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File: 1772675048375224.jpg (247 KB, 1360x1152)
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Doing mischief, Causing a ruckus, Being a rapscallion edition.
__________________________________________________________
>BugTrap, crash to desktop, freeze/lockup? Find your crash log, Stalker.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx.
Copy the last few lines from the log and paste them here if you want any help.

>Quickstart Guide
docs.google.com/document/d/1cnQeURGCjHTRPOGJH8G5ijP1fw5vbVWSE7opABcBpNk
>Start Guide, beginner tips, and much more
pastebin.com/FUPEbLiv
>Mod Guide
docs.google.com/document/d/1JPA0hQZVJ6mSvTsp6Sy3CoAkObJOKeoPHEamDC19Lio
>Miscellaneous Guide
docs.google.com/document/d/103nyaAM5PKgBwuZ35jRbv7VM7tEcvi1Scv6boOMe1RM
>HUD Guide, modding basics, mod reviews, and AMK mod guide
docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Performance Guides, Steam settings
pastebin.com/nzXEevG7
>Common misconceptions about Shadow of Chernobyl game mechanics
metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html

>Running S.T.A.L.K.E.R. on Linux
docs.google.com/document/d/11HcSFSyb0DX3ymModXZ9tNdpTuktTioC
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ

>Game Repacks + Modding Tools
mega.nz/folder/gSBHmYYK#9-5ONxPwwChJhYSPWdKb5Q
>Downgrade Patches (drag-and-drop)
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>S.T.A.L.K.E.R. Mod Portal Wiki
sdk.stalker-game.com/en/index.php?title=S.T.A.L.K.E.R._MOD_portal
__________________________________________________________
You can't change the current reality >>579612904
>>
Modlists

>C-Con Modlist
docs.google.com/spreadsheets/d/1GgBFCRIbc7TQ5DwWHvWaridX1G64PYoWItkLyr3pBPk

>Various Story Mod recs
cheeki.zone
__________________________________________________________________________
S.T.A.L.K.E.R. Trilogy Mods

>AMK AE 1.4.1+OWR+ARSENAL+SWO merge
mega.nz/#F!4Q5SmIaJ!hu6jptaxeY3wQbIF2GzbWQ

>Anon's /sg/ AMK repo
mega.nz/folder/KvhhSCwD#7pTnDImcvnVOvJfQUgImtw

>Oblivion Lost Remake 2.5
disk.yandex.ru/d/hmvQK9g8JDY_HA?w=1

>Vector of Alienation
drive.google.com/drive/folders/1N2ksZBmO7Qz4cdUWose7X1iJw0nFnG05

>OP 2.2 (Joint Pack, Cumulative Pack)
rentry.org/cumpack22
docs.google.com/spreadsheets/d/1me0bO3B_ZnwHLOYXqZDNyPfdFAL8nqp1oNkrbyFZ7cM

>Shadows Addon + Anon's English translation
ap-pro.ru/forums/topic/1639-shadows-addon-08/
files.catbox.moe/x1d4r5.7z

>Lost Alpha
moddb.com/mods/lost-alpha/downloads

>Goldsphere
drive.google.com/drive/folders/1lrrZiFZWaio1_SQsBMziCA8QNVAjqr8X

>Spatial Anomaly
moddb.com/mods/spatial-anomaly-update-4/downloads/spatial-anomaly-update-4-1-rus

>SoC: Update
vk.com/topic-147828435_49497922
__________________________________________________________________________
Call of Chernobyl Repos & Offshoots

>CoC Repo
mega.nz/folder/QfgQFR7J#_OXdHj2L13rfsX6UpFrVkA

>Anon's CoC Definitive Edition
drive.google.com/drive/folders/1-1AHa4OKy1RpO9K6dVGZ3ds2I13tpEKA

>Don't have Call of Pripyat but want to play Call of Chernobyl?
-skip_reg on the .exe starting path after " or if you're using CoC on Steam game>properties>set launch options
Alternatively, use this registry file mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>IWP
moddb.com/mods/stalker-improved-weapon-pack
moddb.com/mods/stalker-improved-weapon-pack/addons/cotz-quests-and-mechanics-for-iwp
__________________________________________________________________________
This Week's Spotlight

