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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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North American servers are going to be merged soon, EU servers already have been. I would hope this would bring life back to the game, as many people on the NA west server have simply quit due to low population numbers
>>
>>1531189 (OP)
Can you play this game against bots? Or is it pure pvp?
>>
>>1531200
Its a PVP mmo exclusively, unless you count aimbots and other such scripts on the asian server, or blowing up unguarded construction bases

>>1531189 (OP)
Pretty sure there was an active conspiracy to deliberately depopulate the server to force a merge, so hopefully the discord faggots stop ruining fights and the game is more playable

For the record when i say "pretty sure" its not that there might not be a conspiracy, just that im not sure which server they're on
>>
>>1531189 (OP)
Just go play EvE instead
>>
>>1531189 (OP)
ur chink
>>
Was decent many years ago when they let you jump around and capture things.
Enjoyed it when new. Had strategy and let small groups accomplish things. Also made the 3 competing faction mechanic fun.

After that was ended it seemed to just become one sided steamrolls and much simpler. There is always a giant frontline, and being anywhere else is pointless. That removed the whole cool factor of a giant pvp planet since at any given time most of the map is unused meaning in reality it is like playing the much smaller maps of typical shooters, just with more players.

Granted once that change and the results were apparent I never got on again.
>>
shame this shit is dead, had some good times on it
>>
>>1531200
It's 100% pvp but most people are dumb as a fucking rock so it's a mixed bag between fighting people that have adderall for blood and total retards
>>
>>1534883
You are referring to the old hex system? It was replaced with the current lattice system for good reason.

https://spawntube.blogspot.com/2016/10/ps2-origins-hex-system.html
https://spawntube.blogspot.com/2017/02/ps2-origins-lattice-system.html
>>
Enjoyed fragging the entire two room spawn point with c4 during 64vs64 fights, until I got banned, no fun allowed.
>>
On the topic of Planetside, anyone who plays TR interested in joining an outfit? A few friends and I are trying to get coordinated squads on Emerald since the TR faction seems to lack a major platoon like other facs have.

https://discord.gg/gJp2AuF8ZH
>>
>>1545096
>for good reason.
To kill the game? Cuz that's what it did
>>
>>1531189 (OP)
Merges aren't gonna do shit. Above all else, the game is dying because 95% of fights are one-sided slogs where you stare at a (spawn) door for 15 minutes, and until that's fixed there is absolutely zero reason to bother with this game.
>>
>>1547378
mergers will be a stop gap at least
Miller now has almost twice the population, 1200 24 hour peak, that means on weekends it might push pas 1500. that will at least bring back the massive battles of old, for a time
>>
>>1531189 (OP)
if only PS2 had good gunplay, it's just bland and boring
>>
>3080
>17500k
>get 40 fps on ultra
what the fuck? and why is GPU utilization at 10%?
>>
infiltratorside
>>
>>1531189 (OP)
Where's planetside general?
>EU servers merged
>kept miller instead of cobalt name
gay as fuck, should have given it a new name
>>
>>1531189 (OP)
i didn't play again because my account that i made many years ago has a stupid name and i refuse to pay 50€ or whatever just to change it
>>
>>1546219
Hex encouraged ghostcapping which is far worse than zergs, and the latter was an issue predating lattice. Player freedom should not come at the expense of gameplay, and while the current system isn't perfect by any means it saved Planetside; we're still here shooting 'mans 12 years on are we not?

>>1547378
This is the main issue with the game, or rather continent/base design. The former dev's blog posts >>1545096 shed much light on the how's and why's, and the only solution is labor-intensive: continent overhauls. Following Hossin's design philosophy, which took lessons learned from the first 3 continents and was made with lattice in mind, every base must be capable of supporting massive fights. Attacker/defender spawns should be equidistant from capture points, and the paths connecting them littered with cover to break sight lines. No idea about vehicles and I won't say anything until the nanite economy is fixed. Shielded sunderer garages are a bandaid solution but these should be generously sprinkled throughout the game world as a stopgap measure, though perhaps the devs should make the generators destructible like the ones at containment facilities.

>>1549288
You could just make a new char? I started my Emerald alt 6 months ago and am already past BR 60 with 8 days of total playtime.
>>
Give it to me straight bros, how likely is it die out completely next year?
>>
planetside really deserved a sequel at this point with the exact same gameplay in mind, probably done in unreal engine 4, it would be a success because battlefield has been shit for the last 6 years, but they'll never get the funding to do it
>>
>>1531189 (OP)
did they fix the grind?
>>
>>1549689
>>1545096
>>1534883
>oh no an elite group is play chess in the game while most of our faction is just a fucking giant zerg and we refuse to run outfit ops! REEE
>>
>>1531189 (OP)
this game was kino when it first came out; the battles were epic and it was great to follow a platoon during an alert.
I don't know why the game died. I guess it just got old.
>>
>>1558521
prior to Helldivers 2, this was the Starship Trooper simulator
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>>1551589
The guys who just bought the franchise recently have been putting in more effort to fix up and add new shit than the people who ran it the last 5 years. I think we'll do just fine but the question is how do they plan on bringing in new blood when they don't advertise
>>
>>1549689
The hex system was cool. Lattice was gay and boring, for gay and boring people.
There was a lot that was gay and boring about the game.
>>
>>1558521
Maybe it is was stupid spawn room slogs against too large to defeat zerg rushes and people being too hardcore and tryhard. I think this game would be fucking cool if you had as many players as it has even now but also some roleplay aspect to it, but I guess these things are too hard to balance out with how many players there can be and how there can be a disbalance between faction numbers.
It's frankly the only mp fps game that I liked tho, because at time when you can have big even fights and tug of war going it's amazing.
>>
>>1560988
when you joined a platoon for an alert, you get that kinda roleplay if you obey orders. And it usually came down to that: which side followed orders the best. That was the meta-skill for winning: Organization and getting players to roleplay along instead of lone wolfing it.
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>>1549689
I miss zergs (back when the server pops had enough people to zerg).
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I haven't played in ages, but I kind of miss Hives making player bases "relevant", mostly out of having fun with a shitfit building them out in the middle of nowhere and getting a huge swarm fly in from the other side of the map to kill it
>>
>>1531189 (OP)
I used to play this on my piss4 when I was a teenager, good times. Ruined shooters for me.
>>
>>1565438
Player bases are still relevant because people can spawn cheap vehicles and put up routers from it plus its always fun to kick people's sandcastles down
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>>1566376
There's a difference between "throw up something barely functional buried somewhere so you can spawn vehicles that only the person who built it gives a shit about" and "gaggle of retards threw together some bullshit in the desert near Mao Tech and a VS outfit flew literally from the Southwestern Warpgate to attack it because it has a hive that's adding to the VP"
>>
>>1567631
Yeah no I get ya, it was always an interesting struggle seeing some of the sprawling fucking bases in weird locations people made for hives.
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>>1560722
>the question is how do they plan on bringing in new blood
I swear you guys are more delusional than fucking redditors
THERE WILL BE NO NEW BLOOD
ZOOMERS DONT PLAY PC GAMES
EVERYBODY STILL HERE IS EITHER AN ANCIENT 35+YO SCHIZOPHRENIC EASTERN YUROPEON, AN AMERICAN MILLENIAL LOST IN TRANSLATION, OR A BOTTING CHEATING CHINK
NO ONE AT MANAGEMENT IS COUNTING ON NEW BLOOD
THIS GAME IS MORE THAN A DECADE OLD
THEY JUST WANT TO KEEP WHICHEVER AUTISTS ARE STILL PLAYING AND PAYING FOR MEMBERSHIP
WAKE THE FUCK UP RETARDS
>>
>>1568253
I'm 24 and I'm >>1565467
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>>1568349
congrats you idiot, you're one of the few zoomies who managed to fall between the cracks of modernity and join the schizollenials glued to their gayman PCs in an everlasting hell of unlived life wasted behind a screen playing perpetually rotting undying games with other schizollenials
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>>1568395
>>
>>1531863
>active conspiracy to deliberately depopulate the server to force a merge
connery
redditors defend this type of behavior btw
>>
can someone post that spurdo image with the caption "nothing personnell.. just getting a bonus check"?
>>
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>>1572211
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>>1572315
thank you so much
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>>1572211
I like this one
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I miss when spurdo was more popular than wojack shit
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>>1558521
>this game was kino when it first came out
I have some nostalgia for it, but the game was a broken unfinished mess when it came out and they didn't take anyones suggestions of making it supply runs part of PS2 like it was with PS1. Buzzcutpsycho said it best back in 2013. Shame his video is no longer around.
>>
https://www.enadglobal7.com/press-releases/enad-global-7-initiates-a-wind-down-of-the-operations-in-toadman/

Yet another dev team down
>>
>>1574168
Is this officially the end times?
>>
>>1576212
The planetside 2 team was spared, but that's basically only until that contract runs out.
Basically they have a couple years to turn the game profitable or probably get axed too, we're on a time limit.
>>
there is no way to save the game guys, stop trying, the need to make planetside 3
the game is too fucking old at this point and the cow tits are dry
the dream would be a competent studio buying the IP and making the sequel, like valve
>>
>>1576268
>planetside 3
Like that's ever going to happen lmao
>>
>>1573918
I'd rather Spurdo stay out of the hands of mainstream audiences
>>
I have 3500+ hours in this shit and it's fucking kino however I haven't played in years and I have no time for it nowadays cause addicted to other games
If you're wondering whether to try it, fuck yeah go for it, there's no other fps like it
>>
4k-hour vet here. If they nerfed inf a long time ago I would have stuck with it but I got too fed up with that bullshit.
>>
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>>1585418
Funny you bring that up.
>>
>>1587995
>they will still have cloaks
In the trash it stays
>>
you still play on connery, right bro?
>>
>>1548595
Old graphics API. Game is heavily CPU bottlenecked, if they ever decided to update the engine to Vulkan or DX12 you would get better performance when lots of players are present. You need to play in sweat mode to maintain fps.
>>
>>1600915
>Game is heavily CPU bottlenecked
I can't believe they did this well after EQ2 (which had the same issue but with single core), which came out 8 years prior to PS2.
>>
https://www.planetside2.com/news/jan-dev-letter-2025

>The primary goal of Archaeotech weaponry is to introduce a new, visually striking weapon that aligns with the theme while integrating seamlessly into existing gameplay. This will introduce unique mechanics and features that offer new tactical and strategic opportunities. The weapon mechanics include a mixture of energy-based fire, utilizing heat management systems, as well as biologically enhanced kinetic rounds. Additionally, these weapons will come with their own unique attachments.

