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File: 548430_20250803164045_1.png (1.32 MB, 1920x1080)
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BTFO'd by a Mobile Refinery

Endless Crying >>1881889
>>
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>>2001747
>>
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What took you so long
>>
I tried to like Supercooling chamber for the m1k, and I feel that shit needs some changes. The extra focus shot damage lets you one shot like one more enemy (stingtail) KEK, can't even 1 shot spreaders or warders ffs, even on the max DMG build they still survive with a sliver of health. And for all the other enemies that already died on 1 focus shot to the weak point its worse because fucking -40% focus speed without moving, -6 mag lmao and -30 something ammo, bruh

How would you balance this shit?
I think it needs to have regular base ammo, and focus shot use 3 ammo like on the debuff OC, but also deal 300% DMG not 250%, or at least the weakspot multiplier be additive and not forcing you to take the weakspot mod always.

M1k base is just too good of a weapon
>>
>>2002144
All they need to do to fix it is give it the extra damage it needs to secure breakpoints on H5P4. It's so fucking frustrating seeing Wardens and Patrol Bots survive with just a slither of HP left, it makes the OC feel like shit to use.
>>
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I wasted my Impact Axes just to kill this screaming fucker for minerals
>>
>>2003473
*aggros from the other side of the cave*
t. unpromoted scout
>>
>>2003473
I don't bother with these cheating niggers unless I have a way to freeze them (maybe electrify em), if not, then even when I'm up its ass it still glitches away through terrain
>>
>>2004364
>manage to keep up with it and shooting all the time
>fucker still despawns
>>
>>2004213
Conductive Thermals DRAK/Jumbo Shell White Phosphorous Shell Boomstick Scunt: Hold my beard
>>
>>2005376
>aggro the screamer with shotty
>run after it, get leeched and saved by goonner
>die to gravity
Thanks, scunt.
>>
>crystal caves tapers into 20m long birth canal again and driller is as useless as ever
Fun.
>>
>Critical Weakness
>cryo driller joins and fucks it all up
how retarded are these niggers holy fuck
thank god I usually kill big targets before they even finish freezing them lmao cucked
>>
>>2008408
Driller in general is pretty cucked in CW.
>>
>>2008813
It's the only modifier where subata is a justified pick.
>>
>>2009518
>not using TRANQ like Karl intended
>>
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>>2006987
Well, I got a grappling hook. What are you gonna do about it?
>gets eaten by a cave leech he didn't saw on the ceiling because he didn't lit the cave with his flare gun
>>
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>>2009787
I swear to FUCKING GOD what is it with third worlders (Russians) and maining Scunt while never, ever, EVER having the combined brain power of ever exploring their keyboard and loadout past #3.

I've seen fuckers in silver promo go through a whole Length 3 mining mission without even so thinking of shooting a fucking flare.
Holy shit my burning hatred for Scunts could fuel a diesel engine atp
>>
this stupid fucking piece of shit ue5 software keeps disabling all my mods
>>
>>2010536
>muh precious cheaaats, gone foreveeer!
Good.
>>
I guess every general has at least 1 resident schizo.
>>
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>>2009905
Never play with Slavix (especially hohols or ruskies, they both suck), period
>>
>>2010536
Use MINT
Also use the disablemodding flags on steam
>>
>>2008408
>>2008813
>>2009518
>>2009783
I always play as Driller for the most of time on On-site Refining
>>
>>2011406
I always cuck drillers on On-site Refining as other classes. Funny when my chad rollercoaster reaches the pump faster than their cucktunnel and they start to seethe.
>>
>try out DRG Survivor again after being told that they "fixed everything and made it the best survivorlike ever"
>added +0.X% stat equip items (permabuffs)
>all of the inherent design problems are still the same
>nothing has been fixed
It's incredible how shit it is when the bar is so low.
>>
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Managed to bring home a Tri-Jaw
>>
>>2016329
>he don't bite
>>
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The Lithophage meteorite nearly missed the lost equipment cache
>>
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Most to least favorite Seasons?
>>
>weekly assignments
>pick minerals
>first mission escort
>nope
>pick cores
>first mission escort
>nope

Guess I'm just skipping this weeks assignments.
>>
>>2016727
Escort is far from the worst mission.
>>
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>>2016727
YOU VILL HEAR DORETTA SCREAMING LIKE A DYING PAC-MAN AND YOU VILL BE HAPPY!
>>2016752
Failed this one in the Azure Weald not only because of my loadout but also because of these defense buff pillars
>>
>Hating Escort
>When Refinery and Sabotage exist
>>
>>2016753
>soloing escort as scunt
Got what your masochist ass deserved.
>>
>>2016824
Refinery is the best mission althoughbeit.
>>
>>2016835
Yeah it's so fun holding E on things for an hour and then shooting at bugs which don't even fight back because they're distracted by the pipes. It's so fun being stuck with some militant autist who demands the pipes be built a certain way otherwise they throw a shitfit. It's so fun playing the exact same three cave layouts, one of which is so preposterously big it needs an elaborate plascrete staircase for the pipes to reach. Really fun mission.
>>
>>2017073
>Yeah it's so fun holding E on things for an hour
You're doing something wrong, it seems.
>It's so fun being stuck with some militant autist who demands the pipes be built a certain way otherwise they throw a shitfit
This is somewhat legit coplaint, but it's more due to some shitter hosting than problem with the mission itself. Shitter host will be bad times no matter the mission.
>It's so fun playing the exact same three cave layouts
Refinery mission has one of the least static room generation system due to how it mashes together rooms. That's why it so often has waves and waves of lootbugs. There are a couple of recognizable rooms if you play enough, but even those aren't as bad as PE.
>so preposterously big it needs an elaborate plascrete staircase for the pipes to reach
This is pure skill issue. Any map can be solved with a pickaxe and a bit of forethought.
>>
What is everyone's thought about Massive Content Revise? I tried an Extermination mission with an annoying as fuck "Tier 10" mutator and got an overpowered BET-C variant. What can I supplement my horde shooter autism with when I have dried out the game?
>>
>>2017253
>What can I supplement my horde shooter autism with when I have dried out the game?
40 nitra supply pods, of course
>>
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The cocoon broke as the rock breakers finish cracking the Lithophage meteorite
>>
>>2017094
>That's why it so often has waves and waves of lootbugs
No, that's something unique to refinery missions.
The rest of this post reeks of bait.
>>
>>2017313
most any event that you complete has a burst at the end that's supposed to kill any bugs in a large radius so that you have a bit of breathing room to collect your rewards, but that also pops any boss eggs
>>
>>2017242
Escort, Sabotage and Refinery are all glorified autoscrollers. They all involve waiting for progress bars to fill up with nothing you or your team can do to make them go faster. The difference is that in Refinery the bugs don't even fucking attack you because they focus the pipes, so there's no challenge.

Escort missions failing if you lose the Dozer is actually a good thing, the same way all Machine Events have a time limit. If shit hits the fan it's not fun to play musical chairs running around reviving everyone with zero ammo. The Core Stone and Sabotage hacker are proof of this.
Besides, the Dozer is a mobile LURE grenade with a shitload of health. If a mission has gone wrong enough for the Dozer's integrity to actually be a concern, you deserve to lose.

Also,
>the only mission type that has a failure condition besides you dying
What is Salvage Ops?
>>
>>2017398
>No, that's something unique to refinery missions.
And the reason is the room generation. As I said. Read the post berfore making a fool of yourself. No wonder you find Refinery mission so challenging if reading a few sentences is too much.
>>
>>2017445
>waiting for progress bars to fill up with nothing you or your team can do to make them go faster
You "wait" the 30 seconds or so by riding your epic rollercoaster, killing bugs and situating yourself so that you can get into the anticipiated breakpoints as fast as possible. How can you be so unbelievably shit at the game?
>>
>>2017467
It has nothing to do with the room generation.
I'm NTA anyway.
>>
>>2017242
You just described sabotage while complaining about escort besides the failing condition (which is a good thing btw, git gud)

Sabotage is by far the worst mission in the game. Takes fucking forever and is the hardest to complete with randoms because it has a build check. Escort allows you to do the most fun thing in this game which is click bugs.

I've seen NTP gunners on sabotage. Seriously fuck that mission.
>>
Kursite Infection > Ebonite Mutation > Tritilyte Crystal (depending on the terrain) > Omen Modular Exterminator
>>
>>2011686
What was wrong with it? Wasn't just a vampire survivors clone but with DRG motif?
Worth a pirate? (fuck them)
>>
>>2018081
>What was wrong with it? Wasn't just a vampire survivors clone but with DRG motif?
that is what's wrong with it
it's a cheap copy of a more successful game made long after the hype for the genre died out, so there's no incentive for them to actually put dev time into fixing it up, because it makes no $$$, because there's no audience for it anymore
>>
>>2017511
>lootbugs spawn with rooms
>"It has nothing to do with the room generatio!"
How are you this stupid?
>>
>>2017471
Not as shit as someone who's favourite mode is the one where the bugs don't even fight back lmaaoooo
>>
>>2018631
Who are you talking about?
>>
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Was doing Elimination in Sandblasted Corridor as Goonner
Managed to pop a Bulk Detonator after I deal with the Dreadnoughts
>>
>>2018689
Should have popped it on dreads tbqh
>>
>>2018369
How are you? It's based on mission type, not "how the rooms are combined". It doesn't "dupe the number of lootbugs" because of how it "stacks the rooms on top of each other" you fucking retard. Morkite refining missions spawn a bunch of lootbugs because thematically there's tons of liquid morkite for them to feed on, it's quite literally not any deeper than that.
>>
>>2019115
Rooms are based on the mission type, you drooling retard.
>>
>>2019115
>Morkite refining missions spawn a bunch of lootbugs because thematically there's tons of liquid morkite for them to feed on
Actual cargo-cult behaviour. There's no mission based lootbug modifier. Escort has no lootbugs and the devs themselves don't know why.
>>
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I always play as Scunt when playing on a mission with Haunted Cave warning
>>
>>2019480
>>2019482
Concession accepted, I'm talking to a newfag moron.
>>
@2020005
Not even worth a (You). Troll better.
>>
>>2018081
Personally, when I compare it to others:
>too many weapons are way too similar to each other, very limited variety
>weapon upgrades are really fucking boring, just small +% stat boosts
>overclocks are boring as fuck with a very limited selection
>extremely limited selection of passive character upgrades
>extremely grindy compared to most other VS clones
>runs feel short and unsatisfying due to the forced leave
And honestly, I really fucking hate the artstyle. 3D doesn't work for these kinds of games, it looks incredibly retarded when bullets shoot out of a fully animated 3D character's crotch. Plus everything bouncing like jello when hit makes it feel like a mobile game.
>>
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>3rd bronze scout joins
>>
>>2021488
At least they're promoted, lucky you.
>>
>>2021091
i just dont get why they didn't have the dwarf shoot a gun and strafe while BOSCOs fly around him shooting other weaponry
>>
>>2021621
expecting nords to put in effort is akin to a hate crime
>>
>>2021661
Work smart, not hard.
>>
>>2021621
That's one of my problems, which is
THE AIMED WEAPONS ARE FUCKING ASS
It's things like this, the terrible variety, the lame mission structure, the "rarities", and other things, that shows they never did any research into their contemporaries. They just tried to take advantage of a popular genre that has a lot of strong contenders.
The only thing that DRG Survivor brings to the table? Deep Rock Galactic branding. It doesn't do anything interesting in a way that doesn't suck ass, and it doesn't take inspiration from its own competition. The fucking vtuber one does a better job, and it's FREE.
>>
I want an option to force everyone who joins to play as a duplicate class. Becasue there's always one clown who will pick scout into 3 engies.
>>
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The Detonator ghost spawned just in front of me in the main cave
>>
>Thursday late afternoon
>Assignments have just refreshed, it's peak hours
>Load up the first mission of the weekly overtime assignment
>Sit in the lobby waiting for someone to join
>Wait
>Wait
>Wait
>No one joins after 5+ minutes
>Check the lobby browser for that specific mission
>See a mixture of partially/completely full lobbies, some in game, some not
>Keep waiting
>No one joins me
>Start mission anyway
>Someone immediately joins the moment the pod loads into the mission
>Within another minute 2 other guys have joined and the lobby is full

Genuinely why does this happen? Do people just not want to join lobbies that are still in the Space Rig or something?
>>
>>2023549
>join lobby on rig
>host is afk or is wasting time in some other way
>>
>>2023584
But I'm not afk.
>>
>>2023746
I don't know that from the lobby listing. Joining a game that just started means there's zero time wasted.
>>
>>2023846
You seriously can't spare 5 seconds to just enter a lobby and see if the host is AFK or not?
>>
>>2023959
When I can just start the damn mission instead?
>>
>>2024041
Sincerest apologies, Your Majesty, I had no idea your time was so important to you. Maybe you should just host your own games and start immediately if you're that impatient.
>>
>>2024233
Listen, it's not that I never join a lobby that's on the rig, but I just explain why I (and I presume others) join missions in progress instead. Too many awkward experiences where the host just wanks in corner and doesn't even response to chat. During a mission that's not a problem, I can just mine, shoot and do the objectives.
>>
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Minelayer System got
>>
>>2025198
Sir? Your Rocket Barrage?
>>
>>2025680
It's trash, don't bother
>>
>>2024250
>>2023959
Me I sometimes select a mission then go about customizing my dwarf and often a guy will just join me at which point I rock and stone and enter the droppod immediately
>>
>>2025198
Boring
Jet fuel better
Salvo funnier
Bees better too
>>
10
>>
Picking Rocket Barrage on the Hurricane is like going to an expensive gourmet dinner, being presented with a rich selection of delicious high-class entrees, and asking the chef to microwave you some chicken nuggets.
>>
>>2025703
>It's fun! Always use it!
Fix'd
>>
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Micro Flechettes got
>>
>>2027330
Leadspray or go home
>>
>>2027368
Already got that
>>
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>3 greenbeards
>3 guard steeves
>>
>>2023584
this
also some potato PC niggers like to submit others to their subhuman-tier loading times
>>
>>2027300
How do those chicken nuggets taste?
>>
>>2027573
>>2027098
>food analogy
>>
>>2027596
>No argument
>>
>>2027679
Correct. Food analogies are not arguments.
>>
>>2028011
>I-it's not an argument... b-because I say so!!
Most intelligent RB user btw
>>
>>2028058
Okay. I humor you. What is the supposed "argument" in this food analogy?
>>
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Managed to complete a Deep Dive in under 45 minutes for the first time
>stage 1 is Morkite and black box
>stage 2 is alien egg and Morkite
>stage 3 is Dreadnought elimination and black box
>>
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NEW HALLOWEEN EVENT SOON!!!!
YOU WON'T GUESS WHAT'S IN IT
I BET YOU 600000 GORILLION CREDITS YOU CANT TELL
>>
>>2028685
Some year we get a halloween armour, r-right?
>>
>order supply pod next to Corestone because it happens to be a good spot for one
>host panics, pisses, shits and kicks
>>
PLEASE LET ME FILTER GREEN BEARD LOBBIES I BEG OF YOU
>>
>>2029462
Not being able to see levels is such a hassle.
>>
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Not gonna lie, I'm proud. I was the Scout btw.
>>
>I'm proud
>6 velociraptors
:skull_emoji:
>>
>>2030165
>six dinosaurs
>least kills
>highest level
>less than half the rez of gunner-chad
>>
>>2030215
>>2030295
Seen the difficulty niggas?
Also that's pretty obvious the Scout won't get the most kills against NTP Gunner and the other classes. I also mined everything but I guess that's not important for you.
Yes I'm proud of doing a haz5+max + lethal, fuck you.
>>
>>2030385
>Also that's pretty obvious the Scout won't get the most kills
Not with your skills lol
>>
>>2030385
>Seen the difficulty niggas?
That still doesn't explain why you were licking the floor twice as many times as the gunner.
>>
>>2030165
GunnerGODS as always carrying games
>>
>>2030295
>>2030215
I hope the Velociraptor down counter icon mod got updated for Season 5 lmao
>>
To be fair Haz5All is an incredibly shitty difficulty which actively makes Scout's life worse by buffing enemies which he's supposed to have good breakpoints on. It's the cheapest approach possible to making the game harder, just give everything +33% more health (at minimum) and double all the damage. They only did it to shut up people asking for Haz6.

