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New thread since the last one was also successful edition

A place for discussing all tactical video games with a focus on multiplayer games. Both co-op and PvP games are welcome. All discussion of games that already have a thread (Hunt, Tarkov, Arma, CS2 etc) goes in that thread.

Some examples are
>Multiplayer First Person Shooters:
Hell Let Loose, Insurgency, Ready or Not, Ground Branch, Ghost Recon, Project Reality, SQUAD, DayZ, NEOTOKYO, Isonzo, Marauders, Red Orchestra, Rising Storm 2, Six Days in Fallujah, Zero Hour
>Single-player honorable mentions include:
Afterconflict, Beyond Citadel, Black One Blood Brothers, Brothers in Arms, Darkest Hour, Delta Force, Easy Red 2, Forgotten Hope 2, GTFO, H3VR, Hidden & Dangerous, Hideous Destructor, Project IGI, Receiver 2, Road to Vostok, STALKER, Vietcong

>Turn Based Tactics:
XCOM, Jagged Alliance, Fallout: Tactics, Combat Mission
>Single-player honorable mentions include:
Battle Brothers, Silent Storm, Alfa Antiterror, Armoured Commander 2, Phoenix Point, Field of Glory, Flashpoint Campaigns, Invisible Inc, Quasimorph, Troubleshooter, WinSPMBT, Xenonauts

>Real Time Tactics:
Door Kickers, Wargame, WARNO, Men of War, Gates of Hell, World in Conflict, Company of Heroes, Terminator: Dark Fate - Defiance, Broken Arrow, War Mongrels
>Single-player honorable mentions include:
7.62 High Calibre, Partisans 1941, Aliens: Dark Descent, Armored Brigade, Battlezone, Blitzkrieg, Syrian Warfare, Carrier Command 2, Close Combat, Commandos, CMO, Desperados, Foxhole, Graviteam Tactics, Gunner HEAT PC!, MechCommander, NEBULOUS, Regiments, Star Trek: Bridge Commander, Steel Fury, Sudden Strike

>Third Person Squad-based:
Conflict, Full Spectrum Warrior, SOCOM

>/tac/ repo, knowledge, guides, and resources (needs to be updated and revamped)
https://rentry.org/tactical.

previous >>1561874
>>
>>1776220
I have baked a new thread solely for you to elaborate brother
on that note though I already can see exactly what you're talking about mapwise. My gut instinct with insurgency sandstorm has always been that it's got this stellar core gunplay element which is imo the best in the industry that I've played (so much so in fact that every other shooter I've tried feels like shit by comparison, to the extent that insurgency sandstorm is now the only fps I regularly play with around 2k hours down), but the rest of the game suffers from a lack of clear vision and a massive failure to account for the fact that you only have around 14 ish players on any given map. that works just fine for most maps, but on some maps like powerplant, trainyard, or forest it can feel way too large. inversely you run this problem where some maps are simply not at all designed for some gamemodes, like prison for instance somehow being allowed to exist as a push map. My personal opinion though is that if you can somehow retain
>the gunplay
>the ballistics
>the equipment selection system
>the sound design
>the pace of gameplay
>the balance it strikes between being less 'hardcore' than arma/tarkov/squad but more tactical than COD/Battlefield
but then add in
>gamemodes with much greater scale and numbers of players relative to the maps
>greater environmental destruction capabilities (one thing I would murder for is having artillery actually be able to destroy certain buildings, and also being able to breach through walls with C4/IEDs
>maps properly designed relative to the intended gamemode
>gameplay balance reoriented to significantly disincentivise ridiculous spawncamping spots (camping in and of itself can be fine, it's meant to be realistic and entrenched gun nests / sniper nests are absolutely a necessary feature, the problem is that you get people who can sit on a wall 400 metres away and get a direct line of sight into the enemy spawn)
>movement collision significantly overhauled
>>
Luv me arma reforger
>>
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Shalom childs any interesting games for the summer sale or nothing ever happens ?
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>>1777103
>Like insurgency mod
>Like vietnam mod
>Like playing Insurgents or North Vietnamese shits
>Americans are fucking god awful. Just straight up like they're invalids for how frequently they get beat.
>Can't bob the builder as a match ends too quickly

Habibi I am tired of winning.
>>
>>1777038
Okay.

NWI releases Insurgency 2014 as a standalone of the original Insurgency mod. It build up a dedicated community due to having tight arcade gunplay. The easiest comparison of what it's like is that it's similar to COD4 hardcore, but without all the killstreaks, bunnyhopping, last stand/marty shit. Just simple objectives, decently balanced maps that work well for most game modes, and really tight gunplay and movement. All they have to do to not fuck things up is keep doing more of the same. Real goddamn simple.

Cue Day of Infamy. DOI is Insurgency but WW2. And it was fine. However, with the development of DOI the cracks started to show. Maps were clearly based around Push, and the addition of off map artillery strikes reinforced that. Other game modes suffered for it, especially Ambush and Skirmish. Skirmish games would run one sided due to most maps either not having changes made to the spawns resulting in one team having to push into fortified positions, or spawns were placed in such a way that one team could easily spawn trap or blow the enemy cache immediately. One map even has a point where a section of the point is in total cover in the spawn area, meaning it can't ever be taken as long as someone sits there. Ambush was fucked by there being only one extraction instead of two, and the change whereby instead of a VIP that needed safeguarding it was an intel satchel. A great idea on paper, except they also made it so the intel could be destroyed by any explosive which resulted in an instant loss for the carrying team. The new dynamic of squad leader and radioman meant that one guy got relegated to hugging the ass of another player and doing nothing all round, and getting killed by a random artillery shell in a game where the main focus was the gunplay was very off putting. There were also issues with weapon balance and selection, but those aren't as important in context with Sandstorm. And they added cosmetics, which becomes a big deal.

-cont
>>
>>1781249
Now DOI had a beta testing period, and all of those issues were brought up by players. These were summarily ignored. This became a common theme, as issues with Insurgency 2014 made during this tome were getting the same treatment. One patch to 2014 fucked the backend server settings somewhere and caused community servers to crash regularly. Took months of bitching to get them to revert it. And all of those issues became magnified in Sandstorm.

