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Fields of blood, get in while the servers last


Last thread or something
>>1834028
>>
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>>1881889
new weapon balance patch when
>>
>>1881921
>distraction leaf-loving
I shan't
>>
>>1881921
OOhhhh, BANANA
>>
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hello I like this gam
>>
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>>1882244
oops hehe
>>
>finish corestone event
>the research pod drops 80m away in other room
>>
>>1882337
>corestone event
well there was your first mistake
>>
>>1882248
too late
you're my friend now
>>
>>1882359
People just always do them. Driller literally ran into it seconds after the drop pod landed
>>
hello I am from the future
season 6 will be backporting some rogue core crawlers into the core stone event, and nerfing every class except engi
that is all
>>
>>1882388
based
t. engi main
>>
>>1882406
>class mainer
Lower than mission control
>>
>>1881921
Never ever. All the best devs have left, and even when they were there they balance around haz 2/3.
>>
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>>1881889
>OP actually put /drg/ in thread title
It's beautiful, I thought it couldn't be done
>>
>Black screen freeze after launching drop pod
>CDT for exiting the modding menu
All happened within 3 minutes
Amazing.
I hate Danish so much.
>>
>>1883145
Just had another CDT during a mission, this was after the game disabled all of my mods (something they said they had fixed)
>>
>>1881921
The only time they do balance patches is during the week or so with the experimental before a major release.
During which the only good changes in the entire update are workshopped and finished, and the rest of the update is SHIT.
5 seasons in a row of garbage that no one wanted, with 2 of those seasons being a double-down of how shit the previous one was.
Season 6 is going to make the corestone event worse by adding in the ranged corespawn to try to prevent cheesing and they'll do so by making them instakill instead of making the base event fun.
Then we will get a new mission type where we establish mining sites down in the caves that will eventually be the sites that go dark to set the stage for rogue core itself, it will not be fun and everyone will hate it.
>>
>>1883145
>installs 3rd party modifications
>game crashes
>surely the devs are to blame
The devs are idiots, but for completely different reasons.
>>
>>1883145
>install fartmods
>the game crashes
Holy based danes
>>
>rockpox
>more enemies
golly gee i heckin' love playing at 15 fps
>>
>>1883145
Ever since they fucked with the modding menu I keep randomly crashing when loading the space rig. And the game never generates crash reports so I can't report it.
Yes, it even happens with -disablemodding
>>
>another event
>same 1 silly meme hat
>same find the hidden whatever asset shit
fucking niggers
>>
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During a point extraction the enemies spawning after recovering the floatie seemed to be actually fucking endless. Did it just match with an errant wave or is recovering the floatie something you leave before extraction?
>>
>>1883886
Small indie team.
>>
>>1883917
point extraction just does that if you're dragging your ass on the ground like a moron
>>
>>1883463
are you retarded ? If he using the in-game mod menu, he's not using 3rd party modification

>>1883145
reinstall the game clean, use MINT, and put -disablemodding in the launch options
>>
>>1883976
>mods aren't third party because of the ingame mod tool
Total modshitter death
>>
>>1883981
imagine blaming the fucking mods instead of the hilariously incompetent dev team
>>
>>1883995
why cant they both be incompetent
>>
>>1883995
>poor innocent modders!
Incompetent mod team is incompetent dev team
>>
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>>1884038
>>1884465
>game works fine with mods consistently
>game gets an update
>game crashes 3 times within half an hour
>>
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>>1883463
>>installs 3rd party modifications
>>game crashes
The "modding menu".
Yes, the game crashed when I clicked RMB to exit this modding menu.
>>
>>1884629
>3rd party mods causes crashing when main application is updated
>this is somehow the main devs' fault
You are severely retarded
>>
>>1884707
Counterpoint: The new update doesn't change anything mechanically, or anything fundamental to the game itself. There's no reason for the new update to cause crashes this often other than the devs incompetency, which has been proven, and agreed on both sides.
>>
>>1884719
Clearly it does, or did the incompetent modders break their mods themselves perchance?
>>
>>1884641
>I exited the cheat application and the game crashed! Woe is me!
>>
>>1884733
>cheat application
What's the cheat application here? The game itself?
>>
>Random ass wave is magnitudes harder than a non-announcing egg wave
Jesus fucking Christ
Any loadout rec for true Solo Engi on H5+?
>>
>>1884801
>dem bridge
kino
>>
>>1884801
em discharge smg
lava spray laser
shredders (gay) / landmines (based) / plasma bursters (based)
>>
>>1884801
nothing of what you did lol

Roll control stun
lures
getting good at bug repellent
>>
VWA autocannon as a client, even when you don't get any of the damage increase bonuses is great. Fixing the accuracy issues makes the weapon way better
>>
>>1884801
nah man going deeper into that open room was not the way. You should've gone back through the dirt wall, place repellant plat forms to force the bugs to go through a narrow channel and use your shard on them while your turret gapes their asses from behind
>>
>>1885658
Sounds like a good plan.
What to do when they spawn behind you (spawn here -- (You) -- dirt wall -- bugs coming) while you are dealing with the ones going through the dirt wall?
>>
>>1885665
Pepper them with grenades because I would still place platforms to force them to walk on the ground granting you a direct line of fire. Sure I play with grenade launcher + warthog with shredder grenades, but even with your build I'd rather do that than face the amount of slashers in that webm coming from all directions + exploders (which will help you clear them out even faster). Besides if you kill the bulk of slashers of that first wave fast enough you open the room once again and you can run back and forth.
>>
Any audio mod to increase the echo during missions? I swear there's more echo/reverb fx in the space rig than those big ass cave rooms
>>
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>>1885692
I did it, I managed to survive 3 eggs + 3 random waves without using dirt wall funnel on true solo H5-2222 until more people joined
>Smart Lok-1
>Lava Sharty Diffractor like >>1884852
>Shredders (the slowdown is invaluable)
No bug repellent needed either.
Stubby was excellent at holding tight tunnels, but it lacks damage beyond face-gnawing range either due to low DPS but accurate, or high DPS but misses 30% of its shots.
Fuck the bugs. Fuck them all.
This was the first mission after testing loadouts and execution steps in sandbox (to see which enemies should be focused on first). Will report back win rate later after playing more mission types.
>>
>>1886914
yeah you gotta build stubby for area dmg oddly enough, so em discharge or turret/platform lightning are your best bets. i usually go for something like
>shock
>RoF
>ammo* or dmg**
>elec dmg
>accuracy* or mag size**
>>
>>1886970
>so em discharge or turret/platform lightning are your best bets.
Agreed, I'm leaning towards more the platform lightning OC, just for how flexible it is now that EM discharge requires a built turret to work. On H5+, enemies spawn so many that they can block bullets from hitting the built turrets, where as you can re-deploy platforms anywhere you want and much faster than recalling the turrets and rebuild them.
>>
>>1884801
That bridge is useless, all it does it block line of sight and when you're standing on it enemies can not only hit you through it thanks to the janky ass engine BUT ones crawling underneath can stealthily approach you and kill you, as what happened.

No loadout will save your ass if you don't fight smarter.
>>
>>1887087
>he doesn't know about the umbrella tactics
rip
>>
>>1886982
I would argue EM discharge is more flexible if I'm honest. If you funnel waves into them with your platforms the combined burst damage is massive and it carries a fear effect without any self damage or friendly fire risk. It also opens up meme strats like building your turrets on top of a caretaker. MCA is a solid option but the set up time to be effective is about the same if not more and bugs are going to avoid your platforms anyway unless you ditch repellent which is a terrible idea on high difficulties.
>>
>>1886914
>This was the first mission after testing loadouts and execution steps in sandbox (to see which enemies should be focused on first). Will report back win rate later after playing more mission types.
Win rate seems to be around 50-70% depending on how suck ass the cavegen is and how the spawns are timed.
The biggest reasons for dying is running out of ammo and grenades, since sometimes, an announced wave can occur during a random wave (especially in Morkite missions), leaving absolute zero window to actually resup (Guards and Praets always lag behind around the already called resupplies pod).
Also sentry recall sucks, it's a very clear old-ass design that has not been updated for all the new shit.
When properly supported with Scout's flare and at least 1 player to watch the flanks, the win rate is around 80-100% unless the other player has an aneurysm and use nothing but their primary, or a Stalker or Acid Spitters spawning right on top.
>>
should i use the auto reload or white phosphorus shells on a jumbo shell boomstick? apparently some big enemies are resistant to fire
>>
>>1889470
you should take the autoreload perk on scout in general, so the autoreload upgrade on the gun is unnecessary
generally, white phosphorus is more beneficial to have than not, but if you're going to an elimination mission or something, swap it to fear shells
>>
>>1889470
why aren't you just using born ready? The only loadout that would make sense would be DRAK + boomstick, but that's assuming you're taking the auto-reload perk on both your flaregun and boomstick and you specifically wanted to take a different passive perk
literally the only common enemy to be even mildly concerned about is oppressors with their 66% fire type resist, all of scouts primaries are better suited for smacking their weakpoints. And the only other significant big enemies that have fire resist are detonators and dreadnaughts
there are so many enemies with significant fire vulnerability that it's just free damage unless you're sticking it into enemies that you shouldn't be pointing the boomstick at unless you are going full ungabunga with Jumbo Shells
>>
>>1889501
>but if you're going to an elimination mission or something, swap it to fear shells
Why is that? Can Dreads get the Fear status?
>>
>>1889519
iirc, phosphorus shells converts half of the boomstick's damage into fire damage (note: this is different from turning half of its damage into heat buildup, which is what happens to things like engi's grenade launcher or gunner's missile launcher) which boss enemies like dreadnoughts resist. Fear is simply the last option that has any real use in that scenario, since you won't be taking the phos shells or autoreload upgrades. I suppose it can help during the hiveguard's sentinel phase, making them turn around so you can shoot their squishy behind easier.
>>
>>1889704
Conductive Thermal (sets Dread heat threshold to 100 instead of 1000) + Phosphorus will ass rape any Dread, it's fun.
>>
>>1889729
while I don't doubt it's fun, turning your primary into a gimmick wep just to enable igniting dreads doesn't seem like a good idea, unless you have a volatile bulldog gunner
>>
>>1889470
If your weapons require a reload and yiu aren't autopicking born ready i don't know wtf you're doing
>>
>>1890031
>picking born ready for scunt
>>
>>1889511
Ate you saying drak is the best scout main gun?
>>
>>1890268
>not picking born ready for scunt
>>
>>1890379
Yes.
>>
>>1890413
All scunt weapons have fast reloads or are on cool down, a couple even reward you for reloading.
>>
>>1890961
the reload is purely for the flare gun so it's always full without compromising its usefulness. it also lets you stack embedded detonators infinitely
>>
>>1890379
no, I'm saying that your insistence on not taking born ready is weird.
literally the only class that doesn't give a shit about it is driller, and that's only really true for a cryo + EPC build since he's all cooldowns.
the less downtime between laying down lead, regardless of class,the better. unless you play on difficulties so low that you can escape all semblance danger with a brisk walk.
>>
>>1891050
>being a lightcuck
>>
>>1891289
I don't cheat
>>
>>1891399
>having eyesight is cheating
Do bats post here?
>>
>>1891424
>t. guy last thread who posted gameplay where he accidentally press his fullbright binding
>>
Is it too hard to make hex mods?
I just want to give some weapons more ammo. There are plenty of those but they're always too op.