>Archaeotech will not be an instant update, but rather a gradual evolution of the game over time. Over the course of the year, new elements of Archaeotech will be released, expanding on its visual and gameplay aspects. This will include new vehicles, weapons, and features, all tied to a larger mystery and evolving narrative.

Devs getting experimental. That last line sounds to me like they want to revive campaigns.
>>
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I unironically have never felt infil was more powerful or unfair compared to anything else, and I can only imagine the reason so many people have a problem with it is because it seems to directly counter heavy assault more then anything else and the vast majority of players play heavy more then any other class or vehicles.
>>
>>1603619
why would you use such an aids font you hipster
>>
>>1604917
?
>>
>>1603619
It's mostly Australian's complaining because infils can uncloak and kill them before they have time to react
>>
>>1604950
I said why would you use such an aids to read font? It looks tacky. Explain yourself.
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>>1606401
thats planetside2.com retard
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>>1606552
oh the irony
anyways, what's up with your aids font?
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>>1606573
pic rel
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>>1606575
nigger
>>
>>1558524
But there was no bugs
>>
>>1560722
>The guys who just bought the franchise recently have been putting in more effort to fix up and add new shit than the people who ran it the last 5 years
That's funny, when the buyout happened I heard that company is essentially going to do palliative care and was going to just hold the game in maintenance mode hoping to squeeze out last few bucks left.
>>
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>>1608269
Same, I was honestly expecting more aggressive monetization and a battlepass and whatever other bullshit they could come up with until the playerbase gave up.
Was not expecting all this new content like fucking alien guns and shit they just announced a couple days ago
>>
>>1531189 (OP)
Thank fuck but it isnt going to do anything but delay its death if they dont get rid of the hackers shitting up the pubs and rerelease this game on another platform with a more refined experience without Wrel's bullshit vision that fucked up the game in the first place that added garbage modes that should have never been in the game. Fuck you Werl I hope you get fired from your current game dev job you fucking hack.
>>
>>1612598
>and rerelease this game on another platform
Nobody gives a shit about consoletards, this is a PC game.
>>
>>1612598
Hackers have been a blight on this game since release
Games like these require human control to judge the statistical outliers and ban them efficiently. They, as every other company, wanted to save costs and relied on automatic systems which are easily bypassed by custom subscription hacks.
This killed the game for me. Even though I have like 2k hours in it.
Doesn't help that every time someone "popular" is obviously hacking everyone starts defending them with "lel git gud".
Maybe this could've been curbed somewhat if game didn't try to pander to eSports artists.
>>
>>1532386
That doesn't even make sense
>>
>>1603619
Infil radar alone is obnoxious enough to warrant change. Everyone's forced into running Sensor Shield or just accepting that they'll be lit up on the map at all times.
>>
>>1531863
>>1571519
but what do they have to gain from it??
>>
>>1632526
force a merge, they won
>>
>>1554265
nuh uh
>>
>>1548385
This is because it's full of 200 samey weapons with attachements. The ones that actually feel different are usually shitty gimmicks. Compare to PS1 where every weapon can instantly be recognized by sound and has its own strengths. Still, the actual shooting part of ps2 is way better than the fucking a/d/a/d/a+crouch nonsense and awful netcode of the first one.


>>1558521
The game launched to a pretty poor state, most of the major changes they made to it made it closer to PS1 (a good thing). Ultimately I stopped playing because it felt like I wasn't doing anything. I could kill like 8 dudes in a short period of time and it wouldn't accomplish anything because of how quick respawns were, I pretty much stopped completely shortly after the new knives came out. I sort of missed the downtime in PS1 when you're just traveling to a base and had to fly over the wildeness a bit before getting to your objective. PS2 made logistics absolutely optional. Oh your base on the other side of the map is being attacked? You can just spawn there!


oh and ps2 implants are fucking cancer
>>
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lol
>>
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>>1531189 (OP)
Is this game fun?
>>
>>1650340
If you like shooters yeah, guns take some getting used to. They'll feel really floaty and shitty at first but it eventually clicks and you start to understand.
>>
>>1650340
you need to understand the network manipulation meta to be competitive
>>
>sprints side to side in your path
>>
>>1650586
I guess I'll try it soon.
>>1650663
Silly.
>>
Planetside needs open world PVE missions, raids, and invasions. Enemy Territory Quake Wars style multiple objectives for base capturing. Moderize the graphics API. Also, add servers for China/Russia/Brazil.
>>
i tried to get into this game but it's obvious that its best days are well behind it. fuck infiltrators btw
>>
>>1655658
PVE would be amazing, but not something I think would be easy to do, or be a good idea with this current playerbase.

>>1655711
The game itself mechanically is in a better state now than ever, playerbase notwithstanding
>>
>oh, 1:30 left on this base I can probably go save it
>redeploy -10 seconds
>wait for the node to appear -30 seconds
>it doesn't because its too far or something
>deploy to a base next to it
>redeploy -10 seconds
>wait for the node to appear -30 seconds
>there is now 10 seconds left to save the base
I fucking hate this system so goddamn much.
>>
>>1531189 (OP)
Is this game worth getting back into in 2025
>>
>>1660423
Its free so yeah if you're wanting to scratch an itch.
Just beware theres a dipshit hacker that ruins fights occasionally during russian hours and I don't mean "hmm that guy's aim was a little sus" I mean dude clipping underground and deleting the entire hex with a pistol
>>
>>1568253
post more spandex ass
>>1568349
Me? 28.

>>1576965
classical NC
>>
>>1531189 (OP)
Why do you always accuse me of hacking?
>>
It's been fun so far.
>>
Christ, do people still play this crap? Last I checked in on it they'd sold it to the Chinese and made a Youtuber whose name I forget the fucking game director because everyone else jumped ship.

I put a lot of hours in this game back in the day but it was all cope. The game was never actually good, I just wanted it to be good. In theory, it could have been, but no one competent was ever in charge of developing it.
>>
>>1667146
It got resold and the youtuber quit after making a lot of really shitty questionable changes. The new guys that bought it recently have put in more interesting work over the last 6 months than he did over the last 6 years
>>
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How do I git gud at flying? I'm getting absolutely fucked flying the mosquito.
>>
>>1531189 (OP)

Australian players could play on the west server and get decent ping, but east server ping was garbage so I stopped playing. Played Soltech for awhile but that died too. I would guess the new merged server will have east ping
>>
>>1668975
Theres some weird ass keybind thing all the pros do but I have no idea, I just got used to semi-defaults. It doesn't matter because you'll still get fucking destroyed in half a second by rotary hover reavers.
>>
>>1669049
>rotary hover reavers
Are those the shotgun ones? Because they're annoying as fuck when I'm in a liberator.
>>
>>1669754
No the shotgun is the airhammer which is still hilariously useful in a2a unlike the slow as shit banshee and ppas

every faction has a "rotary" which is the low magazine high rpm dueling noseguns and the NC's is yet again the highest damage one (surprise)
>>
>>1669761
Thank you, anon!
>>
>>1669761
What's good for the mosquito, the default gun?
>>
>>1669924
Default gun is fine
Rotary is better for dueling once you get comfortable with leading or if you're in a big air fight you can unzip it in someone's ass and take them out in a single magazine (hopefully)
Locust is okay, better for harassing libs and gals but has so much ammo it can help you learn to lead shots against other ESFs
Banshee is a2g infantry farming only (it sucks after like 3 waves of nerfs and you're better off packing an A2A gun + rockets)

