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EVE Thread

News
>Nemesis Expansion released
>Armor rigs mess with align time now
>Slight Marauder nerfs
>Apocalypse buffed
>Maelstrom changed
>Windrunner Tornados nerfed
>The Cenotaph remains utterly broken
>CCP makes a bunch of dumb changes don't ever remove this from the OP because it's always true

Old Thread: >>1879243
>>
First for I just want to mine shit in my Venture.
>>
is all-out dead yet
>>
Energy is stored in the capacitor
>>
Play Foxhole instead. Don't give money to CCPnigger until they fix the game (or at least pretend to develop it).
>>
I will do assignments now, for those sick BLACK skins.
>>
don't give anvil your money either
>>
foxhole sucks so fucking much
>>
Play Stellaris and stop dealing with janky
war dec mechanics and logoffski.
>>
Play Sins of a Solar Empire's EVE mod (the first game, don't think 2 has it yet)
It's Stellaris but actually fun
>>
>>1972552
The Vanguard assignments havent been transferred to my Eve account so I got nothing.
Sent a ticket about it and I've been ignored.
>>
>>1973338
>>1973154
Stellaris is a good game but
>nothing ever happens
>all the Eve mods broke earlier this year so you have to manually make the Eve factions yourself and use a flag mod to add the faction's logos
>>
Give me some suggestions for off-meta ships for abyss that have some unique quality about them. I realize the Gila is the king of cruiser abyss and Retribution/Hawk/Logi trios are what people use for higher tier frigate abyss, but I want to try some uncommon things that might have their own niche.

I was flying a Phantasm for a while in the abyss which turned out somewhat nice, and the Cynabal is fast for T3 and below. The Zealot was disappointing for a T2 HAC though.
>>
Reminder 5 mids, 5 turrets, 50mb of drones, fast, and nobody flies it.
>>
>>1974029
With the recent buffs to remote repairs you could try duo confessor in electrical.

Sacrilege in dark abyss is also nice.
>>
>>1974085
I had actually ran the Sac before I gave up and went to Gila, a lot of the problem was that the Sacrilege's damage was kind of low. It was mostly due to a mix of lower range requiring me to chase things like the Drifter and the application not being as strong against smaller and faster ships. I lost three or so due to time outs, usually bad luck with spawns and the ship being fairly slow.

However, I think all armor ships will be worth a look at again due to the change in armor rigs, putting on a resistance rig might work better now since it won't drop your top speed. I used to use a Stratios for a bit in the abyss, and while it had some problems compared to the Gila (Namely lowered DPS if you're using heavy drones), speed was something that got it killed a lot too.

I might consider just attempting duo abyss with an alt, I don't care to multibox frigates but I might could get used to two boxes at once. I already have Confessors maxed on a couple of characters so it'd be easy to start.
>>
>>1974126
>application not being as strong against smaller and faster ships
Yeah, if you are running a sacrilege in dark you will need dual webs. Fitting a medium faction smartbomb (7.2k range) in top slot also help with small stuff and messes with triglavian remote reps a bit making it easier to break through their remote reps.
>>
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>>1974136
I was using this fit for my cheap setup, tiering up the armor rep for T6 abyss. Mostly I did T5 though because it was easier and thus needed a cheaper ship.

Most trigs weren't really a problem, most of them would keep slingshotting out my range and resetting their damage. The biggest problem was the Karybdis battleship because I'd have to chase it to the edge of the room unless it had a lancer to get stuck to, followed by the Drekavacs in a -50% weather because they'd be a little far for me to reach and again they'd float to the edge. Sansha would give me a small bit of trouble just because getting into brawl range with them is ugly with all the neuts and damage, but usually if I could murder a knight or two before things got too bad I was fine.