Can you edit mods downloaded through mint?
>>
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>5 haz 5 missions
>each with completely different players and team compositions
>all of them competent and barely any more than 2 dead dwarves at the same time
I hope all of these gentlemen, including you guys, have a good day. Rock and Stone.
>>
>>1883886
They haven't seemed to be invested in DRG for quite some time now. Who know what'll happen if Rogue Core flops.
>>
>>1891888
>if
when
>>
>>1890268
>picking born ready for the class that needs it the most so much that the devs even included it as a regular mod for the secondary
>>
>>1892458
Scunt doesn't need it althoughbeit
Maybe you haz 3 kings play so slow it ever gets to even kick in
>>
poor ESL bait
>>
>>1892605
True. Whoever fuckwit would pick born ready for a scunt?
>>
I just put born ready on every dwarf. None of the passive perks outside of resupplier are good enough for me to care and at least that one always has the potential to be useful
>>
>using the autocannon
I'm FORCED to use born ready, nigga
fucking reload man
>>
for me it's 'it's a bug thing' on liquid morkite refinery
>>
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>on-site mission is called "gargantuan roof"
>last liquid morkite is at the top of the map
absolute cinema
>>
>>1893247
Good on your driller for letting it be kino instead of making a boring straight line.
>>
>>1893260
The kino was enhanced when Dance of the Dreadnought began to play during the refining, we had an exploder's infestation and only 1 resup left. Shitshows are the soul of DRG
>>
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>>1893260
>driller starts making straight line to pump in the roof
>start building a pipe
>get it under the big vertical section
>coil that son of a bitch like a giant metal turd up to the ceiling
>connect it to pumpjack
>even if they kick me they can't undo it
If the mission must be ruined, it will be ruined my way
>>
>>1892659
Literally everyone who plays high haz knows this. It's hilarious how hard the larpfag outs himself when he starts shitting on the most effective haz 5/5+ builds.
>>
>>1893945
>b-but muh crutch!
I don't need it. Simple as
>>
>>1893633
>>1893298
Virgin tunnel vs. The Chad rollercoaster
>>
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>>1894120
>using perks
shitter detected
>>
>watching Rogue Core dev stream
>buying upgrades
>"All these suck!" and rerolls
>a dev said this about the game they're making
>they filled it with trash they know is not fun or useful
grim
>>
>>1894208
you in the back
>>
What if Scout's Grappling Hook had ammo? What kind of shitshow would this entail?
>>
>>1894214
that's every roguelike
>90% trash
>7% usable
>3% god tier
>>
>>1894232
I wish it did.
>>
>>1894234
What's your vision for it, anon?
>>
>>1894236
Idk, give it like 15 or 20 ammo and add an ammo upgrade of +5 or +10 to tier 2
>>
>>1894242
That and everything else stays the same, even the cooldown? Do you think people would settle for that? Do you think it has potential for more exciting gameplay?
>>
>>1894248
Yeah, I don't see much of a point in trying to give it massive overhaul, without fundamentally fucking up the balance
They'd bitch and moan, but it ultimately would die down since not much would change in the long run, aside from scunt monkeys being barely more economical with their grapples between resups
The only way I see the grapple being exciting is if they gave it rope mechanics, so you could swing around with it like RoR2 loader (my wife)
>>
>>1894233
It doesn't have to be. They could just make fun stuff instead of flooding it with beginners trap shit nobody is ever going to take like every rogueslop indie game on the market. It blows my mind that the developers, the guys actually putting the game together think the upgrades they made are trash and don't have any problems with that. Why? Why not just make a fun game with useful upgrades? Am I stupid?? I don't get it
>>
>>1894312
if they make it fun, then the roguelike goblins who enjoy CBT will say it's a too easy babygame and reviewbomb it because they genuinely do not know how to enjoy themselves
>>
>>1894312
I think the biggest issue is that every upgrade is a single draft instead of a round table draft.
With only the first pick actually getting what they really want the rest of the team just has to slurp up crumbs.
If you did it as a full draft, everyone gets a chance at their first pick, and can plan around what they can expect to be passed around the table to them. Only thing they would need to do is make it so the XP requirement for higher levels scales with player count since you'd be getting more upgrades per level if it were deal cards to everyone.
If they really wanted the could rig the draft deal to always contain 1 good upgrade, but as is its just a pure shuffle so you might get a hand of hot garbage or a full hand of amazing things that you must pass on.
The game shouldn't hand easy victories over if you highroll, it should be tuned around an expected levehighball, scaling but I have zero hope for that being handled well considering how they don't even play DRG at haz 5 let alone h5+, and routinely fail on lower difficulties.
>>
>>1894375
Easy roguelike is absolutely pointless though
>>
>>1894671
we said fun not easy
>>
>bunkers
the most homosexual way to play the game for sure
>>
>>1895015
That would be predrilling though
>>
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Surf up!
>>
>>1895093
oh fuck, indeed.
>>
>>1895093
predrilling is only gay on 1 mission type (escort)
bunkering is gay on all mission types
They're both gay, but I'll call out the one that's decided to make it a fulltime job a more flaming homosexual than the one that only sucks dick on weekends.
>>
>>1895093
My fucking luck that I get hitched with a predriller and he immediately fucking dies to a Korlok
>>
>>1895093
Pre-drilling to the first refuel pitstop and beyond is a waste of time. That being said, drilling to the first intermediary room is fine in pubs.
After they shortened the distances between rooms you don't have to dig far and on some biomes the spawn and the first room are so close that they're connected.
Your average pub player has a goldfish memory and won't remember about the mineral nodes they drive past. Dedicating a minute to get a nice cushion of nitra is le okay.
>>
Hey magic bullets ain't bad
Its the coilgun that's stupid good lmao
Still, make the neurotoxin mod be 100% chance nigga
Or make the stun 100% chance on hit
Also it needs more base ammo
>>
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>salvage
>gunner host
>join mid game as scout
>only one mule left
>9/16 babarnacles
>no pool floaty
>quick check of map
>pool floaty is back by the landing zone
>rush over there
>before I get there they finish repairing mule and instaslam molly back to drop pod
>stupid gunner cunt is gold promoted and should know better but oh well I can carry it back
>floaty is in ground right beside swarmer tunnels
>figure by the flares aroune they must've just missed the floaty but already triggered the swarmers and swarm spawn
>run up to floaty
>swarmers and swarm spawn
>moment they do uplink starts with 1/4
>fucking Gunner started it
>Gunner "Everyone get here"
>figure I'll just kite and tap the enemies down while they sit there in the cuckshed
>"SCOUT COME HERE"
>"SCOUT"
>figure gunner is some kind of speedrun faggot so I abandon the floaty and barb hunt and go back to uplinks
>we do them
>shuttle warming up
>actually pretty hairy with double dets and a bunch of balls jiggling around the pit the shuttle is in
>2 engis get downed by dets
>Gunner "We need secondary and toy."
>standing there looking at his map at the top of the ramp while the swarm is closing in on us
>"Scout go get toy and secondary"
>immediately kill gunner and leave so mission fails

