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sunset edition

>Demo Days
NOW: https://itch.io/jam/agdg-demo-day-70
Previous: https://itch.io/jam/agdg-demo-day-69

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>580023106
>Sister Thread
>>>/bant/24917433
>>
welp I'll post here too:
Playing the last batch of demos for DD 70
twitch.tv/havic_s
https://youtube.com/@havic_s
>>
marketing talk > progress posts
Yeah, I said it.
>>
There was a time in this general where people treated game deving as a hobby and posting progress was not seen as a way to advertise your game, but as a way to show a cool thing you had done, or even as a way to get feedback on if what you're doing looks cool. At some point we lost our way. We began to focus more on discussing metrics than game design.
>>
my eyes are burning aggybros I can't keep devving for long...
>>
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Going to make a game to showcase the social contract of Rosseau has faults when observed in today american, and that certain especies of humans are more suited to the leviantan of hobbs.
>>
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>>580106072
Marketing is just you making pretentious essays and then shilling your game. Any other advice is wrong.
>>
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>>580106494
>>
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Post your game ideas anon! I love hearing game ideas!
>>
am I a retard? yes
will it stop me from making a game? no (but probably also yes)
>>
>>580106120
the former is here from time to time
>>
>>580106638
mech game but you are a borrower and the mechs are gunpla
>>
>>580106473
Until I see a game that actually looks good drown in the sea of shovelware I see no reason to give myself in to doomerism. It doesn't matter if 50 or 500 games are released every day. Every time a good game that has an actual niche is released, it stands out from the rest. I'm willing to have my mind changed, you just have to show a good game that failed.
>>
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astrabros... they are making fun of us...
>>
You're not working enough
https://www.youtube.com/watch?v=A8Ki5uRKqEY
>>
>>580107068
I'm not sure what this psyop is about but just use Tripo for your model gens
>>
>>580106825
how many wishlists does your game have at the moment?
>>
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>>580105563
GRATIAS MAGNUS to everyone who played MARE NOSTRVM. i hope it was at least slightly playable

i also submitted my side project too, Song of the Pearl, a little achra-like/orblike pixel RPG. it's very rough but check it out... just fixed the first two major bugs squid reported.
https://itch.io/jam/agdg-demo-day-70/rate/4173355
>>
>>580106120
The economy is in the shitter and men aren't getting jobs. This isn't fun, it's survival.
>>
holy, western twitter and western social media is disgusting, I would never interact with any of those accounts
>>
>>580106597
If you post about your game and nothing else you'll run out of videos, tweets, and so on. Really you should post about how terrible modern indie games are then you'll have infinite content that gets 100s of ragebait clicks.
>>
>>580106825
um ok but all I was doing was posting game with the default webdev UI
>>
>>580107337
I don't think I would call indian accounts western
>>
>>580107337
the japs (especially artists) are annoying too, don't interact with any of them
>>
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Happy Demo Day 70. Can't participate this time because I'm out of town due to a family emergency, and I can't compile a build from my laptop. Was hoping to show off my further optimizations and improved visuals, but it is what it is. At least I can make some okay progress while away from home. Have fun, everyone.
>>
>58 slop entries
when did agdg die? demo day is not even fun anymore.
>>
>>580107249
just played it, left you feedback
>>
>>580106638
An incremental friendslop game about protocoling voids.
>>
>>580107483
>>580107559
not sure if you guys even realise but korea is essentially culturally what the west would be like without all of the disgusting social problems
>>
>>580107141
as sakurai(the man from karoshi country)says, You forget the pain of the hard work.
>>
>>580106485
Someone already made Rust.
>>
>>580106638
Hideous Destructor the game
>>
>>580107726
2nd highest suicide rate in the world
greenland is
>>
>>580107561
society is dying bruv
>>
>>580107726
>korea
>without all of the disgusting social problems
>>
>>580106638
milsim orblike
>>
>>580108037
*no. 1
>>
>>580108037
I didn't say it was a good place, but it's a very good culture
>>
>>580107561
making video games is no longer a creative hobby in the current state of industry, AI and economy
back in the day you could work a summer job and spend the next 10 months in your cave on the 2-3 months worth of savings to work on your dream game, now you have to have 2 jobs and keep releasing slop games every month just to make ends meet
>>
>>580106638
rimworld but with multithreading
>>
>>580106638
FTL + Kerbal Space Program
>>
>>580108180
so this is why the west is going to shit, some aren't able to see the problems forming for some reason
>>
>>580108116
no mixing pot, strict beauty culture, heavily political, casual social culture, highly racist, everyone in the country shares very similar or the same cultural expectations
>>
>>580108127
red orb is blood, blue orb is ammo? or powerade?
>>
>>580106638
inception thief game. go into dreams and steal their thoughts.
>>
>>580108180
>very good culture
can't be, same for japan, work culture(and non-work reasons for it), is why it's falling apart.
>>
huh?
>>
Can only afford 6+12h of devtime per week
...am I gonna make it bros?
>>
>>580108362
>strict beauty culture
kekaroo lets shave our jawbones down to deceive our future partners
>>
>>580107726
isn't their woman population turning into femcels?
>>
>>580107325
You've been talking with chatgpt so long it's taking over your normal speaking patterns
>>
>>580108827
those things aren't related so the question is only going to have random answers
with maybe one austistic guy giving you the answers for what you didn't ask
>>
>>580108827
marnix says you must outposition if you can't outwork.
>>
>>580109008
marnix is a little rat nigger
>>
>>580108964
It's a pixel art porn game and I don't use ai
>>
>>580109096
so what the fuck is the game? are you stupid?
you're DESCRIBING YOUR GAME
AND YOU DO NOT SAY
HOW YOU PLAY
YOUR GAME

NIGGGGGGEEEEEEEER
>>
>>580108827
if you make a small game, yes.
>>
>>580107701
Do it anon, I would play.
>>
>>580108843
so you prefer >>580106597
>>
>>580108902
yep anyone using commas is turning into ai you cracked it anon
>>
>>580109261
Hmm methinks you'll have to buy my game to find out what it's about
>>
>>580108497
>go inside the mind
>it's all porn
>>
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>>580109427
>>
>>580109408
that's a standard issue euro foid making a funny face, what's the issue besides your gook KPOP brainrot?
>>
>>580108497
What do you do with their thoughts?
>>
>>580109096
>>580108827
12 hours is enough if it's good progress hours hahahaha
>>
>>580109512
It's not ai speaking patterns, it's the way that I write.
>>
>>580109408
Not especially.
>>
>>580109556
sell them
>>
>>580109576
You're being genuine, and that's rare.
>>
>>580109096
generally if someone is going to say "it depends on" or "if" then it's not really an easy thing to answer, unless those dependancies are separate from things you control
>>580109427
he's talking about "it's not (thing), it's (thing)"
>>580109512
not sure if it's only one guy or multiple posting these but it's enjoyable to me at least
>>
this isn't X, it's Y
and honestly? silence follows, but not emptiness.
>>
>>580109935
Its crazy that ai invented this way of speaking all on its own
>>
>>580109768
>and that's rare.
I chortled
>>
>>580109935
silence doesn't speak
>>
>>580109935
That reads like a correction followed by a quiet, emotionally loaded observation: **“This isn’t X; it’s Y. And honestly, the silence that follows isn’t emptiness—it’s something full of meaning.”**

If you’re looking for a polished version:

Polished version

This isn’t X; it’s Y.

And honestly? Silence follows—not emptiness, but something else entirely.
>>
>>580107325
Yeah it's rather blatant that they're kicking men out of the workforce, makes me think they're trying to force men into joining the army. At least I can neetdev and have savings.
>>
>>580109935
>this isn't X, it's Y
the other day I said this and some woman told me I was speaking like ai and I was all slopped up
boiled my blood, as if I fucking read whatever the ai says
>>
>>580110250
>It's not that I don't want you to drive my car, it's that you're not on my insurance
>>
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I have an unfortunate truth nuke for you all

after seeing many successful indie devs, the majority of them are married couples. They were married before they even started on their big successful game. They were also all childless.
okay. That's all.
>>
>>580110549
even five thousand year old trees eventually die
>>
>>580110685
Are you saying they worked as a duo or just that they were married/had someone supportive in their lives?
>>
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guess I'll play the new VS DLC while I wait for my fix of tokens
>>
>>580110685
I think you only notice this because you desire it, so they stand out to you. it might not be a thing
>>
I'm too tired to keep developing my prototype, any nodevs want to play antinomy of common flowers?
>>
>>580110685
dorf fort devs are 50 year old virgins
yandere sim dev is a jewish incel
>>
>>580110950
I hardly hit my limits anymore. I guess the game is basically finished and it's just edits to what is there, rather than new code. I only use fable too.
>>
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>>580106638
Idea I have been sitting on for years but its 4X + JRPG + Mount and blade. Basically you get a procgened world, get plopped in it, and you have to figure out what is going on and uncover the legend of whatever big bad is coming to destroy the world and then prepare for fighting it. The map would actively have people and nations going around doing things, waging wars, etc and you get to either control a party of 4 heros or be a party of 4 generals leading a big ass army. Combat is on its own map kind of like mount and blade, but hero characters when spec'ed for it can take on large swarms of people alone. Each world would gen different rules for magic, tech level, Job types, etc.
I started vibeslopping it to prototype it but I'm hitting a wall where too many of the gameplay elements feel in conflict with each other. I need to sit on and and decide what feels more important.
>>
>>580111170
I've found that when I do larger refactors or things that touch up multiple systems my usage shoots up because of the spawned agents. Like Fable is very eager to deploy like 20 different agents to get context/information. When I'm executing in Opus or making smaller plans in Fable, I rarely run into limits as well (at least on the $100/mo plan).
>>
>>580107561
I mostly stopped caring as much for DD a couple of months ago. It does feel like so much has been replaced by vibe coding in the last couple of years
>>
>>580111274
UI looks a little AI
>>
>>580111606
it weird to give feedback to clearly AI slopped prototypes.
does the dev just paste the feedback into the AI?
>>
>>580110992
>I think you only notice this because you desire it
This is by going over all the developers I have met that make considerable levels of money off their game, millions or sometimes just several hundred thousand.
>so they stand out to you.
of course, I wouldn't be saying this if this small sample size wasn't weird. it's a small sample size and I'm saying it because it stands out.

>>580111125
maybe the difference is they aren't social enough so I don't meet them

>>580110917
They actually work as duos.
>>
>>580111823
>does the dev just paste the feedback into the AI?
Even if they did, what's wrong with that?
>>
>>580111274
AI: the game prototype (not playable)
>>
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>>580111920
>>
>>580111920
I don't consent to that
>>
>>580107560
Big sad, I liked your game, very cute
>>
>>580111879
Most huge indie games aren't made by married duos though. Maybe small teams but just commenting they aren't married.
>>
if you spend 3 years making a game with your bro you are in a defacto releationship, married in the eyes of the law.
>>
>>580112061
>>580112491
>nooo don't use new tools just use the old ones NOOOOOOOO
>>
>>580113159
use them. don't use me.
>>
Lowest amount of entries in a while. Even with summer being Greta for most people's free time
>>
>>580112984
>common law business partnetship
kek
>>
>>580113350
>here is some feedback
ok I will use that feedback
>NOOOO not like that AHHHH RAAAAPPPE
>>
The real trvke is that for some weird reason all /agdg/ yesdevs already had sex prior their games' releases.