Despite the Gila having lower damage on paper, I noticed I cleared faster with it just because its drones would practically be applying their damage from the moment I jumped into a room and tracked most targets well. I think I'd have better luck with the Sac if I could fit a MWD, but I'm not sure my tank and cap would hold up.
>>
i really like the gila fit that uses the faction ballistic control system with 2 DDA. the dps is so fucking juicy, and its fun to spice in some gun usage instead of mashing F, but it sucks so bad to get the pylons that delete missiles and hurt the drones, so i just stick with 3 DDA
>vro just fly away from it
nyo, i will approach the conduit/origin like a moth to a bulb, and if the pylon is there, so be it, be strong, my 'augmented' infiltrators. id like to try the vagabond, but im worried about karen pockets and blinding/renewing leshak rooms specifically
>>
amarr unironically
>>
>Wormlife system attacked by Balls Deep
>Probably going to be another brawl someone loses far more ISK in ships than the 500m ISK or so the station will drop
lmao
>>
>>1974029
Ive been wanting to fly a Wolf in T1s mostly cuz I think it'd just be fun to fly a Wolf.
Your best bet would be to look at Abysstracker.com and pick some ships that ppl definitely run with but are weird/niche/rare.
>>
>>1975238
I really just want a fun turreted ship. Missiles and drones are really common, but like anything you just get sick of it after a while. The Phantasm is pretty cool, but not quite great enough to justify using it in T5 or T6.
>>
I've 30b, Rattlesnake and Gila but I still didn't pvp because finding people is hard. And even if I did find people, I might be against 10 years old veterans with blingiest fit. Or they just drop cap on me.
>>
>>1975488
>I've 30b
That's a LOT of stealth bombers, get to it mate.
>>
>>1975488
Spam T1 dessies or cruisers
>>
>>1975488
>but I still didn't pvp because finding people is hard.
simply join faction warfare. it's literally made for this.
>>
>>1975493
That might be a good idea. But t1 is too weak. So I will just spam Pilgrim instead.
>>
>>1975488
The only way I get fights is by baiting with a Procurer in wormholes. I park an alt on a mining site and sit cloaked with a Falcon and two Lokis to pick off whoever shows up. It still takes a couple of hours or so to get someone even when the chain is busy.
>>
>wormhole "pvp"
>>
>>1975549
>T1 is too weak
if you're a bad pilot sure.
>>
this thread unfortunately psy-op'd me into thinking wh pvp is bad, but now after ive moved to high class, ive learned that its incredible, truly its only low class that doesnt do anything because they dont make money to afford having fun
>>
I'm coming back to EVE for the first time since 2008 solo. I am doing the AIR starter missions, working on exploration and combat.
I missed this game, love the OG soundtral.
>>
Always undock with ECM modules fitted during fleet fights.
>>
>>1975666
>they dont make money to afford having fun
I've been trying to explain that the wormhole UN reps. C5 and C6 mentality if fundamentally different than the rest of wormhole space, they print so much money that they can afford to burn it on honor duels and such. C3 and below isn't making anything close to that, and C4 is about the middle class of j-space. You can't get upset when some random corp with an Astrahus in a C2 won't throw a few billion ISK of ships at you when they don't even make that in a month.

