Why does the game start in early summer? You get overheated and can't wear a lot of gear without needing even more water so it's not like it's easier. Most players don't even make it to winter before dying or getting bored.The only season that actually provides a change in visuals or gameplay
>>1914009When I play, my "goal" is to reach winter. In my 200 hours of single player time I've done this exactly once
Is this game worth getting back into? Haven't played since b42 first dropped
>>1914022no they're been shitting out tiny bug fixes since it released since Indie Stone is fucking terrified that they promised NPCs the next build and they know they have zero progress on them like they said they did.(Reminder that they said they had over 9-10 years of work on NPCS but they just had to connect it all lmao)
>feeling the urge to play again>know I'll just do the same gameplay loop and get bored. They really need to add some content that isn't a new green bar
>>1914121every time you bring this up some retard starts screeching about>"no bro it doesnt need NPCs"despite there being literally zero reason to play the game without them, no multiplayer is not a good substitution real people are playing a game not living in the game
The game at it's foundation is flawed.You can't make a long-term game who's core principle is that you will die often and quickly from everything.You also can't make a long term game without long-term goals and milestones. The developers have no fucking clue how game design works.
thread is going to get deleted again
Is it normal to spawn on a bunch of zombies? That is what happened to my 2nd character and I almost immediately died as I was not expecting that to happen
>>1914009Stop posting porn in the OPs you retarded faggot.
>>1914339There's a completely random spawn mod that spawns you just about anywhere from inside a skyscraper, to a food warehouse to a shitty cabin. That one, to my memory, does not remove zombies in your spawn point so you will start the game surrounded. Same goes for multiplayer iirc.
Just boughted Survivalist Invisible Strain. Will report back when I've played it a little bit. The first game had a cool concept but the execution was kinda ass.
>>1914440So it's not normal because I have not installed any mods at allJust installed it yesterday
>>1914080Calm down I did it because I wanted to do it. I then proceeded to fuck up and get bit in the groin by a conga line gone wrong lol.Next character will live in the middle of the forest and build his/her house from scratch.
>>1914477Yeah probably, I'm pretty sure that the player's starting spawn should be empty.
>>1914521Cool game thoughMy 4th character is now the longest living oneCurrently trying to craft a fishing rod because there's a pond near my main house.
>>1914477It used to be that whatever building you spawned in was completely empty of zombies, even larger buildings if you happened to spawn there. I assume they probably fucked something up when they added an extra layer of RNG to zombies spawns because the heatmap wasn't enough.
>>1914477did you respawn in the same world? I don't think respawned characters have the same spawn protection as fresh ones
>>1914339>>1914477You can rarely spawn in any of the "story" houses, and they can have zombies inside.New characters in the same world will also not be affected by spawn protection, and can spawn next to a zombie.
>>1914565Yeah I just clicked on the create new character promptShould have I created a new Save/World instead?
>>1914009zombie chads are fucking back
>>1914817if you wanted to start from the beginning then yeah, but this way you can go find your zombified character and get your gear backthe reason why you got attacked upon spawning is because zombies migrated into your spawn zone over time, it would be empty otherwise
>>1914444It's really good for what it is, but the developer isn't going to work on it anymore after it leaves early access, which should be soon. That's good or bad depending on how you look at it I guess. Also the modding scene is almost non-existent. Never played the first game but it looks too jank for me tbdesu.
>>1914543Honestly, I kind of like the chance of starting in a house full of zombies. I like to imagine my guy is that dude from 28 weeks later and making it to the woods in a mad dash is enough to make him break into a manic glee. No sheet bindle? No rags? No pens? No water bottle? No problem. He's just happy to get out alive.God we really need a smaller scale version of day one where you start in a house full of survivors that's already on a losing side of a zombie siege.
>chainmail gloves>not 100% bite proofwhat is this retardation calledwhich dev thinks human teeth and human jaws can beat steel chainmail?
>>1915678you can wear metal gloves under them to reach 100%, I think leather gloves with high tailoring leather patch can give you around 30% protection too making it also 100% protection, I am more pissed that we can't craft chainmail armor or brigandine armor at all
>>1915019It already left early access, the dev said he's done with big updates but he still does small ones for bugs or mod compatibility. There's a story mode and workshop now.
>>1915710Ah, I remember reading about it a month ago before it left early access and assumed it was still in that phase.
>>1915678They also think bullet proof vests dont give good defense against bite and scratches.
>>1915678The same that thinks they can bite through inch thick kevlar flak jackets.
>>1914022Not really. The devs have done jack shit for 4 years, the UI is actively much worse with phone-games-like icons, everything has been nerfed to oblivion, the new crafts suck, xp has been nerfed all around, basic materials weigh much more, the crafting tree still isn't functional, more durability mechanics are there to further gimp your damage... The game is just shittier and shittier, receiving barely a month of actual work per year, and no real objective has been added in the entirety of B42.Unless Lemmy dies of a heart attack all according to keikaku and someone competent takes over, I have no hopes for the game anymore. The game's development is basically entirely stopped all because of some petty vengeful alcoholic commie.
>>1916302They're going to fold in on themselves when it releases to the stable branch and the review score plummets. If they haven't already polished or pulled all of the teeth out their new mechanics (and rendered the actual content accessible within a few hours, undermining the entire internal design goal of the update which was to make it more interesting long term) then they will surely do it then in capitulation.Their scam is finite and closer to its end than it's start; they've gotten as many eyes as they're ever going to get on the game and already made their millions. There will never be another playerbase jump like in B41, especially when B42 is the follow-up to what was at the time an unprecedented content update for the game, "closer to a sequel" by Lemmy's own words. When B42 is sat in a "finished" state next to B41, its flaws will become more glaring to the masses.The reality is almost nothing the update has actually added to the game beyond flavor. This is old hat for those of us who have been watching the dumpster fire for years, but there's going to be a lot of newer, unhappy faces who expected something more.
I just had the luckiest police officer start in Echo Creek.
>>1916571Indeed. And the plain hateful rather than incompetent content shows the game is doomed. Why can't I select an entire area to rid of grass even if clicking every time? Why can't I select the pet action for multiple animals instead of right-clicking every time? Why do rats still damage your car as if you hit a cow or a tree? Why are the calories still so fucked?B42 added no actual objective, and made everything worse than before. Apart from map changes, everything is a complete downgrade.
>>1917064>Why can't I select an entire area to rid of grass even if clicking every time? Why can't I select the pet action for multiple animals instead of right-clicking every time?I wonder if this is because their technical debt has become too high and their spaghetti code prevents them to or if they really don't want to introduce QoL because they mistakenly believe anything tedious is part of le experience. I wish there was a way to enter some sort of "colony sim" mode where you could assign bulk orders like cutting trees in an area, moving stuff to a close container etc. The game is also still missing features that have become standard in any survival slop game like using containers in an x meter radius when crafting, similarly bodies stacked together should merge as one container, add a search time like Tarkov if it triggers Lemmy's autism.>there's mods for thatI'm tired of having to download mods for the hundreds of small things that are wrong with the game. Even fundamental mechanics in a >zombie< game like zombie migration are fucked. I'm more optimistic about 7DTD turning things around than this game being a coherent zombie survival sim by the end of the decade.
Okay who's fucking bright idea was it to turbo-nerf all bladed weapons with a sharpness meter that can only go as high as the condition of the item?Blunt weapons were already a jack of all trades and now you niggers have made bladed weapons even shittier.
>>1917091>I wonder if this is because their technical debt has become too highThey spent years doing jack shit, supposedly to "rewrite the source code to make changes possible/easier", they have no excuse. Especially when 90% of the issues in the game can be fixed in a couple days by modders.Lemmy simply hates the playerbase, that's it. He won't do shit, but he will post an entire book worth of whining under a video he didn't even watch.
>>1917095Plan: trusted.
>>1917091>I wish there was a way to enter some sort of "colony sim" mode where you could assign bulk orders like cutting trees in an areaBy the way, when they talked about QoL stuff for farming I legit thought this would be something like that. Like "water all plants in that area", "plant x crop in that area", "till that area" etc. but turns out it was the most nothingburger shit of "uhhh if you have sneeds in your hand you can plant them with a simple click !". Thanks for nothing retards, if this is the level of QoL we can expect with the dogshit UI the game is doomed. My question is, when will the normalfags that discovered the game with B41 wake up? I've been here since the game was on Desura and let me tell you: I'm tired boss...
>>1916679Honestly, not the biggest fan of echo creek, guns suck and the general store is too small. You are almost guaranteed a generator by those food stalls and livestock in the nearby farms but raiding houses is kind of lame.
>>1917178Guns are decent now. I cleared the whole town with the stuff I found on those 2 cop cars and the cop zombies that spawned.And since shotguns draw zombies from a mile away I know I'm almost totally safe to loot goblin the town.
>>1917226What did they change recently to make it suck less hit? I'm pretty sure it can still take multiple shotgun shells to down 1 (one) zombie even with levels in aiming.
>>1917226They made shotguns way worse. Apparently 12 gauge won't overpenetrate an unarmored husk of a corpse at close range.Protip: Most commercial bullets go right through a human head
>>1917403Now zombies get staggered or fall down if you "miss" at close range. Much better than having them simply keep walking towards you.Shotguns are still worse than before, I can't deny that.
>>1917091>I wonder if this is because their technical debt has become too high and their spaghetti code prevents themDidn't it take them over a year to add item rotating to both axis after its initial iteration? It was so simple a "feature" and so highly requested I have to believe some poor retard was out of his depth for weeks trying to figure it out. Likely too frustrating and time-consuming to bother getting to work without breaking something else on a first pass, like sprite depth, which would have been added in the same sloppy manner. Hacks on top of hacks on top of hacks, no pun intended.On a related note, we're currently waiting for drying herbs to work again. They decided a half-measure implementation where you can only dry one item at a time - taking a week minimum to make anything - is more ideal than the player getting them immediately. It's plainly hostile design as you've noted, and dually shows their comical incompetence in applying it.Ragdolls alone had to have been such a headache, and it'll be ongoing as they still can't get melee ragdolls working (modders fixed it within a week as usual). And even once it's functional enough to be called stable, it'll still have to be synced in multiplayer.B42's MP development is surely going to drag so far behind the actual update that I wonder if they'll end up splitting it/moving on since it's outsourced anyway... or double down and have another five year gap, eating crow due to mounting negative reception and essentially remaking large swathes of B42 based on feedback during the routinely glacial wait. Wouldn't you like to hold their hand and watch as they unwind and rewind mechanics they've added over the same time table it took to add them in the first place? It's going to take another six months of negging from their ballwashers to get them to figure out how they ruined guns. They'll cobble a 'fix' together and break something else. And the ride never ends.
Are the roleplay servers in this game any fun, or is it just really laborious and needlessly complicated?
it's been almost 9 months since B42 came out and stuff like pic related that they kept teasing 2 years ago is still not in the game and I'm starting to think it might never make it in
>>1917443A zombie game with shit shotguns sounds like the worst possible combination desu. I added bandits to my runs so guns can be useful, and even against "humans" pistols and automatics feel like they're king. Even with max skill the M14, the hunting rifle and the high caliber pistol all sucks balls even against humans, while a high volume of fire produces more consistent results because it at least stunlocks the bandits and zombies while you're whittling them down.It feels very anti zombie apocalypse when the damage per shot weapons produce mediocre results.
>>1917475I like playing in european servers so I can play with bongs, nordics and slavs larping as southeners.
>>1917488Trvst ze plan
>>1914009Could you please post more arts like this? It's really hot (no pun intended)
>>1917473>>1917091They should take a hint from Cepheus Protocol. >keep adding features to original spaghetti code>things get worse and worse, performance is shit and features constantly break eachother>they realize they cant even add co-op because of the spaghetti code>they start over from the ground upMaybe if these british retards would take their heads out of their own asses and admit they dont know how to do anything besides make blog posts they could improve zomboid.
>>1917731>It's really hot Thankfully the heatwave is over here but apparently it's still scorching in Japan where I'll be next week. So summer is still in full swingWhat is Summer like in Kentucky? I know America is quite varied in temp but it's quite far south in general
>>1918030>What is Summer like in Kentucky?It's hot. It's too darn hot.You feel that? That's Kentucky heat y'all.
So.. Why is this in /vm/? Any servers you Anons play on? I'm looking for a comfy server.
>>1920416>Why is this on /vm/ because the last post was 18 hours ago and playing on a /vg/ server used to be quite the thing in the threads. The multiplayer update is really what got this game big
>scratch? lol infected bye 40-hour run>more than one zombie fencing? lol targetting freakout plus you're knocked downSaliva Only and No Lungers are fucking mandatory.
the infection permadeath really feels like a leftover from the alpha days where you were expected to get overwhelmed and die quickly as there wasn't much to do in the game other than fight zombiesthey really need a complete redesign of the medical system to make it interact with the zombie infection, like for example getting a laceration would have 100% lethality unless it was bandaged, disinfected and kept clean, scratches could be less severe but still punish you if you don't take care of them, bites would be extremely lethal unless you have a steady supply of antibioticsit would at least make the game more interesting to play, like you'd have to change your plans mid a scavenging run to get supplies from a nearby hospital to survive a wound you just got by accident
>>1920446>targetting freakoutThis is so bad that only save scumming can make the game bearable. Also doors don't close when I want them to
>>1917936>make blog postsAnon...
M14 is now the best weapon in the game. Shotguns post-nerf are fucking DOSHIT.
>patch a couple of holes with leather>excruciating neck pain???????????????
>>1920837Sometimes you just get a crook in your neck that really hurts from turning the wrong way. It's realistic anon get it???
>>1920853Next thing you'll tell me they're adding a mechanic which trips you as you forgot to tie your shoe laces.