Now in the runup to Sandstorm, NWI makes some big promises. They claim they're going to have a single player campaign, all the game modes will be present, lots of map interactivity, all kinds of stuff. And this isn't just from general press releases, this is also straight from the mouths of the devs. If you were active in the Insurgency 2014 community, you would likely have personally spoken to the devs at some point, as they frequently interacted with the community. But as development of Sandstorm rolled on, they started pulling back on their claims. The campaign was cut, then a lot of the map interactivity (doors are a residual of this), and then they announced they were cutting game modes for fear of "splitting the community" and claiming the community was too small to populate so many game modes. While other game modes were affected, Ambush was the big cut here. It had a very strong following with one of the top community servers being a 24/7 Ambush server. Well the devs axed it and claimed they would add it to Sandstorm a few months after release once things had "stabilized" some. Which they eventually did. Years later, not months. After everyone lost interest and moved on. This had the effect of, surprise surprise, splitting the community since the cut game modes resulted in people not migrating to Sandstorm from Insurgency.

-cont
>>
>>1781285
This was all also exacerbated by NWI actively trolling major Insurgency 2014 servers during the runup to Sandstorm. One particularly fun example: I hopped on the major Ambush server, the one run by the VIP guys. There was a player in the server with the dev tag, and everyone is pissed at him. So I hop into the teamspeak or whatever it was they had at the time to find out what's going on and the server admins are rioting, fighting over who gets to be the one to ban a dev. As it turns out, it's NWI's official community manager in the server. He's drunk off his ass, purposely throwing matches by suiciding as the VIP and being belligerent about it, and apparently streaming it though I never found said stream. So eventually he cops a ban and moves on to other servers with niche game modes to do the same thing. Needless to say, this builds absolutely no goodwill. So now the community is in something of a lather.

NWI brings Sandstorm out for closed alpha testing, pulling community members to do so. I was one of them. Remember all those DOI issues? Well all of those issues and more are present. It's clear they hadn't been listening to feedback. In addition, while the previous game ran smoothly, they had gone from Source engine to Unreal, and the game was now full of bugs. So they get their feedback from testers, shut down the alpha, and proceed to prepare for release. Release comes, and pretty much nothing has changed. All feedback summarily ignored. Performance is all over the place, textures fail to fully load, looking at the ground with many weapons reveals a translucent blue box at your feet, gun sights are off, PvE AI is a mix of retarded and terminator, just a mess all around.

-cont.
>>
>>1781305
As it turns out, the only ones NWI had been listening to were the Ins 2014 competitive scene. Many changes were directly catering to them specifically, in the hopes of securing that sweet esports cash. Of course, the comp guys ended up fucking off to other games, leaving us with their mess.

And now we get to the meat of it: everything wrong with Sandstorm. Some of this has been corrected somewhat, but all are still present in some form or another.

There's the performance and bugs, which I've mentioned. Maps are a mess, way too large for the player count and extremely visually busy, making individual targets difficult to pick out (more on that soon) among all the clutter. There are restricted areas all over the place that kill you if you linger in them, and often in places that butt into where the natural flow of travel through the map from one place to another takes you. Many of the maps are designed more like the ones from large scale FPS games like Battlefield. Some even had a driveable technical, which was completely out of place in tight urban maps and would frequently get stuck, basically serving as free kills for the other team.

The gunplay has been changed, with movement being more sloppy and slippery the more weight you have as opposed to 2014's simple speed reduction. Ammo types were removed, claiming they were overly complicated since the comp scene only ever used AP. Some guns have a delay between clicking the mouse and firing for no apparent reason. The ballistics were changed to an odd hitscan hybrid where after a certain distance the bullet becomes an object and gains velocity and drop. And armor was buffed both directly and indirectly thanks to the ammo removal resulting in a greater time to kill on average. All this results in much less snappy gunplay than in 2014, and the off map strikes are now full-on cawadooty with drone strikes and an attack chopper, further detracting from the focus on the guns.

-cont.
>>
>>1781329
And then there's the cosmetics. For PvE, cosmetics are fine and dandy. But this isn't a PvE only game. In PvP, those cosmetics are a goddamn nightmare. There were 8 total player models in 2014, 4 for each team with one of those only being used in Ambush. This made target ID simple. You could tell at a glance if they were friendly or an enemy, and how much armor they had on so you knew where to shoot. In Sandstorm, all that is gone. There's almost no visual consistency, meaning you never know exactly what you're trying to pick out amongst all the map clutter, and it makes friendly fire much easier. The only team consistent element is facial covers and more casual clothes for Insurgents, and camo uniforms for Security, but after all the DLC and new cosmetics added, even that is no longer a reliable indicator as you can now easily mimic common elements of opposing uniforms. And don't even get me started on the DLC.

And now you've got these giant maps that don't have the server pop to make good use of them and you're running around trying to spot players in cluttered environments wearing cluttered uniforms slipping and sliding everywhere because you decided to wear armor. I've had multiple Skirmish matches on full pop servers where I'd be running from contested point to contested point, only to find nobody there and end up not seeing anyone else the entire round, or I'd run into someone from my team and they'd kill me thinking I was an enemy. It's a complete shitshow. PvE was basically the only thing that turned out somewhat decent, and has been the main thing propping up Sandstorm. And since NWI sold out and was shut down, the whole franchise is basically dead.
>>
>>1781249
Shit game with shit anticheat. Kys
>>
>>1781329
>Some guns have a delay between clicking the mouse and firing for no apparent reason.
iirc all open bolt guns had this but was later removed. I think the stated reason was to simulate bolt travel after pulling the trigger
>And armor was buffed both directly and indirectly thanks to the ammo removal resulting in a greater time to kill on average.
While true that armor got kinda buffed by this, we're talking a one bullet TTK difference. The main purpose of armor in sandstorm is surviving explosives as it doesn't do shit otherwise. NWI really fucked Sandstorm but removing AP/HP ammo types for every gun was the right call.
>>
Look I'm sorry I didnt read your entire rant on Sandstorm but I just want to say I also did not enjoy sandstorm. Main reasons
>woman
>the pandering to esports and competitive instead of casual pvp and pve
>at some point the DLC skins started looking like retarded airsoft shit and only got worse as time went on
>>
I wish more servers would run one point to one point conquest. The whole 'every point is cappable if you have a radio connection' leads to lots of gankfaggotry rather than actually fun battles. Maybe make it so any points directly next to the current contested point is, but this shit reminds me of battlefield conquest where you just spend all the time running around putting out fires, not doing firefights.
>>
>ferrying people to front
>get to spot
>turn around to make sure my passengers are out
>look back out front
>enemy cas helo decides to land directly in front of us
>>
>>1781249
read it all, pretty spot on, the maps and related systems like spawning are so fucked in Sandstorm
graphics and movement are also strange, UE is such a trash compared to Source
>>
>>
What's the best FREE online tactical multiplayer?
>>
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>dad plays dayz on xbox
>runs really bad and can't load lots of times
>thinking about getting it on steam but only wants to use controller
>googling says it's partially supported but you have to use the mouse for the inventory
can you use the arrow keys to move through inventory slots? if you can then i can set the dpad to the arrow keys for him. if not, how hard is it to manage items using a joystick as the mouse? i don't have day z or i'd test it myself
>>
>>1795918
I dont think you can map the buttons, but i play on xbox
>>
>>1796716
steam has a tool that lets you set any controller button to any keyboard or other controller button, we've used it to change buttons in games that have weird controls but don't let you change them ingame. are you on xbox one or series x? he has a one and it keeps freezing and disconnecting when connecting to servers.
>>
Anybody got a decent vanilla Squad server in US East that they like? I’ve tried gMg and SoF but the matches always suck shit.
>>
>>1803374
for me it's tidefighers and baja
>>
>>1777029
Is hell let loose worth it? It’s on sale right now
>>
>>1803484
It's fun. IMO it barely even qualifies as a milsim but it's far less arcadey than CoD, BF, Enlisted. It's like a WW2 movie simulator.
>>
>>1803505
Sounds… nice. I might cop it
>>
>>1803374
Tac trig if you wanna play against good players and have quality matches