It's why Hawks/HK's desire to get more capitals out in j-space is doomed from the start, there's not enough resources to justify their existence anywhere but C5/C6. You're not going to see people deploying Rorquals unless their value can justify their price.
>>
>>1975778
I can't believe in 20+ years, CCP has never actually added to the OST. We've been listening to the same shit all throughout EVE.
>>
Starminer looks pretty good.
>>
Too bad it isn't a full-loot openworld PVPVE MMO.
>>
>>1970789
Amarr or Minmatar?
>>
How would you fit a Maelstrom for L4 mission running? It's one of the few battleships I haven't tried out and I'm curious how it would work. I feel like its shield boost bonus would favor a brawling setup, but it's so slow you'd never get in range for autocannons.
>>
>biggest acs
>some kind of prop mod
>shit active tank
>max damage + range
not difficult
>>
>>1976880
Artillery
>>
>>1976880
Medium shield booster, full rack of artillery. max dmg mods.
>>
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>Medium shield booster
>>
tempest has 33% more gun dps, so there's no reason to fly a mealstorm if you don't require the big tank
>>
>>1976943
It used to not be so cut and dry, the Maelstrom and the Tempest had the same DPS at Minmatar Battleship IV. I don't know what CCP was thinking actually nerfing the true damage of the Maelstrom.
>>
true, but the changes are a net improvement, and the ship is now better defined. I think it's only a little bit bad and weird when compared to the tempest, which is not a well balanced ship since they just went full retard on its dps, and the double cancer highs are a big deal
there are a bunch of other ships that are just a bit redundant, such as megathron vs hyperion
>>
>>1976989
The Apoc vs Abaddon is like that now since the Apoc now has the damage bonus of the Abaddon (Well, navy apoc does, but the T1 version is close). Sure, the Abaddon has 20% resist bonuses at level 5, but the navy apoc has just about as much EHP anyway due to its faction status, plus it has +50% range, -50% cap use on guns, and a 37.5% higher rate of recharge built into the hull.