I'm a month in b42 on a playthrough full modded cause the stupid indie stone thought to use spears you need a specific sapling and not only that you can never find the magazine for fire hardening seriously I looted 3 towns and still nothing is going back to b41 the only way to enjoy this slop ?the new sharpness system is also atrocious forcing you to play braindead blunt weapons.I CBA even engaging With crafting with the book and life and living nerfs might as well call it project RuneScape
>>1921004That sounds kino, add it to the list that also has the dust and sneezing mechanic, which can affect your aim, melee and briefly halt your progress when working on something. Now your home will slowly build up dust over time and you'll have to clean it periodically. kek
>>1921993>Now your home will slowly build up dust over time and you'll have to clean it periodically.Which will require 10% of a bleach bottle per tile, a vacuum cleaner connected to a generator (or a broom but you will gain 25% of max neck pain per tile using one), you will have to click on each tile individually, and the action can only be initiated by going into the depths of the crafting menu UI (for more realism, if it's a wooden tile, you will have to select "cleaning" under carpentry, if it's metal in metalworking, and if there are bottles anywhere, under glassblowing, oh and it will take about 2 years before they bugfix that plastic bottles are counted as glass bottles) .
>>1922041my favourite survival game has a house cleaning mechanic that heavily affects mood and happines which matter a whole lot more than in PZ
>>1922052Which game?
>>1922054Card Survival: Tropical Island
>>1922055Interesting, looks a bit too autistic for me, but enjoy it anon
B42 could have been such a WIN if they just added the new renderer, environment overhauls and minor tweaks to mechanics/bring some mods into vanillaBut it seems like massive feature creep, pointless rebalances and lots of changes that push the game more towards annoyance than fun.Maybe if it keeps up like this by the time B42 hits stable there'll be a B41-style mod to make it less poopie.
>>1922056it's very autistic but also extremely addicting, it's probably for the best to avoid it unless you want another crippling videogame additction
>Find a radio>insert one of my CD's that I found>No music actually playsIs there a mod that makes CDs play appropriate music or anything
>>1922080https://steamcommunity.com/sharedfiles/filedetails/?id=3397198968but you need to find True Music addons on the workshop that add the music you want, or make your own
>>1922083ThanksThe mixtape addon seems pretty goodlots of time appropriate tracks
>>1922120I recommend this one because it has people involved that I know and somewhat trusthttps://steamcommunity.com/sharedfiles/filedetails/?id=2839277937
>>1922160From what I understand I do not need to create a new Save for this type of mod to work?
>>1920634Best gun maybe, fire hardened spear is still king, with stone axe + axeman being a close second.
>>1922169IIRC the new stuff should spawn in any container that you haven't opened before installing the mod
>>1922083Does it come with raps for chirst?
god i wish this game had fully functioning npcs. the full conversion mods would be insane.
>>1921004Don't give lemmy ideas, that faggot would actually do it
>>1922169No. Its how >>1922181 said. The contents of a container are generated when you open the container. So anything you havent opened yet will have a chance to spawn modded items if you add the mod mid-playthrough.With vehicles, they only spawn on chunks of the map you havent explored yet. You can add a vehicle mod mid-save, but they will only spawn in areas you have never been to before
>>1922470Dumbass question but wouldn't that mean if you want to play modded/changing playthroughs, make a server and soft-restart the world to refresh everything?
>>1922178No, best weapon.It has a long range so you should never be in a risky situation with it. Melee is inherently risky.
>>1923452M14 is rare as fuck, uses relatively rare ammo, and sometimes you can find the gun but not magazines for it.Meanwhile a fire-hardened spear needs just a sapling or broom to make.Yeah I know which is the better weapon.
>>1923466Rarity is irrelevant. It's the best weapon.I found a carton of 308 ammo plus 4 boxes and 2 m14 at the gun store north of echo creek. It's not that rare.
>>1923510Rarity is entirely relevant. It can't be the best weapon if you never get the fucking thing.Try playing on default settings instead of loot boosted ones.
>>1923513I'm playing with Apocalypse loot settings. Rarity is irrelevant; katana is the best melee weapon by far. M14 is the best weapon. Spears are convenient.
>>1923517Please play on default settings before discussing best weapons. Thank you.
>>1923518Holy cope.
>>1923523Hey I'm not the one saying that a very rare weapon with limited ammo is the 'best' weapon.When a fucking pointy stick 1 hit KO's zombies and can be found anywhere.
>>1923526Pointy stick breaks fast and requires multiple clogging your backpack to be remotely useful.Katana can wipe a horde by itself. Same with any gun with enough ammo. The absolute state of speartards.
>>1923529Katana very rare and can't be made from complete garbage laying around.You won't be clearing towns with M14's or Katanas you fucking retard, that's what makes them not the best weapon.Start in the middle of bumfuck nowhere with no resources and then find whatever is best laying around. That's the best weapon. The spear.It's dumbass balancing but that's how it is.
>>1923535You will clear entire towns with guns. Current default loot settings are 0.6 which is plenty unless you're a speartard.
>>1923539You'll run out of bullets well before you run out of zombies. You should try playing on default settings where every house has like 10 fucking people crammed in there, and larger locations are swarming with zombies.
>>1923541You post as if it wouldn't take over a hundred sticks to clear 1/4 of a town. Haha I love crafting sticks for days before I can have fun. So good.
>>1923543You can find a fuckload of sticks to make spears.You cannot find enough bullets to kill the same amount of zombies.This is all pointless anyways because a simple campfire is the 'best' weapon, nothing comes close to how stupidly high amount of kills you can do in a day with one.
>>1923545Try playing the game, maybe?Gun stores are packed full in 42.11
>>1923548>Let me just use my non-existing M14 to clear the 700 zombies around the gun-storeSee the issue, nigger?
>>1923549>my speartard brain cannot comprehend the concept of luring zombies away or using a crowbar to clear everything around a gun store>I'd rather spend days crafting sticks to kill them and then not use any of the guns hahalol
>>1923553>Just spend all day spamming Q to not even get an M14 because loot rates are dogshit and RNGWhat I am curious about is why you have such an M14 fetish. Do you fuck one IRL or something?
>>1923554Says the faggot lover.
>>1923561>Absolutely no rebuttal at all, just emotional shitflingingHow about this, we can both agree the game is shit and terribly balanced?
>>1923563Yes but sticks are boring and bad.
>>1923569Look go and cuddle your M14 before you get more emotional.
Sloppy threesome with a stick and an m14
>Add in crafting system that'll take you a fucking IRL month to make a sword>Pointy stick poked into a camp fire does as good a job at level 1What kind of balancing is this?
>>1923642Thats not even it, you spend all that time farming and grinding and staring at a wiki and by the time you finally get that stupid sword you have to start all over again because long blades are an unreliable loot drop and the point of forging is to you don't have to beg the universe for a machete. Just imagine being level 6 spear and maintainance and deciding to switch to your shitty junk sword thats a pain in the ass to replace. You swing slow, deal shit damage and gas out fast. It'll feel like shit and the zombies have probably all been wiped out by the time you get it. They should introduce a low entry blade crafting recipe like sharpening a metal sheet and sticking it to a pipe or handle. Even then, TIS is so fucking retarded they'd probably lock that shit behind a magazine or long blade 6.
>>1923868>Build 43 update drops>Bladed weapons now have chance to infect player when used due to blood spraying into face>Only vision impairing face masks help negate this like welding masks
Is there a way to disassemble these?
>>1923868>Low entry long blade>"Hey that actually exi-">Scrap metal chopper>Welding 5>Only way to gain your first level of welding is by dismantling car wrecks>2 damage, 10% crit rate, 3x crit damage>Meanwhile the stone axe deals 1.5 damage, has 15% chance to crit at 5x damage>Fire hardened spear deals 1.5 damage, 30% crit for 10x damage>A fucking lead pipe deals 1.2 damage, 30% crit and 2x damage>"Ok lets check the other options">Scrap metal shortsword>Magazine or Metalworking 6 + long blade 2 to learn>Metalworkding 5 to craft >Simple Shortsword>Magazine, Welder or Metalworking 7 + long blade 2 to learn>Metalworking 6 to craft>Shortsword>Magazine or Metalworking fucking 8 + long blade 4 to learn>Metalworking 7 to craftI love how the implication is you have to level welding to level 5 first or get extremely lucky and get some machetes just so you can level long blade to qualify for more advanced versions that require you to train a completely different crafting discipline
>need a fucking sapling to make a spear >instead of being able to use any long piece of wood>>>>>>>>>>>>>>>>>>>>>>>>>>>need a fucking magazine to put the tip of the spear into fire
>iT's So RaRe AnD hArD...
don't worry bros... npcs are totally coming build 43 and wont be pushed back because "umm we felt it would be wrong to release such a early version of NPCS"
>>1924655>Playing on common loot settingsLol lmao
>>1925290I wonder if they'll just bite the bullet and say NPCs are never coming
>>1925290>>1925504I've said it before but there's no fucking way they're adding NPC's unless they cheat massively.Experienced players get fucked in the ass by the glitchy buggy combat system, what chance would NPC's remotely have?They'll have virus resistance, higher attack rate, and other bullshit.>It's realistic because they're survivors and the player just woke up! it's fine if you can shoot them in the chest with a shotgun three times and they still won't die!
>>1917403>>1917226Guns function identically to the way they used to be, but now they have worse feedback because everything that would have been a complete miss will just make zombies stagger. Zombies falling over are a result of nailing a crit and doing damage, but not enough to kill them.
>>1924419>2 damageThe funny part is, that's the maximum possible damage, which you'll almost never hit because the game rolls for every decimal point between the minimum and maximum damage and crit rate goes down by 2% with sharpness ticks too. So even with lots of skill, you can be down to minimum crit rate with a longblade weapon.To add the cherry on top of the shit cake, spears and axes get two additional 10% at level 3 and level 8. While axes don't suffer the -1 weapon skill level debuff that every other weapon class suffers.
>>1924455Learn which trees drop saplings, its based on their shape and size. You can also use long sticks, rakes and mops. The fire hardened spear recipe can be unlocked at level 1 with wilderness knowledge. Basically, whenever I start a run, I always take the trait that lets me start with my weapon of choice recipe, fuck grinding weapon skills for unlocks. Really, my bottleneck for spears is the club hammer/pickaxe that let me mine flint so I can have infinite axes for chopping down trees. Oh, and consider starting at Irvington, that hardware store has better value than any gun store or military checkpoint ever will.
>>1925645Bullshit, shotguns deal no damage even at mid to high skills. RPG highlight aiming was already pretty good, this reticle bullshit is a waste of time. It doesn't even deal location damage and just knocks zombies down and make them take longer to kill.
>>1925829The document that's publicly available about their company where they talked about console ports made it seem like they're planning on copying the Advanced Trajectory mod, I wouldn't be surprised if they end up doing that, copying popular mods is basically free positive feedback from their fanbase. Hell wouldn't be surprised if there's inventory tetris for the UI update (coming 2050).
Gotta love how the player in PZ is like the characters in Kenshi, somehow managing to live their entire life in a cave, sitting on their asses all day doing absolutely nothing.But while I can accept some level of silliness from Kenshi, it's hilariously bad with PZ when your guy who is supposed to be employed is less/as capable as a guy who watched TV for 3 days or just been busy for a week.
>>1925948Yes, but advanced trajectory is good and zomboid's native mechanic is shit. I still use the mod whenever I actually use guns.
>>1925985PZ's character start is so fucking backwards compared to any other game.>Okay I want to be an experienced carpenter>Fine that'll be ALL your starting points and you can maybe make a rickety splintered chair if you're luckyIn what fucking demented world does that sound fun to anybody?
>>1925985The only realistically developed character I can believe existing with zomboid's base chargen is a 9 str 9 fitness unemployed gymbro neet. He never worked a day in his life because he's getting gibs for aspergers and only spends his time jacking off and watching tv. Everything else makes zero sense because employed people are pajeet tier inept when it comes to their professions.
>>1926126Every job should start with 8 or 9 in their main relevant skills, 5 or 6 in secondary skills, and have a strength/fitness boost according to how much physical fitness the work should demand. There are a gazillion skills already, Lemmy doing his commie act of muh balance breaking when buffs like those are proposed is ridiculous.As for unemployed, it should give a massive amounts of points due to all the free time to learn stuff, while every profession should gain a small buff to available points to spend.
>>1926126Step aside pleb, Professional Carpenter coming through!
>>1925829That probably comes down more to random zombie HP and damage variance than anything else. If I recall they removed the ability for multiple pellets to hit the same zombie or something of the sort. Guns never did locational damage and still don't, regardless of what your shooting. You just hit the zombie, roll for crit and roll for damage. The whole thing is definitely trying to pretend to be the advanced trajectory mod, like the other anon pointed out. But they forgot to actually implement the trajectories, and just have the same exact highlight system with the highlights hidden.
>>1926279The problem is that TIS make it seem like they want their game to be a RPG/Survival game, so for an RPG it makes sense to have the zero to hero journey but it clashes with the "realistic" survival sim aspect.Not only that but they refuse to add anything that would make this roleplaying interesting like more combat/sneaking mechanics, real variance in zombies etc. and hitting max level in a skill is unrewarding. Compare this to Kenshi going from a literal hobo to a menace and skills add flair such as new animations and model changes. Despite the dragon dildos and trans pride flags, CDDA is a more coherent survival/RPG experience for now, Zomboid is only taking the worst of both worlds.
>>1917475>try to join a roleplay server>have to join a discord>have to visit another site>before we allow you in you have to make a character and then wait for three weeks for lazyass admin to approve you>see other characters people made>it's all sloppy AI pics and AI bios>go back to playing on normal serverthis is my experience every time I decide it would be cool to join a roleplay server
>>1926126>PZ's character start is so fucking backwards compared to any other game.>>Okay I want to be an experienced carpenter>>Fine that'll be ALL your starting points and you can maybe make a rickety splintered chair if you're lucky>In what fucking demented world does that sound fun to anybody?That's because there is NO CONTENT. The "content" is grinding. Why do you grind? You grind for the sake of grinding. Imagine taking away all the grinding. What are you left with? Nothing.