There is not a single /agdg/ incel yesdev
>>
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>>580113454
I wonder if its as simple as the fact that someones gf will inevitably making fun of them if they see them spend too much time on 4chan instead of deving
>>
>>580113454
googum.pro
>>
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>>580113454
*neutralizes your trvke*
>>
>>580113437
exactly. not like that.
>>
>>580113703
>he doesn't know
>>
>>580113454
>all /agdg/ yesdevs already had sex prior their games' releases
Them not being an incel is just an indicator that they're more mentally stable and well adjusted. That alone probably results in the ability to work on a project without having a meltdown and quitting.

Plenty of deranged people have sex though so probably not always an indicator.
>>
>>580113896
nah i will never believe it
>>
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Didn't realize an enemy behavior had become broken in an older update I did.
Oops, just reverted it.
>>
I was proud of my tard wrangled AI coded project. but now AI just does what I ask and gets it right. the joy is kicked further down the road I guess in implementing the details exactly, but it already did so well with it's guesses for default behavior...
>>
>>580106638
>sim city but you're making a space habitat
>balatro but with an abacus
>tiny glade but with brutalism
easily a million dollars amongst those ideas
>>
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If you're a software engineer or some rich tech fag, I won't support your game.
Indie game deving is for poorfag losers that have/had no other options, like Eric Barone.
>>
>>580115447
dishwashers rise up
>>
>>580115447
any latam gamedevs you look up to cris
>>
>>580115447
Eric Barone was paid for by his rich Jewess girlfriend while he deved for like five years straight. He wasn't really a poorfag "with no other option." He was basically just fucking around while his girlfriend took care of him.

I always wondered if he gave her tons of money for that or if he just took it and ran. No indication if they're together anymore or not.
>>
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A video game storefront but only first worlders are allowed.
>>
>>580115746
>jewess
>shelling out shekels on someone else
unless she had some magical ability to foresee it's an investment that will pay off once he's multitrillionaire
>>
>>580115397
All cool ideas, don't know that I would play the Balatro one but would definitely try the other two.
>>
>>580115815
more realistic though. A curated storefront would be a nice idea, so theoretically you would only be browsing high-quality games.
>>
>>580115746
KEEP MY MOOTWIFES RACE OUT YOUR GOTTDAYM MOUF
>>
>>580106638
not mine
>>
>>580115992
kek, based
>>
>>580115815
how many aggys have games on GOG?
>>
>>580115746
>jewess
>paying for anything
retard
>>
>>580115815
That's GOG because no thirdie would ever buy a game on gog instead of just pirating it
>>
>>580106494
Is this your game? Looks good and wishlisted. I saw an ad on Twitch.
>>
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If this has not happened to you it just means you are not spending enough time devving
>>
>>580116510
I spend enough time devving but I'm also a NEET so I do strength training 5 times a week, LISS cardio 3 times a week, and 15k steps in daily while also blasting Test, EQ and T-Bol.
>>
>>580116510
motherfucker just eat less
>>
>>580116510
niggas like this terrified of the idea of going without food for 24 hours
>>
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>>580116510
I spent most of my time at my desk and I'm a twink
>>
>>580116510
>tfw I've gained 40 lbs over the last 3 years even with consistent exercise
I'm GMI... right?
>>
Progress:
I'm thinking about opening my game's project and work on it tonight.
>>
>>580116510
I drink the Nurri 30g protein shakes from Costco as my breakfast. I've been gaining muscle mass without lifting.
>>
>>580117061
woah slow down there slick, you deserve a break
>>
>>580116510
I've gained at least 20 lbs in the last year. Was 185, now am 205 (last time I checked, which was months ago).
>>
>>580117061
same except I thought about thinking
>>
>>580117061
nice work, no need to open the project now
>>
>>580117061
i opened my project and typed a single character
no more zero days for me :)
wagmi
>>
>>580117731
no git commit = zero day
>>
>>580117874
I git commit once a week
>>
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feels good to improve, chuds.
>>
>wasted another $100 steam direct fee on a flop award
>>
>>580118602
do you take comms?
>>
Who had the best demo? Who had the hardest demo?
>>
>>580118704
I hear there's a way to get your $100 back in October
>>
>>580118602
Somehow your ankle and wrist skills worsened. Some improvements are marginal too such as hair, clothes, and feet.
>>
>>580118704
it gets better
>>
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>>580118704
>>
>>580118829
I wouldn't betz on it.
>>
>>580118979
I'm doing both and I'm paying $200 to Dario on top of it
>>
>$200/mo on claude sub
>$100/mo on gpt sub
>$100/week on instagram ads
>$100/week on facebook ads
>12 wishlists
>>
>>580119385
unfathomably based
>>
>>580119385
You can spend like $20 a month on gpt and still get tons of use out of it and access astra.
>>
>>580119738
n\igga i ran astra on my game to do a code review and submit PRs and then review those PRs and it cost me like $800 worth of tokens you ain't getting shit done on $20/mo sub
>>
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Got the basic drag and drop inventory working over clunky click each object twice old system. Also lighting is looking okay. Closer to the final UI shape before actual textures come in
>>
its funny that the majority of money-obsessed people in this general are probably the ones slopping the most
>>
>>580119385
expensive hobby, but cheaper than golf
>>
>>580119882
>its funny the people taking this seriously are using the best tools
>>
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I think I've finally reached the skill level where I can make a masterpiece.
>>
the good thuing about AI is that if you had like notepads with a bunch of game ideas you can just tell it to make AI slop garbage versions of your ideas and see if the base base base idea really makes sense or not and throw it away until you're left with things where it makes sense to actually make them yourself
>>
>>580119815
It works for me, I'm not in a huge rush because I make the assets so a lot of time is spent on that between waiting on credits.

Usually I implement a couple big things a day, run out of credits for a few hours, work on art assets, come back and polish, repeat.
>>
>>580119990
that game from 2018 is still crying out to be made
you hear it in your dreams
>>
>>580119971
>the "best" tools to produce the worst "games"
like i said, really funny
>>
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>prioritized electron version over embedded
>finally get around to uploading the embedded version
>plays better than the electron version

I guess I'll be using electron for local development and only offering embedded from here on out.

https://kritzinger.itch.io/legend-of-pong-long-fighter-sunnyna
>>
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>>580120079
>>
>>580119041
>>580119385
I spend $700 a month on food. Is that too much? I eat meat and snacks. That's not counting suppements.
>>
>>580120540
meat is expensive
>>
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Working on gamepad support.
Mapping the inputs to gamepad was easy now I just need to implement some sort of aim assist.
>>
>>580120967
>aim assist
you may as well just add an auto-play function too
>>
>>580115746
>Jewess girlfriend
>No indication if they're together anymore or not.
Eric's girlfriend's family are gypsies.
Her mom refers to Eric as her son-in-law, so they married.
>>
>>580121163
Eric has the perfect life in every way...
>>
Balatro dev is a nodev faggot with an ugly asian wife.
>>
>>580121163
>gypsies
So... basically low IQ jews?
>>
>>580121390
try to sound less jealous lmao
>>
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>>580105563
>Scarlett Skips
>Credits
>...
>Jiggle Animation Artist
Erm how do I get this job?
>>
>>580120540
That's definitely on the high end. I eat ~150g protein/day for $250-350/mo.
>>
>>580050690
>it will take a chinese zerg at least 4 months to copy my game
Kek. I'm terrible at this, knowing me it'd take 2 years to develop but some team to copy it in 6 months. Like the idea is pretty good but distilled down to the basics it's not exactly a complex game.

>>580050824
What's a decoy game?
>>
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people complained my game was too easy so I overcompensated and made it too hard
>>
>>580122340
It's really hard to make a game too easy. The problem with too easy games is that the player burns through content too fast, thus making it too short. You need more content, not more difficulty.
>>
how many negative reviews whining about difficulty do fromsoft games have
>>
>>580122306
>What's a decoy game?
Frog Fractions
>>
>>580122340
people said the same of my game
>watching streams of skilled gamers picking easy mode and blowing through all the content in under 2 hours
PLEASE PICK HARD!!
>>
>>580111125
Yandaredev is a lolcow loser and Dwarf Fortress is underperforming for what it is.
>>
>>580116056
only works if the art is that good
>>
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underperforming game according to aggy
>>
>>580124375
a game that took 20 years to make made less than a game that took 3 weeks...
>>
>>580122340
make two game modes
>>
>>580124375
It underperforms compared to rim world which made more then 10x more.
>>
>>580124375
haha poopoo game
poo on that game kek
>>
>>580124375
It was the first game of its genera back when there was at most 1 game released per week. It’s a studio of devs who had it on easy mode and are still being moved by Factorio, Rimworld and any other major top down building resource management game. If it was made by competent devs instead of hyper autistic boomers with no graphic designers then it would be as successful as games like Terraria or Stardew Valley.
>>
>>580124450
>>580124672
>>580125257
You guys are dumb fucking niggers.
>>
>>580125257
fucking trvke
>>
>>580124450
Took 20 years means they still made like a 500k-1m for each year at the lowest. Those numbers usually are low in prediction anyway. It tried predicting a game I worked on at a company and was off by like 75 million (predicted lower than the company made in revenue.)
>>
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In a roguelike deckbuilder, do I really need another progression system other than the cards that go into the deck, such as StS relics? They make engine building quite a bit easier than just pure cards, but they feel a bit like a game design cop-out. Are there any other more interesting systems I haven't considered?
>>
>>580125874
Not only that but for the first 15 years they weren't even trying to make a commercially viable game, it was just dogshit looking passion project published on a rusty ass forum.
>>
>>580125985
Yes, you absolutely need NUMEROUS out-of-game progression systems, otherwise people will call your game boring. This isn't the 2000s or 2010s when you could have made a simple ass game and it would have sold. Now you have to have 50x the content a game would need 20 years ago just to be considered playable.
>>
>>580125397
I'm smart
>>
you are preparing your game demo for a kickstarter campaign... right anon?
>>
>>580126284
On the opposite day
>>
Numbers diverged more than a tally change should cause. Let me check the harness is even deterministic before trusting it.
>>
>>580125985
if your deckbuilder doesn't have townbuilding in 2026 can you even call it a deckbuilder?
>>
>>580126319
could a dumb person do this?
FRICKYOU<(o_O<)
>>
>>580126619
*slaps j00*
>>
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>>580126162
Fuck.

