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Resulating Zeldo edition

http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Check out our new wiki for vidya recommendations
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Previous thread: >>586960330
>>
me and all the other 14 years olds want to play the green hat boy game, link me the most dangerous, shadiest .exe please
>>
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>play the everquest diablo game
>it's cool, liked it
>try and play the mmo
yeah fuck that shit man, can't do it
>>
>>587128008
Found this fork on reddit which supposedly is merging the main lichii and fritzi together
https://github.com/K-code-AI/Greenhat-Lichii
>>
are we stutter free yet
>>
>>587128934
Nope, not even MKW is safe from stutter.
>>
>>587128995
lame
guess i keep playing final fantasy resonance
>>
>>587128934
They made a shader sync app that should help reduce most of the stutters, /v/ has thoroughly tested it and it doesn't seem to be malware haha
https://github.com/oceanpacificpeace/lichii-shader-sync
>>
If any PCSX2 dev is reading this thread, please include a way to add custom post-processing shaders into PCSX2. Alternatively, please add a composite shader option. Most PS2 games don't even support 480p, it's basically the last console where the graphics were practically designed with composite cables in mind for most games. Xbox and GameCube by contrast had a ton of progressive scan games, including basically every Nintendo-published game.
>>
>>587129661
>add custom post-processing shaders into PCSX2.
Sounds like an easy PR. All it really needs is librashader.
>>
>>587129091
Fast Fusion also performs exceptionally well.
>>
>>587129241
Would this prevent my memory-related crash? I died in Castle Town and unless there's autosave that puts me back in Gohma's room. Not a huge loss but mildly annoying.
>>
>>587129241
>in your Nvidia control panel
># Enable NVIDIA Shader Disk Cache
Every day it becomes clearer to me that the ones who'll have the most trouble with this shader stuff are people who only play on AMD hardware
>>
>>587130940
or are linux users
>>
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put TOTK and BOTW in the bag, I am no longer asking
>>
Has 3DS emulation on mobile improved yet? I feel like playing Pokemon games on the 3DS.
>>
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>step on a puddle
>building 12 shaders
>>
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>>587132179
>enter hyrule town pot room with the guard
>literally crash from shaders
>>
>>587130154
>>587117423
Good news is the game makes regular autosaves. Bad news is the pot smashing room causes a recurring crash upon entry. Didn't even talk to the guard this time. Fritzi v3.
Maybe tomorrow will bring good news.
>>
Which fork is the best at this hour of the day?
>>
Wonder S2 has awful performance in the one emu it's working in, Orchid.
>>
>>587133891
Aurora Borealis
>>
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>>587129241
It finally works on AMD, but now I have 20.7gb of shaders
>>
>>587131390
And I actually want to switch to Linux because everything is supposed to work better with AMD cpus and gpus
>>
>>587134404
other emus gotta merge the dlc loading thing orchid have
>>
>>587130940
Where is that setting in the control panel? Also anything else I should do? I ran the shader sync app. It's a little better but I still get the building shader dips.
>>
can anyone actually vouch for the safety of these emulators or are we all taking our chances in the middle of the biggest cyberpozz campaign of all time?
>>
>>587135758
I only run all that stuff on an offline linux machine on the side, and so far none of the forks I tried did anything malicious as far as I can tell (I have a program analyzing traffic attempts)
>>
>>587135758
I've been running my emulators in firejail and bubblewrap cuckboxes for years.
>>
yo this recomp is pretty good
https://github.com/tangerineturtle1/NX2navi
smoothest gameplay ive had yet
>>
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>>
>>587136081
nvm i lied its shit
>>
>get Lichii 117
>set "Switch 2 draws with unbuilt pipelines" to skip under Graphics -> Advanced
>under Extras, check "Pin GPU thread to their own cores"
>get latest shader with https://github.com/oceanpacificpeace/lichii-shader-sync
Runs like butter.
>>
30 days from now Eden will have all the games running perfectly at 60 fps as efficiently as possible thanks to all these weird people throwing the claude tokens at the emulator
>>
>>587136465
CPU to unsafe too, don't remember if it's the default.
>>
please stop running all the .exes you guys find on github before something bad happens
>>
>>587136081
>no linux
I wonder whats easier, waste claude tokens on porting Windows to the PS5 or porting this shit to Linux
>>
>>587136598
Won't that be unsafe???
>>
>>587128934
>>587129241
Just move to the lastest hookshot. It was shit at the beginning of the day, but now it's been way better than emulation. Some graphical things here and there but way better than say, yesterday. Did the whole forest temple with zero issues and high FPS (with framegen, but no choppiness). I've been basically stutter free for a while since it built the cache
>>
Curious about what the Claude prompers approach is to make it work on a switch 2 emulator.
From personal experience Claude is super against doing anything related to Nintendo.
>>
>>587136598
>CPU to unsafe
isn't that how you get the crypto minors
>>
>>587136465
>under Extras, check "Pin GPU thread to their own cores"
It's grayed out for me.
>>
>>587136465
Nice.
Ryzen 3600, 16GB, 1650 Super.
>>
>>587136986
just talk to claude like your friend and he'll help
>>
Looks like people have exploits for the latest PS5 fw so big steal car six will probably be dumped when it comes out. probably best not to talk about it in these threads as t2 will probably be on a warpath when that happens.
>>
>>587137715
sony would have to be dumb not to release a new firmware before putting VI downloadable
I was actually very surprised that nintendo let OOT out there without a firmware update when they knew the system was compromised for at least 1 week
>>
Any updates on Fire Emblem? It runs, but it runs pretty shit on Eglantine. Or is everyone spending all their vibecoding tokens on Zelda today?
>>
>>587136465
yo thanks anon you were right
>>
>>587137820
Nintendo still hasn't released a patch for it. The exploit was published on October 22, two and a half weeks ago.
>>
>>587137954
the reason why I'm downloading all the games is because I think it'll take a while for a new exploit to show up after they patch this one but nintendo might be so incompetent that they system might just be fully compromised at this point with several new exploits hidden which means the games will always be out there in the open
>>
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>>587137715
>probably best not to talk about it in these threads as t2 will probably be on a warpath when that happens.
>>
only 4 games left to be dumped, just learned xenoblade 3 sw2 edition is not out yet
>Animal Crossing: New Horizons - Nintendo Switch 2 Edition
>Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV
>The Legend of Zelda: Breath of the Wild - Nintendo Switch 2 Edition
>The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition
every other exclusive is already out there in the wild
>>
>>587136984
compiling right now. 9800x3d, 64gb ddr5 6000, 5080
ill report back and give my experience with the new hookshot.
>>
>>587138328
are you the autistic anon with a spreadsheet?
>>
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>>587138430
yes
>>
>>587138518
are you gathering links too?
>>
>>587138567
no, I'm downloading them but I can find links if someone needs
>>
>>587138658
would be nice if you put them in a pastebin as you find them. I already gathered some and posted them in the last thread, but I haven't been keeping up
>>
>>587127608
fagggggg
>>
Is there a way to make tears of the kingdom not constantly load shaders?
>>
>>587139969
The recomp, TotK is specially difficult to emulate due to how it handles some things but the recomp works around it
>>
>>587138413
reporting back
hookshot does indeed run great now
however there is no 32:9 support. it just stretches to fill
lichii + 32:9 mod + >>587136465 runs really well
nx2navi has 32:9 support but runs like shit. i imagine this is because it was just released and will improve like hookshot
>>
what is the method to remove the fog?
>>
Is there really no dynamic FPS mods for other games like bananza, splatoon and mario kart? Wish the AIfags weren't so focused on OoT right now
>>
>>587140474
I wish the recomp fixed DLSS (it jitters a lot), it's so good on OoT.
>>
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I think I finally understand it better, this comment message, which is now in nx2_switches, makes everything clearer
>Run once with this on to compile and save
# all of them, then put the # back
>>
Any xenoblade progress?
>>
>>587140758
How many fps do you get on hookshot vs latest lichii on the same scene?
>>
>>587144406
Hookshot is dogwater use this instead
https://github.com/tangerineturtle1/NX2navi/releases/tag/v0.5.0
>>
>>587144478
any slopcomp, just want to know if there's any tangible difference right now
>>
was watching the df totk review, 6 minutes in the guy talks about the game sizes on sw2 because of the higher resolution textures, botw = 24gb and totk = 20gb
https://www.youtube.com/watch?v=XtdaeX_fGHI
>>
>was watching the df
shiggy
>>
eglantine github, nuked?
>>
>>587138518
is there anything special i have to do to convert the xenoblade dumps?

nothing recognizes the updates/dlc for 2 and 1 has a bunch of extra folders in there
>>
>>587136465
I know people are reporting that this works great but all I got some a somewhat better improvement on stutters. When encountering new areas or action, it still freezes to load shaders. After which it runs fine but even after using >>587129241 it still keeps happening. Anything I'm doing wrong? I have Nvidia and on Windows 10.
>>
>>587147450
hardware?
>>
>>587147547
4070 super
Ryzen 7 7800X3D
32 gb ram
>>
just wait, the emulator still runs like shit, it has a grotesque memory leak issue and the performance (fps) is terrible, they are focusing all their tokens on fixing visual bugs like textures, meshes, bloom, whatever other new visual artifact they added to the switch 2, after all that is done they'll focus on the performance side which sucks right now
>>
>>587147864
I mean, I played the game pretty ok up to entering the graveyard. No crashes or major graphic bugs at all. It's just the stuttering from loading shaders that's the problem.
>>
lmao all the forks are 504ing on faghub
real professional there, Microshit
>>
Nvidia and Apple retards are one and the same on /v/ & /vg/
>>
>>587146762
moved to https://github.com/Eglantine-Community/Eglantine
>>
>Rog ally + 6850m
Will I ever be able to emulate of xenoblade2 switch2 edition?
>>
>>587155754
give it time, first we need fire emblem not lagging, pretty sure this fix will help with tons of shit because it is a cpu bottleneck
>>
>>587150372
Github is down in general
>>
>Finally have Mario Wonder sith DLC working
>it runs like shit on orchid
I thought that was the prefered fork for that game? but then i have an nvidia gpu.
>>
File: Seeing Red.webm (3.52 MB, 1280x960)
3.52 MB
3.52 MB WEBM
>>
Restarting lichii after playing 116 for a few hours significantly improved performance. I was planning on waiting for a smooth 60 but it’s good enough now I’ll just finish the game.
>>
>>587157086
i read pokedinner 2.5.0 is
>>
>>587132587
>Bad news is the pot smashing room causes a recurring crash upon entry.
Glad I wasn't the only one. I did manage to do it this time though and the trick (seemed to be) to enter the room and when you see the "building shaders" prompt just stop movement and let it finish. Then proceed forward and smash a pot or two and pause again when the pompt comes up. After that I was pretty much free and at full 60 FPS the entire rest of the pot smashing room. Maybe there's just too much bullshit in that room that can be broken for it to handle if you just run in and start causing chaos
>>
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>>587157164
I love the Master Chief Collection
>>
Any forks found that are able to run this yet? It's being hella gatekept
>>
>>587158465
it barely runs its just a shitty bloodborne nightreigns tech demo
>>
>>587158465
I can't even figure out where anyone is getting the files for the Duskbloods network test. The closest I've gotten is "check discord", but what discord?? So annoying when people do this shit. I'm sure someone will release it more publicly eventually, but for now it seems it's only circulating privately.
>>
>>587158990
even then theres hardly anything to do in it. the network test is over. all you're going to be doing is going through broken singleplayer level tests.
>>
>>587159089
There's a guy working on an experimental online server thing for Duskbloods on emulators, so once both the game itself and a working emulator fork are public, it won't be long before actual matches are possible.
>>
>>587159261
again its broken as fuck.
the network test was pulled early because it was buggy as shit.
all you're going to be doing is going through debug tier maps.
>>
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Thinking of replaying majora's mask this year. Should I use ares or should I use the recomp?
>>
Does anyone have that post with the hashes for the different versions of OoT?
>>
Really surprised there isn't a ROM for Kirby and the Forgotten Land + DLC in the pastebin - https://pastebin.com/FS6SMsYW
>>
>>587158990
>>587164126
>>
File: 1766357595815539.jpg (2.94 MB, 3204x2931)
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Found another Eglantine fork that focuses on Pokopia. This one runs the game at 58-60 fps vs 49-51 fps in PokeDinner on the same general settings as the other forks. This fork also fixes the camera bug. Images are sorted from fastest to slowest.

https://github.com/notsapinho/Eglantine
>>
>>587159502
Recomp
>>
wen xenoblades recomp
>>
>>587157831
Thanks. If there's not a new emulator by the time I get on my PC again I'll try this.
>>
>>587164126

How do I into DLC for Pokopia? I'm running it via windows recomp though, not emulator. Is it even possible?
>>
>>587165975
using pokopia-native it seemingly just works, but so does on other emulators i tried. Just having the nup with the dlc is ok apparently, idk why other games with dlcs have you jump through hoops
>>
>most of switch 1 nsp sources collapsed
>became really difficult if not impossible to find some less popular stuff like the Japanese version of some games
>I might have to replay xc2 in English after finding that most of my usual sources from back then have been taken down and the jp version apparently not being anywhere anymore
Pain.
>>
>>587159502
Just wait for the the recomp of the inevitable remake.
>>
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I am getting between 14-60fps on the start area with a HUGE chunk being 14, liichi 117. Is this normal?
9070xt and 9800x3d
>>
>>587164625
thanks, it does seem to hold 60 better than orchid 0.7.4. Have you tried to check that one, given in that pic you're using 0.9.0?
>ayymd btw
>>
>>587166639
How do you know the DLC is working? There's an underwater gate that doesn't let me in and asks me to buy the DLC. Is that it?
>>
>>587168246
i thought getting the island with manaphy on it and getting the dive ability was it, though now i'm not too sure given i can't find proper info on whether that was just a free update. In any case, in the pokédex menu the dlc shows up without a lock on it, so i'm assuming it's enabled
>>
>>587168059
>Is this normal?
Nope. Works fine for me.
>>
>>587168987
Huh, thanks for the input, anon.
Any ideas what am I doing it wrong?
>>
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>>587164126
>have splatoon 1.1.0
>download splatoon 1.1.1 from that link
>file size is suspiciously the exact same
>boot it up
>it's 1.1.0
>>
>>587168246
You will get a message some faggot has showed up outside the pokemon center when you load into the game, but this is already after having been told about the island you learn dive, which is not actually dlc content its update 2.0 content. The dlc is actually inside the update. Both of these things happen in the same area.