>>1925670That is crazy. How can something like damage be so obtuse and overly complex?
>>1926759That's the extremely simplified version of damage. The full formula is needlessly complex and impenetrable.Basically, every time you hit a zombie the game rolls a damage number between what you see listed on the wiki as minimum and maximum. So using a claw hammer for example it's 0.5 to 1. Your characters strength and only their strength directly boosts the number rolled by + or - 5% for every point above or below 5. After this, the game applies misc modifiers (such as attacking a zombie from the rear or if they're unaware of you), the relevant boosts from weapon skill, bonus damage given you to from level 3 and level 8 of axe, spear and long blunt, critical hits and attacking downed zombies to turn that small number into a big number. I don't know the exact formula, but at 5 str and 0 weapon skill, 1 point of rolled damage equates to about 30 HP damage on the zombie. Zombies have variable amounts of HP, depending on the durability settings you set for them. Weak zombies have sub 60 HP; ranging from like 20-60, standard zombies are roughly 80-150, and tough zombies have 200-300 or so HP (at least off the top of my head and mostly drawing from anecdotal experience). Zombies also get damage reduction from whatever clothes they have, equal to twice the scratch defense of whatever armor they're wearing, clamped to a maximum 80% damage reduction. So zombies wearing leather jackets take something like less than half damage from your attacks if you land a strike on a body part covered by leather (hit location is entirely random and despite the animation will hit every body part above the waist).
>>1926921And as an aside, sharp weapons lose maximum damage for every tick of sharpness lost. The exact amount varies based on the weapon's original max damage, how much durability it has and so on, with a minimum reduction of .5 subtracted from the weapon's maximum possible damage roll. I will note this only impacts the max damage you can roll, and won't reduce the modified damage at all. So if you have a weapon that does .5 to 1.5 damage (like a hatchet) it then drops down to .5 to 1 damage, along with a 2% crit rate reduction for every tick of sharpness lost. Thankfully, sharpening is a functional mechanic and sharpening the weapon will restore the weapon to it's previous maximum damage value, assuming the head hasn't suffered damage and capped the maximum possible sharpness.
>>1924419The implication is that level 5 ought to be the default level for all skills and you should be able to convert skill levels to and from XP points during character creation if you want to make a hyperfixated autist or whatever
Died again because the game has two kinds of zombies>1: will spot you from one mile away no matter if you are being stealthy or not, follow you to the ends of the earth and can only be stopped with your or their death>2: will stop moving, look around listlessly, ignore all sounds or the survivor running past chased by a horde of other zombiesZombies will spontaneously change between both types spontaneously, and whether they do depends on how close they are to a thing you need to be next to for a while (like a car). If you for example want to transfer cargo from one vehicle to another, zombies will get to within 2 feet of the vehicles and then become type 2. Shouting, firing guns, beeping horns, will not get them to become unglued from the vehicle. Meanwhile your making noise to try and shift them has attracted five thousand other zombies who will eat you because you tried to go through a set of double doors YOU LITERALLY PICKED UP THE KEYS FOR AND WALKED THROUGH THE OTHER DOOR FIVE MINUTES AGO BUT NOW THE DOOR YOU WANTED TO OPEN STAYS CLOSED MEANING YOU GET FUCKING GANGBANGED BY THE TRAIN OF ZOMBIES YOU CAN'T OUTRUN BECAUSE YOU HAD THE GALL TO KILL FIVE ZOMBIES WITH A HAMMER MEANING YOU'RE NOW IN THE MIDDLE OF AN ASTHMA ATTACK AND CAN'T MOVE FASTER THAN A WALKING PACE
>>1915678the devs think you die from dehydration and overheating if you have more than 2 layers, because they REALLY don't want you to be protected from bites and scratches
>>1926633dont play roleplay?I play on this server with different tiered zones it leans a bit on the easier side compare to vanilla apo but if you want to challenge yourself with 50% sprinter and pvp there is that option
>>1926927>assuming the head hasn't suffered damage and capped the maximum possible sharpnessWhich, of course, with PZ's durability for weapons being a complete fucking farce...The head has suffered massive damage from killing a handful of zombies. And now your axe can't be sharpened despite it just being a big wedge of metal on a stick.
>>1926965In one post he fixed the skill system.
>>1927446That's because stealth still doesn't function beyond audio stealth (and zombie AI is retarded). Zombies have a fixed range they will see you at and if you enter that range, no matter how far away you are or if you're crouched or whatever; they will make hundreds of spotting checks per second in order to determine if they see you. Range is determined primarily by world settings 10 for poor sight zombies and about 20 for eagle eyed and default settings (technically 19 for default, but it's literally only a tile less than eagle eyed) and vision is circular as well. It's not a perfect circle and the diagonals have less range than the cardinal directions. But currently you're instantly spotted if you enter their range, regardless of stealth skill and additional factors like fog, rain and night.The zombies not responding to your noise, visibility or whatever is probably them being locked into an AI state and not transitioning to the "Follow player" state because indie stone can't code.
>>1927446They fucked the already-fucked stealth of the game when they randomized zombie senses.So you'll have fucking turbo-chad Aryan Zombies with eyes that'll spot you a mile away and hear you just as far.That's fine right, you can handle a couple of super zombies?Oh whoops zombies follow each other and hitting zombies ingame is like dropping a small nuclear explosive sound-wise so now every zombie in the local area is converging on your position.
I need a lovense mod that wont turn off until i find an in game remote and the remote needs batteries
>>1927446Stealth is pointless outside of catching a breath between more kills.You cannot solid snake your way through this game and that blurb about combat being best avoided is bullshit.Sure you can lure them to a different direction to lower the trickle of zombies as you loot but the mixed senses guarantee that enough retards will still forget your honk mobile passed by 1 second ago and they will lure back the rest of the Zs so its ultimately pointless.
>Game has barricade mechanics>Except lol whoops they're pointless>If there's a big horde of them, they'll rip through any defences anyways and encircle you>And if there's only a few zombies you can just kill them>And if you're making a base you want it safe so you clear zombies from around it, making defences redundantIt's so fucking weird how much they screwed up this game's balance.
>>1914009Gosh, the amount I would pay to see animated pornography of her giving titfuck
>>1928218there's a billion pajeets on fiverr you can pay to AIsloppify any image you want
>>1928224Good morning saar please generate the sneedful
>>1927871>they will make hundreds of spotting checks per secondWhat kind of uber-niggerish voodoo led to this ever happening in the first place? I can't imagine it's good for performance either, why the fuck would such a thing exist except as a monument to either incompetence or spite?
>>1927871>>1928003i know they fixed the car blocking zombie vision but did they ever fix half-fences blocking zombie vision if crouched?
>>1928569I'm pretty sure cars and fences blocking line of sight is an intentional feature.
>>1928569that's an intended mechanic and it was supposed to make stealth viable, unfortunately zombies run a billion sight checks a second when you're in their field of view and will always spot you instantly so it's completely useless
>>1928610>>1928597sorry worded it badly. cars didnt used to block line of sight. now they fixed it and they do block line of sight. did they fix half-fences not blocking line of sight?
>>1917475>Are the roleplay servers in this game any funI've always wanted to try it. Any RPChads willing to recommend me a server to try?
>>1928637Yup, iirc crouching next to half fences were the first thing they showed off during early b42.I can't confirm because I'm at work and I never stealth, but I'm pretty sure I saw promotional material of a guy doing it.
>>1928551Lazy, incompetent coding. They probably made it so zombies checked to see if they spotted the player every game tick, without realizing (or caring) the game has multiple ticks in a single second. As far as I can tell singleplayer zomboid has 60 ticks per second, which means for every second, zombies roll about 60 spotting checks. Which, even if you have a 5% chance of being spotted per tick, it's functionally something closer to 90% or more in a human measurable time span.Of course that doesn't matter since zombies will instantly spot you with B42 the moment you enter their sight radius, regardless of skill. So they clearly moved away from tick based and did something else to fuck it up with the "Stealth" update.
>>1928696>They probably made it so zombies checked to see if they spotted the player every game tickPretty sure that's how it works. Doesn't matter if zombies only have a 5% chance to spot your insconpicious sneaking 10 burglar. They will keep rolling that fucking dice at the speed of computers and still spot you.I still think that the best way to sneak around zombies is to not let them roll the dice at all. Or better yet, just kill them all.
>>1928701Yeah, killing everything is the only way to be "stealthy" in this game. Because of horde follow mechanics, random hearing, the completely broken visual stealth mechanics and how fucking loud a lot of random things like flicking on a light switch is; not killing every zombie within 6 blocks is just going to result in a spiral of a huge horde, instead of smaller, more manageable groups.
>>1928706The biggest platter of bullshit imo is the verticality. A zombie on the top of the world trade center can perceive a guy on the street, but the player has no non mod options to perceive what's waiting behind some stairs.It also sucks that you're at the top of a building and the zombies at ground level can still see you.
>>1914121I started using mods and settings to make it feel more like a normal zombie game but with added survival elements, so lots of gun play, mixed sprinters/walkers, plenty of ammo to be found etcway more fun that way after doing the vanilla slow grind play for thousands of hours.Just get tired of the crappy melee shuffle dance and sneaking around 24/7
>>1920416I'd love to play with anons again. One of the glorious bastards in here used to get drunk and sing on voip while driving around and shooting wildly at other peoples bases at night.Just have to wait for b42 to get multiplayer added.
Silksong about to rape this broken and lazy project lmao
>>1929524I wouldn't mind doing bandit PVE with some humans ngl. I've never tried it, but it seems like fun if only bandit hideouts were spawned so its a deliberate decision to engage them and there would be a tangible reward after doing the "dungeon".God I wish bandits aggroed zombies as much as the player. It would be fun to attack a bandit base, aggro some zombies (or maybe intentionally thow a noisemaker or alarm at their entrance and have a 3 way.
>>1929524>Just have to wait for b42 to get multiplayer added.Happening in 2031 at the latest.
>HumanitZ has car armor modifications before PZWhat the FUCK is indie stone doing???
>>1930569Not their jobs, that's what.
>>1930569can i push furniture in this game? Thats all I want in a zombie game, to push a cabinet in front of a door to make a barricade. Zomboid is dogshit since you need fucking hammers and saws to move a cabinet as well as hours of grinding carpentry
>>1931028we are not allowed to have nice things anymore
>>1931028There's a mod that removes the skill check for moving furniture. So there's that, I'll be honest though, defenses are 90% aesthetics. Maybe it will buy you a few seconds to jump out the window of your temporary base, but you never want zombies inside your base ruining shit and leaving corpses that take forever to drag out.
>>1930569>What the FUCK is indie stone doing???Getting 11 months of paid mental leave per year, and spending 90% of the remaining month smoking weed and circle-jerking about how they aren't like the big bad AAA industry.
>>1931028Unfortunately no. HumanitZ has some nice things Zomboid doesn't, but you can't interact with furniture and other stuff much. Hopefully that will be added in the future.
I've been trying to play again after not playing for like 2 years. The riverside trailer park spawn gets me killed every fucking time with how many zombies are there but my dumbass keeps going back to try and reclaim stuff I left behind after escaping.
>>1914009>4 major no-man's sky updates entirely within the B42 beta period (so far)
>4 major No Man's Sky updates>all of them with their own trailers>entirely between the launch of B42 and todayhttps://www.youtube.com/watch?v=qHZLz1MW0aE
>>1930569I wonder if TIS has even done a single minute of work on vehicle armour despite the blogpost about it years ago.
>>1932384>>1932389Don't forget that Rimworld has had yet another DLC. I wonder of Lemmy is still seething about that fiasco.
>>1932549rimworld is unironically such an incredible game. i just started playing it a month ago and I can't stop.
>>1931811Also for me lack of hordes is a big argument, zombie games just aren't as appealing to me without hordes unless there's special infected or they're runners.
>HumanitZ will release in 1.0 "soon"Another lemmy brutal mogging, the only goodwill TIS has left is because there is no other game that offers what PZ does but even this is slowly fading away. It's a miracle most of the fanbase is still optimistic about the development, any dissent is always shouted down.
>>1932545Lemmy is an anarchist, he refuses to believe in rules for working, so there is 0 internal deadlines or expectations of anyone. So of course, everyone abuses the fact he's an accidentally rich retard and takes 11 months and 29 days of paid mental leave every year.
>>1933106>It's a miracle most of the fanbase is still optimistic about the development, any dissent is always shouted downThat's because most of the fanbase are people who bought into it during B41 with the multiplayer, so they're going into it like the project just started. So a 5 year wait or however long it's been isn't too unreasonable for them. The remaining group of those still positive are streamers, who's entire livelihood depends on people being positive about the game; even if they're getting sick of the game. So they say "nice" things about it while Indie Stone puts a gun to the back of their head and threatens to revoke their early access to builds.
fuck project shittoid
they're lying in the patch notes again, the organization in the studio must be a real messhttps://www.youtube.com/watch?v=7_-bdu6-JcA
>>1933808>Spending god knows how long to change how fall damage is calculated>A system that almost never comes up in regular play>Patch notes completely lie>Reality is some delusional shit where your carry capacity affects damage receivedPlease for the love of god can they just go under.
>>1933808Are they lying or do they simply not know what their code does anymore? Choose your answer carefully.
>>1933868My answer is both. They don't know what the code does anymore, so they lie about it to cover it up.
>>1933913This. Meanwhile just read the latest update from Rimworld, which took only 3 weeks, it's more work than TIS has provided since the release of B42 unstable. Tynan mogs all those commie niggers so much it's plain embarrassing.
>>1933808I was thinking to myself "why would I ever run around buck naked" but then I remembered armor does almost nothing in the game.
