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Dedition
Previous ded: >>587289416

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
>>587442608
How did we let this happen anons...


>>587393729
Base game stormworks is god tier, the space DLC is a bit meh.
Its nice to build a rocket, its fun to build logic to control stuff without atmosphere, you get to do moon missions which are fine. I feel like travelling so far with the stormworks garage-only building system is a turn off.
It's probably worth it, but it was hard to get into, I need to try a bit harder.
>>
man I fucking hate how long train builds take to set up compared to mainbussing it
>>
https://tis-100.wincon.dev/
>>
>>587376559
>setting up biter brothels so you can harvest biter "fluid" that somehow works as a better lubricant
nearly every fluid in the body is dedicated to become less viscous as soon as it's outside the body. The only exception I can think of is digestive fluid(including saliva).
Cum is suppose to stay but spit is suppose to be the first part of breaking you down.
>>
>>587449045
>nipple
anon....
>>
>>587449045
Personally, I am filling the aether with my desire for total gacha death so the gacha games go to the mobile board.
>>
>>587449045
wtf
i just got promoted when my boss saw this image
>>
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Should I build this many Crystal Mines and Glassworks for 6SPM py1? or will there be a better recipe down the line
>>
>>587449045
condiment dispensers are shaped the same as nipples.
>>
Why'd the last one die so soon?
>>
I blame gachas.
>>
>Computing not producing as much as it can
Whats the deal with this happening? Its causing hiccups in other places but I don't see why its not producing as much as it could.
>>
Meanwhile, I appreciate people saying it looks tidy, but a close up to really grasp just how much spaghetti goes on in these builds.
>>
This is one neat little setup as well, but for some reason the rightmost chain keeps getting clogged up.
>>
The multi-farm-train also working reasonably well, with the exception of occasionally taking a different route and coming in by the wrong side.
Balancing is the tricky part, as obviously some crops need to be produced a lot more than others, it needed a bit of adjusting, but assigning double wagons for specific crops seem to have done the trick.
>>
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>>587459159
uh oh what's this?!
>>
Meanwhile, this little mess of a central hub of mine seems to be reaching critical mass.
While its fun to see the little trains going in and out all the time, and its nothing short of a miracle that it doesn't get clogged up.
Switching to mixed ore and bigger trains would certainly solve the problem at hand, but at the same time I foresee that mixed ore mainline can have quite a lot of backing up issues.

>>587459629
You're seeing things anon.
>>
On another note, the other day I happened to start playing with earphones plugged in from something else, and I was quite surprised at how pleasant all the random environmental sound effects are.
I could lose hours just listening to it and see shit going around.
>>
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Am I retarded for doing this instead of just using fluid wagons?
>>
>>587461000
Unless you're shipping barrels to space. In all other cases, yeah, that's retarded
>>
>>587449045
PROMOTIONS
>>
>>587461000
Unless somehow legendary cargo wagons outscale legendary fluid wagons this is just useless, more complex and slower than slapping a single pump
>>
>>587451542
That seems about right, yeah. Yes- there will be a better recipe soon for both molten glass (based on crushed quartz) and for the actual glassware and petri dishes (involving hot air). The molten glass one, you'll want.- the glass blowing ones involving hot air are debatable.
>>
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I FUCKING LOVE PRE-FOUNDATION VULCANUS
>>
I'm disappointed 2.1 didn't add much in the way of circuit control over trains. I feel like you should be able to set up something cybersyn-esque if you tried hard enough but if there's a way to do it in a way that's at all scalable I don't see it.
>>
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am i missing something? why can't neither Factory Planner nor helmod calculate how much stone furnace I need for 6spm?
>>
>>587469779
it's trying to use your stone furnace making bricks as the only source of ash
>>
>>587469779
well, furnace in the top one assembler in the second. allow ash to be an input and it should work
>>
>>587457873
busy playing scavgame
>>
factorio getting 16k textures when
>>
>>587451542
i'd personally use tar line stuff as your liquid fuels instead of acetylene but yeah that's plenty of glass production
you'll get the second version soon enough and it's just as easy and a bunch more efficient
>>
>>587442976
What game is this?
>>
>like 30 mods have updates
>fuck it, whatever, update
>no loading errors
holy fuck, this is RARE