Gunner is still the best class, though.
>>
Scunt is good for speedrunning through assignments though
>>
enemies being tankier does nothing to scout's survivability
>>
>>2031689
I didn't say it affected his survivability, I said it affects his damage output. The M1K becomes completely worthless because it loses all its oneshots on enemies like Trijaws and Acidspitters, two enemy types he's supposed to excel against. Without his ability to deal with these kinds of enemies, Scout's usefulness drops off a cliff. His other options don't fare much better, asides from TEF and Electric Reload, and even then H5A doesn't provide the enemy density to allow those options to really work.

All classes are majorly impacted by H5A's blanket HP buffs but Scout has it the worst.
>>
>>2031645
Good scouts aren't even worried about enemies, they're busy gathering minerals and finishing objectives. That being said only more bugs is a fun modifier. The game is too janky to support faster/stronger bugs because you can be one shotter through a thin enough wall or by a slasher that started its attack animation 10 feet from a cliff edge, and hp bloat is the gayest and most autistic way to "increase" difficulty and if I wanted to sit all day holding M1 on a bullet sponge until it had a random heart attack I'd go play some faggy MMO
>>
>>2032358
Scout is involved in combat just as much as the other classes, the only difference is he has a more specialized target group. He's not a mining drone and claiming it's all he's good for is a complete disservice to what a good Scout can do for a team.
I agree with everything else you said though.
>>
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>>2031645
hz5+ is great as a scout, nothing changes
unless the tankier bugs mod is active, then fuck that shit, as a m1k enjoyer I just don't join these as a scout.

>>2032358
Good scouts are worried about dangerous/disruptive enemies, like septic spreaders, stingtails, acid spitters, menaces, wardens... all which have sexy weakpoints you can delete with your max damage m1k in 1-2 focus shots

how 2 scout:
-press ctrl at random times to see where your teammates are so you can chuck a flare at them
-instadelete disruptive enemies as soon as they appear, specially enemies made specifically for scout (spreader, scalebramble)
that's it, you just do that while mining (and starting the mining from top to bottom, so others can mine at ground level), and stop mining to delete danger niggas

t.
>>
>haz5
sitting back in chair, music in background
>haz 5 extra bugs
sitting up in chair, still music
>haz 5 extra bugs, extra aggression
sitting up in chair, turn down music, focus needed
>haz 5 extra bugs, extra aggression, more bug health
sitting up in chair, no music, focus needed, have to use specific builds <-- carrying ability stops here
>haz 5 extra bugs, extra aggression, more bug health, lower player health
sitting straight, no music, full focus, meta builds, need competent teammates
>>
>>2032586
Also
>light the shit out of the cave with your flare gun so your greenbeard teammates can see shit and not be eaten by cave leech
>>
Scout's jobs:

-get caught by leech and show their locations
-show pits by falling into them and getting downed
>>
>>2032586
>unless the tankier bugs mod is active
That is explicitly what I'm referring to, yes. Though frankly I don't think any part of H5+ is well made.

Even the modifiers people generally agree as being "good" (More Enemies/Aggressive enemies) are just lazy stat increases on top of base Haz5 and don't realistically change how the game is played. There's still gigantic spaces of time where nothing happens and massive inconsistency between the spawns themselves. Sometimes the game rolls a wave that's like 3 grunts max and that's all you get for the next 2 minutes.

H5+'s customizability is also pathetic, especially compared to Custom Difficulty. You can't edit swarm intervals, random encounter density, special/disruptive/stationary enemy pools, damage resistances for specific enemy pools, veteran/elite encounter rates, etc.. You can't even increase the cap for enemy spawns above 90 because GSG haven't yet figured out they can release multiple versions of the same game depending on platform and don't need to keep making the game worse for the benefit of last-gen console hardware.

You can write a CD file within 10 minutes and have far more control over what/when enemies spawn, how many there are, and what they can do. You don't even have to worry about desync if you're using MINT either, really.
>>
good thing 99% of players realize the though bugs modifier is lazy dumb shit and most lobbies max the other 3 and keep that shit disabled.
>>
There should be a modifier where the bugs deal more damage against you but in return you deal more damage against them
Kill or Be Killed
>>
>>2030215
>>2030295
>>2030485
Well I just noticed anon was playing on console so I can't blame him since I never touched a gamepad for this game, I can't imagine playing scout on controller, can gyro come in clutch?
>>
>>2033241
>Heightened Senses
>Tunnel Rat
>>
>high diff egg hunt with legendaries including 2 star legendary engi host
>everyone else spreads out and starts doing their jobs
>host keeps dying to random shit and spams x when they do
>everyone constantly having to waste time running over to rez them
>pop egg swarm
>host goes down immediately without making any turrets or mines or shredders or fucking anything
>now typing REVIVE ME in chat while spamming x
>despite knowing reviving someone who goes down immediately at the start of a swarm is a waste of time I still be a good guy and grapple over to him and blow my FM on him
>scoot away
>host dies immediately again before I've even finished grappling away
>spamming REVIVE ME
>based Gunner on mic "stfu there's no point rezzing you in a swarm because you clearly aren't running breathing room even though you can't stay alive for 5 seconds dumbass"
>host kicks Gunner
>driller leaves
>so do I

I really wish there was a like/dislike feature in this game so you could know which players to avoid without having to waste time in mission to find out they're scrubs.
>>
>haven’t played drg in months
Bros I’m regretting all the promotions I got. The expectations are too high as I’m very sure my skills have eroded.
>>
I've only promoted each character once, I do not care about it
>>
>>2034499
Play a few games in lower ranked hobbies until you get the muscle memory back. The game isn't hard.
>>
>>2034412
>wasting a perkslot on heightened senses
more like listen for the leech's rubberband sound when entering new caves and watch your step
>>
why do bronze niggers insist in joining/hosting hz5++ lobbies when they know they'll eat shit constantly?
>>
>>2035145
they like being carried for easy afk xp
>>
>join haz5+ lobby as driller
>wave starts
>shitter falls down a hole in a different cave system that everyone else is in
>WAAAAH SAVE ME DRILLERMAN
>nmp, shouldn't have died in a hole during a wave, kill the wave first and get him later
>rest of the team tries to save the shitter during a wave and they all die
>WAAAAAHHH DRILLER WHY DIDN'T YOU SAVE US
>still soloing the wave
>kicked for not kmsing for shitters
>>
>>2035163
For real, shitters often can't read the situation and expect to get rezzed while the other dwarf is dodging spitters and spreaders while a bulk is barreling towards the team
>>
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>>2028685
the new mask looks like shit, need more funny masks like the mission control one
>>
https://store.steampowered.com/news/app/548430/view/521980066604781467
stream in ~2 weeks
>>
I don't give a fuck about Rogue Core.
>>
What’s your favorite builds for each class? I’m getting bored of the usual builds I’m using.
>>
>>2036897
Scout
>GK2 Overclocked Firing Mechanism BABAA
>Boomstick Compact Shells BACAB
>Cryonades
OFM is the highest non-conditional DPS increase GK2 can get and Battle Frenzy applies AISE's spread reduction just for getting a kill. If you're good at chaining kills together this build mogs anything else GK2 can do DPS wise. You can swap weakspot for AB to practice this build with.
Boomstick is just a good workhorse and Cryos are Scout's best nade.

Gunner
>Rotary Overdrive BAAAA
>Coilgun Mole BBBAA
>Leadbursters
Typical RO setup but with ammo instead of damage to maximize Aggressive Venting spam. Mole is your main source of single target DPS, use it at every opportunity. Between AV spam and coilgun fear nothing can ever touch you. Leadbursters are taken to kill Bulks.

Engineer
>LOK1 Executioner AAAAA
>Breach Cutter Inferno BABBB
>Shredders
Pound for pound, this is the highest damage loadouts in the game. Exec vs a burning+electrocuted enemy does 56.7 damage per bullet or 453.6 in a full burst, nothing else in the game even comes close to that without outside support. Breach is the best pairing for LOK1 in general, as the two work at close and long range respectively, and Breach can set shit on fire with Inferno. It's a match made in heaven.
Nade choice doesn't really matter but I take shredders to deal with enemies harassing teammates at a distance

Driller
>Sludge Pump Volatile Impact Mixture BABAB
>Wave Cooker Gamma Contamination BCAAB
>Neurotoxin or Axes
Good rough-and-tumble loadout which promotes aggressive play. Use charge shots to 1shot Mactera Spawn and Grunts, Slashers aren't 1shot but always die to puddles and DoT followups. Normal shot spam is good at range for wearing down enemy armor but you want to rely on charge shots mainly here. Gamma cleans up Swarmers quite nicely. Neurotoxin for area denial or Axes for bursting down HVTs, up to you.
>>
>mfw the ultra firerate glitch on the leadstorm overdrive OC also works when changing to your secondary
lmao most OP shit in the game

>>2036897
gunner
max firerate big bertha + magic bullets
max area/area dmg carpet bomber + the mole

scout
max dmg mk1 minimal clips + jumbo shells/cryo-fire bolts
VEF + six shooter

engi
mpa + rj251
ecr + plascrete

driller
ice spear / snowball for macteras + mpsupply (with boyler ray)
the flamenwerfer oc that gives extra range for 20m range + epc tfc
>>
>>2036897
Gunner
>Autocannon Mortar Rounds, 23223.
Somehow manages to be a combination of Big Bertha and Carpet Comber, does fantastic area damage and good direct damage too. Downsides are terrible accuracy and range, as well as low ammo. Upsides are massive damage and damage radius, as well as being incredibly fun to use.
>Coilgun Hellfire, 23212.
It's fucking great.

Engineer
>LOK ECR, 21111
Incredible trash clear potential and decent enough single target damage + huge range.
>Shard Overdrive Booster, 21223
Green overclock disguised as a red, has no downsides until you choose to interact with it. With a press of a button you can melt a praetorian from halfway across the cave. Switch to the extra burn upgrade and you can do the same to a nemesis.

Driller
>Crispr FSD, 22121
My sabotage/anti rival build, strictly speaking sticky fuel is more efficient, but this is more fun.
>EPC Energy rerouting 21222
Pound for pound best utility secondary in the game.

Scout
>M1K Hoverclock, 13211
I just like flying and with this I can be as reckless as I want and still not die to fall damage.
>Sawn off Special Powder, 11132
See above.
>>
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Done
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>>2037526
Mortar does no direct damage
Its just the area damage is so fucking high it even damages properly enemies resistant to explosive damage KEK
Yeah its very good, but its as disruptive as nukes because no one can see shit with the huge smoke vfx
I mod that shit out tho
Also most retards can't aim and do 999 team damage per second
>>
>>2037773
How do I even unlock this task? The event hat quest didn't show up in the terminal
>>
>>2001747
Newbab here, how long does it take to promote my dorfs and what do I gain for it? Game feel very samey after clearing the "tutorial" task
>>
>>2037800
>what do I gain for it
Well...
>The ability to activate Machine Events
>Two new assignments
>Access to the OC forge
Also
>Access to Deep Dives, +1 active perk slot & honor badge for that class you've promoted
>>
>>2037825
>Machine events
What are those? I encounter some rare enemies and objectives spawning in S1 and S4 maps, but I think they are different thingies?
>>
>>2033241
>throw c4 on a massive nitra node because im too lazy to mine it
>'zippity!'
>>
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The Bulk Detonator showed up after I called for the Drop Pod but I managed to pop it
>>
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Just what I needed
>>
>>2037872
Kek every time. Throw C4 in a proper place, count to 2 just to be sure, detonate.
>Scout is down!
>>
Scout's jobs
- not use the flares
- munch grunts instead of hvts
- die on top of the fucking everest

Gunner's jobs
- use the shield only to revive
- get into the pod with all ziplines in stock
- maximize friendly fire with grenades

Engi's jobs
- fuck up the mission by killing the whole team with a proximity mod fatboy
- use the cheese gun only to make kaizo Mario levels

Driller's jobs
- give the bugs cover by using the piss fog nade
- microwave anyone next to him with the wonky hitbox
- take the mod that turns the c4 satchel into nitroglycerin for the lmaoflrz

Steeve's job
- get headpats under a supply pod landing spot
>>
>>2038755
You forgot:
>Driller's jobs
>under absolutely no circumstances should he ever drill tunnels
>>
>>2038836
Correct. Drillers should only ever drill down until they reach the heart of Hoxxes.
>>
>>2037828
>What are those?
Special timed events that spawn randomly in maps (higher chance on higher complexity), successful completion grants you an overclock for a class of your choice.

