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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1788545620959.jpg (1.58 MB, 2769x4694)
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>Latest patch notes
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-117
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-nightreign-patch-notes-version-1032

>Small guide for players who are coming back to the game and want to queue DoN, suggestions welcome
https://rentry.org/d5guide

>How to host 6 player lobbies with seamless coop
https://files.catbox.moe/we1zur.png (embed)

>Nightreign MoreMapVariation+SoTEWeapon mod guide
https://rentry.co/ergMMVW

>Nightreign Boss Arena Mod
https://www.nexusmods.com/eldenringnightreign/mods/449?tab=description

>Nightlord resistances chart
https://files.catbox.moe/rd2k5n.jpg

>The main information document for Elden Ring
https://rentry.org/erpasta

>Character Planners
https://eip.gg/elden-ring/build-planner/
https://docs.google.com/spreadsheets/d/19Op36P7gdVMkPzFQX6OsjZcfyUjdGOj7Cjk9qFAVj-U/edit

>Miscellaneous Nightreign Data
https://docs.google.com/spreadsheets/d/1meXOw4jR1hh7YXVMeijWwSDIXnCw6Tk4hTZPq2qvyK4

>Group/Multiplayer Password
erg

Touch Bloodstain:
>>
hi erg
>>
>>581283660
Touch Bloodstain: >>581151174
>>
THE ABHORRENT ASSHOLE ABSORBER
THE BRUTAL BOOMBOOM BOTHERER
THE COVETOUS CRAP CONSUMER
THE CUNNING COLON CLEANSER
THE DEFIANT DEUCE DESTROYER
THE DEVILISH DIARRHEA DRINKER
THE DREADED DINGLEBERRY DIGESTER
THE EGREGIOUS EXCREMENT ENGULFER
THE EVIL EFFLUENCE EPICUREAN
THE FEL FECULENCE FEASTER
THE FREAKY FERTILIZER FELLATOR
THE FRENETIC FECAL FELCHER
THE GROTESQUE GUANO GUZZLER
THE GRUESOME GROT GARGLER
THE HELLACIOUS HOLE HOG
THE HORRENDOUS HORSESHIT HANKERER
THE IRREDEEMABLE IBS INGESTER
THE MALIGN MANURE MASTICATOR
THE MYSTERIOUS MANURE MUNCHER
THE REPUGNANT RECTUM RUMINATOR
THE SlNISTER SHIT SLURPER
THE TERRIBLE TURD TASTER
>>
Waste redcels time any way you can.
>>
>>581283864
the powerful puppet
>>
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Invader not so red since he got cel'd.
>>
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>>581283974
Used to do this for hours while talking about the game with my friends.
>>
>>581283709
hey man whats up
>>
When are From making a proper new game?
>>
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Fuck /erg/
>>
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Hosts will commit suicide at the mere sight of redchads.
>>
>>581284369
>>581284452
>>581283984
gg
>>581284234
bg
>>
>>581284234
Don't do this to him he is going to start acting weird.
>>
>>581284256
masturbateing
>>
>>581284234
I'm telling you man, Lenna's tower is such a good way to make redcels sweat in rage.
>>
>>581284592
Check /v/ lol anon already sent him into his loops.
>>
>>581284770
oh no... not the loops...
>>
waste your rapists time any way you can
>>
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>>581284770
>getting triggered by /erg/ 21, 441 times
jesus christ
>>
>>581284234
>>581284592
Well done you brought the schizo out of his nest, grand job.
>>
>>581284993
Realistically it is 1 anon not all of /erg/. 1 anon did that to him.
>>
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>>
What triggered this schizo episode now
>>
>>581285628
Everyone started jokingly slighting invaders knowing that terr is a massive invaderfag. An old tactic when the invasion topic comes up is to imply you simply don't have to engage with invaders if you don't want to, it sends terr off the handle because he sees what you said as "I don't have to interact with you personally" due to unchecked narcissism.
>>
queue status?
>>
opsec level?
>>
>>581285863
How does that keep happening? Will that freak ever learn? It’s like he wants to be cucked
>>
>>581286468
Attention whore has nervous tick phrases he says that signal he's here and everyone turns on him at once.
>>
Redcels will literally waste an hour waiting for you at Lenna's. I'm getting some reading done whilst I waste their time.
>>
>>581286549
He’s such a lame defeated loser… no wonder no one likes him… worst player/poster here…
>>
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>>581286067
Lookin like a bit of a dead one today. What's the plan champ?
>>
>>581286898
Worst yet, he's desperate for attention and will latch on to anyone that accidentally replies to him.
How embarrassing would it be if he's doing that rn amirite?
>>
>>581286434
making your character name the same as your steam profile name
>>
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>>581286067
Dead for hours, so I played solo.

