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File: liberate kamitra.jpg (3.93 MB, 2048x2048)
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Help liberate Kamitra today so that future pilots can enjoy a nice cigar and top rate power plant engineering!

Elite Dangerous is a massive online space sim where you haul in order to haul in order to haul and organize with other people to haul together, and maybe sometimes you shoot at people who are hauling or shoot at things which at first glance are unrelated to hauling so that you can eventually haul better.

Last Thread: >>1813665

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge


>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
>>
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>>1895499
first for Imperial supremacy
>>
>FDev wiped away the whole cigar situation via dev fiat
Every day there's less player agency.
>>
>>1895732
I would intercept her Imperial entourage and blow her and her entire court into space debris.
>>
>>1896071
In most situations where players have agency they just use it to be murderhobos anyway.
>>
>>1896272
Well, Powerplay was designed to allow for player interaction and agency, but clearly Powerplay has been a failure. You have stacked sides that can dogpile systems in the course of hours, and most players simply do not care about it. The allure was there for a short period and then vanished. Now everyone only cares about CGs, colonization, or burying themselves in deep space. The experiment has failed.
>>
>>1896277
I mean, hell. There's this part of me that thinks the entire game should be shut down and rebuilt from nothing simply because of how perverse some concepts like exploration have gotten.
>>
>>1896277
open play powerplay and everything will be fixed. (except for braben tunnel, fighters, healing beams, and block lists splitting instances)
>>
>>1896292
>open
Nobody will do Powerplay. Instead of a few people doing Powerplay. Nobody will do Powerplay. They'd need to fix Open first.
>>
>>1896293
what i just said. open powerplay would bring me back to this hot garbage of a game but i would hate it still because networking is also a piece of shit.
>>
>>1896297
Yeah, but the main thing with Open isn't what you listed. It's Open itself and how predatory an environment it is.
And this game doesn't even have enough players to begin with. But if you float any means to get a lot of new players playing you're met with hostility from "veteran" players. If this game got a modern Sseth bomb population boost some of them would end up curled in a corner.
>>
>>1896300
Yeah, its full of shitters that can't even kill an unengied hull 10, so predatory. Also yeah a lot of people wouldn't play open powerplay but idc about them so...
>>
>>1896364
Type-10*, doesn't matter its a useless ship anyways.
>>
>>1896364
Next to nobody would play open powerplay, it would be dead from the start.
>>
>>1896071
The cigar thing was their fault anyway, that Power isn't supposed to ban minor stuff like that.
>>
>>1896283
I agree with you, especially if they can fix the weird star data. I'd almost rather it be inaccurate than have weird clusters that don't make sense and the entire Colonia area looks like a bright star-cube.
>>
>>1896431
>that Power isn't supposed to ban minor stuff like that.
That's right, buddy. Drinking and smoking are perfectly safe and healthy. They're LEGAL drugs.
>>
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>>1896071
SAD!
>>
I wish we had more actual player interaction like special missions you need a team for.
>>
I like that you can intercept your own carrier and watch it jump out. It's the sort of "not strictly needed but very cool" thing that I'm surprised they bothered to include back during their "completely phoning it in" period.

https://streamable.com/74p15u
>>
The more I play this game, the more I realize it's like getting a really big package for christmas, ripping it open, and finding a tiny book on how to cope with disappointment inside.
There's a lot it could be, but never will. All the game will ever be is mindless shallow chores to get to the next menu quicker. Even potentially interesting things like powerplay and exploration suck. Powerplay is basically dictated by a handful of discord server groups and their related squadrons poopsocking every system, meaning anything you try to do is undone immediately. Your only choice is to accept you won't change shit, or cuck out and bend to the will of whatever discord mods of whatever power you pledge.

You'll find a system that seems vulnerable and left alone, thinking maybe you could actually make some change, and so you start undermining, but by the next server tick, there's suddenly 30k reinforcement points on it. This, along with everything that isn't relic transport and merit mining being pathetically low in the rate of merits/CP's they give, is why powerplay remains a perpetual flop. There's just no way for a player who isn't subjecting themselves to the whim of some discord greaseball 24/7 to really make any impact.
It's easily one of the features that probably would benefit most from a true offline mode, ironically.

Exploration is lame because there's zero nuance to it. There's no real 'discovery': just honk, click on planets, occasionally surface scan, and then move on.
>>
>>1896964
Didn't Powerplay get so fucking stupid due to the Discord gang bullshit that people were getting stalked and threatened in real life at some point?
>>
>>1897646

>Real Life harassment

Now that sounds like some real EVE Online shenanigans.
I remember when they cut power so some guy's house.
>>
>>1897771
That might've been it and the story might've gotten confused in that I heard it referenced but assumed it was Elite they were talking about.
>>
We have a second combat CG while the first isn't even finished.

At least non I can do OPEN shenanigans.
>>
>>1898162
now*
>>
>>1897783
Fucking' hell, FINALLY.
>>
>>1896964
It’s pretty realistic in the sense that a single pilot doesn’t really shift galactic politics unless you are someone like Cmdr Harry Potter, who was supposed to protect Salome but instead intercepted and killed her before she reached her destination. That pretty much ended the Raxxla story arc. But that was more lore than gameplay.

Powerplay is mostly run by Discord factions doing constant logistics, like guilds in any RPG. You can still make progress if you are active and know what you are doing, especially in smaller systems. It just takes coordination or a lot of credits. You can make more of an impact if you understand the BGS, for example you can cause wars in low population systems as a solo pilot. It's slow, but it works.
>>
>pirate hunting CG in the same system as the hauling CG
>kill two pirates
>already in top 75% of contributors
wow that was easy
>>
>>1898780
killed 5 more pirates and im in the top 50%
are community goals normally like this?
>>
>>1898306

On my first try it took me 3 hours.
On second try I found it immediately in OPEN. Which tells me barely anyone was playing in OPEN.
>>
>>1898780
>>1898801

I spent half an hour in my Mamba and made 7 million hunting condas and pythons and was in the top 50 percent for a while.

Forum dads only know how to trade I guess.
>>
>never spess trucked before, bought a type 6
>4 piss easy procurement contracts
>made 40 mil in an hour
I have finally seen the light of mercantilism
>>
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>Head to Jameson's on my Courier bubble taxi to buy a Corsair
>Finish outfitting, take off to begin engineering tour
>Realize I'm still in my Courier
>Freeze
>Brain.exe stopped working
>Look at the lower left ship model and realize I am in fact in the Corsair

Jesus Christ, it's literally the exact same cockpit. The lazy fuckers could've added a cup holder or SOMETHING to make it stand out a bit.
>>
>Players host event
>Winner gets banned
>Bots accounts fucking with Powerplay / CGs are never addressed.

https://www.youtube.com/watch?v=zxWPbZpX9nM
>>
>>1899417
Sounds like gw2
>>
>>1899417
>banned for 60b bc I'm assuming mental gymnastics reasons of they thought he was botting it or something

that's not even that much wtf is their problem?
>>
>>1899580
There's two possibilities: either they thought he was buying resources with real money and knew nothing of nay of this (which is possible, given how little attention FDev pays to the people paying them), or they banned him for harassment given that the "player bounty" began as butthurt gankers putting a bounty of Mechan for publicizing the hull exploit. The thing is, Mechan willingly decided to play along and organized the hunt for himself, so you've got a situation where the "harassed victim" was cool with the whole thing.
>>
I wonder how difficult it would be to 1:1 replicate every feature in Elite Dangerous.
>>
>>1896557
>that webm

can't wait for distant worlds 3 in january, long overdue
>>
>>1899614
More likely the work of an automated ban bot since nobody works on weekends. Also funny hull nerf incoming
>>
Some guy in an Anaconda tried to jump my Mamba. I'm not sure what he was trying to do here since I won and even if I was losing I could just boost away.