>>587457873
not much to talk about
and even then, /egg/ has a... unique audience
>>
Gleba is just a burner phase with ash disposal in disguise
The whole planet is just a psyop to get you interested in trying py
>>
>>587480783
gleba is just a planet that requires you to switch to ratios instead and not overproduce
almost everyone gets absolutely brain blasted by this, it's unreal
gleba is one of the easiest planets
>>
>>587481005
why not overproduce? fruits are infinite, everything spoils and gets burnt
>>
>>587481182
Annoyingly inefficient in terms of pollution and Big pentapods require rare and higher quality tesla turrets not to explode with the range of the strafers. Nobody says you *can't*, just that it's not a good idea unless you know what you're doing.
>>
also if you're not a little bitch you play with behemoth pentapods and those things need legendary teslas
>>
>>587442976
Damn. That's kind of sad to hear. I've never even made a boat and only did the initial rescue mission before I gave up on the game (I was just too busy at the time)
Really, we just need a much better Space Engineers and SE2 is not it.
>>
>>587481365
>>587481623
I never bothered with higher quality teslas but I had legendary rocket turrets with teslas as a back up for their deadzones.
>>
>>587482495
rocket turrets are also an option but they require actual ammo compared to 1 bit of nuclear fuel from fruit go brr, but sure.
>>
>>587482634
rocket fuel*
>>
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>>587482753
>Rocket turrets don't need rocket fuel
unplayable
>>
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>>587468435
>>
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trein
>>
Playing with someone who refuses to advance the state of the game and instead spends all his time building walls and setting up quality modules in every single assembler to filter off a trickle of high quality intermediates
I swear some people just refuse to think in "big picture" terms
>>
dont show them fulgora and tier t3 modules with 2 more quality tiers unlocked
>>
>>587500032
this seems backwards, chain into one-way single lanes, but regular into bidirectional two lanes
>>
>>587500651
I've been obsessing over trains instead of putting that much progress into the next science pack so I get it. But I'm enjoying myself anyway.
>>
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ran out of space for the bus, now I gotta start running trains before boxed shit
>>
Is Factorio worth paying 200 bucks for?
>>
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>>587504852
whats a buck worth
>>
>>587504852
yes, cue the
>the northernlion line about slay the spire being worth 3000 dollars but replace slay the spire with factorio
>>
>>587500651
fucking kill him
it's a mercy
>>
>>587504852
No. But you should buy it at its sale price of like 35$.
>>
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Alright finally set up the Big Beautiful Filter V1
And the belts are a chokepoint once again, fuck me
I didn't think the large version would have 6 intake ports, i was planning for a 4unsorted/3dirt/3rock design at first
>>
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>>587509191
it costs $200 (with expansion) for me as a Brazilian
>>
>>587516638
just sell someone's kidney
>>
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>>587516638
That is not how money works, BRtard.
>>
>>587516638
200 macacoins is like $35 retard
>>
>>587516924
>>587517395
yeah but brazilians earn like 2 usd equivalent per hour
>>
>Accidentally dropped massive blueprint in the fog and didn't notice
>Can't deconstruct ghosts in the fog
>Strand-type roboport network expanding towards the region
>>
>>587500651
living with someone who refuses to advance the state of the world and instead spends all his time building digital factories and making numbers become larger
I swear some people just refuse to think in "big picture" terms
>>
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>>
>>587518938
hey now you just wait a minute there buddy
>>
>>587516638
Do you understand what "dollars" are? If you don't get this, I think you may struggle with the ratios in Factorio.
>>
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>>587516924
I mean, it kinda does work like that
The US has a $7 minimum wage and so does Brazil
But Factorio is 3x the price
>>
>>587516159
>Blue trucks
>big ore sorter
0% chance you'll need that in the next 100 years. A couple storage containers and some smart filters would have been plenty to sort your ore. Plus what's the point of sorting it all only to have the trucks hauling it to your smelters?
>Output enters input of other sorter ???
Those stone/dirt containers are going to fill too fast to keep up with once you get to bigger excavators and trucks.