Things that annoyed me lest expedition:
https://files.catbox.moe/w4akuj.mp4
>"Are you trying to attack twice?! Nooooo! You can't do that! That's spamming! That's spamming! Also you can't interrupt my super attack because it's has hyper am- I mean poise. :) Yeah it has too much poise."

https://files.catbox.moe/wv2flh.mp4
>"You should have saw the lightning was going to appear there. Pay attention to your surroundings :)"

https://files.catbox.moe/kc0d5e.mp4
>"you should have seen the grab attack coming. Pay attention to your surroundings :)"

Cool guy highlight:
https://files.catbox.moe/hozp1p.mp4
>>
>>581287029
kek
>>
>>581287029
I do this
>>
>>581287029
phoebe...
>>
>>581287101
you should probably turn the music down and sfx up so you can hear offscreen stuff. the game actually has good sound design when its not drowned out by the bgm. Btw I'm not reading anything you reply to this post so don't bother
>>
>>581286909
its alive!
>>
>>581287101
catbox doesn't work for me someone qrd each clip
>>
>>581283660
>Anti-threadshitter filter list
https://clipb.in/hga6AdY
>>
>>581289486
i can only open the clips in chrome kek
first one he empties his entire stamina bar on a death knight then gets grabbed
second one he just gets clipped by dancing lion lightning spam (skill issue but that phase is bullshit so i get it)
third clip is offscren mob grab during greg
>>
>>581289647
thank you king, yep 3/3 skill issues as expected
>>
>>581286825
>>581284234
>>581283974
Redbulls broke you kek
>>
>>581290447
Don't really care about your mantras terr, go to /v/ to cope about it.
>>
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We lardin' in here or what?
>>
it would appear that dosjeet and tosjeet are the same person
>>
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>>581291254
He already ran back to /v/ because of BOS (that's me).
>>
>>581291154
what's your story antcel?
>>
>>581283864
caught myself thinking back on 'hellacious' elsewhere, so I am bumping you up to a 7+/10
>>
>>581287567
I think I'm good there. I don't have a problem hearing stuff.
>>
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>>581291340
No story I just like how big and bulbous the honeypot ants are.
>>
>>581291330
>DOS
>TOS
>BOS
who's next?
>>
>>581291340
Trying to stir shit with Terr (himself) because the bird lore triggers him.
>>581291470
I claimed YOS already.
>>
>>581291470
KOS. Or some say KOSM.
>>
>>581291463
I like bursting them with kukris when exploring deeproot with hostfriends
>>
>>581291470
trish can be POS: penis obsessed shitter
>>
>>581290365
im a girl
>>
I'm writing my letter of apology to filterjeet
>>
>>581291880
really?
>>
File: 1726485004950191.jpg (64 KB, 750x718)
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That tap water? Yep, filtered.
>>
>>581289647
>>581289486
Samefagging, or the blind leading the blind? How can you not see catbox? I use Firefox, and it works for me. I just tested it in Edge, and it works there too. Tested it on phone(android) and it works there too on both Chrome and Firefox.

So either you're lying, or you're browsing on Windows XP's Internet Explorer. Which is it?
>>
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>>581292064
i could probably troubleshoot this but you are not worth it of all people
>>
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>>581287979
Did you lose yet?
>>
>>581292310
freaking epic
>>
>>581292310
thats a pretty good recreation of duchess in FF
>>
>>581292064
same as >>581292203
>>
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The DS2 lighting engine mod with path tracing looks so fucking good, it's a shame DS2 is a dogshit terrible dead game.
>>
>>581292203
Are you one of those holdouts who refuses to update windows? Your codex are probably outdated.

But if you're not going to watch the videos, have the decency not to make ungenerous judgements. I didn't get grabbed by the deathnight because I "spent an entire stamina bar".
I got grabbed, because I performed lion's claw at the exact moment the deathknight began his grab attack. So I was locked in the animation. Even though I hit him with lion's claw, he didn't flinch, because he's unflinchable during the grab animation. His grab was faster than lion claw's post-attack recovery frames, so I got grabbed. Even if I had the stamina to spare in that moment, I wouldn't have been able to avoid getting grabbed, due to the unfortunate timing of our two attacks.

The retard frames the issue as stamina issue, because he wants to feed into the narrative that I was spamming R1s. But what actually happened, is I dodged twice in order to avoid his attack, then struck him with a fully charged R2. I wanted to get the stagger, or at least flatten him, so I followed up with lion's claw. It probably would have worked too, if he didn't go into his unflinchable anime grab animation.
>>
>>581291585
Finally a good post in this shithole
>>
anypony queueing on the erg password?
>>
>>581292310
gruesome state of affairs
>>
>>58129345
Not with you brony
>>
>>581293083
>spamming R1s
>using two high commitment attacks in a row when the first one can trigger the enemy's combo breaker
tomato tomato
>>
Ergies do be yurmin'
>>
are we all going to the elden ring movie
>>
no we’re going to your house to do things to you
>>
>>581294609
oh boy! are we gonna have a party?
>>
>>
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>>581294609
>>
>>581294609
dude what
>>
>>581294805
At least you learned to keep your catalyst out so it looks legit.
>>
>>581293626
The first charge R2 caused him to flinch.