>Clear Sky GUNSLINGER
moddb.com/mods/clear-sky-gunslinger-mod
>>
>>579999085
there isn't too much craft to it, i shrimply wrote a design document and asked a claudecode instance with a budget of 10 Fable agents to build it for me. i'm working on a very large unrelated project with claude (starsector multiplayer) so i have all the tooling set up already.
>>
>>579999265
Every time I look at the leader of duty I think of this actor from a (bad) episode of star trek TNG.
>>
>>580000323
i don't remember that episode

is he one of those "stately leader of the colony who will not acquiesce to picard's request for cultural reasons" characters
>>
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>>579999658
I take it this path wasn't the ARG door. This suit seems OP as all fuck, that being said.
>>
>>580000436
>"stately leader of the colony who will not acquiesce to picard's request for cultural reasons"
Data in this case, but yes. The episode is The Ensigns of Command. The tl;dr
>planet bumfuck nowhere
>aliens who lay claim to it and think humans are insects tells the feds to get their goddamn roaches off their planet
>feds get confused as its radiation planet, humans can't live there
>enterprise rolls up and lo and behold, a colony
>'cuz radiation planet transporters don't work so data is sent down to organise an evacuation
>pictured leader man goes all "DON'T TREAD ON ME, WE SHALL FOREVER BE FREE!"
>data then intentionally sabotages their entire water supply because y'know, terrorism is a-okay when the aliens are planning genocide
>>
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>>579999756
>This Week's Spotlight
>
>>Clear Sky GUNSLINGER

beuno
glad you remembered
>>
>>580001001
That is arguably the best non-exo suit in the game. The other contender is the journo stash SSP-100 or whatever the fuck (the blue variant of the discovery suit).
>>
>>580001017
>>data then intentionally sabotages their entire water supply because y'know, terrorism is a-okay when the aliens are planning genocide
well brent spiner is jewish so it's just traditional
>>
>>580001197
When the light hits just right that pictured fense in game in stalker 2 gets damn close to the concept/promo art.
>>
>>580001001
I feel like a suit like that shouldn't be so easily given, same with the journalist one but I'm just an autist not a game designer
>>
>>580001297
>>580001479
Well I have an upgraded Sphere+Zircon combo that I won't be replacing for a while since I'm brokie so it's a moot point I guess. I dislike Exos. How the fuck do I get to the top of Malachite though, I don't see a path.
>>
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>>580000323
he looks like a really mean eastern euro uncle to me
the types that are generals in ukraine/russia rn sending the younguns to their death in the drone trenches due to some soviet doctrines
that's kinda what voronin looks like, he looks like a thug idk
purely based off looks though
>>
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>>580001745
Ah you have to run jump at the ladder on the big chimney, I'll get there.
>>
>>579997047
>>579996739
RAM and Saiga are best.
>>
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she looks so incredibly slavic like i've been to poland you see 10 bitches like this on every street
extremelyyy "basic slav woman" visage, I bet she's modeled off one of the team or some shit
>>
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>NPC wants a Sunrise suit