>t. banned from TT
>>
>>1781249
>>1781285
>>1781305
>>1781329
>>1781353
thank you for the effortpost anon, that's really enlightening. I would simply say that it's downright miraculous that the core gameplay element is enjoyable enough that I could either be unaware of, or partially ignore, most of these (egregious) flaws. I doubt we'll ever get a new insurgency game that does justice to what should've been, but one can hope, and I'll still love this current game for what it is nonetheless.
>>
I hate tiered armor systems. One of the reasons I stopped playing tarkov, but just had it happen in dayz on a modded server.
>guy running in field in front of me, has no idea I'm behind him
>unload on him close up, probably hit him 8 or 9 times with 7.62 nato
>turns around and one taps me with a fucking mpx even though I had a full helmet on, but it was only t2
>doesn't even bleed out just continued on his way

Seems perfectly normal.
>>
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Give me a quick rundown on arma reforger
>>
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>>1812379
It is a tech demo for Arma 4. The new engine is much better than the shit from Arma 3 and feels much better to play on. Much more immersive, animations for pretty much everything. Runs and looks better too.

Reforger is meant to be played online, the singleplayer is dogshit. Most people are playing Conflict mode, which is just a big sandbox PvP where you have to capture a bunch of points on the map. The entire map is open so you can fuck off and do whatever. I like driving behind enemy lines and placing landmines on supply routes.

Still heavily reliant on modding community, many people are playing modded conflict so you dont have to do vanilla cold war setting if you dont want.
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>>1812493
>>
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Also worth conflict servers only end after a team has held a certain number of victory points for a few minutes. And that is the only end condition. So some games can go on for 12 hours, I think the longest I saw was 26. You can do transport, logistics, join the masses in doing regular attacks, do spec ops larp shit and turn off your radio so you dont have to listen to your team talk about shit. You gain xp and rank up, and higher ranks let you spawn in better vehicles and get better equipment to choose from. Your rank resets with every match, it is not a persistent thing.
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>>1812493
>>1812498
>>1812501
>>1812514
is it worth buying? how long until arma 4?
does reforger allow you to set your fov?
>>
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>>1815067
I think it is worth buying on sale. I have gotten hundreds of hours of it though and I have a good time playing Conflict.
Arma 4 is coming out in 2027.
Yes, you can adjust your FOV from 40degrees to 90
>>
>>1815263
Will i have a good time as a solo player without any friends to play with?
>>
>>1777029
Idek if it’s even a thing, but if there exists a private server for v9 Squad (or even the patch before they added vehicles; god bless the dolphin dive), that would be the greatest throwback to tactical gameplay & fun with the boys you could have in 2025 without having to deal with faggots and/or zoomers.
>>
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>want to play tac games with bros
>don't have any bros
>>
>>1818341
>>1818430
BF BC2 servers. Nu-Squad is gay as fuck. Or find a small community. i be community in general where the activity undertaken requires social cohesion and cooperation. Utilise social skills, and enjoy your new bros in an under ~27 yo (adjusted for inflation) free environment.
>>
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Where is everyone?
>>
>>1818274
It depends on how autistic you are. I have 1-3 people that I play with every once in a while. Most of my time is spent solo though, but I also dont mind grouping up and communicating with randoms. I would say if I didnt want to talk to people, and just did my own thing every time, I would not enjoy it. But if you no problem talking to randoms it will be fine.
>>
>>1821452
in /&tg/ talking about project zomboid, hitman, and mgs
>>
>>1824756
hasn't that thread been dead since forver?
>>
>>1796741
Servers are notoriously fickle in dayz but i havent had any major problems for weeks and i live out in the sticks with shitty internetz. Wanna link up? I have a huge stash im trying to use up on cherno
>>
my favorite SL in Squad is the one that tells his squad to run without cover or smoke at the primary objective and then bitches when he's the only one that didn't get shot
>>
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>reforger is only 20% off
>if you buy the arma + reforger bundle its somehow cheaper
>>
>every LAT and HAT position filled
>none can kill BRDM mowing down server
>had to wait in que to get in this server
Squad gets worse every time i come back
>>
I bought Refrogger
What do I play
Hopefully Squad level of involvement so I don't have to sell my left nut to a milsim community but people actually work together from time to time at least.
I tried playing W.C.S beacuse retards shilled it online but it's just 24/7 headless chickens and helicopters farming kills. I wasn't also a fan on how everyone has night vision and suppressors, I thought it was supposed to be pretend Ukraine but it's just Battlefield.
>>
>>1830249
Join a vanilla server with first person only and 128 players. Or just vanilla first person only.
I am also not a fan everyone having night vision and suppressors. I think the vietnam and iraq war servers also have first person only, no suppressors.
>>
>>1830249
>>1830303
also bought it, feels way different than arma 3
you guys wanna play?
>>
>>1830303
I played some Ukraine War thing that I saw in archived threads and here too everyone was in full ghillie, had some edgy facemasks or full tacticool gear. Why even make mobikcore assets if nobody is going to use them? And yes, the best I heard was one guy screeching on Platoon radio about how everyone is playing badly.
I played bunch of vanilla beforehand and also ran into the issue of people barely speaking to each other, but figured it was a vanilla issue or something, since the game is crossplay now apparently. It's just all 1 player squads, one mostly full one that I figure everyone joining gets sorted into that nobody talks on anyway and some locked squads with a couple of guys. Do I really need to find a group and deal with everything that goes with it or try to convince my friends to buy this game to get anything out of it? Even on shittiest Squad servers where command chat is dead silent you usually get people talking on squad or even local all the time.
Actually, is it just because of the discount?
>>
>Ready or Not getting censors post release due to consoles
gah
>>
>>1830584
It is because of crossplay you dumb monkey. Just disable it in the settings.
>>
>>1830920
https://steamcommunity.com/games/1144200/announcements/detail/526472884483260568
holy shit consoles are a joke
>>
>>1831137
lmao, glad i did not buy that shit
>>
>>1812501
Is there STILL no way to lob grenades instead of throwing them full force?
>>
>>1831121
>disable crossplay
>biggest server left is 22 players
>rest is just someone's 1/1 DESKTOP-1488 servers
Woah
>>
>>1831417
are there really more console peasants playing this than pc players?
grim
>>
>>1831441
No, just every server is crossplay now that mods are available to console players too.
>>
Does arma 3 have any decent public servers left or is everything gatekept behind milsim faggots now
>>
>>1831686
>now
been like that for a decade
>>
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Okay so i played my first mp match and the solo experience is beyond dogshit.
>squeakers on platoon net
>people blabbing on platoon net thinking its squad net
>no coordination
>10 one-man squads
>3 2-man squads with discord fags
The game itself is fun but the players are retarded
>>
what are some good refunder servers?
>>
>>1832536
been playing on the EXD vanilla servers this week, good performance and has ai.
Would also love some less modded server suggestions if anyone has any?
>>
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>>1832742
>played vanilla
>wants less modded
>>
>playing on WCS servers
>defending a point with lots of action
>enemy runs into my building and guns us down
>he doesnt finish me off, says he is chill
>I use medkit to patch up the wounds I gave him
>he is excited that he killed 2 of us, asks if we can just split the house
>he gets downstairs, we get upstairs
>more russians and US join the group in the house
>just holding the house from eachothers teams and having casual conversation
>I go downstairs to heal them with medkit occasionally
>some sissy faggot xbox player on our team starts saying we are in a discord call with the enemy team feeding them info
>he sits outside the house recording all of us laughing about holding the house and being friendly with eachother
>not even feeding info
>just calling out shit to our own teammates in the house with us and chatting with the enemy downstairs
>get permabanned for exploiting/ghosting
On one hand, it sucks getting banned from the most popular server. On the other hand, WCS servers kind of suck dick with everyone having suppressors and night vision and general arcade feel. And I have been playing Spearhead servers more often anyways.