>Throw explosive barrels at rock while enemies spawn
>Kill set amount of special enemies that only take melee damage
>Kill set amount of enemies that drop yellow glowing rock upon death that you must deposit before they expire
>Automated tower with three layers of weaponry that must be made periodically susceptible to damage by standing on a sensor plate

Ranked from least difficult to most, they aren't inherently difficult if you're not a shitter, but the average pubber might think so.
>>
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>>2037150
Scunt
>GK2 Electrifying Reload ABBBA (BBBBB for Elimination) for crowd control
>Nishanka Trifork Volley BBABB (CBABB for Elimination) for HVT and Dreadnoughts
>Phero Canister (IFG for Elimination)
I've tried this build on a non-elite Deep Dive and Elimination (Haz 3)
Goonner
>Hurricane Minelayer ABBBC for clearing swarms
>BRT7 Lead Spray ACBCA for finishing Oppressor and Praetorian and other targets at close range
>Leadburster
Also one for Elimination
>Lead Storm CBABC for shredding through Dreadnought's armor
>Armskore Hellfire BCBBB for dealing with swarms
>Sticky Grenade for dealing with Hiveguard's weakpoints
Digga (Sabotage)
>CSRPR Fuel Stream Diffuser BBCCB for dealing with ceiling turrets
>Subata Automatic Fire CBAAA for dealing with Caretaker's vents and eyes
>C4 CBBB
>Impact Axe (YEET!)
Engie
>Warthog Pump Action AACAB
>Breach Cutter Lightweight Cases AAABB
>Sentry Gun ABAA
>LURE for luring bugs so I can clear them with Breach Cutter
>>
>>2016833
Even worse it was fucking Haz 3 lmao
>>
>>2039256
I meant to reply to this >>2036897
>>
RIDDLE ME THIS
Krakuul's cock or Unkarr's balls
>>
are players with 999 promotions cheated it or by today the game was out long enough to have autists like that?
had a gunner like this in my game who was taking two ammo supplies and never asked anyone before pressing a button, also his shield usage wasnt that of a highly experienced player, otherwise he was okay
>>
>>2041581
Check the player level, but I'd say probably hacked. I'm like 2200+ hours in and I'm player level 1800 I think, and only play hz4-hz5
>>
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uhh, how do you set ziplines like this
>>
>>2041723
By cheating.
>>
>>2041581
999 promotions and 25 levels (I'm assuming he cheated that as well) would require 315 million experience, and give over 8100 blue levels assuming he played nothing but gunner. If he played nothing but gunner for 25000 hours and did nothing but speed run double xp missions for those 25000 hours he would have managed the required 12600 xp per hour. In other words, no.
>>
>>2041979
I have 51 legendary on all classes, so it's possible to get promos into legendary low hundreds if you were a class mainer but not much higher.
>>
>He took a round of Rocky Mountain before a mission in Sandblasted Corridor
>>
>>2043295
It works on rocks too dumbo
Those vertical rock pillars can be a pain
>>
>>2043374
Oh I forget about that
>>
>>2044506
>nooo muh ez mode crutch!
>>
>He didn't took a round of Skullcrusher Ale or Slayer Stout before a mission with Ebonite Glyphids warning
>>
>>2046107
That's such a rare warning
>>
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BoM got
How good is it?
>>
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>>2046283
Used to be the king but now it's just... fine.
>>
>its another episode of:
>stupid fucking digger thawing big bugs for le epic 200 damage instead of 3x damage over a long time
>stupid retards popping the detonator weakpoints with their weak-fast firing weapons instead of letting players with slow strong weapons use them
>digger using cryo in critical weakness modifiers missions
this game sometimes make me thing most people are fucking retarded
>>
>>2046283
competes with AI engine for the best gk2 OC
you can easily apply status as scout, its gud
>>
>>2046283
Some swear by it but personally find it a bit annoying to use. I choose AI engine and Electric reload more often.
>>
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I should do a Deep Dive for more Matrix Cores
>>
>>2046622
Excellent option for a mobility focused build, enables carefree use of grappling hook and special powder on sawn off. M1K is pretty good as is without having its output being boosted by an overclock, but you will be missing out on some really good damage OCs.
>>
>>2047148
My scout is rank 35 and I use minimal clips most of the time kek
I wish hoverclock wasn't wonky as a client, I'd use it more.
>>
>>2047221
>I wish hoverclock wasn't wonky as a client
How so? I use it most of the time, and I usually play on ping ranging from 70 to 250. Never had a real issue behind regular old lag when I start approaching 200.
>>
>>2046305
A great OC. Its more like a green OC desu, very few downsides.
>>
>>2047454
Yeah, by the point hoverclock stops being useful, movement in general is such an infuriating lagfest, you might as well disconnect.
>>
>>2047557
desu there's a decent chunk of red and yellow OCs that feel more like greens. Dare I say, there's even a couple of greens that feel more like yellows.
>>
>>2048225
AISE is the most ridiculously mislabeled one imo. -1 damage -2 fire rate is absolutely not a downside when the rest is all positive that turns the assault rifle into a pinpoint accurate laser gun. It barely qualifies as a Balanced overclock nevermind going all the way up to Unstable.
>>
>>2046391
>>2048715
>AI Stability Engine
inb4 anti-AI tard rage because it has "AI" in its name
>>2046396
I'm currently using Electrifying Reload for my Deep Dive/Elimination builds
>>
it's incredible how shit rogue core looks from the outside
maybe it's fun but they are not doing a great job shilling it
>>
>>2032795
the more damage is fucked
>>
hosting 5x2 salvage
steam://joinlobby/548430/109775241517187297/76561198001958265
pass is rage if it asks
>>
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The hacking pod landed inside the lost equipment cache
>>
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>>
>>2049921
Seen that happen once.
>>
>>2049229
The problem is: who the fuck wants another hallway shooter rogue like 3+ years past the peak of roguelike popularity? It's fucking boneheaded to be trying to make all these follow the leader years after their popularity has come and gone, doubly so when DRG is the lightning in a bottle they could milk for far more money than games no one asked for or wants.

Of course the base root of the problem is that DRG was an accidental success that was the result of the work of guys who aren't even at GSG anymore. The people left don't know what they're doing and don't understand why people like DRG in the first place, as evidenced by their biggest most recent additions of Stingtails and Stalkers and Spreaders, all 3 of which are terribly designed and don't fit into the game at all.
>>
>>2048715
It's honestly not that good. Battle Frenzy will give you what AISE does just for scoring one kill (including Swarmers, which you can oneshot at base) whilst also increasing your movement speed. You can keep chaining those kills together to keep the effect active and then bring an OC which doesn't gimp your DPS for the privilege.

Not saying AISE is a bad pick but it's hugely overrated. BoM and OFM can easily outperform it in most scenarios.
>>
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I got into the Rogue Core alpha and I've put about 10 hours into it so far. It's honestly not a bad game but so far it feels very un-special. There's nothing in it that doesn't feel like it couldn't have been done in DRG.

Having said that they've made multiple very stupid decisions which slow the game down for no reason. Taking fall damage immobilizes you for a half-second now, various helpful animation cancels have been "fixed", the Power Attack is significantly slower (it has like 10 extra frames of windup) and exploration is much more tedious without a dedicated Flare Gun user, forcing you to spam flares every 3 seconds.

Much like DRG the game is also missing a lot of tremendously basic QoL. It is mind-boggling to me that there's still no sprint by default option, or still no UI elements to track weapon heat. We do at least have actual numbers on the health and armour bars now, so I at least have hope they'll get their shit together and implement these very basic QoL features modders have had to put in the game for them (and better yet, backport them to DRG)

For what it's worth I do think the game has potential, it has a much stronger start compared to what DRG had, I say that as someone who's been playing since 2018. Animation quality and visual fidelity is already quite high. I hope this means GSG will carry it forward and make a good game instead of just resting on their laurels.
>>
>>2051139
>no UI elements to track weapon heat
Who the fuck needs this?
>>
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>>2051165
340,000 people need it, apparently. I would say that justifies its inclusion.
>>
>Goggle Eyes mod is still not updated
>>
>>2051222
>340k are retarded, everyone else must conform to their retardation!
>>
>>2051231
Are you suggesting Rogue Core would be a better game with fewer features in it?
>>
>>2051238
>>
>>2051231
thermal feedback loop, burning hell minigun and various EPC builds all have different heat cadences and targets, it's useful to have a heat gauge around your crosshair rather than a tiny one in the bottom corner of the screen.
If you disagree you're just telling on yourself for having one build that you play over and over
>>
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>>2051231
>>
>>2051139
I fucking hate that all abilities are a nesting doll of Q+E+R and a mouse click. It's inconsistent across classes and causes me to use skills on accident if I want to shoot or power attack immediately after I use one. I have reset myself on Retcon so many times trying to power attack after setting a savestate.
>>
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looks legit
>>
>>2051896
Given that they still abjectly refuse to add rebindable inputs for perks in DRG i imagine RC won't have them for character abilities either. Except RC is much more dependent on said abilities compared to perks, so it's going to be far more intolerable. The work will, of course, be passed on to modders.
>>
Legitimately how the fuck are players so awful at getting to the drop pod on fucking refinery? It never, EVER fails that there is always one retard mincing about the platform when everyone else is already in the pod and waiting for them.
>>
redsugar me on the Zhukov's
I'm tired of using the shotgun
I only used gas recycling before and it was alright
>>
>>2055446
they're shit
>>
>>2055446
Pretty much only use them with ICE OC with Thermal OC laserblaster.
>>
>>2055446
They delete stuff, but run out of ammo even faster than an engineer with poor trigger discipline
Also their ammo count is incorrect, which exacerbates the issue
>>
>>2055446
Terrible holdover from when alpha devs never bothered to make anything more than a meme
>>
>>2055446
They are irredeemably terrible. Their gargantuan spread and spasticated recoil makes them unusuable at anything beyond point-blank range, and at that point you might as well just just Boomstick anyway. Especially since they have no utility or CC, unlike Boomstick which has ignition, stun, armour break, fear and penetration - often multiple at once.

Their singular worthwhile use case is Embedded Detonators to get rid of stationaries, but if you want to focus stationaries as Scout you should bring TEF Drak or Cryo Boltshark because those are good for more than just stationary killing. Embedded Dets runs out of ammo after about 5/6 stationary kills anyway.
>>
>>2051139
Feels like they wanted to cash in on the roguelike hype that started in 2020, but got there too late because:
>Danes, like certain other brands of European, are highly allergic to work
>Timmy paid them to redo it on UE5
>>
>Scout
4 different builds for. 2 for elimination (elemental/non-elemental, 1 m1k and 1 gk2. Only weapons used are Drak, M1k and boomstick.
>Driller
4 different builds. 1 cryo for elimination, 1 cryo for general use, 1 sticky fuel and 1 FSD. Only weapons used are Cryo cannon, CRSPR and EPC.
>Engineer
5 Different builds. RJ250 for shenanigans, nuke for escort with double bugs, dedicated sabotage build, generalist build with shard and generalist build with breech. Only weapons used are LOK with ECR for all builds, with build variety essentially decided by which secondary I use
>Gunner
Too many different builds, not enough slots. Every single primary is used, and 2/3 secondaries are used.
Conclusion: Gunner is the best class because he has the most build variety.
>>
>>2056573
I'm smelling skillissueitis
>>
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>tfw
>>
>>2056573
Stop trying to make gunners look bad
>>
>>2056512
Northern Europeans were once known for being exceptionally hard workers, while Meds were the lazy mongs always looking for an excuse to nap. What happened?
>>
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>Bonus electric damage at cost of accuracy
>>
>>2057749
>What happened?
Euro governments making it illegal to fire anybody without a ton of added legal bullshit.
>>
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Ice Spear got
How good is it?
>>
>>2057914
It's alright, the chargeup timing is weird but it fucks over big targets quite well
>>
>>2057914
it's alright for elim but generally worse than snowball.
>>
>>2057749
Work smart, not hard
>>
>>2057935
>>2057949
Thanks
It was an OSR mission with Rockpox Corruptor, Rival Communications Router, and Tritilyte deposit
>>
https://youtu.be/4XE7nCb2wCM?t=3405
>she
it's over
>>
SEASON 6 COMING 2026 Q1!!!
WE'RE SO BACK LADS!!!
>>
>>2058042
we been knew dis doe
>>
>>2058042
At least they look like the males, so they got that one right. If they sound like the males (as they should) zoomercels will seethe.
>>
>>2058063
they don't, there's a female VA
>>
>>2058054
Also being developed by some other random team "Invisible Wall".
>>
I keep going back and forth between the sludge pump and the flamethrower and I do not know which one I like more.
>>
>>2058132
I really like hydrogen ion additive 32112 with explosive reload (subata) 11333
>>
>>2058054
>new biome
>new enemies
>new mission
>probably some OC rebalances 2 weeks before launch
Neat.
>>
There's a giant jaw sticking out of the ground in the new biome. A mature dreadnaught?
>>
>>2058200
Bugs dont have bones.
>>
>>2058202
Hoxxes bugs do
>>
driller and gunner are the only dwarves with build diversity, you can combine any weapon and it's a guaranteed fun & effective build
for engineer anything outside explosive lok and cutter is a massive downgrade
for scout you're stuck with drak and cryo+phero boltshark, any other combination is utter shit
>>
>>2058196
>flying armored swarmers
>floor cave leech that moves
I already hate them, add more.
>>
>>2058213
>driller
>diversity
>shoot your primary then your secondary
>>
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>>2058213
>for scout you're stuck with drak
>AISE doesn't exist
>BOM doesn't exist
>OFM doesn't exist
>Hipster doesn't exist
>Hoverclock, or hell, OCless M1K doesn't exist
>Active Stability doesn't exist
>Only the pozzed walmart waterpistol with 3-5 business days of projectile travel time, janky hitboxes and mediocre damage output exists
Play the game before you talk about it.
>>
>>2058132
As a pump main I like spam that sludge like I’m using an M1000. My charged to spam ratio is prob 1:4.
>>2058090
I’m skeptical. Little big planet got some randos to do LBP3 and they fucked it up hard. Sounds like ghostship ran out of money for roguecore and decided to attract new players to drg proper with a new season. They did say they wouldn’t work on it at all until rogue was done so I guess they changed on that by having a second party develop it
>>
>>2058314
thank you for conceding to cryo+phero boltshark being the only viable secondary
>>
>>2057768
Most of the shooting as engineer is midrange anyways so it doesn’t matter. Scout and Gunner handle long range
>>
>>2058314
>filtered by the DRAK of all things
>>
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>no balance changes next season
how long do I have to wait for them to make the autocannon not suck cock
>>
>>2058202
Yes, but they're alien spider ants with three body segments. Maybe it's a completely different creature.

