my POV when my game makes it edition>Demo DaysNEXT: https://itch.io/jam/agdg-demo-day-71Previous: https://itch.io/jam/agdg-demo-day-70>AGDG Resources https://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guide https://pastebin.com/0xEt5atn>Helpful Links New Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebM https://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>580483408>Actual gamedev thread>>>/bant/24917433
post game
What's your game idea anon?
>>580596656diablo loop in valheim
You are back to being 20 years old and you hear God tell you "you won't ever have sex again until you finish a successful MMO". How would you go about doing this, in the shortest amount of time, so you can get laid again? What would you focus on? Programming skills? Social skills to get a job at a big game company or secure funding from publishers? Just make as much money as possible in 10 years at a high paying job and then hire a team yourself?
>>580596930shut the fuck up
>>580596930lol
>>580596930>20 years old>you won't ever have sex again>againyeah, wrong number, God
>>580596930Do I keep my current skills and knowledge? I could just make one
>>580596985Just tell me what's the shortest *realistic* path to making a MMO and nobody gets hurt.
>>580597179Buy an MMO template off of whatever asset store.
>>580596930I never make an MMO and I never have sex again, easy solution.
>wake up>see what claude cooked over night>write some more prompts>jerk off to domino presley>start a couple agents to continue working on my game>hit the gym
>>580596930>>580597152Problem is there’s been like 3 successful MMOs in history. All of them released before 2005.
>>580597363the only part of that I believe is>jerk off to domino presley
>>580597558>doesn't believe he woke up