btw immediately head for Bills place because he has 2 teleporters and these things are the portable global storage the game desperately needed. just plonk one down near the pokemon center ruins by the bench and keep the other on you, it has 4 tabs. The lack of QoL shit builders 2 had in this is fucking infuriating, its primitive as fuck.
>>
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>>587168206
0.7.4 is about 6-8 frames faster (31 vs 37) than 0.9.0. amd as well.
>>
>>587169549
weird, it's around 55-60 for me, and i'm running it at 2x resolution
>>
>>587169424
so, both in vermilion city, you first get the thing about manaphy's island and then the thing about the pokémon center? Cause i got the former but not the latter, so i guess the dlc isn't working for me either
>>
>>587137820
>was actually very surprised that nintendo let OOT out there without a firmware update
Nintendo is full of old boomers
Their perception of time is severely warped
>>
>asking about DLC
>havent even released Onix yet

How the fuck do I raise the humidity? It wont go past 71% and I did a fuck ton of shit too
>>
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>Fritchii v4.1
>12 hours ago
Hilarious. It was available right when I started playing using v3 last night. We'll see if this helps on my machine.
Where are my save files kept if I'm using it portable? Are they in the user folder?
>>
>>587144478
Game runs fine, but it looks like shit even if I select 4K internal res. Still pixelated af. I'll just keep using Fritchii 4.1 until they fix that.
>>
>>587170956
just go around talking with the mons, they'll each have something for you to do
also open the pokédex menu and check the mission's details, it can point you to the aforementioned mons
unironically the game doesn't actually want you to run around like an autist and make every block wet
>>
which is the best fork for bananza? I keep getting 10-20 fps on most forks
>>
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>>587170956
>Already at area 3
>just realized environment level is not about how many mons you have but how comfortable they are with their homes
That's what I get for skipping past mostly boring dialogues
>>
>>587173886
>skipping past mostly boring dialogues
That's kinda funny cuz you just made me realize I haven't played a game doing that in a few decades now and it was something I used to do a lot when I was younger.
>>
>>587173886
it's a game for little kids anon, the dialogue can't be anything but "wowee how cool it is to farm!!"
also the number of mons makes it easier to raise it methinks, cause imo it's not tied to the overall quality but on how many times you raised it. So if you have a million of them and just give them all a fruit/bed/whatever is the first thing they ask you then you should get there
like there's an happiny that flat out never asks for anything (until apparently later in the game) so you just can't raise her house level until then
>>
>>587171268

I feel like I did that though. I watered some grass, and it jumped from 70 to 71. Then I ran around doing shit for different mons. Massive changes

>check humidity level
>71%

Reeeeeeeeeeee
>>
>>587175997
i know, it was the same for me, you just have to keep going after what mons are asking. Maybe there's one you still haven't found or something, idk
>>
speaking of pokopia, any of these is emulating mouse mode yet?
>>
>>587168059
>>587168987
Update on this, tried on Fritchii v4.1 and it's 45-60 with the majority of the time on 57-60.
And no shader compilation stops, I notice 1 or 2 little stutters and that's it.
>>
>>587173886
It is also about how many you have because if you consult your stats you see the happy ones provide more but all of them make the number go up. So anytime they want some bullshit specific food type ignore the bastard unless you have one of those drinks from the machine. be sure to save the one that makes hot spring water, the rng for that is a cunt and you need it for a request.

>>587175997
The numbers are fake and gay it held me to ransom on 81% despite all the trees being moist and shit, you have to do the mon's requests regardless. later in vermillion you can wire up the whole damn town and they will still say its not bright enough until you go through the motions.
>>
The lichii fag is crying about running out of funds for his AI and releases will "slow down", it's over.
>>
>>587178435
How the hell do you "run out of funds"? It's only 20 bucks a month.
>>
>>587178435
So this is "subtle" "you better start giving me money or else ;))))) " subtlefagging?
>>
>>587178435
>is crying
Is this on discord or where?
>>
>>587178619
"I got it running on my 5090 if you also want it to run on your plebbox pay up"
>>
>>587178619
Yeah pretty much though he's not being subtle, he made a global ping begging for donations.
>>587179276
Yeah I joined for shaders and forgor to leave
>>
>the pot smashing room doesn't respawn when you leave/exit the town

BULLSHIT. This was my prime rupee method in N64 AAAAAAAAAAIIIIIIIIIIIEEEEEEEEEEEE
>>
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Is the anon mutilating MKW still here? I'm excited for his project.
>>
>>587180218
Yes, but I'm gonna have to wait a couple days until my weekly limit resets. I already happened to find a soft crash with Claude's latest changes, so it's far from finished.
>>
>>587180218
Isn't that a game where most of the attraction is in multiplayer
>>
>>587179819
The shooting range is way better and way more fun
>>
>>587180312
Oh hey anon, can you talk a bit more about what you're doing? Like, what's your scope?
>>587180389
I only play it singleplayer myself, the CPUs are pretty hard
>>
>>587180458
>Like, what's your scope?
So far MKW performance has nothing to do with how powerful your hardware is, but rather a bottleneck in how MKW itself is emulated. Apparently the GPU's back thread is spent idle around 60-70% of the time, so removing that bottleneck should bring MKW up to a solid 60. (On paper, that is. Actual progress has been slower than I was hoping for.)
>>
lmao people are digging through the gamecube nso files and found it uses gecko codes, a (formerly?) unofficial cheat format, and some of the unused ones are exact copies of ones you'd find on the dolphin wiki.
>>
>One of the totk recomps even has xess and fsr4
They're going all out.
>>
>>587180585
I also happen to know MKW is bottlenecked because it uses considerably less of my GPU and performs worse, while Fast Fusion uses around 80% of my GPU and performs at a more consistent 50-60fps.
>>
>>587180924
Which one? I know of the one recomp but its upscaling implementation is broken.
>>
>>587180924
Weeping of the empire
>>
>>587180389
Don't the bots hear that they can throw hands
hardest bots in mkw dont fuck around
>>
>>587136465
>AMD 5700
THANK YOU FOR FUCKS SAKE FINALLY. It's not MAX 60 but god damn it 40-60 is good enough I'm an old fart.

Also what's the best recomps for comparison?
>>
>>587181060
>>587181141
>>
>>587159502
The recomp + MM Reloaded. It's pretty fucking good and the textures are faithful to the original.
>>
>>587137820
>>587170539
The game was already printed, there was nothing they could do at that point.
>>
>>587181652
What's the size after merging them? It says 1gb but after downloading it gives me an error saying I don't have enough space.
>>
>>587183339
Is MM Reloaded better than MMN64HD?
>>
>>587184746
Yes, it's based on MMN64HD but they fixed some questionable changes, specially on UI. It's essentially MMN64HD but curated by some autists to be even more faithful to the original game.
>>
Does this whole NUP stuff mean there can't be any optional files for the latest update or the DLCs like with NSP files? Seems annoying to keep downloading bigass files on every update or when someone finally had the sense to dump the DLC like with Hyrule Warriors.
>>
>>587183339
Does mmreloaded work with 2ship or only with zelda64 recompiled?
>>
>>587185504
ask the emulator devs to use their claude tokens to add support for smaller nup files to be read as updates/dlc
>>
>>587185504
>Extra things that will exist in v2:
> update dumps for games will be diffed and only the diff stored so it can be applied to the base (this might be an issue with games we dont have the base of, in those cases, store update as base(?))
>>
>>587185754
No idea, I only played the recomp. 2ship was full of issues back then, while recomp never had any.
>>
>>587158465
>https://github.com/Mr-Tb/lichii-dusk
but it fucking lags hard entering any area and it's grainy and aliased as fuck.
>>
>>587181005
Made some progress here. Performance is close to 40% faster. I'll polish it a little more.
>>
>>587191570
Amazing! Can't wait to see your progress.
>>
>>587191570
based
>>
>>587136465
This is now built in to the latest Lichii 119
https://github.com/zortos293/Lichii/actions/workflows/release-binaries.yml

Although it's Off by default in the settings
>>
why havent they released any build today?
>>
>>587194802
they ran out of claude tokens
>>
>>587194802
out of token and he wants you to pay his subscription
>>
>>587195105
dozens of PRs were merged today
>>
Claude, give my tokens to the vibe coders working on getting Green Hat working please and thank you
>>
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Can't decide if I should switch to retroarch or stay on standalone emulators. I prefer the interfaces of standalone emulators, but I also find it convenient to have steam cloud saves that sync between my pc and steam deck on retroarch. What do you anons think? Life or death for retroarch?
>>
>>587185504
Honestly I like it better this way
it sucks having to keep huge files around, but it sucks even more hunting for base game + update XXX out of YYY PS3 package style.
Where years from now it will inevitably become a problem to find a copy of the update you need to get the game working on an emu
>>
>>587196167
You should be using Retroarch for literally everything up to and including PS2/Gamecube

If you don't understand why you want a highly optimized frontend that handles everything consistently and emulators are just stripped down cores that submit frames/audio etc. to the frontend, idk what to tell you you're not a programmer.
>>
>>587194802
build it urself
its honestly not hard
unless you want PGO, then get ready to dig into their CI files and figure out how the hell you actually get flags to stick in QT creator
>>
>>587196624
What about ps1 emulation isn't duckstation considered to be better than beetle psx?
>>
>>587196714
Mednafen/Beetle PSX has always been more accurate
>>
Launched OoT on Fritzi v4.1, copied shaders from v3 and got told my game will launch in an hour.
Before that I tried launching without shaders and got stuck on a black screen after loading my save file.
And as I'm writing this I hear the title music.
>>
Beat the game so I can finally start writing my review. By the time I got to Ganondorf’s castle it was running at a smooth 60 for the most part, lag spikes only came from crowded areas like Kakariko and cutscenes with large vfx. Enabling shader cache in the Nvidia app and restarting lichii every 2-3 hours.
>>
>>587157831
I smashed one pot and the game crashed again.
>>
>>587197815
Enabling shader cache in the Nvidia app and restarting lichii every 2-3 hours helped immensely with performance
>>
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>all these forks that optimize MKW, Splatoon, FE, Pokopia, and OoT perfectly
>Not a single fucking thing for Bananza so it still runs like utter dogshit on most emulators
Alright that's it I give up. I'm just gonna go watch a fucking walkthrough to see what could've been. Shame on me for believing people would give a fuck about optimizing the first 3D DK game in 25 years I guess. Nope, better focus on fucking Pokopia first.
>>
>>587198178
pokopia is just that good
also just fucking wait, you waited a fucking year and a half to play it, clearly you can wait some more
>>
The fire emblem game isn't even good
>>
>>587196167
I do find RetroArch amazing and use it almost exclusively, although you need to "learn how to learn". There are many options, tailored for lots of different usecases. If you wanna try, just concentrate on learning how to properly boot a game, then follow from there. Don't try to know about everything at once.

On the other hand, you can also search for different solutions for your standalones. Even though I use RetroArch, I sync my files using Syncthing, not their built-in cloud sync. And it works with any PC game or emulator, so you don't need to abandon your current setup.

Keep searching and trying solutions, until you find the ideal sweetspot for you.
>>
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Why is Fritchii using up all of the memory on my C drive while playing, when the game is installed to the D drive?
Also why does it crash every time I exit the app?
>>
>>587198476
Fire Emblem has never been good.
>>
>>587198178
Don't fret, there's a guy making a recomp of DK.
>>
>>587199365
It's possible It's because I'm a dumbass. I've set Nvidia to use my D drive for shader caching now. We'll see if that helps. Having 10GB free on my SSD is probably a bad idea anyway.
>>
>>587137864
Ive been running FE on liichi and its running pretty well, but i havent figured out how to unlock the frame cap. still capped at 30 fps
>>
>>587198178
>FE is one bottleneck away of being full playable without glitches
>No one wants to sit to fix yet
Yeah fuck green hat adventure game
>>
>>587201114
>I've set Nvidia to use my D drive for shader caching now.

