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Turkish Space Program Edition
Previous thread: >>581431608

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
poop
>>
>>582215567
eh?
>>
>>
stop bumping the thread retard

>>582195403
>>
>>582147641
You mean having some buildings use the desalinator and some use the tower until the net water usage is zero? Because otherwise I can't see how you could use both with the same machine, either the steam goes in the cooling tower and voids water or it goes into the desalinator and spawns extra water.

But besides that, once you accept the added "complexity" of a desalinator I don't get why you would bother with cooling towers at all.
If you are making too much water with desalination you can always dump it back in the ocean and keep that capacity in reserve for the future. I don't see the point of adding a bunch of towers and the necessary balancing (which will make your life a nightmare when you want to use the water you are voiding for something else) for the sole purpose of voiding water when there's already a way more efficient zero-effort building that does that.
>>
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>>582222731
Remember last time the bitch-made thread got fewer replies and the instant it archived (below reply cap) you came into the actual thread to talk shit?
>>
>>582222731
stop camping at 750 to force or dogshit OP
kill yourself
>>
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>>
>>582227528
choo choo motherfucker
>>
>>582222731
I outright refuse to post in the other thread because you're a spiteful worthless, retarded gorilla nigger. You got that? It's not even the OP format, it's (You). Kys post-haste.
>>
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this doesn't make sense
>send in 3 steel beams
>out comes 1 steel beam
????
>>
>>582228945
a triangle of steel beams encased in concrete
>>
>>582228945
The bigger steel beam eats the other two to become stronger.
>>
>>582228945
Look at the art. The encased has visible I-beam at its end. And there's three of them. What is the regular beam? I guess six beams in a palletized stack? The numbers mean nothing.
>>
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>>582228442
>>
>raped to death thomas the tank engine.webm
>>
Oh ok so we're having two parallel threads again.
>>
Other one's on page 10.
>>
>>582235092
lmao
>>
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It's easy to think Anons' rail spaghetti is retarded but the real thing be like that.
>>
>>582236464
What were they thinking?
>>
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>>582248897
Why isn't the dog wobbler machine at max speed all the time? He could wobble so many dogs.
>>
>>582250947
He simply wishes to demonstrate different dog frequencies
>>
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Hello glowniggers.
>>
>>582253007
Good lord what's happening in there?
>>
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>>582253181
Smacked two blocks of uranium together in minecraft.
>>
>>582238949
It seemed like a good idea at the time.
>>
>>582250947
The high amplitude wobble is obviously superior.
>>
>>582238949
Unlike vidya, it's expensive as fuck to completely revamp rail lines.
It's cheaper to just make rail spaghetti.
>>
>>582254516
The issue isn't just the expense, it's the time as well. It would mean massive shutdowns for weeks.
>>
>>582236464
>>582238949
Sometimes you just need to get from point A to point G, plus, it just werks.
>>
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J-j-j-jam it in!
>>
>>582262542
which means additional expenses
>>
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Live.
>>
>make new thread for no reason
>bumping dead thread for no reason
kill yourself you fucking retard
>>
>rush to make new thread for satisfaction in having "control" or being disruptive
>bitch when people reject your faggotry
kill yourself you fucking retard
>>
This is the correct thread. Other OP is unreadable because fucking retard can't scroll
>>
>>582228179

Recycler has quite low buffer, it will jam if you decide to introduce quality. Put legendary or epic chest between recycler and inserter. If you plan for quality, of course.
>>
>>582195403
this is a reminder to kys
>>
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Do i burn coal or hydrogen for my steam? Or woodchips? Electric boilers cant refund the energy cost (9MW of power to produce 9MW of mechanical energy that turns into 7.5MW of power).
I've got a shortage of wood lately and probably need to improve my forests, but at least these are renewable while hydrogen consumes oil, and woodchips are more efficient than charcoal
>>
>>582289848
Hydrogen as a temporary solution because it consumes barely any oil if you convert a lot of it, but then try to transition to wood as it's basically free fuel
>>
>>582281797
the eggs are the only clean thing in that room
>>
>>582289848
>Electric boilers cant refund the energy cost
well no shit, that would make infinite energy otherwise
>>
>>582266375
how's the nuke sim game
is it any phun
>>
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>>582292585
Do you do powder-toy stuff in the nuke game?
>>
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im trying fluxwerks and i am reminded yet again thati hate the third dimension
>>
Okay so I'm having trouble thinking how to best make my train line, I prepared stations at the new iron, copper and coal mines but then with how much space it takes I'm not sure where I should unload all that. All at the same place I imagine? Should I carry other stuff than ore, I thought I could go with less trains since it's all loose wagon and one fluid to carry hydrogen to the remote places for the trucks and excavators
>>
>>582289848
For oil power, I believe naphtha is still king
but the answer is simple, why stick a single source when you can and should use multiple?
The key to this game is balance and adapting to your situation.
>>
>>582302767
Closest to where your smeltery is of course, that's assuming you have a central one, or you can just plan a new one where there is space
but that's one of those thing you should plan rather sooner than later
maybe after filling out one of those mines?
>>
>>582310931
I had the smeltry split between copper and iron, but I can shift things around. The mine in the middle was coal and is being filled, in the meantime I import coal by boat. I have been relunctant to unpause now because indeed, better very sooner than later. I guess I should rework everything but I might need to plan some reserves beforehand.
>>
For fuck sake how do we not have aslphalt roads yet?
Where is that anon who started painting roads before he even had developed enough stuff?
How did you make nice looking roads?
>>
Also, I wonder whats the deal with vehicles sometimes going to refuel out the fuck nowhere on the other side of the map?
Pic related mining truck going to refuel across the bridge when there is a perfectly working fuel station right next to it.
>>
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>>582326079
Hello

I dunno. Should have made them with an extra tile of cobbles on each side because they really are too narrow. Cobbles are basically the only road-like texture in the game and the concrete on both sides blends into the concrete foundation of most buildings and looks like a sidewalk if it doesn't
>>
>>582326293
The trucks ai a bit dumb, you can force them to behave a bit using zones. Also are you sure it's driving to refuel? It says 99% fuel, isnt it driving to dump?
>>
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Good news, everyone (for everyone who enjoys the divegrass, anyway)! This and next weekend, a mini-VGL cup is being held for game generals that aren't gacha or mobile. A bit vague, a bit passive-aggressive. Just a bit of fun.

Today's match will be in several hours in the last timeslot of the first round (scheduled for about 22:40 UTC), and we're up against /2hug/. They're a bit of a wildcard, so this could be interesting.
>>
>>582281797
How does he get out?
>>
>>582281797
How do these people manage to live these weird low effort lifestyles? There's crap and shit every inch of the room yet nobody thinks; "damn, I should clean up a bit" and instead just waddle through filth every day.
>>
>>582326951
Ah yes, the cobblestone, its the same I use,
but you made it with a nice contrast, guess there is no other way around it

