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>Latest Patch Notes & News
https://www.valheimgame.com/news/
>Wiki
https://valheim.fandom.com/wiki/Valheim_Wiki
>Map Viewer
https://valheim-map.world/

Last Thread: >>1678630
>>
>>1907240
The bronze age really does suck ass. It's not until the iron age that I feel the game comes together.
>>
Skill issue.
>>
>>1907240
why does it tell me what day it is every morning in this game? it makes me feel like I need to rush.
>>
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Greetings. Although I did not really had time to play these days, my modded server is still up and running, if anybody is interested, for at least a month or so. Yagluth and up is still alive, regarding progress.
Here is the modlist: https://pastebin.com/B0srZS14
IP: 185.36.205.5:2596
PW: fatcatnap

Happy adventuring.
>>
>>1907888
Oh, and a sidenote. I am hosting it on EUGAMEHOST, and they will be doing a maintenance on august 15th at 12:00AM BST until August 15th 08:00AM BST. Just a heads up. So the server WILL be offline most likely in that timeframe. I will see to it to start it up again, if the server does not do so automatically.
>>
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>>1907661
just to help you keep track of what day it is since there's no calendar
it doesn't say this anywhere in-game, but the weather is (mostly) on a set cycle on every world, so for example it will always rain on day 6 (in the meadows). i think there's a site that displays what the weather will be like on any given day, and what direction the wind will blow

tl;dr it's just the date, you don't need to rush
>>1907888
nice digits hostman
>>
>>1908595
I wish he would use day of the week instead of counting each day. and maybe the crow sits at your initial stone circle can tell you the exact date.
>>
how do you guys determine where to build in this game?
I started building something in the first area, meadows or whatever? then I went to the black forest and started getting new materials and just felt very confused. am I supposed to go back and upgrade my meadows house? am I supposed to have small cabins until I get to the final area? am I supposed to have a house in each area?
>>
>>1908793
There's no way you're "supposed" to build your base. You just find a spot you like and start building whatever you want/need.
I look for a few things when I make my first base.
>located in the meadows
>relatively flat
>close to the black forest for easy access to resources, but not too close, otherwise you get constantly swarmed by greyniggers
>access to the ocean, preferably by being next to a wide river that connects to it, otherwise just build on the coast
If all those conditions are met I'll build a small hut with a bed, storage and crafting stations, secure the area with palisade walls, then set up a small dock for when I get around to making a ship. Then I just go from there.
I usually avoid making bases in the black forest and the biome after it, because those are simply too fucking annoying to live in long term. I like building outposts though. If I find a ruined stone structure near resources I want then I'll fortify and fix it up a bit to make it livable.
>>
>>1908893
so it's normal for people to make a mansion in the meadows?

do things respawn? like I encountered some of those dungeons that give red stones, and trolls. I think the goblin things respawn at night in the biomes? and the deer I notice will be back in the same areas.
or is all this info on the wiki and I should go read up there? I'm trying to keep my playthrough relatively spoiler free but this game explains no mechanics.

either way thanks broski.
>>
>>1908936
Yeah it's normal for people to stick to the meadows, simply because it's the most peaceful biome and therefore the least annoying. Later biomes all have something annoying about them that makes living there long term annoying if you don't know how to deal with it all. You'll see for yourself as you progress. You certainly CAN make permanent bases in other biomes, if you're willing to deal with the hassle that comes with them. If you build a proper wall and maybe a moat, that'll take care of most things.
I make my final base in a later biome that I find comfy, but most would find it too inconvenient for a permanent base. Can't really go into detail without spoiling things for you.
Mobs will respawn infinitely. Including trolls. I believe cave trolls are an exception, but regular ones will randomly spawn in the black forest. Resources do not respawn. If you grab the red cores, money, or whatever else from a tomb then they'll never respawn, if you want more you'll have to find other tombs. You can get an infinite amount of the cores later, but right now the tombs are your only option. Ores and trees also do not respawn. But you can plant new trees with the seeds they drop.
I don't recommend reading a wiki. The game is far more enjoyable when you discover things for yourself. My advice is to just harvest everything you see to unlock recipes, then try them out and see what they can do.
>>
>>1908793
Eventually you'll have enough surt cores to build portals all over the fucking place. The only thing you won't be able to teleport is metals and such, so you need boats for that.
Basically, have a main base and little huts you can safely teleport to for whatever.
>>
>>1908936
Yeah, most if not all people do what >>1908949 does, myself included. Convenient water access is a must imo, much of your resource collect will be expedited via use of ships

NPCs will generally respawn, but dungeons are instanced, so once you've cleared one of its enemies and resources, it's empty for good. Well, that's not explicitly true, yellow mushrooms will respawn in dungeons, but that's it iirc