And a single R2 isn't a combo. So what combo is he breaking?
>>
>>581295015
cope wigger
>>
>rancor hitting messmer spear L2 spam doesn't knock him down he just has infinite poise and then can spray an arena wide wave of fire that hits for half your health
blocking anyone using messmer spear from now on
>>
>>581295313
shaggalicious baby!
>>
>>581295267
>casting spells with reduvia
>>
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>have Bayle's Tyranny equipped
>retarded manlet thinks the enemy casting Bayle's Flame Lightning is me
>>
sleep bow anon owns you btw
>>
>>581295539
Last time this got brought up you said bayle's tyranny doesn't look like that.
>>
Bayle's Tyranny doesn't look like that, retard. The spell being cast is Bayle's Flame Lightning.
>>
>>581295671
He knows he is coping massively.
>>
>>581295671
You made him cry, he's non-replying now hahaha lmao
>>
I cast BAYLE'S NASTY BRAPS
>>
>>581295817
Thats kind of sad.
>>581295893
Didn't mean to make you cry.
>>
>>581293626
>>581295251
Also, Lion's claw actually hit him, because it comes out relatively fast. So the commitment is really the recovery time. If the enemy didn't arbitrarily decided to become unflinchable, then committing would have been no problem. Under normal circumstances, he either would have staggered, got flattened, or at least flinched, allowing me to recover. But no, the game has to give the enemy the "fuck you, you can't stop me" power.
>>
>>581295893
No he started replying directly 1 minute and 30 seconds after noquoting like a coward. Even when being a coward a deeper level of coward rises up and makes him act like a clown again.
>22:19:59
>22:21:31
Probably the lolski that is always desperate for attention.
>>
>>581295421
phebeGAWD
>>
>>581295539
do you look like this?
>>
>>581296063
>So the commitment is really the recovery time
yeah, and?
>If the enemy didn't arbitrarily decided to become unflinchable
you have to be ready for that possibility after observing that he might use his bust out move after getting hit. you took a dumb risk and ate shit.
>>
>>581302627
>Tap enemy once
>This can trigger an attack that does instant damage on startup and makes him unflinchable
>This is somehow ok
lol, shit game design. It was a calculated risk, going for the stagger.
I could kind of understand if I hit him with another basic attack, but lion's claw is supposed to be the big smashy attack. The fact that it can't cancel the grab is fucking lame.
Also, the instant damage he does at the start of the grab, is supposed to be the countermeasure. If that hit me, causing me to flinch back, I would still be kind of peeved, but I would understand. But he gets the instant damage AND the hyper armor. On top of that, he dodged backward before activating the grab.
So I made him flinch with the initial R2, closed the distance, performed an attack that can flatten normally, if not outright stagger with the combined stance damage I just did, and all of that meant nothing, because "lol hyper armor".
Yeah nah, fuck off with that gay shit.
>>
>>581287101
>>581293083
>waaah I can't hit the boss with a charged greatsword heavy AND a lions claw consecutively it's unfair
go hit the testing dummy in sparring grounds, you'll have more fun that way
>>
So long, gay Radagon!
>>
>>581303793
you can't splat the death knights with the phantom on CR2, don't get mad because you lack game knowledge + got anti-cheesed
>>
>>581303793
it's only 1 tap if it's a strong tap, like a charged heavy. you can use at least 2 r1s, and ironically you can mash them because his grab startup will break you out of the animation and let you dodge. if he was in poise break range you would've broken him out of the grab, it's not immune to break.
>why can't i perma flatten this boss enemy
>>
DSPeasy
>>
>>581304763
>"Cheese"
>It's just consecutive attacks.
God forbid the game allows the player to do more than tap and wait, tap and wait.

>"Anti cheese"
>It's just enabling a bunch of bullshit instantly, all at once


>>581304814
>it's only 1 tap if it's a strong tap, like a charged heavy
How do you know the boss is actually reacting to the types of attacks you do, and not just going RNG mode. Like what are the thresholds to trigger certain attacks? is it a certain amount of damage that triggers it? Is it the number of attacks specifically. Like it's actually counting how many attacks you do. Is there a cool down to this counter? Or are you just guessing?

>if he was in poise break range you would've broken him out of the grab
Prove this.

