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Season 8 on the (SYS$) horizon
CNS about to give everyone their love
Time to wildly speculate on sponsors, weapons, etc.

Join club "Vidya" to find other anons to play with
>>
again the legacy battlepass grind is annoying sorry if I wasnt a day 1 goy. I also dont play cash out and I only play the payload mode
>>
>S8 in 2 weeks
>no teaser or even leaks
Wow, nobody gives a shit anymore it seems
>>
>>1931793
Good, quick cash is shit
>>
>>1931795
BUT GUYS MO1STCR1TKAL SAID THIS GAMES UNDERRATED AS FUCK AND ITS THE MOST UNDERRATED SHOOTER EVER!!!!!
>>
>>1931804
And in the same weekend when he posted that video, player numbers stayed below the 20k mark, exactly the same they had been for the past few weeks. I'll be suprised if the viewercount for the major will break 150k.
>>
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>>1931804
Yeah I don’t know, every e celeb basically praises the game whenever they cover it. Is it too sweaty? The game show aesthetics turns people off? It doesn’t even filter people all these videos get what? Millions of views but no one seemingly tries it. They all watch a video, agree, and then never play it while they pay themselves on the back.
>>
>>1931795
In all likelihood, teaser tomorrow, but the thread wasn't gonna hold out until then. Board has to make room for a dozen more /vg/ expats and roblox servers apparently
>>
>>1931827
The finals is like the opposite of call of duty near instant praise online every second it’s mentioned yet none of the playerbase yet cod has basically been shat on for the last decade and it’s still the most popular
>>
>>1931793
I bought the season 1 legacy BP and season 7 at the same time and got all the good shit from the S1 Legacy pass first. You don't need to get everything, just skip the shit like emoticons and sprays only buy them if you need to spend to progress the page
>>
>>1931827
Genuinely I just think it’s the setting of the game show most fps fans just want it vaguely military.

Notice I said VAGUELY ignore modern cod
>>
>>1931827
If a majority of ecelebs who aren’t even paid to shill the game praise and their audiences don’t budge then I don’t know what will. The games probably easier to watch than play like an actual game show
>>
>>1931827
It's got a few things working against it.

Part of it is that the game is just too unique. Destruction forces player to un-learn years or even decades of experience regarding map control. Even with Payload and TDM being added, Cashout is still THE main gamemode, and the cheeky robberies surrounding the game can be super frustrating for new players. Multi-team means you really gotta adapt how you defend a point, and even almost 2 years in, most players still don't know how to do it and instead cry about 3rd-Partying and Grief-Qualifying. Not to mention there's some inherent wackiness that isn't bad but goes against their preconceived notions of balanced play or what a shooter should be as well.

Part of it is that it's just fundamentally hard to attract people within this space. It's a shooter, so everyone's already got one to play and spend FOMO time on instead. The small team factor means that people want to play with friends, but that means convincing your buddies to install a 60GB game that might not run the best on their aging hardware.

Ends up leaving a lot of people to say "yeah that's sick, but it's just not for me," but think they're entitled to kudos or that they've participated in the community by stating it's good and then doing nothing.
>>
>>1931827
I think Kelski actually plays it a lot but others like you said play it once, says it’s awesome, and then leave
>>
>>1931827
do not listen to this retard >>1931907
>>
>>1932106
This is /vm/, anon. You don't need to emptily bump the thread with nothing to say to keep it alive. Unlike /v/ and /vg/, you actually should have a counter-argument, or else you're just a gay shitposter.
>>
>>1931827
Criticals video does jackshit, there is a major issue in this community over the insane amount of fake toxic positivity.

The reddit is currently praising the changes to the games review scores (ignoring the fake the scores were fucked due to china) and now think Charlie saved the game
>>
Everyone and their sister started playing this in my circles. It's like another fortnite situation:
>cute spin on an established gamemode
>huge asian publisher becomes a big shareholder and investor
>eCelebs latch on
Now the next steps are crossovers and an influx of kids through promotions and thats it.
>>
>>1932358
>Now the next steps are crossovers
Honestly if there was any kind of game that wouldn't suffer so much from being fortniteified with crossover, it's the one where it's about an actual Game Show with sponsors. That being said, it would still be gay since I like how the sponsors have been entirely fictional so far and that there is a contained world to the game.
>>
>>1932362
The world is so miniscule and not established enough for crossovers for now. But of course that can change, they dump some lore every update as far as I've seen
>>
>>1932358
Or nexon forces coomer skins
>>
>>1932362
Friend of mine kept telling me how cool it would be if shit like coca cola would be advertised in game and I keep thinking "man I don't wanna see that shit while I'm playing"

the fun of the sponsors is that they're fictional
>>
>>1932582
I'd be okay with fictional sponsors from another game bringing crossover skins but I couldn't list any for you off the top of my head.
>>
>>1931212
I'm thinking of buying it but i'll wait to see what they offer in season 8 before I make the decision.
>>
On one hand i do wanna support the guys in stockholm Embark, in the other hand I don't want a single cent to go to the Nexon chinks after reading their lawsuit history.
A f2p needs 3 seasons to save up for a battlepass so I might just wait it out. Not too strapped for fashion
>>
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>>1932310
The reddit sucks just like every multiplayer shooter.
Just take a look at the winch complaints. The second the hammer is nerfed it's onto whining about the winch, once that's nerfed it'll be the Shak, then the SA12
You can tell it's just populated by console retards, you can take a look at the most recent posts and a good chunk of them are always console lights posting their dogshit clips.
>>
>>1933096
>look at ones that actually have updoots n' shit
>it's just comedy clips or people jokingly showing up when the detection is shonky
Smells like you're trying to cook a narrative
>>
>>1932310
Steam just changed the rules to reviews, at this rate Charlie is gonna get a bundle
>>
>>1933096
there is zero fucking thought into counter play by anyone on that reddit. "Riot shield is overpowered! Double Barrel is overpowered! The CL40 is overpowered!" the average player experience there is full of low IQ retards
>>
>Playing ranked
>intermediate, supposed to gain points even at 3rd place
>doing good, pass the first round
>second round
>game frozen during loading
>fuck have to alt +f4
>also have to restart PC because it fucks with my ssd for some goddamn reason
>do so
>reconnect
>continue the match as normal
>on the last cashout
>we loose because the retards from orange team 3rd party us (they also lost, for the record)
>we get 3rd place, still some points in theory
>check RS gain
>-1000 RS
>WTF
>Matchmaking Suspention
Swedish people need to KILL THEMSELVES, THIS GAME IS POORLY CODED TRASH, HOW IS THIS READY FOR A FUCKING MAJOR
>>
>>1933382
>playing ranked
That was your first mistake. The push for ranked and Majors is entirely on Nexon, and against the spirit of the game. Maybe you should go back to playing CS:GO
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>>1933382
>Playing ranked
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>>1933415
>>1933418
>dissing on ranked
oh no he's coming
>>
>>1933415
There was ranked matchmaking as far back as the first beta
let's not pretend it was all a "they made us do it" situation. They forced them to push ranked TA, but ranked was always in their mind from the start.
>>
>>1933564
>There was ranked matchmaking as far back as the first beta
And anyone that has actually played the game knows that it was never actually a true "Ranked," and it's why demands for a "proper" ELO-style system where you can wave dick and obsess about your ranked points was a huge demand in the first few seasons.

Embark's ""Ranked,"" where "any player could theoretically make it to Diamond Tier by the end of the season, simply by playing the game enough" is what eventually morphed into World Tour. Actual Ranked wasn't added until much later, and is certifiable homosex. If you play Ranked after Season 2, you are having sex with men.
>>
>>1933729
Stay in casual then shitter, no need to muddy everything up with your bad opinions
>>
The spawns are so broken it's not even funny
the spawn system update that rolled out recently is honestly so fucking bad, why does it always prefer to push for 3rd parties? Either we get to stare at nothing and get a free cashout or it's a WWE cage match against 3 teams. Don't even get me started on spawning 50 meters to the left of another team. I have a clip of that happening troday.

also the cashout spawn logic for the 22k boxes is so bad, they spawn like 70-80 meters away from eachother!!
>>
>>1933764
Funny, that's exactly what I tell rankoids myself
Embrace casual instead of trying to dickwave, you retard. The shit you fags push to try to make your corporate-mandated mode more tolerable fucks up the game for everyone else.
>>
>>1933729
I mean they had to go ahead and make a retard baby proof mode for you idiots. It's like the partecipation award for the finals. It even has less rules and no wipe on loss which is so dumb.
>>
>>1933805
>I mean they had to go ahead and make a retard baby proof mode for you idiots
Meanwhile, Ranked players complained about a piece of metal on a stick being "overtuned and unbeatable"
Stay in your lane, little bro. It's got baby bumpers for you.
>>
Ranked is the most fun way to play the game. There's actual stakes and everyone at least pretends to try. World tour is a mixed bag of retardation.
>>
>>1933935
I think the most fun mode was actually single cashout, since it still had stuff like money loss on team wipe while being short enough for just one round so there wasn't a worry about things like teams choosing who to get second because only first place won.
>>
>>1933935
Ranked is the absolute worst way to play, but Cashout Tournament and Single Round Cashout are the most fun gamemodes. It's a shame they axed Unranked Tournament, and it'd be great if those weeks in World Tour that called themselves "Classic Cashout" actually did function on old rules
>>
>>1933959
Yeah that's what I miss that WT just isn't
Unranked Tournament just felt better to play
>>
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>>1934495
dayum, nice quad kill anon
>>
>soloq ranked
>get another heavy
>running charge and hammer
>wierd choice but whatever
>every fight we take
>he does nothing and instead starts destroying the surrounding buildings
>impossible to take fights in because of debris
>does the same on our own sites, making it worse to defend
>has mines
>never placed one
>has C4
>never used it
>doesn't even play with the team, just fucks off and breaks shit
>me and my other teammate try (well he's playing heals and doesn't heal so there's that)
>suprise surpise
>we lose
what is wrong with these people
>>
>>1934727
see >>1933415 and >>1933418
>>
>>1934735
rent free
>>
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>>1934727
>he does nothing and instead starts destroying the surrounding buildings
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>>1934727
if it was WT I would assume you're talking about me kek
destruction is half the reason I'm here. I'll be damned if I don't spend my time sledgehammering every building over two stories tall. some teammates hate, but idc. I'm just here for the whimsy
>>
>>1934984
I specifically said it was ranked
the people you find in soloq are some of the most mentally deficient people i've ever seen. Just today, I met the guy I talked about earlier, then 2 console players who quit the match after they rushed in and got killed immediatley. Then another match with a guy that went 0-5 with sub 1k damage in the whole match. And last but not least, 2 lights who started trolling mid game and spammed heil hitler and neeger. There is something wrong with these people.
>>
>>1934735
why are you complaining about the ranked playlist when you can just play WT or literally any other playlist

>>1935061
What rank are you? I soloq exclusively, and besides the occassional redditor faggot who thinks that trying to steal a cashout instead of trying to fight the team fight is a good idea- I usually meet people who are trying to sweat.
>>
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>>1935109
>why are you complaining about the ranked playlist when you can just play WT or literally any other playlist
I do play the other modes I enjoy more. I only touch ranked when my ranked obsessed friends want to play together with me or I want to play with them.
I am complaining because it is taking away limited swede devtime from the parts of the game I actually enjoy and also because balancing for ranked and not World Tour is actively homogenizing the game into AR galore CoD with a few wacky gadgets added in instead of something truly unique in the FPS space, like it was a while ago. This is largely because the reserve is disabled in ranked, so everyone is encouraged to pick the most generally applicable options possible instead of specializing and being able to adapt your active loadout to the given situation.
Everything that does perform better than assault rifles in its specific niche is also gutted immidiately, except lights double barrel bullshit cannon and sniper rifle for some reason. My issue here with them isn't that they're powerful, it's the lack of consistency in balancing philosophy, either let the specialized weapons shine or get it over with and run the game into the ground like they seem to be intending to.
I'm fine with ARs being generalists, but melee and shotguns are supposed to be oppressive in close quarters and precision weapons are supposed to be very strong at range and reward precision.
Taking games a little more seriously to win is fine, hell, I even enjoy having to focus to get a win, but competitive/ranked in video games was a mistake and so was "skill based" match making.
>>
>>1935164
Enabling reserve would enable more creative play- yeah. But i play in Plat 2 / Plat 3 lobbies. Sure, about 60 to 70% of players run SMG, Rifle, or LMG- but there's still a pretty good spread of melee and more atypical weapons.

I see at least 1 M26 on Light each game- occasional Cerberus' or Models. SA1216s are literally high elo Heavy meta. I see Bows and Throwing knives every other game, and they usually dominate the lobby. Flamethrowers are still just as annoying-

Ive been seeing a lot of Riot Shield, Swords, and Sledge especially after each recent buffs to the first two.
Yeah it's an anecdote but I don't think the balance is as gutted as you think it is. Even on Light atm, the V9S is the meta pick for the sweatiest players since it has a faster TTK than the M11 if you can click fast enough.
>>
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>>1935358
>I see Bows and Throwing knives every other game, and they usually dominate the lobby.
I've been perplexed at those two having infinite ammo (as in no reloads), but I'm going to assume that's also from when there were a lot more ways to deal with lights quickly like giving a weapon that has to be a twoshot or twoshot + quick melee or be completely useless with it's only limiting factor be range, to the class that has multiple ways of easily getting close was a choice from that time. Either make light squishier again (bring back more ways of dealing with light effectively, not nerf light directly) or give those two weapons reloads, not that that would magically fix light.
>SA1216s are literally high elo Heavy meta.
And the alternate choice for said high elo heavies is the ShAK-50, a generalist AR, which will take the spot of the SA1216 when winch inevitably gets gimped for no reason.
>Ive been seeing a lot of Riot Shield, Swords, and Sledge especially after each recent buffs to the first two.
Riot shield is used because remembered that the hitboxes for it are still fucked.
Sword and sledge are getting more attention due to recent changes.
Do you really need to be reminded that sledge was gutted recently, with the changes being somewhat walked back on due to massive community backlash?
>the V9S is the meta pick for the sweatiest players since it has a faster TTK than the M11 if you can click fast enough.
Stats back that up, ever so slightly though. Doubt a 0.03 to 0.07 second difference in TTK makes that big of a difference in actual gameplay. Would personally take the slightly better damage at range of the M11, but I only ever play light for challenges.
>I don't think the balance is as gutted as you think it is.
It probably isn't as bad as it feels for me, but I don't trust swede game developers. They always seem to strike gold with fun and engaging core gameplay, but then seemingly to want to ruin it with future additions and/or other changes.
>>
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>>1935452
Riot shield is used because people* remembered that the hitboxes for it are still fucked.
Along with the general wordiness of this, gonna have to go to sleep.
>>
>>1935109
>just play WT
World Tour is absolute shit with even more brainless teammates and enemies.
Ranked is the only mode with a sensible format with players who at least pretend to try
>>
>>1935452
V9S has better range and has been the best light gun since launch. still is.
>>
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>>1935483
Forgot to account for the 2.5x higher damage per shot of the V9S compared to the M11 (16 vs 40). My apolocheese.
M11's max dropoff range is actually ~2m longer than the V9S though, but again, 2.5x higher base damage.
>>
>>1935477
I agree with you anon
>>1935452
>And the alternate choice for said high elo heavies is the ShAK-50, a generalist AR, which will take the spot of the SA1216 when winch inevitably gets gimped for no reason.
Youre right that the ShAK-50 is the alternative option. I always swap off whatever specialist option I have for a generalist weapon on third round anyway in ranked. But the fact that a specialist weapon has a general even split with something so generalist can demonstrate specialist weapons shouldnt be binned so quickly. Plus in all honesty, I fucking hate the SA1216, its the only shotgun in the game I really can't wrap my head around.
>It probably isn't as bad as it feels for me, but I don't trust swede game developers.
I get it- games like Helldivers 2 and the abyssmal launch of Payday 3 kinda makes me wary about most multiplayer swedish game experiences. But at the end of the day, games are games- and they're still meant to be fun and they shouldnt have much bearing on your life. Going to extremes and feeling vitriolic just doesnt sound like its worth it for a live service multiplayer game.
>>
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I like it when things go boom.
When buildings crumble and strucures fall apart.
Lights on fire and mediums stuck in rubble.
Heavy build for this feel?
>>
>>1935553
I like hanging out in TDM with Goo Gun and Sledge hammer and pretending to play Minecraft Creative mode. People get really really upset that I don't really play the game and just fuck around making goo sculptures.
>>
>>1935623
I'm on CnS and hammer but I really should try goo.
The map is pretty leveled by the time the match ends in TDM. I do keep a kdr above 1 tho, since a light inevitably wanders into my rampage every now and then.
>>
>>1935508
man I preordered Payday 3
>>
>>1935720
god- the core of that game is actually pretty good now. It needs a massive overhaul to the skill system, but the game feels really good to play. There's just zero fucking content associated with it- its so not worth buying right now
>>
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>>1935109
I was plat 2
but then we met perzzzon 3 times in a row
and then fikolas twice
and we started duo queueing and the 3rd was always retarded
so I landed my ass straight back onto fucking gold.

Like what am I supposed to do when I get teammates like picrel
>>
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>>1935722
Oh, don't misunderstand, I knew very well how shit it was gonna be. I saw starbreeze fuck me over multiple times, ask for my money over and over and like a good little idiot, I gave it to them. And I saw all the signs of Payday 3 being a spectacular flop and buddy, those first row seats were something. Haven't touched this game in 2 years.

Remember, with swedes, you loose. It's 100% a fact. Think of any mild to major flop that happened in gaming and atleast half of it was from a swedish studio.
>>
I miss animation cancelling the SA12 cycle... I started getting really good with it and then they rolled out that update...

I will say though, I got better with it recently. As a heavy that mostly plays with a ShAK, I will loose engagements against SA12 users.
>>
>>1935726
thats honestly really funny- i wish you could block people that are objectively just dogshit to play with.
>>1935729
I put in about 100 hours into Payday 3 to give it a bit of a chance and man. There just isnt much to be excited for. Im sure in liike- 8 years, Payday 3 will be worth playing, but if they cant roll out the content for it...well- I hope Den of Wolves ends up being good. I really liked GTFO.
>>
https://www.reachthefinals.com/patchnotes/playstyles
New system for newcomers, neat
>>
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>>1935842
>Very first playstyle option is grapple sniper crane camper
>>
>>1935830
> i wish you could block people that are objectively just dogshit to play with.
another extract from my mis-adventures
As I said earlier, had 2 controller lights who quit the game after they got demolished in the second fight, leaving me to also quit and lose RS. This is how they were playing.