Feel bad for the engis but fuck these entitled shitternigs who pull garbage like this. There's way too many of them on haz 5/5+. Letting shitters coast their way into high difficulties by getting carried through unlock assignments is the biggest design mistake in this game.
>>
not reading any of that
>>
>>1895711
tl;dr Scunt is a bitch and euthanized the mission because of hurt feefees
>>
>>1895719
>scunts not being a liability challenge: impossible
>>
MINING WITH MY DRILLS RIGHT AFTER A STOUT
>>
>>1895930
HEY THAT BUG LOOKS JUST LIKE A SCOUT
>>
>>1895942
BLUE AND ZIPPY, ALMOST TOO FAST
>>
>>1895494
You did the right thing
>>
kek I always accidentally shoot people using the bug costume, bro during frantic times I reflexively shoot at them
Once I vaporized a dude with the hyperpropellant kek
>>
there desperately needs to be a mod that highlights where minerals generated through walls like an x-ray, because I refuse to believe there's bismor in half these maps after I've scoured every inch
>>
>be playing in offline mode
>try to promote
>everything goes through fine
>skip mission control monologue
>loading screen...
>infinite black loading screen...
>have to force close
well done GSG
>>
Kinda stopped playing since seasons became a thing.
Played a few missions today and feel like getting back into playing the game.
Anything I should know before jumping into pubs?
The leadburster on gunner seems pretty cool, is it worth using?
>>
>>1896537
Beware of the floaties in the ground. Step too close and you will have 2 Bulks supported by 3 spreaders
>>
>>1896537
>The leadburster on gunner seems pretty cool, is it worth using?
Probably his best nade for general purpose. Use it to take out waves or throw into rooms to preemptively clear before entering. Throw right next to stationaries like spitballers for massive damage, while throwing a couple or 3 under a bulk will almost certainly kill it. Beware that it bounces off enemies which might lead to it dropping down into a ditch or something which gimps the damage, also take care on elims since it _will_ pop the dread egg if you aren't careful. Lots of self damage and friendly fire potential.
>>
>>1896537
>Kinda stopped playing since seasons became a thing
>Anything I should know before jumping into pubs?
The average player has gotten dumber and more illiterate. Communication is still key though.
>>
>>1896537
>Anything I should know before jumping into pubs?
>Ignore the second objective, it's worth more xp if you do it while the drop pod timer is active.
>If a leech kills you, spam the call button to make your dwarf shout for help.
>For the love of god, ammo refills only refill half your ammo. Don't be a retard, take two so you aren't dead weight
>refining pipes break more often if the segments are long, use lots of short segments for structural integrity so your team isn't fixing your shitty pipe all mission
>scripted swarms cannot stack, it's more time effective to pull as many eggs in rapid succession as possible
That's about it. If you have any simple questions use the fandom wiki, the other one is trash
>>
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How did my engie walk inf km?
>>
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rate my dorfs
>>
>>1897000
>5 lies and a truth
daring today, aren't we?
>>
>>1897024
No sense of overall style/10, butt here is potential/5
>>
>do deep dive on scout because hes my least favorite class and deep dives are too easy
>focused on mining nitra without engis help because hes too busy mouth breathing to plat them
>middle of a wave
>getting more kills than engi as scout because hes just a shitter
>constantly pinging the nitra RIGHT IN FRONT OF ME the ENTIRE wave
>so busy pointing out nitra he can even build a sentry or kill fucking anything
>I have to waste all my ammo just to not die
>wave ends
>kill engi
>leave
This is why I hate playing scout
>>
>>1897068
I would do this more often if literally everyone wasn't running IW
>>
>>1897000
I said that I hadn't played in a while, not that I was a greenbeard, nice try though.
>>
Lucky day a Deep Rock General still exists it was just on /vm/ the board I never look at. I haven't played since forever ago, before the rock pox stuff I think. When I'm looking for a game to join can anyone tell me what the significance of being able to see what "season" the host is in is? Should I be concerned at all? Can I switch my own season or something?
>>
>>1897196
Seasons 1 and 2 are filled with robot shit, seasons 3 and 4 are filled with janny shit. You can change the season you're playing on from the seasonal teminal
>>
>>1897010
Probably some kind of rj250 nonsense, mine is inf too
>>
>>1897068
I'm running into more and more enginiggers that ping minerals without putting a platform on it even though they should have plenty because they haven't platformed shit all mission.

The overall quality of the playerbase has plummeted in the last year and a half and I don't know why.
>>
https://store.steampowered.com/app/2543510/GUNTOUCHABLES/
GSG is giving this out for free for a limited time
>>
>>1897397
Give me Rogue Core for a free
>>
>>1897068
>leave
>not hosting
>>
>>1897485
>being a hostcuck
>>
>>1897397
>almost 13k concurrent players already
AAA-bros...
>>
>>1897557
>>being a hostcuck
Anon, how is being able to kick and ban cunts from your own game a "cuck"?
>>
>>1897576
You took the managerial position. You'er mission control's wannabe little brother.
>>
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>>1897578
The difference is that I can directly kill the nigger in my room before banning his ass, unlike the impotent Mission Control (that I already muted).
>>
>russian engi spams 20 nukes all around in the span of 15 seconds while screaming about Allah before leaving
>>
>>1897241
Is there a reason to do that though?
>>
>>1898134
If you missed that season's content, yes. Each season has a "battle pass" full of cosmetics that you unlock by earning seasonal XP exclusive for that season.
>>
>>1898199
adding something that anon forgot to mention, the progress for the season pass is based on what you chose, but the actual contents of the mission is dictated by the host.
If you don't want to see robots or rockpox up your ass 24/7 but still make progress on a pass, set your season and then join someone else's lobbies.
>>
>>1898243
This is honestly a really good way of doing it.
>>
benus
>>
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Come back home to unseasoned, white dwarf
>>
>>1898703
>Still get that "Unseasoned" screen after the mission result
Why?
I made that drawing, shiiiet
>>
>>1898914
There's also unseasoned levels
>>
>>1898958
>unseasoned levels
What? I don't see any bar going up during the Unseasoned screen?
>>
>>1898995
You can see it displayed on the season console on the space rig
>>
>join N/A / no timer host
>fucker is AFK
>join on going mission
>arrive just to the failed mission screen
well the devs don't want me to play their shit today it seems
>>
>>1899520
>randos are bad. I bet the danes did this!
>>
>>1899964
That wasn't his point though?
>>
>>1899970
That's what he wrote tho
>>
>>1900022
Your poke at him would have made more sense if you had simply called him a "client cuck" or simply greentexting
>imagine not hosting your own game
>>
>>1900060
It made perfect sense, your post is inane rambling of a dedicated hostcuck. Now post a lobby, cuck.
>>
>>1900081
lol
>>
>join refinery mission
>whole team of greenbeards down
>no pipes started
>korlok shitting over everyone
>mactera swarm starting
Yep. It's gaming time.
>>
How are you guys holding up, fellow manlets?
I can true solo H5-2222 as any class EXCEPT Engineer
Enemies are too fast and if they spawn from both sides of the tunnel then I might as well be dead
I fail about 8 out of 10 missions as him.
Funny thing about him is that, he has no protection or high burst damage against disruptors like Praetorians unless you gimp yourself against swarms by using Hyper Propellant.
I mean, yeah, unless I stream and get real-time feedbacks then I guess you can just say
>don't be a retard
>use grenades
>learn 2 bug repellent
but reality is that, enemies that weren't high threat in base h5 becomes curve balls on h5+
anyway, any verified mod that lets you skip back to the space rig immediately after a mission fail?
>>
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I realized some scouts realize there is a jetboot crate but they pretend they didn't see it kek
it has happened a few times already, and some were legendary ranked, so its intentional
I guess they know the crate cucks them when everyone can just fly around and do their job
>>
>>1901426
Wait, really? lol
I always ping it even as Scout because without it, everyone else just shit themselves and I know Engineers will benefit greatly from it.
>>
>>1901397
Have you tried plasma cutter with armor break? crowd control is still there but you get to peel the scales off of bugs for an easier time since turrets are now guaranteed to hit the weakspots
Some people would say roll control is the better option, but i'm more of a HVC man myself (spinning death is funny as fuck tho)
>>
>>1901426
that's not why they don't grab it
it's either
a. they genuinely don't want to wear the boots because they think it makes the game too easy (true)
b. it makes it more difficult to clip into the pod at the end when you need to spam jump
>>
>>1901430
Taking Armor Break means forgoing Stun, which is pretty much a death sentence. I can not stress how important CC is past h5. Problem is that, Praets simply takes too much attention because it has insane amount of HP with Toughness 2 (more than 1 full LOK-1 magazine with 40% damage bonus from Burning + Electrocuted) and its spray easily deals average 90 damage just within 1.25s
I used to main Spinning Death + L.U.R.E. on base h5, it was very effective and pretty much granted 100% win rate, but it was no longer viable on h5+ unless you have a very favorable spot.
>>
>>1901445
He probably meant the Scunts saw the crate first but didn't ping it for everyone else
>>
Anyone interested in giving real-time feedbacks by watching my stream?
>>
>>1901451
ah
>>
>>1901450
take stun and try either lightweight cases, electrocuting lines (for extra CC + dmg) or inferno (for more dmg and area burn)
>>
>>1901454
Fuck it why not, i got some time to kill
Post a link, but i'm gonna warn ya, i don't got any fancy accounts, so the feedback's gonna come in replies right here
>>
>>1901488
here https://youtube.com/live/A4r5w-oBANs?feature=share
Gonna just do a quick Morkite since I'll have to leave soon
>>
>>1901502
berserk? interesting pick, but i can see the vision
bit early on the shredders for the first macteras, they were only two and it left you a bit vulnerable against the grunt wave
leaving the floatie there could've been bad for the escape
good handle of threats, good time and place to call the resupp
should've used regular fire for the nexus eyes instead
choke was going well but you left a safe spot that you could've held and got fucked over by the hazards throwing you off on what you killed
>>
>>1901502
great call for the shredders here to handle shit while you get the breeder
good fallback and sentry management, sadly that was a lot of ammo to go through, should've set up at the tunnel instead of waiting for resupp, that was 300 ammo that could've killed the pret/specials waiting at the entrance
you're a bit too liberal in your diffractor use, it's a normal symptom of how the weapon works but you're ALREADY going back for the third resupp and the second wave is slowly closing in
>>
>>1901502
bro PUT YOUR SENTRIES DOWN you have quick build mod for a reason
good resupp call after getting the nitra, should've closed the top but oh well
spawn management was going fine but either you went too far into the tunnel to enable spawns behind you or you got unlucky
panic shredders during the escape post stingclaw but they did their job, surprised you didn't get sniped mid jumps
headphones user spotted, good
NICE, popped the two mactera just as i told you, mini wave expertly dispatched
third resupp, shouldn't need to mine more nitra after this...
good quick leech scan when out of flares...
let's see if you nail the escape
>>
>>1901502
Leaving sentries for a little too long, didn't need em but still, be more careful
Good navigation in the dark, stopping to handle bugs at a good spot but you lingered a little too long, saved it with dash
Easy hold at drop pod, well done
>>
>>1887087
This game has an abundance of retarded engineers who think their cheese gun is gods gift to dwarves
>>
Why does fucking nobody but me seem to do angled ziplines if the trity bomb dispenser lands on the same level as the tritylite? Just find the slightest elevation and make a bomb highway.
>>
>>1901981
you're asking gunners to use their brains, it's not gonna work
for a more serious answer, throwing the bomb at an angle lets you minimize the distance you need to run back to the dispenser, so a zip might be more detrimental than helpful
>>
>>1902099
You can... le hop off le zip before throwing...
>>
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>>1901981
I run Strong Arm on all my dwarves. I've evolved beyond ziplines and platforms
>>
Diegetic UI for C4 and Shield Generator when? These fucking Daniggers are taking their mandatory 6 months vacation again FUCK
>>
>>1902223
>C4
You either have it in your hand, or you have the detonator. If the detonator cap is closed, then you've ran out of C4
>Shield
Blinks red when charging, is blue when charged. It also plays a voiceline (and SFX) when it's ready