>why can't i perma flatten this boss enemy
The boss has plenty of maneuvers to avoid getting flattened. Lion's Claw doesn't have perfect tracking, enemies dodge it often. Adding hyper armor to his grab is just gay anime shit. It's kids playing pretend tier bullshit

>"I got you!"
>"Nuh-uh! you didn't hurt me, because I activated my dark armor. So I'm immune to your attacks!"
Like, bro, you got hit. Just accept it. Stop making shit up.
>>
File: hk1.png (2.44 MB, 1405x1341)
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You can really bring your Tarnished to life by changing the direction they're looking. Of course, it doesn't really help much outside of close-up screenshots.
>>
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Why are so many hostcels mentally incapacitated?
>>
1/3
>>
>>581306357
If they were mentally competent, they wouldn't be summoning in the first place.
>>
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>>581306960
>If they were mentally competent, they wouldn't be summoning in the first place.
>>
Which one of you alt-f4d on Greg?
>>
>>581307271
Not me.
>>
>>581307271
Me, I think my net is kind of shitty rn and I was blue, didn't want to ruin it
>>
>>581307271
Me.
>>
>Greg into Augur
Fuck you guys, I am going to go play something else.
>>
>>581306263
Who's this handsome young man supposed to be?
>>
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>>
lole
>>
>>581307379
Why does the game prioritize players with shitty net?

>>581307534
Come on. Third time's the charm.
>>
>>581307580
>Third time's the charm
Watch it be normal Adel.
>>
>>581306110
because i notice that the boss uses it after taking a few attacks or a heavy attack. i don't need to see the internal math to pick up on that pattern.
>maneuvers
you can chain it on them infinitely. the only thing stopping it is their bust out.
>>
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>>
i kept getting blue
>>
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Die
>>
>>581307792
I didn't dodge btw
>>
>>581307770
What's happening here?
>>
>>581307951
A streamer getting invaded, and their simp Alt+F4ing the game for them.
>>
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i was focused on having a get off me weapon and i forgot this baby exists. much lighter than a colossal/zwei.
>>
>>581308027
Yeah but why? Is there extra context behind it?
>>
>>581307792
>>581307880
>>581307930
kek
>>
>>581308265
Not really. Just a girl streamer's simp doing what simps do.
>>
>>581307770
relationship goals...
>>
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>Why are so many hostce-ACK
>>
>>581307770
>real time "a dark spirit has inva-"
lmao
>>
>>581307770
You just know that redcel smashed his keyboard after being denied the hussy.
>>
>>581308027
>calling someone's SO "their simp"
>>
>>581306263
i need to watch that movie before god takes me away
>>
>>581308554
oh wow phoebe is hosting!!
>>
yeah i can't rejoin
>>
>>581308554
Wtf, I recognize that spell from Nightreign. What game is this?
>>
>>581308838
it's pretty fun, wanna watch it tonight?
>>
>>581307880
kek
>>
Sorry Wyldbro I am not putting myself through that cursed run.
>>
>>581309849
>>581309174
what habben?
>>
>>581307760
What a disaster. I've lost 3 of the last 6 games on the password.
Just lost to Artorias, after both of my teammates lost connection.
His lion claw has a 100% splat rate, and it ignores i-frames. Because that's fair.
>>
>>581310369
>why is the boss stronger than the player
>>
>>581307760
Oops I didn't mean to reply to you with that other post. But that's ok. I think you'll enjoy the irony of Artorias's lion's claw being a completely cheap splat fest, and the player's lion's claw being a weak imitation.

>because i notice that the boss uses it after taking a few attacks or a heavy attack. i don't need to see the internal math to pick up on that pattern.
That could all just be coincidence. If the boss is doing random attacks after you attack, then you can imagine any pattern you want in your head.

>you can chain it on them infinitely.
No you can't. They move around too much for that.
>>
>>581310642
More like "Why does the boss have an attack that breaks the rules of the game? Earlier someone argued that I should know I'm capable of jumping through intersecting attacks, the same why I can roll through intersecting attacks. But then here comes Artorias with his ability to ignore i-frames to completely break the rules of the game, just to artificially increase the difficulty.

And I don't care what any of you say: his lion's claw in nightreign is 10x harder to dodge than his lion's claw in dark souls. Figure that one out.
>>
>>581310369
https://youtu.be/Kr6qcjP4Fds
>>
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>>
>>581311420
>it was the funniest shit I'd ever seen tarnished
>>
>>581309782
oh i just got back from the theater...
>>
and just like that the ergie's plans to have sex were destroyed
>>
>>581311675
were they showing it there? how covered usually are the floors with popped corn at your place?
>>
>>581310652
the player's version of boss attacks being a cheap imitation isn't irony, it's literally a pattern.
>it's just a coincidence that he does this thing consistently
you are retarded
>they move around too much
you can chain it off his wakeup if you time it right, but then i remember who i'm talking to
>>
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>>581310369
>What a disaster. I've lost 3 of the last 6 games on the password.
>>
>>581312071
>you can chain it off his wakeup
First of all, someone argued earlier that you can't splat the death knights. So you guys need to have a meeting and figure that out.