I admit, i'm not the best player and I'm playing on a toaster. But holy fuck, how do these people even exist.
>>
>>1935859
More liggers to bumrush and rape
>>
>>1935842
>Grapple sniper
A new player will pick up the sniper for 3 seconds, miss every shot and decide to play something else
>cloak and TKs
TKs are used with dash, just spam left right and hold left click. Infinite ammo bullshit ensues.
>Dash and M11
yeah that one's ok

>heavy's playstyles
They're mostly fine but RPG and Dome are like must haves

>Medium's playstyles
some don't have the Defib. Why. Defib is the most must have gadget ever, same with jump pads
>>
>teased demat nerf
real shit?
>>
>>1936179
qrd
>>
>>1934984
Why not just play quick cash if you want to do goofy shit like that? People say WT doesn't matter, but anyone with a brain still wants to win to get points.
>>
>>1936183
look at the playstyles video and you can see the demat now having a slightly longer animation. My guess is that it will make it so enemy teams can see where you're coming from. Finally
>>
>get the dreaded Lobby Fulla Lights
>pick medium
>win
wow
>>
>>1936171
Now let's see your aim hitting one shot on a sword light while using Winch+Shak
>>
>>1936179
>>1936229
>Nerf demat
>Nerf defib every season
>Nerf all the fun M guns leaving only the ARs and Pike (expect a nerf soon) as viable picks
>Give healing gadgets to heavy and light that are better than medium's heal SPECIALIZATION
They really don't want anyone playing this class
>>
>>1936258
>Nerf all the fun M guns leaving only the ARs and Pike (expect a nerf soon) as viable picks
>people still asking for the CL-40 to be removed from the game
>cerberus still works wonders if people are obligated to come to you
>lever action rifle still works fine
medium's guns are fine lol, 1887 and revolver could potentially get some love somehow

demat desperately needs nerfs, it centers the game around itself. the healing situation is weird and bad I have no idea why light has stronger healing than medium now
>>
>>1936299
The lever action is a contender for worst gun in the game, there is no reason to use it over the Pike
>>
>>1936314
>long range, consistently accurate hitscan that two-taps light
>"the worst gun in the game"
come on now. the pike has it beat, it's true, but that's because the pike is FUCKED. it's a solid weapon.
>>
>>1936258
>jump pad
>defib
>demat
>pike and famas
all great reasons to play the class
>>
>>1936299
CB sucks ass man
CL is annoying but the counterplay is to just stay up and against a heavy, you either kill yourself from self damage or trade.
Cerberus is just shit now and that's a good thing.
>>
>>1936253
I missed the winch and that basically means I die. But the guy in the clip was standing still and he was playing from controller with AA. Kinda hard to miss a guy standing still instead of a light sword dashing through you.
>>
>>1936404
CB is fine if you're allowed to play range which is easier said than done, feels very nice to poke with even if it's inferior to the pike. it's fucking MISERABLE against barriers however and dome shield is just the reality.
CL's a scrubkiller and will never stop being a scrubkiller until they completely gut it
cerb didn't suck ass at launch and doesn't suck ass now, it's a niche weapon. Boggles the mind how people think a weapon that lets medium brool with medium and instagib light up close while also countering gas or goo for free is irredeemable dogshit because it incurred a SLIGHT damage/range nerf
>>
>>1936415
Back when cerb was meta, if I winched a cerb medium, I was guaranteed to loose the fight. No weapon should 1hko a class, that's why the DB is also total bullshit.
Remember, cerb used to 2 shot medium. Not 2 shot + qm, straight up 2 shot and if you didn't close the kill, chances are that the afterburn would. I'm glad it is how it is now because now you have to think a little before fighting instead of getting 2 shots in and killing a dude.
>>
>>1936441
>No weapon should 1hko a class
I don't believe this, it's fine for shit to instagib light and DB would be perfectly fine if it required QM or full pellet spread to kill heavy.
>>
>>1936507
I disagree, not even the sniper rifle 1 hits from body shots and on anything bigger than a light, not even headshots kill them. I think the db should do something like 145 or something that can be compensated with qm.
>>
>>1936660
playing DB into lights is already actually absolutely miserable if the lights are good and refuse to just let you into point blank

sure it's an instagib, but light against light is already the fastest TTK in the game in general. we're talking about the difference between "instant" vs "under half a second." if the DB light doesn't catch you at point blank to begin with it's fucking over
>>
>>1936665
I mean the gun 2 shots any class
but what most people seem to forget when they talk about this is that the teams are made of 3 people. Having a light distract you so much because he can 2 shot you means another asshole can come up and just finish the job for him. Same reason why I despise riot, on top of being incredibly annoying (yeah sure, fucking block my winch man, fuck off) most of the time it's because I'm focused on backing up and shooting him, while his teammates just dink me from far away and I can't do shit.
>>
>>1936675
yeah the db's good, it just falls off/gets harder to use the better the enemy team is and I refuse to play it into light-heavy teams because an automatic will deal with them almost instantly while being less punishing with 30x the range, that's all.
>>
>>1936682
>it just falls off/gets harder to use the better the enemy team
I agree
> because an automatic will deal with them almost instantly while being less punishing with 30x the range, that's all.
I disagree because dash exists and makes retreats/pushes so easy, especially when combined with other movement tools like TPs for pushing/quick getaways. Or even just flanking while your teammates aggro or just straight up interjecting into the fight, doing 165 dmg with one shot.
>>
>>1936685
the thing is and i'm just talking about light v light, the auto light can have dash too. you use your mobility to get in, the light uses their mobility to get out and you're just cooked unless you managed a point blank ambush and instagibbed them.
>>
>>1936694
but tracking isn't necessary with the DB.
One shot, boom, you're dead. Or you do the dreaded dance of the dashes as you duck and weave around bullets but the point is, in the same timeframe, you will almost always output more damage than he'll do
>>
>>1936695
I find tracking a light with the MP5 or mac-11 generally easier and more reliable than attempting to twitch meatshot a light on my one chance knowing damn well that it's probably over if I miss but that's just me
>>
>>1936701
I'm the opposite, I find tracking to be annoying since I always leave them with 1 hp while with the DB I just 1 shot them. I am also playing on a toaster with 60 fps so I quite literally cannot track anything properly, that's why I play winch with ShAK/SA12
>>
>>1936701
That does vary from person to person. I can hit all my shots with the KS-23 against anyone, but tracking with the automatics can be hit or miss (bum dum tish)
>>
i still have not seen a single player using the hammerhead ned skin
>>
>>1938148
It's very ugly and very expensive. I assume only whales bought it and they probably lost interest the second the maid outfit came out
>>
>>1938148
Big costume skins are never popular, since you can't mix and match
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>>1938148
it looks like shit but it also gives you a huge disadvantage since there are little lightning bolts around your head and they're really visible
>>
all melee lobbies are misery holy hell
>>
>>1939937
just shoot them first, anon
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>>1939937
Gas/flame + lockbolt + S + M1
>>
>>1940032
Why is that Spider-Man Cow cumming
>>
>>1940051
Because it third party lockbolted 5 sword lights and pyro naded them
>>
I WANT WALLRUNNING ADDED TO THE GAME RIGHT NOW
>>
>>1940125
Yeah but like, they I doubt they can do it without feeling intrusive. Like the whole thing with destruction is that they want rubble to always function as a usable surface, roughly as you'd "expect," so things will quickly get awkward as pieces that are vertical enough to wallrun on might start filling the area and what not.
>>
Wallrunning on collapsing walls and 9ver rubble sounds amazing. Imagine wallrunning and somene placed mines on the wall high up so you have a little obstacle course before you inevitably wallrun of the map. (Seriously, the reason TF|2 works is because there's nearly no death pits)
>>
>>1940125
>>1940132
>>1940224
wallrunning makes sense for this game imo
could be a light ability with a sort of sprint timer cooldown
would unlock a new layer of movement skill

enough rubble should intentionally fuck it up desu
>>
Let me sprint through glass
PLEASE LET ME SPRINT THROUGH GLASS
You can already run through the windows on Monaco so let me go through those completely transparent impossible to tell if they're already broken or not glass panels and shit on Skyway and Seoul
>>
>>1940382
Make glass dirtier
Honestly, I feel like a mosquito trying to fly through a window every time when I bump my head on em
>>
>>1939937
>Hammer
I can take him
>Spear
I can take him
>Dagger
I can take him
>Sword
I can take him
>Dual Blades
I can take him
>Riot
Not only I can't winch it, but his hitbox is completly fucked and I can't shoot him even if I wanted to. If he spins around fast enough, he can even kill a flamer heavy.
>>
>>1940391
I don't want to see any changes to the riot shield besides fixing the awful broken hit box
It's interesting having a weapon that's very strong when played well against guns but very weak against other melee weapons and launchers. Though I expect it to be gutted and we'll take one step closer to the auto rifle only meta Embark dreams of
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>>1940391
>If he spins around fast enough, he can even kill a flamer heavy.
this shit is infuriating as a flame main

you would logically think that the flamethrower would be the absolute best counter to riot sheild because you cant block the fucking fire engulfing you, but it still reguarly ends in a trade at best
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>>1940462
>weak against launchers
It can tank CL shots.
also jesus the "auto rifle meta" argument is living rent free in your head, give it up, the currently strongest guns aren't even automatics like the pike, FAMAS, 93R, MASS, SA12 and so on, FCAR isn't even used extensively anymore at mid to high level play, it's all pike spam.
>>
>>1940628
>FAMAS, 93R
They aren't literally "auto rifles" but they fit the mold of what I was implying with where the meta is heading. You don't play the Famas any different than you would an FCAR or the 93R and the old XP54
I'll give you the rest but I'll be surprised if the Pike doesn't see a nerf in Season 8
>>
>>1936194
when they add a game mode like ranked cash out to quick play, I'll be there. in the meantime, you'll find me in WT. if you're in EU and there's a sledgehappy heavy, feel free to say hi to me anons ;)
>>
>>1940805
>you play guns like... guns
I really don't get your train of thought here, you just sound like you're complaining because you're getting shot from far away

>I'll be surprised if the Pike doesn't see a nerf in Season 8
50 dmg per shot is a fuck ton, when the LH1 did 50 dmg per shot, it was nerfed within the week and for good reasons.
>>
>>1940920
>you just sound like you're complaining because you're getting shot from far away
No? I'm complaining that they nerf everything that gains prominence in the meta that isn't a jack-of-all trades rifle/smg. It makes the game boring.
Medium is much less interesting to play after the nerfs to the Model/Cerb/CL-40
>>
>>1940952
Model got buffed
and you wouldn't be saying this if you played during S3
Cerberus is like, ok now
there is plenty of evidence that it was, in fact, busted
People bitching about the CL, i'll never understand, it's a FINE weapon, it's only annoying if you play light

this is just how FPS games, especially competitive ones, are. Besides you complain about medium but ignore that heavy has been world class champion at getting the shaft in the nerfs department. Can count on one hand the ammount of buffs he's recieved other the whole gamespan
>>
>>1940992
I should clarify about the CL40
it's fine NOW
back when S4 launched, it was infact, too strong
>>
I would much prefer all guns/weapons being slightly overpowered but only in their niche. But thats's not possible with ARs and SMGs.
I can see a lot of inspiration for this game's class balance coming from tf2 so it's really baffling that they decided to put an AK into every new players hands and a rifle into every classes loadout, completely nullifying the variety the game offers in terms of significant loadout decisions. As is there's two loadouts for every class:
>meta picks that reddit cried to be buffed 24/7
90% of players are only familiar with things like ARs and grenades of various flavours due to them appearing consistently in nearly every shooter for the past 30 years. So they gravitate to that as a safe pick, because they behave the exact same eevery time.
>fun loadout
Something you can still be effective with if you have a brain OR just played more than just CoD, CS and similair normieslop AR fest.

And you can bet your ass now that ecelebs latched onto the game, they are gonna advocate to keep ARs and SMGs strong since that's what they used for years in normieslop to amuse masses.
Doubly so for esports lunatics.
>>
>>1936396
meanwhile I'm running revolver and data reshaper
>>
>play ranked with some really strong people
>we get into a match with 2 trash teams and one team with top 10 players
>we mop the floor with the other 2 trash teams and have a massive 37k headstart
>one team has 2 people quit out of desperation
>we try to split last
>but obviously the other strong team intercepts the other one and doubles
>they give bubbles to the other trash team
>they wipe and chase us
>the trash team that was with only 2k at the end of the game
>suddenly gets free 36k
>we got wiped so we were 34k ish
>lose

Haha, thanks

>next game
>we pair up against Bisha (probably cheating), Roma (THE top controller player) and PacolemTTV (beamer medium)
>all top 10/100 players
>they literally team with a team with a 2-2-2 team and they defend their cashout
>we LOSE

queue again

>constant 3rd party because one team is decent

queue again
>return of the top players
>they help last team attack us, going so far as even putting their own C4 to defend it

Ranked is flawed, I really wish some heinous shit happens live on the major and they're forced to address it. On top of the massive cheating, paid boosting, alt accounting, account selling and so on.

3rd party is a problem.
>>
>>1941512
I'm beginning to think you don't actually play the game, you keep spreading a lot of misinformation and just incorrect stuff

even in casual, ARs aren't exactly overused and even when they are, they are kept mostly varied. Some use the FCAR, others use the AK adn that's fine.
Granades haven't been meta since S4. Any kind of granade, really.

You also talk how the balance is taken from TF2 but don't mention how in TF2 there are also weapons that are straight up downgrades or simply less picked because there are better options.

The current meta isn't even overly automatic, hell multiple times we've said how semi/burst weapons are the current top picks.
>>
>>1934495
Flamethrower my beloved
>>
>>1942180
I think you slightly misinterpreted my point. Or just just ignored it in favour of the rest of my rant (which, I admit, did go overboard).
I want all the atypical guns to be stronger. Way stronger. Or wierder. Like, sure, nerf cereberus AGAIN but increase the fire damage then. That kind of direction is what I want. The recent sledge buff, the repeater reload, bow sniping, all of it. Everything being in it's own wierd lane. I really like that.
But it simply won't get the situational power or niche as long as it's being balanced against rifles. I mentioned TF2 because the difference of classes and guns shine without automatic rifles in the play. Valve is perfectly capable of of adding in automatics, semi automatics and burst guns as is evident in CS. And there's a good reason they didn't do so in TF2. All the individual weapons and their variants on the classes are beside the point. That's just old game bloat, no single school of weapons is depreciated (I hope, didn't play in a while)

I'll be honest, I (and most people) don't play semi, burst or auto rifles any different on a tactical level so I don't differentiate between them for this argument. And I hope they add an accessibility option to automate semis and burst (as in just holding the trigger instead of clicking as fast as possible) so the illusion clears, comes soon
>>
>>1934984
>destruction is half the reason I'm here
unfathomably based. I wish there was a sanbox mode or something, not that it'd make sense to have since I think destruction is calculated serverside but damnit
>>
>checking out social media to find posts about season 8 info leaks/datamines
>see this shit
https://www.reddit.com/r/thefinals/comments/1n37s88/no_other_community_complains_about_the_mythical/
https://www.reddit.com/user/aaaaaaeeea/
>polish vegan söyboy who defends broken SBMM
Jesus Christ, I really hope this retard doesn't post here, just dogshit bait through and through
>>
>>1942500
>TF2 because the difference of classes and guns shine without automatic rifles in the play
Except all explosive weapons, scattergun and sniper rifle just make every other weapon obsolete due to their sheer burst power
>>
>>1942846
There is SBMM in quick play and world tour. It's not as strict as ranked obviously, if it was that's how you end up with dead game modes. There is no solution other than the player base increasing
>>
>>1942855
remind me why so many people quit during season 1
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>>1942500
>I want all the atypical guns to be stronger. Way stronger
And they were
Remember when TKs were (and in a way, still are) some of the strongest bullshit ever? Infinite ammo + retarded high HS damage = randombullshit where you just have to hold left click to win
Remember when the LH1 dominated?
Remember when the sword was busted?
Remember when the FCAR actually was the most picked gun?
Remember when the model was absurd?
Every weapon can be annoying when overused, it's not a characteristic exclusive to automatics.

>I mentioned TF2 because the difference of classes and guns shine without automatic rifles in the play.
What >>1942851 said, but also, it's a completly different game.
and guess what. CS is a competitive one. Are you gonna complain that the majority of the roster in CS is automatics? Or that most picked are the AK and the M4s? And even then, CS does also have other weapons to offer for different strategies.
going back to TF2, you also HAVE to factor in class differences. Some classes move slower, other have more health, other have passive abilities like fire resistance or health regen. In games like CS, EVERYONE starts with 100 HP and 0 armour. And in the finals, despite having class differences, not all weapons that fall in the category you hate so much (autos) play the same or even do the same damage.

>I (and most people) don't play semi, burst or auto rifles any different on a tactical level so I don't differentiate between them for this argument
well then, you have no ground for retorts. If I play Lewis and my enemy plays ShAK. In a winch fight, I WILL lose. My DPS output is not enough to win the exchange. Same exact argument for Lewis vs SA12. Same would go for an FCAR vs Pike situation.


>"I don't like autos and how predominant they are (they really aren't)"
>I hope they add an accessibility option to automate semis and burst (as in just holding the trigger instead of clicking as fast as possible)
....
>>
>>1942861
Cheating
a lot of cheating
general buggyness
lack of maps
lack of gamemodes
very bad balance
released right before vacation so it took them almost 2 months to address any of it
>>
>>1942874
>very bad balance
How? Every class felt more or less balanced, except for the FCAR recon sences medium
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>>1942879
Do you seriously not remember Nukes? Or how insane the old SA12 was? Picrel was one of my first games of the launch week using only SA12.
Hell, the RPG used to do 165 dmg. It could literally 1 shot lights (and boy was that glorious)
Heavy in general had it all, 2 C4 charges with no CD, the Lewis did 25 per shot, RPG was accurate even from hipfire, dome had 600 HP and 12s of active time, mesh could be toggled and had fucking 1250 HP. It was glorious but admittedly, very very unbalanced. Sometimes, I miss it.