This whole thing feels absurdly inefficient.
I'm assuming you're making some kinda catchall system for when a truck scoops up 1 unit of sulfur you dropped accidentally and has nowhere to put it.
>>
>>587518349
>anon makes world's first strand-type roboport network
>>
>>587525967
Dunno what the case is in other states but you'd really struggle to find anything that actually pays federal minimum where I am
Even the most basic bitch jobs start at $10 these days and you could still easily do better
>>
>>587533312
It was a dumb statistic to pick, people on minimum wage rarely have the cash for a PC and just game on phones. Average or median would make more sense.
>>
>>587533312
anyway he's a broke ass nigga
>>
>>587533562
if we talking average salary then the relative cost would be much higher than 3x since its about 3k Reais in Brazil vs 6k dollars monthly in the USA

The median wage in Brazil is about the minimum wage
>>
Bro you're brazilian just pirate it like everyone else in your cunt
>>
>>587532914
Every like I get results in one more robot added to the network
>>
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What does this mean?
>>
>>587546915
Either:
>you installed a mod that fucked with recycling.lua in the quality mod in a way it broke quality
>you broke quality by messing with the mod manually
>>
>>587547826
Only thing I can think of is booting the game with the old2.0 and new2.1 "quality for biters" mod at the same time though the newer couldn't have been enabled yet, from different authors.
>>
>>587546915
what version of the game are you running? in 2.1 the quality mod isn't supposed to have recycler logic, that got factored into a separate mod. conversely if it's before 2.0.77 then the defines.default_icon_size that the mod is trying to access won't exist yet, hence the error
>>
>>587548345
I think I was running 2.0.76 previously, pirated.
>>
>>587549106
well if you somehow got a version of the quality mod from after that version then that's what's broken
>>
>>587546915
some mod is adding recipe icons in data-updates instead of data
recycling expects all recipes to be valid in data-updates
IIRC nullius was doing that for the packaged crafting recipes
>>
>>587516159
Why do you even need two big ore sorters?
What is even getting burned and ousted at the right side there?
>>
>>587525967
>>587533312
As a fellow huebro who left the shithole, I apologize and advocate for him, even decent jobs you have fuck all purchasing power, specially for games and high end shit.
For example a GFX card can cost as much as a car (an old one mind you), a barebones new car, can cost like several years of wageslaving. And so on.
>>
>>587546915
>>587547826
>>587548345
>>587549281
>>587552794
I think I installed 2.0.23 over 2.0.77 w/o deleting it first, not sure why don't ask. I did it over a week ago and tried booting today. Will do a fresh install of 2.0.24 shortly.
>>
>>587516638
capitalism moment!!!
>>
>>587558663
I think you could argue that disparities in purchasing power across countries is a sign that there isn't *enough* capitalism
>>
>>587531919
>>587516159
>if any ore gets full the whole facility clogs up
This is the biggest redflag of trouble I can see before switching to fully mixed ore input. It means you have to throttle them at source, ie what you mine instead, which can be very tricky.
>>
live
>>
>>587579292
can we automate it?
>>
>>587556564
that has nothing to do with that
this is purely a mod scripting error
I guess maybe quality fixed it later
>>
>>587562087
You could control it using a train that reads your smelter areas storage containers to make sure it only goes for ore when there's space for it.
It would be REALLY nice if we could get some kind of circuits/signaling to control mining towers and/or conveyor belts. When X storage > Y turn off. That alone would solve the overfill issue without needing trains involved.
>>
>>587504852
>Is Factorio worth paying 200 bucks [reals] for?
It... depends, really.
Did you play the demo? Liked it? Do you see yourself playing it for enough time to be worth 200 pila? Is it affordable given your budget?
If yes I'd say go for it. But remember piracy is also an option.
Obs: ninguém tem bola de cristal para adivinhar a moeda. 200 ienes seria quase de graça, 200 euros seria um roubo. 200 reais é salgado mas comprável. Entende?
>>
>>587589591
in slav euros, it was the best value videogame purchase I ever made. 2.2K hours. And 90% of that was without spaceage.
>>
>>587516638
I got spage on release for 100 bananacoins and got 400 hours on it, just on spage campaign (i am a bit slow). I'd say its worth. I don't remember how much I paid on vanilla, I got it long ago when it was cheper.
>>
>>587582408
death is preferrable, clanker
>>
>>587590312
>>587593114
Factorio never goes on sales, so odds are you two paid 64€ and R$200, respectively, for vanilla+DLC. Like I said in >>587589591, it's expensive but affordable.
It's just the Latin American behaviour regarding games and their prices can be... weird. Like, smoking R$300 worth of fags per month, but complaining a R$200 game would be too much.
(For reference: R$10.00 = 1.62€)
>>
>>587597223
A bit less, base game was 25 or even 20 at some point.
>>
Interesting, you can sort peek at the ratio recyclables give now, the pressed ones come from the city, while the rest from maintenance and research.
>>
>>587601628
And while on the topic, kinda surprised at how late game you end up needing so much copper, definitely my biggest draw right now.
And after the update the recycling amount kinda dropped a bit, leaving quite a gap.
>>
Also, what the fuck were they thinking with this ratio, upgrading the Microchip production completely throws it off.
>>
>>587601976
And ratio autism actually makes sense in COI, since you're paying crew and maintenance even for unused buildings.