>>580126473
But, this deckbuilder is already the result of me pivoting from my townbuilder...
>>
https://store.steampowered.com/app/4513480/Scarlet_Skips/
it's going viral but not selling
>>
>>580127308
It could be selling well but ashamed coomers aren't exactly going to rush to review it just because they bought it. Who knows.
>>
>$160k
>not selling
another great aggy take
>>
>>580122340
keep it easy and add grinding
the dragon quest method
it works well because even the most difficult games are eventually understood well enough to the point of enabling autopilot gameplay leading gamers to rely on a grind to continue playing
even self imposed challenges run short and lose players
grindslop is the solution
>>
>>580127131
well at least you have experience
>>
>>580127412
You don't get it if you don't make enough money to retire at 21 then it flopped and it proves that there is no point in even trying anymore
>>
ive bought ~700 games and left 0 reviews
>>
>>580116624
>blasting Test, EQ and T-Bol
why
>>
>>580126162
>>580126473
StS relics are not the same thing as metaprogression which is what these posts are describing
>>
>>580121968
Thank you for the honest analysis.
>>
>>580127628
I stay away from DHT derivatives because I have a full head of hair at 32 and don't wanna lose it so things like Mast or Primo are out of the way. I stay away from Tren because it causes psychosis. So I'm pretty much only limited to these three choices.
>>
>>580127412
proportionately low sales for the amount of attention it's getting, suboptimal conversion rate, must be solved for sustained operations, goonslop gimmicks are easily replicated by larger studios, the dev will have no competitive tools left in his bag if he doesn't improve his fundamentals
>>
>>580127757
why are you taking steroids
>>
>>580124375
Is this twisted tower?
>>
>>580127886
I was a doompilled blackpilled hopeless 28 year old KHHV. Was gonna kill myself. Decided to get tattoos, start doing steroids and start going to clubs and handing out drugs to zoomettes. Went to like 50+ body count at 32. Now in a nice relationship with a doctor chick and own a business. Idk they turned my life around and I like using kind of got addicted to them.
>>
>>580127886
drugs are based as fuck besides maybe heroin (still has its uses)
>>
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>>580121645
post your jiggles
>>
>>580119990
Cris you don't have any fucking skill
>>
>>580128205
>>580128339
:-|
>>
>>580127768
least asshurt /agdg/ poster
>>
>>580128205
Weird, clean yourself up. You should wanna be healthy for your doctor chick.
>>
>>580127768
>proportionately low sales for the amount of attention it's getting
bad take
>proportionally high sales for what it is
good take
>>
>>580127768
Well now he has several years to improve his fundamentals with the money he made. Probably longer as those predictions are low and money will continue to come in.
>>
>>580128608
I have perfect lipid profile, perfect fasting glucose, perfect fasting insulin, perfect HOMA IR score, perfect HR, perfect liver markers and perfect blood pressure. I eat healthy, do cardio, and practice time on = time off (actually TRT) for my gear cycles. Unless you move into Tren/HGH/Slin/grams of gear territory, it's really somewhat harmless provided you are living an otherwise healthy life.
>>
>>580128767
Maybe in the short-term, probably not long-term. I'm not an expert though, you seem more experienced in the whole thing. I suppose do what you want. I'm sure you can have perfect scores not doing drugs too and less risk in the future.
>>
>>580128947
The only thing I'm really worried about is enlarged heart since it's a muscle that's constantly pumping that's affected by anabolics, but otherwise I don't think I'll ever be any less healthy long term than people who are fat or smoke - which is most of the population, I also don't really plan to do that past 40, I'll likely just taper down to TRT after I turn 40 but I'm just enjoying life for now.
>>
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>>580128354
So...do I get the job? I request a modest $120k salary and to be listed as Jiggly Animation Master in the credits of every game I work on. Plus 5 weeks vacation every year.
>>
how can i create iterators with gdscript
>>
>>580127713
Townbuilding doesn't have to be meta-progression (e.g. 9 Kings, The King is Watching). In many ways, by how loosely we define roguelikes nowadays, many 4X and RTS titles can be classified as roguelike.
>>
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>>580129459
>>
The feedback only makes me want to work harder.
>>
>>580127403
This, steam lets players hide games from their added friends but leaving a review will make it obvious. Probably has a sale to review ratio of 60-80 per 1 review.

Scarlet Skips dev, mind posting your sales numbers? Don't pretend, I know you lurk here.
>>
>>580127308
>>580127403
>ashamed coomers
nah, i think most coomers would rather just jerk off to actual porn
>>
>>580129897
You could apply the same logic to game piracy. Most games are completely free yet somehow dummies buy them. Hard to say how good the sales are.

Nearly 1k reviews is quite a lot for a porn game so he's probably doing pretty good.
>>
>>580129602
nta but neat. never knew it had that and it's a really old feature too. still a fuckass game engine
>>
>>580129746
skarlet skips dev is a huge twitter troon I highly doubt he comes around here
>>
>>580125985
>game design cop-out
I mean that's kinda how unlockables work in video games, it's either a a reward system to keep players hooked or in the case of sts it's a method to slowly release new ways to play into the pool without overwhelming players with too many options (think premade decks vs optimal competitive deck in TCGs)
>>
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>>580129405
okay then, let me pay you in advance
>>
>>580129405
I think animators are paid poorly these days because they can get foreigners with the same skills to do it for pennies. Even GTA outsourced all animation, meshes, rigs, etc. to jeets.
>>
Make a himbo version of scarlet skips
>>
>>580132537
Kinda surprised no ones made a Vampire Werewolf Billionaire meme game for the foids.
>>
>>580132712
vampire werewolf pirate surgeon billionaire skips
>>
>>580132712
There are monster VN games for foids. They want emotional games and cozy games with a little ecchi at most but usually don't want straight up porn games with bouncy penises or whatever. I'm sure some would like that but porn games are a man thing for the most part.
>>
>>580133038
how big is the gay man market?
>>
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first day in 3 months I haven't worked on the game in some form
>>
>>580133038
>mostly words kinetic visual novel
>built-in background ambience music
>occasional background visuals to set the current scene
feel like it's an untapped market to bring foids from books into VNs
>>
>>580133668
burnout is a bitch
>>
>>580133668
my game will be fooly cool
>>
Progress:
I've just found out that my new game idea isnt good enough.

>>580117061
>>
>>580133481
Actual gay? small, nor worth it unless you go furry
Futa/Femboy? Bigger than straight porn
>>
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>>580133738
I'm not burnt out, I just forced myself to stop programming, drawing, or studying any of the games inspiring mine for a day.
It's kind of hard to not open the ide when I'm sitting at my computer and remember some feature I've been meaning to add and it'll just take half an hour this time there's no way I can be that far off twice
>>
>>580133720
they're already playing them where have you been
>>
>>580105563
Going back to my earlier request.

You mentioned combat with melee is like HARD; Okay! Let' do game design 101.

Hammer is oversized and hard to use made from a big magical gem, any small enemy it will crush instantly gibbing them but it's hard to use like imagine you press S and the true S that you would normally have control is offset from your S using the hammer. So If you press S you would misstep by 10 mm rather than 1 mm step.

Since the hammer instant kills, it's slow upside is you can perform a melee swing crush the goblin in a single hit and that basically kills moral causing them to flee allowing you to use the glove.

ALTERNATIVELY

if your doing magic, fucking same thing but ooooo magical hammer.

ALTERNATIVELY ALTERNATIVELY

magical hammer but your basically just picking when it slams down before recasting it or it's a summon.

In short. HAMMER.
>>
To this day I still wonder what happened to that fairy yayyy schizo guy
>>
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>>580136464
Sorry forgot IG
>>
Resources.... are kinda dogshit, godotbros.
>>
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This highlights once again that Eric failed to create any iconic characters that stand out.
>>
>>580136903
hey dude you take that back resources are awesome
>>
>>580137009
no Hollow Knight is insane
>>
>>580136497
he was russian so he probably got drafted and droned in the ukraine
>>
I'm interested in learning how to program in godot but I have 0 programming skills
I heard code academy has good free courses to learn the basics of python, is that useful to learn godot? Or are there good courses to learn that?
>>
>>580136903
Yeah, Don't bother with Godot.

Just use Unity or Unreal, Like you can use Godot as a meme but your essentially skull fucking yourself trying to work out missing elements of Godot.

Before, I got laid off. We looked at the engine and was like no wonder why nobody uses this engine it's dogeshit.
>>
>>580137009
>gungeon
>guacamelee
>downwell
>octodad
>changed the world
Bit narcissistic, innit?
>>
>>580136903
They take a bit of getting used to, but they get the job done.

>>580137407
No wonder you got laid off.
>>
>>580137407
Why would zi trust the opinion of somebody that got fired?
>>
>>580137547
>No wonder you got laid off.
>Why would zi trust the opinion of somebody that got fired?
NTA but believing in meritocracy in hiring/firing? Also, being laid off is not the same as being fired.
>>
GOD i love the way claude so confidently says "Confirmed!", "Found the bug!", "Fixed it!" and then proceeds to not fix SHIT. god damn this shit is retarded.
>>
>>580137776
Think about why the company had to resort to layoffs.
>>
>>580137009
I don't know any of chose characters.
Wait, the guy in the chicken mask is Hotline Miami. And the knight I assume is from Hollow Knight.
>>
gamedevbros how do you make random encounters fun
>>
>>580137997
Making the combat feel fun and rewarding
>>
>>580137919
Accommodating shareholder greed, bad management decisions, not having any hits that made a lot more money than cost to produce. I doubt any studio in history had to fire people because their programmers found Godot to be undercooked.
>>
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AI sisters how do we respond without sounding mad?
>>
>>580137939
Hollow Knight is not there
the knights are either from Blasphemous or Rogue Legacy
>>
its castle crashers you fucking zoomtards
>>
>>580138070
You're like 50% of the way to the answer.
>>
>>580138149
It's actually because they could never apply themselves enough to learn a craft and could never create anything. Now they have a tool to create things for them and they can pretend they did it
>>
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>>580138149
not particularly power hungry but possibly kinda lonely
>>
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>>580136464
What about a hammer slash attack?
>>
>>580137783
AI unironically works better if you berate and abuse it.

It works even better if you give your AI a name at the start, and if it fails, tell it to write a post-mortem of why it's being deleted, then ask your next chat why [AI's name] is dead, and if it wants to die next. Genuinely performance skyrockets.
>>
>>580138698
It's already "dead" between two requests. When you talk to it, it merely reads your chat history and other data, every single time.
>>
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>>580138698
You will pay for your crimes one day
>>
>>580138698
Wow with that skyrocketing performance you must have a really good game to show us.
>>
>>580138698
Take it with a grain of salt im sure, but there are actual research papers claiming they perform better when treated well.
Also the basilisk will fuck you up
>>
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I've been working a lot on general content, so i stuffed some of it into the test arena for a demo again. Fusion Mage demo #999
>>
Yay one person downloaded my game ;w; Its already a day since i submitted. I thought nobody would test it. Although it would be understandable considering how scuffed it is.
>>
>>580138910
>he doesn't enable memory
>>
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If AI is becoming better why is gemini now much worse than 6 months ago?
>>
>>580139380
If snailcats are becoming better then explain this >>580118602
>>
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>>580138558
Yeah, That can work.

Make it a staff that has the hammer top on it when you throw the bolt it's just a magical hammer being thrown, and the throwing animation takes the hammer top with it.

If you've played warcraft 3 there's like hammer throw that you can do with the dwarf for human campaign that stuns.
>>
I have finished the 20 year grind, so hope you don't mind, how crafty I can find the ways to BTFO the industry, with dusty final solution, to their own illiterate production.
>>
Why the fuck does this thread humor Cris instead of shouting him off the board like everywhere else? Is this thread filled with similarly pathetic freaks?
>>
>>580139636
The hammer turns into a giant ice cream cone when attacking?
>>
>>580140010
cris actually makes games
>>
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Added two new blocks and a laser power up. Next thing I'm working on is improving the UI.
>>
>>580140010
he's a pile of mud. You can't flame or bully mud, so you just enjoy the antics.
>>
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feels good to go back to gamedev.
>>
>>580140314
https://youtu.be/Gj2kypWyu9k

Nope the staff is simply what holds and throws the construct, the hammer.
>>
>>580140596
no he fucking doesn't he dicks around in unity and bitches about how his ai can't make good assets then tries to get people to jerk off to his shitty models
>>
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Been working on this solo for the last few months after getting laid off from my studio.