>>582327174
Yeah, that's because the truck just refueled and then going back to the mine where its supposed to be
>>
>>582328714
It's cultural.
https://www.youtube.com/watch?v=9JDGGcY0wDU&t=90s
>>
https://factorio.com/blog/post/fff-447
you can now print your own bugs
>>
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>>582333032
heh
>>
>>582327534
Quick note: just noticed I first wrote this intending to post tomorrow, then forgot to change that "Today" to "Tomorrow" before posting. Nobody panic, we play tomorrow.
>>
>>582333032
>Factorio Battles
Props look dope for running a TTRPG with an industrial theme, though.
Something something factory world location.
>>
>>582327534
WE PLAY TODAY??!
>>
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>>582337205
Not only that, we play at 22:40 UTC! So late!
(We don't, it's 21:40, it was just me typing it wrong)
>>
>>582327534
Nice. Total gacha nigger death.
>>
>>582338425
Bold of you to assume we'll win.
>>
>>582342686
we dont even play against gachas are you dumb
>>
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I’m making a /g/vcg/ and /vg/egg/ crossover: benchmarking agents on /egg/ game puzzles. I think making the whole thing play Factorio is too much. You can get good results just making agents connect two rails.
The next benchmark I’m running is “Connect two rails with an obstacle between them (a furnace)”
Its surprisingly informative, Astra is, for some reason, an /egg/ game god.
>>
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>>582344240
If anyone has similar simple little test puzzle ideas, drop em on me. I’m also making it into a harness and toolset so agents can better help you play /egg/ games or take on challenges.
>i hid the rail solver from the agents; some of them even immediately made their own
>>
https://www.youtube.com/watch?v=aZzOWnEWgww
>>
>>582344240
>/g/vcg/
go back retard, nobody cares
>>
Timberborn is in the top 10 for highest reviewed Steam games this year
>>
>Coredump failure on shutdown
I likely should worry about this and back up my saves shouldn't I? But considering the price of HDD and SSD, I guess I'll just have to pray that my computer won't die before I finish Py.
>>
>>582357357
>Timberborn is in the top 10 for highest reviewed Steam games this year
is it really that good? i thought that /egg/men generally disliked it
>>
>>582357976
Timberborn has individual agent villagers, right? That would be a good chunk of why. With citybuilder mechanics agents get up to obnoxious fuckery, the optimization of which appeals to a different kind of autism. Think of all the bitching about CoI vehicles getting stuck. But I think more of something like Banished where there is timescale fuckery and minimal villager inventory which together lead to a worker having shit all uptime because they keep taking long walks back and forth.
>>
>>582357976
I dunno, we've got a couple semiregular posters (...me being one). The deciding factor is definitely the beavers themselves though, if you just want to make water control structures the citybuilding might get in the way or be too slow for your tastes. Personally I like the physical limitation of needing them to do your bidding as a forced brake on progression, so I don't just instantly slap down automated badtide dams and get bored.
>>
>>582344240
where GLM
>>
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>>582361432
GLM ate shit at a simpler puzzle, see pic. Pic rel was “attach two rails together that are a little awkward”, this puzzle is “attach two rails that seems easy but there’s an obstacle in between”.
I feel like Grok 4.7 and GLM 5.3 Flash aren’t worth trying.
The latter puzzle seemed to cross Muse’s intelligence threshold, so later puzzles probably won’t have Muse. I’m testing DeepSeekV4.1 Flash right now.
>>
Politically i support this thread but morally i respect the other one.
>>
>>582362535
Respect the posters who obliviously entered the first thread made and set up camp with their posts. Continue to shit on the jackass responsible.
>>
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>>582344240
>>582344464
>>582361432
>>582361953
Since this is /egg/ pic rel makes more sense than describing it. The puzzle in the first benchmark (that Grok and GLM failed) is “Connect these two rails”. No space limits, no specific ends, just in any way.
That’s how basic these first puzzles are and they’re already heeming GLM.
The next, the one in progress, is to connect two rails in a line, but an obstacle is in between, and that one killed Muse.
>>
I'm trying to start warm air production in py. Is there any reason to not mix the 250 celsius cock oven gas input with the 100 celsius output for feeding the rest of the machines that use it as fuel?
>>
>>582364989
what machines are you seeing that use it as fuel? if you're just using it as a generic burner fuel then it shouldn't matter, but brick heaters need a minimum of 250 so if you feed the output back at all it won't work
>>
>>582365287
>what machines are you seeing that use it as fuel?
I use it to fuel some smelters and a couple of oil burners for power, so yeah I guess it'll be okay. Guess I'll also add some more oil burners to make use of the excess gas.
>>
>>582363209
I haven't researched too much into how they're being applied. Is the game memory state being ripped and fed to them so they can look at the data structures?
>>
>>582361953
>>582363209
I consider GLM to be somewhat smarter that GPT's shit
Interesting how it ate shit
>>
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>>582373863
Factorio has headless mode, so they can just play, I have a verifier program. Although I’ve also been creating faster simulators for various things, even headless Factorio can be slow.
>>582375009
GLM is nowhere near GPT, no open models are remotely close. They aren’t even better in price. GPTs cheapest model keeps being made ridiculously cheap, with a subscription, Luna is almost free
Interestingly, even DeepSeek ate shit with the “furnace in the way test”. Pic rel on the bottom is the challenge, on the top is GPT Sol’s solution.
The Chinese models are fun because you can read their thinking, so I can confirm they are just not smart enough
>>
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Uuuuuuhhhhhhhhh can someone explain to me what's so bad about this? I was going through the archived thread and I saw this reply. I'm not the anon who posted the pic but I build exactly like this. Please enlighten me
>>
>>582375954
nigga I worked with GPT
they're not good at all
I'm amassed they're even relevant when Anthropic keeps kicking their ass
I had Sol or Luna the other week just get stuck in a thinking loop
Maybe Astra is better but it's still meh compared to Fable
>>
>>582376468
there is nothing wrong with it
>>
>>582376468
maybe the lack of beacons?
>>
>there is nothing wrong with it
t. the guy who builds exactly like that
>>
>>582376559
I am benchmarking the models right now, Opus 5.5 is not better than Astra and costs, so far, more or as much, while taking 4x longer to solve these simple rail routing puzzles.
>>
>>582376701
why would you need beacons?
they don't help you at all
>>
>>582376823
while there is a limit of how many beacons you can use on a rocket, they're still useful to speed up the building process to at least match the animation
>>
>>582376468
there's nothing good about it. the splitters are completely worthless and just take up more space when long handed inserters and three straight belts would have sufficed.
the post also brags about tileability despite not being any more tileable than the design that the post quotes.
>>
>>582377270
no, it doesn't
if you are building an array of silos you should have enough to fill your platform in a single shot
if i'm launching my biter eggs or whatever up to a platform in one cycle and the platform takes 5 minutes round trip why the fuck do I care if it takes 2s for it to build a rocket instead of 4?
>>
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>>582231329
Machinecraft was a good time
>>
>ONI is still the only /egg/ that can really satisfy my thermodynamics autism and that game is practically built around abusing weird exploints to avoid actually dealing with it
Pain.
I get that devs don't want to scare people off with calculus or anything, but still.
>>
>>582386659
Not stationeers? I'm no physician so I can't speak of muh real life accuracy, but it's systems are much deeper than ONI's.
>>
>>582387673
Should I buy stationeer?
>>
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The lazy fucks who updated AngleBoobs for 2.0 didn't want to integrate techs to the appropriate planets. >:c
>>
>>582389369
Come join us in the py mines. It's fun!
>>
>>582392808
If that was true I wouldn't be playing Captain of Industry instead of working on Intermetallics

I got close, too. Just needed to set up raw Nexelit processing (which is like two buildings at this scale) and nickel. Now I'm weighing the value in bootstrapping Construction 3 production just to tear everything down shortly afterwards with all the new recipes for smelting and oil processing

I wish deconstructing/moving wasn't lossy, but it is
>>
>>582389369
Fuck the other planets.
>>
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Okay so apparently nuclear power is locked behind space science. So I built this fucking thing!
>>
>>582394587
Intermejaltaliccs is worth it. Close to trains and all the fun jazz that brings.
>>
I was going to post a ship design I'm very proud of but then I remembered the Nauvis Empire does not share schematics for ships in active service with neighboring systems.
>>
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>>582395204
The other planets wouldn't want to have sex with you anyway.
>>
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For some reason, making a fix like this feels like working with a live grenade.
>>
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>>582388350
I haven't made it too far yet but it's been worth it.
I played without looking anything up beyond the wiki info, and decided to save scum through any major mistakes.
If you like slow but comfy progress then I say try it, I think it started as a 3d SS13 and it does show.
>>
>>582397372
Are you using autobalance on your reactors? That leads to overheating.
>>
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Feels like it might be time to shut down this mine. It's getting to a point where it's really not worth the time to clear all this rock. This land is also prime for being reclaimed and used for new factories with dedicated rail connections.
There's another coal deposit elsewhere that would be much easier to tap and already has planned access to the rail network. The only thing I need do is determine where a coal import station would go in this area.
The last major user left is the steel mill, the copper and glass productions both use arc furnaces now. Even the recycling plant uses arc furnaces these days.
>>
>>582400054
Germany unimpressed.
>>
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>nuclear power upgrade could have used my overbuilt turbines
I have made an expensive error.
>>582399842
There is no autobalance. This plant is designed to run at full power nonstop.
>>582400601
Germany can suck on my nuclear power plant.
>>
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That's about 1 Little Boy.
>>
>>582400960
Then why are you using flywheels?
>>
>>582401042
I like spinny thing and how it breaks up the power system visually.
Suppose they also serve as a cushion if the plant ever had to be taken offline for any amount of time for some reason.
>>
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>>582387673
Kek, I remember when an anon solved stationeers air conditioning and there was a civil war over it
>>
>>582364989
>Is there any reason to not mix the 250 celsius cock oven gas input with the 100 celsius output
I hat to empty a 1 million tank of cokegas because my coke oven 100 -> 500 molten salt reheaters stopped accepting it because it went above 100 C°
so yes, don't do that because it's got much better uses than fuel and you're going to need a lot of buffer because the 100 -> 500 is forever at a loss and not being able to reheat 100.5 C° coke oven gas made me so annoyed I had to fiddle with recipe editor
>>
>>582395710
>>582394587
>intermetallics
just did that before falling asleep, what a ride
>if it dont fit, spit
>>
>>582402663
>and there was a civil war over it
The only reason there was a civil war over it was because the anon in question was a hyperautistic, insufferable karen that also ended up sabotaging the stationeers server because people were "mean to him" and also because nobody could reproduce those results because he was using an exploit of fluid fuckery that needed specific input priorities for it to work, and even then, it was an amateurish approach to just breaking the game engine barely better than an actual competent solution
man that nigga was a bitch
>>
>>582406074
How did he sabotage the server?
>>
Why do you retards always hav to make 2 threads
>>
>>582409126
I don't care enough to remember.
>>
>>582410829
I think you’re making that up
>>
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I'm trying to design a new foundry but I'm not sure if I should go with blocks for each iron copper and eventually gold and baux, or if I should mix it all together to make it more compact...
>>
>>582412916
No, that's all I remember out of the whole ordeal. But you're free to check the archives if you're interested. I really am not.
>>
>>582410559
blame the spastic that needs to shit up the OP and constantly camps at 750
>>
>>582417618
>blame the spastic
yeah I'll blame the spastic that feels the need to make a new thread when someone already made one that has nothing wrong with it
>>
Satisfactory is unplayable without Smart!, holy shit. I tried finishing this game twice already but got burnt out always, but this time I'm nowhere near burning out and I actually enjoy building all this stuff now
>>
>nothing wrong with it
it's people like you that ruin /vg/ for smaller generals, go back to your gachas
>>
>it's people like you that ruin /vg/ for smaller generals
You are literally a mental retard, clinging to shit from a decade ago that nobody but you remembers, let alone gives a shit about.
Get a life.
>>
>>582418651
the fuck are you talking about
>>
>shit-stirring glowniggers strike again
Don't you faglords have rich pedos to cover for?
Go subvert some gacha threads you vile bunch of cunts.
>>
[greentext that imitates your speech, but in a ridiculing way]
heh, i won
>>
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>>582419735
>greentext that imitates your speech
Always wondered if it was annoying or not, since I do this a lot.
Considering that I don't often do voice chats, I try to type how I'd say things when talking to frens.
Not to the extent that it's unreadable gibberish, but maybe enough to "hear" me speaking it out loud.
…yes, I am autistic. This IS /egg/, after all.