>>2058207
Not sure if that's true or not
>>
>>2058355
>autocannon suck
Carpet bomber? Big Bertha? Mortar rounds? NTP? The autocannon is great.
>>
Ice Spear is fun on Sabotage
Being able to two shot Caretaker's eyes in Haz3 solo is good
>>2058042
Didn't they use Javier's dwarf voicelines as a placeholder for her
>>
>We made these new enemies
>And we made them fly
>And they became much more annoying
>But trust us thery're still fun to fight!
Where have i heard this one before...
>>
>>2058514
All pure dogshit compared to hurricane or minigun. 20 years to reload, huge spread, no fire builds, worse single target than both guns. NTP is all it has going for it and it comes at the cost of being useless against any big bugs. Autocannon is a troll pick it's utter garbage.
>>
>>2058665
>I refuse to do anything meaningful with my builds, I only have 1 gun ever and I've never unlocked born ready
if you want to tell us that you're bad at gunner just say so. AC works fucking fine in h5
>>
>>2058681
>it's ok for it to be a straight downgrade from the other two options and unfun to use because vanilla drg doesnt go higher than game journalist difficulty
>>
Personally i think that the autocannon must be played as less of a pure DPS weapon and more of a support tool. AoE armor stripping, decent fear procs, becoming a tank with the 50% (!) damage resistance which can last a fuckton of time by keeping the RoF low...all great options to keep some heat off your team
It's the gunner's sludge pump
>>
>>2058766
>AoE armor stripping
iirc that's still broken and not very valuable to begin with on common bugs.
>decent fear procs
good but you're just delaying the problem instead of just dealing with it.
>becoming a tank with the 50% (!) damage resistance which can last a fuckton of time by keeping the RoF low
even if tanking was a legitimate strategy only 10 enemies can target you at once. there's no reason to do this when you can just avoid damage altogether with good movement and positioning.
>>
>>2058054
Considering how shit their newer enemies have been and how boring newer missions are I don't have high hopes.
>>
>>2058740
if you're just going to play a ridiculous mods like x69 bugs with 3 cost resupplies just rebalance whatever you want and fuck off.
no one thinks you're cool or interesting for doing things beyond h5 2222
>>
>>2058804
guess we shouldn't ever make drillers grenades not dogshit either because lol drg is ez who cares changing a few numbers is too much work for gsg xdd
>>
How badly is DRG roguecore going to fail?
>>
>>2058854
I'm not a market analyst but I know for sure that I won't be buying it and I have 1.6k hours in regular DRG.
>>
>>2057914
My generalist OC, minimal penalties that can be fixed with proper mods and its the only cryo cannon of that gives you a damaging ranged projectile. Does a lotsa damage too, got buffed recently to use less ammo as well.

>>2057949
Different use, snowball is mini cryonade on demand, rapes mactera warnings. More of a panic button.
Ice spear deals no freeze, only damage. deletes big targets, just make sure to freeze them first
Also snowball has an ammo penalty
>>
>>2058042
So they bent the knee too?
Fucking rip
Well at least if they can't keep adding new stuff to DRG due spaghetti code at least they can't pozz it.
>>
>>2058514
Still needs buffs
Its my fav gunner weapon but goddamn it needs buffs
I cope by using VWA, and even without the damage buffs as these only apply if the host is running vwa too, its great. Who could've though that a direct damage weapon sucks less when you can actually hit your fucking target. VWA big Bertha has even less ammo than vanilla kek, stills feels better to play.

Sadly that mod rapes most weapons, I wish there was a thunderhead standalone
>>
>>2058569
>Sabotage
Filling up the heat meter on robot enemies (including turrets and nemesis) instantly kills them regardless of health, bringing a flamethrower built for heat gain is usually the best option for sabotage/rival warning missions.
>>
>>2058963
>a flamethrower built for heat gain is usually the best option for sabotage/rival warning missions
the humble heavy hitter 12321 EPC:
>>
>>2058957
>Different use
but it's good at the things driller wants to do. cryonade on demand hard counters mactera clouds which is incredibly valuable.
ice spear is a mediocre burst damage option which is easily outclassed by anything the other 3 classes can do
>>
>Great Krakuul
>Mauloch's beard
>Unkarr's balls
Are the dwarves paganists or what?
>>2058963
Joke on you I use Burning Nightmare EPC with Ice Spear Cryo Cannon for my Driller Cryo Sabotage build
See >>2058991
>>
>>2058854
DRG has sold over 8 million copies, even if RC sood tenth of that it wouod still probaly make its money back.
>>
>>2058854
>spinoff of THE toxic positivity fanbase game
>failing
It's gonna sell a few million copies and the most negative thing you'll hear about it is "It's not my cup of tea but ROCK AND STONE!!!! XD!!!!"
>>
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damn, you cunts are jaded
not even wowfags are that resentful towards their favorite game
>>
>>2059582
you must not visit many generals
>>
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Rocket Barrage got
Is it shit?
>>
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>>2059623
I think it's fun even if not very ammo-damage efficient.
I mostly run barrage, overtuned and jet fuel. And sometimes take salvo and plasma for dreads and escort.
>>
>>2059623
Its shit but it's fun to fuck around with. Its the bullet hell of the hurricane. So you will need to have your secondary to compensate.
>>
>>2059623
>Doing DD at lvl 25
what a waste
>>
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And for now...
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>>2059648
dd's aren't even that good for xp
>>
>>2059639
Like the Bulldog, BRT7, and Armskore?
>>
>>2059980
Yeah, some people don't remember that they have a second gun and only switch to it when their primary is overheated or needs to reload, instead of finding situations where switching gets you better ammo efficiency.
Having to actually balance the use of your 2 firearms together is an ammo management skill that some people never develop and then complain that gunner is weak unless you use the biggest number OCs and mods for your primary
>>
>>2059623
Who cares when it is FUN
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>>2001747
How do we feel about the new update dworfbros, are we rocking and stoning?
>>
>>2057749
Smaller pop, smaller workforce, the nordics and dutch/danes are all about high skilled or high specific autistic people doing work when they feel like it. They stuff is good, can't deny, but they take ages to deliver anything now
>>
>>2060085
HEY HEY PEOPLE
>>
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>>2060085
>New biome that looks completely generic
>New enemies locked to said biome so you'll hardly ever see them
>New mission that's just cut content from the alpha they're regurgitating for the main game
>New seasonal event that's going to get spammed in every single fucking mission like they always are
>No perk tree rework
>No secondary weapon overclocks
>No balance changes
>No fixes or improvements to existing content
>But you know for certain there'll be new shitty cosmetic DLC for the paypigs to slobber over

Yeah, I'm thrilled.
>>
>>2060093
>They stuff is good, can't deny
>*suspiciously helldivers 2 shaped malware on my platform of choice*
>>
>>2060085
Yeah, I'm liking the shit they've shown.
Always thought that bioms should have more unique enemies like sandsharks and rollies.
>>
>>2059049
DRG sold so well because it was an incredibly fun and unique game with good word of mouth and unique mechanics. Rogue Core has none of that.
>>
>>2060927
Rogue core has the label DRG on it and that's enough for many.
>>
Do we ever play drg in the same lobby? Anyone willing to host this weekend if so? I can play for the next 12 or so hours, same time tomorrow, unless you're hosting from China, Kazakh or Uzbek, these three countries give me really bad ping for some reason. If you'd like to join but don't want to host also let me know.
>>
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Persistent Plasma got
I'm sure it is fun to use
>>
>>2060085
Very mixed feelings.
I like the new biome, honestly. despite it being bland-looking, it has a certain charm to it.
The new enemies are interesting, and them being biome locked makes total sense, but it's still a shame we aren't getting anything for the rest of the world map like with spreaders/stingtails and stalkers.
The new mission looks very simple, and after getting 10fps from deep scan memory leaks, I think I might prefer it that way. That said, it's going to be an annoying addition to the mission pool if it's too long or if the cave generation is too retarded, so it's hard to judge it before the s6 beta.
Seasonal event... It was mentioned that you need to ignore the bone collector and follow it to its goon cave for the special resource, yes? If ignoring it means staying away from it and not shooting it, I have zero faith in public lobby players being able to exercise enough restraint to finish the event without being teamkilled and laying on the ground while someone less mentally retarded finishes it for them. If it's something more like prospector where you need to damage the bone collector to bait it into hiding in its den, I'm not against it. It's an excuse to see and fight the new enemies outside of their biome.
No OCs for secondaries is a kick in the balls, I was really looking forward to season 6 for this alone. No perk rework either, but I doubt it will ever happen at this point.
Lastly, this season's weapon framework is quite nice, I like the metal with wood furnishings aesthetic.
>>
>>2061392
It's one of the best choices for TCF EPC, the plasma field does decent damage and applies slowdown to whatever is inside it. The damage penalties it brings don't apply to TCF blasts.
>>
I need someone here with good Internet to host for me and my friends
>>
>Start up DRG for some quick Egg Hunt
>Driller says "FUCK"
>>
>>2061504
>>2061365
I can host if you're still here
>>
>>2061877
This reminds me of how they removed all the depressed start up lines and replaced them with the usual quirk chungus dialogue
>>
>>2062013
Sure, spool it up and send the server name/pass
>>
>>2062218
steam://joinlobby/548430/109775242670053779/76561198001958265
rage
>>
>>2062223
2/4
>>
post lobby doe
>>
>>2063642
why don't you do it?
>>
>>2060119
>>2061394
all these new features aim at greenbeards to come back or to try the game.
It makes sense they prioritize them after a long break like that to populate the mines once more. Think about it, if you were a greenbeard would you care about such things as perk overhaul if you didn't even knew what these perks are or haven't even unlocked half of which? or would you care about stuff you know like new mission, new biome and new enemies along with, new events and new silly hats to unlock.
But its not all bad, they did say season 6 isn't the last one to come as some people here speculated so we still might get perk overhaul.
>>
what's the complaint over enemies being part of the new biome? Do you just want them to be in the general pool and for this biome to have no identity of its own other than being a moody graveyard with lots of stalagtites/mites?
The game already has creatures that are exclusive to a singular biome (nayaka trawlers, q'ronar younglings, deeptora wasp nests, stabber vines, etc), enemies that have biome-specific variants (notably in Glacial Strata and REZ), and enemies that are restricted from the general pool outside of specific biomes (such as naedocyte shockers being exclusive to crystal caverns and dense biozone, or the silicate harvester being exclusive to dense biozone and REZ), plus there are places like azure weald that have a ton of non-hostile fauna which were all added alongside the biome itself.
Sounds more like whinging that a bullet point is getting top billing above the new mission type.
>>
>>2063825
The Shockers are exclusive to Glacial Strata, not Crystalline Caverns
Also the Harvester is non-hostile lmao
Fire Praetorian and Cryo Exploder when?
>>
>>2063830
I knew I should've done a second proofreading pass when I was double checking and correcting my spelling of the aliens.
in any case, they're just part of the biome. no one was shitting their pants over the new hostile stationary spawns being added when we got our hands on the hollow bough for the first time, there's no need to start doing that now.
>>
>thunderhead carpet bomber 22223
>coilgun hellfire 23212
>leadbursters
I'm gonna top frag, 2nd most mining (cuck job anyway), most revives and zero raptors.
>>
>>2063754
Every fucking update they put out caters to greenbeards because they're terrified of new players not being able to experience all the new content within an hour's worth of playtime. We've been waiting for a perk overhaul since Season 3 in 2022 and it still isn't here because they're more interested in dangling shiny objects in front of the playerbase rather than making meaningful changes to the core gameplay loop.
inb4
>I bet you'd just complain about the changes they make to perks anyway!

>>2063825
We're too late into the game's life cycle and recieving updates too infrequently for biome-exclusive enemies to be a good idea anymore. Do you expect anyone to be satisfied with waiting 1.5 years for an enemy that only shows up in a singular biome which may or may not even be accessible?
There is far more mileage to be gained out of an enemy which can spawn in all biomes, especially since we need to wait so long between updates.
>>
>>2064685
Anon youre thinking about the enemies in too broad of applications. These aren't swarm staples in any way more than other stationary spawns like cave leeches, brood nexus, stabber vines, and wasp nests. The real meat of the swarm is grunts/praets/oppressors with a few dedicated population slots for disruptor type enemies, and with stationaries as a separate thing. Stationaries dont get respawned so they can't form the swarm's core ranks in any mission.
Plus they mentioned that they were considering a corresponding warning to accompany the new fuckers, they very well could leave this biome and infest the rest of hoxxes.
Maybe (you) feel let down by not getting another set of disruptive enemies like the stingtail, septic spreader, and stalker, but these 2 enemies shown dont come close to filling even a tangentially similar role.
Theres more overlap shown with the trawler (which is already biome locked) than anything else.
If anything the biome will get a lot of its identity from the high amount of stalagmites allowing bugs to descend from the ceiling in more places than just down the walls and pillars, something we only really otherwise see in crystal caverns and dense biozone if you leave large crystal structures/corals in tact. I think that'll be a lot more impactful to how the biome feels to play on.
>>
>>2064685
They are afraid of people like you anon. Autists who will immediately go for the throat if they will make a mistake you don't like; and they will make a mistake cause such large overhaul will require a lot more work than new cosmetics, biome or events so them making a large mistake is inevitable.
I still remember when they nerfed the EPC mining and the amount of autistic screeching was so bad that I'm surprised they still listen to any players to this day.
Now imagine they changed or even removed born ready or even iron will in such overhaul, imagine how much backlash it would cause and lets be honest, they will change some of more popular perks to something people will not like at first.
>>
>>2065372
Literally all they need to do for a "perk rework" is buff the useless ones ND maybe change the keybinds of some obnoxious ones. No one actually wants a core function of the classes to change, just make it so that there isn't a clear obvious best in slot, they've sorta been exploring that a bit in RC so maybe we could hope for some of that to be backported, but you sure as shit shouldn't expect an outsource team to be responsible for it.
>>
>>2065092
I'm not saying the new bugs they showed off should be available in all swarms, I'm saying they should've taken the time to make even just a single new enemy that can spawn in all biomes. It's an objectively better use of development time at this point.
If the game was still getting regular updates then I agree more biome-specific enemies would be a cool addition but as it goes we've waited over a year and a half for enemies which will only show up in one out of twelve(!) biomes which just sucks no matter how you look at it.

