
The more things change the more they stay the same
>>
>>580196795
Damn I'm similar, at launch I did Spark -> Strelok/Doctor (you can just reload that decision and only have to replay about an hour or so of content) to being a good boy for the globalists. If the next DLC recommends a new playthrough like this one did I'll go full Spark.
I gotta say siding with Ward does make the early game much smoother. Very funny to just flash my badge and nobody can say shit.
>>
>>580197389
You can even get the badge and still go Spark. You don't get locked into a route until really really late. I think it comes down to the attack inside SIRCAA and how you align yourself at that moment that decides it.
>>
>>580197389
>>580197568
Siding with Ward, for the most part, is the easy mode. You get better quests, better (extra) hubs and the badge (that even allows you to solve certain side quests peacefully).
Siding with Spark comes with both being a schizo terrorist and eating shit because no one likes them.
I just have a hard time not siding with Strider every time because I really like the character and Noontide as a whole.
>>
I side with ward so I get to cleanse the zone of every scumbag who thinks a uniform makes them lord of the domain. It is why in cost of hope I also throw freedom onto the pyre.
>>
Is it just me or does Stalker 2's Strelok look more french than eastern yuropeen?
>>
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>Didn't get the glitch where Mavka dies in the arena fight so I can get her G3SG/1
>>
>>580198327
Because the Norwood Reaper also hates the French
>>
>>580196358
>just to cope.
lol
I wonder what cope you use when you're stuck using the same 2 fucking guns for half of the game, autismo?
>N-no, I'm having fun!
>Have fun needing to land 3-4 headshots on exo guy
It kills exo guys with one longer burst with non-AP ammo retard.
>>
>>580198094
>better quests
Maybe
>better extra hubs
Nah. You can sneak into Malachite using Scar's sewer door after the whole Malachite event. Vikky even stays on good terms.
> the badge
You can get the badge on Spark route. The badge is just a reward for doing the Zalissya quest with Zotov.
>I really like the character and Noontide as a whole.
Me too.
>>
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>>580196507
In case you haven't noticed, anomalies do change locations within the same cluster after emissions.
>>
>>580199052
wtf I love GSC now
>>
>>580198745
>It kills exo guys with one longer burst with non-AP ammo retard.
Right or you could use something strong and be one tapping even the thiccest exo asses.
>I wonder what cope you use when you're stuck using the same 2 fucking guns for half of the game, autismo?
Bro I have guns for different whims and moods that's how many guns I have. I rarely use the same gun for 2 missions in a row tbqh famjam
>>
>>580200035
You have some hyper cursed guns going on there
>>
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kek the blatant black mesa inspiration during all of sircaa is kinda sovl
>>
>>580200426
I know but they fill roles. Like the scoped Rhino is a pocket sniper rifle. And the lasers just give a huge stat buff to spread etc so you want them on anything.
>>
>>580172749
Pretty sure its implied how they're doing this in CoH
>>
>>580198094
>I really like the character and Noontide as a whole.
Same. I've been doing basically the inverse of what decision I would've made on my first run just to see the other side of things and felt bad for betraying him and even for killing Nimble lol.
>>
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Suck a turd straight from my bunghole, why the fuck can't this piece of shit equip any attachments?
>>
>>580201658
>Killing Nimble
As Treebeard once said: "there is no curse in Elvish, Entish or the tongues of Men for this treachery."
>>
Regardless of which stalker game I play I always end up playing it like i'm role playing max payne;
>chugging booze
>chugging pills
>shooting motherfuckers
>never questioning why
>powerful organisations send death squads after me
>>
Haven't played S2 for a year. Are those 2 armors still outclass everything? Also, is it possible to get helmet+body armor combo which is comparable to PSZ-9I Falcon?
>>
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it's almost here ix-raybros
>>
>>580205383
The Sphere M20 is really really good and it might pair up well with some high level suits
>>580205450
That actually looks really good, how does it run?
>>
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>>580205531
Not sure, it's supposed to run really, really well. It's going to probably to be the one ix-ray engine that people use from here on out. they're releasing easy to use mod tools and all kinds of shit
>>
>>580206351
Is it going to be for SoC or CoP or all 3? I haven't played the OG trilogy in a couple of years, could just wait it out.
>>
>>580206624
First CoP, but iirc there are plans to release it for SoC and I think clear sky
>>
>>580206727
CoP is my favorite so I'll definitely keep an eye out, got a link so I can bookmark it?
>>
>>580206351
>>580205450
isn't CoC engine already 64bit?
>>
>>580203337
>ey stalker can you do thing?
>I will do anything for money and booze
>>
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*cums*
>>
>>580206947
vanilla CoCk no, but its forks like analmeme and IWP yes
>>
>>580206839
https://github.com/ixray-team/ixray-1.6-stcop
1.4 should be out soon. They said it was like 97% done and should have gunslinger ported into that version
>>
>>579999692
what's a good modpack for fun and op artifacts? im so sick of everything nerfing the fucking artifacts
>>
They reworked the lighting, but left nights so fucking bright you never actually need to use the NV that they added.
What were they thinking?
>>
>>580205450
>washed out anti-soul gas
If I didn't know better i'd say that is some unreal engine slop. Instead it is slop from another mother.
>>
>>580208513
That most people play on shit tier IPS displays and tuned lighting to suit.
>>
>>580208703
I'm sure in your schizo head this post made sense.
>>
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Can I not go up there? Are they saving this for future patches/expansions or is it just to show the HQ of the IPSF?
>>
>>580208882
They have to keep it bright because when trying ti display close to black on IPS the backlight glows destroying the contrast so by keeping the brightness level high you get around this issue.