See? Being an OCD autist that keeps everything pays off.
>>
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ah damn
>>
Now we're talking.
>>
I sincerely cannot tell if the game really just spawned this fucking dude on top of me with how buggy the AI spawning has been in my game. This is a fucking joke
>>
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>go to krug atenna complex
>find snork rape dungeon
>>
i wonder
why are the shotgun shells blue
is it an ex-soviet thing or what
>>
Whoever did this I need to know as I want to buy you some vodka.
>>
>>580001017
Yeah, and in the same series, Picard feels incredible guilt for booting a bunch of native americans off a planet that is also laid claim by aliens. But the difference is that they get to stay in the end. Okay for one demographic but not for another.
>>
I wonder what DLC 2 will be about. GSC has said it will be a very different experience compared to DLC1, which was a faction vs faction conflict. If they make DLC2 more like Call of Pripyat then maybe its more open ended/exploration focused?
>>
>>580011686
prob yeah, i mean winter island for sure i guess
beyond that idk
>>
>>580011686
While it probably sounds better in my head i'd like to see a spooky dlc where some hunters recruit skif to help them stalk a super mutant of some type that is nibbling on stalkers in the night. Probably would be more suited for something smaller in scope that cost of hope but still.
>clever girl
>>
>>580011865
There was a dev map added to the game files in path 1.3 that showed what looked like planned expansions to Yaniv, Jupiter, and Pripyat areas. Adding in the Vent complex/Oasis to Yaniv, the Jupiter factory/associated anomalous areas to the Jupiter zone, and almost all of the rest of the City of Pripyat to the Pripyat area. Cold Island on top of that would make for a pretty logical DLC size given what we saw with Cost of Cope.
>>
>>580011686
>>580012440
I still think the reason we didn't see any new armor in cost of hope is because they're saving an entire class of armor for surviving the elements in cold island.
>>
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.
>>
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>>580013776
cyka...
>>
Seva-D is too good.
>>
>>580013776
the blyat witch...
>>
Do you think no matter what the developers do with multiplayer, people are going to be disappointed? Seems like most of the people playing stalker 2 now want coop/pve focused multiplayer (which shouldn't surprised anyone. Its a singleplayer game). But they said in the past that it wont be coop. Their statements a week ago sound like stalker 1 multiplayer is off the table. Finally the ceo said that it will be something that those with 2000 hours in their game will enjoy, and that they're not trying to copy other mechanics.
>>
>>580014181
seva-Deez NUTS!
>>
>>580012852
I'd find it very odd for them to introduce a new kind of armor just for Cold Island given how useless that would be in 95% of the rest of the game, and ,arguably, the rest of the DLC for the areas outside of Cold Island. One would also expect some of the higher end scientist outfits to get the job done.
>>
>>580004094
OZK gets the same rewards
>>
>>580014305
Yes. Any amount of multiplayer that isn't peer to peer and doesn't require dedicated server hosting will eventually die and be a big fucking waste of time that will just disappoint the fans of the SINGLE PLAYER game they want.