If you have questions and don't want spoilers, I'm sure ppl in this thread will be happy to oblige
>>
>>
>>1912006
now that's a comfy deathtrap if a golem falls in
>>
>>1907240
Still no vanilla hosts?
>>
Did they add leads to the game yet? How about safe animal transportation on boats? If they're going to have the star quality thing going on I feel like they need both.
>>
>>1915079
>friendly fire -> on
>harpoon creature
>>
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>>1915291
Because who doesn't love toggling entire modes and exploiting unintended physics just to get an animal to follow them?
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>>1915326
It's the click of a single button, and the harpoon is literally designed to drag animals around
>>
>>1915326
>exploiting unintended physics
lol, what?
>>
>>1915376
If you have to toggle friendly fire, they didn't expect you to use it like that.
>>
>>1915394
I dunno anon, that logic seems retarded.
>>
>>1915419
You don't know, but you do? Speaking of retarded...
Go ahead and run defense for these devs though, they've... earned... it?
>>
>>1915394
If they didn't expect you to use it like that, and it's within their power to change it at any time, then it wouldn't work like that, simple as. The whole point of the harpoon is to move things around. The whole point of turning FF on is so you can harm things that are in the player faction. What is it about this interaction that makes you think this isn't intended?
>>1915442
He doesn't know about the validity of your line of thinking, because it seems to be retarded. I hope you're merely pretending to be retarded and that you're not actually this ignorant.
>>
>>1915326
It's not unintended at all. Dragging mobs around is the whole purpose of the harpoon. Originally your animals weren't even affected by the friendly fire toggle, they could always be harpooned.
That being said I can agree that fucking harpooning your own animals just to move them around is dumb and I would prefer a better way to control them.
>>
https://www.youtube.com/watch?v=Lf2xG7R0fxk
A MOTHERFUCKING BEAR
>>
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>Combat Changes:
>* Perfect Block no longer cost stamina
>* Reduced movement speed penalty on Battleaxes, Sledgehammers, and Tower Shields
>* Vertical fighting improvements, now easier to hit enemies in slopes!

Wait, that's it? That's the promised "combat update"?
>>
>>1918544
casualised…accessible…slop
>>
>>1918544
Those are some pretty big changes. What's the issue?
>>
>>1918544
Does perfect block still build that block gauge or whatever it's called?
>>
>still no low level shaman magic
gay
>>
What was the reworked enemy?
>>
>>1918494
>>1918544
I think it's pretty neat. The pendants are cool too.
>>
>>1907240
public beta branch testing
https://youtu.be/Lf2xG7R0fxk
https://youtu.be/GyBv7mQgRvo
>>
>>1919221
It's not a battlepass or a marvel reference so it's BAD!
>>1919337
It still builds your stagger meter, yes, so you still need to eat good food and use a half-decent shield to parry heavy hits
>>1919462
Agreed, but realistically how would you do it without invalidating the whole mistlands 'tech tree' of extracting yggdrasil sap and refining it?
>>1919473
It looks like the ghost got a new model, and it actually drops something now


Something that also isn't mentioned in the update is that the bears have the code to eat blueberries off the floor as if you could tame them, but they don't seem to have the rest of the taming mechanic set up. It could be that they accidentally left part of that feature in atfer cutting it, or they're still working on bears in general, so we might be able to use them a guards, or maybe even ride them. It would be nice to have something to guard your base that isn't wolves, since they're usually on another continent and boating them back is a PitA.
>>
Why do people make walls in their meddows base? the raids aren't even that hard.
>>
>>1921939
so I can fight the raids outside my walls and not have all the projectiles I'm dodging damage my base
also to protect my livestock and crops
also because walls are cool
also because it gives me time to finish what I was doing if I want to ignore the raid for a minute without them breaking my house
>>
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>>1921939
Because I like walls.
>>
>>1921939
To keep out obnoxious greynigs and protect my animals. Having to go around repairing my stuff every day because some little dipshit wandered in and slapped everything gets tiring.
Also walls are just fucking rad and fortifying settlements is my special interest.
>>
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>>1922209
>Also walls are just fucking rad and fortifying settlements is my special interest.
>>
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>>1922243
I fucking love fortifications dude. Digging moats, placing spikes, setting up choke points, constructing a big fuckoff stone wall with machicolations, arrow slits, gatehouse, towers, etc. Easy and fun way to make your base looks cool while also being defensible.
>>
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>>1922369
How it feels
>>
>>1922369
I'd build big cool walls if high part counts didn't tank my tater's fps ;_;
>>
>>1921939
>start new game
>find a nice stop along a river with the woods and a stone tower next to it
>build a hut, furnaces, everything
>lastly build a little circle fenced pasture
>get two pigs into the enclosure after a while
>finally get the pigs to mate after a few days because I kept running out of my hut and alarming the pigs
>next night a greynigger wave comes in
>they beeline straight for the enclosure and kill my pigs
This is why I build walls first now.
>>
>>1907240
Lmfao valheim os a piece of shit game. Last time i played it there were 2 or 3 variations of dungeon layouts and they just introduced a giant big blue troll thing. Bet its still ahit, hut hey, they bought a horse.
>>
>>1923431
take the penis out of your mouth
>>
>>1908793
The game intentionally makes it easiest to have a big main base you ship stuff back to in the meadows (as it's the only location without really obnoxious enemies spawning) while also making small outposts to process things in other areas (to keep the back and forth shipping more reasonable)
You can of course skip the meadows step and make your big base in the black forest, but you're gonna have to deal with trolls spawning
>>
>>1907438
Does that explain why I burn out so hard by swamps? I'll play with a group and by the time we're all geared and heading to swamps I'm ready to quit.
>>
>>1924410
Yes. It's unanimously agreed upon that the bronze age is a suckass slog.
>>
The jump from stone to bronze really does fucking suck but I don't really know how to make it better.
>>
>>1924410
It's always a pain playing through the swamp and mistlands
>>
>>1924755
Greatly lowering the health of copper ore nodes would be a good start. It takes forever to mine them and you need so much god damn copper and bronze for fucking everything.
>>
>>1924755
>>1925563
thankfully in the upcoming combat update, they're changing the elder's powerup by making it give you mining power in addition to chopping power, but it's still technically post-copper, even if you can kill the elder with the same gear you used to beat eikthyr.