>>1934526I stopped wearing armour and most clothes when I was bitten through a ton of clothing + a military vest.
Starting a playthrough of Invisible Strain to see if this game that released after 5 years of early access developed by a single boomer in his spare time is more compelling than our beloved vaporware.We will be playing Spurdo, future founder of the Binlandia community (for now, a dirty hobo with no friends, skills or money to his name).
am i the only one who finds zombies hot?
>>1936375Wow you find grey skinned, blood covered regular humans sexy? What a freak!
>>1936190fug :DDDD
>>1932389this needs to be updated
>>1936477you will never know the joys of having sex with the decomposing undead
>>1936375I second this.Female zomboids have the shape of a healthy and fit female. It's natural to be attracted to them, especially if they wear skirts.
>>1936190We start our adventure in story mode alone on a road and stumble on a bunch of dead bodies and a woman trying to ambush us for money. Looks like she didn't kill them, after beating her we recruit her to our future thriving community Binlandia and let her guide us to the nearest outpost. Sadly, the Highway Patrol outpost has been overrun, a single human is seen among white strain infected (the most dangerous strain) and tells us the zombies are ignoring him because he's drenched in blood, he asks for help in blowing up the doors to the settlement to escape to safety. I already played and finished the first game so I have an idea of what's going on. We can ask for explosives at Tent City close from there. On the way I talk a little more to Kelly and beat up some infected. NPC relations seem to be the most fleshed out in the game, you can ask them how they feel about you and various questions about their community, all dynamic. I also sneak around rabbits (no bow yet) and green strain infected, the game has a wind and smell system for sneaking. We sleep in the gas station (sadly, buildings still don't have modeled interiors and behave like an RTS).Tent City is pretty big, there's farming going on and NPCs follow their own routine following the outpost's needs and theirs. I talk to some, one of them already knows Kelly and greets her, then asks her about me. A trader initiates a quest with me, after that I go see the FEMA guys to tell them about Highway Patrol. They don't have any chickens I could steal, sad!I am somwhat positive for now, it's definitely not a simulation like PZ with tons of systems but the focus on NPC relations and community seem a lot more fleshed out than the previous game, I'm also glad the top down perspective is gone.
>>1933100You can bump up zombie spawns a bunch, but I do miss Zomboid's spawning increments (ie 10% of zombies spawn back after so many days)
>>1939927Zomboid is better when you turn respawn off.It's so fucking retarded to literally genocide a town, come back a couple weeks later and apparently the zombies have been shitting out zombie kids nonstop
>>1938755>sadly, buildings still don't have modeled interiors and behave like an RTSLame, I was interested until then. For NPCs Zomboid better deliver at least something of that level after Lemmy said all this shit about wanting them to be revolutionary and that they supposedly have been working on them for a decade (lol)
>>1940178What Indie Stone doesn't understand is that people can tell the state of things with relativity.These fucking cretins can't make a server-side multiplayer system with 5 years dev-time.And they think we'll believe they CAN make a revolutionary NPC system across an area the size of Knox County.Yeah okay lol, Lemmy stop smoking crack.
>>1940305Zomboid NPCs will change the world, so much so in fact you will wonder if they are real players or not.
Never forget their NPC trailer which was literally just clips of them playing in multiplayer pretending to be NPCs
>>1941100Every fucking time the devs or community talk about NPC's they never bring up the obvious elephant in the room.THE PLAYER IS SUPPOSED TO ONLY SURVIVE A WEEK OR TWO.And by extension NPC's would have even less of a chance.Imagine finally grinding to a whopping level 3 carpentry and all the NPC's are dead.
saar, npcs are in development now stop asking for them please. lemmy works VERY hard and asnwering the same questions takes away time he could be working on npcs.https://youtu.be/oULByHbq5Tk
>>1941100kek
>>1941121I'm a true believe that those were actual, non scripted, non player characters and you WILL be ashamed of your words and deeds.
>>1940178>>1940305Lemmy promising they will make NPCs better than the colonists of Rimworld... yeah sure... Tynan btfos TIS on a daily basis, we'll never get half functional NPCs, the game is fucking done. Even with literal years of available time, the studio hasn't taken one afternoon to fix the calorie values. I'm done believing in those commie niggers, PZ will never be finished, B41 is as good as it gets, it was a nice experience, but we'll never get anything better.
>>1939929I'll be honest I get bored and quit before I get to the point of moving to a new town then back to an old one weeks later
>>1940178Invisible strain with functioning interiors would be incredible. That and the lack of scale in the maps were the only things missing for me. I don't think the game could handle a more believable and larger map. >>1938755Date kelly, she's a good girl.
>>1942168I took over the gas station for now but I get raped at the first raiding party (Kelly is pretty much out of the game until I find someone with good medical she's a 90% blood loss).
>>1942892Molotovs are your best friend for that early on if you can get a decent amount of them. You can follow the runners to their base and finish em off with more molotovs too. Or you can try to hit one of em with an infected arrow and let him do the rest of the work
got the itch to reinstall, i haven't played b42 yet, can i get a qrd on the mods and settings to unfuck the game? besides disabling the muscle fatigue shit
OH SHIT GUYSB43 JUST RELEASEDTHE NEW CONTENTIT'S A TXT FILE WITH "to be added" WRITTEN ON ITWE'RE EATING GOOD TONIGHT
>>1944577answer me niggers, i don't want to search through the archives to find every little thing that lemmy worsened
>>1945888I'm not delving into PZ modding again until 1.0 especially since B42 is ass but your simplest solution is to go to a PZ youtuber's latest dogshit content (I SURVIVED 100 DAYS IN A MALL RESTROOM) and check the video description, more often than not they will have a workshop collection of the mods they use and there's a lot of QoL on there usually.
>>1945888No one here plays this game anyone, we only complain about it
>>1946368Sad but true, shitting on the game has become more fun than playing it. A small part of me still hopes 1.0 won't disappoint but they really need to get their shit together, a dev time this long vs what has actually been achieved is not normal but at least they're not using this excuse of long dev time to sell the game at an outrageous prince.
>>1946375I think the code at this point is such a jumbled mess that it bottlenecks everything and unfucking it takes considerably more time than adding or improving any of the already existing features, that's why they're pumping out so many art assets like the flyer bloat into the game since they're easy to add
>>1946383People right now aren't too pissed about the time the game is taking but as soon as new projects like VEIN or Dandelion Void hit 1.0 before PZ even gets NPCs, even the most rabid fans will start to ask questions.
>>1946368you did when b42 first came out, a whole year ago...>>1946312alright, that's better than nothing
>>1946629it's been a while
>>1946635Same. This game is pretty much dead to me unless a miracle happens.
>>1944510>started getting IS raiders and now I'm too paranoid to recruit anyone in my community>FEMA scout told me about IS breeding camps>have until winter to prepare for a big raids>still can't hunt a single rabbitI'm not making it
>>1948013>can't hunt a single rabbitthrow a bottle at them, it's better than shooting an arrow. yeah I know it's retarded.
>>1948013also if you're playing on story mode, yeah you're meant to just experience the tutorial and the learn the game, then promptly hit the road to a new map. the story map gets increasingly harder as time goes on. I think I made it to like day 200 before my PC couldn't handle the lag from the constant raids anymore, I was getting like 60 man doom raider raids daily. regular maps aren't nearly as tough.
>>1948990>throw a bottle at themTHAT'S RIGHTTHAT'S WHAT YOU GET BUGS BUNNY, SHOULDN'T HAVE MESSED WITH THE HUNTER GATHERER
Playing the game again after not touching it for like a year>Tall fences can be destroyed by zomboids nowKewl, but now I have no idea where to make my base.>Can no longer fit an infinite number of keys in my keyringLame.
>>1950142>Kewl, but now I have no idea where to make my base.it doesn't matter, just kill every zombie around your base and you'll never have to worry about defense ever again
>>1950150Lemmy will implement roving hordes attracted to settlements in the year 2026. Trust.
>>1950211that would actually make the game more fun to play so it's never going to happen
>>1946629What the hell did they do to the performance?i started a save without mods or zombies to check, and im getting less than 20 or 10 FPS when driving. Optimization my ass, in B41 i had 200 mods and it ran fine
>>1950142>Kewl, but now I have no idea where to make my base.Same place you used before, if you aren't clearing the area around your base and not basing out in the middle of nowhere you're not playing Zomboid properly.I used the rich asshole's lake-house north of muldraugh and once I killed the zombies lured over by a shotgun shell, I never saw one again.>LameOnce you unlock hotwiring, keys are literally worthless.
>>1950839I dont want to get used to hotwiring everything, because when NPCs come I dont want stealing my cars easily.
>>1950903>I dont want to get used to hotwiring everything, because when NPCs come I dont want stealing my cars easily.1: Implying NPC's are coming in your lifetime lmao2: Implying NPC's will be able to drive or steal cars3: Implying even if NPC's show up, any survive the first week of zombies
>>1950906NPCs are right around the corner
>>1950962You're right, around the corner to the IRL apocalypse!
>>1950962i'll lose my virginity before The Lemmy Stone releases them, im even willing to bet my balls on that
>All TIS needs to do is give actual ingame goals to the player, they could be fucking procedurally generated for all I care, just direct the player to do shit, ANYTHING, like escape out a certain area of the map, find the cure, call a helicopter over, etc>But this would interfere with their design documents that reads 'make the most boring fucking game possible' so they'd never do it>Enjoy some burnt bacon killing your character for some fucking reason GOYIM!
This is the biggest depression game I have>start a game>feel no sense of urgency>walk around pretending for a few hours>go numb and sit down and stare at the screen, waiting for a zed to manage to end it
Anyone use the wandering zombies mod for build 42? Seems fun, but every time I clear an area, it fills right back up.
>>1949704fucking kek
>>1948996Do you have some tips on how to root out people with invisible strain? I got a couple of quests about suspected survivors with IS but asking around about them yields no useful information (Richard and Skylar in Tent City for example).
>>1955965If you hear zombies around but no actual zombies, someone in your camp is infected. Sometimes the person doing it will gape their mouth wide open. People who end up with random injuries in the base are infected. If you talk to people from other factions enough, eventually you'll get a dialogue option that mentions not trusting others and they'll teach you how to interrogate depending on which traits your character has. During an interrogation, a person infected with IS will either do an evil grin or a zombie growl. They will try to infect people when no one is watching. This is why you need to lock your gates when traveling merchants come by because if one of them happens to have IS, they'll focus any stray survivor in your camp. If you're lucky enough, you can also buy a brainscanner from merchants if they have it in stock and use it to recruit people with 0% infection chance.
>>1956359Thanks, that's quite helpful. I haven't gotten the option to interrogate anyone yet so I suppose I have to talk to more camps. I met Joey Wheeler and The Survivalists from the first game, assholes they keep asking for money to hang around in their camp and also wouldn't be surprised if they have lots of IS people considering the plot of the first game.
>>1925290the day npcs release im turning them off in the sandbox settings
>>1956498You might not have the right trait on your main character, there's like 3 forms of interrogation you can learn. I'm phoneposting atm so I don't know them off the top of my head but I believe it's smart, skeptical and something else, either aggressive or cynical. When an NPC is offering to teach it to you they'll say something like "I don't trust other survivors" and a new dialogue chain opens up.
>>1957072Based The Sims enjoyer
>starving>getting late>muscle strain>all day spent fighting 200 zombies at a random gas station just to get basic supplies >fuck it i'll come back tomorrow>go to a random farm in the middle of bumfuck nowhere>another 50 zombies surrounding a small farm and a barn>bump into one and get stunlocked to deathgreat game
>>1960097>he didn't disable lemmy's retarded muscle strain idea that's only there because they'd rather add tedium than make combat interesting
>>1922063you can disable most of the new rebalance changes
>>1926279they dont do that because then there isnt a game, epitome of bad game design. its like kenshi where the game is the grind to becoming a zero weak nobody to gigachad and stomping all over everything, except in zomboid the fogmen are all over the map so there's no meaningful storytelling during your progress to becoming a chad.
>>1960184Kenshi actually has shit to do in it though. You can do quests for factions, raise pets (that actually do stuff aside from being food lmao), has NPCs you can use to farm/build/mine/etc, and it has superbosses which you're intended to train to get strong enough so you can kill them.Zomboid's issue is that a day into the game, a week into the game and a month into the game is the same experience.Smashing zombies with X weapon class, grabbing beans, maybe cutting down some trees for building. Rinse repeat.
>>1960186thats what i said. zomboid is kenshi except the entire game is just fogmen. human npcs should be indie stones priority, not fucking pottery.
>>1960189>human npcs should be indie stones priority, not fucking pottery.NPC's wont save Zomboid at all. In Kenshi you have actual societies, making babies and so on.Zomboid? Everyone is fucking dead, and very shortly even more are going to die.Additionally NPC's in Kenshi can be turbo-jacked and fuck shit up. In zomboid a maxxed stat character can still die from a single scratch.Unless they make the NPC's cheat and bypass ENTIRE GAME MECHANICS, they'll all be dead in a week.
>>1960195i don't even understand what you're arguing when i mostly agree.>a single bite will killyeah, that's the staple of a zombie apocalypse dude. of course npcs will have to cheat. AI cheats in literally every game ever made. do you think scavs in tarkov actually need that food? kenshi doesn't even simulate food for people. catlon doesn't even have a repair kit for him and his thrall army.
>>1960198>the staple of a zombie apocalypse dudeThe staple of zombie apocalypses isn't that zombies will phase through an attack to bite your balls off, or that they reproduce in vast numbers when offscreen.> of course npcs will have to cheat.Well there goes any last credibility to Lemmy's 'the game is supposed to be realistic' design motif lmao. Embarrassing, gay.
>>1960216i'm not lemmy dude. AI always cheats and if they don't have them then there's no challenge. bannerlord had practically no cheats for the AI and leaned to realism and it led to just you, the player, mowing down peasants with your unbreakable elite army. what we have in b42 is fine, with animals needing food and water. realism should always be secondary to fun.
