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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: magician.webm (3.94 MB, 2048x1152)
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Previous thread: >>586246406
Spooky magician edition

>Commercial games for GNU/Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://gog.com/en/games?systems=linux
https://humblebundle.com/store/search?platform=linux&drm=download
https://zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://thegamingemporium.com/categories/decompilations-recompilations/
https://libregamewiki.org/
https://osgameclones.com/

>Generic game launchers
https://github.com/bottlesdevs/Bottles
https://github.com/lutris/lutris
https://github.com/Faugus/faugus-launcher

>Unofficial platform-specific launchers (*=CLI only)
GOG*: https://github.com/Sude-/lgogdownloader
GOG: https://github.com/sharkwouter/minigalaxy
EGS*: https://github.com/legendary-gl/legendary
EGS: https://github.com/RareDevs/Rare
Amazon*: https://github.com/imLinguin/nile
EGS/GOG/Amazon: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
https://github.com/ValveSoftware/Proton
https://github.com/GloriousEggroll/proton-ge-custom
https://github.com/sonic2kk/steamtinkerlaunch
https://github.com/dreamer/boxtron
https://github.com/dreamer/roberta
https://codeberg.org/luxtorpeda/luxtorpeda

>Other things
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/Sneed_Feeder/webm_script
https://github.com/Ishidawg/LeShade
https://github.com/Kron4ek/Conty
https://github.com/korcankaraokcu/PINCE
https://github.com/mtkennerly/ludusavi
https://github.com/AntiMicroX/antimicrox
https://github.com/SulfurNitride/Fluorine-Manager
https://github.com/ChrisDKN/Amethyst-Mod-Manager
https://github.com/ilya-zlobintsev/LACT
>>
File: 1783494587822381.webm (3.97 MB, 1920x1080)
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Yay! New thread!
And my webm on the catalog now.
Anyway, I heard Hookshot is great now, will give it a try later.
>>
File: zelda.webm (3.98 MB, 1920x1080)
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>>587374474
>hookshot
Goddamn you weren't kidding, and this is with substantially lower clocks compared to when i tried hookshot in the previous thread, post rel >>587261369

The frame pacing and everything is better across the board, also much better than lichii for me
>>
>>587374474
hookshot works but the performance is worse than in lichii. At least it doesn't have shader stutter (except the first time you enter a region). Also on hall effect keyboards input it broken, the camera looks up and link walks to the right. I had to disable the joystick interface on my keyboard to make it work. The issue is that hookshot listens to all connected controllers, it seems like you can make it just use one.
>>
>>587379217
Why do all of these switch 2 emulators and recomps have issue with gpu/cpu utilization? I can see that even in this video. When the fps drops to 50 the gpu utilization is only 70% and cpu around 60%. I have the exact same issue with the same numbers on my rx 7800 xt.
>>
>>587379421
It's probably just a matter for inefficient code for now, maybe i could mitigate it slightly by running 5.5/5.7ghz but it'd add another 40c on my CPU temps lol
>>
>>587379421
>>587379504
But if you notice the 1% lows, the game is quite playable actually, at least in this starting area
>>
>>587379504
Inefficient in what way? I would assume that if it's a performance issue it would run at 100%. It seems like the code is waiting and doing nothing a lot of the time. Maybe thats what you mean by inefficient.
>>
>>587379619
That is what i mean yea
>>
>>587379619
Actually i'm gonna test with my 5.7ghz bios profile and post results. Are you the am4 ryzen anon btw?
>>
>>587379217
What settings are you using (if you press insert). I believe by default its running at 50% resolution and 2x framegen.
>>
>>587379832
I dont know which anon you mean but yes I have a amd ryzen 9 5900X (am4)
>>
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>>587379856
didn't change anything, can 9070xts even do framegen?
>>
>>587380568
Yes amd has fsr 4 framegen, but there are also framegen solutions that work on all gpus which I believe is what hookshot uses. But anyways, you should set render resolution to 100%, otherwise it can render at a lower resolution. But since your gpu is good maybe auto ends up being 100% anyways.
>>
File: zelda56.webm (3.95 MB, 1920x1080)
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>>587379619
>>587380750
with picrel settings >>587380568
>>
>>587381134
Its nice how smooth it is because of better frame pacing than lichii
>>
>>587380568
The HDR doesn't do anything on linux right?
>>
>>587381535
wait nvm it works, just have to enable it and use the vulkan hdr layer
>>
File: zelda56preset.webm (3.96 MB, 1920x1080)
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>>587380750
>>587381401
with higher graphics settings, see the settings in the first few frames of the webm
>>587381535
>>587381740
Nice, i never really use HDR so i wouldn't know anyway
>>
File: slingshot.webm (3.94 MB, 1920x1080)
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It's quite playable now, i imagine in a week or two it'll be a smooth 60fps all the time. Here's motion controls on my switch pro controller
>>
>>587386032
The "one more week" meme is real now
>>
>>587386032
>start compiling 2.0.13
>2.0.14 just released
lmao
>>
File: 1786346541280872.png (9 KB, 413x75)
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I can only imagine how much software I've compiled will be fucked up
>>
File: 1769604297909599.webm (3.72 MB, 1920x1080)
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Here's my experience with Hookshot:
it doesn't stutter as Lichii, but it has less average framerate
HDR kinds works with Extended and broken with Native
It has better support of hd rumble on NS Pro controller and it also supports motion controls
>>
File: 1777606953896441.webm (3.31 MB, 1920x1080)
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Framerate is around 40-50 in most scenes. Funny enough Kokori forest had higher framerate than dungeon, lol
>>
>>587392608
Which of the two do you prefer? Seems like a consistency in frame rates would be preferable, at least to me
>>
File: boss.webm (3.95 MB, 1920x1080)
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File: field.jpg (1.72 MB, 1920x1080)
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Damn, actually really enjoying this game. Might even buy a physical copy just to hold my end of the bargain if i'm gonna keep playing this.
>>
Cool loading screen but why does he have metal rings on his arms?
>>
>>587393583
It's hard to say, they're both flawed right now and I'm not kinda in a hurry. I would rather wait for Hookshot to mature and play Linux native OoT Remake.
>>
File: authorization.png (26 KB, 316x342)
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>thread died
Fu--
>bump limit
Never mind.
>>587355229
>Isn't blanket mounting root counterproductive to what you're trying to do? You can list system directories individually, add your wine prefix and avoid showing home altogether.
I wouldn't say it's counterproductive, because I wasn't trying to hide any system directories. If I'm not mistaken, the `--bind / /` starts by exposing everything so that I don't have to manually add every individual system thing it needs, and then the subsequent `--bind ~/fakehome ~` gives it a fake ~/ directory which was the whole point. (The fake ~/ being inside of the real ~/ was just convenient in terms of permissions.) For running Windows games, it probably would make sense just to expose the Wine prefix and nothing else, but faking the whole ~/ directory was necessary to protect against access through z:\ since I started by allowing access to all of /.
I was also thinking of native programs which will want a Linux home directory to dump their stuff, and I might want that stuff to persist, hence binding a real directory to ~/. So yeah, an overly simple usage, maybe, but appropriate given that the goal was the simplest way of protecting ~/. Anything else is naturally more complicated. What you have looks a bit more like the script I made by copying what the itch app does. But I don't fully understand the implications of all those copy-pasted arguments, so I just wanted to give anon a quick demonstration of using bwrap to hide ~/, arguably the most important and least protected thing. Pic tangentially related.
>>
https://github.com/valentderah/totk-pc-recomp/releases