>>2065372
I fully expect them to fuck up the perk rework. I know they'll make a lot of shitty decisions that make no sense and will likely damage the existing meta. But that's not the point. I want them to do it anyway because it would be more interesting than recent updates which focus on short-term incidental content rather than improvements to the game's core loops - improvements which have been needed for a long time.

Also the EPC mining nerf was done to appease screechers on Discord and R*ddit who thought that "sweaty chad Drillers" were ruining their heckin fun with EPC mining. Trust me, there were (and still are) far more people seething about TCF than there were people upset when it got nerfed.
>>
>>2065611
We hardly ever got new core enemies, we literally didn't get any post-early access until the spreader, stalker, stingtail. And no, the event specific enemies (bots, pox, corespawn) don't count.
The fact that the cadence of adding new enemies is almost entirely in line with them adding a new biome is actually pretty normal.
Most of their enemy design focus is over in Rogue Core anyway, they probably designed them a long while ago and are letting glass wall do the actual work of implementing them.
Maybe we will get caustic mire afterward if S6 does well. Its a new partnership so we don't really have a basis to establish expectations on.
>>
Does Hard Mixture actually affect Ice Spear's damage?
>>
>>2065761
no, the spear does a fixed 350 with 150 in a small aoe
>>
>>2065683
>We hardly ever got new core enemies
Yes that's exactly my point, this is a bad thing
>Maybe we will get caustic mire afterward if S6 does well.
I don't want future updates to DRG to just be a load of recycled cut content.
>>
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they're going to add some sort of mini core-stone mutator like how rockpox got relegated to lithophage outbreak mutators, right?
maybe a single open rift hidden in the cave and special tools you call down to close it?
>>
>>2066762
Perhaps, after Season 6 though
>>
>>2066762
>>2066780
The one positive from this is that we might get some ambient corespawn that act like they did in the first teaser: they know you're there and will lurk in the shadows to ambush you
>>
>>2066762
no, that would require doing additional work to introduce a new warning.
the robots and pox warnings were added alongside their content.
the fucking reclaimers in RC can't even close the individual rifts, they aren't going to have miners doing it.
the closest thing we'll get to RC content in DRG proper is if they make a mission type where we get to establish the dig sites that are going to be going dark.
>>
>>2066801
So a Glyphid Stalker reskin or something else huh?
>>
>>2067467
>no, that would require doing additional work to introduce a new warning
they added new warnings last update there's no indication that it's "too much work"
>the robots and pox warnings were added alongside their content
that's a much more definitive argument though
>the fucking reclaimers in RC can't even close the individual rifts, they aren't going to have miners doing it
k cool haven't really paid attention to RC so that's good lore info. No gadgets to close them but every core stone event we seal 3-4 rifts just by shooting it
>>
>>2067599
The rift gate exists inside a deep core biome at the bottom of any typical reclaim mission. Your mission may start in a familiar biome but as you go deeper the stage generation is increasingly more like this deep biome.
Collapsing the gate is a hands-on experience that none of the miners ever go to the depths of. The reclaimers dont actually deal with corestones at any point
The core stone pillar in S5 can be extrapolated to be a sort of seed for spreading this deep core biome to infect and spread into the biomes above it. We can assume that the grayout was caused by mining teams that got overwhelmed by corespawn because they failed or neglected to subdue the corestone pillars spread.
>>
>>2069409
>The core stone pillar in S5 can be extrapolated to be a sort of seed for spreading this deep core biome to infect and spread into the biomes above it. We can assume that the grayout was caused by mining teams that got overwhelmed by corespawn because they failed or neglected to subdue the corestone pillars spread
Devs could just have pockets of core-ruption where one rift is naturally open and collapses once the miners break the column, just like pox
formulaic but a clear path
>>
>>2065372
>Now imagine they changed or even removed born ready or even iron will in such overhaul, imagine how much backlash it would cause and lets be honest, they will change some of more popular perks to something people will not like at first

If they do it like this they're actual retards and deserve to get shit on. The reason why Born Ready and Iron Will and the other actually used perks actually get used is because the rest of the perks aren't even useful in a niche role, they're all absolute garbage. No one cares about depositing faster. Anyone trying to buff themselves by keeping molly on their own tight personal leash is going to get hated out of the lobby. Elemental resistance is so negligible you wouldn't even notice the difference if you just had an empty slot instead.

This is why people are shitting on them for adding new enemies no one asked for and new boring mission types. The perks system is total dogshit at the moment and has needed rebuilding for 5 fucking years. Same with most of the mods, including OCs. This is what players who actually play the game and have more than 20 hours in it have been asking for. Instead just more recycled cosmetics they didn't think were good enough to put in back during beta, along with new games no one is asking for, and a retarded seasonal set up no one was asking for and which they can't even maintain a good pace at.

The changes the real players want is shit that requires as little effort as possible, literally just changing some of the numbers and effects. No 3d modeling or shit required, an afternoons worth of coding max.
>>
Buff SCC
Buff autocannon

;_;
>>
>>2070088
Buff the CWC
>>
>>2070105
>gun now fucks your mom
>>
>>2070105
What does it need? Seems fine to me.
>>
>>2070541
nta but you can't get the reload animation unless you just don't take anything in T4. Literally unplayable.
>>
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>Play a refinery mission, 2 gunners and 2 scouts, with me as one of the latter
>As standard, two pumps are in the main cave with the refinery, last one is in a different cave
>Pumping starts
>Decide to stay in the different cave since nobody else is there. Camping the pump and repairing it myself would be faster than traveling to the side cave after we repair the other two, closer pipes, I think to myself.
>First set of breakages
>Repair pipes as planned
>One of the gunners piperides all the way to my cave, laserpoints me in disappointment when he sees the pipe leaks already repaired
>"Okay, I guess he wants to repair this pipe instead, gunners have more firepower to deal with pipeleak-blocking praes than scouts and travel speed doesn't matter when you can hop on pipes anyway so I suppose I'll swap with him and go to the main cave."
>Go back to the main cave and repair the last pipe
>Refinery continues
>Second set of breakages
>Same gunner is now back repairing pipes in the main cave, pipe going through the offshoot cave still has two leaks
>"Fucking hell, okay, maybe he changed his mind, I guess I'll stay where I was for the next set."
>Zip to the offshoot cave and repair the last leaks
>Refinery continues
>Third set of breakages
>Repairing pipes in me secluded cave, merrily
>Other gunner dies in the main cave, scout probably struggling to revive him.
>"Oh that's unfortunate, but that gunner should be able to revive him with a shield just fi-"
>Look back
>The SAME fucking gunner followed me into the side cave AGAIN
>
>>
>>2070628
Haven't you ever heard of the buddy system? Stop playing hard to get
>>
>>2070628
>LEAVE ME ALONE, DAD
>>
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>>2070628
>queue multiplayer
>other players
I'm so sick of this shit too
>>
>>2070628
At least it wasn't in a lobby that says "500+ ONLY, NO TCF, NO FAT BOY, NO GREENBEARD"
>>
>>2070690
>...NO GOLD MINING, ENGLISH/RUSSIAN ONLY, READ THE CHAT, DON'T PRESS BUTTONS
>>
>>2070690
>"Trans Rights Matter! :)"
>join
>Fatboy the host
>leave
>>
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>>2070699
King.
>>
>>2069999
Holy fucking quads of truth, thank you anon I couldn't have put this better myself
>>
>>2070541
Shit damage, overheats in less than 2 seconds, far too dependent on RNG effects to be useful (all 3 T5 mods and both unstables are RNG), and it does nothing on its own without a primary to support it.
The only thing it's really good for is Boiler Ray because of a bug that makes the AoE damage affect frozen enemies. If it wasn't for that it'd be dead weight.
>>
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Overdrive Booster got
This is gonna come in handy
>>
>>2070699
i can never understand why fat boy is used instead of hyper propellant. is the friendly fire modified in some weird way, or is it just the lack of aiming required?
>>
>>2070958
Its a lot more flashy and harder to miss, plus it can multikill.
Not that I join lobbies with the undesirables in it. I exclusively host and the name is always some old or disgusting meme but with a DRG twist.
>>
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>>2070980
You should post a lobby invite here whenever you host, maybe this thread will get more activity if /drg/ anons play together more often. I thought this thread would be fast enough to be on /vg/ because of how popular the game is, but things are slow here even by /vm/ standards.
>>
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>>2071033
>if /drg/ anons play together more often
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>>2071033
NTA but you know what? I think i'll actually might host later while doing the weeklies
It'll be EU tho so you are warned
>>
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>>2071161
Ping shouldn't be an issue unless it's super far west, but my sleep is all over the place, so active hours might be problematic. I'll join if I'm awake for sure though.
>>
>>2070878
the "dred 100% aggro all the time" mod
>>
>>2071248
no point in using the overdrive against dreads, they all have health gates anyway that end up wasting a third of your magazine
>>
>>2071248
>heat damage against dreads
back to haz3. hyperprop built without fire is godlike on elim because high single-instance damage lets you skip boss phases, especially combined with freezing.
>>
>>2071268
>burst down one of the twins at greater health than usual
>just do the other dreads at the start of their damage phase so if you do end up wasting juice your team is competent enough that ammo efficiency doesn't matter
>>2071330
Woah HYPERPROP is more META??? no way!! I'm so sorry to all the zero cryo drillers I run into on haz5 elim! (scunts with conductive thermals get no apology)
I obviously don't use high intensity heating, armor break as the only alternative isn't great but it lets you laser point the twins and expose the abdomen to teammates.
>>
>>2071380
>Woah HYPERPROP is more META???
it isn't a matter of only using what is meta. breach cutter is also great for elims, since dreads are nice and big and stay in the cutter's projectile for a very long time. it's a matter of not taking builds that fuck over your teammates. every time i see a gunner with t5 heat and without volatile bullets holding m1 on a dread just to deny drillers and scouts their freeze + deletion of satisfying chunk of hp, i want to gouge the gunner's little faggot eyes out and shove them up his asshole. this is a cooperative game, why take a build that ruins a strategy that your team will likely be employing?
>I'm so sorry to all the zero cryo drillers I run into on haz5 elim!
...what? flamer is utterly useless on elim and ruins cryo bolts and cryo nades for scouts, and sludge pump is only usable with its shotgun oc built for maximum damage. I see pretty much only cryo drillers on elim, with very new flamer drillers and the occasional sludge pump being the only exceptions. Do you play on south african servers where the average IQ is low enough to justify seeing absolutely no cryo drillers at all?
>I obviously don't use high intensity heating, armor break as the only alternative isn't great but it lets you laser point the twins and expose the abdomen to teammates.
it matters little, as any amount of cryo will be overridden by even the smallest amount of heat. stock shard diffractor's 25% heat buildup versus 100% heat buildup with the mod are both equally disruptive. shredding the twins' plates for your teammates is respectable, but not at the cost of invalidating most driller builds for the mission, imo.
>>
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>>2071161
Alright fagets, i'm going to grab a bite while leaving the lobby open
steam://joinlobby/548430/109775243288985278/76561198036712229