Do people even think?

Also there is a Panther Clipper ramming ships at the station.

Overall a good day. I'm on the top 50 percent for both CGs.
>>
Soontill relics back down to 80, I finally play again
>>
>can't work up the fucks to fire up Elite and get the contribs in to get the cargo racks
suffering
>>
The cockpit placement on the federal ships is absolutely god-damned inexcusable and it totally ruins the vibe of the ships.
>>
>when you love the FDL but you can't deal with the piss poor range on it
>when you love so many other ships but you can't deal with the piss poor range on them, either
>>
>>1900593
It really is hard to overstate how badly the Mandalay fucked up the game balance and the viability of so many ships. I always leaned to range queens, and now the Mandalay is a range queen that also has everything else.
>>
>>1898853
I'm guessing a lot of people don't see the appeal of long range on a fixed weapon, since you have to get close to actually hit anyway.
>>1899213
If you're lucky, you can get 200m worth of contracts and haul them in a single 8-10min roundtrip. Or much more if you're extremely lucky...
>>
https://youtu.be/owouynBXC4g
>>
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>>1899417

If you want to hear some serious forum dad shennigans, there were people on the main forums defending the ban.

Saying, "It wasn't an official Frontier event."

Eventually the thread got deleted.
>>
>>1902974
The world is full of retards, both professionally and in the consumerbase.
>>
I still dream of a passenger overhaul so I can larp as a cruise line captain.
>>
Is there a point to luxury cabins?
I don't think I've ever seen a luxury passenger mission.
>>
>>1904325
of course
one of the ways to beat the game is to defeat 8 hydras without reducing passenger sastisfaction
>>
the hell is vanguards
>>
>>1905071
Most updates so far have followed the trend of "that thing we did super shittily before, but less shitty this time around". Vanguards is "Squadrons, But (Ostensibly) less Shit."
>>
>>1901711
Long range is actually easier to hit with on hitscan weapons since they microgimbal and distant targets are almost stationary in relation to your cross hairs.
LR rails and reverski in a fast ship and your can easily pick apart any tryhard who minmaxed with SRB.
>>
I relogged after leaving the game on a ground installation and somehow showed up on top of a building.
>>
I increasingly feel like colonization is going to be a large contributor to the death of this game.
>>
>>1905786
I can sortof see it.
Its going to demystify things more than stuff already was. Before there was at least a pretense you could delude yourself with that there's something new around the corner.

Colonization just shows you that every system is just a random sandbox to build things in and then the building is a tedious grind without a guild.

The one thing players did to enact some agency on the game's story with this feature by building towards the Horsehead nebula where the Thargoids are met with a big nothing from fdev who seem to have ignored the obvious narrative impact it should have.
>>
>>1905910
You actively have people doing their damnedest to make Inara unusable via naming things, and then FDev didn't remove any names from their pool, and so even organically you have duplicates and triplicates and quadruplicate names emerging. Not to mention the 500 instances of Muhdick Orbital.
And then with exploration you have it where some people are basically using it as a "well, my life may be purposeless, so I guess this will be my tombstone" sort of shit. They're not looking for anything because they know there's nothing to find. They're just building a sphere of shit to say "I was here" before the servers are pulled offline and the data becomes trash.
>>
Realistically, how would you make passenger transport/VIP sightseeing tours better?
>>
>>1906292
Actually interesting shit in space and on planets, and fly-by missions where the interesting shit actually has charted out zones where your flight performance is rated based on approach and course.
>>
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Amazing
>>
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WE COME IN PEACE.
>>
The fact that someone hasn't swooped FDev's complacency and stolen everything from both them and Chris Roberts by just having a solid, accessible space game really shows the sad state of everything. It's like how nobody managed to actually make a better version of Minecraft when Minecraft, basically featureless, was at peak popularity. When opportunity knocks, nobody answers.
Doesn't even need to be something cutting edge. It just needs to be good enough and exhibit steady growth and a game plan.
>>
>>1907182
I'm sure a plucky indie dev out there can fill this gap with pixel art and a diatribe about his mid-life crisis.

For every other company, the air is sucked out of the room by Star Citizen and Starfield. The only option is No Man's Sky if you like your space game to be cartoon shit instead of hard sci-fi.
>>
We have one confirmed ship left for 2025. What do you want to see?
>>1907182
Starsector is quite good though it’s about managing a fleet and not piloting a single ship.
>>
>>1907188
A big issue is that you can't just make a "space game". For me, Elite embodies a golden zone in a lot of ways. You veer a little too far in either direction and you get cult NASA masturbation or Wing Commander pulp. And it's amazing Elite Dangerous managed to find that niche, because the original Elite was far more Star Wars in the universe design. And Star Wars is pointless universe design. All the aliens aren't aliens but amount to exotic humans with weird cultures or pageant costumes in a galactic play.
I think ED is in this goldilocks zone where it's a potentially billion dollar game. Now, Frontier may never see that billion dollars, but that's their failure. And the community at this point is largely broken where they think criticism will make daddy Frontier go to buy smokes again and never come back. It's a bit depressing.
>>
I’ve downloaded and installed Market Connector and EDCopilot.
Anything else I should grab?
>>
>>1907633
It would require an Elite 2. Add explorable earthlikes and ammonia worlds, even if its all procedural. Probably don't go crazy on modern cutting edge graphics. Allow building anywhere but not a grindy and annoying colony system, just personal docks or small player settlements.
>>
I want weathers on planets. Rain, cloudy, fog, storms, that'd be so cool. But alas it is too much to ask
>>
>>1908170
Depends on what gameplay you're aiming for. e.g. for exploration I like exploration buddy
>>
>>1908510
Way too much to ask. I doubt the engine can even manage that.
>>
Is there a system colonization companion?
I'm struggling to find an unclaimed system that isn't just a single sun.
>>
>>1908817
Absolutely, it's only my dream. I like exploration, as checklisty as it is. Another thing I would love is gas giants exploration, I'm pretty certain the upper layers can be done but that's such a niche thing to want, they'd never put a lot of resources into it. Imagine a fight that starts in space at the limit of a gas giant's atmosphere and slowly moves towards it, ending up fighting in a massive storm with fat clouds
>>
>people talking about half-decade-old bugs that were at one point fixed suddenly coming back
Interesting.
>>
I began colonizing my first system. It has alexandrite, low temp diamonds and tritium. I’m going to start hauling this weekend :3
>>
>>1910149
Speaking of, I planned my initial port to or it the moon of a ringed gas giant to get planetary port bonuses and bonuses from the mining outposts I’ll establish in the ring. Will this create a strong extraction economy or have I read this all wrong?
>>
>>1910149
Thanks for shipping the mats so I can claim my system sweaty :)
>>
>>1910208
But I have 4 weeks…
>>
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Huh. I don't think I've seen those berfore.
>>
>>1910605
They're higher-gravity areas in some Coriolis Stations, commonly dubbed Noob Hammers.
>>
>>1908170
I used to like EDDI
>>
do they still require you to submit a ticket to change your name in game?
>>
>>1909188
It's going to be like that in the middle of the bubble. Fly to the edges.
>>
see you next year :(
>>
>>1910952
>mandalay + FSD SCO
>time estimated < 3 mins