>inb4 cope
I know, this entire post is just me coping and venting about getting banned
>>
>>1833653
This is why you record everything yourself. Go appeal on the D*scord.
>>
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>>1833653
moments like that are why reforger is amazing
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i take back everything i said, reforger is the best game ever
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Reminder to use a flashlight if you are on a server without nametags. We ran up on this guy, he did a friendly wiggle at us. Would have sat there and talked for a second if I didnt flash his arm to see his armband.
>>
>>1835936
which server?
>>
>>1836718
Spearhead, their NA5 server.
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buy the rest of the DLC for WARNO, or buy Broken Arrow?
I'm leaning towards WARNO because it has proper PvE unlike BA
>>
>>1840779
Broken Arrow has Skirmish vs AI too. And thats all the shitty Army General is, a bunch of Skirmishes vs AI. At least Broken Arrow has an in depth scenario editor and steam workshop
>>
>>1840784
can't add friendly AI to your team though, so either fight unbalanced or with human teammates.
gross
>>
>>1840779
I like that Broken Arrow does away with arbitrary Eugen limitations but honestly Warno is probably still a better game, but if you are playing it primarily for PvE just pirate it and save yourself the need to buy the copy paste DLCs.
Broken Arrow will be great in some time when they iron out stupid shit, it'll get discounted and they'll make DLC with more factions or add some variety in patches.
If you care about competetive poopsocking then honestly Broken Arrow is better solely because it's ranked mode is 5v5 so it's not as stupid as artificial as Eugen games where everyone just plalys 1v1 and team matches are pretty much reserved for casual play.
>>
>>1840908
I hate PvP, especially competitive, so I'll probably stick with WARNO.
I already own it, so no need to pirate
>>
>>1840911
I own Warno too but every time a DLC drops I play around with it on a pirated copy to figure out if I give a shit.
I don't neccesarily hate DLC but some of them are really unsubstantial with divisions that are barely different from existing ones, except this time with slight stat change or unicorn or two. I still maintain nation decks would have been superior, maybe with division taking up place of Wargame's specializations and being tailored specifically for competetive play.
I'd pay good money for entire nations worth of shit I get to play with, not the Nemesis bullshit with 5$ a pop for three new models.
>>
I love green-and-tan 2003 camo but good lord the fucking Americans on insurgency reforger server. I just saw someone spawn a cobra on an airbase in the midst of being strafed by a mi6 and it's just
>Alright time for bed

>>1833653
It's just not good. The silcners are really the singular culprit to me as I think without them it wouldn't be so bad - arma conflict insurgency is fantastic for that reason >>1812493 among others, and you can get a silenced Chink SMG in Vietnam but because it isn't optic'd that's not a big deal. Until we get simulation of ballistics so it's not just point and click Cawadooty avoid WCS. I need to try some of the other modern servers if they do away with silencers for everyone.

Also people gamma cheat with darkness in reforger so if you keep getting instagibbed at dark when they shouldn't see you, that's why.