Co-op or bust. Anything else will probably just be some extraction shooter or Fortnite bullshit.
>>
>>580016672
>Co-op or bust.
Blowout soon, fellow stalker.
>>
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>>580015235
Not anon, but its important to keep in mind they've said something along the lines of the next DLC not being like CoH. So there's a lot of speculation on what that actually means for the game.

Me? I think its going to introduce things that impact the entire game. Not just DLC areas. And some kind of weather mechanic where it shows could be possible. We could easily see a new type of resist in the stats of armor. "Cold Resist" that would impact this. So all other armors would get a new upgrade while a new set of armor would be designed with this new balance in mind. I can easily see the "fog" weather effect they recently added being the technical foundation to snow storms/blizzards. And these could occur in other parts of the zone. Probably longer than other weather effects. Maybe even leave snow on the ground like in the pic. While the "cold island" area would be perpetually snowing. And players would have to manage how long they're outside/away from fires. Frog hopping between warm areas. I think those games forked from the old stalker online have a cold area where its a similar concept. Hopping between warm areas.
>>
>>580017426
Hope you're right cause snowy stalker is underrated, it's eastern europe ffs
>>
>>580017426
>So there's a lot of speculation on what that actually means for the game.
Given that GSC compared Stalker 2 and its two story DLC as being a new trilogy, similar to the OG trilogy, I think we can make a guess.
-Base Stalker 2 was very much a parallel to Shadow of Chernobyl. Skif going acorss the zone, uncovering its secrets, and ending up at X-7 where he decides what to do with the zone(via the X-7 C-con pods) like how SoC ended with Strelok destroying them. Stalker 2 also let us find the SoC main menu location in-game.
-Cost of Hope has obvious Clear sky parallels. Not only does a Clear Sky member show up as part of the main plot, but there is a big emphasis on the faction war, and Limansk. Similarly to what base Stalker 2 did for SoC's main menu, cost of Hope let us find the Clear Sky main menu location in game.
-Following this trend we should probably expect DLC2 to parallel Call of Pripyat in some way. CoP was much more narratively loose compared to SoC and CS, and focused more on exploring the areas of Zaton, Jupiter, and Pripyat. I'd expect DLC2 to similar have a more loose main narrative, but focus more on exploration of Cold Island, as well as the expanded Yaniv, Jupiter, and Pripyat areas, while also including the CoP main menu area as a discoverable place in-game.
>>
>>580000323
Is it just me or did anyone else think his death was completely pointless and retarded. There was literally no reason to jump off the monorail and die in the explosion. It's a shame because otherwise the writing for Cost of Hope is pretty good.
>>
>>580020690
He jumped off the monorail because the detonator wasn't working and he had to manually set off the charges.
>>
>>580017426
Funny enough a mod for CoP already did this, Winter Sniper. Besides the cold mechanic its an interesting mod just for the player character being a monolithian.
>>
>>580020925
Maybe I am misremembering but wasn't the monorail already moving all during the fight with the controller and zulu? Like there would have been a good bit of distance between them and the charges anyways. I will have to rewatch the cutscene as maybe I am misremebering.
>>
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*Chuckles* I'm in danger.
>>
>>580014181
Those new SIRCAA armored science suits are great. I've been using the unique paypig version you find in the Burning Forest.
>>
>>580021863
Buckle up motherfucker, you're about to fight a goddamn shadow chimera. You can also find an RPG nearby for it. Good luck.
>>
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>>580022082
Never mind, I am the danger.
>>
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>>580019629
Going by that, it might also play more loosely with faction alignments, like how in CoP you could work for loners or bandits or remain neutral, which sometimes allied you with mercs. Same with freedom and duty. I also imagine that Cardan will probably return, as he was teased in the main game.
>>
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>>580022130
I have the Heart of a Shadow Chimera and a life time ban from the Limansk Zoo.
>>
>>579736201
>>579737246
>>579740331
>>579806109
>>579806162
>>579812574
>>579819337
Now that the dust has settled, who was in the wrong here?
>>
>>580023039
>>580023161
New thread, doesn't matter.
>>
>>580023039
>>580023161
kill yourself
>>
>>580023501
No fuck you, I just started playing S2.
>>
>>580023161
>>580023039
you were in the wrong for posting this
>>
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>>580023661
>>
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>>580023743
it's him... quagmire
>>
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>>
>>580023661
oh no....
>>
>>580013776
the zone is too much for some
>>580014030
What The Fuck
Gay Little Monkey
>>
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>>580025594
forgot to attach pic, whoops
>>
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Doing Limansk on master was stressful but equally fun as fuck.
>>
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I hate to admit it but there were parts I had to abuse the autosave, like that fucking darkness chasing you through that building near the end. That shit was ridiculous.
>>
wtf
>>
>>580027912
careful... those doors can be lethal....
>>
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>>580026975
>like that fucking darkness chasing you through that building near the end.
That sounds terrifying. Is there like a new darkness anomaly, or is it something more paranormal that they added?
>>
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A squad of Zombies and a squad of Mercs just chilling west of the Fire Whirl. I can even ta-- attempt a conversation with a zombie.