What I recommend instead is to find a troll and lure it to nearby copper nodes you have marked on your map, have it smash the surface layer, and then move on to the next one. The most difficult part is fighting the troll's pathfinding AI to get it to follow you
>>1925545
Mistlands is at least mildly interesting because the enemies are somewhat dangerous. Swamps is a fucking slog if you go in there unrested and at night, but if you make sure to stay rested and sleep through 'till day, it's like 200% better. If you're with a group of people, have someone boat back the first 10 iron you find in your karve, so he can go make a longship ASAP
>>
>>1925545
I'd say the swamp is more of a frustrating experience than a slog. Once you get a handle on not dying to draugr you can be in and out of crypts like it's nothing. You can generally get all the iron you'll need from just 1-2 crypts as well.
>>
>>1925702
Troll mining is also slow as hell and you need to smash several nodes to get any usable amount of copper
>>
>>1925804
>Troll mining is also slow as hell
it's significantly faster and more engaging than holding M1 on a rock imo
>you need to smash several nodes to get any usable amount of copper
I did the math either last thread or this one, and you only need to get a troll to smash the tops of something like two deposits in order to get the essentials
>>
>>1925828
Yes it's faster than manual mining but dodging a troll over and over for ages while a swarm of greynigs throw rocks at you and slap your ass isn't a fun experience.
>and you only need to get a troll to smash the tops of something like two deposits in order to get the essentials
I want more than just some nails and an axe though. Copper/bronze is required for so much shit, like mead barrels, braziers, sconces, lanterns, weapons, tools, crafting station upgrades and several structures. If you play alone and with increased resources it's fine, but the base rate is way too low if you want to play with more people. Doesn't help that 99% of the node is just stone.
The bronze age is awful.
>>
>>1925838
>I want more than just some nails and an axe though
>mead barrels, ..., weapons, tools, crafting station upgrades
this is included under what I meant by essentials

