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Benis Editon
Previous thread: >>586064136

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
wtf the factory is efficient and on time for once??
>>
>>587293163
the factories always run on time here
>>
>>587289416
penor
>>
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>>587289416
>>
how to automate sex?
>>
>>587305778
Crank
>>
>>587305778
Be tall, handsome, and too much of a sperg to keep a woman around for more than a night or two.
>>
Why don't we automate page 10 bumping?
>>
>>587305778
Some sort of metal harness and pistons
>>
>>587248779
> There is this unambigous route after automation science that I'm unsure of. As I have "Show Uresearched" turned off.
Ooph. You screwed yourself there.

> So I'm thinking I'll get to Tar disposal and get some treated wood, followed by doing petri dishes. Would this be a good idea? Or should I wait for Electronic circuits to finish researching and do that instead?
Treated wood is necessity for circuits anyway by way of the initial formica recipe - which will also require methane, which implies moondrops.
Moondrops take a long time - a really, REALLY FUCKING LONG TIME, to build up into a large enough collection to set up a large ribbon of farms for them, capable of producing them at something resembling acceptable speed. So you'll want to get that done and running early, more than anything else.

Petri dishes are a necessary component in py science 1. They need glass. That means you need burnable liquid fuel for glassworks and you'll need lots of it, unless you pick or create something that has high energy value. Tip: acetylene is 1MJ p/unit and it's coke + limestone to make. Gives you a good sink for coke. (Once you unlock oil burners via tech, it's also generally a MUCH better way to generate steam for steam engines than boiling water via coke in boilers.)

Your immediate goal is to keep things small and versatile and prevent brownouts until you unlock real powerplant solutions based on molten salt.The coal power one instantly improves your power production like, literally tenfold. But still eats coke. It's a nice tide-over to scale out with until you can piece together your first biomass plant running off of wood.

You'll want to ignore >>587259739 yapping about yaedol spores, because it'll probably be a good hundred hours before you ever even start researching that tech. Also- those spores collect very slow using the default recipe at 1 p/sec and are 1:1 into powdered biomass. That's only 500kJ p/sec per collector. Impractical.
>>
>>587316096
ya retarded or something
>>
>>587312768
That is hand bump only.
>>
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whats the consensus on patch mining? Is trying to mine out every single corner of the patch unrealistic?
>>
I'm not getting enough ice to sustain my 50sps factory. Do I have to concede and figure out gleba for the asteroid productivity tech or do I just make the station wider?
>>
>>587331221
Manual bumping is inefficient and time consuming
>>
>>587333135
Every tile of every patch must be removed. To do anything less is homersexual
>>
>>587305778
buy a hismith
>>
>>587305778
penis milking machine and egg sucking machine.
>>
>>587338637
Thats what I've been saying.
>>
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>>587338637
>homersexual
How does factory-building relate to ancient Greek writers?
>>
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>>587342731
Yeah

Think about it
>>
>>587342731
>homersexual
Mmm... donut hole.
>>
>>587342847
kissable
>>
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>start a fresh 2.1 save
>automate chemical science
>remember that requester chests need space science
>remember that arty needs lava science
fuck
i'm calling it a day
>>
i'm going to sleep. Good night /egg/
>>
Good morning /egg/.
>>587345503
Nigga use trains.
Breaking your production sections into single-product blocks with ample space between them lets you scale things up when needed, without turning it into a spaghetti nightmare.
Man, I love trains. They're like logibots, but with vastly larger carrying capacity, and more challenging to use.
>>
>>587312768
it's cheating.
>>
>>587345503
space science is easier to get than yellow science
>>
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A or B boys? I dont want to be a homersexual.
>>
>>587354524
Just realized ash and the miner output will be on the same lane fml
>>
Whats the point of FNEI? I see many people have it
>>
>>587358985
Don't get it either. Built in encyclopedia provides all info.
O the hand, I'm not homersexual, maybe that's why I do not understand it.
>>
>>587358985
It's from before we had factoriopedia ingame and some people are stuck in their ways.
>>
>>587354524
is this loss?
>>
>>587362728
This, although I preferred recipe book.
>>
>>587333135
It is in Py, unless you mass void the ore. Richness is extremely high with the exception of iron, copper and stone.
>>
>>587364505
This althought I prefer What is it really used for.
One advantage is that it highlights which recipes you have already unlocked, without having to click through them one by one.
>>
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I might be cooking something here
>>
>>587366687
i hate it. god speed
>>
we need a prostitute mod. i want to fuck some bitter baddies
>>
>>587371854
Oh yeah baby insert that coal into my ass.
>>
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>>587371854
>>587373436
>an hour later
>>
>>587374495
kek
>>
setting up biter brothels so you can harvest biter "fluid" that somehow works as a better lubricant so you can produce even better assembly machines
>>
>>587371854
Coomers seep into every game don't they
>>
>>587374495
Thats a nice picture
>>
>>587376559
Just play Py. You use fish oil to make lube there.
>>
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>>587376559
Harvesting biter carapace might be more realistic imo.
>but that'd kill them!
Harvest the ones discarded after molting?
Since things molt at specific points in life, usually several times as part of growing up.
To get more you need to have more biters molting, meaning more biter spawn growing up.
Regardless of whether you want a lewd or an SFW version, you will need artificial breeding nests.