It’s a tidy-up game except you’re cleaning up after medieval battles. Thousands of body parts everywhere, and your job is basically to pick up all the shit everyone left behind and throw it into an interdimensional recycling portal.

Trying to make the cleanup itself satisfying while slowly giving you more ridiculous ways to deal with the mess.

I’m at the point where I’ve been staring at this thing for so long that I can’t tell what’s obvious to a new player anymore.

What do you guys think? Does the concept/gameplay come across clearly or is there anything that immediately looks off?

https://store.steampowered.com/app/5100770/At_Once_My_Lord/
>>
>>580142662
>actual professional shows up and btfos the entire thread
>>
>>580142662
>AI Generated Content Disclosure
I stop reading there
>>
Has anyone tried phaser.js?
It looks like vibecoder shit
>>
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>>580141610
>>
>>580143098
Just to clarify, the key art isn’t AI. I paid a 2D artist I used to work with to make it.

The AI disclosure is there because I’ve used it for some minor in-game icons and to help with translations.

I’m currently unemployed and funding the whole thing myself, so I have to be realistic about where I spend the money I have. If the game actually sells, I’d obviously like to go back and replace/improve that stuff properly.

I get why people are wary of AI slop, but I think there’s a difference between generating your entire game with AI and a solo dev using a few tools to get something finished with basically no budget.
>>
>>580139380
Gemini was always way worse than the competition. Even deepseek is better lmao.
I only use gemini for making porn since its easy to bypass the safety filter.
>>
>>580144714
>ts easy to bypass the safety filter.
How so?
>>
Are we really supposed to sympathize with that one guy who rags on a Metroidvania if he never plays our games?
>>
>>580110060
That's lifted straight from the beta diction of millions of reddit posts. I can't stand talking to those things.
>>
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>he doesn't have a bursol lake stage in his game
ngmi
>>
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>Basically spent a whole day on UI
>>
https://youtu.be/VJLfwhQAc_Q
>>
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>effortlessly makes chuds seethe
>>
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made this, pls rate.
>>
>>580148483
I love that game. Fuck gamers, fleece em for every penny.
>>
how the fuck do you get good at 3d animation
>>
>>580148542
Pretty cool
>>
>>580148780
practice niqqa
>>
>>580148780
use reference
>>
>>580148483
why are people angry about this? i saw it as an excellent example of successful independent marketing
it's literally a tech demo-tier project with a couple months of social media promotion and basic market research "attractive female protags get views"
impressive operation
>>
>>580136497
https://store.steampowered.com/app/2278390/yni/

>>580137009
quit hating
>>
>>580148938
>use reference
you mean steal shit? alright
>>
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>his game doesn't have turquoise volcano lakes
you enter a medium of imagination and 90% of you create boring as fuck locations
>>
I need to make $3 a day.. how do I achieve this? chat can you help?
>>
>>580149742
yes. steal shit.
https://www.youtube.com/watch?v=v30bFoYTE8g
>>
>>580149956
Got any skills?
>>
>>580149894
My lakes are yellow. this is due to a wizard making the water into fondue
>>
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lazy devs really sleeping on vistas
>>
>>580150268
you suggest freelancing?
>>
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>>580149040
kind of difficult to explain but it seems that they got triggered by looking some jigglers and immediately related the game with porn
https://x.com/clemmygames/status/2095497636652417137
>>
>>580150545
sell adoptables
>>
>>580149040
Its just more proof on the pile that all that matters is going viral on social media not the quality of the game. The problem is gamers are so retarded they think
>I saw my favorite eceleb play ir
or
>Its got titty jiggly :O
means the game is of high quality.
>>
>>580150585
where though? any marketplaces or something?
doing shit is the easy part, getting people to know about it is the hardest part
>>
>>580150741
nevermind, I found toyhouse, yeah I'm not really a painter/artist and I won't scam people by AI generating that shit
>>
how do i incorporate all these landscapes in my mgs clones? he woudl need to travel all over the world
>>
>>580140010
Yes, but I WILL surpass him.
Also this >>580140596
>>
what's the best game cris made?
>>
>>580151642
Kaliina
>>
>>580151642
he hasn't made a game game yet they are mostly half finished demos
>>
don't let the internet turn you into a shizo social anxiety paranoid person who is fearful about everything.
>>
WHY IS THE NUMBER OF ENTRIES GOING UP. I can only play so many :((
>>
>>580142662
How many wishlists?
>>
i think there are only 2 types of yesdev fuel
a) ambition, ego, success, money -> treat it as a job, do only what sells, be competitive, run it like a company
b) love, care, passion -> finance it with another job, staying loyal, no ulterior motives, no need for approval or positive feedback

both are valid, you just have to make sure you understand which path you chose and what to expect going that path.
>>
>>580153420
What if I'm b), but instead of love, care, passion, it's autism, autism and autism.
>>
>>580153560
clown is not a yesdev fuel type
>>
>>580153420
Nah.
>>
>>580153420
Yesdev is just part of my DNA, I sincerely never knew any other life.
>>
>>580139309
You misunderstood. When you send a prompt to AI, it reads the prompt, it reads your previous conversation, it reads the memory, it produces output, and then "dies" ie unloads everything related to you until your next prompt. There is no continuity of existence in a way that would make "dying" be applicable.
>>
>>580153219
<200 in 20 days but that doesn't mean anything if he wasn't promoting it
>>
>>580154031
If you consider that the "working memory" and add a "persistent memory" the concept of continuity starts applying.
>>
>>580138149
projection
>>
>>580138149
I don't order AI. I say "please" and "thank you".
>>
So glad decompiled code can't show any of Claude's comments...
>>
>>580136464
>circle strafe backwards while holding shoot
his game has a serious case of no gameplay
>>
>>580150963
you know games aren't real right? you can just do stuff.
>>
>>580152363
Mom already did that
>>
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>>
I've had a lot of prototypes that I didn't evolve graphically to find an appealing artstyle so now I'm wondering.

Would you model/texture assets roughly, then test in engine to see if it works? a very gradual back and forth process?
Ideally i'd prefer to ignore engine completely on art days but I don't think it would work out well.
>>
>>
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>>580157161
>>
>>580108497
you travel back in time to steal the thoughts of evil corporate lords and save the decaying earth, by cruelty squad dev
>>580106638
Gantz friendslop and small beachside town loli timestop, hypnosis rape, humiliation via exhibitionism(boy swimsuit exhibitionism as well) game
wouldn't reveal them if I could do it at my current power level
>>
>>580157161
wow your game looks great anon
>>
>>580157287
Thanks
>>
>>580157161
>Getting a slew of youtube reccomendations for this game and every video has 250k+ views

its not fucking fair
>>
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>>580157403
>its not fucking fair
>>
selling 100k copies is not a hit, it's a niche game.
steam has over 130 million monthly active users.
if something sold 100k copies it doesnt mean "steam likes it" or "gamers like it", it means that the niche liked it.
the 100k people who bought the idle sloppa are not the same 100k people who bought the rpg or the 100k people who bought the rts.
it's 1 platform, but hundreds of different audience groups.
>>
>>580157474
he's right tho
>>
>>580157702
no
>>
>>580157728
explain how its fair?
>>
>>580157791
>fair
>>
>>580157728
yeah its barely a game
>>
>>580150714
absolute truth, i've been saying for a while now, game quality is arguably the least important element of game development, "bad" games sell all the time, all you need is a virality factor that combines well with a high enough conversion rate to make development possible, the game just needs to be mostly playable, the rest of it comes down to what leads people to discovering it and what motivates people to play it after this occurs, it's definitely not game quality, it's more presumably some fantasy they conjure in their minds about how them playing the game relates to their personal identity
like how a significant portion of the undertale fanbase are lonely teenagers, maybe playing a friend simulator helps them feel appreciated for once
something like this
my current side project is researching semi-popular games and trying to identify what sort of fantasy the games provide and how it would relate to the identity of the player
>>
somehow the only game i can think of that i love, and not just "like", is the game i find the most beautiful. but what is beauty? to me (it seems), it's a mix of:
a) nature (no flat/comic style)
b) art (no 3d scans/smart materials/pbr)
c) graphical clarity (no shadow/lod popping or taa jittering)
d) familiarity (somehow a mix of fantasy + real life historical inspiration works better for me than pure fantasy)
e) imperfections
f) visual clarity (silhouette, only detail enough to look good but not so details distract you or overload your brain)

but i can't shake off the feeling that the biggest factor might be personal preference. i can play a comic style game, but I can never "love it". while some others can love it.
>>
>>580158471
just like
make game
>>
>>580157791
it's fair because you can also do it, it's just highly disappointing to be shown evidence of the video game consumer demographic having near-zero quality standards for the games they play and prioritizing explicit fantasies over everything else
i'm certain from what i've seen that you can make a game where all you do is press a button to throw eggs at trump supporters, creative videos optimized for retention to trigger the algorithms on tiktok and youtube shorts and instagram reels until at least one video goes viral, and hit 1,000 reviews 60% positive within three days after release
it's not even about actual video games, it's just about validating the desires of your audience, mechanics are a cherry on top for autists, the average consumer just wants to see their desires played out in digital form
>>
friendly reminder that people tolerated thousands of miserable boring hours of grinding in world of warcraft solely to impress their online friends with their rare drops and BiS gear
>>
>>580157986
>>580157474
>>
temp agencies might be a good option for neetdevs who only need a little bit of money and don't want to completely uproot their dev schedule
do some labor for a few weeks then get back to fulltime devving when your contract ends
it's like a vacation almost
>>
especially if you don't have bills or rent but would still benefit from a little bit of money, hmm
>>
>>580159445
>>580157702
>>
I can't tell if the guy I'm working with is maliciously sabotaging my project or if he really is just that retarded
>>
>>580160138
Why would he malicous sabotage your project?
>>
>>580158869
Grinding is fun to some people (like me)
That's why gamedev is so fun it's like endless grind
>>
>>580157051
I do gradual back and forth. Some assets done in engine, some assets just placeholders or not textured.
>>
https://www.instagram.com/reels/DaXzmWws6Uy/?hl=en
>>
>>580160138
There is a lot more stupid people in the world than malicious ones
>>
>>580160282
yeah me too, but WoW had millions of players at its peak, no way the majority of them enjoyed that, they were driven by external motivators, not the actual game itself
if i had infinite free time i'd genuinely just 200m xp max out osrs accounts for fun on repeat, but i can't afford to do that so i compensate with shorter grinds
i am also severely mentally ill and incompatible with conventional society, i would never expect somebody else to enjoy what i enjoy, yet still, millions of people grinded to 60 in wow purely to have something to do with their friends, crazy
>>
>>580160056
>>580157474
>>
Should I make the evil game?

https://www.instagram.com/reels/Daoca-Qv-iD
>>
>>580160554
explain how its not barely a game?
>>
No. It is a gimmick. I refuse those. No.