Oh and yeah Recon Sense, FCAR, XP with roller AA, sonar nades on medium and all that crap.
>>
>>1942884
oh and defibbing was instant with no revive sickness, jump pads had faster CDs too
>>
Whatever happened at the tournament? Did it even happen yet?
>>
>>1942897
The major? It's gonna happen late september/early october or some shit. Right now it's all the open qualifiers.
>>
>>1942870
NTA you were replying to but I don't think the fcar is an atypical gun lol
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>>1942902
I meant it more as a "currently strong gun is overused" example. Any annoyingly strong gun will get abused and spammed, that's my point.
>>
>>1942904
ah that makes sense, yeah that's true.
>>
>>1942884
nukes rocked, I loved making them on medium and one shotting unsuspecting heavies lol
>>
>>1942907
Nukes were mostly made with C4s, I hardly ever made or seen made nukes with mines. Then again, mines had no activation time and didn't sag on the red canisters, so
>>
>>1942909
yeah, and you got two right off the bat
>>
>>1942911
same with C4 desu
>>
>>1942914
yeah, fun times
>>
>>1942851
Oh? Has the pyro "m1+w" ""tactic"" fallen out of favour? Are heavies not played anymore?
>>1942870
>Every weapon can be annoying when overused, it's not a characteristic exclusive to automatics.
True, but for 95% of shooters in existence, it is automatics. I'd rather they overtune and nerf odder weapons repeatedly that experience what I already have in dozens if shooters for the nth time already.
>CS is a competitive one. Are you gonna complain that the majority of the roster in CS is automatics?
No, I'm gonna complain that it has nothing to do with my point other than the tangent that Valve CAN include good automatics and specifically DIDN'T. I'm not going to engage the rest of this obtuse reply. I'm not here just to bump.

I will clarify, hoever, since I probbably wasn't clear, that burst and auto and semis don't play different to EACHOTHER not all other guns. If you have ever used a macro (or just the scroll wheel) for semi automatic guns with extremely high fire rate, you'd know what I meant.
>>
>>1943070
You sound pretentious and very misinformed. Your opinions therefore have no intrinsic value. Feel free to spread your drivel at your leisure but don't expect people to give you their time engaging with you.
>>
>>1943070
The Pike plays different from an AKM or FCAR
It's extremely powerful but punishing if you miss, not mention you're restricted to a scope or (bad) irons
The ARs are very low risk, consistent damage
>>
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Alright lads?

Been trying finals for the last wee while there, on and off for about 3/4 weeks there. These are my stats so far, and I play Medium w/ Demat. I feel like I'm kinda dogshit: should I just stop? Not really sure how to aim better: mostly just fire off the Cerb in close quarters.
>>
>>1943142
Do you like it? Are you having fun? Then keep playing, if not don't. Not sure why you're asking us permission to stop
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>>1943156
I don't even know why either: kinda just...
... I dunno.

But nah, I'm really enjoying myself: game's fun as fuck. Guess I'm just worried about being shit at it, wondering how people get better at using weapons that aren't shotguns or AOE splash.
>>
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>>1943168
If you plan on using shotguns much, i'd reccomend using a square crosshair
either you use an external crosshair (the better option) or you can make one ingame. Make sure to put inworld corsshair to off since it makes it wobble around a lot
>>
>>1943077
You can call me pretentious all you want, I'm not discussing an obtuse point on a tangent made to express my opinion clearer 4 posts back. Not dying on this hill you made for me. I agree in fact with all you said on CS and TF2, It's just beside the point that I want niche weapons to have a stronger niche and why the direction isn't going there.
>>1943082
That's fair, I'd argue it edges in being a sniper, as the only sniper scope gun on medium, but you're right
>>
>>1943142
Did you... even try out other stuff?
I've been playing for over a month on and off and I'm still trying out and unlocking new stuff.
Demats high map knowledge and cerb got some recent nerfs from what I gathered, so I think it would be unfortunate to quit early while using those.
>>
>>1943265
I like the grenade launcher! It's fun, though it has a lot less splash than I thought.
My usual build is Demat x Cerb/pill launcher x Goo x Jump pad x Defib. I'd maybe try Heavy but I like supporting more. Is there something I *should* try?
>>
>>1943268
Double movement like a boss and un unscoped AK
that shit was my jam
>>
>>1943268
You should definetely try heavy with goo gun and sledge. It's completely different.
Walls and chasms are just suggestions you can break through or goo over. C4, mines and rpg for maxmum destruction. I would reccomend playing heavy with a medium in a squad, since you're slow as balls otherwise.
Double barrel light shotty is also very strong and expecting a nerf. Other than that, whatever weapons seems interesting to you, everything is pretty balanced and there nearly no weak picks
>>
>>1943268
If you want to support more as a Heavy, I would recommend Mesh Shield, Dome Shield, Healing Ball. If you're liking the Cerb or the Grenade launcher- Heavy doesn't have a good alternative. the SA1216 feel way different and the KS23 is dogshit.
>>
>>1943304
>goo gun and sledge
Is not a good recommendation for a new player
>>
>>1943268
Go look up the presets they've teased for season 8's newbies

I think they're all mostly meh but hey, if you wanna try them out, knock yourself out.
>>
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>>1943312
But it is a fun one.
>>
>>1943312
If he's quitting tomorrow, he should try the goo and sledge today. It's incomparable with any other loadout. If he likes demat, this is like demat on steroids. Not the good kind of steroids, it's slow and chunky but can brute force situations by pure power. Hell, it even counters demat
>>
>>1943381
I'm not quitting tomorrow! I was just feeling down about stats.

Been playing again and I'm feeling better: having a lotta fun just blasting away with my funny fire shotgun and sometimes my grenade launcher B)

Had no idea that Goo Gun was something people used! Will look into it
>>
>>1943430
If you enjoy the game, I think you should keep playing it. In all honesty- you have a pretty low total amount of games played. You'll get better and better as time goes on. That's any game
>>
>>1943168
>wondering how people get better at using weapons that aren't shotguns or AOE splash.

Easily? All the best weapons for each class is some assault rifle except for heavy where the SA12 is used but only when his whole team is backing him up.
>>
>>1943168
>wondering how people get better at using weapons that aren't shotguns or AOE splash
Are you a console player by any chance
>>
>>1943915
I feel like I can't hit shit. I just feel so tense but also like I'm completely incapable of moving my right arm in big motions: think it's really bad muscle memory or *something.*
>>1943922
Nope! PC. Should I play on controller for aim assist?
>>
>>1943934
>Should I play on controller for aim assist?

If you're not confident with your mouse aim then yes. This game isn't too awful about giving controllers aimbot but it's still pretty strong.
>>
>>1943934
you can try increasing your sensitivity so that you can aim with your wrist.
>>
>>1943934
Do not play controller with aim assist. Learning good aim with mouse is invaluable. Leading shots (bow), accounting for drop (Tknives) and contolling recoil (lmgs) is something that there is no automated assistance for. And good mouse aim trumps controllers every time. Give it time, try out different sensitivities, you'll find a comfort zone, It's different for everyone
>>
>>1943934
This game has plenty of weapons that do not require aim and are still completely viable. That is the only reason i play this game, cause i have shit aim too. Flamethrower, sledgehammer, riot shield, CL40, sword, and dagger are all good if you know how to use them.
>>
>>1943934
Go into the practice range and hit up the shooting gallery. They have targets that move back and forth. Get an automatic weapon (the MP5, AK, etc) and get practicing on tracking / recoil control. Itll eventually come second nature, but like many skills it just takes practice.
>>
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If you stroke it while praticing recoil control and tracking your results will advance about 7x the normal pace.
And there is good reason for this:
You see: by depriving your brain of oxygenated blood by supplying your bits, you minimize the concious descision making and thought processes, minimizing somatic motor control decisions. Instead you're simulating a flight or fight response with a heightend heart rate, breathing and sweating, forcing the sympathetic nervous system to form new reflexes at an accelerated rate as a survival mechanism.
I nature, this saves your life, but in the finals it's gonna increase your accuracy and ruin your underwear (a small price to pay)
>>
This is the only game where you can lose by playing everything right. Simply because another team chooses to.
>>
>>1945771
If you're playing in a way that makes another team make you lose, does that not make it the wrong way?
>>
>>1945771
...isn't failing to prevent a last second steal a situation where you played things incorrectly? Do you have brain damage?
>>
>>1945824
>>1946119
No but like come on he totally was gonna win until the other team showed up and there was LITERALLY nothing he could do and uhh uhh ACTUALLY even further they only did it because they were AFRAID of him and wanted the weaker team (that beat him) to enter the next stage instead. This is totally the case and not a fat load of cope.
>>
>>1946124
Anon- what the fuck are you talking about
>>
>>1946124
I mean if the top team doubles your last cashout and then defends the attacking team, yeah, what the fuck are you supposed to do? You people think like this because this shit can't happen in casual. 3rd partying and griefing are a real issue.
>>
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Heavy from The Finals
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>>1942151
>Ranked is flawed, I really wish some heinous shit happens live on the major and they're forced to address it.
This exact thing happened during their twitch rivals where one team that had 3 poop socking ruby players did this every time to the somewhat intermediate teams. Their never going to change the main game mode from cashout but they definitely need to do something about just being gatekept out by other teams.
>>
>>1946449
I just don't know what they could do to fix it.
Shift the competitive mode to just 3v3s? Then it becomes boring and all about whoever holds the best angles on the spawning team.
My solution has always been that on the first KO round, you simply cannot double the last cashbox. Bring back harsher wipe losses too, so high up teams need to atleast play to avoid a wipe.
Other than that, no clue what could be done.
>>
>>1946332
The only time your really seeing this kind of shit happen is when you get into high plat-low diamond, so of course these retards aren't seeing it. Whenever a team is dedicated to griefing you from advancing to the next round, you basically have to wipe the entire lobby before you could even think about stealing the cashout.
>>1946453
>Even out the cashbox amount or decrease the last two cashbox so that they don't unequivocally decide who advances to the next round
>The last cashout can't be doubled
>Instead of getting a certain amount from getting the plug, 70% of the money slowly drains into your account and you get the last 30% from a successful cashout defense.
>Whenever a team gets wiped, the team that killed the most members of the wiped team get 20% of the money they lost.
These are just a couple of the top of my head, they could do alot more but I suspect embark is going to let this game die by not drastically changing the way this mode works
>>
>>1946479
The thing is that they can't changed ranked right now. The major is right around the corner, they can't do changes like that right now. Arc Raiders is also coming soon and they'll divide work force between them (not like the current stream of changes indicated that they weren't already streched thin).
>>
>>1946332
>yeah, what the fuck are you supposed to do
Defend.
The.
Cashout.
>You people think like this because this shit can't happen in casual
Funny how the ranked player immediately feels persecuted and tries to say everyone else just doesn't understand, as if World Tour doesn't also have 3rd Partying and "Griefing."
>>
>>1946619
he's talking about two other teams defending the same point and getting knocked out because of that.
>>
>>1946619
How am I gonna defend the cashout when I'm up against 9 other dudes, 3 of which will not rush in but will instead help one team or another and instead chase specifically me?
> if World Tour doesn't also have 3rd Partying and "Griefing."
With no wipe on loss, it's a lot easier to keep a hold of your cash. That said, most shitters that play that mode don't even know what griefing is.
Again, stay in your baby modes.
>>
>>1946624
Yeah that's even worse when it's clearly teaming to the point where they don't even shoot eachother. It's like fighting a 6 man team.
>>
>less than a week away from new season
>all the news we have is that noobs will be funneled into shit premade loadouts
ok
>>
>>1946624
No, we're talking about you holding the last cashout and then getting attacked by double stackers trying to uplift the "worse" team. If you weren't holding the cashout before overtime then why the fuck do you think you deserve to win, loser.
>>1946625
>How am I gonna defend the cashout when I'm up against 9 other dudes
By not being shit at the game, lmao. Heck, even before you get to the actual defense: the fact that you say against "9" other dudes means that you regularly expect to be threatened by either team getting the double stack, which means you've failed to deposit and cashout out up until that point, which means you don't deserve shit, bitch.
>>
>>1946641
Holy fuck it must hurt to be this retarded.
You don't understand how the game works
>>1946479 already explained it
>>
>>1946625
>With no wipe on loss, it's a lot easier to keep a hold of your cash
That actually makes griefing more effective in World Tour. The team-up can't lose cash, so they're free to just go ham on trying to take you out.
>but what if they wipe me and I lose my cash
Then you deserved to lose??? You dumbass????
You know how the game works, how about you PLAY AROUND IT FOR ONCE
>>
>>1946655
You know what
don't worry about it
keep playing quick cash, these problems don't matter to you
>>
>>1946657
>these problems don't matter to you
These problems don't matter to me because unlike you, I'm not shit at the game
>>
So after a certain point, it's just become clear that the "Ranked" players are just false-flagging, right? They do nothing but whine, have nothing to back up their statements and explain nothing about their positions beyond "uh fuggin i dunno i just FEEL like it's true," and then try to call people shitters before running off. It's like a bad, lazy stereotype of the people that care about ranked. It can't be real, right?
>>
>>1946641
It just read like that was what he was talking about
>>
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Thoughts? Something you really think should be replaced with something?
>>
>>1947530
if the dual deagles get nerfed I swear to god
>>
>>1947779
You will use nothing but assault rifles and you will be happy.
>>
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>>1947530
>>
let me guess, XP buffed again then nerfed mid season again
>>
It's easy to predict nerfs but is there anything you expect to get buffed?
I'd like to see the CB repeater buffed to 88 damage so it can 4 shot heavies. The problem is you can't really do anything interesting with it like increasing it's headshot multiplier without just turning it into a better (or worse) revolver
>>
Interesting to see the constant sbmm debates on reddit. Some of them are convinced there's no sbmm outside of ranked, some are convinced it's there but weak
There's quite clearly fairly strict sbmm in every playlist, only difference between ranked and the other modes is WT/Casual is based off your stack's combined (hidden) mmr and Ranked is based just on the highest ranking player's RS
>>
>>1947831
I'm not sure, but I feel like having worse players in your party might also make the matches easier than if you were to play solo.
I still have hard matches when playing with my fresh install friends but not nearly as often as in apex where they are doomed to fight preds in every single match they play with me.
>>
>>1947831
There absolutley is sbmm, I joined my friends who are all brand new accounts and I went 32-7 in TDM.
>>
>>1947795
revolver is already better since it can shoot faster
>>
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>>1947530
>New OST bangers
Sorry but anything post S3 is lame and i'm pretty sure not even made by the same composers as S1-S2
They're not bad, but I cannot remember a single memorable song from this season or S4. On the contrary, Destroyer lives rent free in my head and FloatingBits was one of my favourite menu songs. S2 also had the best engame music.

anyways this is my bingo card
-They won't introduce a new spec, not when the major is this close. Adding a new spec would totally throw off the balance for now and would force a rework of team comps
-Esport shilling is already active and it will only ramp up when the major comes closer
-CL40 will get a nerf because idiots cry about it. It's an annoying weapon, but not a strong one
-The famed MGL rework is never coming. It might as well be a running joke.
-Light will get a buff and Heavy gets a nerf at this point it's tradition
>>
>>1947831
Ranked seeding is based off total RS score. It takes every team member's RS, adds it up and tallies your seeding and match difficulty according to it. I think it used to be dependent on highest ranking only back in S1 and 2
>>
>>1947856
>>1947831
Frogot to add, it will take account of this if you're queuing with say a silver or a gold. It will soft ignore their RS and consider them to be smurf boosting and give you somewhat harsher lobbies
>>
>>1947856
>>1947860
Makes sense. I queue with two (genuine) silvers as a mid-high plat and the pregame screen that shows combined RS is always 90-100k when it should be 60-70k. But we're always 7th or 8th seed
>>
>>1947861
yeah the game believes those 2 are smurf accounts that are boosting you, therefore you will be put in challenging games against rubies since end season every ruby has atleast 5 alt accounts to boost people with (after they pay money, that is)
>>
>guy runs CL
>he's low
>tries to shoot at me
>block his shot with a barricade
>he dies from self damage
Hurhurhurhur
>>
Hope head2head stays. Perfect mode warming up or just playing a couple rounds without committing to a potentially 30+ minute WT game
>>
>>1947903
If they were trying to acclimate people to how the qualifiers are done (i.e. Final cashout rules, 3v3) then they did it badly. Infinite coins and the ability to not only change weapons but also just straight up change class, fucking yawn
If i wanna warm up I either play TDM or Power shift where I don't really care about winning
>>
>>1947906
I just like having a casual option that resembles the main game mode without being an awful clusterfuck like quick cash
TDM and Power Shift are fine but they're played in completely different ways
>>
>>1947909
Then they should bring back single round tournament
>inb4 Bank It
It's TDM with chores, everyone already played bank it only to warm up anyways.