The COI Extended mod used to have an underclock/overclock mechanic where you could adjust machine speed a little, to hit clean ratios easier while you're still at small scale.
>>
>>587586909
I don't think so, what you described is basically how it was before, each ore has their container and specific stations.
Mixed ore works as if it is its own thing (allowing any ratio of ore), so the storage before the sorter are mixed.
The point is that if for example you mine a lot of iron to get the sorted backed up, you may not be able to get in mixed ore mixed with the other ores you need. Even though the sorter has quite a lot of capacity and can filter whats inside even if some of the outputs are full (as opposed to a simple filter).

Also I just thought of this, but I don't think you can send ore from a filtered station to a mixed one.

Pic unrelated just an excavator doing its thing.
>>
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>>
>satisfactory
>but in space
>multiplayer
Is this the ultimate /egg/?
Downloading the demo right now.
https://store.steampowered.com/app/2487190/Main_Sequence/
>>
>>587605912
spoiler, it's not
>>
>>587605912
I gave the demo a try for about an hour
It's satisfactory in space but watered all the way down which is impressive because satisfactory is already pretty watered down compared to other factory games
Might be a good choice to introduce someone to factory games but after 500 hours of CoI I can tell it's just not gonna hit
Though I do respect actually having a demo in current year
>>
>>587607015
It's been getting more common again, free demos. Only they tend to remove them immediately upon release.
>>
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>>587605912
See you maybe in 10 years.
>>
I'm thinking of playing pyanodons.
Talk me out of it
>>
>>587597223
I think factorio had a cheaper base price at some point, especially before 1.0, during EA, but I don't care enough to check.

I first pirated the game on 0.6 or something.
>>
>>587612796
Try nullius first.
>>
>>587612796
I won't because I am enjoying it. I will talk you out of hard mode if you were thinking of doing it though. I don't hate it but it's not terribly interesting either so far.
>>
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>>587612796
play pyblock instead

factorio is way too easy when you can just mine more resources
>>
How is the performance on COI, on late game?