Fair enough to the rest though, BA does suck, this is just what I've found to be the best course of action. You can mitigate the greyboys by throwing down a campfire with all the stone and wood the troll is gonna be providing anyhow.
>>
>candles burn out after 4 hours
>you can't refill them, you have to break and replace them
what a godawful design choice
>>
>>1928081
Yeah, I stopped bothering with them because it's too much hassle. Bonus points for accidentally breaking a table when replacing.
>>
>>1928081
These fucking swedes makes so many mind boggling decisions. It's like every cool addition is a monkey's paw.
Ballistae for automated base defense? Sure thing buddy, but it's also going to kill (You) and your animals lol
Mounts? Of course dude, but the controls are fucking atrocious and you're better off walking
New ship types? Say no more bro, here's a hideous fat fuck of a ship and it's required to get to the worst biome in the game
Magic? Done. Also it's fucking useless for the first couple dozen levels and you get oneshot by everything if you don't constantly use the shield bubble
>>
>>1928258
>Magic? Done. Also it's fucking useless for the first couple dozen levels and you get oneshot by everything if you don't constantly use the shield bubble
Not to mention you can't even access it until you're over halfway through the game. Unless they changed something since I played last.
>>
>>1928556
nah it's still mistlands locked
honestly I recommend just spawning in the lowest-tier magic hat and whatever stave is weakest, and only allowing yourself to get another piece of the low-tier magic armor and the next strongest stave after you beat a boss
>>
>>1928258
magic is cracked, yes you do have to bubble shield constantly but high mobility, high damage, ranged AOEs after you get some levels in is very very potent.
But I also disagree with you on Ashlands, because I love it for being a nonstop warzone (although spawn rates are lower nowadays)
>>
>>1924410
Use the hoe and abuse raise-earth to build natural walls higher than any NPC in the swamp can get over (even Abomination). That turns the swamp into a joke! Idk why it took me so long to do this but now I love building forts in the swamp. The trees are nice to use as foundation too.
>>
building the first tanning rack is the hardest part
>>
>>1933459
I can't bring myself to do this as it's so ugly
>>1934166
Yeah it is a little bit of a slog, especially with the twiggy bow, but it did get me to try out spear chucking for the first time, so it's at least engaging
>>
>>1935799
>>1934166
It's easier to skip that and get the chopping block instead. By the time you actually *need* the tanning rack for high level equipment, you should have the methods or means to gather large amounts of leather scraps/hides (better bows for deer and a boar farm).
>>
>>1935816
well yeah everyone makes the block first, the rack is the bottleneck
>>
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>>1936781
Your crafting and kitchen area needs to be 10 times bigger.
>>
>>1936897
the house will be 2 stories; wat's wrong with the kitchen size? the pantry is just gonna be used for storing food items, and everything else can be fit over a single hearth
>>
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>>1937193
Hallchads
>>
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>>1937396
I don't want to make yet another square footprint house ._.
>>
>>1937660
Make block, then add to the block. Ugh.
>>
>>1937831
Yes anon, that results in the efficiency-block I depicted. You're welcome to improve it, like I said I am tired of squares.
>>
>>1937892
donut with central garden
>>
>>1937892
Block add not need be block. Can be half block or even long block but half original block width. Ugh.
>>
>>1936897
You can put all your upgrades underground and they still function. This way you're not shitting up your base layout.
>>1937892
Make a rectangle then.
>>
>>1937925
might do something like this, but circles are
>>1938183
aaa rectangles are still square
>>
>>1939043
>aaa rectangles are still square
Literally false. The definition of a 'square' is a shape with four right angles and four sides with the same length.
>>
>>1939185
aaa rectangles are just long squares
>>
>>1924410
>Does that explain why I burn out so hard by swamps?
yes
>>
can they move the combat update from beta to official already so I can make a new world without it breaking
>>
>>1944008
Are they going to break my world
>>
>>1945050
No, that's highly unlikely. The only thing that can fuck up your world is biome updates if you've already explored the areas that are affected. Like if you go to the deep north now and render everything then the biome update won't work properly later.
>>
>>1945160
even just a little?
>>
>>1945506
The parts that haven't been rendered should be fine, but I wouldn't go there at all. Honestly I'd just make a new world whenever a new biome is added to make sure nothing fucks up.
>>
>>1945050
>>1945506
adding onto what the other anon was saying, generated structures in unloaded chunks are likely to get fucked up; if you went to hildir and revealed all the plains towers and howling caverns and burning tombs and whatnot, the ones you haven't been to will no longer be at their marked locations. It probably affects the flaming sword questline too.
>>
>>1945507
>>1945547
well i had the foresight at least to stay in my boat…notch preserve us
>>
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>use world seed flatchest
>plains absolutely everywhere
>no mountains to be found
>the rare mountain has nothing on it, or is surrounded by plains
I played myself but theres a super comfy meadows island just south of spawn
>>
>>1946301
I'll use that seed when the combat update drops, maybe it'll still be similar
>>
>>1946301
I'm looking at it on the map viewer and I'm not seeing that comfy island :(
Got any screenshots?
>>
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>>1947022
its here, and no theres no silver on the mountain north of the promised land
>>
>>1947027
dire straits
>>
>>1947027
ah I see
try going due east from spawn for silver
>>
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>>1947056
>dire straits
>>
catalog's getting spammed with sloppa ads again
>>
>>1947398
is this the new boss
>>
knives are so much fun holy shit
WELCOME TA BIRMINGHAM YA FACKIN CUNTS
>>
>>1949390
they're pretty good up until mistlands, but they also kinda struggle with groups early on
>>
>>1949407
buckler parrying and assfucking a berserker with my silver shiv is peak gameplay
>>
>>1949512
no argument there
I wish you could put coatings on them or something though. It'd effectively work exactly the same way a potion would, but it'd add poison or frost dmg onto your weapon or smth
>>
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I'm on Moder, got a bit of silver laying around and have up until now been using the mace- any weapon recommendations to keep it fresh, or should I stick with the mace?
>>
How do i make my buildings stop looking so shit
>>
>>1949675
I usually have inspiration up on my second monitor, and just try to replicate that. A good initial layout goes a long way
>>
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>>1949665
Battleaxes.
>>
>>1949675
What >>1949680 said helps a lot, but I will say in my experience I usually only bother to make it not a cube and don't really start designing and making something actually appealing until I get stonecutters.
>>
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>>1949665
Spear is pretty cheap to craft and levels fast, just don't go throwing it at anything downslope, or else you might not find it again.
>>1949675
>pic related
>>
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>>1950685
You can also make your roofs pointed, like this anon did
>>
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>>1950687
>>
cheated the wind angle HH i will not be mocked
>>
>>1950817
What?
>>
3-4 more days bros, trust the plan
>>
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>>1950685
How do you make only half width eaves like this?
>>
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How exactly does the build support system work? Is it based on distance from the ground based on material, or does every item have a different set value?
I can gleam that the ground and anything connected to it becomes a foundation, but how the structural system works exactly is confusing me.
Correct me if I'm mistaken but it also seems that horizontal beams for support also just don't do anything?
>>
>>1950898
you take the half-length horizontal pole that only costs 1 wood, and you extend it off of your roof, then snap roof tiles onto it.