The only thing I'd say improved for the Maelstrom is that it has a harder alpha strike at the cost of sustained DPS.
>>
that's just navy/faction ships being lazy bullshit and cancer though, they're always going to ruin any ehp comparison
I think it would have been nicer if amarr bs could have turned out with armageddon being like it used to be, the 8/3/8 true soul brawler. that way they'd have two very different laser ships. then abaddon could be the twat dominix one everyone hates instead, which would be good because it's ugly
>>
>>1976880
I would sell the Maelstrom and buy a Tempest or Machariel instead.
>>
>>1977776
It's more of a thought exercise for my own entertainment, I own one every battleship (T1 and faction) and occasionally take them out to run missions for shits and giggles with. The Maelstrom is the one out of the entire set I haven't bothered to use, not because it's flat out bad like the Abaddon but because it's just overshadowed by everything else. I want to like it, but I might as well fly a Tempest other than it or just pick a different race entirely.
>>
>>1978191
shut up nigger
>>
>>1978259
>trigger amarrtard
>>
>>1978264
i just scrolled past your retarded back and forth to finally read
>thought exercise for my own entertainment
and immediately knew you're retarded, you talk like a faggot, and all your ideas are shit.
>>
>>1978338
>He says as he chokes back tears of Amarr inferiority
Maybe you should try putting on some more cap batteries and stop seething.
>>
>>1978382
you're roleplaying and im calling you a nigger
>>
File: EO017.webm (3.94 MB, 800x450)
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3.94 MB WEBM
Love my Abaddon, it kicks butt.
>>
>Not apocalypse
>>
abandon: ship
>>
why is there a 180mb download every time I log in
>>
>>1978777
nobody knows
>>
>>1976402
I still listen to Below The Asteroids, the absolute best track from the ost
>>
>>1978805
I'm more of a Surplus of Rare Artifacts man myself.
>>
tf does this game update every fucking day
>>
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people still do those same lvl 4 missions
unchanged in 2 decades
there's at least one person who has done damsel in distress 10k+ times
>>
Is there a /v/ corp?
>>
>>1979885
No. There is a /v/ channel ingame though which has for some reason (the reason being lazy OP nigger) been removed from OP. Channel is /v/bros so join that.
>>
convince me to re sub
>>
no
>>
Recent patches have buffed both the apoc navy AND the oneiros
It's /eog/'s wet dream come true
>>
>apoc
soul
>navy
soulless, gay
>>
Convince me not to KYS myself.
>>
>>1980545
Nypa
>>
>>1978777
the bandwidth use of eve as it runs is extremely low but they make up for it with these random retarded 150-200mb shadow updates.
>>
oneiros
>>
>>1978191
>The Maelstrom is the one out of the entire set I haven't bothered to use
cuz it sucks at everything you want to use a Minmatar battleship for.
Even with the recent buff, it still gets outperformed by basically every other battleship except when you want to do memeshit like throw triple XLASBs on it, and even then a Cyclone or Sleipnir is better at that kind of thing.
>>
>>1978777
Who cares, 180mb takes 10sec to download unless you're a broke 3rdie.
>>
>>1979787
Cuz it pays bank if you do it right, and its mildly more entertaining than spinning Ishtars for less money
>>
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>FRT
https://br.evetools.org/br/68d780654ff6700012d936bb
>>
Is there something as OP as 84% kin resist on a frigate?
>>
it performs pretty similar to hyperion though, fuck off meme fits
>>
>>1979787
Over 3 days logging in and joining the standing FW fleet doing mostly nothing for a few hours a night, not even plexing on purpose, I earned more LP than a month of grinding lvl4s for 6+ hours a day in a marauder. I guess the appeal is that it's as safe as can be, and you can easily use fits that let you go afk and not worry about it. I used to work a night shift job monitoring an automated assembly line years ago and I ran L4 missions on a laptop just to have something to do that I could walk away from on a moments notice and not worry about, so I get it.
>>
>>1981140
>>1981333
Who cares if it pays well, sometimes it's just fun to sit back and shoot red dots. No need to turn it into a job.
>>
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very based, it really isnt about the money, unless you make it out to be, blitzing and burner missions. personally, its how I learned nearly every 'basic' thing related to combat: application, tracking, navigation, ranges of different weapons, the list could go on, taking in the atmosphere and the lovely music (which they should have more of). upgrading from a coercer to a drekavac is one of the best feelings ive had in a vidya. i still have that L3 machine sitting in jita. as i began to understand the weapon platforms, i saved up enough from the LP store and eventually skilled into everything i needed to fly my NApoc for level 4 missions, which is, by the way, incredibly soulful and not gay. I witnessed power spikes ill never be able to experience again in an interactive media. being able to safely pop cerebrals and sit in my training clone, the dailies, the login bonuses, i skyrocketed in sp. now I can be poor and happy, or I can get more affluent than i am now and efficiently grind, or pvp, for fun. in fact, I wish people did missions more, because thousands of people are absolute abysmal dog shit at this game, but the main attraction the players tell other players is to get rich-rich-rich, and people want to plex their accounts and 'play for free' and run 12 alts. man, I cant believe the amount of people I've seen with horrible skill allocation, lack of weapon platforms, flying marauders without T2 guns, maybe they even only have level 1 or 2 in their skill page. depending on how you make your isk, it can make you retarded, boring, and greedy. i havent been playing long, only 2ish years, but its staggering how people have 150m sp compared to my 72m sp, and they dont even have all cruisers to level V, or all their support skills for guns and missiles arent even maxed out
>>
>missions
baka
>>
stfu triple baka
>>
okay lamaze
>>
>>1981362
Basically yeah.
Just so happens to be chill and pay decently well.
>>
>2d star map
pandering to zoomer and gen alpha subhuman retards who don't understand 3d space
>>
>pretending the 3d map was ever useful for actual navigation
>>
It should've been a 2D Dotlan-style map from the beginning.
Pity that Zkill ruined their map a month or two ago. Lags like piss for no reason now and looks worse.
>>
I'm a new player running npc combat missions, Do I need to upgrade to Omega or fly alpha for now?
Once I pay for premium time I feel pressured to play (or else I am wasting money). I just wanna have fun bros.
>>
missions are gay
>>
>>1984895
Once you get to L4 missions, you'll have to upgrade to omega because you can't take them otherwise. You could look for similar content that's not locked as well, there's a few other things that work like them but will probably need you to travel or make other sacrifices.