>>1960218Then Zomboid NPC's will suck dick, and everyone will hate them lol
>>1960220oh no, the NPCs will have their lives simulated while off screen. truly gamebreaking and no other game has ever done this.
>>1960229>What is context?If NPC's can generate energy from nowhere, don't need food, and are immune to the infection, they'll end up in nonsensical scenarios where a player goes to a farm a year into the game and there'll be a random farmer without a scratch of malnutrition, surrounded by 100 zombies and it's like he just appeared that very morning.AKASHIT.
>>1960241you mean things that happen with NPC mods available now which exemplify why TIS is taking so long with them? epic observation.
>>1960249>Defending Lemmy in 2025Lol, lmao
>>1960186>Kenshi actually has shit to do in it though.You fight in a shitty world until you get bored, everything else is pure cope.
>>1960189Human NPCs are going to exacerbate the game's issues, especially hostile ones. Zomboid needs a massive combat, survival and medical overhaul before NPCs would be even worth considering adding.Seriously, what do you think NPCs will add to the game? Rando survivors to just eat your loot faster and draw in a billion zombies, even if they don't blatantly cheat? Hostile raiders which will stunlock you or instantly kill you from off screen because the game has had zero focus on human vs human combat in the last 10 years of it's development?
>>1960976At least your opponents follow the rules you abide by, they can't magically 1 hit KO you with a scratch.
Haven't played this in a long time.What are the current best mods?
>game is drastically unfinished>build is 9 months in beta>no update in 1 month>things they're updating are completely random and unrelated to each other in each updateHoly shit, at this point TIS should just apologize and put the source code on github.I thought to myself before posting "maybe I'm posting too often about the lack of updates", nope; I posted this 17 days ago: >>1932389I'm checking on this game on a bimonthly schedule and no meaningful update ever drops. I'll soon forget this game entirely.Give up TIS, just put the source code on github and let the modders develop the game.
>>1961555>We are unironically going to have a whole year of farm animal calories being vastly incorrect>A fix that'd take about ten minutes tops including compilation and uploading to steamWhat the actual fuck are they doing in their office?
>>1961525>Haven't played this in a long time.>What are the current best mods?A "long time" means you were playing on the latest multiplayer build with the latest and most worthwhile mods, nothing changed. The game hasn't been updated in 3 years. B42 is in beta for 9 months and the last update is a month old and added nothing meaningful.
>>1961555I've given up on the game, just as the devs have. The only chance for the game to ever progress is for the studio to be bought by another company. They just don't give a shit, look at what happened at release, it was at the end of the year, tons of game-breaking bugs were there that could all be fixed in an afternoon, and not a single employee bugfixed what modders already easily did. They fucked off for weeks because "I NEED MY VACATION!!!!!!" after being on a literal 3 years vacations, and called us entitled harassers for not being happy about a literally unplayable released build for weeks on end.Lemmy is a commie and should be shot.
fucking character keeps losing weight and i cant stop it. im force feeding this asshole entire cooked hams and junk food but the arrow is still down. shit bugged faggot game
>>1961028hostile NPC raiders work OK in the mods that add them. player raiders are 100x more bullshit
>>1962116if you're sprinting all the time this can happen. you need to trigger the 2x weightgain flag by double consuming fats and minimizing protein
zomboid will never be ready for npcs in a meaningful way
>>1962116The player needs about as much food as a large bear.If you're not gobbling down 10+ kilograms of fish a day, you'll starve.Yes, I know that would outright KILL a person. No, Lemmy doesn't understand that.
>>1962331>if you're sprinting all the time this can happen.You burn more calories in Zomboid by walking compared to running.
>>1962331Thanks to fucked up modifiers you burn more calories walking from A to B, than you do if you jog/sprint.
So I watched some video about build 42.12 and it seems they added: >more UI fuckery for looting, campfires>new loot type van>racing cars with paintjobs >running zombies over with a car counts as killing them and increases zombie kill count>wire fence breaking (I thought it was already in game)>crafting ui sorting: A to Z, Recently used, Frequently used>marking for vhs tapes saying you watched them just like with books, magazines>new areas: cattle/pig farm/racing track>you can take hay from haybales>you can close/open trunk from looting menu>if animal dies in animal zone you can see it in zone menu and it highlights dead animal if you click/hover over it>skills are categorized in a-z type sorting no more random A-R-B-T, looks weird when fitness isn't next to strength desu>you can set specific items to not be usable in crafting if you want to>you can check show building recipes on items, the same way you can do it with crafting>vision impairment, discomfort etc. shows in negative color (red) instead of positive (green) >you can rename containers (crates for example)>added muzzle flash which lights rooms nowdon't know when it drops though
>>1962837>So I watched some video about build 42.12 and it seems they added:>Absolutely nothing of valueNo fucking way, we've waited all this time since .11 and all they come up with is shit that nobody actually uses ingame.What the hell is going on with TIS? They're developing the game for an imaginary playerbase.
>>1962575>If you're not gobbling down 10+ kilograms of fish a day, you'll starve.>Yes, I know that would outright KILL a person."That's a fairly small amount of food for an average sized person, I'd say?" -- Lemmy
>>1962837>marking for vhs tapes saying you watched them just like with books, magazines>you can rename containers (crates for example)>added muzzle flash which lights rooms nowThese are the only three that I care about. The rest just sound like more useless crafting shit.
>>1962837wow TIS is really going to spend the rest of 2025 fixing the crafting update
>>1962837>skills are categorized in a-z type sorting no more random A-R-B-T, looks weird when fitness isn't next to strength desuWait why the fuck is fitness not next to strength? That's retarded.
>>1964241The skill window has been retarded ever since they released B42, it looks like utter shit now.
>>1965771the skill window walked so the NPCs could runtrust the plan
God Save Birmingham playtest starts tomorrow. There is an NDA but if the only identification is just same name in the corner I will crop it out and post webms
>>1966932Based, I don't expect much from it.
>>1966932Holy based. Still looking forward to your thoughts on it if it's just too risky
>>1962838>all this time since .11I didn't even realize it was that long, since August 4. Life is better when you forget about that abandonware scam. I only come here once in a while to see what anons are saying, because having hope in this game when it's not yet bought by Tynan is delusional. "We will make better NPCs and NPC dynamics than Rimworld" sure Lemmy, sure...
>>1968157What should be weekly hotfixes, are 2 month long 'mega patches' lmaoWow they added ragdolls! Only to then spend a whole year fixing them at the expense of EVERYTHING ELSE.
>>1968164>weeklyMeanwhile B42 ("3 years of work") came out completely broken when 50% of the issues were fixed by modders day one. The game is abandonware and Lemmy refuses to sell, simple as. Same deal as the jews D&D who wrote GoT and destroyed it on purpose in the later seasons and refused to just give the IP to someone else.Some "people" just get bored of their project, but for some narcissistic reason they refuse to let someone else ever take the credit for it, they'd rather kill it than give it to anyone.
>>1968164fun fact, it took around 4 years since Ragdolls were first mentioned in a thursdoid to actually being added to the gameit took four fucking years to implement that shit, fire rework was announced like 6 years ago and the only thing they did was change the original sprite to a fucking real life fire .gif that looks completely out of placeand yet despite all this shit the redditors will licks TiS's balls and the game will still have 25k concurrent players on at any time
>>1968169>>1968171>They 'reworked' guns>Except whoops it changed from an RNG system with no ballistics simulation, to an RNG system with no ballistics simulation and less damage/hitchance>Sorry goys!
>>1968178not sure why'd you pick out one of the actually good changes, the highlight aiming system was fucking abysmal
>>1968182The current aiming system is even fucking worse because it outright fucking lies to you.The size of the crosshair has NOTHING to do with where your bullets are going.
>>1968183I don't know if they changed it since I last played (6 months ago) but I found it much more satisfying and reliable than the old systemthough the most fun I had was with the Advanced Trajectory mod, but it was rather OP since being able to headshot every single zombie without missing makes hordes trivially easy to deal with
Amazing how a single redditor can turn a once in a lifetime sandbox game with massive sucess into an irrelevant stinker that none one cares about aside from some redditors and this website. but im not surprised honestly, this kind of thing is extremly common now so i only feel schadenfreude each time a gay midwit fumbles and ruins something
>>1969092What did some redditor do?
>>1969115The redditor is lenny
>>1968178And they nerfed every single gun to make them garbage. Some r*dditors are even defending this shit "I hate guns because the TV said they are bad, therefore they should not be good at killing things". I hate commies so much.
>>1969421>M16 can't use .223>Bolt action .223 rifle can't use 5.56mmThe developers aren't even human if they can't figure out why that's dumb.
Binlandia now is the proud owner of one chicken.
the absolute state of the steam forums
>>1969968Lemmy is dropping a BIG turd soon bros !
>>1970249So that's why he's smelling it.
I thought I recorded clips of God Save Birmingham, but thank AMD relive for being retarded and not actually saving them after saying "saving clip"So take this screenshot instead. I will make some clips when I get back from work.I had a really nice looking clip of >run up some stairs>4 zombies following>I am too slow to move furniture in front of the door>they slowly get past my half made furniture barricade>dodging around furniture>kick a table into a zombie and it staggers>throw a chair at anothers legs and it falls over, then another trips over that one>scramble out the doorFUCK AMD RELIVEAnyways the playtest is more like a tech demo. >no crafting (only for the playtest, will be in game)>map is only a part of the whole game (still pretty fucking large)>can enter every single building>lots of clutter items and detail in everything>combat is janky at first, but actually trivial when you realize aiming for legs + stomp on head is the easiest way to get a kill>main threat comes from stamina management>zombies are very slow, can just hold W to escape them like in zomboid>but when you get inside you are in narrow corridors, tripping over clutter and dragging heavy furniture around takes stamina. You also cant just walk through zombies as easily as zomboid>outdoors = hold W to win>indoors = have to actually deal with zombies, and hope you didnt bring a horde from the streets in behind you>nighttime gets REALLY dark>furniture barricades fucking work thank god>plate armor makes you invulnerable to zombiesIts a cool feeling, ducking inside a house with 20 zombies behind you and scrambling to throw a kitchen table in front of the door. Then turning around and seeing 3 zombies stumbling across the room at you as the door starts banging and the kitchen table slightly inches forward with every hit. I ended up just ditching my weapons since I think its more fun using barricades and physics to deal with zombies, and the combat really makes it too easy
>>1970324Sounds decent honestly.
>Cons: -Bad performance. The game looks good, but i have to choose blurry shit for good fps or crisp image and shit fps. That is even after turning graphics from ultra to high.-Like I said in the other post, combat is VERY janky and dogshit. When i make webms i will show one.-there is no randomization for loot, every time you start all the loot spawns in the same containers. I think it's a con, others might not mind.-food rots fast as hell. May not be an issue in the full game.-there isn't really a goal or anything. At first I assumed it's only like that for the playtest. But in the discord they say the focus will be just on sandbox survival experience. Hopefully it doesn't turn out like zomboid.-sometimes the clutter/furniture acts like source engine props. And they fly across the room at mach 5 into your skull and kill you. It only killed me once, but i have seen the props freaking out a few times.-zombie pathfinding seems fucked. They routinely get stuck on stairs, and they forget about you after about 50 feet.I lean more towards liking it than disliking in the end. The playtest lasts all weekend so as i said I will be posting webms since I can't find any info that would identify me besides a name in the corner. And assuming amd relive doesn't fuck me over again
>>1970419>-sometimes the clutter/furniture acts like source engine props. And they fly across the room at mach 5 into your skull and kill you.This is sovl except in games like this which tend to be permadeath shit.
>>1969968>Yes we know they're taking multiple months to make hotfixes to issues they created in the previous patch, literally two steps forward, one step back every time>Yes we know it's taken an entire fucking year without MP or even CALORIE FIXES>BUT SOMETHING BIG IS COMING!...YA KNOW...THIS CENTURY AT LEAST!
>>1970324wait the game is actually real and not fake like that days before game?
>>1970324it better not be some dogshit medieval slop like The Black Masses
>>1927575That map almost made me think we play the same server, all desert but no zones and 100% sprinters.
>Make game with no goal, you're expected to play the game endlessly with no directionOkay fair enough, so there's heaps of cool end-game content like Kenshi? Super bosses? Super equipment? Your character becomes super strong?>Oh lol no, your character gets somewhat stronger but there's no end-game shit that you can't find in the first hour of gameplay anywaysThat sounds pretty shit, okay at least you're EXPECTED to last a long time right?>Oops sorry goys it's a one hit KO game from start to finish! Actually the vast majority of you won't even last long enough to SEE the dumbass end-game crafting anywaysWHY??? WHO DESIGNS A GAME WITH THIS MUCH SPITE TO THE PLAYERBASE!?
>>1970324>>1970419Sounds cool, hope they fix the performance, touch up the combat, and randomize the loot spawns before release though.
Beer in hand, the village is my oyster.There is nudity but the dick has no physics. Missed oppurtunity for sure. Also he has no pubic hair.I will now begin my quest to find interesting things to make into webms
People in the discord say there are some cool monk robes in the church, so I will my zomboid zombie herding skills to lure these fucks away then go inside to loot.
I didnt find the robes and died instead. Unlike zomboid, you cant just sprint past zombies. They lunge at you and their hands physically grab onto you wherever they land which slows you down enough for other zombies to grab you. Then you are fucked
I dont particularly enjoy the combat in this game, but you can target enemy limbs individually and turn them into sex dolls
>>1971724>>1971715>>1971743wow, love that you can pick shit up off the ground and use it to hit zombies or block doors. thats really cool.