My poor core i3 12100 or something can rum factorio just fine, but factorio runs on black magic, so it doesn't count.
>>
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>>587531919
>Plus what's the point of sorting it all only to have the trucks hauling it to your smelters?
I'm holding off from putting down anything big until i set up a proper rail network first so no raw dump storage, no mega foundries and no assembly tetris
Also i'm trying out centralized mixed ore sorting to see how viable it would be it ain't working so well, sorters clog too easily unless you play musical chair with the mining towers
>Those stone/dirt containers are going to fill too fast to keep up with once you get to bigger excavators and trucks.
Surprisingly no, the mixed ore storages are mostly empty because of how fast the large sorters work whereas my previous sorter centipede didn't have the throughput
>I'm assuming you're making some kinda catchall system for when a truck scoops up 1 unit of sulfur you dropped accidentally and has nowhere to put it.
More or less, i play on a map made by a madman that thought overlapping 3 different ores was an interesting challenge
>>587553329
First sorter is to get rid of stone/dirt first and fast so it doesn't clog up the actual sorting process
That last sorter is because i accidentally dumped slag somewhere instead of dirt as well as my tendency to build too close to the mines leading to building collapssing into trash, it's a tacked-on quick fix
>>
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How do I set any quality arga science?
>>
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This will work, but I need add quality mag/sci too.
>>
>>587627693
Looks like you're just gonna have to crunch the signal down to generic packs in a combinator
>>
bro out there using efficiency modules in his biolabs instead of speed
>>
>>587628486
Looks like both. I mean all speed does is that you need fewer labs, green means you can have many times more without excessive pollution.
>>
>>587628783
>excessive pollution.
ptoo!
all EFFICIENCY does is slow down your labs because you're adding more shared beacons which influence eachother by lowering the total value
>>
>>587605912
>>satisfactory
>ultimate /egg/
huh?
>>
>>587630274
paid shill 1 hour before release, pay him no mind
>>
>>587628783
speed reduces the amount of labs you need to consume the same amount of science, which reduces travel time on belt and time sitting in lab
both of those increase your effective utilization of agri science
>>
>>587627693
selector combinator > quality transfer > normal to each
>>
>>587622623
>12
that's not that
>100
ooof that's almost pentium tier (yes intel still sells those), sorry anon
The perf is fine, but I don't think anyone in thread has comparable hardware to reference
>>
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Eventually...
>>
bro
>>
>>587647310
Okay...? Why should I care about what happens to a mod maker IRL?
What are his updates for SpEx?
Does he have an estimate for when the next update comes out?
>>
>>587649225
people are paying him MONTHLY subscription to do nothing
>>
>>587649638
People often forget their subscriptions
There's a dude making porn games I know of, whose patreon is still netting him a couple grand a month despite the fact mf has been behind bars for over half a decade now
>>
>>587647310
Oh I thought it was john wube
who gives a fuck about earendel bro you're out and washed go home
>>
>>587602754
The more I look at it the less I see a point in sending mixed ore anywhere by train or otherwise to an ore sorter. In reality it makes more sense to pull the ore off the belt with a smart filter and let the dirt/rock continue towards the nearest dumping area. The only time I've ever maxed out the actual large ore sorter was super late game with dozens of mega excavators constantly filling it up. But now that we can just dump mixed ore into a container I don't even see the point of them unless you REALLY want to easily split the dirt out and don't want to set up a smart filter per line.
It's a good change when it comes to saving pops/power/maintenance for sure.
>>
>>587649638
and?
>>
>>587647310
all me btw
>>
>>587652540
It does mostly obsolete the ore filters, but then those were only added artificially in the first place. When they banned trucks from doing the output filtering on their own.
>>
>>587659148
"filtered trucks" sucked big time, the output was terrible

>>587652540
Your comment is very mixed up, you pretty much answered yourself.
But the point is instead of having several or sorters spread throughout the island (and designated train lines/networks for each) you can have one central catch system directly plugged to your furnaces.
The way I see the main ore sorter should be much harder to get clogged up than the standard line filters, because they have pretty a big input buffer where the line filter, the smallest clogup will get it backed up.

But it does have the potential to get clogged up, as anon said before, it will be like playing musical chair with your towers.
Where as, currently if they get clogged is at the source ore sorter, trucks will just take a time out delivering their contents, while others may still be allowed to dump it to the sorter.
>>
>>587605912
This is just spengies again but with manual resource routing, and probably better physics
>>
>>587475742
Stormworks, The nuclear mechanics are pretty neat.