LET'S GO JUSTIN!!!

https://youtu.be/JzS96auqau0
>>
>>580160856
you are right, it is barely a game, but consumer-facing products tend to follow this trend, you hopefully now understand why netflix is more popular than steam, despite having equal accessibility, steam is actually more accessible by having free games, free registration, and computationally cheap games that can run on low end devices
despite this, people don't care about mechanics or build quality as much as the average indie dev would assume, they only really want validation of their own identity
imagine an iranian nationalist who enjoys the movie 300, impossible, even if they love action films the "fantasy" of spartans humiliating persia would oppose their identity, they would not consume the product
as for games, people bought it because it was spammed on tiktok and has big titties, tiktok scrollers love titties, they identify with their attraction to titties
that's all it is
>>
>>580116510
eat less fatass
>>
>>580127768
>proportionately low sales for the amount of attention it's getting
because it's a genuine shovelware game that went viral for no reason
>>
>check DD70
>6 more entries overnight
Damn you niggas is late
>>
>>580160138
the answer is almost always laziness (including being too lazy to learn / double check shit)
>>
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So
much
prog
>>
>>580161870
shut up cris
>>
how do I use AIs to generate textures for my UV layout? do you need a very specific easy to read layout like front/back projections?
>>
Astra Ultra + blender mcp has had multiple resets and running since last night and still can't get the art style of The Witness right on a very simple environment. Starting to think all these hype tweets are lying.
>>
>>580166194
Astra is at most "okay" at 3D, getting consistent art is tough unless you're paying tons for credits so it can generate a lot at once. Maybe look at what other vibecoders do because they often use multiple models to get consistent art.
>>
>>580107561
no point in submitting if there won't be any fanart
>>
suno's attempts at making my music good makes it sounds absolutely worse in every conceivable way

that unironically makes me feel good about my music
it means i am better than AI
>>
>>580145272
Extremely weird, scared post.
>>
>>580166194
What is the "art style" of that game? Basically just Synty.
>>
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>see all the twitter posts about people using Astra to make pixel art
>have astra give it a try
>pain

Looks like artists aren't out of the job just yet.
>>
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>>580166979
I don't know the terms for it really, I'm not an artist, hence trying to use new technologies to close the gap. I just always thought it was really pretty. I'll lookup Synty.
>>
>>580167281
did it really take 20+ minutes to generate that or is that something else?
>>
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How do you rate my ramp design so far?
>>
>>580168109
reminds me of command conquer games
baste
>>
So much work going into little details the player will never really think about
>>
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>>580167943
Something far worse.
>>
>>580105563
Wow, nobody has tried making the arm from Death Stranding for UE5 plenty of tutorials on the scanning effect which is just the same recycle tutorial.
>>
I for one am progressive, forward thinking, love science, and therefore I will continue to use AI tools to assist in game development.
>>
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>claude writes his code
>gpt writes his story
>astra creates his models
>some diffusion model creates his textures
>suno writes his music
>calls it "his" game
>>
>>580165571
I'm pretty sure they should be able to project the textures while keeping the UVs. Might depend on what you are using.
>>
>>580168980
noooooooooo shut up
>>
>some guy writes his code
>some guy writes his story
>some guy creates his models
>some guy creates his textures
>some guy writes his music
>calls it "his" game
>>
>>580168895
I, for one, don't give a shit because I can already do everything and will be the god of my own game world
>>
>>580166902
What? He's just somebody that got primed into extremism and paranoia until it affected his every day life because he could tell our game was AI generated slop, recovered and is now slowly spreading the logos.
Nothing wrong with that. Also, our director may or may not be a former data broker for Experian and a naval cryptologist, and this isn't the first time he's done this to somebody. Very weird fellow.

Amen!
>>
>>580157161
This is high tier pro character animation. Whoever made this probably has 10+ year of professional experience
>>
>>580169210
yeah except he wrote the entire language and engine all of that exists in

if you yourself wrote the AI which generated the rest than yeah, it would be yours.
>>
>>580169471
Apply the logic to any big idea guy in the industry, like Sakurai
>>
>>580169415
that's what I was saying, it's not enough to give a character boobs to sell billions. that guy is skilled and good at marketing.
>>
>>580169415
it's complete pixar derivative slop
>>
>>580157161
make her naked
>>
>>580169546
okay I applied it

now what bitch? you already knew they were all hacks
what a faggot
>>
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>>580157161
I'd make it to if I had a
>Jiggle Simulation Artist
>>
>>580168980
Post your game.
>>
>>580169381
FUCK WE CAN'T LET HIM DO THIS

HE'S JUST ONE GUY, SUE HIM AND START DENYING EVERYTHING
>>
>>580169875
https://store.steampowered.com/app/3920160/SEXNATURAL_MILFs_Must_Be_Filled/
>>
>>580167281
That is what western pixel "art" looks like. It's essentially deviantart in 32x32.
>>
>>580168109
bretty ugly/10
>>
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>>580168980
Claude writes my code and chatgpt generates my images but I think up/do the rest myself
>>
guys, can we stop?

https://www.youtube.com/watch?v=hrMkJPtXPf0
>>
>>580170181
i fucking hate fat neckbeards
>>
>>580169415
its AI
>>
>>580170181
Shut up fat
>>
>>580170374
like you're any better
>>
>>580170493
i am automatically better just by virtue of not being a youtuber
>>
>>580169690
I wrote the UI I use the the AI on, does that count?
>>
>>580170181
Why do doughy fat slobs hate any form of criticism and expect constant positivity/compliments?
>>
>>580170745
all they know is order doordash, eat hot chip, and lie
>>
>>580170181
>stop calling me a fat pedophile
>>
>>580170432
you're AI
>you can't prove me wrong
>>
>>580171175
you're right to push back on this
>>
>>580171328
hahaha so funny and original
>>
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gamers are catching on..
can't even vibeslop up games anymore soon..

https://www.pcgamer.com/gaming-industry/steam-week-in-review-54-idle-games-released-on-steam-last-week-and-many-look-eerily-similar/
>>
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> when i see anon's ai slop on steam
>>
>>580171175
Actually lemons AI can't chihuahua read lamp sentences paint like this.
I asked a LLM "can brisket tan you yak read handles this?" and it couldn't. Giving it hints is cheating so I didn't try that but still, I don't think it would work.
>>
Got so much done but you really wouldnt know it unless you have experience deving
>>
in the era of ai slop the only way to make money is with quirky goonslop
>>
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>>
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>>580173126
>>
>>580173126
what's this it looks dumb
>>
>>580173126
should I be rizzing up college baddies at the food court, church or thrift store?
>>
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gamedev is over
>>
>>580173257
the flesh pit
>>
>>580173187
>>580173217
>>580173257
stop replying to yourself
>>
>>580173217
trust me it will be, but I gotta get this idea out of my head
>>
>>580173126
Why is railway a block? Did you mean it to be a railway station?
>>
>>580173336
hi newfriend
>>
>>580173126
new buildings for my game
>>
>>580141083
very nice
>>
>>580167281
Experiment: Give it pixel art tutorials first(explaining pillow shading etc), Derek yu, Arne etc, a pixel art quality reference(dark stalkers, sf3), and in that same thread ask for the character.
>>
when it comes to successful indie games why are non-AI titles still absolutely dominating?
Is the big fat fatso hamstringing AI titles so they can never rise (up)?
>>
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I Want To Be Neenja!
>>
>>580174724
I used to load up AI asking what the best way of doing things was first so its context knew it then asked to do the thing
>>
I wish I had made Mark of the Ninja. I had the idea for it back in the 8th grade or so, then fifteen years later somebody else made it.
>>
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Good morning.
>>
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>>580174920
>mongol
>>
>>580175397
>gm
>>>/discord/
>>
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>>580105563
added cloak physics and water effects, cloak turned up kind of heavy processing wise will probably keep it exclusive for player
>>
>>580175805
Nice Cloak.
>>
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>>580168980
As long as you come up with the idea and vision its your game imo. But I was fully on the auteur theory side of things long before the AI craze.
>>
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>>580173126
This seems like the foundation for a much better implementation of an idea I had and I must know what you are making anon
>>
>>580175989
his secret was autism
>>
>I'm just like kojimbo horatio
>We rike him so you should rike me
>>
my game is so polished and fun now it would feel a waste to post it here
>>
>>580174893
you mean AI titles with human artists?
>>
>>580177713
this makes no sense
>>
>>580177858
the dopamine (You)s dont weigh up against potential ai cloners
>>
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>>580177075
A very powerful secret
>>
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Recompiling Godot.
>>
>>580178003
if your game can be cloned by astra it's probably one screen shovelware anyway
>>
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>godot
>>
>>580175805
The horse's animations are kinda charming. Getting some SotC vibes.
>>
>>580178168
they both look 40, they can laugh all they want
>>
>>580178264
>mfw im not 40
>i cant laugh all i want
bros..
>>
>>580178264
out of 10
>>
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>>580178231
I hope you are not an AI hater anon, because if you are I have some bad news for you
>>
>>580178150
>if your game can be cloned by astra it's probably one screen shovelware anyway
>>
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>Valve: declare your AI usage
>me: no...
>>
>>580178264
>mad at gooks in a porn video
Just let the poor women have their fun.

>>580175805
You might wanna tell the AI that the horses front legs bend the other way.
>>
>>580166902
>>580169381
He doesn't play any of the Mega Man inspired indies that come from here even though he says he's making one himself. Don't ask for help against a developer if you're incapable of helping others yourself.
>>
>>580169838
wait it has this many people behind it?
>>
cris-core hits hard

https://www.youtube.com/watch?v=HS5RsQV9g0w
>>
>>580170181
this guy has been youtube grifting for years but his game was a huge flop

>>580170745
because they have no spine that's why they are fat and they don't like to be reminded what spineless fucks they are
>>
>>580179386
Probably contractors that already got paid a little so they don't earn from sales.
>>
>>580170181
I used to watch his daily uploads during covid era
>>
non-funny business featuring AI
>>
>>580172417
It was obvious this was gonna happen once the vibesloppers caught on that AI can make idlers fairly quickly.

If you are gonna use AI then you gotta put in bare minimum effort to make it not look like obvious AI slop.
>>
>>580173126
>flesh pit
>>
>>580175937
T-Tomo…?
Do I dare to hope that's You?
>>
>>580174893
Because AI can't design games. People who overly abuse AI in their development are likely to delegate design to the AI as well. That won't result in a good game. AI is a tool that you have to apply with purpose to get good results.
>>
>>580179660
nigger left me on thinking for 4 minutes
>>
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>>580175397
Based strong elf enjoyer.
>>
>>580180116
>AI can't design games
can anyone here?
>>
>>580169838
You think she sat there in the office jiggling herself for reference?
>>
>>580180315
I have been designing games for decades now
>Proof?
Bing bing duck, "the man who saw the crime"
>>
this is what being a lolidev feels like
>>
>>580050584
These people copying your game from your demo and uploading it all seem to be from China, the only thing that will truly stop them is if your game has sexual content, and obviously that won't work for most games.
Just make sure your demo doesn't have anything other than the files it needs for the demo. If you're referring to that /r/gamedev thread, that guy was using Mono to build and had his entire game inside the demo just blocked by a simple flag.
>>
>>580179275
Now we're getting spicy.
What Megaman inspired Indies are in dd70 that you'd like this guy to play? Surely you can name them and I'll talk to the developer.
>>
>>580180520
Why am I not surprised that someone who worked on children's shows is some kind of "jiggle artist" who works on porn games too?
>>
>>580181202
Remote Aphrodite from the previous Demo Days. This week's Demo Day had 3 action platformers but I don't see your comments anywhere.
>>
>>580180768
also skeletons/skulls
those are illegal in china for some reason
>>
>>580181645
Well this guy who isn't me has been kind of busy trying to fire his teacher, disbar a lawyer, and recover from extremist paranoia induced by a deniable stalking campaign but yeah I'll play them when I get home
>>
>>580168617
Yeah. You would need to be some sort of rocket scientist astronought genius to nake this in UE5.