On topic of /egg/ing, does anyone know any quick crash-courses in maths?
Like trigonometry and stuff? School was hell and I remember a total of fuckall from that time.
For context, I was trying to put together something a little more complex than simple PID-powered bearing hold for my bote in Stormworks.
Basically, input the waypoint and it'll give bearing/heading/whatevering and maintain it automatically for the long hauls.
The trigonometry, complex numbers, derivatives and stuff, it all may as well be magic circles for me, for all the sense it makes (not).
>>
>>582420785
>Like trigonometry and stuff?
>a little more complex than simple PID
so like trigonometry of non-right angled triangles i assume. Have you checked trusty old youtube indians? Otherwise google and seek something that fits your need. If you really intend to partake engineer school level of math you should take either a private teacher (engineering graduates often do that as a side job to their studies) or go for some stuff like brillant.org but i never tried it so I cant tell you if it's real or scam
>>
>>582419087
if it wasn't obvious enough, it's the shit stirrer that fucks up the OP every time
>>
>>582395343
It isnt, you dont need kovarex to make enough nuclear fuel for only few reactors
>>
>>582422065
>if it wasn't obvious it has to be my boogeyman because I'm deeply mentally ill
>>
>>582414131
definitely keep things separated and expandable
>>
>>582425993
Thanks, I will see to it. Originally I had plans for a foundry i could double, but once doubled expanding stops, so I'll try to make a real expandable design.
>>
>>582428164
Unless you already know how much of each smelting you need until end game, always keep room for expansion or slight adjustments of your layouts.
Eventually, you'll pick a final place where you'll build your ultimate smelting area where everything will be nice and compact, probably involving trains or a remote place with plenty of space.
>>
>>582422593
don't you have your own thread to shit it up
fuck off retard
>>
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This is failproof right?
>>
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>>582429012
This is my thread.
>>
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I think that my endgame fulgora science build is probably going to have to be on-patch or something - I'm filling up legendary trains in under 2 seconds, and the train -> belt -> recycler chain seems like something I could optimize out.
I haven't done any silo chesting yet, but that might be the strategy.
>>
Been working my way around c2 in py
I basically had everything on caravan, just had to make a few builds here and there
vanadium pentoxide, phenol, silicon, etching acid, aramid fiber, blood meal, rayon etc
surprisingly easy all things considered
only annoying part is having to redo antimony
>>
>>582222731
qrd whats with the thread autism?
>>
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>>582436210
It's Purple vs Green. We're the green.
Some autist is trying to force his diminished version of the OP.
Another autist, bless his heart, makes a proper one.
Tranny mods do fuckall as per usual, so it could also be a literal glownigger psyop.
>>
>>582436725
It's literally just this?
>one is easier to read
>one is shorter
>autism being autism and will fight to the death over this point.
>>
>>582436725
I'm almost convinced there's a tranny dickscord that's filled with effeminate dysgenics that shit up fun spaces to goad their own murder because they are too pussy to kill themselves.
>>
>>582436878
As has been said the difference in format doesn't actually matter all that much to most of us but the principle of the one faggot making the new thread early just so he can force his shit merits shitting on him.
>>
>>582436878
The problem most people have with the other one is that it's harder to read a list like that past, say, 4 games. The second problem is that it's change where change is unnecessary, being forced by one guy who REALLY wants it because he came up with it.
The third is that it's probably a mobileposter who thinks it looks good because he doesn't like scrolling.
>>
> https://doubleaxe.github.io/daxfb-calculator/?gameId=coi
Oh my fucking god, I don't remember this calculator being such a pain to work with...
Why the fuck its messing up the priorities so much?
Or why the fuck downright miscalculating?

While on the subject, damn aluminium is quite a pain to do uh?
>>
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I'm here looking at how to utilize reprocessed nuclear fuel for the first time and I can't conceive of any way it's rational to use except to do a third, dedicated reactor that will use MOX rods.
>try and use the fuel in the existing system
>have to remove at least one reactor from using the regular uranium rods
>will eventually run out of reprocessed fuel because the recycling process uses huge amounts of spent fuel
Either my math is wrong or it seems like this is not safe to rely on unless you're operating a HUGE nuclear plant or have unlocked fission or something. I've never even come this far in this game.
The only realistic benefit I can see for my own setup is to clear out the existing spent fuel and just keep a stockpile of MOX rods somewhere. This would also consume a certain amount of the depleted uranium and remove it from the process for a time.
Man I want Transport Fever 3 to come out so I can play with trains and not have to worry about the operation of a nuclear power plant for a while.
>>
ding dong the fagthread's dead
>>
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A very special train has entered the network. Not only is it doing a very specialized job, but the bit of the network it's using here is designed to use different pathing behavior, requiring the train to reverse in part of its route. It can reverse into this siding to park but also needs this siding to leave this area.
Also I guess my people are now suffering from radiation... no idea how to prevent that when the spent fuel at the plant has to travel on a belt for at least a little bit of time.
>>
>>582436210
some people are retarded and want a specific OP that changes nothing but the layout
another guy is retarded and hates that and makes a second thread and bumps it and tells people to come to his (correct!) thread
all in all everyone is retarded and nobody gives a shit and the second guy is obnoxious as shit because his thread is ontologically better (they're both extremely mentally ill and nobody gives a shred of a shit, until one of the threads dies)
>>
>>582420785
https://www.khanacademy.org/math/trigonometry/trig-with-general-triangles
fuck how many popups it has nowadays
>>
What? Just use a priority merger. Make sure mox gets used before regular fuel so nothing jams. Both can go into the reactor with zero issues. You end up saving uranium by recycling.

Later on you just use depleted uranium instead of yellowcake for your FBR blanket fuel until you run out. Save some plutonium for core fuel too.
>>
>>582436965
>I'm almost convinced
They're real. I've seen screenshots.
>>
>>582444873
>>582443519
>>
>>582440797
>Man I want Transport Fever 3 to come out so I can play with trains and not have to worry about the operation of a nuclear power plant for a while.
LoL I get what you're saying, also looking forward to TF3, I also just spent the last 3 hours looking at a graph instead of playing the game.

Regarding the nuclear power plant, I pic related was the one in my previous game build, mind you this was three fucking years ago, so things may have changed, and I don't remember exactly how it worked, but I was able to use both in a single reactor, that is until I built the other fusion reactor.

>>582443519
This one of those neat dlc only trains, seems a bit over built tho, cool that it uses fuel gas. But what are you even using it for?
>>
>>582445521
Cool reaktor!
>>
>>582445714
Also this is the only old picture I found of it, but I even remember using the single reprocessing plant for everything.
It kinda worked but required some micro fuckery, because of a single pipe having to use two different outputs.
>>
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>>582445521
>This one of those neat dlc only trains, seems a bit over built tho, cool that it uses fuel gas. But what are you even using it for?
It's using fuel gas because I had old fuel gas locomotives laying around after everything was turned over to hydrogen. I have a surplus of fuel gas now so I figured I'd bring one back for fun, since it will be making very infrequent runs.
It's bringing molten glass to the nuclear reprocessing plant.
I'm aware this is wildly overbuilt. Honestly the more I learn about this, the more I just want to rebuild it all somewhere else. The spent fuel takes quite a journey to get to the preprocessor so it's killing people passively. I'm guessing the danger from it being on the belt has something to do with how long it has to spend outside of buildings.
>>
>>582444946
Are these trannies the source of every /vg/ thread's personal sperg retard?
>>
Seeing those old photos has got me nostalgic, this is how it all begun, my "current" game.

>>582446420
>I'm aware this is wildly overbuilt
oh yeah, one of the key points of this game, is that its better not to overbuild stuff, just build enough take it slowly and plan shit out.
>>
>>582442638
I wonder how many humiliation rituals it will take for the retard to finally take the hint
>>
>>582447867
Here somewhere along the way, I guess many of my major builds were already in place.
>>
>>582448805
And finally, how it is somewhat now.
Sadly not taken that many overhead pictures along the way, and of course you can't much from the picture aside from the big landscaping projects that took place.
Redesigned some projects but mainly made the bridge over distance places trying to conquer the rest of the island.
>>
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i hate the fact that this works
>>
>>582449059
>massive obviously artificially made mountain for your asshole mansion
I was just thinking about doing this
>>
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Deploy your bots
https://strawpoll.com/6QnMQPeWone
>>
>>582450976
Wherever one is, one must Ziggurat.
>>
>>582344240
Get Opussy and Ashtray to play Oxygen Not Included.
>>
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>>582436965
There's a discord from the time when everyone thought 4chin was going under but almost no one there even uses 4chan anymore.

t. guy who the guy who made it gave admin to
>>
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>>582444797
Thanks a bunch anon!
>>
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>>582454606
You'll eventually need these too https://www.3blue1brown.com/?topic=calculus
>>
>>582450668
Quite niggerlicious indeed
>>
>>582327534
~2-hour warning
>>
>>582451053
yeah so where's the option for the people who want to post in a thread without giving a shit because they're not mentally ill
>>
>>582460652
Just give up already.
>>
>>582460851
I wish you would
nobody gives a shit about your brain worms
nobody reads the fucking op
we just want to post in a fucking thread without your dumb ass dividing it
>>
>>582460975
I simply post like usual in the thread that I want to live.
>>
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Splitter-chan is my waif.
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>>582462079
What the fuck?
>>
>>582461447
What a great idea. Tell you what, let's make a copy of every thread then. See what happens.
>>
>>582438986
Yeah it kinda gets janky when there's large projects. Read the instruction manual, I think there are some settings to force certain behaviours on nodes and possibly solve the conflicts.
Generally when things go red like that it's because the red bit is part of a closed loop and one of the buildings of that loop would back up because of a bottleneck, and that causes a cascade of miscalculations everywhere.

My guess on the primary suspect is that loop between chemplants, boilers and hydrogen reformers feeding each other, particularly because it's a loop that cannot start on its own (water can't be boiled until chemplant burns hydrogen, but chemplant can't burn hydrogen until reformer gets steam and steam can't be made until water comes out of the chemplant and so on) and would need to be kickstarted manually.

Maybe take that water node and cancel it, pretend the boiler is always running with an external source of water to see if that fixes the problem.
>>
i have automated wood production and basic science in pyblock bros
by automated i mean have to hand fill chests/remove ash
>>
but i think i might stop here bros its just going to get so autistic, i don't have the energy in me to dump 1000+ hours into this
>>
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>>582464420
Nonsense old chap, nonsense!
Say, can you pass me the toroidal inductor I need to be 1/47th of the way towards reds.
>>
>>582464782
do you even have bots yet
>>
>>582464930
Of course I have bots
they move at a snail's pace and they won't get any better in a long time!
>>
>>582464010
Glad you didn't fall into the trap of using all your starting wood and having to gather it drifting around to actually make wood.
Just take it one bite at a time man.
>>582464930
Depending on your exact speed you can easily get construction bots within 300~ hours.
>>
>>582465045
life is truly suffering
>>
>>582465439
>Depending on your exact speed you can easily get construction bots within 300~ hours.
Statements dreamed up by the utterly deranged
>>
>>582465608
I got intermetalics in 240 hours, and rubber in 320, followed by my first bot at 370, which would have happened faster if I realized the bot side quest was way shorter than I thought and did it instead of laying down tons of rails by hand.
>>
>>582465926
https://www.youtube.com/watch?v=9Deg7VrpHbM
>>
>>582466090
It's much too late for anything to help me mate. I work in a factory and come home to play a factory game to relax.
>>
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>>582460009
It begins!
https://cytube.implying.fun/c/vgleague
>>
>>582428623
Whenever i design expandable it ends up as a long line lmao
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>>582466306
I don't like this turn of events
>>
>>582462386
Inputs evenly split between outputs regardless of their status. So I don't have to fuck with ratios while the buss self-regulates.
>>
>>582466306
>>582468980
Yeah, this was certainly a start. Looks like we rolled the nasty side of /2hug/ this time.
We only have until tomorrow to see if that excuse pans out though - this is a small invitational so we won't be waiting a week like usual. Watch this space to see exactly what time, it's using some autistic first round format based on *cough* performance that can't be planned out ahead.
>>
>>582436725
The Babylon 5 memes are doing Iron man numbers.
>>
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So I came up with this design, it fits copper and iron next to eachother, feeds both lines from the same graphite and water and collects the exhaust, steam and slag to the same place too. Not really sure which storage I could afford to make smaller and I have a feeling that a small acid tank isnt a good idea. Ultimately tho the scalability stops at the belts limit, but that's a problem for far away, might not even be a problem at all. Also for now steam low is just converted back to water but I could plug some turbines on it, or desalinization
>>
How do I remove these guide lines and pluses?
>>
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>>582473382
As for size and placement I could totally fit that on my old foundry, have a train station and some boats
>>
You know what's the worst thing about the double baker sperg? Once other people stop trying to change up the OP, this fucking proto-tranny also stops camping the end of the thread and then no one is left to bake and we're back to d'egg.
>>
>>582466374
me too, even though there's no reason for it to be that way, I tend to build narrow and it ends up expanding lengthwise.
>>
>>582473641
forgot pic
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>>582474207
You can clear marks here. Also welcome back lol.
>>
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>>582474454
Thanks. 4chan shat itself