Same generally goes for all faction ESFs, except the A2G guns vary a lot. Airhammer can still one shot infantry, and is able to actually hit other things in the air. PPA is surpisingly not shit anymore because its the only one that didn't catch nerfs over the years.
>>
>>1669936
Was the PPA really not nerfed at all? Not that it needed it anyway, it's fucking useless against anything not infantry.
>>
/r/ing the webm of a sniper shooting the NC dude at a terminal from a hill and the NC dude turns around and annihilates a random teammate behind him
>>
>>1655658
No it needs to be laser focused on what it does best instead of having everyone all over the place doing fuck all during the continental take over, it was a problem with Werls story mission bullshit taking manpower away from the frontlines
>>
>>1669951
Pre-nerf it was just objectively the worst one. Then banshee and airhammer caught nerfs but the ppa was left alone so now they're all pretty much even and i'd even be as bold to say the ppa is slightly better now since you can bomb peoplpe from a significantly safer distance where the banshee and airhammer have to get within Deci range to be effective. Banshee especially had its splash damage nerfed so hard you can still sometimes fail to kill more than 1 person with flak on
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>>1670101
I gotchu bro
>>
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Bonus
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>>1670325
>>1670327
based
have this funny for ur effort
>>
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>>1531189 (OP)
Absolutely awesome game I played almost ten years ago. The feeling of running around as an engineer repairing lines of tanks and sunderers while shells, nades, rockets, hailstorms of bullets, the voice emotes, and aircraft dogfights overhead was amazing. Literal FPS ASMR. I have never played an FPS like it and it's scale was everything I wanted to see from other FPS games (huge Starship Troopers MMO battles 24/7). Sad that no one has tried copying the FPS MMO formula, to my knowledge. The only thing PS2 is missing is naval combat, but I guess infantry, armor, and air is already hard enough to balance.
>>
>>1679536
There's one speedy boat but yeah.
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>>1679536
Oshur when this thing launched was pretty funny, massive columns of boats clogging up every canyon. Sadly Oshur sucks and is set aside and nobody seriously plays it, on or off hours.
>>
>>1680427
Is that a technical boat?
>>
>>1531189 (OP)
this game's netcode is untenable garbage abused by chinks and Brazilians. not worth your time if you value it at all
>>
>>1680443
Technically it is a boat, is that what you're asking?
>>
>>1680451
It looks like a speed boat with guns. https://en.wikipedia.org/wiki/Technical_(vehicle)
>>
>>1680443
I think the inspiration for it was either a gunboat or a PT boat
>>
>>1681379
That makes sense!
>>
https://www.planetside2.com/news/march-server-event-2025
>We are pleased to announce that the NA Server Merge between Connery and Emerald will happen April 8th.
It's happening
>>
>>1531189 (OP)
This game was so fun when it was just randos gradually escalating tiny fights to massive ones. Zerg outfits just showing up with 300 people killed this game.
>>
>>1680427
Wow, so you're telling me it perfectly captured PS1 oshur?
>>
I am pretty sure the reason oshur is hated because it is the least infantry friendly continent and the vast majority of players only play infantry, specifically heavy assault. similar reason why infil is hated, it directly counters HA more then any other class or playstyle. t. light salt main who has never been upset about infils and didnt really understand why they were hated until recently
>>
>>1682346
The map design plays heavily into it but for the most part it just turns into tank stalemates until one side starts salt OSing the other or a third party jumps in.
Tridents are cool but are just an attacker farm with how easy it is to spawncamp, defensively its near impossible to win. Same situation with the Interlinks. It's all really spawncampy with pretty much the only recourse being to abandon the base entirely and pull a fuckload of vehicles from the next hex over and bomb them out that way.
>>
>>1531189 (OP)
>>1682034
Based...
>>
>>1531189 (OP)
>>1682034
Do we have any idea which side of the country the NA servers will be on after the merger? I get terrible ping to the west coast but good ping to the east.
>>
>>1682633
probably east cuz emerald is bigger but I hope they plop it in the midwest somewhere like chicago or st louis
>>
>>1683703
I feel so greedy getting good ping on Emerald but I tried Miller (EU) and 144-150 ping is total ass. I haven't checked my ping to connery yet.
>>
Anyone have that gif of the paranoid guy shooting erratically around him because an infil's around?
>>
>>1682056
>Zerg outfits just showing up with 300 people killed this game.
That happened almost immediately in the game. Buzzcutpsycho was notorious of this 12 years ago.
>>
>>1685466
There's this panic attack webm. >>1670327
>>
Merge soon
>>
Is the Emerald/Connery merge going to matter at all? On Emerald I see an outfit with Connery in the name all the time.
>>
>>1689846
A lot of the connery refugees might be happy to have their old characters back.
>>
I'M PROUD TO BE AN NC MAIN
WHERE AT LEAST I KNOW I'M FREE
AND I WON'T FORGET THE MEN WHO DIED
TO GIVE BONUS CHECKS TO ME
AND I'LL GLADLY STAND UP NEXT TO YOU
AND TEAM KILL TWO OR THREE
COZ THERE AIN'T NO DOUBT I LOVE THIS TEAM
WREL BLESS THE NC
>>
>>1588177
wtfs the point of the class if they take away cloaks
>>
>>1693507
You have the sniper rifle and radar dongle.
>>
>>1531189 (OP)
I dont get why they dont just release Planetside 3 at this point.
PS2 is held together with duct tape and clown jizz.
Servers lag like piss for no reason, devs do no work on it, most of everyone's left already and its held together by whales who still want le double xp weekends.

Make Planetside 3 with modern graphics, modern HUGE map sizes, smooth 1000 vs 1000 battles and (here's the important part) DONT fuck it with pay2win and letting hackers run rampant.
Congrats, game of the decade (not hard because modern games are ass, they dont really have competition)
>>
>>1693517
>I dont get why they dont just release Planetside 3 at this point.
No capital, no developers. Also, if they make it with modern graphics again it will not sustain a high enough population and will once again become a niche boomer game.
>>
>>1660782
he deletes me with a spitfire turret
>>
>>1660782
The flying sunderer guy?
>>1693517
If by modern graphics you mean a scalable HUD, sure. Who cares about the graphical fidelity as long as it runs well. I'd be okay with the game looking the same as long as I can still get 144 or more fps.
>>1693538
This, we'll never get Planetside 3.
>>
>>1693517
>Make Planetside 3 with modern graphics
Aaaand dropped

Have you SEEN """modern""" """""""""graphics"""""""""
Shit would run as well as it did on Planetside 2's launch and basically require the input-lag disaster of frame gen+4 and DLSS like monster hunter
>>
>>1693843
This so much. Modern devs can't optimize games which is why framegen exists. I like being able to play Planetside 2 at ~144 fps without framegen.
>>
>>1693507
erm sweaty you're wallhack and best guns in the game???
>>
>>1693517
Planetside is still more technically impressive than any other game in existence. There's no other game that handles hundreds of players as smoothly as it, most modern games shit the bed with 4+ players and run like dogshit on a $500 graphics card. Granted PS2 ran like ass when it released but it was still very functional, even with thousands of bullets flying all over the place.

It's so depressing to think that gaming is actually getting worse from a technical standpoint as time goes on. I remember playing this at release and thinking about how there would be a VR version by now with thousands of players, how wrong I was...
>>
>>1685478
Yea and the game was never popular because of it.
>>
>>1682346
Infils and vehicles fuck light assault more than any other class. What the fuck are you on about?
>>
>>1694578
no lol
>>
>>1682404
>salt OSing the other or a third party jumps in.
This already happens on every map if you play TR. VS and NC will spam over 4 OS in a row.
>>
https://x.com/j_smedley/status/1905020633177784563

>t-ray, higby and smed together on a project
>>
>>1695532
The stuff on the monitor makes me not interested. Watch it be a hero shooter.
>>
>>1695532
>>
>>1695532