What the fuck more could you want
>>
>>1902231
ok? The game doesn't tell me how many I have left if I turn off Weapon Details
Literally every other tool and weapon has it, why is it that these two were left out?
>>
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just joined into this, is there any tutorials to hosting modded lobbies in the normal browser?
>>
>>1902247
>bro can't count on 4
>>
>>1902530
there's a lot to keep track of
>>
>>1902582
if your team is bad enough to need more than 2 shields per resupply you've got bigger problems than being unable to count.
>>
I have shields or C4? I use them. I have ran out? I don't use them. Simple as.
>>
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I'm Rich!
>>
>>1902667
What's the dealllll with exploders?
>>
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>>1902680
>Don't they value their own lives? I mean really, how is there so many of them if they keep blowing themselves up? They must have better sex lives than I do!
>>
>>1902667
thanks doc
>>
>>1902667
>1366x768
oof, how does it run in your laptop
>>
>>1902999
on rajesh, on
>>
>>1902999
I play all my games windowed because I like to multitask.
>>
Good morning, I want to fuck Doretta
>>
What am I supposed to do with the Shart Diffractor
>>
>>1903057
Brother, your second monitor?
>>
>>1903343
it's the minigun
>>
>>1903343
https://youtu.be/vMn9C7Sl4N8?si=6sxqdwf89n1fdImA
>>
>>1903343
>Pull the trigger
>Hold on for dear life
>Enjoy a smoldering cave full of dead bugs
>>
>>1901981
I do it too.
The real spice is having 2 zips angled so you can have a circuit tram system
Most people don't seem to realize that you lose the speed if a body is in the way, even if its not on the zip. So having them spaced out is ideal.
After identifying the location of the barrel I always use a zip if the driller isn't already finding himself immediately useful, depends on the cave.
>>
>3 Oppressors
>2 Preatorians
>Only Trijaws and Brundles
Motherfucking dogshit mission seed Jesus Karl
>>
>>1903343
1. Hitscan sticky flames
2. Hitscan plascrete explosions that mine and slowdown everything for like 25 ammo
3. Unstable (clean) OCs
>>
>>1903343
>Infinite range, perfect accuracy
>What am I supposed to do with this???
Volatile Impact Reactor to get sticky flames that you can apply with aforementioned perfect accuracy and infinite range, Overdrive Booster is a green overclock disguised as a red that gives bonkers single target damage with infinite range and perfect accuracy with essentially no downsides, and Plastcrete Catalyst allows for fun shenanigans with exploding platforms, but requires some getting used to. Did I mention it also has perfect accuracy and infinite range?
>>
Feedback loop can be fun as well even if you will get starved for ammo. Especially after they fixed the mod that gives you charge for killed enemies even if you're client.
>>
is there a steam group by any chance i'd be down to play a few games
>>
>>1904268
this *is* the 'steam group'
you post the name of your lobby or paste a lobby code, and if anons are feeling it they'll join
if you get along, you can add each other
>>
>having a great time with some legendary engi on hz5 morbugs++ and more aggressive bugs++
>good fun difficulty
>2 greenbeards player lvl 20 with 1 bronze promotion join
>have to proceed to cheese the game to be able to carry the retard niggers
I wish there was a way to filter these fuckers from joining
>>
>>1904273
This is a result of the le heckin positive community that made it impossible to offer any criticism no matter how valid and deserved it is.
>>
>>1902356
https://github.com/trumank/mint
>>
>>1904276
>This is a result of the le heckin positive community that made it impossible to offer any criticism no matter how valid and deserved it is.
Sounds almost like Star Citizen to me... or communist+++ reddit.

A fully playable version of the entire game just got released and is actually playable right now at:

https://www.store-citizen.com
>>
>>1903365
I don't have a second monitor.
>>
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>>1904301
cheers
does nobody host here anymore?
>>
>>1903365
decadence like that is what caused the roman empire to fall
>>
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>hollow bough point extraction where the fucking driller doesn't c4 the goddamn branching terrain on top of the minehead
>he dies getting a point blank septic shot from that same branch
>still doesn't c4 it with 3 supply pods around
>>
>>1904368
One guy tried to host some 2 threads ago. Nobody joined iirc.
>>
>>1904391
i remember when i used to try to host and i'd get no one joining lmao.
>>
Cryo driller is the most fun to play, change my mind
>>
>>1904783
Cryo driller has many ways to play. Be more specific.
>>
>>1904783
*joins your lobby*
>>
>>1904376
I'm trying to figure out what situation you're referring to where doing that would be useful
The minehead already deletes a huge chunk of terrain when it lands, what do you mean by branching terrain?
>>
>>1904795
NTA, but I think he means when the minehead is surrounded by vines and other such crap, that obscure bugs while they creep closer and give them more paths to walk towards ground. Imho it's more common with Dense Biozone corals.
>>
>>1904788
I can carry you
>>1904787
23132 Tuned Cooler
21222 Energy Rerouting EPC
Barbed Drills
Four Rock Movers
Axe
Vampire

Freeze the shit out of swarms, drill the statues, or TCF the statues, or axe - animation cancel - axe the Oppressors.
TCF, Rock Mover and Drill everything that doesn't move. If the cave doesn't look like a gaping hole when you're done with it you're not exploing enough terrain.
>>
>>1905049
The joke is that greenbeard gunners shoot your frosted bugs and (You) while you're trying to vampire them.
>>
>>1905049
I prefer ice spear, cold radiance makes any build good at freezing in radiance range
And ice spear nukes hvts
I use snowball for mactera swarm warning tho
Also microwave with boyler ray is pretty decent
>>
>>1905049
>23132 Tuned Cooler
unc thinks it's still 2019 fr :skull:
>>
I'm tempted to download this again, did they add anything new?
>>
>>1905206
when was the last time you played
>>
december something 2023
>>
>>1905226
>>1905227
>>
>>1905231
s5 dropped, but not much, no.
honnestly the base gameplay loop hasn't changed in almost 4 years now, only way you replay this game a lot of if you like it again, not because of new content
>>
>>1905206
>>1905227
1 new mission and 1 new overclock for every gun+ a couple of reworked ones. 4 new mission modifiers that the host can apply, 2 levels each. More bugs, faster bugs, bugs have more hp, and less player hp. A new random event and a couple new mission warnings. That's about it.
>>
>>1905270
And a couple new enemies.
>>
>>1904368
I think that since the board is as slow as it is and we aren't in the peak DRG content cycle anymore you might have to premeditate a lobby in advance so people have time to get off work and check the thread.
You're free to try, some of the anons here are alright
>>
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This feels intentional.
>>
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>>1905463
I wish to file a complaint.
>>
>>1905465
>hacker goes to the basement
sensible chuckle
>>
how much longer is this hat event going on
>>
>>1905864
Ends tomorrow
>>
>>1905942
grinding this out gave me the opportunity to learn that the corruptor actually has unique gurgling sounds, and they're gross
>>
Is there a secret to make the Hurricane not feel like a piece of junk?
>>
>>1906121
OCs
Jetfuel for single target damage
Plasma bursters for fucking everything
Clusters for crowd control
Salvo for fun shotgun meme
>>
For me it's rocket barrage
>>
>>1906121
>direct dmg
>missile speed
>firerate increase
>weakspot bonus
>stun
works for me
if you have the Overtuned Feed Mechanism OC, use that and swap firerate for mag size
>>
>>1905463
>>1905465
It's bullshit that plats can't stop it.
>>
>>1906942
The drop pod knows where it is because the drop pod knows where it isn't
>>
>>1906660
After one mission of testing this actually feels pretty usable with the clean OC
>>
>>1907316
Wicked
>>
How do you build Hurricane Rocket Barrage?
>>
>>1908092
Take off the Rocket Barrage
>>
>>1908092
AoE size
speed
mag size
area dmg
stun/fire
>>
>>1908092
Speed
Muat maximize dakka
>>
I wish Rocket Barrage was better. It's really fun to use but the fact even overtuned feed mechanism is better in every way if you just want to spew missiles and win is lame. This OC really should have kept at least a little bit of missile guidance to be good. I want a cool anime missile swarm, not bubblebeam
>>
>>1908525
>I want a cool anime missile swarm
that's what plasma bursters are for
>>
I'm more of a minelayer type of guy.
>>
Rocket salvo is better than people give it credit for, the fact that the entire clip gets bonus damage at higher loads is nutso
>>
>>1909275
Too bad the spread is too much and you can't hit shit at long range
Also needs a bigger clip and load speed
>>
>>1901426
It doesn't play well with hoverclock and grapple, that's why I skip it
>>
>>1909637
Why not? Is it detrimental?
>>
>>1909700
NTA, but he's objectively wrong. Jet boots has great synergy with hoverclock.
>>
>>1909700
He means he sucks at flappy bird, more mobility is never detrimental
>>
>>1901426
Jet boots are fucking miserable to use with high ping, ruining bunnyhops, making you rubberband when passing ledges and randomly making your grappling hook launch you into the ground without fall damage immunity. I almost exclusively play scout and have over 20 legendary promotions on him but I never interact with jet boots past pinging them for the team.
Also as another anon pointed out they make drop pod clipping less consistent, regardless of whether you have thirdie internet or not.
>>
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he really likes it down there
>>
>>1910704
I think the timer bugs out and starts as soon as you have a mission selected sometimes, so he could be afk in the rig and he fell asleep without shutting down his pc
>>
>>1910213
There's synergy, but at the same time you have three things keeping you airborne with their own cooldowns/magazine instrad of two and it takes that much more bandwidth. Sometimes I skip the crate as scout just to prove I don't need it. Honestly the free damage through bootflame alone makes it worth it even if you never use it for flying.
>>
>>1909429
>you can't hit shit at long range
you can still fire single rockets with full control by tap firing
>>
Carpet bomber good? If so, how do you build it?
>>
>>1911761
yes

mag/ammo
firerate
aoe
aoe
dmg upon max RoF
>>
>>1911969
Every time I want to use this weapon, I get reminded that this weapon has Fear instead of stun, and no way to slow the bugs down unless I gimp my direct damage for Neurotoxin
>>
>>1912418
well CB isn't for direct damage, that's what your secondary is for
you can either run something like lead spray BRT like so:
>accuracy
>firerate
>dmg
>ammo
>stun
or you could do what everyone else does and run the cookie cutter coilgun fear spam build with triple tech chambers
>>
>>1911326
I meant using the shotgun mode
Shit needs a 50% spread reduction
>>
>>1911761
Ye good, but you'll need a secondary fully devoted to single target.
I build it 32221
>>
>in a position where bugs have us surrounded
>throw neurotoxin one direction to slow bugs that way so we can concentrate on the other direction
>engineer immediately pulls out shard defractor and pops it