BENIS :DDD
>>
>>582475050
My anus after spending an hour sharting out a calcified nugget followed by the spiciest diarrhea of my life that propels the rest of my calcified fecal matter into my stomach killing me instantly.
>>
>>582475050
Impressive yield for a gun. I used a half circle slug into a square with a half circle cut out but only got 16kt. I wonder if it's the shape or all of the tungsten carbide you used.
>>
>>582476276
It's the overall circular shape and thick tungsten I think, it's what keeps it constrained above 1.0 k for so long. A square shaped gun I made earlier was nowhere near as efficient.
>>
What the fugg should I use Naptha for? It's hard to keep these recipe chains and proportions in my head without a Helmod equivalent now that we're getting more refining steps and interconnected balancing recipes
>>
uwu
>>
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>>582475494
>>
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Man all my loading/unlading ideas have been straight garbage with something limiting them somewhere. I know less inserters is a solution, but I really would like to move items fast.
>>
>>582470624
>>
>>582463709
>because it's a loop that cannot start on its own
Yeah that's why I was trying to use storage and burners and in/out for the excesses, but it just shits the bed

>to see if that fixes the problem
This was a bit of a weird one, I thinking that maybe the extra CO2 would make it cheaper on the fuel cost, but really doesn't seem like it.

While on the subject, I'm really starting to doubt on that anon claim that hydrogen is so much more bountiful than diesel production
>>
>>582473382
>it fits copper and iron next to eachother
My man, if you're aren't doing huge tight knit complex messes that even you barely comprehend, then you aren't playing the game.

pic related is a rather old shot of my smeltery complex, sadly this guy didn't get as much attention for to take screenshot, but I'll take a new one as soon as I open the game.
>>
https://www.youtube.com/watch?v=sN7Tay8-sNg
>>
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These old diesel pipes are taking on a kinda cookies n cream color as they get flooded with hydrogen.
The time has come to update the fuel distribution system and remove the diesel.
>>
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The fuel depot at the vehicle factory has been scrubbed of diesel and various pipe reconfigurations have been made to convert the entire area to hydrogen.
This shit costs a lot of unity to do.
>>
https://youtu.be/Qgcpv01bxjQ
>>
>>582493216
you picked the wrong building toy
https://www.youtube.com/watch?v=PAWZ2Zjsah0
>>
>>582387673
Stationeers is the only other contendor and it's atmospherics and simulations of phase transitions are great, but it's pretty basic when it comes to the heat transfer side of thing.
Finding out that insulated pipes simply outright disable heat transfer rather then reducing it after spending way too long overdesigning a liquid nitrogen setup was what triggered me to make that post.
>>
>>582248897
Is this what Dosh does instead of working on his next video?
>>
>>582498368
Dosh started streaming, so he's currently on break while he transitions
>>
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>>582485309
i'm perfectly capable of making singular tightly knit stuff but it leaves little rome for improvement
>>
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>>582420785
I found Calculus Made Easy from like 1910 or something really helpful when it comes to derivatives/integrals.
Apparently not as strictly mathematically rigorous as modern stuff since it's based on a more outdated approach to calculus (infinitesimals rather than limits) but if you're trying to understand the general concepts for simple /egg/ related stuff it's pretty helpful.
>>
>>582421416
>>582444797
>>582502284
There should be a "Maths for physicians" pad in the OP with stuff like that.
Surely, I can't be the only math-illiterate retard here.
>>
>>582485309
A bit late, but how the smeltery currently is,
All ores come from the station and crusher on the right,
aside from one glass smelter that I miscalculated when upgrading, everything on to ratio, and still uses coal, because why not?
all the slag and pollution is piped together, pollution goes to the scrubbers on the left, which feeds the "clean" power plant, which also houses the trash incinerator from the city
It might seem trivial but this thing can power about half of my current power needs

>>582500591
>but it leaves little rome for improvement
Well that's part of the fun, as the saying goes
> when in Rome do as the Roman do
also, impressed by that sleek train ramp over there
>>
>>582507043
Next is my Recycling/Science/Maintenance complex
You might think from previous picture
>holy shit how can anon survive from a couple blast furnaces for everything at this point
Well here is the answer, and because recycling pretty much carries from midgame onwards, and its a natural fit with blast furnaces

All the pollution and water is also hooked with the scrubbers from previous picture, so they can work a peak efficiency if needed.

I just put the science complex back to work after eons in hiatus. a good time to put everything on a stress test before I finally start working on my Nukelar plant complex.
>>
>>582484423
You get like 1.5x the amount of hydrogen from the same crude as you get diesel
>>
>>582507575
Finally we carry over to the refinery complex, which is rather standard pipegasm most players are used to.
Its been almost the same since the beginning, with exception of upgrading the power plant, and the plastic/graphite and other auxiliary stuff

Naphtha power pretty much carried me this whole game, and I'm nearing depletion of my couple initial oil rigs, however, because of the green energy plant, it really takes a load off and extended the its lifetime by quite a lot.

Excess fuel gas is also used on the burners and converted to hydrogen, and excess water drawn from the sea goes on a megaloop to feed the town's water reserves.
The main problem, as I switch to nukelar, is going to be converting the excess naphtha back into diesel, otherwise production is going to get backlogged big time.

>>582508006
>You get like 1.5x the amount of hydrogen from the same crude as you get diesel
I know you get more, but I really am questioning how much is it and whether its worth with all the extra building, power and manpower required.
>>
>>582508324
If you are refining oil just to make electricity (you shouldn't) then it's most likely not convenient to make hydrogen.
But the point is that you get more fuel, so you use less crude, and the vehicles using that fuel make no pollution.
>>
>>582464420
told you not to play pyblock
the good news is catching up to that point if you swap to standard py isn't all that long, especially since you know what you're doing now

>>582464930
you can see he's got liquid solder and nylon both unlocked, which means he's got basic bots but probably not 2s
>>
>>582507575
>how can anon survive from a couple blast furnaces
actually i was more thinking how can anon survive with a single crusher per ore
>>
>>582508915
Isn't the crusher 192/t ratio? you can supply 4 furnaces no problem with that