High sec DED sites can be found by clearing out those combat sites that spawn randomly around high sec, such as Guristas (Or any other pirate name) Hideaways, Blood Raider Refuges, Sansha Dens, etc. Each one you clear has a chance to spawn a miniboss that can drop some decent loot and escalate to a new site that is guaranteed to have a boss in it with a high chance to drop loot. You can do these sites in a cruiser for the most part, though the escalations you get from a pirate Den need a battleship most likely. They can pay well but they're a slot machine, you could do one and immediately get 150m ISK in loot from it or you could do a dozen and see nothing.

Joining a group in nullsec gives you access to higher tier versions of these that pay well for their bounties in addition to rare loot, but then you have to interact with nullsec.

Abyss can be done in high sec, needing a frigate or cruiser to clear. They pay fairly reliably, but there's a hump to get over in terms of difficulty--the lower tier versions of abyss are pretty easy and if you clear them quickly pay well, but the mid tier ones are significantly harder and although each site pays better, you spend longer clearing them so the overall pay is similar. Abyss eventually requires a very expensive cruiser but can pay very well for a solo activity you can do on demand, and even high tier abyss doesn't need omega.

Incursions are in high sec and are like missions except done with a fleet. They move around and require a battleship and ten or so people. There's incursion groups that take anyone, but they usually have their own rules as to what you can fly, though absolute newbie ships are fine (IE, Praxis with lasers).
>>
>all-out of structures
kek
>>
Rip Satori never forget.
>>
>>1984336
>>1984486
thanks, but I'm using the original 2d map
>>
>>1973484
>all the Eve mods broke earlier this year so you have to manually make the Eve factions yourself and use a flag mod to add the faction's logos
NTA
You mean to say that you do not archive your installer exe files for each game version, along with all of the DLC installers?

And you also do not do any new-version testing before you "deploy to production"?

Software Pirates are far ahead of your game experience capabilities.
And "Good Old Games" is also trying, since you can at least download unpirated installers from that service, if you actually care about such things.
>>
both the 3d and 2d maps are fine and didnt need this useless ass dev time in it, what is actually the benefit? now I can see how far people can blops? whatever
>>
We use waypoint to move around but most people ignore that there are pocket systems exist and people have a hard time finding them along the routes. the 2d map will help with that.
>>
>>1986912
I am inclined not to complain about it too much because unlike most useless features CCP adds, this one is a step in the right direction to integrate dotlan's mapping system into the game. Perhaps CCP will make their own integrated Pathfinder/Tripwire/Galaxyfinder next.

>>1986946
It helps for pocket systems, but it also helps just give statistics in an easier to read format as you travel. See the average number of pilots in space, NPC/Player kills, etc at a glance on an easier to see 2D map. Pretty nice when you're rolling your LS/NS exit and want to see what's around quickly without having to navigate through a clunky 3D map.
>>
https://www.youtube.com/watch?v=hxCtey-z_c0
>>
I know it's a longshot asking here, but is there any hard data on what quantity of resources you get for salvaging various player wrecks? I have a pretty good idea what NPCs salvage into, but I'm curious how stable the resources you get from salvaging structure wrecks and player battleships are.
>>
>>1986286
Well being real I'm a new player when it comes to Stellaris and got it for $10 on sale a month or two ago.
First thing I did after an initial playthru to learn the game was to look for Eve mods and turns out they all broke with an update some months/years ago which is just a RIP.
Ended up just making my own Eve factions using a "1000 custom logos" mod that had some Eve faction logos in it and thats been fun. I just used ChatGPT to give me the more lore accurate abilities/govt types and stuff for each faction so they fit thematically .
Currently watching Angel Cartel kill Amarr while Caldari State sneak in from behind and claim all the systems Angels are clearing.
>>
>>1987875
>Amarr: Imperial, Fanatic Spiritualist, Authoritarian
>Divine Empire, Imperial Cult, Slaver Guilds