See: why the recent resident evil games have that bright grey filter all the time.
>>
Are they any fucking private boxes in the CNPP?

>>580208926
A dlc mission takes you there.
>>
>>580209324
The game already has too much bias towards shadows/high contrast, this is very noticeable during the day when you get near pitch black shadows under foliage or in buildings despite the global illumination.
The problem is that during the night the skylight is way too fucking bright. It makes no sense because they already have (underground) areas in the game that are much darker.
>>
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2 years ago this part is what made me drop the game, the FPS was like 30 with extremely high timings, near unplayable
now its perfectly playable, somehow they fixed the "indoor closed spaces running terribly while outdoors ran somehow fine"
slava ukraini
>>
>>580210345
I get constant UE5 crashes now :(
>>
Does anyone else think the character faces got downgraded in this 2.0 update? Maybe I'm just remembering it wrong but they feel like everyone is wearing makeup to smooth their skin out.
>>
>>580210576
yeah, something like that, i remember dalin etc looking quite different specially in closeups etc, but it was probably for performance if i had to guess, way worth it
>>
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>>580210510
I get GPU/driver crashes that for some reason also crash Steam. Makes me wonder if this doesn't exist in the GOG version.
I don't have these issues in any other game.
>>
Just took a really foul, awful govno... at home, not at work thankfully (today is a holiday).

Post pics for this feel (mine was not friendly like this one)....
>>
>>580210510
>>580210807
google it, must be some solution, try forcing the game to re-build shaders from scratch somehow and verifying data on steam
or update ur drivers
>>
>>580207736
I just started a CoP run on ixray and there's already a good bit of mods.

I found this unofficial patch for quest bugs and stuff ported to ixray after I started the game of course... https://github.com/ixray-community/ixray-unofficial-patch/releases/tag/r1.0
It requires starting from a new save. Oh well. Maybe next time.

So far I've had great FPS and very very little issue.
>>
When I next visit ragman he'll think I airlifted all these guns in to dump on his lap i've got so many in my stash.
>>
>>580210970
>try forcing the game to re-build shaders from scratch somehow and verifying data on steam
>or update ur drivers
did all of these. I think _maybe_ the problem is I started on 2.0 and they updated to 2.0.2. 2.0.1 and 2.0.0 did not have problems. There are other people on the steam forums who mentioned the same thing, specifically when 2.0.2 came out it shit the bed.

>>580210807
I have GPU crashes too but I found out by limiting my FPS to 60 it basically goes away, but it will crash after maybe 6 hours. The UE5 crashes are constant compared to the GPU crashing.
>>
>>580210970
nta but there is no solution at this time and it seems to be dis-proportionally hitting certain radeon cards.
>>
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I just realized I've spent the whole day running around Burnt Forest/Duga between this fucking DLC quest and my "must visit everything that looks like a building" autism. Let me off this ride already.
>>580210510
>>580210807
I haven't gotten a single crash since 2.0 what's your GPU and your VRAM?
>>
>>580211367
>what's your GPU and your VRAM
system is 9800X3D, 64GB of ram with a 7900XTX, 24gb

I never had these problems on 1.X or any other unreal engine 5 game. It's really strange.
>>
>>580211367
>"must visit everything that looks like a building" autism.
kek I do this too, you're not alone stalkerbro.
>>
>>580174737
Then those individuals/individual squads wouldn't be seen? It's not like this would be every squad
>>
>they fell for the radeon gpu meme
jk, if it's rly affecting more amd cards might be something they have to fix with a patch ig
>>
>>580211747
AMD finewine has failed us...