>>582508701
>If you are refining oil just to make electricity
If you didn't get by any of my comments above, nothing in this game is "just for making something", and using oil for power early to midgame is pretty much standard strategy, I dunno what you're on about
I know you get more hydrogen per unit, but also need to burn more hydrogen, and without factoring in the cost of everything else in the process you're just jumping the gun.
>>
>>582509379
Yeah one crusher is 4 furnaces but I'm with 8
>>
>>582478264
mining rare earth
sinking it
the possibilities are endless
>>
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Astra still dunking on Opus in more Factorio rail puzzles. This time: chained rail signals and an awkward junction with too-long trains.
>>
>>582480496
gaem?
>>
>>582510323
I think openttd with some custom way to interact with it would work better for these sorts of tests desu
Also this has literally nothing to do with vidya
>>
>>582511146
please understand, he needs his retardation to be relevant
>>
>>582511146
>literally nothing to do with vidya
to be entirely fair, he's not playing less than all the gachafags
>>
>>582511302
to be entirely fair, gachafags aren't vidya either
>>
>>582511146
I started making these because I wanted AI to help me with pyserb builds, a new antimony plant is needed on the server and it’s since been kind of a chore for me to design the plants since I have a structure to making a plant of any size.
But I quickly found that most AI were retarded, except Astra, realized I needed to make special tools for the AI to understand what I was even asking, then realized a whole Pyanodon Antimony plant overhaul in a 1.5k+ hour server save was maybe a bit of a task too large.
Astra is very good at diagnosing what’s wrong on the pyserb server, too. You can feed it a game save and it will tell you the Antimony situation is fucked.
>>
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>>582511703
>I started making these because I wanted AI to help me with pyserb builds
>>
>>582509379
I don't know why anyone would ever bother burning oil products for power when you have forests that are basically free fuel.
>>
>>582511146
The rails are just one mechanic. Inserters, belts, balancers, plants, spaghetti vs bus vs <???>, there’s so much
Every /egg/ game is a rich source of benchmark puzzles. Current benchmarks are completely sold out garbage right now, you guys are the potential saviors of AI benchmarking data and you have no idea
>>
>>582511780
I dunno man, maybe I just don’t have the level of autism required to pull up all my manual tools, overlapping beacon math spreadsheet, YAFC, and slowly piece together another 50-100 building plant and find that enjoyable after doing that a dozen times before.
I already know what’s needed, I’d like to watch my little minion take a crack at it and maybe I just tidy it up and make it look nice.
>>
>>582512413
"your little minion" costs an absurd amount of real life money to compute something like that and it does an absolute fucking dogshit work at it
also don't brag about the 1.5k hours mark
you fucks are at *chem*
CHEM SCIENCE for crying out loud
if you can't build a fucking antimony pulp build and need to offload it to a retard who doesn't even know what it's doing then what the fuck are you doing with your free time, let alone your life
>>
>>582512643
I thought pyserb was at prod.
>>
>>582512643
>you being poor is not my problem
>1.5k hour mark wasn’t a brag but evidence that it’s a tedious mess
>pyserb is two past chem, your info is like two years old
>i can build an antimony plant, not sure why you specified pulp, i mean the whole antimony chain, i simply don’t see it as fun as engineering a minion to do it
>you are a faggot
What, do you ban yourself from using logistic bots and caravans, too, because it’s not authentic enough? Kek
>>
>>582513094
man, you really are a retard
>>
>>582513416
pyserb is currently powered by fish and trees thanks to me, your opinion is very low value
>>582512817
we're probably not even halfway to prod, still a lot of components left
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>>582511146
Automating automation games is hypervidya.
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>>582513739
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>>582513737
>pyserb is currently powered by fish and trees thanks to me
>being poor is not my problem
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Imagine being the AI being forced to play py.
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>>582513739
It’s not even fully about automating, Astra already taught me funky new rail tricks, I hadn’t seen yet, like instead of having the rails from the common line/grid join up in the middle, they go past each other then join at an offset, which takes up less of the rail grid surface area
>pic rel is a dumb spaghetti demo of a part of an antimony plant using the rail trick
Imagine what other funky shit it can find out
>>582514027
You should see the thing, it replaced a gigantic 300+ building coal with two fish farms and three forestry buildings, with even more wattage, it’s a 100GW powerplant
That thing is my magnum opus, it abuses a bunch of the pyanodon power ups/upgrades
>>
>>582514263
>two fish farms and three forestry buildings
Fish hydrolisate on fertilizer into moduled, beaconed biomass plants?
>>
>>582514179
>artificial feline fornicator
IMAGINE
>>
>>582514615
do biomass plants take fertilizer?
or, wait. feeding it to trees and rendering that down to biomass probably
is biomass still multiple orders of magnitude stronger than every other py power option
>>
>>582514615
Ash, biomass, urea, seaweed -> fertilizer
Xyhiphoe wastewater to make the urea and shells to offset lime costs
Fertilizer, CO2, slaked lime -> seaweed
Log to wood TURD with fertilizer forestry, you get an absurd amount of wood
Wood is fed into two 10x10 biomass plants (200 total)
Best part: the inputs are a trickle of iron plates, filtration media, small lamps, and a bit of extra slaked lime needed
Extremely low cost and high power
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>>582515113
pic rel is the meat of it, it’s very messy, stations are to the left and the giant biomass plant arrays above and below
Oh, efficiency modules and efficiency beacons, yeah, that’s probably a big part of it
>>
>>582514772
>do biomass plants take fertilizer?
Technically you can compost that too if you want, not what I meant though.
>is biomass still multiple orders of magnitude stronger than every other py power option
It can be zero input, which is always good to have when you're generating power.
I would not call it stronger by any degree, especially given how many buildings you need and how expensive they are, with how little output they create and the fact you can just use kerosene on t1 plants to churn out 3K degree salt from a seep with zero input but we don't talk about that because that's also going bye bye, but I still prefer oil power because it's still zero input and biomass' big brother if you use moondrops anyway.
I think the most recent breaking changes are going to be making the plants not take modules any more and possibly make biomass plants use biocrud only? But that's gonna take forever to push.
>>582515113
That's not really two forestries and three fisheries but sure.
>>
>>582515589
>That's not really two forestries and three fisheries but sure.
Yeah I didn’t recall how it worked very well at all, it has been more than half a year break
Point is, to whoever that was above, I have earned the right to have fun with AI minions and making them my Chinese rail building slave labor
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Host a Factorio serb where Claudussy 5.5 fights Ashtray 6.
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>>582515849
Yeah, like, it's just for fun man.
Went in and checked, by py3 with 4 plants and a beacon with two speed twos and putting eff 1s in the plants my current setup could make 75 GW with, which is nothing to sneeze at but also kind of underwhelming given the circumstances, and still relies on 8 moss a second being produced somewhere else, which is honestly kinda ass as a whole that late into the game. I prefer seeps.
>>
>>582516503
Huh, weird. One of the dirt extractors doesn't even have a recipe. Nice that I caught it.
>>
Man I wish I could enable/disable buildings on conditions in CoI, best I can do is control their input with storage set to only dispense if above threshold
>>
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Reactor upgrade process has begun. This would have been a lot more straightforward had I left my "overbuilt" turbines and generators in place
The wood fired plant has spooled up to max to make up for the loss of Reactor B. It'll be down for a while since this site is so far away from the main area.
>>
>>582509379
>oil for power early to midgame is pretty much standard strategy
Never done that.
I always go coal, then wood asap and that carries me until nuclear. Never even considered oil as a source of power given it would need to be balanced against all other byproducts and most likely involve a lot of flaring and waste of resources
>>
>>582517150
Yeah that would be amazing, the new conditions on storage are already a great addition, I hope that's just one step towards full automation.
Even just a filter on the pause button like you'd do with deconstruction planners in Factorio would be great.
>>
>>582515312
>kicalk for the co2 biomass but wood for the actual burner biomass
sup with that

>>582515589
i thought they made plants not take elf modules like a year ago honestly
or is this a separate change
>>
>>582519224
>I thought they made plants not take elf modules like a year ago honestly
the news, yes
the actual implementation is still in the breaking changes
>>
>>582516629
i reliably notice that i connected a belt wrong or put an inserter backwards when i take a screenshot and upload it
it's weirdly convenient
>>
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The complex upgrade has been completed. Though it remains to be seen if the water supply can cope with this. This entire complex runs off a single underground water source.
>>
>>582519224
my guess is that kick is hyperdense per composter plant. 1 kick gives like 90 biomass a second and they were prioritizing space more than anything.
>>
>>582519460
How many flywheels are needed, I'm trying to set my turbines to auto balance but it slows down too quickly for the turbine to catch it up before the generators lose power.

>if the water supply can cope with this
tell your citizen to do some rain dance to refill it
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>>582520025
>How many flywheels are needed
I am the wrong person to ask. My wood fired plant uses an identical configuration to the power shafts on this complex and they absolutely cannot cope with autobalance.
The nuclear complex is set to run nonstop, so the flywheels are just here for vibes. They are functionally useless in this configuration.
As for the water supply, I'm feeling more and more that this is going to need a supplement. I'm keeping an eye on the groundwater wells nearby and noticing all four are at 100% productivity, which is a sign that the ground water will tap out eventually.
I did manage to configure my balancers in this area to keep the reservoir tanks full though. Now they should work as intended, serving as a secondary warning system if the water supply is failing.
>>
>>582521532
>all 4 wells
damn bro pretty sure you can empty the ground water with just 2
>>
>>582521856
not all groundwater sources are created equal
the largest ones can handle up to 4 pumps and still balance out
>>
>>582513739
but can you automate the game automation?
>>
factorio STILL doesn't have a pvp variant of castle fight

what is their problem?
>>
imagine my shock when I realized that guts aren't completely useless and I'm actually making exponentially less than I would need
>acetic acid (uses chromium and methanol which are much more annoying to source, needed in bulk for zinc acetate for doped silicon, which makes up a key component for all the electronics in red circuits)
>chlorine (only other source is the absolutely shitty saline recipe, needed for kevlar)
>hydrogen chloride (needs chlorine in the first place and recipe sucks, only 50% chance to get back your lamp is annoying as hell despite it being 50% more productive as the guts to hydrogen chloride, needed for bakelite)

god damnit I have a stockpile of the stuff but I need to produce 10 times as much as I am right now to keep up with the demand
>>
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do you guys know if a truck can supply a depot from a bridge?
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Another special train.
The system is gearing up for a new, dedicated electronics factory on the second island.
It's utilizing the new universal wagons for no purpose except that I wanted it to be more visually distinct. It carries all of the products needed to produce Electronics and Electronics II.
The system has adapted in such a way that existing stations used for wholly different purposes have had unit loaders tacked on to allow the existing network to be used. No aggressive redesigns or awkward plans required.
>>
you guys like my gleba warning system
https://files.catbox.moe/bh4188.mp4
>>
>>582540114
I make sure all my factorio alarms are visual-only because I used to have a brutal on-call rotation and all alarms like that give me PTSD.
>>
I really love this new "Set Research" feature of labs - I can set up a quick latch to monitor my slower sciences, and then only research something fancier when I have them and fallback to research mining prod when I'm low.
>>
I do not like the way FluxWerkz feels. I think this is because I was playing it in first-person view, and it has a bunch of UI that is more appropriate for top-down view.

>>582540114
My Gleba being designed to cold-start, I don't feel a need for big alarms like that or the one on the title screen. It has a couple "pilot light" eggs that it cycles every few minutes that get incinerated if the factory isn't running, or otherwise feed into bootstrapping. But I do get alerts because I don't have growth chambers emptied properly, but it's nothing like "these eggs by the belt-full have all hatched".
>>
>>582541330
I understand the feeling way too much although for me it's the alarm clock I had during highschool bullying
Honestly incredible how the body instinctively recognizes threats even years after
>>
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Sometimes I really hate the trucks AI. This refueling truck just refueled this excavator but I guess because it didnt have enough for the second one, it decided to just go back and refill. Similarly sometimes there's like a lot of goods to transport a relatively short distance but instead of having one truck do back and forth, you get 4 trucks rushing to it and then waiting at the target destination instead of going back to continue, since the other trucks are coming (from across the map). I know that problem can be solved by assigning a truck to the depot but man it's always so annoying to see happen
>>
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https://mods.factorio.com/mod/birdengineer
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>>582549581
this makes me want a yinglet engineer model
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>>582550051
don't do zat.
There's a kobold one by the same guy though.
>>
>>582540114
I like the comment
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>>582469929
Beginning-of-matchday warning: we are playing at almost the same time as yesterday, against Shin Megami Tensei general (the cooler older brother of /pg/).
>>
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I'm really enjoying Aquilo so far. Building here feels really calming.
>>
py without noverhang loads in like thirty seconds, and I still get the option to hide tall buildings with the integrated tall buildings hider
it's almost if they made it on purpose
it's amazing
>>
>>582519224
>>582519504
If I recall right, biomass into the biomass plants is a logistic nightmare, it has one eighth the energy of wood, so whatever your belt system is would need to be enough to handle eight times the item throughput for the same power.
>>
>>582206626
>>582206626
>convert gif into blueprint book of colored lamps
>install recursive blueprints
>repeatedly loop through the book pasting it down on top of itself
Works surprisingly well. My computer cries if I try to record it though.
>>
>>582554989
he's not putting biomass in the biomass plants, he's composting kick for biomass for flue gas for what I can only imagine is plankton
>>
>>582555095
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>>582555869
>pedo frog
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>>582555869
I have to do her little hand flip thing every single time I listen to that song now.
>>
>>582555869
17 MW to keep that one lit btw
>>
https://www.youtube.com/watch?v=IZHTheDESUY huh
>>
>>582538218
Anon help me I'm only starting with trains and I unlocked the train DLC with cream api but I'm wondering if adding height to rails to have electric trains is worth it or should I commit to hydrogen trains
>>
Finally done landing filling this shit up, it only took a millennia