Here is an image of what the status icons look like. Zomboid should take notes
This one is long, sorry the quality is shit on it.Combat webms with pitchfork coming next (its shit)
>>1971775Can't fucking believe you made it back out that door. Honestly I think this game has potential, the freeform just throwing furniture around is cool
>>1971775reminds me of CSS zombies, how come 20 years after HL2 we barely have games focused on physics
>>1971816I think the only reason I made it is the height difference caused the zombie grab to miss me. I will make a wemb showing what happens when you sprint through a crowd and how quickly you get latched on to
>>1971819Is there any actual building planned for the game?
by "caused the zombie grab to miss me" I mean as a game bug, not a feature. I am enjoying the game but there are plenty of bugs since it is just an early playtest. The devs are pretty active in their discord though and respond to fucking everything so I am hopeful about bugfixes being dealt with. Some fun bugs like being able to prop fly like in HL2. Others less fun like zombies getting stuck walking in place at the top of stairs
>>1971824I don't think bugs are that big of a deal unless the devs are like TIS. If they seem involved and want to actually work on the game that's already huge these days lmao
>>1971823There is no crafting in the playtest (besides making a pottage stand to make stew)But the devs say they want crafting of furniture and fortifications but not freeform house building. They want players to pick a house and make it their home. There are ways to get nails, lumber, planks, all kinds of building materials in the playtest. And there are also a bunch of tools that have descriptions related to crafting. Crafting is just disabled for this playtest.
>>1971826Fair enough, I really prefer being able to actually build but I'll take what I can get honestly if they can actually make it happen.
game actually looks really cool. combat doesnt look that bad to me. certainly better than zomboid.
Round 2 of searching for robes in the church. This time with armor
>cant escape because there are 5 monks holding on to me and I keep running out of stamina to shove them>they cant kill me because I am in plate armorI will starve to death in this suit of metal
There is no shoving your way out of a group of zombies. In this webm, I am constantly trying to escape and sprinting.The only reason I manage to survive is the plate armor. I would have died here without it.Tried to brighten the video since it is dusk and kind of dark inside the church.
Skills and Status effects
>>1971843>>1971852This is what I expected from metal armor in pz, you are being dragged down and instead of being eaten alive you just perish from exhaustion, starvation and dehydration while zombies pile up on you and trying to get you.
>>1971837Ready to pick up chicks like that
>>1971858>AlchemyCan I kill zombies with my magical concoctions?
>>1971862Unrealistic. The average 1993 Kentuckian's teeth and nails were able to punch through steel plate like it was wet toilet paper.
>>1931028you're looking for Cata:DDAunfortunately, much like this game, that technique is rarely useful
>>1972071PZ's retarded community justifies zombies biting right through kevlar vests because 'they stop bullets, not knives!'Yeah go ahead and bite through 30+ layers of kevlar you fucking retards, sufficiently thick kevlar vests also do in fact stop knives pretty well.
>>1972123It's hilarious hard enough to bite through regular clohes, but zombies are apparently very good at just cutting through 3 differents layers of clothing with ease.
>>1972278>This all makes a lot of sense when you realize the developers are spiteful mutants with the jaw power of a crocodile
>>1972123>'they stop bullets, not knives!'Lol, do people actually say this?>teeth are as sharp as knives>teeth are plunged into objects at a 90 degree angle with leverage behind them like a knife
>>1972750Yes, a shitload of retarded PZ players say that because it's a 'bullet proof vest, not a bite-proof vest', it should not be biteproof...
>>1972123Aren't police vests made to stop knife wounds and blunt force trauma anyways?
>>1973909Depends on the vest in question, but generally yeah.
>>1973909Depends on the vest, only a "stabproof" vest is designed to stop stabbing and cutting thanks to tightly woven synthetic fabric (iirc now they use a thing called aramid).But that doesn't mean a regular kevlar vest is easy to tear through, kevlar itself is really good at resisting tearing and cutting.
>>1975200Aramid IS Kevlar.
>>1975204Other way around, Kevlar is a type of aramid fiber.
>>1971810>>1971775>>1971771>>1971768What the fuck is this? It looks K I N OI've always wanted a good medieval zombie sim.
>>1975555God Save Birmingham I thought it was vaporware but it looks to be a real game and a fun one at that
I'm tired of seeing this zombie's tits every day
>>1975555God Save Birmingham, they just did a weekend playtest.>everyone who joined this round will be automatically invited to future tests!I will make more webms of future playtests, since I assume they will be adding more content. Will probably post them in zomboid threads since zomboid isnt getting any content worth discussing anytime soon.The devs did a Q and A session in the tester discord channel. I will browse it for interesting ones and put them all in a big post soon
I will shorten the questions to save character count.Long term goal and survival?>As of right now, we are not planning to include seasonal changes in the game, as that feature would likely exceed our production cost limits. But things can change. The game is structured so that the ending is reached once the player character satisfies the conditions necessary for long-term survival.>Crop cultivation will be limited to vegetables that can be harvested within a single season (with a little exaggeration). Clearing the lordโs mansion and turning it into a completely safe base might also serve as one possible ending condition. But as stated before, things can always changeInfection?>We do have plans for infection system, and will require players to find the treatment to recover from the infection. If players fail, the game will end. The only difference would be we won't be having those transformed players in the game appear as zombies.Random generation?>The layout of the village will remain static, but lootable items will incorporate procedural generation elementsStealth?>The overall style will basically be closer to Project Zomboid. We are also steadily working on enhancing stealth gameplay. For example, when the player character crouches in the darkness of night or hides in bushes, they will be less visible to zombies. On the other hand, moving around in metal armor will make them much easier to detect through sound. These are the kinds of elements we are discussing and implementing.NPCs and other villages?>Unfortunately, narratives involving other survivors or additional villages outside of Birmingham will not be covered in this game.Zombie respawn?>We plan to place around 2,000 zombies in the village, based on historical population data for Birmingham at the time. We will provide ways to adjust the gameโs starting settings, so for those seeking a greater challenge, it will be possible to apply a multiplier to the number of zombies in the game.
>>1975837Decent answers, and them actually caring about production costs is a good sign because it means they care about actually finishing the fucking game. Kinda weird how they sidestepped the respawn question and just instead answered a completely different question though.
Multiplayer?>Multiplayer is one of the most requested features. Everyone wants to know if there will be a multiplayer mode, and if so if it'll be PVE or PVP. Well...>The main focus of our multiplayer is cooperation. We plan to center the experience around surviving together with a few friends. That said, we donโt think itโs necessary to completely rule out friendly fire, and we may add an option for it later on. However, we donโt plan to offer a full-scale competitive multiplayer mode like those found in extraction shooters.Map size?>We plan to eventually create the village of Birmingham along with the surrounding fields and forests, covering an area of approximately 1 square kilometer.Mods?>We are very open to mods. However, our technical experience with supporting mods is limited, so we are not yet sure how best to handle this. We plan to gradually strengthen our approach in this areaCrafting?>Yes, while it is underdeveloped in the current build, the crafting system is one of the core systems of our game. In addition to stews, you will be able to prepare roasted foods and breads, and produce smoked, dried, and salted foods. If you find a house you like, you will be able to install locks on doors, barricade vulnerable points, and craft furnishings such as beds and a hearth.Price?>The overall price scale of the game is closer to that of an indie/AA title.That seems like most of the interesting questions people asked. All the answers came from the game director>Answers will be coming from the creative director of God Save Birmingham, Hyeonseong Cha. They will be translated from Korean to English and posted by the ODS team. >>1975839I just forgot to post the other part of the response>Our game fundamentally uses a system where zombies do not respawn. There wonโt be a mechanic where they randomly respawn at arbitrary locations. Instead, we are considering adding new zombie groups through events
>32GB RAM recommended
>>1975847>I just forgot to post the other part of the responseOk that's fair enough I guess. I could see a group of zombies migrating in or something.>>1976197Nigger it's 2025, buy some fucking RAM it's cheap as fuck.
>>1975847>1 square kilometerAaand... hype is dead.
>PZ is so shit that some guy hijacked the thread to shill his shitty UE5 zombie game
>>1976276I have 32GB, I've literally never seen a game where 32GB was recommended before.>>1976641>UE5Dropped.
>>1976664In general when a game have an absurdly high hardware minimum requirement, you can bet it's UE5.
>>1976641PZ development is at a standstill, can't even shitpost about the grim updates and there's still no MP. Might as well talk about the zombie survival games that are actually getting developed.
>>1976848Yeah. Abandonware is an accurate term at this point.
>>1976848>there's still no MP2 more weeks, trust lemmy's plan
>>1977436Plot twist: "Coming Soon" refers to Lemmy jerking off to furry porn.CREATED & DIRECTED BY M. NIGHT SHYAMALAN
Lemmy please shoot your load already and go back to work
>>1977439>>1977445sorry chuds i strictly jerk off to interracial futa loli hentai
>>1977445He's been edging for 13 years you think he's gonna break his streak now?
>>1976641>shitty UE5 zombie gamefree form objects and PHYSICS looks pretty cool. also seems to have sizeable enough zombie hordes. im interested in it.
modders BTFOing lemmy at his own game yet againhttps://www.youtube.com/watch?v=aQzd2hmDEkM
>>1978392>Next update: Raise the (car) Roof!>we have added the ability to stand on the roof of vehicles!
>>1978392>>1978553When will he add vehicle armours and animations?
It's up.
>>1978840half of that patchlog is probably lies again, gotta wait for /ourguy/ Retardnaru to test it out first
>another nothingburger update with B42 stable nowhere in sightkino...
>>1978840Wow, that's a whole lot of nothing again.
>Cigarettes can be smoked directly from the pack without removing them beforehand.>Fluid containers that need to be opened to be consumed will, if the player is capable of opening the fluid container, have the option to Drink available, and when selected the craft recipe to open it will be performed. The RMC option for drinking beverages is now "Open and Drink" as opposed to "Drink".>Canned Food that need to be opened to be consumed will, if the player is capable of opening the canned food, have the RMC option to Open and Eat available, and when selected the craft recipe to open it will be performed before the eating action.Wow, quality of life features that should've been in the game a fucking DECADE ago now added! Thanks Lemmy for meeting the absolute bar minimum.
>>1978959another productive month of stealing code from modders and refusing to write a tursdoid
>>1978959>Rebalanced metabolics multipliers for calories consumption and moved some recipes/timed actions from Default to better categories. This should lead to overall less consumption for most common activities/recipes and resting, and a bit more for a few intensive activities/recipes. This should have an impact on survivor weight in long playthroughs.Wow, they might have fixed the calorie consumption after 5-6 years of it being a problem! Of course, what's still mysteriously absent is reasonable butcher yields from slaughtered animals. No balancing to how dogshit sharp weapons are. Oh and the rest of the crafting system we were promised. But hey, at least we got a bunch of fixes for problems that are 5 years old and a bunch of quality of life stuff!
>>1977436>>1977445If PZ had sexy raccoon girls it'd actually be good.
>>1966932>NDA>on your open playtestWhy would they do this? Are they planning on rugpulling people eventually or something?
>>1979060Don't forget actual plumbing and the fire update that isn't just an absurdly out of place png.
>>1979142It's actually pretty shocking how many people go to the hospital for putting things up their asses that they cannot retrieve. Protip, assuming you CAN in fact shove a monster energy drink can up your ass, good luck getting it out, you're probably going to die from it clogging up your innards.It's why dildos have pretty wide bases, because too many retards kept losing them up their asses.
tameable hecking borkers soon
>>1981270>Need level 8 animal taming to tame a dog>This requires taming approximately 500 cows/sheep/deer>Dog can only carry 5 weight, 8 with craftable dog backpack which needs level 9 tailoring>Dog also statistically will lose to a single zombie, 2 are a guaranteed loss>Dog also rushes into combat every time it can
>>1981270yjk
>you cant rightclick rip clothing out of a zombies inventory anymorewhy...
>>1981613Cause Lemmy hates you
I played this for a bit, it seems really good in terms of action -> reaction, your actions/decisions have logical conclusions and game mechanics are quite good. But considering it as a game, trying to progess it even slightly feels like a chore and a waste of time. I would play more but after playing for 10 hours I don't have the will to come back.
>>1982030go into sandbox and turn up the XP modifiers as high as they go. playing the default modes is masochistic
>only the gay furpost got deletedbased janny
>>1982030It is a good loop, otherwise the game wouldn't be popular, outside of certain isometric jank, if you die, you died because of something you did or the RNG didn't treat you right.It's best to take it as >>1982053 said and just create what you like, skills level too slow? Bump the XP multiplier, you don't like wounds having 7% or 25% of ending your run? Everyone's infected! First aid might help you. On top of all this there are mods to fix whatever you want, want to start with a car? Mod for that. RV's you can walk into? Mod for that. Clothing, weapons, there are a few mods for that too. Without mods this game would be ass, but with mods it can get out of hand very quickly as modders like to add their own recipes, etc. none of this impacts the experience too much, it's just more stuff in the loottables/on zombies.A tip about character exp, is every +1 on the screen actually normalizes the experience so that it's 100%, without a skill point in a skill, skills level glacier slow, so slow in fact, that if you wanted to edit the xp multiplier, you would need a 13.5 multiplier to earn what that +1 brings you in the traits. In case you wanted to ignore all the +1 traits and just go for traits that actually impact gameplay (Wilderness Expert, Car vroom, Burglar occupation)I probably butchered the explanation of what i meant to say, regardless, its a fun game when its fresh but very quickly it can sour the experience of losing a long term character you're invested in. There is no progression really, there are only milestones (Oh i need a base, okay.. I need a car, okay.. I need to fix that ambulance/KI5 car up, okay..), so it's up to you to sandbox the experience.
>>1982819>if you die, you died because of something you did or the RNG didn't treat you rightYou know this is bullshit yet you say it anyways.The game still has a serious 'lol whoops your attack phased right through a highlighted enemy' issue.