They'll overlap halfway with the existing thatch tiles if you've already finished your roof, but if you haven't, you can start with an offset roof to make sure there's no overlap. Does that make any sense?
>>
>>1950959
https://valheim.fandom.com/wiki/Building_stability
its pretty simple, they have a height and overhang cap based on material
>>
>>1950898
if you mean what i think
i stick a 1m beam perpendicular to the face and tack on a cross perpendicular to that depending on the desired angle and then place roof as appropriate
some snap points you kind of have to create and the crosses are great as they have five snaps
you can do side and front overhangs this way
and if you dont like the angled wood walls sticking out of your roof you can hide the beam bit by using the log beams top and bottom snap which has many more delightful use cases
>>
>>1950959
Detailed: https://valheim.fandom.com/wiki/Building_stability
>Is it based on distance from the ground based on material
In short, yes. As far as I can tell it only simulates compression, not tension; maybe I have it the other way around. Basically in that image you've posted, only the red parts would be taken into account when measuring building stability, the green would be extraneous fluff built on top
>>
what kind of materials do you guys use for vineyards? I like to box frame the squiggly dark decorative wood panels but making 600 of them isnt good for performance or tar sanity
>>
>>1950981
>Does that make any sense?
Yes it does, thanks. My starter roof is done but it's worth it to redo it for that. I really hate how boring early building is. Even just getting to black forest is a massive improvement for core wood beams.
>>
>>1950999
well I don't usually make vineyards
if I had to take a crack at it, maybe fences stacked on top of each other, clipped inside a vertical corewood log at the end for support?
>>
no knife and dogshit balancing on gems in ashlands sours the place a bit
>>
>>1952347
I can't think of anyone who isn't being contrarian actually enjoying the asslands
>>
>>1952436
I have always loved the hostile feeling of the zone, like it hated me and wanted me out. was sad when they nerfed the spawn rate for the crying shitters but they really should have done something about red and green gems being near useless for melee, or lolite being a waste for 2H
>>
>>
>>1952866
Red gems are nice on the big sword if you're doing hypermode shenanigans with it, but otherwise yeah I agree. There's also that unused gems goblin they have just sitting there in the ether to solve the problem of gems being incredibly rare and requiring fortress grinding. Dunno what circumstances he'd show up in though, a rare spawn would kinda just be boring...
Maybe tie gems to fishing? Idk, maybe they'll show up somewhere in the deep north.
>>
>>1952943
probably just didnt want the weapons to be too strong because deep north will be the strongest tier. I think even the meme flame sword will get replaced after a workbench upgrade or two
>>
>>1952966
if the rumors are true, DN might be an alternate final area to the ashlands rather than a final area that's even harder
>>
what skills should be reworked or improved?
I think stealth should gain movespeed with levels
also just xp gain in general is fucked because the best way to grind fishing is to not catch any fish unless you specifically set up a range for it
>>
>>1953132
That sounds like a good idea for making stealth more viable. Most of them would benefit highly from more XP gained per action desu. Skills like crossbows should get at the very least 2.25 XP per hit like spears do, but probably deserve more to make up for the insanely slow draw speed. Swimming should also gain movespeed with levels. Fishing XP should definitely be backloaded into the actual catching of the fish (maybe a 0.2 : 0.8 split), and likewise be increased.

Think we'll get the update tomorrow, maybe? If not then, maybe next tuesday?
>>
new battleaxe… please
>>
>>1953830
there's plains-tier and a mistlands-tier battleaxes in the upcoming patch
>>
>scythe doesnt work on jotun puffs
well thats annoying
>>
does the scythe give me farming xp per item hit or just once per swing?
>>
>>1954050
Per hit.
>>
>>1954040
What's more annoying imo is the scythe being locked behind both moder and the bog witch. I will give you a very helpful tip though: if you go and find hildir, do her smoldering tomb quest, and bring her back the brass chest, then she'll start selling farming clothes (straw hat + harvest tunic/dress) which have a set bonus of giving you +25 farming skill.
>>1954050
Wiki says +0.25 xp per scythe use, dunno if that means per swing or per hit.
>>
>>1954430
I hate the wiki so much its unreal
everyone responsible for fandom should be sent to detroit
>>
>Patch 0.221.4 – Call To Arms
Now live.
>>
>>1954721
RESTARTING GAME LETSFUCKINGGOOOOOOOOOOOOOOOOOO
>>
so I can just melee twig like an autist to 100 daggers?
>>
moder is now my mainstay power, farewell boneASS
>>
>>1954786
pretty much, but at that point you might as well just do it to the elder or bonemass
>>
>update failed, corrupt download
just like the rest of muh games...
>>
found a bear in the black forest and hes kinda tanky even with my skoll and haiti. fast too.
>>
>>1954866
Stop using Win 7, grandpa.
>>
everything I fight is long dead before I come close to proccing my new trinket... are they for bossing?
>>
they altered a bunch of item stand angles @.@
>>
holy shit the absolutely retarded swing pattern on the new blue battleaxe makes it a TOTAL FOREST DESTROYER
fuck fighting im knocking down 4 trees at a time
>>
>>1955205
I think they're just fucking clueless. I mean just look at their development pace.
>>
>>1955542
its genuinely not even worth losing an inventory slot over, 27 arrows to get the +bows one to briefly give slightly more damage
>>
shame there isn't a kino /vm/ valheim server for us to start fresh on
>>
>>1955569
>group rushes ashlands
>anyone new who joins has scarce access to surtling cores and iron
>constantly fending off endgame death skeles in the meadows
>server dies out
this multiplayer focused game just isnt made for multiplayer
>>
>>1955583
god this game is so fucking stupid
>>
>>1955583
i feel like this wouldn't even be a problem if they just, removed the stupid out-of-biome trash mob spawn that was sent specifically to assassinate anyone who didn't join the server at the very start.