>>582538102
From a ramp, it used to, from a bridge, I'm not sure

>>582521532
How the fuck are your wheels stalling with that many weight wheels?
Also, fairly common sense, always use sea water
>>
>>582537252
this is one of the things that's particularly funny moving between nullius and py
nullius you just pump seawater, filter out the solids, and electrolyze as much chlorine as you like
over in py saltwater is at a premium and instead you have to go through a mountain of alien life bullshit to get a trickle
the acetic acid from methanol route isn't that bad though, copper and zinc are both easy to scale and syngas is something you should have a way for infinite of
>>
>>582549224
Yeah I know how annoying it can be, I just started using logistical zones, but they can be tricky too
>>
>>582554989
wait there's an integrated hider?
i load slow as fuck even without noverhang but i'm pretty sure that's because this pc was a midgrade build in 2014
>>
>>582558938
I'm still mad we can't put retaining walls in the water, or have some other structure for a nice smooth dock.
I don't give a fuck if it has to be built, I just want a nice smooth structure, not this ragged-ass shoreline.
>>
>>582559409
2.1 hide tall entities
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Just did the FTD campaign, its nowhere near as hard as its reputation proceeds, you typically can get north of a 1m mats from the start which is enough to trade blows with 99% of ships you'll see, localised logi can be ignored by supply chains and you can stun lock all enemies just by dropping a blueprint on them.
But fuck is it tedious, input delays that can be measured by the minutes, you'll be babying all your ships away from land all the time, the old time savers of global resources and disabled heartstones are gone, and pop ups have no quick accept/close so shit like deleting 10+ ships is a real hassle. Also repairing outside friendly territory is disabled to stop repair bot spam, but now my runs have regular return trips.
>>
Crap mechanic serb when?
>>
>>582569298
i'd rather have a crab mechanic serb
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>>582570336
Why not build the giant mechanical crab in the crap?
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>>582552287
It's time!
https://cytube.implying.fun/c/vgleague
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Almost done with the laundry list required for reds
in total, 12 hours of progress in editor mode that are just an oodle of small blueprints that I'll end up pasting when I load the save
most of it it's just literally 1 building for each resource
I'm just missing
>nisi
>green sic-> silicon carbide
>nylon parts
>phenolic board
>printed substrate
>antraquinone->peroxide
>etching solution
>lead acetate
>ethilene-> ethylene clorohydrin -> cloroethanol->ethilene glycol ->dowfroth 250 ->antimony pulp
>doped silicons
>the actual red assembly
and then I'm done
should clock at about 30/minute because of the photophores because trits are fucking slow as hell
and then I can start with vatbrains and not take 45 minutes to finish a single research
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>>582576338
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>>582579540
>>582576338
Man...
That was a fun match, but not a good result. I could blame some on the spaghetti (*cough* Eggman) but the results don't care about my excuses.

At least one more game after this, stay tuned next week to see who's up.
>>
>>582580562
I wonder how many people actually remember what this scene is from
>>
Anyone what plays COI, should I have a system to siphon off all the Nitrogen I make with steel? I'm refactoring my base with the new blast furnaces and I wanna know if it's worth bothering

I can see I'll need a decent amount of ammonia for chemfuel but that looks like it's in the extreme future
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>>582587739
By the time you could need that nitrogen you've redone steel again with arc furnaces so no, don't do that.
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egg
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>>582511807
>I don't know why anyone would ever bother burning oil

>>582518195
Coal for power depletes it rather quickly, wood takes a lot of space and resources
>given it would need to be balanced against all other byproducts and most likely involve a lot of flaring and waste of resources
Quite the contrary specially at first when you don't have the tech to convert everything
>>
Doing some dangerous digging here

>>582559564
Tell me about it, trying to make this look good is a pain and tricky as fuck
>>
>>582555869
Oh damn, I need to up my game.
I gotta see how well that animates, can you record it in slow mo or something, or provide a blueprint i guess.
>>
>>582588015
Thought so.

Man I was doing some big writeup on how it turns out that Arc Furnaces don't really use that much more power than you would generate from burning the coal you'd save even with all the extra buildings making graphite only to remember when I'm finished you need two Arc Furnaces to replace a single Blast Furnace 2 which fucks everything up
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Can (you) spot the accidental (I swear) nazi dogwhistle?
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Ok checkmate haters.

As I suspected, indeed if you focus all your oil to hydrogen you get a bit more of it (about 18%).

HOWEVER
You have more fuel consumption on all vehicles across the board (and about 27% on a regular truck), making it a loss overall.
Plus you got a much higher operational cost across the board, not to mention a huge footprint from all the hydrogen reformers that it takes, I suspect it miscalculate the construction materials as well.

And sure, hydrogen uses less pollution but look at that CO2 output, if you don't take that into account even pollution is higher.
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>>582606982
>>
>>582608371
Hortlor
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>>582608239
>CO2 output
You mean graphite production?
Man those flow charts are an eyesore
>>
I don't have access to it, but I see that CO2 injector needs to be built on limestone. Does that mean I should keep a limestone floor on all my limestone mines? Do they work forever so long as they're on a thin layer of limestone?
>>
>just installed Endfield
Goodbye /egg/...
>>
>>582611525
It's just there because the guy asking was an annoying faggot.
>>
Space Age or Space Exploration?
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>>582614045
catastrophiclaly stupid question, earendel
>>
>>582611869
no its just there because one of the schizos that guards the OP with their life added it
it isn't like we had a vote or anything
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>>582617903
>no its just there because one of the schizos that guards the OP with their life added it
It's there because
It has its own general.
Also, because it's a gacha.
Also because there's literally nothing /egg/ about it
It's literally just a candy crush version of satisfactory
If you play endfield you're a human laughing stock and you should go back to your subhuman brethren, not hang out with your betters pretending you're playing an actual game
>>
>>582617903
I added it once as a gag and to keep the queers from sullying one of the few remaining spaces without waifu spam, and neither (you) nor anyone of the following thread bakers have chosen to removed it.
Same with categorizing and alphabetizing the games list, which used to be just one long list.
Also that >>582619660, it has a general already.
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>>582617903
It has its own general, you retard.
>>
Looking at the endfield thread, it was clearly the correct decision.
>>
>>582620476
It's a gacha first and foremost.
>>
>>582620528
Then I shall continue judging by the cover
>>
>>582549224
You know what's really fucked? Even if you assign a gas station to a tower the trucks there can still service vehicles that don't have any gas stations assigned. I've had trucks drive across the entire fucking map to fill up some tree harvester. I have no idea why the hell that's even an option for the truck ai.
>>
>>582608239
The's only partially true anon, because you diverted some of the oil products to go back into steam, lowering your final yield in both cases.
If you don't force yourself to do that and leave open the possibility of getting steam with a different fuel such as wood, you'll see the gains are quite a bit different (169diesel vs 254hydrogen, or about a 50% gain) and they more than make up the extra fuel consumption in the case of hydrogen.
If you insist on not using external fuels though, you can convert to hydrogen only halfway and keep the 72 diesel output from DistillationII untouched, then you can make all the steam you need with two electric boilers while dumping the diesel into 4 big generators and completely offset the power consumption of the whole setup. So in the end you are self sufficient both in steam and electricity, meanwhile, you get 152 hydrogen out the other end, or about double what you get with DistillationII alone which is more or less the stage at which you need to decide how to expand your refinery.

The CO2 is really a non-issue. Exhaust from diesel vehicles cannot be filtered and will be a permanent health penalty, while CO2 can be converted to graphite or simply voided resulting in zero overall pollution from start to finish. Even better, hydrogen can be used in place of fuel gas in almost every industrial process, eliminating pollution from those too. When it comes to pollution, hydrogen overwhelmingly wins against diesel and it's a much more versatile fuel.

The real drawback of a full hydrogen conversion comes from workers, it uses a lot of them, but because it allows you to save a lot on crude oil, you end up using smaller boats and slower oil rigs, partially offsetting that worker penalty.
>>
>>582624656
Speaking of fuel gas, the statue needs it right? It can't burn hydrogen I think, but that's like the only use of fuel gas
>>
>>582626409
yeah I think fuel gas is the only fuel in the statue, but there is also one space-related process that needs it, everything else can be swapped for hydrogen
>>
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I dont want to build my smelting array like this anymore, any new ideas?
>>
>>582627046
yeah make it horizontal
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goodbye old foundry
>>
Its so hard to start a new game in factorio... Such a drag, any fix?
>>
>>582631442
hammer to head
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>>582609756
I think it needs to be 6 tiles deep. You can dump the limestone in a hole and make a place to inject it if there's no convenient area nearby.
It's pretty temporary since later on you can turn c02 into graphite.
>>
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>>582630947
hello, new foundry
>>
>>582631442
Dick to anus.
>>
>>582631442
I guess I'm just coping with the fact I'm bored with the game despite not making it to Gleba or Aquilo
>>
>>582632158
What is it making and why does it need that many trains with so many wagons?
>>
>>582635028
go back
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>>582635070
>that many trains
iron copper baux coal
>that many wagons
it's only 6 tho?
>>
>>582635860
>it's only 6 tho?
how could you possibly need 6 wagons of every ore at that stage of the game?
Also for what it's worth you don't need to connect each station module, the whole station can output from a single port if you don't need the full throughput..and it seems you don't
>>
>>582636090
i have no idea how much 6 is worth in CoI. I've been told to make long trains for efficiency, so I did a medium train because I couldn't afford a long train.
>you don't need to connect each station module
that's neat, i should look more into how they work
>>
>>582636625
It's more of a minmaxing thing than a real issue, but stations can become a major drain on workers (each cargo module needs 1 and that whole cluster in your screenshot needs 24, plus the stations at the other end makes it 48) that are essentially wasted if a train spends the majority of its time sitting idle waiting to unload.
If you start small and monitor the situation for a bit, you can work your way up to the amount of wagons you actually need given the station buffers and the round-trip time, ultimately settling to the correct train size with minimal waste of workers. Adding wagons is easy.

Long trains are efficient when you are actually able to consume the cargo, otherwise they just sit there and waste workers
>>
>>582638346
so i just need to scale the stations, while keeping long trains then? The trains will idle at loading/unloading but the workers will be less
>>
>>582606982
Arc furnace 1 is really bad, only useful for silicon and maybe for melting scrap right at the recycler while your blast furnaces can work full tilt on ore somewhere else.
Arc furnace 2 is great though once power is solved.
>>
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Building with caravans turns into a fucking escher painting, but it works flawlessly and frankly, that's all I ask, really
Short of getting a few more intermediates that are just an assembler craft away, I'm done for c2
>>
>>582627046
Close your eyes and just click a lot of randomly on the screen. Then use AI to spaghett chain them.