>Caldari: Oligarchic, Materialist, Authoritarian, Xenophobic
>Executive Committee, Merchant Guilds, Cutthroat Politics

>Gallente: Democratic, Egalitarian, Materialist, Xenophile
>Representative Democracy, Beacon of Liberty, Idealistic Foundation

>Minmatar: Democratic, Fanatic Egalitarian, Militarist,
>Assembly of Clans government, Warrior Culture, Scavengers


>Blood Raiders: Oligarchic, Fanatic Militarist, Spiritualist
>Band of Blood, Barbaric Despoilers, Death Cult

>Guristas Pirates: Megacorp, Materialist, Militarist, Egalitarian
>Pirate Haven, Criminal Heritage, Letters of Marque

>Angel Cartel: Megacorp, Materialist, Militarist, Xenophile
>Criminal Syndicate, Criminal Heritage, Refurbishment Division

>Serpentis: Megacorp, Fanatic Materialist, Egalitarian
>Criminal Syndicate, Criminal Heritage, Pharma State


>Sansha's Nation: Hive Mind
>Integrated Hive, Autonomous Drones, Subsumed Will

>Servant Sisters of EVE: Oligarchic, Spiritualist, Xenophile, Pacifist
>Irenic Bureaucracy, Memorialists, Eager Explorers

>Rogue Drone Hive: Machine Intelligence
>Artificial Intelligence Network, Astro-Mining Drones, Static Research Analysis
>>
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>>1987654
>Goshee
That's a name I haven't heard in a long time....
>>
>>1987924
>>Amarr
>>
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lapsed to alpha
I dont think they're ever bringing back the juicy nes omega+mct
>>
How do I make the svipul work in pvp? small autocannons too short range, artilleries too slow and clunky.
>>
you dont because it doesnt
>>
just stop being a shit pilot
>>
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>>1989533
invent a time machine and go back to 2013.
>>
>>1989490
I don't think so either, they realized it was too good of deal and too many people were waiting on it every year. I'm sure they'll do worse sales for 1 omega+2mct though at some point.
>>
Maybe your game needs to stay 15usd a month despite rising inflation but on the other hand your game phasing out due to abysmal unpopularity?
>>
>>1989533
you can't
ccp suitonia couldn't kill it with a kestrel so he had to nerf it into obscurity
>>
the skill system should be removed

there's no way I'd push eve to my "clan" of gaymer friends even if many of them would probably like it because of the massive time/money commitment in getting a new account in competitive shape

there's is also a glaring absence of good small group objectives
>>
You can be competitive in less than 5 days training ewar and frigates
>>
>>1991209
I do hate the skills system and the very old school "here's how we keep you subscribed" mentality it's based on but I feel like everyone being able to do everything from the get-go would be bad. It would be interesting if they could implement something more akin to a traditional XP system for doing actions in game. But it would be such a change I don't see it ever happening.

I wish they'd just get rid of attributes finally, how many Fan fests have they announced they're going to do it?
>>
nobody cares. capital nerfs when
>>
Cap problems? Nope, have mindflood with me.
>>
>>1991209
The skill system should be revamped to be similar to the fitting system. Limited amount of space and slots to fit specific skills.

Remove the basic fitting skills like Amarr Frigate and Caldari Hauler and Small Projectile Turret, remove fitting skills, make it so that any character can sit in any ship with any fitting from day 1. I shouldn't have to hear when I give someone a ship, "Oh, but I don't have destroyers trained! I guess I can't fly it."

Make skills discrete with a single rank. Instead of Small Energy/Projectile/Hybrid Turret I-V, you have just Gunnery Proficiency which increases damage of all turrets when installed in a clone. Other skills are dependent on having it installed, so if you want to use something like Gunnery Motion Prediction you have to have its prerequisite on.