Everybody lookin older and puffier, but nice to see that they're still at it. I'd love to be wrong, but I doubt it'll be anything like PS2. This is almost certain to be a Helldivers 2 sort of game cause that's what pays $$$.
>>
See you this weekend ingame!
>>
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I remember back in the day absolutely stomping on nerds in clan AOD. Those were the days, even if they were short lived.
>>
>Build new PC
>144hz monitor
>Pulling about 120~ in large fights
>TR guns are suddenly way stronger
I see, TR is the anti-poorfag faction. Im going to have to revisit some guns.
>>
>>1697745
I heard that's every gun. I have a strong pc but I keep graphics on the lowest.
>>
>>1693514
But then at that point just rename it "marksman" because infilitrator implies you're able to sneak through enemy lines. You go could go the TF/TFC route and give them feign death, but that just means people will shoot every and all corpses they see.
>>
>>1693843
>Shit would run as well as it did on Planetside 2's launch
Not really. PS2's issue is that the game was built around the CPU and not the GPU. Same issue with EQ2 where the game was CPU bound (single core ffs) and had optimizing issues throughout its life.
>>
>>1693517
The network coding that allows the massive battles with thousands of players playing simultaneously in the same, huge map is secret, and probably the current devs don't even know how it works, nobody does. For example, star citizen still hasn't figured out how to do it despite it being the entire core of the game they're making, and despite the billions that are being poured into it (supposedly), not even battlefield manages to do servers with more than 200 people fighting togheter and other MMOs with persisent warfare, like foxhole, divide the map in many smaller servers with a player cap. This alone is preventing the creation of a new MMO FPS with massive battles like planetside, even just to make a spiritual successor and the reason why ps never had any competition.
Daybreak is going to go bankrupt sooner or later, after the flop of Planetside Arena they sold the IP to a chinese company, and, as you know, the game is being kept in manteniance mode by a new dev team unrelated to daybreak (the old devteam of Dirty Bomb IIRC), we don't know if they have any future plans, but I doubt they intend to make PS3, certainly not with the current CEO.
The game doesn't really need "modern graphics", PS2 on release looked incredible, they downgraded it pretty hard to make it run on the playstation4 (I still miss the transparent biolabs), a possibile future PS3 really just needs HD textures and the old graphics to look good, but what's really important is optimization, regardless of graphics, it needs to run well.
>>
>>1698492
Star citizen hasnt managed it because of their insistence on not "faking" things even if the fake would be functionally identical and much more efficient.
These niggers can't even work out how to make walking feel good.
>>
>>1696643
>AOD
You were probably trash and too dumb to know it. Lel.
>>
>>1698492
Rust has 900 player servers
>>
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>>1695532
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>>1698537
Oh I was fucking horrible and I knew it LOL
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Emerald lives
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>>1698923
Yup! I had to wait several minutes as a member to change continents. It's crazy how many huge fights were going on today!
>>
>>1696057
my knees are in china
>>
>>1697745
Having good frames and a stong PC literally changes this game into something else, it's absolutely insane
>>
>>1699531
What did he mean by this?
>>1699657
Not that anon but I only picked up planetside 2 recently and haven't tried it on a potato. Is the game actually that bad at low frames?
>>
>>1694460
It's frustrating because I believe that the hardware and technology already exists to support it and it's only a lack of vision why it isn't already there.
>>
>>1699988
Yeah, I wish game devs had more passionate programmers. Well, programmers that are passionate about coding for the games and optimizing it. Instead they're passionate about politics and ranting on twitter.
>>
Have you anons played together?
>>
>>1699768
nta but i played at roughly 15 fps for 3000 hours and when i got a good pc that could run it at 60fps my kd went from .15 to 2 overnight and the process felt like rock lee dropping the weights
>>
All ps2 needed to fix 90% of its problems was an actual level designer
>>
>>1697745
>>1697776
>>1699768
https://www.youtube.com/watch?v=wN5U3Zfuzis [Embed]
Fire rate is limited by your fps; it's an issue that's been plaguing the game since forever (and still does). That on top of the other general woes of low fps like input lag.
>>
https://wt.honu.pw/namefight
>naming the server after the highest crash-rate military vehicle in American history
>>
>>1702449
kek
>>
>>1702449
friendly fire faction
friendly fire vehicle
>>
>>1699988
One of the biggest problems is budget bloat. AAA games easily go over $200mil now and studios only make games which they believe will be a return on investment. PS2, despite its technical prowess, is most likely regarded as a failure since Sony shuttered the studio soon after its release.

Talking about vision though, in the hypothetical situation that a company made Planetside 3, or an equivalent, there would need to be some kind of matchmaking system to separate new players and vets. PS2 is far too hostile to new players; it's not just confusing but also they can easily find themselves getting farmed again and again by the same high-level players. Those of us that stuck it out managed to get past that stage, but as wrel mentioned ages ago, the game had like a 99% turnover rate for new players which never bothered to stick around and find out how amazing the game could be. That was the biggest factor in Planetside's downfall.
>>
>worst possible option wins
Why the fuck wasn't it The Crown
>>
>>1703807
LithCorp would have been the worst outcome, but still I have no idea where this insanely overwhelming NC force came from when the rest of the year its been total VS domination.
>>
>>1704155
A ton of people swapped to Vanu and I think others didn't like that so they swapped to NC so Vanu would lose. In /yell Vanu has been smug way before the event event started.
>>
>>1703568
The game turned into a soft pay to win meatgrinder. I started playing in the beta and put a few hundred dollars into it, and I notice how often the FOMO weapons would get nerfed after they were deliberately made to be OP at first. Then they changed the whole system and it became even MORE of a meat grindier. In the beginning of the game the default loadouts were perfectly usable. Later in the game I don't think that was probably true but I haven't played in years.
>>
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>>1704700
>spouts actual bullshit
>"btw i haven't played in years"
classic
>>
>>1704700
>put a few hundred dollars into it
Imagine paying for anything other than membership.
>>
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https://www.planetside2.com/patch-notes/april-1-update-notes-2025
Finally, I can retire from this war and pursue my true calling.
>>
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>>1704711
The beta was in 2012. You were only 5 years old when I was just another random strange man fucking your mom.
>>
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>>1704719
>why can't they make a PS3 in 2025?
>>
>>1705026
Because they don't want to.
>>
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>>1705025
>completely fabricates the state of the game
>"btw i haven't played in years"
>>
>>1705028
Must not be profitable.
>>
>>1705035
I didn't realize that the last update turned the game into Arma Reforger.
>>
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Man I Love Fishin'
>>
>>1705084
>DXVK
Linux?
>>
>>1705218
Yeah, haven't run into any issues yet with it
>>
>>1705757
That's very blessed. What's your max fps? I'm tempted to go back to linux. All I've been playing lately is Planetside 2 after picking it up a few weeks ago and Factorio.
>>
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>>1705759
144 (my refresh rate) in calm spots like in the pic, only a few vehicles and dues
Dips down to 80-90 in huge biolabs zergs. Even at max graphics settings it seems to hold about the same, I just turn everything down because all the bloom and fog and shit is actually a detriment to gameplay by making it hard to see.

Could probably pull a higher average using an actual distro and being more specific about which proton version i'm using but i'm lazy, just clicked install on steam and it set it all up for me including the battleye runtime.
>>
>>1705767
Interesting, thanks! That doesn't seem too bad. Although I have an nvidia gpu so maybe I'd get fucked on linux with planetside.
>I just turn everything down because all the bloom and fog and shit is actually a detriment to gameplay by making it hard to see.
I do this on Windows as well for the same reason. I think the only thing I have maxed out is particles because it looks cool. I'll have to pay attention to my fps in biolabs someday.
>>
>>1705770
nvidia support has been getting pretty good on actual up to date distros like Arch, you should be fine honestly. You said "go back" so I assume you already know what you're getting yourself into.
>>
>>1705774
Some years ago I was on Ubuntu on a potato PC due to my main pc dying and Vista being ass. I only web browsed and played basic games on it but it felt pretty comfy and Windows has been getting worse lately.
>>
>>1705779
Ah, I only just started using it a year ago and Mint has been pretty comfy but its notoriously bad for supporting brand new hardware and kernels. Still, works great for the games I do play and even having hardware for newer shit none of it looks interesting enough to even pirate.

Still surprised at how effortless gaming on it has become thanks to steam and lutris. I was expecting a summer project to get this thing running.
>>
>>1705784
>even having hardware for newer shit none of it looks interesting enough to even pirate.
I'm in the same boat most of the games I play are old. I'm surprised Planetside 2 runs well on Linux with minimal effort. I'm definitely going to check it out sometime. I might try Arch
>>
>>1704700
The only thing remotely "pay to win" is maybe ASP, and even that's debatable since the Commi can 1-2shot every class except max.
>>
>>1705812
Its definitely pay to grind less, 10k certs for your first ASP is pretty fucking steep. Second or third ASP you don't really feel it as much because by then you're actively looking for something to sink certs into so they stop capping.
Even then to be able to do all that for free is impressive whereas I dont think I could last an entire season on path of exile without dumping $20 on stash tabs.

I just laugh when people point at the ridiculously overpriced $20 guns and go SEE ITS P2W!!!! not realizing that its like maybe 1 continent alert to buy 2 or 3 of those with certs permanently.
>>
>>1705841
I know PS2 is one of the first real "free to play" games but they really should have just went with a weapon/armour/vehicle skin system instead of letting people buy guns. Like you said it's extremely easy to get any of the meta weapons in a few hours, but some dipshits will always maintain it's PAY TO WIN!!! even though a vet player could farm them a thousand times over with the fucking beamer.
>>
>>1705841
>I just laugh when people point at the ridiculously overpriced $20 guns and go SEE ITS P2W!!!! not realizing that its like maybe 1 continent alert to buy 2 or 3 of those with certs permanently.
Yeah, 1,400 certs for a new gun and attachments doesn't take too long. Maybe if they're not doing anything and just playing super casually it could take a while. These events have been spoiling me though.
>>
>>1705874
id say, as someone that played a limited amount when it came out, that there could probably be some measure of p2w-ness in PS2 but its been so long i cant even remember
nowadays there totally isn't, certs fall from the sky and all the events (and sometimes the public XP boost weekends and stuff) mean you're never really lacking on certs