like at least make it toggleable for fucks sake
>>
>>1954984
honestly at this point I'd love to, but multiple parts in my PC don't support it, and I'm too much of a poorfag rn to be able to build a new rig
>>
>Repair station level: 4
>>
>>1955569
Host it yourself, otherwise I bet something will go up when Deep North is released. Anyways a proper progression server of Valheim kinda feels like it only works with a smaller and/or coordinated group. The Ashlands server we had was nice even though I think only 2 people were really playing together. It felt like everybody matched pace pretty well on progression, but I'm not sure who we lost along the way.
I started a new character and map the other day cause I wanted to test the new call to arms stuff in a playthrough. It looks like melee is a little better which is nice but those trinkets are kinda lame, they still haven't given us QoL on inventory management and slots, and I have some other nitpicks.
Losing old bonemass buff is sad but maybe it will be good for tower shields? I haven't done any testing or math yet although 0 stamina parries just pull small shields even farther ahead in my mind.
Magic still da best and Jormundling makes it a little better I think. Evasion mantle seems promising too just cause the duration. But yeah every other trinket looks like ass.
Let me forge an upgrade for my megingjord, let me get a backpack or something, let me summon a goblin minion who will sort all my storage chests for me and grab everything I need for a craft at once.
>>
Actually some of those boss buff changes are nice.
Moder is actually good if not great now. Elder and Yagluth are more useful now too. Bonemass is still useful its just blocking focused and not as much of a get out of jail free card anymore.
If only you could use them more than 25% of the time.
I wish Elder got stamina regen instead of health regen though.
>>
i like the fins
>>
>>1955923
you can activate them with the eikthyr power and im trying to find serpents to play with it, pretty sure with the mead you can swim across small oceans
>>
>>1956053
Just use console commands at that point
>>
>>1955583
>>1955606
>like at least make it toggleable for fucks sake
It is toggleable. Look at the world settings when creating a world.
>>
Imagine if this game actually had more than 5 devs, imagine how good it could be
>>
new skill: eating
>character width increased by up to 300%
>increasing cold resistance
>movement speed reduced by up to 100%
bukeperries, training running, swimming and jumping will reduce xp
>>
>>1955991
swam a modest channel with a minute to spare on the effect, could probably go further stacking just the mead and eikthyr now that i think about it
i can see myself dying foolishly moving ore this way
>>
>hitting a target with the crossbow gives only 2 adrenaline
god these are so ASS
>>
>>1957676
crossbows are gud but shit to level
adrenaline is simply poorly balanced
>>
dont mind me just restructuring my fucking house so my spice rack fits in with my new set of pots and pans because they cannot be within 100ft of each other due to a restraining order or some shit
>>
>>1955606
>>1955635
If I set up a /vm/ server settings, mods, and tweaks would you want to see to fix these multiplayer problems. I even have experience in making small mods if absolutely necessary.
I really like Valheim but I'm getting really tired of waiting for 5 fucking years for this game to get somewhere and I'm looking to just make it happen at this point.
>>
>>1958354
I've never looked at Valheim mods, but I can think of a few things that would make life pleasant.
>when empty of players for long enough, dungeons will "respawn" so you can go through and get all of the resources again
>raids don't occur within a certain proximity to the center of the map
>additional, dedicated inventory slots for armor, megingjord, maybe arrows or food
>item/chest management system that lets you access all your materials from one point, maybe integrate this as a more advanced version of the ward and it's radius
>dramatically quicker farming
yes I am extremely lazy, that is why I play with metal teleport and 3x resources nowadays.
>>
>>1958525
I really like the mod that lets you change the hotkeys for the toolbar.
>>
>>1958010
they must both be within range of the cooking pot and the spice rack has to be hung from the top, it's not a wall piece
>>
new update gigafucked ashlands and there are insane performance issues
>>
>>1958972
How did ashlands get fucked?
>>
>>1958986
something about asset bloat and lod issues with the new engine, my game runs like stephen hawking after visiting it and tons of other people have been making a fuss over it since the PTB
>>
>>1958988
I may never be able to play with the combat update, but at least I won't have to deal with that :,^)
>>
>>1958988
Its a shame what the performance is like on this game. Even on my absolute beast of a rig, multiplayer tends to drip into the 15 frame area once we really settle in and it really does kill a chunk of the enjoyment.
>>
>>1959057
ashlands, mistlands and open field meadows somehow brick the shit out of framerate and im guessing it has to do with lighting
>>
What's the best way to level out huge swaths of land? I really don't want to have to fight with each terrain voxel that's too high and pickaxe it down to then build it back up.
>>
>>1959512
https://thunderstore.io/c/valheim/p/hyleanlegend/Rune_Magic/
>Foundation Rune: This will flatten the terrain in the affected area. The final height is the ground height at the point clicked (by default), but this can be changed to use the ground height under the player using the mod config.