Quick Trash just sucks desu
>>
>>1947910
>It's TDM with chores
And? It's FUN you retard. Plenty of games have the "you need to cash in your kills" gamemode and people enjoy it.
>>
>>1948090
I'd rather just focus on killin and the practice range still doesn't do it for me when I wanna practice how actual real people move. Even in the big box scenario, nobody uses movement and shit. Besides if I want to play a casual mode and still try to do the objective i'd rather prefer power shift anyways.
>>
New season is almost certainly going to have some tie-in to Arc Raiders right?
>>
>>1948264
Only known info is that it's space themed. That's about it.
>>
>>1948286
Source?
>>
>>1948286
Its space themed? I wonder if we'll be getting that moon map I've been predicting.
>>
>>1948328
>I've been predicting
More like everyone's been predicting
Ooo, what's next, Mr. Predictor? More unique ideas like the Colosseum? An amusement park? A castle? Yo mama's huge hairy ass?
>>
https://www.youtube.com/shorts/cRXnJa99O2w
First Teaser for S8
Punk skin and a Pirate skin
>>
>>1948432
>Pirate
That's norse stuff, especially with the fur and the ravens

If anything, I assume they might do a post-apoc twist or something, given that CNS is gonna win and what music they seemed to tease leaned more towards a CNS kind of feel
>>
>>1948432
This is very low budget and also super late. We got like 2 weeks of news for season 6 and we still know shit about season 8
>>
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>>1948461
>>1948461
>https://www.youtube.com/shorts/cRXnJa99O2w
That hardly matters, they told us a while ago they'd be doing a 1 week hype cycle vs one small thing per day
>>
>>1948432
>>1948469
Dude looks straight out of Assassin's Creed
Also Swedish flag on his sleeve, doubt it's part of the skin. So selectable uniform flags/team emblems?
>>
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>>1948471
its possible. there's also the premium pass version without it though
>>
>>1948478
oh mah GAWD an Odin skin and a girl skin that actually looks good? they're specifically targeting me and my wallet can't take it. please tell me at least one will be part of the regular battle pass
>>
>>1949027
all 3 of these will definitely be battle pass
>>
>>1948478
>>1948469
Yoo it's mad maxene from crispy road, adam wesker, robocop and the advisor from total war warhammer 2 lmao
>>
>>1933096
What do you expect from literal console retards? Like you said, the ones complaining about the wrong things, like the winch, are usually completely dog shit players.
>>
>>1948461
Likely Embark is crunching on Arc right now.
>>
>>1949604
I know
still won't buy that shit for 40 bucks lmao
>>
>>1936171
I genuinely fucking hate console shitters.
>>
>>1949610
but you will spend 70 on BF6 right?
>>
Not interested in Arc Raiders simply because it's third person
>>
>>1949637
lolno
>>
>>1949637
nah, can't play it if I wanted to
>>
My eyes have been opened to riot shield + healing beam medium there is no greater joy in life
>>
i wonder if theyll fix sledge
>>
>>1950787
I hate that every melee punishes you for rushing in the open while instead riot shield not only comes at no disavantage but if anything it's better because while someone if forced to deal with you, some other asshole is punching holes through you form 50 meters away. While you're getting police brutality. Had to resort to always keeping a flamethrower in my reserve, lest these motherfuckers forget who makes the rules around here.
>>
>>1950829
Yeah but like, why would you ever be rushing out in the open with the sledgehammer. Noclip through the buildings instead
>>
>>1950888
Because at some point someone is gonna use a cashout out in the open like that single room building on top of a sand hill in vegas.
>>
remove riot shield
>>
>>1931734
>look inside
>nexon owner shitshow with little to no changes coming to s8
ive been cheating my ass off. ranked is shit without cheats LOL
>>
>>1950829
>Back pedals you into my mine while my two team mates pump you full of bullets
>Survives easily and proceed to police brutality both of your light team-mates fertile bussy
>>
>>1950958
Then you use the lockbolt and winch claw to pull it inside, two tools that many Hammer players already use
>>
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YGGDRASIL MAP
ONE NEW GUN- Med SMG possibly P90
New gadget- Likely for medium as well.
Melee's reworked for heavy/medium
>>
>>1950972
it's not really conducive to keep shoveling more gadgets and weapons and maps into rotation when alot of the existing stuff could use some rebalancing.
>>
>>1950997
RIP low end rigs
>>
>>1950997
cool new map, I'll believe the rest when I see it though.
>>
>>1950997
fake ass hell
>>
>>1950787
You should be using demat with Riot Shield, with everything really but it's especially useful on rs
It's great for chasing people down, dropping players onto you from above, etc
>>
>>1950997
Looks fake but if it wasn't
>hey remember the parts that everybody hates on the forst areas of monaco and Kyoto?
>what if we made an entire map like that?
>>
>>1950888
My point is that every other melee requires some different stategy thinking. At one point or another you will have to push in the open and the riot can do it relativley risk free. Other melees require to play around those weaknesses, riot does not.
>>
>>1951206
Riot Shield's weakness is against other melee weapons
>>
>>1951208
Again, not my point, for what it's worth any melee's weakness is other melee. I'm talking about positioning, zoning and range. A variable the riot doesn't have to think about as long as he walks sideways.
>>
>>1951209
diagonally*
>>
>They're making the major canonical to the lore
This reminds me of when Rainbow 6 had the gay ass tournament arc that tied into the story.
>>
Makes you wonder that the sponsor teams all got super easy brackets for this second round. Basically free qualification for pulsar, envy (because they have an ingame skinpack ready for them) and team secret.
Can't forget about the russian cheater teams with smurfs too
>>
>>1951212
>>1951213
They've milked all they can from the casual playerbase. Time to go all in on esports slurping
>>
>>1951213
So how many cheaters got into the tournament? Laske from pulsar is for sure cheating, he's been permabanned by the anticheat over 8 times and had to be manually unbanned each time.
>>
>>1951209
>any melee's weakness is other melee
Sledgehamer isn't weak to any other melee
>>
>>1951245
If a light plays his speed right, it kinda is. Spear, for how shit it is, has a longer reach than hammer. An equally skilled opponent with each weapon might find the matchup a tie or slightly in favor of the spear
>>
Man I've been using Riot since season 1. Back when hit detection was dog shit, TTK was unbearably slow compared to other melee weapons, when its range was lower than the fucking dagger. It finally gets put in line with other melee weapons in terms of the range it was supposed to have and now people want it removed. No you shits, git gud and take your lumps. I had to deal with my weapon being ass for a fuckzillion seasons before it finally received a buff. The devs having a huge bias for lights and them referencing weapon usage statistics is what caused it to be ignored for what felt like an eternity. Lights can still get out of range easily with evasive dash/grapple and it still has the weakness of explosive damage and shooting the feet.

Next seasons gonna be a shit show with med getting their kit gimped even further. I can only assume demat is on the chopping block. Probably gonna give lights the ability to phase through walls like a ghost without destroying them to compensate.
>>
>>1951310
The teased demat nerf is that dematting will not be instant

The problem with the riot is just the stupid fucking hitboxes. I'm annoyed at the times I attempt a winch on em and, whoops, sorry, you somehow hit the fucking shield, winch denied. That and them tanking a good chunk of explosive damage. Seriously, even during the qualifiers, the riot and smoke spam was incredibly obnoxious.
>>
>>1951313
>The problem with the riot is just the stupid fucking hitboxes. I'm annoyed at the times I attempt a winch on em and, whoops, sorry, you somehow hit the fucking shield
Its actually fucked on both ends. Before the hitboxes matched up with the shield so you could use the passive hitbox to block shots. Then one of their rando patches fucked it up so its more on the side. The people that just main the weapon just adjusted, but I agree its placement is and has been fucked up. It still has the issue of being pierced by certain weapons, but I'm not really gonna kick sledge while its already down.

> That and them tanking a good chunk of explosive damage
It can block hand grenades and rockets partially. CL-40 (mgl too but who actually uses that) can still damage it normally. Mines are a coin toss because sometimes it blocks but in most cases you just eat shit and take full damage.
>>
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>>1950997
holy shit you were truthing
>>
>>1951265
If you have to play it just right, then it's not a weakness you dip. It's just like any other weapon. Flamethrower is an example of something that's weak to melee
>>
>>1951752
So we just out here spreading lies now
>>
>>1951824
Ah, then get fucked then, you snide little retard. If you have nothing to add and were just going off your own incompetence this entire time then you should've kept your dad's cock in your mouth instead of shitting up the thread.
>>
>>1951664
nice prediction anon, but you forgot to change your name when replying to yourself lol
>>
Jesus Christ what compels a man to fire up this video game, see all the build variety and lock in Heavy Flamethrower
>>
>>1952343
Looking at enemy comp and notcing more than one medium. Guaranted one of them is running riot. Flame is the only choice heavy has to not get pummeled to death. But usually, it ends in a trade.
>>
>>1950997
pls be real
>>
>>1952387
Sledgehammer shits all over the Riot Shield
>>
>>1952403
Honestly since the nerf there's a much higher chance for a riot to win those fights baiting attacks. Spear of all things actually wins almost every time assuming the person just spins2win since it pierces through the shields hitbox. Even if the riot gets the first hit, the spear just has a higher dps. Heavy is also not dead completely dead in the water. Well placed goo gun shots can stop a riot and so can charge n slam. Winch is 50/50 assuming how many hits the heavy got off before winching. More often than not I can kill someone who winches me.
>>
https://youtu.be/gcTOPYUta9c
>>
>>1951212
difference is this game never claimed to be muh gritty shooter, the finalstm always was gay so adding gay isnt jarring
>>
>>1952571
The game is also in-universe a gameshow, so big tourneys and calling out players n' shit is just part of the DNA. Seems people forget that (I will forever complain about people being baffled by contestant numbers on cosmetics)
>>
>>1952387
Riot is so easy to counter as a heavy but it takes away one of the most useful abilities in the game for one of the most mediocre (winch for charge).
>>
>report guy with diamond/ruby skins
>get cheater confirmation later 90% of the time
and this is why i dont touch this garbage or other FPS anymore
>>
>>1952599
Yeah, I just can't remove winch, it's just too necessary and good. Charge gimps me from every other angle. I miss when it was the "delete light" button. But alas, lights can't be punished for overextending, ever, and they had to nerf it.
>>
>>1952474
I can tell you from experience that winching a riot (if it connects in the first place) is literally just gambling wether he'll spin like a retarded bayblade and absorb all my shots or my bullets pierce his model. I never know who's gonna win when I go up against a riot.
>>
>>1952505
Why can't youtubers make good content about this game. There's a lot you could do here and yet they're all either "IS X NEW META????" and then it's 30 mins of a fucking completly uncut match with next to no commentary (with their very "charming" personality) or the cringiest fragmovie you'll ever see where they include straight up mid clips.
>>
Are the ultimate battlepass skins going to be rerun or are they gone for good when the season ends
>>
>>1952621
I've been hearing that a lot lately and really wondering what kinda riot players are doing this. I've literally never seen that shit and it just makes me wonder how effective that would even be. The baton swing is too slow to be swinging wildly while spinning uncontrollably like that. Personally if I spot what weapon someone is using I will time shifting my characters model between shots (assuming its not something full auto) so the shield passively blocks bullets and keep weaving behind and around around. Is that what you mean? Beyblading around just sounds fucking retarded and an easy way to just die.

>>1952627
They're just chasing views. There's a disgusting number of people that flock to high ranked players who also make yt content even though their takes are usually bad. I sorta get it if the person is a super autismo who knows the numbers and can explain in plain english the difference between a weapon/spec/utility from patch to patch. Its just easier to digest than reading patch notes for some people I guess.
>>
>>1952724
No idea, but I'd totally assume they fizzle. They gotta do some bit of FOMO to keep people buying passes on the reg, as bonus pages aren't gonna cut it.
>>
>>1952730
You can move at full speed and block (most) incoming bullets simply by walking diagonally towards your enemy. Just angle yourself correctly and you'll reach him. Every class except light isn't fast enough (even medium isn't fast enough, the swings give you a pretty substantial boost), so your only option is to book it before his buddies open fire on you. Once you get into melee range, it's basically over for you unless he was already half before he got to you, bayblading WORKS very well, you'll end up wasting a lot of bullets onto his fucked up hitboxes and usually just die.

If you wanna winch a riot, your only options are 2
Gamble and winch his unshielded side, which doesn't always work
or you can overshoot on purpose and get them on the return winch, wich is tricker to do in the heat of battle.
>>
>>1952730
Every The Finals content creator does the same mistake, they focus on twitch streaming with no pre-established viewer base and, suprise suprise, nobody gives a fuck about some literal who doing what everyone else is doing.
The pros who make content on how to reach high ranks always give the same damn tips
-Play with a stack
-Practice in casual
-Review recordings
wow, thanks, why didn't I think of that?
Not only they don't give you ACTUAL tips and tricks (like how to blow the seoul bridge post patch with one canister, how to winch every cashout into the perfect location, jump TPs, cashbox rollouts, site prep) but they don't even give you the real tips that they use
-Go into The Finals pro servers (you know which ones)
-Suck the cocks of the top players
-They boost you (some do it for money)
-Always make sure to memorize enemy PFPs and cosmetic loadouts
-Because if you recognize them, you just DM them "no grief, we're team X" and they'll team with you, so then you reach the final round and AFK the round so you both get easy RS
-Don't piss off certain people otherwise they WILL focus you and some will even pull some strings to fuck with you especially
-Game getting too hard? Just pick up a gamepad, copy the "always have AA" settings with zero deadzones, grab an M11 and you will unequivocally win every 1v1
-Still not enough? Buy a XIM (for controller players) or a DMA card (for PC players) and cheat. EAC is ass and the game is free, there is no HWID ban, just an account ban anyways. And no replay/killcam system too, and spotting cheaters in this game is already hard by itself.
-You actually get banned? Don't worry, you'll get your account back in 5 days.
-If you are any sort of content creator/moderatley known in the community, you can also just pester the developers to unban your account (*cough* Laske *cough*)
>>
>rework Las Vegas to "remove clutter"
>Nozomi/Citadel is full of random junk scattered around
Atleast the Vaiiya sections of the maps are mostly clutter free. I hope they don't do a "Since CNS won, Nozomi/Citadel will just become Nozomi and every section will be CNS themed"
>>
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>>1953002
*sigh*
I guess it's time for me to save the finals content...
>>
>>1953040
I don't like that filename..
>>
I just want a headshot kill indicator, this is probably the only competitive FPS without one.
I know there's a slightly different sound when you hit a headshot but it's impossible to hear over the kill sound effect and all the other sounds going on in the game
>>
>>1953326
hitmarkers have been bugged for the whole season man, sometimes I can't even tell if I got a kill or an assist at this point.
>>
Is there any way to get more loadout slots here?
I had one loadout for every spec, but as I unlocked more specs, I don't really have room to experiment with them without deleting an existing build.
Like, heqvy has 4 specializations that demand very differnt loadouts and light has some very gimmick weapons you should pick gadgets around.
>>
>>1953370
I have every loadout slot filled and desu, i've never used anything other than my main 3. Even when I wanna play something different, I just modify my current one, too much of a hassle to bother creating a class.
>inb4 "what about the outfit tied to the class"
Meh, I only use 1 outfit across every class and even then, the new outfit system makes it redundant
>>
>>1953457
I'm still unlocking things and don't really have comfort picks or mains, but I did save a loadout whenever I found something that works really well together. But I ran out. I could and did put a second loadout in the reserve, which works for specs like the dash. But other ones lile the mentiond heavy ones are all usable and offer fun ways to play. But It seems silly to make 4/7 loadouts about heavy.
What do you main anyway?
>>
Does crosshair overlay actually help with this game? People say this game has visual recoil unlike other games but when I tested it felt the exact same. I just aim with the ingame crosshair and bullets go where I am.
>>
>>1953507
I main winch heavy and it's pretty much the only thing worth playing on heavy.
You're not locked in when you make a loadout and every casual mode allows you to basically choose freely from all the weapons. WT allows you to swap to reserve items when you die and in the next match while ranked only during next match.

>>1953615
Yeah it definetly does. Nigh impossible to play pike without it. Some weapons have it worse but it's not entirely about visual recoil and more about scopes not representing where the bullets actually come from. Every bullet you fire will always fire from the centre of your screen, some scopes will inherently be inaccurate about it. Just get a free one or shill money for a paid one i guess.
>>
>>1953615
Pike like the other anon said because of the shit irons and shit chevron scope
Revolver because of the muzzle flip when you shoot makes it hard to center targets for the next shot without it
I also like it on things with open irons like the AK
>>
>>1953758
>it's pretty much the only thing worth playing on heavy.
I myself like to have fun and experiment
I pretty much only play WT with friends tho, so loadout choice and reserve matter a lot, spec moreso.
>>
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>too low brainlet to use demat
How detrimental am I to the team if I bring turret instead of demat
>>
>>1954125
very, just play with it until it clicks, the ability to easily work around setups is great.
>>
>>1954125
Turret is pretty useless. Take the heal beam instead
>>
>>1954125
Exclusively depends on the map and situation. It's a solid distraction, but demat is twice as useful and has trice the charges.
You can goo, reshape, tumble, kill and glitch a turret. You can't hide from demat.
>>
Does the server go in some kind of maintenence mode or something for a while or do they have a setup where its live deployment?
>>
>>1954302
you have to exit to update usually
>>
>>1954115
I have over 1k hours. I've had time to experiment and try out everything.
WT is just the fuck around mode for me, unless the it's end of season and everyone's sweating to reach em1, I usually just play my least played classes and dick about. Winning in WT is not particularly hard.
>>
>>1954125
About as useful as a wet napkin.
Here's some pointers for demat.