>>587482489
I hope you try it again, if you like vehicle builders at all then it will be worth your while. There's a lot of cool features and a lot to make.
>>
On another topic, crazy to think that AI actually figured out my issue when regular search brought me nothing.
>>
>>587674383
Maaan

I wanna be able to knuckle down and get to the point I'm doing data center shit in CoI but it takes so fffffffffucking long. I'm only just about to start making Electronics 2
>>
>>587627693
ive never sent a rocket where does the product productivity come from
>>
>>587676835
Certain planet science packs give you native productivity for certain things such as

Vulrectum gives you Steel
Fugg gives you Processors
Gleba gives you Plastic
>>
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>everyone hates vulcanus and fulgora
>both are my favorite planets
>>
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>>587679383
>everyone hates vulcanus and fulgora
What's it like in Bizzaroworld?
>>
>be me
>start new factorio 2.1 game
>say fuck renewable energy, go all in on steam engines
>powering hundreds of them with solid fuel for a while
>while automating bots and other shit around that point notice a bunch of things are operating on low power
>only a third of my boilers are operating and they continue running out of fuel
>petroleum is at 0
>crude is at 0
>oil refineries and pumpjacks are on low power because there's no fuel for boilers
>boilers have no fuel because the refineries and pumpjacks are barely running
>limp back to solar panels to get my factory somewhat operational
>meanwhile my pollution cloud is drawing in bug attacks all over my walls
>only oil fields to expand to are outside them
Lesson learned I guess...
>>
idk if it's the same new guy but the guy's voice is kinda similar to the old guy's. it's comfy
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>>587634417
Thanks, seems to be working.
>>
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>>587680351
I've never had a run where I had so much fucking oil I would be able to burn it. Most of the time I just smear solar panels across the countryside and I STILL have oil problems. If I was going to say "fuck solar panels" I'd just burn coal since the shit is basically fucking useless outside of burning it until you get coal liquefaction

I almost have enough U-235 in this run to get a Kovarex going and meanwhile I'm slapping down a powerplant blueprint (that I made) but power is getting annoying even with all these panels. I already have all my chokepoints closed off with walls that cannot be breached so I probably should have just made a bunch of coal-fed boilers in the meantime, but oh well
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>>587681956
>Basic Coal
>Basic Stone
Nigga use icons in the names, it'll save you a world of ass pain when you can quickly tell what station does what at a glance.
That includes pickup and dropoff parts, too. There are "loading" and "unloading" icons for that.

And, personally, I also use the "fuel" icon for the depot.
I'd add a fuel drop-off station to it, to refuel the locomotives waiting there.
Using burner inserters removes the need for grid connection, allowing you to place your depot anywhere, even where you've no grid connection.
>>
i don't wanna go to work tomorrow i wanna stay home and play factorio
>>
tomorrow is saturday doe?
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>>587682569
Basic is a delineation I use for stops that aren't on a generic train network. Pickups on the generic network use the icons because it lets me use parameterized blueprints to automatically name train stations. These stations are basic because they service specific trains I set up when my starter patches died. I'm actually about to delete all the basic dropoffs and rename the old basic pickups as soon as I build a new mall entirely serviced by trains and I start deleting the starter base
>>
>>587683780
I haven't went to sleep yet so it's still thursday
>>
>>587683780
Not if you're a westie. If you're a westie, yesterday is today and today is tomorrow.
>>
did you know, Earendel is the name of the farthest star in the observable universe
>>
Sounds like a pretty good star to hate with all my being.
>>
>>587684718
Fair enough. I try to use the generic format as much as possible, though.
Means I don't have to do the format switching when connecting such parts to the main network.
I've a blueprint book with non-aligned stations for that exact reason.
Along with bits and pieces, like turns and various linear junctions.
>mall entirely serviced by trains
Maybe I should build a "supply station" with stuff too.
I'm kinda bummed you can't use circuits to rename stations dynamically.
>>
>>587612796
Py actually reminds me of the DSP lategame, from about 35 hours in once you get caravans. That fact that you can ship anything anywhere without really having to think, completely changes how you build your base. It's still point-to-point only, and obviously has many times more items and recipes, but that's the general theme. Like with an ILS you can start with an empty plot of land anywhere, import all the ingredients and export the product.