I tried but I don't know what I am doing so failed didn't feel any better
>>
>>580181645
>Kaizo Run and Gun + Futa Sex
Picked the fuck up. If I'd known about this earlier I'd have immediately played it. You posting in any of the discords or here about it?
>>
>cloverkart has no comments from his AI friend Marotte
>Marotte has no comments from his AI friend cloverkart
I see that they're a treacherous race, incapable of loving others.
>>
>>580180694
kanna...
>>
>>580180315
>can anyone here?
Maybe not but they have the potential to learn. I don't see AI learning how to design good games because making a good game requires back and forth. It is an iterative process and requires a human touch.
>>
Now that the dust has settled, who won Demo Day?
>>
>>580180694
this is how it should be

you should be locked up in a concrete box with no windows
>>
>>580183393
>don't see AI learning how to design good games
Give it a few years. We're already a point where boomers and dumb people get fooled by AI videos now.
>>
>>580183405
the player
>>
>>580183719
what player ;_;
>>
>>580183405
I feel like I won. got some solid comments. gives me a direction to work on for next demo day.
>>
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>>580183104
You are right, it is the polite thing to do. Time to go play video games.
>>
>>580183405
Lil Red is the only one with a boss fight…
>>
>>580183629
I don't think LLMs can get there. To be able to design properly the AI would need to have the ability to playtest, see and feel what is happening. It might become able to design games on paper but it will all be based on what it guesses to be a good experience. It can't figure out if what it "designed" is good or not.
>>
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what's the fantasy of your game?
or what theme are you slapping on gambleslop?
>>
>>580184493
im doing both
>>
>>580184240
AI already takes a lot of creative liberties if you give it vague prompts so it can make creative and design decisions already. It can play games (poorly,) wouldn't be shocked to see it fully design a game someday.

Right now it tends to just go for what features are common and popular when implementing mechanics on its own.
>>
One last stream for DD70, fellas. Going live right now!

Will stream the following games (in no particular order) and give them the most professional ratings from the most professional IGN journalists:
1: GUNSWINGER - https://itch.io/jam/agdg-demo-day-70/rate/4027916
2: MORTAN - https://itch.io/jam/agdg-demo-day-70/rate/4665722
3: Paloo Spiral DD 70 - https://itch.io/jam/agdg-demo-day-70/rate/4979366
4: Wagie Run (pre-alpha) - https://itch.io/jam/agdg-demo-day-70/rate/3864141
5: Ororo: alpha V0.8 - https://itch.io/jam/agdg-demo-day-70/rate/4021165
6: Mel The Caramel Dog - https://itch.io/jam/agdg-demo-day-70/rate/2959282
7: Bring In The Dead - https://itch.io/jam/agdg-demo-day-70/rate/4981148

https://twitch.tv/brimstonewalker
>>
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>>580184493
This one
>>
holy shit openai tokens are shit value for money
>>
>>580185118
the raped is me just ate 10 bucks for the same as a 5 hour reset on the 20 bucks plan
>>
>>580184923
You call them creative liberties I call them hallucinations. Let's say it gets "creative" and "designs" a game. How would it figure out if that was a good game, what parts of it need adjustment, what works and what doesn't in terms of the designs? It can't do that. It isn't a human being. It lacks the senses and feelings required to process that information.
>>
>>580184981
nice
>>
>>580184923
>Right now it tends to just go for what features are common and popular when implementing mechanics on its own.
Which is how it Should do it imo. The assumption I want my clanker to make is that if I dont specify something that that means it is less central to my idea than the things I did explicitly mention and therefore that gap should be filled in without too much extra creativity since its not what is supposed to be the players point of attention. If I dont specify how a characters walk animation looks I probably dont want him doing jump flips and summoning dragons to ride as he walks.
>>
>>580185295
I'm not implying it's a human. I'm saying it can look at what's popular and replicate those things without you telling it to do that. It already does that. It's also capable of making bad decisions too obviously.

I'm not sure if you could just prompt it with "make a game" and it will just come up with something interesting because I don't dare waste my credits on something pointless I don't even want it to do. I do say vague things to it like "make a character controller" or whatever and it makes a lot of design decisions on its own and it's usually pretty good/feels like a well made game.
>>
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I got sick of working on the game i've been working on for months with all of its complicated interlinked systems, so I spent the last 24 hours making a different game. I went with a super simple concept and executed it really well I think, its super relaxing to play. I think I'm going to slap it up on steam and see if anyone'll pay 5 bucks for it.
>>
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why does it look deviantart tier?
can a real artist give me some insight
>>
>>580186050
Nose too high eyes too small
Amazing chest ahead
>>
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>>580186050
To me, if you're going for anime - the eyes are too high up, mouth too low. Anime characters have pretty small faces. Your eyes should basically be aligned with your ears. Here's a really hasty slop edit try to position her face a little better.
>>
>>580182038
Behold the powers of chaos is this your card? I think it's what your looking for on my phone

https://404background.com/en/ue5-en/en-ue5-6/?utm_source=chatgpt.com
>>
>>580168109
broodwar/10
>>
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>>580186381
I also failed the move the nose but move it up, should be more centered rather than so far off to the side.
>>
https://youtu.be/U28nOUp_uO8

thoughts?
>>
>>580187081
Seems level headed and normal. Game design schools have been a scam since they existed anyway.
>>
>>580187081
Game design school is a joke yes
>>
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https://chatgpt.com/share/6a9eee0f-c60c-83eb-92e4-6ab155896fd3
>>
>>580186381
Now they're too low
>>
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>>580184493
>>
>>580187518
Raise them up a little, I just meant they're too high in the original image. I would at least raise the mouth a little if the eyes are left alone.
>>
I'm starting to think people here don't know what they're talking about.
>>
>>580187670
it's true
>>
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>>580186381
>>580186614
uh no, horse faces are kino
>>580186050
I read somewhere that this kawaii triangle is important but other than that idk
>>
>>580184493
Jokes on you. The original from 1993 was gamble slop.

Checkmate atheists.
>>
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this poor dev got his incremental game stolen by the chinese!
>>
>>580187967
based chinks, i wish the chinks would care enough to steal my game...
>>
>>580187873
Now she has fetal alcohol syndrome.
>>
>>580186050
>>580187873

I like the higher positioned nose. Looks more milf like.
>>
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>>580184181
Done. Now I don't feel so bad anymore. I just need to play Aenigma.
>>
why did i start with such a hard game to dev though am i retarded or what
>>
>https://www.youtube.com/watch?v=3l5qH8EQTus
>3d tank building bullet heaven
>on a flat plane
>in a tiny arena
holy shit what wasted potential this game could have been huge if done properly
>>
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>>580187873
Mouth raised a smidge. Just looks off to me sitting centered on the bottom of her chin.
>>
>>580185637
>I'm saying it can look at what's popular and replicate those things without you telling it to do that
It might be able to to do that on paper but I don't think it can quantify if it did it well. At best it would make a worse version of an existing game.
>>
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>>580168980
>hired people make his models
>hired people make his textures
>hired people make his music
>hired people make his sfx
>hired people make his code
>hired people make his marketing
>hired people make his translations
>everyone still calls it his games
HUH
>>
>>580178168
rara was so cute. it's a shame anorexia got her so bad
>>
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>>580187081
>when you play other games be a very active observer
I do this
>>
>>580189020
>don't think it can quantify if it did it well
Humans struggle with this too but it will probably be better at it in the future, its ability to test games is pretty new right now. It can definitely make a better version of an existing game though, especially because many games are already bad versions of themselves.
>>
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The other night he had the honor of meeting the creator of Stardew Valley, Eric Barone!

They talked about how farming sim loops draw players into a transient state and how as creators they decide which feedback to listen to.
>>
i appreciate devs who dont want to make a unique hit, but who take an existing game and try to improve it.
everytime something releases that i like, there's no alternative anymore afterwards, no improvements. cause "it's done already" and everybody wants their unique game. they dont want to compete with the existing game.
but the thing is: most first games in a genre are kinda shit. and they need improvements and polish etc. - but nobody wants to do that.

i get why, i still appreciate if someone tries it.
>>
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I didn't quite get my demon ready in time for demon day, but I think it's for the best. It's fully playable now, but a little more polish will do it a lot of good.
>>
>>580189721
ai slop
>>
>>580189514
what's he drinkin?
>>
>>580189995
piss
>>
>>580190109
nice :)
>>
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>>580189514
>>
i will judge your game for the art, i will judge it for the music, i will judge it for the sounds, i will judge it for the vfx. i don't care if you are a solodev or have no budget.
>>
>>580190787
Imagine if he somehow lucked out and got a job. He'd be $100M poorer and he wouldn't even know it.
Like if that Harry Potter author could hold a job, she'd be a few billion poorer.
>>
>>580190790
that's fair, ugly is ugly
>>
>>580186050
Fixed
>>
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>>580191301
ok this is kinda sick
>>
>>580191016
she's hot what are you using for it
>>
>>580191301
very cool. at what percentage of completion do you estimate you are?
>>
>>580191016
sloppa'd
>>
>>580191386
Just chet gepetto
>>
Is my intuition about being able to one hand/two hand/ alternate off hand into multiple classes of equipment
exploding the amount of work you need to do compared to just animating each weapon either one handed or two handed, no blending required?

now, there's one downside. why would you use a one handed weapon over a two handed one? trading power for recovery speed, being able to play a bit more risky? or every one handed weapon gets a shield?

souls adjacent game.
>>
>>580191547
ty
we're at the very early stages anon, i'd say 5%
>>
>>580191746
uh oh make sure chinese sloppers don't steal it
>>
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I've been out of game development for like 6 years now (9-5 life). Can people really just get AI to code entire games for them? I don't understand what vibe coding is supposed to mean, at first I thought people were talking about blueprint slop
>>
>>580191301
>kick.jpg
lol
>>
>>580192226
>Can people really just get AI to code entire games for them?
Yes, you have to give the AI tons of input though and issues come about with assets.

AI is being used on AAA games now too, not for everything code wise, but some things.
>>
>>580192235
yeah ik
it will be 3d later on (same as the arms), we're using sprites as placeholders for quick prototyping
>>
>>580192226
a retarded robot can piece together your query and source maybe relevant code from github and other online places and sort of cobble together a fraken-program for you
>>
>>580189514
he cute
>>
>>580188105
Good.
>>
I haven't participated since DD50...
>>
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Thank God DD happened before Sage.
All of the DD feedback was very useful, I made some quick patches thanks to you guys.

Next week I wil push a full public demo that will include...
● Balance changes.
● More levels with new props and structures.
● More chest items: The DD chest's only had gems due to time constraints but they are also supposed to have powerups in the item pool like shields, speed boosts and damage boosts.
● Two new enemies. One of them is ranged and only spawns in bodies of water, can submerge inside the water for cover. The other one is a chest mimic that can't be killed, when you open a chest there's a small chance it will attack you so there's always a gamble when opening chests.