-Use demat from above to get great peek angles into the site. Have a winch heavy? Coordinate with him to demat. winch a dude, close the demat and finish the kill. Great distraction that forces the enemy to push above or demat you down, in either way, you'll have the upper hand.
-Chasing someone going up the stairs? Demat the staris and watch him fall down. Dematting someone above you is a great move that puts massive panic into the enemy since he's in an unfavourable position
-Got winched by a heavy? Demat him a floor below. It'll usually buy you enough time to get out. Make sure not to fall too.
-Need to suprise the enemy in a quick and easy way? Place a jump pad, then demat the roof/above you, and you'll have a great push from an unexpected angle
-You can demat barricades, so if you know someone's behind it, just demat it and they'll be caught with their pants down
-You can demat the support beams of suspended structures to make them impervious to destruction and falling down. Any dematted item DOES NOT lose structural integrity. That means that if you use your demats on the pillars, no ammount of RPGs, red canisters or KS will ever bring it down.
-Demat allows you to be very mobile, but not only horizontally, also vertically. You can demat walls in segmented ways to leave you enough headroom to climb pretty much anything, anywhere. Takes a bit of practice but you'll get the hang of it relativley quickly
-Demats will not close if there's an object/person in the middle. So if for some reason you need to ensure a demat doesn't close past it's expiration date, you can stand in the smack middle of it for as long as you'd like
-As demat, you're your heavy's best friend. Winching a cashout in a good position is essential for victory. So always make sure to give your heavy a demat whenever you reach the site.
1/2
>>
>>1954600
>>1954125
2/2
-Taking too much damage? Time to escape! Demat yourself below and book it to a safe area. When you're about half health you should always retreat. Just be careful when you demat yourself down, sometimes the game just fucks you over
-Demat is probably one of the top tier items for steal deny in the whole game. If someone is stealing the cash, just demat them down! Watch out for people that track the steal though... if you wanna make sure the steal stops you can always place a jump pad below the cashout, demat it and watch it bounce around causing chaos. Bonus points if you place a goo AND a jump pad on top of it for crazier bounce angles.
-Winch is not the only cashout reposition tool in the game. If you don't have a heavy (or he's retarded) you can do a simple trick. Take out your jump pad and hover it on the wall behind the cashout, slightly above it. Move slowly until it becomes blue and you can place it. Now that it's placed, demat the wall and as the pad falls down, it will bounce the cashout away. Great if the current site allows it, but requires a wall to be behind it otherwise it won't work.
-If you need to make a cashout fall down a bunch of floors for a steal, you have to play it smart. Don't demat all the walls at once, demat the floor/s below the cashout site first, wait for atleast 1 charge to reappear and then you can start the descent. It's simpler than it sounds desu.
-Demat is the best chase spec ingame. If someone's low and you know it, get that asshole. Just remember to not overextend.
-Don't be shy to use your demat freely, the charges have a pretty fast cooldown
>>
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>how do I use demat????
>ungodly long two posts full of tips to try to make that garbage worthwhile
>how do I use destruction????
>break wall, kill em all, as simple as that, works every time
Really makes you think........
>>
>>1954600
>>1954606
nta but nicu
>>
Oh another important tip
-You can close ANY demat. Doesn't have to be yours to be closed. If someone is trying to get a peek from above or the side, just remat the wall.
>>
never set foot into WT or ranked
>erm, isnt the point of The Finals sweating your balls off in the FPS version of Mario Party against hackers
I just blow up some walls and shoot glowing targets in quick cash while zerg rushing the point
>>
>>1954624
>expecting a shitter on /vm/ to comprehend competitive kino when she (he) sees it
moron
>>
>>1954624
It's the only game mode worth a damn
and powershift
I actually don't mind powershift
everything else can get fucked
>Quick Trash
It takes the worst part of the game (3rd partying) and makes it the whole point of the game mode. The only way to win is to be the last team alive when the fight ends, which again, means you have to play like a rat and go for kills first.
>Terminal Attack
Getting the obvious out of the way, being a SnD clone, IF you get a match, chances are someone will leave midway and starts a chain reaction of people quitting because there's no backfill. And the mode sucks
>Bank It
TDM before TDM. Never liked it much.
>Solo Bank It
Boring
>Single Round Tournament
Not a bad idea for a game mode since it actually introduces a more stress free enviroment to get into the mindset of WT and Ranked.
>Unranked Tournament
I miss it. Yes even back when tournaments were 3 KOs and a final. 5 hours for a match.
>TDM
It's TDM. 5 lights with DB, take it or leave it.
>WT
Ranked but with no lose condition and no wipe on loss. Yawn, but it's decent to fuck around in I guess
>Ranked
Silvers in a high plat lobby. Suspiciously good low plats playing with a ruby. 3 anon mode names with default outfits. Welcome to hell, you'll love passing the first KO round and then losing 4th place with a +5 RS reward.
>>
>>1954640
Bonus round
LTMs
>1st Solo Bank It
It was jarring when it first came out
>Steal The Spotlight
Goofy because it was Heavy only but it was still Solo Bank It. On the worst map variation of Vegas too. But the blue tac vest is still a cosmetic I use to this day, I just love it.
>High Noon
First instance of Single Round Tournament but with with bad loadout choices. Medium got the revolver and the model... good cosmetics though
>Bunny Bash
Ok I guess, but they tried to get people to play the new guns and none of them really stood out back then so it was really meh
>First appearance of TA
Attackers could just chuck the decryption key in the terminal and start the decryption. Every match the defenders had to play as attackers and viceversa for the attackers. Got my rewards and gtfo, didn't help that they pushed this mode so hard they even made a website for it
>No LTMs during S3 and S4
I think only some halloween stuff? They introduced the wheel of misfortune around these times, guess you could count that.
>Snowball Blitz
I liked it. It was fun. Also spycyle skin and snowglobe invis bomb. Cool.
>First TDM
It was good.
>Bunny Bash 2
More locked loadout powershift. It was fine I guess.
>Close Quarters
I never ever wanna play PEACE Centre ever again
>Heavy Hitters
I always wanted a gamemode like this. Then we got it. It's ok for a few matches but wears it's luster quick. If the map was slightly better, i'd have enjoyed it more. Great cosmetics though.
>Blast Off
Good to get epic clips but it was pretty mediocre. Amazing CL40 skin though.
>Super Cashball
They made the challenges not tied to the mode. Played one round, never played it again. Shame, I thought a mode like this would be the perfect fit for this game
>Head2Head
"What if we made final cashout rules but with loadout switching and infinite coins???" Bad mode. Insanely good skins if you're a Vaiiya fan.
>>
NA players just be playing a different game, anytime I watch NA youtubers or play on NA servers, they're the biggest bots i've ever seen.
>>
>>1954673
They have a ton more console players on their servers. I always swap to NA servers when doing that last push to diamond
>>
>>1954761
I would too, but it's way too laggy for me.
>>
>>1954640
>>1954648
You typed so much text when you could've just said
>I am one of the most joyless motherfuckers alive
especially since you make it clear in the very first part that you're playing a game that's not for you and that you suck at.
>>
>>1955123
keep crying
>>
>>1955309
Dude, you made two whole posts of whining and crying. Have some self-awareness before you accuse others.
>>
>>1955317
Cope's off the charts
why don't you share your stats, little man
>>
>>1955318
Ah okay, so you're just a bot
Gotcha
>>
>>1955376
Well ok then, since you're gonna be a little bitch, I don't have to listen to you either, gbye
>>
>>1954648
night vegas steal the spotlight was great, smoking guns had fun weapon choices especially for being single cashout, the stuff like the throwable pumpkins in world tour was a fun addition. the recent events besides have been fantastic, head to head is just a bit lackluster compared to the rest.
>>
>>1955518
I didn't particularly mind Steal the spotlight because it was the first loadout locked and class locked mode. The real issue was that it was on fucking tripwires and turrets vegas.
Smoking guns I enjoyed the mode but not the loadout choices. Also wished western monaco was a bit more western-y
H2H is just embark trying to warm up people to the open qualifiers and maybe a possible ranked rework (big maybe, probably never)

I will commend them for atleast making the new LTMs intresting and not just a loadout locked version of pre-existing modes.
>>
I am downloading this now on PS5. First time player have never seen footage any tips? Looking to casually play a multiplayer fps that isnt cod
>>
>>1955535
-Stay with your team, don't overextend for a kill, unless you push with your team
-Disingage and retreat if you're too low, staying alive is more important than closing the kill
-If possible, always try to have the high ground when fighting
-It's ok to be a healbot for your first plays
-For now, don't worry about meta loadouts and guns, play whatever you like
-Do atleast always carry a defib if you're playing medium though
-Learn the maps, you win a lot more by utilizing map knowledge than raw aim skill
-If you feel like you're dying too much, try out heavy, it's a lot more forgiving for new players
-You might wanna look up some controller configs though
-Play game modes like power shift for your first matches, 5v5 modes are less annoying for new players
-You will meet retarded teammates. This is unavoidable at any skill level. Make peace with that.
-Tomorrow, the new season drops and they'll introduce preset loadouts for new players. Try them out and get a feel for every spec and playstyle
-There is a lot of bullshit that you will simply not know how to deal with for now. Just suck it up and try not to let it get to you.
-Try to have fun
Good luck out there, getting into the game right now is not exactly the best, but there have been worse times.
>>
>>1955555
oh and please
-Play the damn objective
-Don't revive like an idiot in the middle of an open field, you can grab teammate statues and bing them to a safe spot for rez. Same rules apply if you wanna use your defib.
>>
>>1955555
>>1955557
Mucho texto
>>
>>1955528
I agree tha western monaco could've had more western elements. tripwires and turrets vegas was always pretty fun with the pressure the automated systems added, I think it could be brought back now with all of the new things added to the game and be just fine.
>>
>>1955627
Yeah, my only major issue with Smoking Guns is that they could've had a lot more of the western flair to the area, rather than mostly just being confined to the streets and to such a small degree. if it's just gonna be themed, then commit to the theming

Tripwires and Turrets though, that'll never come back. It's too gameshow-y for the gameshow game, when everyone else is all about "wuh buh OTHER GAME wouldn't let me die this way, so this is unfun, I DESERVED to live, REMOVE IT"
>>
>>1955555
Thank you for this. I played 4 matches and had a lot of fun supporting my team and reviving. Thank you for the defib tip, Ive been really enjoying it.
>>
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Here's the final (heh) version of the season 8 bingo
>>
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Heavy's revolver
is a shotgun
>>
>>1955768
a heavy player made this
>>
>>1955814
It's a quasi revolver
>>
>>1955627
>>1955632
This the same people who likes Kyoto better when the forest was more dense and water slowed you down btw
>>
>>1955768
I swear, they'll actually fix the riot's shitty hitbox and people will cry that it sucks now.
No, it just has accurate hitboxes now.

Also the MGL rework is NEVER coming, give it up.

Why would the dual deags get nerfed? They have relativley low bodyshot damage, they're only worth taking if you can consistently hit headshots. If anything I want their zoom FOV to be fixed, I'm sick and tired of my massive goddamn hands being in the middle, the banana skin is borderline p2w because it has less aggressive weapon FOV
>>
>>1955981
All riot needs is for the animation to actually match the hitbox model. as it stands it's just a prop for the real, invisible invincibility zone that extends in front of the player.
>>
Calling it now, they'll nerf the ShAK because people cried about it.
They'd nerf SA too but it's already been kicked in the head so many times and it's still the best heavy weapon that they'll probably just give up
>>
>>1955981
>I swear, they'll actually fix the riot's shitty hitbox and people will cry that it sucks now.
>No, it just has accurate hitboxes now.
Who hurt you?
>>
>>1956048
I meant "it'll have accurate hitboxes and people will complain that now they'll be able to die if they rush willy nilly"
my bad on that one
>>
Grenade nerf...
>>
>>1956275
I don't know if i like that or not. I always liked when I recognized when a nade was thrown near me and was able to react well. But I do understand why they did it, because sometimes it was almost impossible to know in the midst of all the shit.
>>
>>1956275
I hope they remove the stupid grenade kill missions. All the nerfs make them insanely annoying to get that mission done.
>>
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>>1955768
>>
Guess I'll see how Riot feels post nerf. I'm hoping its nothing. The demat charges being reduced to 2 really fucking hurts though.
>>
>Dev Note: The recent buffs to melee, including the Riot Shield, exposed some pre-existing issues, including its ability to too reliably keep attackers on top of enemies once they reached them. These changes should address that.
>too reliable

I hate these retarded devs so fucking much. Why do they even have melee weapons in this game they obviously fucking hate them. Why should a melee weapon be reliable in melee range especially once you've gotten close. God forbid.

>>1956294
the akimbos were nerfed
>>
Heavy revolver looks garbage
>>
>heavy revolver
>killcams
>terminal attack put in the trashcan
kino update
>>
Aight so I played a match with the riot shield. I was able to get kills as normal despite the lunge nerfs. I never really relied on that anyway. But the fucking first person point of view blocks a shit ton of the left side to an amazing degree. This is fucking aids holy shit
>>
>>1956345
Not to be a nerd or anything but now you can actually tell if riot shield idle hitbox can block the incoming shots or not, before it was this weird invisible area that was blocking bullets
Plus paypigs can see their cosmetics better
>>
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>change the game in interesting ways

>50 round full auto smg
yeah bro big change from every match already being full of 3x full auto teams
>>
>>1956354
>now you can actually tell if riot shield idle hitbox can block the incoming shots or not, before it was this weird invisible area that was blocking bullets
You are absolutely correct, but at the same time literally no person who used the riot shield extensively relied on that. You just kinda get muscle memory of what position to be in when you wanna block incoming fire. Also it could just being bad players still not knowing how to deal with riots, but it sounds like hitboxes still aren't fixed. Its not a good solution from a gameplay perspective because it you can't see shit. I may as well play with a cardboard box over my head with a slit cut out.

Imagine if they started doing this for other stuff. Lights point of view will now get heavily distorted when using grapple or dash to display how fast they're really moving. Heavies close their eyes when using charge n slam to prevent debris from hitting their eyes. You gotta sacrifice some realism aspects if it starts screwing with how the game plays.
>>
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>>1956380
>no person who used the riot shield extensively relied on that. You just kinda get muscle memory of what position to be in
I mean, that was the issue. It was too inaccessible to newbs (and "pros" lol) who didn't autistically memorize angles and assault pathing.
>cardboard box over my head with a slit cut out.
If the cardboard would block all bullets apart from the slit, that would actually be kino.
>Lights point of view will now get heavily distorted when using grapple or dash to display how fast they're really moving
Oh god please!
>Heavies close their eyes when using charge n slam to prevent debris from hitting their eyes.
A stronger/faster CnS if you close your eyes would be amazing.

Thank you for your post anon, I'll personally forward this to the dev team.
>>
The only reason you're playing this "game" is because you're a jobless gooner who can't afford an actual game, so you gaslight yourself into believing that you're having fun because you know the real fun requires you to be a productive member of society.
>>
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>>1956407
>>
>>1956404
>I mean, that was the issue. It was too inaccessible to newbs (and "pros" lol) who didn't autistically memorize angles and assault pathing.
I'm gonna level with you, its just players adapting to jank out of necessity. There is no "pro strat" here and that's not the kinda thing I'm trying to give off. The weapon was and has been bad for quite some time. It got love only when they felt the need to adjust all melee weapons at the same time. The cash ball event is the thing that finally put it in the spotlight and got people to actually try it. The passive hitbox should stay since approaching without it is a nightmare, and I'm agreeing that its shield hitbox should be consistent with the person using it and attacking sees. But this shitty solution they landed on is just not it.
>>
just finished my first two or three games with the P90 and the BFR. I don't really like them. The P90 has such low body shot damage. It feels like the BRN-180, i don't see why you would pick up the P90 over say...the AK, FAMAS, or even the FCAR. The BFR is a shittier Repeater.
>>
>>1956438
yeah the heavy is better off using the repeater than the bfr, dumbass
>>
>>1956442
If you cant understand by context alone that what i mean is that the BFR's time to kill, speed, and playstyle is comparable to the Repeater, you're actually one of the retarded niggers that people on this website speak ill of and I hope no one ever reproduces with you because your genetics were a mistake

actually fucking kill yourself, your parents should have aborted you
>>
>>1956407
I'm only playing this game because my friends want to play it. And it is kinda fun in a trio.
Your projection sounds pretty bad, you should find friends with similiar interests.
>>
>>1956470
you seem upset
>>
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oh no no no, heavy bros not like this....
>>
>>1956485
Ill get over it, but youll always be retarded
>>
>>1956407
Fuck off normalfag
>>
>>1956519
Finally, goo gun time, I was getting tired from the same flamethrower+winch meta
>>
>>1956519
haha so this means that Hammer gets fully unnerfed, right
right?
>>
>holtowkeks got reskinned firefighter helmet from season 4 battlepass and a shitty janitor suit as tier 2 sponsor rewards
lmao
>>
git embark change their stance on crosshair overlays or something? at first hudsight refused to work, made it work and then like 10 minutes later got kicked from a match for "modifying game files"
didn't their employee say they're not going to enforce that shit just a short while ago?
>>
>the revolver does 147
c'mon embark, let me one tap lights
it's only fair
>>
>>1956766
>hello anonymous, official Embark team here
>fuck you, e-sports ready game, no fun allowed
>>
I fucking love the p90. The hip fire on this thing is insane up close. It just melts sword/double barrel lights who rush you down like retards
>>
>>1956525
hopefully you get over it soon, sperging out like that over some banter.
>>
>Slow cumbersome precision revolver that barely rewards headshots
I want to like it but it feels like SHIT
>>
>>1957117
Honestly should have just put a headshot multiplier on the KS23
Instead we now have two weapons that feel very similar, one that can cause destruction and one with headshots. And both are underwhelming
>>
GIVE ME THE NEW MEDIUM META BUILD
>>
>>1957184
p90 + whatever you used before.
>>
>>1957105
Im noticing it's also impossible to win any 50/50 against an M with the p90 when using the Cerberus.
>>
>>1950997
WHY WOULD YOU LIE
>>
>>1956766
it's already painful for light to deal with because it's heavy without the CQC weakness settle down
>>
>>1957145
>Instead we now have two weapons that feel very similar,
They're nigh-identical. There's some minute differences, but statwise they're almost the same, just with different gimmicks. It's a shame, because this is just...I dunno, EXTREME prejudice against the KS-23 getting its proper damage back. It's just permanently going to be a weapon where they'll say
>no it's great because you can break a wall!!!!
even though breaking a wall just means it's even less capable of killing without a five hour reload that negates the 'surprise attack' advantage of opening the wall.
>>
>>1957340
They just keep polluting the weapon pool with copies of each other.
>>
If embark doesn't like dematerializer being the only specialization people play on medium they should just give medium breach charges.
I would 100% run breach charge with heal beam
>>
>>1957216
Yeah p90 is insane up close. Really hope they don't touch it other than maybe an ammo nerf. It sucks at range, just keep your distance and it's fine.
>>
>want to put a Magnum Research BFR in the game
>notice the BFR comes in many different calibers
>only one variant of the revolver comes with the top rib, chambered for .410 bore shotgun shells (though can still be used with .45 long colt)
>choose that to model your game's BFR off of
>including giving it the bead front sight like a shotgun would have
>...
>...
>its actually just a normal cartridge firing BFR
Genuinely wasted opportunity. With the KS23 firing slugs, Heavy is the only class that has one buckshot firing shotgun. This would have been mechanically different than their current one, and wouldn't have any KS23 overlap.
>>
IS THE TRENTILA HEAD PIECE AT THE END OF THE SPONSORSHIP A HELMET AND A MASK OR A ONE PIECE HELMET MASK COMBO?
>>
>>1956766
How the fuck is that fair? Heavy is truly the shitter class.
>>
>>1957513
>How the fuck is that fair
Because it takes almost a full second to cycle between shots
>>
>>1955818
This thread is 80% one heavy shitter crying.
>>
What do I think of the new P90 for medium?
>>
>>1957570
great braindead close range sprayer, just what i needed
>>
>>1957572
Hey champ good reply but unfortunately your brain is made of fucking retard, I asked what I think of it, I don't give shit a fuck about what you think of it
>>
>>1957570
You think it's a great braindead close range sprayer, just what you needed.
>>
>>1957579
Oki thanku I'll post on Reddit now
>>
Why do I find it easier to track people with the P90 than with the M11?
Also, by my estimate, the big nigga revolver does 98 damage per body shot, correct? Does anyone have the RPM?
>>
>>1956766
Just use winch for one-two punch kill.
>>
>>1957616
mac has some stinky horizontal recoil towards the end of the mag
>>
>>1957616
Less visual recoil, more bullets, better sight, slower ROF. Take ur pic
>>
Nice, finally found an up to date database for weapons, including the new ones:
https://apesquad.org/gundata
Looks like the P90 is slightly worse than light's SMGs, with the tradeoff being the ammo and obviously being available to a different class entirely. The BFR looks like it might just be mostly an upgrade over the KS? The TTKs are consistently better even with only bodyshots, but it can actually headshot and be good long range.
>>
>>1957617
>hello embark here
>we nerfed winch again
>it was too consistent in finishing off lights that were hit by weapons we peciffically balanced around not doing that
>>
I love the new destruction. I've just been queuing TDM and destroying those hanging structures to watch them fall on a building and go through 3 fucking floors and destroy everything on Seoul
>>
>>1957484
It's a one piece, the opsuze helmet and mask was a one piece so they're not going to change things up
>>
anyone using a crosshair overlay?
>>
>>1958293
I use the one built into my monitor
>>
>>1958317
mine has that option but it's dogshit
don't even see commit run an overlay lately, guess they really did start cracking down on ot
>>
This BP is dog shit. The punk chick and having another old guy face is kinda cool but I don't care about anything else in it.
>>
>>1958381
bought it just for the minigun alone
>>
ahhh had an amazing wt run and the game crashed and won't let me back in with the certificate check failed error
>>
>>1958454
and now i get to chill with the matchmaking suspension on top of letting the boys down, thanks nigbark
>>
>>1958381
I think it's pretty good, the turret emote is funny and the egypt guns look cool too.
>>
yeah there's no way BFR stays in the game as it is, Heavy being able to chunk healthbars with hitscan from that far away is strong any way you slice it.
>>
>>1958567
It's not like a heavy has the repositioning ability of a light or jump/zip medium just force him into close quarters where the BFR feels like clunky shit to use
>>
>>1958595
ehhh i don't feel like it's that bad at all, you'll still win against almost everything from light and med if you actually land your shots. plus it alleviates the literal main weakness of heavy, unreliable ranged damage. the strategy of heckling him from out of his range just does not work against the BFR he'll blast you

idk if it's top 1 or anything but it feels like a great weapon for his arsenal
>>
>>1958567
It's strong, but fuck it. Light's supposed to be the glass cannon that weaves in and out of close range but gets nuked if you actually manage to hit him when he's zipping around you in close quarters, except they nerfed all the methods of nuking him and he has plenty of longer range weapons as well that can operate at 25m+ as well. Medium's supposed to provide support and a baseline of effectiveness without having access to specialized functions like destruction, but then he gets demat and breaching drill and some wacky weapons.