>>1831220
They learned a lot of QOL features from A3 mods but sadly didn't think to have the grenade aiming. I also find grenades really underpowered - I throw them more as a "maybe it'll catch someone" rather than an expectation of actually hitting anything.
>>
>>1830584
It's got an issue with the lack of being able to enforce classes. A complaint earlier today for WW2 arma conflict was if any of us germans use rifles (By which they mean k98 or g42 or whatever that shit is called), and then being counter-bitched with you guys all just use bars and tommyguns.

I do not know how you would do classes though. Let alone players would bitch and make the server remove it. Upgrading by rank is an option but getting to corporal is quick as shit. I just accept the oversaturation of kit.

>>1830249
As I shilled a second ago arma-conflict has vietnam, insurgency (WCS without silencers and NVGs), and now a WW2 one that is real early beta (half tracks and kubel for germans, jeep and...maybe that's it for USA) but rapidly progressing as just a weekend or so ago there were no half tracks or even grenades. Also vanilla servers. Also maybe try one of the modern/ukraine war ones but as you've seen here WCS is an acquired taste.

Insurgency is kind of 2000s/ISIS era but kind of not, as there's VCOGs for the US and you can steal a VCOG from the MSG90 as the insurgents and slap that on the red-dot-variant PKM or one of the G3s - or you can rock ratchet AKs. But the insurgents do remarkably well. And can RPG spam
>>
>>1841164
I thought there is no gamma setting in reforger?

>I throw them more as a "maybe it'll catch someone" rather than an expectation of actually hitting anything.
Same and other usually use them like that as well
>>
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>>1777029
hello bros, is RS2 worth it in current year? The player count is rather low and I was wondering how much of the servers are a vanilla experience or if they're all modded these days
>>
>>1841169
>It's got an issue with the lack of being able to enforce classes. A complaint earlier today for WW2 arma conflict was if any of us germans use rifles (By which they mean k98 or g42 or whatever that shit is called), and then being counter-bitched with you guys all just use bars and tommyguns.
I think there are two solutions for this - actual classes which limit what you can pick out from the arsenal which would be the most heavy handed option but also might not be easily doable, or taking out expensive weapons also costing rank points like vehicles on some servers, which might also not be possible, idk how Reforger works under the hood. So, K98s would be free, you can buy an MP40 from Corporal but it sends you back to Private, you can buy a G43 from Sergeant but it sends you to Corporal, you can buy a Sturmgewehr from Lieutenant but it sends you back to Sergeant. This way you can't just spam advanced weapons but you can also build up some bank with higher ranks that otherwise wouldn't be that useful in WW2 because of no Attack Helicopters and such.
>>
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you ARE aim training, right, anon?
>>
>>1841737
no just wait for '83. basically going to be RS2 2.
>>
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>broken arrow is a disaster
I'm pissed
>>
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>>1847664
according to who, I'm having a great time with it
>>
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>>1847806
the majority of the Steam reviews.
also according to me, because they half-assed offline PvE modes
>>
>>1843650
aim training is a pointless waste of time, just play more
>>
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Is Squad or Arma 3 more fun to play solo?
>>
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>>1843650
lol no.
>>
>>1777103
Me too
I'm on this board because I just crashed my heli and killed like 7 team mates resulting in a 30 minute ban
>>
>>1786756
He was already hooking that's unfortunate. Probably more focused on not hitting the trees. I can empathize.
>>
have they fixed Broken Arrow yet?
>>
>>1786756
like pigs to the slaughter
>>
>>1843650
I get aim training if you're big into competitive shooters or have the tism and like doing it with some music on. Aim training for tac shooters is just silly and laughable behavior.
>>
>>1849978
Squad. You'll jump into a random squad and it's very likely you'll get bunch of people actually interested in playing together.
Arma is lone wolf country that pretty much requires you to find a group to actually enjoy.
>>
>Incursion red river
what is the point or the difference between taking a plate carrier and a rig or an armoured rig?
>>
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>>1821452
getting short listed i presume
>>1818430
yh. fucking sucks.
welp, least you can do is pass the time till they return.
anyways, for those interested
MOVIES
>6 days
>13 Hours
>1917
>All Quiet on the Western Front( all versions)
>behind enemy lines
>Black Crab
>black hawk down
>blood diamond
>Body of Lies
>Captain Phillips
>Clear and Present Danger
>collateral
>Escape from New York
>Dragged across concrete
>extraction
>Game of Vultures
>Guy Ritchie's The Covenant
>Hacksaw Ridge
>Hard Boiled
>Heat
>Hunt for Red October
>hurt locker
>jarhead
>Jason Bourne trilogy
>Leon
>lone survivor
>lord of war
>mosul
>nemesis
>Proof of life
>Red Dawn (the original)
>Ronin
>sicario 1&2
>Tears of the sun
>The Battle of Algiers
>The beast/The beast of war
>The Decline
>The dogs of war
>The Outpost
>The raid: redemption
>The Siege of Jadotville
>The Terminator Duology
>The way of the gun
>Troupa de elite
>War games
>Wind River
>Zero dark thirty
>>
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>>1860013
>93 - https://www.youtube.com/watch?v=1cMBPN3rjXU
>153 Days in Marawi - https://www.youtube.com/watch?v=whi0UE2JefY
>Africa Addio
>Restrepo / Korengal
>shadow company
>South African Special Task Force - https://www.youtube.com/watch?v=rUlk7XGqFCM
>Surviving Edged Weapons - https://www.youtube.com/watch?v=3ND9E3j1cOg
>This is What Winning Looks Like
>Tower(2016)
>Waco: Rules of engagement

SERIES:
>Band of Brothers
>The Pacific
>Gallipoli (2015)
>Rogue Heroes
>Generation Kill
>Roughnecks
>DNA do crime
>ACAB