Gonna start in, like, 10/15 minutes
>>
>>2071462
lobby still open?
>>
>>2071413
impotent insults and violent fantasies, your appeal to teamwork lets me know you're a good hecking player though
>>
>>2071525
Still open, 3/4
>>
>>2071531
>u-uhm! ad-homeenum fallacy! dont be mean!!
>nothing else of value
retarded haz3 players and redditor, what an unfortunate double handicap. Not feeding this niggermonkey with (You)s anymore.
>>
>>2071562
cry* driller or conductive spermals scunt +still impotent
>>
>>2071462
thanks for joining fuckers, those were some fun games
>>
>>2071413
>scout wants to remove 90% of the shooting from an elimination mission
maybe for one damage phase little buddy, for the rest of the mission the fire weapons stay on
>>
>>2070958
Hyper prop is for troll kills and genuine griefing. Fatboy is for sending a message
>>
>>2070778
it's a combo tool
treat the overheat like a reload. you should always be taking T2C so that your overheats are quicker
how are they RNG? you spread disease, explode on kill, or temp shock. it's very consistent, werks on my machine
it's a combo tool
>>
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Disperser Compound got
How good is it?
>>
>>2071830
best in slot
>>
>>2071830
It's the one I use the most
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>>2071846
>best in slot
lol
>>
I was curious about goobomber special and tried a couple different combos. Turns out you shoot 50% longer ropes if you use the better air pressurizer (in conjunction with the atomizer nozzle), which imo is way more useful than the negligibly thicker loads you get with air sensitive compound. Plus you get to reach bugs on the ceiling with light attacks.
Obviously not in the running for best goo overclock but if you're trying new builds there's no sense in missing out on that much utility
>>
>>2071830
It's bretty gud
>>
>>2071801
>it's a combo tool
So is the Subata and everyone knows it's shit
>treat the overheat like a reload. you should always be taking T2C so that your overheats are quicker
I am doing that (because T2A doesn't work if you use either of the T4 mods, very fun and functional weapon btw) and the overheating is still insufferable. It has the lowest heat tolerance out of all the heat-based guns.
>how are they RNG?
Contagion Transmitter, 10% proc chance*.
Boiler Ray, 50% proc chance.
Exothermic Reactor, 25% proc chance.
Blistering Necrosis, 10% proc chance.
Gamma Contamination, %25 proc chance.
Barring Contagion Transmitter's bonus damage to corroded enemies, the CWC is the only gun in the entire game where all three T5 mods are RNG-gated. On a gun with a base RoF of 7, that's dreadful. It's somehow even more unsatisfying to use than the Stubby.
>>
the subata is shit because its combo does no dmg and it doesn't have enough ammo to justify doing no dmg, 2/3 of the CWC's combos are great, and it's also got infinite range with no spread
the overheat (reload) is barely slower than any other gun's reload, just swap to your primary if it's that bad uuuu
my brother in christ it is an automatic weapon, stop tap-firing it, literally no one else is having this issue with the "RNG", aside from maybe blistering necrosis
>>
>>2072251
>So is the Subata and everyone knows it's shit
NTA, but unlike the wave cooker, Subata can reasonably kill creatures bigger than a swarmer or jellyfish on its own. You can combo it with the flamethrower or sludge pump if you want, but it isn't useless without your primary (comparatively speaking, it still doesn't hold a candle to EPC). Wave cooler may have infinite range on paper but unless you have someone else igniting or freezing bugs its range is more or less limited to your primary's range.
>>
>>2072270
The range on the CWC is for hitting cave leeches, spitters, and groups of nanocytes.
Trying to use the weapon's raw damage to kill anything bigger is an anemic waste of ammo. Better to combomax in your effective range.
>>
>>2072153
Redsugar me about the goo pump, my driller is rank 30 legendary and I never tried it, only used sticky flame gameplay OCs and snowball/icespear on cryo
>>
>>2072274
Forgot about web spitters and leeches, yeah it's good against those too. And yes, it is still mostly a combo tool for your primary.
As for rng, I only ever notice this being an issue with Blistering Necrosis. Exothermic reactor procs pretty much instantly and while contagion transmitter takes a moment to proc, neurotoxin lasts long enough that you don't need to do it too often.
Also was never bothered by the overheat, even though I mostly use mega power supply which brings some strong penalties to cooling rate and overheat time. Though unlike the anon treating its overheat like a reload, I take the t2 mod that reduces heat buildup and hold m1 until I'm almost overheating, then either switch off or start tap firing if I still need it.
>>
>>2072296
Individual globs can be built in such a way to 1-shot grunts in a small AoE if you let the dot kill them.
You can do goo puddles off charge shots to stack a direct dot and the puddle dot and watch praetorians come to a crawl melting and be stripped naked of armor at the same time.
The weapon primarily struggles against erratic fliers, little shits, and things on the ceiling.
It may not be causing fast deaths, but it racks up a surprising amount of damage that you may appreciate as a sticky enjoyer.
>>
>>2072274
CWC is made to do temp combos, and its quite usable if you use boiler ray instead of temp shock for frozen targets as you get the 3x damage and do way more than the 200 disintegrate from temp shock, also when boiler ray procs the explosion may let you take several bugs out, it still sucks dick for big targets. And most OC suck too
>>
i watched a bit of ghostshio live gameplay yesterday about rouge core, it seems decent, quite similar to drg. I played not many rougelike so i don't know if it's good on that side
https://www.youtube.com/live/6Xll8BEcnlw
>>
>>2072403
>I played not many rougelike so i don't know if it's good on that side
I've played many roguelikes and can tell you with confidence that this game isn't a roguelike. It's a first person shooter with more emphasis on character progression in a single run than in drg where most progression happens outside the run and in the space rig. Tetris isn't a roguelike because you start from an empty board every time you lose, and rogue core is even less of a roguelike than that. Every time a publishing company advertises a game nothing like rogue as a 'roguelike' or 'roguelite'(term for children who have too little commitment and too much desire for stimulation to play an actual roguelike), an angel in heaven dies..
>>
>>2072296
Powerful DoT, covers a wide area, slows bugs to a crawl, can be ignited for additional damage, and doesn't care about temperature unlike crispr/cryo so it won't negatively affect your teammates builds. Downside is the arc and it takes more time to apply compared to sticky flames and it's hard to get it on ceilings or steep inclines. As for OCs

Combustive Goo: Powerful but you can't see shit without a mod, it's overkill in most situations, and you have to take burning nightmare over TCF on the EPC.
Sludge Blast: Big damage if you don't care about ammo usage
Disperser Compound: Great OC for most situations. Covering a larger area is never a bad thing.
AG Mixture: Sniper build
VIM: If you want to spam single shot for some reason
Goo Bomber and HIA are both memes

T5 on sludge is personal preference but IMO the slow is better. Sludge pump has two slow status effects. One for walking through a puddle and one for being directly hit with goo. Stacking them on enemies makes them extremely slow.
>>
>>2070878
This is a fantastic single target option, perfect accuracy, infinite range massive damage. Overdrive Booster is a green overclock disguised as a red, as the disadvantages only occur when you actually use the benefits. Build as 21223 for general use. If you can get the beam over a praet's weakspot for 1/3 of the beam time while boosting, you will oneshot it. At any range. If you can only hit the face he will go down to about 10% health. Combine with something like 21111 LOK ECR to get a potent wave clear primary paired with your single target secondary. In a pinch overdrive booster can be used as a pseudo wave clear as well, if you're being followed by a trail of glyphids you simply activate the boost and rake the approaching enemies. Any small sized glyphid caught in the beam will absolutely melt away.

21213 can be used for long range ignition against bots and turrets on for example sabotage or rival warning. A full 50 mag boost should just about fully ignite a nemesis, killing it instantly.
>>
>>2072512
I tried DC and it was kinda meh
I liked combustive goo, but a single cryo digger that joins and your build is dead
fucking retarded niggers.
>>
>>2072512
I wouldn't call HIA a meme, it's a straight upgrade
>>
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Clean OC that seems to be... well
>>2071846
>>2071871
>>2072181
Thanks lmao
Though I prefer VIM in term of raw damage though
>>2072512
Sludge Blast is pretty good on Elimination (don't forget to take the ammo upgrade)
>>
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>>2072256
>Combo weapon
>Every combo takes 5-10% of total ammo because of RNG rolls
>>
>>2072892
true I mean a meme compared to the other options

>>2072895
>Sludge Blast is pretty good on Elimination (don't forget to take the ammo upgrade)
I think it's overrated. slowing it to a crawl is enough and just focusing on wave clear.
>>
>>2072446
thx
>>
>>2072512
how do you build combustive goo? I see people taking mag size
I tried using the projectile speed mod but it sends the secondary pools flying away too far
>>
>>2073165
I've got 12221
>>
>>2072895
As far as I'm concerned there are only two paths for stubby, EM refire booster and micro conductor add on (formerly turret arc).
>>
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>Combustive Goo
this shit is ballin
>>
>>2074888
ballin more like barely able to fucking see
also you either micromanage every single puddle you fire or you waste ammo for nothing since blowing one up causes a chain reaction
>>
>thread completely dead over Saturday
Where are my hostfrens...
>>
>>2074939
I can host if youre still up
>>
>>2075017
Sure, post the lobby invite
>>
>>2075044
steam://joinlobby/548430/109775243546549689/76561198001958265
pass is rage
>>
>>2074912
Yeah can't see shit but you don't really need to aim anyways. Also its superb because it gives driller some instant damage burst instead of waiting for bugs to slowly die, and it doesn't nerf your DoT so you can just do that too. Pretty good, yet ammo hungry. Also forced to forfeit tfc.
>>
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>>2076376
>tfc
Thin Fried Chicken?
>>
What other games are there that are:
>FPS
>online coop
>not BR/extraction/PvP bullshit
besides vermintide and its sci-fi reskin? I only play to make bunkers, laugh at nubs getting grabbed by leeches, and the semblance of challenge EDD brings every week.
>>
>>2076477
DRG's real challenge is haz 5+ 2222 with noobs
>>
>>2076477
Payday
The first one is slow but very solid, played only by a handful nowadays
The second one is where the meat lies, fuckload of content and huge variety, but the publisher is pants on head retarded so you'd better download a mod to unlock all the DLC, and access stuff whose licensing deal expired so it got removed from sale
The third one was such a mess that they've now went back to making stuff for the second one to stave off bankruptcy
>>
>GOLD3 scunt doesn't use flares and focuses on killing grunts to rack up le numbers xd, while there are several acid spitters and lobbers around fucking us from all angles
The blackest gorilla nigger I've ever seen
>>
>>2076689
Why didn't you shoot the spitters, shitter?
>>
>>2076403
Toddlers fighting China
>>
>>2076477
>EDD
>challenge
>>
>>2076854
I did, while also tackling the swarm, all while using a no range driller, nigger
>>
>>2077383
>plays no range digger
>calls others niggers
Peak shitte behaviour
>>
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luv me hecking pipes
>>
>>2078195
luv helixing up the refinery tunnel, too bad 90% of the caves are flat and boring
>>
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Another clean OC I got during Deep Dive Fantasy
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Also I managed to kill a Huuli Hoarder
>>
>>2079100
is there an easy mod to make more convoluted caves and refinery spawns?
Server keeps genning crystalline caverns refinery missions when I crave radioactive and magma which are usually more interesting
>>
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Is this good?
>>
>>2079290
it's fine
>>
>>2078195
Mushroom bog?
>>
>>2079369
m u s h r o o m
>>
Fuck off Nemesis I'm gonna fry your rival ass with my Shard Diffractor
>>
>>2079513
*spawnsa a shield directed at you because nobody else is shooting the thing*
>>
>>2079290
it's ass
>>
>ag mixture still bugged like 4 years later
lmfoa
>>
>>2079513
>>2079523
If you hit it from far away enough (ass end of a huge cave, probably more than 100m) it won't even spawn a shield, just quietly tank the hit until it overheats or gets close enough to shield itself.
>>
>>2081203
tbqh it would take a whole milankovitch cycle to reach you from that distance
>>
>spend an hour with pot of gold on a gold rush mission
>2k gold mined, plus both an error cube and a bittergem, and 800 or so other minerals
>full objectives too
>barely 20k credits/exp
i am so fucking broke i need MONEY
these hats are so god damn expensive
>>
>>2082667
nothing gives more money in the least amount of time than just completing a mission quickly
mining gold is in fact a trap
you should only be doing it while you're waiting for molly to catch up
>>
>>2082667
If only Crassus Detonator and Compressed Gold were in that mission
>>
>>2082812
Found the shitter
>>
>>2082667
If you're incredibly hard up for gold just bum rush 1/3 1/3 egg missions. If you ignore secondaries and are a competent scout/driller you can finish those in 3-4 minutes and get 4-6k each time.
>>
You know, after reading about the update history, i believe that the change from Retirement to Promotion was a silly one. Retirement makes more sense in-game
>>
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Fuck Sabotage.
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>>2083767
kek yeah, someone posts that shit I just change room, I only play that turd mission when its on the promotion reqs
Also only join ongoing missions to hopefully leech :)
>>
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haven't been here for quite some time. is unseasoned still is best way to play the game?
>>
>>2083977
Pretty much, though if you don't host, you will hop around seasons based on what the session host has selected.
>>
Personally I don't mind rockpox as much now that it's no longer present in every single fucking mission.
>>
>>2084329
Can't wait whatever forced cancer event Season 6 brings
>>
>>2084715
from the preview, it'll be a mix of following huuli hoarders opening caves full of stationaries
>>
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imagine the smell
>>
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>>2085110
The dreaded Pee Pee Poo Poo Man, is bound to face his nemesys, the Triumphant Toilet! I won't let one such as you soil our great company's reputation!
>>
>>2085110
Poop digga
>>2085191
Toiletnator
>>
>modded unlimited player server
>escort
>find trit deposit
>start it
>explosives land in the next room 15-20m away
>4 drillnigs on the team
>bronze 1 to platinum 1 promoted
>everyone pinging wall
>telling drillnigs to dig
>drillnigs don't do shit
>event fails

I can't tell if IQ drops rapidly on modded servers or if modded servers just attract the shittest of the shitters.
>>
>>2085403
>modded players are retarded
Why didn't you mod the wall away?
>>
>>2085403
I bet they're the same fags who get unholy asshurt at you for using Fat Boy or Thin Containment Field
>>
>>2085403
>modded servers just attract the shittest of the shitters.
It's this one.
>>
>>2085582
Not as unholy asshurt as people in these threads get about mods
>>
>>2086508
Total modshitter death
>>
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CFV got
Is it good?
>>
>>2087079
It's one of the boring OCs that randomly shuffles some numbers around without actually transforming how the weapon plays.
>>
>>2087079
meh
>>
bros i fucking hate that the mk1k fires on click release, it makes me miss everything
>>
>>2087079
Never tried it, the range loss feels like a terrible idea.
>>
>>2088617
Just unlearn your zoomshoot reflexes
>>
>>2087079
It's basically a better clean ammo OC. Take range in T1 instead of mag size and you'll still have more total ammo than the green OC. If you like the basic direct damage flamethrower gameplay, then this OC is for you.
>>
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TTC got
>>
Any decent mission control voicepacks? I'm curious what people have come up with over the years
>>
>>2089345
Kino OC
The trails stack (not the electric ones)
Well coilgun is overpowered on its own with the fear mod and 50% all damage resist on demand
>>
>>2089694
I haven't found any audio replacements I like.
>>
>>2089345
If you're running a fire build try using this OC with necro-thermal catalyst. It'll nuke the shit out of anything in your path if you place your shots well
>>
>forget I had Scorching Tide equipped
>hold R
oh that's why
>>
>>2093410
Why what?
>>
>>2093760
it completely deletes things it feels a little unfair
>>
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>join game in progress as engi
>figure I'll play my rj250 layout
>load in
>see nitra up on wall
>I got this
>platform it and aim grenade launcher at my feet
>nuke myself and the squad
>remember I forgot to switch to rj250
>leave
>>
>>2093897
That's why I very rarely change my loadouts and just switch between the six.
>>
>>2093897
>>2093945
The loadout icons really help avoid booboos.
>>
Is there any reason to not take carve radius on the C4?
>>
>>2095453
You'd think almost anything that can survive the blast is immune to fear/stun
>>
>>2095453
stun radius can clutch for revives
>>
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took me a while (mainly laziness), but I finally grabbed that forge lord headwear, I wanted that one bad
>>
>>2087079
It's great, the extra mag size and ammo are perfect for burning hordes. The range penalty can easily be overcome with T1A and the reload speed penalty is negligible. Definitely the best choice if you just want to use the flamethrower as-is, it's better than both cleans in that regard
>>
>>2095772
You're doing Season 5?
Be ready for Season 6 in a few months
>>
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lads, you got any cool ideas on things you wish were in the game? Anything goes, overclocks, missions, biomes, perks, grenades etc
>>
>>2097063
Surface proximity -mutator. The top of the cave ends with the surface of Hoxxes, some of the caves having no roof and you can see the sky. Gettin on the surface starts to damage you immediately through heat, low O2 etc. They will never add this because scunts would special powders themselves up there and kill themeselves in an unreachable position.
>>
>>2097014
Yeah got everything on season 5 finally, I'll be waiting for season 6
>>
>>2097120
I'm currently doing Season 2 (already did Season 1 and Season 5)
>>
>>2097063
Not actually viable due to computational load but liquid simulation. Breaking a wall and having oil or something spill out would be cool.
>>
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>>2097063
Tons

>biome dependent explorers and praets and detonators
Exploders or dets that blow up into electrical fields in crystal, praets that spew wind in sand blasted, etc. It'd make those biomes feel more unique and dynamic.