Heavy gets a fair subrole weapon that lets him be a long-range sentinel instead of more of a close-range tank and oh no suddenly everyone loses their fucking minds.
>>
I honestly think that Winch and Demat are so central to the balance of high tier play that anything less than total removal of both is necessary for anyone to switch off
>>
>>1958677
demat would be strong even if it was one charge but there might be SOME kind of argument for taking medigun instead

winch yeah idk
>>
>>1958677
Medium needs another meaningful way to interact with the environment. The destruction is such a core part of the game yet they're the only class that can't use it. And breach drill sucks fucking dick.

And for winch they've painted themselves into a corner, it's the only specialization/gadget like that. Moving the cashout is incredibly fucking good and there's nothing you could really do that would heavies not want to use the winch.
>>
>light thermal vision and (soon) dash getting vaulted

Lol, this might be the best season ever
>>
>>1958677
Meh, who cares. Real "crying about drowning in the shallows" sort of situation. "High tier play" with this game has historically always faltered and lost in the face of tactics that are highly effective but are considered too "inconsistent" to be anything but "low tier." If they actually wanted to shake things up, they could, they're just afraid to take risks, and if those risks result in a stale meta, it's what they deserve.
>>
>>1958834
just remove lightweight at this point, only played by NPC cod niggers
>>
>>1958677
Not the player's fault they fucked over any other spec's usefulness
>Turret
ok it was never good but that's another thing
>Healbeam
Fell out of meta when it started getting nerfed in S3. By S4/5 it already was hardly picked. Then H Infuser came out and literally blew it out of the water
>Charge and Slam
"""""Somone""""" (ahem, Lights) complained that if they overextended too much and didn't range check, they would get destroyed by it. Nerfed into the ground and it's not even a good demolition tool now.
>Goo gun
always had it's neiche but if you use it with anything other than Flame or Melee, there's not muhc point to it.
>Mesh
I understand the nerfs but the way it's been fucked over with the removal of shield juggling is just too much. Loosing shield HP simply for deploying it and having a cooldown on top of it, just kills any util in combat.

Doesn't help that Mesh and Charge can be insta countered by Winch anyways. Cashout repositioning and steal deny opportunites are just THAT important in this game.
>>
>>1958834
I get the thermal removal
but keeping smoke? Why not have it actually disperse by using explosives? It's the only "elemental" effect that has no counter (like how gas can be burnt by using fire items)
>inb4 the smoke actually moves a bit
Yeah but it doesn't clear out entierly and if the smoke stacks, you still won't be able to see shit
>>
>>1958293
I bought Crosshair X
"Wahhhh they can ban you for that!!! It's unfair!!"
Then make better sights jackass, some weapons have horrible sight pictures.
Also they stopped banning people for that since OB, they can't track who's using software crosshairs and built in monitor ones. Either all or nothing. Or just give us good sights.
>>
>>1956404
>>1956427
The weapon should just have accurate hitboxes, which it still doesn't.
>>
>new update introduced new bug
>lights can now perform a superdash by dash+jump at the right time
Can Embark do one thing right? Ever?
>>
>>1959008
nvm they rolled out a hotfix right now
>>
rip superjump
>>
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>>1959003
>he bought (paid money for) an external crosshair
>>
>>1959017
You can use Crosshair V2, but the crosshair selection sucks balls and the dot crosshair looks like it was cut badly from a PNG stole from google.

Besides, you people spend your shit on fucking overpriced virtual skins in a game and a multiplayer only one at that. I can use my crosshair overlay on any game I want.
>>
>>1959006
Don't worry, considering how Embark handled it both sides got fucked. Bullets aren't registering like they should and riots can't see shit because a large chunk of the left side is blocked along with the lunge attack being crippled.
>>
>>1958567
>Heavy being able to chunk healthbars with hitscan from that far away is strong
But deagles were already very strong from long range? Although I do think it makes the KS kind of a pointless gun.
>>
>>1959141
nta but the deagles have fuck ass accuracy and very bad hipfire. They're only good if you can consistently hit headshots.
>>
>>1958768
>breach drill sucks fucking dick
Why don't they just speed it up, shit takes forever to open a wall.
>>
>>1959002
This post reminded me of how much I also hate the dust clouds that linger on for a while after buildings are destroyed. Very annoying.
>>
>>1959145
>loud
>slow as fuck
>takes up a slot on the class with arguably the least flex spots
The only (arguable) positive of breach drill is the flash effect but other than that, it serves zero purpose when demat exists and healbeam is still mid at best.
>>
>>1959144
>deagles have fuck ass accuracy
They feel pretty accurate at range if you stand still/crouch. At least they've been really strong for me and my main choice whenever I pick heavy since it's the only gun I'm confident I can use to kill riflers from afar.
>>
>>1959149
They've been my personal pet peeve for years.
>>
>>1959152
I think they should drastically increase speed in one patch, leave it like that for a few weeks, and give you another charge if it's still useless to see if it makes an impact then.
>>
>>1959152
I mean if you stand still/crouch as a heavy, you're essentially a free kill. I've always found that heavy is (and should) be good at close range/medium (in specific cases). Yet they seem to wanna destroy that all the time with the nerfs.
>>
>>1959156
meant for >>1959151
>>
>>1959157
>if you stand still/crouch as a heavy, you're essentially a free kill
I disagree, see how the minigun is considered a very strong gun even though it's essentially standing still while firing. And in the scenario we're discussing, at long range, standing still isn't that bad because the other guy has to control his recoil which gets a lot more difficult against a tiny target while the deagles are pretty comfy for taking potshots. The HP inequality and the fucking dome shield (I hate this thing) easily makes it up.
>>
can't kill anyone with the sa12
>>
>>1959164
Me neither it feels awful in my hands but hard to fight against.
>>
>>1959162
>see how the minigun is considered a very strong gun even though it's essentially standing still while firing.
nta but mini gun heavies are practically free kills. They're only dangerous if they have another teammate to back them up.
>>
>>1959162
>the minigun is considered a very strong gun
where
if I play famas, i'm never afraid of a minigun heavy. It's not really used outside of powershift either.
Plus, minigun heavies can't chase.
>>
>>1959164
I like the SA12. Despite all it's nerfs, it's still a beast in the right hands. WInch nerfs will make it a lot harder to play though. Atleast they didn't touch ShAK, undefeated champion at "being balanced" going strong with no nerfs since S5.
>>
>>1959156
The real game changer would be to make it remote activated. Think like C4, Breach Charges and alike. Allows you to reposition and angle your attacks better and, when timed right, could even provide a free flash from an unexpected angle, while you push from a completly different entry point.
>>
lewis enjoyers where we at
>>
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>>1959418
Present
>>
Valkyria's face is the best in the game, but i wish you could change her eyebrows' color to match the hair color.
>>
Why did I only find out about the shirtless glitch after they patched it. The female body looked weird as fuck because the breasts were just deformed pecs, but male heavies looked sick.
>>
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they took this from you
>>
why is there no dedicated ping enemy bind? trying to ping and shoot enemies at the same time and activating the ping menu is so bad
>>
>>1960283
...there is? I spam that shit into the distance to get an idea where the enemy is even. It's an everything ping too, probbably the best implementation in a game I've seen
>>
>try getting the hang of some semi weapons, including the new revolver, for the past week
>awful performance, consistently get ganked in close range, miss all my shots or get stuck reloading most of the fight with stuff like the model
>accidently leave the default medium loadout on while queueing and editing an outfit
>sure why not give it a spin
>absolutely dominate with the ak
My fate is to be a sprayNpray shitter isn't it...
>>
>>1960443
just like the repeater it rewards patience
i'm a bit better with these when i'm tired and slowed down haha
>>
>>1960429
Except when you're trying to ping an enemy and it marks the zip line 50 meters behind him
>>
>>1960429
>It's an everything ping too
That's why it's bad. I don't want to ping some random shit I only want to ping enemies. And I don't want some shitty menu opening up while I'm pinging while moving my mouse shooting someone.
>>
>>1960283
>>1960986
You fucking maroon: if you somehow miss the super generous aim assist to actively tag an enemy, it's a simple double tap to do the dedicated Enemy Ping. If you're accidentally opening the window, it's because your retarded elephant fingers are holding onto ping for a large amount of time and it is ALL YOUR FAULT.
>>
>>1961022
You're some controller fag or don't play the game. ANY mouse movement while pinging opens the menu. You cannot shoot while controlling recoil and do an enemy ping at the same time without the menu opening.
>>
>>1961055
t. PROOOOOOOOOOOOOH :DDD
>>
>>1961065
I accept your concussion :)
>>
>>1960986
even if the window appears for a second when you tap ping it should still default to enemy ping if it's on an enemy.
>>
>>1961264
the window appearing for a split second stops your crosshair from moving and throws off aim. other games like OW have a generic ping wheel button like this game but also let you bind specific pings like ping enemy so you can ping without the ping wheel popping up
>>
medium needs a rework of some kind so bad lol
>jump pad and demat have been must-takes since launch
>replaced recon sense, the strongest spec in the game, with demat, the strongest spec in the game
>>
>>1961295
that is a good system
>>
Since the latest patch they finally fixed my CPU being maxed out at 100% even on the lobby menu. And here i thought i was gonna have to upgrade, looks like my 11400f is staying
>>
>>1960762
Aim issue
>>1960986
>trying to ping while shooring and aiming
Pinging is an out of fight mechanic, you're rightfully shafted. If you wanna communicate during intense moments get your friends on VC. or just rebind it to mouse scroll up/down,that's a 0 duration input on most mice, the trade off is no ping menu at all but you don't need that anyway
>>
>>1960986
It's because it's a consoleshit radial menu instead of a menu made for PC like every FPS for the last 20 years.
>>
stopped aim training and now can't kill shit, the change is really drastic
>>
The praise the finals gets it’s like telling a trans person they pass. Like it’s more often than positive praise with any negative praise being rare or shunned yet even the people who praise it rarely ever support the movement itself
>>
>>1962299
Ok still not playing your trash esport faggot.
>>
>>1962299
least insane american
>>
>>1962299
Is a trans analogy the new food analogy for americans or something?
>>
>>1962496
bumpfags from /v/ are sadly that retarded and delusional that they think anyone here cares. too bad you can't help stupid fucking niggers anyways so use thread tools and let the jannies sort em out.
>>
>>1962299
The negatives is that you will have a higher loss rate than win rate just due to how many teams are in any given game of quick cash, and will get stomped often while learning.
those are my negatives.
>>
Embark balancing the entire game around whether or not Light can be oneshot is making the game boring to play. I fully expect the BFR oneshot combo with winch to get axed in the next patch to save their precious light mains once again.
>>
>>1962674
A light dashing up your asshole and double barrel insta killing you is perfectly fine though
>>
>>1962688
Bro, your mines? Goo nades? Motion sensors? Team? Spacial awareness? Do you really think DB is OP when shit like XP-54, V9S, LH1 and ARN can melt you at almost any range?
>>
>>1962754
>mines
>goonades
>motion sensors
Ah yes, the ol "pray they don't have the spatial awareness of a toddler" tactic
>team
Ah yes, the ol "pray they don't have basic coordination and that this is a 3v1" tactic
>Spatial Awareness
Got it. That's how one gets to be acutely aware of how BS the DB is, and which you apparently lack considering that you think the XP, V9S, LH1, and ARN """melts"""
>>
>>1962299
It's just that the people who play this game accept no single criticism for this game, despite there being a lot to criticise. So they just plug their ears and close their eyes to everything and pretend all's good.
>>
>>1962688
I really don't fucking get it. Sword was a niche weapon and got put in the fucking dirt twice. KS winch in the dirt. Model nerfed, sledge nerfed, bfr likely to be nerfed soon, riot shield nerfed, etc. Like every close range option on all 3 classes has been nerfed to death except the double barrel. What the hell makes it so special?
>>
>>1962812
It's a gun
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>>1962812
>Sword was a niche weapon and got put in the fucking dirt twice
Funny how Sword users are never able to articulate how. You ask any other melee user and they can give exact examples of how their critical tools and use cases have been weakened, but when you ask a Sword user how they possibly think the weapon got shafted when its most effective combo and usage has only ever been BUFFED over the case of the game's lifespan, they just shut up and skedaddle with no real argument based on actual data.

Face it, you've got no place in the punished melee club, cuz. Even dagger has more of a spot than (You)
>>
>>1962816
They think that because now you can't insta 180 and dash charge again, it's somehow worthless, when now it's even more brainless since you dashcharge and then spam M1 until your target dies. If anything it's even easier, atleast before you needed a minimum of timing for it.

The real issue has always been that dash is really strong, unrefutable point.
>>
>>1962816
Sword lost a lot of damage on its lunge the first time which removed combos against all 3 classes. Then they rebuffed the damage on lunge so you only get the combo on light back but not medium or heavy. But this rarely matters because of the turn cap preventing you from tracking your target causing your quick melee to whiff.

Super dash has far less range both on movement and hitbox where the dash lowers your lunge hit box on purpose to be about half what it was before.

The turn cap raises lots of problems for the weapon like not being able to hit people camping corners, cover, and doorways unless you come from directly above or below them which is impossible to plan for and hard to do. Even if you properly track your target to hit them with the lunge you have to either give up on tracking them since you can't turn around or waste time swapping to a gadget or quick meleeing the air so you can keep an eye on them.

Also the devs obviously didn't even play test the change because when it first launched you were unable to look up or down while lunging. For instance if you were chasing or being chased on a vertical Zipline and aimed at the enemy your camera would snap away from to your eye level. This made it easy to avoid sword by just jumping or crouching on uneven terrain, especially stairs.

>>1962819
I won't disagree that the weapon is easier to use but is also worse with a severely lowered skill ceiling.

>The real issue has always been that dash is really strong, unrefutable point.

Before that was definitely the main contributor to people's frustration with the weapon. It's the main reason people still hate dagger. I'm sure at some point they'll change the stab in a way that removes dash back stabs too.
>>
>>1962826
>the lunge
Was never actually core to the Sword. The most effective/quickest combos with it only ever used it as an opener, and the changes to turning and such only necessitated a change in the placement of the quick melee in the combo. At worst, there's some regrettable adjustments in regards to player expression and the ability to capitalize on fringe situations, but that's a FAR fucking cry from "being put in the fucking dirt." It's absolutely NOTHING like the other melees that actually lost their most effective combos and primo TTK to nerfs.
>>
>>1962841
nta but the lunge was THE opener.
Lunge + qm = instakill on lights.
>>
>>1962846
you can still do that
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>>1962846
>>1962841
Oops, I meant that the lunge was the main damage dealer before the nerfs. Literally nobody used M1, everyone just lunge dashed inside people.
>>
>>1962841
But it did lose all its most effective combos except for lunge qm on lights which hardly works anymore because of the turn cap. It lost double lunge on medium, lunge > qm > slash. It lost lunge > qm > lunge > qm on heavy. It lost lunge > lunge > slash on heavy.

And that'a after they buffed lunge to 120. Every single important combo for ttk or staying evasive got removed except for the main light combo but it's much more difficult to do and sometimes impossible because of the turn cap. What fucking combos are you talking about?
>>
>>1962841
>Lunge
>Not core to the sword

It was the only fucking reason to pick it what?
>>
>>1962854
>But it did lose all its most effective combos
>lunge lunge slash on heavy
This was never more effective than Lunge > QM > M1s on Heavy, and while the turning changes have affected some of the actual ordering in order to best deal with the buffering, the TTKs never changed. Any nerfing damage changes for the lunge also never affected these thresholds, with the primary attacks making up the difference in either case. We actually had this topic a while a back, and anons on both sides a while back posted clips that ultimately corroborated this fact.

What combos like Lunge > Lunge > Slash were was SAFER, not more effective, and while with Light being a glass cannon, these two things might seem one and the same, but ultimately it is just more a matter of skill issue than anything.
>>
>>1962862
>We actually had this topic a while a back, and anons on both sides a while back posted clips that ultimately corroborated this fact.

I have been in every thread and I know the webms you're talking about. I made them. The last webm wasn't measured.
>>
>>1962876
>The last webm wasn't measured.
Translation
>yeah I was proven completely wrong, but I'm going to ignore it
But no better can be expect from L*ght players. May ye be lashed with a thousand switches. Inshallah.
>>
>>1962889
You can see in the archive for yourself. The last webm wasn't measured. No one replied to it.