i liked in the halloween event where i could just run around sanctuary to get 100 certs daily
>>
>>1705884
1400 is probably the absolute most you could spend on some of those NS guns since they have fucked up weird prices on attachments.
MSW-R is 350, Rhino 650
T5 AMC is one of my favorite carbines and that's only 650.
Arbalest, Vanquisher, and SAW are 1k but yeah those are literally "guns you will be using for the next 100+ hours" so putting in under an hour of play to obtain isn't the horror that newfags make it out to be.
>>
>>1705893
one of my favorite carbines is the starting NC one, the af-19,
it just feels right and works right. i probably only use the charger carbine because it looks cool
>>
I don't understand how people fight at biolab for hours.
>>
>>1707702
Varied building sets with no vehiclefags shitting up the fight. One of the few places you can well and truly farm without some dipshit mossie a2g buzzing by and ruining everything, or 30 magriders parked on the hill trapping you in spawn
>>
I don't understand how people fight at the best infantry only base for hours.
>>
>>1707779
I'd like the esamir containment sites more if they weren't all just straight hallway chokepoints making you run for an hour to get to the current fight.
Oshur Tridents aren't too bad either but too easy to spawncamp and too small in general.
>>
>>1707732
Someone had a harasser in there yesterday.
>>
>>1708246
I've seen a sundy airdropped in once before and that was comedic, still that costs resources and effort and doesn't take too much to blow it up
>>
>>1708252
That's hilarious. I'm pretty new to the game 1 month or so but it's been very fun so far. I'm trying out the 3 main factions right now but I don't yet know which one I like the most.
>>
>>1708256
It really is a tough choice because all 3 factions have like 1 or 2 really fun guns I wish I could use
>want the VS horizon carbine i dont care if it sucks
>want the VS lasher
>want the VS scout rifles
>want the NC vanquisher AR
>want the NC godsaw LMG
>want the NC MAX
>want the NC phoenix missile
>want the NC masthead AMR
>want the TR chaingun
>want the TR uh... uhh.... color scheme I guess
I dont actually know why I stuck with TR for so long.
>>
>>1708280
I've tried the T7 chaingun it's cool and some other random TR guns but it feels like I miss every shot with most TR guns. For NC the Gauss Saw, Cyclone, uuuuh that's it. VS I've only played a few minutes and the Eridani is cool. I found out I like SMGs in small rooms but I've mostly been playing engineer and sometimes medic. Resupplying tanks with a sunderer or ant was fun but I don't really know what to do half the time.
I did notice that NC seems completely uncoordinated compared to TR although I have yet to hear anyone speak over voice on either faction.
>>
>>1708324
>I did notice that NC seems completely uncoordinated compared to TR although I have yet to hear anyone speak over voice on either faction.
Surely not on Emerald right? The only regular platoon on TR is yeeb's shitfest and all they do is shout over eachother about whatever fotm /pol/ topic is happening.

>but it feels like I miss every shot with most TR guns
TR guns have some of the worst horizontal recoil so you have to manually burst your shots or you just plain wont hit shit.

>Resupplying tanks with a sunderer or ant was fun but I don't really know what to do half the time.
That's helpful especially in larger vehicle columns, honestly just do whatever feels fun alerts are just a reason to fight and not that important. It's like those sandbox RPGs except instead of farming cabbages for a year you're farming certs off heads, or resupplies or heals.

At least that's how I play, my kdr dips negative whenever I fixate on something stupid like sneaking around a player base just to play chicken with whatever autismo fort builders are hanging around.
>>
>>1708345
>autismo fort builders are hanging around.
I saw this yesterday.
>>
>>1708374
Damn that's a tightly packed one. Would be difficult to get in/out.
>>
>>1708375
Our vanguards found out they could poke their barrels in around the far left side
>>
>>1708280
>want the VS horizon carbine i dont care if it sucks
>implying capsulate horizon isn't the number one best carbine for light assaults
>>
>>1708545
Not that anon but I can't get over how cool the Vanu guns sound.
>>
>>1531189 (OP)
This is only a thing that happens when a game is dying, so I doubt it.
>>
>>1708280
I feel like tr guns would be pretty good if they fixed the fps limiting rof thing
>>
New game with the original planetside 2 graphics never
>>
I think the server merge is tomorrow!
>>
They chose the worst possible option.
>>
>>1713877
you did :-)
>>
>20ms to 140
t-thanks
>>
>>1714005
67 ms to 200+. Wasn't connery low population for a reason?
>>
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So has toadman actually released anything yet? They keep putting out roadmaps but i cant tell if they've actually updated the game or not
>>
>>1716301
The biggest changes they've made are the EU server merge, the sunderer rework, new facility on esamir, and the reverting of some of the ctf bases. Oh, and the botched Emerald > Connery merge. Outside of that it's just been event directives and random changes to gun sounds for the most part.
>>
Complaints about the server merge are being deleted on the official forums.
>>
>>1716301
We got fishing unironically
>>
>>1717207
Yeah but that shit was kind of done already...
>>
>>1716390
>>1717207
Hm cool, thats something new to check out. Thanks for letting me know bros
>>
It's not looking good for NA, anons.
>>
>>1721716
>merge servers for more players
>end up with LESS players because they picked the worst server to migrate to
pretty fucking funny this is how it actually ends
>>
>>1721763
It's been depressing losing the one game I've been enjoying
>>
>>1721793
its sad
i was hoping to play again after the merge
more people, bigger battles...dreams dashed on the rocks
>>
>>1722109
Same. Although I had the feeling we'd only gain maybe 200 players. This is the worst result. There's nothing like this to scratch the itch either and I doubt the new game smedley is making will be scifi.
>>
I had fun the last time i played, i dont think the game is dead yet

That said how the fuck do i catch the fishes? I got plenty of the default mudskippers and swampfuckers and half-a-gators, but i couldnt find any variation by location or make the big ping-dar work
>>
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>>1723900
The fish are based on the continent, one puddle on Indar is the same as all the others on Indar. In the Collections tab you can see descriptions of all the fish and it'll say what specific size they are (small, medium, large) and where they're located. You've just gotta mix and match the right bait/attractor and be in the right continent to get whatever fish you're after.

Waiting for the right place to open up is the only real pain, rest is easy enough. My robot has a bucket hat now so I'm satisfied.
>>
>>1724030
Hmm okay. So i bring a stealth sundie down to the hole and just sort through them. Thanks!
>>
>>1705770
nah i play on linux with a gtx 1650 and i get over 150+ frames
>>
>>1725449
Isnt cpu the big bottleneck for planetside?
>>
Are the Goblin trannies and Zero Hour chuds still playing the game post server merge?
>>
>>1732883
Hour is, I haven't seen Gobs lately though.
>>
>>1733105
shit
>>
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Does the VS playerbase still vastly outskill TR and NC?
>>
>>1734024
>vehicle body remaining
how fucking old is this video

also yes
>>
>2025
>merges Emerald into Connery
>2026
>merges SolTech into Connery
>no new content
>just recycled events and more frequent XP weekends with extra lag and extra hackers

Prepare your anus.
>>
>>1531189 (OP)
>>1735912
>So far its been flying wizard hackers in sundies popping heads quicker than people can revive

> and [HOUR] runned by a Malaysian dude who may have shared some illegal stuff as in actual child stuff on their outfit discord/DM's (and not works of fiction/drawings)

Anon can any of you confirm about the matter on the leader of the outfit hour being by the name Tenachris or something?
>>
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>>1732883
>>1733105
I was incorrect, I guess they're just playing VS now
>>
>>1736060
yes nigga, everyone who is an oldhead on connery remembers tenecris
some seanig who got ostracized from nearly every midfit TR outfit there -> he moved to matherson/emerald and started his own outfit that slowly became a midfit of its own, except people have caught HOUR players multiple times using alt accounts to hack/exploit shit like flying vehicles
>>
Does it still take 70 hours of gameplay to unlock one gun?
>>
>>1744490
No, its like 1 hour max depending on how good you are at clicking heads or farming cortium
>>
>>1744490
The most kills I've done in an hour was like 300 with the piston before the buff, arx'd that in a single sitting but that was year ago. In general directive weapons are retarded as ever to unlock and while 70 hours sounds like the higher/shitter end of time taken, I would say my average was closer to 30 hours per directive gun and I'm a 2.5 k/d shitter who mostly plays engi and light salt.

I can actually see it taking longer cuz a way higher % of planetside players that are left are among the elite and if your enemies are harder to kill directive grind will take longer. I've basically given up on getting any more cuz I need to adjust my playstyle around elite heavy assault mains way more often then I used to, and if I don't I'm just fodder and better off flying around in a reaver ganking ground pounders with rotary.

The best time to directive farm was when oshur dropped and there was hoards of retards playing due to fotm twitch streamers, but those years of mindless hoards to farm are long gone and you REALLY need to earn it now.
>>
it's over. let it die
>>
>>1744490
it took 10 hours in 2012
it takes around half hour to 3 hours nowadays
>>
now that it's over we can admit that PS1 was better
>>
>>1531189 (OP)
ruskies on NA servers sounds awful
>>
>>1751169
>NA servers
heh
heh heh
>>
>>1750149
this was never in doubt. no one that played ps2 played ps1 though. i did
>>
>>1750149
This was obvious since 2012. The game's mechanics and map flow are just poorly designed.
>>
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>>1749066
>let it die
sure thing, senpai
>>
some of my fondest memories were shitting on the 1v1 bushido tryhards a few times in a row then the next time i see them they're warping through the walls to 1-shot me. making those retards rage-toggle was *MWAH*
>>
>>1752339
I remember doing that with the pump actions when they were pants on head retarded. You could take down a shielded heavy easily with a single shot, camping in doorways and blowing their heads off was a thing of beauty
>>
>>1752339
I spent a lot of time trolling connery TR and their ridiculous boomer mil-sim leadership that would lose their absolute minds anytime even a small unit from an opposing faction did something to them that they didn't expect. At one point they were actually trying to establish genuine rules of engagement for all 3 factions. There was so much drama, it was hilarious.