It also effects 9070XTs, apparently. The vast majority of the posts are 6#00/7#00 and 9060XT/9070XT complaining about driver crashing. There are some people on nvidia complaining about it but it seems rarer. Usually the weaker cards for nvidia
>>
>>580211542
You're just fucked until it gets fixed.
>https://steamcommunity.com/app/1643320/discussions/0/592939030340069217/
>>
>>580211542
Same, I can't play S2 until the crashing is fixed. I also have a 7900XTX
>>
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hmm which freedom member is that..
>>
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>>580211981
holy
>>
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>>580195932
>dilth
>>
>>580212261
To be fair most of that is people saying the usual retarded shit you'd expect from steam forums.
>>
>>580210970
I already did a clean reinstall of drivers which made me wait 10 minutes for the shaders again.
I might try using an earlier driver version but I have doubts this is driver related, because sometimes I had the game crash again in the same area after loading a save that was not long before the crash.

>>580211096
Bro do you seriously loot red guns? I don't even loot shit that has less then 1K/1kg value like Vipers.
>>
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>>580212795
cyka
>>
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>>580212313
>see this mural in CNPP
>admittedly know little about slav history but look up when the flag was created and if they even allowed to show this flag in the USSR
>During Soviet rule, the Ukrainian flag was banned, and anyone displaying it could be criminally prosecuted for "anti-Soviet propaganda".
Oh cool I guess this makes perfect sense to be in a power plant abandoned in 1986 then. Almost chudded out there until I realized some very patriotic stalkers must have put it up at some point
>>
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>>580213317
Is this game just full of these retarded anachronisms? Why did they do this?
>>
>>580213317
Never post that pic on /v/.
>>
>>580213317
with how much foot traffic the zone gets I'd also headcanon it as some stalker putting it up
based tho, trimuph of nationalism over bolshevism
>>
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I dunno if this group of bandits was scripted or I just got lucky
>>
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>>580211542
>system is 9800X3D, 64GB of ram with a 7900XTX, 24gb
>>
>>580214462
I bought it when it was cheap (relatively)
I feel bad for anyone looking at a build in current year...
>>
>>580214445
Warcrime simulator
>>
>>580214445
Isn't this the quest from the hunter?
>>
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>>580217006
yeah, now did the burer one
mutant hunts in cramped places with the HUD off with = feel really fuckin stalker in this game, very immersive and tense, especially when the fuckin rat swarm came in, I think if they keep improving extremely important stuff like a life (for example, I've never seen npcs in stalker 2 with looted random items or artifacts, it's always the same fucking shit on every npc, they need to loot shit) then I think it can become a great stalker game with more care, 2.0 feels damn good to play
>>
>>580217285
>I've never seen npcs in stalker 2 with looted random items or artifacts
I have but I also concede that it's very rare. It also doesn't help that Master difficulty means NPCs die all the time to the most inane shit like blind dogs so there's loot that disappears and is lost to the wind.
>>
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>>579999692
ayooo, nibbas really play like this, wtf
>>
>>580221448
wow... I see like this... I... thank you...
>>
>>580221448
Waaaaaay too much colour for me.
>>
>>580221448
what the fuck? 120 FOV??
>>
I wish games actually used panini projection.
>>
>>580222231
>this used to be considered comically immersive in 2015
>>
>>580222231
AMK AE... soul...
>>
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>>580222231
colorful stalker is best, desu
>>
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kek, 2018 screenshot
>>
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>>580222759
sgm was a wild mod
>>
>>580205383
Why is everyone obsessed with the Falcon?
>>
>>580222553
nuh-huh - a lush green zone is not how things should look
>>
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>>580223037

>>580223176
but it is, it's how it looks in original SoC, even more so in the betas, and even even more so irl
ideally dream is seasons cycling in freeroam stalker tho, 30 ingame days spring then summer then winter, maybe one day
>>
>>580223042
'cuz it is the best of the armoured suits. For protection the best choices are;
>diamond exo
>falcon
>discovery/journo stash SSP-100M
All are best in their class and all get excellent upgrades so it comes down to what combo of base stats you like before jamming artefacts into your pockets.
>>
>>580223280
>but it is, it's how it looks in original SoC, even more so in the betas, and even even more so irl
Funny how stalker 2 makes things more green and some anons got their undies in a twist because the stone is meant to be dead like how fallout 3 shows a nuclear wasteland.
>>
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i remember bein in awe of these graphix 2018 (especially since afaik my PC was still pretty bad in this screenshot)

sgm is still one of my most fun stalker runs, it's a good mod, woner if it's updated these days
it's vanilla ++ and it adds a lot of goofy stuff but doesn't go overboard like the soup mods