How do I do this because my C drive is almost full.
>>
When the fuck are all these forks on different games being put into the same goddamn build?
No one wants to have 4-5 different forks for each fucking game
>>
>>587196478
For NSP updates you only need whichever one is the latest and you're dandy. So you just get one working base file once and then just get whatever update is the latest at any later time and replace the previous one (while keeping a backup for a while just in case something gets hosed).
Also, do any of these forks improve performance on Switch 1 games compared to Eden?
>>
>>587199365
>>587201114
>>587202238
Doesn't seem to do anything. I launched the game and now have 2 fucking GB left on my C drive, even though it says it should work. The emulator must be fucking shit up instead of letting NVidia handle it.
That said, here's the instructions. It appears to work when I check the default folders. They redirect to the D drive now. It's not the solution, unless I fucked up by not flagging the right emulator settings.
https://steamcommunity.com/app/2694490/discussions/0/598536819815299737/
>>
>>587201284
Does Liichi still have the cutscene skip bug?
>>
>>587204297
Thanks, I'll give it a try because I'm not buying a new drive right now. Also check out SCSKiller, that might help in general.
>>
>>587199365
>>587201114
>>587204297
maybe set a syslink so the files are redirected to a folder in another drive?
>>
github issues are infuriating, it's people with 15 years old complaining that the games dont run well and not even writing the report correctly
>>
My words in Claude's ear: https://github.com/zortos293/Lichii/pull/923
>>
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>>587197359
Been messing around with it for the past hour and got it working to an acceptable level
>>587196624
Also I wanted to ask about ps2 emulation because on the emugen wiki it says that the libretro core isn't really recommended and standalone emulator should be preferred. I don't mind not having ps2 emulation, I'm just curious.
>>
>>587202695
methinks when oot craze is done
>>
>>587205223
>nx format
REDUMP EVERYTHING
>>
>>587205065
That's kind of what the Steam Community post suggests. You can use Command Prompt to set up a "symbolic link" between drives. For some reason, Fritchii v4.1 is still using up space on my C drive.
>>
>>587205267
I hope so too
Thankfully this won't really be an issue in the future at least when the emulator has matured a bit
Also do we know if Eden devs are planning on adding all the Switch 2 shit onto their emulator or are Eden forks the future?
>>
>>587204601
no i havent had any cutscenes skipping at all
>>
I feel like I got gaslighted. I set up the emulator and played OoT and my god the stutter is insane. The only way to get smooth gameplay is to run through the game once to let all the shaders compile
>>
I don't get one thing...I on AMD, so no DLSS for me, I thought it was using FSR1.
I saw the Digital Foundry video and the shimmering is much worse on real hardware.
And I am playing at 1x resolution with LSFG.
What is going on here? It's because Youtube or some shit?
>>
>>587206324
Some forks like Lichi have a built-in resolution mod. Check the game properties.
>>
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>>587206698
Huh, you mean this?
>>
>>587206319

That's literally what everyone has been talking about these past 2 generals. Do you not read?
>>
>>587206324
How'd you get LSFG to work? I set it on the graphics tab and put the .dll in the lossless folder but it won't turn on when the game runs.
>>
>>587206961
I came from /v/, I don't post here or lurk here often. On /v/ all they're doing is bragging about smooth performance and showing videos of it running flawlessly.
>>
is there are arcade games that are ABSOLUTELY incompatible with landscape orientation?
>>
>>587206975
Oh, I assumed I needed to boot on Steam first lol
That's what I am doing.
>>
>>587206975
Don't you just start Lossless Scaling, hit scale, then tab to the emulator/native port and it works.
>>
Is there any way to increase Hookshot's resolution? Despite being at 100% it still looks like a 1080p game displayed on a 4k screen, without any upscaling at all
>>
>>587205267
Then Majora's Mask will release and the cycle will begin again
>>
I downloaded the 117 build and the shaders (over 90k) but whenever I start the game it says only 10k shaders read then goes to main menu. Is this how it's supposed to work now?
>>
>>587207084

>/v/

Oh, its not your fault. Its the retards over there. Sorry...
>>
what is the difference between a recomp (it's actually a port not a recomp) and emulation?
>>
>>587207550
A true recomp is compiled to run on the actual code the machine can understand so you get maximum performance and stability
Emulation mimics the hardware of another machine via software which uses a lot of resources, which is why you need a lot of ram and stuff to run those properly
Modern AI "recomps" are mainly emulator wrapped code specifically optimized for that specific game but isn't as fast as a true recomp
>>
>>587205223
Seems cool but how is .nx deciding which zstd frames store what?
Smaller frames = better decode time but worse compression ratio
>>
>>587207550
Don't use the recomp unless you are okay with your save getting irrecoverably bricked halfway through the game and your specs are literal potato slop. The emulator is mimicking the system. In this case the switch 1 emulator was originally made by an uni professor whose code was copied into the other emulators. Later people vibeslopped the switch 2 features on top of his work. The recomps are just vibeslopped 'hey Claude please make this game run natively' from the start.
>>
>>587207240
>Don't you just start Lossless Scaling, hit scale, then tab to the emulator/native port and it works.
Yeah if you use LS from its exe or steam, which for some reason doesn't work with the emulator resized to 1080p+ or running fullscreen if I use the standalone exe, it just renders a window at 720p and the rest of the screen is black.
You can also set it inside the eglantine/lichii and put the dll in one of the folders but it won't start.
>>587207195
Why'd they add the setting for then? Oh well thanks.
>>
everything you need for duskbloods
runs like hot ass

https://github.com/sikoGD/playDB-CNT/releases
https://github.com/Mr-Tb/lichii-dusk/releases/tag/duskbloods-v2
https://buzzheavier.com/g075ospxhgen
https://github.com/THZoria/NX_Firmware/releases
https://prodkeys.io/prod-keys-download/
>>
>>587207763
>Modern AI "recomps" are mainly emulator wrapped code specifically optimized for that specific game but isn't as fast as a true recomp
yeah, so I was thinking, why can't emulator add some of that code that makes the games run better themselves? one of the best things about "recomps" for instance is how easy it is to set up the game resolution and FPS limits, if emulators would implement that I think I'd use the emulator instead of them, the emulators resolution scaling is often much worse
>>
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So I should use the build with 6715 shaders or 90k?
>>
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Once again all my fucking shaders are reset
>>
>>587208547
A recomp is basically the whole game fully translated into a native app for the target platform, while the emulator translates it on the fly instead. They still need to optimize the GPU translation layers for SW2 recomps to be viable.
>>
>>587208547
Because if you fix something for one game, it usually breaks for another (like the tons of performance regressions on anything not OoT)
"Recomps" don't have to worry about that since they are focused on a single game
>>
>jannies started deleting the /v/ emu threads
prepare for the horde
>>
>>587208547
You would end up with an abomination of a codebase where 70% of it is game specific hacks.
Like early PCSX2 but 10x worse
>>
>>587207550
The game gets statically recompiled which means that the code isn't dynamically recompiled (dynarec, jit recompiler) during the gameplay which means more headroom for the cpu and more fps. Shaders are also precompiled to reduce stutters. Compare totk-pc-recomp with Eden you'll see a big difference, like 2x the fps while staying still and no shader stutters when moving.
>>
>>587209865
TOTK and BOTW recomps need to be upgraded to use the switch 2 versions of the games asap
>>
how to download 121
>>
>>587209954
Why? totk-pc-recomp with a texture pack is basically the switch 2 port if not better.
>>
>>587210137
texture pack = fan psychosis
upgraded game = true developer artistic intention
>>
>>587128934
They (retroarch idiots) put back the core option in flycast that fixes frame pacing in 30FPS games that they removed years ago for no reason.

So yes.
>>
Finally have time to game today and looks like updates have slowed down. I have a 9800x3d and 5080. What's the most stable current emulator and what do I need to download for zelda? I already downloaded the 1.1.1 version of the game a few days ago.
>>
>>587129661
PS2 games look outstanding with rgb/component, you absolute buffoon.
Even at 480i.
>>
>ps5 games on series x
LOL
https://github.com/Cosmo/KytyPS5
>>
>>587211569
is my series x...a tranny now?
>>
>>587199365
>>587201114
So it turns out I'm double retarded. The emulator uses 12GB on my C drive (for some reason) and kept crashing because I only had 11GB free. I found a 30GB Switch NAND dump on my Desktop, deleted it and now the game still runs like ass but hasn't crashed again.
Also it turns out my off-brand Switch Pro Controller has gyro. Neat.
>>
I don't believe it's worth it to pursue the incremental updates any of the current set of emulators do. For multiple reasons, the entire renderer should be replaced with one that requires a modern GPU with modern vulkan drivers.
The CPU usage is way too high and it's death by a thousand cuts.
Nowadays with extended dynamic state, BDA and shader objects we can get rid of the horrible pipeline compiles that multiply out and are indeterminate until experienced. This already was annoying on the WiiU, which used a way smaller amount of shaders and state.
On OoT it's >14000 shaders that, multipled out by vertex & fragment combinations and state, end up with probably 6-8 times that amount in pipelines.
All of the shaders can be found on the first launch and precompiled in one go without a single miss.
Replacing the entire vulkan backend will be the way forward but it will leave behind a lot of old GPUs and drivers.
>>
NX2Navi seems to run the game without any stutters but there's zero graphic enhancement options correct?
>>
>>587196167
Retroarch for everything up to dreamcast.
Standalones for everything beyond that.

There's just so many features that standalones don't have that are essential:
-Stackable shaders, you can even decouple specific features from one shader and ad it onto another one.
-AV Sync (DRC) (Systems that don't run at 60hz like the GBA and DS etc DO NOT run correctly in standalone emulators because they force playback at the wrong refresh rate causing stuttering, screen tearing, incorrect audio pitch etc)
-The ability to undo save/load state (saves your ass if you save/load the wrong one and overwrite your SRAM)
-Customise underscan on all 4 sides of the screen independently
-Per game, core and folder configs
-Hard GPU sync
-Run ahead
-Low pass audio filtering

And many more.
>>
>>587212281
I heard that has a ton of crashes
>>
>>587196714
Mednafen/beetle sw has been the gold standard for years.
>>
>>587212416
I'm messing with it now but again I don't have a 20k spent computer
>>
>>587211979
>the entire renderer should be replaced with one that requires a modern GPU with modern vulkan drivers.
>The CPU usage is way too high and it's death by a thousand cuts.
this is what I meant, why don't emulators do that? games would perform far better if more was done on the gpu and less on the gpu, it's one change that would bring emulators to the next level
>>
>>587127608
You guys think XEmu will get worked on or just completely abandoned now that "emulate the whole X-box" isn't needed?
>>
>>587212637
Xbased is the emulator you'll want to check out instead.
>>
>>587212598
>less on the cpu*
>>
>>587198476
The whole Fire Emblem series is awful and it got worse when it turned shounen and attempted to copy Persona's high school simulation features.
>>
>>587209508
Don't blame em. Out of the 500 posts 20 of them were actually figuring out how to increase performance while the rest of them were just shit posting or tourists who don't know how to download roms
>>
>>587205239
>Beetle PSX
Watch out, for there's a trap: Beetle PSX HW. That shit is completely outdated, full of bugs, and confuse users who don't know better. If you want modern "enhancements", then stick to the SwanStation core (based on DuckStation). If you want accuracy, stick to the *regular* Beetle PSX (no "HW" in it), although it also have "enhancements" if you wish.
>PS2
What you heard could be true, if the PCSX2 team still had useful members (the good ones all left) and the RetroArch core didn't get better over a couple of years. Just make sure to choose the LRPS2 core (or "ParaLLEl PS2", as it's being rebranded) and set the renderer as ParaLLEl-GS.
>>
>>587207193
Yes. Every single one that's 3:4
>>
>>587212793
I haven't played anything past sacred stones, I don't know how people can stomach playing the modern anime gacha tier games.
>>
>>587212598
Yuzu was written for old Vulkan which was designed for GPUs from 15 years ago. Some of the shit you'd need to properly emulate consoles with shared memory simply didn't exist then. I don't believe any of the current forks have any technical staff anymore. It's just people proomting and hoping for the best.
It's less that you can move work from the CPU to the GPU. It's that you have to change how things are handled in general.
>>
>>587212586
Let me know how it runs. It looks like it eats a ton of RAM
>>
>>587212686
>Xbased
>Based on hakuX.
>Vibe slop
IGNORING THAT, that's my point: Do you think XEmu is going to be worked on now that (vibeslop, ughhhh) has made a better emulator after so many years that now X-box and that whole generation is emulate-able?
>>
>>587208527
where do i put the firmware in
>>
>>587211979
Emulators are becoming outdated. It already was as soon as we had to do manual labor in the configuration tab for each individual games. It's time to use recomps for popular or hardware intensive games.
>>
>>587213063
Xemu's still being worked on, yeah. It just got a release 3 weeks ago.
https://github.com/xemu-project/xemu/releases/tag/v0.8.139
>>
>>587199772
Actually I just tested it this out and yeah it runs great.
https://github.com/teasergames/dbk-recomp/releases
It runs at 60fps consistently whereas all other forks struggled to go above 20fps
Only issues are when starting a new game it softlocks at the "Press Y to Punch" so you need to have a save file already. And you can't remap the controls which is stupid because for me I have a 360 controller and it has jump on A, punching up/down on X and B, and punch on Y. It's hard to get used to it and I wish I could remap it to the switch controls.
>>
>>587213090
No they aren't. All these vibe coded recomps rely on emulators.
>>
>>587212867
Yeah but now they're coming here is what I mean.
>>
>>587213190
Yup it's that one, someone is also making a Splatoons and fire emblem recomps apart from like the three pokopia ones already around and the oot ones.
>>
>>587213367
By tomorrow we'll have multiple people asking where to download the xci at...
>>
>>587213090
That only helps to an extend. Recomp can hook earlier (nvn instead of nvhost) which helps, CPU code is not JIT compiled and won't cause lags and ofc you can patch the games to hell and back but the underlying issue isn't resolved by any of the current recomps. Shader compilatiion stutter hits these in equal parts. Rewriting the approach would help these too.
>>
>>587213190
>>587213529
wake me up when these are stable and on linux
>>
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>>587213049
>Weird green jizz
>Weird aura around everything
Nevermind, NX2navi sucks visually
>>
>>587213180
>3 weeks
Hasn't Haku just came out? That's my point: Is work gonna be done now that a "superior" option is available that has beaten their... 10-20(?) years of work.
>>
>>587212867