>>580028430
It's either the Shadow Chimera that haunts Limansk manifesting some kind of creeping darkness or the spatial anomaly that is Limansk... shifting? There's plenty of places on your way through where a doorway or the space under the stairs will being this darkness and fog that seems freeze and choke you to death. The screen effect when you touch it looks like ice and the death animation is clutching at your throat.
>>
>>580028430
In the spatial bubble the darkness and fog can kill you, and when you get to the final area the lights are cutting out in rooms and you're sprinting like a mad bastard to elevators that don't shut down like the rest of the floors. If you fall too far behind it can instantly kill you, but small exposure to it can drain your health quickly.
>>
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>>580029304
>or the spatial anomaly that is Limansk... shifting?
That's what I thought it was. Limansk isn't really Limansk, there were parts of it that were taken from other stalker's memories, like part of the apartments, the guy was in the same childhood apartment and chose to stay there cozy until he died looking at a childhood photo of his family. Like memories it's imperfect and fleeting, stairways are longer because you remember it a pain to get up and down, alleys and corners don't always match roads or paths, some mutants like controllers can actively control the spatial areas around them, and that's why zombies kept appearing around every goddamn corner because it kept putting them there and itself kept ambushing you when you opened doors. The spatial anomaly was one that was purely of the mind, and stronger minds fared way better than weaker ones, which is why General Tachenko lasted so much longer than the rest of his men, to the point where his own memory of himself tried to stop you from getting the machine. The reason it was Limansk in the first place is that's where Chekhov turned the machine on to start the spatial anomaly in the first place, which then absorbed itself and became part of its own memory of the place it began. Kind of a bootstrap paradox.
>>
>>580027912
I saw a door levitate from under the ground and then latch back in place once
>>
>>580027912
You're not you when you're hungry.
>>
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RIP Ghost. Never even got a proper burial.
>>
Any other quests besides the ones in Zalissya that should be done before SIRCAA?
>>
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All these years since Strelok turned it off and nobody came in and destroyed it? Maybe people couldn't get inside.
>>
>>580032150
>Maybe people couldn't get inside.
I didn't even know you could. At least I don't remember seeing this in my first run. I did have over 300 hours, but I feel like I'd remember seeing a brain in a container.
>>
>checking sound settings because stalker 2 is quieter than other games I play
>think "there's a critical hit sound"?
>remember the bone crunching sound
Huh, didn't know those were critical hits for whatever reason.
>>
>>580032441
I think it's a new addition and part of Cost of Hope.
>>
>>580032441
I mean between SoC and STALKER 2.
>>
>>580033075
Oh! Makes sense then, cause I was sure I more or less combed through the game.

>>580033194
Oh I know, I was making a joke how I had never seen it before in 2 so I thought maybe I somehow missed it.
>>
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>>580032150
Well I died right after I killed Nord because I ran out of medkits and now since I'm on master I have to do it all over again. I think I'm done for the night.
>>
>>580032854
Yeah it's every time you headshot someone basically. Reminds me of when COD games starting adding that sound every time you'd kill someone. I think it started back in MW19?
>>
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This Duty boy is alright.
>>
>>580034723
He just says that so you don't feel uncomfortable when he takes you through mutant infested routes. I still like Jager though.
>>
>>580033406
I keep wanting to try master, but I'm afraid of this. I guess I could do a more straight through run. Or just do custom difficulty.
>>
>>580035648
I thought about just starting over on a custom difficulty but I'm so far into it I may as well keep going. In for a penny.
>>
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Other than Night Star, what am I missing?
>>
>>580035695
How far in? Does it still do multiple autosaves or is it just one?
>>
>tube mag longer than barrel
I like it.
>>
>>580037805
Just did the assault on Duga and killed Faust and I think I'm over half-way through the DLC, but at the same time this was the result of weeks of just doing whatever in-game enjoying it. I'm the dude with a 13 million coupon player inventory because I hoard so much. I have like a hundred artifacts and tens of thousands of rounds of ammunition, one of every armor, and lots of upgraded weapons. My save says I'm over 5 days into it, which means I'm over 100 real world hours of just fucking around. May as well keep going.
>>
>>580027912
how....dynamic
>>
>>580023039
>>580023161
imagine being this ass blasted lololol
>>
I never finished S2 when it came out, now I'm replaying it with the DLC. Honestly the biggest issue with the game is there's just absolutely no reason to give a fuck at all about any of the factions or characters. I legitimately cannot tell if Richter is even meant to be real or a weird hallucination because of how cryptic everything he says is, and the game is constantly forcing binary choices on me when I legitimately don't care and/or would prefer to just shoot everyone.
>>
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>>580038616
crimson chin looking shitpile.

the Combat Chaser mogs.
>>
>>580037805
Forgot to mention, you get one manual save in safe areas, and then a single auto save that only works when you enter or exit areas or close down the game, but that doesn't work during combat. It's more or less an iron man mode. That said the damage tables for it are pretty good. Mutants and stalkers both go down pretty quick, my saiga can kill a chimera within a single drum mag's capacity, so well under 20 shells of buckshot. Headshots can usually one hit any human with the right ammo, too. Feels balanced for how frustrating the save system is.
>>
>>580038910
>13 million coupon player inventory because I hoard so much
Based. I'm at 3.5mil atm. I should check my old save and see how much is on there. I don't know if I had that many artifacts but I'm pretty sure I had one of each at least. Also had one of every armor though, I'm pretty sure.
So been doing it since the DLC then? I'm only at 2 days, but I have other games that require my attention or I might have been close to 5 by now. Steam does say I have 70 hours over the last 2 weeks though.