Neuros bring out peak faggot behavior.
>>
>>1912501
Fuck your blinding fog shit nigger
I pop that shit with fire/ice as soon as I can
>>
>Drop Pod lands
>Hear Gold Bulk sound
>Quit
It's that simple. Fuck this piece of shit addition to the game. Useless, waste of ammo.
>>
>>1912503
Ice?
>>
>>1912585
you can freeze some fart clouds now, not sure if it actually works with neurotosin clouds though, anon's seethe goggles might be distorting his vision
>>
>>1912587
Huh. Usually I just freezekill praets anyway when I play ice driller, the only gasgrenade build I run is the maximum-toxo jonkler build.
>>
I keep getting Engis that nuke the entire team while inside shield
how is this happening? do nukes explode when they come in contact with bullets?
>>
>>1912692
no they probably just have shit aim, or someone is stepping in front of them at the last second, or they're truly retarded and they shoot the floor because they can 'tank' the explosion in the shield, forgetting the radiation tick dmg is the real killer after the shield runs out
>>
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Hudless is actually pretty fun.
Makes me wish the actual weapons had laser sights like the zipline gun has.
>>
>>1912503
Like I said, it's a faggot magnet.
>>
GO GO GO PELICAN ISN'T WAITING FOREVER
>>
>>1914148
i'd love a ps1-style helldivers that didn't turn my 3080ti into a frying pan and my room into a pizza oven
>>
>>1912501
Fire is the single most common type of elemental damage in the game. It's the reason those grenades are trash and nobody uses them. I'm not pausing everything I'm doing while you slow the bugs by 10% and make a grunt die over the next 30 seconds. I'm going to pop it in the face before it hits me every time
>>
>>1913977
Too fucking bad, you can't tell how many shields or C4 you have when you disable the HUD
>>
>>1914179
This
Even worse, the Driller dropped the grenade on top of the Uplink and now every one is also a blind nigger
30% speed reduction? With Full modifiers, its still results in 94.2% final speed from base H5, Slashers and Swarmers can still outrun you. The full duration of the toxin can't even kill a Slasher.
>>
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>>1914340
Sorry, but I am... Le Jonkler
>>
>>1914337
I can keep count of those.
My main problem with going hudless is the terrain scanner being a hud element, so it isn't possible to view hudless.
>>
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>get stuck between an ommoran trap and a wall
>downed instantly
>revived inside the trap
nigger ass game
>>
>>1904783
>Coolest looking gun in his arsenal
I like running it with the microwave, good shit.
>>
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>>1914430
>Temp shock chaining with Wide Lens and Temp Amplifier
>Pssch pssch pssch pssch pssch pssch the entire wave of bug as long as they keep coming and get frozen from the temp shocked bugs
>>
>>1904783
sludge pump combustive goo mix 32111
EPC energy rerouting 22121

enjoy the fireworks
>>
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I really need to get used to banning retards from my lobby
>>
>>1902667
danke doktor
>>
>>1915900
>2 velociraptors
>>
>>1914153
I'm gonna try and mod the HD2 extraction theme for the drop pod sequence, see how it goes.
>>
Its over bros
After 2400 hours I think Im done with the game
;_;
>>
>>1916894
So it goes
Time to move onto a different game
Enjoy your retirement
>>
>>1916894
Baby hours
>>
>>1916894
play modded difficulties with people you like
>>
>>1917594
>uhm just cheat
>>
>>1917685
if he's done pretty much all double warnings combinations in all biomes as all classes true solo on haz5+ then he can just play whatever he wants bruh
>>
>>1917709
>he's good enough bruh, he can cheat bruh
Billy Mitchell, is that you?
>>
>>1917709
nuthin personnel kid
>toggles fullbright
>>
If he hosts his own lobby, I think he should do whatever he wants.
>>
if he feeds, I think he can sneed
>>
Rognstoun
>>
>>1916894
Similar hours here, feeling the same tedium. Problem is there's no replacement for DRG, it's totally unique and its everything I want in a multiplayer game.

I really only have fun in goofy modded servers anymore. Unfortunately North Americans seem to think they're anathema and rarely host them, so I'm always gooning with slavs and orientals.
>>
>>1921379
Probably could have gotten more hours of fun out of it had the devs stuck with the game instead of shifting their attention to a spinoff.
>>
6 years of updates is more than most modern games get, everything has an end, even (You)r favorite game. I really hope DRG doesn't turn into another TF2 situation where people are bawwing and abloo-ablooing that their literal almost 2 decade old game isn't getting enough attention from daddy Valve any longer. Season six will be the last update beyond strictly maintenance, and that's fine. There will be other games to play.
>>
>>1922251
What other games will there be to play that are like DRG?
>>
>>1922865
helldivers, if you ignore the filebloat and shitty performance
>>
>>1923374
>kernel tier shitware
fuggg
>>
>>1922137
I don't know what more content they could add that would keep it fresh after 100+ hours.
>>
>>1923730
Would require fundamental changes to the gameplay and not just some additional side contents like a new Machine Event, or a new Glyphid.
4 OCs can probably net you around 20-30 hours of extra testing in various missions and warnings.
Maybe a complete rework of cavegen and perks can net another 60 hours
>>
>>1923730
secret modifier, mission length 6
>>
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>>1905463
>>1905465
this is the work of mischievous elves, i just know it
>>
>>1923730
all they need to do is simple
>more cave shapes
they don't need more enemies, more guns, more overclocks, or even more events.
the additional cave variety added in s3 was the best thing the game has had since the introduction of onsite refinery.
individual things are nice to add to spice things up, but shapes are the most impactful thing since different terrain influences how every mission can feel especially for people who have sunk 1k+ hours into the game. They're already comfortable with the events, weapons, OCs, and enemies. Different arenas keep you on your toes the less you can predict and even memorize their layouts.
>>
>>1924702
I keep saying this, or that they can even randomize the rotation of the caves so that old ones seem new
>>
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>>1924702
I still vividly remember the most unique cave gen I've ever seen and I've never ever encountered it again in 1000+ hours of gameplay and in fact I think it was a glitched map.

It was on site refining in REZ. The map was just one of those singular massive caverns where the roof is like 200-300m up. There were two ledges on either end of the cavern, the refinery landed on one and 2/3 wells were all the way across on the other one, and in between there was a giant valley full of those black crystal helixes, like an entire forest's worth. It was so cool looking and fun to play through.

I don't know why they don't include more rare prebuilt unique maps like that.
>>
Is DRG save editor still a thing? I need more Barley Bulbs asap
>>
>>1926075
How the fuck you run out of barley bulbs?
>>
I wish there was code that messes with bunkernigger behavior
like if the game detects the players are in an enclosed space it spawns a detonator even if there's no spawnable bug slots left
boring shit
>>
>>1927158
Standard bunker meta already includes a long entry tunnel because a single opressor will ruin your day otherwise
>>
>>1927158
Oppressors are always in the spawn pool because it's just a 50-50 whenever a praetorian is spawned, regardless of difficulty level.
You'd think that Oppressors would be the bunker solution with their unbreakable armor and explosive resists but it's way too easy to just shoot their face to delete them when they enter a bunker (biggest offenders being breach cutter and freeze status from Cryo), but they really should be more proactive with their digging behavior. They're way too complacent to just follow the normal bug pathfinding and thus they have no qualms with entering the designated fuckzone that a well-constructed bunker has.
An enclosed space is the only way for Oppressors to start their digging behavior, they are coded specifically to do that if they cannot get to you, but that's why having a single valid route is enough for an Oppressor to not actually take the closest path.
You most often see Oppressor AI change to digging mode if Gunner throws a shield in the bunker's only entrance. Since bugs cannot route through it the Oppressor will always decide to dig regardless of where it is relative to the bunker entrance.
They should be less exploitable and more disruptive on purpose.
>>
>>1927462
Even if they did they just die to quickly and dont do any damage. Should introduce a worm like enemy that tunnels and knocks you around. So if you do bunker, its just absolute mayhem because its an enclosed space. Like imagine if a shellback got into a bunker.
>>
>>1927542
the board game has a worm enemy and it's literally just the magma worm sans the overloading
personally I don't think having it be a unique enemy would be healthy for the game since that's not how the enemy spawn tables work, and forcing it to spawn via a condition just means people will pick apart what that condition is
I think the oppressor as an idea works, just not in practice. if I were to make changes to the oppressor, I'd do the following
>treat holes smaller than an oppressor as if they are solid rock for its pathfinding
this forces bunkers to either make big wide openings which spreads bugs out more, otherwise the oppressor is going to decide to dig significantly more often as a way to close distance
>use bug repellent logic to prioritize digging if it creates a shorter path
a measurement of absolute distance in 3D space between Oppressor weighed against its actual walking path, with an increased weight to the dugout path so that they don't start digging if you place a single platform in the way. This is meant to be a terrain disruption ability, not a mid-combat one. They sort of have this already but the weight is super lenient and they will usually take the longer route around anyway.
>make common grunts slow down when near an oppressor, both to sort of protect its weakspot and so that its armor can actually protect other bugs to help it breach into enclosed spaces
the oppressor isn't the threat, its movements and attacks are way too slow to be of any real consequence unless you're standing still. The easiest way to deal with them is to largely ignore them as you kite the actually dangerous bugs that are walking right past them.
I don't think these need to be made as changes to the bulk detonator though. it largely works perfectly for terrain disruption and since it's actually dangerous it shouldn't be able to be as aggressive with its digging since its goal is to wreck the terrain when it dies, not to carve a path for other bugs while alive.
>>
>>1927158
Bulks are non-threats to any competent bunker strat. Driller can just start drilling in the opposite direction, enemies that can dig dig too slowly to keep pace.