SHORTS:
>This guy's Half-Life shorts - https://www.youtube.com/watch?v=8Bm3le9s3-A
>SCP: Overlord - https://www.youtube.com/watch?v=EOxarwd3eTs
>Ghost Recon Alpha - https://www.youtube.com/watch?v=7-wAzlqzXH0
>Contract - https://youtu.be/GvJ91D-N29g?si=nuMPDJ5S_mo6Cc_N
>Minute of action
https://www.youtube.com/watch?v=1cMBPN3rjXU
>>
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>>1860017
MANGA/ANIME
>Eden: Its an endless world
>Gunm Series
>black lagoon
>red eyes
>marginal operation
>appleseed
>gunslinger girl
>GitS
>Front Mission: Dog Life & Dog Style
>Moscow 2160
>Genocidal Organ
>Dougram
>Ajin
>Usuzumi No Hate
>golgo 13
>Pink Saloon Sniper
>Groundless
>Desert Punk
>The Pool
>Votoms
>jormungand
>341 sentoudan
>Jin-Roh
>Patlabor Movies (edited)
>>
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>>1860021
>The Activity
>Battle Born Lapis Lazuli.
>Battle Secretary
>Terminal Lance
>Terminal Lance: White Donkey.
>Punisher: MAX
(Most of Garth Ennis' Works including:
>Hitman
>A Walk Through Hell
>War Stories
>Hawkworld
>The Winter Men
>Dan Dare
>The Bluecoats
>Sara
>Who Dares, Wins
>Tommy's Heroes
>Enemy Ace
>Enemy Ace: War in Heaven
>Battlefields books
>Johnny Red
>Charley’s War
>Sheriff of Babylon
>The 'Nam
>It Was the War of the Trenches
>Vietnam Journal
>Real War Stories
>Sgt. Rock
>Enemy Ace)

(Black Powder Red Earth)
>Yemen
>Iraq
>Syria
>Awbari

that should be all of it.
as always, enjoy
>>
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>>1777029
>RoN update means I now see DLC items in my customisation
There goes my 100% unlocks, I like the new achievements but fuck off for trying to get me to pay for dlc.
>>
>>1861234
customizing my ready or not guy just makes me wish APB: Reloaded 2 was a thing
>>
>server adds tripods and weapons you can mount on them
>lets you place them on any surface you can stand on
Time to find the most broken spots, this one was just a test to see if I could place them on rooftops.
>>
>holding edge of town
>teammates all die or fallback further into town
>my leg is injured so I cant sprint
>enemy surges forward
Sadly this was as good as I could get the quality
>>
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Im installing Jagged 3 (got it for like 3euros few months back) any tips etc.. ?
>>
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>>1863364
blood for the blood god, anon
>>
Hi. New here. Retarded dyke.
hag.
I like Hackclaw and Stinger.
Hope you don't mind.
>>
>https://www.youtube.com/watch?v=tPJCvwRrYWo

just another reminder that youll never get another bad company
>>
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>>1867063
I tried delta force it was meh

动态网自由门 天安門 天安门 法輪功 李洪志 Free Tibet 六四天安門事件 The Tiananmen Square protests of 1989 天安門大屠殺 The Tiananmen Square Massacre 反右派鬥爭 The Anti-Rightist Struggle 大躍進政策 The Great Leap Forward 文化大革命 The Great Proletarian Cultural Revolution 人權 Human Rights 民運 Democratization 自由 Freedom 獨立 Independence 多黨制 Multi-party system 台灣 臺灣 Taiwan Formosa 中華民國 Republic of China 西藏 土伯特 唐古特 Tibet 達賴喇嘛 Dalai Lama 法輪功 Falun Dafa 新疆維吾爾自治區 The Xinjiang Uyghur Autonomous Region 諾貝爾和平獎 Nobel Peace Prize 劉暁波 Liu Xiaobo 民主 言論 思想 反共 反革命 抗議 運動 騷亂 暴亂 騷擾 擾亂 抗暴 平反 維權 示威游行 李洪志 法輪大法 大法弟子 強制斷種 強制堕胎 民族淨化 人體實驗 肅清 胡耀邦 趙紫陽 魏京生 王丹 還政於民 和平演變 激流中國 北京之春 大紀元時報 九評論共産黨 獨裁 專制 壓制 統一 監視 鎮壓 迫害 侵略 掠奪 破壞 拷問 屠殺 活摘器官 誘拐 買賣人口 遊進 走私 毒品 賣淫 春畫 賭博 六合彩 天安門 天安门 法輪功 李洪志 Winnie the Pooh 劉曉波动态网自由门
>>
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>>1777029
Was away from the site for about a year. /&tg/ is kill?
>>
>>1875652
Sadly yeah, which is an absolute shame
>>
>>1875676
Damn, that sucks. rip
>>
>squad is adding Ukraine
>even though they removed a mod for having Ukraine/Russia conflict a few years ago
>>
i miss 0.14 tarkov, getting one tapped by a retard because the bullet missed your plate is realistic tactical and fun
>>
>>1878524
I'm still on that version of SPT because of that.
>>
>>1878524
It was the stupidest shit ever, the way it was handled I wish they never made any changes at all because it was a pointless exercise. Smaller plates were easy to play around as long as you weren't a sidestrafing pushbrain that had his armpits sniffed by Scav buckshot, there was an additional consideration to bringing armors with more soft protection for neck, the fucking aventail made sense too.
Instead we're back to essentially how it was before but sometimes armpit shots still happen which is even more ridiculous because now you know it was pure bullshit rng.
>>
>>1876707
I see Ukr vs Rus matches on Squad fairly often
>>
>>1876707
>>1880872
It had nothing to do with RU vs UA. There was just some Discord drama with modders.
>>
>>1867063
For me, it's Toxik and Nox
>>
>>1879162
>>1879201
crazy how the game regresses constantly… like fragmentation, i think it was disabled that wipe as well. to be fair though i dont actually remember how that worked.
>>
big reforger patch in experimental branch.
>Commander Role
>Build bases anywhere
>force loadouts based on squad role
>Limit amount of supplies you can take by rank
>anti-personnel landmines
>can walk around on moving vehicles
>can build turrets and mortars from parts
>salvage vehicle wrecks for supplies
>>
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>>1883331
>>can walk around on moving vehicles
>in an arma game
There's only one way that's gonna end
>>
>>1875652
Hitblogger won.
>>
>>1861234
I hate they added stats. Sometimes it is just fun to go in like a Russian SWAT team and leave no witnesses.
>>
>>1777029
>Multiplayer First Person Shooters:
Anons, could anyone give me a rundown of the modern setting ones? I used to be a Battlefield 2, Battlefield 3 and Red Orchestra 2 player. Life caught up for a while but I'm getting the itch to go back into MP gaming. I've been watching videos and trying to read up on like SQUAD and Insurgency but would like anons opinions before I start shelling cash out.
>>
Has anybody tried Overthrow for Reforger?
https://reforger.armaplatform.com/workshop/59B657D731E2A11D
I'm getting the itch to get back into Arma, and specifically Antistasi, but I'd rather give Reforger a proper shot than to redo my old Antistasi workshop collection.
>>
>>1893790
>Squad
Project Reality but it's own game. Battlefield 2 with more hoops to jump through. It's fairly popular, but Devs are fucking retarded, they release content at abysmal pace and consistently fuck-up major game mechanics. There is a big patch coming up and the playtests varied from "oh yeah that's cool" to "holy fucking shit game's unplayable now", so if you go in right now be prepared that the game can be broken for a while soon.
>Insurgency
Kind of like Red Orchestra 2 but more like more realistic Counter-Strike. Technically fast and loose, practically solved game where people will throw grenades across entire map on spawn to kill you as you leave yours and know all the perfect camping spots. It can be fun but you're a bit late to the party.
>Refunder
It's technically not modern setting but ARMA is 90% mods and half of those are modern combat mods. It has arguably the brightest future but your mileage may vary. Best jumping-off point for ARMA though, if you want to enchance your autism, as it's the most approachable it has ever been. Has very bad press because it was unplayable on release for like a year but it's mostly fine now.
>>
Anyone here still playing ArmA 3?
>>
>>1895517
>so if you go in right now be prepared that the game can be broken for a while soon.
Damn, was actually leaning towards Squad, well I can wait to see if things will get fixed. I've watched some videos that say its apparently another Unreal Engine 5 boondoggle, oh well.
>know all the perfect camping spots. It can be fun but you're a bit late to the party.
Well shit, but that's to be expected, I joined Red Orchestra 2 late as well and spent most rounds just dying.
>Best jumping-off point for ARMA though, if you want to enchance your autism, as it's the most approachable it has ever been.
I tried to read up on that one as well and I just don't quite get it, but will continue checking it out.