Secondly, they have a quick dodge that escapes attacks. You can is it in the clip I posted. He does the quick dodge away from me, before going for the grab. I mean, he didn't move far enough to escape my attack, but it just goes to show that they have the speed to escape on wake up.

>it's just a coincidence that he does this thing consistently
Prove it's consistent. You SAY it's consistent but how do I know you're perceiving it properly.

>the player's version of boss attacks being a cheap imitation isn't irony, it's literally a pattern.
Yeah a gay pattern. I wouldn't mind the 100% splat rate, if the attack didn't also ignore iframes. You can't have both and call it fair.
>>
>>581312158
What constant? The first loss was due to getting unfairly geysered. And it's been documented. That's Just bad RNG.

The second loss is arguably due to lack of skill against the dancing lion. But that boss is bullshit, so I'm claiming bad RNG on that too.

The third loss was due to connection fuckery, disconnecting both of my teammates. Again, just bad RNG.
>>
>>581312968
Looks like you're a creased up little creaseball. Welcome to the real world buddy. Git gud or die trying.
>>
>>581312667
retard i'm saying you can hit his wakeup, so if it did splat then you could chain the splats. that's why it doesn't. i can't see your clip on catbox, post it here if you want.
>you can't have both and call it fair
you can avoid it therefore it's fair. git gud.
>>
>>581312158
salmon mode on 2 was good fun I wonder if that game is still alive
>>
>>581313325
SR on 3 was even better, way more hard at the highest difficulty.
I wouldn't doubt its still alive enough to find fully lobbies, Nintendo games tend to have stupidly long lives in my experience.
>>
we are the eepyogurts
>>
dont fret ill come and carry in a lil bit
>>
More things that bothered me the last two games:
And you might be asking: "Why are you posting all of this?"
The answer is simple: I hate the game.

>https://files.catbox.moe/15yfwg.mp4
Dying to Artorias because he clipped my foot. I was probably going to lose soon anyway. But I still disapprove of this move's design.

Boss begins his flurry, gets cancelled by an ult, then jankily continues his flurry like nothing happened.
https://files.catbox.moe/um68ua.mp4

Bad hitbox causes me to take damage on the opposite side of his trajectory.
https://files.catbox.moe/kig80c.mp4

https://files.catbox.moe/h4v1sj.mp4
I dodged instantly, because Zamor is so fast with his counter attacks, that if you don't dodge instantly, you will absolutely get hit. His speed is insane. But this one attack is delayed juuuust enough to punish quick dodging. Nonsense.

Minor annoyance. I strafe a little over 180 degrees around him, and he still hits me. :\
>https://files.catbox.moe/um9b2o.mp4

Boss runs away from me, in order to chase a teammate who is already a mile away. Then suddenly changes aggro in an instant.
https://files.catbox.moe/ldr78w.mp4

I just realized why lava keeps fooling me. It's because the graphic waves up and down, and when it's down it's fully underground, making the way appear clear. So it's hard to gauge the exact boundary of lava pools
https://files.catbox.moe/19p9mu.mp4
>>
creasy i love playing with you but i aint reading allat
>>
>>581314287
Worst part of playing with creas is having to hear about your match for the next 12 hours if even one thing upset him
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>>581314361
Me when we start in the lake in Great Hollows
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maldito Creasterr
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>>581313262
>retard i'm saying you can hit his wakeup, so if it did splat then you could chain the splats
No, you said "the only thing stopping it is their bust out." So you are saying they can break out of an infinite splat.
But ok, let's entertain the notion that they can be infinitely splatted. Then let the player do it, because it's fun and they're not always going to have a splat move, due to the random nature of the game.
Or, alternatively, give enemies a quick dodge that can come out of wake up quickly. The player has such a move. After you're splatted, you can choose to go through the whole wake up animation, or you can choose to roll out of it a little early. Giving an early roll out move to enemies would make the fight more fair.