Each skill takes up a certain amount of points and each clone has a maximum. You can equip the same skill multiple times, but it costs more points each time. Implants no longer increase attributes, instead increasing the total number of available points in a clone, allowing you to install more skills--implants have been merged, getting rid of all discrete hardwiring implants and all unique pirate implants, which now just give additional clone skill points compared to the regular implant types.
>>
>>1974029
Seconding this again since the test server is up this weekend. I've already lost a few Worms trying to do T3, trying to think what else I could do.
>>
>>1991209
Skill points honestly dont matter as much as people think they do and eventually every Eve player gets to a point where you just keep rerolling low skillpoint characters for different stuff instead of trying to use your high skillpoint main for everything.
>>
>>1992204
Ironically, skill points matter little in large scale combat that typically involves veteran players fighting for alliances and matters the most when it's small gangs or 1v1 where most new players will naturally gravitate to. If you want to start taking fights in FW or whatever, you really want to have maxed navigation and weapon skills. This doesn't even get into mining where your skillpoints are a direct relation to how much you can mine per hour. Either CCP needs to find a way to relax the need for SP in the areas of the game newbies play in or needs to find new ways to bring people into fleets where their SP doesn't matter as much.
>>
literally nothing wrong with the skill point system, get biology v and pop genius cerebrals, maybe some LSIs on the side. ive only been playing 2 years, and I have 72m sp. do your dailies
>>
>hilmar posting in eog
>>
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>>1992204
no one does this
>>
>>1992236
>large scale combat
>veterans
lolmao, vets go back to small gang/solo once they realise how shit large scale combat is
>>
>>1992243
>hey guys, there's this cool game Eve:Online I used to play that I think you'd enjoy
>we could do some fleet ops and shiiiiiiiit
>ok, sounds cool, let's play
>right, now we are gonna create some accounts for you, pay 100$ and wait for half a year, then we can play!
>??????????
>>
>>1992382
veteran pvpers sure
you're discounting the large majority of the playerbase that has tons of sp and very little individual ability
those players gravitate to the blobs
>>
>>1992393
you can do fun stuff in facwar as soon as you start your account, your main enemy is going to be learning the game mechanics at the beginning, and properly piloting, i think the skilling time is less of an issue, sp just makes you more efficient at what you do, because if you get 3 or 4 lads in frigates, youll be able fuck someone up pretty easy, but if you dont know what youre doing, youll just approach and die. fuck it, if your friends are so against any form of progression, they can just do what the dev of the game advertises: buy plex and a booster pack, or sell plex to jump-start your career, spend around $50 total for plex-to-isk for LSIs and some spare dough, and 1 month of sub, and run assault frigates.
>>
fw is gay
>>
ur dad gay
>>
>>1993609
>your main enemy is going to be learning the game mechanics at the beginning
Stopped reading here, your main enemy is going to be multiboxing Algos or Vexors or whatever to farm or they'll be a decade old character with snakes in their head. You're better off taking fights with ratters in null than you are FW.
>>
>>1992393
just inject €1000 worth of sp straight to your veins
>>
>>1993792
man stfu
>>
my dad does fw
>>
>>1993815
>no, don't scare away the fish, I haven't had a fight in over a year!!
>>
>>1992249
Most people do, all the time.
Eventually you get sick of waiting on jump clone timers or sick of moving around so you start just making 5-20mil SP alts and parking them around everywhere for different stuff.
Specially scanning alts, never a bad idea to have 10 random alpha scanning alts to park in good wormholes you've found that you want to farm later n shit like that.
if you do FW you'll have at least 2-6 alts for that plus a hauling/market alt.
>>
>>1992393
With the 1mil SP recruitment link you can quite literally jump immediately into Faction Warfare if you have a sugar daddy friend to buy and fit cheap ships for you.
>>
>>1993904
It just makes sense to spool up a few alts for various activities. I have:
>Main, which usually sits in the home wormhole
>Guristas FW alt, sits in Zarzahk
>HS Miner character for boosting/running fleets for HS division
>Abyss alt
>Numerous backup characters for home defense