Incidentally, I think this could've been part of the Gleba's "ore-growing" production tree, or maybe be it's own planet-specific thing.
Get some of the local fauna's eggs, hatch them, grow them, harvest the carapace, put the adults to work.
I'm thinking something like an ant colony, where player designs it, and the drones work it.
You use various local substances to induce specialization in the larvae, then artificial pheromone marks and trails to direct the brood.

For enemies you have several things:
>slaver ant species that raid your "nest" to grab the eggs
Ground-based, can include heavy units meant to breach the defenses.
>locust-like creatures that empty your fields
Flying pests, weak and numerous. Need HE rockets to take down effectively.
>parasitic fungal blooms as stationary area denial sources
Ants dying from it can spawn new blooms, so you can't just burn it willy-nilly as it can spawn next to your base.
>>
>>587376719
Through dick, unity.
>>
For some actual factorio discussion, with radars being able to transmit signals across the surface has anyone done much with making their own system like LTN with the circuit network?

I'm liking the flexibility that generic trains offer but unsurprisingly trains will end up sitting full at loading stations filled with resources that aren't being actively needed.

Of course just adding more trains solves this eventually, but I'd much rather solve this in a smarter way, either by only sending trains to load when there's a unloading station that needs them or only enabling a load station when there's a need for the resource.

I know it's possible but frankly I've barely ever interacted with circuits before my current playthrough and my fixation is spreadsheets, not programing.
>>
>>587388776
>that needs them or only enabling a load station when there's a need for the resource.
I tried (not very hard, though), failed, started using cybersyn. Never looked back.
>>
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>Norway now has more than 2,000 underwater AI laser robots shooting lice off its salmon.
https://x.com/itsolelehmann/status/2119921162054504747
>>
Uhhhh I never tried stormworks but it has spaceship DLC???
>>
>>587389221
>cybersyn
NTA but is it basically just LTN with a different dev? What's wrong with only using vanilla trains? I've been away from Factorio for more than a year.
>>
>>587389221
Playing around a little bit I think I have it solved honestly.
Check if my unload station has less than a full train and if there's a train there unloading or on the way, if not send a signal to a radar that it needs the item.
Then my loading stations check if they have enough to load a train and if it's even needed, if yes then it lets trains load there.
I've been using parameterized blueprints so it's just adding a bit and redoing the parameters which will result in each station knowing what they are asking and sending without needing to actually change any of my interrupts which will be nice.
>>587393913
>What's wrong with only using vanilla trains?
Mostly that I have a absurd amount of stops. I'm sitting at 500~ and I keep adding more, so I do have a interest in my trains not wasting away sitting at a stop full and not being needed any time soon at all.
>>
>>587388776
>For some actual factorio discussion, with radars being able to transmit signals across the surface has anyone done much with making their own system like LTN with the circuit network?
For 1.1 Nullius I made a train system that actually had priority. If any pickup or dropoff station at a higher priority had a trainfull to offer to receive the lower tiers would snap shut. Useful in Nullius since you have waste products that are useful but also need to be voided if you can't use them for anything useful.