Most players don't bunker and the few that do mostly don't know how to dig properly. It's basically a non-issue.
>>
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>>1927869
>STAY CLOSE TO THE FUEL CELLS
>AT LEAST ONE OF YOU HAVE TO REMAIN BY THE CHARGING FUEL CELLS, GET BACK THERE
>>
>>1928316
Gosh why haven't they given those segments the Hack-C treatment yet?
The Uplink and Fuel Cells are so obviously an old design that never got updated.
>>
>>1928366
no fuck off, they are good that way
>>
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>>1929931
nah
>>
>>1930047
shut the fuck up bunkerfag, knowing how to hold in the open is an essential skill
>>
>>1930049
I don't like having to defend a small bubble, ok?
Bunker is also boring.
>>
>>1930057
>boohoo, I don't want to hold my ground!
>I want to sapzz around like my wife's son does in nuDoom!
>>
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Uplink is boring as shit, and most players are too retarded and annoying to defend small positions with since 99% of them just run around like spastic retards sandbagging half your shots. This is doubly hilarious because you literally don't even need to move 99% of the time during the uplink anyways, but most players are scrubs so I always just dig myself into the ground and just play on my phone/other monitor while waiting for it to finish.
>>
>>1930584
then make it harder
litterally the best way to make it better. Make it harder. Adapt or die.
I know randoms are retarded, but my point still stands.
>>
>>1930596
>play modded haz 6+ Salvage
>staying in the uplink cuckshed is even more annoying now since faggots running in front of you to block shots are now more than an annoyance and can actually lead to you dying

I'm just going to keep avoiding non-assignment salvage and digging down as an engi into my little sealed saddam hole and doing something fun for 4 minutes. I have enough hours to not care about trying on bad missions.
>>
>>1931031
u shit man, that's the only excuse
>>
https://www.youtube.com/watch?v=dJi8VsvnkoE
DRG 2 is out next week.
>>
>>1931302
>Sony
Did they stop trying to fuck with the playerbase or is there still the looming threat of needing to look at their store or not play the game
>>
>>1932503
Yeah they backed off completely a few months ago, probably because of the Xbox release
>>
>>1933000
based I might have to check this game out now
>>
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Rock and... Stone..
>>
this game is actually great as long as you completely ignore the fanbase and anything the fanbase, does, says, or likes
>>
>>1933744
>8 heads proportion
Ultra cursed, this one's going into the book of grudges
>>
>>1933744
I guess they can't use the dwarf proportions because balancing is dumb in that game
>>
>>1933744
The only thing that should ever have come from this is them adding more stupid dances to the jukebox.
If we have fucking flossing and twerking I demand to have my boys do the California Girls dance around the dead scout.
>>
>>1933884
>"We know its been a long time since you've last heard from us. We've been busy working on Rogue Core, and doing some behind-the-scenes work with Epic Games."
>"So, we have a pretty huge announcement: Deep Rock Galactic will be upgraded to Unreal Engine 5 next update, taking advantage of Nanite and Lumen for an even more immersive experience!"
>>
>>1933744
Chat, is this real?
>>
redpill me on warthog OCs
I'm bored of MPA
is stunner gud
>>
>>1933744
New Fortnite skins all get an official Lego variant. I wonder if this puts us any closer to maybe getting an official DRG Lego build
>>
>>1933895
>Deep Rock Galactic will be upgraded to Unreal Engine 5 next update
But I play this game on my Windows 7 PC, I am under the impression that UE5 killed itself for W7 because of an evil update bill gates nerd who is wanted for murder in India, who imposes evil software upgrade policies so that people keep their spyware fully updated and on a monthly simpscription fee.

This does NOT inspire joy.
LibreOffice is also killing themselves in W7, for their latest update, Old stable version still "supported" until november 2025.

At least all the old Fitgirl release torrents are still out there for single-player, until I can afford time to try shit with VxKext or Steam multiplayer emulation with old game versions.

Also, my uBlock Origin in firefox appears to have repeated problems with the ShartFlare spyware checkboxes, so I am pasting this shitpost into Pale Moon, with an outdated version of uBlock Origin that 4chan's shitflare hates a little less.
>>
not reading any of that baby duck babble
>>
>>1934304
yes
>>
I report that DRG works pretty well on Bazzite even with ARC B580.
>>
>>1934304
I usually play the green ones or the newest unstable one.
>>
>join mission
>newfag driller
>just starting, ping the compacted dirt as I start mining it
>the driller comes in and starts pickaxing it too
>wait a few seconds and say "bro you have drills"
>"oh right, I always forget"
Kek fucker was rank 4 bullshit always forget lmao
>>
>>1934770
Which one is worse, green drillerwho forgets he has C4 or one who remembers he has C4?
>>
>>1934834
Scout that forgets he has flares
>>
>>1934943
>one press map full_bright
nottin personnel dawi, now I'll show you my Hazard5+ without any OC :))))))
>>
>>1934834
Recently I've had like 3 or 4 drillers forgetting they have c4 while doing the core event, they've dropped done and drilled the stone with predictable results.
>>
>>1935112
tbf that's sometimes better option, especially if you dont' have tcf. Sometimes the drilla keeps dropping Corestone with each C4 and makes the fight more annoying.
>>
>>1935193
Half the time it works, and half the time they get merc'd before they finish drilling.
>>
>join server in progress as engi with shredder nade
>throw nade the second i gain control
>shredders goes out, nade count goes down to 3 and then back up to 4
I think I found a glitch, it works very consistently. The only inconsistent thing is that sometimes the shredders will be idle around your character and not respond to enemies at all, but it's worth testing out more. Only works on hotjoins.
>>
>>1935521
Issue of skill
>>
>>1935521
Fucking gunners always putting them ziplines in the most retarded places
>>
>install vwa
>its cool but some weapons get ultra cucked if he host doesn't have the mod installed
Man, pgl can't get fire at all kek
But the changes to some weapons are great, even when you don't get damage increases nor extra effects, accuracy and ROF buffs are good enough, when its not balanced around damage, because it can end worse than vanilla
>>
>>1934304
all of the OCs are good on farthog from memory. Pump action is quite nice if you like the breakpoints of MPA but want to be able to deal with crowds more effectively
>>
>>1933744
https://fortnite.gg/cosmetics?id=19687
>>
>>1936106
That is so ass that even the singer is embarassed about it
At least the R&S emote is decent, even if it's more about showing off the pickaxe than being a salute
>>
>>1936218
The Wind Rose song was right there, what were they thinking
>>
>>1936242
not much
>>
>>1936106
I thought it was fake
Jesus Christ...
>>
>>1936106
Scout-bros...
We will never live this down...
>>
>>1936106
>that music
lmao Scoutkeks will never recover from this.
>>
>>1936242
Maybe they didn't have the neccessary rights to that particular song, but had already contract for this because they negotiated it for a trailer already(commercial use etc.). That'd be my guess.
>>
>>1933895
>Deep Rock Galactic will be upgraded to Unreal Engine 5 next updated

Gotta be fucking kidding me ... oh my god i fucking hate those devs so much it's ridiculous
>>
Ideas for a lightning heavy weapon?
>Fires Arc Flashes on click (no delay)
>Needs recharge (similar to Cryogun) using Pressure system
>Arcs have limited reach of 5-10m from the gun, can be upgraded
>Bolts hitting enemies will bounce to the next enemies within 2m
>Electrocutes for 6s, also deals Heat proportion to the base damage and eventually setting bugs on fire
>Electrocuted enemies also act as Electrocution sources, the speed reduction effect wanes as the second/third/fourth enemies touch these sources
>First enemy hit will also be dealt bonus Explosive damage, 100% Fear within explosion radius, immediately set on Fire
No idea for OCs though. Maybe a 100% speed reduction Electrocution cone? Does this sound too strong?
Knowing GSG, they probably will fuck up implementing the chain electrocution status.
>>
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>>1940130
with those stats you'd win tons
>>
>>1940204
It's the idea that counts, anon. Stats can be balanced when the devs actually bother to move their fatasses and return from their mandatory 6 months holidays
>>
Bros what about a weapon that freezes, shocks, fears, neurotoxins and burns all enemies in the horde with a couple clicks? Maybe add a pheromone OC to it also.
>>
>>1940117
Not real and never going to happen. They are far too lazy to do an engine conversion for DRG.
>>
>>1940646
And it would be utterly pointless anyway
>>
>>1936106
I'm glad I grew up before everything for kids was pure unfiltered corpocringe.
>>
>>1942386
Anon, if your chidlhood was just videogames and tv, it was corpocringe regardless.
>>
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Why are they always like this
>>
>>1943127
Chud-filter.
>>
crassus niggenators are such a fucking waste of everything
>more resistant bugs 2 + hz5 crassus niggennator
holy mc fucking cancer
>>
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>>1945886
>I want your toughest of enemies!
>No, that's too tough.
>>
>>1946729
Crassus is overtuned on toughness 2 for solo.
If you encounter it in a tunnel before the first resup then you pretty much will have to expend 80-90% of your ammo to take it down, and the time it takes to do that perfectly ends with a wave (you die)
It's not really a problem in a team game though.
>>
>>1945886
Your fault for using the tougher bugs modifier. Turning everything into bullet sponges is boring as shit autism. The only acceptable 5.x mods are more bugs and player vulnerability.
>>
>>1947268
fucking skill issue
just avoid it, grab nitra and then fight him
he's ridiculously slow
>>
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>>1947871
>player vulnerability
>>
>>1947871
>The only acceptable 5.x mods are more bugs and player vulnerability.
More bugs and more aggression you absolute cretin
>>
>>1948172
this, player vulnerability is ok tho
the only garbage one is more resistant bugs
can m1k even headshot grunts with resistant bugs 2 hz5?
>>
so more area damage (12->15) or rof (7.5 -> 9.5)?
what does MOAR DPS
>>
>>1949014
for what?
>>
>>1949032
with that RoF I think it's for Thunderhead
>>
>>1949032
>>1949149
also I guess the damage is barely better, like 6% more at the cost of using ammo 25% faster
>>
>>1949014
Neurotoxin
>>
>>1949769
>NTP/fear user
opinion discarded
>>
>>1949769
You're using an overclock that gives you DoT, take area damage.
>>
>>1943127
The type of person to make video game mods is probably autistic, troonery is related to autism
>>
Why the fuck do swarmers even bother growing up? They're infinitely more dangerous than grunts.
>>
>join lobby
>host calls me a cheater and kicks me
Tired of this hour-shaming
>>
I stopped playing once I got everything from S6. Played this last weekend after months of hiatus. I can't believe they actually left the corestone event unchanged from the start of the season. Do the devs not play even haz 4, let alone 5+? Why do they think an ultra fast heavily armored enemies with a miniscule weak point that's surrounded by heavy armor you won't have time to break anyways that can jump across gaps after you and which always spawn by the dozens constantly is acceptable enemy design in a game where most guns aren't pin point accurate and the characters are extremely slow? How many months has it been where cheesing the event with ziplines is the generally agreed upon strategy that actually gives an average team the chance to survive? It can't even be called a challenge because its totally antithetical to the core abilities players have at their disposal. Playing raw, no class can out kite them except for the Scout and even then they're so fast and maneuverable that they will be on his ass the whole time. You can't out damage them because they're heavily armored and they essentially have no weak spot, even if you're a DPS gunner with an armor breaking minigun you'll never ever be able to kill more than 3-4 of them before the rest have you surrounded and are tapping you down. They spawn constantly so there's no breathing room reprieve. They're some of the darkest colored enemies in the game with a tiny silhouette making them hard to spot even if a scout flare is up (and next to impossible if your only light is normal flares).