>>580223564
idk why people think that, when the trilogy wasn't like that, but ik why, it's cause of misery mods, autumn aurora and finally gamma (and gamma only has autumn/winter vegetation selected by default, you can easily edit it in the mod manager to make it use summer foliage, looking more like stalker, which is what I do every time on gamma)
stalker isn't post apocalyptic tho and it never was, i hate that stereotype
>>
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>>580223803
aw
no updates since 2013
sad
>>
My experience with alifeplus so far has been interesting. Shame it's vibecoded, but whatever, it's the most interesting mod that has been released for Anomaly in a while since Useful Idiots. I'm playing with objects_per_update set to 200, maxed out switch_distance, 0.25 pop ( i've got a shitbox, can't set the pop multiplier any higher ). In my current playthrough most of the interesting stuff been happening in the Great Swamps. Clear Sky hunting down renegades, Military guys hunting down Clear Sky. I don't remember when was the last time I saw Military ever interacting with Clear Sky like that in any iteration of Anomaly ( not counting the random skirmishes in Agroprom of course ). Squads move around levels a lot more, maybe a bit too much. I got killed cuz I ran into some army guys when I was fucking around in the swamps, and usually all they do is just stay at the machine yard. So the mod does make the game a bit more unpredictable. Once I've heard on the PDA chatter that some bandits set up a stash ambush in Cordon or whatever, but I didn't get to see what it was about
>>
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Why yes, I think I do need more documents. Thank you, game.
>>
>>580225558
Every piece of paper is another minute the camp fire burns and keeps you warm.
>>
I - like many - enjoy the hobo phase but it seems mods that aim to extend that just assume misery was too lenient and make things tedious rather adding resource scarcity which is what is the core of said phase.
>>
>>580226287
No you don't get it you HAVE to build your own duck tape suit with the 20,000 bloat items
>>
>>580226453
I REFUSE and that may mean I am not a real stalker fan :/
>>
>>580227052
you WILL tediously click inventory for 60 years and you WILL like it!
>>
>>580227052
Stalker is truly about how realistic the guns are and how many porno mags and prints of Mein Kampf you need to patch up a leather jacket. If you think otherwise you're a larper
>>
>>580227881
>prints of Mein Kampf you need to patch up a leather jacket
The answer is 6.
>>
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TOP SIX CALL OF PRIPYAT WEAPON MODS!
6. GUNSLINGER!
The animations are cool, but it's still missing the PKM, SPAS 12, G-36, and FN2000. it also crashes a lot but so do these other mods, I also don't like how they made the mutants OP AF, controllers are make the game near unplayable and psyblock+psy protection armor mods seem to have little to no effect on them, they can make you kill yourself across the map it's aggravating, there should be a range cap on them at least on their suicide effect. also, Burers are way too OP they hold up their force fields indefinitely.
5. ORIGINAL WEAPONS RENEWAL!
among the stable crash free mods, but it seems to mess with the balancing instead of just reskinning the weapons.
4. ABR
it's ok, not the worst mod, just diet Arsenal Overhaul with more mutants.
3. STCoP weapons pack.
it varies between the updates, 3.7 was amazing almost no crashes (with the patch installed) but the latest update 3.8 is kind of bland, reduced weapon variety, and strange balancing.
2. SWR
pretty good, takes the original graphics of the game and simply fixes the reversed ejection ports.
1. Arsenal Overhaul
It might be a bit janky and dated, and it might be a bit crashy but it has the most variety and it's the one I've had the most fun with.
10/10 would Recommend again.
>>
>>580229530
I've found gunslinger - the ancient release it had at least - to be very stable.
>>
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GET IN ZE POD SKIF
>>
>>580231216
nyet
>>
>>580222395
>see a random Gamma screenshot
>it's literally monochromatic
Some things don't change.
>>
>>580229530
a re-done arsenal overhaul with more guns on top of it would be cool i think
>>
>>580229530
>>580230467
>>580231685
uhh guys I can't find dynamic helmets for Arsenal Overhaul on moddb anymore.
>>
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>Radio cuts out while someone says they heard something
>This is what you're looking at while it happens
>Broken staircase to get down there