new TOTK recomp update, improved my FPS massively
>>
>>587392608
That's weird, in lichii I got around 60 fps in that dungeon even a few days ago while I got less than 30 fps in kokiri forest.
>>
>>587400575
>in lichii I got around 60 fps
That's Hookshot though
>>
>>587400651
Yeah I know, I meant that in lichii the performance is the opposite
>>
File: totk.webm (3.96 MB, 1920x1080)
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The game just looks and plays incredibly
>>
>>587400803
It's kinda weird that The Legend of Zelda is a series with most games having native Linux clients...
>>
>>587392440
On my ps4 controller motion controls also works in lichii but I noticed an improvement in hookshot compared to lichii. The controller button glyphs in the game display as ps4 buttons! that makes playing music much easier.
>>
>>587401190
It's like we're in some golden age for game preservation. Specifically TOTK and Bloodborne for me. Both games running flawlessly and DRM free on linux. Couldn't be better.
>>
>>587402075
Unfortunately my performance is much better in lichii
>>
>>587401978
>that makes playing music much easier.
Just use micro and hum songs
>>
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Heh
>>
File: 1788265373353317.webm (3.71 MB, 2048x1152)
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https://github.com/NotRexed/Hookshot/commits/main/
Snailcat bros...
This is ridiculous.
How can anyone compete at this point?
Commits are coming faster than I can read them
>>
Done with episode one.
>>
Tried to get a screenshot of the boss exploding but I caught a screen flash. I'm not going back, so my only chance at that screenshot was ruined by Apogee's attempts to kill epileptic gamers.
>>
>>587406847
>>587407316
Doesn't dosbox staging have rewind function or something?
>>
>>587404448
Complete and utter snailcat death!
>>
>>587407395
>Doesn't dosbox staging have rewind function or something?
I don't think so. I did a search and it looks like there is a rewind feature in something called DOSBox Pure, which I've never used.
>>
>>587404448
God i wish i knew what any of these actually meant, im a codecel...
>>
>>587409278
>i wish i knew what any of these actually meant
So does the owner of that repo
>>
File: 1777818913063721.jpg (1.29 MB, 3464x3464)
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>>587407520
>>
File: lookfrogs.png (336 KB, 600x549)
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I can't lie bros, i kinda wanna splurge on a Switch 2
>>
>>587392440
But does it vibrate the ns pro controller at the frequency of the ocarina tune? https://youtu.be/q3HpRNM1BKQ?t=41
>>
>>587411836
Damn haven't seen a frogposter here in years
>>
>>587412125
Not him but that's neat.
>>
>https://lists.x.org/archives/xorg-announce/2026-November/003759.html
>multiple security issues in xorg server
Oh no no no
>>
>>587416886
>all fixed in 21.1.26
Ah, it's nothing.
Actually, though, Linux Mint is still on 21.1.12 according to `apt list xserver-xorg-core` and the update manager has nothing for me. If I plug in a malicious monitor right now, I'm cooked.
>>
>>587419246
>Linux Mint is still on 21.1.12
Well actually it's 21.1.12-1ubuntu1.9 (from Ubuntu's noble-updates), which I assume is 21.1.12 plus security patches, and it will presumably get another patch soon unless Canonical has decided it's May 2029 already.
>>
>>587402649 was hookshot, and here is lichii
Lichii still mogs hookshot
>>
>still no proper downscaling software for linux
gamescope was the chosen one but Valve abandoned it...
>>
>>587430741
huh?
>>
>>587430741
https://github.com/ThomasEricB/gamescope-lanczos-downscaling
>>
>>587431802
>vibeslop hue software
I rather get AIDS
>>
>>587430741
On x11 I can just downscale the whole monitor
>>
>>587432535
If it can be done on X11 and not on Wayland then there must be no use case for it.
X11 is, as they say, old and useless.



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