Also, I do no get your retards - why the fuck you ghost everything? Just built, test, then delete, if you don't like it. Why the fuck ghost everything?
>>
>>582650342
>Why the fuck ghost everything?
Because deleting ghosts is much easier than ripping everything up. Especially if you decide to test it and your pockets are full of garbage from the belts
>>
>>582635028
why haven't you made it there
>>
>>582651565
cause he a bitch
>>
>>582638639
well wagons are essentially free so yeah you can do that as long as you keep some space for the train to crawl ahead while it unloads the next batch of wagons. Or you can use shorter trains and add wagons if/when needed.
Fewer wagons means a faster train (both in travel and during loading/unloading) but more trips, More wagons means a slower train but fewer trips.
Judging by the scale of your refinery hub I don't think you will be consuming ore at a rate where the amount of train trips really matters for the overall balance of fuel in your island so really go with whatever you prefer.
>>
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>>582493926
I don't have computer engineering autism but this reminds me that I've always wanted to do a custom layout roller coaster with knex instead of the stock design. Probably better with one of the newer sets but not worth buying.
>>
>>582651565
I keep restarting and kinda burnt myself out
>>
loaders are a cheat
>>
>>582654981
>>582651565
I've decided to circumvent this problem by using a mod and starting on Gleba!
>>
>>582661814
What if there was a mod that... made all the planets only gleba???
You could... cut off so much time...
>>
btw what was the deal with yesterday's 4chan outage and the 403-angie thing?
>>
who cares
>>
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>>582664656
what the hell did i get myself into
>>
>>582667727
is that actually onlygleba or just glebastart because OG is evil
>>
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>>582667727
I hope that's OnlyGlebs
>>
>>582668567
>>582668940
This is vanilla gleba with the any planet start mod. Should I play OnlyGleba instead? There seems to be a bug behind the biochamber unlock
>>
This port is almost done and ready to start receiving some uranium.
>>
Which wall design do you prefer? The top one is easier to place (less dependent on stone patch size) and goes through stone half as fast, but the bottom one uses way less inserters due to better DI.
This is for military science, needs exactly half a stacked belt.
>>
>>582673267
On another note, I was wondering why my food production was crashing and suddenly had my chickens dying of starvation
had accidentally ticked the "plenty of food" policy instead of the food saver, a costly mistake.

On yet another note, I just found there is a basic fuel gas meta, that is sending eggs to a decomposter.
>>
>>582669976
onlygleba is *fun*
any planet start probably needs some garbo to function properly
>>
>>582673267
So uh
where does you nuclear waste go?
>>
>>582675064
you see the water?
>>
Vroom vroom my 99% legendary crap ship is approaching Shattered Planet. I'm done with SE, what to take next? Nullius or SEx? Probably nullius..
Chatgpt take :
>If ranking them by the specific kind of autism:
>SE: logistics autism
>Nullius: chemistry/process autism
>Py: industrial-engineering autism turned to 11
>>
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You know...

If I actually knew people on this forum IRL, had a good relationship with them, and we were all game developers, I’d straight-up fucking clone AnyMaker, Stormworks, and Space Engineers.

Like, how hard is it to make a realistic building sim like AnyMaker, but actually do it properly? Build the construction system first, test the hell out of it, then add jobs and classes like Project Zomboid if you’re going for a survival game.

Then add a bunch of locations around the map where you can gather resources. Or hell, just make the whole thing a voxel world where you can actually mine and quarry the terrain, so you can just dig up your starting location and build your base literally anywhere.

It feels like the pieces are already there. Someone just needs to actually put them together properly
>>
>>582682382
>If I actually knew people on this forum IRL
I'd murder half of you
>>
>>582682451
Perhaps today is a good day to die.
>>
>>582682451
>If I actually knew people on this forum IRL
I'd fuck half of you
>>
>>582682451
I'd cum in half of you.
>>
>>582682382
But wheres thee fun
theyre all the same
>>
>>582683543
>>582683732
engineers
>>
>>582684112
EngiQUEERS.
>>
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just thought how weird it is that we literally live on an island but nobody eats fish
>>
Will TF3 be an /egg/ game?
>>
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Hue
>>
>>582687272
I'm fully expecting it to be not /egg/ enough for /egg/ and too /egg/ for /civ4vg/
I'm pretty sure that's the case for Transport Fever 2 and the like.
>>
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>>582673390
I went with the top one - the bottom one was more aesthetic, but I really couldn't fit it on the stone patch I had in mind without having a really low-resource miner.
Here's the rest of the military science build - it was honestly really straightforward.
>>
>>582652806
These hurt my mouth so much. I can remember their painful snap.
>>
>>582688135
Your mouth? I remember them destroying the pad of the thumbs.
>>
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>>582687757
>Paving under a resource patch
>>
>>582687272
why would valve ever make tf3
>>
>>582689539
I made a refined concrete build for a reason, I pave over everything in my roboport coverage
>>
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I really should make a nuclear plant at this point or expand my forests even more as a stop gap. Is there anything to worry about for nuclear? So long as I provide fuel and cooling I should be fine right? Also 1 spent fuel per 2 months feel like a lot but one storage holds enough for 4800 months and later I can recycle them, so I should be fine right?
>>
>>582697858
Definitely reprocess everything, don't store it raw. It gives you free uranium for more fuel and cuts down the waste storage requirements to 1/8th for just the plutonium, the fission products disintegrate into retired waste in a storage facility given enough time and can then be recycled.
Also MOX is a scam
>>
>>582698787
NTA but why is it a scam?
>>
>>582700106
You get to run one additional reactor on MOX with 4 regular reactors running, so 25% more power per uranium
In return you're converting your trickle of useful PU into 2x of worthless MOX waste. That plutonium could have jumpstarted FBRs instead for way more power production per PU or been made into space probe shit to capture asteroids.
>>
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>>582697858
>I should be fine right?
>>
>>582606582
Tbh when I tried to record at all with factorio running everything dropped to 5fps, but here's what you need to try it:

Gif conversion tool: https://files.catbox.moe/7igs50.html
Implemented as a single html file, save and open in a browser.

Gif animator blueprint (requires recursive blueprint mod): https://files.catbox.moe/hal1kq.txt
Just a few combinators desu, could probably be done with less. Its basically just two counters fed into the recursive blueprints mod chest thing, which has the blueprint book you make with that html tool.
>>
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>>582708984
I am become boomer, filmer of screens
>>
>>582708984
>>582709960
Install OBS
>>
>>582709960
Alizée is pure sex
>>
Playing Factorio deathworld for the first time. I finally manged after half a dozen attempts to build a cuckbox to defend myself and start researching, but I feel incredibly stressed and like I have taken too long, how fast should I have shit done in deathworld?
>>
>>582712718
As fast as possible. The longer you take, the stronger the biters.
>>
>>582712718
it depends - you're fully stable once you have flamethrowers, but before then you're always in a bit of a race.
>>
>>582675064
I'm not quite fully settled on the location of the reactor itself yet.
I'm thinking of having the nuclear waste go around the area (1), leaving space around (2) for the reprocessing plant, the evaporation pond is pretty a placeholder I already know I should move it all the way the other side the aluminum plant.
(3) is settled and I'm leaving enough space to upgrade for a fast breeder reactor in the future, (4) is where I should have rail coming in, though it really isn't needed right now

Looking at it now, maybe I should move (3) a bit more to the right and squeeze the reactor in between there
>>
Time to flare it up
>>
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>Rail crossings are all even-width
>All my roads are odd-width to accommodate lane dividers
>"Roads don't exist so why do you care?"
I just do
>>
>>582733342
Nng
>>
>>582733428
N
>>
Also weirdly there is a single pair of steel surfaces that don't make a border when you place them next to each other even though there are actually three kinds of steel surfaces
>>
>>582733342
Yeah I know that feeling, looks like you found the solution.
I once tried to standardize my road network, but its honestly a mess of where they can fit.
Don't get me started on curves
>>
>>582710612
she's fucking boring
>>
>>582733543
I
>>
>steel is just hard clay
I am increasingly surprised that anything keeps its shape
>>
>>582745398
>water is just wet air
>>
>>582733342
>I just do
yeah but why tho
>>
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took me 20 hours to work out the blueprints in sandbox mode, 2 hours to get the buildings and everything in place properly and fix up stuff here and there but spaghetti c2 should be happening before the 200 hour mark
I just need to move everything by caravan
biggest roadblock at the moment seems antimony pulp for heavily doped n-silicon, will see just how many per minute I make out of a trickle of antimony pulp
theoretical best is 30 because of photophores other than that, I'd have to double my trits otherwise, but also LCL and a few other snags
I should be able to buffer most things outside of heavily doped silicon in any case, and it's not like it's gonna run 24/7, so I should have a theoretical full usage of the build when it's buffered
>>
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>>582753923
Give me a list of things an Anymaker/Stormworks/Space Engineers game would have that you want.

1. Wiring 2. Microchip boards

I'm no programmer or artist but i am curious what Engineering General Game would have in it?
>>
>>582754220
I'm good thanks
>>
>>582754220
What really bothers me about Stormworks is the lack of proper mechanical power transmission.

I want:
>Tail shafts
>Gears>
>Levers
>Chains
>Belts
>Wheels
>Pulleys

Proper mechanical power transfer

I want to physically connect these components and have them actually transmit power. That kind of mechanical engineering is what Stormworks is missing..
>>
>>582754220
I think Stormworks would be so much more fun with proper industrial machinery and manufacturing systems, especially things that let us actually process materials and build cute little automated factory lines!