>ability to reroll assignment missions
Doing weeklies or promotions and your most hated mission type pops up? Just pay to play a different one! You don't have to play gay missions and it's on theme for drgs soulless capitalist corpo setting.

>tool paint
Self explanatory. No more green grapple, no more yellow drills.

>mineral colors for skin/hair
How this isn't already a thing baffles me, though this is the same team that took almost 6 years just to add blue as a default hair option when we already had red green and yellow. I want a nitra skinned engi with blood sugar hair, fuck you GSG.

>flare mods
Sticky flares? You got em. Longer lasting? Sure. Flares are horribly neglected for content.

>customize space rig
Another baffling "why the fuck doesn't this exist yet" option. Doesn't even have to be extensive but there's so much little shit they could let players change in their own rigs that would make the game feel more alive that they already have in game assets for. Customize Lloyd with unlocked bosco skins. Change the bar lights. Trophy/promotion displays. Etc etc etc. This one is baffling, if they gave the playerbase a vote between season 6 being a new biome and all the other shit they're adding OR a customizable rig I'd be shocked if the votes for the rig fell below 90%.
>>
>>2097206
I think it's more due to bandwidth limitations. You'd probably have to build the whole webcode on that concept to make it work.
>>
>>2097063
New grenades:
>Acid bomb for gunner, applies the same Corrosion debuff Sludge Pump does (including the armour wasting effect) and also temporarily disables all armour types from blocking damage. 4 carried at once
Gunner has the hardest time flanking enemies because all his guns slow him down whilst firing. Being able to disable armour at critical moments will help with this. Plus Gunner doesn't have any utility-focused grenades like the others do.

>Electrical proximity grenade for driller. Thrown like the frag grenade but blows up when it gets near something. Creates a very brief electrical field (3 secs max) that does high damage, particularly against Mactera, with Trijaws dying in one burst. 6 carried at once
Meant to be a stand-in for TCFPP which currently dominates modded play. This nade tries to offer their utility but as a throwable and hopefully makes TCFPP less overpicked.

>Lifesteal grenade for scout, throw it on an enemy and get back ~10% of all the damage you do as HP. 3 carried at once, resupplies round down
Honestly not sure what to do with Scout, all his throwables are already perfect, but there's no lifesteal in the game besides Vampire perk so I figured it could work as a scout throwable.

>Mini thumper for engineer, it creates shockwaves in a large radius that deal small damage (but enough to oneshot swarmers) but have guaranteed fear chance on everything within the radius, including fear-immune enemies like Oppressors. Lasts for 10 seconds but doesn't affect flying enemies. 4 carried at once
Engineer has the worst self defense and CC of all the classes at base. Giving him the same hard CC gunner shields have as a throwable means he has to compromise on taking a damage-focused grenade, plus the vibrations obviously cant affect anything that's not grounded, which keeps it balanced

Oh also perk rework fucking WHEN
>>
>>2097063
something fun to do on the rig other than fucking kick barrels while waiting for players to join
>>
>>2097063
I want some alternative class tools, just for switchups and because it'd be fun
>Scout gets a jetpack, activating it launches you upwards with some bias based on input direction, and a bit of hover when you reach the peak. Can be tooled for better vertical launch height or further horizontal launch distance with upgrades.
>Driller gets piledrivers that take out chunks of terrain on hit with better reach. Good at burst mining, slower for continuous mining. Can be charged for taking out big chunks of fired semi auto.
>Gunner gets a "rail gun", it launches nodes that connect together to form grind rails. Slower setup than ziplines, but faster travel. Not as much total distance either.
I genuinely have no idea for Engineer though. Jump pads, platform drone, I really don't know.
>>
>we will never get a game like this again
https://www.youtube.com/watch?v=UGMwahK4YKU

how do you cope
>>
>>2098150
>Someday *I* will make a better game! How hard could it be?
>>
>>2097230
>>2097230
>>biome dependent explorers and praets and detonators
I feel like that'd get annoying fast, especially knockback from sandblasted exploders pushing you off cliffs

>>ability to reroll assignment missions
I get it, but assignments are good for getting people in lobbies because they give the majority playerbase a collective goal to work towards
The root issue is shitty boring mission types like Sabotage or Refinery just not being fun to play in the first place

>>tool paint
Agreed

>>mineral colors for skin/hair
Agreed, but I'd take it a step further and just let us directly pick our hair values with hex codes. No reason why not, make it an endgame upgrade for ultra-rich players so the existing colours still have value

>>flare mods
They existed before the game left early access but it was just 2 mods and they were moved to baseline. Now all suggestions for flare mods get shot down with that excuse, even if there are good ideas like sticky flares
So I agree with you, but it'll never happen

>>customize space rig
Ehh probably not, it's a lot more work than people realise. How do you balance everyone having a unique rig? What happens when you join someone else's lobby, are you forced to look at their design? How do you create the system in a way that doesn't increase load times? Can we trust GSG to not fuck it up? (I don't)
Also thematically there's just the one rig shared by the 4 dwarves we play as so it'd be weird joining someone else's game and the rig is inexplicably different for no reason
>>
>>2097826
New class tools are confirmed never happening by the devs. And honestly that's a good thing because knowing GSG they would fuck it up and make it insanely imbalanced. It's the same reason why tool overclocks are never happening, or why their mod trees are so limited in the first place

Plus there's comfort from the consistency of knowing the Scout always has flare gun, Gunner always has shields, Driller always has drills etc.. It's bad enough having to carry players with shit weapon builds, If we let them customize their tools too extensively they'll pick the wrong things and contribute even less to the game than they already do
>>
>>2093945
anon, do yourself a favor
https://mod.io/g/drg/m/more-loadout-slots
https://mod.io/g/drg/m/combined-presets
>>
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>>2097063
I came with this idea for OC for EPC that I like a lot.

Basically it's Flying Nightmare mod but electric and works similar to BFG from Doom.
Driller is the only class without electricty while being this sort of a master of elements.
And mechanically normal shots would apply electricity the same way DRAK can while charged shots would launch a ball of electricity that passes through enemies and zaps bugs along the way, swarmers and jellyfish would insta-die from such zaps.
>>
>>2100275
>just cheat brah
Nah. I don't really need more slots anyway, each class have at least one or two loadouts I rarely use.
>>
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>>2101106
>More buttons added to the UI is cheating now
>>
im not playing rogue core until there's a mod to remove female dwarves and add back mission control
>>
>>2101137
>sir, it's just a button! A button that wins the game! It's not cheating!
>>
>>2101304
You are delusional, and I pity you.
>>
how the hell does drg have thousands of players but then you look at the server browser and it's like <200 people
>>
>>2101524
loads of solo players
>>
>>2101645
I refuse to believe 90% of the playerbase plays solo
>>
>>2101656
The game is perfectly playable solo, a lot of times bosco is more useful than three random retards
>>
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>>2097063
I want armor overhaul. The armor in this game is really boring. I want things like cloaking for scout that replaces the passive shield for proactive cloak that makes you invisible to bugs when toggled. I want a mini mule for engineer to carry minerals to bigger mule and/or deposit points or a grenade belt to let him carry 2 types of grenades instead of just one.
I want actual reactive armor for gunner that creates a small explosion anytime a bug bites him. I want driller to bring a keg of beer along for him and his team with each available beer in spacerig giving different cool and fun effect when drank from the keg during a mission; or hell just let him forsake shield and armor, dope himself on a lot of drugs and let him go full berserk giving him extra melee dmg and dmg resistance.
>>
Does anyone ever bother with the drak shield battery booster, or is the constant chip damage from, well, everything, too much of a deterrant?
>>
I wonder if there are retards who unironically think performance-boosting mods are "cheat" something
>>2097063
>Overclocks
AP round for Zhukovs, neurotoxin warhead for Hurricane
>>2097230
>Exploders or dets that blow up into electrical fields in crystal, praets that spew wind in sand blasted, etc. It'd make those biomes feel more unique and dynamic.
As I said before, I want to see Fire Praetorian and Cryo Exploder in Magma Core and Glacial Strata
>>2097261
>Lifesteal grenade for scout, throw it on an enemy and get back ~10% of all the damage you do as HP. 3 carried at once, resupplies round down
Sounds like a weird mix of Mad Milk from TF2 and transfusion grenade from Borderlands
>>2101230
Omega is your Mission Control and you WILL be happy
>>2101645
>>2101656
>>2101661
Bosco is still a dwarf's best friend than leaf-loving slavs
>>2102258
Does the Shield Battery Booster actually work in missions with Shield Disruption warning
>>
>>2102280
>Does the Shield Battery Booster actually work in missions with Shield Disruption warning
It doesn't, according to the wiki
>>
>>2102280
i ain't reading all that shit
shut the fuck up dumbass
>>
>>2101661
yeah but it's just boring
>>
>>2102616
It's not when you're still learning.
>>
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Clean as shit
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Time to beat the shit out of the leaf lover at DRG who made this OC
>>
>>2102683
Feels like you see breach cutter in general less and less these days.
>>
>>2102792
RtS should've been a clean OC though
>>
>>2102792
it's not as flashy as the other two options
>>
>>2102258
It's unironically the worst overclock in the entire game. It's +5.5 damage and +200% projectile velocity in exchange for not being able to take damage whatsoever otherwise you instantly lose the bonus. It fucks with target prioritization and Scout's ability to kite hordes, because if you take even a single tick of damage your weapon gets gimped.

The faster shield regeneration doesn't solve the issue - the shield is there to protect you from bumps and scrapes to stop them from chipping your health. With SBB you have to treat everything like a top priority threat, and it's exhausting. Also, the Overclock has massive heat generation and cooling penalties which are active at all times when the damage/velocity bonus can be removed at the slightest nick.

If you want to do good damage with Drak just use Thermal Exhaust Feedback or even Overtuned Particle Accelerator, both of which offer higher damage boosts than SBB and aren't a complete chore to use.
>>
>>2102792
How? It's the best weapon for Engineer.
>>
>>2104063
It has less flexibility and range, which I think makes a lot of players avoid it. I mainly use OD shard and inferno BC, and it's usually a struggle picking which one to bring on most mission types. I always find myself in situations where I brought shard but wish I had the cutter, and vice versa.
>>
>>2104717
Range, sure, but flexibility? It ignores armour, has unlimited piercing and deals the highest raw DPS out of any weapon in the game. There's no target it isn't good against, excluding Oppressors because of their resistance to elemental damage. There's also Roll Control which makes the projectile much easier to hit with and allows you to steer it remotely, making it the single best anti-Mactera weapon in the game.

Inferno BC exists mainly in service of Executioner LOK1 since it enables the fire damage bonus of LOK1 T3A, and LOK1+BC is a naturally good combination. The two work at opposite extremes of range so they cover for each other, and by extension, you.
>>
>>2104063
>>2104717
Yeah, it deletes thing up close really well, but gets boring before long. Greenbears use PGL because it's a default. Both PGL and SD have bombastic OCs to play with, while the most exotic BC OCs make the beam spin. Riveting.
>>
>>2104823
Nobody cares, nerd. It's a weapon you point at a group of enemies and pull the trigger until everything is dead. Effective, but gets boring after a while.
>>
>>2104826
It doesn't need key-jingling overclocks to be successful when it's one of the best weapons in the game at base. PGL is dogshit no matter what you do with it and Shard (whilst being good in its own right) is always either Overdrive or Magma Trail. The only bad OC Breach has is Return to Sender, everything else has at least one use case.
>>
>>2104847
Clearly it does due to unpopularity.
>>
>>2104851
Yes, obviously, your average joe is going to be more entertained by the meme nuke overclock than anything in Breach's repertoire. It's still the better weapon, though.
>>
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>its another episode of greenbeard engi with fatboy
>>
>>2104874
Honestly the best argument why OC grind is neccessary
>>
>>2104823
>flexibility?
I meant like how the average haz 3 player would probably find it awkward to use beyond pointing it at an enemy coming straight for you, for example in an instance of looking at enemies crawling down a wall towards you, presenting an oblique target. All your other observations are accurate, but I really think it boils down to mostly as mentioned range and flexibility, and as others have pointed out, lack of "flash".
>>
Riddle me this
Hyper Propellant or Fat Boy for Dreadnought elimination?
>>
>>2104901
Why is Fatboy even on a table? Not really its mission.
>>
>>2104826
>while the most exotic BC OCs make the beam spin. Riveting
You say that, but a 13123 Spinning Death cutter can completely lock down a full swarm for a good twenty seconds with a single shot, fliers included if aimed at an angle. It may not kill much, but the CC is insane
>>
>>2104943
t.
https://youtu.be/T2iZPRif2i4?si=YH5_uhUS8Bf37hKo
>>
>>2104901
>Hyper Propellant
Uninspired, but sensible and functional choice. Always works regardless of others' builds.
>Fat Boy
If I'm the host you get kicked, if I'm not the host I ask the host to kick you, if host refuses or you are the host I leave.
>>
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>>2104971
>telling host to kick someone because of weapon of choice
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>>2104063
Laser lets you snipe, grenade has more utility and aoe and cc when built properly. Beam is powerful but its narrow and niche.
>>
>>2104901
breach cutter
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Clean Sweep got
Is this one good?
>>
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RIP in pepperoni Nemesis
Got crushed by a Drop Pod
>>
>>2105287
there are no overclocks that make pgl good so it doesn't matter
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playing engie and driller on modded difficulties is so fucking boring. zero build variety compared to gunner and scout.
I hate that the games balanced around haz 3 drooling retard mode where you can afk between swarms.
>>
>>2105287
The only PGL OCs that matter are RJ250, Hyperprop and FatBOI.
>>
>>2105287
Better than nothing