have a nice day o7
>>
>>1910996
oh yeah I forgot
dbe, phantom and asp are dead (and maybe anaconda too until the Fdevs make the anaconda mk II) for exploration
>>
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Haven't been paying attention for months, did they suddenly start shitting out new ships constantly? I mean they look really great but this sudden burst of development to an old game took me completely by surprise. When they released the Type-8 I engineered it for exploration (works great btw) and took off, it's still floating somewhere far away. I guess I got to get back at it since this game apparently refuses to die.
>>
God, I want to lock FDev in my basement and force them to farm engineering mats
>>
>>1911084
Added system colonization as well.
>>
>>1911165
A shame colonization is so utterly pointless.
>you get to waste entire days of your life filling out a random system with stations that do nothing every other station in the game don't already do
>and you get to do this job-adjacent activity for free!
Wow!
>>
>>1911301
Don’t worry, bro. You get a couple hundred thousand credits in dividends.
>>
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"THIGGERS could be here" he thought, "I've never been in this system before. There could be THIGGERS anywhere." The irradiating solar wind felt good against his bare chest. "I HATE THIGGERS" he thought. The Highwayman reverberated his entire DBX, making it pulsate even as the 620 credit liquor circulated through his powerful thick veins and washed away his (merited) fear of aliens after dark. "With a DBX, you can go anywhere you want" he said to himself, out loud.
>>
>>1910998
>using nushit
>especially the mandagay
Oh anon...
>>
>>1911084
making new ships is how they fund the game now basically
so it will probably continue, although they only have 1 more planned for this year
>>
>>1911720
That money is going to other projects. The new ships destroy what Elite:Dangerous is by trivializing everything that isn't the grindy and annoying colony shit.
>>
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>>1910996
>>1911430
I know people give Yamiks shit, but the Mandalay really does sort of represent an issue. For range ships, there are two things that matter. The actual range, and the number of optional internals. And the Mandalay is the peak of both points. Trying to justify flying any other exploration ship really does make you feel like a fucking idiot.
>>
>>1911980
I agree in principle with all his complaints, but also remember that Elite's "balance" has always been a complete accidental joke. Engineering was so poorly thought-out that the meta we ended up with was akin to the kind of "natural balance" you get after you introduce foreign species in an ecosystem and they just kill each other until an equilibrium is reached. None of it was part of conscious, deliberate design. Hell, the only reason the Anaconda was the king of explorers even predated Engineering: FDev just clearly had no idea what Large ships would be like back when it was the only one in the game, so they made it weight half as much as every other ship of its size.

Basically, I'm treating these ships as you would new gear after an MMO expansion: yes, it's going to outdate everything prior, but if they end up releasing enough, the eventual resulting status Quo (whenever we get there) might end up being better than the previous one. It's not as if Elite's ever had a drought of "why would you ever fly this?" ships before anyway.
>>
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gimme the raxxla or I'll kill Daenerys Targaryen with blue hair


Kevin Costner is my hero of the federation, I'm glad he is the new president
>>
>>1912080
I keep coming back to the thought that Frontier have fucked up too many times with Elite to really dig the game out of the hole they've put it in.
When you consider the hundreds or even thousands of hours of investment on the table, as a player you start wishing for a totally new game under more capable management who actually knows what the hell they're doing. But then you look at that ecosystem and you realize that no game ticks the boxes like Elite does.
>>
>>1912194
You start thinking about busting open a game engine and trying to figure out how to make the game you want to exist, but then realize you're a talentless loser.
>>
>>1912194
And I want to make this clear. I don't necessarily blame the people working on the game now for the state of things. I don't know if there's been any internal consistency or how much there's been if so where responsibility for outstanding issues would be assignable. I just know they have a mess to sort out if the game is really going to have a true resurgence. I don't envy the task before them.
>>
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>spend all Saturday hauling steel for my station
>27%
>>
>>1912387
You're supposed to have a huge and active guild of terminally online discord goblins who are all willing to construct your personal station projects for you.
>>
>>1912387
Build an outpost first? With a carrier it should take only a few hours.
>>
>>1912524
I don’t have an FC
>>
>>1911980
I justify my love for tbe DBX by not being a fag flying a gay and ugly ship
>>
>>1911980
Just fly what you want. I’m in a dolphin.
>>
Dreaming of a medium saud kruger.
Dreaming of a combat line of saud kruger named after sharks.
Dreaming of the Mako.
>>
Someone call Trump. I know the bounty is on Maduro, but he'll probably want this one too.
>>
>>1911980
just fly whatever you like
range barely even matters anymore, if you're an explorerfag that wants to reach the most extreme locations you need a carrier anyways
>>
>>1914102
and also should be mentioned that anaconda can still get the same range as a mandalay
so now at least there's 2 ships for the turbo minmax fag, although the mandalay is still obviously objectively better bc it's infinitely easier to land and you don't need heatsinks for SCO
>>
>>1912145
At this point it's not hard to guess what Raxxla might be, but it'd be basically impossible to actually find it.
>>
>have 300 millions credits
>could go farm materials but it's a hassle
>could grab a fdl, python mk2 or a mamba
>just use my barely engineered viper mk3 and my eagle for my bounties
I may be retarded but I just like the look and feel of the two even if there's much better option. Still need to grab EP thrusters for them tho
>>
>>1895499
See you on Raxla
>>
What’s the future of Elite looking like? Do we have plenty of updates ahead or was this year just an experiment?
Wondering if it’s worth the grind for an FC. It’ll take a while to get 8 billion.
>>
>have 30,000 tons left to haul for my orbis station
>27 trips in total
>approximately 135 hops in my engineered panther
Think I can do it before Thursday with 2-4 hours of play a day?
>>
>>1914436
This week will see the release of the Vanguards update, which is an update to the Squadron system. There will be things like Squadron benefits, iconography, shared bank space, and a new Squadron carrier added to the game.
Then, after this, there is 1 new ship and 1 new feature that have yet to be revealed for 2025. Both of which will probably release in 2026, despite being on the 2025 roadmap.
The big question is if they'll address the right outstanding issues and if their monetization scheme will continue to work. I'm personally doubtful, but we'll see.
>>
>>1914441
Really, if they plan on turning Elite into a proper live service game, it requires a steady inflow of new and returning players. And so they'd need to remove the gate. But if they remove the gate, the game needs to be built to survive and recoup the additional costs. So there needs to be good monetization and people need to want to buy what's on offer. In the current game, cosmetics are largely masturbatory. The only time you really see people is when you're getting ganked or when you're deliberately winging up. Most of the game is a lonely solo affair. Despite being a massive space game, there's no impetus for actual player cooperation and no system to facilitate it. And the brutal reality is most players who get involved in this sort of shit are fucking assholes. If there was ever a moment where open player interaction was working, someone would come screaming into the room deaf mute and start pissing and shitting all over everything and everyone before smashing their face directly into the server until it exploded and left their electrocuted corpse carbonizing against the enclosure.
>>
Why am I seeing people online recommend A rated shields for exploration?
>>
>>1914782
Bad pilots hit the ground too hard.
>>
7 hour downtime for the update.
>>
>>1915483
Plus downtime for steam maintenance.
>>
>FDev takes months to put out a glorified side feature with no accompanying gameplay content
I guess it's official that the game is EOS.
>>
so... what the fuck is vanguard?????
>>
>they actually adjusted the Panther Clipper cockpit blinkenlights that were making distance readouts unreadable
Whoa, this is some unfdevlike responsivity.
>>
>>1915954
A euphemism for communist apparatchiks.
>>
>>1915954
New squad system + squad carrier
>>
>your FC always shows up in contacts now without having to have 50 others bloating it up
only part of this patch I care about
>>
>>1916085
>something I will never interact with
cool
>>
>>1916165
They can’t all be bangers
>>
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>the update broke fuel transfer limpets
>>
>>1916547
rip in piss rats
>>
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Is the grind any better now?
>>
I have looked for about an hour now for a fucking pirate but I apparently am doing something wrong because the fuckers I've killed didn't count.
>>
>>1916641
Yes, material drops were significantly increased. Exobio makes credits easy to come by as well.
>>
>>1916641
>>1916693
The new grind is colonization.
>>
Whatever can be said about the pay-to-win shit and "casualizing", I am at least glad that the relaxing of material grind and stuff like SCO means that the internal design philosophy might have at last moved away from holding "make it as slow and grindy as humanly possible" as the guiding principle.
>>
>>1916642
For the CG? You kill a pirate and then hand in the bounty voucher at Starlace. Hazres is stated in the CG, but any res site works.
>>
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>>1915954
>>1916085
>>1916165
>>1916185
I, on the other hand, will be interacting with the new squadrons interface often.
>>
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>patch day
>not going to fuck with squadrons yet because new patch
>go back to Minerva to make sure I stay in top 75% by the end
>transfer my corvette over
>13mil & 40mins
>whatever the CG payout will cover that 10 times over
>confirm
>no transfer in progress
>no corvette in owned ship list anymore
>the game just straight up fucking deleted the vette instead of shipping it
GG
>>
>>
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>>1916880
>>
>>1916952
Contact support
>>
7,000 tons left to haul for my orbis station. I’ll be finished in time for the Thursday maintenance tick.
After I build my first system up, I’ll be scouting for a system with an ELW along the bridge to Barnard’s Loop.
>>
>>1917381
Coriolis*
>>
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>edsm in charge of functioning
>>
>>1917381
Once you start building towards any nice system the chances that someone will notice and try to snipe it go up exponentially.
>>
>>1918992
It's almost like colonization was a huge fucking mistake and was poorly thought out. It's also almost like Frontier will never touch it to fix anything ever again.
>>
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I'm still playing on legacy & having fun
>>
>>1918992
>>1919091