Well if this isn't ominous as fuck I don't know what is.
>>
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Apparently snorks lose all momentum if killed mid jump attack.
>>
>>580233164
>crosshair
>laser
(You)
>>
>decide to try s2 one more time after i tried in day 1 on goypass and uninstalled after 2 hours
>preinstalled torrent is 200 fucking gigabytes
WHAT THE FUCK
>>
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Heh, I remember some guy here sperging out about how this collar controller spawns behind you or some shit.
>>
Thank fuck Amoks are underutilized, fighting them is fucking AIDS.

>>580235780
They pull some bullshit spawns plenty, but that one was funny for me. I'm just creeping through the building popping zombies, then turn the corner and it's a Controller just sitting there. I think I spooked him as much as he spooked me.
>>
>>580222759
>>580223037
>>580223280
Will OCedMyToaster ever continue his playthrough of SGM 2.1 with Absolute Weather + Absolute Nature?

https://www.youtube.com/watch?v=C_7OG_o1tvs
>>
>>580213628
What happens if you do? Do anons sperg out and/or start flame wars?
>>
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cyka... a bunch of stalkers didn't make it to shelter with an emission...
>>
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Spooky as fuck.
When I entered that room I suddenly had two zombies in the room behind me, and the controller body was teleported to the catwalk outside of the room. I don't know if this is scripted though, because I've seen random NPCs just warp around sometimes before.
>>
>>580235158
>the image in the scope is completely static
Nice "realism" bro.
>>
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lmao i broken into a secret lab under the CNPP at 3 am and t-bagged this freaky fetus #pwned
>>
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VGH
>>
>Fight your way into a secret lab under a power plant so someone could steal a trainload of freaky fetuses so stabbing people could make universal health care

And they say video games will never be art.
>>
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>>580243410
VGTG
>>
I should just do SIRCAA. Sick of finding vipers and tozs all the damn time.
>>
>>580158748
you need exposure to sanic.exe
yes, exposure therapy.
>>
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>>580237287
Not my problem. Go complain to Epic Games and GSC if you want it changed.
>>
>>580211690
then what the fuck are you talking about?
>>
>>580223176
>>580222231
too drab and dead
>>
>>580225558
listen here you ungrateful little shit
>>
>>580233142
which one exactly?
>>
>>580229530
your descriptions are not great
>>
>>580236873
are you playing in dx8?
>>
>>580237287
huh??
>>
>Fighting multiple Poltergeists
>Pick one off
>The remaining ones throw his corpse at me