>Rollers
>Inverted casting
>Die stamping
>Hydraulic presses
>Pneumatic presses
>Hydraulic lines
>Airlines
>Valves
>Actuators
>Conveyors
>Mechanical presses
>>
>>582754220
TRAINS, TRAINS, TRAINS, TRAINS
>>
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>woman playing factorio
>>
Can you recommend decent nullius reskins? Original assets looks... Like shit, probably..
>>
>>582755948
It's a man using a voice changer.
>>
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>>582756018
Hurricane Reskins and Artisanal Reskins for Nullius

>>582756593
>>
>>582756593
Is it actually or are you that guy who always feels the need to broadcast his tranny fetish whenever someone posts anime or anything adjacent?
I want to know so I can either ignore them or laugh at them.
>>
>>582756883
>>582757080
Nevermind, it's Kageko. She's genuinely autistic. Google autocorrected her name to Kakage which is the name of a fairly famous artist.
>>
>>582755948
don't watch people stream games.
>>
>>582759715
why?
>>582757848
>Kageko
who?
>>
>>582756883
Thank you!
>>
https://www.youtube.com/watch?v=UXNcivV8JNw
>>
>>582761228
>かげこ
Read nigga read!
>>
This fusion reactor is insane. Went from getting brownouts while green moduling every EM and cryogenic plant to being able to spam speed modules everywhere.
>>
bump kurwa
>>
File deleted.
someone made a semplified chart for red circuits in py
you can barely read these which is kind of annoying
>>
are mk2 pipe fluid calculations still fucked or was that fixed already? satisfactory
iirc it was something about 600 units going in, but less going out
>>
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>>582783739
oh wait hold on
managed to get it small enough to post here
>>
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>>582785959
it's kind of ass because it handwaves a lot of generation (like cadaveric arum for acid gas for some reason) but it's a decent enough representation
also it's labeled for like, 10 circuits a minute for some reason?
green circuits also is kind of cute
>>
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>>
>>582785959
I'm playing vanilla so far. Would even prometheum pack be half of this chart?
>>
>>582791172
Not really, no
>>
Alright, I've rearranged a little and got to fire up the nukelar plant.
Looking good so far, tho ironically, I still have to find a way to deal with the overflow of both water and brine.
Besides that, as expected, the lack of drawn on the oil power plant has caused a backlog that reduced the output of fuel, so I'll have to deal with that later.
>>
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Apparently there's going to be a satisfactory announcement today. Maybe they'll sell an endgame dlc since they forgot to include it in 1.0
>>
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v/egg/rdict?
>>
>>582797252
Why play this when openttd is right there
>>
>>582791172
Honestly, in terms of crafting inputs, promethium science is fairly straightforward. The difficulty is in destroying the huge promethium asteroids and crafting the science packs before the biter eggs spoil. Other than that, you need bioflux for the biter eggs, which need yumako and jellynut. Utility science probably has the most complex recipe in vanilla/SA by number of crafting steps/ingredients. And no, it still doesn’t hold a candle to py red circuits.
>>
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I feel bad for the people that watched an hour and a half of advertisements for a fucking board game announcement.
>>
At least the Satisfactory expansion can't do any worse than Techtonica.
>>
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God I love generic interrupts on caravans
all I have to do is plap down the beast, slap a couple bits of food in, copy from any other caravan, and just copy this interrupt and rename it to what I'm using for liquids
if x < 1k goto A and fill with x from B, repeat
>>
Had to look at other news sites since the store page has sparse info. Core Values is an area you can transition in and out of after reaching Tier 3. So it's an expansion to the base game's island instead of a standalone campaign.

What would you even want to use the underground for when resources are infinite though? The total surface throughput is way more than sufficient to complete the game in a timely manner (you'd be spending more time overdeveloping than delivering the final ship parts). They got to think of something interesting to do down there other than "more elevator parts from underground-exclusive materials".
>>
>>
>>582801765
>>582803718
Who do I believe?
>>
>>582803056
It's like a train with no rails? Even the cargo ship mod needed rails. How the hell did they hack these things together?
>>
>>582803478
It probably just introduced a ton of underground specific resources to mix into the production chain.
>other than "more elevator parts from underground-exclusive materials".
That's what I'm guessing it is.
>>
>>582803914
You should look up this website called Steam, you can find it there.
>>
>>582807145
Steam doesn't sell board games
>>
>>582807226
Exactly, your starting to catch on. You're almost there, I'm sure you can do it!
>>
>>582807226
Yes it does, it's called tabletop simulator
>>
>>582807327
Why did you tell me to go to Steam to look up board games which it does not have? You're not funny, you're just a smug asshole.
>>
>>582807226
to u
>>
>>582806191
It's a mix of a bot and train.
>>
>>582806191
Probably uses spiderton logic since there's mods out there that allow spidertron routes and programming.
>>
spidertroon
>>
>>582809785
Better a smug asshole than a retard that is incapable of doing basic research and needs to be spoonfed
>>
>>582810907
why not both
>>
>>582810907
*tips fedora
>>
>>582811439
>>
>>582806191
I think it says it uses biter pathfinding
>>
>>582803718
>underground DLC
so that's the whole gimmick? limited build space because you can't build into the sky?
>>
>>582754220
what if, to make advanced machines you'd need PCBs and you'd need to design said PCBs to do your bidding.
>>
>>582812726
Who knows? It's not like we've played it yet, or even got any real information about what it's like.
>>
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>>
>>582817356
stop this at once
>>
>>582817356
RCSs and hour long docking maneuvering is what Factorio really lacks.
>>
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>>582817576
>>582817756
>>582817356
>>
they can shoot each other; for each target-able entity on one surface I create an invisible proxy entity in the other surface that turrets can shoot, with the damage transferred between surfaces. docking / boarding is planned, but the problem I'm actually having right now is simply controls. I can't figure out how to create normal WASD keybindings for it, custom-input bindings only fire once per key press, and don't give any key up event either, so right now I tap shift-wasd to increment or decrement the helm and rudder, which is to be frank absolute shit to fly. I don't get why wube made this hard.
>>
>>582810590
Actually, it uses biter logic.
>>
>>582818034
madness
>>
>Caravans reveal the map like they're radars
>Can send them for scouting around looking for shit like geothermal fissures
No idea if that's remotely worth it but it's also very funny
>>
>>582817356
>>582818034
This should have been in SA from the start. When Parked in orbit they should all be in a nice line that you can pan the camera through.
>>
>>582812726
Fuck. I bet it's full of jumping puzzles because the original map designers got mad all of theirs were trivialized. Watch it release and the jetpack won't work underground for some reason.
>>
I actually need tailings dust from pentoxide, which only comes from tailings, and there's no real set and forget systems for creating it, and if I don't my pentoxide will stall
turns out that making hydrogen chloride from diborane and salt will both save me on guts and also give me a standalone inexhaustible source of tailings, so that's neat
tar quenching also works but I'd have to crack open two seeps for it and I don't feel like it
>>582821791
it is actually since you can do that remotely and let it cover a huge circular area by just telling him to go in specific places
it also doesn't collide with trees
>>
>>582822667
>Spam foundations and ramps
>Build powerlines everywhere and trivialize everything with ziplines
If you ever had any trouble with jumping puzzles you're retarded.
>>
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>>582817356
>>582818034
>you will live to play escape velocity in factorio
>>
>>582821354
bitter logic for a bitter mod
>>
>>582822667
I doubt they'd nerf any of the player movement equipment, but I'm kinda excited because underground dlc = more lighting options
so tired of lighting all my factories with the same industrial linear high bay
>>
Have you nerds tried Transport Fever 3?
>>
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>>582833320
yes and I'm enjoying not having to babysit a fucking nuclear reactor
>>
>>582803718
Personally I think best course of action is to leave SF as it is, letting modders do with game whatever they want without "added 3 new cosmetic items, all mods broken" bullshit, and devs concentrate their efforts on sequel, in which they adress all the design issues (miserable building experience, important-yet-repetetive-and-boring exploration, alt recipe and cosmetic part unlocking, fuel-powered vehicles being trains with extra steps).
Then again, most of design issues are clearly results of them being far too confident in their Vision, and their readiness to dismiss any and all criticism, so hypothetical SF2 will probably have you start with 2 foundation wide blueprinter, and you'd need to spend some currency to validate every blueprint + wait upwards to 10 minutes for it to finish validating.
>>
>>582840326
>Personally I think best course of action is to leave SF as it is, letting modders do with game whatever they want
There's no way they do this, I'm entirely certain the audience playing vanilla Satisfactory is way fucking larger than whoever is playing modded, so they surely have shitloads of people waiting for updates and additions.
>added 3 new cosmetic items
It's an expansion.
>Then again, most of design issues are clearly results of them being far too confident in their Vision
Yeah for sure, the game is the way it is because that's what they wanted to make. That being said, just looking at Steam review numbers it would seem that they've got a larger audience than even Factorio which is rather shocking. In any case their "vision" seems to be working out for them so it's not surprising that they've been sticking with it.
>>
>>582803056
>and just copy this interrupt and rename it to what I'm using for liquids
i don't get this
don't you have to change destination too since it's set as part of the interrupt
and why are you mixing interrupt deliveries with scheduled ones
>>
>>582821791
>Caravans reveal the map like they're radars
wait, do they? i swear i see them outside of radar reveal regularly
>>
>>582823635
oreproc generally pumps out a ton of tailings
i tried using salt for chlorine lines but wound up deciding that salt was in too limited supply when i already needed it for a bunch of other shit without alternatives
>>
I'm a stupid moron with an ugly face and a big butt and my butt smells and... I like to kiss my own butt.

That being said, is there any way to show what comes out of a building in COI when the hookups have already been made? I'm refactoring for Naptha and keeping track of what comes out where is a huge pain in the ass when the pipe hookups block out the indicators
>>
>>582846527
IIRC you select the building and it shows the ports, but I could be wrong.
Been a hot second since I last played, please understand.

Alternatively, you could place a copy of your setup nearby.
Remove the pipes and you'll see what's made where.
>>
>>582848274
I was hoping for something less bootleg and I was just missing something. Seems weird to not have some alt-mode equivalent
>>
Why did nobody told me railgun turrents damange your own buildings?
I trashed all my legendary asteroid collectors twice and remade my ship 2x as big because the game would stutter every time they fire preventing me from seeing what is actually damaging me. I had to record it in OBS and analyze frame by frame.
>>
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Bro plz
>>
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>>582851969
>>
>>582836646
how do cargo and passengers work in that game? Do they choose autonomously where to go given the possible alternatives you provide (like OTTD) or do they simply go to whatever A to B you build and everything more complicated than that requires shenanigans with orders and transfers?
>>
>>582852256
Space engineers.
>>
>>582836646
Its good to take a break anon, where will you be posting it?
I feel >>>/vg/civ is more appropriate

On that note, that's quite a long train
>>
>>582853810
like OTTD, they need destination and inter-connectivity, the better you can provide the more passengers you get, plus there seems to be also some contracts to deliver worker to factories
>>
>>582850410
I'm with you on this anon.
Besides the alt-mode, I want to be able to recolor pipes, or at least select and/or "lock" their color.
Conveyors don't tangle as much, so as to be a problem like that, but it'd still be neat to be able to tell stuff at-a-glance.
There's still a lot of potential for quality-of-life stuff in CoI.



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