>>2105396
What are the builds? You don't need to go full metanomicon. The better you are he sillier your loadouts can be.
>>
>>2105501
Driller is only build limited in the context of needing to play around his team. He has lots of great options but you need to know ahead of time what your teammates are going to use ahead of time. For example if you bring Cryo to a fire-comp (especially VB Gunner) you're just dead weight.
Sludge works as a neutral option but it's not as good as either CRSPR or Cryo paired with their appropriate team comps, plus it has the worst range of the three (barring AG Mixture, which is completely broken so it doesn't count)

I think Engie is the only class who's actually build limited. Warthog, non-EMD Stubby and PGL are all terrible. LOK1 only works if you take Breach Cutter. Shard only works as either poor man's Sticky Fuel or wastes all its ammo using Overdrive Booster. The only weapon he has that's good without needing qualifiers is the Breach Cutter. Turrets do no damage and platforms are less useful in a modded context when most Scouts know how to pickaxe jump (Repellent notwithstanding)
I don't think this is a victim of Haz3 balancing tho, Engie just doesn't have a clearly defined combat role like the others do. He's a jack of all trades, master of none.
>>
>>2105616
Why is AG mixture broken? The t5 mods still don't work?
>>
>>2105627
IIRC they claimed to fix it but it only works with T5B. T5A is still broken.
>>
>>2105616
>The only weapon he has that's good without needing qualifiers is the Breach Cutter.
>>
>>2105501
>What are the builds? You don't need to go full metanomicon. The better you are he sillier your loadouts can be.
Even if you're a god at kiting and never take any damage a piddly peashooter that takes half your ammo pool to kill 1 praet is never going to be any more fun to use.
Making your team pick up your slack isn't fair to them either.
PGL does shit damage, nuke has shit ammo.
Shard's charge system makes it a very commital weapon and really only shines with VIR in big rooms.
Warthog and Stubby are used for proccing turret whip/emd and fuck else.
Cryo and Goo are completely outclassed by Crispr in all situations and none of them have particularly interesting OCs that aren't shit.
Same situation with secondaries where EPC TCF completely blows CWC and Subata out of the water. CWC is actually pretty fun but it's obviously a downgrade.
I could go on with grenades but gunner and scout aren't much better in that regard. Driller's nades are a fucking joke. Tired of using axes? You can either blind your team with neurotoxin fart cloud, slice off their ankles, or use the worst explosive in the game. Great options there GSG.
>>
>>2105679
In Driller's defence, the Neurotoxin Canister is quite potent when used with the Cryo Cannon. It has a large radius and the 30(!) second guaranteed Neurotoxin proc is able to kill anything Guard-sized and below single-handedly. It's a nice form of emergency CC and unlike CRSPR you don't have to worry about blowing it up.

HE Frags are also quite potent against groups of Mactera, owing to the fuse timer mechanic and their wide radius, but as you say there's no reason to do this when TCFPP exists.
No defence for the Ripper, though.
>>
>>2106043
neurotoxin would be at least decent if it didnt blind you, didnt explode, didnt take so long to activate, and wasnt on a class that already excels at cc.
>>
>>2106099
>didnt blind you
Fair
>didnt explode
As I said, run it with Cryo and you're fine.
>didnt take so long to activate
It doesn't? Visually it looks slow but the AoE is active near-immediately and propagates the same way Praetorian death gas does.
>wasnt on a class that already excels at cc
Again, I'm only advocating using it in conjunction with Cryo. You can't use it with CRSPR because it'll explode and there's no point using it with Sludge because the latter has much more immediate safety than the other primary options.

I agree overall Neurotoxin is mediocre but it's good with Cryo and that's good enough, imo. It's ok for some throwables to be niche.
>>
>>2106130
>As I said, run it with Cryo and you're fine.
still got the problem of your other 3 teammates have to not use fire which is very common.
>Visually it looks slow but the AoE is active near-immediately and propagates the same way Praetorian death gas does.
but it takes a good 4s to detonate. it's terrible as a get off me tool. compare to the other cc nades like scout's cryo or gunner's incend and it's substantially worse.
>Again, I'm only advocating using it in conjunction with Cryo
true but consider you're losing 3x impact axe damage with frozen enemies. very good for chunking praets.

it's just a shit option all around that could be a lot better if gsg tweaked it.
>>
>>2106157
>still got the problem of your other 3 teammates have to not use fire
In my experience it doesn't happen as often as you think. Most of the time teammates are going to be distracted shooting at other enemies, unless you throw a neuro at something they're already shooting at. The times where a teammate accidentally blows your neuro up are rare.

>but it takes a good 4s to detonate
True, but it's not a panic button like cryo nades are. It's an area denial tool which persists for 15 seconds after detonation and inflicts neurotoxin for 30 seconds. Even for enemies it doesn't kill, the slowdown makes flanking easier and saves teammates a bit of ammo.

>true but consider you're losing 3x impact axe damage with frozen enemies
Cryo in general is much more reliant on your team than CRSPR or sludge which is why it's the weakest Driller primary imo. Trading axes for neuro is indeed a big loss to your own damage output but that's more cryo's fault than it is the fault of neurotoxin canisters.
Personally I play 6x2 with a friend and when I'm on cryo driller he knows to follow up all my frozen targets. That's why I usually take neurotoxin as a means of dealing with Grunt crowds. I can understand you might not feel the same way if you mainly play alone, though.

Personally I think all it needs is raising the explosion threshold to a much higher figure to avoid accidental detonations. Being able to run it with CRSPR would be a godsend but you can't because it takes so little damage to blow it up.
>>
I blow up neurotoxin faggot blinding cloud intentionally asap, fuck that fog shit
>>
>>2106226
Sorry, but I have my reasons.
>>
>>2106229
But I'm the host :)
>>
>>2106231
No you're not.
>>
>>2105679
>really only shines with VIR in big rooms
Biomass converter Feedback Loop goes BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
>>
>>2106823
A fellow dwarf of culture
>>
Impact Axe > HE Grenade > Neurotoxin Grenade > Ripper
>>
>>2106911
>those times you could use Impact axe as a stepladder
>but muchkins kept blowing up the ground under it and creating an instant godspot, so the physics were removed
Why did y'all do it?
>>
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Now what
>>
>>2107283
Delete save and do it all again
>>
>>2107283
play higher difficulties
>>
>>2107283
Graduate to haz 4, fellow dwarfitor!
>>
I'm so tired of Gunniggers never using their shields.
>>
>>2107531
BUT I MIGHT NEED IT LAATEER
>>
>>2107531
they're my personal resupply bubbles
>>
>>2107531
I wish there was a mod tier option to auto deploy when incapacitated, so I could shot them to deploy it manually :)
Also can you activate it during the faint animation or something? I see a lot of gunners activating the shield as they die
>>
>>2107283
Wait for Season 6 in a few months
>>
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Its so fucking over
It was good while it lasted
>>
>that nigger that gets killed by a leech and doesn't tell anyone
>not even a greenbeard
>>
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>>2107531
meanwhile, back in the spacerig...
>>
>>2107553
>Also can you activate it during the faint animation or something? I see a lot of gunners activating the shield as they die
The shield pod itself has to be thrown, land on the ground and then takes like a quarter of a second to deploy. You're probably seeing a lot of players misjudging when they need to throw it out to survive.
>>
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Hello, mushroom enthusiasts.
The /vm/ football team will be polling it´s roster on friday, which means you´ll get to vote for your player once more. If you have any suggestions for the team (players, music, kits), make sure to post them here or on this thread: >>2109753

Rock and Stone!
>>
>when you're a gunner-chad on a zipline and land a perfect shield below you so that lesser dwarves can rez each others in peace
>>
are there ever any drg lobbies hosted here?
>>
>>2110428
The famous lobby doe
>>
>>2110428
You'll have better luck at /v/
>>
>>2110428
I want to try hosting a modded weapons lobby at some point if I can get 3 other players on mint.
>>
Krakuul
Unkarr/Ungar
Xehn
Mauloch
Karl
>>
Sneed
>>
Is there any mod that shortens how long do I have to hold a button press to fire when the weapon has a secondary fire mode?
When I use driller with epc/pump sometimes I have to deliberately hold m1 longer because if I do it too fast I can't even fire the weapon. Its like if you press and release the button too fast that shit starts charging a shot, obviously that shouldn't happen. Playing at 120fps btw
>>
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The shit i have to deal with sometimes
>>
>>2112165
What's with the aliasing?
>>
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I've checked everything
Why the fuck is it still there, it's triggering the shit out of me
>>
>>2112578
try this
https://mod.io/g/drg/m/clear-notifications
>>
>>2112587
Cheers, just played the game again after a long while and it was bugging me
>>
hosting haz 5.5x2
steam://joinlobby/548430/109775241058070716/76561198001958265
>>
>>2112228
it's called 4chan can't handle 2k pngs so i resized it
>>
>>2112165
Why are engis like this? Why do I always have to race engi to drill straight lines from the refinery to the wells? Why can't engi just help scout gather nitra while I dig perfect pipelines? Why do we NEED to have long aerial spaghetti bullshit that macteras will just shoot us off of?
>>
>>2113639
spaghetti bullshit is way more fun than a tism tunnel
save the straight lines for when a pumpjack is in a truly terrible location
>>
>>2113639
>>2113661
it was a solo game and the refinery landed in a ditch 60m below the rest of the cave system
there were two rockpox infections in a completely separate cave system 300m away
>>
>>2113639
Virgin tunnel
Chad rollercoaster
Learn the difference
>>
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>It's another "/drg/ argues over how to place pipes" episode
>>
>>2113729
There are two groups of people
1. People who build straight pipes in tunnels and hate Refinery mission
2. People who know how to have fun
>>
>>2112165
SOVL
>>
>>2112619
why do people only host when im at work
>>
>>2113845
We're your bosses playing DRG while you toil. Chop chop!
>>
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>>2113639
Better to spend five minutes laying pipes and five minutes building them than twenty minutes waiting for drillers to finish their homosexual prancing session in a completely different cave and only two minutes building them. Also, cave pipes are far more prone to corner ambushes by slashers and praes and slower to repair overall. Also I'm not outsourcing the fun of laying pipes to (You) if I can have it for myself.
>>
>>2113845
what if I hosted right now
steam://joinlobby/548430/109775241114327604/76561198001958265
>>
>>2113893
i joined from your /v/ thread. funny thing is, my friend will want to play in our own lobby in like 10minutes, so i can only do 1 with /v/.
>>
>>2113716
I always tell newfags to hold shift while grinding on the pipes, they always shit bricks kek
>>
>>2113907
It is fun
>>
>>2113893
Good crash
>>
>>2113992
lobby is back up
>>
>>2113716
galaxy brain gigachad: football field with all pipe nodes being visible at any time
>>
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So I've been thinking about how to speedrun sabotage, ideally you split the team in two and do both the hacks simultaneously, but the question is, which classes do you send together?
I think that engi and scout pair well because engi has enough fire power for two dorfs and scout can mine whatever engi throws plats at while also focusing on picks (disruptive enemies)
driller can waveclear squishy bugs while gunner focuses on tanks which is how they synergize.
is this the best team split not considering double classing? If you were to double class on sabotage to do both hacks at the same time what classes would you use and why?
>>
>>2114271
4 engineers
>>
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>>2114271
>which classes do you send together?
Engineer and Scout if driller has epc tcf, otherwise Scout and Driller. Scout takes care of hvts while being viable against tanks too, meanwhile both driller and engineer are good against hordes(driller obviously so, engineer only with breach cutter, rj250 or VIR diffractor). A good gunner has enough staying power to hold a hacksy on his own, so pairing him with either the engi or driller doesn't change much. Only point of pairing would be to ensure you don't need to double back to get nitra and minerals, by having atleast one class that can mine resources on walls per pair.
>If you were to double class on sabotage to do both hacks at the same time what classes would you use and why?
If I was playing with buddies and could decide on everyone's build beforehand, 2 Engineers and 2 Drillers. Drillers built for maximum heat (facemelter) with epc tcf for mining, and Engineers built for single target damage + heat (overdrive booster) and some form of horde control on primaries (turret whip, micro-conductor addon, ecr lok1). The split would be one engineer and one driller per hacking station, obviously. Engineers take care of the horde while bursting down tanks as they come while drillers can mine and help out damage-wise with tcf. Facemelters make quick work of patrol bots and stationary turrets, diffractors make quick work of sniper turrets, engi's own turrets make quick work of shredder drones, and two drillers c4ing the caretaker at the same time skip its vent phase more effortlessly than ever, and with no risk of a driller dying to a tentacle through the thin cave ceiling.
>>
>Deep Rock Galactic: Rogue Core Playtest is now available in your library!
only took 9 months hahaha
>>
>>2114782
Hmm, they must have missed my invinte in mail...
>>
>>2113893
I was at work :(
>>
>>2115831
lmaoooo
>>
>>2114271
Classes don't matter in this game (unmodded). All that matters is skill. I can have a hacking pod set up and defended as a scout in the same amount of time it'd take 90% of the playerbase to do the same thing in a team of 4.

If you're on a competent team, just have 2 to a pod. If you're on an average team, tell the shitter(s) to go make a team of 3 so they can make up their lack of skill through numbers and let the good player solo the other pod. Too many times I'll have some nub come try to hang with me while I'm soloing a pod and do nothing but get in the way and die and make me feel bad for letting them just lay there for 1-2 minutes because I can't just come to a dead stop midswarm to pick up someone who won't help and who will just die again within 5-10s anyways because they can't hold their own and won't stick to lower haz's.
>>
Time to farm more Matrix Cores



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