No respect for the dead, eh?
>>
>>580236836
Still no answers to this question.... I ponder........
>>
>>580236836
>Do anons sperg out
Yes because stalker 2 on /v/ 100% of the time devolves into a combination of the following;
>game is slop, play gamma
>total hololol death, stop shilling your game
>LMAO TOTAL ZIGGER DEATH
So having a pic with the ukrainian flag is OBVIOUSLY virtue signalling.
>>
>>580253359
Would you if you could throw your buddies' corpses at whomever killed them? Yeah I thought so
>>
>>580248519
It is ~realistic~
>>
>>580205383
PZS5 + tacticool helmet, fuck everything else
>>
>>580189747
Based antisocial icon
>>
>>580188365
I'll wait for the Drewski vid :)
>>
You know, I've been on the fence about siding with the schizos. I just like what you get from the Ward and Korshunov. But then I realized I don't want to get the other endings by betraying him. Better he already hates me now than later.
>>
>>580243421
Or it could make and actual nightmare projector but trust me bro, nobody would EVER do that.
>>
>>580258567
How did Tachenko know about the Limansk nightmare?
Why did the freaky fetus make the Limansk nightmare in the first place?
>>
Me? Letting Roosevelt live. He's not a lunatic like the other two.
>>
>>580258718
It came to him in a dream and zone, ain't gotta explain shit.
>>
>>580258718
Right after CS ends Limansk gets completely swallowed by a spatial anomaly, then tachenko and his team end up in it through the entrance near that cooling tower (that Deggy found in CoP) while tracking the freaky fetuses trying to destroy them. Either that or they entered Limansk before it got anomaly'd
Freaky fetuses were probably already in Limansk before it became nightmare Limansk. How did they create it? Fuck knows how, they're obviously experimental versions of baby controllers, we saw them in X18 all the way back in SoC , maybe they can spawn spatial anomalies just like poltergeists can spawn normal ones
>>
>>580259447
Fuck I actually made a mistake here, freaky fetus or multiple of them absolutely were in Limansk when it was still normal, Radiowave institute was one of the main bases of CCon glowies
>>
>there are people who play with crosshairs on
>>
Is it me or is time-to-kill in stalker 2 even on master longer than in the original trilogy? I swear playing SoC in particular poking your head around a corner can often be instant death because the a.i has lighting fast reactions.
>>
>>580260021
What gets me is how shameless they are. I honestly suspect that it's subtle trolling.
>>
>>580260332
Nah in SoC enemies have a harder time hitting a moving target than a stationary one just like your accuracy drops significantly if you're standing or moving
What is annoying as fuck in S2 is that combat is fast paced but healing is slow as fuck so watching an animation gets boring too quickly
>>
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Wait so you CAN shoot through Burer shields? Is it just damage reduction or does it have "health" before it breaks? I just mag dumped one at close range with a Saiga while he held the shield up and he just dropped dead anyway
>>
I bind lean left to E and lean right to Q. Much better for moving and peeking around corners. You should try it.
>>
>>580261251
You can't, never could unless you came across a bug. They're the most retarded mutant in these games, at least in cop you could rush it with a knoife and stab it to death, in S2 the mechanic is completely fucked up even without it's ability to shoot guns you've emptied at you somehow. It's either got it's shield up or attacking you in split second while they're down and he yanks your gun out of your hands (unless it's skifs ol' reliable)
The only effective way to kill these things is having it loose sight of you or not be aware of your presence then mag dump it from above.
In your case you probably caught it split second while it was dropping it's shield and one shell landed in it's head while it was doing that
>>
>>580261601
I bind X for sprint to keep the tradition alive lol
>>
Let's see the mutant fighting tactics in S2
Boars, pigs and rodents are easy
Mutts are annoying but just shoot in front of them while moving back, lead your shots
Snorks strafe run towards them at an angle when they jump and turn around to catch them stationary
Bloodsuckas just jump when they're about to knock you down to prevent that and mag dump them or aim lower when it's cloaked because it's lower to the ground
Controllers just rush them like in SoC but you'll take psy damage, still better than mind rape from a distance
For pseudomutts use an automatic weapon to cut through the phantoms until you shoot one that bleeds then mag dump it or switch to shotgun while it's breeding paranormally
But how the fuck do you fight chimeras and pseudogiants effectively?
How do you fight poltergeists? They're one of the most annoying ones, moving constantly and I swear they only take damage from about 50% of the bullets that hit them
>>
>>580262678
I didn't mention cats because there's nothing special about them they're just snorks but fast and small, deers are too rare to even mention and burers aren't even an issue since you always have the invincible makarov with you
>>
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>>580262678
>Boars
Shotgun to the face when it's charging at you
>Blind Dogs
Basically the same except you have to track them
>Snorks
Back against wall to avoid getting gang raped and strafe a lot, shotguning them mid air is kino
>Bloodsuckers
I panic side jump their jumps and try to line my shots when I know they're coming, you can crouch to get on their head level and full auto
>Pseudo Dogs
Pistol the schizo ones and then quickswap to big gun