Thanks for the rundown anon.
>>
>>1902034
You’re not late to the party for Insurgency. I got the game a few months ago. Just play the objective. Plenty of low levels, plenty of high levels, and cross play. Insurgency is fun. It’s my casual shooter. More serious than CoD but still casual with some tactical built in. You do need teamwork but you can carry the team. I just play domination. I usually place in the top 3 on the team because I play the objective even if I have a negative k/d.

I play squad too. Have like 30 hours. Honestly, you’ll be so lost and just trying to learn the game, the maps, and understand what’s going on, that what anon said won’t matter. The one thing that does suck is squad is very teamwork focused, which I like if I’m in a good squad. You can play a round with a great, talkative squad and the next round you have a new squad that’s crickets. You do need a mic. Give squad a try too, just know that have much fun you have will correlate to your squad. Squad is a lot of fun when your squad and team in general are working together. I prefer invasion as the it’s is linear like conquest in BF which helps me understand things a bit better. I also play assault and drop ammo for dudes with rockets (HAT and LAT) or medic and pick people up. Gives me a purpose, helps me support the team, and play the objective.
>>
>>1897471
Everyone seriously into Arma still plays 3 and most of the playerbase will probably keep playing Arma 3 even after 4 comes out because part of Refunder's job was to get everyone on-board with the Console-mandated limitations like 25 GB total mod storage and such.
>>
>>1893790
Hell Let Loose, Squad and Arma Reforger are all great but different games
What are you looking for?
>>
>>1902170
Different anon but how is Hell Let Loose compared to squad? What’s similar, different, better, worse, etc
>>
>>1902273
its the closest thing we have to red orchestra nowadays
>>
/Arena Breakout/fags where are y'all at?
>>
looking for people to play ready or not with, S rank missions
>>
>>1902558
yow
>>
>>1902170
Honestly? I really liked Red Orchestra 2 even if I was pretty bad at it, and was wondering if there were any other similar experiences, Rising Storm 2 looks good but I'm really not keen on the historical aesthetic anymore. I read that there's going to be a Rising Storm '83 later this year, might check that out although "Cold War gone hot" is also not really my thing.
>>
>>1906196
I wouldnt since same devs that abandoned Rising Storm 2 lmao
>>
>>1906314
Oh really? Darn.
>>
I honestly love Hell Let Loose and have been having a ton of fun with it. Great balance between Day of Defeat style fun but also punishing realism elements (1 shot deaths). Reminds me of Novalogic Delta Force games in a good way (but less deathmatch arcade stuff) and rewards good honest play. It's a bit simple (would love to be able to pick up guns, would love to be able to swim, would love to have more utility loadouts) but they keep the gameplay tight and focused. Wish they'd add Japan + Pacific theatre and more Eastern front!
>>
>>1907842
Recently started playing Hell Let Loose and I have really mixed feelings about it.
>1 shot deaths
It also makes fights undelivering and annoying, one miss is likely resulting in your death, but you killing someone is also rarely satisfying, it's more like a relief that you wont have to run again all that way.

>would love to be able to swim
True, this was such a bullshit first time I was on the map with that bridge, being forced to move through dedicated choke point, is painful and often resulting in many boring deaths.
But the worst offenders to this "movement" systems is game deciding that you dont have a proper angle and wont be able to jump through fences or game not letting you cross the tiny pile of rubbish when crouching.

I much more prefer the city based maps, that French city in skirmish mode is really good, though some cities are suffering from weird design decisions, like that one German (I think) that forces you to go through 100m of backalley with your only option being going forward or backing off, no offshoots from that path, no buildings to enter and wait.
>>
>>1909516
Forgot to mention.
>no interaction with doors, windows, gates etc.
>game not allowing you to climb on buildings for better position
>no destruction system, even for something like boards covering windows
>no possibility to customize loadouts
>servers deciding that lack of team leader is kick worthy, even when you are long time spawned and in action
>>
My biggest issue with Hell Let Loose when I still played it, and maybe it's been helped with at least the new desert maps, was that the game was basically solved strategically. If <X> was your objective there was really only 1-3 places to put your outpost/garrison and everybody knew them. So people would either just sit in the appropriate vantage point to farm kills or zerg rush in to destroy them. Going for flanks or attacking behind the lines was basically pointless because nobody ever used supplies other than on the dedicated defensive mode. A good artillery crew is oppressive but semi-easily countered by a sniper camping the main base, but then that just makes the game ass for both of those people.
>>
>>1909528
>>1909599
Sounds like a playerbase issue.