Why the fuck are you so hostile over this? I posted tons of reasons why sword had got shafted back to back which was this reply was even about. The damage nerfs hurt if severely in verifiable ways. The turn cap hurt it even more.
>>
>>1962897
>You can see in the archive for yourself. The last webm wasn't measured.
I was there, and the clip lined up with the times stated by the disagreeing anons
>No one replied to it
Yes, it was noticed that YOU ran away from it
>Why the fuck are you so hostile over this
Because when you say "yeah proof was posted that confirmed the argument, but that one anon didn't directly state the seconds and frames that everyone could see by just observing the clip, I'm going to ignore it," then you've lost all pretense of actually participating in this discussion. At best it's an admission of pure laziness, at worst it's a statement of pure dishonesty. Hence, lashes. Inshallah.
>>
reminder that there are multiple cheater teams participating in their $100k lan event later this year
>>
>>1962908
No shit. If it was a contest of skill rather than skullduggery, it'd be World Tour players at the Majors instead
>>
>>1962908
>it'd be World Tour players at the Majors instead
lol
>>
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>>1962903
You're such a schizo making up strawmen in your head to get angry about. I don't even remember why I didn't reply to the last webm. I might have gone to work or gone to sleep. Jesus Christ. I don't just think about every internet argument I've ever had non stop after I sleep or do other shit.

>everyone could see by just observing the clip

Here's the fucking clip spliced down with the other clip. They all start on the frame that the dummy has sparks from the lunge because in my webms the lunge is started right on top of the enemy so it hits instantly whereas the other guy started his from range. Now they all hit the enemy on the same frame. They end the frame the final hit marker comes up.

Notice how the lunge qm lunge qm is the fastest like it always was you fucking schizo. You can't do that combo anymore.

>Funny how Sword users are never able to articulate
>they just shut up and skedaddle with no real argument based on actual data.

Go kill yourself.
>>
I just play powershift lmao
>>
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>>1962812
Because it has to be a twoshot or twoshot and a quick melee or it'd be completely useless.
The lights who crutch on it currently would get extremely mad that their double barrel bullshit cannon got nerfed and we (Embark Studios) can't have that, now can we? :)

Captcha: GAWNY
>>
if the db is so strong why do i almost never see it neither in my shitter wts nor in competetive
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>>1963076
Because it's still a close range weapon on a class made of paper. It's not consistently winning matches.
>>
Legit why are lights so entitled and not realizing they're the golden child for embark. Glass cannons that keep creeping further and further away from fragility.

>Given the fastest health regen
>Highest damaging weapons
>Highest mobility options
>Only class able to double dip specs with vanishing bomb being a worse version of cloak
>Gets class specific counters absolutely neutered while theirs stay in place. Glitch mines reduced to 1 + cooldown, CL-40 splash being abysmal, dome shield getting its timer/health reduced along with giving them glitch grenades, demat reduced charges from 3 to 2, pretty much removing nukes, turrets getting a cool down when they're already shit, making APS lose health when blocking a projectile, winch getting fucked every patch either by lowering its range or extending the cool down. These are just off the top of my head, probably many more I'm missing.

I want them to entertain the idea of lowering evasive dash to 2 charges and watch players absolutely lose their minds.
>>
>>1963091
don't forget having better heals than medium with a single item.
>>
>>1963101
All healing items were a mistake. The ball was just the devs doubling down and the smg was them quadrupling down. I loved seeing a vid of a heavy getting beamed in his fucking head for an entire mag of the arn and still having over half life because of the smg.
>>
>>1963101
Thankfully that at least got a nerf. I still seems like the general consensus is that you're throwing if you don't have it on hand as a light.

>>1963103
I fucking agree. Even healing beam on medium is fucking cancer in a game that already has regenerating health. We have healing canisters now, just remove all class specific healing items and call it a day.
>>
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What the fuck is going on this patch? Never used to drop below 120fps now I'm going into the mid-80s during fights and my shit isn't even being utilized
>>
>>1963091
>Dev Note: These changes have been a long time coming. The Dematerializer Specialization has been by far the most picked Specialization and the most winning, across the majority of modes and skill tiers. We never intended any item to see so much usage and it has sped up the pace of the game and how quickly Cashout fights resolve
They used pick rate to justify the demat nerf which is fucking hilarious when they straight up removed one of M's specs, gave the other classes better healing than the heal beam and turret has always been useless
But no dash nerf even though 95% of Lights run it
>>
>>1963248
Dash probably has a shit win rate compared to demat. Do they post stats anywhere?
>>
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>nice wt game where i'm winning
>crashes, forced files validation when trying to get in
>this is fine, get back in a few minutes later, still winning
>crashes again, so bad it shutdowns my pc (my shit is absolutely stable, stress tested it)
>get back in, win the final match
fucking hell, it's definetely not just me because i see people dc all the time since the patch
>>
>>19632489
let's compare the two
>dash: good, consistent short-range mobility option, boosts range of close quarters weapons, can be used to dodge shots (gimmick against good aimers)
>demat: breaks cashout over its fucking knee,n annihilates medium's intended class restrictions, destroys heavy's role as the breacher entirely, outmaneuvers light whenever walls are involved
>>
>>1963091
>Legit why are lights so entitled and not realizing they're the golden child for embark

because they were rock bottom 1 at launch and "but my health!" is a legitimately class-ruining concern in a hitscan shooter unless you have the world to back it up
>DUUUUUUDE HOW AM I SUPPOSED TO COUNTER THE DOUBLE BARREL HE DASHES IN AND KILLS ME INSTANTLY
and then he instantly fucking dies with no counterplay possible when he's forced to openly approach with any kind of sightline unless you suck shit
>>
>>1963248
I've always wondered what Embark's idea for Turret is, it's been useless since day 0 because it's too weak and easily countered by even the minimum of spatial awareness. It has dogshit range and the scanning thing where it sweeps back and forth actively makes the the thing even worse. On top of that it gets nerfed every other season because it's too strong in stone league since it's a crutch for players who cant aim.
>>
>>1963656
>it's been useless since day 0
iirc extremely early and I mean (extreeeemely early like beta) it was so tanky that if you just chucked three of them on the ground and the cashout was covered there wasn't really a reasonable way to deal with it
>>
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>>1962972
God I wish you weren't such a fucking nigger and could talk about this without being a fag, because this actually did get interesting, after going back to actually verify things.

My follow-up was going to be
>indeed, but did you actually remember what the original combo being discussed was
>not the one our resident JPG recorder captured
That being >>1780303 the "lunge opener, QM finisher"
The point was going to be that the clip helped corroborate the argument because, while it's slower as is, it's because it's the wrong combo and instead waits for another slash, and if you actually account for the intended combo and do the QM after the second slash for the finisher, it would've been the fastest.

Except, looking at the actual data to be sure, that would be wrong too....post-nerf
Lunge + QM > M1 > M1 > QM on Patch 6.3.0 is 333 Damage
BUT, pre-patch, it's 368, meaning that you are RIGHT for saying the most effective combo against Heavy got nerfed, but wrong as to what it actually was.
In addition, this string actually was brought back and does more damage (376) in the latest patch, but whether you can actually hit it with the new mechanical changes of the lunge is a whole other bag of potatoes.

In any case, we were both wrong in different areas to different degrees. Sword truly did get its combo nerfed, but Lunges were always worse.
Except for the fact actual clear answer can be reached by actually using data and not skeddadling, or just generally being a L*ght player. This was proven conclusively, and you'll receive lashes. Inshallah.
>>
>>1963707
You're actually a legit schizo who is still lying in the face of evidence. Lunge, qm, slash, slash, qm is still slower than double lunge even in the video I made. Where the second slash comes out the same time the qm for the double lunge happens. This is also not accounting for moving close for the second lunge to further shorten its ttk.

We were not both wrong. You were wrong and acting like you haven't been extremely dismissive and reductive while providing zero proof to back up your claims. You made several claims that were all wrong while insulting me non stop along the way.

Once again,

>Funny how Sword users are never able to articulate
>they just shut up and skedaddle with no real argument based on actual data.

You're a massive hypocrite for saying shit like this while providing zero data and wrong analysis.
>>
I will not use the BFR until they add some kind of old west revolver skin for it. The default model is so fucking ugly
>>
>>1963935
it's fine, just a modern hunting revolver
>old west revolver
you know it will look like absolute ass with a rail section and red dot on top
>>
Is playing heavy an excuse to have low kd or damage
>>
>>1963961
there's never an excuse
fix your shit and try aim training
>>
Left in Terminal Attack. Came Back Light is still the exact same meta down to the same guns and specializations. All they add are normal weapons and gadgets nothing cool anymore
>>
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>>1963922
>Where the second slash comes out the same time the qm for the double lunge happens
....Yes? Look at the rest of the video: JPG-anon misses the timing on things like the QM follow-up for the lunge, and yet still only ends up a couple frames slower on getting dummy sparks. Doing it optimally fits in the second slash and QM.
>This is also not accounting for moving closer
Potentially. You stand to gain a few frames, depending on how you want to section off the actual charge. Not like it'd be able to be tested now (shame you ran from the debate last time when it could've been), but it might stand to make facetanking lunges just the tiniest bit faster than the combo.
>acting like you haven't been extremely dismissive and reductant
Oh no, I've never denied the fact that I've been extremely dismissive. Reductive on the other hand? Never.
>You made several claims that were all wrong while insulting me non-stop along the way
I stated several facts, corrected any misinterpretations, and rightfully insulted you non-stop along the way, yes. Your point being?
>they just shut up and skedaddle with no real argument based on actual data.
You've yet to prove me otherwise. You keep going for mic drops instead of actually looking at the data properly to settle things properly.
>while providing zero data
But all the data has been provided? The timing for the attacks have been posted in the thread by you and JPG-anon. I posted data on the actual damage of the combos. These are facts, objective things. They only lend credibility to the truth, not the specific poster. The only thing posting them really gives (You) specifically is the irony that they've helped proved you wrong. Maybe post something that actually helps you next time? Like that walk-up lunge probably would've.
>>
>>1963961
No, that's medium.
I just won 2 WTs b2b by simply blocking with the swords while my teamates shoot over my shoulder. Healing and reviving them if necessary, zipping the team to the next area then doing it again. 3 kills 24 assists. Minigun heavies cower in my presence and double barrel lights dare not approach.
>>
>>1964020
desu i'd rather play double barrel light into dual blades medium because at least then i can refuse to engage

playing rifle medium into dual blades medium is genuinely obnoxious if nobody can pick up slack
>>
>>1964013
You're impossible to talk to. You constantly lie and ignore facts directly in front of you. I can't tell if you're trolling or are actually just a psychopath.
>>
>>1963953
don't use them then
>>
>>1964010
the new destruction is cool, the limited time modes that you missed were all cool as well.
>>
>>1963961
M is the eternal support class so if anyone bottom frags in it would be him. H shit out damage almost as well as L does.
>>
>>1964013
jpg anon here, I forgot to ask to you when I saw your guys' previous argument, what's the sequence for the 2.4 second combo you were talking about last time? since I could only think of the lunge,elbow, two slashes, and elbow combo which turned out to be the wrong one.
>>
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>people saying BFR is OP but i cant do well with it
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>>1964233
>what's the sequence for the 2.4 second combo you were talking about last time
Different anon
>>
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>>1964318
dang, guess we'll never know
>>
these threads are moving really fast now, the last thread lasted pretty much all of season 7
>>
>>1964340
I think Season 6 and 7 were kinda eh or at least contentious, so even though Season 8 is actually kinda light on new things, the fact that it's just fresh and clean without much nonsense is a good moment for people with lapsed interest to latch back on. Like the only real misstep is the sponsor selection, that's it.
>>
>>1964340
they'll die down soon, then pick back up when the major and midseason update rolls out, don't worry
>>
>>1964350
such is the life of playing a poverty league fps
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>>1964344
Overall, I like the new season, but everything they added is so rushed and poorly implemented. Like the killcam being an FPS sink and the new destruction being exclusive to certain structures only
>>
fuck lights man
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>>1964388
what's that? more heavy nerfs? comin up!
>>
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>>1964243
>can do well with the bfr but can't do shit with the repeater
>>
>bfr balanced around not one shotting lights
>sa balanced around not two shotting lights
>ks 23 has no headshot bonus so it wouldn't one shot lights
>spear balanced around not two shotting lights
But the bouble barrel is fine two shotting heavy, that can stay. Not even even a quickmelee combo, just deletes with pellets missing too
>>
>>1964631
Pretty sure the stupid spin2win move the spear has can still 2 shot lights. I know people call it a bad weapon, but I still fucking hate fighting it since it has weird range and clips through riot shields.
>>
they really gotta do something with the ks-23 man
>>
Whats the main game mode
>>
>>1964886
Cashout Tournament
World Tour is the casual version, Ranked Tournament is the ranked version
>>
>>1964631
i've killed lights who jump me at point blank by just instantly two shotting them with the BFR before they can line up the shot lol
>>
Remember its always justified to emote on the corpse of someone who was tea bagging earlier. Never let them get a kill back. Watch them become more and more anally ravaged until they either quit or throw the match chasing after you.
>>
just had a game of wt with a teamed up duo that did nothing but 3p while being absolute dogshit at the game, what the fuck is wrong with some people
>>
>>1964886
Power shift
>>
>>1964987
The TTK for the BFR is slower than the DB
So I guess congrats for being in a low MMR lobby
>>
They should consider adding innate abilities to the next season
Light getting a double jump on a cooldown
Heavy being able to charge melee to use a lunging, stronger attack
Medium getting, I dunno. The only thing that feels like it'd fit is something like Phoenix from Dirty Bomb's healing burst, but that feels a bit much
>>
>>1965559
dunno think there's just the right amount of movement tools right now
>>
>>1965559
The last thing Light needs is more movement options on top of his increased movement speed, dash, grappling hook and gateway
So an innate ability that can only be used with two weapons in Heavy's arsenal and is just sledges M2+lunge
Don't know what the last one is but the game does not need more healing
Players should get out of silver before posting their ideas on how to improve the game
>>
>>1965429
slightly, and response time will inevitably vary depending on the situation

yeah a light SHOULD get the kill in that situation but it's more than possible to get the win and you have a massive range advantage
>>
>>1965559
this has actually crossed my mind, mostly because almost every class has at least one gadget that's almost a must take. light's the only exception because they have so many competitive gadgets

like innate defib on medium or innate RPG/some kind of breach/damage tool on heavy might just make sense
>>
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not surprised with that faggot face
>>
>>1965779
uhhh based? hello? based department?
>>
The cross play experiment needs to end. I don't want consoletards in my game and they don't want me in theirs
They play a completely different game. Just a bunch of static autoaim 45° turrets with no movement whatsoever
>>
i like it when i keep losing but I'm definitely getting into stronger lobbies
>>
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>>1965822
>>
>>1965735
>The last thing Light needs is more movement options
Maybe work on your aim
>That can only be used with two weapons in Heavy's arsenal
More like 8 of them, and the others if you run out of ammo, along with fringe uses regarding destruction, shields, etc.
>Don't know what the last one is
People like you really should actually play video games before talking shit
>>
should i focus on quick cash or world tour
>>
>>1965559
this is just straight up awful, never have an opinion ever again
>>
>>1965822
This must be an NA servers only thing because while yeah, EU consoletards are retarded, they still have access to the busted controller AA, so even in crossplay they still manage.
When I played NA servers for shits and giggles, console players were ALWAYS hotmicing retarded negroes that would never shut the fuck up and also not hit a single shot.
>>
>>1965903
there's like 3 months to the next season. Focus on whatever the hell you want
>>
>>1965118
I think tbagging for no reason is always disrispectful. You tbag me? I'm focusing you and griefing you outta the match. I will taunt everytime I kill you, even if I'm under fire. You will see me get abducted or you will hear my trumpet. Learn respect.
>>
>>1965930
This is /vm/ and not /vg/, you don't have to be a retarded shitposter that contributes nothing to the thread to bump it here
>>
>>1965559
>They should consider adding innate abilities to the next season
Might be a decent idea for enforcing squad roles, like Heavy being able to punch a door sized hole in a wall on a relatively long cooldown so it can be used once per fight.
For Medium, maybe just have the defibs just be integrated into the class due to them being a must-pick, even more so than jump pad (seen some people argue in favor of zipline).
For light, any ideas I can come up with would make lights even more cancerous to fight.
>>
>>1965942
still better than posting the drivel you posted earlier but sure, let's dissect why your suggestion is bad

>light double jump
The most mobile class, with a plethora of movement gadgets and the smallest hitbox clearly needs even more movement options. Dash double jumping would become full on cancer.
>Heavy charged melee
If it's only for melee weapons: why, it's useless as a passive for only 2 melees out of the arsenal. And in reality it would only be useful for the sledge since the spear has that whole spinny thing going on.
If you meant it as charged quick melee: why bother? QM is a finisher, not the main damage dealer and if I have to charge it, I loose the speed and "quick"ness of it, especially if it would come with a speed reduction.
>Healing burst
Passive health emission with no restriction to weapon/gadget use is plain bad, especially since you can move rather than something like the healing ball requiring you to stay near it and waiting activation time.

the only change that could make sense is somehow integrating defib but then that would leave 2 flex spots for the class so I wouldn't know.
>>
>>1965946
>needs even more movement options
Yes, because it'd be more fun
>dash double jumping would become full cancer
Not really. You'd basically just get the one per engagement, and Light is already incredibly easy to kill already if your tracking isn't dogshit, so at most during a fight it'd be cheeky movement and instead be more for map traversal
>If you meant it as a charged quick melee, why bother?
Because there's two ways to go with it. The first is that it could be given a mild but effective amount of destruction damage; one would have to test out what it'd be to be balanced, but it could fill in a space close to the old KS-23 bullets. The second is that The Finals is a game of thresholds, and there's a plenty of cases where a "Heavy Melee" could be slotted in as a more effective finisher than another attack with quick meleeing, while feeling rewarding/being balanced out by the lunge having a bit of recovery and potential bad re-positioning if used blindly/missing, not to mention putting your gun down to do so. The better rebuttal would be "doesn't that all sound like the Charge" instead, which my answer is "Don't care, get bonked twice then"
>Passive Health Emission
You didn't even read that part, did you. First off, it was already said that it'd probably not be a good option anyways. Second, the stated example was "like Phoenix from Dirty Bomb." Phoenix's healing burst is something that you need to put away your gun to charge up to use. It'd effectively be a mini-spec/gadget, but again, it was already stated to just be throwing something out.