I've come back to play here and there but its nowhere near the same it was for the first 2-ish years post launch.
>>
>>1698492
>The network coding that allows the massive battles with thousands of players playing simultaneously in the same, huge map is secret, and probably the current devs don't even know how it works, nobody does
someone should buy it for this reason alone.
planetside 3 would be a great game with proper advertisement and development.
I think new gamers don't even know this game exists.
>>
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>haven't enjoyed the last BFs and have zero hope for the next one
>Delta Force, I don't enjoy the medic classes
>PS2 played to death, don't feel like coming back
>whenever I ask for a game recommendation like PS or BF the only replies are some mouthbreathing retards coming out of the woodwork saying Squad, HLL or ArmA as if they only understand surface-level similarities between games
Higby deliver me from this hell
>>
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PS2 i still going?
>>
I miss Briggs :(
>>
why do redditors cry so much when you destroy their sunderers?
are we just supposed to infinitely run into each other and shoot each other and that's it?
if i don't destroy the spawn point the fight won't stop and no one will be able to go on and capture the next hex.
>>
>>1775844
NOOOO you're supposed to let us farm you and then take your base you can't do that
>*overpops and swarms your sunderer on the next base and is mysteriously silent about his ideals*
>>
>>1775848
it's so funny though
i really imagine it's a strat to get people to leave alone their sunderers while they actually destroy other people's sunderers
>>
>>1775844
redditors are mindless zerglings that want to farm and be farmed, to them the game is just shooting planetmans and not playing the objective. why do you thing they all immediately swarm to biolabs/containment sites/map center bases the first chance they get? or pull massive armor columns that contribute nothing to an attack and actively fuck over their friendly forces inside the base by attracting more enemies? these same faggots cries for sundy buffs for years because they 'die too quickly to dedicated solo LAs or tanks' as if you're not supposed to defend it yourself as the attacking party. why even employ tactics at all when redditors can just keep screaming for sundy buffs until every base has a permanent attacker spawn room that can't be destroyed or otherwise disabled?
>>
>>1776496
>playing the objective
this has been debunked. you're a shitter.
>muh tactics
yep.
>>
>>1776645
>nooooo! stop engaging with the core design of the game! you have to be a mindless zergling farming at nasons for the entire alert then move on to the next continent when your faction ends up losing!
neck yourself my man, you're the cancer killing planetside 2
>>
>>1776496
yeah i agree, if you don't destroy the spawn point the war won't ever move hex.
that's basically like playing a deathmatch game, rather than planetside.
>>1776645
>this has been debunked
im seriously curious, what has been debunked?
isn't planetside a war simulation over controlling most territory?
>>
>>1776496
Its one thing to go pop a sundy at 4 am when theres 1-12 people total maybe per faction, but crying about it during normal hours is cuck behavior.

>>1776807
I think he's referencing that alerts basically do not matter and the payoff for "winning" is basically nothing, the best way to "progress" and earn certs is to find infinite slaughterhouses and print certs off people's skulls and grab some aurax medals while you're at it.
>>
>>1776914
>alerts basically do not matter and the payoff for "winning" is basically nothing
the payoff is that you win, isn't it?
like in every videogame in existance, the payoff is that you get a victory screen of your team's color.
isn't that the point of this game and every game in existance?
>>
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>>1776920
Actually the point of videogames is progressing through battle passes and doing dailies.
Hope this helped.
>>
>>1776920
Playing to win is boring, I play to fuck with people. Like going to random bases that have a few newbies wandering around, drop mines, and then throw a decoy nade into a room so they go check it out.
Or just tormenting buildfags by existing in their sand castle.
>>
>>1776921
oh i see now, thank you
>>1776970
at least you're having fun
>>
https://www.youtube.com/watch?v=HYvkjXVmz2M [Embed]
>>
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Which one of you started the /v/ thread, I don't want to get hooked on this shit again. Fuck You.
>>
>>1779008
The game is even worse than it was when you quit, you'll be sorry if you reinstall.
>>
how bad was the osprey merger
be honest
>>
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Which one of you started the /v/ thread, it was nice to take a trip down memory lane. Thank You.

https://www.youtube.com/watch?v=Cdv13cHWl4U [Embed]
>>
>>1779054
The merger itself was a disaster, the aftermath isn't quite as bad now that all the bugs got worked out. I still feel for my EU bros getting their ping shitted on.
>>
>got a 9800x3d to FINALLY AFTER MORE THAN 10 YEARS play this game with silky smooth frame rate
>it's dead

Hahaha...
>>
>>1778446
>infilnigger
>BASR
kys
>>
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>>1603619
>I unironically have never felt infil was more powerful or unfair compared to anything else, and I can only imagine the reason so many people have a problem with it is because it seems to directly counter heavy assault more then anything else

>>1682346
>similar reason why infil is hated, it directly counters HA more then any other class

Been seeing the very same argument popping up a lot on r*ddit and IG yell chat lately, and now it's come here aswell...
I am nooticing...
>>
>>1779330
The funnier part is it isn't a counter to HA at all, you can't 1shot them through their heavy shield. If anything HA is the soft-counter to infils (hard counter being other infils). They REALLY don't know how to respond to the dreaded scout rifle HA.
People regurgitate this bullshit probably because that's the talking point of TF2 where Sniper can actually 1 shot Heavy.
>>
>>1779275
Indeed. I wonder if I should hop back for a moment just to see how much it changed..
https://www.youtube.com/watch?v=pIqTCECYqDY [Embed]
>>
>>1779335
>you can't 1shot them through their heavy shield.
Bolters can one-shot through both NMG and Adrenaline shields, it's only Resist (and only if the heavy is above like 900hp so any random chip damage ruins it) that can withstand the headshot. Though I guess if you're one of those shitters shooting from render distance dealing minimum damage, then they'll live, sure.
>>
>>1779673
Maybe I just run into a lot of resist heavies, i'm bad at the whole long range sniping thing so i'm mostly suck doing CQC bolts whenever I get that itch and I have like a good 50% failure rate when it comes to plinking HAs.
>>
It's crazy how all they had to do was put the OHKO sniper rifles on a class that isn't invisible and also packing full map motion detection, but no, they combined it. No one would give a single fuck if it was on Engineer, but no. Give them invisibility and wall hacks on top. Fucking Higby, man.
>>
>>1779841
>No one would give a single fuck if it was on Engineer
Just wait until you see how hilarious the Archer is for headshots with its projectile size.
>>
>>1780296
Ha! I completely forgot Engineers had that, thanks for reinforcing my point.
>>
>>1779841
Craziest part is they somehow realized shotguns and carbines would be an issue but not ohko bolts

I would take shotgun infils over bolt infils any day of the week, at least then they would have to play by half of the same rules as every other class
>>
>>1781520
>carbines would be an issue
I must have missed this balance change, if anything ARs are the strongest weapon type.
>shotguns
I'm still mad. If you're in farting range of someone you SHOULD lose to a shotgun. I should have farmed the aurax out while I had the chance, pumps feel like such dogshit now.
>>
anyone even playing this shit still?
>>
>>1784150
yeah, couple times a week
>>
>>1784150
tuesday and friday 8pm EST is primetime on osprey, not sure about the other servers. still get plenty of fights on all fronts but there's usually only one continent open, maybe a second with a single latice to the center base if you're lucky.
>>
>>1781927
>shotguns (NC) are OP lets nerf shotguns
>nerfs somehow dont hit mattocks
fucking wrel
>>
>>1786392
Mattocks got a separate nerf, in fact basically all MAX guns got nerfed hard but even so the NC one still excels at close range which is exactly where you want to be in a MAX.
TR's a close second because it can perform well at midrange and some other funny niches, but VS's max is just sad.
>>
osprey is pretty much dead outside of primetime on certain days (and when the yuropoors with no lives swap from miller to it)
>>
>>1781927
he just meant carbines on infils
>>
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Those old posts from the game designer really hammered home why ps2 was so fun, and why any sequel will probably miss the mark. Fundamentally the game was made like a sandbox, and most actions you could do would contribute to your war effort somehow.

But because there's no pressure, no metric to optimize other than 'kill red dudes capture red bases', you can find your own fun. I remember I got my friend into it who didn't like competitive fps much, simply by having him be my tank gunner. Eventually he wanted to drive harassers, and we'd pull stupid stunts like finding the best rocks to ramp off into bases.

It was also cool how the aircraft worked, I played this quadcopter sim a while ago and couldn't stop thinking how cool something like this would be in an mmofps. Who knows, technology is improving, maybe some scrappy upstart studio makes the next best thing.
>>
>>1791427
>Who knows, technology is improving,
Technology is, but devs aren't. If anything they're regressing.
>>
>>1791827
Oh yeah no triple A gaming is so terrible new games from big studios don't even register anything on my radar. Smaller studios can do more and more things nowadays, and their games can be amazing.
>>
>>1786392
>NC maxes get min damage buff so they're less useless at range
>mattock gets one whole extra pellet 3 > 4
>NC maxes can now reliably engage longer range targets with mattocks and other guns can potentially finish off fleeing targets
>community immediately bitches because NC isn't allowed to be good anywhere that isn't C4 range
>most damage changes reverted, some guns outright nerfed, mattock goes back to 3 pellets
>hacksaws still redeemable garbage throughout all this
>still haven't gotten slugs back
>charge removed so NC maxes can't suprise buttfuck people with grinders/scattcannons before eating a C4 brick or deci
>blueshifts remaining 0 damage falloff carbines is totally okay though
hey at least NC max shotguns are all automatic now so I don't have to click as often. hope that new JGX-12 is good for- oh.....
>>
>>1795858
c4 isn't even real just pop your shield and look at your feet, I can't believe that strat STILL works
besides, the real danger nowadays are fucking AMRs which pretty much prevent any outdoor/long range MAX usage so at least NC is still king of doorway
>JGX-12
man
such a great idea in concept, dogshit to actually use
VS truly won with their meme no-drop cannon but the kingsnake ended up an unexpected winner with destroying the new sunderer reactive armor
>>
>>1795945
yeah the increase in AMR usage ever since they got buffed into being snipers really cut down on the viability of maxes since now every infil main can offclass as an engie and pick up easy max kills while working on the sniper aurax. the JGX-12 would be usable if we had the old vanguard overshield so you could survive getting close enough to brawl with it. if anything the JGX-12 should've been a big railgun or a gigantic shotgun for the memes.
>>
>>1795858
Maybe i missed a nerf, but last i checked you had the healthiest tank with the best regen from nimitz and like 80% damage reduction from the shield, AND jgx is the highest burst damage in the game.