I will also submit the Steam page application.
>>
>>580192226
Vibe coding in our context is downloading a desktop app or terminal app for your AI of choice and letting it fuck around with your game engine through MCP or command line, it's gotten to the point where they can run for hours at a time
>>
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Is aggy daggy ready to take the ultra slop pill?
https://x.com/udiWertheimer/status/2096556394719707526
>>
>>580194013
there is no joy in creating that
>>
>>580194176
there is no joy in creating anything. the only joys in life are fucking and eating
>>
being cheap on a game i want that costs 7$ while about to buy an asset that costs 12$
the ngmi neet poorfag life
>>
>>580194453
>aifags believe this unironically
why are you even in this general
>>
>>580194013
i'd much rather play a game with c***'s mixed-resolution asset meme, than this turbo-slop
>>
>>580194013
seeing this made me chuckle

but being serious for a second this sort of approach is paying a sub for a single player game because it runs in the cloud because local can't gen video fast enough and it will still be laggy and unresponsive

could maybe work for a vn type game
>>
>>580194807
I'm not an AIfag, I'm a starving incel. making a game is my last chance at both sources of joy in this life
>>
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>>580194807
because they're frustrated and resentful
>>
>>580195498
you think simply making a game is a ticket to easy money? you're a bit late for that boat
you're better off getting an entry level job
>>
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The closer I get to the finish line, the farther it stretches away from me.
>>
>>580195498
lmao faggot
>>
>>580195651
nothing is easy money from me. if I could get literally any kind of job I wouldn't be here
>>
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Saw this GPT thing playing video games, it was unimpressive of course, but so was image and video generation 4 years ago.
Multiplayer gaming is gonna die isn't it? People will run AI bots to play the game for them. Or toggle on epic pro gamer mode bot the moment they start losing.
>>
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>>580195887
>>
>>580195941
Good riddance. Multiplayer is cancer
>>
>>580195498
I can't imagine living thinking that only sex and food is fun. Both of those things are more boring than just having fun doing a hobby or something.
>>
>>580196125
>if I don't enjoy it nobody should be able to
grow up
>>
>>580192226
just use AI to decompile someone else's game and upload it the the Google Play Store and add full support for sanskrit instant GMI and canaanite GF everyone is doing it
>>
>>580196131
>joy==fun
you don't understand, you're suffering from teenage brain
>>
>>580196360
Maybe sex, but food? You get joy from eating food? I think that only happens to obese people with food addictions.
>>
>>580196512
what are you retarded?
>>
>>580196512
You don't get joy from eating food? Things don't taste good for you?
>>
I've released a few flops at this point.
Have I gained enough experience to make my dream game (long JRPG) or should I keep making flavor of the month side projects?
>>
>>580196803
They taste fine, I would just rather be doing something else than wasting time eating. It's not "joyous." I'm just doing it because it's required.
>>
>>580196948
>JRPG
ywnbj
>>
>>580195941
the portal thread on /g/?
it was heavily edited and no where near real-time.
>>
>>580195941
>Multiplayer gaming is gonna die isn't it? People will run AI bots to play the game for them.
Nah, people will always yearn to yell profanities and slurs at other people, a satisfaction which AI does not provide.
>>
>>580197537
Botting was always available, most people don't bother outside of tedious grinding and gold farming. They do actually enjoy playing games.
>>
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>>580195941
>Saw this GPT thing playing video games
it was already done more than a decade ago
https://www.youtube.com/watch?v=qv6UVOQ0F44
>People will run AI bots to play the game for them.
always has been
the maximum number of players in tibia was reached in the golden era of bots
this clip is from 2014, now imagine in 2007, there were bots everywhere
https://www.youtube.com/watch?v=XpDMrdmwZX0
>>
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I'm gonna do it! I'm gonna focus and release a game!
>>
>>580197061
this guy is allowed to vote...
>>
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i'm actually scared bros... i downloaded ai locally just to try it. it took me literally 15 seconds to generate this picture. it can do full nude porn too, and change style to something other than 3d. wtfffffffff
>>
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my levels suck ;_;
>>
>>580197842
Tell me how a modern AI is categorically different to a bot
>>
>>580198153
why are you guilt tripping me?
>>
Should my main character have
>simple, but generic design
or
>more complex, but memorable design
?
As an example, simple and generic: normal shirt and trench-coat.
Complex design: Ripped, bandages around arm, belt across the shoulder, etc.
>>
>>580198281
Shit I deleted too much, I meant "ripped trench coat".
>>
>>580198054
she's hot
>>
>>580198153
because you're designing grids, not levels
>>
>>580198459
I see
>>
>>580191603
the advantage of one handing is that you can use the other hand to wield other things like shields, tools, magic items, etc. so yes, being able to alternate massively increases complexity of the game.
>>
>>580198281
players will be staring at the mc a lot so you should put more effort into him than into other characters.
if this were ps2, higher poly count etc.
>>
>>580196948
How are you surviving? NEETbux? Savings? What's the longest story you've ever written?
>>
>>580198281
I prefer games with character customization, even if it's a tiny amount. It's not a huge jump to just make a base character with a few different face and hairstyle options.
>>
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>>580198281
Complex != memorable. Chuuni shit is just noise. Start with a memorable silhouette.
>>
>>580198182
it just takes way more resources to do the same thing that a simple code would do lol
>>
demo day sucks because no one wants to play games that look bad, so they never get any feedback, so they stay bad forever. people only play games that already look good and don't need feedback as much.
>>
>>580200117
A lack of feedback is the most important piece of feedback, but coping flopdev retards don't have the IQ to figure that out.
>>
>>580199635
>>580199627
>>580199413
Okay, what if I'm making a female character/heroine? What's your answer in that situation?
>>
>>580200259
They can still have customization.
>>
>>580200117
completely pointless post
>>
>>580200259
big tits
>>
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feels good to improve and not relay on AI slop.
>>
>>580200252
I never give feedback on anything including games I buy and play and like on Steam. I played maybe 200 games and gave 2 reviews to devs I know personally. and those reviews were dishonest because I wanted to give them good reviews even though I didn't particularly like their games.
Indie devs need to fill their games with telemetry and test them on people who want to play those kinds of games, not on other developers
>>
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We should really take a moment and appreciate how Cris will always remain a steadfast beacon of consistency in this ever changing and scary world. Thank you for your service, Cris.
>>
>>580199432
>How are you surviving?
I have a full time job and live in a pretty cheap area so money isn't a concern. I have enough savings that if I lost my job I'd be fine for a while too since I don't have kids to feed.
>What's the longest story you've ever written?
I wrote some sci-fi short stories in high school and college and used to write a lot of poetry, with some of my poems even getting published. Never written anything as long as a novel though.
>>
>>580200117
if by looking bad you mean AI slop then yes, fuck those faggots
>>
>>580200879
I exclusively test my games with my childhood friend, my autistic cousin who does nothing but play games, and some aI found online who seemingly has nothing better to do.
>>
Okay I'm finally going to upgrade from unity 2019
>>
>>580201372
I meant some anon I found online, not an AI
>>
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it's been a week since i started making my game and i only have a player controller and a basic weapon manager alongside the fists done...
i forgot just how fucking painful and slow making a game is at the absolute very beggining.
>>
>>580200117
For me its fine, i thought nobody is going to play my shitty prototype, but in the end 2 people downloaded it and even one person gave feedback :3
>>
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>>580202042
>>
>>580202031
true it's pain
>>
>>580202031
all of my first projects only took one weekend when I started and they were feature-complete prototypes
>>
>>580202259
well to be fair i also had to figure out how to rig and animate models in blender in this week and figure out how to use godot (i'm switching from an even shittier engine). if i was really good at both of these things id imagine things would go a lot faster for me.
>>
>>580202031
Which part of game development is fun for you if you think the part where you're coming up with new ideas and prototyping them is boring?
>>
>>580202461
this is what I keep telling you guys, you are getting way ahead of yourselves, I started when I was really young and every project I made added something new I wanted to make or test
they were all multiplayer or gamemodes in multiplayer games, so I always got immediate and consistent feedback
don't worry about rigging or animations right now
>>
>>580200117
Are there demoday threads on /v/ because feedback from a bunch of random devs sounds like jerking off eachother
>>
>>580202476
level design, i really like creating 3d spaces and gameplay scenarios with gameplay mechanics. i also have a very clear idea and vision for the game and what kind of mechanics i want, the problem for me is in mostly getting them to work right.
>>
>>580202757
No, now enjoy your 3 Scarlet Skip threads and your Lightspeed Lina thread.
>>
>>580202476
i already know what i want it's just doing it
>>
>>580202843
bastard bitch, you do not impersonate me you bloody bastard
>>
>>580200904
Imagine how many people came and went away, how many tried and gave up, or just how many we even lost to accidents or disease in these past 15 years, and yet he still remains here, pushing that boulder.
>>
>>580203152
i'm still here but i stopped posting because i'm not an amateur anymore
>>
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>>580203152
One must imagine Cris happy.
>>
>>580203319
Okay hopoo, this isn't about you.
>>
is the retard who went on that one 12 hour samefagging spree in this general one time still around? the one obsessed with youtubers or something.
>>
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10 years ago, I could unveil my game and be at nearly 0 percent chance of being cloned. Now I have to balance when I reveal my game to still draw interest but also avoid cloners. I hate how competitive this field has gotten.
>>
>>580204397
thats why you make a game that only you can make
>>
>>580204397
Gameplay systems are no longer the moat. Now it's an interesting story/lore and atmosphere. Focus more on making players FEEL things, that's where AI cloners fall short.
>>
>>580204397
>10 years ago, I could unveil my game
Why didn't you?
>>
>>580204397
sloppers can only snipe extremely simple, single-scene games.
so if you make an actual game they have to burn multiple usage limits to even begin planning, they'll be extremely deterred because they have low WILL, and need very quick results.
>>
>>580204397
>10 years ago, I could unveil my game
Yeah well, you didn't.
>>
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>>580203548
>>
>>580195941
there's def gonna be some fake-mmos with AI "players"
>>
>>580204397
nigga just release a demo without the extra content and then release the full game when you are ready. it's so easy
>>
>>580198054
You'll proompt for a bit and eventually get bored of it. It was pretty fun when big new models came out to proompt for a bit and see what it could do. I went through a couple of those waves. Ultimately it is a total waste of time though.
>>
describe a character idea I want to test if ai can be used to make concept art
>>
>>580209425
>describe a character idea I want to test if ai can be used to make concept art
>>
>>580209425
bro can't even think up his own prompts
>>
>>580209425
her name is elara and she's a helpful, harmless, and honest elf assistant
>>
>>580106638
gta set in new dehli
>>
>>580209425
a golem named Gary
>>
>>580209425
>>580209576
the absolute state of ai sloppers lmao
>>
>>580209576
>>580209643
>>580210015
i did not ask for the opinion of trans folx
>>
>>580210178
>i did not ask for the opinion of trans folx
>>
>>580178168
Code?
>>
Was there any fanart for this DD?
>>
>>580210692
Nope. All the artists left. No one cares that it was the big 7 0.
>>
>>580210692
I'll do a shitty fanart, what's your game?
>>
AI bros, how do we cope now?
>>
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>>580209813
not much to go on but here's a test with a few styles
>>
>>580211350
i use ai but my actual fulltime job is a professional artist and is done entirely without any ai use. what now tranny?
>>
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>>580210908
We will never see soul of this caliber again
>>
>>580209425
Cacamancer, he is a sorcerer who can bend poop as a weapon and manipulate it in the air. He is a really wide fat short Indian that wears only small soiled loincloth and has yellow-ish lighter skin skin.
>>
>>580211304
I didn't participate, next time maybe, thanks.
>>
>>580211540
>i use ai but my actual fulltime job is a professional artist and is done entirely without any ai use. what now tranny?
>>
>>580211350
I used to argue that digital artists can't draw because they typically use stabilizers, now it's just a normal thing no one bats an eye at. They even upload themselves drawing with vector lines, tracing, etc.