>>580039962
>one manual save in safe areas
That works at least. I sometimes upgrade weapons to see how much it'd run me and if I like it enough to use all the dosh. That reminds me, I'm only on stalker difficulty, so I won't be ready for the harder economy.

>That said the damage tables for it are pretty good. Mutants and stalkers both go down pretty quick
Okay I actually like to hear that. Probably won't suddenly jump into master or custom just yet still.
>>
Huh, my old save is at 13mil.
>>
>>580040181
The economy is a lot less forgiving in master. Should add that. You need to get the artifacts that preserve item condition longer to save money. I regularly find myself doing gun runs in Rostok dumping off all the damaged weapons I pick up to sell to the Freedom sellers at full price and then all the red condition shit to Ragman. I hate that your carry weight caps out at 140 despite all the artifacts, exoskeletons, and drugs I have that I should be able to stack. It's damn frustrating.
>>
>salami
>smoked gouda
>cornichons and sliced pickles
>onions
>homemade sourdough
>vodka
Oh yeah, it's stalkan time.
>>
>>580040570
>The economy is a lot less forgiving in master.
Oh don't worry I'm aware of that. I wonder how it compares to the old veteran. Pretty sure the economy from back then. I started on veteran and after like 40 hours I just dropped to stalker.

>doing gun runs in Rostok
Nice, I do the same.

>then all the red condition shit to Ragman
Very good, that's when you know you're a real looter. 140 is lame, but I'd probably get myself into real trouble if I did.
>>
Looking for the old teaser trailer GSC put out for S2 around 2011, about 10s long, with some Stalker just walking through a very lush green swamp. The old S2, that was still supposed to run on X-Ray. Posting in the hope that someone might show up that still has it, since it's more or less gone from the internet.
>>
File: campfire1.png (1.34 MB, 1069x582)
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Sit down Stalker. What stories do you have of your adventures in the zone today?
>>
File: stalkerrainbow.mp4 (3.16 MB, 1280x720)
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3.16 MB MP4
>>580042179
>exploran while it's raining
>sun comes back out
>oh shit a rainbow
>someone immediately starts shooting at it
And that's my story on how I found out stalkers hate rainbows. Ignore the rats.
>>
>>580042179
The S2 campfires are so lifeless, holy shit. I don't even understand why, but that comfy feel of the originals just ain't there.
>>
>>580041413
I don't remember S2 having any official trailers at all
Are you sure this wasn't some Survarium trailer?
>>
I really should stop prepping myself for when I go out, half the weight I get just ends up being all the ammo and meds I bring along with me.
>>
hello friends, when stalker 2 was coming out I made it my autistic mission to not learn anything about it because I went into the other games blind and they were awesome and I have managed to know literally nothing still. I'm both in need of a mild computer upgrade and money so I can't exactly play it, but I was just wondering if the game ended up being any good? My I'll forgive any story being mediocre if it's good enough to be immersive to just run around and do shit.
>>
>>580042625
Nope, it was even before Survarium. Concept art survived and you can still find it online but that particular video is just gone. And it's really the only reason I want to find it, to prove I'm not insane. Was beginning to think I was just remembering it wrong, but have found written traces, also got confirmations here that it was real. Just need to find someone that had the insight to archive it.
>>
>>580043241
If you don't mind spoilers look for ORB's reviews on youtube, he has a series of videos pointing out all the flaws in it. Guy does have some retarded takes in there comparing it to Gamma, but some 90%+ of his points stand.
All in all, it has serious issues, though for some reason a lot of guys even in here seem to have fun with it so eh, make of that what you will.
>>
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>>580042465
Nice to see a little color after a storm