How are you complaining when im over here picking between the magrider who's special talent is scumming sundies from a mountain, and fucking chimeras who get a giant hitbox and a top gun that cant shoot backwards. Even if i swap to TR, yeah i get slightly ahead on damage when i have the 30% fire-rate boost up, but i also have a longer peek window because burst fire, harder firing while moving for the same reason, harder plane sniping for the same reason, and my faction special is "you cant move and optionally get a bigger hitbox that glows so everyone knows where to shoot"
If i could i would swap to the vanguard on every faction, its got the best stats by far and a rock bottom skill floor

Plus
>wost at range
You still have the saws, anchor, masthead and cyclone right? And your max has the shield. If i fatfinger F my max fucking explodes
>>
>>1804563
>and optionally get a bigger hitbox that glows so everyone knows where to shoot
God that shield was such a cool idea in my head when I rolled TR before learning how tank combat actually worked.
>Give the best brawling tank the best peeking gun
>Give the best long range tank the best brawling gun
What were they THINKING
>Give the magrider something even more bullshit to use from the next hex over on top of a hill
At least Chimera can stay even further away from the fight where it wont get blown up instantly :)

>masthead
I'm still mad about this one.
>>
>>1804563
admittedly I haven't used the nimitz since the buff so it might be better than I remember, but it doesn't matter that the vanguard gets the forward shield since most fights take place at long range where the prowler and magrider are king. a squad of lockdown barrage prowlers will kill render distance vanguards before they get close enough to properly brawl, magriders abusing their antigrav faggotry to dodge every shot at range goes without saying. idf you try to cqc fight against a vanguard then of course you're going to lose, but if you sit back and snipe at them from long range you're going to win most of your engagements. chimera is just a sad sack of shit that's only good for being a ghetto colossus and really needs the havoc ability that was tested on it to be anywhere near useful as a support tank.
Also
>gauss/GODSAW
No longer 167min damage weapons, a fair nerf since they were pretty busted before.
>anchor
CQC lmg, maw is just as good if not better
>masthead
only busted when it was an infinite range flak gun, now its just meh like the other empire AMRs
>cyclone
are people really still complaining about this gun? the canis is arguably just as good despite the windup to hit max RoF, busted unstable rounds on release not withstanding.
>>
>>1811012
>only busted when it was an infinite range flak gun, now its just meh like the other empire AMRs
It still is, the only nerf it got was from a 4 meter burst range to 2 meter, so you have to aim a little bit at least now instead of just hipfiring into the sky. It's still quite disgusting and I love it.

>a squad of lockdown barrage prowlers will
A squad of anything will kill anything bro
A squad of lancers dropping out of a valk on the nearest mountain will erase every single tank on the fight.
A squad of fags with AMRs will do close to the same thing.
A squad of valks buzzing by with pelters will take out anything they feel like, a bastion included since i'm pretty sure they never nerfed the pelter damage type doing insanely more against bastion weakpoints.
Hell, a fucking squad of chimeras at render range with the no-drop cannon would do even better because they don't even have to aim since we're talking about the most ideal perfect scenarios.

Fuck magriders though I agree
>>
>>1679536
Yeah, there is nothing quite like this game, that I played.
I need to return. That said, there is a certain balance in the game where it can easily turn not fun when one side starts to zerg too much and such. It's when you get a decent tug of war when it starts to get fun. And when people avoid camping spawn locations too much.
>>
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Because the game didn't have enough explosive spam already.
>>
>>1812937
I can't wait to get some use out of armored cloak infil again. This time with extra ping to teleport inside of point holds.
>>
i was actively playing and enjoying the game because i am a psychopath who actually plays for combined arms and not just 1 of the arms but the server merge managed to drive me off despite being hyped for it entirely due to the way asians and presumabley some west coastoids play the game and i want my old emerald back more then anything
>>
>>1791427
no we have to balance around infantry mains and esports for some reason
>>
>>1819764
The shitty performance, balance, and so on did not bother me because the gameplay was fun and there simply isn't anything like PS2 on the market. But then they changed the respawn system which made fights end a lot quicker, and then even worse they introduced Oshur where fights didn't even fucking happen in the first place.

All I wanted was to sometimes drive a tank, sometimes shoot mans, and sometimes mess around with the people doing those other two things.
>>
oshur is great people only hate cuz reddit told them to
>>
>>1812937
>unironically adding Martyrdom to the game
what a fucking shitshow
>>
>every night
>200,000 server latency randomly
>network ping fine
>nothing else lags
why the fuck did we have to merge servers, just let the connerytards rot...
>>
>>1812937
>>1821541
Gotta bump up those friendly fire numbers
>>
>>1791427
planetside 2 was never like this at any point. planetside 1 was however. planetside 1 was made by people that know game design
>>
>>1824906
PS1 was to PS2 what PS2 is to other fps games. Yeah PS1 was a lot more open, but fuck me the other games aren't even trying. Every game coming out is a 5v5 cookie cutter dickwaving contest.
>>
>>1824906
players are also just different now
>>
Spandex.
>>
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>they're giving ukie grenade drones to Infiltrator
>martyrdom perk too
holy shit we're about to go back to the old days of Grenadeside.
>>
>have not played for like 3 years
>was never good at it
damn, I am shit,
>>
>>1821512
t. planefag that has never once tried fighting on foot or moving a sunderer between bases
>>
>>1830277
Learning how to be useful should take priority over learning how to kill farm, you can get get good afterwards
>>
>>1830277
Theres a difference between good (killing sweats) and "good" (farming casuals). They're completely different skillsets
>>
>>1830277
being good in this game is just playing like a pussy and abusing clientside hit detection
I'm genuinely good at every fps I play but PS2 doesn't reward my manly style of play so I just kamikaze all the time
>>
https://wccftech.com/reaper-actual-is-an-open-world-persistent-shooter-from-the-makers-of-planetside-2/
>>
>>1531189 (OP)
This makes me want to install the game again but last time I uninstalled I promised myself to never play it again lol. Just wasn't having fun with it anymore but if player numbers are back to covid lockdown numbers it's tempting.
>>
>>1838284
holy fuck what are you doing smed?
they're so late to the NFT fad that literally nobody even cares enough to hate it anymore, its just going to get forgotten and ignored
>>
>>1838301
I wouldn't say its back to covid numbers but its slightly better than before. I dunno, I don't take f2p games seriously enough to worry about reinstalling it or not. I just play it for a bit and get my fix then stop.
>>
>>1839080
the game has never been worse
playing on Europe is pure suffering, there are very little fights available and we're at the point where there are more vehicles cucks than infantry in a fight
the player numbers have gotten so low the game just doesn't work anymore
>>
>>1838301
I play it in bursts, when I get the fps itch. And on weekends, generally, since it's when most are paying, or at least evenings.
>>
>>1776970
sometimes i just swoop vehicles in an ESF honking my horn
>>
>>1841302
I do that too, mostly to ANTs that are grabbing cortium, try to land my belly right on top of them while honking

I like when they honk back
>>
>>1838284
>replacing the sci-fi setting with yet another modern warslop
>hyperrealistic graphics (read: will run like shit)
>muh blockchain

They learned NOTHING. NOTHING!!
Even Foxhole is better designed compared to PS2 and whatever this shit is. They need to stop remaking Bad Company and remake Planetside 1 proper, lean into its sci-fi massive awe inspiring world
>>
>>1842554
sorry, near-future is all you're getting
hope you enjoy m4a1 but a little weird as 70% of the guns
>>
I'm having so much fun with Ambusher LA and the VE-C Horizon
the hipfire is insane and I'm making every planetard with zero tracking skill mad af when I zoom around them
>>
>>1841303
Yes, ANTs are among the most fun to honk at
>>
i caught a big fish
three to go
>>
I got banned for toxic behaviour lmao
Just for telling some zoomer retard to kill himself because he was writing "ahh".
Time to uninstall and let this game completely die.
Back to TF2.
>>
>>1846444
At least the rest of us F2P can actually both text AND voice chat in PlanetMans2, unlike TF2 which banned all comms but "MEDIC" for f2peasants.

I like to read global chat in Star Citizen on NA servers sometimes though, but simply writing "ahh" in global is certainly forgivable unless it is using excessive pornouns or toxoid professional antifa hate-4-hyre.
>>
>>1839042
eve online 2 is also full of crypto shit, those small companies are desperate
>>
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>>1839042
smed knows what he's doing, trust the plan
>>
>>1850859
I can't wait for some raging brazilian skid to dox me through my SmedBux wallet
>>
Hex system was GOAT. Smaller outfits fighting smaller outfits lead to some interesting battles. Anti ghost capping squads was fun and high pressure.