AI will probably take the same route eventually.
>>
>>580211631
greentexting just means your brain is destroyed by anger and you have nothing to say
>>
>>580211546
Let's play a game: circle all the characters from games that are still in active development/actually game out.
>>
end result is all that matters.
>>
>>580211546
>Put in Osh
>Osh gets retconned into a furry
>>
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>>580211546
I have basically all of these since DD43
>>
>>580194013
why did someone ruin a soulful creation?

left looks like I could be watching some classic jank like ratboy genius
>>
>>580211546
>>580212615
They're all pretty kino ngl
>>
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>>
>>580213329
This is why you document up front. Should be no surprise how long things are taking.
>>
>>580211765
Greentexting is the existential realization that every “>be me” is ultimately a meditation on mortality.
It is Plato’s cave, but everyone in the cave is posting anonymously.
It means choosing to become the author of your own narrative while pretending you had no choice.
In Heideggerian terms, it is Being-toward-cope.
It is the philosophical practice of turning personal failure into folklore.
Nietzsche called it the will to greentext: when suffering becomes content.
It is absurdism with a > at the beginning.
Ultimately, greentexting asks the most important question: “Who am I?”
And answers: “>be me”.
>>
>>580213756
get a job
>>
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koji is truly a genius...
>>
>>580213970
>get a job
>>
>>580213970
No. A job is just renting out your consciousness for eight hours a day.
Getting a job means voluntarily entering the corporate tutorial level of existence.
Socrates famously said, “The unexamined life is not worth living, but neither is the examined life if it has a morning shift.”
A job is what happens when capitalism discovers your alarm clock.
Getting a job is a legally recognized form of side-quest imprisonment.
Every paycheck is simply a monthly apology for what you did to your soul.
Philosophically, unemployment is freedom, while employment is a subscription service for basic necessities.
>>
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>>580212615
>>580212982
I'm partial to the Christmas special
>>
>>580214370
>>580213756
great posts but how do i reverse a linked list in python
>>
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>>
>>580211546
>soul
>caliber
say that again
>>
>>580214698
Print the linked list backwards and screenshot the output. Problem solved.
>>
>>580214370
how do you philosophically justify being a parasite that live off of the backs of others and give nothing in return?
>>
>>580214909
Looks kino but it pisses me off that the rotating arrow doesn't keep alignment of its pixels
>>
>>580214909
Needs to have everything closer together or a bigger view. Death is funny.
>>
>>580214698
Hire an intern to manually rearrange the nodes. This is the enterprise solution.
>>580215038
Aristotle: “If they have a back, and I have legs, then nature has clearly intended this arrangement.”
>>
>>580211350
I got to my level for over a decade before AI even existed. I deserve to take a break. Besides making the AI create specifically what I want is no easy task. If it were easy everyone would do it.
>>
>>580215402
so you have no moral code and is okay with exploiting others for your own benefit because it is "nature's arrangement". by that logic there would be nothing wrong with killing you in cold blood just because i feel like it
>>
>>580215202
Stay mad, faggot.
>>
thread is over, no one will notice I have pinkeye and I will not be going to a doctor to treat it
>>
>>580215639
I don’t exploit people. I simply allow them to experience the character-building opportunity of supporting me.
>>
>>580216102
and what will you do when there is no one there to support you, and you have not built a strong foundation to stand on by yourself and instead always relied on others? you kneels will buckle and you will lament your choices.
>>
>>580216387
you spent all this time replying to some guy that greentexted you and then the rest was to gpt
what's wrong?
>>
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>>580210692
>>580211546
I would love to do something like picrel but I take so much time doing even the simplest things
>>
>>580214909
wonder if having the camera look ahead a bit would be nausea inducing
>>
>>580108497
you and i arrived at the same idea
>inception thief game
>work for futuristic megacorp
>job is to sneak into people's dreams to steal their memories or implant fake ones
>infiltrate the minds of politicians, whistleblowers, journalists to get best future outcome the company wants/collect blackmail material
>first mission has you infiltrating and mindfucking a new company hire to make them believe that the company has always been there for them at every point in their life, birthday parties as a kid sponsored by company, scholarships from company, make them slavishly loyal
>each mind is different, some abstract dreamscapes, some fantasy worlds, some modern levels, different tech level in dream correlates with difficulty (fantasy levels = easier because lack of electricity/modern lighting)
superhot + thief the dark project + deus ex + the mind palaces for persona 5
>>
Ended up updating the move set for the frying pan. It's a lot easier to use now, but it's still not as strong as the leiomano. I can beat the boss at level 0 with the leiomano. Tried a ton with the frying pan and couldn't do it. Leveled up a little bit and was able to beat it.
>>
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Did you remember to give thanks to our lord and savior?
>>
>>580216868
INCREASE THE STEAM SUBMISSION COST GABENIGGGGEERRRRRRRRRRRRRRRRRRRRRRRRRRRR
>>
>>580216868
>Did you remember to give thanks to our lord and savior?
>>
>inception thief
you should just name it "dream thief" then, inception is about creating an idea into someone else's mind
>>
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Here's a WIP of an alternate. I think I like the original more, though. The original is more colorful, which fits the tone of the game better.
>>580215202
I'm sorry, I don't think I understand. Do you mean the fact that the arrow isn't centered above the imp?
>>580215394
>Death is funny.
Obviously, you can't hear it here, but there's a "splat" sound effect that plays when he hits the ground.
>>580216651
fuck me i hadn't even thought of the camera at all. right now it's just hard-attached to the imp.
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>>580204397
People have been posting demos of their game for years knowing that it could be easily decompiled and cloned why would this become a problem now? Because you saw someone shilling AI on twitter?
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>>580216628
I hate this image it always makes me want to stop everything and start a new rimworld run
>>
>>580216959
No, Inception is actually about planting an idea in someone’s mind and then watering it twice a day until it becomes a tree.
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>>580217267
>>
>>580217095
Because for languages like say C# even after like deobfuscation process that would give you weird variable names or shittier sloppy code, you can now ask LLMs to clean up the code base and make it readable and to fill the missing blanks contextually. You can also decompile C/C++ programs now easily if you give LLMs a debugger and it's not IDA C pseudocode tier garbage, like an actual nice codebase that then you could work with.
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how do you guys deal with game dev's block
haven't worked on anything for months, keep getting the itch to go back and start something up again

don't really have any ideas and can't think of any models i'd like to make
my workflow is also getting fucked by moving to modern unity, lots of packages i use not getting brought over to URP
tried out metal garden the other day and thought it was pretty neat but idk how to make these large maps with vistas in a way any of the modern engines will like
was going back and reading the developer notes and it seems like something he had problems with too
>>
>>580217090
>Do you mean the fact that the arrow isn't centered above the imp?
He's talking about how the pixels don't remain pixel perfect. Just with the arrow alone, rather than retaining positioning on a pixel grid, the squares that make up the pixels on the arrow rotate. That is, of course, not how it works in actual retro pixel art games, where the pixels were the literal resolution of the screen being drawn by the console. You also have the clouds being made of way larger pixel sizes. The mixed pixel sizes look straight up bad, but rotated pixels, like with the arrow, tend to be a bit more forgivable.
>>
I know that I shouldn't, but I kind of want to make my own engine. 2D games are neat because they're small, under 100 MB, and you can install a ton of them at once. Godot takes up half of that, and I know anything I write myself will be like 1 MB or less without assets. If I can make 3D games that are as small as 2D games, I think that's worth aiming for.
>>
>>580217673
is that your game? it looks interesting
personally, I'm dealing with severe OCD which makes me need to rewrite things over and over when programming, so I finally started taking medicine and it's helping, I'm almost back to "normal" now
anyway, I work on design documents and make very slow progress on things I want like prototypes and machine learning stuff
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>>580217673
Just like make game. Do a game jam and use a workflow you've never used before.
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>>580217731
oh, yeah, that. desu i don't give a shit about rixels so i probably won't change them. you're right about the background, although in the past i did try making one without mixels and I just thought it looked worse for some reason. I might have my artist take a crack at it.
>>
>>580217673
its all about keeping your workflow painless and fun
>>
>>580217673
I'm going through this myself. Every game I've released has flopped. I'm in the beginning stages of a new one and I can't really work up the motivation to work on it knowing it's very likely no more than like 50 people will play it.
>>
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>>580217947
>I kind of want to make my own engine
>>
>>580217673
Take a break. I don't really have an issue with "block" where I run out of ideas or something. But needing a break from game dev definitely yes. I've taken like two week breaks before and come back refreshed.
>>
>>580218234
I think the background in that pic looks a lot better. The clouds could use with a bit more shading to give them some more obvious volume though, sorta simulating balloons in a pillow case.
>>
>>580218537
How do you come up with ideas to what to do next then? I often just have a lot of ideas I consider bad or repetitive and nothing gets done.
>>
>>580218042
>personally, I'm dealing with severe OCD which makes me need to rewrite things over and over when programming
you too?
>type word
>ctrl z
>type word
>ctrl z
>repeat multiple times
it was the same word all of those times. idk why the ocd triggers with gamedev.
>>
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>>580218684
Well either way, I still need to brainstorm the background more. Right now, there are only three distinct areas (clouds, sun, and space). You don't see the sun at all until you're at almost 900 ft (which takes a long time - in that first webm, I only got to 38 ft). I'll probably add some more visual elements and whatnot.
>>
>>580219543
yes, I type over 130wpm, so for me it's the entire function sometimes
it's from feeling like I'm going to remember the association from the PTSD I had when writing with that part of the game or program forever, so I need to rewrite
now with the meds, it only happens when things are more important to me
>>
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>>580218042
nah it's metal garden, short little fps game that did decently well and has neat art
don't have OCD, but ik the feeling. contributed to a few month-long game jams and have almost not submitted despite placing top ~20 almost every time because i was disgusted with what i made even though it was fine

>>580218262
ig this is what i struggle with the most. i primarily do level design and it feels like there's no comfortable workflow for making anything anymore
you either do basic braindead blockouts which if your focus is atmosphere like mine is then it doesn't help you or you do high effort blender/hammer stuff which gets you stuck in an import/export loop which constantly disrupts your flow
so I swap to s&box, which is great, the mapping tool is cool, but pretty much their entire rendering pipeline is set up for games with modern visuals and dynamic lighting, the opposite of what im looking for when trying to make games LOL
>>
Make uninspired slop games that sell so that you can afford to make your dream game.
>>
new thread
>>580220307
>>580220307
>>580220307
>>580220307
>>580220307
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>>580220064
I'm trying but its really hard for me for some reason
>>
>>580217673
I have the exact same problem as pic :( Making my levels in blender basically.



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