For me HLL is always incredible but I only play on comp sperg servers with minimum levels recs.
>>
>>1781249
>>1781285
>>1781305
>>1781329
>>1781353

to add onto this post; a lot of what happened during/post-DOI was largely the result of an NWI that essentially underwent a corpo coup. jeremy blum (not entirely sure of the details here - though the fact that he is still within the company says a lot) sold the company out to embracer group, then let keith warner essentially suck the soul out of the company. by 2021 essentially nobody who worked in the company from foundation to 2018 was in the company anymore.

i don't have all the receipts, but what i do have aren't really pretty, either.

i don't have the receipts for this claim either, but i do believe that Mikee was basically shafted from the community manager role into the lead game designer role to be more or less the scapegoat for the higher-up exec's shitty decisions.

the co-founder and former lead game designer (inception of company to around 2018) - argyll, or andrew spearin, stated that he had PTSD when talking about the company, i do think that it's related to the self-censorship posts in picrel but i unfortunately can't find the original content anymore.

several developers who worked with the company also cited that working over there was genuine dogshit around after DOI. i unfortunately can't find more than what i posted here, though.
>>
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>>1914228
https://www.reddit.com/r/insurgency/comments/rs5mkh/anybody_remember_spearin_the_former_director_for/

here's some more evidence of what was essentially a coup, and more reason why i believe mikee was just being used as a scapegoat (yes, i know, these are le redditor's citations, but whatever - i wouldn't give new NWI the benefit of the doubt considering how much they've torpedoed since embracer bought them out)
>>
>>1902273
It's more casual than Squad/Post Scriptum and much closer to RO/RS in how commanders solo matches.
>>
Convinced that anyone that doesn't enjoy HLL is either a retard, has skill issue (same thing), console-bound (so they can't aim or pixel hunt) or playing the wrong game. This game absolutely rules
>>
>>1917916
It's fucking brutal if you aren't in a squad full of chatty bros led by somebody who gives a fuck. I started having so so so much more fun when I realized you have to be choosey about which server and squad you join.

Literally the difference between having an interactive and memorable 90 minute war movie or just getting spawncamped by an MG you cant see.
>>
>>1917916
Basically this >>1917930 when you have good squad leader(s)/friends/good commander it's unparalleled, when you don't it fucking sucks. Playing as a lone dude trying to corral the cats is awful. I stopped playing because the latter was happening WAY more than the former, like probably 4-1 shit to good. While the highs are really high the lows just weren't worth it to me anymore.
>>
HLL: Vietnam and WWI: Gallipoli were announced at Gamescom. Also a Holdfast expansion? Sequel? About pirates.
>>
>>1921069
Despite all the gaming doom and gloom there's a handful of things to look forward too. Reforger is getting another map and more updates. Mount and Blade 2 has the viking/sailing thing and the Japanese mod is live. Hell Let Loose Vietnam looks awesome. I've been looking at playing Holdfast but I haven't picked it up yet. Gates of Hell is getting updates... I actually have too many games to play right now.
>>
How are Squad and Foxhole these days for a total beginner?
>>
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>making a whole new game
>original still doesn’t have mortars

i am mad
>>
>>1921303
meh imma buy it
>>
>>1921447
I mean I am too but still, I hope this game is actually an upgrade and not just a glorified map pack.
>>
>>1921187
Squad and arma aren't hard to get into at all unless you're a retard. Not sure where that stereotype came from
>>
>>1921187
>Squad
easy, just learn the basic on any server you want. Then when you know all the basic vocabulary of the game start solely playing on a server you like that does not say "new player friendly"
>Foxhole
complete dogshit. If you dont join a clan you are not playing the game correctly.
>>
>>1914234
>>1914228
>cant fix vivox voice chat glitching out and refusing to work
>cant be fucked to fix the cheating problem
>CAN overthrow all of the people who used to at least put in some effort to improve the game
worst 25$ ive ever spent.
>>
>>1922320
I love both but there are some games where you spend 10 minutes getting somewhere just to die and do it over again and a lot of people can't cope when it happens a few times when they first start playing. HLL can be like that if you don't know how the spawn mechanics work and if you keep getting shitty squad leaders or a commander that doesn't know what they are doing. It took me a little while to get used to HLL because of that but once I had a few games where people were actually doing things right it was amazing and I realized why the game was unique.
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Any anons still here playing Nebulous Fleet Command?
Having a lot of fun with it.
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>>1897471
Broma does!
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>>1923333
Just waiting for campaign mode
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Why do I assume the role of "target" in every single more or less tactical shooter I play? Like I'm not running around to survive, nor to get kills, but rather purely to eventually end up in someones crosshairs? I know it's less of a /tac/ game than some other things here, but PUBG fundamentally is about that element. When I play that game, it's hard to get good based on just experience due to the relative infrequency of dying dictated by the br nature of the game. I beleive I can get better but right now it feels like hard genetic pre-determinism the moment I set my mind to it.
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>>1925514
Yeah its hard to gitgud when you average 1 fight/hr
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MicroPose publisher sale anything interesting there ?
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>>1921908
idk we'll see having a mortar team is kinda cool tho
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This thread isn't for PUBG, is it?
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>>1925514
How to not get shot:
Don't become complacent. Just because nothing happened for an hour doesn't mean there isn't a guy in a bush somewhere waiting for you to walk into his crosshairs. Use cover, keep your eyes peeled and accept that every bush, window and hole might just have a guy in it.
How to shoot people:
Look at your map or w/e, figure out where your enemy will probably be coming from and find a spot that overlooks it. If you don't have a pressing need to be somewhere just wait. People complain about campers but it just works. Avoid obvious sniper positions if you can (unless the way to get to them isn't obvious - people tend to discount positions they think aren't possible to reach very hard), sit below where you think someone would sit at, don't sillhouette, and wait.
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>>1909516
>more like a relief that you wont have to run again all that way.
play squad lead
i swear to god i only play officer and deal with the implications of doing so, exclusively to be able to place my own fucking OP down without begging daddy officer to place theirs in a non-retarded spot
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>>1928865
It is
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Anybody here play ready or not willing to spoonfeed a new player some info?
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Is Ready or Not still worth it? Its got a slight sale right now
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>>1938638
play swat 4 sef
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What is the next game you're hype for?
For me it's "The Last General", basically WARNO/Regiments that lets you also control individual units akin to Call to Arms/Total Conflict: Resistance. It looks so fucking good and exactly what I want in a game.



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