>Chimeras
100% have to catch them off guard and full auto their heads with good bullets, grenades work well
>Pseudogiants
Run in circles while mag dumping, they also take a lot of damage from explosives so grenade accordingly
>Poltergeists
Literally just rush close and mag dump
>Deer
Headshots, they have armored bodies
>>
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I found Chatterbox after you start the DLC RIP
>>
Is it just me or are the hitboxes on the rodents in stalker 2 (not the rat swarm, the hippity hoppity ones) really wonky. I fucking swear shots that has been on target have missed them.
>>
>>580263074
I don't know about that pseudogiant tactic man, these motherfuckers are fast and relentless, once I'm empty there's no way to reload without getting rushed and knocked over I fucking hate that mechanic in this game
It's crazy how in the old games all these mutants were supposed to be terrifying and dangerous monsters but all of them died from half of an ak magazine long before they could reach you
Chimeras die from one grenade if they're sleeping or unaware of you but that's gonna happen in 1% of the cases
>>
>>580263402
Literally just shoot them from distance with a peestol, they're almost impossible to hit when they jump on you
The normal rat swarm can really he dangerous if you're not on a high enough box because your grenade will hurt you
>>
>>580187196
I ended up playing AMK 1.4...
>>
>>580263074
Don't forget you can jump when the pseudogiant does its ground slam and take no damage (get fucked CoP).
>>
>>580263552
I also start carrying a M700 after I can reliably afford the cost of the ammo since it basically 1 taps everything with a well placed headshot. At worst it'll weaken them enough that half a mag will drop them, so there's also that
>>
The rifle of the people and the people's pistol are all any stalker ever needs to handle anything and everything the zone can bring.
>>
Can I not leave the Iron Forest until I finish it?
>>
>>580264784
Never mind. Jumped the gate and there's a button to open it back up. Maybe there was another button after the gate I missed.
>>
If there's one thing stalcraft has over the actual games it's mindless grinding for copper wire
>>
>>580263359
Which route did you take?
>>
> new update
> G3 not being reloaded by slapping the fucking handle instead it's done normally
Sounds like GSC is finally going with the anti LGBT agenda
Can't wait for them to fix the mp5 reload too
>>
Got my first crash after 80 hours of play. Impressive. Happened during the DLC so I'm not surprised.
>>
How do I stop using the gauss rifle exclusively as soon as I get it? It's just too good.
>>
>>580265589
Digger's Tunnel
>>
>ukrainian mavka says oh fuck
>it's translated to shit in the subtitles
But why?
>>
>>580268191
Might be why. I did IPSF and when I got back mid way he was still around and gave him Goodbye's PDA.
>>
>>580268297
If you go Digger's Tunnel the two Freedom guys near the manhole also die to a Bloodsucker
>>
>>580268212
Kids game
>>
>>580257272
Well you're not wrong;
>>>>/v/747116078
>>
>If you side with the Ward and Zalissya and Garbage the Coronel doesn't give you the AK
>But you get the badget of shame
Fuck off
>>
>>580269321
Imagine siding with the pigs at all that's like abiding by traffic lights in gta
>>
>>580269459
Better than the schizo terrorist hippies This is the first time I've sided with the Ward to see how it differs
>>
>>580269321
That AK sucks
>>580269740
Scar and mates are absolute turbo retards further proving strelok and duty had the right idea.
>>
>>580270045
Yeah but it has camo and everyone and their mother knows fashion is better than performance in any videogame
>>
>>580269321
Really feels like a weird decision to only give you the AK if you sided against them. Then again I guess it's supposed to be a reason to bring you over to their side. Ward is the right choice anyway.
>>
>>580270108
It is hard to deny tacticool which is why I don't use AKs at all as they are not cool
>>
>>580270258
We need so many more guns in the game... Sig 553, AN-94, LR-300, L85...
>>
I knew camping here was a good idea - the mutants keep running into the electro anomaly which sure makes my life easier.
>>
>>580213317
>>580213628
>>580257272
>>580269235
its ok, I posted it there for you guys.
no need to thank
>>
>>580269740
Spark aren't even bad folks it's just that their leader is completely fucking insane and they're goofballs who don't ever question his ramblings
>>580270258
AK is cool precisely because it's never been a tryhard operator shit yet still kicks ass in games and irl
That's the same reason "older" cars are cooler because they work nicely and don't have a ton of brainrot gizmos
>>
>>580271552
Yeah the run of the mill Sparkler is either just a Loner 2.0 or someone who has beef with the Ward for whatever reason (plenty of that to go around). The "problem" is that Scar is literally just a madman that's willing to throw everyone and everything under the bus, and he doesn't even hide it.
>>
>>580271552
>>580271669
Further proof that nothing ever good came from clear sky.
>>
>>580271157
fuckin gigabrain tactic anon
>>
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>>580271862
Nimble is cute
>>
>>580260021
>>580260350
People who play ARMA3 play with crosshairs on, retard.
You rare a fucking idiot who doesn't understand their purpose.
>>
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Holy fucking jumpscare
>>
>>580272706
>stalker thread
>out of nowhere sperging about ARMA
Interesting - is there something on your chest anon?
>>
>>580272594
Right until he fucking leaves you to die in a snork cave. No, fuck him and fuck everything clear sky.

