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What are some good horror/ survival coop games? I'm really out of the loop. FEAR and RE5 were really cool.
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>>1912628
this is second-hand info, but one of the SCP games gets good cred, I forget which one tho
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>>1912628
cry of fear, it got coop mode
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Killing Floor might be a good pick, wave based survival horror first person shooter, gameplay is similar to Resident Evil, position is demanding and you need to shoot your enemies before they eat you. Each player has classes (perks) that have unique roles in combat.

I don't suggest playing the live version of Killing Floor 2 and 3 available on stores, those are action games and they do not carry the Killing Floor legacy.

A good mention, is to try out the Killing Floor mod for Unreal Tournament for 2004 (KFmod), which is more horror focused and the gameplay is more archaic, Killing Floor is still active to this day and it's playable even with 150 ping. One bad thing is that the games cannot let you host unless you need to open ports like most old games, I assume you already know how to host games with Hamachi / Radmin VPN, that's a way to host a private game for your friends.
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bump
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>>1912680
useful not
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>>1912628
I also forget
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>>1912628
Dying light is one of my favorites games like that. Also hunt showdown but honestly the PvP element ruins it for me because I suck at sneaking and battle royale games.
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>>1922429
Yeah Killing Floor 1 is amazing. Dated, but amazing. Actually requires extensive knowledge and intricate playstyles to be a rambofag but otherwise generally actually promotes legitimate teamwork unlike most games.

KF2 is kind of crap, KF3 I don't even want to talk about.


>Good things about Killing Floor1
Runs great.
Looks great, with some tweaking. Absolutely turn blur shit off.
Sounds great. Good voice lines and no rot from modern DEI cringe.
Amazing aesthetics.
No sprint or dodge/power sliding bullshit. ADHD sprintfaggots can pound sand.

>Bad things about Killing Floor1
Fleshlight is both useful on dark maps but is also shit, Left 4 Dead's flashlight is way nicer. Typical Unreal Engine issues.
Server default caps client FPS to 85 FPS. While the game runs great and will hit 1,000 FPS on a modern PC, you'll only see 85 FPS when connecting to servers... UNLESS server admin changes something on their side. LAME AS HELL.
Kind of dead, modding scene is decaying with lots of mods becoming "lost content" over the years.
Unfortunately you can't really play the game without leveling up, which takes some time, but the grind isn't too bad.
Due to the above issues, many people look over this game and assume KF2 or KF3 are improvements but they aren't, so the population dwindles and will only get worse unless way more people start waking up from modern AAA slop and start looking for great old games.
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>>1942974
>Fleshlight is both useful on dark maps but is also shit
I concur. Still good to have though.
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Phasmophobia is fun as fuck to play with friends.
Demonology is like phas but with jump scares

There’s also a body cam type game called NO BACKUP that is coming out eventually as well
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>>1951096
Fuck I also forgot about outlast trials, it’s full release and is crossplay and I play with my friend on her ps4, and I have a high end pc
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GTFO is pretty cool.
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Dead Space 3 was pretty good.
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bumnp
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Dying light
No more room in hell (1 fun and free)
Dead Rising 2
The Outlast Trials
The Forest
Sven coop half life 1-2
Lethal company
Resistance (ps3)
7 days to die
Vermintide
Halo
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>>1947616
The issue with the fleshlight is the way the game engine (more specifically how the devs chose to make it work) renders it.
For people who don't understand anything about game development or 3D rendering they would instinctively just feel that this shit is broken/dysfunctional, and they wouldn't really be wrong. It doesn't really work as intended even on some official Tripwire maps and that can confuse people.

For example on Biotics Lab the flashlight works fine and as you'd expect. Works good on flat surfaces.
On Farm it basically just paints triangles on the ground if it's not an indoor flat floor or wall. Any uneven/"organic" shape terrain turns into a nightmare for the flashlight rendering.

Considering that we can only see our own flashlight and not the light from our teammates they really should have made the flashlight work better.
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>>1990931
The flashlight in the first release versions of KF had better lightning and also shadows could be casted against the light source, basically it had a pseudo dynamic shadows system for living entities



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