Man it's also almost like these things could've been discussed and it was just a starting out point, because we're here on /vm/ to discuss video games and not be fucking contentious little niggers that are needlessly being cunts because apparently you have a massive stick up your mass.
>>
>>1965973
>tries to "encourage discussion"
>gives blatantly false and subjective opinions
weak bait, not gonna bother trying to argue with retards
vm is just vg lite, but too bad there isn't (anymore) a vg for the finals, hm?
>>
>>1965870
>Maybe work on your aim
whoa do we have a superhuman here that doesn't have to pay 150ms reaction time tax
>>
>>1964140
>almost as well as L does
No he fucking doesn't, especially at long range, his burst damage is abyssmal and thanks to that other classes can just poke him to death
The Major will prove that Heavy is a throwing class and only retards who play with aim assist say that he's OP and needs nerfs
>>
>>1964396
Embark, just remove heavy already if you can't balance him
>>
>>1965981
Ignore the resident schizo, he always post
>b-b-b-but this isn't vg, this post is bad bait
when he starts to lose the argument, lol
>>
>>1966636
Heavy is pretty strong, but he hasn't been op since season 1 and 2. He only has winch and sa as his truly strong combo and people somehow still bitch about it
>>
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>>1966647
>desperately tries to stitch together patterns to imagine people as the same person
>calls anyone else a schizo
This place is a fukken nuthouse
>>
>>1966660
>This place is a fukken nuthouse
What you're gonna do about it, crybaby?
Hmmm? Nothing?
That's what I thought, bitch
>>
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>>1966683
>what're you gonna do about it
I'm gonna kick you in the nuts, that's what
>>
Reddit lights already campaigning to get the BFR nerfed. How DARE a Heavy be able to challenge them at range
>B-but winch combo
Light getting winched by Heavy is dead regardless of gun
>>
>>1966788
who asked
stay there please
>>
brother i'm so tired of this shit game crashing every other wt game after the patch
>>
>>1966817
My friends keep crashing too. I am completely fine tho.
>t. Haven't updated my rig in a decade
>>
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>>1966817
they're even telling me to not bother reconnecting and instead go for a lunch or something since i'll be punished anyway
>>
>>1966825
must've been a baller rig, had to upgrade because my decade old one ran this crap in 30fps at 720p haha
>>
>>1966817
What region are you playing from out of curiosity? Though the place is pretty brain dead, it might not be a bad idea to check the discord to see if some shit is going on.
>>
>>1966814
/vm/ is a slow board
You don't have to pretend to fit in here
>>
>>1966850
playing on eu
think it might be ever so slightly connected to me alt-tabbing all the time but how can i not check out the chinz while loading, and it never happened prior to this season so way too used to it
>>
>>1966856
If you're using borderless full screen I would imagine its fine. I also alt tab a shit ton during games and never run into issues unless their servers are messing up. I know this sounds like generic ass advice, but maybe check and see if the event viewer shows anything local during the time of the crash. Otherwise I would assume its just EU servers having a heart attack.
>>
>>1966856
Oh yeah when I alt tabbed during loading, it would fuck up my shit hard and force me to restart my pc. And this >>1966845 would happen even if reconnected and finished the match. Wanna hear something funny? One time, I crashed during a ranked game while loading in the final round. Finally rejoin after restaring my whole fucking pc, actually win the match and..... -900 RS and matchmaking suspention. We got 1st place and only I was the one to get -900. Fucking awesome.

I don't know if i'll play this season, my pc just runs this too badly.
>>
>>1966890
>force me to restart my pc
it did straight up restart my pc one time, had to rerun the stress tests afterwards to see if it was my oc (it was not)
>was the one to get -900
lmao even
>>
>>1966897
For me it's either a full on bluescreen or the game makes my SSD go to 100% usage and essentially brick my PC unless I restart it. It's the only game that ever did this to me too. According to the game's tester my PC is fine but apprently not or their piece of shit software is, in fact, a piece of shit.
>>
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Are there any 'honest' cloaker setups for Light? This is my best attempt and it sucks.
>>
>>1967054
wdym honest?
>>
>>1967149
Sportsmanlike. Something that involves teamplay or strategy and not shit like double barrel cloak or sword cloak.
>>
>>1967158
sword cloak sounds like throwing it real hard thoughbeit
>>
>>1967158
Cloak genuinely just sucks. You can pretty much only use it to sneak up on someone not paying attention and delete them with the double barrel.
If you want to be "honest" then try using smoke since it hides you better when invisible. And just play a dive playstyle of getting a kill and getting out.
>>
>>1967054
Lights are fucking annoying regardless of your load out. If you wanna feel like a team player though people love when someone brings gateway, smokes, and/or infuser. As much as I really hate encouraging it, you're better off just bringing dash or grapple for mobility. Cloak only works on very very dumb people both because of the sound and the fact that its not very hard to see them.
>>
Speaking of cloak I finally grinded out the charm for it. It took forever and I'm forever turned off of ever picking this specialization again, but i have a cool little ghost for Halloween now.
>>
>gateway
i always bring it cuz le meta but then pretty much never use it because i'm bad
>>
>>1967327
I always bring it but my teammates never use it because they're bad
>>
>>1967327
grapplehook+gateway= fast team movement
>>
>>1967327
It's a godsend if you have a heavy on your team and no medium ( or a medium without movement tools for some reason)
You do have to mark it and communicate with your team in some way tho
>>
>>1967054
Vortex is nigh useless, don't bother
ALWAYS bring gateways, if not for team movement/pushing, atleast for immediate cashbox movement.
Healing SMG is busted so keep that
Breaching Charges? Kinda shit, but if you really really don't have a medium with demat or any other similar tool, i'd rather have thermal bore.
>>
>>1967969
>>1967054

oh and for spec, there's only one option and it's dash

as for guns? You can pretty much choose anything but if you're playing from controller I highly suggest using the M11 since controlla users have zero recoil on that shit.
>>
>>1967969
nta but honestly i love breaching charges because the shorter cooldown and THREE charges mean you always have at least one brick available. there are a bunch of benefits to thermal bore (fuck gas) but whenever I can't get through a wall or floor at a critical moment because it's on cooldown I want to hang myself

being able to trap the cashout is also just always a nice possibility to have in your back pocket
>>
>>1967327
A few tips
>Always use it to move cashboxes away. If you throw it directly on top of the box and then tap it, you can just piss off 70 meters towards the cashbox, open the gateway and boom, instant cash delivery. It's a very strong strategy.
>A pro strat that's very used is pad+TP. Ask your medium to drop a pad for you, then place the entrance near the pad and dash into the pad for massive speed. Then open the gate and let your team cross through. Meanwhile your med will pick up the pad and cross too. That way you can move your whole team for about 50ish meters completly risk free and immediatley, perfect for rollouts or when you have to go somewhere fast, together
>When you start a cashout, always leave one gate either near the cashout or (preferrably) very very high on top of it. Then stick with your teammates. When the enemy tries to steal, teleport yourself and your teammates through it, your heavy should always have his RPG ready for that push though. It's best when very high since the orientation of the portal isn't always clear
>TPs carry momentum when entered. If you take a TP while you just hopped onto a pad, you'll be shot out like a cannon on the end. Very good for unexpected pushes.

there are few more tricks but these are the main, more accessible ones.
>>
>>1967973
i dunno, light has enough movement and speed that he can work around obstacles I feel. Atleast thermal bore can do it from a distance and help for a better push but when the chips are down, I'd rather have something like glitch nades to help out in a fight.
>>
>>1967990
I get that, my preferred loadout for awhile was
>grapple
>goo
>demolition charge
>gateway nade
basically having absolute control over positioning, but i'll admit it folds pretty hard against competent teamplay and defensive positioning. still great 4 pubstomping
>>
How the fuck do I get 'mine kills' asap? That shit ain't for killing.
I can try to hook a dude into explosive mine but that takes 10 matches.
>>
>>1968914
just shit them everywhere in tdm, someone will die to one eventually
>>
>>1968914
Power Shift
Toss mines onto platform as it passes
Jump off and slam into them
Instant batch of kills
>>
I have 110 hours in The Finals so far and I have yet to see a single use of the Gateway do anything at all by anyone to anyone. Dudes are using this gadget and is has so many 'theoretical' uses but not a single one of them has ever happened. This is in stark contrast to every other tool in the game where 'niche theoretical situational' shit happens every match.
>>
>>1969074
no point denying it's of utmost importance in competetive level play though
>>
>>1969074
it's literally just a teleporter in a game where you're on constant time crunch. Getting your teammates like 70 meters in an instant can win matches by itself.
>>
>>1969074
Must be nice playing in wood league
>>
>>1969074
110 hours isn't really saying much if you're getting matched up against equally new players. I'm not gonna bark about meta shit and what not, but you definitely see better use of the gateway by those who have clocked in 700+ hours.
>>
GIVE ME THE META LOADOUTS
>>
>>1969154
just interact with literally any content, meta been very stable in this game for a long time
>>
>>1969154
>Light
93R/M11/Arn(?)
Dash
Gateway, glitch nades, heal infuser
>Medium
FCAR
Demat
Defib, Jump pad, flex spot
>Heavy
Shak/SA12/50. Akimbos/BFR(if you never miss a shot)
Winch
RPG, dome shield, goo nades
>>
>>1969154
There are none. It's whatever you're most comfortable with using. What people perceive to be meta is just what the average person is able to get used to.the most quickly (so basic bitch CoD guns). It's not what's actually most effective, especially since the dynamic nature of the game inherently pushes against any idea of a universally Most Effective Tactic Available. It's up to you in each match to make something meta
>>
>>1969175
>meta is just what the average person is able to get used to
no
>>
https://www.youtube.com/watch?v=E2v-nJJdS4Q
>>
terribly sorry but i don't watch content featuring fat "people"
>>
>>1969175
Complete bullshit post. You could grind on a Turret+Reshaper+Mines loadout for 10,000 hours and you'll never be half as effective as a standard Demat/Defib/Pad loadout
>>
I struggle with getting value with the glitch nade against teams that don't have dome shield/shields since if you're aiming at someone you might as well shoot them
>>
>>1969270
the glitch nade is basically for instantly dealing with shields that otherwise cuck light to death in my mind
>>
>>1969074
In 100 hr MMR lobbies I doubt people even know they have 3 gadgets let alone how to use them
>>
>>1969163
For medium I would argue that the CB is a current top contender. For ARs, I'd honestly prefer FAMAS too.
for heavy instead, goo nades aren't run that much but that depends on region. EU players either run barricades (kinda have to if you run SA12) and US players run C4.
other than that, yeah that's correct.
oh lights also use MASS a bit
>>
>>1969270
See dome or mesh? Pop it. Basically essential if you're up against a HHX team, simply to get rid of shields. Throw them around in fights too, they're always useful
>>
>>1969175
>the dynamic nature of the game inherently pushes against any idea of a universally Most Effective Tactic Available
Hah
no
>>
>>1969212
>The finals... is a BLAST!!
>Why didn't I play this game before....
>The Finals is the best FPS ever and nobody is playing it...
>The Finals is.... good now?
>Why is nobody playing this amazing game....
They all follow the same fuckin pattern too, I haven't seen that video but I'm willing to bet it talks about
>how cool the gamemode is
>how cool the destruction is
>how innovative and tactical the coin system and revive system is
>and how "no match is like the previous"
>and then they basedpog at the ridiculously expensive skins (chink The Finals gets better skins btw)
>>
>>1969369
>(chink The Finals gets better skins btw)
post em
>>
>>1969465
Sorry for the patch job, it's the best I could do
here's a video from bilibili with more skins
https://www.bilibili.com/video/BV1pPWNzbEVZ/?spm_id_from=333.337.search-card.all.click
Chinks also get the ability to choose color variants of the same skin.
They also have a completly unique game mode, which is gun game but team wide.
They also have an unique gadget that spawns a S1 NUKE wherever they throw it (last minutes of the video)

and they have the fent walk emote
>>
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>>1969499
that all sounds rad, thanks for sharing anon!
>>
>>1969369
Maybe cuz The Finals is a game with a cool gamemode, cool destruction, a neat revive system, and dynamic matches
>>
>>1969593
You gonna make a 30min video about it too?
>>
>Play TDM and WT and have no problem landing all my shots, getting a good headshot ratio
>Boot up ranked, half of my pellets on SA12 just don't do damage while I physically see them hitting
>Deagles and AK apparently have blanks every other round in their mags
>Getting kill around so around corners, people someone how headshoting me a full 1/2 second after I unpeak
Is ranked so dead that I'm getting thrown in with Unemployed EU lobbies or are the servers this fucking bad?
>>
perhaps they should nerf winch instead of literally everything surrounding winch
>>
>>1970592
Winch + SA12 has an infamous bug with no reg

but the servers are just very very bad, not much you can do about it, sorry
>>
>>1970840
They did nerf it
>>
>do closed major match
>make it WT rules instead of ranked
>have to redo the whole first match
Hahaha that's just incompetent man
the match also sucked ass, cashout tournament is not a good comp mode
>>
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>Laske competing after 8 permabans
>Some0ne competing after 2-3 permabans
>NAGhostX6 competing despite having 9 steam alts, 3 of which are banned
This tournament is a fucking disaster. God knows how many more cheaters are gonna show up.
>>
>>1931734
THE RUSSIANS GOT PULSAR OUT
>>
>>1971434
LOL Laske can't win without cheats
>>
>>1970976
but like actually nerf it cuz they keep increasingly kneecapping shit like 1216 and it will never matter as long as winch is good enough
>>
i know what competitive players always say but this game is just not itself in two-team cashout. I think there's a reason they moved to terminal attack instead when they tried to pivot to the game being "esports ready"

like cashout is cashout because you're managing chaos, if it's stable it's kind of lame and defensive
>>
>>1969074
OKAY i found a consistent use for Gateway: Dagger + Vanish Bomb + Gateway, when you fly in from above it's a free backstab most of the time.
>>
>>1971197
>>1971434
>>1971622
If you are remotely familiar with player names, then you've spent too much time not playing the game
>>
newfag here! lightnigs are kicking my ass, what do?
>>
>>1971895
position gud
aim gud (this is the ultimate counter desu)
develop gud awareness of where the enemy is/what they're capable of doing
don't pursue them unless you have a good reason being hard to pin down is their entire thing
focus on playing the objective so they're forced to come to you and probably die
utilize stuff like goo grenade so they can't plink at you from far away and defenses like mines which will frustrate their attempts to monkey out and run at you
>>
>>1971904
also hope your team plays with you so you don't have to contend with a swarm of angry bees
>>
https://www.youtube.com/watch?v=4W4DOql8oaM

People said BFR was meta??
>>
>>1971969
BFR is banned for the tournament i believe because it's brand new content, as tournaments often do

it would probably show up in some capacity seeing as people are using deagles there
>>
>>1971975
But the deagles thrive more as Heavy counter, not for being a longer ranged weapon. Running the BFR could be very strong but your gameplan would have to somewhat revolve around it. It could work, but it'd depend on a team wanting to develop that strategy, rather than just refining the more generically good ways to play.
>>
>>1972005
eh, if you're mechanically just insanely cracked then the BFR is kinda cheap. In a tournament setting that might be too much to ask for compared to using heavy as a wrecking ball who runs in and hooks/shotguns everything before him but two tapping light at long range and two tapping medium with headshots is kind of insane poke, the amount of times even in casual games where I've peeked around a corner at pretty long range and instantly gotten chunked and had to give up on the engagement against heavy is insane
>>
I can't do well as heavy. I have no mobility and just die. Even if I get away my health regen is so slow that I can't rejoin the fight fast if there are no heals on my team.
>>
>>1972103
heavy is especially tough for solo queue for a bunch of reasons, medium handles their mobility issues and light and medium both get around their regen problems with heals

heavy's design is also pretty much centralized around winch claw at the moment they keep nerfing weapons because they're strong with winch claw

stuff like goo nade can help with escapes if nobody can help you but otherwise you just need to be able to bully people and not let them escape when you catch them up close, ideally without being instantly shredded by their entire team. it's tuff
>>
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>>1971197
>NAGhostX6 competing despite having 9 steam alts, 3 of which are banned
More than 9 accounts and even more are banned...

BEAMERS is a team with two repeat offending cheaters that just qualified to compete in the Finals Grand Majors

Main (VAC banned 7 years ago):
https://steamcommunity.com/profiles/76561198171335573

BANNED Alts:
https://steamcommunity.com/profiles/76561199210412991

https://steamcommunity.com/profiles/76561198815500923 (2 overall bans)

https://steamcommunity.com/profiles/76561198346873199

https://steamcommunity.com/profiles/76561199388418905

More BANNED Alts with bans from 7-8 years ago
https://steamcommunity.com/profiles/76561197961744396 (2 overall bans)
https://steamcommunity.com/profiles/76561198836549141 (2 overall bans)
https://steamcommunity.com/profiles/76561198135349574 (3 overall bans)

Alts without bans:
https://steamcommunity.com/profiles/76561199414475281

https://steamcommunity.com/profiles/76561199485503529

https://steamcommunity.com/id/profiles76561199503162657

https://steamcommunity.com/profiles/76561199051724536


Raymke, his teammate with 10 overall bans:
https://steamid.uk/profile/76561198257520371

Nigiri, his third teammate might be legit but there's no knowing.
>>
>>1972211
Who gives a shit you fucking autist
>>
>>1972211
I thought it was interesting anon
>>
>>1972211
A good chunk of ruby/pro players are cheating/play with cheaters/have 15 alt accounts and pay for boost.
Nothing new there.
>>
>>1972103
That's why you gotta rely on control instead. Goo grenade, pyro grenade, antigrav nade, etc. all make the enemy have a harder time reaching or seeing your position and coming up with a counter.

This is my MGL loadout coincidentally. MGL - Charge - Pyro - Goo - Antigrav. I don't feel squishy because every encounter is on my terms, and the enemy often can't even see where my opening move came from which gives me maximum freedom for the followup. I always make the first move. Basically the complete opposite of a good minigun heavy build.
>>
is it possible to yeet a c4 then immidiately fire into it with an rpg for a big burst of damage? or does the c4 require some time to "activate" before it can be exploded?
>>
>>1972211
>multiple people saying cheater on their shitty stream chat
>instantly removed
whats the point of these tournaments then? its all fraudulent garbage
>>
Team Falcons now has Gild + Wxltzy + Imperialhal!!!
Ummm, I mean...cheaters playing in THE FINALS qual will get exposed at LAN!



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