>>580272806
Nice HUD.
>>
>>580262117
Holy skill issue.
>>
>>580272812
>and then, where there was no other way out, they themselves simply played stupid
>>
>>580273118
If that is your simple takeway you keep on truckin' anon. I'm sure you can find something else ITT to seethe at.
>>
>>580269459
>brings up a niggercore game
>cries about police
>guaranteed to be against death penalty too
Go back.

>>580270045
Strelok became as much of a schizo as Scar, have you even played this game?
>>
>>580274285
Strelok doesn't go schizo like scar. Scar is all "if I can control the zone I can bring my dead mates back and have a land of chocolate and rainbows" whereas strelok saw the danger the zone still presents and works behind the scenes to ensure nobody else can basically do what he did (reach the centre) and enact control.
>>
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Semen(t) Factory not avoiding the allegations
>>
>>580274863
Those are slanderous lies spread by freedumbers.
>see man stretching to stay in peak physical performance
>"huur duur he;s trying to suck himself off!"
>>
>>580274782
>Strelok doesn't go schizo like scar
>Only I can protect her!
>>
>>580274782
He completely locked the entire Zone and doomed everyone in it. Nope, not schizo at all.
>>
>>580271669
They were originally a group of loners who worked and hung out with ecologists, bothered no one but got attacked and mass murdered by ward so obviously they're gonna have a problem with them
Maybe Scar didn't treat them like shit so they trusted him and looked past his ramblings as just the way he talks but has everyone's best interest in mind, I think Star said something along those lines during one of the missions
>>
>>580271552
>>580271669
>>580276303
Still better people than freedumbers
They turned into gigajews and during the DLC they saw an eldritch bioweapon that can turn an entire deserted town into a piece of spacetime hell and decided to sell that to the outside world but definitely not pfizer or defense contractors because muh healing properties
> just think of of how many people this could cure
LoL it's crazy how much Dootiers were vindicated in this game after years of community and devs themselves sucking freedumb off
>>
>>580277795
Then again dooty was vindicated in the first 5 seconds of S2 when we see an anomaly nuke Skif's house outside of the zone
Remember when for years the zone totally wasn't spreading according to plebbit loremasters?
>>
>>580245984
I miss that game

too bad hi-rez fucked it up multiple times
>>
>>580250234
Nope, I did think the game looked a little weird since I hadn't played CoP in ages
>>
>>580278906 here
Apparently I left it on static lighting. Whoops.
>>
>>580277942
That is just bullshit retcon. There was no mention of artifacts losing their properties before 2, they were sold to the outside world for research and profit. The apearance of a live artifact outside the Zone wouldn't have been that big of a deal if the retcon didn't happen in the first place. Also the theories explained during lore dumps implied the zone was incrementaly expanding from the perimeter, not just spawning random anomalies way outside the perimeter. This is just shit writing and nothing else.
>>
>>580277795
Freedom was always retarded and I don't know why anyone would logically side with them. The whole "just leave the Zone be" while creating a whole armed group/faction around that premise sounds like well funded Bandits at that point. Duty is also retarded because you can't fight the Zone with guns alone, which is another discussion altogether, but at least they have a valid goal.
>>
>>580277795
I have only done the first part of the DLC but it's crazy to me how this supposedly clever guy who made Freedom rich is immediately painted as a retard (or he's a traitor).
>>
>>580279742
The point is that common knowledge was that zone is contained, everyone outside of it is safe, there's nothing to worry about and haha dooty dumb no fun allowed haha their propaganda is insane
Then S2 starts and the first thing that happens is someone's home outside of the zone gets blown the fuck up by something exclusive to the zone, and some other people's days were ruined because we hear sirens and screams
So yes they were right and everyone who paid any attention or gave any thought knew it
>>
>>580280724
In S2 it's not even just leave the zone be but let's export this shit everywhere and swim in shekels because the world is gonna be a better place because of it (lmfao)
Duty commanders always knew you can't blow the zone up, Tachenko knew that first when the military sent him to nuke the place and it obviously couldn't and wouldn't work.
The idea is to shoot anything they can while figuring out how to destory the zone, that's all. Maybe they won't be able to destory it, but at least cut the monster population down before they start spreading to the outside
>>
>>580280735
hes's neither a retard nor traitor, just a jew and there's certain people in his faction who are trying to outjew him
>>
>>580281358
The blood letters on the wall were such a "Hey rabbi watcha doing?" moment.
>>
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>Robs another Stalker
>Leaves him to die when mutants show up
>Expects sympathy
lol
>>
>>580222553
>Shadow of Philippines
>>
>>580284445
>>580284445
>>580284445
>>
>>580284145
Where are the filipina whores on every corner then?
>>
>>580267085
Slapping MP5 is what HK tell you to do
>>
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Just molested sidorovich.
I touched his genitals to show my dominance.
>>
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>>580287391
>>
>>580288746
Let the Zone take me if I am...



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