If fdev allows terraforming it might help with some of the sniping. Suddenly with a little (a lot) more grinding you can change the system inherently to whatever you want.
>>
>>1919229
Terraforming in elite is like a decades long process.
>>
>>1919356
Building massive cities and space stations should take more than a weekly server update too.
>>
It's... over?
We're... free?
>>
>>1919594
I can't believe fdev announced end of life support.
>>
I just wanna kill aliens for God's sake.
>>
>Finished station last night
>still under development after maintenance
Darn
>>1919739
Head to the Witch Head Nebula.
>>
>>1919891
It's just not the same when there isn't a big war going on.
I feel like a discarded tool now that the incursion is over.
Why are we still here? Just to suffer?
>>
>primary port completed
>satellite, comms and relay completed or underway
>security station and mining outposts this weekend
>planetary development next week
Turning this crack house into a crack home.
>>
The CG pulled in nearly 50k unique players. Guess we’re not dead yet.
>>
>And this is my ship, the "30 seconds on Reddit"
>30 seconds on Reddit?
>It would be extremely painful.
>For you?
>Of course!
>>
Should they improve npc interdiction AI? It’s trivially easy to out maneuver them even in a Panther.
>>
>>1920608
If you're that keen for a hot interdicking then just get into open play.
>>
Anyone have a good idea of how Frontier generated the galaxy? I'd imagine they had a master of the galactic model and then had it clipped map for map where the skybox for each is taken at a reference of the position to accurately portray the stars, and then the various system-system jumps are handled where every the jump-out location is handled via comparative X/Y/Z coordinates where the individual system map has its own X/Y/Z and so your jump point is purely on the basis of a grid against the X/Y/Z of the system you're heading to.
>>
>>1921306
I mean, I speculate they had a full 3d map, but that's what the Galaxy Map is. So, yeah. And now the question is how the hell they made that. I know they referenced some database for it.
>>
>>1921310
https://www.youtube.com/watch?v=Vz3nhCykZNw
>>
Sorry. Going on a deep dive into development sort of broke my brain and made me depressed as hell.
>>
I miss EDDB
>>
I’m having fun!
>>
Do you ever share your colonized systems or would that be incredibly stupid given that it’s 4chan?
>>
>>1921306
tldr they basically created a bunch of math equations to distribute stars roughly how we think they are in real life, then they are assigned names based on position and mass.

it generally did a pretty good job but it is why you will commonly see clean lines in the skybox that wouldn't exist in real life. It's also why there are comically more O class stars than we think actually exist for example. Accounting for literally everything would have been a gigantic pain in the ass
>>
I've been interested in the game, I come from an EVE online background with a lot of focus on PvP and some industry.

What do you actually do in the game? hows the PvP scene? is it alive? is it fun? is it skill based? How long till you reach a point where you can PvP?

Is there such a thing as player owned structures you can contest?
>>
>>1922017
what are you afraid of? Omg guise cmd poopypants did x...

>>1922445
they also added some cool things about chemistry etc, but the whole 'cosmic science' is just a bunch of religion with dark matter, there is no dark matter in any of ed equations, in the mainstream cosmology it's 75% of everything, just to account for little deviations in galaxy curve rotations that MOND not only better predicts but can also make predictions about galaxies from just photos while dark matter has to be individually adjusted for each galaxy for the mainstream model to still work, in 100 years people will be looking at our cosmology just as we look at copernicus (or hell 100 years ago other galaxies didn't exist, whole universe was just one galaxy), science is settled bros need to take a chill pill, we're the bloodletting/electrocuting to fix mental illness barbarians, live with it
>>
>>1922458
there's pvp as in you dogfight in your ship against other players, it's mostly a ship flying game at its core, you could have squadron vs squadron pvp if two groups arrange it (the galaxy is outdated 400bill stars, latest estimates are around 1 trilly, I love scoience, I jist need 2 more trilly - sam altman), there is a huge pvp in theory powerplay, but ppl in solo can still participate, so it kills all kinds of eve style of pvp as you won't ever be able to interact with solo players and then there's just griefing in popilar systems, where well kitted griefers wait for newbies in shitty small ships yo score some kills, most interesting pvp is pre-organized on leddits/discords, the galaxy is too big to camp couple of jump sites like in eve
>>
>>1922508
oh and there is pvp on legs too if two groups join conflicting factions in the FPS conflict type shit, once accidentally ended up in one and it's kinda fun, organized multiplayer pvp could be fun, I'm sure that's also arranged by the pvp crowd
>>
>>1922473
Fair enough.
Col 285 Sector BS-Z c14-4 has been colonized with an extraction/industrial economy, still working on the infrastructure before moving to economic development.
There’re 3 gas giants with pristine ring systems, so if there’s any reason to visit come pop on by. Off memory I found Tritium and Alexandrite hotspots.
Current security is low, but I’m working to improve it.
>>
>>1922458
Elite doesn't have fleet battles or large-scale PVP. It has ganking and canned duels where ships that take hundreds of hours to engineer flip around trying to 360 noscope one another. Nothing you really do affects anything directly, and stations and facilities will instantly vaporize you if you try to aggress against them. Your only option in that regard is to do a series of pointless, arbitrary tasks to influence a background simulation that functions on weekly ticks every Thursday during maintenance.
>>
>>1922571
weekly is just for 'state' changes, the tick is daily when like fighting wars between two neighbouring systems, but yeah, bgs is pretty much the only thing evelike you can impact