>you can avoid it therefore it's fair. git gud.
Fromdrone.
>>
>>581308554
Wow this gameplay is FIRE
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>>581314034
>Boss runs away from me, in order to chase a teammate who is already a mile away. Then suddenly changes aggro in an instant.
Not a boss. You hookshotted him and bled him, then walked up to him and R1s, and you're surprised he switched aggro and didn't let you whale on him? Also, you should have gone for a backstab with the grafted dragon in your main hand for more crit damage.
>>
>>581314034
>https://files.catbox.moe/15yfwg.mp4
That's your fault for dodging the wrong way. At this point I unironically recommend you go into the arena mod so you can more quickly learn how to dodge the flip.
>https://files.catbox.moe/um68ua.mp4
This IS bullshit, but after the first time it turns into a knowledge check like with the commanders' flurry or Dancer's spins.
>https://files.catbox.moe/kig80c.mp4
True.
>https://files.catbox.moe/h4v1sj.mp4
I think the quick slash is reactable if you train for it.
>https://files.catbox.moe/um9b2o.mp4
That's just poor play.
>https://files.catbox.moe/ldr78w.mp4
It's because you were attacking it as the teammate was getting farther away. The attack it does when you're behind it just happens to be relatively quick.
>https://files.catbox.moe/19p9mu.mp4
You jump for more wiggle room.
>>
>>581314787
no, the bust out stops the infinite mini stagger. there's no splat. lion's claw even catches their backdash. to be clear the grab isn't their only bust out, the spin combo and double lightning wave also have hyper armor.
>just let the player stunlock this literal boss enemy
>but then stop the player from doing it by adding another layer of rng
you're incoherent from brain damage
>>
>>
>>581315794
Holy shit... This has to be the best pvp in any fromsoft game ever made...
>>
>>581315675
>At this point I unironically recommend you go into the arena mod so you can more quickly learn how to dodge the flip
then he wouldn't have an excuse for being shit at the game. and now he'll say
>i just find it more fun this way
while complaining about everything
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>>581315794
Do you post this shit because /m/ hates you too?
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Don't mind me, just fixing a little mistake here.
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>>581315737
>>just let the player stunlock this literal boss enemy
>>but then stop the player from doing it by adding another layer of rng
>you're incoherent from brain damage
You don't know what the word "alternatively" means. ESL moment.

rng is fine, as long as it doesn't instantly wreck the player. Giving enemy the ability to dodge away after sustaining too many hits, allows him to escape combos, but also give the player the ability to react to whatever follows the dodge. That is, assuming the next attack isn't something that comes out instantly.

>no, the bust out stops the infinite mini stagger.
We were talking about splatting when you brought up the bust out. Go back and look.
>>
any queuers or am i soloing
>>
>>581316153
you have time to react. if you use a slow ass attack like lion claw when it's not safe that's on you. i'm saying pick a lane, you're asking for either baby mode or more rng that you especially would bitch about. my first mention of the bust out is when you said the enemies become unflinchable.
>>
>>581314034
unironically a poster of enormous spirit
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>>581316427
I didn't get a single erg match today
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>>581316093
Fact: Beating the game should replace your in-game Erdtree with whatever it looks like during the ending until you start NG+
>>
>>581315675
>That's your fault for dodging the wrong way.
What? I dodged sideways. Which always worked in Dark Souls. But now it doesn't work as well in Nightreign for some reason. You can see in the video that the first sideways dodge worked. The second sideways dodge failed for... reasons.

>but after the first time it turns into a knowledge check
Sure, but it shouldn't be that way. And it's unintuitive. Unintuitive design can make recalling things like that difficult. Since you have a sense for how things *should* work overriding the memory of how things actually work.

>I think the quick slash is reactable if you train for it.
How? If you wait to see what move he does, and he does one of the fast ones, then it will come out faster than you can react. If he's always super fast, then fine. I can always roll out of the way instantly. That was what I doing up to that point. But he stopped being consistent. I can't afford to wait and see what his next move is.

>That's just poor play.
Like I said, minor annoyance. I didn't even put my guard up like I normally do, I was just acting on a whim there. But I still don't like how much he can turn on his horse. The tracking is too high. The delay is too long. It's obviously just one of Fromsoft's little "gotcha" moves. Not a big deal though.

>It's because you were attacking it as the teammate was getting farther away
I get it. I just don't like how quick the attack was. This isn't a huge deal either. But it's the little things that add up, ya know?