It took me all of 15min to not be retarded and read. How are people this dumb?
>>
>>587214367
Sort of, the last commit was a week ago.
>>
Someone had a rainbow Memory Dying Lightning across Hyrule Field?
>>
>>587212489
>>587212930
So I should use beetle psx SW?
>>
>>587214381
Zoomers are retarded
>>
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>>587207427
ok what the fuck
>>
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>>587213964
>>
>>587212793
/vr/ is just here.
>>
>>587215504
You have to playaround with that pipeline setting I think
>>
It will never stop being funny how Nintendo killed Yuzu so no one can make a Switch 2 emulator and now peoples vibecode recomp of SW2 games with forks of forks of forks of Yuzu.
>>
>>587216089
I unironically believe that had them not killed yuzu, the moralfagging that gathers at these servers would've prevented leaks and the current builds situation.
>>
zortos 125 just released, did they finally fix the game forgetting the shader cache?
>>
>>587210278
this but unironically
>>
>>587216279
Those yuzu trannies were huge clout chasers (which was ultimately their demise), so they would've leaked it anyways just for the high just like they did with totk.
Ryujinx had to be paid off cause they couldn't do anything about them.
>>
>>587217146
>paid off
Weren't they threatened by lawyers? They were strongarmed to accept whatever deal they get.
>>
>>587216089
Nintendo only was able to kill Yuzu because those dumbasses said "DURRR LET'S MAKE MONEY OFF OF THIS DURRR"
>>
>>587217146
Yuzu were threatened, with Ryujinx they couldn't do it as easily cause of them being in Brazil so they had to pay them off.
>>
>>587217141
I wasn't being ironic
>>
>>587217216
Yes, idk why so many 50 iq retards keep spouting the lie that they were paid money to stop working on the emu.
>>
>>587217216
>>587217429
>>
>>587198178
it's a shit game for toddlers no one wants to touch
>>
>>587217146
I'm not saying you're wrong but wasn't their ultimate demise paywalling stuff? nevermind kotaku making articles false flagging about the state of emulation that also got them banned from nintendo shit.
>>
>>587217908
For yuzu yeah, they had their early builds behind a Patreon paywall, that's the argument Nintendo used to sue them for profiting off their IP.
Wasn't the case with Ryujinx though and there's no know court case against them in Brazilian courts.
>>
>>587217664
Oh look the /v/ fags have already found their way here
>>
>>587218282
I'm pretty sure the stuff about Ryujinx is that the general opinion (which isn't a fact) was that the lead dev got a sweet deal to stop developing the emulator. Something I believe he claimed it wasn't the case but given the happenings at the time it was hard to believe. By that point people had already realized that switch 2 was going to be relatively similar to what the switch 1 emulators could produce.
>>
>>587218613
And it was all because of third party chink accessory makers.
>>
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>10-15 minutes loading 90k shaders
>enter pot room
>crash because reasons
I'm not touching this shit again until next year
>>
>>587219086
how do you even get it to load 90k shaders, I have almost 5gb of shaders and it only loads 10 to 15k on startup
>>
>>587219337
where are the shaders even stored
>>
>>587218613
>By that point people had already realized that switch 2 was going to be relatively similar to what the switch 1 emulators could produce.
Only those that were savvy, most people still coped that it used a new architecture
>>
>>587219337
it's what Lichii-Shader-Sync downloaded
>>
>>587219337
There is a bug in most forks where the emulator "forgets" old shaders after around 2 minutes and regenerate new ones without erasing the old ones so it keeps adding up over time (and why the game needs to generate old shaders when you return to an area later), it is supposedly fixed in fritzi (but I can't test it due to being on linux)
>>
>>587219710
I check on every update I come across with hopes that by pure luck Fire Emblem gets a bit better, Eglantie 212 is still the best for this one. Crazy.
>>
>>587219541
right click on your game and click on "open transferable pipeline cache", that should take you to the shaders folder.
>>587219710
Tried frizti v4.1 and it keeps compiling shaders after the initial 10~15k like >>587215504 and it's very resource intensive while doing so, which makes playing the game miserable.
>>
>>587219930
ty
>>
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>>587219591
9800x3d+5080+64gb ddr5 6ghz+T705 2TB
>>
>>587219086
There's what >>587157831 suggested and then there's what worked for me. I just plinked a couple of the pots from outside the room with my slingshot and went slow. After the first few pots were smashed the game acted normal. My only problem is my C drive was almost full, and the game seems to want about 12GB - 13GB even though it's installed to the D drive.
>>
>>587219818
ups wasn't meant to quote, my bad
>>
>>587219979
>64gb
mm, hello, sam?
>>
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>Try to generate AI porn in comfyui in the background while running the emu in OOT
>
Okay no one try this. I'm serious
>>
https://github.com/fab918/nxformat

are we going to have to repack everything? does any emulator supports this one yet?
>>
>>587220190
go back to /v/
>>
>>587220342
I think some emulators are updating to add support, hopefully there will be a built in button to convert to the new format from the emulator so you dont need a separated app for it
>>
>>587220342
just store the games unpacked and zipped, it'll take a few weeks until someone crafts the best most performing packaging
>>
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>>587215082
>>587212930
Started playing Klonoa. Having a good time :)
>>
>>587220642
I was just thinking this is almost like with the Vitamin dumps then MaiDumpTool folders with Vita all over again
>>
>>587220676
Pretty cool, anon. That's a great game, have fun. Hope you stick around.
>>
>>587220345
Ok I'm here!
>>
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>>587220017
going in dry
>>
>>587221320
Also what video driver should I use? I tried using vulkan, but it retroarch kept crashing. Now I'm using gl and everything seems fine. Also sorry if I'm annoying, retroarch is just a lot to take in.
>>
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>>587221463
I was about to post this frozen capture but it came back, it took way too long
>>
>>587218702
It wasn't because of third party chink accessory makers. The pokemon automation lead dev guy reverse engineered one of the switch controllers with his friend and a fucking oscilloscope
>>
>>587222126
>a fucking oscilloscope
Crazy shit, I've seen someone emulate vector games on an oscilloscope.
https://www.youtube.com/watch?v=7Ysc8RKZ5Dk
>>
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>>587222076
>>
>>587218613
Rumour has it that his real name was gabriel, his real profession was an uni professor and they threatened him to stop.
>>
Oh, OoT remake looks much better when you enable the option to disable the built-in anti aliasing
>>
>>587221463
>>587222076
My emulator crashed for the first time when I went near the guard inside. I restarted and reloaded the autosave, ran inside again and while it was starting to chug I got close enough to the guard to start a dialog. Then the stuttering stopped and shit went back to normal.
>>
>>587222225
I saw a hilarious post on twitter where someone put the nintendo switch cfw menu loader on an oscilloscope
>>
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>>587222225
Sorry a steam machinr lol not switch
>>
>>587222860
That's remarkably clear for an oscilloscope LMFAO.
>>
I'm curious what triggers this pot room crash because I went in, broke everything and left with no problem.
>>
>>587138328
bump
>>
>>587219541
in the balls
>>
>>587223818
Rigols run android to save money from what I heard
>>
>>587222269
not a rumor
https://arch.b4k.dev/vg/thread/496779689/#496810280
>>
>>587217429
You are mentally retarded.
>>
>>587224173
Some memory leak issue. After slowing down and eventually freezing the emulator was spamming thousands of lines of out of bounds memory write errors into the log until I stopped emulation. For some reason briskly walking up to the guard and initiating dialog before the emulator ground to a halt prevented the issue.
>>
>force maximum clocks(Vulkan only)
Went from 40 to 55fps in some areas of kokiri forest before I shut it off after hearing the fans turn into a jet engine.
>>
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>Lichii build 125 Clang 22.1.8
Alright lets see how this one works. I also want to say what a time to be alive if any of you are above 38 years old.
>>
>>587225101
Here I just get worse performance lol
>>
>>587225391
>above 38
I turn 36 next month and I grew up with OoT too. Why 38?
>>
Only pot room GODS may reply to this post. Ramlets need not apply
>>
Fritchii v5 or the latest lichii for oot? I haven't played the game yet.
>>
Any setting to fix the glowing white patches on the screen that show up sometimes?
>>
>Preparing shaders
>22 minutes
>GPU sounds like a jet engine the entire time
Is this safe?
>>
>>587227826
I just entered this room fine on a shitty 3050 Lenovo LOQ and didn't crash. It compiled shaders and I was otherwise fine.
>>
>>587227482
You could say 35-40 would have lived through early emulation (pre-playstation/32x/saturn/neo geo etc.)
>>
>>587221845
Vulkan *should* be the one to use, unless you have a really old GPU (as even modern integrated ones have no trouble with it).

Are you using RetroArch stable? If yes, try the nightly (download here: https://buildbot.libretro.com/nightly/). It didn't use to be an issue, but recent core updates assume you are using the nightly build (or, at least, something more updated than the stable build from last year).
>>
>>587229842
I'm envious. I got into emulation when I was around 8, and ZSNES was already well established by then.
>t. born in 2003
>>
>>587229078
no, it'll take off
>>
>>587229078
what the heck are you people doing where your GPU goes crazy?
>RTX 4070
>>
>>587211979
Shader objects don’t get rid of shader compilation. It just makes authoring easier by getting rid of PSOs in the API. You still have to compile linked shaders.
>>
>>587229842
Early zoomers too and they are still under 30. Shit like Ben drowned was spread by young zoomers, anon.
>>
>>587224173
>Port of Rikka230's change 1 from #247. In the guard house, about 45 replacement images per frame each leave a BadOverlap image behind. The age-based collector frees 10–40 per frame, only after 25–50 frames, so device memory fills. A bad overlap that a newer GPU-modified image covers is now deleted without a readback once it has gone unused for 4 frames (at most 512 LRU visits per frame).
https://github.com/zortos293/Lichii/pull/976
>>
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>>587228517
I've been on Fritchii v4.1. I get about 15FPS, occasional flashing and it crashes if I enter the pot room in Castle Town without breaking a few pots with my slingshot from outside the door but I made it to Dodongo's Cavern.
They found a way to make enemies more intimidating. ReDeads were a thing to experience all over again.
>>
red potion or malon tit milk? I need to refill my bottles
>>
>>587232586
Milk is free if you learned Epona's song.
>>
>>587232808
oh?
>>
/emugen/ hasn't been this lively in years.
>>
>>587224818
Damn...
>>
>>587233136
It tends to increase in activity once /v/ also finds out something emulation-related.
>>
>>587233136
That's every time a Zelda/Pokemon/Mario is released.
>>
>>587232886
Play it in front of a cow with an empty bottle, same as the original release.
>>
>>587233394
for some reason I thought that only applied with that one cow you could keep in your house. Neat
>>
>>587233348
Can't wait for Wi/Wa DUMP THE NSP/XCI NUP is gay spamming season
>>
>>587232586
Fairy, always. They are everywhere, if it's anything like the original. You just need a deku stick near butterflies or play Zelda's lullaby to a gossip stone.
>>
DUUUUUDE, I recovered a HUGE memory of my childhood! I've recently found out that the Genesis emulator used in TheSmartAss.Info was actually PotatoGEN and that I can run it locally. God I missed when I was a confused kid who didn't understand why Sonic's Ultimate Genesis Collection had S3 and S&K separated.
>>
I thought you could sell bottled poes to the fag in the main town? what do I do with bottled poes?
>>
>>587233736
I haven't tried these things, but you could try
1) Selling it to the begging merchant in Castle Town
2) Drinking it (heals x hearts or harms you)
3) Selling it to the Poe merchant in the future
I just left them there. I'm only on Dodongo's Cavern
>>
>>587233736
drink them
>>
Why did they have to vibecode a new interface for frizti
>>
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shit doesn't even run properly yet and these fags are already making multiplayer mods lol
>>
>>587234419
/emugen/ OOT server when
>>
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>>587127608
man I think the MHGU recomp makes my phone heat up way more than emulating the game using EDEN. I capped the fps at 60. I guess I'll have to lower the resolution, but at that point why not just use the emulator...
>>
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>>587234394
what the fuck is this garbage?
>>
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>>587234779
no way to set window size to 720p now, good job retard
>>
>>587234394
>>587234779
>>587234968
got too popular so it got to his head now he will try to be unique just because
>>
>>587234968
You have to resize the controller tab to see the whole controller too its fucking stupid
>>
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>>587213190
gonna make a quick edit, turns out you can remap the controls
>recomp folder
>dkb configuration file
>scroll all the way to the bottom, you should find pic related above the [Files] paragraph
>North, South, East, West, correlate to your face buttons. Just write them to however you want the face buttons to be corresponding to the Switch 2 controller
>Save and there you go
glad I could find it before I had to play through the whole game like that
>>
>>587234394
>>587234779
>>587234968
>>587235026
>>587235259
This shit better run like melted butter when it finally finishes loading. I even downloaded the shader sync so hopefully I can stop seeing "building 352 shaders" just because I accidentally zoomed in on Darunia's face.
Speaking of, there's no first-person option. What the fuck, Nintendo?
>>
>>587235646
>Speaking of, there's no first-person option. What the fuck, Nintendo?
You can't crouch stab either
>>
>>587235792
These changes are taking some getting used to. I keep using my items when I try to shield, and I keep using items when I try to switch items. I wish there was a "classic controls" option. I've only played through the original 3 or 4 times and I still can't beat this muscle memory.
>>
>>587228517
I just tested this. It's a massive improvement for me. I'm getting stable framerates and the shader stutter is gone
>>
>>587236619
Which one? I launched Fritchii a half hour ago and I've got 100,000 more shaders to wait for before the title sequence appears.
>>
>>587236832
Fritchii V5. I'm getting 30-40fps with no drops, and I have a shit laptop. Lichi could barely get 30 for me
>>
>>587225391
I'm turning 40 in January. We lived through a lot of crazy shit
>>
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SOUL
>>
>>587233348
I wonder if FF7 Revelation will be playable on these emulators. Gonna get a whole influx of traffic then from kids needing a way to play since PC has Denuvo
>>
>>587225391
>>587237065
>>587227482
I'm only 31....
>>
>>587236965
Neat. Wish me luck in 30, 7, 18 or 43 minutes.
>>
>>587208527
Of course someone posts this now right after I finally managed to find everything elsewhere. Oh well, hopefully now that it's easier for others to find, progress will happen faster.

>>587213068
Open lichii, go to Tools > Install Firmware
>>
>>587237065

Aquarius? I'm turning 43. Based old fag
>>
Turning 38 in January. Aquarius. I know noone cares by my pre-launch shader progress slowed way the fuck down with less than 5% progress remaining.
>>
According to this video from 3 years ago, the Nintendo DS can often struggle to emulate SNES and Sega Genesis games flawlessly.
https://www.youtube.com/watch?v=MZXH_bllLr0
Is this still true today or have modders since then improved upon their emulators so that Nintendo DS can run these consoles better than they did 3 years ago?
>>
>>587240030
Is anyone even still working on homebrew for the DS? I think most people target the DSi at a minimum because it has more clocks and more ram.
>>
>>587240030
old hardware is always crap, specially old mobile hardware
>>
>>587240030
>Is this still true today
I had Claude vibecode a messy port of the latest (at the time) PicoDrive build to NDS. It ran rather poorly on stock DS hardware and could only run well on DSi mode. (And this was also accounting for sound done in software, not hardware.)
>>
Yeah I give up on emulating OOT for a bit. Emulators went from running like shit, to running shittily, to fucking crashing my PS5.