>>1922550
hahah sucker, I'm onto you
>>
>>1922445
Yeah. I think Stellar Forge is a crutch that sort of fucked Elite Dangerous in the long-term. Great, you have an awe-inspiring expanse of stuff. But unless you're truly fascinated by the jangling of keys, it's a vast ocean that's a centimeter deep.
And the latching onto science thing they tried to do only adds to it. Because it isn't a 1:1 model of the Milky Way. It's a Minecraft seed of a spiral galaxy generated to a specification. Except, as noted, it doesn't even have the depth of a Minecraft seed. Because, outside of the places that have been hand-populated with stuff by the devs, there's literally nothing. Exploration in Elite is a thing for pensioners to waste the remainder of their lives doing. It's depressing as hell.
>>
>>1922596
the forumdads and sciencelovers will claim shit like: ed predicted a planet around X star, yay science, now where is my trillion stars, we're only 2.5x off kek, it does work as in you're a fucking grain of sand in sea of nothingness except generic systems, not far off unless you expect aliens everywhere, space is huge and boring, did we really expect stellar forge to crwate kardashev2 civs and shit?
>>
>>1922615
like literally space is big and you have piles of hydrogen shining every here and there, REEEEE, I want 1000aliens on each planet, you should play sean murrays game for this fantasy
>>
>>1922615
>>1922621
That's not what I meant. I'm not saying I want Jarjar Binks to suddenly waddle up on a planet. What I am saying is that human life is worth more than what playing this game entails. Exploration is an utterly soulless, pointless, arbitrary grind. In exploration you do no more than a probe would. You are acting as a human deep space probe. You are acting as something that could be mass-produced in the setting by the hundreds of thousands. Your very existence as an explorer is obsolete in that setting, and it should be, because exploration is utterly fucking pointless. It is sisyphean suicidality in the form of a game mode. Elite Dangerous is Braben's monster in that way. The more I think about it, the more I hate it.
>>
>>1922648
it is a space game with WWII combat physics in fucking space, what exactly do you expect from spaceship first game, we go into EVE like excel file and control +ses and -ses of our probes and speedup time ala kerbal? Of course you need to be in the cockpit, of course 99.9% will be bland hydrogen core with some basic mercuries/jupiters, the best you can hope for is earthlikes and then maybe some alien plantlife, in the world of believable galaxy ED is spot on, but yeah boring, really not sure what you'd expect from realistic sim of galaxy exploration without turning into no mans sky
>>
>>1922648
there's a shitton of cool setups that ED allows visually (double/triple stars with black holes etc, all making sense in how they orbit eachother, the pics you can snap are great, what exactly should they add?)
>>
>>1922648
I hated exobio at first but after my dozenth bacterium it kinda clicked. Now it’s just zen.
That being said, fuck bacterium scanning at night.
>>
>>1922674
>>1922685
That's the question, yeah. How do you manage exploration where it isn't overtly insulting to the value of human life? What would be that key factor?
>>
>>1922781
ED answered that question with what our current science knowledge provides, it's all boring shit, whether they miss this or that, as far as we know, galaxy is full of piles of dirt, with just differing ratios of elements, NMS went with fauna/flora everywhere, having alien giraffes on every planet in different colour wouldn't work in ED, really not sure what ppl expect from 'engaging and cool' exploration without totally making it a different game
>>
>>1922692
I absolutely never land on the night side of a planet when doing exo. Night side is only for nice screenshots.
>>
I’m getting a few copies of ED/Odyssey for friends and family while it’s on sale. Anything I should remember to help onboard them?
I started back in 2018 and made it rich during the void opal boom, so idk what the current starting experience is like.
>>
>>1922813
>without totally making it a different game
Well, that's ultimately the direction any revised system might need to take. The game is what it is. Any radical changes would be met with some level of revolt, even if they're benevolent changes mean to add more to what is there.
Now, as to what I might expect? Or what I'd want? It's simple. The "see that mountain, you can climb it" Todd Howard approach to the universe is something that actively disgusts me. Trying to go that broad really is doomed to failure, as even projects with basically infinite money are still limited in scope to the trappings of a single project. I'm looking at Star Citizen right now, and it looks like it's become a mix of Destiny and CoD.
I sort of feel space games are just fundamentally doomed to some extent.
>>
>>1922969
The thing is in ED if you see a mountain you can climb it, it was true even when they introduced buggy as fuck canyons, that was actually fun, but oh my science not scientific so they cut all these fun bugs that were actually interesting to explore and you now have brown goo mostly. SC is not a game and never will be, not gonna waste time on it until it releases. And as to last point, yeah, space is big and boring so unless you go NMS way of adding aliens everywhere it will look like ED, it's either realism, or pinky/purple/colourful land of imagination
>>
>>1922952
remember how hard it was to onboard so help them out with basic shit, even if now you have autopilots for everything
>>
>>1923122
I've been playing with ideas. Like having abstraction layers and actual drone deployment to allow for more efficient exploration where you can get the basic workflow done automatically. And meanwhile the emphasis for on-foot stuff is on interesting worlds. And no, you don't need to go the NMS route. I think having everything as Spore worlds is fairly tactless, unless that's the point of that specific sort of generation. The dodo bird has a place.
>>
I was playing in VR right now and it just struck me how comically TINY the player avatar is. I'm by no means tall nor bulky, and yet I look down and it feels like the male player's body is like a 5'0 tiny Asian girl or something. Probably smaller still.
>>
>>1923486
pilots are genetically engineered to be small so they can better resist g-forces
>>
>>1922615
1 trillion still seems too low. One thing Elite helped demonstrate is how far off the widely accepted estimate of 400 billion stars must be.
Procgen populated the galaxy using the mass and stellar distribution estimated by astronomers for the galaxy, yet in every single case where they added stars to the map from real-world surveys, the star density in the surveyed patch of space is more than an order of magnitude more dense than estimated.
>>
>Improvements have been made to how colonisation built constructions produce and consume goods - the goods produced by the top two economies will no longer be consumed by ports or settlements linked to that economy
Holy shit, I'm suddenly being lured into doing colonization again. I must not give in, I must not throw my life away for nothing.
>>
>>1923521
The brewer corporation fines are still annoying.
>>
>>1923486
>>1923494
Canonically most of humanity is like this in Elite, as a result of centuries of selection and genetic engineering. Even non-pilots are built for space because every planet's population came from space originally, and if they ever want to leave their home planet and not immediately die they still need those traits.
Commanders are basically superhuman compared to a present-day humans, too. Atrophy from microgravity isn't a thing anymore and they can run around under almost 3 Gs of gravity with minimal difficulty. They don't even begin to black out from G-forces under 30 Gs. Not to mention break a megajoule-tier shield with only their fists and also withstanding injuries from megajoule-tier weaponry.
>>
>>1923494
>>1923542
You'd think with that level of genetic engineering the entirety of humanity wouldn't be ugly, misshapen goblins.
>>
>>1923254
One fun thing when trying to figure it out and looking at Elite from a "picking it apart" perspective? You look at things like oceans, forests, atmospheres, and even underwater exploration as maybes. Because if you get into atmosphere and drag for atmospheric flight you're basically one tweak away from underwater stuff. Though then you also need to account for pressure.
>>
>>1923620
Don't look into what the Phagos Clan did to themselves.
>>
>HATE new ships
>HATE SCO
>HATE COLONIES
>love me DBX
>love me unexplored space
Simple as, mandagay niggers go and stay go

>>1921598
Me too anon
>>
>>1922458
As much as it pains me to say it joining one of the faggy discords for powerplay is provably the best shout
>>
>>1923542
>every planet's population
Laughs in earth/luna/martian
Sure think weak little empire boy
>>
Quite excited for the Type-11 lads. I’ve wanted a dedicated miner for a while.
I should be finished building my system by the time it comes out.
What are your hopes for december’s new ship?
>>
>>1923977
>HATE SCO
dad detected
>>
>>1924212
I mean I am, but I'm not some fat ex trucker paypig, they're all using optimised SCO in their panther clipper, all the while using this as escapism from their adult children who resent them.
I'm more the type of ignoring my developing adolescent child to waste time supercruising to combat zones, so he doesn't resent me just yet.
Also
>HATE FLEET CARRIERS
>>
I’ve built a comms, relay, government and security station. No increase to security levels.
Do I need to wait until Thursday?
>>
>I've built government
When's the terrorism feature and the ability to bomb player colonies out of existence coming out?
>>
>>1924430
half past never
>>
>>1924405
Yes, security doesn't change until the weekly tick.
>>
man the squadron ship sharing thing would be really fucking neat... if you could send ships that are engineered. As is it's kind of useless

it is nice that the game finally has a "send money" button tho
>>
Galaxy Genome is a mobile rip off but it has like an actual story and side missions.