>You jump for more wiggle room.
Lava should always be visible, because it's lava.
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>>581315298
No, this is though.
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>>581317198
I thought I was the only one that thought this. It'd be nice. Maybe some overworld effects to go with it.
>Golden Order ending
All GO incants are buffed while in the overworld and not underground / in caves. Runes from all sources +10%. Undead in overworld gone.
>Those that live in death ending
More undead in the overworld, death sorceries buffed by 10% permanently anywhere, for everyone.
>Dung eater's ending
More omen in the overworld? Idk haven't though about it that much
>Ranni ending
Always nighttime. Attacks from all sources deal slight frostbite damage. FP regenerates continually whenever the moon is in view (overworld)
>Flame of Frenzy ending
Madness never wears off when gained. FAR more frenzied enemies. Being in ashen capital very slowly builds madness. Frenzy incants do 25% more damage + frenzy build up.
Could've been fun.
>>
>>581317646
I like the idea behind those suggestions, but for the sake of gameplay it'd probably be best to not have any of that. If Undead in Overworld are gone, for example, how could a player finish Gurranq's quest post-Elden Beast?
>>
>>581317646
would be one cool mod
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>>581317918
I didn't even know you could still do Gurranq's questline post-game, but maybe just dropped death root in the place of disappeared bosses?
>>
Is the Dung Eater's ending the way to go if you sympathize with the Hornsent?
>>
>>581317918
you used to be able to lock yourself out of quests if you didn't pay attention because these games had self respect, and you should be punished for not finishing quests before the ending you piece of shit
>>
>>581317242
>What? I dodged sideways. [...]
The attack comes from the left. If you dodge to the right it should give you more wiggle. You can still dodge it by rolling, but your timing has to be very good. As I said, strafing it is easier if you know what you're doing so maybe go into the arena mod give it a shot, it might help you overcome the flip (you don't have to tell anyone you did it).
>Sure, but [...]
I'm not saying it's fair, what I'm saying is you need to know about it and learn how to counter/deal with it. The Dreglord has a similar bug with its stance attacks so instead of ulting it straight away you wait for it to start its attack so the follow up can be stopped almost entirely.
>How? If [...]
I remember reacting to it, though it took more work. I could go into the frame data and check has fast it actually is and if it compares to stuff like godskin noble's second phase belly attack.
>Like I said [...]
I've never had a problem with tracking, if anything, this enemy is one of the easier ones to strafe. It doesn't even have any attacks on its left until the second phase.
>I get it. [...]
On the flip side it's a very exploitable attack.
>>
>>581318061
Doesn't sound like it. After all, the hornsent were unfairly oppressing omen long before even the Golden Order. The Lamenter and the horned bairn kinda hint towards that.
>>
>>581318054
How about just get rid of the miscellaneous enemies but keep the bosses?

>>581318071
Someone's grumpy!
>>
>>581318094
>>581317242
Please keep this annoying nerd war in private messages
>>
>>581316670
Lion's claw is not all that slow. It's not R1 speed, but it's not super slower either.
I started to perform Lions claw at the same time he dodged. So he actually performed 2 actions before I finished 1. The problem is that the grab is too fast.

Fromsoft crafted his grab to have the initial burst of damage, which normally resets the player, allowing them to roll out of the way of the grab, if they time it right. However, because I was already at the height of my lion's claw, I couldn't be stopped. So I wasn't reset, which made me lose the opportunity to dodge.(ignoring the fact that I ran out of stamina)
So essentially, I failed to play along with fromsofts little anime cutscene, where the boss epically spawns wings of darkness, and damages you in an instant.
They designed an attack that requires the player to get hit in order to interact with it properly, and if you don't get hit, then you're punished.

They should just cut the anime shit out, and slow down the grab a little.

>i'm saying pick a lane, you're asking for either baby mode or more rng that you especially would bitch about
Problems can have multiple solutions. I told you which solution I preferred. And then gave you a solution that I thought would be a compromise for you, but also satisfies me. Like I said, RNG is fine, as long as it doesn't result i the player getting instantly wrecked. The enemy dodging out of combos, and then following up with an attack, would make fights feel more fair. You don't see it that way. You're completely fine with instant attacks that you have to always assume is coming. I think that's lame.\

>my first mention of the bust out is when you said the enemies become unflinchable.
The attack he didn't flinch from, was lion's claw.
>>
>>581318304
>say NO to talking about the game
>say YES to ERP and shitposting
>>
>>581318390
While you are technically talking about the game, only two people are participating in the conversation, so it would be best taken elsewhere privately.
>>
>>581318554
Anyone else is free to join in the conversation.
>>
tarnished ergs feasting in the round table
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>>581318375
lion's claw is slow as fuck. the grab is also slow as fuck to the point where you have to delay your roll. but you used one of the least safe moves against it instead of waiting it out after attacking him. you fucked everything up because you're retarded. i don't need a compromise, you made the game worse in both scenarios. you think the grab is too fast so your take on "instant" attacks is laughable.
>The attack he didn't flinch from, was lion's claw.
yes retard that's what i said, he has hyper armor moves to prevent chain flinching.
>>
>>581318094
>The attack comes from the left. If you dodge to the right it should give you more wiggle.
You have to be kidding me. Because he turns left? Lemme slow down the video. I *think* I see what you mean. Like, it *kind of* appears that he's turned like 5-10 degrees more than I have. Essentially leading his shot. But I'm not sure if that's what I'm actually seeing or not.

Bruh... If that's true, then that's deceptive design. I think it's fair to assume that he's tracking your position. And so when he turns, his direction should be parallel with the vector between your and his positions. But if he's leading a little bit, then that's fucked up.

How about this: Just stop excusing Fromsoft for one day, and admit that the attack shouldn't ignore iframes. How about that?