What a stupid fucking design, and what a stupid fucking team for not peeling them back to bring them in line with what the player is supposed to handle for enemies. And it's just going to be worse in S7 when they inevitably introduce more variants with the exact same design problems, probably ones with a ranged attack too to stop zipline cheesing.
>>
>>1956034
>S6
>>
>>1955864
>reloading weapon
>20 swarmers suddenly crawl up your asshole
every goddamn time
>>
>>1956544
#JustThunderheadThings
>>
>>1956707
lol
>>
>>1923374
nta but I love dungeon crawling aspect of DRG
just shooting bugs is not enough
>>
>>1956707
>cancels reload
>resumes firing with the last dozen rounds I had saved in the mag for such an event
Git gud
>>
>>1956034
I honestly have no hope for next season, I'm pretty much assuming at this point that it's not gonna happen at all.
I do hope they put much, much, MUCH more effort into Rogue Core, even if I don't have much optimism for it. That game will be their "make it or break it" scenario, and fucking it up will be disastrous for them.
>>
So I only realized Rogue core wasn't another season recently. Can I get a qrd? It said the space rigs are cut off by the Schwartzvelt so Is it a sequel? Or a Dragonball the Breakers thing where it's going on at the same time but the main game is trapped inside the thingie or another dimension or something? Or like Sunless Skies where it's a quasi-canon future that may or may not happen after Sunless sea?

It said roguelike, the main game is already procedurally generated and the run ends when you die, how tf is it a roguelike? Do you just lose your character altogether or is it something like Hades or Rogue Legacy with an end, but with metaprogression that makes you stronger when you die? Anything to watch that isn't an hour long?

Just got the board game so I've been getting back into it. It's bretty good.
>>
>>1958163
Just found this today.
https://www.youtube.com/watch?v=QNJR_Ph1XRo
Some parts of it look pretty cool. But I still don't understand why they couldn't just cut the retarded "roguelike" idea and stick the good parts in DRG.
>>
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>>1883995
>>1883981
>>1884629
You're using a third-party mod loader and getting mad at modders and the developer for problems that only exist within your niche ecosystem.
>been playing for four years
>never had the game crash by itself, even when I was running it on an older computer
>use 41 mods
>only crash I've seen from mods is from before mods had outdated tags and GSG changed some things internally
>>
>>1883145
>the modding menu
>>1883976
>in-game mod menu
>>1958235
You guys realize that the "modding menu" here can also be the weapon upgrade menu and not the shitty mod.io?
>>
>>1958235
>never had the game crash by itself
Well that's an obvious lie
>>
Does anyone wanna play some DRG with me?
>>
>>1957750
This, tbqh. Tried out Vermintide 2 and running the exact same corridor every time gets really tiring after a while. Oh, sure. There's Chaos wastes. But even there the navigational problems kept it from being fun. In DRG I can go anywhere and make my own routes if neccessary.
>>
>>1958663
Is your bame BOSCO?
>>
>>1959018
>there are "people" who don't want to play with Bosco
>>
>>1958235
You're talking to retarded zoomers that physically can't play this game or any game for that matter without adding a couple dozen le epic wacky fun and "QoL" babby mode mods first.
>>
>>1958235
>been playing for four years
>never had the game crash by itself

oh yeah haha and i'm the fucking queen of england hahaha
>these are the famous "anti modding" community i've heard so much about
>>
When was the last major update and when's the next one?
>>
>>1960681
>when was the last one
2 years ago
>when's the next one
3 years from now
>>
>>1960681
>>1960852
Last major update was a little over 1 year ago, June 2024. Next major update is ?????? years from now.
>>
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Why the fuck are there so many Hugtards in this game?

>make ring of platforms around Caretaker
>set up turrets on one side
>players run over to crowd me as soon as the fight starts meaning we all have to dodge 4x as many lasers and phase bombs while bumping into each other

>drillevator
>position between two of the claw tracks so I can make sure to keep those 2 repaired
>players run over to crowd me as soon as the drillevator starts blocking my shots and stopping me from dodging acid while the other two tracks on the other side constantly break down

>elimination
>take up position opposite team so no matter which direction the dreadnaught faces we'll be damaging it
>as soon as the fight starts the team proceeds to crowd my cock as hard they can spinning the dreadnaught constantly and getting us all splashed by the same fireballs and spines

>swarm
>take up position on one side of a bulge in a tunnel so I can cover both entrances and have plenty of room to dump explosives without worrying about damaging team mates
>as soon as the swarm arrives players run over to block me and my shots and wind up killing us because they had to make sure that my grenades go directly into their gay assholes

Every fucking game with these retards.
>>
>>1961908
the game is filled with retards after the explosion of new players.
Literally, I've seen Platinum 3+ and they still picked the Heavy Attack cooldown instead of damage.
>>
>>1961917
>Literally, I've seen Platinum 3+ and they still picked the Heavy Attack cooldown instead of damage.

That's just the thing: I play Haz 5 exclusively (4 if there's literally no games), and rank means nothing because I see constant shitter behavior from bronze to legendary. I feel like everyone is just trolling because of seasonal fatigue.
>>
>>1961917
>NOOO YOU *HAVE* TO PICK THE META CHOICE!
Shitter detected.
>>
I don't mind retarded newfags in the games but why the fuck are you retarded niggers playing hz5+++++++ when you belong on hz3? Fuck we just failed a 30min Scott missing because the stupid fuckers tried to fix the dozer while the rocks were falling on their niggers and then they fucked up one last time by letting the gay baby jails spawn near the dozer
Fuck
>>
>>1962372
I wasn't forcing anyone to pick anything bruh. I was just calling out retarded choices.
If you die, it's your business. I'm not gonna kick you or anything. Just leave you there.
>>
>>1962953
It's me picking you up, though. Don't worry, I'm not resentful little ass. I even let you push the big red button!
>>
>>1961917
IIRC there are some niche meta reasons for running the cooldown over the damage. Like solo scouting and needing the attack off cd as soon as possible to grapple into straight walls.
>>
>>1963150
Its only useful for scout wall hanging. Thats if youre a gigantic meta slave for haz6x2. Even then I wouldnt consider it worthwhile for the damage since scout fucking needs it.
>>
Only ever used the heavy attack cd reduction upgrade.
Does the damage upgrade hit any breakpoints for it to be worth using?
>>
>>1966312
it lets you 1-shot slashers if you get caught during a reload or something. in general it's nice to be able to delete them instantly in a pinch. AoE is a complete joke of an upgrade and will not help you kill more grunts or swarmers. cooldown is only worth taking ok scout so you can dig yourselves into walls with it more often
>>
>survivor gets release trailer
>no one gives a fuck here
lmao based
lets you know how that shit is just a waste of dev time
>>
>>1966588
Not sure if I should care about spin offs when we haven't got our rightful Deep Dive and 2nd Perk rework
>>
>>1966588
Wasn't waste for the team that made it, seems like they already got paid.
>>
>>1961908
you sound bad at the videogame
>>
>groyper assassin linked to DRG and HD2
Rip guys
>>
>>1967115
Probably one of the fags who talked about which"builds" are the best as if this isn't a piss easy game you can beat with unmodded equipment.
>>
>>1966588
are you trying to troll by being stupid? Survivor isn't made by GSG and I'm pretty sure that it's been rather successful for pocket change it cost to make
>>
>>1968032
>shilling this poorly
>>
>>1968144
Dunno, he did correct your retarded mistakes, which is a pretty good shilling tactic.
>>
>>1968180
you didn't correct anything, because A. you are wrong, and B. i am NTA
>>
>>1968032
Nigger I don't give a fuck about that spinoff so I didn't even know it wasn't made by the same devs
Now hopefully rogue core flops so we get s6 before 2030
>>
>>1968236
And I'm NTA as well. So you're wrong on both.
>>
>>1968243
If you don't know one fact about the matter, why comment at all?
>>
>>1968369
Because its DRG, and you will read me anyways
>>
>>1968368
you can lie thru your teeth all you want you're still wrong
>>
>>1968426
>u lying!
Weird cope, but whatever delusion helps you sleep, buddy.
>>
>>1968409
It's DRG in name only althoughbeit. Do you also seethe about the boardgame and beermugs?
>>
>be spic
>suddenly russian dude on the lobby
>he plays weird techno music all the time and shitposts broken english + cyrillic in the chat
>tried to talk to him but he just shitposted me away
what the fuck did I just witness, its always like this?
he was a good player tho
>>
>>1968880
Russian players come in every flavour. You never know what flavour you get. It's like eating a box of chocolate where some are regular candy and some have cheese and sponge in them.
>>
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>>1969003
That is also heavily dependent on the region and game you're playing.
In my region, the best you can hope for are the silent, decent at the game types.
At worst, you get ziggers who'll screech at you in russian for not speaking russian while in an english speaking server.
>>
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is MINT working for anyone? I can't add new mods, I get an authentication error now.
I guess mod.io changed something
>>
>>1971325
>I get an authentication error now.
God, this is such a Klauss Schwab move
>you'll not play your funny little game how you want unless we allow it
>>
>>1972021
>this is such a Klauss Schwab move
>3rd party mod loader breaks, this was clearly on purpose by the devs
All modniggers are retarded
>>
>>1972028
>>3rd party mod loader
That was implemented by the devs themselves
lol
>>
>>1971325
API keys expire after 1 year. Get a new one.
>>
Why are modcheaters so retarded?
>>
>>1972244
>>1972042
>>
>>1972244
If they weren't retarded they wouldn't be modcheaters
If they weren't modcheaters they wouldn't be retarded
So it goes
>>
KEK cope nigger faggot cucks
>>
>>1972820
>b-b-b-but muh precious cheats!!!
Cheater malding
>>
Wow the DRG Survivors is somehow even worse than your regular bottom of the barrel survivor game
>>
>>1974480
Not really surprising, it felt like a VS clone made by people who hadn't played VS or any of its copies.
Not to mention that it's really ugly visually, and the weird 3D "isometric" view it's going for makes it feel a bit awkward to play (everything is slightly skewed).
But hey, DRG superfans will eat up any slop they get served.
>>
Anti-AI dwarves be like: Hey Bosco, go pick up that pencil!
>>
>>1975815
I'm 2600~ into DRG and I'm not even gonna pirate survivors
>>
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2 years since its release and people here are still freaking out over the MINT boogeyman calling it a cheating tool. It's quite funny how much you guys sound like the discord asskissers and you don't even know it.
>inb4 "because it is"
>>
>>1936106
>Hello Ghost Ship we'd like to put your character in our game, what emotes should we give him?
>Uuuuuuuhhhhhhh just make him bang some shiny rocks together or some shit, that's kinda related to mining right?
>Oops gotta go my mandatory 2 hour break is coming up
>>
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>>1976542
why do you care about what these retards think
fuck them I play the game as I want
>>
>>1976542
>cheaters concerned about what everyone else thinks
rent free
>>
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>driller
>egg hunt
>betc in side tunnel
>squad beats it
>back in starting room
>can't see main cavern on map
>start drilling down to create short cut for extraction
>uncover main cavern within a few meters
>damn deep, tunnel exit is near to top of it
>it's a big drop
>turn around
>rest of team followed me like the brainless lemmings they are
>they're blocking the tunnel
>WHUMP WHUMP WHUMP
>fucking betc is coming into the tunnel
>can't run forward because the tards are blocking me
>try to drill into the wall but the tards are blocking my drills
>WHUMP WHUMP WHUMP
>betc pushes us all into the abyss
>everyone dies
>rage quit
>>
>He failed to kill a Huuli Hoarder
>>
>>1976829
Huuli not crawling on the ceiling challenge: impossible
>>
>>1976829
>hmm today I will...
>clip through walls
>aggro from outside my aggro radius even though nobody shot at me because I was coded by swedes
>despawn even though I am actively being shot and there is someone within close proximity of me
>run straight up a resupply hole
>clip inside a HVT so you physically cannot shoot me
>be highly resistant to any form of CC
>despawn in 3 seconds for no reason
>>
>>1978163
Don't forget the ass getting caught by anything, stretching accross the cave and making it unclear where the hitbox is even supposed to be.
>>
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>no nitra or gold hoarders
>no nitra or mineral bulks