I play it now that I am too busy for Elite. Grinding is great when used to pass time.on.the train.
>>
>>1923620
It's just more likely that humanity will just evolve towards what's successful in that environment, and perception of beauty will follow to match. So in the future (assuming we don't wipe ourselves out first -- a big assumption) spacers in low g environments are likely to be shorter, maybe with a bit bigger heads, lighter bones, less muscle, etc. And that will be considered beautiful. We'd be considered primitive and ugly. After all, do you think neanderthals are pretty?
>>
How many systems would i need to colonise in order to break even with fleet carrier upkeep? Yes making money is easy in this game, this is mainly a principles thing
>>
>>1925352
If you build up the individual systems you need fewer. When I stopped playing I was getting something like 175k from only one system.

I think it is actually more efficient to build a massive network of tiny outposts though, both on time and maintenance effort.
>>
>>1925361
How built up is that system? Or is that 175k for one outpost?
>>
>>1925352
Even well-developed systems don't break 1M, and you need like 9M or so just for the weekly upkeep depending on modules. Getting enough to supply a carrier would take bloody ages.
>>
>>1925374
It has one coriolis and a few surface outposts, I haven't logged in since around May though, but its mildly built up.
>>
>>1925352
Settlement income is capped at 5 mil a week. The rest go to space taxes.
>>
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I like to have all my ships listed neatly on my Inara profile for entirely masturbatory reasons, with matching pictures of them sitting on my carrier deck, and every time I buy a new one I end up having to cross my fingers until I luck into a jump where my carrier ends up sunny-side up at the right angle so I get good lighting for the pics.
>>
What are the top things you'd want from an Elite Dangerous 2?
>>
>>1925922
New knee joints and a cure for my trap porn addiction.
>>
>>1925922
Landable earthlikes. Cities to explore on foot with things to do in them. It doesn't have to get full bloat like Star Citizen, I'm fine with something lower res and procedural just not as shallowly procedural as it is now.

More to do when exploring, also. I don't want to build huge system-wide projects filled with stations and outposts, I want to be able to create a personal little dock where I design the layout of that personal little dock and that's it, using it as a camp when I'm out in the black.
>>
>>1925943
ELWs are a hard thing, because there is damn good reason why you'd never be allowed down to the surface. Space germs can wipe out entire planetary population. Travelling to planetary ports would be subject to the tightest quarantine regulations imaginable. And with ELWs specifically, they're not necessarily human colonies. There's all sorts of canon restrictions and regulations trying to protect native alien populations. Because, even though you don't actively see them, there are native alien populations in Elite. Quite a few. Even beyond the retconned ones.
Regarding the customization and building angle, I understand you. If I were at the helm I'd actually be setting up a player workshop and making money hand over fist selling cosmetics.
>>
>>1925953
Didn't they allow landing in different planets in previews elite games? Its not a terrible reason to excuse not having that kind of content, as you present it, but if I discover a new earthlike out exploring and it has life signs on it I think an "Elite Dangerous 2" should allow me to actually land there and interact with the natives, even if its just procedurally generated or AI driven.
>>
>>1925973
previous, not previews.
>>
Can’t decide on an exploration ship.
Jump range is meaningless to me, I just want something compact and fun to fly.
So far I’m torn between the Adder, Cobra Mk3 and DBX.
All 3 can reach 50ly with the gubbins I want. More than enough with the dbx topping the list at 75ly.
I already have an engineered size 4 and 5 FSD so the adder means more engineering.
>>
>>1926299
DBX is the go to poverty explorer, Metalay is the best-at-everything explo ship, Krait Phantom works too if you're a special unique snowflake.
>>
>>1926371
You can get a 93LY jump range if you get autistic enough about the Memedelay exploration build
>>
>>1926478
Did they nerf it? I recall that 100+ was possible with a meme build and the goid FSD.
>>
onions on the panther clipper as a miner?
additional onions on the pre-engineered mining lasers?
>>
>>1926299
DBX is the best explorer because I said so
>>
>>1926371
>>1926634
Settled on the cobra mk3. I’m fine with 50ly.
>>
Regarding exploration and Odyssey content, what movement tech would you appreciate most, given access to it? The ability to gecko onto a surface, arresting a fall, or a grappling hook?
If you have any other thoughts, I'd appreciate them.
>>
>>1926866
Grappling hook shazbot desu
>>
>>1926299
>>1911980
I explore in asp scout. Imho looks better than aspx. Also mandalay looks unfinished.
>>
>>1911980
Honest question, why does range matter at all when almost any ship can reach systems like Beagle Point?
Even the sidewinder can reach 30+ ly.
Unless your running sightseeing tours, speed isn’t much of a concern.
>>
>>1926964
Time is the only scarce resource.
>>
>>1926942
https://youtu.be/YhBe62Hp_ww
>>
>>1926972
Yeah but where are you trying to get in a hurry with exploration?
The goal is undiscovered systems and credits right?
I guess the only real distanced needed to be traveled might be 1000ly from the bubble to really get into the middle of nowhere.
>>
>>1926641
sigma
>>
>>1926990
Exploration in Elite is, sadly, absolutely pointless. At best, you get some clumsy screenshots. But the reality is that basically everything is the result of a procedural formula. And so the exploration grind is just a pursuit of credits in an endless, tedious task focus. And the sad thing? If, amidst the 400,000,000 systems in the seed? Amidst the monumental amount of planets and moons and other bodies? If there were some planets that were hand-made out in the void and contained something truly, truly special? An average explorer would find it, catalogue it like all the others, fly away, and immediately forget about it. And then it'd be marked as discovered and mapped and every other average explorer would thenceforth ignore it. Such is why I hate exploration in Elite. It is anti-exploration.
>>
>>1927047
And the sad reality aside that is that, if you wanted to make something truly worth exploring, it'd be immense in file size and would immediately be datamined.
Oh, and it was 400,000,000,000 systems in the seed. Forgot some zeroes.
>>
>>1927060
There were some interesting planets to visit in horizons but they all got cucked by the move to Odyssey. All the vibrant colours and interesting terrain features are gone, never to be generated again because of the stupid new world creation system
>>
>>1926489
I'm not sure desu, I have the goid FSD and a few tweaks, but I guess there might be more I could do at the expense of exploration gear
>>
>>1927152
I could've sworn the clouds on non-landable planets looked immensely better before too
>>
>>1927152
>>1927347
The comedy of Odyssey is that it fucked everything up for no reason and cost the game 60% of its player base because nobody at Frontier was able to code their way out of a paper bag. That issue remains.
>>
>>1927761
>able to code their way out of a paper bag
Many such cases across the games industry lately
>>
I think I played like 26 hours this weekend… It’s all a blur.
>>
>>1927761
I did some work as a contractor for FDev on a different project a few years ago and trust me, the problems do not stop with the code monkeys. Motherfuckers could not organize even basic tasks to save their lives. I had delays because things I could have done locally needed to be done on their server for some fucking reason, and they couldn't keep their piece of shit potato server up. That was before the massive internal purge and CEO change, so hopefully the new leadership might have managed to get their shit together.
>>
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>>1927152
I think the big thing that annoys the hell out of me is that "oh, look at this screenshot I found" really is the only real value of the game outside of combat. But even the combat is limited in scope. The management gameplay is braindead and it and everything else amounts to hauling. Elite Dangerous takes the vastness of space and misses the a key factor. If space is going to be boring and formulaic, the tools need to be in the hands of the players to actually make shit happen if you as developers refuse to. Yet even with colonization and the attempts to put that ball in the court of the players, they fucked it up. Because colonization is just time wasting. It's all just time wasting. The game itself is ultimately utterly fucking pointless. And I'm left thinking, driving myself utterly insane about it, about how you could take the idea of the game, maintain the conceptual purity, but have it embody an actual point.
>>
How would you make an interesting space game that isn’t impossible?
NMS is a cartoon monster generator.
SC is not a game.
Starsector is over in maybe 8 hours.
Who the fuck plays X?
What’s left?
Elite is the best (long term) space sim on the market as sad as that is.
>>
>>1928973
>>1928979
Meant to give you a (You).
>>
>>1928979
That is the question, yeah. More players? Open only? Better balance? Better guidance for new players? More options? Player-driven economy? A greater depth to local simulation rather than having everything made to be glanced at and quickly tired of?
It's certainly a question.
>>
>>1929002
And I realize that open only might sound like a recipe for disaster, but the notion of open-only is paired with balancing things, instructing players, and repairing the dynamic where player-player interaction isn't centered on murder. The concept carries with it a lot of prerequisites to avert disaster and make it actually work.
>>
>>1928979
>Who the fuck plays X?
I do, but only once a year and its a coinflip whether I play X4 (fully modded) or Elite:Dangerous that year when the itch is there for a space sim.