>I'm not saying it's fair, what I'm saying is you need to know about it and learn how to counter/deal with it.
I understand what I need to do, in order to win. Like the broader concepts. Observe, memorize, recall, adapt. I'm still going to complain about stuff that I feel is unfun or unjust.

godskin noble's second phase belly attack.
Just the other day, I got hit by the belly attack. Guess how? I ran toward the godskin. That's all! I just ran toward him, because I was planning on hitting him. And apparently you're not even allowed to approach the godskin without getting hit by an instant "fuck you" attack.

>I've never had a problem with tracking, if anything, this enemy is one of the easier ones to strafe.
Demonstrably, he can cover a range of about 240 degrees. He gets more fucky tracking in the second phase too. Maybe I'll catch that on video one day.
>>
yeah, galo sengen
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>>581319675
At some point you could stop with the DSP roleplay and watch the fucking video >>581311362 but you're not going to
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>>581283660
cute wife

*clank clank clank*
>>
>>581319154
>lion's claw is slow as fuck.
No it's not.

>the grab is also slow as fuck
Clearly not. As it's fast enough to come out after half of lion's claw is already done.

>the point where you have to delay your roll.
If you actually use heavy weapons, then you won't need to delay the roll. It's timed for about as long as a basic R1 to finish. Faster R1s will give you time to delay your roll Slower R1s will make it so that you can't afford to delay. I think it should have just a little more wiggle room, just in case of the situation I was in. Lion's Claw should be escapable.

>you used one of the least safe moves against it
There are far less dangerous moves to use in that situation. The move failed, because fromsoft designed one of the gayest moves, giving him hyper armor, speed, and that initial burst at the beginning that deals instant damage to anyway standing near him.

>you fucked everything up because you're retarded.
This is going to be my last reply to you, because you're being too disrespectful.

>you think the grab is too fast so your take on "instant" attacks is laughable.
If they don't want to slow it down, that at least remove the hyper armor.

>yes retard that's what i said, he has hyper armor moves to prevent chain flinching.
"no, the bust out stops the infinite mini stagger" - anon 3 posts ago. You're flip flopping. Do you even know what you said?
>>
>>581320339
I watched the video in a previous thread, and I watched the lion's claw part again in this thread. What does watching the video change about what I said?
>>
>>581320520
yes it's slow retard. slow as in high commitment, as in it takes a long time before you can do another action. as in don't fucking press it mindlessly against bosses with hyper armor.
>it punished my poorly timed lion's claw therefore it's too fast
you are literally hopeless. uninstall.
>>
Lmao are you freaks still arguing about a fucking lions claw attack? Holy shit get a life both of you
>>
>>581314034
>The answer is simple: I hate the game.
Stop playing. Play something better, something that is more fun.
>>
>check in on erg
>creasy coping again
Some things never change
>>
>https://en.bandainamcoent.eu/elden-ring/news/elden-ring-nightreign-patch-notes-version-1032
>Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
yea right
>>
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>>581321635
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>>581321709
>mfw there is no new information
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>>581317242
You're playing depths mode, the difficult mode. You should know all knowledge checks by now.
It's easy to say you want everything to be intuitive but nobody wants that. Let's say you run into a new boss and it attacks you. If you want it to be as intuitive as possible you would make it flash a red light every time it's going to attack. That's the super gay type of gameplay you want.
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>>581321516
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>>581322621
you're beautiful
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>>581319675
>Because he turns left?
Because the attack comes from the left. It's the same principle as rolling to the opposite side of where a thrust comes from. If it comes from the left you roll/strafe to the right, not to the left, because then you're more likely to get caught by going to the "strong" side instead of to the "weak" side.
>Just stop excusing Fromsoft
But I do like the attack. I think you need to learn how to strafe it.
>>
>>581322032
>If you want it to be as intuitive as possible you would make it flash a red light every time it's going to attack
I don't want that. Why would you think I want that.
Though, since you brought it up, isn't it interesting how grab attacks flash? Even Fromsoft realized that grab attacks were kind of bullshit, so they made them flash to compensate.

>You're playing depths mode, the difficult mode. You should know all knowledge checks by now.
Not true. The game is too random. How many times will someone interrupt the gargoyle's flurry attack with an ult? Maybe once every 200 games? 500 games? It's a rare occurrence.

Also, the passage of time makes recall difficult. If you only encountered something 3-6 months ago. Will you have perfect recall when it comes up again?
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>>581283660
Is she supposed to look this cute in the canon artstyle?
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>>581323639
No.
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>>581281940
you're not gonna do that because i know you don't like this game weirdo
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>>581323425
What do you mean by "comes from the left" exactly?
I was strafing left, so he turned left to track me. If I was strafing right, he would have turned right to track me.

>But I do like the attack. I think you need to learn how to strafe it.
The game shouldn't have to break fundamental properties of how the system works, in order to force the player to come up with alternative solutions. It's neat that you can strafe the attack. But it's not an excuse for making the attack ignore iframes.



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