It's a godsend. I love this mod
>>
>>1959557
Thanks bro
>>
wolves do not seem to want bear meat
>>
>>1959932
please understand, small indie dev team
bears are also resistant to pierce even though the best way to kill one is from a distance with arrows and spears
>>
>>1959932
it has no recipes either, and isnt that good cooked..
nothing from this update is useful except twig for cheesing 100 melee with youtube on the other monitor
>>
>>1960060
except the bear armor
and some of the pendants
and the weapon vertical hitbox fix
>>
>>1960030
saar! you will be of the using slash saar! do not redeem the pierce!
>>
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>>1960030
Wooden shield, bronze axe, simply walk to the side and 90% of the bears attacks will whiff and you can punish. Pre-bronze axe weapons take forever to kill but still work.
>>1960149
Yeah bear armor is good and has replaced troll leather for me in progression, might try to farm out the new vile armor today to test that. Vertical combat changes are good because I havent whiffed an enemy while fighting on a slope once yet on this playthrough. Not touching trinkets til evasion mantle.
>>
>haven't played since mistlands
To wait until Deep North (probably 1 year+ wait) or to play now? I understand Ashlands isn't that good.
>>
>>1961648
ashlands is kino but can be laggy and bullshit
>>
>>1961648
Ashlands is really really fun, on the condition that you want to fight and you want to fight and you want to keep on fighting. My assumption is Deep North will drop like April 2026 so I don't think it would be a terribly long wait.
If you're itching to play, there is a decent amount of new things slipped into pre-Mistlands. If you can wait, the game isn't going to disappear.
>>
Just wanted to tell you guys that I got a friend of mine to buy Valheim on sale and we played it together for the first time a few days ago.
I also got a Quest 3 earlier this year and we stopped playing and spent half an hour just laughing our asses off with me in VR fumbling about.
Anyone else have any experiences with VR? I'm getting a new rig tomorrow or the day after so I'm hoping I can pump up the settings since I'm getting rough black bars when moving my head.
>>
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>>1962285
The game is pretty cool in VR, you just have to accept that you're losing out dramatically on productivity and combat effectiveness.
And frames. Here is hoping your new rig has what it takes. Mine does but I still just play desktop.
>>
>>1962398
Valheim is one of those games where I pause from time to time to just take in the view. I'm a sucker for the building mechanics so maybe this will give me some incentive for more aesthetic builds.
>>
>>1962426
The only reason I make any progress at all is to unlock more stuff to build with.
>>
>>1962426
enshrouded copied valheims building and crafting mechanics but actually made it good
>functional npcs in your own town/house
>can delete singular small blocks for any size window, wall or step
>comfort bonus is applied to the whole zone and not just a meager 10 meters
>magic storage chests you can craft from anywhere in the zone
>terrain is square blocks but can be smoothed, not some awkward clipping voxel shit
but no sailing or viking kino so I come back to the heim for that
>>
>>1962745
Yeah, Enshrouded sucks for me because of the reasons you listed. It's a soul-less survival slop with its' own gimmicks when I just want the plain valhem.
>>
>>1962745
Water is coming in the next update but no boats so what is even the point.
>>
why are wall lanterns so dogshit for lighting
they look cool but are expensive and barely illuminate the wall they are mounted to
>>
>>1962745
Put 200 hours into Enshrouded. Looking back, I only like the building, everything else (even the exploration) was mediocre. Especially the combat (floaty, weightless jank).
>>
>>1963866
half of the melee talents being bugged and nonfunctional was kinda gay
>>
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I crafted and fully upgraded a black metal shield. Do block levels make more of a difference than I remember? New character so only 20ish in block, wearing Vile armor, 100+ HP from food, and I got oneshot by a 1star fuling berserker when I perfect blocked
>>
>>1963129
your active point lights setting might be too low
>>
>>1964324
vile armor makes you take more dmg, and if your hp threshold wasn't high enough, I can absolutely see a 1star berserker fucking up your day. im also not 100% but i think one or two of their swings does more dmg than another, so it was probably just too much dmg to parry
>>
>>1964397
its maxed
>>1964324
im wearing maxed flametal and feel uneasy parrying starred berserkers
>>
Important question
Not really important
Do you collapse your ore veins with gravity, or do you mine every block out?
>>
>>1964495
Collapse them if it's not more time consuming than just mining them
Copper I almost always mine, either by hand or by troll. Silver I always collapse.
>>
>>1964495
I live for the pop, but dont bother doing it with copper
>>
>>1964495
pop silver, get trolls to break my copper
>>
>>1964495
I pop silver so I can skip bronze and iron pickaxes.
>>
>>1964616
Wait, so how do you find the silver?
>>
>>1964618
stagbreaker and a lot of autism
>>
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>>1964627
My knees... They're kneeling on their own...
>>
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>>1964618
Uh, usually the normal way with a wishbone? Like the other guy said stagbreaker is an option if I wanna rush silver but usually I'm not desperate for a power spike like that. Flint spear, bronze axe, iron mace, fang spear and draugr fang, idk black metal ategir usuallly covers my weapon progression until mistlands.
And I'm skipping the metal pickaxes, not the metal, you can mine iron with an antler pickaxe.
I'd just rather not use those resources on tools I will replace rather soon.
>>
>>1964635
Oh I see, I guess it really also helps that stagbreaker can be fixed with a workbench instead of a forge as well so it ends up being less annoying overall.
>>
>>1964324
It's probably just because berserkers are already roided out niggas but add a star or two and it's insane.
>>
>>1964495