That is what ends up lowering my interest over time. I've started three runs and reached construction bots before realizing it'll just be more of the same for like a thousand hours.
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>>587693163
thats what py is
doing the same easy shit for 1000 hours
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>>587674383
search has been fucking lobotomized
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>microsoft SSO down
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>>587647310
thoughts and prayers
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>>587701494
i think he's a faggot
i pray that G-d cures his faggotry
>>
>>587701563
you don't like space exploration? i hope he continues working on it
>>
>>587701563
We can't expect god to do all the work
that said, nobody cares about earenshit, it will take years for him to get anything working with SA and we have space age already and SE is fucking whack in the lategame and he hasn't fixed jacksquat
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>>587701829
>nobody cares about earendel
How about we deletes all his mods, see how many people care.
Now how about we delete you, see who cares.
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>>587702548
how about we learns some engrish, I think people will care
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>>587702657
>>
>>587702548
>How about we deletes all his mods, see how many people care.
Oh no I no longer have... what exactly lmao?
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>>587704681
the best overhaul mod
and textplates
>>
>>587706018
He made nullius?
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>>587710164
No, he made Nilaus
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>>587716218
Unforgivable. I didn't consent to that.
>>
is there a general for incremental games or is egg the closest to it?
>>
>>587718604
bro playing cookie clicker xD
>>
>>587718604
It is closest but I would prefer they not be posted here.
>>
>>587718604
There used to be one but it was just too slow to live. Barely any of them are /egg/ enough to be posted here anyway since they're so simplistic
>>
>>587718604
jumping in a ditch is the closest to it
>>
>>587718604
play a real autism game instead of the fidget spinners of vidya
>>
Well, my main BP book is gone and some BP in the inventory are disappeared. Its so over.
>>
>nullius
>reach physics science
>decide to go for the boxing meme, fuck it ill fall for it
>setting up boxed missile
>already like 100 buildings doing different shit and its not even balanced yet for i/o
>theres 7 more ingredients
if i wont end up completely burnt out by the time i finish it, i dont know what will
>>
>>587727914
going for boxing killed my last long run too, in 1.x still. refactoring so much shit takes a load of time
>>
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>still no 3D airport builder game
>stuck with kinda ugly unfinished 2D games or abandonware
I can't be the only one that thinks this type of thing is ripe for being an /egg/ adjacent game. Are planes just too autistic for the factory builder audience?
This being the closet thing to finished for this type of thing is grim. The version I'm playing is being held up by slop mods trying to fix the broken shit.
>>
main bus, city block, or full on spaghetti everywhere?
i need to build big, my science cost multiplier is 100,000 :^)
>>
guys i remember long time ago building planes and fucking around with wire mod in gmod is there a new game to build stuff like gmod
>>
>>587731245
city blocks
you're going to be measuring everything based on full belts so just make blocks that are dedicated to producing a full belt of whatever and spam them everywhere
>>
>>587731245
why would you torture yourself like that, there are only so many furnace stacks you can build by hand in your lifetime
>>
>>587718604
Random assorted games belong on /indie/. It's like a safe haven for games that don't have a home you can discuss anything they won't judge
>>
>>587730781
@clod do the thing
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>>587730781
Workers & Resources lets you place the hangars, runway, taxiway, terminal, fuel pumps, electrics, and so on.
If the interior is your thing, try STATIONflow by the same devs as Underwater Ray Romano.
>>
>>587736885
setting up furnaces isn't really that bad. figuring out where each stack of furnaces or assembly machines is. once i get trains it should be easier.
>>
>>587746829
Never even gotten far enough in W&R to make a profitable industry, let alone get into building airports.
Everything I make in that always feels incredibly fragile too with how your entire system can fail from a single misplaced water pipe, and you never find out until the damage is unrecoverable.
Feels like something I should really REALLY like but every time I try to play it these days I can't even bear to get started. It takes several real days of planning to even get going and then you're left hoping what you made will even work.
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>>587750830
Not that dude but I'm playing it for the first time right now and had the same issue. Know how I solved it? Turning off realistic mode when I had to move some pipe or sidewalk 12 inches to the right to get it to connect properly. Just insta buy that shit and move on. I find this far more fun than watching my city die because I removed a crucial piece of asphalt and now nobody can get to the grocery store because walking on the grass is unthinkable.