This doesn't even count the 40+ alpha accounts I have seeding various wormholes.
>>
>>1993792
i've ran shitty multiboxers off in navy frigates. also, nigger.
>>
>>1993999
Sure you have, fag. Get lost with your retardation.
>>
>>1994004
haha nigger, i have trips and u dont. stupid cunt. i will
>>
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>Ice prices up
>Decide to go out to mine some for a relaxing night
>Literally no one at this belt in high sec for the past three hours

HS ice is just shy of 100m ISK/hr now in a boosted Hulk, why aren't you out mining eog?
>>
Beams are so powerful the stratios doesn't need a dmg bonus for it, don't even know why I'm using drones, by the time they get there the enemies are already shredded by the melting beams of light.
>>
>>1994180
Use Beams+Sentries.
>>
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your main enemies in fw are chink farmers who multibox countless alts to grief and awox
>>
the only people recommending FW to noobs is the giga autists farming them in 10B T1 frig setups or something equally gay
>>
>Not Amarr
>>
>>1994152
Because 100m/hr is shit.
>>
sybau
>>
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Making my mark on new Eden, one rock at a time.
>>
Starminer can't come soon enough
>>
Too bad it lacks the grand scale of eve so we are stuck being unsubbed to EO
>>
I don't need grand scale when I can have autism
>>
>>1996507
im subbed for 3 more years
>>
6 more months and i can let my shit lapse and finally be free
>>
>>1996493
>Starminer
if u mine in eve i encourage your migration.
>>
>>1994853
>the only people recommending FW to noobs is the giga autists farming them in 10B T1 frig setups or something equally gay
faction warfare is a retarded amount of ISK for noobs. the only time I've ever seen a frig in FW worth more than 300m was a 400b sidewinder. ironically, he was in neon nightmares, the gayest alliance in the game.
>>
>>1997624
FW is really good ISK for noobs if you a) know how to farm sites, and b) don't care about the PvP aspect of it. I have an alt in GuriFW I use to print Gilas when I want them.
>>
free gilas
>>
Do I have go check what a Babaroga is?
>>
>>2000375
It's an overpriced piece of shit, a T2 battleship, triglavian marauder.
>>
>fly Gila and Rattle and like it.
>remember captain reddit also like Guristas.
>check him.
>he literally larping as pirate and sing shanty song
Err.... Am I going to become like him if I fly Guristas? Should I delete all my drones skill and fly another ship?
>>
Drones are the weapon of choice for redditors.
Lasers are /eog/ certified.
Fly Amarr.
>>
>>2001004
Guristas ships are reddit ships.
>>
Forgive me God as I've sinned. I've deviated from holy path. But I've returned to One True Way. So, I will redeem myself. There is no God but One True God and Minmatar is my eternal slaves.
>>
>>2001024
I fly Sisters of EVE.
>>
>>2001310
SoE needs more high slots for their guns, none of their fittings really fill the high slots with lasers and usually just use neuts.
>>
they need laser cap usage bonus
>>
Missile or Laser?
>>
amarr but without a shred of irony
>>
flying amarr unapologetically
>>
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>only 3 turrets for Dark Blood/True Sansha crystals.
>Turn 800mm plate into 1600mm, and 1600mm into 3200mm
>still room for two neuts
ANI is stupidly underated.
>>
trying to fly it without cap booster is hard
>>
>>2002804
I have them as part of our defense doctrine, but the PNI gets used more. Same damage, but range so long you can't get away from it, drone bonus for tackle that tries to get under your beams, far more EHP due to fitting space. Those ships aren't catching shit though, I'm seriously debating taking off the prop mod because going from 120 m/s to 170 m/s isn't worth the fitting.
>>
>>2002804
ANI is good at what it does but it suffers badly from being slow, having no range control and weak to neuts.
Pairs well with good tackle. Wouldnt fly it solo.



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