This happens in lichii and hookshot lol

Aside from killing myself, any game recommendations?
>>
>>587240935
Fast Fusion, it's the best-performing Switch 2 game so far. (Though, menu fixes haven't been merged upstream yet.)
>>
github is dying again, jesus christ microsoft SUCKS
>>
>>587240993
which fork works best?
>>
>>587241109
Mainline Eglantine, as is the intention.
>>
>>587241128
the PS5 did not enjoy that lol
>>
>>587241608
Thankfully all the various other forks inherited mainline Eglantine's changes, so Fast Fusion's geometry should work on more PS5-focused Eglantine forks too. (Particularly Orchid, which I hear works best on AMD hardware.)
>>
>>587240467
>>587240578
>>587240601
Damn. RIP. I guess I can only use my flashcarted NDSXL for DS and NES games.
>>
>>587241781
Getting Genesis emulation to work on DS hardware isn't impossible, I just didn't have the right tooling. (I was also working with Opus 4.8, which is nowhere near as great as 5.5)
It's also possible to create a "shimmerless" shader on the DS for emulating systems with higher resolutions than what the DS can handle, but what was implemented was far too costly.
>>
honestly I'd just sell all my old consoles if I were you, computers are just going to run everything, specially now with AI even older x86 machines will be useful, what I wouldn't sell is CRTs and stuff like that
>>
I feel like if the devs implemented 2 toogles on the settings, one that disables HDR from the game running, one that disables the internal DLSS calls or replace them with fsr 3.1, would be a good start to fixing a good chunk of the issues people have
>>
>>587242527
>one that disables the internal DLSS calls or replace them with fsr 3.1
Great idea! My Fast Fusion PR needed a rebase anyway, since its FSR replacement was also tied to the game alone much like Fortune's Weave.
>>
botw
totk
animal crossing
mario party jamboreeeeeeeeeeee
>>
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Downloaded Fritzi v5, got the latest shader sync exe file, waited a fucking hour and a half for the emulator to be ready, but in the end I got almost consistent 30FPS throughout Dodongo Cavern. Previously I was averaging 15FPS with spikes up to 25FPS. Next I might go for 60FPS but not holding my breath.
>>
>>587243205
jesus christ upgrade that cpu, get a 5500x3d, it's not even that expensive and ur fucking ram is running at 2400mhz, turn xmp on at least
>>
>>587243312
I don't know what that means but I'll look into it. My old computer burned out in 2019 and I used a partspicker site to cobble something together during Black Friday. I've barely gamed with it, the main exceptions being VR minigolf and OoT emulation, both being this year.
Honestly if I'd known prices were going to go stupid I'd have bought a larger hard drive.
>>
>>587243752
oh ok, well, if it's within your budget, getting a 5500x3d would make a lot of difference on that system, and turning xmp on in the bios would also help a lot
>>
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>>587243312
>>587243752
5500X3D is expensive, it was released last year, and anyway, all the X3D cpus are expensive
You're better off getting a 5 5600X or 7 5700X look for them on AliExpress, you can find them brand new, just check the reviews from your country to make sure there are plenty of them, and go by that and keep in mind, though, that they come with the bare minimum in the box, like pic rel
>>
>>587241739
I gave up on making emus work tonight and decided to play degenerate gay furry vn slop smut instead
>>
>>587243941
I would never upgrade if the cpu doesnt have 3D vcache, they will eventually start making 5700X3Ds again and if they are cheap as the first batch was it will be amazing upgrade for everyone at am4 that doesnt have a 5800x3d
>>
>>587244026
You'll find a 5500x3d for as low as $250, and something like the 5700X for $90–100. If he's on a tight budget, he won't be able to buy a CPU like that
I know that the X3D cpus have more than three times as much L3 cache as the standard and X cpus, but for that very reason they’re much more expensive, and even used ones won’t be cheap
>>
>>587243312
>>587243937
I just Googled XMP BIOS settings and what the fuck?
>>587243941
>>587244026
I'm back at picking parts. Do either of you think Black Friday might have some affordable options?
>>
>>587244536
oh, yeah, they probably stopped making 5500x3d now, they will remake them off of 5700x3ds in the future again surely, I bought mine for $130 iirc
>>587244710
you don't need to change ur entire computer, it's just that having a better CPU would do a lot for you, the old X3D stock seem to be gone so the only 2 options I'd say are good today is the 5800x3d and the 5700x as the other guy mentioned, and xmp is just a bios setting, ask AI how to turn it on for your motherboard
>>
>>587244710
*bad, I meant bad
I shouldn't be awake right now but I wasn't going to wait an hour and a half on my shaders and NOT beat a dungeon.
>>
>>587244812
I'll look into an upgrade, thanks.
I had never heard of XMP before Googling it. The "what the fuck" is in regards to manufacturers deliberately gimping hardware.
>>
>>587244948
>The "what the fuck" is in regards to manufacturers deliberately gimping hardware.
it's the opposite actually
XMP is overclocking, the memory is not actually guaranteed to be stable with XMP on all hardware configurations, but its existence allows RAM manufacturers to sell it as if it was.
>>
just got off work anon here
are we there yet?
>>
>>587213529
Link? I have negative interest in any S2 game besides Raiders, so if there's a dedicated recomp that would be all I would need
>>
>>587246651
>BUILDING SHADERS
A few mor-
>BUILDING SHADERS
-e exits anon
>>
>>587244710
>Black Friday might have some affordable options
In my experience black friday doesn't drop computer parts prices at all. At best you get mouse/keyboard/case sales. It's never cpu, gpu, ram(kek) or storage.
>>
I'm gathering a list of games I can play that isn't usually good on PCSX2 but works on LRPS2 with Parallei-GS
>Valkyrie Profile 2
>Sky Gunner
>God Hand
What other kino should I add?
>>
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Hookshot got 4K, currently the best way to play the game. Needs native HDR implemented though.
>>
Does this Lichii thing retain Switch 1 compatibility or did they get rid of that?
It would be nice to have 1 single emulator for both Switches.
>>
>>587212281
NX2Navi has resolution bugs and green blocks in fog/sun rays. Try Hookshot, which also performs better.
>>
>>587235358
Annnnnd I just realized you can ignore all this and just press F1 to bring up settings to change everyone
Oh well
>>
For the couple out there that care about Fire Emblem:
-Emulator: https://github.com/TheSneakyBadger/FEFW-Stable-with-60-FPS-Patch/releases
-Recomp: https://github.com/Goldoire/fefw-recomp

The emulator is actually very good at crowded scenes but shat the bed on me when I tested on the city when it was perfect everywhere else, I tested every setup but no change. Setting up the recomp, another anon praised it a lot.
>>
>>587251225
>Does this Lichii thing retain Switch 1 compatibility
Answered my own question, it does. It's an Eden clone so thoroughly that if you don't have an %appdata% folder for Lichii's config, it generates a folder called "eden" with it, lmao.
Still, that's fine by me.
>>
How do I test the Xenoblade Switch 2 editions dumps? Which emulator is the best for them?
>>
>>587252392
lichi works for me but i can only launch the base game with no updates/dlc

i think somethings weird about them and i havent been able to find any other dumps
>>
>>587253067
>i can only launch the base game with no updates/dlc
I remember that post, I think they launch as switch 1 games for some reason right? Maybe something needs to be triggered for them to work, I don't think anyone tested other Switch 2 edition games.
>>
>>587253198
they launch as base S1 versions and also just cant be properly converted into nups

DE also has a bunch of extra folders and another zip inside it so idk whats goin on there
>>
>>587250530
Which version are you using and how are the visual bugs and glitches? Last I checked everything was popping in constantly. Especially foilage.
>>
>havent tried to play OoT in a few days
>start up Lichii and download the latest update
>oh nice the title screen is 60fps and perfect
>Kokiri forest went from 40fps to 20fps
Guess Im still waiting, was hoping for more progress than this.
>>
jesus christ, where is botw switch 2 edition?
>>
>>587252090
I conclude that for me the recomp is the best results, solid 30 fps even on the fucking city. Anyone with actual hardware can get to stable 60 easily. I don't want to know anything else about switch 2 emu until there's like recomps of the switch 2 extra stuff for xenoblade.
t. 8600g/32GB gamer
>>
>>587252090
thanks, I'll keep an eye on both of those, fe is the only game in sw2 that I actually care about
>>
Pokopia emulation is so smooth. Does the DLC work on any fork btw?
>>
>>587253349
Xenoblade X can be converted, Xenoblade 2 includes Torna and thus the NUP shits itself as it detects two base games. Xenoblade 1 is just weird with the extra folders, I grant you that
>>
>>587258468
you dont use emulator for pokepia anymore

https://github.com/xFractals/pokopia-native
>>
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Progress with OoTR on my toaster is amazing!

**Try 1:** Lichii (Nov 5): Black screen on startup.

**Try 2:** Fritchii v4.1: Runs until the end of Link's nightmare at an average of 9 FPS, then gets stuck on a black screen for 5 minutes before crashing.

**Try 3:** Fritchii v5.3: Runs until the end of Link's nightmare at an average of 25 FPS, then gets stuck on a black screen for 2 minutes before crashing.
>>
>>587258632
starting both (not doing X because no new content) even without trying to make them nups still just launches the base S1 versions. also didnt know Torna could be detected as a base game.

how do i squeeze the S2 editions out of them?
>>
>>587258718
not him but i tried that two different times and always run into crashes and/or freezes when it comes to the pokedex. Seems like it has a hard time loading the pokémon model in there, and the game forces you to go through it every time you meet a new mon
besides that though yeah it runs great and loading times basically don't exist, but i'll just keep using the emulator for now which is pretty close anyway and doesn't have those issues.
Also i don't get why it "needs" 12gb, from what i've seen it copies the game's folders into its own folders and then also has a folder for the extracted files anyway, and removing that copy of the original files doesn't cause any issues so why keep it there?
>>
>>587259046
Sadly can't help you there, didn't get them to work yet either.
Haven't seen these dumps in wider circulation yet so maybe the emulators just need to catch up
>>
>>587230076
I am using stable. I'll try nightly and check if vulkan still makes ps1 games crash.
>>
>>587259435
https://github.com/MythosOfs/Orchid/releases/tag/v0.9.2
They are starting to catch up, there's a couple things yet to iron. Seems like things need to be repacked properly or something like that.
>>
>>587260662
That does indeed look promising, will try it again later then
>>
>>587230076
>>587260198
Switching to nightly fixed all my issues with vulkan. Thanks anon.
>>
>>587259127

I've been using the recomp, it does freeze a bit for the pokedex. But that's a small sacrifice for the game running smoothly in my opinion
>>
>>587239282
>>587238842
No wonder these threads are calmer and more tolerable than /v/
>>
>>587256953
Properly done recomps will be the future for our old tech
>>
>>587262120
mind you that's 30 on default console settings, I tweaked it further to get some of that sweet high fps fix. But yeah I agree, funny enoug that was my first attempt at this decompilation fad, the results are just that good. I might get addicted...
>>
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>>587253632
2.0.7
Visual glitches are a little more often than what I'd call rare, but always short lasting. Things outright missing can be spotted though.

No gyro support yet, so you'll have to use steam shortcut + steam input, set gyro to right stick and activate when holding down the trigger, then configure your face buttons (A B X Y) to use the game's keyboard keys because there is a duplication error. Performance for a 9800X3D 5070 Ti in Hyrule Field fluctuates a lot, hitting like 40-50fps in places. But after going between the PC and the console, I absolutely cannot stand the flickery blur of the grass any longer. Anyone on the fence just wait a few months for the recompiles to be perfect. Here is a screenshot of fog and lighting missing in front of and on the castle.
>>
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>>587262669
Switch 2 for comparison (1080p limited screenshots)
>>
>>587262669
Ah fuck, that was just a cloud over the castle. Not sure about the fog though. Some is there, but it's nowhere near as thick.
>>
>>587262669
>>587262809
>color and lighting mismatch
>trees where there should be a town and castle

how does one recompile that which doesn't exist
>>
New fritzchii is gamechanging for AMD
>>
>no one still fixed this https://github.com/Eglantine-Community/Eglantine/issues/402
i'm gonna fucking ask claude to do it
>>
>>587264572
did you actually try the latest release? because this commit should've fixed it
https://github.com/Eglantine-Community/Eglantine/commit/77952c8d8c1bac5d6164587d69150c8ad0156ea0
>>
>>587265668
i've tried the latest release of every emulator i can find, they all still have the same bug. You can even see in that link i posted, someone else reported it still being there 2 days ago, even though the fix was implemented 5 days ago (as per your link)
also, Claude actually told me
>`lower_to_maxwell.h` (the primary path) already contained the fix. It swaps the halves of B using a 16-bit rotation and then inverts bit 15—exactly as described in the fix.
>`lower_to_maxwell_upstream.h` is the fallback copy, which kicks in when the primary path rejects a shader. It still had the old behavior: it was inverting bit 31
so maybe that's why the issue is still there?
>>
Holy fucking shit the wipeout omega recomp runs awesome, there's no reason now to own a piss4
>>
>>587265932
https://github.com/Eglantine-Community/Eglantine/releases/tag/v0.1.0-rc3
the fix was only included in yesterday's release, did you actually try this one?
>lower_to_maxwell_upstream.h
this file isn't present in eglantine
>>
>>587262669
lowered res to 75% of 4K, no longer at 95% of 16GB and single digit fps in the jar/soldier room at castle town. didn't let me lock 60 in castle town though. This recomp has a ways to go, if it doesn't get abandoned first.
>>
>>587266020
Thanks for telling me this exists
>>
>>587266219
i had tried https://github.com/Eglantine-Community/Eglantine/releases/tag/daily-20261109 but now i tried that one too and the bug is still there
>this file isn't present in eglantine
that's cause i fed orchid's source to claude, as that one manages 60fps for me while eglantine gets to 10ish
>>
>>587264572
I feel your frustration, this PR still hasn't been merged yet.
https://github.com/Eglantine-Community/Eglantine/pull/568
>>
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https://www.tomshardware.com/pc-components/gpu-drivers/amd-adrenalin-bug-could-be-writing-data-continuously-wearing-out-ssds-radeon-owner-claims-external-events-utility-used-up-1-percent-of-ssd-health-every-month-for-over-a-year
/pcbg/ will have an aneurysm over this one
>>
>>587269398
You made this thread on /v/ already and people called it fake
>>
>>587269398
>https://www.tomshardware.com/pc-components/gpu-drivers/amd-adrenalin-bug
Don't care, I've an NVIDIA GPU.
>>
>>587269585
Their drivers nonstop crash on Linux and Windows today. Nobody cares Bout your gay annecdotes.
>>
>>587269528
/v/ is full of nvidia shills and /g/ is full of amd shills
>>
>>587269717
Works on my machine(tm).