The game is fiddly and explains pretty much nothing but it is really neat when things start to work together. Right now I'm building a metro because it sounded cool. Is it worth it? No clue but I wanted to spend 2 million on tunnel borers and watch them drill.
>>
Why did you make fish spoil
>>
>>587761930
Fish are alive
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>>587761930
Because it's fun. More things should spoil. I saw one mod that made it so plates needed to "spoil" to be cool enough to actually use in machines which is a neat concept.
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>>587762061
that same mod literally broke the game in half because plates spoiled into ore again and other bullshit.
>>
>>587754457
>now nobody can get to the grocery store because walking on the grass is unthinkable.
dirt paths and roads are free and instant
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>>587762691
I feel like we may be talking about different mods, but randomized spoilage is pretty funny too.
>>
>>587763480
No, I'm thinking of the mod that some dude made that made everything spoil into its previous iteration
so plates spoil into ore
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>>587763724
Oh, that's.... dumb? These didn't spoil anymore once they became regular plates.
>>
>>587764191
it was a very dumb mod, yes.
>>
>>587762754
They are but there's a really fucked up mechanic where if you plan to upgrade a path you can't cancel the upgrade without completely removing the path. Even if you're paused and no construction has even started you still can't undo the upgrade to the path until you demolish it or finish the upgrade.

I WISH the path being upgraded still functioned as a dirt path but nope. And if you relied on that range bonus a dirt path won't be enough to reconnect something a bit further away.
>>
Well it appears Polybutadine is being my bane currently. Sure thought I was making enough oil process overall to not have to worry but seems it is time to make some dedicated aromatics... which seems like a pain and likely why I was hoping I had made enough already...
>>
>>587770504
how much rubber are you making and how is your limiting resource not latex
>>
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>get stuck 20 minutes trying to fix an issue
>double check everything several times wondering why it doesn't work
>finally realize it's not working because I didn't turn it on
>>
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>>587774256
>how much rubber are you making
Pretty obviously not enough. Both dropoffs are dry all the time which is causing items down the chain to also be dry.
>how is your limiting resource not latex
I overbuilt the FUCK out of Varruks.
>>
>>587730781
>ripe for being /egg/ adjacent
why honestly? I feel like I know Airport in depth enough and I don't see enough stuff for it being a a stimulating management, let alone /egg/ related autism game

I could see the case for a autistic mechanic/simulator or even builder, specific for airplanes, like for example a mudrunner/derail valley, but with planes.
>>
>>587776073
>KSP type game that focuses on realistic planes
>Physicians getting filtered by passenger aircraft because they don't take pressurisation into account so their designs keep bursting at high altitude """for no reason"""
>>
>>587776561
That too, but I was thinking something like My Summer Car, but with a bush plane in somewhere like Alaska maybe.
>>
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>>587776073
>designing infrastructure
>designing massive buildings
>designing freight handling systems
>designing passenger handling systems
>managing the enormous fleet of support vehicles
I could go on
If you have ever seen the conveyer belt nighmares that exist in freight terminals, I feel like this wouldn't be hard to grasp
There's so many interlocking systems that exist here that I couldn't list them all
Maybe one day I'll see a 3D airport builder game where you can get up to the scale shown here but I doubt such a thing would ever be finished if it did.
>>
>>587680351
if you want to boilermaxx it's best to set up entire coal patches dedicated solely to powergen, oil power is a meme without mods that let you directly burn liquid fuels
>>
>>587778041
Ok granted, they do have some nightmarish conveyor spaghetti, but I feel like it would be more of a tycoon type game than anything else, and still I feel like there are already some game like that.
>>
>>587779109
I can't even think of any decent tycoon style games that have come out any time recently
Feel like that genre is more dead than modern city builders
>>
>>587779616
Well they did have a remake of that crazy hospital one recently, the Jurassic Park and a few other park ones at least, plus that retro parking one too.



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