>>1982068i have to agree because i didn't even get a warning
>>1914121>CDDA is dogshit made by the bad kind of autist>It's STILL more fun than Zomboid
>>1982874>'lol whoops your attack phased right through a highlighted enemy'Turn on the targeting highlight, every single time this shit is caused by the game targeting.iirc they broke melee combat again in B42, where you randomly start targeting the wrong zombie during combat.
>>1983140>Turn on the targeting highlight, every single time this shit is caused by the game targeting.That's the issue, retard. The targetting outline outright fucking lies to you.But without it, you're stuck with an isometric perspective that doesn't let you estimate if targets are in range or not.
>>1981270is this a mod or is lemmy working on something that isn't pottery and fluid mixing slop ?
>>1983321Mod.
>>1983321>Lemmy>workPicrel is how much care Lemmy gives to the game and animals in it
Don't use the melee outline.
>>1984123>Just rely on the complete lack of depth perception a screen and isometric perspective provides goy!Nah. Fix your fucking game Lemmy.
>>1984123wouldn't help anyway, since all the highlight does is stop the game from obfuscating how the targeting works. Literally all it'd do is prevent you from understanding the cause.
>>1984123>Project COVID-19Also something of note, I remember Lemmy saying he'll never add needs as needing to piss or shit because there's a balance to strike between realism and tedium. Fast-forward today there's fun survival games that implement pissing and shitting as a joke (Abiotic Factor) and Zomboid is adding mechanics such as diluting bleach or muscle strain. Maybe that's what happens when you have no vision for your game.
>>1984712>Zomboid spends like 5 fucking years to add fluid mixing mechanics>Lol whoops it doesn't actually mix fluids at all it just stacks them on top of each other, something a child could program in within a weekWhat a fucking joke.
>>1984712there isn't a single videogame where shitting and pissing is a fun mechanic, Abiotic Factor included
>>1984712>WE WANT OUR GAME TO BE THE MOST REALISTIC ZOMBIE GAME ON THE MARKET!Oh cool so that means cars are functioning, tools can be found in abundance, plenty of gasoline around, beans aplenty, and your character is pretty talented because they aren't as retarded as a toddler?>No someone smashed all the cars with sledgehammers and threw them in the river, drunk all the gasoline, ate all the beans and your character suffered a nearly lethal stroke just before the game startsThat doesn't sound fun.
>>1984728I'm not saying it's fun, I'm saying pissing and shitting would be less tedious than the kind of mechanics TIS is considering to add nowadays. I'd rather do an ease passage minigame twice a day than manage my muscle strain (yes you can disable it, it's still the intended vanilla experience). This is not even taking into account things such a assigning bulk tasks with selection (till this area, cut trees in this area, plant seeds in this area, clean this area, remove grass in this area) that are standard in so many isometric survival/management games but not present in the game.
>>1984734Muscle strain is so fucking stupid when fatigue already exists ingame to gate the zombie killing potential of characters.It'd be like having a sprint meter AND an 'out of breath' meter for a game with running, what's the fucking point?
>>1984728Shitting in AF is fun with friends>shit on your friend's bed>make a shit soup and poison your friends
>>1984731The elephant in the room TIS won't address is that the difficulty should not come from unrealistically high amounts of zeds and low amounts of tools, rather from actual survival elements. The dangers should come from unsanitary water and meat, puking when exposed to rotting corpses, infections from wounds, heavy tiredness making you likely to hurt yourself doing certain actions, rain making some areas covered in mud that make traversal difficult and risk of disease high if you fall into them face first or with open wounds, an actual disease system to handle those events, an overall limb system damage like Rimworld does instead of a barebones HP bar forcing you to eat stupid amounts of food to cure a flu.TIS is simply too incompetent and/or lazy to add actual survival to the game, so they just make shit as tedious as possible to stretch the game and call it a day. To this day "infections" on non-zombie wounds do literally nothing. All foods are a binary completely fine or cyanide.
>>1984833>They made rainwater as toxic as bleach just to spite the playersTIS's problem is that they actively hate their players and do everything in their power to fuck with them.
>>1984844Yeah. Spite is the only logical explanation for their changes nobody asked for. Every good traits has been nerfed to the ground, every box of nails or bit of cloth had its weight multiplied by 10, ripping off clothes takes 5 times as long as before, the basic loot setting for months on end before a recent patch was reduced by something like 33 or 66%... Lemmy is a hateful mutant, simple as.
>>1981271>Dog also statistically will lose to a single zombie, 2 are a guaranteed lossThat IS realistic thoughever
>>1984884Oh so now you want realism in your realism game huh Lemmy? How come all the cars are fucking busted and inoperable and there's no such thing as a sledgehammer in a whole COUNTY?
>>1984889>How come all the cars are fucking busted and inoperable and there's no such thing as a sledgehammer in a whole COUNTY?How many sledgehammers have you actually seen in person your whole life though?
>>1984918A lot? Any respectable hardware store has like ten of the fuckers.Tradies and garages should have a shocking amount too.
>>19849188/10 bait I almost took it, now get back to work you fucking commie. Or better yet do us all a favor and sell off the game
>>1984918That's not a funny joke anon
>>1985027You raughed tho>>1984967>>1984924Salty much? I'll implement surface iron veins next, but I'll base rareness on real life stats of the time period, this isn't cave man times anons the ground isn't covered with metals.
>>1985168Your bait is pathetic, the real Lemmy would be too lazy and spiteful to even actually add iron veins at all.
>>1985182You're right I apologise, that's more like something Toady would do.
>>1985168Your follow up bait sucks because the real lemmy would write a 2000 word treatise on how entitled gamers are
>>1985713
>>1984347>tfw we will never get a third person 3D project zomboidwhy even live?
>Hello there, bitch. Are you comfortable right now? I doubt it. Wrists and ankles chained. Gagged. Probably blind folded. You are disoriented and scared, too, I would imagine. Perfectly normal, under the circumstances. For a little while, at least, you need to get your shit together and listen to this tape. It is very relevant to your situation. Iโm going to tell you, in detail, why you have been kidnapped, whatโs going to happen to you and how long youโll be here.><wzzt>>I donโt know the details of your capture, because this tape is being created July 23rd,1993 as a general advisory tape for future female captives. The information Iโm going to give you is based on my experience dealing with captives over a period of several years. If, at a future date, there are any major changes in our procedures, the tape will be upgraded.><fzzt>>I make it a point never to like a slave and I fuckinโ sure donโt have any respect for you. Here, your status is no more than that of one of the zombies, or of one of the animals out in the barn. Your only value to us is the fact that you have an attractive, usable body. And, like the rest of our animals, you will be fed and watered, kept in good physical condition, kept reasonably clean and allowed to use the toilet when necessary.><bzzt>>In return, youโre gonna be used hard, especially during your first few days while youโre new and fresh. Youโre gonna be kept chained in a variety of different positions, usually with your legs or knees forced wide apart. Thereโs going to be a lot of other things done to your body besides just fuckinโ and suckinโ.><wzzt>>I can only give you advice. Be smart and be a survivor. Donโt ever scream. Donโt talk without permission. Be very quiet. Be docile and obedient and, by all means, show proper respect.><bzzt>><bzzt>><bzzt>><fzzt>
>>1936190>>1938755Is this game actually good? Saw Privatelime playing it
>>1986496https://store.steampowered.com/app/1857950/VEIN/
>Devs nerf all sharp weapons via the dumbass sharpness system>This turns the already very competitive blunt/short-bat options to become the meta>Also indirectly buffs spear-chads because now you'll be using your axes to build spears instead of killing zombiesI sure love games where a finger-slip makes entire categories of weapons worthless.
>>1986859I'll never understand why he fucked up weapons in B42 by adding more weapon components and sharpness.
You do collect dirty gravel right?
Rarely browse this board but how was this thread not nuked yet Kek
>>1986629
>>1987553Because he's too incompetent to add meaningful/new survival mechanics, so he just made everything you used to do take 10 times longer. So instead of doing everything there is to do in 2 weeks in-game, you'll take 3 months for the same results. And it sucks because I did love the theory behind it, the slower gameplay with good stealth mechanics and interesting crafting, but the crafting is garbage, stealth is literally non-existent, guns suck ass and our characters are much weaker than before. You can't be an electrician without being an asthmatic deaf illiterate slow-learned.
>>1986784It's quite janky in the polish department (animations, models...) and it's also a lot more barebones in survival mechanics. It's mostly an RPG/Colony Sim hybrid, you assign jobs to members of your community and they sort it out themselves, you can control each character individually and it plays like an RPG/Survival Sim. The thing that is most developed in interactions with NPCs, you won't find big hordes roaming around or a complex fighting system.The advantage is that there isn't anything like it, so if that's a blend of genres you enjoy it's pretty enjoyable. The advantage of a developer having a clear vision when developing his game.
>42.12.1THEY'RE MAKING MINI PATCHES THAT DO FUCK ALL LMAO
>>1989842>they released hotfix but still didn't fix the push buglmao
>I watchedโฆ I watched General John McGrew in a press conference. And this motherfucker had all the media gathered, and this nigga literally, literally asked the media to their face to stop finding shit out.>And thenโฆ Iโm not making this up. This motherfucker grabbed the podium, he goes, โThe spread of the Knox Event infection is now total.โ And I was like, โHoly shit, man. You ainโt supposed to tell us that, bro.โ Thatโs bad leadership. As a parent, you think Iโm gonna sit my kids down, โHey, little man, come here real quick. Iโm gonna holler at you for a second. Yoโฆ there's a crowd of infected tearing through town, nigga, and I am worried. Very worried. Go on, go to school and have a productive day. I was just thinking out loud. Getting some shit off my chest.โ Iโm like, โWhat the fuck are you doing, bro?โ
Zomboid and it's retarded nihilistic plot completely ruins the point of trying to survive.>NOOOOOO YOU DON'T UNDERSTAND YOU'RE SUPPOSED TO DIE! THAT'S THE POINT!Okay so...Why even play the game? I want a game where I kickass and chew bubblegum, not get my throat cut on a shrub while walking through the woods while having no ability to naturally clot wounds.Lemmy went out of his way to make the most unattractive plot ever told, and thinks it's high art.Leftists really are a death cult, even their media is about it.
What status bar mod do you use for current patch b42.12? I liked the one with 6 little bars above hotbar but i recently purged my mods due to 42.12 making my modlist crash on world creation.
>>1990775It's human will vs god vision conceptually. Devs - god, want you to act upon they design (die). But as human, you should go against it using your will (keep living).
>>1990775Well the whole inevitable death thing would be fine if the average run is supposed to last like two hours tops Unfortunately Lemmy wants to do his Wurm autism bullshit on top of his inevitable death roguelike game
>>1990775it's meant to be a whole "losing is fun!" philosophy stolen from dwarf fortressyou build up this complex story with all the moving parts, and then it all crumbles in a dramatic tragedyunfortunately after 14 years the game is still completely empty of npcs and motivations beyond "ate stale pizza, want to kill myself. ate icecream, want to live" so its just a big fat nothing, just like lemmy's entire life
>>1991003DF has a nigger-ton of NPC's including animal people, demons, sentient mushrooms, and goblins though.Zomboid has...Nothing!
Bulletproof vests aren't biteproof, chuds!Kevlar is designed to stop bullets by literally tangling the round up in the structure, this is possible because of the speed of the bullet.Other than that, Kevlar is bad at stopping anything else, like stabbing from a sharp object. Thatโs why there are separate vests for that.Since the police armor from around the time period of PZ is likely just soft body kevlar (probably NIJ level II, IIA) and not any form of solid protection like steel or ceramic (ofc I could be wrong). I think a determined enough zombie without any mental/physical restraint could realistically bite through Kevlar armor.They should add stab proof vest to the game, I dunno why it isnโt a thing.Edit: I should also add that a big enough round could also just go straight through the armor. As the police vest is likely just designed for 9mm and similar caliber rounds. The best armor for a zombie apocalypse is honestly 16th century medieval full body armor and I will die on this hill.
0/10 bait try harder next time.
Man I sure hate it when my shoulder is itchy and I scratch it, but I accidentally rip through my leather jacket, my sweater and my t-shirt and hit the bone.
>>1991497i once slipped on ice and landed on a sharp piece of metal. it punctured all the way to the bone but strangely did not even put a hole in my jacket or hoodie
>>1991237>Bulletproof vests aren't biteproof, chuds!Humans can't bite through leather, what makes you think they will be able to bite through kevlar?
>>1992016Because kevlar is bulletproof not stabproof.Why the fuck do you think a vest designed to stop bullets would stop the human jaw at full strength?
>>1992021Because the human jaw at full strength is nothing.>full strength>zombie
>>1992029Again, kevlar is designed to stop bullets.Why do you think it'd stop teeth? It's not a biteproof vest.
Doubling down on shitty bait doesn't retroactively make it better bait, get some better material.
>>1992044I'm sorry, there's just no other discussion here and people unironically think you can bite through fucking kevlar.
>>1984731haven't played in a few years but what always triggered the fuck out of me about this game was that the skill/trait system is so incredibly unrealistic. for basic competence in a standard profession or even just things people do as a hobby, you have to incur the penalty of blindness or ptsd or some other insane shit that is far more rare in the population than people who have competency in that particular thing. If Lemmy ran the real world anyone who knows how to repair a car or build a bookshelf or defrag their hard drive would have multiple debilitating diseases and handicaps to compensate.
>>1992446What's hilarious about it, is that it indicates Lemmy's circle of friends are all incredibly unskilled and full of disabilities.>Look CHUDS, there's no fucking way you can make a table out of wood unless you have a missing limb and severe allergies!
>>1992446And even basic competence is being not even remotely capable, >>1926515 is the best you can do as a professional carpenter without additional traits.
>>1992446What the fuck did you just say about my game you little shit? I'll have you know, I graduated at the top of my class in the Communist Studies, and I've been involved in numerous raids on Twitter...
>>1992683Serious question, where the fuck is his chin?