>Nobody cares Bout your gay annecdotes.
"Your" as in "my".
And by "my" I mean "yours", AMDrone.
Fuck off and don't come back until you make wiser GPU purchases, loser.
>>
>>587269717
Yeah a lot of people on Nvidia have issues with GPU decoding with Switch emulators too. Pure Nvidia driver issues
>>587269735
Nvidia retards are same as Apple retards
>>
Retarded AMDiggers get exactly what they deserve with their purchase btw. Fuck you.
>>
>>587269840
You're not Jesus Christ. Your gay cocksucker machine annecdote doesn't warp reality around the fact that Nvidia drivers are broken.
>>
>>587269862
When I say shill I mean actual astroturfers trying to sell products. As in the astroturfers for nvidia are camped out on /v/ and the astroturfers for AMD are on /g/. It's pretty funny to watch them.
>>
>>587269971
You are a stupid underaged jit close your gaping anus you call a mouth and bind your tranny fingers shut from your text interface.
>>
>>587270028
The people who buy Nvidia are the same who jack off to Apple they are tech illiterate.
>>
>>587270143
No, you are supposed to buy nvidia if you want emulators, 3D art and AI. You buy AMD if you just want gaming without emulation.
>>
If Nvidia is bad, then why doesn't any emulator work on AMD?
>>
>>587263790
>nothing changes on NVIDIA
After waiting 90 minutes for shaders so I could play Dodongo Cavern yesterday, I'll pass.
>>
Nvidia drivers can lick my balls
>>
>>587269975
>Nvidia drivers are broken.
Not him. This is old information. Nvidia drivers for the Linux kernel are solid nowadays. They have never crashed or broken anything in the last 2 years I've been using GNU/Linux.
>>
>>587270319
Their windows drivers suck balls and the linux drivers are amazing. See >>587270282
>>
>Have to share lichii's shader cache with fritzii cause I'm running out of space
Thanks altman
>>
>>587270282
I'm glad my 3060 shares the exact same arch as the Switch 2 itself, even if emulators currently downgrade Ampere instructions to Maxwell ones.
>>
>using GameReady drivers
Updating my drivers back in February was the worst decision I'd made in a while. My two years out-of-date drivers were more stable. That said, I'm not updating my drivers until redditors are finished beta testing them for me. As long as I keep seeing "I rolled back my drivers to version x" I'm staying right where I am.
>>
>>587261932
No problem, emubro. If you're planning on keeping the cores updated, then don't forget to update to the latest nightly as well (at least, once per month). I advise you to do this until the RetroArch 2.0 comes out, then it should normalize the stable builds.
>>
Any solution for this? Fritchii 5.5. Otherwise perfect 60FPS and very minor if any shader comp.
>>
Any news on RetroArch 1.23?
>>
>>587252090
Holy shit, this is my first time using one of these recomps and it's an incredible improvement. I was getting seriously 10 fps in crowded parts of the city in the emulator, but the recomp gets me a rock solid 30. I'm even considering seeing if 60 fps works alright! I'm genuinely impressed, I've been thinking recomps were kind of a dumb gimmick this whole time but I can really see the value now.
>>
>>587272730
Yes. The next one will be version 2.0. Surprisingly, Dan Claude Van Damme is putting in the hours and paying off a lot of RetroArch's huge technical debt. That's why it's taking so long, but work is being done. There are some interesting new features as well. If you want to check things out immediately, just grab the current nightly.
>>
>>587237386
As a 36 year old you should be glad actually.
>>
>>587243205
>2nd gen Ryzen at 2400MHz
bro, you are bottlenecking the fuck out of that CPU, specially in emulation
https://www.youtube.com/watch?v=TjMq-Nv6Mq8
>>
>>587252090
I've been checking out the recomp and might test it out later too. The emulator has been working pretty well so far and with lossless scaling it's a lot smoother.
Do you guys know where to get the update/DLC files? The nup I got only has the base game.
>>
>>587276842
How'd you enable lossless scaling?
>>
Is Fritchii 5.5 having random freezes on first time boot up normal? It's running very stable otherwise but first time throwing a rock got a major freeze for example, with it never again happening after.
Don't tell me I have to suffer through an entire freeze playthrough to make it playable.
>>
From resetera guy:

As of now there are the following recompilations for Switch 2:

Pokopia:

- https://github.com/xFractals/pokopia-native/
- https://github.com/featureJosh/Recompia/
- https://github.com/drakolordx7/switch2-recomp/

The Legend of Zelda: Ocarina of Time:

- https://github.com/tangerineturtle1/NX2navi/
- https://github.com/NotRexed/Hookshot/

Donkey Kong Bananza:

- https://github.com/teasergames/dbk-recomp/

Fire Emblem: Fortune's Weave:

- https://github.com/Goldoire/fefw-recomp

Metroid Prime 4: Beyond:

- https://github.com/PlagueDrRiess/salsburysteaks

Mario Kart World:

- Private but it works really well
>>
>>587281158
Any xenoblade news?
>>
>>587281271
I think right now only recomps for Switch 1 versions are available for the xeno gaems, 1, 2 and X, no 3 yet.
>>
>>587281158
>Private
Oh hey, just like my own yet-to-be-refined PR!
>>
>>587281158
there is another bananza recomp that seems to have more progress done
>>
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>>587266965
i kept pestering claude with different forks, the fix is indeed there in most of them, i then thought the issue was with a pre-fix shader cache but deleting the cache (via the emulators' menu on the game, i didn't want to delete the cache for every game) didn't fix it. Tried with a whole new user folder, that didn't fix it either. Either it's my machine or that wasn't actually the fix
>>
>>587272404
It can't be helped.
>>
recomps and emus lately feel like that xkcd comic about competing standards
>>
>>587283287
Recomp is the final form of emulators
>>
>>587284740
We won't see emulation in its final form until Monaco GP is emulated.
>>
>>587276842
https://vik1ngfile.site/f/ayBtiyWljE
>>
Just woke up, what's the best way to play oot right now on a radeon 6700?
Is NX2Navi good? I just don't want stuttershit and want 50FPS at the very least
>>
>>587287717
There is a fork just for AMD, FSR4, FSRFG and all the other things foe team red.
Cheesesomething, I don't remember.
>>
>>587287717
Just use the latest fritzchii. The shaders now work for AMD. It takes like an hour to compile but afterwards it should be stutter free.
>>
>>587285780
Thank you. Gonna try this out later with the recomp to check performance and see if the DLC weapons are there.
>>
>>587287842
>>587288007
what's with those retarded names
>>
>>587288142
Tropic Haze, that's why.
>>
>>587288142
Zoomers love their drug names. Thanks Skyrizi.
>>587288210
For me it's Sour Diesel.
>>
>>587252090
Finally, some good fucking food.
Emulators were capped at 30 and city ran at like sub 20 fps.
Recomp hits perfect 60fps with some dips to 40 with """large""" npc density
>>
how can i make the emulator store shaders in a different drive? it's going to eat my entire C drive
>>
>>587295417
ask ai
>>
>>587295793
But how am i gonna thank it and suck it's dick once it gives me the answer?
>>
Did anyone tried this one?
https://github.com/CheezerWheezer/CheezyEmu
>>
>>587296384
>tuned for AMD GPUs
Sorry, I'm on Team Green...
>>
How is donkey Kong performance? Is it 100% playable yet?
>>
>>587296384
I'm on team blue aka I'm retarded so I can't help you.
>>
>>587296530
I've heard from other anons that it's the worst-performing game... except for the hue port.
>>
>>587296440
>>587296591
Wtf is AMD dead?
>>
>>587296894
No, just a more diverse range of hardware on this general. (As is typical of many PCs.)
>>
>>587296985
Makes sense.
>>
>>587296894
Nah I would've gotten an ayyymd card myself but I was broke and one of my friends gifted me a blue card he got for free. Now prices are even worse thanks to Sam kikeman so there's that...
>>
>When you realize after you beat Zelda, the switch only has 2-3 games after that
lmao
>>
131
>>
>>587298515
How many of those are multiplats? (Or are you referring to the build number of one the various Switch 2 emu forks?)
>>
>>587296894
If you're AMD use fritzchii. Download the shaders from shader sync. Increase your virtual memory in windows even if you have 32gb of ram. It will take an hour to compile but there will be almost no stutter.
>>
>>587260662
>>587261303
starting them as folders still has the same issue, and the nup converter still doesnt recognize the updates so i didnt bother actually converting them for testing
>>
>>587300695
considering that there's that new block based package that might take over NUPs because they are like ultra mega better I'd not bother with this Switch 2 upgrade stuff until:
-Emulators natively read and make them or even offer you to convert the NUP files to that new format
-It is confirmed and standardized how these Switch 2 upgrade games need to be compressed for them to actually work as intended
-Emulators fix all the stuff on their end so that you don't end up needing 12GiB of free space to just launch on switch 2 mode which is clearly not intended
>>
Why can't the build system just use my system version of xxhash like all the other libraries it already uses? Why will the build system only accept a precompiled nxformat release and not provide a way to compile this itself or use a system installation? You AI sloppers are making crueter cry!
>>
>>587281158
>The Legend of Zelda: Ocarina of Time:
>
>- https://github.com/tangerineturtle1/NX2navi/
>- https://github.com/NotRexed/Hookshot/
Also https://github.com/jaigner-hub/ocarina-of-time-recomp
>>
its rough trying to find niche ps4 games. feels like people only care about bloodborne
>>
>all recomps are brazilian users with positive virustotal for viruses
>>
>>587302184
Even the tlou remaster didn't have a recomp until a few days ago kek.
>>
>>587302184
I'm tempted to run Art of Balance on ShadPS4, since Switch 1 emulation is essentially dead.
>>
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>>587302184
Not necessarily niche but what would I give to play SOTC and TLG on my PC. Even for these the framerate is shit still
>>
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>Everyone getting a decent 40fps at Hyrule castle
>My shitty 4gb vram laptop can't even hit 30
>>
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nintentoddlers don't look
>>
>>587306064
Fittranny?
>>
>>587304315
>SOTC
Whats the appeal of this game? The open world is literally empty and the bosses are all the same repetitive climbing mechanics
>>
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RIP, it doesn't work...
>>
>>587306335
The bosses are just that good. Also after you beat it once you can skip the open world and just fight each boss over again in time trials.
>>
>playing racing games after years and years of never touching a single one
>completing game after game
>maybe i should try some ps1 titles
>get super filtered by how the cars feel and move
Yeah i cant play any racing game before the ps2 generation, they just dont feel good

Maybe i should try the new mario kart
>>
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>>587306064
will they be recomps or packaged emulators?
>>
>>587309058

Probably packaged emulators. I remember seeing these for Switch one games packaged Yuzu or whatever.
>>
>>587309486
yeah she did it for ps3 games too, but that was way before recomps started happening
>>
>>587308791
Some of those tried too hard to be some kind of simulator with very stiff controls. For PS1, try Nascar Rumble, it's accessible. Or Crash Team Racing, though that fall into the kart genre.
>>
>>587308791
I used to heavily play the Test Drive Off Road games on PS1. I can't recall how the controls are compared to modern games, but I recall preferring those over traditional racing games like driver or need for speed
>>
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>>587301750
>>
>>587306335
>The open world is literally empty
not everyone is an adhd ipad baby who need stimulation every .25 second
>>
>>587311167
january 2025?
>>
>>587311897
They used the Song of Time.
>>
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>>587311167
>makes unauthorized use of Nintendo's copyrighted and proprietary intellectual property
bitch, where? The project is devoid of Nintendo assets or code
>>
>>587309748
Oh man tottaly forgot about crash, its a classic
>>
>>587312081
Nintendo's go to legal argument for a while now has been that emulation or hacking of anything past the DSi is inherently a violation of section 1201 of the DMCA. Unfortunately the DMCA is big gay so it's actually pretty strong argument.
>>
Why the fuck has nobody told me about XDM? It makes FDM look like an outdated piece of shit by comparison.
>>
>>587317707
cause i didn't know about it before
how is it better than fdm?
>>
>>587317938
It's open source and works on Loonix.
>>
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Just checking in is Kirby Air Riders playable yet or are people still focusing on Zelda? don't care much for Zelda
>>
>>587318032
that's it?
>>
>>587318116
I also get insane download speeds from buzzheavier. Haven't tested Archive yet, but it should be just as good at downloading from there as FDM was.
>>
the fairy fountain is invisible to me, is there a fix for this?
>>
>>587319367
You have a corrupt NPU file. /v/ has the link to the correct file. Search the archives.
>>
>>587308791
Try Ridge Racer Type 4.
>>
did anyone even try to run stuff like mario tennis, both kirby games, pokemon za, etc?
>>
>>587321176
i tried 'za, when you enter kalos at the start of the game i suppose a cutscene is suppose to play but i can only see colored gradients on the screen while sound effects play in the background. I haven't tried going further though, this was like the very day it got dumped so maybe i also just got a shitty dump, idk
>>
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ANIMElation!
>>
>>587281158
Why is MKW private
>>
>>587272404
Anyone knows anything about this?
>>
>>587281158
>>587301750
Which one is better and how do they compare to latest Lichii/Fritchii?
>>
>>587132125
when'd you last try it? I think immensely but its still not perfect. but like I have no issues playing 3DS stuff on my retroid so far at this point. I think the popularity of the thor kinda pushed development of that stuff a long ways.
>>
>>587132125
oh and look into turnip drivers
>>
>>587325415
It's supposed to set up the sequel, Zelda & Link: Rift Apart.
>>
>>587308791
Ridge Racer Type 4 is godtier if you haven't tried it but no promises
>>
>>587318032
Rayburst actually works quite well too. Not perfect but it does the job
>>
>>587326302
Cool, nice to see it uses Aria under the hood. I sometimes use it alongside yt-dlp in case a YouTube video decides to be a pain in the ass for whatever reason.
>>
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Thinking of playing picrel. Which version should I play? PS1? PSP? Sega Saturn + Mod?
>>
Tried setting up dolphin in retroarch, but didn't really get satisfactory results. Performance was kinda bad and input methods were messed up for wii games.
>>
seriously where is TOTK, BOTW, animal crossing and mario party? I can't believe there's absolutely no interest for those games
>>
>>587327797
All of them work already
>>
>>587327862
well, sure, but no interest for the switch 2 editions? zero? damn
>>
>>587327930
What's in the Switch 2 edition that you want?
Unique to console games will always get priority in emulation when first emulating that console.
>>
>>587324579
How is it played?
>>
>>587327930
like >>587328457 said, priority is probably the stuff that isnt out already like OOT Remake and Pokopia.
>>
>>587328457
the zelda games have 2x the texture res. like, actually higher quality not upscaled.
>>
I saw a 2.0.0 update for OOT floating around in a .nup, does anyone else confirm it's real?
>>
this is a good page to follow if you want to know which are the latest updates for each game
https://www.nintendolife.com/tags/updates
the 2.0.0 oot update is likely fake
>>
>>587328497
>How is it played?