X4 is really a lot of fun but the NPCs and voices are very silly, wish there were a mod for that.

>NMS
Too cartoony for me, otherwise it'd approach being a good replacement to Elite, I want my scifi to be a bit harder even if not fully realistic.

>SC
I'm only interested in the single player version if it ever comes out

Never played Starsector. I do agree with you that Elite fits the online space sim niche well as a result and thats why they get away with failure.
>>
I can’t seem to invite my friends to a squadron. Certainly there must be an invite system and they don’t all have to send me applications.
>>
>>1929171
i think you do it from the chat panel
i.e they have to be online to send one
>>
>>1926371
>Krait Phantom works too if you're a special unique snowflake.
Wow that's me except mine was built like shit but I went with it anyway
>>
dead goids...
please...
just a crumb of genocide...
>>
>>1922550
>Alex
u have opals too
>>
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that's a big ring
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>>1931267
I found a dwarf that had rings stretching almost 10ls at the top of the galaxy a year ago. I think I took a picture of it.
>>
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>>1928979
NMS just got ship building and ship interiors. Now if only it had decent gameplay/combat and controls not made around consoles.

Basically mash elite dangerous and X4 together to get a good space game. Everyone can find something they enjoy be it empire building, mining, combat, exploring etc.
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>Frontier Unlocked delisted from the schedule
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dis somebody snipe this one or what does this mean? System is not inhabited.
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>>1931622
i really want to like NMS but something about it just always makes me quit
i've tried playing it like 4 times and i always get like 5 hours in and then just get bored
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>>1931823
Same. Apparently it's one of those "it gets good after 12 hours" games. Played with friends and it felt no different from playing solo Ave we ended up quitting after about four hours. Maybe I'll give it another shot to see if it actually gets better like they say.
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>>1931823
It's too cartoony, too basic, life too abundant. When every single planet has trees and animals they're no longer interesting.
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>>1932126
it's probably mainly that
shame bc i do like that it has a main quest that you can follow at your leisure or completely ignore
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>>1931725
I really, really do not like system colonization.
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>>1932609
I want to like it, but its so shit all the way through.
I wish fdev would rework it somehow.
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>>1932625
Too busy making the next dinosaur cashgrab
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For a game like Elite, do you think flighty, frenetic movement has any place, or should things be constrained to more grounded, standard movement?
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>>1933022
For the on-foot stuff, specifically. By flighty, frenetic movement, I mean stuff like this.
I personally think it's a bit much, but I'm looking for opinions. If Odyssey-style content were actually more open where you had cities to explore and other such nonsense, would this movement style have any place?
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>>1933034
Getting more in depth. If you had on-foot missions where you were actually tasked with pulling some Dishonored-style bullshit in a massive open city or a massive complex, how would you want things to feel movement-wise? Would you prefer it to be more Boba Fett or more Assassin's Creed? Both? Should both be options?
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Anyone has any idea what triggers the soontill rush? It seems to be 80 relics even in boom, so I assume it's something other than boom that triggers it...
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Did they boost the amount of credits that colonies earn? Mine produced 500k this week and isn’t even finished.
Granted that’s nothing, but still.
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New beacon was "found" in Jungkurara. Cryptic message.
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new CG doko
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>>1933707
man how tf do people find these things so fast
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>>1933707
been loosely monitoring some of the autists trying to decode it
kinda seems like they intentionally left stuff out of the message to make it incredibly difficult to decipher
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>>1933800
People don't know how to do puzzles and are defaulting to RAXXLA, SALVATION, or CIPHER.
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salvation did nothing wrong
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>carrier jump times balooning bc everyone is jumping to Jungkurara

for FUCKS sake you do not need to jump your carrier to wherever something is happening every time
absolute mongoloids I swear, there's nothing even there except for the beacon
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>>1933317
It's a combination of states that need to be active at the same time. Boom, expansion and civil liberty iirc.
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>>1933022
Considering all the suit tech and genetic engineering they must have in the 34th century we really should be way more mobile, like in the Tribes games.
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>>1934488
Shazbot :(
But yes the addition of 'skiing' to any game with jetpacks is an immediate win. And it would make people look forward to more mountainous terrain, rather than it being a downside.
VGTG
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>>1934483
Huh... I thought expansion just adds the 50% to boost it to 600. But I guess it makes sense if civil liberty is needed as well, so boom gives 80 and civil lib is 5x, bringing it to 400?
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>>1934488
I've been thinking on that. But I know people probably, generally, don't want that. Like, if I were looking to aim something at Elite's userbase, I feel the fast, frenetic movement may turn them off. For people using VR, it might kill them.
Been looking into Unreal a lot. And, though people may shit on Unreal, the rendering stuff that everyone is complaining about is perfect for something like Elite. Because what they're complaining about largely appears to be due to how stuff like Nanite challenges the traditional pipeline. Nanite hates masked foliage and the stuff like that. Nanite is built for covering massive, MASSIVE expanses with cheap, optimized grass, trees, and other repeating structures. And it does it with ridiculous efficiency.
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>>1935550
Example.
https://youtu.be/Vzz8_O3PIUg?t=400
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>>1934488
god I miss tribes ascend
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>>1933814
>look at the forumdad thread about it
>everyone is getting red herring'd by chatgpt filling in words in the main part of the message that clearly are not intended to be the part that we figure out

we are doomed as a species
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>>1935866
also here's the message if any anons here want to take a crack
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>>1935866
Elite Dangerous is peak boomercore and hits across the demographic most likely to think the "AI" is actually "AI" instead of a search engine allowed to make up its own bullshit and present it as results through the interface of a chatbot.
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>>1935868
I stopped caring about their puzzles when the coordinates to places stopped lining up on the destination planets correctly and when radio signals in random POI satellites were just nonsense messages.

It literally is not worth anyone's time. Eventually if its part of content delivery they'll go forward with whatever they have planned anyway and if it actually points to some missing colony ship deep in the black that players may or may not be able to find there won't actually be anything relevant to do in that place anyway.
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>>1935909
i generally don't care either, it has been amusing sitting in Canonn's discord and watching them all lose their minds
they're at their wits end and they keep banning retards who come in and copy paste LLM walls of garbage text. It's been good entertainment
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>got the game on sale earlier this year
>started playing during the hauling CG this month
>bought every ship I wanted with credits from hauling
>tricked out a mamba for the pirate CG
>got top 75 for both when they ended
>haven't played since

so what the fuck am I supposed to do now?