I collapse silver but I've tried multiple times with copper to collapse it and even when it is completely excavated it just floats there mockingly. Even if I get a mod to dig deeper under the big deposits.
>>
>>1964706
1 star berserker is capable of hitting harder than fader, 2 star is way above any of his attacks
>>
I swear to god I can never find frost caves
I managed to find a big ass huge island that is nothing but mountains
but in spite of that, I cannot for the life of me find a single cave.
>>
>>1964495
I've only gotten copper to break via gravity once during the few times I've tried, so now I mine every block out because a floating piece of copper is a huge fucking pain in the ass to deal with.
Never tried it with silver, but I suppose I should give it a go.
>>
>>1964933
Are you seeing drakes at all on those mountains? If not, then I don't think the mountain is are tall enough. I'd also recommend trying to find the biggest mountain you can since caves seem to aooear more often when you're don't have a single smallish peak. The best ones to explore are those fuckhuge ones you see in the blurry render distance.
>>
>>1964933
on your minimap and map, search the areas on the mountain that are gray and not white
there's also that console command you can use to check if there are any 'dungeons' nearby, but some consider that cheating
>>
they should make the adornments spook undead like fire does for boar and greylins
>>
>>1965344
trophies should spook that faction, mount a wall of greydwarf heads as a warning for the rest
>>
>>1965406
i put a brute head on an oak knot for the look and kinda hoped it would have that effect
>>
>>1965732
>>1965406
>>1965344
Honestly surprised someone hasn't already made this into a mod
>>
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Its kinda funny how the 10% damage buff on Yagluth looks way more impressive ingame because the patch notes doesn't list it out by each damage type.
>>1965734
I was thinking it would be nice if there was a mod that added a trader who would barter certain trophies and boss trophies for certain resources so you don't have to farm things as much and can just kill enemies. I think that would fit thematically with a function where trophies scare enemies. Devs have been trying to make trophies more useful to be fair though.
>>
>>1964635
You do get an iron pickaxe or is there a way to mine silver that I dont know of?
>>
>>1965847
best use for trophies is fishing bait but that becomes pointless after plains
>>
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>>1966163
You mine around the side of the silver node, so you do a big loop around the edge of the thing digging as deep as you can until you have a giant metal node floating out in the air.
With no physical support, it pops and explodes into materials for pickup. This lets you skip an iron pickaxe and you dont have to worry about crafting an axe or pickaxe after bronze until you can make a black metal axe and then pickaxe.
Antler pickaxe can also just be repaired on the fly with a random crafting table you slap down under a tree.
>>
>>1966436
>mining x10 of material
>with a weak ass pick
I don't think you're saving any clicks or time with this method.
>>
>>1966436
>With no physical support, it pops and explodes into materials for pickup.
You still need to break a piece of the silver vein to update its resource nodes so that they'll break. You might have some sort of mod installed that gets rid of this check if you're finding yourself able to pop silver veins without touching them.
>>1966537
Seeing as you can repair the antler pick on-site, it's actually your best bet when excavating terrain.
>>
are the regular seekers overtuned or is this where my fenris leggings addiction catches up with me
>>
>>1967184
dodge?
>>
>>1967255
i suppose i must if i cant parry consistently
i just fumble it often and get hit by two at once and it feels like a lot for 92 armor
>>
>>1967303
if you are using mobility gear you can walk into them to bait an attack and then run away to circle around and stab in the butt. works wonderfully on soldiers for weak spot triple damage
>>
>>1967184
>>1967303
try out the root harness, much if not all of seeker attacks are piercing dmg, which the root vest reduces by 50%
>>
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I forgot these faggots hit so hard, Vile armor almost made it lethal too.
>>
trying to motivate my friend group to take on moder when we're all online is a pain, it's like herding cats
>>
>>1968043
unfortunately what you're gonna have to do is make a portal to the moder arena and ferry all the eggs to moder yourself (three trips)
>>
>>1968116
Moder mountain usually has enough eggs on it. I never had to bring them by ship.
>>
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>>1968116
I've gone so far as to make a FOB out of a nearby stone tower, eggs are all set out, mined shitloads of silver, made and upgraded gear for all of them and still nada. They get on, complain they don't know what to do and log off
>>
>>1968122
nta but in world gen the things that cause moder summons to generate and eggs to generate are just different enough for it to be possible for them to not necessarily overlap, and someone is stuck having to boat eggs
>>
>>1968043
trying to convince my friend to enjoy the kino of the ashlands but all he wants to do is play poe. I even have the bells ready to spoonfeed him.
>>
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I didn't want to deal with the additional damage taken anymore so I swapped from Vile armor to upgraded Padded and I don't explode anymore but holy fuck I miss that 40% stamina regen boost when jumping around mistlands and god early mistland sucks with no feather cape and no eitr gear and some bad dungeon luck giving me jack-all for black cores.
>>
>>1968168
Spend less time doing everything for them and more time messing around until they learn how to do things. If they don't have the motivation its pointless anyways but you may as well try.
>>
>>1959557
After using this for a few days now I just want to say thanks for recommending this to me, it's fucking awesome.
>>
Gjall…more like Gjatt
>>
last time i played was just before the witch update. Should i start a new world or can i just pick up from last save?
>>
>>1975168
I don't think anything new was added for world-gen



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