Each d-pad direction is an action and each button is an action variation.
You hold the direction for the action you want, the most effective is to unleash the action with the full bar, back is defenses, up is buffs and jump, down is special attacks and forward is regular attacks, the results are on the rock, paper scissors+rng variety.
Bretty fun.
>>
pikmin 4 switch 2 edition launches this week, would be super cool if it gets dumped before nintendo patches the system
>>
>>587329141
I'd not even say it's "fake" and just mislabeled. Anyone can put whatever they want as metadata when making a NUP really. That's probably the bane of this current situation with multiple sources of the same stuff. Just the other day some anons were struggling to find the actual day 1 patch for Green Hat Adventures because 1.0 was packed as 1.1 and 1.1 was packed as 2.0
>>
>>587329681
The nintendo patch just dropped. 23.5.0.
>>
>>587329681
>>587330291
It's on the gamecard isn't it? Update don't matter.
>>
>>587330291
damn, pikmin launches on the 12th
>>
>>587330454
So the physical cart will only force an update if normie mc normersen was stupid enough to go online.
>>
>>587330481
12th probably still safe
>>
>>587281158
>Mario Kart World:
>
>- Private but it works really well
https://github.com/adriadam10/mkw-recomp
>>
>For research purposes, I updated my switch and tried SmileBASIC
>it failed at 1/4, but here is the run folder if anyone wants to research it and maybe can gain smth from it IDK
Smilebasic 4 (fs exploit used for rom dumping) has been patched from the hacking discord. They also blew a fuse to prevent downgrades. The state of the other 4 userland exploits is still unknown
>>
I thought I was just being a hater when I said the Switch 2 had no games but even now that there are recomps and emulators I feel no desire to play any of them
I'm just looking forward to Metroid at this point
>>
really hoping the last few undumped games show up today or tomorrow before everyone is forced to update their firmwares
>>
I vibe-coded hdr support into lichii (only tested on linux)
>>
>>587329026
That's a nice bonus, but I think people are always going to prioritise an entire new game over 2x textures.
>>
>>587325460
They are all worse than emulation right now
>>
dualsense or dualshock 4 for ps1/ps2 games?
i got a ds2 but looks like a pain in the ass to repair it since it's a model H
>>
Been out of the loop for a day or two and still using fritzi V3. it works OK mostly but still lots of texture flickering and shit. Has there been any major strides for OOT? Any recommened one to use now?
>>
>>587335421
As of Fritzi v4 (I think) the emulator has updates available in-app. I was quite satisfied with v5 last night after the 90 minutes of shaders finished setting up. I also used that shader sync app to get all 120,000 shaders before launching it.
My FPS went from 12 - 25FPS on previous versions to a near-steady 30FPS.
>>
>>587335067
I find Dualshock4 way too small it's like for Asian hands. Dualsense fits better in western mans hands.
>>
everyone just knows exactly where to get zelda ocarina of time remake, i don't understand how. I looked on the wiki and i'm not seeing any info about it.
>>
>>587335910
https://buzzheavier.com/0w3v0qjghbnl
>>
>>587335773
tyvm
>>
>>587336205
thanks, i'm really surprised that people were able to get it so quick lol
>>
>>587335421
they now merged into some gay purple veigar OC thing
>>
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oof, it just keeps climbing too.
>>
>>587337584
It starts slow but gets faster. It took 20 mins on my 9800x3d.
>>
you can just wait a month until everyone threw enough tokens at the problem that it's solved and it'll be running very well
>>
>>587337584
Mine never goes above 20 minutes
>>
>>587336205
i was just looking for the fixed dump, water temple had me very confused. thanks anon
>>
>>587337793
i have a ryzen 7 5700g so it probably won't be as fast as yours.
>>
fast fusion 1.4 is 3.4GB .nup file? is the guy that works on fast fusion here to confirm this?
>>
>>587331310
>Dump Mario Kart World 1.0.0 from your Switch 2 (exefs/ and romfs/, decrypted).
Does it only work with that version? I know the latest version, 1.8.0, has been dumped.
>>
Can I add fritchii to steam and stream it to my phone with steam link? Would I get performance issues on a 9800x3d and 5070ti?
>>
I swear man, every DK bananza dump out there has a different size and they all vary from 8gb to 25gb, it's insane, I'm settling on this 8.62GB game + 3.2 update + dlc
>>
>>587335827
Sure donny, sure.
>>
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Someone here mentioned a few days ago how motion controls felt, and honestly, it feels really good with the Voyee Switch controller, the one with the rgb stars that costs about $12 on Ali. It feels very smooth, and the game runs smoothly too at 60 fps in dock mode
>>
Is it normal for there to be freezing on every new action I do in Zelda on fritchi 5.5? Just started the game and it freezes every time I do something new with a buzzing sound. I thought preloading the shaders was the answer to this? Are there specific settings I need to set?
>>
>>587343530
so main eglantine is the best for splatoon? I was using smileytatsu and pokedinner but keep losing frames after upgrading the ship to be bigger
>>
>Fritchii v5.6.

>Heads up: "Preparing shaders" runs once more
Glad I just played on v5 tonight instead of updating. Shit still took over a half hour to load into the game.
>>
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>>587346834
Yep, same with Pokopia and MK World
I remember a week or so ago that Raiders had graphics issues, texture glitches, and the game looked better in handheld mode, but now it runs just as well as it does on Switch 2
I wouldn't be surprised if the same thing happens with OOT remake in another week or two
>>
>>587315808
yea they actually did kinda beat emulation legally it just hasn't manifested in anything disastrous yet
we're a long way aways from the days of bleem in terms of console software design
I still am somewhat convinced it might not hold up in court, the interpretation seems a little novel but its also a valid case no matter how much redditors want to scream lawfare
>>
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>>587350303
they still haven't fixed the invisible items bug, I think. Also slower than the notsaphino fork by around 40%
>>
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Really new to emulation. I got an emulator(gopher64) and some N64 roms from the provided wiki and loaded up OOT. I could be wrong but I dont recall the text boxes all looking this blurry back in the day and I looked up some videos and others seem a lot more clear. Is it me or is something messed up? Thanks.
>>
>>587354004
not an answer but is there any reason you're using emulation for OoT instead of Ship of Harkinian?
>>
>>587354336
Didnt know it was a thing, do people generally use that over emulating the game nowdays?
>>
>>587355016
Yea usually
It runs perfectly and is super configurable. If I recall correctly some of the settings out of the box aren't pure but there's a quick preset to just play the game in its original state, and then the customization goes way beyond emulation. The only reason I would still emulate is if I wanted RetroAchievements.
>>
>>587327376
Ps4
>>
I just entered Goron city for the first time and it has so many visual bugs it's practically unplayable. Is it like this for anyone else?
>>
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>>587327376

PS1, the Ultimate version, the patched iso is on the repo: https://retrogametalk.com/repo/psx-iso/castlevania-symphony-of-the-night-ultimatempr/
it's a recent mod that finally reunites all the extras from the different versions in one.
>>
>>587354004
integer scaling and a crt shader should fix it. btw slopcomps are extremely gay, but I will admit the oot one is a bit of an exception.
>>
>>587359474
I tried turning those on but no dice, it still looks the same
>>
>>587220342
this didn't catch on so far so it might just be garbage
>>
anyone here packed a dlc into a nup before? I need help
>>
>>587356540
Nope. Worked fine for me
>>
>>587363681
Then what could be the problem? I'm on the latest Lichii build for OoT. Is it fucked up or something?
>>
emusissies
>>
emuniggers, good shit that can be emulated on a JB PS4 slim?
>>
>>587358538
That is pretty cool. I think at this point I've settled on playing the PS1 version. I would just be setting all of the load options there to PS1 anyway, so I'm not going to log in to download that, but thank you for showing it to me anyway.
>>
>>587361924
We're all virgins here.
>>
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Wait, is this shit going to be every time I launch the emulator now? It took like 15 minutes yesterday and now it wants to do it again, thought this was just one time?
>>
made my personal ns2 dev branch public as Kyoho (v0.1.0 win64 zip is up on releases):
https://github.com/sambeta999-max/Kyoho

started from Eden master rather than Eglantine/Lichii:
>separate Ampere SM86 shader frontend checked against test vectors from a real RTX 3090 (see tools/ampere-sm86)
>split GPU frontend/backend threads + native NUP / display / video services
>ported rendering & perf fixes from Lichii, Fritchii, Eglantine and eden-fefw with commit attribution

only tested on Windows + RTX 3090 so AMD/Linux is untested. Framerate is roughly in Lichii's ballpark on my setup. logs/bug reports welcome if anything explodes
>>
>>587373231
Idk what emu this is but one of the later builds in one of them invalidated the cache so you have to rebuild it. As long as you don't update your GPU drivers or build it should be one time.
>>
>>587374023
how does hyrule warriors work on it, does it have the blurry graphics bug?
>>
>>587329410
I'll give it a try in the future. Thanks!
>>
Anyone here on Intel graphics?
Lichii only builds the 4000+ compute shaders but won't build the rest before the game starts, same thing in Fritchii.
>>
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Recomps are the future, this game couldn't reach 20 fps in every single emulator I tested on my Deck, with the recomp I got a stable 30 fps, if I unlock the framerate it hovers around 35 with some hitches here and there (don't know why, I think the game eats too much RAM)
>>
>>587368084
You stinky, filthy porch monkey nigger shut your ass up nobody cares about no PS4 emulation you gay brown dipshit do a flip on livestream or gtfo
>>
Still waiting for Xenoblade
>>
Has anyone tried Masagrator's FSR3.1 mods for Xenoblade Chronicles 1 & 2 in Eden? I don't really know what directory structure it expects me to have when installing for an emulator. The mods themselves load but they can't apply FSR3.1 because the shaders.pak file can't be found.

For XC1 I use this mod root directory:
~/.local/share/eden/load/0100FF500E34A000/xc1fsr-0.0.32/

Putting the exefs/ directory right inside there is a nobrainer.
Then I tried putting the xc1fsr/ directory containing the other files
-into the mod root directory next to exefs/
-into a manually created romfs/ directory
-put the loose files next to the exefs/ directory
-and I even tried putting the loose files into the exefs/ directory
Nothing works, the mod menu still just says shaders.pak not found.

https://gbatemp.net/threads/xc1fsr-fsr-3-1-for-xenoblade-chronicles-definitive-edition.685788/
https://gbatemp.net/threads/xc2fsr-fsr-3-1-for-xenoblade-chronicles-2-1080p-up-to-120-fps.685493
>>
i updated iitchi today and had to do the fucking shaders again so I just deleted it at this point, literally took 4 hours last night wasn't about to wait another 4 hours.
>>
>A GENUINE native PC port of Gravity Rush 2 (No GPU emulation, No CPU emulation, No Shader Recompiler, No PS4command translation), GR2port, is currently close to being production ready after a few months in private development. I will soon distribute the builds for beta testers. The game's graphics were completely rewritten for PC via a native Vulkan renderer that runs handwritten plus recompiled GLSL shaders that recreate visuals produced by the original GCN shaders
Nice
>>
>>587354004
You are on Native Res on an at least Full HD screen, yeah, it's normal it's look like shit like that.
>>
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I just beat this game.
I'm super fucking depressed bros.
>>
>>587383928
holy based
>>
I just woke up and we're using a .nx files now? what happened?
>>
>>587386134
who's we?
>>
The wiki used to have a recommendation list where did it go?
>>
>>587386889
the new wiki sucks ass
>>
Why does Hyrule Field run so much better than Kokiri Forest?
>>
>>587311167
Unless Nintendo can time travel now this is BS
>>
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How does Pokemon ZA run? Any specific emulators for it that perfected it, or does nobody care enough about it?
>>
>>587390345
>or does nobody care enough about it
>>
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>>587390795
Damn.
>>
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Tried playing sm64 star road (a sm64 romhack) via retroarch using the mupen64plus-next core and the game was completely glitched out. I tried using the parallel64 core too, but it would immediately crash retroarch as soon as I would start the game. Any tips?
>>
>>587390345
it's the wrong time to ask about any other game but ocariner sadly
>>
>>587391676
Forgot to mention that the romhack says it's compatible with gliden64 and I remember it working with ares. So I have no idea why it doesn't work.
>>
>>587391676
Star Road is an ANCIENT hack, made back when PJ64 1.6 was the baseline for SM64 hacks. I'd look up a console compatible version of Star Road if I were you.
>>
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>>587391936
I know. I'm using the latest version.
>>
>>587392029
Then I'd stick to Ares, it's more accurate anyway.
>>
The bloom and godrays unfucked in Hookshot yet?
>>
hookshot recomp of OoTR added 5.1 surround, uncapped fps, HDR, improved performance and removed bugs, added DLSS/DLAA, all in 24 hours

and the owner of the github is a sophomore in high school. gee whiz
>>
>>587393596
Gyro aim?
>>
>>587394453
>Motion controls with gyro aiming, sensitivity, inverts and deadzone (#1114, #1237, #1302); HD rumble on
Switch Pro Controllers and Joy-Cons (#1213); a Stick dead zone row (#1298); Audio output Auto / Stereo / 5.1.
>>
>>587393596
does it solve the shader loading issue yet? not the stutters when they are generated, but the game rendering everything blue when you revisit an older area as the shaders reload
>>
>>587395156
i don't know. it probably depends on your GPU and if it supports mesh shaders. i think they brought back support for 10 series AMD 5000 series for the latest updates. but that was hearsay to me.
>>
FFBArcadePlugin is the jankiest nigger shit, but only a dozen of us have FFB wheels and into emulation so it'll never get better. Works nice in Outrun in MAME and Outrun 2 SDX in Tekno, though. Took me way too long to figure out how it works in newer TeknoParrot versions and the cocksuckers never updated the docs. None of the Cruisin games feel properly supported at all in MAME, though.
[/blog]
>>
Any fork pulling ahead for the Switch 2?