There's so much simple shit they could add to the game that would make things feel so fresh.
>>
>korlok
>shit terrain
>no one bothers to kill the healing pods while I waste ammo
>ping the scout, nothing
yeah that's an abandon for me, dumb niggers
>>
>>1978437
Rogue Core has an Expenite Detonator though
>>
>>1978578
good for rogue snore
>>
>>1882388
give the breach cutter its 4th shot back NOW
>>
>>1978446
>shit terrain
>neither driller nor engi do anything to make it into good terrain
Korlok is easy as fuck if the team is aware that they have tools, but usually what happens is they just try to fight it raw during a swarm and cry that Im not going to make a heroic dive for their corpse to save them only to watch them die again in 5 seconds.
There should be more minibosses like it and BetC to worry about.
>>
>>1978446
>>1978901
The terrain is a secondary factor for korlok. The most important part is to have the balls to bumrush the tentacles with fire damage. The average retard will be pussyfooting around it and waste resources taking potshots at it when you can absolutely demolish it in a minute.
>>
>>1979830
having a good arena to fight the korlok in is entirely down to being enabled to focus it down with the team's full undivided attention, and that means giving the team sufficient cover so they either can breach the room to deal with stationaries or break off to fight off a swarm that spawned mid-fight or safely restocking.
it's the same basic principles when dealing with any room with unknown threats in it. It doesn't need to be a masterfully-sculpted battlefield, but most players should be able to identify how smooth the fight will go based on how the sprouts and core are before they are aggro. Some basic cover, easy access to all spaces that the fight could be happening at, and an accessible escape path to fuck off to if it goes pear shaped.
I've had korlok fights that lasted less than 30 seconds and I've had to deal with knuckledraggers who caused the fight to be a long and painful bleedout due to being resource starved before it started
When the fight goes long, it usually goes to shit specifically because people panic when they have to pay attention to more than 2 things at once and don't think to leave the korlok's line of sight.
>>
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>deep scan
>find corestore on way to drillevator
>host says skip because it's too hard for him
>wait until everyone has left the room and plant c4 on it
>wait until drillevator hit first hard ground to detonate it
>squad panicking wondering why it started
>>
Is the game still being updated or are they still shilling the bullshit vampire survivors clone?
I just saw the octoberfest event, and I'm deciding whether or not to jump back in after a year of not playing
>>
>>1980054
>Is the game still being updated or are they still shilling the bullshit vampire survivors clone?
I think they're just publishing that, not actually developing it. Blame Rogue Core instead for lack of updates.
>>
>>1980054
Only basic calendar and maintenance updates till Rougue Core hits Beta state so no new seasons or major content updates until next year.
>only playing games if they are recently updated
Normalfag mentality, it's good to ask for new content, it's okay to stop playing DRG if you don't find it fun anymore, it's understandable to hate GSG for the retarded decisions they make but only playing a game to check new content instead of playing said game because you like it has to be peak normalnigger brain at work, they need games to feel "fresh and popular" all the time and that's pretty fucking retarded.
>>
>>1980599
So, they'll abandon the fucking game for a shitty roguelike and an even worse mobile rogulike, while having a literal goldmine?
>>
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>late join mission
>play through it with no problem
>whole team stays stay for next mission
>driller C4's swarmer tunnel
>tell him to drill into it a little before you C4 so it reaches and breaks the spawn point
>get kicked
>>
>>1981053
DON"T TELL ME WHAT TO DO, DOG
>>
>>1981053
>breaks the spawn point
that's never been a thing as far as I can tell
I've had swarmer tunnels be within range of a bulk explosion and get completely destroyed, someone walks past where they used to be, and swarmers will spawn out of thin air in a big clump where the tunnels used to be
>>
>>1981101
Once you get near them, they are guaranteed to spawn their first wave and second a couple seconds later regardless if you blow it up before the second. After that, If destroyed, they won't spawn any more.
>>
>>1980653
Yes. The smart people left GSG a few years ago. The current staff is wholly incompetent and don't know wtf they're doing.
>>
>>1981053
Retarded amount of effort and resources for something which 5 rounds from a flamethrower/cryo/sludge can take care of. I'd kick you too.
>>
>>1981115
I'm not saying to blow up every tunnel you see. But if it's in a spot your team wants to hold in, I'd say that's great value. You could even just drill into the exact spawn point if you wanna be a stingy bitch about ammo.
>>
>>1981109
they don't spawn anymore regardless once they're done, no destruction necessary
the amount of waves they spawn is dependent on hazard level
>>
The CWC needs a buff
>>
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Can one of you lads help me? I'm trying to uninstall all traces of mods but I can not find where they still remain. What I mean is that I reinstalled both the game and the mods and and certain mods still remember exact specific settings I gave it, meaning that even if I were to uninstall both the game itself and the mods again, these settings would be stored somewhere on my computer and I do not know where.
>>
>be driller
>pre dig drop pod tunnels on smaller maps
>when objectives are complete always call a resupply down right by tunnel entrance
>always try to start molly right by it
>ping the opening repeatedly and spam X and flares at it to get their attention
>go in and get to the drop pod in 15-30 seconds
>at least one dumbass is always still down in the last room starting to take the long way up
>90% of the time they die and people run back to rez them
>make the mission 3-5 minutes longer than it needed to be
>>
>>1987988
>be scout
>predict where the pod will land and reach it in sedonds
>look back
>driller is still making his virgin tunnel and takes minutes reach the exit
>there's a straight natural tunnel running right next to him most of the way
>>
>>1976956
>>1978163
>>1978203
Side tangent, but what are you thoughts on Scunt with Conductive Thermals DRAK-25 and Double Barrel Phosphorous Shells Blast Wave Boomstick?
I manage to assrape a Huuli Hoarder with this build though
>>
>>1988643
Probably pretty good, I haven't ran them together.
>>
>>1988643
Thoughts are builds literally don't matter in this game unless you're using some 6x2 autism mod.
>>
How the fuck do you save mods to presets with the new menu?
>>
>>1988643
Extremely good against single targets, but you won't have enough ammo against Swarms. Oh and btw the Blast Wave from Double Barrel doesn't count for the Phosphorous fire damage. You want maximum physical damage from more pellets.
>>1988857
6x2 is actually way easier than vanilla Haz5 +4
>>
>>1936106
kino
>>
>>1988643
Useless outside of Elimination. The time you spend dumping CT into enemies to combo with Boomstick is time you could've spent firing AISE GK2 or M1K (with or without focus) and solving the problem at hand just as fast, if not faster. Waste of time.
>>
>>1988708
>>1989702
It's meant for Elimination though
>>1989926
Yes
>>
>>1990036
Should have been more specific, then?



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