If you wanted a big ass fight/zerg just go to the crown. They should have redesigned the other maps to have crown like center battles on other continents.

Instead we got the gay lettuce system.

The game was even better in beta back when galaxys could spawn troops like a sunderer/ams. It appears they added that back into the game as a module years later.

I miss the hex and the change to lettuce killed PS2 for me.
>>
>>1844044
Horizon is my gun-fu, I made VS specifically because of that gun and I have no regrets. Newton on NSO is good too, but it's no Horizon. God, what a sick nasty gun that is. Perfect accuracy, PERFECT accuracy for half your shot every time all the time, and the second pellet at worst hits the body. Disgusting thing for anyone good with Icarus or Catlike Drifter jets.
>>
>>1855040
Lodestar galaxy should be able to deploy in the sky, or at least within the no-deploy zone.

Actually, you want a real hot take? The spawn system was better with unnerfed routers. They should have put bounties on the routing spires instead of crippling their range
>tfw ywn hot-drop onto an enemy construction base
>drive around it will stay the meta until the game dies
>>
>>1855040
I don't mind it, real problem is that there is very fragile balance in the game with zerging, where fun tog of war turns into one sided stomps.
>>
>>1862490
>Lodestar galaxy should be able to deploy in the sky,
It sort of can, any squad can spawn into a flying galaxy and leap out of it.
Hell, you can do it with a valk. 3 valks and you can endlessly drop your entire platoon on top of a base to die and respawn in the valk and drop right out again. Really underrated tactic I don't see often. Granted all it takes is one retard in the spawn room to start shooting at the valks but hey.

The real secret sauce? A Flash with the Logistics Spec implant can spawn your entire squad directly into the room you drive in. That shit is peak clown car ops.
>>
>>1531200
supplementing the game pops with AI bots/agents would be a good idea at this point.
they even have a neutral NS faction that would be perfect for that; I think we're at a point where the AI in games doesn't have to be dogshit and could pass the gaming turing test (can play in the sweetspot between noob and sweatlord)
>>
>>1531189 (OP)
I was on PlanetSide 2

John Smedley was a coked out CEO that couldn't keep himself away from Twitter and other forums long enough to ruin our production process.

And here we are, 13 years later...

Game couldn't have been that bad to last this long.

GGs boys
>>
>>1868879
man good times
>drop squad onto point
>fly back to the saftey of a mountain and repair
>do another hot drop when the squad wipes
i miss having friends to play with
>>
All the spawn shortcuts poisoned the well imo. You spawn from the Sunderer or you get a Galaxy for a hot drop, anything faster defeats the point of logistics and counter logistics.
>>
Holy shit I started playing Infil with smg + hermes cloak + adrenaline rush
it's thrilling, none of the fags who've been playing this game for a decade have the experience or muscle memory to deal with this cheesy shit
I run through entire squads and the moment they start firing their tracking is already off as I'm going faster than any groud unit in the game
my favorite kills are when I get the jump on a dude near a building, his mate start shooting me, I cloak, run a fucking lap around the building and backstab the other guy
pure kino
>>
>>1774018
The only person that knows how it works went on to create second life and is so rich he doesn’t care anymore.
>>
tfw had a planetside 1 dream
if they could steal a bit of that foxhole recipe and create an open world pvpve sandbox to lure in the care bears and add an overarching win condition (capture a device from both sanctuaries, use all 3 dragon balls to reopen the wormhole, then a mega final battle against Original Terrans since they want to wipe out all three traitors)
it will never happen, but it would be nice
>>
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lol
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>>1883335
I was thinking it will end in typical NC bullshit.
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>>1883468
three hours later
>>
>>1883592
Get out of the way, dumbass!!!!!!!1
>>
>>1883592
>suicide
>>
>>1883592
The fuck is goin on with those sparkly rocks bro
>>
>>1883674
does that on leenux if you max out the grafix sometimes and sometimes it doesnt either though honestly its been doing it on and off for years without rhyme or reason i dont really notice anymore
>>
>Infil nerfs are on PTS

>Can't ADS while decloaking
>2 second decloak
>spitfires shoot cloaked infils
KINO is back on the menu
>>
>>1883683
Infils were never the issue. They barely changed over the years. The game just became worse and worse for infantry players and infil became the only way to navigate freely around fights
>>
>>1883706
filthy cloaker hands typed this post
get back to "navigating the battlefield" normally like everyone else
>>
>>1883780
You're beyond retarded, Infil isn't even my most played class. Navigating the battlefield has turned into absolute dogshit and NOTHING like it was before after the game started bleeding players, I come back after a six years break and proportionally speaking there are much more vehicle cucks compared to infantry players, the game just doesn't WORK anymore at a base level. This exacerbate the poor design decisions that were the removal of vehicle cooldown, you can pull any tank as freely as you throw a grneade in this dogshit game nowadays, there is no commitment for being a vehicle cuck and play infil/LA in 2025 is the only way to have a semblance of freedom in this vehiclefaggot dominated game where one player out of two is camping inside a tank or a sundy.
>>
>>1883804
Maybe if you heavycucks remembered you have a rocket launcher and shot at vehicles we wouldn't have this problem
but no, doing your job gets in the way of easymode headclicking with a shield on
>>
>>1884126
Soloing vehicles as HA is a pain most of the time, you need to be at least two. If you're solo and want to kill vehicles, you're forced to play LA and take humongous risks
>>
>>1884479
Vehicucks are huge pussies and will run the first deci that hits them. When a base is like 80% HAs and not a single one of them turns 90 degrees to unload 1 rocket they will never use otherwise, that's a player problem.
>>
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>>1883706
>Infils were never the issue
Suspicious post.
VERY suspicious post.
>>
>>1883706
>The game just became worse and worse for infantry players [because of infils]
Fixed

>>1883804
>I come back after a six years break and proportionally speaking there are much more vehicle cucks
Because vehicles is the only way to be safe from infilcucks
>>
>>1884741
Nope, it's because the game was overriden with vehicles.
I main HA and LA and I'm killed a billions times more by vehicles than infiltrators The thing is that vehicucks stayed while infantry players left, making the game absolutely horrendous to play as infantry. Infils are only a symptom of the disease, not the root, very far from it. Game just got so many trash patches and so many players left that the actual game experience started to suffer and it's now in an irredeemable state.
>>
>>1885513
>I main LA
>killed billions of times by vehicles
you're the most dogshit LA in existence and if you're getting farmed by 30 hill magriders or hesh prowlers you should be organizing a squad the next hex over to bulldoze them
>>
Both infils and vehicles are blights on infantry gameplay. I doubt the fixes are going to be any good, but even if they magically are it won't be enough to turn things around. There's just so much fundamentally wrong with the game and it doesn't seem like whoever the hell owns Planetside has any interest in actually trying to organize a crack dev team to correct course.
>>
>>1886678
I said a billions times MORE by vehicles than infiltrators. It's a comparison.
>>1886772
The only infils that are a true blight are cqc bolters because they exploit the game being clientside.
>>
>>1886772
Current devs have done more for the game than that retard youtuber who brown nosed his way to the top over the last few years.
>>
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>>1883683
All they need to do is remove the motion spotter emplacement, or make it into a pulse sensor that is slower than darts. Infils were fine until they added that.

t. veteran
>>
>all they need to do is
There is so much they "need to do" that it's honestly too late to truly right the ship, but hey any bit helps

I can name at least five ways to get a lopsided 9:1 KDR advantage against other players and all of them are free, so either you abuse them or you get fucked

>NC MAXes
>cross-hex anti-infantry AoE spam
>particularly: ESF A2G + the fuckers are free from construction sites
>pocket orbital strikes
>bastions
>infiltrators (sniper or stalker, doesn't matter they do the same shit)
>see also: motion dongle
>grenade bando & mine spam (low risk high reward)
>parking a vehicle underground in maps like Nason's

At no point is balance such that player A has the same strength as player B, so the game becomes knowers farming people that don't know or are too stubborn to take advantage of it.

When this is where the bar is set, it makes stuff like heavy assaults chaining head shots look honest.
>>
>>1893421
I can tell you haven't played in a long time because more than half of those aren't true.
>>
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849 KB JPG
this is why this game is done
so much vehicle trash, it's fucking insane
>>
>>1895021
Wouldn't be such a problem if people used the tools to counter them. Although, if one side is zerging there is not much you can do, I guess.
>>
>>1897224
>counter to vehicleballs
Liberators and pocket orbital strikes? Fight cancer with more cancer?
>>
>>1897224
>>1901821
You're not countering over 100k in effective HP no matter unless you outnumber them well enough to start chomping on them 10k HP at a time (at which point you could just have all your dudes in tanks for better effect)
>>
>>1901821
Its easy if you're NC. No vehicle in the game can survive 7 pheonix rocket hits in a row. Maggies prowlers and sundies only take 6. if half a squad of NC players could manage the collective iq nessesary for a game of missile-follow-the-leader then they could get one vehicle kill or assist every 6 seconds from the saftey of their spawn room. Thats 10 MBTs a minute



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