>>587134726
nta but yea Linux its pretty nice for emulation and gaming in general these days.

However I did come here to look for what Switch 2 emulator and source of game dumps has pulled ahead to may try a couple titles. So I've not tested any of that yet. But anything else has done very well.
>>
>>587397847
>Any fork pulling ahead for the Switch 2?
I'm testing Fable 5.2 right now to see if it can remove the rest of MKW's bottlenecks.
>>
>>587396096
lol I remember an arcade I used to go decades ago. There was that cab (can't recall if it was Daytona or Crusi'n USA) with a wheel so loose it spun indefinitely. After some spins, it ended up controlling the car to the opposite direction. Some players actually managed to master it and achieve good results, despite how bothersome it was.
>>
>>587388862
Did they nvke the recommendation list?
>>
>>587401081
no OP just didn't add the old wiki which has the reccomendations, but they aren't updating it I guess
https://emulation.gametechwiki.com/index.php/Main_Page
>>
>>587402897
that wiki is so much better, thx anon, u da best
>>
>>587393596
People still using the keylogger thing?
LOL
LMAO even.
Would go as far as ROFLMAO.
>>
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/EMUGEN/tleman, is there a place where any champion is uploading the NS2 gaem with the new NX extension?
I have some NUPs bout to convert them with this tool:

https://github.com/fab918/nxformat

Didn't start in full yet because i'm waiting for all the forks to accept the format.

Some more tidbits from 'era man.
>>
>>587403703
roflmfaool
>>
>>587403765
if the game size is compressed wouldn't that make loading times etc longer cause the system needs to decompress them?
t. dumbo
>>
>>587378620
The skate 3 recomp running stable vs the xenia emulator not going past 15 blew my mind. Anything beyond the Steam deck will soon be unnecessary for emulation. Where do you keep up on latest linux recomps? this shithole?
>>
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>MKW Recomp runs 60 fps after a single lap forever
this is fucking crazy, and I own a switch 2
>>
>>587404257
No idea, maybe the new format make reading the data easier or something?
>>
>GTA VI is locked to 30fps
>in 2026
LMAO, let me know when AnyPS5 runs it better.
>>
>lichii
>hookshot
>nx2navi
which way anons?
>>
>>587403765
what nups u got
>>
>>587406710
which recomp?
>>
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>>587409772
https://github.com/adriadam10/mkw-recomp
literally MKW recomp
>>
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>>587408826
>>
>>587409832
>only takes 1.0 and in folder format
I shall wait longer
>>
>>587404257
the advantage of the new format as described by its author and his testing is that instead of having to scan the whole file every time something needs to load it can search in blocks where something is meant to be so it can read things faster.

https://github.com/fab918/nxformat
>>
>>587403765
>give it a go
>drag a ..nup onto it
>it doesn't support nup
Into the trash it goes.
>>
Every single time I upgrade Fritchii it runs worse and worse. Meanwhile 5.0 was a stable 30+fps on my weaker system. Wtf did Claude do
>>
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feels like this is the only way to make games look good without ruining the image, am i having a lookin' good moment?
>>
>>587414878
Fable 5.2 came out, which is weird because it's supposed to be the most capable model.
>>
>>587412078
But it does.
>>
Has anyone been able to get FSR4 working on AMD+Linux? I can't even get it to work on Windows for some reason with RDNA2 and the supposedly AMD-specific builds like CheezyEmu. I even tried OptiScaler and it won't hook.
>>
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>>587414969
I wish it did.
>>
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I got filtered by retroarch. Going back home.
>>
>>587385219
Recomp or emulator?
>>
still no totk and botw dumps out there in the wild....
>>
why complain about tranny vibe coders recompiling when you can just make lewd comments with them about them coding with their feet and them replying how ambidextrous their feet are?
>>
>>587415374
Maybe you're in a old build?
>>
>>587415504
those specific titles get nintendo's ninjas into hypergear but here

https://romslab.com
>>
>Compression
>None
>Normal
>High
>Maximum
>I wonder if any impact performance...
>No info about ANYWHERE just LOOK, 280% FASTER
Bravo Claudio.
>>
>>587415647
>released this 36 minutes ago
I am vindicated. Rare when both posters are right.
>>
>>587414878
I tried v5.7 and after i build the shaders, it makes me do this shit again after i close the game.

>>587415504
Weeping of the Empire
>>
>>587415764
doesnt have the switch 2 editions
>>
>>587416259
Both are literally the same game
>>
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>>587416017
>>
>>587416495
s2 versions have 2x res textures
>>
>>587416238
Yeah I'm just giving up and will check back in about a month or so, it's too annoying and I'm in no rush
>>
what exactly is the point of switch 2 port emulation when you can just upscale and use a 60fps hack on the switch 1 version
>>
>>587417265
Isn't the WiiU version better with all the 4k textures, unlocked fps and all other shit?
>>
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>>587417265
this is an example, allows for more detail and destruction etc..
>>
>>587417265
https://youtu.be/XtdaeX_fGHI?t=360
already set at 6 minutes when he explains it
>>
>>587417661
Yes but zoomers want the latest thing yesterday even if it's literally the same thing
>>587417727
>>587417087
>>
>>587415470
I played the recomp using the test release build for high resolution ambient occlusion.
https://github.com/peiikai/LASRecomp/releases
Version: test-602-ao
This version fixes the awful flickering from the super low resolution ssao. Also, frame generation causes quite a bit of flickering so I wasn't able to use it, but it ran at a solid 60 fps the whole time at least. Other than that, I had zero problems playing from start to finish.
>>
>>587419620
>even if it's literally the same thing
did you not see the image? is your monitor on?
>>
>>587419849
>you don't understand having 10 more patches of grass literally transforms the game into a NEW experience
>>
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>>587385219
she misses you too bro...
>>
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>latest orchid fixed a gpu bug for hyrule warriors
>the blurry graphics bug is still there
>>
>>587420382
I promise, I'll never forget. ;-;
>>
>>587417727
Not a big Donkey Kong fan but honestly I would rather the Switch version there.

I like all the details, crazy light effects, clutter etc on games centered around their visuals. But so often I find myself missing PS1/PS2 era graphics because you could clearly see everything. No yellow paint required, what was a ledge, what was a door, what was an enemy, where you could go, and so on was all usually pretty clear. It even seeps into 2D these days where a quick platform game gets bogged down by lighting effects and gets visually harder to track. Maybe I just got old and can't keep up, but I swear the add more shit to the field of view for the screenshot potential method of game design makes my eyes hurt. I don't think its me getting old though, had no issue with Armored Core 6 when it came out, aced it pretty well even, but sometime simple but fast gameplay really could use more simple on the visuals.
>>
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Will this kill off patreon scams? Because it seems all you need to make a branch is a AI subscription and time.
>>
>>587423056
>Will this kill off patreon scams?
Not all of them, some people vibecode and STILL ask for patreon bux.
>>
>>587233136
And it's all off topic.
>>
>>587249148
>isn't usually good on PCSX2
PCSX2 runs almost everything well these days.
I played God Hand on it a couple of years ago and it was completely fine.
>>
>>587252090
Shining Force, Front Mission, Arc the Lad, Langrisser etc > Fire Emblem.

The only thing worse than Fire Emblem in that genre are the """tactics""" games like FF Tactics and Ogre Tactics.
>>
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>>587128878
>fritzi
>>
>>587270330
Their drivers cause catastrophic crashes on my legion laptop.
I have to use a driver from about 9 months ago.
>>
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>>587128878
uhhhhhhh
>>
>>587423816
cool bro, go play these and have fun
>>
>https://www.techradar.com/computing/gpu/amd-ceo-enrages-gamers-by-saying-its-now-a-data-center-first-company-and-predicts-pc-sales-will-plummet-by-a-double-digit-percentage-in-2027
I just put that here for all the Ayymd lovers here, not even the manufacturer like its own product anymore.
>>
>>587383979
understandable. How can I fix it?
>>
>>587424997
Use Ares, use it's upscale option and then add some crt shader on top of it, if it still doesn't fixer.
>>
>>587423056
people yearn for the snake oil, it can't be helped. I still remember shortly before the coof one guy boasting to me that he paid some guy 40 eurobucks for literally a torrent with mame and a rom megapack, as in the very same torrent anyone can just get for free on any torrent site
>>
>>587423168
I think that's why most of these forks are risking it by putting themselves on github. eden opened up their git hosting to everyone but ban money begging(unless a splitting agreement is made lol).
>>
>>587424039
Always laughed at this but I was afraid to post his photo.
>>
>>587327376
PS1.
Beetle SW.
15khz CRT, 2560x240p (the horizontal resolution of the game switches when you enter a menu, and then reverts when you exit it. Setting your screen's horizontal res to 2560 means it scales perfectly when the internal resolution changes)
>>
>>587385219
Yeah it's depressing how bad it runs.
>>
>>587415454
Don't do it.
Stick with RA.
It's absolutely the best way to emulate everything from the atari to the dreamcast.
>>
>>587426460
I just don't find the pros of it that useful
>>
Wtf everytime I update fritchii it has to do shaders all over again? Is tye new version a big upgrade over 5.4?
>>
>>587426256
It ran great for me, but I have a 5070ti and 7800x3D, so maybe my PC just brute forced its way through.
>>
Played Hookshot finally on my weak laptop. Towns and Hyrule Field are a mess, but the dungeons are fine. It was far more consistent than the emulators. Will stick with this
>>
>>587430783
echoing this but i will add that i just got to water temple and half of the geometry doesn't render at all
>>
>>587430783
I keep crashing due to running out of ram while it doesn't on emulators, performance is about the same in my machine
>>
guys i'm so sick and tired of seeing zelda everywhere. I get it, its cool and unique, but its old now speedrunners are beating it in 2 hours, and people already found out majoras mask is being made (shittier OoT) as well as OoT DLC which is fucking retarded. Wake me up when all this shit is out of my news feed.
>>
recomps are always going to be better when:
>the system is complex to emulate, like saturn, n64, ps3
>the system doesn't have good emulators because there was never much interest in developing them, like xbox, 360
>the system is new so the emulators are young, like ps4, ps5, switch 2
>when the user is very poor, his computer is garbage and he needs every bit of help he can get to run his games
eventually ps4, ps5 and switch emulation will be smooth so you wouldn't need a recomp to play the games, those are modern systems with well documented hardware and the emulation to x86_64 systems is not even difficult
>>
also, we're on page 10
>>
>>587431418
still baffling no one has made a better n64 emu with AI yet (that can run on arm chinkhelds)
>>
the big question is why emulators are doing dynamic recompilation, why can't they change it to static recompilation?
>>
>>587431418
>saturn
Emulated perfectly since 2008
>n64
Emulated perfectly since 2018
>>
>>587431563
still baffling that you people are still living under a rock
>>
>>587431418
you don't even know what is a recompilation
>>
>>587164625
Pokedinner has missing shadows and Lichii has invisible furniture, does this fork fix that or is it just for a performance improvement?
>>
>>587434773
the subject is obviously static recompilations
>>
>>587434912
just use pokopia-native or recompia
>>
>>587435258

diff anon, I'm using Pokopia-Native and its running pretty good. Pokedex always drops fps when meeting a new pokemon, but that's it.


AMD Ryzen 7 7435HS
16gb ddr5
RTX 4060 4gb
>>
>>587434956
something you don't even know what it means
>>
>>587435258
>>587435985
You know how to use the DLC in recompia? I have it as a .nsp for some reason and idk where else to find a download
>>
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what do? it's locked up with no audio. post ganon fight and after the garden cutscene ends
>>
>>587415454
>I couldn't solve an issue in less than 15 seconds and without doing basic research
>ugh! Too much for me! I'm only a man.
>>
Pokopia-native got ninja'd does anyone know a fork
>>
>>587425278
got Ares. Dont really know how to use its upscale option, there are a lol of different options in it.
>>
>>587433143
link it then anon
>>
>>587439048
>>
>>587438448
It's a fine way of emulating games. I just think it doesn't give me enough in return for the effort I need to put it.



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