I did a few imperial missions for rank grinding at the end but I stopped when I found out the IEagle is buyable without rank.
Engineering seemed like a tedious grind so I skipped it.
Mining was boring but engaging enough that I'm looking forward to that new mining ship they announced.
Is all there is to do just grinding? I feel like I skipped all the progression by being able to make millions an hour hauling and then buying any ship and upgrades I wanted.
also, this game has been out for over a decade so why is the ship list so small? I thought all the ships on the space station I saw were local and that there was going to be a massive list of ships on a wiki but I checked and most of them are on Minerva. kind of pathetic honestly.
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>>1936077
no one flies un-engineered ships, the difference is night and day.
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>>1936079
i do
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I have taken the Beam Vulture pill and I am loving patrolling hazardous extraction sites and destroying those who don't understand personal space.
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So the whole in-game mystery advanced and basically anyone who cared is going to miss it because it related to an in-game event in 1 hour.
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>>1936770
Apparently there was a day I missed. So it's tomorrow at 18:00 UGT.
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>>1936077
Hauling: Powerplay, colonization, bgs
Flying around: exploration, exobiology
Pew pew: xeno hunting, pvp, powerplay, bgs, ground combat
Etc.

pvp and blasting aliens will probably require a bit of engineering grind, but materials are a lot easier to get now with powerplay
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>>1936770
Huh?
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>>1936876
Okay. So if you log in right now you should get a message directing you to check something out. If you check it out you get started on a little path that eventually tells you when and where you need to be tomorrow, and what you need on your ship.
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>>1936879
Is this worth logging in for?
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>>1937093
Dunno. Do you like creeping storylines and in-game events that play out in realtime?
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>>1937260
I'll just add emphasis to this. This is looking like the kind of event where, whatever happens, if something happens, it'll either lead into a CG or it'll be a one-and-done thing. Because conspiracy and revelation are on the menu. In theory.
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>>1937260
>log in for event playing out in realtime
>50-100 other players also logging in for it, no one's a hero everyone's an audience
>stuff happens (probably not)
>something is "discovered"
>everyone mills about, buzzing like lazy bees until they disperse
>event over
I hope I'm wrong ofcourse, but this is what I expect.
>>
Hello. Space legs status?
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>>1937953
See >>1901877
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>>1936534
then you are "no one" :3 you're literally an NPC in the game if you fly stock/A rated ships, and lore backs that as well.
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>they're finally gonna do something with one of the systems that's been permit locked since the game came out

only took them what like 10 years?
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>>1937763
seems like they're doing the usual format for one of these stupid mysteries where they drip feed it. Incredibly weird this time because they basically hacked in megaships today without doing a server restart which I don't recall them ever doing

HIP 87621 is the system this message is talking about but yep can't do SHIT with that information because FDev likes to make these things take weeks
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>>1939465
What drives this home is the fact that your screencaps of these messages deliver the same reward as flying there ingame would, except without having to waste time in flight.

This is literally all you get for participating in these galactic egg searches. And its not even good lore its just a breadcrumb.
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>>1939691
the azimuth one was fun but they rarely make them that involved
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>>1939691
>What drives this home is the fact that your screencaps of these messages deliver the same reward as flying there ingame would, except without having to waste time in flight.
The end of the current chain gives 40M credits and skins for the Mandalay, Panther Clipper, and Anaconda.
>>
presumably the next step of this bullshit will be in a week and the Cygnus will be available 4 hours per day at 16:00, seeing as it disappeared from Nukamba and hasn't shown up in the next system yet
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>>1939760
or 18:00 I meant
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>>1939742
Oh nice, maybe there is a reason to log in for it then
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Fix for anyone getting cockblocked after doing everything and not receiving the reward message from the professor: delete the message from the final listening post, relog and scan the post again. Should get both messages.
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Last I checked the most profitable trade run was like 10 mil for 100 LY but now its 28 mil for about 20 LY, is this because less people are doing trade routes? Is there something else easier and more profitable?
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>>1936077
Its more fun and less tedious actually if you get a big engineered ship with SCO engines and everything you basically need all in one huge ship and supercruise and docking assists. Well I have a separate ship for mining and then a mamba for combat since its faster and the buyback is way less if I feel like fucking around with combat more for fun and not worrying about dying, and a type 9 stripped down for hauling. Once you have ships for different roles and a big ship for kinda multirole stuff its more fun. Even collecting mats for engineering can be comfy and kinda fun
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When can I buy the panther for in-game credits?
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>Chasing around a Megaship with a stupidly tight flight schedule and massive transit times that make no sense in-universe that also doesn't show up when it should

Weee, fun.
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WHERE THE FUCK IS THIS THING HOLY SHIT
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So FDev made a quest where one of the steps is to scan a ship that manifests at random times for a very short window and doesn't stick to its predicted schedule and also its spawn points are at several hundred LY of each other and now it's been missing for like a whole day.

Brave, just bravo you cocksuckers. It feels like it's actively punishing you for having the audacity of trying to play "as intended" and also go coke on a cock if you don't have a UK timezone. This id very far from the worst they've ever done, but MAN is it trying.
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>>1942499
I never scanned the ship and apparently i've wasted the whole fucking day because I already got the reward.
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I used to participate in these threads and even made a few.
After getting a job I really can't stand Elite even more.

>>1939461

This is what really bothers me. A lot of live service games are constantly updating. Warframe and Helldivers keep throwing shit at players. Meanwhile it took us like 8 years for a UI update. Then every once in a while an interesting event.
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>>1942595
Frontier are absolute shit as a development studio. They are a bargain bin fodder studio elevated by a community they don't deserve, held up out of their baffling incompetence when it comes to running a live service game that could be bringing them hundreds of millions of dollars by the Jurassic Park IP which is worth less by the second.
My love of the players and the community is only equaled by my contempt for the developers.
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servers shitting themselves?
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The fucking ship apparently showed up during the fucking night and then disappeared again. This isn't even a "screw everyone not on an UK timezone thing", even for their timezone you had to log in during the early morning on a goddamn Tuesday. It's a "fuck anyone with a job" schedule. I swear whoever organizes this things needs to get their balls kicked.
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when is this faggot ship spawning next?
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>have a fully engineered anaconda
>literally no combat related activities i can do for profit that come anywhere near as profitable as very boring very simple cargo hauling in a cheap type 9 with literally nothing but cargo racks, not even a shield

Am I missing something? Why isnt there at least some high risk/high reward combat activity that rewards you anything like a simple cargo haul back and fourth between the same two stations for hours
Shit last I checked, mining wasn't anywhere near as profitable either. I used to make up to 100 mil an hour mining but they nerfed it and I can only make that or better by hauling even though thats way fucking easier
Are the devs just that retarded or am I missing something
Why is the most simple and boring activity the most profitable by far
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>>1942951
From the schedule I saw, it shows up 2-6pm ET so if you're home fast enough... and 11pm PT onwards. If you're in CT than you're screwed.
It shows up UK evening so it definitely works for them. Assuming the schedule I saw is correct.
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>>1943292
>I used to make up to 100 mil an hour
Still doable with plat in boom systems.
Same money can be made just going to Pleiades and popping cyclopes with a meme build.
Same money can be made by exobio.
Or by finding a spot to stack massacre missions.
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>>1943353
And why would anyone bother doing any of that really specific/specialized crap that might be nerfed any moment when cargo hauling is way easier for the same amount of money
>Or by finding a spot to stack massacre missions.
Yeah this never seemed to measure up at all. Killing 70 people takes a fuckload of time or effort and it only retards like 15 mil unless you happen to find like 7 other identical missions which ive never even managed to do
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>>1943398
*only rewards
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>>1943398
Hauling is a humiliation ritual, shooting goids or NPCs (or even squinting at pixels to spot stratum tectonicas) is at least vaguely interactive.
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>>1943459
>working harder for the same money to pretend youre having fun is whats not a humiliation ritual
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The ship is in Upaniklis btw
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So I completed the sequence and got.... nothing. Event broke. No rewards.
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>>1943642
You broke the sequence, the "what did she find" message is supposed to be the finisher
try >>1940312



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