It only had three or four tiers and would snap in half if the number of trains in any specific item's priority level exceeded 100 but it worked. It used signals on big electric poles to extend the network globally. I junked it since it's useless now so I never got to use the radar signals. I even had a display that would output the number of trains assigned to each product and how many trainfulls of crap they had as well as a light that turned on if an item had a void station
>>
>>587395436
Wow, 500 is a lot of stops! I assume it's mostly annoying to have to plop down trains constantly huh. It was neat when I used LTN and saw the same trains being used for goods. I think back then (years and years ago) it lagged a bit but that was also space exploration, I assume cybersin is better.
>>
>>587395652
It would also dynamically assign trains based on the amount a stop required to fill or the amount of trains it could service
>>
>>587392730
They should've made lice meals for duplicants instead.
>>
>>587395652
>>587395945
I am using priority, mostly to take byproducts away before dedicated production of a item. It works but that's also generally not where my trains are getting caught anyway.
>>587395786
I only have about 100~ overall. They are expensive as fuck in the mod I'm playing so I'd rather not have to spam the shit out of them if I can help it. Them being generic means they will service any stop dynamically which is nice.
>>
>>587396287
What mod are you playing, py? That makes sense and it's more efficient material wise
>>
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>>587396478
>What mod are you playing, py?
Worse, pyblock.
I've built my entire base around trains which has been working generally quite well, other than realizing I have way too many trains sitting idle which is why I am on this detour now instead of actually finishing logi science.
>>
>>587396287
Make it so your pickup stations have a train limit of 0 until there's a signal from a dropoff station on the global network, I guess? Trouble with this is the lead time and duplicate stations all turning on at once so when you need a single cart of iron ore every single iron ore pickup opens at once
>>
>>587396876
The fucking scale of Py combined with mandatory circuit network stuff to support generic trains leads me to believe this might cause you massive UPS issues later.

But I don't megabase so maybe I'm full of shit
>>
>>587396928
>Make it so your pickup stations have a train limit of 0 until there's a signal from a dropoff station on the global network, I guess?
That's effectively what my plan is.
>Trouble with this is the lead time and duplicate stations all turning on at once so when you need a single cart of iron ore every single iron ore pickup opens at once
Anything that I have multiple pickups of I'm not super worried about having a train sitting there full. Those items are almost constantly moving anyway.
>>587397221
>The fucking scale of Py combined with mandatory circuit network stuff to support generic trains leads me to believe this might cause you massive UPS issues later.
Maybe? Frankly a bunch of that shit is overbuilt and I should have listened sooner on some of the items that I was making, but as I get better buildings and modules things will likely get smaller in some aspects.
If I do start eating shit on UPS then I will look at other options.
>>
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Anyone else here play Screw Drivers by any chance?
>>
>>587399458
Looks like a fun idea, but they seem to be going the way of the 4X price model
>>
>>587400594
As someone who got the game for free, its a cute little game and apparently the dev was poor as fuck, spent a whole year trying to fix his shit while the game was bugged, recently fixed it, and yeah is hoping that cosmetic DLC makes him money.
>>
I think I might do a 100% achievements run on a single map
Seems like a fun challenge, but I don't know if I want to allow myself imported blueprints or not
>>
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>wanna play a new factory game
>captain of industry looks cool
>early access
>“Our timeline is still uncertain, but we expect 2-4 more years in EA (as of 2026)
>>
>>587413371
Don't all factory games do that? Certainly the top 4 did.
>>
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going through nullius, is boxed crafting a meme? it seems a bit more efficient but such a roundabout way of doing things, not sure if the extra inconvenience is worth it at all
also about to ditch my 2nd starter base, reached high pressure chemistry research, any tips to not fuck it up and burn out fixing it?
>>
>>587414392
no anon
making belts and trains nearly 10 times as effective and efficient is not a meme
it's just a fucking nightmare to mix and match though
>>
>>587414392
it is very much worth it, especially if you're already thinking of ditching your base to make a new one. there's no better moment to do it
>extra inconvenience
assuming you will rebuild everything from scratch almost every recipe has a boxed/compressed variant so you will work with boxed items 99% of the time
>>
>>587413371
I dunno. I think it's worth it right now. Watch someone play it and decide for yourself. Though I did only buy it a couple months ago so as it is now is about all I know. I have no idea how long it's taken to get here
>>
>>587413371
if the label of "early access" is still a blocker for you in the big 26 you might just be retarded
>>
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>>587396876
>>587397221
getting close to py science 2 and I haven't built any trains yet. i have 7 caravans and could afford a lot more at this point.
>>
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>>587419858
got 2 arqad queens in last 20 attempts
>>
>>587420134
What's the probability here?
>>
>>587420428
i got 2 queens in 93 attempts, each arqad you make from the creature chamber gives you 2 1% chances so you have to make many arqads from the creature chamber until you get a queen, or chicken out and get the TURD upgrade.



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