>>580042557
Usually its a combination of nostalgia, graphics, and lighting. Like typically when I look at older games that aren't high fidelity graphics, they do feel "comfier" or "have more soul" than modern realistic ones. But its hard to say for me, because there's a sense of nostalgia as I played those games when their graphics were considered the latest. But I can still enjoy S2 campfires. There's some good ones there that are comfy at the right times of day imo.
>>
>>580043241
What are your specs? But yes it's some good fun if you just want to run around and do shit. I'd say it can get repetitive, but what game doesn't? If you just like exploring and finding shit, you'll be in for a good time. It's got its flaws compared to the original, but it's still fun.
>>
>>580043682
>ORB
Nah fuck that fag. He could say 1+1=2 and I'd disagree.
>>
>>580043362
Hmm yeah I wasn't able to find much.

/watch?v=JpBj7bn4nlU , watch?v=tARvfX7Q8JI

Those are the only old supposed trailers i was able to find. Then there's the art and such that you mentioned, like these in game screenshots. https://dezodor.artstation.com/projects/28rwlY
>>
File: S.T.R.I.D.ER...webm (3.86 MB, 960x540)
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3.86 MB WEBM
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I wonder if moonshroom still works on the port, but waits for the final update/level sources, or abandoned the port

>>580044924
do you use the CGIM2 port?
>>
>>580043982
Again, aside from the retarded Gamma comparisons everything he points out is legit. Stood through his entire 3h long video and he was just spitting facts. You can disagree all you want, doesn't make him any less right.
>>
>>580033406
Also I forgot to ask, how does the enemy AI feel? Does it feel like it's actually smarter, or just about the same? I know stealth is a worry, but will they actually try to come at me as I run and cower in a corner to heal myself?
>>
>>580045757
>t. ORB
Total GAMMAfag Death
>>
>>580041413
>>580043362
Typing "stalker teaser trailer before:2012" into youtube led me to find this: https://youtu.be/FFw03B3jKrg
It kinda fits your description, however it doesn't seem official at all, looks like a fanmade video
>>
>>580044924
>Full auto ADS a x2 scope at point blank
>Wasting ammo for a mutant that stands still for 2 seconds each time
>Not swapping to a shotgun and point firing center mass
This webm made me cringe spiritually
>>
>>580046038
>>580044308
Mh, from what I remember it was very lush green, and the Stalker was putting on a gasmask half way through the teaser, akin to the Metro series animations.
Also in-game teasers are pretty cool too, yeah, but was mostly talking about these in reference to the concept art:
https://stalker.fandom.com/ru/wiki/S.T.A.L.K.E.R._2_(2011)/Кoнцeпт-apты_и_cкpиншoты
>>
File: B.I.N.O.C.U.L.E.R.2.webm (3.86 MB, 960x540)
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>>580045142
>CGIM2 port
Yes. It's great!

>>580046146
I won't even bother responding to your post.
>>
>>580046402
Great, the cyrillic fucking breaks the link. Not as many reference images on the English version, but was talking about these:
https://stalker.fandom.com/wiki/S.T.A.L.K.E.R._2_(2012)
>>
File: uraaa.png (1.41 MB, 1275x690)
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kek 99% of artifact hunters give up before they find a gem like THIS
https://youtu.be/bKs_Mnr7jM8
>>
>>580046901
KEK, fucking masterpiece.
>>
I just like autumn aurora 2.
>>
>>580006276
Mine are blue, you can get them in loads of colours
>>
Does the gear enemies carry in side missions also change when progressing the game? As if, if I wait to do a mission you can get to pretty early, but do it later, will they still be carrying Viper-5s or will they also change gear?
>>
Are you all excited for the upcoming Stalker Series?
https://youtu.be/kDBqGueIff8
>>
>>580038616
Is there an addon for the Desolation Redux that makes traders sell weapons? That's my main gripe besides the cluttered context menu and being able to spam U and get infinite mags and ammo (fun for azazel though).



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