>>1992687The stress from working so damn fast for you chuds, stop being so entitled, don't you see the team is STRESSED and definitely NOT slow?!
>>1992702>The developers of Barotrauma are making a whole fucking colony-sim DLC for the game, basically like shoving a mini-Rimworld into the existing game>They somehow can do this in a couple of years with far less funding than Zomboid>Zomboid still has fucking push-phase-through-zombie bugs FOR A FUCKING DECADE IN THE MAKING
>>1992706You'll be amazed how much you can do in a short time when your code isn't a spaghetti nightmare and you have an actual goal.
>>1992739They make problems for themselves for no fucking reason.Combat in Zomboid is abstracted, the player cannot aim for the head, limbs, etc. It's just simple healthbars mashing against each other.Oh wait lol whoops they de-abstracted firearms for no fucking reason so now there's an even bigger dumbass divide between player skill and character skill.The game can't even fucking figure out if it wants to be a proper RPG or just an isometric action game.
>>1992706Do you want the developers to literally die from exhaustion?
>>1992785To think they released a patch where an entire 800kg cow has only 2000 calories of meat on it.And they thought that was a good idea.
>>1992790This is unironically the main reason I'm not playing. There is no point in hunting if an entire deer has less calories than a single bag of chips. The calorie values not being fixed when it would take a single afternoon to fix the entire problem is simply spite from the devs.They refuse to put in any survival mechanic or interesting food preservation, therefore they simply make everything you do tedious and unrewarding in a stupidly unrealistic manner.
>>1992807>You can dry herbs on massive fucking stick racks>No you can't dry them in any other way, that's just not possible>Oh and you basically need a fucking camp-fire near them or else they will statistically rot before drying
>>1992446>be medic in army>get pilot license>work on my own car and motorcycle>going to school to be an engineerAccording to lemmy I must look like pic rel
>>1992872>artificial difficulty is le artificialSuch wisdom! Anyway, most games i build on it, so i don't mind it that much given there is custom setting where i can remove it, by giving myself extra point to make reaslistic character.
>>1992900>i canOf course, but most people when it comes to any video game get the feeling that they're "cheating" whenever they modify basic settings, it's why having reasonable default settings is so important, and why the insane "duh just use sanbox" response from TIS to 90% of players being frustrated with the game is so retarded.People don't want to use custom settings, they want to play the "developer's vision TM" and enjoy it, if the devs are commie retards, then there is an issue.
>>1992900Usually artificial difficulty can be worked around because a loss is not a permanent thing. If you die to some bullshit moveset in Elden Ring you don't have to start at the very beginning.Zomboid is designed like a roguelite 2 hour long game like FTL, or a game with autosaves.But instead is intended to last IRL WEEKS of grinding, without any form of save system.
>>1992916And in all that, having critically lethal bugs like the basic fucking push action not working (how did they even manage that?), and not fixing them for days if not weeks if not months.
>haven't checked in since b42 launched>more half baked feature creep to delay NPC development>no map tools for b42 still>said feature creep redoing code every month breaks what little mods b42 has>near 0 refinement of what's there in 10 monthsI thought hiring more developers after b41 mp success would've lead to progress finally happening at a reasonable rate.>>1992900The baseline being kind of fucked is stupid though. It's a game where one mistake leads to death, them intentionally gimping players with dumb crap like slowing down skill gain because they have this insane rustlike caveman community tribal server shit in mind is insanely retarded.
>Professional carpenter can't build a fucking wall that isn't jagged and bent out of shapeThis raises many questions as to how Lemmy thinks anything is actually built IRL.Does he think that everything is made in some underground dungeon where master craftsmen of 60+ years experience make EVERYTHING?
>If we call all of our builds 'unstable' and never actually release a proper patch, we are hereby exempt from any and all criticism! Because it's UNSTABLE! Duh!I am shocked this dumbass strategy actually worked.
>>1993970Happens with all games that get a sudden surge in the playerbase after they hit a long awaited milestone.I know the game has about 8 developers now but it really doesn't feel like it.
>>1993975It's fucking insufferable though.>Hey the game still has this issue that's YEARS old and could be fixed in a day or two>SHUT THE FUCK UP CHUD ITS UNSTABLE OKAY!?
>>1993978It always is.Seen it with Escape From Tarkov and R6 Siege as they continued to make the games worse every patch. Only thing is that this games patches are what would otherwise take any other developer a week for what we get every few months.
>>1993981Those have the excuse of being retarded multiplayer-slop though. Zomboid is a singleplayer experience.
>>1993982Yes but the idea is the same, new people come in who aren't jaded by the manbaby developers consistently breaking promises and making changes for the worse.PZ had a chance to recover after the covid popularity spike but Lemmy is a basket case who is the least qualified manager possible with his frequent mental breakdowns and inability to whip his dozen employees into actually doing their fucking jobs.You're probably going to see development money run out before this shit hits the NPC update.
>>1993984So as usual, tourists ruin everything. Eugh...I hope Lemmy gets brain cancer or something.
>>1993970>>1993978Indeed, someone needs to shoot Lemmy as payback for all that gaslighting. In the time since B41, Rimworld released Biotech, Anomaly and Odyssey, 3 complete DLCs that each fundamentally change the game. Meanwhile Lemmy can't be arsed to fix the calorie values in the game or implement the slightest medical system ("infection" from non-zed wounds still does literally nothing).If only Tynan could buy this piece of shit, the game would see more shit done in a year than in the last decade, and to think Lemmy the commie faggot fucking dared to pretend Zomboid will have "NPCs as complex as Rimworld's".
>>1993970It's the classic early access excuse taken to it's logical conclusion
I think Zomboid could be turned into a neat burglary game. Breaking into places, looting them, and trying to get away in one piece is already a huge part of the gameplay loop. Replace the zombies with cops and add a pawn shop and you're most of the way there.
>>1992913>but most peopleIs retarded. Point dissmised.
>>1993991>3 complete DLCs that each fundamentally change the game>AnomalyYou are right in everything else but this exact part is bullshit, and we both know it.
Can't wait for B43 where Lemmy tells everyone how the game will have a simulated environment more complex than real life on an atomical level.
Brutal mogging soon, won't be anywhere near PZ in terms of content at release but I'm betting my left nut that this will actually overtake it in the long run.https://news.vein.gg/early-access/
>>1994669>We just do what we do. Thereโs no plan.>If something needs fixing ASAP, we fix it. Otherwise, we work on what we feel like.need an rss feed that alerts me to linkedin when professional project managers with decades of experience begin working at video game studios, the industry is waterlogged with indie retards whose entire organizational structure relies on discordbring back the 'evil' corporate frat bro vampires of 2011 that gave us mass effect 2 and dead island, at least they went to college
>>1995053I'm at that point myself.Early access and kike starter really ruined the starving indie forced to put effort into their title to get it out ASAP or they go back to mcdonalds.
>>1994669>VeinHope this succeeds, pretty sure the team is made up of people who worked on Dead Matter but were actually good at their jobs and not retarded.
To those still playing this garbage, is the looted house bullshit still there by default eventually removing all of the loot from 50% of the buildings on the map?
>>1995987>is the looted house bullshit still there by default eventually removing all of the loot from 50% of the buildings on the map?Yes, phantom raiders loot most of the houses after a while.It's fucking retarded.
>>1995987fun fact: all loot in every single container on the map is set to slowly disappear over the course of 10 ingame years
>>1996017>MFW it's fucking real>90 days into the game 50% of buildings are 'looted' and gain massively reduced loot>10 years into game, every non-opened container has all items removedThey actually want to make their game worse, there's nothing but complaints on how shit-tier the loot system is by default.AND THEY ADD TWO OVERLAPPING SYSTEMS TO REDUCE IT FURTHER!?
>>1996011>>1996017>>1996029Lemmy must be shot. The only way he can make us interact with his shitty crafting system is by literally removing every other option from the game. Also remember that when B42 came out, for many months the default loot settings were already directly reduced by 33%, and that's before the loot pool dilution with all the new garbage.So we've got: muscle strain making you incredibly slow at clearing zeds, number of zeds multiplied by 10 for every POI, loot dilution, 33% less items appearing anywhere, and loot deletion from every single container over time. And in exchange, we get shitty crafted weapons that break in 3 hits, no bows or crossbows, rats that single-handedly break down your car, and cows that have 2000 calories of meat on them.
>>1996035It's so fucking retarded to find houses missing spoons/knives/forks, or aluminum foil. Or soap. A house missing a sledgehammer or nails? Okay fine, that makes a lot of sense.A fucking TOOL SHOP missing axes, sledgehammers and nails? Fuck this retarded shit. There should be about a thousand nails in storage.
>>1996039It's entirely because you'd beat the game in a day instead of a week if the game had some semblance of normality.They promise NPC's will fix the fact they have no gameplay past getting a generator and food but I don't really see how when the implementation will be sending you out on fetch quests or roleplaying as cavemen instead of utilizing already existing infrastructure.The game would be far, far better if it took a page from 7DTD and actually implemented ramping difficulty hordes and building proper defenses.We have a mod for the former now but jackshit for the latter besides a speartrap mod and a chival de frise.
>>1996049They can just fill important areas with zombies, which they already have.The issue is that a single working car and a molotov can clear 2000 zombies.
>>1996039And that's not mentioning the guns. Guns should be everywhere, and loaded with ammo, no one who owns a gun just has 5 bullets in the entire house. Guns should be strong, and plentiful, the risk should only be the noise attracting many zeds and (but Lemmy is too incompetent to implement that) it dulling your senses/awareness because of both tunnel vision and the noise of the gun repeatedly firing.>>1996049What the game needs is actual survival complexity and mechanics.
>>1996061Baby steps.It'd be infinitely easier for Lemmy's terminally incompetent rejects to implement some more buildables and utilize existing code from the wave defense scenario than to actually make the medical system and caloric system exist proper.But even with those being real it wouldn't change the fact that you'd simply hit a pharmacy week one and throw all fruit and fats into a freezer.The reality is that shamblers aren't a threat and there is no reason to interact with zombies if you're playing the game as intended.
is there a way to destroy these halfwall fences?
>>1996011>>1996017Everyone is complaining about these features, but no one has a better solution. How else would you possibly simulate survivors looting buildings? Do you really think that if it there were a better way to model survivors grabbing loot, that the devs wouldn't have implemented it by now? Get real, guys. TIS has been working on this game for over a decade. They're experts.
>>1996145Sledge?
>>1997428
>>1997451that was clearly a joke.also it is way more entertaining to read about the demise of this game than to actually play it. sad.
>>1997428are the survivor NPCs in the room with us right now?
>>1997451thanks for the new one
>Game has needed a complete combat rebalance so that light-weight high-crit weapons aren't comically more powerful than everything else>Could be done in a week, tops>It has taken them 5+ years and still hasn't happenedWhat the absolute fuck is the point of so many weapons when 'short bat' and 'pointy stick' are the top-tier weapons?A fire-hardened spear can be made with trivial ease and will outperform actual high-end weapons.A fucking short bat, a glorified tree-branch smoothed out, outperforms AXES.
>>1997876here have one more
>>1997884Lol
In hindsight who the fuck designs a game where crit chance is far more important than damage, but where you can only see damage and NOT crit chance???Why the fuck does a critical hit even do different ratios of damage arbitrarily based on what weapon does the crit???
>>1997881autism, but only the "task paralysis" part and not the "excessive but impressively on point attention to detail" part
>>1997894It's just so fucking infuriatingly baffling that 90% of ingame weapons are completely worthless when you factor in the most primitive of weapons are ironically the strongest.>Super advanced steel mace, takes IRL weeks to grind towards>Why bother? Short bat does just as good of a job and you can make hundreds of em>Solid steel axe, sharpened to a razor edge>Lol nope, stone caveman axe does just as good of a job, actually BETTER because it's lighter>...What about a medieval spear with a steel tip?>Nah, fire harden a stick, literally one hit KO's zombies
>>1997459It's hard to tell sometimes, and r*dditors unironically say exactly what that post said>>1997876You're welcome fren, nice collection on your end too>>1997884Welp, a bait pic is a bait pic>>1997900Lemmy hates you, I hope that answers your question. The biggest mistake rational people make, is to believe that everyone they interact with is also rational and wants the common good.
>>1997900the simpler answer is that they simply don't care and aren't interested in sitting down and fixing the game
>>1997947They care about hating you. If Lemmy truly didn't care, he wouldn't make multiple 50 lines long schizorants drunk rants against the playerbase. He just hates us, and is obviously extremely incompetent and seethe at better devs like Tynan regularly because they mog him so badly.
>>1997953Well they're not doing a very good job of it because I haven't played the game for two years, except for trying out B42 when it released and finding nearly every headline feature was missing or broken (and they still are KEK)The map is still the only good part of it.
>>1998020Indeed he went way overboard, so I'm persuaded if they don't make massive changes to the game, when B42 releases, the game's playercount will drop drastically after a week or two. The overwhelming majority of players are on B41 because B42 is just that tedious.
how has this game not been completely remade by someone competent by now?
>>1998179Its work in progress. Vein is making zomboid in 3d made by people sick of lemmys bullshit.Dandelion Void are zomboid modders making a similar game but on a space station with sentient plants.
>>1997876can you post the 5, the one with kronk
>>1997487They're real when I close my eyes!
Having a hard time finding fun in games and there's not much in the way of available entertainment where I am.Feeling my best bet is to find an online co-op game and whilst this is on the more complicated side of things, I'd like to try my luck here.
>>1998198
>>1998188>Dandelion Void are zomboid modders making a similar game but on a space station with sentient plants.Peak slop>Vein is making zomboid in 3d made by people sick of lemmys bullshit.This i very much looking forward to. They plan to go early access in the end of the october.
>>1998358ty
>>1997942>>1997876Have an ancient one of mine
>>1999394>>1999394>>1999394